diff --git a/13th_Age-neovatar/translations/de.json b/13th_Age-neovatar/translations/de.json index 8ce40b1f2c..adcf6b24a7 100644 --- a/13th_Age-neovatar/translations/de.json +++ b/13th_Age-neovatar/translations/de.json @@ -51,7 +51,7 @@ "Max.": "Max.", "Rec. Die": "Rec. Die", "Temp.": "Temp.", - "Initiative": "Initiative", + "Initiative": "Inititative", "One Unique Thing": "One Unique Thing", "Describe your characters one unique thing ...": "Describe your characters one unique thing ...", "Class Features": "Klassenfähigkeiten", diff --git a/5eShaped/translations/de.json b/5eShaped/translations/de.json index b3eed6986b..ae54624a23 100644 --- a/5eShaped/translations/de.json +++ b/5eShaped/translations/de.json @@ -14,7 +14,7 @@ "18TH_LEVEL": "18. Stufe", "19TH_LEVEL": "19. Stufe", "1ST": "1.", - "1ST_LEVEL": "Stufe 1", + "1ST_LEVEL": "1. Stufe", "1_ACTION": "1 Aktion", "1_BONUS_ACTION": "1 Bonusaktion", "1_HOUR": "1 Stunde", @@ -33,25 +33,25 @@ "28TH_LEVEL": "28. Stufe", "29TH_LEVEL": "29. Stufe", "2ND": "2.", - "2ND_LEVEL": "Stufe 2", + "2ND_LEVEL": "2. Stufe", "30TH_LEVEL": "30. Stufe", "30_DAYS": "30 Tage", "3RD": "3.", - "3RD_LEVEL": "Stufe 3", + "3RD_LEVEL": "3. Stufe", "4TH": "4.", - "4TH_LEVEL": "Stufe 4", + "4TH_LEVEL": "4. Stufe", "5TH": "5.", - "5TH_LEVEL": "Stufe 5", + "5TH_LEVEL": "5. Stufe", "6TH": "6.", - "6TH_LEVEL": "Stufe 6", + "6TH_LEVEL": "6. Stufe", "7TH": "7.", - "7TH_LEVEL": "Stufe 7", + "7TH_LEVEL": "7. Stufe", "7_DAYS": "7 Tage", "8TH": "8.", - "8TH_LEVEL": "Stufe 8", + "8TH_LEVEL": "8. Stufe", "8_HOURS": "8 Stunden", "9TH": "9.", - "9TH_LEVEL": "Stufe 9", + "9TH_LEVEL": "9. Stufe", "ABILITIES": "Attribute", "ABILITY": "Attribut", "ABILITY_CHECK": "Attributsprobe", @@ -87,9 +87,9 @@ "APPEARANCE": "Aussehen", "ARCANA": "Arkane Kunde", "ARMOR": "Rüstung", - "ARMOR_CLASS": "RK", + "ARMOR_CLASS": "Rüstungsklasse", "ARROWS": "Pfeile", - "ARTIFICER": "Handwerker (2017)", + "ARTIFICER": "Werkmeister (2017)", "AS": "als", "ATHLETICS": "Athletik", "ATK": "ATT", @@ -102,16 +102,16 @@ "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatische Ausgabe von Zauberspruch-Ressourcen", "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatischer Schadenswurf bei Angriffen", "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatischer Schadenswurf bei Rettungswürfen", - "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatische Abfrage für höhere Stufen", "AUTO_REVERT_ADV": "Automatisch den Vor\/-Nachteil umkehren", "AVERAGE_OF_ABILITIES": "Durchschnittswert der höchsten 1 oder 2 Attribute", "AVG": "i.D.", "BACKGROUND": "Hintergrund", - "BACKSTORY": "Char-Geschichte", + "BACKSTORY": "Charakter-Geschichte", "BARBARIAN": "Barbar", "BARD": "Barde", - "BASE_DC": "Basis-Schwierigkeitsgrad", - "BIG": "Gross", + "BASE_DC": "Basis-SG", + "BIG": "Groß", "BITE": "Biss", "BLINDED": "Blind", "BLINDED_1": "Eine blinde Kreatur kann nicht sehen und scheitert automatisch bei allen Attributswürfen, die Sicht erfordern.", @@ -126,7 +126,7 @@ "BONUSES_AND_PENALTIES": "Boni & Mali", "BONUSES_AND_PENALTIES_TOOLTIP": "Automatisches Hinzufügen eines Bonus\/Malus zu Würfeln, die mit den Charakterbogen Makros gemacht werden.
Verwendung: Sie erwerben einen magischen Gegenstand, der Ihrem Zauber +1 auf den SG gg. RW verleiht. Sie stehen unter der Wirkung des Segens-Zaubers, geben Sie \"d4cs0cf0\" in beide Angriffswurffelder ein, und der RW", "BRAWN": "Kraft", - "BREAK_TIES": "Bindungen brechen", + "BREAK_TIES": "Gleichstand aufheben", "BURROW": "Graben", "CANCEL": "Abbrechen", "CANTRIP": "Zaubertrick", @@ -134,21 +134,21 @@ "CAN_HAVE": "Kann haben", "CARRIED": "Getragen", "CARRYING_CAPACITY": "Traglast", - "CARRYING_CAPACITY_1": "Dies ist die Last, die Sie tragen können", - "CARRYING_PUSH_DRAG_LIFT": "Ziehen\/Schieben\/
Heben", + "CARRYING_CAPACITY_1": "Das Gewicht, dass du mit dir herumtragen kannst", + "CARRYING_PUSH_DRAG_LIFT": "Schieben\/
Ziehen\/
Anheben", "CARRYING_PUSH_DRAG_LIFT_FEET": "Wenn du ein Gewicht, das höher als deine Traglast ist, schiebst oder ziehst, sinkt deine Bewegungsrate auf 5 Fuß.", "CARRYING_PUSH_DRAG_LIFT_METERS": "Wenn du ein Gewicht, das höher als deine Traglast ist, schiebst oder ziehst, sinkt deine Bewegungsrate auf 1.5 m.", - "CASTERS_4TH": "Dritte (3. ebene: Arcane Urbilder)", - "CASTERS_5TH": "Hälfte (5. ebene: Paladin, Waldläufer)", - "CASTERS_9TH": "Voll (9. ebene: Barde, Kleriker, Druide, Hexenmeister, Zauberer)", + "CASTERS_4TH": "4. Stufe Zauberwirken", + "CASTERS_5TH": "5. Stufe Zauberwirken", + "CASTERS_9TH": "9. Stufe Zauberwirken", "CASTING_TIME": "Zauberzeit", "CHA": "Cha", - "CHALLENGE": "Herausforderung", + "CHALLENGE": "Herausforderungsgrad", "CHARACTER": "Charakter", - "CHARACTER_NAME": "Charaktename", + "CHARACTER_NAME": "Charaktername", "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Charaktername bei allen Würfen", "CHARISMA": "Charisma", - "CHARISMA_SAVING_THROW": "Charisma Rettungswurf", + "CHARISMA_SAVING_THROW": "Charismarettungswurf", "CHARMED": "Bezaubert", "CHARMED_1": "Eine bezauberte Kreatur kann den Bezauberer weder angreifen noch als Ziel für schädigende Fähigkeiten oder magische Effekte auswählen.", "CHARMED_2": "Der Bezauberer ist im Vorteil bei allen Attributswürfen, wenn er sozial mit der Kreatur interagieren will.", @@ -173,44 +173,44 @@ "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Ihr Übungsbonus wird für jeden Wurf auf ihre Fertigkeiten verdoppelt, bei der Sie eine der Werkzeugkenntnisse, die Sie durch ihre Klasse erworben haben, verwenden.", "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wundersame Erfindung", "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE": "Sachverstand", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutale kritische Treffer", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "Du kannst bei einem kritischen Treffer mit einer Nahkampfwaffe einen zusätzlichen Schadenswürfel der Waffe verwenden, um den Schaden des kritischen Treffers zu bestimmen.\nAuf der 13. und 17. Stufe erhöht sich die Anzahl auf zwei beziehungsweise drei weitere Schadenswürfel der Waffe.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Gefahrengespür", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "Du bist bei Geschicklichkeitsrettungswürfen gegen sichtbare Gefahr wie Fallen oder Zaubersprüche im Vorteil. Um diesen Vorzug zu erhalten, darfst du nicht blind, taub oder kampfunfähig sein.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Zusätzlicher Angriff (Barbar)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Schnelle Bewegung", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Deine Bewegungsrate erhöht sich um 10 Fuß\/3 m, wenn du keine schwere Rüstung trägst.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Wilder Instinkt", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Deine Instinkte sind dermaßen geschärft, dass du bei Initiativewürfen im Vorteil bist.\nZusätzlich kannst du, falls du überrascht wirst und nicht kampfunfähig bist, am Anfang deines ersten Zuges normal handeln. Jedoch nur, wenn du in Kampfrausch verfällst, bevor du etwas anderes tust.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Unbändige Stärke", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "Sollte das Gesamtergebnis eines Stärkewurfs kleiner sein als dein Stärkewert, kannst du stattdessen deinen Attributswert als Gesamtergebnis verwenden.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Anhaltender Kampfrausch", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Dein Kampfrausch ist so wild, dass er nur vorzeitig endet, wenn du bewusstlos wirst oder du ihn selbst beendest.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Meister der Wildnis", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "Du verkörperst die Macht der Wildnis. Dein Stärke- und Konstitutionswert steigen um 4 Punkte an. Das Maximum für beide Attribute beträgt nun jeweils 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Kampfrausch", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "In deinem Zug kannst du dich mit einer Bonusaktion in einen Kampfrausch versetzen. Während du dich in diesem befindest, erhältst du die folgenden Vorteile, solange du keine schwere Rüstung trägst:\n•Du bist bei Stärkewürfen und Rettungswürfen, die auf Stärke basieren, im Vorteil.\n•Führst du einen Nahkampfangriff mit einer Waffe durch, die deinen Stärkemodifikator verwendet, erhältst du auf deinen Schadenswurf einen Bonus von RAGE_DAMAGE.\n•Du besitzt eine Resistenz gegen Hieb-, Stich- und Wuchtschaden\nFalls du in der Lage bist, Zauber zu wirken, kannst du dies nicht während des Kampfrausches. Auch ist es in diesem nicht möglich, sich auf Zauber zu konzentrieren.\nDein Kampfrausch dauert 1 Minute. Er endet vorzeitig, wenn du bewusstlos wirst oder in deinem Zug keine feindliche Kreatur angegriffen hast oder in diesem keinen Schaden erhalten hast. Du kannst den Kampfrausch auch selbst als Bonusaktion in deinem Zug beenden.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Rücksichtsloser Angriff", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "Beim ersten Angriff in deinem Zug kannst du dich dazu entscheiden, rücksichtslos anzugreifen. Du bist dann in diesem Zug bei allen Nahkampfangriffen im Vorteil, auf die dein Stärkemodifikator angewendet wird. Im Gegenzug sind Angriffswürfe gegen dich bis zu deinem nächsten Zug ebenfalls im Vorteil.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Unerbittlicher Kampfrausch", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Du bist in der Lage, trotz schwerer Verletzungen weiterzukämpfen, wenn du dich im Kampfrausch befindest. Sollten deine Trefferpunkte auf 0 reduziert werden, während du im Kampfrausch bist, und stirbst du nicht augenblicklich, kannst du einen Konstitutionsrettungswurf mit SG [[10]] ablegen. Gelingt dir dieser, werden deine Trefferpunkte nur auf 1 reduziert.\nJedes Mal, wenn du dieses Merkmal benutzt, steigt der Schwierigkeitsgrad für den Rettungswurf um 5 an. Nach einer kurzen oder langen Rast ist der Schwierigkeitsgrad wieder 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Ungerüstete Verteidigung", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "Solange du keine Rüstung trägst, entspricht deine Rüstungsklasse 10 + Geschicklichkeitsmodifikator + Konstitutionsmodifikator. Du kannst einen Schild verwenden und trotzdem von diesem Vorzug profitieren.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardische Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "Du vermagst andere zu inspirieren, indem du eine bewegende Rede hältst oder ermutigende Musik erklingen lässt. Als Bonusaktion kannst du in deinem Zug innerhalb von 60 Fuß\/18 m Reichweite eine Kreatur außer dir selbst bestimmen, die in der Lage sein muss, dich zu hören. Diese Kreatur erhält einen bardischen Inspirationswürfel, auf der 1. Stufe einen d6.\nEinmal innerhalb der nächsten 10 Minuten kann die Kreatur diesen Würfel nutzen und das gewürfelte Ergebnis auf einen Attributs-, Angriffs- oder Rettungswurf addieren. Sie kann auch nach diesem Wurf entscheiden, ob sie den bardischen Inspirationswürfel einsetzen möchte. Allerdings muss sie ihre Entscheidung treffen, bevor der SL bekannt gibt, ob das Ergebnis ein Erfolg oder Misserfolg ist. Wurde der bardische Inspirationswürfel benutzt, ist er verbraucht. Jede Kreatur darf nur über einen Inspirationswürfel gleichzeitig verfügen.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Bannlied", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "Du erlangst die Fähigkeit, mit Zaubern gewobene Musik und Worte der Macht zu nutzen, um geistesbeeinflussende Effekte abzuwenden. Als Aktion kannst du eine Darbietung geben, die bis zum Ende deines nächsten Zuges andauert.\nWährend dieser Zeit sind du und deine verbündeten Kreaturen im Umkreis von 30 Fuß\/9 m im Vorteil bei Rettungswürfen, um nicht bezaubert oder verängstigt zu sein. Die betroffene Kreatur muss in der Lage sein, dich zu hören, damit sie in den Genuss dieses Vorzugs kommt.\nDie Darbietung endet vorzeitig, falls du zum Schweigen gebracht wirst oder kampfunfähig wirst. Du kannst sie auch freiwillig beenden, wozu keine Aktion notwendig ist.", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Du wählst zwei deiner Fertigkeiten aus, in denen du geübt bist. Dein Übungsbonus wird bei allen Attributswürfen verdoppelt, bei denen diese Fertigkeiten zur Anwendung kommen.\nAuf der 10. Stufe kannst du dir zwei weitere deiner geübten Fertigkeiten aussuchen, in denen du den gleichen Vorzug erhältst.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Alleskönner", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "Du kannst deinen halben Übungsbonus (abgerundet) auf jeden Attributswurf addieren, der nicht bereits durch deinen Übungsbonus verbessert wird.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magische Geheimnisse", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "Du hast bereits aus einem breiten Spektrum an Disziplinen magisches Wissen zusammengetragen. Wähle zwei Zauber beliebiger Klassen, einschließlich des Barden. Du musst in der Lage sein, Zauber des gewählten Grades zu wirken, vergleiche dazu die Aufstiegstabelle für Barden. Es ist auch möglich, sich für Zaubertricks zu entscheiden.\nDie ausgesuchten Sprüche gelten für dich als Bardenzauber und zählen in Bezug auf die maximale Anzahl deiner bekannten Zauber.\nDu lernst zwei weitere Zauber beliebiger Klassen auf Stufe 14 und erneut auf Stufe 18.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Lied der Erholung", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "Du kannst während einer kurzen Rast mit sanfter Musik oder Gesängen den Heilungsprozess deiner verwundeten Verbündeten beschleunigen. Wenn du oder eine befreundete Kreatur durch das Ausgeben von Trefferwürfeln zum Ende einer kurzen Rast Trefferpunkte wiedererlangt, erhält der Betroffene 1d6 zusätzliche Trefferpunkte zurück. Die befreundete Kreatur muss deine Darbietung hören können, um von diesem Effekt zu profitieren.\nDie zusätzlichen Trefferpunkte erhöhen sich mit dem Aufstieg in dieser Klasse: ab der 9. Stufe auf 1d8, ab der 13. Stufe auf 1d10 und ab der 17. Stufe auf 1d12.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Überlegene Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "Hast du zum Zeitpunkt des Initiativewurfs keine Anwendung von Bardische Inspiration mehr zur Verfügung, erhältst du eine Anwendung zurück.", "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", @@ -218,29 +218,29 @@ "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Erzdruide", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "Du kannst die Tiergestalt unbegrenzt oft annehmen.\nAußerdem darfst du die verbalen und gestischen Komponenten deiner Druidenzauber ignorieren, genau wie Materialkomponenten, für die keine Kosten angegeben sind und die nicht durch den Zauber verbraucht werden. Du genießt diese Vorzüge sowohl in deiner normalen Form als auch in Tiergestalt.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "In Tiergestalt zaubern", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "Du kannst viele deiner Druidenzauber in jeder Gestalt wirken, die du annimmst. Verbale und gestische Komponenten eines Druidenzaubers kannst du in Tiergestalt ausführen, jedoch nicht die Materialkomponenten zur Verfügung stellen", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidisch", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "Du beherrscht Druidisch, die Geheimsprache der Druiden. Du weißt nicht nur, wie man die Sprache spricht, sondern auch wie man versteckte Botschaften hinterlassen kann. Jeder, der des Druidischen mächtig ist, findet diese Botschaften automatisch. Uneingeweihte erkennen sie nur mit einem erfolgreichen Wurf auf Weisheit (Wahrnehmung) gegen SG [[15]], können aber ohne magische Hilfe den Inhalt nicht entschlüsseln.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Zeitloser Körper", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "Die wilde Magie, die du handhabst, lässt dich langsamer altern. Je 10 Jahre, die vergehen, wird dein Körper nur um 1 Jahr älter.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Tiergestalt", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "keine Flugbewegungsrate", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "keine Flug- oder Schwimmbewegungsrate", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "Du kannst deine Aktion nutzen, um auf magische Weise die Gestalt jedes Tieres anzunehmen, das du schon einmal gesehen hast. Du kannst diese Fähigkeit zweimal einsetzen, ohne rasten zu müssen. Nach einer kurzen oder langen Rast erhältst du alle verbrauchten Anwendungen zurück. Du kannst dich in ein Tier mit einem Herausforderungsgrad von CHALLENGE_RATING oder niedriger LIMITATIONS.\n\nDu kannst für [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] Stunden in der Tiergestalt verbleiben. Anschließend verwandelst du dich in deine normale Gestalt zurück, falls du nicht vorher eine weitere Anwendung der Fähigkeit benutzt. Du kannst auch früher in deine ursprüngliche Form zurückkehren, indem du dafür in deinem Zug eine Bonusaktion aufwendest. Solltest du bewusstlos werden, auf 0 Trefferpunkte sinken oder sterben, verwandelst du dich automatisch zurück.\nFür die Zeit, in der du verwandelt bist, gelten folgende Regeln:\n\n•Deine Spielwerte werden durch die des Tieres ersetzt. Nur deine Gesinnung, deine Persönlichkeit sowie deine Intelligenz-, Weisheits- und Charismawert bleibt unverändert. Du bist weiterhin in Fertigkeiten und Rettungswürfen geübt und darüber hinaus in denen der Kreatur. Sollte es zu Überschneidungen kommen und die Kreatur einen höheren Übungsbonus aufweisen, benutzt du diesen statt deinem. Besitzt die Kreatur legendäre Aktionen oder Hortaktionen, kannst du diese nicht verwenden.\n•Wenn du dich verwandelst, übernimmst du auch die Trefferpunkte und die Trefferwürfel der Kreatur. Kehrst du in deine normale Form zurück, hast du wieder die gleiche Anzahl Trefferpunkte wie vor der Verwandlung. Solltest du in Tiergestalt auf 0 Trefferpunkte reduziert werden, wird jeglicher überschüssiger Schaden auf deine normale Form übertragen. Erleidest du beispielsweise 10 Schadenspunkte in Tiergestalt und hast nur noch 1 Trefferpunkt übrig, kehrst du in deine normale Form zurück und erleidest 9 Schadenspunkte. Solange der überschüssige Schaden deine Trefferpunkte in deiner Form nicht auf 0 reduziert, giltst du nicht als bewustlos.\n•Du kannst keine Zauber wirken oder Handlungen ausführen für die du Hände benötigst, und nicht in menschlicher Sprache sprechen. Diesbezüglich bist du auf die Möglichkeiten deiner Tiergestalt beschränkt. Dich zu verwandeln stört nicht die Konzentration auf einen Zauber, den du bereits gewirkt hast. Es verhindert auch nicht, dass du Aktionen ausführen kannst, die Teil eines Zaubers sind - wie es etwa bei einem Spruch wie Blitze herbeirufen der Fall ist, wenn du ihn bereits gewirkt hast.\n•Du behältst alle Vorzüge jeglicher Merkmale deiner Klasse, deines Volkes oder aus anderen Quellen und kannst sie anwenden, falls deine neue Gestalt körperlich dazu in der Lage ist. Eine Ausnahme bilden spezielle Sinne wie etwa Dunkelsicht. Diese kannst du nur nutzen, wenn deine neue Form sie ebenfalls besitzt.\n•Du kannst bei der Verwandlung wählen, ob deine Ausrüstung an Ort und Stelle auf den Boden fällt, mit der neuen Gestalt verschmilzt oder von ihr getragen wird. Getragene Ausrüstung kann normal verwendet werden, doch der SL entscheidet, ob sie der neuen Form nutzt, basierend auf der Größe und Gestalt der Kreatur. Gegenstände verändern sich allerdings nicht und passen sich deiner neuen Form nicht an. Jegliche Ausrüstung, die du in deiner neuen Gestalt nicht tragen kannst, muss entweder auf den Boden fallen oder mit ihr verschmelzen. Verschmolzene Ausrüstung hat keine Auswirkung, bis du die Gestalt erneut wechselst.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Tatendrang", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "Du vermagst dich für einen kurzen Augenblick über deine körperlichen Grenzen hinwegzusetzen. In deinem Zug kannst du eine weitere Aktion ausführen, zusätzlich zu deiner regulären Aktion und einer möglichen Bonusaktion.", "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Herausragender Athlet", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Zusätzlicher Angriff (Kämpfer)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.\nDie Anzahl der Angriffe steigt auf drei, sobald du die 11. Stufe als Kämpfer erreichst, und auf vier bei Stufe 20.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Kampfstil (Kämpfer)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "Du wählst eine bestimmte Art zu kämpfen als Spezialisierung. Suche dir eine der folgenden Möglichkeiten aus. Du kannst keinen der Stile mehr als einmal wählen, selbst wenn du später erneut aussuchen darfst.\n\nBogenschießen\nDu erhältst einen Bonus von +2 auf alle Angriffswürfe mit Fernkampfwaffen.\n\nDuellieren\nKämpfst du mit einer einhändig geführten Nahkampfwaffe und keiner Waffe in der anderen Hand, erhältst du einen Bonus von +2 auf die Schadenswürfe mit dieser Waffe.\n\nKampf mir großen Waffen\nGreifst du mit einer beidhändig geführten Nahkampfwaffe an und würfelst bei deinem Schadenswurf eine 1 oder 2, darfst du den entsprechenden Schadenswürfel erneut würfeln. Das zweite Ergebnis musst du verwenden, auch wenn es wieder eine 1 oder 2 seien sollte. Die Waffe muss die Waffeneigenschaft zweihändig oder vielseitig besitzen, um diesen Vorzug zu gewähren.\n\nKampf mit zwei Waffen\nWenn du mit zwei Waffen angreifst, kannst du den passenden Attributsmodifikator zum Schaden der zweiten Waffe addieren.\n\nLeibwache\nFührt eine Kreatur, die du sehen kannst, einen Angriff auf eine bis zu 5 Fuß\/1,50 m von dir entfernt stehende Kreatur aus (die nicht du selbst bist), kannst du deine Reaktion verwenden, damit der Angreifer bei seinem Wurf im Nachteil ist. Du musst dafür einen Schild tragen.\n\nVerteidigung\nSolange du eine Rüstung trägst, erhältst du einen Bonus von +1 auf deine Rüstungsklasse (RK)", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Unbeugsam", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "Du kannst einen Rettungswurf, der dir misslingt, wiederholen. Falls du dies tust, musst du das neue Ergebnis verwenden.\nNach ihrem Einsatz steht dir die Fähigkeit erst nach einer langen Rast wieder zur Verfügung.\nAuf Stufe 13 kannst du dieses Merkmal zweimal einsetzen, bevor eine Rast nötig ist, mit Stufe 17 sogar dreimal.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Durchschnaufen", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "Durch deine große Ausdauer bist du in der Lage, während eines Kampfes deine Kräfte zu sammeln und dich dann erholt ins Schlachtgetümmel zu werfen. Du kannst deine Bonusaktion in deinem Zug verwenden, um Trefferpunkte in Höhe von 1d10 + @{fighter_level}[Stufe als Kämpfer] wiederzuerlangen.\nHast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.", "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", @@ -250,7 +250,7 @@ "CLASS_FEATURE_MONK_EVASION": "Evasion", "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.", "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", "CLASS_FEATURE_MONK_KI": "Ki", @@ -273,36 +273,36 @@ "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Zeitloser Körper", "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Ungerüstete Verteidigung", "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura der Tapferkeit", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "Du und verbündete Kreaturen innerhalb von AURA_RANGE können nicht verängstigt werden, solange du bei Bewusstsein bist.\nAuf der 18. Stufe erhöht sich der Radius der Aura auf 9 m.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura des Schutzes", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Immer wenn du oder eine verbündete Kreatur innerhalb von AURA_RANGE einen Rettungswurf ablegen müssen, erhält die entsprechende Kreatur einen Bonus in Höhe von [[@{charisma_mod}]] (mindestens +1). Du musst bei Bewusstsein sein, damit dieser Bonus gewährt wird.\nAuf der 18. Stufe erhöht sich der Radius der Aura auf 30 Fuß\\\/9 m.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Göttliche Macht fokusieren", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Dein Schwur lässt dich göttliche Energie fokussieren, um magische Effekte hervorzurufen. Bei den jeweiligen Varianten dieses Merkmals, über die du durch deinen Schwur verfügst, ist auch deren Anwendungsweise aufgeführt.\nWenn du Göttliche Macht fokussierst, kannst du dir aussuchen, welchen Effekt dies hervorrufen soll. Bevor du erneut Göttliche Macht fokussieren kannst, musst du eine kurze oder lange Rast einlegen.\nManche Effekte dieses Merkmals erfordern, dass dein Ziel einen Rettungswurf ablegt. In diesem Fall ist der SG des Rettungswurfs der gleiche, als wenn das Ziel einem deiner Paladinzauber zu widerstehen versucht.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Reinigende Berührung", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "Du kannst deine Aktion verwenden, um durch Berührung einen Zauber zu beenden, der auf dich oder eine Kreatur wirkt, die deine Berührung bereitwillig zulässt.\nDu kannst diese Fähigkeit [[@{charisma_mod}]] (mindestens 1) mal einsetzen. Nach einer langen Rast stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Göttliche Gesundheit", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "Du wirst aufgrund der göttlichen Magie, die dich durchfließt, immun gegen Krankheiten.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Göttliches Gespür", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "Deine Sinne nehmen die Gegenwart von starkem Bösen wie den Geruch der Verderbnis wahr, wohingegen das machtvolle Gute wie himmlische Musik in deinen Ohren klingt. Als Aktion kannst du deine Aufmerksamkeit auf die Suche nach solchen Kräften richten. Bis zum Ende eines nächsten Zuges ist dir innerhalb von 60 Fuß\/18m der Standort jeglicher himmlischen und untoten Kreatur sowie jedes Unholds bekannt, außer eine Kreatur befindet sich in voller Deckung. Dir ist die Art dieser Wesen bewusst (himmlisch, untot, Unhold), doch ihre Identität (etwa der Vampir Graf Strahd von Zarovich) bleibt dir verborgen. Innerhalb desselben Radius spürst du auch die Präsenz jedes Ortes oder Gegenstandes, der geweiht beziehungsweise entweiht wurde (wie etwa durch den Zauber Weihen).\nDiese Fähigkeit kannst du so oft nutzen, wie es deinem Charismamodifikator + 1 entspricht. Beendest du eine lange Rast, stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Göttliches Niederstrecken", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "Wenn du eine Kreatur mit einem Nahkampf-Waffenangriff triffst, kannst du einen Zauberplatz aufgeben, um dem Ziel (zusätzlich zu dem Waffenschaden) gleißenden Schaden zuzufügen. Der zusätzliche Schaden beträgt 2d8 + 1d8 für jeden Grad des Zauberplatzes über den 1. hinaus, bis zu einem Maximum von 5d8.\nDer Schaden erhöht sich nochmals um 1d8, wenn es sich bei dem Ziel um einen Unhold oder einen Untoten handelt.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Zusätzlicher Angriff (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Kampfstil (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "Du wählst eine bestimmte Art zu kämpfen als Spezialisierung. Suche dir eine der folgenden Möglichkeiten aus. Du kannst keinen der Stile mehr als einmal wählen, selbst wenn du später erneut aussuchen darfst.\n\nDuellieren\nKämpfst du mit einer einhändig geführten Nahkampfwaffe und keiner Waffe in der anderen Hand, erhältst du einen Bonus von +2 auf die Schadenswürfe mit dieser Waffe.\n\nKampf mir großen Waffen\nGreifst du mit einer beidhändig geführten Nahkampfwaffe an und würfelst bei deinem Schadenswurf eine 1 oder 2, darfst du den entsprechenden Schadenswürfel erneut würfeln. Das zweite Ergebnis musst du verwenden, auch wenn es wieder eine 1 oder 2 seien sollte. Die Waffe muss die Waffeneigenschaft zweihändig oder vielseitig besitzen, um diesen Vorzug zu gewähren.\n\nLeibwache\nFührt eine Kreatur, die du sehen kannst, einen Angriff auf eine bis zu 5 Fuß\\\/1,50 m von dir entfernt stehende Kreatur aus (die nicht du selbst bist), kannst du deine Reaktion verwenden, damit der Angreifer bei seinem Wurf im Nachteil ist. Du musst dafür einen Schild tragen.\n\nVerteidigung\nSolange du eine Rüstung trägst, erhältst du einen Bonus von +1 auf deine Rüstungsklasse (RK)", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Verbessertes Göttliches Niederstrecken", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "Du bist derart von rechtschaffener Macht durchdrungen, dass alle deine Nahkampf-Waffenangriffe göttliche Kraft in sich bergen. Jedes Mal, wenn du eine Kreatur mit einer Nahkampfwaffe triffst, erleidet sie zusätzlich 1d8 gleißenden Schaden.\nSolltest du zusätzlich dein Merkmal Göttliches Niederstrecken einsetzen, werden diese 1d8 zu dem zusätzlichen Schaden des Göttlichen Niederstreckens hinzugezählt.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Handauflegen", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Deine gesegnete Berührung kann Wunden heilen. Du besitzt einen Vorrat an Heilkraft, der sich wieder auffüllt, sobald du eine lange Rast abgeschlossen hast. Dieser Vorrat reicht aus, um eine Trefferpunkteanzahl in Höhe deiner 5-fachen Stufe als Paladin wiederherzustellen.\nAls Aktion kannst du eine Kreatur berühren und bei ihr eine Anzahl Trefferpunkte wiederherstellen, die deine aktuell im Vorrat befindlichen Punkte nicht übersteigen darf.\nAlternativ kannst du 5 Punkte aus deinem Vorrat aufwenden, um die Kreatur von einer Krankheit zu heilen oder ein Gift zu neutralisieren, das auf sie einwirkt. Du kannst mehrere Gifte und Krankheiten mit einer Anwendung von Handauflegen unschädlich machen, musst aber jeweils einzeln die entsprechenden Punkte ausgeben.\nDiese Fähigkeit wirkt nicht bei Konstrukten oder Untoten.", "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", @@ -324,7 +324,7 @@ "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.", "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", @@ -343,60 +343,60 @@ "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", "CLASS_FEATURE_RANGER_VANISH": "Vanish", "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION": "Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE": "Sachverstand", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindgespür", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "Du bist fähig, mit deinen scharfen Sinnen den Aufenthaltsort einer versteckten oder unsichtbaren Kreatur, die du hören kannst, innerhalb von 10 Fuß\/3 m festzustellen.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Raffinierte Aktion", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Deine geistige und körperliche Agilität erlauben dir, schnell Entscheidungen zu treffen und dich rasch zu bewegen und zu handeln. Du kannst in jedem deiner Züge eine Bonusaktion verwenden, um damit die Spurten-, Rückzugs- oder Versteckenaktion auszuführen.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Schwer zu fassen", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "Du hast deine Fähigkeit auszuweichen so perfektioniert, dass Angreifer kaum die Oberhand über dich gewinnen. Kein Angriffswurf gegen dich ist im Vorteil, solange du nicht kampfunfähig bist.", + "CLASS_FEATURE_ROGUE_EVASION": "Entrinnen", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Du kannst dich dank deiner instinktiven Gewandtheit dem Wirkungsbereich bestimmter Effekte entziehen, wie etwa dem Blitzodem eines blauen Drachen oder dem Zauber Feuerball. Bist du einem Effekt ausgesetzt, der einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, nimmst du bei einem erfolgreichen Rettungswurf gar keinen Schaden und bei einem Misserfolg lediglich die Hälfte des Schadens.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Du wählst zwei deiner Fertigkeiten aus, in denen du geübt bist, oder eine Fertigkeit, in der du geübt bist, sowie den Umgang mit Diebeswerkzeug. Dein Übungsbonus wird bei allen Attributswürfen verdoppelt, bei denen diese Fertigkeiten oder Diebeswerkzeug zur Anwendung kommen.\nAuf der 6. Stufe kannst du dir zwei weitere geübte Fertigkeiten oder eine geübte Fertigkeit und den Umgang mit Diebeswerkzeug aussuchen, auf die du den gleichen Vorzug erhältst.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Verlässliches Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "Du beherrscht deine geübten Fertigkeiten schon beinahe bis zur Perfektion. Immer wenn du einen Fertigkeitswurf ablegst, der dich deinen Übungsbonus verwenden lässt, kannst du bei einem Würfelergebnis von 9 oder niedriger die 10 verwenden.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Entschlüpfender Geist", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "Du hast große mentale Stärke erreicht. Du bist jetzt geübt in Weisheitsrettungswürfen.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Hinterhältiger Angriff", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "Du weißt, wie man die Ablenkung eines Feindes ausnutzt, um gezielt zuzuschlagen. Einmal pro Zug kannst du einer Kreatur, die du triffst, zusätzlich 1d6 Schaden zufügen, falls du bei dem Angriffswurf im Vorteil bist. Der Angriff muss mit einer Fernkampfwaffe oder einer Waffe mit der Eigenschaft Finesse ausgeführt werden.\nDu musst bei dem Angriffswurf nicht im Vorteil sein, wenn sich ein Gegner des Ziels innerhalb von 5 Fuß\/1,50 m um dieses befindet, dieser Gegner nicht kampfunfähig ist und du bei dem Angriffswurf nicht im Nachteil bist.\nDie Höhe des zusätzlichen Schadens steigt auf bestimmten Stufen in dieser Klasse, so wie in der Aufstiegstabelle des Schurken angegeben ist.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Glückstreffer", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "Du besitzt das unglaubliche Talent, immer dann Erfolg zu haben, wenn es nötig ist. Verfehlt dein Angriff das Ziel innerhalb deiner Reichweite, kannst du den misslungenen Wurf in einen Treffer verwandeln. Alternativ kannst du auch einen fehlgeschlagenen Attributswurf so behandeln, als hättest du eine 20 gewürfelt.\nHast du diese Fähigkeit einmal eingesetzt, musst du eine kurze oder lange Rast beenden, bevor du sie erneut anwenden kannst.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Diebessprache", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "Während deiner Ausbildung zum Schurken hast du die Diebessprache erlernt. Diese geheime Mischung aus Dialekt, Jargon und Codes erlaubt es dir, in einer scheinbar gewöhnlichen Unterhaltung Botschaften zu verstecken. Nur eine andere Kreatur, die ebenfalls die Diebessprache beherrscht, kann diese Botschaften verstehen. Das Mitteilen einer solchen Nachricht dauert vier Mal so lange, als wenn man deren Inhalt direkt formulieren würde.\nAußerdem ist dir ein Satz geheimer Zeichen und Symbole bekannt, mit denen du einfache, kurze Informationen übermitteln kannst, etwa ob ein Gebiet sicher ist oder ob es zum Territorium der Diebesgilde gehört. Auch ob man in der Nähe Beute machen kann, ob die Bevölkerung hier ein leichtes Ziel abgibt oder ob es einen Unterschlupf für Diebe auf der Flucht gibt.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Unglaubliches Ausweichen", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "Trifft dich der Angriff einer Kreatur, die du sehen kannst, darfst du deine Reaktion aufwenden, um den Schaden des Angriffs zu halbieren.", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexibles Zauberwirken", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Zauberplätze erschaffen: Du kannst unverbrauchte Zaubereipunkte als Bonusaktion in deinem Zug in einen Zauberplatz umwandeln. Du kannst keinen Zauberplatz höher als Grad 5 erschaffen. Alle Zauberplätze, die dir aufgrund dieses Merkmals zur Verfügung stehen, verschwinden nach Beenden einer langen Rast.\nZauberplatzgrad Zaubereipunktekosten\n 1. 2\n 2. 3\n 3. 5\n 4. 6\n 5. 7\nZauberplätze in Zaubereipunkte umwandeln: Als Bonusaktion in deinem Zug kannst du einen Zauberplatz aufgeben, um Zaubereipunkte in Höhe des Grades des verbrauchten Zauberplatzes zu erhalten.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagie", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Bedachter Zauber", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "Wenn du einen Zauber wirkst, der andere Kreaturen dazu zwingt, einen Rettungswurf abzulegen, kannst du einige dieser Kreaturen vor der vollen Stärke des Zaubers schützen. Gib 1 Zaubereipunkt aus und bestimme [[@{charisma_mod}]] (mindestens 1) Kreaturen. Jeder ausgewählten Kreatur gelingt der Rettungswurf gegen diesen Zauber automatisch.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Weitreichender Zauber", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "Wenn du einen Zauber wirkst, der eine Reichweite von 5 Fuß\/1,50 m oder mehr besitzt, kannst du 1 Zaubereipunkt ausgeben, um seine Reichweite zu verdoppeln.\nWirkst du einen Zauber mit Berührungsreichweite, kannst du 1 Zaubereipunkt ausgeben, um seine Reichweite auf 30 Fuß\/9 m zu erhöhen.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Mächtiger Zauber", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "Wenn du den Schaden eines Zauberspruchs auswürfelst, kannst du 1 Zaubereipunkt ausgeben, um [[@{charisma_mod}]] (mindestens 1) Würfel erneut zu würfeln. Die neuen Ergebnisse musst du verwenden.\nDu kannst Mächtiger Zauber anwenden, auch wenn du den ursprünglichen Zauber bereits mit einer anderen metamagischen Option gewirkt hast.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Verlängerter Zauber", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "Wenn du einen Zauber wirkst, der eine Wirkdauer von 1 Minute oder länger besitzt, kannst du 1 Zaubereipunkt ausgeben, um seine Wirkdauer bis zu einem Maximum von 24 Stunden zu verdoppeln.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Konzentrierter Zauber", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "Wenn du einen Zauber wirkst, der eine Kreatur dazu zwingt, einen Rettungswurf abzulegen, um den Effekten des Spruches zu widerstehen, kannst du 3 Zaubereipunkte ausgeben, damit eines der Ziele des Zaubers bei seinem ersten Rettungswurf im Nachteil ist.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Beschleunigter Zauber", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "Wenn du einen Zauber wirkst, der einen Zeitaufwand von einer Aktion besitzt, kannst du 2 Zaubereipunkte ausgeben, um den Zeitaufwand für dieses Mal in eine Bonusaktion zu ändern.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtiler Zauber", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "Wenn du einen Zauber wirkst, kannst du 1 Zaubereipunkt ausgeben, um ihn ohne jegliche Gesten und verbale Komponenten zu wirken.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "Du erlangst die Fähigkeit, deine Zauber zu verändern, um sie deinen Bedürfnissen anzupassen. Suche dir zwei folgenden metamagischen Optionen aus. Auf den Stufen 10 und 17 erhältst du je eine weitere deiner Wahl.\nDu kannst immer nur eine metamagische Option pro gewirktem Zauberspruch anwenden, außer es ist in der Beschreibung anders angegeben.\nBedachter Zauber\nWeitreichender Zauber\nMächtiger Zauber\nVerlängerter Zauber\nKonzentrierter Zauber\nBeschleunigter Zauber\nSubtiler Zauber\nGespiegelter Zauber", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Gespiegelter Zauber", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "Wenn du einen Zauber wirkst, der nur eine Kreatur zum Ziel hat (die nicht du selbst bist), kannst du eine Anzahl von Zaubereipunkten in Höhe des Grades des Zaubers ausgeben (1 Zaubereipunkt bei einem Zaubertrick), um ihn auf eine weitere Kreatur in Reichweite zu wirken.\nUm den Zauber mit dieser metamagischen Option wirken zu können, darf er auf seinem aktuellen Grad nicht mehr als eine Kreatur zum Ziel haben. Zum Beispiel sind Magisches Geschoss und Sengender Strahl nicht geeignet, Kältestrahl und Chromatische Kugel hingegen schon.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Zaubereiauffrischung", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "Du erhältst jedes Mal, wenn du eine kurze Rast beendest, 4 Zaubereipunkte.", "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Zaubereipunkte", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "Du kannst deine Zaubereipunkte einsetzen, um zusätzliche Zauberplätze zu erhalten. Umgekehrt kannst du auch Zauberplätze aufgeben und sie für Zaubereipunkte eintauschen.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Schauerliche Anrufungen", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "Bei deinen Studien des okkulten Wissens hast du unheilvolle Beschwörungsformeln zu Tage gefördert, die dich mit anhaltenden magischen Fähigkeiten ausstatten.\nDu kennst NUMBER_OF_INVOCATIONS_KNOWN Schauerliche Anrufungen.\nDarüber hinaus kannst du jedes Mal, wenn du in dieser Klasse aufsteigst, eine bereits bekannte Anrufung durch eine andere ersetzen, die du auf der entsprechenden Stufe lernen könntest.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Mystischer Meister", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "Du bist mit Hilfe deines Schutzherren dazu in der Lage, von deinen inneren Reserven an mystischer Energie zu zehren, um Zauber zu wirken. Flehst du deinen Schutzherren 1 Minute lang an, erlangst du alle verbrauchten Zauberplätze deines Merkmals Paktmagie zurück. Diese Fähigkeit kannst du erst nach einer langen Rast erneut anwenden.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystisches Arkanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Dein Schutzherr vertraut dir ein magisches Geheimnis an, das Arkanum genannt wird. Wähle einen Zauber des 6. Grades aus der Zauberliste des Hexenmeisters. Du kannst diesen einmal wirken, ohne dafür einen Zauberplatz zu verbrauchen. Dieses Merkmal steht dir erst nach einer langen Rast wieder zur Verfügung.\nIn höheren Stufen erhältst du weitere Hexenmeisterzauber deiner Wahl, die du auf diese Weise wirken kannst. Einen Zauber des 7. Grades auf Stufe 13, einen des 8. Grades auf Stufe 15 und einen des 9. Grades auf Stufe 17. Du erhältst alle Anwendungen deiner Zauber des Mystischen Arkanums zurück, nachdem du eine lange Rast beendet hast.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Segen des Pakts", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Dein Schutzherr verleiht dir ein Geschenk für deine treuen Dienste. Du erhältst eines der folgenden Merkmale deiner Wahl.\nPackt des Buches\nPackt der Kette\nPakt der Klinge", "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", @@ -430,9 +430,9 @@ "CONCENTRATION_UP_TO_2_HOURS": "Konzentration, bis zu 2 Stunden", "CONCENTRATION_UP_TO_6_ROUNDS": "Konzentration, bis zu 6 Runden", "CONCENTRATION_UP_TO_8_HOURS": "Konzentration, bis zu 8 Stunden", - "CONDENSE": "Komprimiert", - "CONDITIONS": "Konditionen", - "CONDITION_IMMUNITIES": "Konditionsimmunitäten", + "CONDENSE": "Komprimieren", + "CONDITIONS": "Zustände", + "CONDITION_IMMUNITIES": "Zustandsimmunitäten", "CONJURATION": "Beschwörung", "CONSTITUTION": "Konstitution", "CONSTITUTION_SAVING_THROW": "Konstitutionsrettungswurf", @@ -444,7 +444,7 @@ "COSTS_2_ACTIONS": "Kostet 2 Aktionen", "COSTS_3_ACTIONS": "Kostet 3 Aktionen", "CP": "KM", - "CREATE_CLASS_FEATURES": "Create class features", + "CREATE_CLASS_FEATURES": "Erstelle Klassenmerkmal", "CRIT": "Krit", "CRITICAL_DAMAGE": "Kritischer Schaden", "CRITICAL_DAMAGE_IS_MAXIMIZED": "Kritischer Schaden ist maximiert", @@ -457,9 +457,9 @@ "CUSTOM_CLASS_NAME": "Benutzerdef. Klassenname", "DAMAGE": "Schaden", "DAMAGE_IMMUNITIES": "Schadensimmunitäten", - "DAMAGE_MODIFIER": "Scahdensmodifikator", + "DAMAGE_MODIFIER": "Schadensmodifikator", "DAMAGE_RESISTANCES": "Schadensresistenzen", - "DAMAGE_VULNERABILITIES": "Schadensanfälligkeiten", + "DAMAGE_VULNERABILITIES": "Schadensempfindlichkeit", "DARKVISION": "Dunkelsicht", "DC": "SG", "DEAFENED": "Taub", @@ -480,7 +480,7 @@ "DIE": "Würfel", "DISADVANTAGE": "Nachteil", "DISADVANTAGE-": "Nachteil-", - "DISPLAY": "Display", + "DISPLAY": "Anzeige", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", @@ -522,7 +522,7 @@ "ENCUMBERED_HEAVILY_FEET": "Bewegungsrate sinkt um 20 Fuß", "ENCUMBERED_HEAVILY_METERS": "Bewegungsrate sinkt um 6 m", "ENCUMBERED_METERS": "Bewegungsrate sinkt um 3 m", - "ENCUMBRANCE_MULTIPLIER": "Belastungs multiplikator", + "ENCUMBRANCE_MULTIPLIER": "Belastungsmultiplikator", "ENGINEERING": "Engineering", "EP": "EM", "EQUIPMENT": "Ausrüstung", @@ -538,11 +538,11 @@ "EXHAUSTION_LEVEL_6": "Tod", "EXPAND": "Erweitern", "EXPERIENCE_POINTS": "Erfahrungspunkte", - "EXPERTISE": "Sachverstand", + "EXPERTISE": "Expertise", "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", "EXPLODE": "explode", "EXTRAS": "Extras", - "EXTRA_ON_A_CRIT": "extra on a crit", + "EXTRA_ON_A_CRIT": "extra bei Kritisch", "EYES": "Augen", "FAILURES": "Fehlschläge", "FEATS": "Talente", @@ -559,7 +559,7 @@ "FLAT_HEAL": "Einfache Heilung", "FLAWS": "Schwachstellen", "FLY": "Fliegen", - "FORCE": "force", + "FORCE": "energie", "FORT": "Fort", "FORTITUDE": "Zähigkeit", "FORTITUDE_SAVING_THROW": "Fortitude saving throw", @@ -580,7 +580,7 @@ "GRAPPLED_2": "Der Zustand endet, wenn die packende Kreatur kampfungähig wird (siehe den entsprechenden Zustand).", "GRAPPLED_3": "Der Zustand endet auch, wenn ein Effekt die gepackte Kreatur aus der Reichweite der packenden Kreatur oder des packenden Effekts bewegt, zum Beispiel weil sie durch den Zauber Donnerwoge weggestoßen wird.", "HAIR": "Haar", - "HALF": "Half", + "HALF": "Hälfte", "HALFLING_LUCK": "Halblingsglück", "HALF_DAMAGE": "Schaden halbiert", "HALF_ORC_SAVAGE_ATTACKS": "Halbork Wilde Angriffe", @@ -604,24 +604,24 @@ "HIDE_INFO_SAVING_THROW_DC": "Verberge Rettungswurf-SG", "HIDE_INFO_SAVING_THROW_FAILURE": "Verberge Rettungswurf-Erfolg", "HIDE_INFO_SAVING_THROW_SUCCESS": "Verberge Rettungswurf-Fehlschlag", - "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIDE_INFO_TARGET_AC": "Blende Ziel RK aus", "HIGHER_LEVEL": "Höhere Stufe", "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", "HISTORY": "Geschichte", "HIT": "Treffer", "HIT_DICE": "TW", - "HIT_DICE_RECOVERED": "Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_DICE_RECOVERED": "Trefferwürfel zurückerlangt", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Zurückerlangte Trefferwürfel nach einer langen Rast", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Zurückerlangte Trefferwürfel nach einer kurzen Rast", "HIT_POINTS": "TP", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Zurückerlangte Trefferpunkte nach einer langen Rast", "HIT_POINTS_ROLLED": "Gewürfelte TP", "HIT_POINTS_TEMP": "Temp TP", "HIT_POINTS_TEMPORARY": "Temporäre Trefferpunkte", - "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", - "HON": "Hon", - "HONOR": "Honor", - "HONOR_SAVING_THROW": "Honor saving throw", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Trefferpunktemaximum reduziert um", + "HON": "Ehr", + "HONOR": "Ehre", + "HONOR_SAVING_THROW": "Ehre Rettungswurf", "HOUSERULES": "Hausregeln", "HOVER": "Schweben", "HP": "TP", @@ -633,13 +633,13 @@ "INCAPACITATED": "Kampfungähig", "INCAPACITATED_1": "Eine Kampfunfähige Kreatur kann keine Aktionen oder Reaktionen ausführen.", "INFLUENCE": "Einfluss", - "INITIATIVE": "Initiative", + "INITIATIVE": "Inititative", "INNATE_SPELLCASTING": "Angeborenes Zauberwirken", "INNATE_SPELLCASTING_NO_MATERIAL": "erfordert keine Materialkomponenten", "INNATE_SPELLCASTING_ONLY_VERBAL": "erfordert keine verbalen Komponenten", - "INNATE_SPELLCASTING_TEXT_1": "The", - "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INNATE_SPELLCASTING_TEXT_1": "Der\/Die", + "INNATE_SPELLCASTING_TEXT_2": "s Attribut zum Zauberwirken ist", + "INNATE_SPELLCASTING_TEXT_3": "kann von Natur aus die folgenden Zauber wirken,", "INSIGHT": "Motiv erkennen", "INSPIRATION": "Inspiration", "INSPIRATION_MULTIPLE": "Merfache Inspiration", @@ -653,7 +653,7 @@ "INVISIBLE": "Unsichtbar", "INVISIBLE_1": "Eine unsichtbare Kreatur ist ohne die Hilfe von Magie oder besonderen Sinnen nicht zu sehen. Wenn sie sich verbergen will, gilt die Kreatur als komplett verschleiert. Geräusche, die sie verursacht, oder Spuren, die sie hinterlässt, können ihre Position verraten.", "INVISIBLE_2": "Angriffswürfe gegen die Kreatur sind im Nachteil, die Kreatur ist bei ihren Angriffswürfen hingegen im Vorteil.", - "JACK_OF_ALL_TRADES": "Jack of all trades", + "JACK_OF_ALL_TRADES": "Alleskönner", "KI": "Ki", "KILOGRAMS": "Kilogramm", "KILOGRAMS_SHORT": "kg", @@ -664,7 +664,7 @@ "LAWFUL_EVIL": "Rechtschaffen böse", "LEATHER": "Leder", "LEGACY": "Legacy", - "LEGACY_TOOLTIP": "This cannot be used with all sheet features", + "LEGACY_TOOLTIP": "Das kann nicht mit allen Bogenfunktionen genutzt werden", "LEGENDARY_ACTIONS": "Legendäre Aktionen", "LEGENDARY_ACTIONS_TEXT_1": "Der\/Die", "LEGENDARY_ACTIONS_TEXT_2": "kann", @@ -703,7 +703,7 @@ "MISC": "Sonst.", "MISCELLANEOUS": "Sonstiges", "MISCELLANEOUS_NOTES": "Sonstige Notizen", - "MOD": "mod", + "MOD": "Mod.", "MODIFIER": "Modifikator", "MODIFIERS": "Modifikatoren", "MONK": "Mönch", @@ -712,22 +712,22 @@ "NAME": "Name", "NATURE": "Naturkunde", "NECROMANCY": "Nekromantie", - "NECROTIC": "necrotischer", + "NECROTIC": "nekrotischer", "NO": "Nein", - "NORMAL": "Normalerweise", + "NORMAL": "Normal", "NOTHING_RECHARGED": "Nothing recharged", - "NO_CONCENTRATION": "No concentration", + "NO_CONCENTRATION": "ohne Konzentration", "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", "NPC": "NSC", - "OFFENSE": "Offense", + "OFFENSE": "Angriffe", "ONE_CREATURE": "eine Kreatur", - "ONE_TARGET": "one target", + "ONE_TARGET": "ein Ziel", "OR": "oder", "OTHER": "Andere", "OTHER_ARMOR": "Andere Rüstung", "OTHER_DAMAGE": "Anderer Schaden", "OTHER_PROFICIENCIES_AND_LANGUAGES": "Weitere Übung und Sprachen", - "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OTHER_TYPE": "Andere (Fläche, Kegel, Linie)", "OUTPUT": "Ausgabe", "PALADIN": "Paladin", "PARALYZED": "Gelähmt", @@ -766,16 +766,16 @@ "POUNDS_SHORT": "Pfund", "PP": "PM", "PREPARED": "Vorbereitet", - "PREPARED_MATTERS": "Prepared matters", - "PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).", - "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE": "Processing", + "PREPARED_MATTERS": "Vorbereitung relevant", + "PROCESSING_CLOSE_MESSAGE": "Wenn das hier nicht nach wenigen Sekunden zu geht (max 15 Sekunden für komplexe Fälle) dann ist ein Fehler aufgetreten. In diesem Fall eröffne bitte einen Vorfall im Issue Tracker und beschreibe detailliert die Schritte mit denen man das Verhalten reproduzieren kann (im Idealfall mit der Fehlermeldung aus der Browser Konsole).", + "PROCESSING_MESSAGE": "Schließe nicht den Bogen während er Verarbeitet wird.", + "PROCESSING_TITLE": "In Bearbeitung", "PROF": "Übung", "PROFICIENCIES": "Übungen", "PROFICIENCY_BONUS": "Übungsbonus", - "PROFICIENCY_DICE": "Proficiency Übungswürfel", + "PROFICIENCY_DICE": "Übungswürfel", "PROFICIENT": "geübt", - "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PROFICIENT_ARMOR_WEIGHS": "Rüstung in der du geübt bist wiegt:", "PRONE": "Liegend", "PRONE_1": "Eine liegende Kreatur kann als Bewegung nur kriechen, es sei denn, sie steht auf und beendet damit den Zustand.", "PRONE_2": "Sie ist im Nachteil bei Angriffswürfen.", @@ -791,13 +791,13 @@ "PSYCHIC": "psychischer", "PUBLIC_FOR_ALL": "Öffentlich für alle", "QUERY": "Abfrage", - "QUERY_ADVANTAGE_DEFAULT": "Query (Vorteil Standard)", - "QUERY_DISADVANTAGE_DEFAULT": "Query (Nachteil Standard)", + "QUERY_ADVANTAGE_DEFAULT": "Abfrage (Vorteil Standard)", + "QUERY_DISADVANTAGE_DEFAULT": "Abfrage (Nachteil Standard)", "QUICK": "Schnell", "RACE": "Rasse", - "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_FEATURE_POWERFUL_BUILD": "Kräftiger Körperbau", "RACIAL_TRAITS": "Rassenmerkmale", - "RADIANT": "geleißend", + "RADIANT": "gleißend", "RANGE": "Reichweite", "RANGED": "Fernkampf", "RANGED_SPELL_ATTACK": "Fernkampf-Zauberangriff", @@ -829,26 +829,26 @@ "RELIGION": "Religion", "REMARKABLE_ATHLETE": "Herausragender Athlet", "REPEAT": "Repeat", - "REPORT_AN_ISSUE": "Report an issue", - "REQUIRES_API": "Dieses Feature erfordert die API", + "REPORT_AN_ISSUE": "Melde ein Problem", + "REQUIRES_API": "Dieses Funktion erfordert die API", "RESET": "reset", "RESISTANCES_AND_IMMUNITIES": "Resistenzen & Immunitäten", "RESOURCES": "Ressourcen", - "REST": "Rest", + "REST": "Rast", "RESTRAINED": "Festgesetzt", "RESTRAINED_1": "Die Bewegungsrate einer festgesetzten Kreatur ist 0 und kann durch keinen Bonus erhöht werden.", "RESTRAINED_2": "Angriffswürfe gegen die Kreatur sind im Vorteil, die Kreatur ist bei ihren Angriffswürfen hingegen im Nachteil.", "RESTRAINED_3": "Die Kreatur ist im Nachteil bei Geschicklichkeitsrettungswürfen.", - "RING": "Ring", + "RING": "Ring :", "RITUAL": "Ritual", "ROGUE": "Schurke", "ROLL": "Würfel", "ROLL_2": "Würfel 2", "ROLL_OPTIONS": "Würfeloptionen", "ROLL_TEMPLATE": "Würfelvorlage", - "SAN": "San", - "SANITY": "Sanity", - "SANITY_SAVING_THROW": "Sanity saving throw", + "SAN": "GGh", + "SANITY": "Geistige Gesundheit", + "SANITY_SAVING_THROW": "Geistige Gesundheitsrettungswurf", "SAVE": "Rettungswurf", "SAVE_DC": "Rettungswurf-SG", "SAVING_DC": "Rettungswurf-SG", @@ -862,7 +862,7 @@ "SAVING_THROW_MODIFIER": "Rettungswurfmodifikator", "SAVING_THROW_SUCCESS": "Rettungswurf-Erfolg", "SCORE": "Punktzahl", - "SECOND_DAMAGE": "Second damage", + "SECOND_DAMAGE": "Zweiter Schaden", "SELF": "selbst", "SENSES": "Sinne", "SHEET": "Bogen", @@ -873,7 +873,7 @@ "SHORT_REST": "Kurze Rast", "SHOW_ALL": "Zeige alles", "SHOW_RESTS": "Rast anzeigen", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Stufen zeigen, wenn alle Slots aufgebraucht sind", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Stufen zeigen, wenn alle Plätze aufgebraucht sind", "SHOW_TARGET_AC_ON_ATTACKS": "Zeige Ziel-RK bei Angriffen", "SHOW_TARGET_NAME_ON_ATTACKS": "Zeige Ziel-Name bei Angriffen", "SHOW_TOTALS": "Gesamtbonus anzeigen", @@ -906,12 +906,12 @@ "SKILL_$7": "skill_$7", "SKILL_$8": "skill_$8", "SKILL_$9": "skill_$9", - "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKILL_SHEET_SETTING": "–   Bogen Einstellungen", "SKIN": "Hautfarbe", "SLASHING": "hieb", "SLEIGHTOFHAND": "Fingerfertigkeit", - "SLOT": "Slot", - "SLOTS": "Slots", + "SLOT": "Platz", + "SLOTS": "Plätze", "SMALL": "Klein", "SOCIETY": "Gesellschaft", "SORCERER": "Zauberer", @@ -926,12 +926,12 @@ "SPEED": "Geschw.", "SPELL": "Zauber", "SPELLCASTING": "Zaubern", - "SPELLCASTING_LEVEL": "Spellcasting level", - "SPELLCASTING_TEXT_1": "The", - "SPELLCASTING_TEXT_2": "is a", - "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4": "has the following", - "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLCASTING_LEVEL": "Zauberwirkerstufe", + "SPELLCASTING_TEXT_1": "Der\/Die", + "SPELLCASTING_TEXT_2": "ist ein\\\/e", + "SPELLCASTING_TEXT_3": "Zauberwirker\\\/in. Das Attribut zum Zauberwirken ist", + "SPELLCASTING_TEXT_4": "hat die folgenden", + "SPELLCASTING_TEXT_5": "Zauber vorbereitet", "SPELLS": "Zauber", "SPELLS_ON_CORE": "Zeige Zauber auf der Hauptseite", "SPELLS_TAB": "Zauber tab", @@ -949,7 +949,7 @@ "SPELL_SAVING_THROW": "Zauber Rettungswurf", "SPELL_SLOTS": "Zauberslots", "SPELL_SLOTS_TITLE": "Zauberslots", - "SPELL_TO_HIT": "to hit with spell attacks", + "SPELL_TO_HIT": "zum Treffen mit Zauberangriffen", "STATBLOCK": "Statblock", "STEALTH": "Heimlichkeit", "STR": "Str", @@ -973,7 +973,7 @@ "THUNDER": "Donner", "TINY": "Winzig", "TOTAL": "Gesamt", - "TO_HIT": "to hit", + "TO_HIT": "zum Treffen", "TO_TRACKER": "Zum Tracker schicken", "TRACKER": "Tracker", "TRAITS": "Eigenschaften", @@ -995,13 +995,13 @@ "UNPROFICIENT": "Ungeübt", "UNTIL_DISPELLED": "Bis gebannt", "UNTIL_DISPELLED_OR_TRIGGERED": "Bis gebannt oder ausgelöst", - "USES": "Uses", + "USES": "Anwendungen", "USE_CUSTOM_SAVING_THROWS": "Verwende benutzerdefinierte Rettungswürfe", "UTILITY": "Bedarfsgegenstand", "VALUE": "Wert", "VERSATILE": "Vielseitig", - "VS": "vs", - "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "VS": "ggn.", + "VS_FIEND_OR_UNDEAD": "gegen untot oder Unhold", "WARLOCK": "Hexenmeister", "WARLOCK_SLOTS": "Hexenmeister Plätze", "WARLOCK_SPELL_SLOTS": "Hexenmeister Zauberplätze", @@ -1018,7 +1018,7 @@ "WISDOM": "Weisheit", "WISDOM_SAVING_THROW": "Weisheitsrettungswurf", "WIZARD": "Magier", - "WONDROUS": "Wondrous", + "WONDROUS": "Wundersam", "YES": "Ja", "—": "—" } \ No newline at end of file diff --git a/7th Sea/translations/ru.json b/7th Sea/translations/ru.json index 9e03f4e456..e3eb70683f 100644 --- a/7th Sea/translations/ru.json +++ b/7th Sea/translations/ru.json @@ -1,45 +1,45 @@ { "up_to_half_the_range": "Up to half the Range", "past_half_the_range": "Past Half the Range", - "+roll": "+Roll", + "+roll": "+Бросок", "k": "k", - "weapon": "Weapon", + "weapon": "Оружие", "knack_rating": "Knack Rating", "name": "Название", "player": "Игрок", - "nationality": "Nationality", - "memberships": "Memberships", - "experience": "Experience", - "profession": "Profession", + "nationality": "Национальность", + "memberships": "Членства", + "experience": "Опыт", + "profession": "Профессия", "skills": "Скиллы", - "mastery": "Mastery", + "mastery": "Мастерство", "basic": "Основное", - "combat": "Combat", + "combat": "Бой", "equipment": "Экипировка", - "notes": "Notes", + "notes": "Заметки", "old_skills": "Old Skills", - "character_information": "Character Information", + "character_information": "Информация о персонаже", "traits": "Черты", - "brawn": "Brawn", + "brawn": "Телосложение", "finesse": "Фехтовальное", - "wits": "Wits", - "resolve": "Resolve", + "wits": "Смекалка", + "resolve": "Решимость", "panache": "Panache", "background": "Фон", - "advantages": "Advantages", - "reputation": "Reputation", + "advantages": "Преимущества", + "reputation": "Репутация", "sorcerous_heritages": "Sorcerous Heritages", - "trait": "Trait", + "trait": "Черты", "knack_name": "Knack Name", - "rating": "Rating", - "cast!": "Cast!", - "en_garde": "En Garde!", + "rating": "Рейтинг", + "cast!": "Сотворить!", + "en_garde": "Защищайся!", "static": "Static", - "crippled": "Crippled", + "crippled": "Искалечен", "on_guard": "On Guard", "skilled": "Skilled", "swordsman_schools": "Swordsman Schools", - "special_abilities": "Special Abilities", + "special_abilities": "Особые Способности", "type": "Тип", "damage": "Урон", "dice": "Кости", @@ -47,26 +47,26 @@ "keep": "Keep", "attack": "Атака", "range": "Дистанция", - "short": "Short", - "long": "Long", - "reload": "Reload", + "short": "Короткая", + "long": "Длинная", + "reload": "Перезарядить", "melee": "Ближнебойное", "yes": "Да", "no": "Нет", - "defend!": "Defend!", + "defend!": "Защити!", "active": "Активный", "passive": "Пассивное", - "wounds": "Wounds", + "wounds": "Раны", "dramatic_wounds": "Dramatic Wounds", "flesh_wounds": "Flesh Wounds", "roll": "Бросок", "knocked_out": "Knocked Out", "defence_knacks": "Defence Knacks", - "first": "First", - "second": "Second", - "third": "Third", - "fourth": "Fourth", - "fifth": "Fifth", - "sixth": "Sixth", - "seventh": "Seventh" + "first": "Первый", + "second": "Второй", + "third": "Третий", + "fourth": "Четвертый", + "fifth": "Пятый", + "sixth": "Шестой", + "seventh": "Седьмой" } \ No newline at end of file diff --git a/A Fistful of Darkness/translations/fr.json b/A Fistful of Darkness/translations/fr.json index 5a182529fb..0d79e933cc 100644 --- a/A Fistful of Darkness/translations/fr.json +++ b/A Fistful of Darkness/translations/fr.json @@ -501,7 +501,7 @@ "playbook_ability_gruesome_warpaint_description": "Enemies falter, hesitate or flinch when attacked by you in close combat. You have an air of menace and danger obvious to even the most oblivious. You gain Potency when trying to intimidate someone. If done immediately after a show of force, also take +1d.", "playbook_ability_totem_sense": "Totem Sense", "playbook_ability_totem_sense_description": "Pick an animal sense matching to your totem. This sense is sharpened beyond human range to animal sensitivity.", - "playbook_ability_lone_wolf": "Lone Wolf", + "playbook_ability_lone_wolf": "Loup Solitaire", "playbook_ability_lone_wolf_description": "You gain an additional xp trigger: You made things harder by acting alone. If your Posse has problems due to this, also mark Posse xp.", "playbook_ability_walk_through_the_valley": "Walk Through the Valley", "playbook_ability_walk_through_the_valley_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when dealing with Hell's forces.", diff --git a/A Song of Ice and Fire/translations/de.json b/A Song of Ice and Fire/translations/de.json index ef7170c3ba..81e01dfc58 100644 --- a/A Song of Ice and Fire/translations/de.json +++ b/A Song of Ice and Fire/translations/de.json @@ -106,7 +106,7 @@ "courage": "Mut", "coordonate": "Coordinate", "dedication": "Dedication", - "initiative": "Initiative", + "initiative": "Inititative", "defense": "Defense", "defense-bonus": "Defense Bonus", "composure": "Composure Bonus", diff --git a/AGE System/translations/af.json b/AGE System/translations/af.json index ad25c05b61..dbc4b522cf 100644 --- a/AGE System/translations/af.json +++ b/AGE System/translations/af.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/cs.json b/AGE System/translations/cs.json index 8787f6e6f9..1e196cb5b8 100644 --- a/AGE System/translations/cs.json +++ b/AGE System/translations/cs.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/da.json b/AGE System/translations/da.json index 420f902270..8a26a43a24 100644 --- a/AGE System/translations/da.json +++ b/AGE System/translations/da.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/de.json b/AGE System/translations/de.json index ba835d8a89..bf38327f19 100644 --- a/AGE System/translations/de.json +++ b/AGE System/translations/de.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Niemals geflüsterte Würfe", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/el.json b/AGE System/translations/el.json index 13f1a8f81c..c6e8ee296c 100644 --- a/AGE System/translations/el.json +++ b/AGE System/translations/el.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/en.json b/AGE System/translations/en.json index ad25c05b61..dbc4b522cf 100644 --- a/AGE System/translations/en.json +++ b/AGE System/translations/en.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/es.json b/AGE System/translations/es.json index 7a7d61a789..b35c0a8e4a 100644 --- a/AGE System/translations/es.json +++ b/AGE System/translations/es.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/fr.json b/AGE System/translations/fr.json index 1f12d25598..9d7ee56afb 100644 --- a/AGE System/translations/fr.json +++ b/AGE System/translations/fr.json @@ -54,6 +54,18 @@ "fatigued": "Fatigué", "exhausted": "Épuisé", "dying": "Mourant-e", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Effrayé", + "terrified": "Terrifié(e)", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Détruit", "resources-u": "RESSOURCES", "income-u": "REVENU", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "JETS", "whisper-rolls-to-gm": "Jets privés au MJ", "never-whisper-roll": "Ne jamais chuchoter les jets", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Afficher la section Points d’expérience", "show-the-fatigue-section": "Afficher la section de la Fatigue", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Afficher la section de la Conviction", "show-the-corruption-section": "Afficher la section de la Corruption", "show-the-ammo-column": "Afficher la colonne des munitions", diff --git a/AGE System/translations/he.json b/AGE System/translations/he.json index ad25c05b61..38b012125b 100644 --- a/AGE System/translations/he.json +++ b/AGE System/translations/he.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "מבועת", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/it.json b/AGE System/translations/it.json index 3f0224c07c..e9d13ad77a 100644 --- a/AGE System/translations/it.json +++ b/AGE System/translations/it.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Sussurra i tiri al DM", "never-whisper-roll": "Non sussurrare mai i Tiri", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/ja.json b/AGE System/translations/ja.json index 46c22ba282..b5aa97a61f 100644 --- a/AGE System/translations/ja.json +++ b/AGE System/translations/ja.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/ko.json b/AGE System/translations/ko.json index 4e3a95d18e..fe2007d350 100644 --- a/AGE System/translations/ko.json +++ b/AGE System/translations/ko.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "놀람", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/nl.json b/AGE System/translations/nl.json index 69d91554c4..f58bc1b5c5 100644 --- a/AGE System/translations/nl.json +++ b/AGE System/translations/nl.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/pl.json b/AGE System/translations/pl.json index de94e79ee0..008da6e0ef 100644 --- a/AGE System/translations/pl.json +++ b/AGE System/translations/pl.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/pt.json b/AGE System/translations/pt.json index b49085d0da..d9ff79a014 100644 --- a/AGE System/translations/pt.json +++ b/AGE System/translations/pt.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/ru.json b/AGE System/translations/ru.json index e521f56b8c..1e15b16333 100644 --- a/AGE System/translations/ru.json +++ b/AGE System/translations/ru.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Напуган", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Никогда не шептать", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/sv.json b/AGE System/translations/sv.json index e028f4b9ca..4ea9e697aa 100644 --- a/AGE System/translations/sv.json +++ b/AGE System/translations/sv.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/tr.json b/AGE System/translations/tr.json index 48855e5cfb..4135125f6e 100644 --- a/AGE System/translations/tr.json +++ b/AGE System/translations/tr.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/uk.json b/AGE System/translations/uk.json index b31bcb4f9a..4cc80c4198 100644 --- a/AGE System/translations/uk.json +++ b/AGE System/translations/uk.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "Shocked", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/zh.json b/AGE System/translations/zh.json index a56cd0a8ac..426d36fd0c 100644 --- a/AGE System/translations/zh.json +++ b/AGE System/translations/zh.json @@ -54,6 +54,18 @@ "fatigued": "Fatigued", "exhausted": "Exhausted", "dying": "Dying", + "fear-u": "FEAR", + "nervous": "Nervous", + "anxious": "Anxious", + "watchful": "Watchful", + "afraid": "Afraid", + "terrified": "Terrified", + "horror-u": "HORROR", + "unsettled": "Unsettled", + "shocked": "驚", + "appalled": "Appalled", + "overwhelmed": "Overwhelmed", + "shattered": "Shattered", "resources-u": "RESOURCES", "income-u": "INCOME", "i-for-impact": "i", @@ -164,6 +176,7 @@ "lazarus-blue": "Lazarus Blue", "expansive-starfield": "Expansive Starfield", "proud-rainbow": "Proud Rainbow", + "trans-color": "Transitional Hues", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", "never-whisper-roll": "Never Whisper Rolls", @@ -191,6 +204,8 @@ "show-the-kanna-section": "Show the Kanna section", "show-the-experience-points-section": "Show the Experience Points section", "show-the-fatigue-section": "Show the Fatigue section", + "show-the-fear-section": "Show the Fear section", + "show-the-horror-section": "Show the Horror section", "show-the-conviction-section": "Show the Conviction section", "show-the-corruption-section": "Show the Corruption section", "show-the-ammo-column": "Show the Ammo column", diff --git a/AGE System/translations/zu.json b/AGE System/translations/zu.json index b5fc367335..1897a49c52 100644 --- a/AGE System/translations/zu.json +++ b/AGE System/translations/zu.json @@ -54,6 +54,18 @@ "fatigued": "crwdns61146:0crwdne61146:0", "exhausted": "crwdns61147:0crwdne61147:0", "dying": "crwdns61148:0crwdne61148:0", + "fear-u": "crwdns405454:0crwdne405454:0", + "nervous": "crwdns405456:0crwdne405456:0", + "anxious": "crwdns405458:0crwdne405458:0", + "watchful": "crwdns405460:0crwdne405460:0", + "afraid": "crwdns405462:0crwdne405462:0", + "terrified": "crwdns405464:0crwdne405464:0", + "horror-u": "crwdns405466:0crwdne405466:0", + "unsettled": "crwdns405468:0crwdne405468:0", + "shocked": "crwdns405470:0crwdne405470:0", + "appalled": "crwdns405472:0crwdne405472:0", + "overwhelmed": "crwdns405474:0crwdne405474:0", + "shattered": "crwdns405476:0crwdne405476:0", "resources-u": "crwdns399302:0crwdne399302:0", "income-u": "crwdns399304:0crwdne399304:0", "i-for-impact": "crwdns399306:0crwdne399306:0", @@ -164,6 +176,7 @@ "lazarus-blue": "crwdns399386:0crwdne399386:0", "expansive-starfield": "crwdns399388:0crwdne399388:0", "proud-rainbow": "crwdns399390:0crwdne399390:0", + "trans-color": "crwdns405478:0crwdne405478:0", "rolls-u": "crwdns61213:0crwdne61213:0", "whisper-rolls-to-gm": "crwdns61214:0crwdne61214:0", "never-whisper-roll": "crwdns61215:0crwdne61215:0", @@ -191,6 +204,8 @@ "show-the-kanna-section": "crwdns399406:0crwdne399406:0", "show-the-experience-points-section": "crwdns61231:0crwdne61231:0", "show-the-fatigue-section": "crwdns61232:0crwdne61232:0", + "show-the-fear-section": "crwdns405480:0crwdne405480:0", + "show-the-horror-section": "crwdns405482:0crwdne405482:0", "show-the-conviction-section": "crwdns61233:0crwdne61233:0", "show-the-corruption-section": "crwdns61234:0crwdne61234:0", "show-the-ammo-column": "crwdns61235:0crwdne61235:0", diff --git a/APOCTHULHU/translations/af.json b/APOCTHULHU/translations/af.json new file mode 100644 index 0000000000..f92cbf65c1 --- /dev/null +++ b/APOCTHULHU/translations/af.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/cs.json b/APOCTHULHU/translations/cs.json new file mode 100644 index 0000000000..8e849517e2 --- /dev/null +++ b/APOCTHULHU/translations/cs.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Věk", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Dovednosti", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Jméno postavy", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "HRÁČ", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/da.json b/APOCTHULHU/translations/da.json new file mode 100644 index 0000000000..f92cbf65c1 --- /dev/null +++ b/APOCTHULHU/translations/da.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/de.json b/APOCTHULHU/translations/de.json new file mode 100644 index 0000000000..e792119810 --- /dev/null +++ b/APOCTHULHU/translations/de.json @@ -0,0 +1,353 @@ +{ + "art": "Kunst", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "Panzerung und weitere Ausrüstung", + "weapons": "Waffen", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Alter", + "Birthplace": "Geburtsort", + "8 points of thick hide": "8 Punkte durch dickes Fell", + "adapted": "abgehärtet", + "age": "Alter", + "agent signature": "Unterschrift des Agenten", + "alertness fail checkbox": "Marker für Misserfolg bei Wachsamkeit", + "alertness rank": "Wert für Wachsamkeit", + "alertness": "Wachsamkeit", + "ammo input": "ammo input", + "ammo": "Munition", + "anthropology fail checkbox": "Marker für Misserfolg bei Anthropologie", + "anthropology rank": "Wert für Anthropologie", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "Werte schätzen", + "Skills": "Fertigkeiten", + "archeology fail checkbox": "Marker für Misserfolg bei Archäologie", + "archeology rank": "Wert für Archäologie", + "archeology": "Archäologie", + "armor piercing input": "armor piercing input", + "armor piercing": "Panzerbrechend", + "armor": "Rüstung", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "Kunst-Probe", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "Artillerie-Probe", + "artillery": "Artillerie", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "Wert für Athletik", + "athletics roll": "Athletik-Probe", + "athletics": "athletics", + "attack": "Angriff", + "attacks": "attacks", + "authorizing officer": "Vorgesetzte Person", + "base range input": "base range input", + "base range": "Basisreichweite", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Körperpanzerung reduziert den erlittenen Schaden durch Angriffe, außer durch Spezialangriffe auf ungeschützte Stellen und erfolgreiche Tödlichkeitsproben.", + "bond name": "Name der Bindung", + "bond score": "Bindungswert", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "Belastungsgrenze", + "CHA": "CHA", + "character name": "Charaktername", + "charisma distinguishing features": "Besondere Merkmale für CH", + "charisma roll": "CH-Probe", + "charisma score": "Charisma Wert", + "charisma": "Charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "Besondere Merkmale für KO", + "constitution roll": "KO-Probe", + "constitution score": "Konstitution Wert", + "constitution": "Konstitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "Handwerk-Probe", + "craft": "Handwerk", + "current status:": "current status:", + "damage input": "damage input", + "damage": "Schaden", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "Sprengstoffe-Probe", + "demolitions": "Sprengstoffe", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "Besondere Merkmale für GE", + "dexterity roll": "GE-Probe", + "dexterity score": "Geschicklichkeit Wert", + "dexterity": "Geschicklichkeit", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "Verkleiden", + "distinguishing features": "Besondere Merkmale", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "Ausweichen-Probe", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "Fahren-Probe", + "drive": "Fahren", + "education": "Bildung und Werdegang", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "Schusswaffen-Probe", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "Erste Hilfe-Probe", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "Forensik-Probe", + "forensics": "Forensik", + "foriegn languages and other skills:": "Fremdsprachen und weitere Fertigkeiten", + "gm whisper toggle": "Würfe an SL flüstern", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Wurde Erste Hilfe seit der letzten Verwundung angewendet?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "Schwere Maschinen", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "Schwere Maschinen-Probe", + "heavy weapons": "Schwere Waffen", + "helplessness 1": "Hilflosigkeit 1", + "helplessness 2": "Hilflosigkeit 2", + "helplessness 3": "Hilflosigkeit 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "Geschichte", + "hit points": "Trefferpunkte", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "Verwundungen und körperliche Beschwerden", + "INT": "INT", + "intelligence distinguishing features": "Besondere Merkmale für IN", + "intelligence roll": "IN-Probe", + "intelligence score": "Intelligenz Wert", + "intelligence": "Intelligenz", + "kill radius input": "kill radius input", + "kill radius": "Wirkungsbereich", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "Rechtswesen", + "lethality % input": "lethality % input", + "lethality %": "Tödlichkeit %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Glück", + "Luck": "Glück", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "Medizin-Probe", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "Probe auf Nahkampfwaffen", + "melee weapons": "Nahkampfwaffen", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "Militärwissenschaft-Probe", + "military science": "Militärwissenschaft", + "motivations": "Motivationen", + "name": "Name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "Navigation-Probe", + "navigate": "Navigation", + "notes": "Notizen", + "npc": "NSC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "Okkultismus-Probe", + "occult": "occult", + "off": "aus", + "on": "an", + "other notes name": "WEITERE NOTIZEN", + "other notes": "Weitere Notizen", + "pc": "SC", + "permanent resources": "permanent resources", + "personal data": "PERSÖNLICHE DATEN", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "Überzeugen-Probe", + "persuade": "Überzeugen", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "Pharmazie-Probe", + "pharmacy": "Pharmazie", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "Steuern-Probe", + "pilot": "Pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Bitte geben Sie an, warum dieser Agent rekrutiert wurde und warum der Agent der Rekrutierung zugestimmt hat", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "Besondere Merkmale für EN", + "power roll": "EN-Probe", + "power score": "EN-Wert", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "Fert. %", + "recovery SAN": "recovery SAN", + "remarks": "Anmerkungen", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "Ressourcen", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "Reiten", + "roll": "roll", + "SAN": "GS", + "SAN LOSS": "SAN LOSS", + "sanity points": "Stabilitätspunkte", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "Wissenschaft", + "score": "Wert", + "search fail checkbox": "Marker für Misserfolg bei Suchen", + "search rank": "Wert für Suchen", + "search roll": "Probe auf Suchen", + "search": "search", + "sex": "sex", + "sheet settings toggle": "Bogeneinstellungen verändern", + "sheet settings": "Bogeneinstellungen", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "Fert. %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "ATTRIBUT ODER FERTIGKEIT", + "skill rank": "Wert für Fertigkeit", + "skill roll": "Fertigkeitswurf", + "skill": "Name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "LEISTUNGSBEURTEILUNG", + "Statistics": "Spielwerte", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "Besondere Merkmale für ST", + "strength roll": "ST-Probe", + "strength score": "Stärke Wert", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "Chirurgie", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "Überlebenskunst-Probe", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "Schwimmen-Probe", + "swim": "Schwimmen", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED-DELTA GREEN AGENT DOCUMENTATION SHEET", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "Waffenloser Kampf", + "united states form": "UNITED STATES FORM", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "Wert für Unnatürliches Wissen", + "unnatural roll": "Unnatürliches Wissen-Probe", + "unnatural": "Unnatürliches Wissen", + "uses per game": "uses per game", + "violence 1": "Gewalt 1", + "violence 2": "Gewalt 2", + "violence 3": "Gewalt 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "Flüstere Würfe an den SL", + "willpower points": "Willenskraftpunkte", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "Ja: Nur Medizin, Chirurgie und Erholung helfen noch.", + "-": "-" +} diff --git a/APOCTHULHU/translations/el.json b/APOCTHULHU/translations/el.json new file mode 100644 index 0000000000..f92cbf65c1 --- /dev/null +++ b/APOCTHULHU/translations/el.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/en.json b/APOCTHULHU/translations/en.json new file mode 100644 index 0000000000..f92cbf65c1 --- /dev/null +++ b/APOCTHULHU/translations/en.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/es.json b/APOCTHULHU/translations/es.json new file mode 100644 index 0000000000..72518fe873 --- /dev/null +++ b/APOCTHULHU/translations/es.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Nacimiento", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "edad", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "tasación", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "atletismo", + "attack": "ataque", + "attacks": "atacas", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CAR", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "puntuación de carisma", + "charisma": "carisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "puntuación de constitución", + "constitution": "constitución", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "Bonificador de Daño", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "puntuación de destreza", + "dexterity": "destreza", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "Susurrar al DJ", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "PG", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "perspicacia", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "puntuación de inteligencia", + "intelligence": "inteligencia", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notas", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "poder", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "tirada", + "SAN": "COR", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "puntuación", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Tipo de ficha", + "Sheet Type": "Tipo de ficha", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "habilidades", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "sigilo", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "puntuación de fuerza", + "strength": "fuerza", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "supervivencia", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/fr.json b/APOCTHULHU/translations/fr.json new file mode 100644 index 0000000000..27294392fb --- /dev/null +++ b/APOCTHULHU/translations/fr.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armure et équipement", + "weapons": "armes", + "personal details and notes": "personal details and notes", + "Archetype": "Archétype", + "Setting": "Paramètre", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sexe", + "Age": "Âge", + "Birthplace": "Lieu de naiss :", + "8 points of thick hide": "points d'armure", + "adapted": "adapté", + "age": "Âge", + "agent signature": "Signature de l'agent", + "alertness fail checkbox": "case échec en vigilance", + "alertness rank": "niveau en vigilance", + "alertness": "vigilance", + "ammo input": "nombre de munitions", + "ammo": "munitions", + "anthropology fail checkbox": "case échec en anthropologie", + "anthropology rank": "niveau en anthropologie", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "estimation", + "Skills": "Compétences", + "archeology fail checkbox": "case échec en archéologie", + "archeology rank": "niveau en archéologie", + "archeology": "archéologie", + "armor piercing input": "valeur de perforation d'armure", + "armor piercing": "perforation d'armure", + "armor": "protections", + "art fail checkbox": "case échec en art", + "art name": "Nom de l'art", + "art rank": "niveau en art", + "art roll": "jet d'art", + "artillery fail checkbox": "case échec en artillerie", + "artillery rank": "niveau en artillerie", + "artillery roll": "jet d'artillerie", + "artillery": "artillerie", + "athletics fail checkbox": "case échec en athlétisme", + "athletics rank": "niveau en athlétisme", + "athletics roll": "jet d'athlétisme", + "athletics": "athlétisme", + "attack": "Attaque", + "attacks": "attaque", + "authorizing officer": "Ordonnateur", + "base range input": "valeur de portée", + "base range": "portée", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Les gilets pare-balles réduisent les dégâts de toutes les attaques, à l'exception des Tirs Visés et des jets de mortalité réussis.", + "bond name": "nom du lien", + "bond score": "valeur du lien", + "bond flag": "Indicateur de lien", + "BP": "BP", + "breaking point": "point de rupture", + "CHA": "CHA", + "character name": "Nom du personnage", + "charisma distinguishing features": "Traits distinctifs de charisme", + "charisma roll": "jet de Charisme", + "charisma score": "Valeur", + "charisma": "Charisme", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Cochez une case lorsque vous échouez à un jet de compétence. Après la session, ajoutez 1d4-1 à chaque compétence cochée et effacez tous les coches.", + "checkbox for first aid": "case à cocher pour premiers secours", + "CON": "CON", + "constitution distinguishing features": "Traits distinctifs de constitution", + "constitution roll": "jet de constitution", + "constitution score": "Valeur", + "constitution": "Constitution", + "craft fail checkbox": "case échec en artisanat", + "craft name": "nom de l'artisanat", + "craft rank": "niveau en artisanat", + "craft roll": "jet d'artisanat", + "craft": "artisanat", + "current status:": "statut actuel :", + "damage input": "valeur de dégât", + "damage": "dégâts", + "damage bonus": "bonus de dégâts", + "damage (×2)": "dégâts (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "case échec en démolition", + "demolitions rank": "niveau en démolition", + "demolitions roll": "jet de démolition", + "demolitions": "démolition", + "developments which affect home and family": "développements qui affectent le foyer et la famille", + "DEX": "DEX", + "dexterity distinguishing features": "Traits distinctifs de dexterité", + "dexterity roll": "jet de dexterité", + "dexterity score": "Valeur", + "dexterity": "Dextérité", + "disguise fail checkbox": "case échec en déguisement", + "disguise rank": "niveau en déguisement", + "disguise roll": "jet de déguisement", + "disguise": "déguisement", + "distinguishing features": "Traits distinctifs", + "dodge fail checkbox": "case échec en esquive", + "dodge rank": "niveau en esquive", + "dodge roll": "jet d'esquive", + "dodge": "dodge", + "drive fail checkbox": "case échec en conduite", + "drive rank": "niveau en conduite", + "drive roll": "jet de conduite", + "drive": "conduite", + "education": "Éducation et historique professionel", + "employer": "employeur", + "enter a name for non-player character": "saisissez un nom de personnage non joueur", + "enter armor text": "saisie du texte de l'armure", + "enter hit points": "indiquez les points de vie", + "enter npc description": "décrivez le PNJ", + "enter sanity loss": "décrivez la perte de SAN", + "enter willpower points": "indiquez les points de volonté", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "case échec en armes à feu", + "firearms rank": "niveau en armes à feu", + "firearms roll": "jet d'armes à feu", + "firearms": "firearms", + "first aid fail checkbox": "case échec en premiers secours", + "first aid rank": "niveau en premiers secours", + "first aid roll": "jet de premiers secours", + "first aid": "first aid", + "forensics fail checkbox": "case échec en médecine légale", + "forensics rank": "niveau en médecine légale", + "forensics roll": "jet de médecine légale", + "forensics": "médecine légale", + "foriegn languages and other skills:": "langues étrangères et autres compétences :", + "gm whisper toggle": "chuchoter au MJ ?", + "GM Whisper": "Chuchoter au MJ", + "Has First Aid been attempted since the last injury?": "Est-ce que des premiers soins ont été tentés depuis la dernière blessure?", + "heavy machinery fail checkbox": "case échec en machinerie lourde", + "heavy machinery rank": "niveau en machinerie lourde", + "heavy machinery roll": "jet de machinerie lourde", + "heavy machinery": "machinerie lourde", + "heavy weapons fail checkbox": "case échec en armes lourdes", + "heavy weapons rank": "niveau en armes lourdes", + "heavy weapons roll": "jet d'armes lourdes", + "heavy weapons": "armes lourdes", + "helplessness 1": "impuissance 1", + "helplessness 2": "impuissance 2", + "helplessness 3": "impuissance 3", + "helplessness": "helplessness", + "history fail checkbox": "case échec en histoire", + "history rank": "niveau en histoire", + "history roll": "jet d'histoire", + "history": "histoire", + "hit points": "points de vie", + "HP": "PV", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "psychologie", + "injuries": "Blessures et maladies", + "INT": "INT", + "intelligence distinguishing features": "Traits distinctifs d'intelligence", + "intelligence roll": "jet d'intelligence", + "intelligence score": "Valeur", + "intelligence": "Intelligence", + "kill radius input": "rayon d'action", + "kill radius": "rayon d'action", + "law fail checkbox": "case échec en loi", + "law rank": "niveau en loi", + "law roll": "jet de loi", + "law": "loi/droit", + "lethality % input": "mortalité %", + "lethality %": "mortalité %", + "lethality": "mortalité", + "lethality (×2)": "mortalité (×2)", + "luck": "Chance", + "Luck": "Chance", + "medicine fail checkbox": "case échec en médecine", + "medicine rank": "niveau en médecine", + "medicine roll": "jet de médecine", + "medicine": "medicine", + "melee weapons fail checkbox": "case échec en armes de mêlée", + "melee weapons rank": "niveau en armes de mêlée", + "melee weapons roll": "jet d'armes de mêlée", + "melee weapons": "armes de mêlée", + "military science fail checkbox": "case échec en expertise militaire", + "military science name": "nom d'une expertise militaire", + "military science rank": "niveau en expertise militaire", + "military science roll": "jet d'expertise militaire", + "military science": "expertise militaire", + "motivations": "Motivations", + "name": "nom", + "nationality": "nationality", + "navigate fail checkbox": "case échec en navigation", + "navigate rank": "niveau en navigation", + "navigate roll": "jet de navigation", + "navigate": "navigation", + "notes": "Notes", + "npc": "PNJ", + "occult fail checkbox": "case échec en occultisme", + "occult rank": "niveau en occultisme", + "occult roll": "jet d'occultisme", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "nom des autres notes", + "other notes": "autres notes", + "pc": "PJ", + "permanent resources": "permanent resources", + "personal data": "données personnelles", + "persuade fail checkbox": "case échec en persuasion", + "persuade rank": "niveau en persuasion", + "persuade roll": "jet de persuasion", + "persuade": "persuasion", + "pharmacy fail checkbox": "case échec en pharmacie", + "pharmacy rank": "niveau en pharmacie", + "pharmacy roll": "jet de pharmacie", + "pharmacy": "pharmacie", + "pilot fail checkbox": "case échec en pilotage", + "pilot name": "type de pilotage", + "pilot rank": "niveau en pilotage", + "pilot roll": "jet de pilotage", + "pilot": "Autopilote", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Veuillez indiquer pourquoi cet agent a été recruté et pourquoi il a accepté de l'être.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POU", + "power distinguishing features": "Traits distinctifs de pouvoir", + "power roll": "jet de pouvoir", + "power score": "score de pouvoir", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "compétence %", + "recovery SAN": "recovery SAN", + "remarks": "observations", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "ressources", + "ride fail checkbox": "case échec en équitation", + "ride rank": "niveau en équitation", + "ride roll": "jet en équitation", + "ride": "équitation", + "roll": "jet", + "SAN": "SAN", + "SAN LOSS": "Perte de SAN", + "sanity points": "points de santé mentale", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "case échec en science", + "science name": "type de science", + "science rank": "niveau en science", + "science roll": "jet de science", + "science": "science", + "score": "Valeur", + "search fail checkbox": "case échec en recherche", + "search rank": "niveau en recherche", + "search roll": "jet de recherche", + "search": "search", + "sex": "sex", + "sheet settings toggle": "activation des paramètres de la feuille de personnage", + "sheet settings": "paramètres de la feuille", + "sheet type": "Type de feuille", + "Sheet Type": "Type de feuille", + "skill % input": "compétence %", + "skill %": "compétence %", + "skill fail checkbox": "case échec en compétence", + "specialization name": "specialization name", + "skill or stat used": "compétence ou caractéristique utilisée", + "skill rank": "niveau de compétence", + "skill roll": "jet de compétence", + "skill": "nom", + "skills": "compétences", + "special training input": "entraînement spécial", + "statistical data": "données statistiques", + "Statistics": "Caractéristiques", + "stealth fail checkbox": "case échec en discrétion", + "stealth rank": "niveau en discrétion", + "stealth roll": "jet de discrétion", + "stealth": "discrétion", + "STR": "FOR", + "strength distinguishing features": "Traits distinctifs de force", + "strength roll": "jet de force", + "strength score": "Valeur", + "strength": "force", + "surgery fail checkbox": "case échec en chirurgie", + "surgery rank": "niveau en chirurgie", + "surgery roll": "jet de chirurgie", + "surgery": "chirurgie", + "survival fail checkbox": "case échec en survie", + "survival rank": "niveau en survie", + "survival roll": "jet de survie", + "survival": "survie", + "swim fail checkbox": "case échec en natation", + "swim rank": "niveau en natation", + "swim roll": "jet de natation", + "swim": "natation", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//accès spécial requis agent delta green fiche de documentation", + "unarmed combat fail checkbox": "case échec en corps à corps", + "unarmed combat rank": "niveau en corps à corps", + "unarmed combat roll": "jet de corps à corps", + "unarmed combat": "corps à corps", + "united states form": "formulaire des États-Unis", + "unnatural fail checkbox": "case échec en paranaturel", + "unnatural rank": "niveau en paranaturel", + "unnatural roll": "jet de paranaturel", + "unnatural": "paranaturel", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "armes", + "whisper rolls to gm": "Murmurer les jets au MJ", + "willpower points": "points de volonté", + "WP": "FM", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "oui: seuls la médecine, la chirurgie ou le repos de longue durée peuvent aider.", + "-": "-" +} diff --git a/APOCTHULHU/translations/he.json b/APOCTHULHU/translations/he.json new file mode 100644 index 0000000000..f92cbf65c1 --- /dev/null +++ b/APOCTHULHU/translations/he.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/it.json b/APOCTHULHU/translations/it.json new file mode 100644 index 0000000000..522f344c38 --- /dev/null +++ b/APOCTHULHU/translations/it.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetipo", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Età", + "Birthplace": "Nato a", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "età", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "valutare", + "Skills": "Abilità", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attacco", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CAR", + "character name": "Nome del personaggio", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "punteggio di carisma", + "charisma": "carisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "IST", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "punteggio di costituzione", + "constitution": "costituzione", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "bonus al Danno", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DES", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "punteggio di destrezza", + "dexterity": "destrezza", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "PF", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "punteggio di intelligenza", + "intelligence": "intelligenza", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "note", + "npc": "PNG", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "su", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PG", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POT", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "tiro", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "punteggio", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistiche", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "FOR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "punteggio di forza", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "sussurra i tiri al GM", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/ja.json b/APOCTHULHU/translations/ja.json new file mode 100644 index 0000000000..469530f38f --- /dev/null +++ b/APOCTHULHU/translations/ja.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "年齢", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "技能", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "キャラクター名", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/ko.json b/APOCTHULHU/translations/ko.json new file mode 100644 index 0000000000..1051832357 --- /dev/null +++ b/APOCTHULHU/translations/ko.json @@ -0,0 +1,353 @@ +{ + "art": "예술", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "성별", + "Age": "Age", + "Birthplace": "출생지", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "감정", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "건강", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "피해 보너스", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "민첩", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "지능", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "정신", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "힘", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "판정", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "근력", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/nl.json b/APOCTHULHU/translations/nl.json new file mode 100644 index 0000000000..f92cbf65c1 --- /dev/null +++ b/APOCTHULHU/translations/nl.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/pl.json b/APOCTHULHU/translations/pl.json new file mode 100644 index 0000000000..7bb34c5eac --- /dev/null +++ b/APOCTHULHU/translations/pl.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Miejsce urodzenia", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "wycena", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "modyfikator obrażeń", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/pt.json b/APOCTHULHU/translations/pt.json new file mode 100644 index 0000000000..a27b1df41c --- /dev/null +++ b/APOCTHULHU/translations/pt.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Local de Nascimento", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "idade", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "avaliação", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "ataque", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CAR", + "character name": "Nome do personagem", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "carisma valor", + "charisma": "carisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constituição valor", + "constitution": "constituição", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "dano extra", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DES", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "destreza valor", + "dexterity": "destreza", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "PV", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "inteligência valor", + "intelligence": "inteligência", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "nome", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notas", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "poder", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "rolagem", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "valor", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Tipo da Ficha", + "Sheet Type": "Tipo da Ficha", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "nome", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Estatísticas", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "FOR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "força valor", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "Rolagens secretas para o MJ", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/ru.json b/APOCTHULHU/translations/ru.json new file mode 100644 index 0000000000..c077130660 --- /dev/null +++ b/APOCTHULHU/translations/ru.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Возраст", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "возраст", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Скиллы", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "атака", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Имя персонажа", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "знач. харизмы", + "charisma": "харизма", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "выносливость", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "ловкость", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "знач. интеллекта", + "intelligence": "интеллект", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "НИП", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "ПМ", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Статистика", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/sv.json b/APOCTHULHU/translations/sv.json new file mode 100644 index 0000000000..274249e944 --- /dev/null +++ b/APOCTHULHU/translations/sv.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Födelseort", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/tr.json b/APOCTHULHU/translations/tr.json new file mode 100644 index 0000000000..f92cbf65c1 --- /dev/null +++ b/APOCTHULHU/translations/tr.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/uk.json b/APOCTHULHU/translations/uk.json new file mode 100644 index 0000000000..f92cbf65c1 --- /dev/null +++ b/APOCTHULHU/translations/uk.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "0", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "Sex", + "Age": "Age", + "Birthplace": "Birthplace", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "age", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "ammo", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "appraise", + "Skills": "Skills", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "attack", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "CHA", + "character name": "Character name", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "charisma score", + "charisma": "charisma", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "CON", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "constitution score", + "constitution": "constitution", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "damage bonus", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "DEX", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "dexterity score", + "dexterity": "dexterity", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "INT", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "intelligence score", + "intelligence": "intelligence", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "notes", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "PC", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "POW", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "score", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "Statistics", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "STR", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "strength score", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "whisper rolls to gm", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/zh.json b/APOCTHULHU/translations/zh.json new file mode 100644 index 0000000000..079c6bee99 --- /dev/null +++ b/APOCTHULHU/translations/zh.json @@ -0,0 +1,353 @@ +{ + "art": "art", + "armor prce": "armor prce", + "(0%)": "(0%)", + "(10%)": "(10%)", + "(20%)": "(20%)", + "(30%)": "(30%)", + "(40%)": "(40%)", + "(record pristine/worn/junk status)": "(record pristine/worn/junk status)", + "0": "零級", + "Survivor's Name": "Survivor's Name", + "10": "10", + "Individual Bonds": "Individual Bonds", + "Community Bonds": "Community Bonds", + "112382": "112382", + "motivations and mental disorders": "motivations and mental disorders", + "incidents of san loss without going insane": "incidents of san loss without going insane", + "wounds and ailments": "wounds and ailments", + "armor and gear": "armor and gear", + "weapons": "weapons", + "personal details and notes": "personal details and notes", + "Archetype": "Archetype", + "Setting": "Setting", + "315": "315", + "Current Home": "Current Home", + "Sex": "性別", + "Age": "年齡", + "Birthplace": "出生地", + "8 points of thick hide": "8 points of thick hide", + "adapted": "adapted", + "age": "年齡", + "agent signature": "agent signature", + "alertness fail checkbox": "alertness fail checkbox", + "alertness rank": "alertness rank", + "alertness": "alertness", + "ammo input": "ammo input", + "ammo": "彈藥", + "anthropology fail checkbox": "anthropology fail checkbox", + "anthropology rank": "anthropology rank", + "anthropology": "anthropology", + "appraise fail checkbox": "appraise fail checkbox", + "appraise rank": "appraise rank", + "appraise": "估價", + "Skills": "技能", + "archeology fail checkbox": "archeology fail checkbox", + "archeology rank": "archeology rank", + "archeology": "archeology", + "armor piercing input": "armor piercing input", + "armor piercing": "armor piercing", + "armor": "armor", + "art fail checkbox": "art fail checkbox", + "art name": "art name", + "art rank": "art rank", + "art roll": "art roll", + "artillery fail checkbox": "artillery fail checkbox", + "artillery rank": "artillery rank", + "artillery roll": "artillery roll", + "artillery": "artillery", + "athletics fail checkbox": "athletics fail checkbox", + "athletics rank": "athletics rank", + "athletics roll": "athletics roll", + "athletics": "athletics", + "attack": "攻擊", + "attacks": "attacks", + "authorizing officer": "authorizing officer", + "base range input": "base range input", + "base range": "base range", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.", + "bond name": "bond name", + "bond score": "bond score", + "bond flag": "bond flag", + "BP": "BP", + "breaking point": "breaking point", + "CHA": "魅力", + "character name": "角色名稱", + "charisma distinguishing features": "charisma distinguishing features", + "charisma roll": "charisma roll", + "charisma score": "魅力屬性值", + "charisma": "魅力", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.", + "checkbox for first aid": "checkbox for first aid", + "CON": "體質", + "constitution distinguishing features": "constitution distinguishing features", + "constitution roll": "constitution roll", + "constitution score": "體質屬性值", + "constitution": "體質", + "craft fail checkbox": "craft fail checkbox", + "craft name": "craft name", + "craft rank": "craft rank", + "craft roll": "craft roll", + "craft": "craft", + "current status:": "current status:", + "damage input": "damage input", + "damage": "damage", + "damage bonus": "傷害加值", + "damage (×2)": "damage (×2)", + "DB": "DB", + "DD": "DD", + "demolitions fail checkbox": "demolitions fail checkbox", + "demolitions rank": "demolitions rank", + "demolitions roll": "demolitions roll", + "demolitions": "demolitions", + "developments which affect home and family": "developments which affect home and family", + "DEX": "敏捷", + "dexterity distinguishing features": "dexterity distinguishing features", + "dexterity roll": "dexterity roll", + "dexterity score": "敏捷屬性值", + "dexterity": "敏捷", + "disguise fail checkbox": "disguise fail checkbox", + "disguise rank": "disguise rank", + "disguise roll": "disguise roll", + "disguise": "disguise", + "distinguishing features": "distinguishing features", + "dodge fail checkbox": "dodge fail checkbox", + "dodge rank": "dodge rank", + "dodge roll": "dodge roll", + "dodge": "dodge", + "drive fail checkbox": "drive fail checkbox", + "drive rank": "drive rank", + "drive roll": "drive roll", + "drive": "drive", + "education": "education and occupational history", + "employer": "employer", + "enter a name for non-player character": "enter a name for non-player character", + "enter armor text": "enter armor text", + "enter hit points": "enter hit points", + "enter npc description": "enter npc description", + "enter sanity loss": "enter sanity loss", + "enter willpower points": "enter willpower points", + "equipment & resources": "equipment & resources", + "firearms fail checkbox": "firearms fail checkbox", + "firearms rank": "firearms rank", + "firearms roll": "firearms roll", + "firearms": "firearms", + "first aid fail checkbox": "first aid fail checkbox", + "first aid rank": "first aid rank", + "first aid roll": "first aid roll", + "first aid": "first aid", + "forensics fail checkbox": "forensics fail checkbox", + "forensics rank": "forensics rank", + "forensics roll": "forensics roll", + "forensics": "forensics", + "foriegn languages and other skills:": "foriegn languages and other skills:", + "gm whisper toggle": "gm whisper toggle", + "GM Whisper": "GM Whisper", + "Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?", + "heavy machinery fail checkbox": "heavy machinery fail checkbox", + "heavy machinery rank": "heavy machinery rank", + "heavy machinery roll": "heavy machinery roll", + "heavy machinery": "heavy machinery", + "heavy weapons fail checkbox": "heavy weapons fail checkbox", + "heavy weapons rank": "heavy weapons rank", + "heavy weapons roll": "heavy weapons roll", + "heavy weapons": "heavy weapons", + "helplessness 1": "helplessness 1", + "helplessness 2": "helplessness 2", + "helplessness 3": "helplessness 3", + "helplessness": "helplessness", + "history fail checkbox": "history fail checkbox", + "history rank": "history rank", + "history roll": "history roll", + "history": "history", + "hit points": "hit points", + "HP": "HP", + "insight fail checkbox": "insight fail checkbox", + "insight rank": "insight rank", + "insight roll": "insight roll", + "insight": "insight", + "injuries": "injuries", + "INT": "智力", + "intelligence distinguishing features": "intelligence distinguishing features", + "intelligence roll": "intelligence roll", + "intelligence score": "智力屬性值", + "intelligence": "智力", + "kill radius input": "kill radius input", + "kill radius": "kill radius", + "law fail checkbox": "law fail checkbox", + "law rank": "law rank", + "law roll": "law roll", + "law": "law", + "lethality % input": "lethality % input", + "lethality %": "lethality %", + "lethality": "lethality", + "lethality (×2)": "lethality (×2)", + "luck": "Luck", + "Luck": "Luck", + "medicine fail checkbox": "medicine fail checkbox", + "medicine rank": "medicine rank", + "medicine roll": "medicine roll", + "medicine": "medicine", + "melee weapons fail checkbox": "melee weapons fail checkbox", + "melee weapons rank": "melee weapons rank", + "melee weapons roll": "melee weapons roll", + "melee weapons": "melee weapons", + "military science fail checkbox": "military science fail checkbox", + "military science name": "military science name", + "military science rank": "military science rank", + "military science roll": "military science roll", + "military science": "military science", + "motivations": "motivations", + "name": "name", + "nationality": "nationality", + "navigate fail checkbox": "navigate fail checkbox", + "navigate rank": "navigate rank", + "navigate roll": "navigate roll", + "navigate": "navigate", + "notes": "註記", + "npc": "NPC", + "occult fail checkbox": "occult fail checkbox", + "occult rank": "occult rank", + "occult roll": "occult roll", + "occult": "occult", + "off": "off", + "on": "on", + "other notes name": "other notes name", + "other notes": "other notes", + "pc": "玩家角色", + "permanent resources": "permanent resources", + "personal data": "personal data", + "persuade fail checkbox": "persuade fail checkbox", + "persuade rank": "persuade rank", + "persuade roll": "persuade roll", + "persuade": "persuade", + "pharmacy fail checkbox": "pharmacy fail checkbox", + "pharmacy rank": "pharmacy rank", + "pharmacy roll": "pharmacy roll", + "pharmacy": "pharmacy", + "pilot fail checkbox": "pilot fail checkbox", + "pilot name": "pilot name", + "pilot rank": "pilot rank", + "pilot roll": "pilot roll", + "pilot": "pilot", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.", + "post apoc lore fail checkbox": "post apoc lore fail checkbox", + "post apoc lore name": "post apoc lore name", + "post apoc lore rank": "post apoc lore rank", + "post apoc lore roll": "post apoc lore roll", + "post apoc lore": "post apoc lore", + "POW": "意志", + "power distinguishing features": "power distinguishing features", + "power roll": "power roll", + "power score": "power score", + "power": "power", + "pris/worn/junk": "pris/worn/junk", + "pristine": "pristine", + "reassure fail checkbox": "reassure fail checkbox", + "reassure rank": "reassure rank", + "reassure roll": "reassure roll", + "reassure": "reassure", + "research fail checkbox": "research fail checkbox", + "research rank": "research rank", + "research roll": "research roll", + "research": "research", + "resource checks": "resource checks", + "resources at hand": "resources at hand", + "resources stowed": "resources stowed", + "resources in storage": "resources in storage", + "bonds and disorders": "bonds and disorders", + "rank": "skill %", + "recovery SAN": "recovery SAN", + "remarks": "remarks", + "ranged weapons fail checkbox": "ranged weapons fail checkbox", + "ranged weapons rank": "ranged weapons rank", + "ranged weapons roll": "ranged weapons roll", + "ranged weapons": "ranged weapons", + "resources": "resources", + "ride fail checkbox": "ride fail checkbox", + "ride rank": "ride rank", + "ride roll": "ride roll", + "ride": "ride", + "roll": "roll", + "SAN": "SAN", + "SAN LOSS": "SAN LOSS", + "sanity points": "sanity points", + "scavenge fail checkbox": "scavenge fail checkbox", + "scavenge rank": "scavenge rank", + "scavenge roll": "scavenge roll", + "scavenge": "scavenge", + "science fail checkbox": "science fail checkbox", + "science name": "science name", + "science rank": "science rank", + "science roll": "science roll", + "science": "science", + "score": "值", + "search fail checkbox": "search fail checkbox", + "search rank": "search rank", + "search roll": "search roll", + "search": "search", + "sex": "sex", + "sheet settings toggle": "sheet settings toggle", + "sheet settings": "sheet settings", + "sheet type": "Sheet Type", + "Sheet Type": "Sheet Type", + "skill % input": "skill % input", + "skill %": "skill %", + "skill fail checkbox": "skill fail checkbox", + "specialization name": "specialization name", + "skill or stat used": "skill or stat used", + "skill rank": "skill rank", + "skill roll": "skill roll", + "skill": "name", + "skills": "skills", + "special training input": "special training input", + "statistical data": "statistical data", + "Statistics": "數據", + "stealth fail checkbox": "stealth fail checkbox", + "stealth rank": "stealth rank", + "stealth roll": "stealth roll", + "stealth": "stealth", + "STR": "力量", + "strength distinguishing features": "strength distinguishing features", + "strength roll": "strength roll", + "strength score": "力量屬性值", + "strength": "strength", + "surgery fail checkbox": "surgery fail checkbox", + "surgery rank": "surgery rank", + "surgery roll": "surgery roll", + "surgery": "surgery", + "survival fail checkbox": "survival fail checkbox", + "survival rank": "survival rank", + "survival roll": "survival roll", + "survival": "survival", + "swim fail checkbox": "swim fail checkbox", + "swim rank": "swim rank", + "swim roll": "swim roll", + "swim": "swim", + "technology use fail checkbox": "technology use fail checkbox", + "technology use rank": "technology use rank", + "technology use roll": "technology use roll", + "technology use": "technology use", + "top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ", + "unarmed combat fail checkbox": "unarmed combat fail checkbox", + "unarmed combat rank": "unarmed combat rank", + "unarmed combat roll": "unarmed combat roll", + "unarmed combat": "unarmed combat", + "united states form": "united states form", + "unnatural fail checkbox": "unnatural fail checkbox", + "unnatural rank": "unnatural rank", + "unnatural roll": "unnatural roll", + "unnatural": "unnatural", + "uses per game": "uses per game", + "violence 1": "violence 1", + "violence 2": "violence 2", + "violence 3": "violence 3", + "violence": "violence", + "weapons input": "weapons input", + "whisper rolls to gm": "向GM暗骰", + "willpower points": "willpower points", + "WP": "WP", + "x5": "x5", + "yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.", + "-": "-" +} diff --git a/APOCTHULHU/translations/zu.json b/APOCTHULHU/translations/zu.json new file mode 100644 index 0000000000..c6c73ef566 --- /dev/null +++ b/APOCTHULHU/translations/zu.json @@ -0,0 +1,353 @@ +{ + "art": "crwdns406742:0crwdne406742:0", + "armor prce": "crwdns406744:0crwdne406744:0", + "(0%)": "crwdns406746:0crwdne406746:0", + "(10%)": "crwdns406748:0crwdne406748:0", + "(20%)": "crwdns406750:0crwdne406750:0", + "(30%)": "crwdns406752:0crwdne406752:0", + "(40%)": "crwdns406754:0crwdne406754:0", + "(record pristine/worn/junk status)": "crwdns406756:0crwdne406756:0", + "0": "crwdns406758:0crwdne406758:0", + "Survivor's Name": "crwdns406760:0crwdne406760:0", + "10": "crwdns406762:0crwdne406762:0", + "Individual Bonds": "crwdns406764:0crwdne406764:0", + "Community Bonds": "crwdns406766:0crwdne406766:0", + "112382": "crwdns406768:0crwdne406768:0", + "motivations and mental disorders": "crwdns406770:0crwdne406770:0", + "incidents of san loss without going insane": "crwdns406772:0crwdne406772:0", + "wounds and ailments": "crwdns406774:0crwdne406774:0", + "armor and gear": "crwdns406776:0crwdne406776:0", + "weapons": "crwdns406778:0crwdne406778:0", + "personal details and notes": "crwdns406780:0crwdne406780:0", + "Archetype": "crwdns406782:0crwdne406782:0", + "Setting": "crwdns406784:0crwdne406784:0", + "315": "crwdns406786:0crwdne406786:0", + "Current Home": "crwdns406788:0crwdne406788:0", + "Sex": "crwdns406790:0crwdne406790:0", + "Age": "crwdns406792:0crwdne406792:0", + "Birthplace": "crwdns406794:0crwdne406794:0", + "8 points of thick hide": "crwdns406796:0crwdne406796:0", + "adapted": "crwdns406798:0crwdne406798:0", + "age": "crwdns406800:0crwdne406800:0", + "agent signature": "crwdns406802:0crwdne406802:0", + "alertness fail checkbox": "crwdns406804:0crwdne406804:0", + "alertness rank": "crwdns406806:0crwdne406806:0", + "alertness": "crwdns406808:0crwdne406808:0", + "ammo input": "crwdns406810:0crwdne406810:0", + "ammo": "crwdns406812:0crwdne406812:0", + "anthropology fail checkbox": "crwdns406814:0crwdne406814:0", + "anthropology rank": "crwdns406816:0crwdne406816:0", + "anthropology": "crwdns406818:0crwdne406818:0", + "appraise fail checkbox": "crwdns406820:0crwdne406820:0", + "appraise rank": "crwdns406822:0crwdne406822:0", + "appraise": "crwdns406824:0crwdne406824:0", + "Skills": "crwdns406826:0crwdne406826:0", + "archeology fail checkbox": "crwdns406828:0crwdne406828:0", + "archeology rank": "crwdns406830:0crwdne406830:0", + "archeology": "crwdns406832:0crwdne406832:0", + "armor piercing input": "crwdns406834:0crwdne406834:0", + "armor piercing": "crwdns406836:0crwdne406836:0", + "armor": "crwdns406838:0crwdne406838:0", + "art fail checkbox": "crwdns406840:0crwdne406840:0", + "art name": "crwdns406842:0crwdne406842:0", + "art rank": "crwdns406844:0crwdne406844:0", + "art roll": "crwdns406846:0crwdne406846:0", + "artillery fail checkbox": "crwdns406848:0crwdne406848:0", + "artillery rank": "crwdns406850:0crwdne406850:0", + "artillery roll": "crwdns406852:0crwdne406852:0", + "artillery": "crwdns406854:0crwdne406854:0", + "athletics fail checkbox": "crwdns406856:0crwdne406856:0", + "athletics rank": "crwdns406858:0crwdne406858:0", + "athletics roll": "crwdns406860:0crwdne406860:0", + "athletics": "crwdns406862:0crwdne406862:0", + "attack": "crwdns406864:0crwdne406864:0", + "attacks": "crwdns406866:0crwdne406866:0", + "authorizing officer": "crwdns406868:0crwdne406868:0", + "base range input": "crwdns406870:0crwdne406870:0", + "base range": "crwdns406872:0crwdne406872:0", + "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "crwdns406874:0crwdne406874:0", + "bond name": "crwdns406876:0crwdne406876:0", + "bond score": "crwdns406878:0crwdne406878:0", + "bond flag": "crwdns406880:0crwdne406880:0", + "BP": "crwdns406882:0crwdne406882:0", + "breaking point": "crwdns406884:0crwdne406884:0", + "CHA": "crwdns406886:0crwdne406886:0", + "character name": "crwdns406888:0crwdne406888:0", + "charisma distinguishing features": "crwdns406890:0crwdne406890:0", + "charisma roll": "crwdns406892:0crwdne406892:0", + "charisma score": "crwdns406894:0crwdne406894:0", + "charisma": "crwdns406896:0crwdne406896:0", + "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "crwdns406898:0crwdne406898:0", + "checkbox for first aid": "crwdns406900:0crwdne406900:0", + "CON": "crwdns406902:0crwdne406902:0", + "constitution distinguishing features": "crwdns406904:0crwdne406904:0", + "constitution roll": "crwdns406906:0crwdne406906:0", + "constitution score": "crwdns406908:0crwdne406908:0", + "constitution": "crwdns406910:0crwdne406910:0", + "craft fail checkbox": "crwdns406912:0crwdne406912:0", + "craft name": "crwdns406914:0crwdne406914:0", + "craft rank": "crwdns406916:0crwdne406916:0", + "craft roll": "crwdns406918:0crwdne406918:0", + "craft": "crwdns406920:0crwdne406920:0", + "current status:": "crwdns406922:0crwdne406922:0", + "damage input": "crwdns406924:0crwdne406924:0", + "damage": "crwdns406926:0crwdne406926:0", + "damage bonus": "crwdns406928:0crwdne406928:0", + "damage (×2)": "crwdns406930:0crwdne406930:0", + "DB": "crwdns406932:0crwdne406932:0", + "DD": "crwdns406934:0crwdne406934:0", + "demolitions fail checkbox": "crwdns406936:0crwdne406936:0", + "demolitions rank": "crwdns406938:0crwdne406938:0", + "demolitions roll": "crwdns406940:0crwdne406940:0", + "demolitions": "crwdns406942:0crwdne406942:0", + "developments which affect home and family": "crwdns406944:0crwdne406944:0", + "DEX": "crwdns406946:0crwdne406946:0", + "dexterity distinguishing features": "crwdns406948:0crwdne406948:0", + "dexterity roll": "crwdns406950:0crwdne406950:0", + "dexterity score": "crwdns406952:0crwdne406952:0", + "dexterity": "crwdns406954:0crwdne406954:0", + "disguise fail checkbox": "crwdns406956:0crwdne406956:0", + "disguise rank": "crwdns406958:0crwdne406958:0", + "disguise roll": "crwdns406960:0crwdne406960:0", + "disguise": "crwdns406962:0crwdne406962:0", + "distinguishing features": "crwdns406964:0crwdne406964:0", + "dodge fail checkbox": "crwdns406966:0crwdne406966:0", + "dodge rank": "crwdns406968:0crwdne406968:0", + "dodge roll": "crwdns406970:0crwdne406970:0", + "dodge": "crwdns406972:0crwdne406972:0", + "drive fail checkbox": "crwdns406974:0crwdne406974:0", + "drive rank": "crwdns406976:0crwdne406976:0", + "drive roll": "crwdns406978:0crwdne406978:0", + "drive": "crwdns406980:0crwdne406980:0", + "education": "crwdns406982:0crwdne406982:0", + "employer": "crwdns406984:0crwdne406984:0", + "enter a name for non-player character": "crwdns406986:0crwdne406986:0", + "enter armor text": "crwdns406988:0crwdne406988:0", + "enter hit points": "crwdns406990:0crwdne406990:0", + "enter npc description": "crwdns406992:0crwdne406992:0", + "enter sanity loss": "crwdns406994:0crwdne406994:0", + "enter willpower points": "crwdns406996:0crwdne406996:0", + "equipment & resources": "crwdns406998:0crwdne406998:0", + "firearms fail checkbox": "crwdns407000:0crwdne407000:0", + "firearms rank": "crwdns407002:0crwdne407002:0", + "firearms roll": "crwdns407004:0crwdne407004:0", + "firearms": "crwdns407006:0crwdne407006:0", + "first aid fail checkbox": "crwdns407008:0crwdne407008:0", + "first aid rank": "crwdns407010:0crwdne407010:0", + "first aid roll": "crwdns407012:0crwdne407012:0", + "first aid": "crwdns407014:0crwdne407014:0", + "forensics fail checkbox": "crwdns407016:0crwdne407016:0", + "forensics rank": "crwdns407018:0crwdne407018:0", + "forensics roll": "crwdns407020:0crwdne407020:0", + "forensics": "crwdns407022:0crwdne407022:0", + "foriegn languages and other skills:": "crwdns407024:0crwdne407024:0", + "gm whisper toggle": "crwdns407026:0crwdne407026:0", + "GM Whisper": "crwdns407028:0crwdne407028:0", + "Has First Aid been attempted since the last injury?": "crwdns407030:0crwdne407030:0", + "heavy machinery fail checkbox": "crwdns407032:0crwdne407032:0", + "heavy machinery rank": "crwdns407034:0crwdne407034:0", + "heavy machinery roll": "crwdns407036:0crwdne407036:0", + "heavy machinery": "crwdns407038:0crwdne407038:0", + "heavy weapons fail checkbox": "crwdns407040:0crwdne407040:0", + "heavy weapons rank": "crwdns407042:0crwdne407042:0", + "heavy weapons roll": "crwdns407044:0crwdne407044:0", + "heavy weapons": "crwdns407046:0crwdne407046:0", + "helplessness 1": "crwdns407048:0crwdne407048:0", + "helplessness 2": "crwdns407050:0crwdne407050:0", + "helplessness 3": "crwdns407052:0crwdne407052:0", + "helplessness": "crwdns407054:0crwdne407054:0", + "history fail checkbox": "crwdns407056:0crwdne407056:0", + "history rank": "crwdns407058:0crwdne407058:0", + "history roll": "crwdns407060:0crwdne407060:0", + "history": "crwdns407062:0crwdne407062:0", + "hit points": "crwdns407064:0crwdne407064:0", + "HP": "crwdns407066:0crwdne407066:0", + "insight fail checkbox": "crwdns407068:0crwdne407068:0", + "insight rank": "crwdns407070:0crwdne407070:0", + "insight roll": "crwdns407072:0crwdne407072:0", + "insight": "crwdns407074:0crwdne407074:0", + "injuries": "crwdns407076:0crwdne407076:0", + "INT": "crwdns407078:0crwdne407078:0", + "intelligence distinguishing features": "crwdns407080:0crwdne407080:0", + "intelligence roll": "crwdns407082:0crwdne407082:0", + "intelligence score": "crwdns407084:0crwdne407084:0", + "intelligence": "crwdns407086:0crwdne407086:0", + "kill radius input": "crwdns407088:0crwdne407088:0", + "kill radius": "crwdns407090:0crwdne407090:0", + "law fail checkbox": "crwdns407092:0crwdne407092:0", + "law rank": "crwdns407094:0crwdne407094:0", + "law roll": "crwdns407096:0crwdne407096:0", + "law": "crwdns407098:0crwdne407098:0", + "lethality % input": "crwdns407100:0crwdne407100:0", + "lethality %": "crwdns407102:0crwdne407102:0", + "lethality": "crwdns407104:0crwdne407104:0", + "lethality (×2)": "crwdns407106:0crwdne407106:0", + "luck": "crwdns407108:0crwdne407108:0", + "Luck": "crwdns407110:0crwdne407110:0", + "medicine fail checkbox": "crwdns407112:0crwdne407112:0", + "medicine rank": "crwdns407114:0crwdne407114:0", + "medicine roll": "crwdns407116:0crwdne407116:0", + "medicine": "crwdns407118:0crwdne407118:0", + "melee weapons fail checkbox": "crwdns407120:0crwdne407120:0", + "melee weapons rank": "crwdns407122:0crwdne407122:0", + "melee weapons roll": "crwdns407124:0crwdne407124:0", + "melee weapons": "crwdns407126:0crwdne407126:0", + "military science fail checkbox": "crwdns407128:0crwdne407128:0", + "military science name": "crwdns407130:0crwdne407130:0", + "military science rank": "crwdns407132:0crwdne407132:0", + "military science roll": "crwdns407134:0crwdne407134:0", + "military science": "crwdns407136:0crwdne407136:0", + "motivations": "crwdns407138:0crwdne407138:0", + "name": "crwdns407140:0crwdne407140:0", + "nationality": "crwdns407142:0crwdne407142:0", + "navigate fail checkbox": "crwdns407144:0crwdne407144:0", + "navigate rank": "crwdns407146:0crwdne407146:0", + "navigate roll": "crwdns407148:0crwdne407148:0", + "navigate": "crwdns407150:0crwdne407150:0", + "notes": "crwdns407152:0crwdne407152:0", + "npc": "crwdns407154:0crwdne407154:0", + "occult fail checkbox": "crwdns407156:0crwdne407156:0", + "occult rank": "crwdns407158:0crwdne407158:0", + "occult roll": "crwdns407160:0crwdne407160:0", + "occult": "crwdns407162:0crwdne407162:0", + "off": "crwdns407164:0crwdne407164:0", + "on": "crwdns407166:0crwdne407166:0", + "other notes name": "crwdns407168:0crwdne407168:0", + "other notes": "crwdns407170:0crwdne407170:0", + "pc": "crwdns407172:0crwdne407172:0", + "permanent resources": "crwdns407174:0crwdne407174:0", + "personal data": "crwdns407176:0crwdne407176:0", + "persuade fail checkbox": "crwdns407178:0crwdne407178:0", + "persuade rank": "crwdns407180:0crwdne407180:0", + "persuade roll": "crwdns407182:0crwdne407182:0", + "persuade": "crwdns407184:0crwdne407184:0", + "pharmacy fail checkbox": "crwdns407186:0crwdne407186:0", + "pharmacy rank": "crwdns407188:0crwdne407188:0", + "pharmacy roll": "crwdns407190:0crwdne407190:0", + "pharmacy": "crwdns407192:0crwdne407192:0", + "pilot fail checkbox": "crwdns407194:0crwdne407194:0", + "pilot name": "crwdns407196:0crwdne407196:0", + "pilot rank": "crwdns407198:0crwdne407198:0", + "pilot roll": "crwdns407200:0crwdne407200:0", + "pilot": "crwdns407202:0crwdne407202:0", + "Please indicate why this agent was recruited and why the agent agreed to be recruited.": "crwdns407204:0crwdne407204:0", + "post apoc lore fail checkbox": "crwdns407206:0crwdne407206:0", + "post apoc lore name": "crwdns407208:0crwdne407208:0", + "post apoc lore rank": "crwdns407210:0crwdne407210:0", + "post apoc lore roll": "crwdns407212:0crwdne407212:0", + "post apoc lore": "crwdns407214:0crwdne407214:0", + "POW": "crwdns407216:0crwdne407216:0", + "power distinguishing features": "crwdns407218:0crwdne407218:0", + "power roll": "crwdns407220:0crwdne407220:0", + "power score": "crwdns407222:0crwdne407222:0", + "power": "crwdns407224:0crwdne407224:0", + "pris/worn/junk": "crwdns407226:0crwdne407226:0", + "pristine": "crwdns407228:0crwdne407228:0", + "reassure fail checkbox": "crwdns407230:0crwdne407230:0", + "reassure rank": "crwdns407232:0crwdne407232:0", + "reassure roll": "crwdns407234:0crwdne407234:0", + "reassure": "crwdns407236:0crwdne407236:0", + "research fail checkbox": "crwdns407238:0crwdne407238:0", + "research rank": "crwdns407240:0crwdne407240:0", + "research roll": "crwdns407242:0crwdne407242:0", + "research": "crwdns407244:0crwdne407244:0", + "resource checks": "crwdns407246:0crwdne407246:0", + "resources at hand": "crwdns407248:0crwdne407248:0", + "resources stowed": "crwdns407250:0crwdne407250:0", + "resources in storage": "crwdns407252:0crwdne407252:0", + "bonds and disorders": "crwdns407254:0crwdne407254:0", + "rank": "crwdns407256:0crwdne407256:0", + "recovery SAN": "crwdns407258:0crwdne407258:0", + "remarks": "crwdns407260:0crwdne407260:0", + "ranged weapons fail checkbox": "crwdns407262:0crwdne407262:0", + "ranged weapons rank": "crwdns407264:0crwdne407264:0", + "ranged weapons roll": "crwdns407266:0crwdne407266:0", + "ranged weapons": "crwdns407268:0crwdne407268:0", + "resources": "crwdns407270:0crwdne407270:0", + "ride fail checkbox": "crwdns407272:0crwdne407272:0", + "ride rank": "crwdns407274:0crwdne407274:0", + "ride roll": "crwdns407276:0crwdne407276:0", + "ride": "crwdns407278:0crwdne407278:0", + "roll": "crwdns407280:0crwdne407280:0", + "SAN": "crwdns407282:0crwdne407282:0", + "SAN LOSS": "crwdns407284:0crwdne407284:0", + "sanity points": "crwdns407286:0crwdne407286:0", + "scavenge fail checkbox": "crwdns407288:0crwdne407288:0", + "scavenge rank": "crwdns407290:0crwdne407290:0", + "scavenge roll": "crwdns407292:0crwdne407292:0", + "scavenge": "crwdns407294:0crwdne407294:0", + "science fail checkbox": "crwdns407296:0crwdne407296:0", + "science name": "crwdns407298:0crwdne407298:0", + "science rank": "crwdns407300:0crwdne407300:0", + "science roll": "crwdns407302:0crwdne407302:0", + "science": "crwdns407304:0crwdne407304:0", + "score": "crwdns407306:0crwdne407306:0", + "search fail checkbox": "crwdns407308:0crwdne407308:0", + "search rank": "crwdns407310:0crwdne407310:0", + "search roll": "crwdns407312:0crwdne407312:0", + "search": "crwdns407314:0crwdne407314:0", + "sex": "crwdns407316:0crwdne407316:0", + "sheet settings toggle": "crwdns407318:0crwdne407318:0", + "sheet settings": "crwdns407320:0crwdne407320:0", + "sheet type": "crwdns407322:0crwdne407322:0", + "Sheet Type": "crwdns407324:0crwdne407324:0", + "skill % input": "crwdns407326:0crwdne407326:0", + "skill %": "crwdns407328:0crwdne407328:0", + "skill fail checkbox": "crwdns407330:0crwdne407330:0", + "specialization name": "crwdns407332:0crwdne407332:0", + "skill or stat used": "crwdns407334:0crwdne407334:0", + "skill rank": "crwdns407336:0crwdne407336:0", + "skill roll": "crwdns407338:0crwdne407338:0", + "skill": "crwdns407340:0crwdne407340:0", + "skills": "crwdns407342:0crwdne407342:0", + "special training input": "crwdns407344:0crwdne407344:0", + "statistical data": "crwdns407346:0crwdne407346:0", + "Statistics": "crwdns407348:0crwdne407348:0", + "stealth fail checkbox": "crwdns407350:0crwdne407350:0", + "stealth rank": "crwdns407352:0crwdne407352:0", + "stealth roll": "crwdns407354:0crwdne407354:0", + "stealth": "crwdns407356:0crwdne407356:0", + "STR": "crwdns407358:0crwdne407358:0", + "strength distinguishing features": "crwdns407360:0crwdne407360:0", + "strength roll": "crwdns407362:0crwdne407362:0", + "strength score": "crwdns407364:0crwdne407364:0", + "strength": "crwdns407366:0crwdne407366:0", + "surgery fail checkbox": "crwdns407368:0crwdne407368:0", + "surgery rank": "crwdns407370:0crwdne407370:0", + "surgery roll": "crwdns407372:0crwdne407372:0", + "surgery": "crwdns407374:0crwdne407374:0", + "survival fail checkbox": "crwdns407376:0crwdne407376:0", + "survival rank": "crwdns407378:0crwdne407378:0", + "survival roll": "crwdns407380:0crwdne407380:0", + "survival": "crwdns407382:0crwdne407382:0", + "swim fail checkbox": "crwdns407384:0crwdne407384:0", + "swim rank": "crwdns407386:0crwdne407386:0", + "swim roll": "crwdns407388:0crwdne407388:0", + "swim": "crwdns407390:0crwdne407390:0", + "technology use fail checkbox": "crwdns407392:0crwdne407392:0", + "technology use rank": "crwdns407394:0crwdne407394:0", + "technology use roll": "crwdns407396:0crwdne407396:0", + "technology use": "crwdns407398:0crwdne407398:0", + "top secret//orcon//special access required delta green agent documenation sheet": "crwdns407400:0crwdne407400:0", + "unarmed combat fail checkbox": "crwdns407402:0crwdne407402:0", + "unarmed combat rank": "crwdns407404:0crwdne407404:0", + "unarmed combat roll": "crwdns407406:0crwdne407406:0", + "unarmed combat": "crwdns407408:0crwdne407408:0", + "united states form": "crwdns407410:0crwdne407410:0", + "unnatural fail checkbox": "crwdns407412:0crwdne407412:0", + "unnatural rank": "crwdns407414:0crwdne407414:0", + "unnatural roll": "crwdns407416:0crwdne407416:0", + "unnatural": "crwdns407418:0crwdne407418:0", + "uses per game": "crwdns407420:0crwdne407420:0", + "violence 1": "crwdns407422:0crwdne407422:0", + "violence 2": "crwdns407424:0crwdne407424:0", + "violence 3": "crwdns407426:0crwdne407426:0", + "violence": "crwdns407428:0crwdne407428:0", + "weapons input": "crwdns407430:0crwdne407430:0", + "whisper rolls to gm": "crwdns407432:0crwdne407432:0", + "willpower points": "crwdns407434:0crwdne407434:0", + "WP": "crwdns407436:0crwdne407436:0", + "x5": "crwdns407438:0crwdne407438:0", + "yes: only Medicine, Surgery, or long-term rest can help further.": "crwdns407440:0crwdne407440:0", + "-": "crwdns407442:0crwdne407442:0" +} diff --git a/AW2E/translations/fr.json b/AW2E/translations/fr.json index c81a1f4799..96f197ed09 100644 --- a/AW2E/translations/fr.json +++ b/AW2E/translations/fr.json @@ -113,7 +113,7 @@ "look": "Apparence", "looks": "Apparence", "maestro-d": "Maître Chef", - "marine": "Landfall Marine", + "marine": "Terre Marine", "massive": "Massif", "misses": "Échec", "move": "Action", diff --git a/AllforOne/translations/de.json b/AllforOne/translations/de.json index 4901ebf1b9..c925670ec7 100644 --- a/AllforOne/translations/de.json +++ b/AllforOne/translations/de.json @@ -20,7 +20,7 @@ "Flaws": "Schwachstellen", "Health": "Health", "Heavy": "Heavy", - "Initiative": "Initiative", + "Initiative": "Inititative", "Intelligence": "Intelligenz", "Languages": "Sprachen", "lbs": "lbs", diff --git a/Altered Carbon Official/translations/de.json b/Altered Carbon Official/translations/de.json index 733a13c04d..ac14fe0f3a 100644 --- a/Altered Carbon Official/translations/de.json +++ b/Altered Carbon Official/translations/de.json @@ -79,7 +79,7 @@ "Injuries": "Injuries", "Target": "Ziel", "Ace": "Ass", - "Stroke of Luck": "Stroke of Luck", + "Stroke of Luck": "Glückstreffer", "Catastrophe": "Catastrophe", "Roll": "Wurf", "Luck": "Glück", diff --git a/Anima-Beyond-Fantasy/translations/de.json b/Anima-Beyond-Fantasy/translations/de.json index 6048e1e3cb..89b1574ebc 100644 --- a/Anima-Beyond-Fantasy/translations/de.json +++ b/Anima-Beyond-Fantasy/translations/de.json @@ -37,7 +37,7 @@ "fame": "Bekanntheit", "bravery": "Tapferkeit", "cowardice": "Cowardice", - "honor": "Honor", + "honor": "Ehre", "infamy": "Infamy", "talent": "Talent", "unknown": "Unbekannt", @@ -113,7 +113,7 @@ "hit": "hit", "block": "Block", "dodge": "Dodge", - "initiative": "Initiative", + "initiative": "Inititative", "armor": "Rüstung", "weapon": "Weapon", "secondary-abilities": "Secondary Abilities", @@ -457,7 +457,7 @@ "always": "Always", "querry": "Querry", "complex": "Complex", - "metamagic": "Metamagic", + "metamagic": "Metamagie", "note": "Note", "elan": "Elan", "gifts": "Gifts", diff --git a/Ars_Magica_5th/translations/de.json b/Ars_Magica_5th/translations/de.json index 9b35ab8cd6..9bce3f711d 100644 --- a/Ars_Magica_5th/translations/de.json +++ b/Ars_Magica_5th/translations/de.json @@ -172,7 +172,7 @@ "dfn-u": "DFN", "dam": "Dam", "dfn": "Dfn", - "initiative": "Initiative", + "initiative": "Inititative", "qik": "Qik", "weap-": "Weap.", "enc-": "Enc.", diff --git a/Band of Blades Official/translations/de.json b/Band of Blades Official/translations/de.json index 222676dcdb..bce49619ae 100644 --- a/Band of Blades Official/translations/de.json +++ b/Band of Blades Official/translations/de.json @@ -688,7 +688,7 @@ "prowess": "Prowess", "prowess_desc": "Resist consequences from physical strain or injury.", "quiet": "Quiet", - "rage": "Rage", + "rage": "Kampfrausch", "reckless": "Reckless", "religious_supplies": "Religious Supplies", "replaces_any_armor": "Replaces any Armor.", @@ -857,7 +857,7 @@ "type": "Typ", "unstable": "Unstable", "unstoppable": "Unstoppable", - "uses": "Uses", + "uses": "Anwendungen", "utility": "Bedarfsgegenstand", "utility_items": "Utility items", "vengeful": "Vengeful", diff --git a/Black Crusade Advanced API/translations/de.json b/Black Crusade Advanced API/translations/de.json index 19331d859a..1d79fc5a15 100644 --- a/Black Crusade Advanced API/translations/de.json +++ b/Black Crusade Advanced API/translations/de.json @@ -44,7 +44,7 @@ "fate-points-u": "Infamy Points", "threshold-u": "Threshold:", "current-u": "Current: ", - "initiative-u": "Initiative", + "initiative-u": "Inititative", "agility-u": "Ag", "custom-u": "Benutzerdef.", "movement-u": "Bewegung", diff --git a/Black_Crusade/translations/de.json b/Black_Crusade/translations/de.json index 7865a3baa1..c7b4a13af8 100644 --- a/Black_Crusade/translations/de.json +++ b/Black_Crusade/translations/de.json @@ -50,7 +50,7 @@ "infamy-points-u": "Infamy Points", "threshold-u": "Threshold:", "current-u": "Current: ", - "initiative-u": "Initiative", + "initiative-u": "Inititative", "agility-u": "Ag", "aagility-u": "Agility", "movement-u": "Bewegung", diff --git a/CWOD-Vampire/translations/ru.json b/CWOD-Vampire/translations/ru.json index 68dc55db47..3e0b54a47e 100644 --- a/CWOD-Vampire/translations/ru.json +++ b/CWOD-Vampire/translations/ru.json @@ -1,62 +1,62 @@ { - "Name": "Name :", - "Player": "Player :", - "Chronicle": "Chronicle :", - "Nature": "Nature :", - "Demeanor": "Demeanor :", - "Concept": "Concept :", - "Clan": "Clan :", - "Generation": "Generation :", - "Sire": "Sire :", - "Attributes": "Attributes", - "Physical": "Physical", - "Social": "Social", - "Mental": "Mental", + "Name": "Имя :", + "Player": "Игрок :", + "Chronicle": "Хроника :", + "Nature": "Натура :", + "Demeanor": "Маска :", + "Concept": "Амплуа :", + "Clan": "Клан :", + "Generation": "Поколение :", + "Sire": "Сир :", + "Attributes": "Атрибуты", + "Physical": "Физические", + "Social": "Социальные", + "Mental": "Ментальные", "Strength": "Сила", "Dexterity": "Ловкость", - "Stamina": "Stamina", + "Stamina": "Выносливость", "Charisme": "Харизма", - "Manipulation": "Manipulation", + "Manipulation": "Манипуляция", "Appearance": "Внешность", "Perception": "Внимательность", "Intelligence": "Интеллект", - "Wits": "Wits", - "Abilities": "Abilities", - "Talents": "Talents", + "Wits": "Смекалка", + "Abilities": "Способности", + "Talents": "Таланты", "Skills": "Скиллы", "Knowledges": "Познания", - "Alertness": "Alertness", + "Alertness": "Бдительность", "Athletics": "Атлетика", - "Brawl": "Brawl", - "Dodge": "Dodge", - "Empathy": "Empathy", - "Expression": "Expression", + "Brawl": "Драка", + "Dodge": "Уворот", + "Empathy": "Эмпатия", + "Expression": "Красноречие", "Intimidation": "Запугивание", - "Leadership": "Leadership", - "Streetwise": "Streetwise", - "Subterfuge": "Subterfuge", + "Leadership": "Лидерство", + "Streetwise": "Знание улиц", + "Subterfuge": "Хитрость", "Animal Ken": "Знание животных", - "Craft": "Craft", - "Drive": "Drive", - "Etiquette": "Etiquette", - "Firearms": "Firearms", + "Craft": "Ремесло", + "Drive": "Вождение", + "Etiquette": "Этикет", + "Firearms": "Стрельба", "Melee": "Ближнебойное", "Performance": "Выступление", "Security": "Security", "Stealth": "Скрытность", "Survival": "Выживание", "Academics": "Академические знания", - "Computer": "Computer", + "Computer": "Компьютеры", "Finance": "Финансы", "Investigation": "Анализ", - "Law": "Law", - "Linguistics": "Linguistics", + "Law": "Закон", + "Linguistics": "Языкознание", "Medicine": "Медицина", - "Occult": "Occult", + "Occult": "Оккультизм", "Politics": "Политика", - "Science": "Science", - "Avantages": "Advantages", - "Disciplines": "Disciplines", + "Science": "Наука", + "Avantages": "Преимущества", + "Disciplines": "Дисциплины", "Backgrounds": "Происхождение", "Virtues": "Добродетели", "Conscience": "Сознательность", @@ -65,37 +65,37 @@ "Instinct": "Инстинкты", "Other-Traits": "Другие Черты", "Paths": "Пути", - "Merits": "Merits", - "Humanity/Path": "Humanity/Path", - "Willpower": "Willpower", + "Merits": "Достоинства", + "Humanity/Path": "Человечность/Путь", + "Willpower": "Сила воли", "Blood-Pool": "Запас крови", "Points-per-Turn": "Пунктов крови/ход", - "Weakness": "Weakness", - "Attribute-Ability": "Attribute            Ability", + "Weakness": "Слабость", + "Attribute-Ability": "Атрибут            Способность", "Charisma": "Харизма", - "Other 1": "Other 1", - "Other 2": "Other 2", - "Other 3": "Other 3", - "Other 4": "Other 4", - "Other 5": "Other 5", - "Other 6": "Other 6", - "Other 7": "Other 7", - "Other 8": "Other 8", - "Health": "Health", + "Other 1": "Другое 1", + "Other 2": "Другое 2", + "Other 3": "Другое 3", + "Other 4": "Другое 4", + "Other 5": "Другое 5", + "Other 6": "Другое 6", + "Other 7": "Другое 7", + "Other 8": "Другое 8", + "Health": "Здоровье", "Bruised": "Синяки", "Hurt": "Легко ранен", - "Injured": "Injured", - "Wounded": "Wounded", + "Injured": "Ранен", + "Wounded": "Тяж. ранен", "Mauled": "Травмирован", - "Crippled": "Crippled", + "Crippled": "Искалечен", "Incapacitated": "Недееспособно", - "Experience": "Experience", - "Notes": "Notes", + "Experience": "Опыт", + "Notes": "Заметки", "Flaws": "Недостатки", "Courage": "Храбрость", - "rolls Willpower": "rolls willpower", + "rolls Willpower": "броски Силы Воли", "rolls Dice Pool": "rolls Dice Pool", - "Specialization": "Specialization", + "Specialization": "Специализация", "pool-mod": "Pool Mod", - "difficulty": "Difficulty" + "difficulty": "Сложность" } \ No newline at end of file diff --git a/CWOD-Wr20/translations/fr.json b/CWOD-Wr20/translations/fr.json index 380e9c315e..ef2420af63 100644 --- a/CWOD-Wr20/translations/fr.json +++ b/CWOD-Wr20/translations/fr.json @@ -65,7 +65,7 @@ "fatalism-u": "Fatalisme", "Flux-u": "Flux", "inhabit-u": "Habiter", - "intimation-u": "Intimation", + "intimation-u": "Annonce", "keening-u": "Lamentation", "lifeweb-u": "Toile de vie", "mnemosynis-u": "Mnemosynis", diff --git a/Call_of_Cthulhu_7th_Ed/translations/sv.json b/Call_of_Cthulhu_7th_Ed/translations/sv.json index a10db51f6c..8979983aa5 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/sv.json +++ b/Call_of_Cthulhu_7th_Ed/translations/sv.json @@ -102,11 +102,11 @@ "fightspec3": "Strid specialisering 3", "shield-u": "Sköld(15%)", "fighting_other-u": "Strid(Annat)", - "firearms(hg)-u": "Skjutvapen(pistol)(20%)", - "firearms_hg-r-txt": "Skjutvapen(pistol)-slag", - "firearms(r/s)-u": "Skjutvapen(Gevär/hagelgevär)(25%)", - "firearms_rs-r-txt": "Skjutvapen(Gevär/hagelgevär)-slag", - "firearms_s_m_g-u": "Skjutvapen(Kulspruta)(15%)", + "firearms(hg)-u": "Skjutvapen(Pistol)(20%)", + "firearms_hg-r-txt": "Skjutvapen(Pistol)-slag", + "firearms(r/s)-u": "Skjutvapen(Gevär)(25%)", + "firearms_rs-r-txt": "Skjutvapen(Gevär)-slag", + "firearms_s_m_g-u": "Skjutvapen(K-pist)(15%)", "firearms_other-u": "Skjutvapen(Annat)", "firearms_electr-u": "Skjutvapen(Elektr.)(25%)", "firstaid-u": "Första hjälpen(30%)", @@ -228,7 +228,7 @@ "Fighting(Brawl)": "Strid(Handgemäng)", "Firarms(HG)": "Skjutvapen(Pistol)", "Firarms(SMG)": "Skjutvapen(K-pist)", - "Firarms(R/S)": "Skjutvapen(Gevär/hagelgevär)", + "Firarms(R/S)": "Skjutvapen(Gevär)", "Fighting(Other)": "Strid(Annat)", "Firarms(Electr.)": "Skjutvapen(Elektr.)", "Throw": "Kasta", @@ -293,7 +293,7 @@ "dodge-z": "Ducka", "current-mental-condition": "Nuvarande sinnestillstånd", "body-hit-location": "Träffad kroppsdel", - "rolled": "framslagen:", + "rolled": "Slag:", "right-leg": "Höger ben", "left-leg": "Vänster ben", "abdomen": "Mage", diff --git a/Chronicles of Darkness/translations/de.json b/Chronicles of Darkness/translations/de.json index 14ddee412e..57ce1a263a 100644 --- a/Chronicles of Darkness/translations/de.json +++ b/Chronicles of Darkness/translations/de.json @@ -60,7 +60,7 @@ "fast-reflexes": "Fast Reflexes", "iron-stamina": "Iron Stamina", "dice-roller-u": "DICE ROLLER", - "initiative": "Initiative", + "initiative": "Inititative", "sheet-roll": "Sheet Roll", "attack-roll": "Angriffswurf", "simple-roll": "Simple Roll", diff --git a/City Of Mist Official/translations/fr.json b/City Of Mist Official/translations/fr.json index 482528380b..6faec6f56f 100644 --- a/City Of Mist Official/translations/fr.json +++ b/City Of Mist Official/translations/fr.json @@ -72,14 +72,14 @@ "flipside-theme-lost-replace": "What does it mean for this theme to be lost? What theme would replace it?", "great-success": "Great Success", "hard-choice-button": "Faire Un Choix Difficile", - "help": "HELP", + "help": "AIDE", "hit-with-all-button": "Hit With All You've Got", "hit-with-all-dynamite": "You give the target an appropriate status of your choice with **tier=Power**. Choose 1: Standard list: ", "hit-with-all-fail": "Vous avez raté! Le MC peut invoquer l'un de ses mouvements MC.", "hit-with-all-max-succ": "You give the target an appropriate status of your choice with **tier=Power**. Choose 2: ", "hit-with-all-min-succ": "You give the target an appropriate status of your choice with **tier=Power**. Choose 1:", "hurt": "ÉGRATINÉ", - "identity": "Identity...", + "identity": "Identité...", "improvements": "IMPROVEMENTS:", "instructions": "1. Describe your character’s action.
2. Activate the Tags and Statuses relevant to your character's action.
3. Press the button for the Move your action triggers.
4. Follow the outcome description based on your score.", "investigate-button": "Découverte", @@ -87,19 +87,19 @@ "investigate-fail": "Vous avez raté! Le MC peut invoquer l'un de ses mouvements MC.", "investigate-max-succ": "You get **Clues=Power.**
Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead.", "investigate-min-succ": "You get **Clues=Power.**
Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead. They can also choose 1:", - "juice": "JUICE", - "leave-city": "Leave the City", + "juice": "JUS", + "leave-city": "Quitter la Ville", "logos-who-am-i": "Who I am I in my everyday life in the city?", "make-core-move": "Make one Core Move *Dynamite!*", "mild-success": "Mild Success", "minus": "MINUS", "miss": "Raté", "mission": "Mission", - "mobility": "Mobility", + "mobility": "Mobilité", "moments-evolution": "Moments of Evolution:", "monologue-button": "Voiceover Monologue", "monologue-button-desc": "**At the beginning of every session**, one player goes into a monologue-button as his or her character, relating the character’s thoughts and feelings at this point in the story.", - "mystery": "Mystery...", + "mystery": "Mystère", "mystery-identity": "Mystery/Identity...", "mythos-legend": "Which legend has taken root in me?", "notes": "NOTES:", @@ -107,11 +107,11 @@ "player-character": "Personnage Joueur", "plus": "PLUS", "possessions": "Possessions", - "power": "Power:", + "power": "Puissance:", "power-tag": "Power Tag", "power-tag-generic": "Choose another broad power tag", "power-tag-type": "Power Tag", - "power-title": "POWER", + "power-title": "PUISSANCE", "relic": "Relic", "reset": "RESET", "result": "Résulat :", diff --git a/City Of Mist Official/translations/ko.json b/City Of Mist Official/translations/ko.json index 967e161f75..8c54a9977a 100644 --- a/City Of Mist Official/translations/ko.json +++ b/City Of Mist Official/translations/ko.json @@ -15,24 +15,24 @@ "build-up": "빌드업:", "burn-tag-for-hit": "태그 태우기", "change-game-button": "판도 바꾸기", - "change-game-dynamite": "당신은 주스=파워(최소 3)를 얻는다. 1대 1로 주스를 소비해서 다음의 효과를 얻는다. 추가적으로 당신은 주스 1개를 소비해서 다음의 특별한 효과를 발동시키는 것을 선택할 수 있다. 기본적으로, 당신의 효과는 국부적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 분별할 수 있다.", + "change-game-dynamite": "당신은 파워만큼의 주스(최소 3)를 얻는다. 주스를 소비해서 다음의 효과를 얻는다. 추가적으로 당신은 주스 1개를 소비해서 다음의 특별한 효과를 발동시키는 것을 선택할 수 있다. 기본적으로, 당신의 효과는 국지적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 구분된다.", "change-game-fail": "저런! MC는 MC 무브 중 하나를 일으킬 수 있습니다.", - "change-game-great-succ": "당신은 주스=파워(최소 2)를 얻는다. 1대 1로 주스를 소비해서 다음의 효과를 얻는다.
기본적으로, 당신의 효과는 국부적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 분별할 수 있다.", - "change-game-min-succ": "당신은 주스=파워(최소 1)를 얻는다. 1대 1로 주스를 소비해서 다음의 효과를 얻는다.
기본적으로, 당신의 효과는 국부적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 분별할 수 있다.", + "change-game-great-succ": "당신은 파워만큼의 주스(최소 2)를 얻는다. 주스를 소비해서 다음의 효과를 얻는다.
기본적으로, 당신의 효과는 국지적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 구분된다.", + "change-game-min-succ": "당신은 파워만큼의 주스(최소 1)를 얻는다. 주스를 소비해서 다음의 효과를 얻는다.
기본적으로, 당신의 효과는 국지적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 구분된다.", "change-the-game-button": "판도 바꾸기", "character-card": "캐릭터 카드", "character-name": "캐릭터 이름", "character-notes": "캐릭터 노트...", "cinematic-move": "시네마틱 무브", - "cinematic-move-desc": "시네마틱 무브 당신의 미스터리에 대한 대답에 거의 근접했지만, 그걸 그냥 흘려보냈을 때, 해당 미스테리 테마의 쇠락 트랙에 체크한다.
당신의 정체성은 당신에게 특정 행동이나 발화를 요구했지만 하지 않았을 때,해당 정체성 테마의 균열 트랙에 체크한다.
당신의 정체성을 지키기위해, 당신이 진정으로 원하는 것을 희생했을 때, 해당 정체성 테마의 주목 트랙에 체크한다.", + "cinematic-move-desc": "시네마틱 무브 당신의 미스터리에 대한 대답에 거의 근접했지만, 그걸 그냥 흘려보냈을 때, 해당 미스테리 테마의 쇠락 트랙에 체크한다.
당신의 정체성은 당신에게 특정 행동이나 발화를 요구했지만 하지 않았을 때,해당 정체성 테마의 균열 트랙에 체크한다.
정체성을 지키기위해, 당신이 진정으로 원하는 것을 희생했을 때, 해당 정체성 테마의 주목 트랙에 체크한다.", "cinematic-moves": "시네마틱 무브", "clues": "단서", "concept": "콘셉트...", "conjuration": "주술", "convince-button": "설득", - "convince-dynamite": "Choose a relevant status with **tier=Power**. Your target can choose either to take the status or change their agenda to include yours and take a **tier-2** temporary status representing your influence.", + "convince-dynamite": "관련된 스테이터스의 티어를 파워만큼 고른다. 당신의 목표는 스테이터스를 받거나 당신의 말에 넘어간다. 그리고 당신의 영향력을 나타내기 위해 일시적으로 티어 2의 스테이터스를 받는다.", "convince-fail": "저런! MC는 MC 무브 중 하나를 일으킬 수 있습니다.", - "convince-great-succ": "Choose a relevant status with **tier=Power**. Your target can choose either to take the status or change their agenda to include yours, at least for the time being.", + "convince-great-succ": "관련된 스테이터스의 티어를 파워만큼 고른다. 당신의 목표는 스테이터스를 받거나 당신의 말에 넘어갑니다. 뭐, 당분간은요.", "convince-mid-succ": "Choose a relevant status with **tier=Power**. Your target can choose either to take the status or give in a little, but protect their own agenda.", "core-moves": "코어 무브", "crack": "균열:", diff --git a/Coriolis/translations/af.json b/Coriolis/translations/af.json index 2847708760..3131d777d0 100644 --- a/Coriolis/translations/af.json +++ b/Coriolis/translations/af.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Strength", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/cs.json b/Coriolis/translations/cs.json index 9545c53a7a..5cb142eb0e 100644 --- a/Coriolis/translations/cs.json +++ b/Coriolis/translations/cs.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Síla", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/da.json b/Coriolis/translations/da.json index 2847708760..3131d777d0 100644 --- a/Coriolis/translations/da.json +++ b/Coriolis/translations/da.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Strength", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/de.json b/Coriolis/translations/de.json index 9e4664db3a..5c70b06430 100644 --- a/Coriolis/translations/de.json +++ b/Coriolis/translations/de.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIKATOREN", "modifiers-positive": "Positiv", "modifiers-negative": "Negativ", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTE", "attributes-strength": "Stärke", "attributes-agility": "Geschicklichkeit", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Schwierige Probe: Erfolg", "rolltemplate-fail": "Fehlschlag.", "rolltemplate-limitedsuccess": "Eingeschränkter Erfolg.", - "rolltemplate-criticalsuccess": "Kritischer Erfolg." + "rolltemplate-criticalsuccess": "Kritischer Erfolg.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/el.json b/Coriolis/translations/el.json index 2847708760..3131d777d0 100644 --- a/Coriolis/translations/el.json +++ b/Coriolis/translations/el.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Strength", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/en.json b/Coriolis/translations/en.json index e629e4e65f..7cb158b749 100644 --- a/Coriolis/translations/en.json +++ b/Coriolis/translations/en.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Strength", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/es.json b/Coriolis/translations/es.json index 40ca1b2f05..41506cdacb 100644 --- a/Coriolis/translations/es.json +++ b/Coriolis/translations/es.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFICADORES", "modifiers-positive": "Positivo", "modifiers-negative": "Negativo", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATRIBUTOS", "attributes-strength": "Físico", "attributes-agility": "Agilidad", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Éxito en la tirada de dificultad.", "rolltemplate-fail": "Fallo.", "rolltemplate-limitedsuccess": "Éxito limitado.", - "rolltemplate-criticalsuccess": "Éxito crítico." + "rolltemplate-criticalsuccess": "Éxito crítico.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/fr.json b/Coriolis/translations/fr.json index bb959f713e..e4faae0246 100644 --- a/Coriolis/translations/fr.json +++ b/Coriolis/translations/fr.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFICATEURS", "modifiers-positive": "Positif", "modifiers-negative": "Négatif", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTS", "attributes-strength": "Vigueur", "attributes-agility": "Agilité", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Réussite au Jet Difficile.", "rolltemplate-fail": "Échec.", "rolltemplate-limitedsuccess": "Réussite limitée.", - "rolltemplate-criticalsuccess": "Réussite critique." + "rolltemplate-criticalsuccess": "Réussite critique.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/he.json b/Coriolis/translations/he.json index d356f9551c..2bc1ac6aee 100644 --- a/Coriolis/translations/he.json +++ b/Coriolis/translations/he.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Strength", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/it.json b/Coriolis/translations/it.json index b0d60385b0..5bc3593adc 100644 --- a/Coriolis/translations/it.json +++ b/Coriolis/translations/it.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFICATORI", "modifiers-positive": "Positivo", "modifiers-negative": "Negativo", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTI", "attributes-strength": "Forza", "attributes-agility": "Agilità", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficoltà per il Successo.", "rolltemplate-fail": "Fallimento.", "rolltemplate-limitedsuccess": "Successo Limitato.", - "rolltemplate-criticalsuccess": "Successo Critico." + "rolltemplate-criticalsuccess": "Successo Critico.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/ja.json b/Coriolis/translations/ja.json index ddff246e81..d7d487778b 100644 --- a/Coriolis/translations/ja.json +++ b/Coriolis/translations/ja.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "筋力", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/ko.json b/Coriolis/translations/ko.json index e69a228c64..1ae2d3d325 100644 --- a/Coriolis/translations/ko.json +++ b/Coriolis/translations/ko.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Strength", "attributes-agility": "민첩함", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/nl.json b/Coriolis/translations/nl.json index 2847708760..3131d777d0 100644 --- a/Coriolis/translations/nl.json +++ b/Coriolis/translations/nl.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Strength", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/pl.json b/Coriolis/translations/pl.json index 9a86274de7..2734a960ff 100644 --- a/Coriolis/translations/pl.json +++ b/Coriolis/translations/pl.json @@ -12,6 +12,7 @@ "modifiers-u": "MODYFIKATORY", "modifiers-positive": "Dodatnie", "modifiers-negative": "Ujemne", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATRYBUTY", "attributes-strength": "Siła", "attributes-agility": "Zręczność", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Sukces w trudnym teście.", "rolltemplate-fail": "Porażka.", "rolltemplate-limitedsuccess": "Ograniczony sukces.", - "rolltemplate-criticalsuccess": "Krytyczny sukces." + "rolltemplate-criticalsuccess": "Krytyczny sukces.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/pt.json b/Coriolis/translations/pt.json index 5f8cf54e22..bb266bebbb 100644 --- a/Coriolis/translations/pt.json +++ b/Coriolis/translations/pt.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFICADORES", "modifiers-positive": "Positivo", "modifiers-negative": "Negativo", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATRIBUTOS", "attributes-strength": "Físico", "attributes-agility": "Agilidade", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Sucesso em Teste Difícil.", "rolltemplate-fail": "Fracasso.", "rolltemplate-limitedsuccess": "Sucesso Limitado.", - "rolltemplate-criticalsuccess": "Sucesso Crítico." + "rolltemplate-criticalsuccess": "Sucesso Crítico.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/ru.json b/Coriolis/translations/ru.json index f8c8d102fc..0974f6bb4f 100644 --- a/Coriolis/translations/ru.json +++ b/Coriolis/translations/ru.json @@ -12,6 +12,7 @@ "modifiers-u": "МОДИФИКАТОРЫ", "modifiers-positive": "Положительные", "modifiers-negative": "Негативные", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ХАРАКТЕРИСТИКИ", "attributes-strength": "Телосложение", "attributes-agility": "Ловкость", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Рискованный Успех.", "rolltemplate-fail": "Провал.", "rolltemplate-limitedsuccess": "Условный успех.", - "rolltemplate-criticalsuccess": "Безусловный успех." + "rolltemplate-criticalsuccess": "Безусловный успех.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/sv.json b/Coriolis/translations/sv.json index c83ee3d6f0..d1219d036f 100644 --- a/Coriolis/translations/sv.json +++ b/Coriolis/translations/sv.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIKATIONER", "modifiers-positive": "Positiv", "modifiers-negative": "Negativ", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "GRUNDEGENSKAPER", "attributes-strength": "Styrka", "attributes-agility": "Kyla", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Lyckat svårt slag.", "rolltemplate-fail": "Misslyckat.", "rolltemplate-limitedsuccess": "Knapp framgång.", - "rolltemplate-criticalsuccess": "Stor framgång!" + "rolltemplate-criticalsuccess": "Stor framgång!", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/tr.json b/Coriolis/translations/tr.json index 2847708760..3131d777d0 100644 --- a/Coriolis/translations/tr.json +++ b/Coriolis/translations/tr.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Strength", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/uk.json b/Coriolis/translations/uk.json index 2847708760..3131d777d0 100644 --- a/Coriolis/translations/uk.json +++ b/Coriolis/translations/uk.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "Strength", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/zh.json b/Coriolis/translations/zh.json index 7ece56d893..f535f3d259 100644 --- a/Coriolis/translations/zh.json +++ b/Coriolis/translations/zh.json @@ -12,6 +12,7 @@ "modifiers-u": "MODIFIERS", "modifiers-positive": "Positive", "modifiers-negative": "Negative", + "modifiers-prompt": "Add Prompt In Roll", "attributes-u": "ATTRIBUTES", "attributes-strength": "力量", "attributes-agility": "Agility", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "Difficult Roll Success.", "rolltemplate-fail": "Failure.", "rolltemplate-limitedsuccess": "Limited Success.", - "rolltemplate-criticalsuccess": "Critical Success." + "rolltemplate-criticalsuccess": "Critical Success.", + "rolltemplate-damageremoved": "Damage Removed" } diff --git a/Coriolis/translations/zu.json b/Coriolis/translations/zu.json index bdb03fc2a0..e97dfecb89 100644 --- a/Coriolis/translations/zu.json +++ b/Coriolis/translations/zu.json @@ -12,6 +12,7 @@ "modifiers-u": "crwdns62729:0crwdne62729:0", "modifiers-positive": "crwdns62730:0crwdne62730:0", "modifiers-negative": "crwdns62731:0crwdne62731:0", + "modifiers-prompt": "crwdns409094:0crwdne409094:0", "attributes-u": "crwdns62732:0crwdne62732:0", "attributes-strength": "crwdns62733:0crwdne62733:0", "attributes-agility": "crwdns62734:0crwdne62734:0", @@ -110,5 +111,6 @@ "rolltemplate-difficult-success": "crwdns62118:0crwdne62118:0", "rolltemplate-fail": "crwdns61875:0crwdne61875:0", "rolltemplate-limitedsuccess": "crwdns61876:0crwdne61876:0", - "rolltemplate-criticalsuccess": "crwdns61877:0crwdne61877:0" + "rolltemplate-criticalsuccess": "crwdns61877:0crwdne61877:0", + "rolltemplate-damageremoved": "crwdns409096:0crwdne409096:0" } diff --git a/Cyberpunk 2020/translations/de.json b/Cyberpunk 2020/translations/de.json index b3de107ec9..bed526a828 100644 --- a/Cyberpunk 2020/translations/de.json +++ b/Cyberpunk 2020/translations/de.json @@ -172,7 +172,7 @@ "improvement-points-abbr": "WAP", "infiltrate": "Infiltrate/Login", "initiates-program": "initiates program", - "initiative": "Initiative", + "initiative": "Inititative", "intelligence": "Intelligenz", "intelligence-abbr": "Int", "intelligence-skills": "Intelligence Skills", diff --git a/Cyberpunk 2020/translations/fr.json b/Cyberpunk 2020/translations/fr.json index e2cf4deff2..91674621d0 100644 --- a/Cyberpunk 2020/translations/fr.json +++ b/Cyberpunk 2020/translations/fr.json @@ -53,7 +53,7 @@ "character": "Personnage", "character-points": "Character Points", "charismatic-leadership": "Charismatic Leadership", - "chemistry": "Chemistry", + "chemistry": "Chimie", "chip": "Chip", "chipreader": " Chipreader", "choi-li-fut": "Choi Li Fut", @@ -145,7 +145,7 @@ "gamble": "Jeu", "gear": "Gear", "general": "Général", - "geology": "Geology", + "geology": "Géologie", "gyro": "Gyro", "gyro-3": "Gyro (3)", "gyro-tech": "Gyro Tech", @@ -269,7 +269,7 @@ "pharmaceuticals": "Médicaments", "pharmaceuticals-2": "Pharmaceuticals (2)", "photography-and-film": "Photography and Film", - "physics": "Physics", + "physics": "Physique", "pick-lock": "Crochetage", "pick-pocket": "Pick Pocket", "pilot": "Piloter", @@ -405,5 +405,5 @@ "wrestling": "Wrestling", "wrestling-1": "Wrestling (1)", "yes": "Oui", - "zoology": "Zoology" + "zoology": "Zoologie" } \ No newline at end of file diff --git a/Cyberpunk 2020/translations/ru.json b/Cyberpunk 2020/translations/ru.json index 9a67fe4064..52c43677c8 100644 --- a/Cyberpunk 2020/translations/ru.json +++ b/Cyberpunk 2020/translations/ru.json @@ -6,7 +6,7 @@ "aikido": "Айкидо", "aikido-3": "Айкидо (3)", "aiming": "Aiming", - "ambush": "Ambush", + "ambush": "Засада", "ammo": "Аммуниция", "animal-kung-fu": "Кунг-фу ", "animal-kung-fu-3": "Кунг-фу (3)", @@ -122,7 +122,7 @@ "empathy-convince-fast": "Эмпатия, Убеждение, Красноречие", "empathy-skills": "Навыки эмпатии", "endurance": "Выносливость", - "eurobucks": "Eurobucks", + "eurobucks": "Евробаки", "evasion": "Evasion", "execute": "Execute", "expert": "Эксперт", @@ -153,7 +153,7 @@ "hacking": "Хакерство", "handgun": "Handgun", "handle": "Handle", - "head": "Head", + "head": "Голова", "heavy-weapon": "Тяжелое оружие", "heavy-weapons": "Тяжелые оружия", "hide": "Спрятаться/Избежать", @@ -180,7 +180,7 @@ "interrogation": "Допрос", "interview": "Интервью", "intimidate": "Запугивание", - "intrusion": "Intrusion", + "intrusion": "Вторжение", "inventory": "Инвентарь", "judo": "Дзюдо", "judo-1": "Дзюдо (1)", @@ -245,7 +245,7 @@ "no": "Нет", "no-turret": "No Turret", "none": "Без", - "not-listed": "not listed", + "not-listed": "не указано", "notes": "Notes", "operate-heavy-machine": "Operate Heavy Machinery", "options": "Опции?", @@ -277,7 +277,7 @@ "pilot-fixed-wing": "Pilot - Fixed Wing", "pilot-gyro": "Pilot - Gyro", "pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle", - "play-instrument": "Play Instrument", + "play-instrument": "Игра на инструменте", "points": "Очки", "points-abbr": "Pts", "portable": " Portable", @@ -314,14 +314,14 @@ "rolls": "броски", "round": "Раунд", "rounds": "Раунды", - "run": "Run", + "run": "Бег", "run-dot-net": "Run Dot Net", "run-dot-net-beta": "Run.Net 1.2 Beta", "run-dot-net-combat": "Run.Net Combat", "run-program": "Run Program", "running": "Running", - "savate": "Savate", - "savate-2": "Savate (2)", + "savate": "Саватэ", + "savate-2": "Саватэ (2)", "save": "СБ(Спас)", "scan": "Сканировать", "scanner": "Сканер", @@ -333,9 +333,9 @@ "shadow": "Shadow/Track", "shield": "Щит", "shooter": "Стрелок", - "shooting-from-hip": "Shooting from hip", + "shooting-from-hip": "Стрельба от бедра", "silhouetted": "Silhouetted", - "simple": "Simple", + "simple": "Обычный", "size": "Размер", "skill": "Скилл", "skill-setup": "Skill Setup", @@ -347,7 +347,7 @@ "speed": "Скорость", "standard": " Standard", "stealth": "Скрытность", - "stealth-2": "Stealth (2)", + "stealth-2": "Скрытность (2)", "stock-market": "Stock Market", "str": "Сила", "streetdeal": "Streetdeal", @@ -369,8 +369,8 @@ "technical": "Technical", "technical-ability-abbr": "Tech", "technical-skills": "Technical Skills", - "telescopic-extreme": "Telescopic, Extreme", - "telescopic-long": "Telescopic, Long", + "telescopic-extreme": "Телескопическая, экстрим", + "telescopic-long": "Телескопическая, длинная", "temporary-modifier-abbr": "Temp Mod", "thai-kick-boxing": "Кикбоксинг", "thai-kick-boxing-4": "Кикбоксинг (4)", @@ -384,20 +384,20 @@ "turret": "Турель", "two-weapons": "Два оружия", "uninjured": "Uninjured", - "unreliable-abbr": "UR", - "user": "User/Runner", + "unreliable-abbr": "НН", + "user": "Юзер/Раннер", "utility": "Utility", "vectored-thrust-vehicle": "Vectored Thrust Vehicle", "vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)", - "vehicle": "Vehicle", - "vehicle-mounted": "Vehicle Mounted", - "very-reliable-abbr": "VR", + "vehicle": "Транспорт", + "vehicle-mounted": "Транспорт", + "very-reliable-abbr": "ОН", "videoboard": " Videoboard", "voxbox": " Voxbox", - "wardrobe": "Wardrobe & Style", + "wardrobe": "Стиль гардероба", "weapon": "Оружие", - "weapon-accuracy-abbrv": "WA", - "weapon-notes": "Weapon Notes", + "weapon-accuracy-abbrv": "ТO", + "weapon-notes": "Заметки оружия", "weapons": "Оружие", "weaponsmith": "Оружейник", "weaponsmith-2": "Оружейник (2)", diff --git a/D&D_3-5/translations/de.json b/D&D_3-5/translations/de.json index 1175844c7a..d7a71d9c92 100644 --- a/D&D_3-5/translations/de.json +++ b/D&D_3-5/translations/de.json @@ -348,7 +348,7 @@ "his/hers/its/their/etc": "his/hers/its/their/etc", "hit-dice": "Hit Dice", "max-hit-points-a": "Max HP", - "initiative": "Initiative", + "initiative": "Inititative", "armor-class-modification-info-a": "Armor Class Mod Info", "touch": "Touch", "touch-armor-class-i": "T AC", diff --git a/D&D_4E/translations/de.json b/D&D_4E/translations/de.json index dc2f0805e7..dfe1332e0d 100644 --- a/D&D_4E/translations/de.json +++ b/D&D_4E/translations/de.json @@ -74,7 +74,7 @@ "fort": "Zäh", "ref": "Ref", "will": "Wil", - "initiative": "Initiative", + "initiative": "Inititative", "conditional_modifiers": "zusätzliche Modifikatoren", "skills": "Fertigkeiten", "value": "Wert", diff --git a/Dark Heresy Advanced 2nd Edition/translations/de.json b/Dark Heresy Advanced 2nd Edition/translations/de.json index f5fdf8dd0a..5da901f580 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/de.json +++ b/Dark Heresy Advanced 2nd Edition/translations/de.json @@ -380,7 +380,7 @@ "fate-points-u": "Fate Points", "threshold-u": "Threshold:", "current-u": "Current: ", - "initiative-u": "Initiative", + "initiative-u": "Inititative", "agility-u": "Ag", "custom-u": "Benutzerdef.", "movement-u": "Bewegung", diff --git a/Dark_Heresy/translations/de.json b/Dark_Heresy/translations/de.json index 4b8e2704e8..8b863b644a 100644 --- a/Dark_Heresy/translations/de.json +++ b/Dark_Heresy/translations/de.json @@ -76,14 +76,14 @@ "damage": "Schaden", "special:": "Speziell:", "result": "Ergebnis", - "rollinitiative": "Initiative", + "rollinitiative": "Inititative", "hit": "Treffen", "movement": "Bewegung", "halfmove:": "Gehen (halb):", "fullmove:": "Gehen (voll):", "charge:": "Sturmangriff: ", "run:": "Rennen: ", - "initiative": "Initiative", + "initiative": "Inititative", "fromag": "Aus GE", "cust": "b.def", "armor": "Rüstung", diff --git a/Dark_Heresy/translations/fr.json b/Dark_Heresy/translations/fr.json index cfb15f10aa..c347f1f2fb 100644 --- a/Dark_Heresy/translations/fr.json +++ b/Dark_Heresy/translations/fr.json @@ -95,7 +95,7 @@ "rightleg": "Jambe droite", "rangedweapons": "Armes à distance", "range:": "Portée :", - "range_pb:": "PB:", + "range_pb:": "BP:", "range_n:": "N:", "range_m:": "M:", "range_f:": "F:", @@ -156,8 +156,8 @@ "rollspeaklow": "Jet : Langage (bas gothique)", "resultpsy:": "Résultat pouvoir Psy :", "threshold:": "Seuil :", - "diceroll:": "Dice roll:", - "reliable:": "Reliable:", + "diceroll:": "Jet de Dés", + "reliable:": "Fiable:", "tohit": "pour Toucher", "target:": "Seuil :", "aim:": "Visée :", @@ -170,7 +170,7 @@ "degrees": "degrés", "player-sheet-u": "Fiche perso", "psykana-u": "Pouvoirs Psy", - "gm": "GM roll", + "gm": "jet de MJ", "name-u": "Nom :", "action-u": "Focalisation :", "focus-power-u": "Seuil :", diff --git a/Deadlands Classic Anniversary - Improved/translations/fr.json b/Deadlands Classic Anniversary - Improved/translations/fr.json index 694ea60ba6..53ebb9c677 100644 --- a/Deadlands Classic Anniversary - Improved/translations/fr.json +++ b/Deadlands Classic Anniversary - Improved/translations/fr.json @@ -99,7 +99,7 @@ "persuasion": "Persuasion", "pokerhandAce": "Carte Haute As", "pokerhandPair": "Paire", - "pokerhandJacks": "Jacks", + "pokerhandJacks": "Prises", "pokerhandTwoPair": "Double Paire", "pokerhandThreeOfAKind": "Brelan", "pokerhandStraight": "Quinte", @@ -112,7 +112,7 @@ "quickDraw": "Dégainage rapide", "quickness": "Rapidité", "range": "Portée", - "rating": "Rating", + "rating": "Score", "reliability": "Fiabilité", "result": "Résultat", "ridicule": "Ridiculiser", diff --git a/Degenesis/translations/de.json b/Degenesis/translations/de.json index 331836497c..869c51a8a8 100644 --- a/Degenesis/translations/de.json +++ b/Degenesis/translations/de.json @@ -144,7 +144,7 @@ "Tech-t": "Tech level", "Tech-u": "Tech", "Slots-t": "Number of slots for modifications (max/remaining)", - "Slots-u": "Slots", + "Slots-u": "Plätze", "Att-t": "Attack roll", "Att-u": "Att", "Def-t": "Defense roll", @@ -222,7 +222,7 @@ "Extreme-u": "Extreme", "Long-u": "Long", "Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices", - "Initiative-u": "Initiative", + "Initiative-u": "Inititative", "Dodge-t": "Dodge roll (AGILITE+Mobility)", "Dodge-u": "Dodge", "Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)", diff --git a/Eclipse Phase Alternate/translations/de.json b/Eclipse Phase Alternate/translations/de.json index 36ad70aeba..d3938a5488 100644 --- a/Eclipse Phase Alternate/translations/de.json +++ b/Eclipse Phase Alternate/translations/de.json @@ -163,7 +163,7 @@ "identities": "Identities", "identity": "Identity", "init": "INIT", - "initiative": "Initiative", + "initiative": "Inititative", "insanity-rating": "Insanity Rating", "int": "INT", "integration-test": "Integration Test", @@ -307,7 +307,7 @@ "semi-automatic": "Semi-Automatic", "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", "sheet-do-not-close": "Do not close the sheet while its processing.", - "sheet-processing": "Processing", + "sheet-processing": "In Bearbeitung", "sheet-settings": "Sheet Settings", "short-range": "Kurz", "show-hide-description": "Show\/Hide Description", diff --git a/Eclipse Phase Alternate/translations/fr.json b/Eclipse Phase Alternate/translations/fr.json index 6340f6e37d..28dfceff3f 100644 --- a/Eclipse Phase Alternate/translations/fr.json +++ b/Eclipse Phase Alternate/translations/fr.json @@ -388,7 +388,7 @@ "skill-research": "Research", "skill-scrounging": "Scrounging", "skill-seeker-weapons": "Seeker Weapons", - "skill-sense": "Sense", + "skill-sense": "Sens", "skill-sortopt-Aptitude": "Aptitude", "skill-sortopt-Category": "Catégorie", "skill-sortopt-Name": "Nom", diff --git a/Eclipse Phase V2/translations/de.json b/Eclipse Phase V2/translations/de.json index b490ad59cc..29ae5a7bfd 100644 --- a/Eclipse Phase V2/translations/de.json +++ b/Eclipse Phase V2/translations/de.json @@ -45,7 +45,7 @@ "stress": "Stress", "traumas": "Traumas", "derived stats": "Derived Stats", - "initiative": "Initiative", + "initiative": "Inititative", "total": "Gesamt", "temporary short": "Temp", "skill": "Fertigkeit", diff --git a/Eclipse Phase V2/translations/fr.json b/Eclipse Phase V2/translations/fr.json index f27c889f85..4a54b57864 100644 --- a/Eclipse Phase V2/translations/fr.json +++ b/Eclipse Phase V2/translations/fr.json @@ -138,7 +138,7 @@ "bioware": "BioWare", "cyberware": "Cyberware", "hardware-ware": "Matériel", - "meshware": "Meshware", + "meshware": "Maillage", "nanoware": "Nanoware", "positive trait": "Aspect Positif", "negative trait": "Aspect Négatif", @@ -190,6 +190,6 @@ "superior result damage": "Résultat Supérieur (Dégâts)", "micro ex": "Micro...", "emp gas ex": "IEM, Gaz, ...", - "Situational Awareness ?": "Situational Awareness ?", + "Situational Awareness ?": "Connaissance de la Situation ?", "No distracted modifier": "No distracted modifier" } \ No newline at end of file diff --git a/Electric Bastionland/translations/fr.json b/Electric Bastionland/translations/fr.json index ff11cfdd07..482eb86d05 100644 --- a/Electric Bastionland/translations/fr.json +++ b/Electric Bastionland/translations/fr.json @@ -320,7 +320,7 @@ "scar_description": "If an attack takes you to exactly 0 HP, take a SCAR.", "scar_damage_caused": "Damage Caused", "scar_edit": "Edit Scar", - "scar_name": "Scar", + "scar_name": "Cicatrice", "scars": "Scars", "shared_debt": "Shared Debt", "shared_debt_description": "As a group, you share a debt. Debtholders pursue payment keenly.", diff --git a/Elemental/translations/de.json b/Elemental/translations/de.json index 7a7e5c8fb5..96cbcf2f75 100644 --- a/Elemental/translations/de.json +++ b/Elemental/translations/de.json @@ -37,7 +37,7 @@ "endurance": "Endurance", "mighty blow": "Mighty Blow", "resistance": "Resistance*", - "second wind": "Second Wind", + "second wind": "Durchschnaufen", "strength": "Stärke", "unlife": "Unlife", "breathless": "Breathless", diff --git a/Elemental/translations/es.json b/Elemental/translations/es.json index 24ccd998aa..413de60f6a 100644 --- a/Elemental/translations/es.json +++ b/Elemental/translations/es.json @@ -3,7 +3,7 @@ "title-u": "Title:", "species-u": "Species:", "total-u": "Total", - "spent-u": "Spent", + "spent-u": "Gastados", "sacrifice-u": "Sacrificed", "reserve-u": "Reserve", "attrskill-u": "Attributes & Skills", diff --git a/Empire-of-the_Petal_Throne/translations/ko.json b/Empire-of-the_Petal_Throne/translations/ko.json index 9e054449ce..ede19b885a 100644 --- a/Empire-of-the_Petal_Throne/translations/ko.json +++ b/Empire-of-the_Petal_Throne/translations/ko.json @@ -56,7 +56,7 @@ "carpet-maker-u": "Carpet-Maker", "cook-u": "Cook", "dyer-u": "Dyer", - "farmer-u": "Farmer", + "farmer-u": "농부", "fisherman-u": "Fisherman", "glass-blower-u": "Glass-Blower", "grocer-u": "Grocer", diff --git a/Esper_Genesis_5E/translations/de.json b/Esper_Genesis_5E/translations/de.json index f23cb0289b..0c558a404d 100644 --- a/Esper_Genesis_5E/translations/de.json +++ b/Esper_Genesis_5E/translations/de.json @@ -305,7 +305,7 @@ "weapon-proficiencies-u": "ÜBUNG IM UMGANG MIT WAFFEN", "other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN", "prof-langs-u": "PROFICIENCIES & LANGUAGES", - "init": "Initiative", + "init": "Inititative", "init-u": "INITIATIVE", "hp-max-u": "Trefferpunkte Maximum", "hp-current-u": "AKTUELLE TREFFERPUNKTE", diff --git a/FACES (French)/translations/de.json b/FACES (French)/translations/de.json index ee02481837..c628305396 100644 --- a/FACES (French)/translations/de.json +++ b/FACES (French)/translations/de.json @@ -13,7 +13,7 @@ "player": "Spieler", "player-name": "Spielername", "attributes": "attributs", - "force": "force", + "force": "energie", "agilite": "agilité", "caractere": "caractère", "esprit": "esprit", @@ -24,7 +24,7 @@ "Gear": "Gear", "Treasure": "Treasure", "bandage": "Bandage", - "rest": "Rest", + "rest": "Rast", "defyreset": "Reset", "Melee": "Mêlée", "Distance": "Entfernung", diff --git a/Fading Suns 2nd Edition Revised/translations/de.json b/Fading Suns 2nd Edition Revised/translations/de.json index 4fbc57a923..3dae6fc4a9 100644 --- a/Fading Suns 2nd Edition Revised/translations/de.json +++ b/Fading Suns 2nd Edition Revised/translations/de.json @@ -25,7 +25,7 @@ "energy_shield_force": "Force", "energy_shield_charges": "Ladungen", "wyrd": "Wyrd", - "initiative": "Initiative", + "initiative": "Inititative", "stance": "Stance", "stance_neutral": "Neutral (default)", "stance_aggressive_atk": "Aggressive - attack: +4 to attack goal numbers; -2 to Defense", diff --git a/Fading Suns 2nd Edition Revised/translations/fr.json b/Fading Suns 2nd Edition Revised/translations/fr.json index 524fa1136d..4052d0d1de 100644 --- a/Fading Suns 2nd Edition Revised/translations/fr.json +++ b/Fading Suns 2nd Edition Revised/translations/fr.json @@ -139,7 +139,7 @@ "psi_path": "Voie", "level_s": "Niv.", "power_name": "Pouvoir", - "characteristic_s": "Charac.", + "characteristic_s": "Carac.", "skill_s": "Compétence", "power_range": "Portée", "power_duration": "Durée", diff --git a/Fading Suns 4th Edition - Pax Alexius/translations/ru.json b/Fading Suns 4th Edition - Pax Alexius/translations/ru.json index 32566452db..0acdd07014 100644 --- a/Fading Suns 4th Edition - Pax Alexius/translations/ru.json +++ b/Fading Suns 4th Edition - Pax Alexius/translations/ru.json @@ -32,7 +32,7 @@ "focus": "Focus", "impress": "Impress", "interface": "Interface", - "intrusion": "Intrusion", + "intrusion": "Вторжение", "knavery": "Knavery", "melee": "Ближнебойное", "observe": "Observe", diff --git a/Fate/translations/fr.json b/Fate/translations/fr.json index 5d03f5ff6a..764796cfa8 100644 --- a/Fate/translations/fr.json +++ b/Fate/translations/fr.json @@ -16,7 +16,7 @@ "Careful": "Careful", "cats": "Secrets of Cats", "choose-gameset": "[Choose a Gameset to Load]", - "Clever": "Clever", + "Clever": "Intelligent", "collateral-damage": "Collateral Damage", "Computers": "Informatique", "con-val": "Consequence Value", diff --git a/Five Torches Deep (FR version)/translations/de.json b/Five Torches Deep (FR version)/translations/de.json index 2792b442a6..c5aa908d86 100644 --- a/Five Torches Deep (FR version)/translations/de.json +++ b/Five Torches Deep (FR version)/translations/de.json @@ -166,5 +166,5 @@ "Jets": "Jets", "Forces": "Forces", "Faiblesses": "Faiblesses", - "initiative": "Initiative" + "initiative": "Inititative" } \ No newline at end of file diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json index d789df90bc..2a639f877a 100644 --- a/GURPS/translations/af.json +++ b/GURPS/translations/af.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Tools" } diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json index e82aa42573..5296f7be6f 100644 --- a/GURPS/translations/cs.json +++ b/GURPS/translations/cs.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Útok", + "melee-label": "Na blízko", + "ranged-label": "Na dálku", + "tools-label": "Nástroje" } diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json index 3e038e7267..675241604e 100644 --- a/GURPS/translations/da.json +++ b/GURPS/translations/da.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Værktøjer" } diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json index 2d36c4f8eb..657fbf1256 100644 --- a/GURPS/translations/de.json +++ b/GURPS/translations/de.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Laden", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Bel.", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "An", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Zusammenfassung", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Angriff", + "melee-label": "Nahkampf", + "ranged-label": "Fernkampf", + "tools-label": "Digitale Werkzeuge" } diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json index c0eb0ac547..73f7f48f19 100644 --- a/GURPS/translations/el.json +++ b/GURPS/translations/el.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Εργαλεία" } diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json index 01e546a437..acf06199de 100644 --- a/GURPS/translations/en.json +++ b/GURPS/translations/en.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Tools" } diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json index 14031c0cc8..c0f5327e03 100644 --- a/GURPS/translations/es.json +++ b/GURPS/translations/es.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Máx PG", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "PG Actuales", + "abbreviation-hit-points": "PG", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Impedimento", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Imp.", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -564,7 +568,7 @@ "point-summary-tooltip": "\nTotal: Manual input: Represents total value of the
\nPC in Character Points (spent & unspent combined).
\nSpent: Automatic total of Spent points:
\nAttributes + Traits + Skills + Other.
\nUnspent: Has the option of being Manual or
\nAutomatic, depending on an option selected on the
\nSettings page entitled ‘Enter Unspent Points’.
\nManual Mode (Blue color): You manually enter your
\nUnspent points.
\nAutomatic mode (Black color): It calculates the
\npoint total difference between Total and Spent.\n\t\t\t\t\t\t", "total-label": "Total", "point-total-tooltip": "\nTotal: Manual input: Represents total value of the
\nPC in Character Points (spent and unspent combined).\n\t\t\t\t\t\t\t", - "spent-label": "Spent", + "spent-label": "Gastados", "unspent-label": "Sin gastar", "gca-format-label": "GCA Format", "gca-format-tooltip": "\nGURPS Character Assistant (GCA) Format
\nTo change to GCS or Detailed go to options tab
\nand change the radio button for Point Summary Layout\n\t\t\t\t\t\t\t", @@ -575,7 +579,7 @@ "race-label": "Race", "race-point-summary-tooltip": "Point Summary for Racial Traits.", "points-summary-for-attributes-tooltip": "\nPoint Summary for:
\nST, DX, IQ, HT,
\nHP, FP, Energy Reserve One, Two, and Three,
\nPer, Vision, Hearing, Smell, Touch,
\nWill, Fright, Unconsciousness, Death,
\nSpeed, Move, Lift ST, Striking ST,
\nFlying, Air Move, Enhanced Air Move, Super Jump\n\t\t\t\t\t\t\t", - "abbreviation-advantages-label": "Adv.", + "abbreviation-advantages-label": "Av.", "gca-point-summary-for-advantages-tooltip": "\nPoint Summary for:
\nLanguages, Tech Level, Cultural Familiarities,
\nAdvantages, and Racial traits.\n\t\t\t\t\t\t\t", "gcs-point-summary-for-advantages-tooltip": "\nPoint Summary for:
\nLanguages, Tech Level, Cultural Familiarities,
\nAdvantages, and Perks.\n\t\t\t\t\t\t\t", "detailed-point-summary-for-advantages-tooltip": "\nPoint Summary for:
\nLanguages, Tech Level, Cultural Familiarities,
\nand Advantages.\n\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Herramientas" } diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json index 44db95c706..b2a65975ef 100644 --- a/GURPS/translations/fr.json +++ b/GURPS/translations/fr.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "PV Max", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "PV courants", + "abbreviation-hit-points": "PV", + "hit-points-label": "Points de Vie", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encombrement", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc.", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Résumé", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Défense", + "attack-label": "Attaque", + "melee-label": "Mêlée", + "ranged-label": "À distance", + "tools-label": "Outils" } diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json index 8bee3c93dc..9a9efda429 100644 --- a/GURPS/translations/he.json +++ b/GURPS/translations/he.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "כלים" } diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json index a60ee6d172..ff0528c7ff 100644 --- a/GURPS/translations/it.json +++ b/GURPS/translations/it.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "HP Max", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "HP restanti", + "abbreviation-hit-points": "PF", + "hit-points-label": "Punti Ferita", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attacco", + "melee-label": "Mischia", + "ranged-label": "A distanza", + "tools-label": "Strumenti" } diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json index 465a0f5205..e3c529cbf4 100644 --- a/GURPS/translations/ja.json +++ b/GURPS/translations/ja.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "攻撃", + "melee-label": "近接", + "ranged-label": "遠隔", + "tools-label": "ツール" } diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index 2ba697e701..3908ef898b 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -322,7 +322,7 @@ "obscure-vision-tooltip": "-10 totally obscures vision. See Obscure B72.", "know-location-label": "Know location: -4 *", "know-location-tooltip": "If the foe is in a single smoke-filled hex or the like, no Hearing roll is required and the attack penalty is only -4. Roll for random hit location. Max Skill is 9. B394.", - "fog-label": "Fog", + "fog-label": "안개", "blur-label": "Blur", "task-modifiers-title": "Task Modifiers", "task-difficulty-label": "Task Difficulty", @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "체력", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "저지", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "도구" } diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json index 67c3b105e4..e9f9973096 100644 --- a/GURPS/translations/nl.json +++ b/GURPS/translations/nl.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Gereedschappen" } diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json index bc07aa0bac..63cc7bc0ea 100644 --- a/GURPS/translations/pl.json +++ b/GURPS/translations/pl.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Narzędzia" } diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json index a6e40c38ff..f3d256c43e 100644 --- a/GURPS/translations/pt.json +++ b/GURPS/translations/pt.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "PV Max", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Ferimentos/PV's Atuais", + "abbreviation-hit-points": "PV", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Peso", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Ferramentas" } diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json index d110724f15..07495d09ec 100644 --- a/GURPS/translations/ru.json +++ b/GURPS/translations/ru.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -739,7 +743,7 @@ "close-reach-label": "Has C Reach", "close-reach-tooltip": "A reach C weapon increases to reach 1, but no other effects.
See Size Modifier and Reach, B402", "modifier-tooltip": "\nModifier applied to skill level.
\nCan be a positive or a negative number.
\nExamples include a bonus from a Talent,
\ndefault from another Skill or Technique,
\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t\t\t", - "weapon-notes-label": "Weapon Notes", + "weapon-notes-label": "Заметки оружия", "melee-weapon-notes-tooltip": "\nHint: Enter inline rolls for additional results. To show the selected arrow.
\nExample: Select Location: ?{Location|Head|Torso}\n\t\t\t\t\t\t\t\t\t", "damage-notes-label": "Damage Notes", "melee-damage-notes-tooltip": "\nHint: Enter inline rolls for additional results.
\nExample: Does an additional [[1d6]] fire damage.\n\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Атака", + "melee-label": "Ближнебойное", + "ranged-label": "Дальнобойное", + "tools-label": "Инструменты" } diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json index 63553d4552..89e98fba22 100644 --- a/GURPS/translations/sv.json +++ b/GURPS/translations/sv.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Verktyg" } diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json index f2eed2bb9d..1a0f21c5a8 100644 --- a/GURPS/translations/tr.json +++ b/GURPS/translations/tr.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Araçlar" } diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json index 57aa8cacc1..a5d6a3b8d4 100644 --- a/GURPS/translations/uk.json +++ b/GURPS/translations/uk.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "Max HP", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "Current HP", + "abbreviation-hit-points": "HP", + "hit-points-label": "Hit Points", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)
\nSTEP: The number in parentheses is the step distance.", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "Attack", + "melee-label": "Melee", + "ranged-label": "Ranged", + "tools-label": "Tools" } diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json index d99f167f98..f34a895cbf 100644 --- a/GURPS/translations/zh.json +++ b/GURPS/translations/zh.json @@ -440,6 +440,8 @@ "abbreviation-maximum-hit-points": "最大生命值", "maximum-hit-poits-tooltip": "\nHit Points - Based on Strength - 2pts/level
\nCost reduced by -10% per SM+1 (B15)\n\t\t\t\t\t\t\t\t\t", "abbreviation-current-hit-points": "目前生命值", + "abbreviation-hit-points": "HP", + "hit-points-label": "生命值", "current-hit-points-tooltip": "\nCurrent Hit Points
\nWhen your HP is low, you take penalties. (B419)\n\t\t\t\t\t\t\t\t\t", "current-hit-points-reeling": "Reeling: If your HP is less than", "current-hit-points-reeling-description": "\n- Halve Move and Dodge (round up) (B419)
\n- These effects are cumulative with FP loss. See GURPS FAQ: 3.4.5.7
\t\t\t\t\t\t\t\t\t\t\t\t\n- Note: This sheet automatically calculates that for you and adjusts those values.\n\t\t\t\t\t\t\t\t\t\t\t\t\t", @@ -493,6 +495,7 @@ "notes-label": "Notes", "encumbrance-label": "Encumbrance", "load-label": "Load", + "load-tooltip": "Amount of weight you're currently carrying.", "encumbrance-move-score-tooltip": "\nNote: The Move score automatically adjusts for Encumbrance
\nand for HP and/or FP loss below 1/3. (B419, B426)\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t", "abbreviation-enhanced-move-label": "ENH MOVE", "enhanced-move-tooltip": "Enhanced ground move.
STEP: The number in parentheses is the step distance.", @@ -545,6 +548,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -838,6 +842,10 @@ "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "On", "inventory-carried-tooltip": "\n\t\t\t\t\t\t\t\tCarried
\n\t\t\t\t\t\t\t\tIs the item being carried at the moment?\n\t\t\t\t\t\t\t", + "gravity-tooltip": "Standard gravity is based on 1G, earth normal. See B350.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
Important: For accurate results please enter your weight on the Bio\\Misc tab.
Note: This modifier will be applied to the Total Inventory Weight which affects Encumbrance Level,
it will not be applied to Grand Total Weight since that weight is applied to another person/transport.", + "abbreviation-gravity-label": "Grav", + "gravity-thrown-tooltip": "Gravity, affects throwing distance. See B350.", + "jump-gravity-tooltip": "Affects jumping distance. See B350.", "inventory-totals-label": "TOTALS:", "inventory-totals-tooltip": "\n\t\t\t\t\t\t\t\tTotals for all fields.\n\t\t\t\t\t\t\t", "total-inventory-value-label": "Total Inventory Value:", @@ -979,5 +987,10 @@ "summary-label": "Summary", "rolltemplate-malfunction-label": "Malfunction!", "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382." + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
\nNOTE: Malfunction has priority over a critical miss: if both would occur, only the malfunction takes place. Critical Misses, Basic Set, page 382.", + "defense-label": "Defense", + "attack-label": "攻擊", + "melee-label": "近戰", + "ranged-label": "遠程", + "tools-label": "工具" } diff --git a/GURPS/translations/zu.json b/GURPS/translations/zu.json index 4360c3d2e3..a918ae5efe 100644 --- a/GURPS/translations/zu.json +++ b/GURPS/translations/zu.json @@ -237,7 +237,7 @@ "stunned-label": "crwdns404088:0crwdne404088:0", "stunned-tooltip": "crwdns404090:0crwdne404090:0", "encumbered-label": "crwdns404092:0crwdne404092:0", - "encumbered-tooltip": "crwdns404094:0crwdne404094:0", + "encumbered-tooltip": "crwdns408728:0crwdne408728:0", "skill-encumbered-tooltip": "crwdns404538:0crwdne404538:0", "cant-see-attacker-label": "crwdns404096:0crwdne404096:0", "cant-see-attacker-tooltip": "crwdns404098:0crwdne404098:0", @@ -381,10 +381,10 @@ "tab-updates": "crwdns156952:0crwdne156952:0", "attributes-label": "crwdns156954:0crwdne156954:0", "abbreviation-modifier-label": "crwdns171526:0crwdne171526:0", - "attributes-modifier-tooltip": "crwdns156958:0crwdne156958:0", + "attributes-modifier-tooltip": "crwdns408730:0crwdne408730:0", "abbreviation-character-points-label": "crwdns156960:0crwdne156960:0", "abbreviation-strength": "crwdns171528:0crwdne171528:0", - "attributes-strength-tooltip": "crwdns156964:0crwdne156964:0", + "attributes-strength-tooltip": "crwdns408732:0crwdne408732:0", "abbreviation-dexterity": "crwdns156966:0crwdne156966:0", "attributes-dexterity-tooltip": "crwdns156968:0crwdne156968:0", "abbreviation-intelligence": "crwdns156970:0crwdne156970:0", @@ -393,192 +393,196 @@ "abbreviation-health": "crwdns156974:0crwdne156974:0", "attributes-health-tooltip": "crwdns156976:0crwdne156976:0", "abbreviation-perception": "crwdns156978:0crwdne156978:0", - "attributes-perception-tooltip": "crwdns156980:0crwdne156980:0", + "attributes-perception-tooltip": "crwdns408734:0crwdne408734:0", "attribute-vision": "crwdns156982:0crwdne156982:0", - "attributes-vision-tooltip": "crwdns156984:0crwdne156984:0", + "attributes-vision-tooltip": "crwdns408736:0crwdne408736:0", "attribute-hearing": "crwdns156986:0crwdne156986:0", - "attribute-hearing-tooltip": "crwdns156988:0crwdne156988:0", + "attribute-hearing-tooltip": "crwdns408738:0crwdne408738:0", "attribute-smell": "crwdns156990:0crwdne156990:0", - "attribute-smell-tooltip": "crwdns156992:0crwdne156992:0", + "attribute-smell-tooltip": "crwdns408740:0crwdne408740:0", "attribute-touch": "crwdns156994:0crwdne156994:0", - "attribute-touch-tooltip": "crwdns156996:0crwdne156996:0", + "attribute-touch-tooltip": "crwdns408742:0crwdne408742:0", "attribute-will": "crwdns156998:0crwdne156998:0", - "attribute-will-tooltip": "crwdns157000:0crwdne157000:0", + "attribute-will-tooltip": "crwdns408744:0crwdne408744:0", "attribute-fright": "crwdns157002:0crwdne157002:0", - "attribute-fright-tooltip": "crwdns157004:0crwdne157004:0", + "attribute-fright-tooltip": "crwdns408746:0crwdne408746:0", "abbreviation-threshold": "crwdns157006:0crwdne157006:0", - "attribute-fright-check-threshold-tooltip": "crwdns157008:0crwdne157008:0", + "attribute-fright-check-threshold-tooltip": "crwdns408748:0crwdne408748:0", "fright-check-label": "crwdns157010:0crwdne157010:0", "attribute-unstun": "crwdns157012:0crwdne157012:0", - "attribute-unstun-tooltip": "crwdns157014:0crwdne157014:0", + "attribute-unstun-tooltip": "crwdns408750:0crwdne408750:0", "abbreviation-knock-down": "crwdns157016:0crwdne157016:0", - "attribute-knock-down-tooltip": "crwdns157018:0crwdne157018:0", + "attribute-knock-down-tooltip": "crwdns408752:0crwdne408752:0", "abbreviation-unconscious": "crwdns157020:0crwdne157020:0", - "attribute-unconscious-check-tooltip": "crwdns171532:0crwdne171532:0", + "attribute-unconscious-check-tooltip": "crwdns408754:0crwdne408754:0", "abbreviation-death-check": "crwdns157024:0crwdne157024:0", - "attribute-death-check-tooltip": "crwdns157026:0crwdne157026:0", + "attribute-death-check-tooltip": "crwdns408756:0crwdne408756:0", "speed-label": "crwdns157028:0crwdne157028:0", - "attribute-speed-tooltip": "crwdns157030:0crwdne157030:0", + "attribute-speed-tooltip": "crwdns408758:0crwdne408758:0", "attribute-move": "crwdns157032:0crwdne157032:0", - "attribute-move-tooltip": "crwdns171534:0crwdne171534:0", + "attribute-move-tooltip": "crwdns408760:0crwdne408760:0", "abbreviation-enhanced": "crwdns157036:0crwdne157036:0", - "attribute-enhanced-ground-move-tooltip": "crwdns157038:0crwdne157038:0", + "attribute-enhanced-ground-move-tooltip": "crwdns408762:0crwdne408762:0", "attribute-dodge": "crwdns157040:0crwdne157040:0", - "attribute-dodge-tooltip": "crwdns157042:0crwdne157042:0", + "attribute-dodge-tooltip": "crwdns408764:0crwdne408764:0", "abbreviation-lifting-strength": "crwdns157044:0crwdne157044:0", - "attribute-lifting-strength-tooltip": "crwdns157046:0crwdne157046:0", + "attribute-lifting-strength-tooltip": "crwdns408766:0crwdne408766:0", "attribute-lift": "crwdns157048:0crwdne157048:0", "attribute-basic-lift-tooltip": "crwdns157050:0crwdne157050:0", "attribute-striking": "crwdns157052:0crwdne157052:0", - "attribute-striking-strength-tooltip": "crwdns157054:0crwdne157054:0", + "attribute-striking-strength-tooltip": "crwdns408768:0crwdne408768:0", "attribute-thrust": "crwdns157056:0crwdne157056:0", - "attribute-thrust-damage-table": "crwdns157058:0crwdne157058:0", + "attribute-thrust-damage-table": "crwdns408770:0crwdne408770:0", "attribute-swing": "crwdns157060:0crwdne157060:0", - "attribute-swing-damage-table": "crwdns157062:0crwdne157062:0", + "attribute-swing-damage-table": "crwdns408772:0crwdne408772:0", "stats-title": "crwdns157064:0crwdne157064:0", "value-title": "crwdns157066:0crwdne157066:0", "abbreviation-maximum-hit-points": "crwdns157068:0crwdne157068:0", - "maximum-hit-poits-tooltip": "crwdns157070:0crwdne157070:0", + "maximum-hit-poits-tooltip": "crwdns408774:0crwdne408774:0", "abbreviation-current-hit-points": "crwdns157072:0crwdne157072:0", - "current-hit-points-tooltip": "crwdns157074:0crwdne157074:0", + "abbreviation-hit-points": "crwdns408776:0crwdne408776:0", + "hit-points-label": "crwdns408778:0crwdne408778:0", + "current-hit-points-tooltip": "crwdns408780:0crwdne408780:0", "current-hit-points-reeling": "crwdns157076:0crwdne157076:0", - "current-hit-points-reeling-description": "crwdns157078:0crwdne157078:0", + "current-hit-points-reeling-description": "crwdns408782:0crwdne408782:0", "current-hit-points-collapse": "crwdns157080:0crwdne157080:0", - "current-hit-points-collaps-description": "crwdns157082:0{VS}crwdne157082:0", + "current-hit-points-collaps-description": "crwdns408784:0{VS}crwdne408784:0", "current-hit-points-verge-of-death": "crwdns157084:0crwdne157084:0", - "current-hit-points-verge-of-death-description": "crwdns157086:0{VS}crwdne157086:0", + "current-hit-points-verge-of-death-description": "crwdns408786:0{VS}crwdne408786:0", "current-hit-points-death": "crwdns157088:0crwdne157088:0", "current-hit-points-death-description": "crwdns157090:0crwdne157090:0", "current-hit-points-total-destruction": "crwdns157092:0crwdne157092:0", "current-hit-points-total-destruction-description": "crwdns157094:0crwdne157094:0", - "hit-points-half-move-tooltip": "crwdns157096:0crwdne157096:0", + "hit-points-half-move-tooltip": "crwdns408788:0crwdne408788:0", "hit-points-fatigue-quartered-move": "crwdns157098:0crwdne157098:0", "abbreviation-maximum-fatigue-points": "crwdns157100:0crwdne157100:0", - "maximum-fatigue-points-tooltip": "crwdns157102:0crwdne157102:0", + "maximum-fatigue-points-tooltip": "crwdns408790:0crwdne408790:0", "abbreviation-current-fatigue-points": "crwdns157104:0crwdne157104:0", - "current-fatigue-points-tool-tip": "crwdns157106:0crwdne157106:0", + "current-fatigue-points-tool-tip": "crwdns408792:0crwdne408792:0", "fatigue-points-tired-label": "crwdns157108:0crwdne157108:0", - "fatigue-points-tired-description": "crwdns157110:0crwdne157110:0", + "fatigue-points-tired-description": "crwdns408794:0crwdne408794:0", "verge-of-collapse-label": "crwdns157112:0crwdne157112:0", - "verge-of-collapse-description": "crwdns157114:0{VS}crwdne157114:0", + "verge-of-collapse-description": "crwdns408796:0{VS}crwdne408796:0", "unconscious-label": "crwdns157116:0crwdne157116:0", - "unconscious-description": "crwdns157118:0crwdne157118:0", + "unconscious-description": "crwdns408798:0crwdne408798:0", "abbreviation-move-strength": "crwdns157120:0crwdne157120:0", - "half-move-strength-tooltip": "crwdns157122:0crwdne157122:0", - "half-strength-tooltip": "crwdns157124:0crwdne157124:0", + "half-move-strength-tooltip": "crwdns408800:0crwdne408800:0", + "half-strength-tooltip": "crwdns408802:0crwdne408802:0", "abbreviation-maximum-energy-reserve": "crwdns157126:0crwdne157126:0", - "maximum-energy-reserve-tooltip": "crwdns157128:0crwdne157128:0", + "maximum-energy-reserve-tooltip": "crwdns408804:0crwdne408804:0", "abbreviation-current-energy-reserve": "crwdns157130:0crwdne157130:0", - "current-energy-reserve-tooltip": "crwdns157132:0crwdne157132:0", + "current-energy-reserve-tooltip": "crwdns408806:0crwdne408806:0", "custom-pools-heading": "crwdns157134:0crwdne157134:0", - "custom-pools-tooltip": "crwdns157136:0crwdne157136:0", + "custom-pools-tooltip": "crwdns408808:0crwdne408808:0", "custom-pool-current-points-label": "crwdns157138:0crwdne157138:0", "lifting-moving-label": "crwdns157140:0crwdne157140:0", "lifting-moving-tooltip": "crwdns157142:0crwdne157142:0", "weight-label": "crwdns157144:0crwdne157144:0", "simple-lift-label": "crwdns157146:0crwdne157146:0", - "simple-lift-heading-tooltip": "crwdns157148:0crwdne157148:0", + "simple-lift-heading-tooltip": "crwdns408810:0crwdne408810:0", "one-handed-lift-label": "crwdns157150:0crwdne157150:0", - "one-handed-lift-tooltip": "crwdns157152:0crwdne157152:0", + "one-handed-lift-tooltip": "crwdns408812:0crwdne408812:0", "two-handed-lift-label": "crwdns157154:0crwdne157154:0", - "two-handed-lift-tooltip": "crwdns157156:0crwdne157156:0", + "two-handed-lift-tooltip": "crwdns408814:0crwdne408814:0", "shove-and-knock-over-label": "crwdns157158:0crwdne157158:0", - "shove-and-knock-over-tooltip": "crwdns157160:0crwdne157160:0", + "shove-and-knock-over-tooltip": "crwdns408816:0crwdne408816:0", "abbreviation-running-shove-knock-over": "crwdns157162:0crwdne157162:0", - "running-shove-knock-over-tooltip": "crwdns157164:0crwdne157164:0", + "running-shove-knock-over-tooltip": "crwdns408818:0crwdne408818:0", "carry-on-back-label": "crwdns157166:0crwdne157166:0", - "carry-on-back-tooltip": "crwdns157168:0crwdne157168:0", + "carry-on-back-tooltip": "crwdns408820:0crwdne408820:0", "shift-slightly-label": "crwdns157170:0crwdne157170:0", - "shift-slightly-tooltip": "crwdns157172:0crwdne157172:0", + "shift-slightly-tooltip": "crwdns408822:0crwdne408822:0", "notes-label": "crwdns157174:0crwdne157174:0", "encumbrance-label": "crwdns157176:0crwdne157176:0", "load-label": "crwdns157178:0crwdne157178:0", - "encumbrance-move-score-tooltip": "crwdns171536:0crwdne171536:0", + "load-tooltip": "crwdns408824:0crwdne408824:0", + "encumbrance-move-score-tooltip": "crwdns408826:0crwdne408826:0", "abbreviation-enhanced-move-label": "crwdns157182:0crwdne157182:0", "enhanced-move-tooltip": "crwdns171538:0crwdne171538:0", "air-label": "crwdns157184:0crwdne157184:0", "air-tooltip": "crwdns171540:0crwdne171540:0", "water-label": "crwdns157186:0crwdne157186:0", "water-tooltip": "crwdns171542:0crwdne171542:0", - "encumbrance-dodge-tooltip": "crwdns157188:0crwdne157188:0", + "encumbrance-dodge-tooltip": "crwdns408828:0crwdne408828:0", "encumbrance-none-0-label": "crwdns157190:0crwdne157190:0", "encumbrance-light-1-label": "crwdns157192:0crwdne157192:0", "encumbrance-medium-2-label": "crwdns157194:0crwdne157194:0", "encumbrance-heavy-3-label": "crwdns157196:0crwdne157196:0", "encumbrance-extra-heavy-4-label": "crwdns157198:0crwdne157198:0", "encumbrance-maximum-load-label": "crwdns157200:0crwdne157200:0", - "encumbrance-maximum-load-tooltip": "crwdns157202:0crwdne157202:0", + "encumbrance-maximum-load-tooltip": "crwdns408830:0crwdne408830:0", "current-label": "crwdns157204:0crwdne157204:0", "turning-and-velocity-modifiers-label": "crwdns157206:0crwdne157206:0", "movement-label": "crwdns157208:0crwdne157208:0", "turning-velocity-movement-tooltip": "crwdns157210:0crwdne157210:0", "abbreviation-start-velocity-label": "crwdns157212:0crwdne157212:0", - "start-velocity-tooltip": "crwdns157214:0crwdne157214:0", + "start-velocity-tooltip": "crwdns408832:0crwdne408832:0", "change-in-velocity-label": "crwdns157216:0crwdne157216:0", "change-in-velocity-tooltip": "crwdns404578:0crwdne404578:0", "abbreviation-final-velocity-label": "crwdns157220:0crwdne157220:0", - "final-velocity-tooltip": "crwdns157222:0crwdne157222:0", + "final-velocity-tooltip": "crwdns408834:0crwdne408834:0", "abbreviation-deceleration-penalty-label": "crwdns157224:0crwdne157224:0", - "deceleration-penalty-tooltip": "crwdns157226:0crwdne157226:0", + "deceleration-penalty-tooltip": "crwdns408836:0crwdne408836:0", "turn-radius-label": "crwdns157228:0crwdne157228:0", - "turn-radius-tooltip": "crwdns157230:0crwdne157230:0", + "turn-radius-tooltip": "crwdns408838:0crwdne408838:0", "tight-turn-label": "crwdns157232:0crwdne157232:0", - "tight-turn-tooltip": "crwdns157234:0crwdne157234:0", + "tight-turn-tooltip": "crwdns408840:0crwdne408840:0", "movement-feats-label": "crwdns157236:0crwdne157236:0", "flying-label": "crwdns157238:0crwdne157238:0", "flight-label": "crwdns157240:0crwdne157240:0", - "flight-tooltip": "crwdns157242:0crwdne157242:0", + "flight-tooltip": "crwdns408842:0crwdne408842:0", "abbreviation-air-move-label": "crwdns157244:0crwdne157244:0", - "air-move-tooltip": "crwdns157246:0crwdne157246:0", - "enhanced-air-move-tooltip": "crwdns157248:0crwdne157248:0", + "air-move-tooltip": "crwdns408844:0crwdne408844:0", + "enhanced-air-move-tooltip": "crwdns408846:0crwdne408846:0", "swimming-label": "crwdns157250:0crwdne157250:0", "abbreviation-amphibious-label": "crwdns157252:0crwdne157252:0", - "amphibious-tooltip": "crwdns157254:0crwdne157254:0", + "amphibious-tooltip": "crwdns408848:0crwdne408848:0", "abbreviation-water-move-label": "crwdns157256:0crwdne157256:0", - "water-move-tooltip": "crwdns157258:0crwdne157258:0", - "enhanced-water-move-tooltip": "crwdns157260:0crwdne157260:0", + "water-move-tooltip": "crwdns408850:0crwdne408850:0", + "enhanced-water-move-tooltip": "crwdns408852:0crwdne408852:0", "jumping-label": "crwdns157262:0crwdne157262:0", "skill-label": "crwdns157264:0crwdne157264:0", - "jump-skill-tooltip": "crwdns157266:0crwdne157266:0", + "jump-skill-tooltip": "crwdns408854:0crwdne408854:0", "abbreviation-use-strength": "crwdns157268:0crwdne157268:0", - "jumping-use-strength-tooltip": "crwdns157270:0{simple_lift}crwdne157270:0", + "jumping-use-strength-tooltip": "crwdns408856:0{simple_lift}crwdne408856:0", "super-label": "crwdns157272:0crwdne157272:0", - "super-jump-tooltip": "crwdns157274:0crwdne157274:0", + "super-jump-tooltip": "crwdns408858:0crwdne408858:0", "abbreviation-encumbrance-label": "crwdns157276:0crwdne157276:0", - "jump-encumbrance-penalty-tooltip": "crwdns157278:0crwdne157278:0", + "encumbrance-tooltip": "crwdns408860:0crwdne408860:0", + "jump-encumbrance-penalty-tooltip": "crwdns408862:0crwdne408862:0", "abbreviation-preparation": "crwdns157280:0crwdne157280:0", - "jump-preparation-tooltip": "crwdns157282:0crwdne157282:0", + "jump-preparation-tooltip": "crwdns408864:0crwdne408864:0", "feet-measurement-label": "crwdns157284:0crwdne157284:0", "yards-measurement-label": "crwdns157286:0crwdne157286:0", "standing-broad-jump-label": "crwdns157288:0crwdne157288:0", - "standing-broad-jump-tooltip": "crwdns157290:0crwdne157290:0", + "standing-broad-jump-tooltip": "crwdns408866:0crwdne408866:0", "running-broad-jump-label": "crwdns157292:0crwdne157292:0", - "running-broad-jump-tooltip": "crwdns171544:0crwdne171544:0", + "running-broad-jump-tooltip": "crwdns408868:0crwdne408868:0", "high-jump-label": "crwdns157296:0crwdne157296:0", - "high-jump-tooltip": "crwdns157298:0crwdne157298:0", + "high-jump-tooltip": "crwdns408870:0crwdne408870:0", "run-high-jump-label": "crwdns157300:0crwdne157300:0", - "running-high-jump-tooltip": "crwdns157302:0crwdne157302:0", + "running-high-jump-tooltip": "crwdns408872:0crwdne408872:0", "abbreviation-jump-move-label": "crwdns157304:0crwdne157304:0", - "jump-move-tooltip": "crwdns157306:0crwdne157306:0", + "jump-move-tooltip": "crwdns408874:0crwdne408874:0", "abbreviation-point-summary-label": "crwdns157308:0crwdne157308:0", - "point-summary-tooltip": "crwdns157310:0crwdne157310:0", + "point-summary-tooltip": "crwdns408876:0crwdne408876:0", "total-label": "crwdns157312:0crwdne157312:0", - "point-total-tooltip": "crwdns157314:0crwdne157314:0", + "point-total-tooltip": "crwdns408878:0crwdne408878:0", "spent-label": "crwdns157316:0crwdne157316:0", "unspent-label": "crwdns157318:0crwdne157318:0", "gca-format-label": "crwdns157320:0crwdne157320:0", - "gca-format-tooltip": "crwdns157322:0crwdne157322:0", + "gca-format-tooltip": "crwdns408880:0crwdne408880:0", "gcs-format-label": "crwdns157324:0crwdne157324:0", - "gcs-format-format-tooltip": "crwdns157326:0crwdne157326:0", + "gcs-format-format-tooltip": "crwdns408882:0crwdne408882:0", "detailed-format-label": "crwdns157328:0crwdne157328:0", - "detailed-format-tooltip": "crwdns157330:0crwdne157330:0", + "detailed-format-tooltip": "crwdns408884:0crwdne408884:0", "race-label": "crwdns157332:0crwdne157332:0", "race-point-summary-tooltip": "crwdns157334:0crwdne157334:0", - "points-summary-for-attributes-tooltip": "crwdns157336:0crwdne157336:0", + "points-summary-for-attributes-tooltip": "crwdns408886:0crwdne408886:0", "abbreviation-advantages-label": "crwdns157338:0crwdne157338:0", - "gca-point-summary-for-advantages-tooltip": "crwdns157340:0crwdne157340:0", - "gcs-point-summary-for-advantages-tooltip": "crwdns157342:0crwdne157342:0", - "detailed-point-summary-for-advantages-tooltip": "crwdns157344:0crwdne157344:0", + "gca-point-summary-for-advantages-tooltip": "crwdns408888:0crwdne408888:0", + "gcs-point-summary-for-advantages-tooltip": "crwdns408890:0crwdne408890:0", + "detailed-point-summary-for-advantages-tooltip": "crwdns408892:0crwdne408892:0", "perks-label": "crwdns157346:0crwdne157346:0", "abbreviation-disadvantages-label": "crwdns157348:0crwdne157348:0", "point-summary-for-disadvantages-tooltip": "crwdns157350:0crwdne157350:0", @@ -596,20 +600,20 @@ "learned-language-label": "crwdns157374:0crwdne157374:0", "miscellaneous-label": "crwdns157376:0crwdne157376:0", "technology-level-label": "crwdns157378:0crwdne157378:0", - "technology-level-tooltip": "crwdns157380:0crwdne157380:0", + "technology-level-tooltip": "crwdns408894:0crwdne408894:0", "cultural-familiarities-label": "crwdns157382:0crwdne157382:0", "advantages-label": "crwdns157384:0crwdne157384:0", "abbreviation-frequency-of-appearance-label": "crwdns157386:0crwdne157386:0", - "frequency-of-appearance-tooltip": "crwdns157388:0crwdne157388:0", + "frequency-of-appearance-tooltip": "crwdns408896:0crwdne408896:0", "abbreviation-booke-reference-label": "crwdns157390:0crwdne157390:0", - "book-reference-tooltip": "crwdns157392:0crwdne157392:0", + "book-reference-tooltip": "crwdns408898:0crwdne408898:0", "modifier-label": "crwdns171546:0crwdne171546:0", "modifier-dialog-tooltip": "crwdns404314:0crwdne404314:0", "select-skill-modifiers-button": "crwdns171548:0crwdne171548:0", "show-notes-below-label": "crwdns157394:0crwdne157394:0", "show-skill-mod-notes-below-label": "crwdns157396:0crwdne157396:0", "abbreviation-self-control-number-label": "crwdns157398:0crwdne157398:0", - "self-control-number-tooltip": "crwdns157400:0crwdne157400:0", + "self-control-number-tooltip": "crwdns408900:0crwdne408900:0", "disadvantages-label": "crwdns157402:0crwdne157402:0", "racial-traits-label": "crwdns157404:0crwdne157404:0", "general-information-label": "crwdns157406:0crwdne157406:0", @@ -617,7 +621,7 @@ "nickname-label": "crwdns157410:0crwdne157410:0", "gender-label": "crwdns157412:0crwdne157412:0", "size-modifier-label": "crwdns157414:0crwdne157414:0", - "size-modifier-tooltip": "crwdns157416:0crwdne157416:0", + "size-modifier-tooltip": "crwdns408902:0crwdne408902:0", "reach-modifier-label": "crwdns171550:0crwdne171550:0", "reach-modifier-tooltip": "crwdns171552:0crwdne171552:0", "main-hand-label": "crwdns157418:0crwdne157418:0", @@ -626,12 +630,12 @@ "age-label": "crwdns157424:0crwdne157424:0", "height-label": "crwdns157426:0crwdne157426:0", "weight-heading": "crwdns157428:0crwdne157428:0", - "character-weight-tooltip": "crwdns157430:0crwdne157430:0", + "character-weight-tooltip": "crwdns408904:0crwdne408904:0", "eyes-label": "crwdns157432:0crwdne157432:0", "build-label": "crwdns157434:0crwdne157434:0", "hair-label": "crwdns157436:0crwdne157436:0", "physical-appearance-label": "crwdns157438:0crwdne157438:0", - "physical-appearance-tooltip": "crwdns157440:0crwdne157440:0", + "physical-appearance-tooltip": "crwdns408906:0crwdne408906:0", "tattoos-scars-etc-label": "crwdns157442:0crwdne157442:0", "scars-tattooe-etc-tooltip": "crwdns157444:0crwdne157444:0", "background-information-label": "crwdns157446:0crwdne157446:0", @@ -648,7 +652,7 @@ "family-label": "crwdns157468:0crwdne157468:0", "background-history-label": "crwdns157470:0crwdne157470:0", "training-label": "crwdns157472:0crwdne157472:0", - "training-tooltip": "crwdns157474:0crwdne157474:0", + "training-tooltip": "crwdns408908:0crwdne408908:0", "abbreviation-technology-level-label": "crwdns157476:0crwdne157476:0", "skill-level-label": "crwdns157478:0crwdne157478:0", "talent-level-label": "crwdns171554:0crwdne171554:0", @@ -664,50 +668,50 @@ "power-block-mental-description": "crwdns171574:0crwdne171574:0", "abbreviation-attribute-label": "crwdns157480:0crwdne157480:0", "abbreviation-difficulty-label": "crwdns157482:0crwdne157482:0", - "skill-difficulty-tooltip": "crwdns157484:0crwdne157484:0", - "skill-modifier-tooltip": "crwdns157486:0crwdne157486:0", + "skill-difficulty-tooltip": "crwdns408910:0crwdne408910:0", + "skill-modifier-tooltip": "crwdns408912:0crwdne408912:0", "row-id-label": "crwdns157488:0crwdne157488:0", - "row-id-tooltip": "crwdns157490:0crwdne157490:0", + "row-id-tooltip": "crwdns408914:0crwdne408914:0", "abbrevation-miscellaneous-label": "crwdns157492:0crwdne157492:0", "reason-for-modifier-label": "crwdns157494:0crwdne157494:0", - "reason-for-modifiers-skills-tooltip": "crwdns157496:0crwdne157496:0", - "custom-success-fail-notes-tooltip": "crwdns157498:0crwdne157498:0", + "reason-for-modifiers-skills-tooltip": "crwdns408916:0crwdne408916:0", + "custom-success-fail-notes-tooltip": "crwdns408918:0crwdne408918:0", "success-note-label": "crwdns157500:0crwdne157500:0", "critical-success-note-label": "crwdns157502:0crwdne157502:0", "fail-note-label": "crwdns157504:0crwdne157504:0", "critical-fail-note-label": "crwdns157506:0crwdne157506:0", "techniques-legacy-label": "crwdns157508:0crwdne157508:0", - "techniques-legacy-tooltip": "crwdns157510:0crwdne157510:0", + "techniques-legacy-tooltip": "crwdns408920:0crwdne408920:0", "parent-label": "crwdns157512:0crwdne157512:0", "abbreviation-minimum-label": "crwdns157514:0crwdne157514:0", "abbreviation-maximum-label": "crwdns157516:0crwdne157516:0", "cost-label": "crwdns157518:0crwdne157518:0", "techniques-revised-label": "crwdns157520:0crwdne157520:0", "base-level-label": "crwdns157522:0crwdne157522:0", - "base-skill-level-tooltip": "crwdns157524:0crwdne157524:0", + "base-skill-level-tooltip": "crwdns408922:0crwdne408922:0", "abbreviation-default-label": "crwdns157526:0crwdne157526:0", - "techniques-revised-default-tooltip": "crwdns157528:0crwdne157528:0", - "techniques-revised-maximum-modifier-tooltip": "crwdns157530:0crwdne157530:0", - "technique-difficulty-tooltip": "crwdns157532:0crwdne157532:0", - "row-id-repeating-tooltip": "crwdns157534:0crwdne157534:0", + "techniques-revised-default-tooltip": "crwdns408924:0crwdne408924:0", + "techniques-revised-maximum-modifier-tooltip": "crwdns408926:0crwdne408926:0", + "technique-difficulty-tooltip": "crwdns408928:0crwdne408928:0", + "row-id-repeating-tooltip": "crwdns408930:0crwdne408930:0", "link-label": "crwdns157536:0crwdne157536:0", "link-to-row-id-tooltip": "crwdns157538:0crwdne157538:0", - "copy-paste-row-id-tooltip": "crwdns171576:0crwdne171576:0", + "copy-paste-row-id-tooltip": "crwdns408932:0crwdne408932:0", "name-label": "crwdns157542:0crwdne157542:0", "hit-location-label": "crwdns157544:0crwdne157544:0", - "hit-location-tooltip": "crwdns157546:0crwdne157546:0", + "hit-location-tooltip": "crwdns408934:0crwdne408934:0", "where-label": "crwdns157548:0crwdne157548:0", "penalty-label": "crwdns157550:0crwdne157550:0", - "hit-location-penalty-tooltip": "crwdns157552:0crwdne157552:0", + "hit-location-penalty-tooltip": "crwdns408936:0crwdne408936:0", "abbreviation-damage-resistance-label": "crwdns157554:0crwdne157554:0", - "damage-resistance-tooltip": "crwdns157556:0crwdne157556:0", + "damage-resistance-tooltip": "crwdns408938:0crwdne408938:0", "user-created-label": "crwdns157558:0crwdne157558:0", "active-defenses-label": "crwdns157560:0crwdne157560:0", "activate-custom-roll-modifier-tooltip": "crwdns404316:0crwdne404316:0", "type-label": "crwdns157562:0crwdne157562:0", - "active-defense-type-tooltip": "crwdns157564:0crwdne157564:0", + "active-defense-type-tooltip": "crwdns408940:0crwdne408940:0", "abbreviation-information-label": "crwdns157566:0crwdne157566:0", - "active-defense-information-tooltip": "crwdns157568:0crwdne157568:0", + "active-defense-information-tooltip": "crwdns408942:0crwdne408942:0", "base-defense-skill-tooltip": "crwdns157570:0crwdne157570:0", "defense-modifiers-tooltip": "crwdns157572:0crwdne157572:0", "half-dodge-tooltip": "crwdns157574:0crwdne157574:0", @@ -716,72 +720,72 @@ "custom-notes-label": "crwdns157580:0crwdne157580:0", "custom-notes-active-defense-tooltip": "crwdns157582:0crwdne157582:0", "dodge-retreat-versus-melee-label": "crwdns157584:0crwdne157584:0", - "dodge-retreat-versus-melee-tooltip": "crwdns157586:0crwdne157586:0", + "dodge-retreat-versus-melee-tooltip": "crwdns408944:0crwdne408944:0", "dodge-drop-ranged-label": "crwdns157588:0crwdne157588:0", - "dodge-drop-ranged-tooltip": "crwdns157590:0crwdne157590:0", + "dodge-drop-ranged-tooltip": "crwdns408946:0crwdne408946:0", "knockback-label": "crwdns171578:0crwdne171578:0", - "knockback-tooltip": "crwdns171580:0crwdne171580:0", + "knockback-tooltip": "crwdns408948:0crwdne408948:0", "knockback-calculation-description": "crwdns171582:0crwdne171582:0", "knockback-hitpoints-modifier-label": "crwdns171584:0crwdne171584:0", "knockback-hitpoints-modifier-tooltip": "crwdns171586:0crwdne171586:0", "abbreviation-information-notes": "crwdns157592:0crwdne157592:0", - "fencing-unbalanced-tooltip": "crwdns157594:0crwdne157594:0", + "fencing-unbalanced-tooltip": "crwdns408950:0crwdne408950:0", "apply-combat-reflexes-label": "crwdns157596:0crwdne157596:0", "apply-combat-reflexes-tooltip": "crwdns157598:0crwdne157598:0", "defense-bonus-notes-label": "crwdns157600:0crwdne157600:0", - "defense-bonus-notes-tooltip": "crwdns157602:0crwdne157602:0", + "defense-bonus-notes-tooltip": "crwdns408952:0crwdne408952:0", "melee-attacks-label": "crwdns157604:0crwdne157604:0", "damage-label": "crwdns157606:0crwdne157606:0", "melee-attack-damage-tooltip": "crwdns404318:0{thrust}crwdnd404318:0{swing}crwdnd404318:0{thrust}crwdne404318:0", - "damage-type-tooltip": "crwdns157610:0crwdne157610:0", + "damage-type-tooltip": "crwdns408954:0crwdne408954:0", "reach-label": "crwdns157612:0crwdne157612:0", - "melee-reach-tooltip": "crwdns157614:0crwdne157614:0", + "melee-reach-tooltip": "crwdns408956:0crwdne408956:0", "close-reach-label": "crwdns171588:0crwdne171588:0", "close-reach-tooltip": "crwdns171590:0crwdne171590:0", - "modifier-tooltip": "crwdns171592:0crwdne171592:0", + "modifier-tooltip": "crwdns408958:0crwdne408958:0", "weapon-notes-label": "crwdns157618:0crwdne157618:0", - "melee-weapon-notes-tooltip": "crwdns157620:0{Location|Head|Torso}crwdne157620:0", + "melee-weapon-notes-tooltip": "crwdns408960:0{Location|Head|Torso}crwdne408960:0", "damage-notes-label": "crwdns157622:0crwdne157622:0", - "melee-damage-notes-tooltip": "crwdns157624:0[1d6]crwdne157624:0", + "melee-damage-notes-tooltip": "crwdns408962:0[1d6]crwdne408962:0", "ranged-attacks-label": "crwdns157626:0crwdne157626:0", "firing-upward-tooltip": "crwdns157628:0crwdne157628:0", - "ranged-damage-tooltip": "crwdns404320:0{thrust}crwdnd404320:0{swing}crwdnd404320:0{thrust}crwdne404320:0", + "ranged-damage-tooltip": "crwdns408964:0{thrust}crwdnd408964:0{swing}crwdnd408964:0{thrust}crwdne408964:0", "abbreviation-accuracy-label": "crwdns157632:0crwdne157632:0", "abbreviation-range-label": "crwdns157634:0crwdne157634:0", "range-tooltip": "crwdns157636:0crwdne157636:0", "abbreviation-rate-of-fire-label": "crwdns157638:0crwdne157638:0", - "rate-of-fire-tooltip": "crwdns157640:0crwdne157640:0", + "rate-of-fire-tooltip": "crwdns408966:0crwdne408966:0", "shots-label": "crwdns157642:0crwdne157642:0", - "shots-tooltip": "crwdns157644:0crwdne157644:0", + "shots-tooltip": "crwdns408968:0crwdne408968:0", "bulk-label": "crwdns157646:0crwdne157646:0", - "bulk-tooltip": "crwdns157648:0crwdne157648:0", + "bulk-tooltip": "crwdns408970:0crwdne408970:0", "abbreviation-recoil-label": "crwdns157650:0crwdne157650:0", - "recoil-tooltip": "crwdns157652:0crwdne157652:0", + "recoil-tooltip": "crwdns408972:0crwdne408972:0", "malfunction-label": "crwdns157654:0crwdne157654:0", - "malfunction-tooltip": "crwdns157656:0crwdne157656:0", + "malfunction-tooltip": "crwdns408974:0crwdne408974:0", "verify-label": "crwdns157658:0crwdne157658:0", "verify-malfunction-tooltip": "crwdns157660:0crwdne157660:0", - "ranged-weapon-notes-tooltip": "crwdns157662:0{Arrow Type|Bodkin|Normal}crwdne157662:0", - "ranged-damage-notes-tooltip": "crwdns157664:0[1d6]crwdne157664:0", + "ranged-weapon-notes-tooltip": "crwdns408976:0{Arrow Type|Bodkin|Normal}crwdne408976:0", + "ranged-damage-notes-tooltip": "crwdns408978:0[1d6]crwdne408978:0", "combat-tools-label": "crwdns157666:0crwdne157666:0", "abbreviation-thrown-pounds-label": "crwdns157668:0crwdne157668:0", - "thrown-strength-tooltip": "crwdns157670:0crwdne157670:0", - "thrown-modifier-tooltip": "crwdns157672:0crwdne157672:0", - "thrown-super-tooltip": "crwdns157674:0crwdne157674:0", + "thrown-strength-tooltip": "crwdns408980:0crwdne408980:0", + "thrown-modifier-tooltip": "crwdns408982:0crwdne408982:0", + "thrown-super-tooltip": "crwdns408984:0crwdne408984:0", "thrown-damage-tooltip": "crwdns157676:0crwdne157676:0", "throwing-range-tooltip": "crwdns157678:0crwdne157678:0", "range-calculator-label": "crwdns157680:0crwdne157680:0", "range-label": "crwdns157682:0crwdne157682:0", - "firing-up-down-range-tooltip": "crwdns157684:0crwdne157684:0", - "firing-up-down-speed-tooltip": "crwdns157686:0crwdne157686:0", + "firing-up-down-range-tooltip": "crwdns408986:0crwdne408986:0", + "firing-up-down-speed-tooltip": "crwdns408988:0crwdne408988:0", "abbreviation-size-modifier-label": "crwdns157688:0crwdne157688:0", "two-letter-abbreviation-size-modifier-label": "crwdns404322:0crwdne404322:0", "target-size-modifier-tooltip": "crwdns404324:0crwdne404324:0", "position-label": "crwdns157690:0crwdne157690:0", - "firing-up-down-position-tooltipo": "crwdns157692:0crwdne157692:0", + "firing-up-down-position-tooltipo": "crwdns408990:0crwdne408990:0", "elevation-label": "crwdns157694:0crwdne157694:0", "firing-up-down-elevation-tooltip": "crwdns157696:0crwdne157696:0", - "ranged-elevation-label": "crwdns404326:0crwdne404326:0", + "ranged-elevation-label": "crwdns408992:0crwdne408992:0", "speed-range-label": "crwdns157698:0crwdne157698:0", "abbreviation-hit-modifier-label": "crwdns157700:0crwdne157700:0", "reset-label": "crwdns157702:0crwdne157702:0", @@ -792,9 +796,9 @@ "abbreviation-atmosphere-label": "crwdns157710:0crwdne157710:0", "atmosphere-tooltip": "crwdns157712:0crwdne157712:0", "velocity-label": "crwdns157714:0crwdne157714:0", - "falling-velocity-tooltip": "crwdns157716:0crwdne157716:0", + "falling-velocity-tooltip": "crwdns408994:0crwdne408994:0", "abbreviation-hit-points-label": "crwdns157718:0crwdne157718:0", - "falling-hit-points-tooltip": "crwdns157720:0crwdne157720:0", + "falling-hit-points-tooltip": "crwdns408996:0crwdne408996:0", "falling-label": "crwdns157722:0crwdne157722:0", "collision-label": "crwdns157724:0crwdne157724:0", "demolition-label": "crwdns157726:0crwdne157726:0", @@ -802,25 +806,25 @@ "demolition-select-tooltip": "crwdns157730:0crwdne157730:0", "demolition-type-tooltip": "crwdns157732:0crwdne157732:0", "abbreviation-relative-explosive-force-label": "crwdns157734:0crwdne157734:0", - "relative-explosive-force-tooltip": "crwdns157736:0crwdne157736:0", + "relative-explosive-force-tooltip": "crwdns408998:0crwdne408998:0", "abbreviation-pounds-label": "crwdns157738:0crwdne157738:0", "demolition-pounds-tooltip": "crwdns157740:0crwdne157740:0", "demolition-base-damage-tooltip": "crwdns157742:0crwdne157742:0", "abbreviation-multiplier-label": "crwdns157744:0crwdne157744:0", - "damage-multiplier-tooltip": "crwdns157746:0crwdne157746:0", + "damage-multiplier-tooltip": "crwdns409000:0crwdne409000:0", "abbreviation-radius-label": "crwdns157748:0crwdne157748:0", - "radius-collateral-damage-tooltip": "crwdns157750:0crwdne157750:0", + "radius-collateral-damage-tooltip": "crwdns409002:0crwdne409002:0", "abbreviation-divisor-label": "crwdns157752:0crwdne157752:0", - "demolition-armor-devisor-tooltip": "crwdns157754:0crwdne157754:0", + "demolition-armor-devisor-tooltip": "crwdns409004:0crwdne409004:0", "abbreviation-target-label": "crwdns157756:0crwdne157756:0", - "demolition-target-tooltip": "crwdns157758:0crwdne157758:0", + "demolition-target-tooltip": "crwdns409006:0crwdne409006:0", "how-much-label": "crwdns157760:0crwdne157760:0", - "demolition-how-much-tooltip": "crwdns157762:0crwdne157762:0", + "demolition-how-much-tooltip": "crwdns409008:0crwdne409008:0", "how-big-label": "crwdns157764:0crwdne157764:0", - "demolition-how-big-tooltip": "crwdns157766:0crwdne157766:0", + "demolition-how-big-tooltip": "crwdns409010:0crwdne409010:0", "fragmentation-label": "crwdns157768:0crwdne157768:0", - "fragmentation-damage-tooltip": "crwdns157770:0crwdne157770:0", - "fragmentation-skill-tooltip": "crwdns157772:0crwdne157772:0", + "fragmentation-damage-tooltip": "crwdns409012:0crwdne409012:0", + "fragmentation-skill-tooltip": "crwdns409014:0crwdne409014:0", "close-range-shotgun-label": "crwdns157774:0crwdne157774:0", "abbreviation-damage-label": "crwdns157776:0crwdne157776:0", "shotgun-half-damage-tooltip": "crwdns157778:0crwdne157778:0", @@ -830,48 +834,52 @@ "shotgun-new-damage-tooltip": "crwdns157786:0crwdne157786:0", "abbreviation-damage-resistance-multiplier-label": "crwdns157788:0crwdne157788:0", "shotgun-damage-resistance-multiplier-tooltip": "crwdns157790:0crwdne157790:0", - "shotgun-notes-description": "crwdns157792:0crwdne157792:0", + "shotgun-notes-description": "crwdns409016:0crwdne409016:0", "quick-inventory-label": "crwdns157794:0crwdne157794:0", "location-label": "crwdns157796:0crwdne157796:0", "inventory-label": "crwdns157798:0crwdne157798:0", "abbreviation-legality-class-label": "crwdns157800:0crwdne157800:0", - "legality-class-tooltip": "crwdns157802:0crwdne157802:0", + "legality-class-tooltip": "crwdns409018:0crwdne409018:0", "on-label": "crwdns157804:0crwdne157804:0", - "inventory-carried-tooltip": "crwdns157806:0crwdne157806:0", + "inventory-carried-tooltip": "crwdns409020:0crwdne409020:0", + "gravity-tooltip": "crwdns409022:0crwdne409022:0", + "abbreviation-gravity-label": "crwdns409024:0crwdne409024:0", + "gravity-thrown-tooltip": "crwdns409026:0crwdne409026:0", + "jump-gravity-tooltip": "crwdns409028:0crwdne409028:0", "inventory-totals-label": "crwdns157808:0crwdne157808:0", - "inventory-totals-tooltip": "crwdns157810:0crwdne157810:0", + "inventory-totals-tooltip": "crwdns409030:0crwdne409030:0", "total-inventory-value-label": "crwdns157812:0crwdne157812:0", - "total-inventory-value-tooltip": "crwdns157814:0crwdne157814:0", + "total-inventory-value-tooltip": "crwdns409032:0crwdne409032:0", "total-inventory-weight-label": "crwdns157816:0crwdne157816:0", - "total-inventory-weight-tooltip": "crwdns157818:0crwdne157818:0", + "total-inventory-weight-tooltip": "crwdns409034:0crwdne409034:0", "grand-total-weight-label": "crwdns157820:0crwdne157820:0", - "grand-total-weight-tooltip": "crwdns157822:0crwdne157822:0", + "grand-total-weight-tooltip": "crwdns409036:0crwdne409036:0", "spells-based-on-label": "crwdns157824:0crwdne157824:0", "magery-power-investiture-bonus-label": "crwdns157826:0crwdne157826:0", "cencentration-penalty-label": "crwdns157828:0crwdne157828:0", - "cocentration-penalty-tooltip": "crwdns157830:0crwdne157830:0", + "cocentration-penalty-tooltip": "crwdns409038:0crwdne409038:0", "spell-label": "crwdns157832:0crwdne157832:0", - "spell-tooltip": "crwdns157834:0crwdne157834:0", + "spell-tooltip": "crwdns409040:0crwdne409040:0", "abbreviation-level-label": "crwdns157836:0crwdne157836:0", "trait-level-tooltip": "crwdns171596:0crwdne171596:0", - "spell-skill-level-tooltip": "crwdns157838:0crwdne157838:0", + "spell-skill-level-tooltip": "crwdns409042:0crwdne409042:0", "spell-difficulty-tooltip": "crwdns157840:0crwdne157840:0", - "spell-skill-level-modifier-tooltip": "crwdns157842:0crwdne157842:0", + "spell-skill-level-modifier-tooltip": "crwdns409044:0crwdne409044:0", "points-tooltip": "crwdns157844:0crwdne157844:0", - "spell-is-on-tooltip": "crwdns171598:0crwdne171598:0", + "spell-is-on-tooltip": "crwdns409046:0crwdne409046:0", "abbreviation-concentration-label": "crwdns157848:0crwdne157848:0", - "spell-concentration-tooltip": "crwdns171600:0crwdne171600:0", + "spell-concentration-tooltip": "crwdns409048:0crwdne409048:0", "abbreviation-resisted-by-label": "crwdns157852:0crwdne157852:0", - "spell-resisted-by-tooltip": "crwdns157854:0crwdne157854:0", + "spell-resisted-by-tooltip": "crwdns409050:0crwdne409050:0", "duration-label": "crwdns157856:0crwdne157856:0", - "spell-duration-tooltip": "crwdns157858:0crwdne157858:0", - "spell-energy-cost-tooltip": "crwdns157860:0crwdne157860:0", + "spell-duration-tooltip": "crwdns409052:0crwdne409052:0", + "spell-energy-cost-tooltip": "crwdns409054:0crwdne409054:0", "time-label": "crwdns157862:0crwdne157862:0", - "spell-casting-time-tooltip": "crwdns157864:0crwdne157864:0", + "spell-casting-time-tooltip": "crwdns409056:0crwdne409056:0", "maintain-label": "crwdns157866:0crwdne157866:0", - "spell-cost-to-maintain-tooltip": "crwdns157868:0crwdne157868:0", + "spell-cost-to-maintain-tooltip": "crwdns409058:0crwdne409058:0", "class-label": "crwdns157870:0crwdne157870:0", - "spell-class-tooltip": "crwdns157872:0crwdne157872:0", + "spell-class-tooltip": "crwdns409060:0crwdne409060:0", "colleges-label": "crwdns157874:0crwdne157874:0", "colleges-secondary-label": "crwdns157876:0crwdne157876:0", "show-spell-modifier-notes-label": "crwdns157878:0crwdne157878:0", @@ -882,11 +890,11 @@ "turn-off-label": "crwdns157888:0crwdne157888:0", "skill-modifier-options-label": "crwdns157890:0crwdne157890:0", "no-modifier-prompt-label": "crwdns157892:0crwdne157892:0", - "no-modifier-prompt-tooltip": "crwdns157894:0crwdne157894:0", + "no-modifier-prompt-tooltip": "crwdns409062:0crwdne409062:0", "single-modifier-prompt-label": "crwdns157896:0crwdne157896:0", - "single-modifier-prompt-tooltip": "crwdns157898:0crwdne157898:0", + "single-modifier-prompt-tooltip": "crwdns409064:0crwdne409064:0", "extended-modifier-prompt-label": "crwdns157900:0crwdne157900:0", - "extended-modifier-prompt-tooltip": "crwdns157902:0crwdne157902:0", + "extended-modifier-prompt-tooltip": "crwdns409066:0crwdne409066:0", "skill-modifier-tools-label": "crwdns404328:0crwdne404328:0", "use-skill-modifier-tool-label": "crwdns404330:0crwdne404330:0", "use-skill-modifier-tool-tooltip": "crwdns404332:0crwdne404332:0", @@ -897,11 +905,11 @@ "use-spell-modifier-tool-label": "crwdns404342:0crwdne404342:0", "public-or-private-rolls-label": "crwdns157904:0crwdne157904:0", "public-rolls-label": "crwdns157906:0crwdne157906:0", - "public-rolls-tooltip": "crwdns157908:0crwdne157908:0", + "public-rolls-tooltip": "crwdns409068:0crwdne409068:0", "private-skill-levels-label": "crwdns157910:0crwdne157910:0", - "private-skill-levels-tooltip": "crwdns157912:0crwdne157912:0", + "private-skill-levels-tooltip": "crwdns409070:0crwdne409070:0", "private-rols-label": "crwdns157914:0crwdne157914:0", - "private-rolls-tooltip": "crwdns157916:0crwdne157916:0", + "private-rolls-tooltip": "crwdns409072:0crwdne409072:0", "repeating-technique-tables-label": "crwdns157918:0crwdne157918:0", "show-original-label": "crwdns157920:0crwdne157920:0", "show-original-tooltip": "crwdns157922:0crwdne157922:0", @@ -913,7 +921,7 @@ "abbreviation-gurps-character-sheet-label": "crwdns157934:0crwdne157934:0", "gurps-character-sheet-tooltip": "crwdns157936:0crwdne157936:0", "detailed-label": "crwdns157938:0crwdne157938:0", - "point-summary-detailed-tooltip": "crwdns157940:0crwdne157940:0", + "point-summary-detailed-tooltip": "crwdns409074:0crwdne409074:0", "enter-unspent-points-label": "crwdns157942:0crwdne157942:0", "enter-unspent-points-tooltip": "crwdns157944:0crwdne157944:0", "add-to-combat-tracker-label": "crwdns157946:0crwdne157946:0", @@ -922,10 +930,10 @@ "private-speed-tracker-label": "crwdns157952:0crwdne157952:0", "private-speed-tracker-tooltip": "crwdns157954:0crwdne157954:0", "spell-options-label": "crwdns157956:0crwdne157956:0", - "spell-options-table": "crwdns157958:0crwdne157958:0", + "spell-options-table": "crwdns409076:0crwdne409076:0", "abbreviation-show-rules-as-written-notes-label": "crwdns157960:0crwdne157960:0", "abbreviation-show-rules-as-written-spell-notes-label": "crwdns157962:0crwdne157962:0", - "abbreviation-show-rules-as-written-notes-tooltip": "crwdns157964:0crwdne157964:0", + "abbreviation-show-rules-as-written-notes-tooltip": "crwdns409078:0crwdne409078:0", "damage-dice-icon": "crwdns157966:0crwdne157966:0", "use-malfunction-label": "crwdns157968:0crwdne157968:0", "use-malfunction-tooltip": "crwdns157970:0crwdne157970:0", @@ -961,7 +969,7 @@ "gurps-sheet-thread-link-button": "crwdns158028:0[GURPS]crwdne158028:0", "abbreviation-book-reference-label": "crwdns158030:0crwdne158030:0", "minimum-label": "crwdns158032:0crwdne158032:0", - "rolltemplate-minimum-damage-description": "crwdns158034:0crwdne158034:0", + "rolltemplate-minimum-damage-description": "crwdns409080:0crwdne409080:0", "roll-label": "crwdns158036:0crwdne158036:0", "target-label": "crwdns158038:0crwdne158038:0", "recoil-label": "crwdns158040:0crwdne158040:0", @@ -979,5 +987,10 @@ "summary-label": "crwdns404360:0crwdne404360:0", "rolltemplate-malfunction-label": "crwdns158050:0crwdne158050:0", "rolltemplate-verify-malfunction-description": "crwdns158052:0crwdne158052:0", - "rolltemplate-malfunction-description": "crwdns158054:0crwdne158054:0" + "rolltemplate-malfunction-description": "crwdns409082:0crwdne409082:0", + "defense-label": "crwdns409084:0crwdne409084:0", + "attack-label": "crwdns409086:0crwdne409086:0", + "melee-label": "crwdns409088:0crwdne409088:0", + "ranged-label": "crwdns409090:0crwdne409090:0", + "tools-label": "crwdns409092:0crwdne409092:0" } diff --git a/Genefunk 2090/translations/de.json b/Genefunk 2090/translations/de.json index a33db2d09d..6a6a8df5ec 100644 --- a/Genefunk 2090/translations/de.json +++ b/Genefunk 2090/translations/de.json @@ -9,7 +9,7 @@ "appearance": "Aussehen", "strength abbreviation": "ste", "score": "Wert", - "mod": "mod", + "mod": "Mod.", "save": "Rettungswurf", "proficiency abbreviation": "Fert.", "dexterity abbreviation": "ges", diff --git a/Genesys-RPG-ShadowOfTheBeanstalk/translations/de.json b/Genesys-RPG-ShadowOfTheBeanstalk/translations/de.json index 88be007915..46e903045b 100644 --- a/Genesys-RPG-ShadowOfTheBeanstalk/translations/de.json +++ b/Genesys-RPG-ShadowOfTheBeanstalk/translations/de.json @@ -239,7 +239,7 @@ "ifknown": "(soweit bekannt)", "illicitmaterials": "Illicit Materials", "infiltrator": "Infiltrator", - "initiative": "Initiative", + "initiative": "Inititative", "instructor": "Instructor", "intellect": "Intelligenz", "isitcareer": "Is it in your Career?", diff --git a/Genesys-RPG-ShadowOfTheBeanstalk/translations/fr.json b/Genesys-RPG-ShadowOfTheBeanstalk/translations/fr.json index 2afba4214f..83bb59e5b8 100644 --- a/Genesys-RPG-ShadowOfTheBeanstalk/translations/fr.json +++ b/Genesys-RPG-ShadowOfTheBeanstalk/translations/fr.json @@ -408,7 +408,7 @@ "rebelbase": "Rebel Base", "rebelbasename:": "Rebel Base Name:", "recruit": "Recrue", - "repair": "Repair", + "repair": "Réparation", "resilience": "Résistance", "Resilience": "Résistance", "resiliencebr": "Résistance (Vig)", diff --git a/Genesys-RPG-nonAPI/translations/de.json b/Genesys-RPG-nonAPI/translations/de.json index 2c7cadc268..eb30bf3b80 100644 --- a/Genesys-RPG-nonAPI/translations/de.json +++ b/Genesys-RPG-nonAPI/translations/de.json @@ -241,7 +241,7 @@ "ifknown": "(soweit bekannt)", "illicitmaterials": "Illicit Materials", "infiltrator": "Infiltrator", - "initiative": "Initiative", + "initiative": "Inititative", "instructor": "Instructor", "intellect": "Intelligenz", "isitcareer": "Is it in your Career?", diff --git a/Genesys-RPG-nonAPI/translations/fr.json b/Genesys-RPG-nonAPI/translations/fr.json index 1dcb60110f..33d18b32a9 100644 --- a/Genesys-RPG-nonAPI/translations/fr.json +++ b/Genesys-RPG-nonAPI/translations/fr.json @@ -411,7 +411,7 @@ "rebelbase": "Rebel Base", "rebelbasename:": "Rebel Base Name:", "recruit": "Recrue", - "repair": "Repair", + "repair": "Réparation", "resilience": "Résistance", "Resilience": "Résistance", "resiliencebr": "Résistance (Vig)", diff --git a/Genesys-RPG/translations/de.json b/Genesys-RPG/translations/de.json index 6acbab48dc..946455dc6f 100644 --- a/Genesys-RPG/translations/de.json +++ b/Genesys-RPG/translations/de.json @@ -241,7 +241,7 @@ "ifknown": "(soweit bekannt)", "illicitmaterials": "Illicit Materials", "infiltrator": "Infiltrator", - "initiative": "Initiative", + "initiative": "Inititative", "instructor": "Instructor", "intellect": "Intelligenz", "isitcareer": "Is it in your Career?", diff --git a/Genesys-RPG/translations/fr.json b/Genesys-RPG/translations/fr.json index 0c5df743ea..0e8240ff9b 100644 --- a/Genesys-RPG/translations/fr.json +++ b/Genesys-RPG/translations/fr.json @@ -411,7 +411,7 @@ "rebelbase": "Rebel Base", "rebelbasename:": "Rebel Base Name:", "recruit": "Recrue", - "repair": "Repair", + "repair": "Réparation", "resilience": "Résistance", "Resilience": "Résistance", "resiliencebr": "Résistance (Vig)", diff --git a/Glaive/translations/de.json b/Glaive/translations/de.json index 846f49987e..497f55c448 100644 --- a/Glaive/translations/de.json +++ b/Glaive/translations/de.json @@ -10,7 +10,7 @@ "intelligence": "Intelligenz", "wisdom": "Weisheit", "charisma": "Charisma", - "initiative": "Initiative", + "initiative": "Inititative", "hp": "HP", "ac": "RK", "loot": "Loot", diff --git a/Godlike/translations/fr.json b/Godlike/translations/fr.json index 0e13946084..b5abf82fed 100644 --- a/Godlike/translations/fr.json +++ b/Godlike/translations/fr.json @@ -16,7 +16,7 @@ "cool": "Calme", "body": "Corps", "coordination": "Coordination", - "sense": "Sense", + "sense": "Sens", "base_will": "Base Will", "armor": "Armure", "notes": "Notes", diff --git a/HollowEarthExpedition/translations/de.json b/HollowEarthExpedition/translations/de.json index 95a29b02fc..fbb908bd85 100644 --- a/HollowEarthExpedition/translations/de.json +++ b/HollowEarthExpedition/translations/de.json @@ -16,7 +16,7 @@ "Flaws": "Schwachstellen", "Health": "Health", "Heavy": "Heavy", - "Initiative": "Initiative", + "Initiative": "Inititative", "Intelligence": "Intelligenz", "Languages": "Sprachen", "lbs": "lbs", diff --git a/Knight/translations/af.json b/Knight/translations/af.json index 8435fe555b..cb76bd7481 100644 --- a/Knight/translations/af.json +++ b/Knight/translations/af.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Active" } diff --git a/Knight/translations/cs.json b/Knight/translations/cs.json index fa393f38d9..ac5fe44d59 100644 --- a/Knight/translations/cs.json +++ b/Knight/translations/cs.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Aktivní" } diff --git a/Knight/translations/da.json b/Knight/translations/da.json index 0138b56e1e..5f82ed95a1 100644 --- a/Knight/translations/da.json +++ b/Knight/translations/da.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Aktiv" } diff --git a/Knight/translations/de.json b/Knight/translations/de.json index 221b086c4f..495ea64b0f 100644 --- a/Knight/translations/de.json +++ b/Knight/translations/de.json @@ -29,7 +29,7 @@ "modif": "Modif", "total": "Gesamt", "reaction": "Réaction", - "initiative": "Initiative", + "initiative": "Inititative", "fiche-vehicule": "Fiche Véhicule", "fiche-pj": "Fiche PJ", "fiche-pnj": "Fiche PNJ", @@ -644,7 +644,7 @@ "depenser-pe-capacite": "Dépenser les PE de la capacité", "point-d'energie-short": "PE", "duree": "Durée", - "slots": "Slots", + "slots": "Plätze", "configuration": "Configuration", "druid-wolf-labor": "Labor", "druid-wolf-medik": "Medik", @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passiv" + "capacite-passive": "Passiv", + "capacite-active": "Aktiv" } diff --git a/Knight/translations/el.json b/Knight/translations/el.json index ab2aaa6fbb..9eee370d8a 100644 --- a/Knight/translations/el.json +++ b/Knight/translations/el.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Ενεργή" } diff --git a/Knight/translations/en.json b/Knight/translations/en.json index 82558ed346..83e00b961f 100644 --- a/Knight/translations/en.json +++ b/Knight/translations/en.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Active" } diff --git a/Knight/translations/es.json b/Knight/translations/es.json index 9fb2e2350c..9f53d02314 100644 --- a/Knight/translations/es.json +++ b/Knight/translations/es.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Activo" } diff --git a/Knight/translations/fr.json b/Knight/translations/fr.json index 6265d3416b..b9d4ba1d15 100644 --- a/Knight/translations/fr.json +++ b/Knight/translations/fr.json @@ -968,7 +968,7 @@ "traumas-addiction": "Dépendance", "traumas-addiction-description": "Le personnage développe une addiction à une substance lui permettant d’apaiser son esprit et d’oublier sa douleur psychique. La substance (alcool, drogue) provoque chez le personnage un état spécifique (à définir avec le MJ) qui lui donne un malus de 3 dés lors d’une situation de type combat, enquête, interaction sociale ou encore poursuite. Les effets persistent une journée. Tant que le personnage n’a pas recours à la substance, il ne peut pas regagner de points d’espoir et subit une sensation de manque.", "traumas-hallucinations": "Hallucinations", - "traumas-hallucinations-description": "Le personnage se met à avoir régulièrement des hallucinations, voyant des choses ou des personnes absentes, entendant des voix ou des musiques irréelles. Une fois par partie, le MJ peut prendre le personnage à part et lui décrire l’hallucination qu’il subit. Celle-ci peut survenir n’importe quand et durer jusqu’à une scène entière.", + "traumas-hallucinations-description": "Tempe touchée", "traumas-anatheme": "Anathème", "traumas-anatheme-description": "Quelque chose est entré dans l’esprit du personnage et ébranle peu à peu ses plus hautes compétences. Le personnage perd 2 points dans sa caractéristique la plus haute.", "traumas-abattement": "Abattement", @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passif" + "capacite-passive": "Passif", + "capacite-active": "Actif" } diff --git a/Knight/translations/he.json b/Knight/translations/he.json index 633f423887..3d2cc931d6 100644 --- a/Knight/translations/he.json +++ b/Knight/translations/he.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Active" } diff --git a/Knight/translations/it.json b/Knight/translations/it.json index 6e304c863b..2191af551c 100644 --- a/Knight/translations/it.json +++ b/Knight/translations/it.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passivo" + "capacite-passive": "Passivo", + "capacite-active": "Attivo" } diff --git a/Knight/translations/ja.json b/Knight/translations/ja.json index 34f7128a20..f25fbb151f 100644 --- a/Knight/translations/ja.json +++ b/Knight/translations/ja.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "受動" + "capacite-passive": "受動", + "capacite-active": "有効" } diff --git a/Knight/translations/ko.json b/Knight/translations/ko.json index e033779eb2..d187efaa1c 100644 --- a/Knight/translations/ko.json +++ b/Knight/translations/ko.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "활성" } diff --git a/Knight/translations/nl.json b/Knight/translations/nl.json index bf0451f920..a0a535f5dc 100644 --- a/Knight/translations/nl.json +++ b/Knight/translations/nl.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Actief" } diff --git a/Knight/translations/pl.json b/Knight/translations/pl.json index 28f1fabc4d..557f5b6a6d 100644 --- a/Knight/translations/pl.json +++ b/Knight/translations/pl.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Aktywny" } diff --git a/Knight/translations/pt.json b/Knight/translations/pt.json index 0762d6a9ee..813094a337 100644 --- a/Knight/translations/pt.json +++ b/Knight/translations/pt.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Ativo" } diff --git a/Knight/translations/ru.json b/Knight/translations/ru.json index a0d1e04057..23466e4aa0 100644 --- a/Knight/translations/ru.json +++ b/Knight/translations/ru.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Пассивное" + "capacite-passive": "Пассивное", + "capacite-active": "Активный" } diff --git a/Knight/translations/sv.json b/Knight/translations/sv.json index 46d197c6ba..1ae9e48adb 100644 --- a/Knight/translations/sv.json +++ b/Knight/translations/sv.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Aktiv" } diff --git a/Knight/translations/tr.json b/Knight/translations/tr.json index 92abc5134f..c4db68829d 100644 --- a/Knight/translations/tr.json +++ b/Knight/translations/tr.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Etkin" } diff --git a/Knight/translations/uk.json b/Knight/translations/uk.json index 42a3c2a29e..2d023cdf14 100644 --- a/Knight/translations/uk.json +++ b/Knight/translations/uk.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "Passive" + "capacite-passive": "Passive", + "capacite-active": "Active" } diff --git a/Knight/translations/zh.json b/Knight/translations/zh.json index 5893beb263..306fcd765b 100644 --- a/Knight/translations/zh.json +++ b/Knight/translations/zh.json @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "Si baisse résilience", "si-choc": "Si choc", "capacite-ultime": "Capacité ultime", - "passive": "被動" + "capacite-passive": "被動", + "capacite-active": "Active" } diff --git a/Knight/translations/zu.json b/Knight/translations/zu.json index aa403c0aab..3ef1c8bb1a 100644 --- a/Knight/translations/zu.json +++ b/Knight/translations/zu.json @@ -540,7 +540,7 @@ "force-requise": "crwdns165488:0crwdne165488:0", "chair-requise": "crwdns165490:0crwdne165490:0", "mode-watchtower": "crwdns165492:0crwdne165492:0", - "active": "crwdns404922:0crwdne404922:0", + "active": "crwdns405448:0crwdne405448:0", "reaction-actuelle": "crwdns165496:0crwdne165496:0", "mode-puppet-master": "crwdns165498:0crwdne165498:0", "ordre-donne": "crwdns165500:0crwdne165500:0", @@ -1182,5 +1182,6 @@ "si-baisse-resilience": "crwdns405276:0crwdne405276:0", "si-choc": "crwdns405278:0crwdne405278:0", "capacite-ultime": "crwdns405280:0crwdne405280:0", - "passive": "crwdns405282:0crwdne405282:0" + "capacite-passive": "crwdns405450:0crwdne405450:0", + "capacite-active": "crwdns405452:0crwdne405452:0" } diff --git a/L5R 5th Edition Unofficial/translations/de.json b/L5R 5th Edition Unofficial/translations/de.json index da92ac9168..1ad9004a15 100644 --- a/L5R 5th Edition Unofficial/translations/de.json +++ b/L5R 5th Edition Unofficial/translations/de.json @@ -111,7 +111,7 @@ "saved-xp-u": "Saved XP", "advancement-u": "Advancement", "skill-u": "Fertigkeit", - "ring-u": "Ring", + "ring-u": "Ring :", "technique-u": "Technique", "exp-cost-u": "Exp Cost", "skill-cost-u": "2 x New Level", diff --git a/L5R Fantasy Flight Games/translations/de.json b/L5R Fantasy Flight Games/translations/de.json index 945dc0fdb9..794a1743e5 100644 --- a/L5R Fantasy Flight Games/translations/de.json +++ b/L5R Fantasy Flight Games/translations/de.json @@ -54,7 +54,7 @@ "labor-u": "Labor", "seafaring-u": "Seafaring", "skulduggery-u": "Infiltration", - "honor-u": "Honor", + "honor-u": "Ehre", "glory-u": "Ruhm", "status-u": "Status", "ninjo-u": "Ninjō", diff --git a/L5R/translations/de.json b/L5R/translations/de.json index 2129fe34e4..46aa7c2995 100644 --- a/L5R/translations/de.json +++ b/L5R/translations/de.json @@ -68,7 +68,7 @@ "crippled-u": "Crippled (+20)", "down-u": "Down (+40)", "out-u": "Out", - "initiative-u": "Initiative", + "initiative-u": "Inititative", "armor-TN-u": "Armor TN", "armor-u": "Rüstung", "unmodified-u": "Unmodified", diff --git a/Lex Arcana/translations/ru.json b/Lex Arcana/translations/ru.json index 2dbe39ea9e..6ae0802ef2 100644 --- a/Lex Arcana/translations/ru.json +++ b/Lex Arcana/translations/ru.json @@ -56,6 +56,5 @@ "knowledge": "De scientia", "social": "De societate", "pietas": "Pietas", - "heal": "Cura", "heal": "Cura" } \ No newline at end of file diff --git a/Lex Arcana/translations/zu.json b/Lex Arcana/translations/zu.json index 0c8e0bae0d..9e8ed30e06 100644 --- a/Lex Arcana/translations/zu.json +++ b/Lex Arcana/translations/zu.json @@ -56,5 +56,5 @@ "knowledge": "crwdns403480:0crwdne403480:0", "social": "crwdns403482:0crwdne403482:0", "pietas": "crwdns403484:0crwdne403484:0", - "heal": "Cura" + "heal": "crwdns409098:0crwdne409098:0" } \ No newline at end of file diff --git a/Lotfp/translations/de.json b/Lotfp/translations/de.json index c6c01479e7..720e4b90c1 100644 --- a/Lotfp/translations/de.json +++ b/Lotfp/translations/de.json @@ -70,7 +70,7 @@ "skill_check": "Skill Check", "skills": "Fertigkeiten", "sleight_of_hand": "Fingerfertigkeit", - "sneak_attack": "Sneak Attack", + "sneak_attack": "Hinterhältiger Angriff", "spells": "Zauber", "stealth": "Heimlichkeit", "strength": "Stärke", diff --git a/M-Space/translations/de.json b/M-Space/translations/de.json index 9fedd8c60e..3cdce5a00b 100644 --- a/M-Space/translations/de.json +++ b/M-Space/translations/de.json @@ -102,7 +102,7 @@ "other-ap-u": "Andere AP", "other-hp-u": "Andere LP", "base-hp-u": "Basis-LP", - "initiative-u": "Initiative", + "initiative-u": "Inititative", "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", "movement-u": "Bewegung", "walk-u": "Walk", @@ -182,7 +182,7 @@ "range-u": "Reichweite", "load-u": "Laden", "impale-size-short-u": "DG", - "display-u": "Display", + "display-u": "Anzeige", "shields-u": "Schilde", "melee-weapons-u": "Melee Weapons", "melee-weapon-u": "Nahkampfwaffe", diff --git a/M-Space/translations/fr.json b/M-Space/translations/fr.json index 781ac418fe..1452f197f8 100644 --- a/M-Space/translations/fr.json +++ b/M-Space/translations/fr.json @@ -257,7 +257,7 @@ "family-u": "Famille", "community-u": "Communauté", "theism-u": "Théisme", - "sorcery-u": "Sorcery", + "sorcery-u": "Sorcellerie", "mysticism-u": "Mysticisme", "animism-u": "Animisme", "folk-magic-u": "Magie populaire", @@ -790,7 +790,7 @@ "professional-u": "Professionnel", "matter-u": "Matter", "mind-u": "Mind", - "sense-u": "Sense", + "sense-u": "Sens", "cleric-u": "Clerc", "druid-u": "Druide", "paladin-u": "Paladin", diff --git a/Magica_Logia/translations/es.json b/Magica_Logia/translations/es.json index 38f95d9f79..7bd54188ca 100644 --- a/Magica_Logia/translations/es.json +++ b/Magica_Logia/translations/es.json @@ -128,7 +128,7 @@ "chance": "Chance", "illusion": "Illusion", "madness": "Madness", - "pray": "Pray", + "pray": "Rezar", "hope": "Esperanza", "future": "Future", "abyss": "Abyss", diff --git a/Magica_Logia/translations/ko.json b/Magica_Logia/translations/ko.json index 1cbea1f334..0870d8edc1 100644 --- a/Magica_Logia/translations/ko.json +++ b/Magica_Logia/translations/ko.json @@ -182,7 +182,7 @@ "ordinary-scene-table-result-04": "거센 바람이 불며 구름이 흘러간다. 멀리서 천둥 소리가 들렸다. 그 장면에 힘 마소가 1점 발생한다.", "ordinary-scene-table-result-05": "고요한 카페 안. 커피 향기와 함께 우아하고 온화한 분위기가 충만하다.", "ordinary-scene-table-result-06": "아무도 없는 뒷골목. 여기라면 방해받을 일도 없겠지.", - "ordinary-scene-table-result-07": "주위에서 <단장>이 일으킨 마법 재액이 발생한다. 무작위로 특기 하나를 선택해서 판정한다. 성공하면 그 장면에 원하는 마소가 1점 발생한다. 실패하면 「운명 변전 표」를 사용한다.", + "ordinary-scene-table-result-07": "주위에서 〈단장〉이 일으킨 마법 재액이 발생한다. 무작위로 특기 하나를 선택해서 판정한다. 성공하면 그 장면에 원하는 마소가 1점 발생한다. 실패하면 「운명 변전 표」를 사용한다.", "ordinary-scene-table-result-08": "평범하기 그지 없는 평화로운 풍경. 하지만 그런 일상의 배후에서 마법 재액의 그림자를 느낀다.", "ordinary-scene-table-result-09": "읽던 책을 덮는다. 거기에는 당신이 알고 싶었던 정보가 적혀 있었다. 과연, 그렇게 된 거였나.", "ordinary-scene-table-result-10": "밤의 길거리를 걷는다. 저 멀리 집집마다 따스하게 빛나는 조명이 보인다. 그 장면에 노래 마소가 1점 발생한다.", diff --git a/MassEffect_5e/translations/de.json b/MassEffect_5e/translations/de.json index 60c2d66598..c5ddeaef7e 100644 --- a/MassEffect_5e/translations/de.json +++ b/MassEffect_5e/translations/de.json @@ -276,7 +276,7 @@ "tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN", "other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN", "prof-langs-u": "PROFICIENCIES & LANGUAGES", - "init": "Initiative", + "init": "Inititative", "init-u": "INITIATIVE", "hp-max-u": "Trefferpunkte Maximum", "hp-current-u": "AKTUELLE TREFFERPUNKTE", diff --git a/Monster of the Week Official/translations/de.json b/Monster of the Week Official/translations/de.json index 04a614b2f7..c5cf57b476 100644 --- a/Monster of the Week Official/translations/de.json +++ b/Monster of the Week Official/translations/de.json @@ -544,7 +544,7 @@ "dark-side7": "Soulless", "dark-side8": "Addiction", "dark-side9": "Mood Swings", - "dark-side10": "Rage", + "dark-side10": "Kampfrausch", "dark-side11": "Self-Destruction", "dark-side12": "Greed for Power", "dark-side13": "Pain", diff --git a/Monster of the Week/translations/de.json b/Monster of the Week/translations/de.json index 044d56f984..30f154d726 100644 --- a/Monster of the Week/translations/de.json +++ b/Monster of the Week/translations/de.json @@ -547,7 +547,7 @@ "dark-side7": "Soulless", "dark-side8": "Addiction", "dark-side9": "Mood Swings", - "dark-side10": "Rage", + "dark-side10": "Kampfrausch", "dark-side11": "Self-Destruction", "dark-side12": "Greed for Power", "dark-side13": "Pain", diff --git a/Moon Punk/translations/de.json b/Moon Punk/translations/de.json index bdae8bc148..2c84213cbd 100644 --- a/Moon Punk/translations/de.json +++ b/Moon Punk/translations/de.json @@ -47,7 +47,7 @@ "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", "cross_training": "Cross Training", "cross_training_description": "Take a move from any playbook’s non-specialty moves.", - "danger_sense": "Danger Sense", + "danger_sense": "Gefahrengespür", "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", "dense": "Dense", "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", diff --git a/Mork Borg/translations/de.json b/Mork Borg/translations/de.json index 0d5a41c64b..f60685a525 100644 --- a/Mork Borg/translations/de.json +++ b/Mork Borg/translations/de.json @@ -20,7 +20,7 @@ "agility-u": "Agility", "dr-modifier-u": "DR Modifier", "defense-u": "Defense", - "initiative-u": "Initiative", + "initiative-u": "Inititative", "initiative-note-u": "Agility + d6", "presence-u": "Presence", "toughness-u": "Toughness", @@ -47,7 +47,7 @@ "labelstrength": "Stärke", "labelagility": "Agility", "labeldefense": "Defense", - "labelinitiative": "Initiative", + "labelinitiative": "Inititative", "labelpresence": "Presence", "labeltoughness": "Toughness", "labelomens": "Omens", diff --git a/Mothership Official/translations/fr.json b/Mothership Official/translations/fr.json index 88e05fec73..3d602ca9fe 100644 --- a/Mothership Official/translations/fr.json +++ b/Mothership Official/translations/fr.json @@ -35,7 +35,7 @@ "athletics": "athlétisme", "chemistry": "chemistry", "psychology": "psychology", - "genetics": "genetics", + "genetics": "Génétiques", "pathology": "pathology", "botany": "botany", "planetology": "planetology", diff --git a/Mythras/translations/de.json b/Mythras/translations/de.json index 4996368220..dd106c5419 100644 --- a/Mythras/translations/de.json +++ b/Mythras/translations/de.json @@ -107,7 +107,7 @@ "other-ap-u": "Andere AP", "other-hp-u": "Andere LP", "base-hp-u": "Basis-LP", - "initiative-u": "Initiative", + "initiative-u": "Inititative", "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", "movement-u": "Bewegung", "walk-u": "Gehen", @@ -187,7 +187,7 @@ "range-u": "Schussweite", "load-u": "Ladezeit", "impale-size-short-u": "DG", - "display-u": "Display", + "display-u": "Anzeige", "shields-u": "Schilde", "melee-weapons-u": "Nahkampfwaffen", "melee-weapon-u": "Nahkampfwaffe", diff --git a/Mythras/translations/fr.json b/Mythras/translations/fr.json index be28044642..79493e6770 100644 --- a/Mythras/translations/fr.json +++ b/Mythras/translations/fr.json @@ -798,7 +798,7 @@ "professional-u": "Professionnel", "matter-u": "Matter", "mind-u": "Mind", - "sense-u": "Sense", + "sense-u": "Sens", "cleric-u": "Clerc", "druid-u": "Druide", "paladin-u": "Paladin", diff --git a/NOC/translations/ko.json b/NOC/translations/ko.json index 43d7f20c21..1f987787ad 100644 --- a/NOC/translations/ko.json +++ b/NOC/translations/ko.json @@ -32,7 +32,7 @@ "bureau-u": "Bureau", "recherche-u": "Recherche", "societe-u": "Société", - "artefact-u": "Artefact", + "artefact-u": "아티팩트", "artisanat-u": "Artisanat", "mecanismes-u": "Mecanismes", "survie-u": "Survie", diff --git a/Night Witches/translations/fr.json b/Night Witches/translations/fr.json index 13a93c547e..4d1a999888 100644 --- a/Night Witches/translations/fr.json +++ b/Night Witches/translations/fr.json @@ -54,7 +54,7 @@ "raiseguts": "Augmentez de 1 votre valeur de Cran, de Chance ou de Compétence (jusqu'à un maximum de +3).", "regard": "Considération", "regimental": "Médailles du régiment", - "regimentalhonors": "Regimental Honors", + "regimentalhonors": "Médailles du Régiment", "regimentalpolitruk": "POLITRUK DU RÉGIMENT :", "role": "Rôle", "russian": "НОЧНЫЕ ВЕДЬМЫ", diff --git a/Official Savage Worlds/translations/es.json b/Official Savage Worlds/translations/es.json index c7d8d55aac..b28cd0bcb9 100644 --- a/Official Savage Worlds/translations/es.json +++ b/Official Savage Worlds/translations/es.json @@ -80,7 +80,7 @@ "unskilled-d4-2": "Sin Habilidad (d4-2)", "jack-of-all-trades": "Hombre de Recursos", "apply-encumbrance": "Aplicar Carga", - "academics": "Academicismo", + "academics": "Humanidades", "academics-die-type-d4": "Humanidades d4", "academics-die-type-d6": "Humanidades d6", "academics-die-type-d8": "Humanidades d8", @@ -92,19 +92,19 @@ "athletics-die-type-d8": "Atletismo d8", "athletics-die-type-d10": "Atletismo d10", "athletics-die-type-d12": "Atletismo d12", - "battle": "Batalla", + "battle": "Tácticas", "battle-die-type-d4": "Tácticas d4", "battle-die-type-d6": "Tácticas d6", "battle-die-type-d8": "Tácticas d8", "battle-die-type-d10": "Tácticas d10", "battle-die-type-d12": "Tácticas d12", - "boating": "Remar", + "boating": "Navegar", "boating-die-type-d4": "Navegar d4", "boating-die-type-d6": "Navegar d6", "boating-die-type-d8": "Navegar d8", "boating-die-type-d10": "Navegar d10", "boating-die-type-d12": "Navegar d12", - "commonknowledge": "Conocimiento común", + "commonknowledge": "Conocimientos generales", "commonknowledge-die-type-d4": "Conocimientos Generales d4", "commonknowledge-die-type-d6": "Conocimientos Generales d6", "commonknowledge-die-type-d8": "Conocimientos Generales d8", @@ -152,7 +152,7 @@ "hacking-die-type-d8": "Ordenadores d8", "hacking-die-type-d10": "Ordenadores d10", "hacking-die-type-d12": "Ordenadores d12", - "healing": "Sanación", + "healing": "Medicina", "healing-die-type-d4": "Medicina d4", "healing-die-type-d6": "Medicina d6", "healing-die-type-d8": "Medicina d8", @@ -170,7 +170,7 @@ "language-die-type-d8": "Idioma d8", "language-die-type-d10": "Idioma d10", "language-die-type-d12": "Idioma d12", - "notice": "Advertir", + "notice": "Notar", "notice-die-type-d4": "Notar d4", "notice-die-type-d6": "Notar d6", "notice-die-type-d8": "Notar d8", @@ -422,7 +422,7 @@ "no": "No", "permanent-injuries": "Heridas Permanentes", "worst-nightmare": "Peor Pesadilla", - "physical-appearance-personal-history": "Phyisical Appearance + Personal History", + "physical-appearance-personal-history": "Apariencia Física y Biografía", "physical-appearance-personal-history-parahuman-origin": "Apariencia Física + Biografía + Origen de las Habilidades Sobrehumanas", "show-quest-log": "Mostrar el Diario de Campaña", "quest-log": "Log de Aventuras", @@ -443,9 +443,9 @@ "show-the-vehicles-tab": "Mostrar Pestaña de Vehículos", "whisper-stat-block": "Susurrar Resumen de Estadísticas ", "wild-card-icon": "Icono de Comodín", - "api-initiative-edge": "API: Ventajas de Init", + "api-initiative-edge": "API: Ventajas de Inic.", "change-slash-modify-skill-names": "Cambiar/Modificar Nombres de Habilidades", - "native-language": "Lengua nativa", + "native-language": "Idioma", "setting-rules": "Reglas de Ambientación", "variable-bonus-damage-raise-based": "Bono de Daño Variable (por Aumento)", "variable-bonus-damage-edge-based": "Bono de Daño Variable (por Ventaja)", @@ -517,12 +517,12 @@ "prone": "Cuerpo a Tierra", "push": "Empujon", "ranged-attacks-in-melee": "Disparar Hacia un Combate Cuerpo a Cuerpo", - "readying-weapons": "Readying Weapons", + "readying-weapons": "Preparar las Armas", "recoil": "Retroceso", "reload": "Recarga", - "shotguns": "Shotguns", - "size-scale": "Size/Scale", - "speed": "Speed", + "shotguns": "Escopetas", + "size-scale": "Tamaño y Escala", + "speed": "Velocidad", "support": "Apoyo", "suppressive-fire": "Fuego de supresión", "surprise": "Sorpresa", @@ -549,13 +549,13 @@ "finishing-move-description": "Muerte instantánea a un enemigo indefenso con un arma letal.", "free-attacks-description": "El personaje puede realizar un ataque sin maniobras especiales o ventajas de combate como Frenesí o Barrido.", "ganging-up-description": "Pelear +1 por cada atacante adyacente adicional hasta un máximo de +4", - "grappling-description": "If the attacker succeeds at an opposed Athletics roll, the victim is Entangled if successful, or Bound with a raise and the grappler is also Vulnerable.", - "crush-description": "Once grappled, the attacker may take an action to make an opposed Strength roll, causing his Strength in damage if successful (those with the Bite Special Ability may bite instead).", - "hold-description": "The character “Holds” her Action Card to go later in the current or later round. She loses her Hold status if Shaken or Stunned. She may interrupt foe’s actions with an opposed Athletics roll.", - "illumination-description": "Dim –2; Dark –4; Pitch Darkness –6.", - "improvised-weapons-description": "–2 to attacks.", - "light-description": "Range 3/6/12, Damage Str+d4, Min Str d4;", - "medium-description": "Range 2/4/8, Damage Str+d6, Min Str d6;", + "grappling-description": "Si el atacante tiene éxito en una tirada opuesta de Atletismo la víctima queda aferrada, o inmovilizada con aumento, y el atacante vulnerable. ", + "crush-description": "Durante una presa, el apresador puede realizar una acción haciendo una tirada opuesta de Fuerza causando su Fuerza en daño en caso de éxito. Las criaturas con la habilidad de especial de Mordisco pueden, en cambio, morder.", + "hold-description": "El personaje *espera* con su carta de acción para actuar después en el turno actual o posteriores. Pierde su *espera* si resulta aturdido o conmocionado. Para interrumpir la acción de un enemigo debe superar una tirada opuesta de Atletismo.", + "illumination-description": "Penumbra -2, Oscuridad -4, Oscuridad completa -6.", + "improvised-weapons-description": "-2 a los ataques.", + "light-description": "Alcance 3/6/12, Daño Fue+d4, Mín Fue d4", + "medium-description": "Alcance 2/4/8, Daño Fue+d6, Mín Fue d6", "heavy-description": "Range 1/2/4, Damage Str+d8, Min Str d8;", "innocent-bystanders-description": "Missed Athletics (throwing) / Shooting rolls with a 1 (1 or 2 for shotgun or automatic fire) on the skill die hits a random adjacent target.", "mounted-combat-description": "Mount and rider act on same Action Card; Rider attacks with lower of Fighting or Riding; Shooting incurs –2 Unstable Platform penalty; Charging is +4 Damage but requires 6′′ of straight movement.", @@ -578,25 +578,25 @@ "suppressive-fire-description": "Attacker places Medium Blast Template and makes Shooting roll. Each target hit by the attack total is Distracted, or hit for damage with a raise (up to the weapon’s Rate of Fire).", "surprise-description": "Ambushers start on Hold, victims make Notice roll or get no Action Card on first round.", "tests-description": "Describe action and make opposed skill test versus foe’s linked attribute. If successful, foe is Distracted or Vulnerable (attacker’s choice), and Shaken with a raise.", - "touch-attack-description": "+2 to Fighting roll.", + "touch-attack-description": "+2 a Pelear.", "two-weapons-description": "+1 to Fighting if foe has a single weapon, no shield, or is unarmed.", "unstable-platform-description": "−2 Shooting from a moving vehicle, animal, or other unstable surface.", "vulnerable-description": "Actions against the character are made at +2 until the end of their next turn. (Does not stack with The Drop.)", "wild-attack-description": "+2 Fighting, +2 Damage, but Vulnerable until the end of the attacker’s next turn.", "withdrawing-from-combat-description": "Adjacent foes get one free attack at retreating character as long as they are not Shaken or Stunned.", - "documentation": "Documentation", - "reroll": "[Re-Roll]", - "roll-damage": "[Roll Damage]", - "reroll-damage": "[Re-Roll Damage]", - "standard-wild-die-type": "Standard Wild Die", + "documentation": "Documentación", + "reroll": "[Volver a Tirar]", + "roll-damage": "[Tirar por Daño]", + "reroll-damage": "[Volver a Tirar por Daño]", + "standard-wild-die-type": "Dado Salvaje Normal", "type": "Tipo", "edges": "Ventajas", - "reduce-wound-penalty": "Reduce Wound Penalty", - "edges-abilities-that-reduce-wound-penalties": "Edges or Abilities That Reduce Wound Penalties", - "edges-abilities-that-increase-wound-penalties": "Edges or Abilities That Increase Wound Penalties", - "edges-or-abilities": "Edges/Abilities", - "increase-wound-penalty": "Increase Wound Penalty", - "edges-abilities-that-cap-maximum-wound-penalties": "Edges or Abilities That Cap Wound Penalties", + "reduce-wound-penalty": "Reduce la Penalización por Herida", + "edges-abilities-that-reduce-wound-penalties": "Ventajas y Habilidades que Reducen la Penalización por Heridas", + "edges-abilities-that-increase-wound-penalties": "Ventajas y Habilidades que Incrementan la Penalización por Heridas", + "edges-or-abilities": "Ventajas/Habilidades", + "increase-wound-penalty": "Incrementa la Penalización por Heridas", + "edges-abilities-that-cap-maximum-wound-penalties": "Ventajas y Habilidades que Limitan la Penalización por Heridas", "maximum-wound-penalty": "Máxima Penalización por Heridas", "reduce-fatigue-penalty": "Reduce la Penalización por Fatiga", "increase-fatigue-penalty": "Aumenta la Penalización por Fatiga", @@ -649,24 +649,24 @@ "wild-card-symbol": "Símbolo de Comodín", "set-default-icon-for-wild-card-characters": "Selecciona el icono por defecto para designar a un Comodín. Aceptará la mayoría de los caracteres unicode (incluso emojis, aunque estos pueden ser difíciles de diferenciar entre un Comodín y un Extra porque no se ponen grises). ", "show-modifiers-in-roll-templates": "Mostrar los modificadores en las plantillas de tirada", - "shows-any-modifiers-to-a-roll-in-roll-templates": "Checking this will show any modifiers to a roll at the bottom of the roll template.", + "shows-any-modifiers-to-a-roll-in-roll-templates": "Marcando esto se mostrarán todos los modificadores a una tirada al final de la plantilla de tirada.", "additiona-derived-stats": "Valores Derivados Adicionales", "all-custom-derived-stats": "Checking this will display a place on the character sheet for custom derived stats.", - "setting-rule-no-power-points": "Setting Rule: No Power Points", + "setting-rule-no-power-points": "Regla de Ambientación: Sin Puntos de Poder", "no-power-points-setting-rule": "Checking this will enable the No Power Points Setting Rule", - "setting-rule-gritty-damage": "Setting Rule: Gritty Damage", + "setting-rule-gritty-damage": "Regla de Ambientación: Daño Descarnado", "use-the-gritty-damage-setting-rule": "Check this to use the Gritty Damage setting rule.", - "setting-rule-wealth-system": "Setting Rule: Use abstract wealth system", + "setting-rule-wealth-system": "Regla de Ambientación: Usar el sistema abstracto de riqueza", "use-die-based-wealth-instead-of-money": "Use the die-based wealth system instead of money.", - "injury-table-name": "Injury Table Name", + "injury-table-name": "Tabla de Lesiones Nombre", "only-need-if-using-gritty-damage-rule": "If using the Gritty Damage setting rule, this table name is needed and should the name of the rollable table for the Gritty Damage rolls. You will need to be sure to set this up.", - "rename-faith": "Rename Faith", + "rename-faith": "Renombrar Fe", "change-skill-name-of-faith": "Change the name of the Faith skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-focus": "Rename Focus", - "change-skill-name-of-focus": "Change the name of the Focus skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-performance": "Rename Performance", - "change-skill-name-of-performance": "Change the name of the Performance skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-psionics": "Rename Psionics", + "rename-focus": "Renombrar Control", + "change-skill-name-of-focus": "Cambia el nombre de la habilidad Foco. Este cambio sólo afecta al nombre, no afectará al orden en la lista, etc.", + "rename-performance": "Renombrar Interpretar", + "change-skill-name-of-performance": "Cambia el nombre de la habilidad Interpretar. Este cambio sólo afecta al nombre, no afectará al orden en la lista, etc.", + "rename-psionics": "Renombrar Psiónica", "change-skill-name-of-psionics": "Change the name of the Psionics skill. This will change the name only, it won't change it's order in the list, etc.", "rename-spellcasting": "Rename Spellcasting", "change-skill-name-of-spellcasting": "Change the name of the Spellcasting skill. This will change the name only, it won't change it's order in the list, etc.", @@ -674,35 +674,35 @@ "change-skill-name-of-weird-science": "Change the name of the Weird Science skill. This will change the name only, it won't change it's order in the list, etc.", "start-fighting-as-unskilled": "Start Fighting as Unskilled", "avoid-confusion-about-fighting": "Avoids confusion around Fighting costing a skill point to get to d4", - "savaged-us-json-format": "This importer is based off the generic VTT json format from savaged.us", + "savaged-us-json-format": "Este importador está basado en el formato JSON genérico de savaged.us", "introduction-shortened-u": "INTRO", - "top-bar-u": "TOP BAR", + "top-bar-u": "BARRA SUPERIOR", "configuration-u": "CONFIGURACION", - "json-importer": "JSON Importer", + "json-importer": "Importador de JSON", "character-profile-u": "CHARACTER PROFILE", - "top-bar": "Top Bar", - "powers": "Powers", - "combat-options-page-u": "COMBAT OPTIONS PAGE", - "roll20-wiki-link": "Roll20 Character Sheet documentation wiki", - "intro-paragraph": "This “in-sheet” documentation is not meant to be comprehensive, but rather highlight some features that may be less understood, but play a bigger part during a game session. For full documentation you should visit the", + "top-bar": "Barra superior", + "powers": "Poderes", + "combat-options-page-u": "PÁGINA DE OPCIONES DE COMBATE", + "roll20-wiki-link": "Wiki de documentación sobre la Hoja de Personaje de Roll20", + "intro-paragraph": "Este resumen en la hoja no pretende ser completo sino un recordatorio de algunas de las mecánicas que pueden ser poco comprendidas, pero que juegan un papel destacado durante una partida. Para una documentación completa puedes visitar la", "top-bar-paragraph": "This contains the buttons that allow you to navigate to different aspects/views of the character sheet. The buttons are (from left to right):", "edit-mode-character-profile": "Edit Mode of Character Profile (not always visible)", "character-profile": "Perfil del Personaje", - "vehicle-page": "Vehicle Page (not always visible)", - "character-journal-notes": "Character Journal/Notes", - "configuration-page": "Configuration Page", - "stat-block-ouput": "Stat Block output to Chat", + "vehicle-page": "Página de Vehículos", + "character-journal-notes": "Diario/Notas del Personaje", + "configuration-page": "Página de Configuración", + "stat-block-ouput": "Volcar al Chat el Resumen de Estadísticas", "release-notes": "Notas de la versión", - "version": "Version", - "documentation-this-page": "Documentation (this page)", - "setting-rules-paragraph": "This section has options for various setting rules (such as Gritty Damage, No Power Points, etc).", - "gritty-damage": "Gritty Damage", + "version": "Versión", + "documentation-this-page": "Documentación (esta página)", + "setting-rules-paragraph": "Esta sección contiene opciones para carias reglas de ambientación (como el Daño Descarnado, Sin Puntos de Poder, etc.).", + "gritty-damage": "Daño Descarnado", "gritty-damage-paragraph": "If Gritty Damage is turned on, the GM must create a Rollable table for the Injury rolls. If this rollable table is not created and the exact name of the table entered in the Gritting Damage field for the table name, this functionality will not work.", - "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage": "Bonificación de Daño Variable", "variable-bonus-damage-paragraph": "If a character has an Edge that alters the bonus damage die when a Raise is scored, you’ll want to select one of the Variable Bonus Damage check boxes. The Raise Based check box will have a pop-up appear asking what Bonus Die Type to use. If you select the Edge based one, the weapon will have a drop down for you to select the appropriate die type for that given weapon.", - "injury-table": "Injury Table", - "rollable-table-configuration": "Rollable Table Configuration", - "result-2d6": "Result (2d6)", + "injury-table": "Tabla de Lesiones", + "rollable-table-configuration": "Configuración de Tabla Aleatoria", + "result-2d6": "Resultado (2d6)", "description": "Descripción", "sub-effect": "Subefecto", "table-entry-name": "Tabla de Introducción del Nombre", @@ -738,25 +738,25 @@ "atk-roll-paragraph3": "Si lo has ordenado de Bajo a Alto, el numero de disparos indicados en la solicitud empezará por 1.", "wild-card-icon-paragraph": "This field can take Unicode characters and make them the Wild Card icon that appears next to the character’s name and the Stat Block Output button. Here are some unicode characters you can", "api-edges-paragraph": "For Pro subscribers, the sheet supports the Deal-Init API script. If the Script is installed, clicking the i icon will output the help file to chat for that script and what to use for the Edge codes.", - "api-initiative-edges": "API Initiative Edges", + "api-initiative-edges": "API Ventajas de Iniciativa", "api-edges-paragraph1": "The sheet supports importing of JSON data to pre-fill a character sheet. Currently, the sheet supports the generic VTT JSON as exported from savaged.us", - "api-edges-paragraph2": "To import your character copy the JSON text and paste it in the JSON Importer field. Once you click out of the field, the importer will begin working. When the text disappears from the input box, the import is complete.", + "api-edges-paragraph2": "Para importar tu personaje en formato de texto JSON, copia y pega en el campo de Importador de JSON. Una vez hagas click fuera del campo de texto el importador comenzará su trabajo. Cuando el texto desaparezca del cuadro de texto la importación se habrá completado.", "api-edges-paragraph3": "Currently, the sheet only supports an initial import. If you import a second JSON (even for the same character) you will get duplication of any data in repeating sections (e.g. Hindrances, Edges, Weapons, etc).", "note-u": "NOTA", "character-profile-paragraph": "This page contains all the core stats for your character, including your character’s health.", - "edit-mode": "Edit Mode", + "edit-mode": "Modo Edición", "edit-mode-paragraph": "While in 'Edit' mode, the paper + pencil icon will turn to a green document icon with no pencil, and all character sections are displayed so Ranks can be set, weapons and Spells configured, etc. While in this mode, each item can be expanded for customization and configuration (more on this below).", "stat-block-mode-paragraph": "Conversely, while in “Stat Block” mode, Attributes, Skills, Weapons, and Powers/Spells are collapsed and visible in the Left-hand column of the sheet. Each of these sections becomes a series of buttons that can be pressed to make the various rolls without all the extra space required if these sections were show in their full, editable state.", - "stat-block-mode": "Stat Block Mode", + "stat-block-mode": "Modo de Resumen de Estadísticas", "edit-stat-block-paragraph1": "The “Edit/Stat Block” button is only visible while the Character Profile tab is active.", - "important-note": "Important Note", - "edit-stat-block-paragraph2": "The Stat Block mode is only useful when Skill Specialization is not being used. If you are using Skill Specialization, the layout may be funky and show inconsistently. You can still use it, just know the display might not be ideal.", - "roll-button": "Roll Button", + "important-note": "Nota importante", + "edit-stat-block-paragraph2": "El modo de Resumen de Estadísticas es útil sólo cuando no se está usando la Especialización en Habilidades. Si la estás utilizando, el formato se puede estropear y mostrarse de maneras extrañas. Aún puedes utilizarlo pero que sepas que el resultado puede que no se vea ideal.", + "roll-button": "Botón de Tirar", "roll-button-paragraph": "The roll button can be configured to roll Damage Only, or Attack and Damage; if the Rate of Fire (RoF) is greater than one, an additional option can be configured for this button, denoted by Atkx + Dmg—this option will roll more than one skill die and a single Wild Die (for Wild Cards).", "pro-tip-rof-paragraph": "While RoF is generally only used for automatic weapons, it can be used for melee weapons as well. This can be useful for characters how have Frenzy, or if you have a group of Extras all making the same attack roll.", - "pro-tip-rate-of-fire-abbr": "Pro Tip for using RoF", + "pro-tip-rate-of-fire-abbr": "Consejo para utilizar la CdF", "damage-paragraph": " This consists of 4 fields. The first can be used to configure an Attribute (generally Strength); if the weapon doesn’t use any Attributes as part of the damage formula, select N/A. The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. The third field is where you configure the die type associated with the damage. The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.", - "pro-tip-punches": "Pro Tip for setting up Punches", + "pro-tip-punches": "Consejo para configurar los Puñetazos", "pro-tip-punches-paragraph": "Since punches only do Strength damage and do not get the Wild Die, you can set up a Fist as a weapon and configure the damage to do Strength + 0 d6 + 0. This will roll a Strength die only.", "pro-tip-complex-damage-paragraph": "Some settings like Rifts do odd types of damage like 2d6 + d8. To accomplish this you would have N/A + 2d6 + 1d8! The exclamation mark tells the Roll20 dice engine to explode the die roll if the maximum number is rolled on the die. Because that field is a text field you can do any formula notation including notes for the roll. For example, the 1d8! could be written as: 1d8! [magic enchantment to do an addition d8 damage against vampires], and while that won’t all be visible, the tool tip on the roll itself would indicate what that additional d8 damage was for.", "pro-tip-complex-damage": "Pro Tip for setting up Complex Damage", @@ -780,36 +780,36 @@ "encumbrance-tracking": "Auto-calculate Encumbrance penalties with the ability to turn Encumbrance off.", "setting-rules-info": "The ability to handle various setting rules, like Gritty Damage.", "temporary-boost-lower-traits": "The ability to temporarily boost or lower traits. This is useful for things like Jack-of-All-Trades or the Boost/Lower Trait power.", - "things-to-be-aware-of": "Things to be aware of", - "json-importer-info": "A JSON importer to automate importing characters. See the documentation tab for details.", + "things-to-be-aware-of": "Cosas de las que estar pendientes", + "json-importer-info": "Un importador de JSON para automatizar su importación. Ver la pestaña de documentación para más información.", "combat-options-info": "A Combat Options & Situations Rules tab; this can remind you of what your options are when your combat seems to be lagging.", "condensed-view-of-character-sheet": "A condensed view of the character sheet, making it easier to see your key Traits, weapons, and powers.", "derived-stats-paragraph": "While this sheet focuses on Core Savage Worlds compliance and doesn't include any additional/custom derived stats be default, the sheet does offer an option configure your own custom derived stats. Checking the Additional Derived Stats checkbox, the sheet will add a section for additional derived stats. Here you can give your derived stat(s) a name and set the details for the derived stat(s). Given that various systems ahve various rules for how derived stats are calculated, none of these fields are automated, so you have maximum flexibility in tracking those stats.", "be-aware-info1": "This is the initial release of this sheet. If you are coming from a different sheet, you may experience some data loss. This data loss should be minimal if you are coming from the Savage Worlds Tabbed sheet, but will is still possible (and, in some cases, likely).", "be-aware-info2": "In the interest of getting this sheet out there so everyone can benefit from some of the enhanced features, we realize there are some things still missing, and some that aren't functioning exaclty right. These should be fringe cases, but wanted to make you aware. Here are some potential problems you may experience:", - "planned-enhancements": "Planned Enhancements", + "planned-enhancements": "Mejoras Planificadas", "trademark-weapon": "Support for Trademark Weapon.", "variable-base-damage": "Support for variable base damage for things such as Shotguns.", "multiple-vehicles": "Ability to have multiple vehicles.", - "character-update-via-json": "Ability to update character progession via the JSON importer.", + "character-update-via-json": "Capacidad de actualizar la progresión del personaje vía importador de JSON.", "condensed-view-and-skill-specialization": "The condensed view of the character sheet has problems if you are using skill specialization. In most situations it should be fine, however, you may experience odd display issues if specializations are used.", "statblock-to-chat-log": "The stat block to chat output currently doesn't support custom/additional Derived Stats, or the Special Abilities container.", - "manually-set-advances": "Manually set Advances", - "use-alphanumeric-for-traits": "Use alphanumeric for Trait rank instead of dice icons", - "minor-release": "Minor Release", + "manually-set-advances": "Fijar avances manualmente", + "use-alphanumeric-for-traits": "Usar notación alfanumérica para los Rasgos en vez de iconos de dados", + "minor-release": "Lanzamiento Menor", "minor-release-info": "This release focuses on Bug Fixes and a minor enhancement.", - "enhancements": "Enhancements", - "bugs-fixed": "Bugs Fixed", - "documentation-button-works": "Documentation button now works and outputs the URL to the documentation wiki.", + "enhancements": "Mejoras", + "bugs-fixed": "Fallos Arreglados", + "documentation-button-works": "El botón Documentación ahora funciona y te ofrece la URL a la wiki de documentación.", "weird-science-now-appears-in-powers-skill-drop-down": "Weird Science didn't always show as an available skill to use for casting spells when Weird Science was selected as a skill on th character sheet. This has been corrected, so if Weird Science is selected in the skills section, it will show as an option for casting powers.", - "option-to-for-alphanumeric-rank-display-for-traits": "An option has been added under Other Sheet Tweaks to allow one to use the alphanumeric rank designation (e.g. d4, d6, d8, etc.) instead of the die type icons.", - "manual-tracking-advances": "Previously one couldn't manually enter the number of Advances; an option has been added to the Other Sheet Tweaks section to allow one to 'Manually set Advances'.", - "use-alphanumeric-rank-designation": "Use alphanumeric Rank Designation", - "set-alphanumeric-designation-instead-of-dice-icons": "Sets Traits to show an alphanumeric designation for Trait Ranks (e.g. d4, d6, d8, etc) instead of the dice icons", + "option-to-for-alphanumeric-rank-display-for-traits": "Se ha añadido una opción bajo Otros Ajustes de Hoja para permitir usar la notación alfanumérica (p.e.: d4, d6, d8, etc.) en vez de los iconos de dados.", + "manual-tracking-advances": "Anteriormente no se podía introducir manualmente el número de avances. Ahora se ha añadido una opción para hacerlo manualmente.", + "use-alphanumeric-rank-designation": "Utilizar notación alfanumérica para la designación de los Rangos", + "set-alphanumeric-designation-instead-of-dice-icons": "Muestra los niveles de los Rasgos con notación alfanumérica (p.e.: d4, d6, d8, etc.) en vez de los iconos de dados.", "plus-the-next": "Plus the next ", - "fear-roll": "Fear Roll", - "show-fear-roll-button": "Show Fear Roll button", - "show-fighting-by-default": "Show Fighting by default", + "fear-roll": "Tirada de Miedo", + "show-fear-roll-button": "Mostrar el botón de Tirada de Miedo", + "show-fighting-by-default": "Mostrar Pelear por defecto", "show-fighting-skill-by-default": "Checking this box will show the Fighting skill by default.", "attack-abbr-roll-query-sorted-high-to-low": "Atk^ roll query sorted High to Low", "attack-abbr-roll-query-sorted-low-to-high": "Atk^ roll query sorted Low to High", @@ -834,8 +834,8 @@ "bonus-damage-roll-not-exploding": "Bonus damage not exploding - the additional d6 bonus damage was not exploding if a 6 was rolled. This has been corrected.", "savage-worlds": "Savage Worlds", "deadlands": "Deadlands", - "logo-to-show": "Logo to show", - "swap-swade-logo-for-deadlands-logo": "Added Added the ability to swap out the Savage Worlds logo for the Deadlands logo.", - "fighting-skill-on-older-sheets": "Fighting skill should auto-show for sheets version lower than 1.00.03.", - "skill-selection-list-firefox": "Fixed a bug where the skill selection list spilled over into a third column on Firefox." + "logo-to-show": "Logo a mostrar", + "swap-swade-logo-for-deadlands-logo": "Añadida la capacidad de cambiar el logo de Savage Worlds por el de Deadlands.", + "fighting-skill-on-older-sheets": "La habilidad de Pelear debería mostrarse automáticamente para versiones de hoja menores que la 1.00.03", + "skill-selection-list-firefox": "Arreglado un fallo por el que la lista de selección de habilidades desbordaba en una tercera columna en el Firefox." } diff --git a/Official Savage Worlds/translations/fr.json b/Official Savage Worlds/translations/fr.json index 5a6cad18d6..a3200d8ee4 100644 --- a/Official Savage Worlds/translations/fr.json +++ b/Official Savage Worlds/translations/fr.json @@ -212,7 +212,7 @@ "research-die-type-d8": "Research d8", "research-die-type-d10": "Research d10", "research-die-type-d12": "Research d12", - "repair": "Repair", + "repair": "Réparation", "repair-die-type-d4": "Repair d4", "repair-die-type-d6": "Repair d6", "repair-die-type-d8": "Repair d8", diff --git a/Old School Essentials - AAC/translations/de.json b/Old School Essentials - AAC/translations/de.json index 2c177bdf92..9849fda76f 100644 --- a/Old School Essentials - AAC/translations/de.json +++ b/Old School Essentials - AAC/translations/de.json @@ -1,5 +1,5 @@ { - "abbr-versus": "vs", + "abbr-versus": "ggn.", "abilities-and-skills": "Abilities & Skills", "ability-scores": "Ability Scores", "alignment-abbr": "AL", @@ -63,7 +63,7 @@ "hit-points-max-abbr": "Max", "hitdice-modifier": "HP Modifier", "initiative-init": "Init.", - "initiative": "Initiative", + "initiative": "Inititative", "intelligence-abbr": "INT", "intelligence": "Intelligenz", "item-description": "Item description", diff --git a/Old School Essentials/translations/de.json b/Old School Essentials/translations/de.json index b339ffe8a2..fd6e4b5c64 100644 --- a/Old School Essentials/translations/de.json +++ b/Old School Essentials/translations/de.json @@ -71,7 +71,7 @@ "modifier-short": "Thr. mod", "modifier-mod": "Modif", "attack": "Angriff", - "initiative": "Initiative", + "initiative": "Inititative", "strength": "Stärke", "intelligence": "Intelligenz", "wisdom": "Weisheit", diff --git a/OneDice/translations/fr.json b/OneDice/translations/fr.json index 8789d2e2fa..f5dea2cd12 100644 --- a/OneDice/translations/fr.json +++ b/OneDice/translations/fr.json @@ -7,7 +7,7 @@ "Health": "Santé", "Current": "Actuel", "Background and Description": "Background and Description", - "Clever": "Clever", + "Clever": "Intelligent", "Defence": "Defence", "Use": "Utilis.", "Armor": "Armure", diff --git a/Paladin/translations/de.json b/Paladin/translations/de.json index 2fb9cc856f..62b6739f80 100644 --- a/Paladin/translations/de.json +++ b/Paladin/translations/de.json @@ -287,7 +287,7 @@ "cost £": "cost £", "value": "Wert", "entourage": "entourage", - "mod": "mod", + "mod": "Mod.", "loyalty": "loyalty", "squire skill": "squire skill", "weapon": "Waffe", diff --git a/Paranoia_Mongoose_oneclick/translations/es.json b/Paranoia_Mongoose_oneclick/translations/es.json index 5c69cc5ff9..d5e2384877 100644 --- a/Paranoia_Mongoose_oneclick/translations/es.json +++ b/Paranoia_Mongoose_oneclick/translations/es.json @@ -9,7 +9,7 @@ "clone-number": "CLONE NUMBER", "dead": "MUERTO", "demolitions": "DEMOLICIONES", - "description": "PERSONALITY", + "description": "PERSONALIDAD", "details": "DETALLES", "engineer": "INGENIERO", "equipment": "EQUIPMENT", diff --git a/Pathfinder Community/translations/de.json b/Pathfinder Community/translations/de.json index 4edfc06d79..c5e112e69e 100644 --- a/Pathfinder Community/translations/de.json +++ b/Pathfinder Community/translations/de.json @@ -1082,7 +1082,7 @@ "init-speed-info": "Initiative und Bewegungsrate Info", "init-speed-info-abbrv": "Ini und Bewegungsrate Info", "init-speed-title": "%{init-speed-info} Initiativ- und Geschwindigkeitsinformationen posten.", - "initiative": "Initiative", + "initiative": "Inititative", "initiative-abbrv": "Ini", "initiative-abbrv-caps": "INI", "initiative-and-speeds": "Initiative und Geschwindigkeit", diff --git a/Pathfinder Community/translations/it.json b/Pathfinder Community/translations/it.json index 7665a904e3..f9b9a3c47f 100644 --- a/Pathfinder Community/translations/it.json +++ b/Pathfinder Community/translations/it.json @@ -391,7 +391,7 @@ "carried-weight": "Peso trasportato", "cast-defensive-bonus": "Bonus di Concentrazione quando si prepara un incantesimi sulla difensiva", "cast-defensive-bonus-abbrv": "Bonus Prep Inc Dif", - "cast-defensively": "Preparare un incantesimo sulla difensiva", + "cast-defensively": "Lanciare sulla difensiva", "cast-defensively-abbrv": "Dif Prep Inc", "cast-defensively-check": "Prova Prep Inc Dif", "cast-defensively-difficulty-class-abbrv": "CD Prep Inc Dif", diff --git a/Pathfinder Community/translations/pt.json b/Pathfinder Community/translations/pt.json index b0e6f5e58b..d9041f4721 100644 --- a/Pathfinder Community/translations/pt.json +++ b/Pathfinder Community/translations/pt.json @@ -1,13 +1,13 @@ { - "use-header-images": "Use header images", + "use-header-images": "Usar imagens de cabeçalho", "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "1-ordinal": "1º", "1-ordinal-class": "1ª Classe", "1-ordinal-class-level": "1º lvl de Classe", "1-ordinal-spellclass": "1st Spellcasting Class", - "1-size-larger": "1 sz larger", - "1-size-smaller": "1 sz smaller", + "1-size-larger": "1 tamanho maior", + "1-size-smaller": "1 tamanho menor", "10-ordinal": "10º", "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", @@ -96,7 +96,7 @@ "age": "Idade", "alchemical": "Alchemical", "alignment": "Alinhamento", - "alignment-abbrv": "Align", + "alignment-abbrv": "Tendência", "alignment-type-init": "Align Type Init", "all": "Tudo", "all-abilities": "Todas Habilidades", diff --git a/Pathfinder Community/translations/ru.json b/Pathfinder Community/translations/ru.json index 3d59d2f613..a6beb0e8eb 100644 --- a/Pathfinder Community/translations/ru.json +++ b/Pathfinder Community/translations/ru.json @@ -2048,7 +2048,7 @@ "weapon": "Weapon", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", - "weapon-notes": "Weapon Notes", + "weapon-notes": "Заметки оружия", "weapons": "Weapons", "weight": "Масса", "weight-abbrv": "Wt", diff --git a/Pendragon5thEdition/translations/de.json b/Pendragon5thEdition/translations/de.json index 0c64cd010c..2f41be51ac 100644 --- a/Pendragon5thEdition/translations/de.json +++ b/Pendragon5thEdition/translations/de.json @@ -254,7 +254,7 @@ "cost £": "cost £", "value": "Wert", "entourage": "entourage", - "mod": "mod", + "mod": "Mod.", "loyalty": "loyalty", "squire skill": "squire skill", "weapon": "Waffe", diff --git a/Polaris/translations/de.json b/Polaris/translations/de.json index 12ba45d6eb..afe65f63ab 100644 --- a/Polaris/translations/de.json +++ b/Polaris/translations/de.json @@ -228,9 +228,9 @@ "incidents-localisation": "INCIDENTS LOCALISATION", "initial-training": "Initial Training", "initial-training-place": "Character Initial Training", - "initiative": "Initiative", + "initiative": "Inititative", "initiative-exp": "Expand the initiative", - "initiative-h": "Initiative", + "initiative-h": "Inititative", "int": "INT", "integrity": "Integrity", "integrity-abbrv": "ITG", diff --git a/Rolemaster-Standard-System/translations/de.json b/Rolemaster-Standard-System/translations/de.json index 1e59631300..d7238b5c1b 100644 --- a/Rolemaster-Standard-System/translations/de.json +++ b/Rolemaster-Standard-System/translations/de.json @@ -103,7 +103,7 @@ "hit-points": "Hit Points", "power-points": "Power Points", "exhaustion-points": "Exhaustion Points", - "initiative": "Initiative", + "initiative": "Inititative", "rounds-of-stun-before-unconsciousness-a": "Rnds stun b4 unc", "power-point-multiplier-a": "PP Mult", "adder": "Adder", @@ -965,7 +965,7 @@ "see-below-for-more-detail": "See below for more detail.", "rmssattackroll-template-introduction": "This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.", "example-macro": "Example Macro", - "the": "The", + "the": "Der/Die", "pcflag-definition1": "is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.", "pc-attack-example": "This example displays two attacks pulled from Attack/Weapon 1 and 2.", "attack-version2-npc": "Attack v2 (NPC)", diff --git a/Rolemaster_2E/translations/de.json b/Rolemaster_2E/translations/de.json index c0ed265ff9..68f7c200c1 100644 --- a/Rolemaster_2E/translations/de.json +++ b/Rolemaster_2E/translations/de.json @@ -102,7 +102,7 @@ "hit-points": "Hit Points", "power-points": "Power Points", "exhaustion-points": "Exhaustion Points", - "initiative": "Initiative", + "initiative": "Inititative", "rounds-of-stun-before-unconsciousness-a": "Rnds stun b4 unc", "power-point-multiplier-a": "PP Mult", "adder": "Adder", @@ -955,7 +955,7 @@ "see-below-for-more-detail": "See below for more detail.", "rmssattackroll-template-introduction": "This roll template allows up to 8 attacks to be displayed in the same block. If 'attackroll#' is a critical failure, it will display 'fumbleroll#'. 'Crit#' and 'critroll#' always display.", "example-macro": "Example Macro", - "the": "The", + "the": "Der/Die", "pcflag-definition1": "is a keyword which sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right.", "pc-attack-example": "This example displays two attacks pulled from Attack/Weapon 1 and 2.", "attack-version2-npc": "Attack v2 (NPC)", diff --git a/Ryuutama/translations/de.json b/Ryuutama/translations/de.json index 532415a3db..bf4c2a4a15 100644 --- a/Ryuutama/translations/de.json +++ b/Ryuutama/translations/de.json @@ -100,7 +100,7 @@ "in-combat": "in combat", "incantation": "Incantation", "incantation-ritual": "Incantation (Ritual)", - "initiative": "Initiative", + "initiative": "Inititative", "inscription": "Inscription", "instant": "Instant", "int": "INT", diff --git a/Ryuutama/translations/ko.json b/Ryuutama/translations/ko.json index 05b1e46459..6a4784e1cd 100644 --- a/Ryuutama/translations/ko.json +++ b/Ryuutama/translations/ko.json @@ -1,263 +1,263 @@ { - "@{currentStr}": "근력", + "@{currentStr}": "체력", "@{currentDex}": "민첩", - "@{currentInt}": "지능", - "@{currentSpi}": "SPI", - "abilities": "Abilities", - "accuracy": "정확", - "accuracy-check": "accuracy check", - "add-crit-die": "Add Critical Die", - "additional-checks": "Additional Checks", - "age": "Age", - "all": "All", - "alt-shape": "Alt Shape", - "animal-tracking": "Animal Tracking", - "animals": "Animals", - "appearance": "Image Color/Appearance", - "appearance-personality": "Appearance, Personality", - "apply-concentration": "Apply Concentration to next roll?", - "apply-overburden": "Apply overburden penalties", - "apply-terrain": "Apply terrain bonuses/penalties", - "apply-weather": "Apply weather bonuses/penalties", - "armor": "Armor", - "artefact": "Artefact", - "artisan": "Artisan", - "artisan-checks": "Artisan Checks", - "automatic-negativeone": "(automatic -1 is applied)", - "background-color": "Background color", - "base": "베이스", - "benediction": "Bénédiction", - "blue": "Blue", - "book": "Book", - "camp": "Camp", - "capacity": "Capacity", - "capacity-animal": "Animal Capacity", - "capacity-item": "Item Capacity", - "capacity-water": "Water Capacity", - "capacity-weapon-armor": "Equipped Weapon & Armor Capacity", - "char-name": "Character Name", - "class": "Class", - "class-list": "artisan,farmer,healer,hunter,merchant,minstrel,navigator,noble,other", - "class-other-ph": "If other, type class name here", - "classification": "Classification", - "common-checks": "Common Checks", - "concentration-note": "*Can't apply concentration to initiative, condition, or damage rolls.", - "condition": "Condition", - "condition-bonus": "If >=10 add 1 dice size to", - "containers": "Containers", - "count-abbreviation": "Ct", - "crafting": "Crafting", - "critical": "CRITICAL SUCCESS!!!", - "currency": "Currency", - "current": "Current", - "current-season": "Current Season", - "current-terrain": "Current Terrain", - "current-weather": "Current Weather", - "damage": "Damage", - "date": "Date", - "date-example": "9/6", - "default": "Default", - "defense-points": "Defense Points", - "delicate-work": "Delicate Work", + "@{currentInt}": "지력", + "@{currentSpi}": "정신", + "abilities": "스탯", + "accuracy": "명중", + "accuracy-check": "명중 체크", + "add-crit-die": "크리티컬 다이스 추가", + "additional-checks": "기타 체크 추가", + "age": "나이", + "all": "모든 곳", + "alt-shape": "화신 외형", + "animal-tracking": "동물 추적", + "animals": "동물", + "appearance": "캐릭터 이미지 컬러/생김새", + "appearance-personality": "외형, 성격", + "apply-concentration": "다음 굴림에 집중을 적용", + "apply-overburden": "과중 패널티 적용", + "apply-terrain": "지형 보너스/페널티 적용", + "apply-weather": "날씨 보너스/페널티 적용", + "armor": "방어", + "artefact": "아티팩트", + "artisan": "제작자", + "artisan-checks": "제작자 스킬 체크", + "automatic-negativeone": "(부업은 자동적으로 -1 적용)", + "background-color": "배경 색상", + "base": "기본", + "benediction": "축복", + "blue": "남색", + "book": "책", + "camp": "야영", + "capacity": "운반력", + "capacity-animal": "동물 소유 한도", + "capacity-item": "아이템 무게/한도", + "capacity-water": "물 무게/한도", + "capacity-weapon-armor": "착용 무기 & 갑옷 무게/한도", + "char-name": "캐릭터 이름", + "class": "클래스", + "class-list": "제작자,농부,치유사,사냥꾼,상인,음유시인,항해사,귀족,기타", + "class-other-ph": "다른 추가 클래스라면 이곳에 적으세요", + "classification": "분류", + "common-checks": "일반 체크", + "concentration-note": "*집중은 이니셔티브(우선권), 컨디션, 데미지 롤에 적용 불가", + "condition": "컨디션", + "condition-bonus": "만약 10 이상이면 하루 동안 상승", + "containers": "운반장비", + "count-abbreviation": "수량", + "crafting": "만들기", + "critical": "크리티컬 성공!!!", + "currency": "소지금", + "current": "현재", + "current-season": "현재 계절", + "current-terrain": "현재 지형", + "current-weather": "현재 날씨", + "damage": "데미지", + "date": "날짜", + "date-example": "01/24", + "default": "기본", + "defense-points": "방어 포인트", + "delicate-work": "정밀 작업", "dex": "민첩", "direction": "방향", - "dodge": "Dodge", - "draconica-number": "Draconica Number", - "drinking": "Drinking", - "durability": "Durability", - "duration": "Duration", - "effect": "Effect", + "dodge": "회피", + "draconica-number": "드래고니카 번호", + "drinking": "음주", + "durability": "내구도", + "duration": "지속 시간", + "effect": "효과", "empty-string": " ", - "etiquette": "Etiquette", - "exp": "Experience", - "farmer": "Farmer", - "first-meeting": "First meeting with trouble", + "etiquette": "예의범절", + "exp": "경험치", + "farmer": "농부", + "first-meeting": "사건이 벌어진 첫만남", "firstaid": "응급처치", - "fumble": "FUMBLE!!!", - "fumble-points": "Fumble Points", - "gender": "Gender", + "fumble": "펌블!!!", + "fumble-points": "펌블 포인트", + "gender": "성별", "gm": "GM", - "goal": "Goal", - "grayscale": "Grayscale", - "habitat": "Habitat", - "hard-exercise": "Hard Exercise", - "header": "Header", - "header-color": "Header color", - "healer": "Healer", - "healer-checks": "Healer Checks", - "healing": "Healing", - "herb-gathering": "Herb Gathering", - "history-of-tales": "History of Tales", - "holdhands": "Hold Hands", - "hometown": "Hometown/Reason for Travel", + "goal": "목표", + "grayscale": "흑백 사진", + "habitat": "서식지", + "hard-exercise": "힘든 운동", + "header": "헤더", + "header-color": "헤더 색상", + "healer": "치유사", + "healer-checks": "치유사 스킬 체크", + "healing": "치유", + "herb-gathering": "허브 찾기", + "history-of-tales": "이야기의 역사", + "holdhands": "큐어 터치", + "hometown": "고향/여행을 하는 이유", "hp": "HP", - "hp-words": "체력", - "human": "Human", - "hunter": "Hunter", - "hunter-checks": "Hunter Checks", - "hunting": "Hunting", - "icon-color": "Icon background color", - "in-combat": "in combat", - "incantation": "Incantation", - "incantation-ritual": "Incantation (Ritual)", - "initiative": "Initiative", - "inscription": "Inscription", - "instant": "Instant", - "int": "지능", - "items": "Items", - "job-knowledge": "Job Knowledge", - "journey-rules": "Journey Rules", - "knowledge-of-tradition": "Knowledge of Tradition", - "koneko": "Koneko Goblin", + "hp-words": "HP", + "human": "인간", + "hunter": "사냥꾼", + "hunter-checks": "사냥꾼 스킬 체크", + "hunting": "사냥", + "icon-color": "아이콘 배경 색상", + "in-combat": "전투중", + "incantation": "주문", + "incantation-ritual": "주문 (의식마법)", + "initiative": "이니셔티브(우선권)", + "inscription": "칭호", + "instant": "즉시", + "int": "지력", + "items": "아이템", + "job-knowledge": "직업 지식", + "journey-rules": "여행 체크 룰", + "knowledge-of-tradition": "전승 지식", + "koneko": "꼬마 고양고블린", "level": "레벨", - "lifepoints": "Lifepoints", - "lilac": "Lilac", - "living-quarters": "Living Quarters", - "lp-cost": "LP Cost", - "magic": "Magic", - "mastered-weapons": "Mastered Weapons", - "materials": "Materials", - "merchant": "Merchant", - "merchant-checks": "Merchant Checks", - "minstrel": "Minstrel", - "minstrel-checks": "Minstrel Checks", - "monster-knowledge": "Monster Knowledge", + "lifepoints": "LP(라이프 포인트)", + "lilac": "라일락", + "living-quarters": "사는 곳", + "lp-cost": "LP 소비", + "magic": "마법", + "mastered-weapons": "마스터 무기", + "materials": "재료", + "merchant": "상인", + "merchant-checks": "상인 스킬 체크", + "minstrel": "음유시인", + "minstrel-checks": "음유시인 스킬 체크", + "monster-knowledge": "몬스터 지식", "mp": "MP", - "mp-words": "Mental Points", + "mp-words": "MP", "music": "음악", "name": "이름", - "navigation": "Navigation", - "navigator": "Navigator", - "navigator-checks": "Navigator Checks", - "negotiation": "Negotiation", + "navigation": "항해", + "navigator": "항해사", + "navigator-checks": "항해사 스킬 체크", + "negotiation": "협상", "noble": "귀족", - "noble-checks": "Noble Checks", - "notes": "Notes", + "noble-checks": "귀족 스킬 체크", + "notes": "메모", "npc": "NPC", - "number-of-slots": "# of slots", - "npc-freetext-instruction": "Space for npc details or special abilities. You can use inline rolls if needed, ex. [[1d6]].", - "onetarget": "1 Target", - "optional-modifiers": "Optional Modifiers", - "other": "Other", - "out-of-combat": "out of combat", - "output-description": "Output Description Box to chat", - "overburden-penalties": "Overburden Penalties", - "partyrole": " Party Role ", + "number-of-slots": "# 슬롯", + "npc-freetext-instruction": "NPC 디테일이나 특별한 능력을 적는 칸", + "onetarget": "1인", + "optional-modifiers": "수정치 옵션", + "other": "기타", + "out-of-combat": "전투 중이 아닐 때", + "output-description": "설명 채팅에 출력하기", + "overburden-penalties": "과중 페널티", + "partyrole": "파티 역할", "pc": "PC", - "penalty": "Penalty", - "perception": "Perception", - "personalitem": " Personal Item ", - "price-example": "Shell (1000G)", - "protected-travelers": "Protected Travelers", - "protected-worlds": "Protected Worlds", - "race": "Race", - "range": "Range", - "refined-education": "Refined Education", - "repair": "Repair", - "reveil": "Réveil", - "role-list": "role-journalkeeper,role-leader,role-mapper,role-quartermaster", - "role-journalkeeper": "Journal Keeper", + "penalty": "페널티", + "perception": "탐색", + "personalitem": "좋아하는 아이템 (RP용)", + "price-example": "껍질 (1000G)", + "protected-travelers": "보호하는 여행자들", + "protected-worlds": "보호하는 세계들", + "race": "종족", + "range": "사거리", + "refined-education": "교양", + "repair": "수리", + "reveil": "각성", + "role-list": "기록자,리더,길잡이,짐 담당자", + "role-journalkeeper": "기록자", "role-leader": "리더", - "role-mapper": "Mapper", - "role-quartermaster": "Quartermaster", + "role-mapper": "길잡이", + "role-quartermaster": "짐 담당자", "roll": "굴림", - "scenario-name": "Scenario name", - "search-for-food": "Search for Food", - "season": "Season", - "season-fall": "Fall", - "season-fall-ritual": "Fall (Ritual)", - "season-spring": "Spring", - "season-spring-ritual": "Spring (Ritual)", - "season-summer": "Summer", - "season-summer-ritual": "Summer (Ritual)", - "season-winter": "Winter", - "season-winter-ritual": "Winter (Ritual)", - "selection": "Selection", - "selection-color": "Selection color", - "sense": "Sense", - "shields-armor": "Shields & Armor", - "side-job": "Side Job", - "size": "Size", - "skills-list": "condition,delicate-work,dodge,drinking,hard-exercise,initiative,job-knowledge,magic,monster-knowledge,negotiation,perception,search-for-food,sense,stealth", - "species": "Species", - "spells-music-other": "Spells/Music/Other Abilities", - "spi": "SPI", - "status-exhaustion": "Exhaustion", - "status-injury": "Injury", - "status-lowerall": "lowers all dice sizes", - "status-lowerdex": "lowers DEX die size", - "status-lowerint": "lowers INT die size", - "status-lowerspi": "lowers SPI die size", - "status-lowerstr": "lowers STR die size", - "status-muddled": "Muddled", - "status-poison": "Poison", - "status-shock": "Shock", - "status-sickness": "Sickness", - "stealth": "Stealth", - "str": "근력", + "scenario-name": "시나리오 제목", + "search-for-food": "식량 찾기", + "season": "계절", + "season-fall": "가을", + "season-fall-ritual": "가을 (의식마법)", + "season-spring": "봄", + "season-spring-ritual": "봄 (의식마법)", + "season-summer": "여름", + "season-summer-ritual": "여름 (의식마법)", + "season-winter": "겨울", + "season-winter-ritual": "겨울 (의식마법)", + "selection": "선택한 탭", + "selection-color": "선택 색상", + "sense": "감각", + "shields-armor": "방패 & 갑옷", + "side-job": "부업", + "size": "크기", + "skills-list": "컨디션,정밀 작업,회피,음주,힘든 운동,이니셔티브(우선권),직업 지식,마법,몬스터 지식,협상,탐색,식량 찾기,감각,잠행", + "species": "종족", + "spells-music-other": "마법/음악/다른 능력들", + "spi": "정신", + "status-exhaustion": "피로", + "status-injury": "부상", + "status-lowerall": "전부 1단계 감소", + "status-lowerdex": "민첩 1단계 감소", + "status-lowerint": "지력 1단계 감소", + "status-lowerspi": "정신 1단계 감소", + "status-lowerstr": "체력 1단계 감소", + "status-muddled": "혼란", + "status-poison": "중독", + "status-shock": "쇼크", + "status-sickness": "질병", + "stealth": "잠행", + "str": "체력", "tab-character": "캐릭터", - "tab-modifiers": "Modifiers", - "tab-class": "Class", - "tab-history": "History", - "tab-info": "Info", - "tab-inv": "Inventory", - "tab-stats": "Stats", - "target": "Target", - "terrain-list": "terrain-alpine,terrain-deepforest,terrain-desert,terrain-grassland,terrain-highlands,terrain-jungle,terrain-modifiers,terrain-mountain,terrain-rocky,terrain-swamp,terrain-wasteland", - "terrain-alpine": "Alpine", - "terrain-deepforest": "Deep Forest", - "terrain-desert": "Desert", - "terrain-grassland": "Grassland", - "terrain-highlands": "Highlands", - "terrain-jungle": "Jungle", - "terrain-modifiers": "Terrain Modifiers", - "terrain-mountain": "Mountain", - "terrain-rocky": "Rocky Terrain", - "terrain-swamp": "Swamp", - "terrain-wasteland": "Wasteland", + "tab-modifiers": "수정치", + "tab-class": "클래스", + "tab-history": "약력", + "tab-info": "정보", + "tab-inv": "인벤토리", + "tab-stats": "스탯", + "target": "대상", + "terrain-list": "높은 산,깊은 숲,사막,초원,고원,정글,지형 보너스/패널티,산,암석지대,늪지,황무지", + "terrain-alpine": "높은 산", + "terrain-deepforest": "깊은 숲", + "terrain-desert": "사막", + "terrain-grassland": "초원", + "terrain-highlands": "고원", + "terrain-jungle": "정글", + "terrain-modifiers": "지형 보너스/페널티", + "terrain-mountain": "산", + "terrain-rocky": "암석지대", + "terrain-swamp": "늪지", + "terrain-wasteland": "황무지", "terrain-woods": "숲", - "touch": "Touch", - "trader": "Trader", - "trapping": "Trapping", - "travel": "Travel", - "traveler-name-examples": "Haruka, Leo", - "travelers-names": "Traveler's names", - "travelers-outfit": "Traveler's Outfit", - "type": "종류", - "type-attack": "Attack", - "type-magic": "Magic", - "type-technical": "Technical", - "use-fumble": "Use Fumble Point", - "use-mp": "Use MP", - "water": "water", - "weapon-axe": "Axe", - "weapon-blade": "Blade", - "weapon-bow": "Bow", - "weapon-lightblade": "Light Blade", - "weapon-polearm": "Polearm", - "weapon-unarmed": "Unarmed", - "weaponmastery-attacktype": "Select bonus weapon mastery gained from the attack type:", - "weaponmastery-attacktype2": "Select additional bonus weapon mastery gained from having the attack type twice:", - "weaponmastery-initial": "Select initial weapon mastery:", - "weaponmastery-noble": "Select bonus weapon mastery gained from the noble class (can be the same as a previously selected weapon mastery):", - "weaponmastery-noble2": "Select additional bonus weapon mastery gained from having the noble class twice:", + "touch": "접촉", + "trader": "거래", + "trapping": "재료 가공", + "travel": "이동", + "traveler-name-examples": "플라토", + "travelers-names": "여행자 이름", + "travelers-outfit": "여행자 장비", + "type": "타입", + "type-attack": "공격", + "type-magic": "마법", + "type-technical": "기술", + "use-fumble": "펌블 포인트 소비", + "use-mp": "MP 소비", + "water": "물", + "weapon-axe": "도끼", + "weapon-blade": "검", + "weapon-bow": "활", + "weapon-lightblade": "단검", + "weapon-polearm": "미늘창", + "weapon-unarmed": "맨손", + "weaponmastery-attacktype": "공격 타입 효과로 인한 추가 마스터 무기를 선택:", + "weaponmastery-attacktype2": "두번째 타입인 공격 타입 효과로 인한 추가 마스터 무기를 선택:", + "weaponmastery-initial": "초기 마스터 무기를 선택:", + "weaponmastery-noble": "귀족 클래스 효과로 인한 추가 마스터 무기를 선택(이전에 선택한 마스터 무기와 같을 수 있음):", + "weaponmastery-noble2": "두번째 클래스인 귀족 클래스 효과로 인한 추가 마스터 무기를 선택:", "weapons": "무기", - "weather": "Weather", - "weather-list": "weather-blizzard,weather-cold,weather-dark,weather-deepfog,weather-fog,weather-hardrain,weather-hot,weather-hurricane,weather-modifiers,weather-rain,weather-snow", - "weather-blizzard": "Blizzard", - "weather-cold": "냉혹", - "weather-dark": "Dark", - "weather-deepfog": "Deep Fog", - "weather-fog": "Fog", - "weather-hardrain": "Hard Rain", - "weather-hot": "매력", - "weather-hurricane": "Hurricane", - "weather-modifiers": "Weather Modifiers", + "weather": "날씨", + "weather-list": "날씨-눈보라,날씨-추위,날씨-어둠,날씨-짙은안개,날씨-호우,날씨-더위,날씨-폭풍,날씨-수정치,날씨-비,날씨-눈", + "weather-blizzard": "눈보라", + "weather-cold": "추위", + "weather-dark": "어둠", + "weather-deepfog": "짙은 안개", + "weather-fog": "안개", + "weather-hardrain": "호우", + "weather-hot": "더위", + "weather-hurricane": "폭풍", + "weather-modifiers": "날씨 보너스/페널티", "weather-rain": "비", - "weather-snow": "Snow", - "weather-strongwind": "Strong Wind", - "whisper-always": "Always Whisper Rolls", - "whisper-never": "Never Whisper Rolls", - "whisper-query": "Query Whisper", - "white": "White" + "weather-snow": "눈", + "weather-strongwind": "강한 바람", + "whisper-always": "항상 귓속말로", + "whisper-never": "공개(귓속말 사용 안함)", + "whisper-query": "귓속말로 할지 선택", + "white": "흰색" } \ No newline at end of file diff --git a/Savage Worlds - Graph Paper/translations/af.json b/Savage Worlds - Graph Paper/translations/af.json new file mode 100644 index 0000000000..6ec0e25d2d --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/af.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Name", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "New", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Level", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Name", + "none": "None", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Settings", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/cs.json b/Savage Worlds - Graph Paper/translations/cs.json new file mode 100644 index 0000000000..a0f83a1b7b --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/cs.json @@ -0,0 +1,631 @@ +{ + "_height": "Výška", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Věk", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Jméno", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Zbroj", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "zranění", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "zranění", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Hodit", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Barva očí", + "fatigue": "Fatigue", + "feature-name-new": "Nové", + "flight": "Flight", + "gender": "Pohlaví", + "gm-roll": "GM Roll", + "hair": "Vlasy", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Úroveň", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Jméno", + "none": "Žádné", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Zbroj", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Velikost", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Váha", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "zranění", + "powers-damage-placeholder": "2d6", + "powers-duration": "Doba trvání", + "powers-duration-placeholder": "Doba trvání", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Dosah", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Čarování kouzel", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "zranění", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Dosah", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Dovednosti", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Velikost", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Dovednosti", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Zdroj", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Dosah", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Nastavení", + "tab-skills": "Dovednosti", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Velikost", + "vehicles-speed": "Rychlost", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Velikost", + "walkers-strength": "Síla", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "zranění", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Dosah", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Váha", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/da.json b/Savage Worlds - Graph Paper/translations/da.json new file mode 100644 index 0000000000..ae4548ba05 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/da.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Navn", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "Ny", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Niveau", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Navn", + "none": "Ingen", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Settings", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/de.json b/Savage Worlds - Graph Paper/translations/de.json new file mode 100644 index 0000000000..3587818ec2 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/de.json @@ -0,0 +1,631 @@ +{ + "_height": "Höhe", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Held", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novize", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "G", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Fortg.", + "advancements-veteran-placeholder": "Veteran", + "age": "Alter", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "natürlich", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Name", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "G", + "apparel": "Apparel", + "apparel-armor": "Rüstung", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notizen:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Beine", + "armor-notes-u": "NOTIZEN", + "armor-torso": "Rumpf", + "attributes": "Attributes", + "augmentations": "Augmentationen", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notizen:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Energie", + "augmentations-slots": "Plätze", + "augmentations-strain": "Erschöpfung", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Schaden", + "damage-modifier": "Schadensmod", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Schaden", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Wurf", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Augen", + "fatigue": "Fatigue", + "feature-name-new": "Neu", + "flight": "Flight", + "gender": "Geschlecht", + "gm-roll": "GM Roll", + "hair": "Haar", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Stufe", + "mod": "Mod", + "modifier": "Modifikator", + "multiplier": "Multiplikator", + "name": "Name", + "none": "Keine", + "notes": "Notes", + "origin": "Herkunft", + "pace": "BW", + "parry": "Parry", + "penalty": "Penalty", + "power": "Energie", + "power-consumed": "Consumed", + "power-energy": "Energie", + "power-maximum": "Max", + "powerarmor": "Power-Rüstung", + "powerarmors": "Power Armors", + "powerarmors-armor": "Rüstung", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods.", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "BW", + "powerarmors-size": "Größe", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Gewicht", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Schaden", + "powers-damage-placeholder": "2d6", + "powers-duration": "Dauer", + "powers-duration-placeholder": "Dauer", + "powers-name-placeholder": "Energie", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Reichweite", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Zaubern", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rang", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Schaden", + "rolltemplate-damage-modifier": "Schadensmod", + "rolltemplate-damage-title": "Schadenswurf", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifikator", + "rolltemplate-range": "Reichweite", + "rolltemplate-reroll-title": "Wiederholen", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Eigene Fertigkeit 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Eigene Fertigkeit 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Schadenswürfe", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Fertigkeiten", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Größe", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Fertigkeiten", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "natürlich", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Quelle", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "natürlich", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "natürlich", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notizen:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Reichweite", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Verbesserungen", + "tab-notebook": "Notebook", + "tab-settings": "Einstellungen", + "tab-skills": "Fertigkeiten", + "target-number": "Schwierigkeitsgrad", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Ungeübt", + "vehicles": "Fahrzeuge", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Wendigkeit", + "vehicles-name-placeholder": "Fahrzeug Typ", + "vehicles-size": "Größe", + "vehicles-speed": "Geschw.", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "natürlich", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods.", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "BW", + "walkers-size": "Größe", + "walkers-strength": "Stärke", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Schaden", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Reichweite", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Schüsse", + "weapons-skill-placeholder": "Schießen", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Gewicht", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/el.json b/Savage Worlds - Graph Paper/translations/el.json new file mode 100644 index 0000000000..3bcc109bf6 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/el.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Όνομα", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "Νέο", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Τροποποίηση", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Επίπεδο", + "mod": "Τροποποίηση", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Όνομα", + "none": "Καμία", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Ρυθμίσεις", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/en.json b/Savage Worlds - Graph Paper/translations/en.json new file mode 100644 index 0000000000..5f5816679f --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/en.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "Duration", + "allies": "Allies", + "allies-name-placeholder": "Name", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "Duration", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "New", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Level", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Name", + "none": "None", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "Duration", + "skill-track-wd-u": "Duration", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "Duration", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "Duration", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "Duration", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "Duration", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Settings", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "Duration", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/es.json b/Savage Worlds - Graph Paper/translations/es.json new file mode 100644 index 0000000000..09c948bd25 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/es.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Habilidades", + "abilities-placeholder": "Habilidades", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroico", + "advancements-legendary-placeholder": "Legendario", + "advancements-novice-placeholder": "Principiante", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Experimentado", + "advancements-veteran-placeholder": "Veterano", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Aliados", + "allies-name-placeholder": "Nombre", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Munición", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Popiedades", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Mejoras", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Tensión", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Mod. Daño", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Oculta", + "dice-roller-roll": "Tira", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "Nuevo", + "flight": "Vuelo", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Como Moderador", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventario", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Nivel", + "mod": "Como Moderador", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Nombre", + "none": "Nada", + "notes": "Notes", + "origin": "Origin", + "pace": "Paso", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Armadura de Poder", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Paso", + "powerarmors-size": "Size", + "powerarmors-weapons": "Arma", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "PA", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PPT", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Botón de Tirar", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Mod. Daño", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Tirar otra vez", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Dado Salvaje", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Munición", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silueta", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Ayuda", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Configuración", + "tab-skills": "Skills", + "target-number": "Número objetivo", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "No entrenada", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Manejo", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Arma", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Paso", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Arma", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "PA", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Mun.", + "weapons-skill-placeholder": "Disparar", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Dado Salvaje", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/fr.json b/Savage Worlds - Graph Paper/translations/fr.json new file mode 100644 index 0000000000..b267e71f74 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/fr.json @@ -0,0 +1,631 @@ +{ + "_height": "Taille", + "abilities": "Talents", + "abilities-placeholder": "Talents", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Héroique", + "advancements-legendary-placeholder": "Légendaire", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Aguerri", + "advancements-veteran-placeholder": "Vétéran", + "age": "Âge", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Naturelle", + "agility-wd": "DE", + "allies": "Alliés", + "allies-name-placeholder": "Nom", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Allié", + "ammunition": "Munitions", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armure", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Propriétés", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Tête", + "armor-legs": "Jambes", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributs", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Emplacements", + "augmentations-strain": "Stress", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Dégâts", + "damage-modifier": "Modification aux Dégâts", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Dégâts", + "dice-roller-hidden": "Caché", + "dice-roller-roll": "Lancer", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description ", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Malus", + "engrams-skill-placeholder": "Piratage informatique", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "DE", + "extra-wounds": "WDS", + "eyes": "Yeux", + "fatigue": "Fatigue", + "feature-name-new": "Nouveau", + "flight": "Vol", + "gender": "Sexe", + "gm-roll": "GM Roll", + "hair": "Cheveux", + "integrity": "Intégrité", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Modérer", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventaire", + "inventory-name-placeholder": "Objet", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Niveau", + "mod": "Modérer", + "modifier": "Modifier", + "multiplier": "Multiplicateur", + "name": "Nom", + "none": "Aucun(e)", + "notes": "Notes", + "origin": "Origine", + "pace": "Allure", + "parry": "Parade", + "penalty": "Malus", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armure", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Allure", + "powerarmors-size": "Catégorie de taille", + "powerarmors-weapons": "Arme", + "powerarmors-weight": "Poids", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "PA", + "powers-damage": "Dégâts", + "powers-damage-placeholder": "2d6", + "powers-duration": "Durée", + "powers-duration-placeholder": "Durée", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Malus", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Portée", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Lancement de sort", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rang", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description ", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "lance", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Stratège", + "rolltemplate-damage": "Dégâts", + "rolltemplate-damage-modifier": "Modification aux Dégâts", + "rolltemplate-damage-title": "Jet de Dégâts", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Portée", + "rolltemplate-reroll-title": "Relancer", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Dé Joker", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Compétences Custom 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Compétences Custom 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Munitions", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Gabarit", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Jets de Dégâts", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Tranches", + "settings-tab-help": "Aide", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Compétences", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Catégorie de taille", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "DE", + "skill-track-wd-u": "DE", + "skills": "Compétences", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Naturelle", + "smarts-wd": "DE", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "DE", + "source": "Source", + "spi-u": "ESP", + "spirit-mod": "Bonus", + "spirit-natural": "Naturelle", + "spirit-wd": "DE", + "str-u": "FOR", + "strength-mod": "Bonus", + "strength-natural": "Naturelle", + "strength-wd": "DE", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Arme", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Portée", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "CdT", + "tab-advancements": "Avancements", + "tab-notebook": "Notebook", + "tab-settings": "Paramètres", + "tab-skills": "Compétences", + "target-number": "Seuil de Réussite (SR)", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Non-entraîné", + "vehicles": "Vehicules", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Maniabilité", + "vehicles-name-placeholder": "Type de véhicule", + "vehicles-size": "Catégorie de taille", + "vehicles-speed": "Vitesse", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Arme", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Naturelle", + "vigor-wd": "DE", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Allure", + "walkers-size": "Catégorie de taille", + "walkers-strength": "Force", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Arme", + "weapon": "Arme", + "weapons": "Armes", + "weapons-ap": "PA", + "weapons-damage": "Dégâts", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Portée", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "CdT", + "weapons-shots": "Coups", + "weapons-skill-placeholder": "Tir", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Poids", + "wild-die": "Dé Joker", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Blessures", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/he.json b/Savage Worlds - Graph Paper/translations/he.json new file mode 100644 index 0000000000..55485ffea7 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/he.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "שם", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "New", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Level", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "שם", + "none": "None", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Settings", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/it.json b/Savage Worlds - Graph Paper/translations/it.json new file mode 100644 index 0000000000..210a560457 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/it.json @@ -0,0 +1,631 @@ +{ + "_height": "Altezza", + "abilities": "Caratteristiche", + "abilities-placeholder": "Caratteristiche", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Eroico", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novizio", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Navigato", + "advancements-veteran-placeholder": "Veterano", + "age": "Età", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Naturale", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Nome", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Alleato", + "ammunition": "Munizioni", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armatura", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Proprietà", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Potenziamenti", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Danno", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Danno", + "dice-roller-hidden": "Nascosto", + "dice-roller-roll": "Tiro", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrammi", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engramma", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Occhi", + "fatigue": "Fatigue", + "feature-name-new": "Nuovo", + "flight": "Flight", + "gender": "Sesso", + "gm-roll": "GM Roll", + "hair": "Capelli", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Livello", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Moltiplicatore", + "name": "Nome", + "none": "Nessuno", + "notes": "Notes", + "origin": "Origin", + "pace": " Passo", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armatura", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": " Passo", + "powerarmors-size": "Taglia", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Peso", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Danno", + "powers-damage-placeholder": "2d6", + "powers-duration": "Durata", + "powers-duration-placeholder": "Durata", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "MP", + "powers-pp-placeholder": "2", + "powers-range": "Portata", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Incantatore", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Danno", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Portata", + "rolltemplate-reroll-title": "Ritira", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Dado del Destino", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Munizioni", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Tiri Danni", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Abilità", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Taglia", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Abilità", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Naturale", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Fonte", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Naturale", + "spirit-wd": "WD", + "str-u": "FOR", + "strength-mod": "Bonus", + "strength-natural": "Naturale", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Portata", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Impostazioni", + "tab-skills": "Abilità", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": " Senza abilità", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Taglia", + "vehicles-speed": "Velocità", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Naturale", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": " Passo", + "walkers-size": "Taglia", + "walkers-strength": "Forza", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Danno", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Portata", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Colpi", + "weapons-skill-placeholder": "Sparare", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Peso", + "wild-die": "Dado del Destino", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/ja.json b/Savage Worlds - Graph Paper/translations/ja.json new file mode 100644 index 0000000000..754192a958 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/ja.json @@ -0,0 +1,631 @@ +{ + "_height": "身長", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "動", + "advancements-rank-v": "音", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "年齢", + "agi-u": "AGI", + "agility-mod": "ボーナス", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "アイテム名", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "動", + "apparel": "Apparel", + "apparel-armor": "鎧", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "スロット", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "ダメージ", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "ダメージ", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "ロール", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "目の色", + "fatigue": "Fatigue", + "feature-name-new": "新", + "flight": "Flight", + "gender": "性別", + "gm-roll": "GM Roll", + "hair": "髪の毛", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "不和", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "最大", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "ユーザレベル", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "倍率", + "name": "アイテム名", + "none": "無し", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "最大", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "鎧", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "サイズ", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "重量", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "ダメージ", + "powers-damage-placeholder": "2d6", + "powers-duration": "継続時間", + "powers-duration-placeholder": "継続時間", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "距離", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "呪文発動", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "ダメージ", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "距離", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "技能", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "サイズ", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "技能", + "sma-u": "SMA", + "smarts-mod": "ボーナス", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "ボーナス", + "soak-wd": "WD", + "source": "ソース", + "spi-u": "SPI", + "spirit-mod": "ボーナス", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "ボーナス", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "距離", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Settings", + "tab-skills": "技能", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "サイズ", + "vehicles-speed": "速度", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "ボーナス", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "サイズ", + "walkers-strength": "筋力", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "ダメージ", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "距離", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "重量", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/ko.json b/Savage Worlds - Graph Paper/translations/ko.json new file mode 100644 index 0000000000..2268546cf5 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/ko.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "베테랑", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "이름", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "협력자", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "무장", + "armor-head": "머리", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "능력치", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "은폐", + "dice-roller-roll": "굴림", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "새로운 내용", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "불화", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "모", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "레벨", + "mod": "모", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "이름", + "none": "없음", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "저지도", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "저항", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "정신", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "근력", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "무기", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "설정", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "무기", + "weapons": "무기", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "부상", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/nl.json b/Savage Worlds - Graph Paper/translations/nl.json new file mode 100644 index 0000000000..d37dd0701c --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/nl.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Naam", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "Nieuw", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Level", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Naam", + "none": "Geen", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Settings", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/pl.json b/Savage Worlds - Graph Paper/translations/pl.json new file mode 100644 index 0000000000..9135a1d43c --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/pl.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Nazwa", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Nogi", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Rzuć", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "Nowy", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Poziom", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Nazwa", + "none": "Brak", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Opcje", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/pt.json b/Savage Worlds - Graph Paper/translations/pt.json new file mode 100644 index 0000000000..bb9f51b2eb --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/pt.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Habilidades", + "abilities-placeholder": "Habilidades", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heróico", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Experiente", + "advancements-veteran-placeholder": "Veterano", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Nome", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Munição", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Propriedades Especiais", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Aprimoramentos", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Modificador de Dano", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Escondido", + "dice-roller-roll": "Rolar", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engramas", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engrama", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hackear", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "Novo", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Modificar", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Nível", + "mod": "Modificar", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Nome", + "none": "Nenhum", + "notes": "Notes", + "origin": "Origin", + "pace": "Movimento", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Movimento", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Poderes", + "powers-ap": "PA", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Botão de Rolagem", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolagens", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Modificador de Dano", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Rerrolar", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Dado Selvagem", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Munição", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Dano", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "FOR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Avanços", + "tab-notebook": "Notebook", + "tab-settings": "Configurações", + "tab-skills": "Skills", + "target-number": "Número Alvo", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Sem Perícia", + "vehicles": "Veículos", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Tipo de Veículo", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Tipo de Walker", + "walkers-pace": "Movimento", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "PA", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Tiros", + "weapons-skill-placeholder": "Atirar", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Dado Selvagem", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/ru.json b/Savage Worlds - Graph Paper/translations/ru.json new file mode 100644 index 0000000000..dcd028f9d7 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/ru.json @@ -0,0 +1,631 @@ +{ + "_height": "Рост", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "С", + "advancements-rank-v": "В", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Возраст", + "agi-u": "AGI", + "agility-mod": "Бонус", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Название", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "С", + "apparel": "Apparel", + "apparel-armor": "Доспех", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Слоты", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Урон", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Урон", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Бросок", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Глаза", + "fatigue": "Fatigue", + "feature-name-new": "Новое", + "flight": "Flight", + "gender": "Пол", + "gm-roll": "GM Roll", + "hair": "Волосы", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Макс", + "integrity-mod": "Модифицировать", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Уровень", + "mod": "Модифицировать", + "modifier": "Modifier", + "multiplier": "Множитель", + "name": "Название", + "none": "Без", + "notes": "Notes", + "origin": "Origin", + "pace": "Шаг", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Макс", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Доспех", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Шаг", + "powerarmors-size": "Размер", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Масса", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Урон", + "powers-damage-placeholder": "2d6", + "powers-duration": "Длительность", + "powers-duration-placeholder": "Длительность", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Дистанция", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Сотворение заклинаний", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Урон", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Дистанция", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Броски Урона", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Скиллы", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Размер", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Скиллы", + "sma-u": "SMA", + "smarts-mod": "Бонус", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Бонус", + "soak-wd": "WD", + "source": "Источник", + "spi-u": "SPI", + "spirit-mod": "Бонус", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Бонус", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Дистанция", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Шкала развития", + "tab-notebook": "Notebook", + "tab-settings": "Настройки", + "tab-skills": "Скиллы", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Транспорт", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Размер", + "vehicles-speed": "Скорость", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Бонус", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Шаг", + "walkers-size": "Размер", + "walkers-strength": "Сила", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Урон", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Дистанция", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Стрельба", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Масса", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/sv.json b/Savage Worlds - Graph Paper/translations/sv.json new file mode 100644 index 0000000000..46a1ec228f --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/sv.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novis", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Namn", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Slå", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "Ny", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Nivå", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Namn", + "none": "Inga", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Inställningar", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/tr.json b/Savage Worlds - Graph Paper/translations/tr.json new file mode 100644 index 0000000000..dcd773b3da --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/tr.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "İsim", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "New", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Level", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "İsim", + "none": "None", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Settings", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/uk.json b/Savage Worlds - Graph Paper/translations/uk.json new file mode 100644 index 0000000000..6ec0e25d2d --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/uk.json @@ -0,0 +1,631 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Name", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "fatigue": "Fatigue", + "feature-name-new": "New", + "flight": "Flight", + "gender": "Gender", + "gm-roll": "GM Roll", + "hair": "Hair", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "Level", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Name", + "none": "None", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "Damage Rolls", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "Skills", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "Size", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "Skills", + "sma-u": "SMA", + "smarts-mod": "Bonus", + "smarts-natural": "Natural", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "Bonus", + "soak-wd": "WD", + "source": "Source", + "spi-u": "SPI", + "spirit-mod": "Bonus", + "spirit-natural": "Natural", + "spirit-wd": "WD", + "str-u": "STR", + "strength-mod": "Bonus", + "strength-natural": "Natural", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "Weapon", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "Range", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "Advancements", + "tab-notebook": "Notebook", + "tab-settings": "Settings", + "tab-skills": "Skills", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "Vehicles", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "Size", + "vehicles-speed": "Speed", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "Bonus", + "vigor-natural": "Natural", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "Size", + "walkers-strength": "Strength", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "Weapon", + "weapons": "Weapons", + "weapons-ap": "AP", + "weapons-damage": "Damage", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "Range", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "Weight", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/zh.json b/Savage Worlds - Graph Paper/translations/zh.json new file mode 100644 index 0000000000..50b99f48fe --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/zh.json @@ -0,0 +1,631 @@ +{ + "_height": "身高", + "abilities": "屬性", + "abilities-placeholder": "屬性", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "姿勢", + "advancements-rank-v": "言語", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "年齡", + "agi-u": "AGI", + "agility-mod": "加值", + "agility-natural": "天生護甲", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "名稱", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "彈藥", + "ammunition-reset": "R", + "ammunition-set": "姿勢", + "apparel": "Apparel", + "apparel-armor": "盔甲", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "性質", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "欄位", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "bennies": "Bennies", + "bits": "#Bits", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-u": "CUSTOM", + "damage": "傷害", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.

Show/Hide Skills

You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).

", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.

Show/Hide Blocks

You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.

", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.

Rename Skills

You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.

Rename Integrity Hindrances (Maschinenleben)

You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.

", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).

Rename Blocks

You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.

", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-1-description": "Can be renamed directly in the sheet's Settings tab.", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-2-description": "Can be renamed directly in the sheet's Settings tab.

Rename Labels

You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.

", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-1-description": "Show the Custom Skill #1, which can be renamed further down.", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-2-description": "Show the Custom Skill #2, which can be renamed further down.

Rename Attributes

You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.

", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "傷害", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "edges-and-hindrances": "Edges & Hindrances", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "瞳色", + "fatigue": "Fatigue", + "feature-name-new": "新回應", + "flight": "Flight", + "gender": "性別", + "gm-roll": "GM Roll", + "hair": "髮色", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "不和", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "上限", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "level": "會員等級", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "倍率", + "name": "名稱", + "none": "無", + "notes": "Notes", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "上限", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "盔甲", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "體型", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "重量", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "傷害", + "powers-damage-placeholder": "2d6", + "powers-duration": "持續時間", + "powers-duration-placeholder": "持續時間", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "白金幣", + "powers-pp-placeholder": "2", + "powers-range": "射程", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "施法", + "powers-trapping-placeholder": "Fire, Light, etc.", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "傷害", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "射程", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "settings-abilities-label": "[Abilities]", + "settings-allies-label": "[Allies]", + "settings-ammunition-container-1-label": "[Ammo #1]", + "settings-ammunition-container-1-placeholder": "Ammo #1", + "settings-ammunition-container-2-label": "[Ammo #2]", + "settings-ammunition-container-2-placeholder": "Ammo #2", + "settings-ammunition-container-3-label": "[Ammo #3]", + "settings-ammunition-container-3-placeholder": "Ammo #3", + "settings-ammunition-label": "[Ammunition]", + "settings-augmentations-label": "[Augmentations]", + "settings-custom-button-1-label": "[Custom Button #1]", + "settings-custom-button-2-label": "[Custom Button #2]", + "settings-custom-button-3-label": "[Custom Button #3]", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-custom-skill-1-label": "[Custom Skill #1]", + "settings-custom-skill-1-placeholder": "Custom Skill 1", + "settings-custom-skill-2-label": "[Custom Skill #2]", + "settings-custom-skill-2-placeholder": "Custom Skill 2", + "settings-engrams-label": "[Engrams]", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "彈藥", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing stops you from entering \"1d6\" when prompted to add a damage modifier. You could also add \"2d4+2\" or whatever modifier may apply.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "

When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.

", + "settings-help-silhouette": "Silhouette", + "settings-help-silhouette-description": "Choose your silhouette; it looks fancy! You can set color markers all over the silhouette for any purpose, indicating augmentations or injuries or whatever you like.", + "settings-help-skill-tracks": "Skill Tracks", + "settings-help-skill-tracks-description": "Enter your skill die by clicking on the corresponding bubble (d4-2 to d12). The skill name will darken once you become trained and acts as roll button. You can enter a modifier and custom Wild Die or leave these fields empty to use defaults; the Wild Die can be disabled with \"n/a\". Positive modifiers are automatically prefixed. On the far right, you can set a color marker for any purpose.", + "settings-help-track-rolls": "Track Rolls", + "settings-help-track-rolls-description": "When you lock the skill tracks with the icon in the top-right corner above the color marker column, you can click on the bubbles to roll the corresponding die independently. This is useful for effects that dynamically alter your skill die, such as boost/lower trait.", + "settings-help-vehicles-and-more": "Vehicles & More", + "settings-help-vehicles-and-more-description": "You can enable blocks for vehicles and other vessels in the Blocks tab under Settings. The silhouette of vehicles can be cycled through by clicking; the switch can take a moment. Both blocks can display weapons by adding a number to the corresponding attribute (0-10).", + "settings-help-weapon-damage-rolls": "傷害骰", + "settings-help-weapon-damage-rolls-description": "You can enable damage rolls for list items by clicking the damage label. This will disable editing. Note that the dice codes must be valid, but you can use \"Str\" or \"Agi\" (etc.) as shorthands to reference attributes. The parser is not smart, however, so please also refer to the Roll20 Dice Reference.", + "settings-integrity-label": "[Integrity]", + "settings-misc-extent-prefix": "Extend ", + "settings-power-energy-label": "[Power/Energy/Mana]", + "settings-powerarmors-label": "[Power Armors]", + "settings-powers-spells-label": "[Powers/Spells]", + "settings-quick-notes-label": "[Quick Notes]", + "settings-rule-augmentation-strain": "Augmentation Strain (SciFi Companion)", + "settings-rule-no-power-points": "No Power Points (SWADE 140)", + "settings-style-background-grid": "Background Grid", + "settings-style-dark-labels": "Dark Labels", + "settings-style-roboto-font": "Roboto Font (Off: Helvetica Neue)", + "settings-style-rounded-corners": "Rounded Corners", + "settings-style-skill-die-numbers": "Skill Die Numbers", + "settings-style-transition-delays": "Transition Delays", + "settings-style-transitions": "Transitions", + "settings-tab-blocks": "Blocks", + "settings-tab-help": "Help", + "settings-tab-setup": "Setup", + "settings-tab-skills": "技能", + "settings-tab-styles": "Styles", + "settings-vehicles-label": "[Vehicles]", + "settings-walkers-label": "[Walkers]", + "size": "體型", + "skill-track-die-label-d10": "10", + "skill-track-die-label-d12": "12", + "skill-track-die-label-d4": "4", + "skill-track-die-label-d4-2": "2", + "skill-track-die-label-d6": "6", + "skill-track-die-label-d8": "8", + "skill-track-mod-placeholder-u": "MOD", + "skill-track-mod-u": "MOD", + "skill-track-wd-placeholder-u": "WD", + "skill-track-wd-u": "WD", + "skills": "技能", + "sma-u": "SMA", + "smarts-mod": "加值", + "smarts-natural": "天生護甲", + "smarts-wd": "WD", + "soak": "Soak", + "soak-mod": "加值", + "soak-wd": "WD", + "source": "來源", + "spi-u": "SPI", + "spirit-mod": "加值", + "spirit-natural": "天生護甲", + "spirit-wd": "WD", + "str-u": "力量", + "strength-mod": "加值", + "strength-natural": "天生護甲", + "strength-wd": "WD", + "sublist-weapons-ap-damage": "AP Damage", + "sublist-weapons-ap-damage-placeholder": "3d10, AP 8", + "sublist-weapons-he-damage": "HE Damage", + "sublist-weapons-he-damage-placeholder": "3d8, AP 4, MBT", + "sublist-weapons-name": "武器", + "sublist-weapons-name-placeholder-1": "Weapon #1", + "sublist-weapons-name-placeholder-10": "Weapon #10", + "sublist-weapons-name-placeholder-2": "Weapon #2", + "sublist-weapons-name-placeholder-3": "Weapon #3", + "sublist-weapons-name-placeholder-4": "Weapon #4", + "sublist-weapons-name-placeholder-5": "Weapon #5", + "sublist-weapons-name-placeholder-6": "Weapon #6", + "sublist-weapons-name-placeholder-7": "Weapon #7", + "sublist-weapons-name-placeholder-8": "Weapon #8", + "sublist-weapons-name-placeholder-9": "Weapon #9", + "sublist-weapons-note-box-placeholder": "Notes", + "sublist-weapons-notes-label": "Notes:", + "sublist-weapons-notes-placeholder": "Notes, Tags, Trappings, etc.", + "sublist-weapons-range": "射程", + "sublist-weapons-range-placeholder": "50/100/200", + "sublist-weapons-rof": "ROF", + "tab-advancements": "升級", + "tab-notebook": "Notebook", + "tab-settings": "設定", + "tab-skills": "技能", + "target-number": "Target Number", + "toggle-damage-rolls-title": "Toggle Damage Rolls", + "toughness": "Tough.", + "trapping": "Trapping", + "unskilled": "Unskilled", + "vehicles": "載具", + "vehicles-build-placeholder": "Chassis | Modifications, Notes, etc.", + "vehicles-crew": "Crew", + "vehicles-crew-placeholder": "1+3", + "vehicles-handling": "Handling", + "vehicles-name-placeholder": "Vehicle Type", + "vehicles-size": "體型", + "vehicles-speed": "速度", + "vehicles-toughness": "Tough.", + "vehicles-toughness-placeholder": "4 (0)", + "vehicles-weapons": "Weap.", + "vig-u": "VIG", + "vigor-mod": "加值", + "vigor-natural": "天生護甲", + "vigor-wd": "WD", + "vs-tn": "vs. TN", + "walkers": "Walkers", + "walkers-build-placeholder": "Chassis | Modifications, Notes, etc.", + "walkers-crew": "Crew", + "walkers-mods": "Mods", + "walkers-mods-placeholder": "0/20", + "walkers-name-placeholder": "Walker Type", + "walkers-pace": "Pace", + "walkers-size": "體型", + "walkers-strength": "力量", + "walkers-toughness": "Tough.", + "walkers-toughness-placeholder": "20 (5)", + "walkers-weapons": "Weap.", + "weapon": "武器", + "weapons": "武器", + "weapons-ap": "AP", + "weapons-damage": "傷害", + "weapons-damage-placeholder": "STR+d6", + "weapons-name-placeholder": "Weapon (Ammo)", + "weapons-note-box-placeholder": "Notes", + "weapons-notes-placeholder": "Notes, Tags, Requirements, etc.", + "weapons-range": "射程", + "weapons-range-placeholder": "Range/Melee", + "weapons-rof": "ROF", + "weapons-shots": "Shots", + "weapons-skill-placeholder": "Shooting", + "weapons-total-weight": "Total Weight: ", + "weapons-trapping-placeholder": "Piercing/etc.", + "weapons-weight": "WGT", + "weapons-weight-toggle-title": "Weight On/Off", + "weight": "重量", + "wild-die": "Wild Die", + "wild-die-override": "WD Override", + "wound-mitigation": "Wound Mitigation", + "wounds": "Wounds", + "{": "{", + "}": "}" +} diff --git a/Savage Worlds - Graph Paper/translations/zu.json b/Savage Worlds - Graph Paper/translations/zu.json new file mode 100644 index 0000000000..005e1c4ef7 --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/zu.json @@ -0,0 +1,631 @@ +{ + "_height": "crwdns405484:0crwdne405484:0", + "abilities": "crwdns405486:0crwdne405486:0", + "abilities-placeholder": "crwdns405488:0crwdne405488:0", + "ability-placeholder": "crwdns405490:0crwdne405490:0", + "ace-damage": "crwdns405492:0crwdne405492:0", + "ace-damage-title": "crwdns405494:0crwdne405494:0", + "advancements-heroic-placeholder": "crwdns405496:0crwdne405496:0", + "advancements-legendary-placeholder": "crwdns405498:0crwdne405498:0", + "advancements-novice-placeholder": "crwdns405500:0crwdne405500:0", + "advancements-rank-h": "crwdns405502:0crwdne405502:0", + "advancements-rank-l": "crwdns405504:0crwdne405504:0", + "advancements-rank-n": "crwdns405506:0crwdne405506:0", + "advancements-rank-s": 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"defaults-block-show-ammunition-description": "crwdns405672:0crwdne405672:0", + "defaults-block-show-augmentations": "crwdns405674:0[Block]crwdne405674:0", + "defaults-block-show-augmentations-description": "crwdns405676:0crwdne405676:0", + "defaults-block-show-engrams": "crwdns405678:0[Block]crwdne405678:0", + "defaults-block-show-engrams-description": "crwdns405680:0crwdne405680:0", + "defaults-block-show-integrity": "crwdns405682:0[Block]crwdne405682:0", + "defaults-block-show-integrity-description": "crwdns405684:0crwdne405684:0", + "defaults-block-show-power": "crwdns405686:0[Block]crwdne405686:0", + "defaults-block-show-power-description": "crwdns405688:0crwdne405688:0", + "defaults-block-show-powerarmors": "crwdns405690:0[Block]crwdne405690:0", + "defaults-block-show-powerarmors-description": "crwdns405692:0crwdne405692:0", + "defaults-block-show-powers": "crwdns405694:0[Block]crwdne405694:0", + "defaults-block-show-powers-description": "crwdns405696:0crwdne405696:0", + "defaults-block-show-vehicles": "crwdns405698:0[Block]crwdne405698:0", + "defaults-block-show-vehicles-description": "crwdns405700:0crwdne405700:0", + "defaults-block-show-walkers": "crwdns405702:0[Block]crwdne405702:0", + "defaults-block-show-walkers-description": "crwdns405704:0crwdne405704:0", + "defaults-function-explode-run-die": "crwdns405706:0[Function]crwdne405706:0", + "defaults-function-explode-run-die-description": "crwdns405708:0crwdne405708:0", + "defaults-function-running-applies-fatigue": "crwdns405710:0[Function]crwdne405710:0", + "defaults-function-running-applies-fatigue-description": "crwdns405712:0crwdne405712:0", + "defaults-function-running-ignores-wounds": "crwdns405714:0[Function]crwdne405714:0", + "defaults-function-running-ignores-wounds-description": "crwdns405716:0crwdne405716:0", + "defaults-rename-attribute-agi": "crwdns405718:0[Rename]crwdne405718:0", + "defaults-rename-attribute-agi-description": "crwdns405720:0crwdne405720:0", + "defaults-rename-attribute-agility": "crwdns405722:0[Rename]crwdne405722:0", + "defaults-rename-attribute-agility-description": "crwdns405724:0crwdne405724:0", + "defaults-rename-attribute-sma": "crwdns405726:0[Rename]crwdne405726:0", + "defaults-rename-attribute-sma-description": "crwdns405728:0crwdne405728:0", + "defaults-rename-attribute-smarts": "crwdns405730:0[Rename]crwdne405730:0", + "defaults-rename-attribute-smarts-description": "crwdns405732:0crwdne405732:0", + "defaults-rename-attribute-spi": "crwdns405734:0[Rename]crwdne405734:0", + "defaults-rename-attribute-spi-description": "crwdns405736:0crwdne405736:0", + "defaults-rename-attribute-spirit": "crwdns405738:0[Rename]crwdne405738:0", + "defaults-rename-attribute-spirit-description": "crwdns405740:0crwdne405740:0", + "defaults-rename-attribute-str": "crwdns405742:0[Rename]crwdne405742:0", + "defaults-rename-attribute-str-description": "crwdns405744:0crwdne405744:0", + "defaults-rename-attribute-strength": "crwdns405746:0[Rename]crwdne405746:0", + "defaults-rename-attribute-strength-description": "crwdns405748:0crwdne405748:0", + "defaults-rename-attribute-vig": "crwdns405750:0[Rename]crwdne405750:0", + "defaults-rename-attribute-vig-description": "crwdns405752:0{rename_attribute}crwdnd405752:0{attribute}crwdne405752:0", + "defaults-rename-attribute-vigor": "crwdns405754:0[Rename]crwdne405754:0", + "defaults-rename-attribute-vigor-description": "crwdns405756:0crwdne405756:0", + "defaults-rename-block-allies": "crwdns405758:0[Rename]crwdne405758:0", + "defaults-rename-block-allies-description": "crwdns405760:0crwdne405760:0", + "defaults-rename-block-ammunition": "crwdns405762:0[Rename]crwdne405762:0", + "defaults-rename-block-ammunition-description": "crwdns405764:0crwdne405764:0", + "defaults-rename-block-apparel": "crwdns405766:0[Rename]crwdne405766:0", + "defaults-rename-block-apparel-description": "crwdns405768:0crwdne405768:0", + "defaults-rename-block-augmentations": "crwdns405770:0[Rename]crwdne405770:0", + "defaults-rename-block-augmentations-description": "crwdns405772:0crwdne405772:0", + "defaults-rename-block-engrams": "crwdns405774:0[Rename]crwdne405774:0", + "defaults-rename-block-engrams-description": "crwdns405776:0crwdne405776:0", + "defaults-rename-block-integrity": "crwdns405778:0[Rename]crwdne405778:0", + "defaults-rename-block-integrity-description": "crwdns405780:0crwdne405780:0", + "defaults-rename-block-inventory": "crwdns405782:0[Rename]crwdne405782:0", + "defaults-rename-block-inventory-description": "crwdns405784:0crwdne405784:0", + "defaults-rename-block-power": "crwdns405786:0[Rename]crwdne405786:0", + "defaults-rename-block-power-description": "crwdns405788:0crwdne405788:0", + "defaults-rename-block-powerarmors": "crwdns405790:0[Rename]crwdne405790:0", + "defaults-rename-block-powerarmors-description": "crwdns405792:0crwdne405792:0", + "defaults-rename-block-powers": "crwdns405794:0[Rename]crwdne405794:0", + "defaults-rename-block-powers-description": "crwdns405796:0crwdne405796:0", + "defaults-rename-block-quick-notes": "crwdns405798:0[Rename]crwdne405798:0", + "defaults-rename-block-quick-notes-description": "crwdns405800:0crwdne405800:0", + "defaults-rename-block-vehicles": "crwdns405802:0[Rename]crwdne405802:0", + "defaults-rename-block-vehicles-description": "crwdns405804:0crwdne405804:0", + "defaults-rename-block-walkers": "crwdns405806:0[Rename]crwdne405806:0", + "defaults-rename-block-walkers-description": "crwdns405808:0crwdne405808:0", + "defaults-rename-block-weapons": "crwdns405810:0[Rename]crwdne405810:0", + "defaults-rename-block-weapons-description": "crwdns405812:0{rename_integrity-attribute}crwdne405812:0", + "defaults-rename-integrity-alienation": "crwdns405814:0[Rename]crwdne405814:0", + "defaults-rename-integrity-alienation-description": "crwdns405816:0crwdne405816:0", + "defaults-rename-integrity-depersonalization": "crwdns405818:0[Rename]crwdne405818:0", + "defaults-rename-integrity-depersonalization-description": "crwdns405820:0crwdne405820:0", + "defaults-rename-integrity-derealization": "crwdns405822:0[Rename]crwdne405822:0", + "defaults-rename-integrity-derealization-description": "crwdns405824:0crwdne405824:0", + "defaults-rename-integrity-discord": "crwdns405826:0[Rename]crwdne405826:0", + "defaults-rename-integrity-discord-description": "crwdns405828:0crwdne405828:0", + "defaults-rename-integrity-dissonance": "crwdns405830:0[Rename]crwdne405830:0", + "defaults-rename-integrity-dissonance-description": "crwdns405832:0crwdne405832:0", + "defaults-rename-integrity-ego-death": "crwdns405834:0[Rename]crwdne405834:0", + "defaults-rename-integrity-ego-death-description": "crwdns405836:0crwdne405836:0", + "defaults-rename-integrity-psychosis": "crwdns405838:0[Rename]crwdne405838:0", + "defaults-rename-integrity-psychosis-description": "crwdns405840:0crwdne405840:0", + "defaults-rename-integrity-seizures": "crwdns405842:0[Rename]crwdne405842:0", + "defaults-rename-integrity-seizures-description": "crwdns405844:0crwdne405844:0", + "defaults-rename-label-age": "crwdns405846:0[Rename]crwdne405846:0", + "defaults-rename-label-age-description": "crwdns405848:0crwdne405848:0", + "defaults-rename-label-bits": "crwdns405850:0[Rename]crwdne405850:0", + "defaults-rename-label-bits-description": "crwdns405852:0{rename_block_attribute}crwdne405852:0", + "defaults-rename-label-exp": "crwdns405854:0[Rename]crwdne405854:0", + "defaults-rename-label-exp-description": "crwdns405856:0crwdne405856:0", + "defaults-rename-label-eyes": "crwdns405858:0[Rename]crwdne405858:0", + "defaults-rename-label-eyes-description": "crwdns405860:0crwdne405860:0", + "defaults-rename-label-gender": "crwdns405862:0[Rename]crwdne405862:0", + "defaults-rename-label-gender-description": "crwdns405864:0crwdne405864:0", + "defaults-rename-label-hair": "crwdns405866:0[Rename]crwdne405866:0", + "defaults-rename-label-hair-description": "crwdns405868:0crwdne405868:0", + "defaults-rename-label-height": "crwdns405870:0[Rename]crwdne405870:0", + "defaults-rename-label-height-description": "crwdns405872:0crwdne405872:0", + "defaults-rename-label-level": "crwdns405874:0[Rename]crwdne405874:0", + "defaults-rename-label-level-description": "crwdns405876:0crwdne405876:0", + "defaults-rename-label-name": "crwdns405878:0[Rename]crwdne405878:0", + "defaults-rename-label-name-description": "crwdns405880:0crwdne405880:0", + "defaults-rename-label-origin": "crwdns405882:0[Rename]crwdne405882:0", + "defaults-rename-label-origin-description": "crwdns405884:0crwdne405884:0", + "defaults-rename-label-rank": "crwdns405886:0[Rename]crwdne405886:0", + "defaults-rename-label-rank-description": "crwdns405888:0crwdne405888:0", + "defaults-rename-label-weight": "crwdns405890:0[Rename]crwdne405890:0", + "defaults-rename-label-weight-description": "crwdns405892:0crwdne405892:0", + "defaults-rename-skill-academics": "crwdns405894:0[Rename]crwdne405894:0", + "defaults-rename-skill-academics-description": "crwdns405896:0crwdne405896:0", + "defaults-rename-skill-athletics": "crwdns405898:0[Rename]crwdne405898:0", + "defaults-rename-skill-athletics-description": "crwdns405900:0crwdne405900:0", + "defaults-rename-skill-boating": "crwdns405902:0[Rename]crwdne405902:0", + "defaults-rename-skill-boating-description": "crwdns405904:0crwdne405904:0", + "defaults-rename-skill-common-knowledge": "crwdns405906:0[Rename]crwdne405906:0", + "defaults-rename-skill-common-knowledge-description": "crwdns405908:0crwdne405908:0", + "defaults-rename-skill-custom-skill-1": "crwdns405910:0[Rename]crwdne405910:0", + "defaults-rename-skill-custom-skill-1-description": "crwdns405912:0crwdne405912:0", + "defaults-rename-skill-custom-skill-2": "crwdns405914:0[Rename]crwdne405914:0", + "defaults-rename-skill-custom-skill-2-description": "crwdns405916:0{rename_label_attribute}crwdnd405916:0{name}crwdne405916:0", + "defaults-rename-skill-driving": "crwdns405918:0[Rename]crwdne405918:0", + "defaults-rename-skill-driving-description": "crwdns405920:0crwdne405920:0", + "defaults-rename-skill-electronics": "crwdns405922:0[Rename]crwdne405922:0", + "defaults-rename-skill-electronics-description": "crwdns405924:0crwdne405924:0", + "defaults-rename-skill-faith": "crwdns405926:0[Rename]crwdne405926:0", + "defaults-rename-skill-faith-description": "crwdns405928:0crwdne405928:0", + "defaults-rename-skill-fighting": "crwdns405930:0[Rename]crwdne405930:0", + "defaults-rename-skill-fighting-description": "crwdns405932:0crwdne405932:0", + "defaults-rename-skill-focus": "crwdns405934:0[Rename]crwdne405934:0", + "defaults-rename-skill-focus-description": "crwdns405936:0crwdne405936:0", + "defaults-rename-skill-gambling": "crwdns405938:0[Rename]crwdne405938:0", + "defaults-rename-skill-gambling-description": "crwdns405940:0crwdne405940:0", + "defaults-rename-skill-hacking": "crwdns405942:0[Rename]crwdne405942:0", + "defaults-rename-skill-hacking-description": "crwdns405944:0crwdne405944:0", + "defaults-rename-skill-healing": "crwdns405946:0[Rename]crwdne405946:0", + "defaults-rename-skill-healing-description": "crwdns405948:0crwdne405948:0", + "defaults-rename-skill-intimidation": "crwdns405950:0[Rename]crwdne405950:0", + "defaults-rename-skill-intimidation-description": "crwdns405952:0crwdne405952:0", + "defaults-rename-skill-language": "crwdns405954:0[Rename]crwdne405954:0", + "defaults-rename-skill-language-description": "crwdns405956:0crwdne405956:0", + "defaults-rename-skill-magic": "crwdns405958:0[Rename]crwdne405958:0", + "defaults-rename-skill-magic-description": "crwdns405960:0crwdne405960:0", + "defaults-rename-skill-notice": "crwdns405962:0[Rename]crwdne405962:0", + "defaults-rename-skill-notice-description": "crwdns405964:0crwdne405964:0", + "defaults-rename-skill-occult": "crwdns405966:0[Rename]crwdne405966:0", + "defaults-rename-skill-occult-description": "crwdns405968:0crwdne405968:0", + "defaults-rename-skill-performance": "crwdns405970:0[Rename]crwdne405970:0", + "defaults-rename-skill-performance-description": "crwdns405972:0crwdne405972:0", + "defaults-rename-skill-persuasion": "crwdns405974:0[Rename]crwdne405974:0", + "defaults-rename-skill-persuasion-description": "crwdns405976:0crwdne405976:0", + "defaults-rename-skill-piloting": "crwdns405978:0[Rename]crwdne405978:0", + "defaults-rename-skill-piloting-description": "crwdns405980:0crwdne405980:0", + "defaults-rename-skill-psionics": "crwdns405982:0[Rename]crwdne405982:0", + "defaults-rename-skill-psionics-description": "crwdns405984:0crwdne405984:0", + "defaults-rename-skill-repair": "crwdns405986:0[Rename]crwdne405986:0", + "defaults-rename-skill-repair-description": "crwdns405988:0crwdne405988:0", + "defaults-rename-skill-research": "crwdns405990:0[Rename]crwdne405990:0", + "defaults-rename-skill-research-description": "crwdns405992:0crwdne405992:0", + "defaults-rename-skill-riding": "crwdns405994:0[Rename]crwdne405994:0", + "defaults-rename-skill-riding-description": "crwdns405996:0crwdne405996:0", + "defaults-rename-skill-science": "crwdns405998:0[Rename]crwdne405998:0", + "defaults-rename-skill-science-description": "crwdns406000:0crwdne406000:0", + "defaults-rename-skill-shooting": "crwdns406002:0[Rename]crwdne406002:0", + "defaults-rename-skill-shooting-description": "crwdns406004:0crwdne406004:0", + "defaults-rename-skill-spellcasting": "crwdns406006:0[Rename]crwdne406006:0", + "defaults-rename-skill-spellcasting-description": "crwdns406008:0crwdne406008:0", + "defaults-rename-skill-stealth": "crwdns406010:0[Rename]crwdne406010:0", + "defaults-rename-skill-stealth-description": "crwdns406012:0crwdne406012:0", + "defaults-rename-skill-survival": "crwdns406014:0[Rename]crwdne406014:0", + "defaults-rename-skill-survival-description": "crwdns406016:0crwdne406016:0", + "defaults-rename-skill-taunt": "crwdns406018:0[Rename]crwdne406018:0", + "defaults-rename-skill-taunt-description": "crwdns406020:0crwdne406020:0", + "defaults-rename-skill-thievery": "crwdns406022:0[Rename]crwdne406022:0", + "defaults-rename-skill-thievery-description": "crwdns406024:0crwdne406024:0", + "defaults-rename-skill-weird-science": "crwdns406026:0[Rename]crwdne406026:0", + "defaults-rename-skill-weird-science-description": "crwdns406028:0crwdne406028:0", + "defaults-rule-augmentation-strain": "crwdns406030:0[Rule]crwdne406030:0", + "defaults-rule-augmentation-strain-description": "crwdns406032:0crwdne406032:0", + "defaults-rule-no-power-points": "crwdns406034:0[Rule]crwdne406034:0", + "defaults-rule-no-power-points-description": "crwdns406036:0crwdne406036:0", + "defaults-skill-show-boating": "crwdns406038:0[Skill]crwdne406038:0", + "defaults-skill-show-boating-description": "crwdns406040:0crwdne406040:0", + "defaults-skill-show-custom-skill-1": "crwdns406042:0[Skill]crwdne406042:0", + "defaults-skill-show-custom-skill-1-description": "crwdns406044:0crwdne406044:0", + "defaults-skill-show-custom-skill-2": "crwdns406046:0[Skill]crwdne406046:0", + "defaults-skill-show-custom-skill-2-description": "crwdns406048:0{rename_attribute}crwdnd406048:0{attribute}crwdne406048:0", + "defaults-skill-show-driving": "crwdns406050:0[Skill]crwdne406050:0", + "defaults-skill-show-driving-description": "crwdns406052:0crwdne406052:0", + "defaults-skill-show-electronics": "crwdns406054:0[Skill]crwdne406054:0", + "defaults-skill-show-electronics-description": "crwdns406056:0crwdne406056:0", + "defaults-skill-show-faith": "crwdns406058:0[Skill]crwdne406058:0", + "defaults-skill-show-faith-description": "crwdns406060:0crwdne406060:0", + "defaults-skill-show-focus": "crwdns406062:0[Skill]crwdne406062:0", + "defaults-skill-show-focus-description": "crwdns406064:0crwdne406064:0", + "defaults-skill-show-language": "crwdns406066:0[Skill]crwdne406066:0", + "defaults-skill-show-language-description": "crwdns406068:0crwdne406068:0", + "defaults-skill-show-magic": "crwdns406070:0[Skill]crwdne406070:0", + "defaults-skill-show-magic-description": "crwdns406072:0crwdne406072:0", + "defaults-skill-show-occult": "crwdns406074:0[Skill]crwdne406074:0", + "defaults-skill-show-occult-description": "crwdns406076:0crwdne406076:0", + "defaults-skill-show-piloting": "crwdns406078:0[Skill]crwdne406078:0", + "defaults-skill-show-piloting-description": "crwdns406080:0crwdne406080:0", + "defaults-skill-show-psionics": "crwdns406082:0[Skill]crwdne406082:0", + "defaults-skill-show-psionics-description": "crwdns406084:0crwdne406084:0", + "defaults-skill-show-riding": "crwdns406086:0[Skill]crwdne406086:0", + "defaults-skill-show-riding-description": "crwdns406088:0crwdne406088:0", + "defaults-skill-show-spellcasting": "crwdns406090:0[Skill]crwdne406090:0", + "defaults-skill-show-spellcasting-description": "crwdns406092:0crwdne406092:0", + "defaults-skill-show-weird-science": "crwdns406094:0[Skill]crwdne406094:0", + "defaults-skill-show-weird-science-description": "crwdns406096:0crwdne406096:0", + "dice-roller-code-placeholder": "crwdns406098:0crwdne406098:0", + "dice-roller-damage": "crwdns406100:0crwdne406100:0", + "dice-roller-hidden": "crwdns406102:0crwdne406102:0", + "dice-roller-roll": "crwdns406104:0crwdne406104:0", + "dice-roller-run": "crwdns406106:0crwdne406106:0", + "dice-roller-run-ace": "crwdns406108:0crwdne406108:0", + "die-button-number-10": "crwdns406110:0crwdne406110:0", + "die-button-number-12": "crwdns406112:0crwdne406112:0", + "die-button-number-2": "crwdns406114:0crwdne406114:0", + "die-button-number-4": "crwdns406116:0crwdne406116:0", + "die-button-number-6": "crwdns406118:0crwdne406118:0", + "die-button-number-8": "crwdns406120:0crwdne406120:0", + "edges-and-hindrances": "crwdns406122:0crwdne406122:0", + "engrams": "crwdns406124:0crwdne406124:0", + "engrams-description": "crwdns406126:0crwdne406126:0", + "engrams-description-placeholder": "crwdns406128:0crwdne406128:0", + "engrams-name-placeholder": "crwdns406130:0crwdne406130:0", + "engrams-note-box-placeholder": "crwdns406132:0crwdne406132:0", + "engrams-notes-placeholder": "crwdns406134:0crwdne406134:0", + "engrams-penalty": "crwdns406136:0crwdne406136:0", + "engrams-skill-placeholder": "crwdns406138:0crwdne406138:0", + "exclamation-mark": "crwdns406140:0crwdne406140:0", + "exp": "crwdns406142:0crwdne406142:0", + "extra-fatigue": "crwdns406144:0crwdne406144:0", + "extra-trait-mod-placeholder": "crwdns406146:0crwdne406146:0", + "extra-trait-wd-placeholder": "crwdns406148:0crwdne406148:0", + "extra-wounds": "crwdns406150:0crwdne406150:0", + "eyes": "crwdns406152:0crwdne406152:0", + "fatigue": "crwdns406154:0crwdne406154:0", + "feature-name-new": "crwdns406156:0crwdne406156:0", + "flight": "crwdns406158:0crwdne406158:0", + "gender": "crwdns406160:0crwdne406160:0", + "gm-roll": 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+ "sublist-weapons-name-placeholder-10": "crwdns406590:0crwdne406590:0", + "sublist-weapons-name-placeholder-2": "crwdns406592:0crwdne406592:0", + "sublist-weapons-name-placeholder-3": "crwdns406594:0crwdne406594:0", + "sublist-weapons-name-placeholder-4": "crwdns406596:0crwdne406596:0", + "sublist-weapons-name-placeholder-5": "crwdns406598:0crwdne406598:0", + "sublist-weapons-name-placeholder-6": "crwdns406600:0crwdne406600:0", + "sublist-weapons-name-placeholder-7": "crwdns406602:0crwdne406602:0", + "sublist-weapons-name-placeholder-8": "crwdns406604:0crwdne406604:0", + "sublist-weapons-name-placeholder-9": "crwdns406606:0crwdne406606:0", + "sublist-weapons-note-box-placeholder": "crwdns406608:0crwdne406608:0", + "sublist-weapons-notes-label": "crwdns406610:0crwdne406610:0", + "sublist-weapons-notes-placeholder": "crwdns406612:0crwdne406612:0", + "sublist-weapons-range": "crwdns406614:0crwdne406614:0", + "sublist-weapons-range-placeholder": "crwdns406616:0crwdne406616:0", + "sublist-weapons-rof": "crwdns406618:0crwdne406618:0", + "tab-advancements": "crwdns406620:0crwdne406620:0", + "tab-notebook": "crwdns406622:0crwdne406622:0", + "tab-settings": "crwdns406624:0crwdne406624:0", + "tab-skills": "crwdns406626:0crwdne406626:0", + "target-number": "crwdns406628:0crwdne406628:0", + "toggle-damage-rolls-title": "crwdns406630:0crwdne406630:0", + "toughness": "crwdns406632:0crwdne406632:0", + "trapping": "crwdns406634:0crwdne406634:0", + "unskilled": "crwdns406636:0crwdne406636:0", + "vehicles": "crwdns406638:0crwdne406638:0", + "vehicles-build-placeholder": "crwdns406640:0crwdne406640:0", + "vehicles-crew": "crwdns406642:0crwdne406642:0", + "vehicles-crew-placeholder": "crwdns406644:0crwdne406644:0", + "vehicles-handling": "crwdns406646:0crwdne406646:0", + "vehicles-name-placeholder": "crwdns406648:0crwdne406648:0", + "vehicles-size": "crwdns406650:0crwdne406650:0", + "vehicles-speed": "crwdns406652:0crwdne406652:0", + "vehicles-toughness": "crwdns406654:0crwdne406654:0", + "vehicles-toughness-placeholder": "crwdns406656:0crwdne406656:0", + "vehicles-weapons": "crwdns406658:0crwdne406658:0", + "vig-u": "crwdns406660:0crwdne406660:0", + "vigor-mod": "crwdns406662:0crwdne406662:0", + "vigor-natural": "crwdns406664:0crwdne406664:0", + "vigor-wd": "crwdns406666:0crwdne406666:0", + "vs-tn": "crwdns406668:0crwdne406668:0", + "walkers": "crwdns406670:0crwdne406670:0", + "walkers-build-placeholder": "crwdns406672:0crwdne406672:0", + "walkers-crew": "crwdns406674:0crwdne406674:0", + "walkers-mods": "crwdns406676:0crwdne406676:0", + "walkers-mods-placeholder": "crwdns406678:0crwdne406678:0", + "walkers-name-placeholder": "crwdns406680:0crwdne406680:0", + "walkers-pace": "crwdns406682:0crwdne406682:0", + "walkers-size": "crwdns406684:0crwdne406684:0", + "walkers-strength": "crwdns406686:0crwdne406686:0", + "walkers-toughness": "crwdns406688:0crwdne406688:0", + "walkers-toughness-placeholder": "crwdns406690:0crwdne406690:0", + "walkers-weapons": "crwdns406692:0crwdne406692:0", + "weapon": "crwdns406694:0crwdne406694:0", + "weapons": "crwdns406696:0crwdne406696:0", + "weapons-ap": "crwdns406698:0crwdne406698:0", + "weapons-damage": "crwdns406700:0crwdne406700:0", + "weapons-damage-placeholder": "crwdns406702:0crwdne406702:0", + "weapons-name-placeholder": "crwdns406704:0crwdne406704:0", + "weapons-note-box-placeholder": "crwdns406706:0crwdne406706:0", + "weapons-notes-placeholder": "crwdns406708:0crwdne406708:0", + "weapons-range": "crwdns406710:0crwdne406710:0", + "weapons-range-placeholder": "crwdns406712:0crwdne406712:0", + "weapons-rof": "crwdns406714:0crwdne406714:0", + "weapons-shots": "crwdns406716:0crwdne406716:0", + "weapons-skill-placeholder": "crwdns406718:0crwdne406718:0", + "weapons-total-weight": "crwdns406720:0crwdne406720:0", + "weapons-trapping-placeholder": "crwdns406722:0crwdne406722:0", + "weapons-weight": "crwdns406724:0crwdne406724:0", + "weapons-weight-toggle-title": "crwdns406726:0crwdne406726:0", + "weight": "crwdns406728:0crwdne406728:0", + "wild-die": "crwdns406730:0crwdne406730:0", + "wild-die-override": "crwdns406732:0crwdne406732:0", + "wound-mitigation": "crwdns406734:0crwdne406734:0", + "wounds": "crwdns406736:0crwdne406736:0", + "{": "crwdns406738:0crwdne406738:0", + "}": "crwdns406740:0crwdne406740:0" +} diff --git a/SavageWorlds-Tabbed/translations/de.json b/SavageWorlds-Tabbed/translations/de.json index 3f74652dd3..07bf18d184 100644 --- a/SavageWorlds-Tabbed/translations/de.json +++ b/SavageWorlds-Tabbed/translations/de.json @@ -822,7 +822,7 @@ "whisper-all-rolls-to-gm": "Flüstere alle Würfe zum Spielleiter", "whisper-roll-to-gm": "Whisper roll to GM", "version": "Version", - "the": "The", + "the": "Der/Die", "logo-info": "logo is a trademark of", "main-character-view": "Main Character View", "journal-and-other-info": "Journal and other Info", diff --git a/SavageWorlds-Tabbed/translations/es.json b/SavageWorlds-Tabbed/translations/es.json index 8ff75e6bbd..c37cc2cfd5 100644 --- a/SavageWorlds-Tabbed/translations/es.json +++ b/SavageWorlds-Tabbed/translations/es.json @@ -781,7 +781,7 @@ "experience-points-abbr-u-advances": "XP (Advances)", "experience-points-text": "Change the Advances designation used to determine rank to XP.", "experience-points-abbr-u": "EXP", - "advances": "Advances", + "advances": "Avances", "class": "Class", "threat": "Threat", "conviction": "Convicción", diff --git a/Shadow of the Demon Lord/translations/de.json b/Shadow of the Demon Lord/translations/de.json index da003d32b2..b94c9dcc0e 100644 --- a/Shadow of the Demon Lord/translations/de.json +++ b/Shadow of the Demon Lord/translations/de.json @@ -186,7 +186,7 @@ "USE?": "Benutzen?", "USES": "Anwendungen", "UTILITY": "Gebrauchszauber", - "VS": "vs", + "VS": "ggn.", "WEALTH": "Geld", "WEAPONS": "Waffen", "WEAPON_NAME": "Waffenname", diff --git a/Shadowrun4thEdition/translations/de.json b/Shadowrun4thEdition/translations/de.json index 1b9e24e3a9..86781f7e0c 100644 --- a/Shadowrun4thEdition/translations/de.json +++ b/Shadowrun4thEdition/translations/de.json @@ -161,7 +161,7 @@ "industrialmechanic": "Industriemechanik", "influencegroup": "Einfluss Gruppe", "initiate": "Initiate", - "initiative": "Initiative", + "initiative": "Inititative", "initiativedice": "Initiativewürfel", "instant": "Instant", "instruction": "Unterricht", @@ -203,7 +203,7 @@ "melee": "Nahkampf", "memory": "Memory", "mental": "Mental", - "metamagic": "Metamagic", + "metamagic": "Metamagie", "metatype": "Metatyp", "misc": "Sonst.", "mode": "Modus", diff --git a/Shadowrun4thEdition/translations/fr.json b/Shadowrun4thEdition/translations/fr.json index 4e97832b0f..6ae4c37750 100644 --- a/Shadowrun4thEdition/translations/fr.json +++ b/Shadowrun4thEdition/translations/fr.json @@ -38,7 +38,7 @@ "bf": "TR", "binding": "Lien d'esprits", "biotechgroup": "Groupe Biotech", - "blades": "Blades", + "blades": "Lames", "body": "Constitution", "bonuses": "Bonus", "c": "C", @@ -163,7 +163,7 @@ "initiate": "Initié", "initiative": "Initiative", "initiativedice": "Dé d'initiative", - "instant": "Instant", + "instant": "Instantané", "instruction": "Enseignement", "intimidation": "Intimidation", "intrusioncountermeasures": "Contre-mesures d’intrusion", @@ -383,8 +383,8 @@ "climbing": "Escalade", "infiltration": "Infiltration", "shadowing": "Filature", - "enchanting": "Enchanting", - "mechanicalgroup": "Mechanical Group", + "enchanting": "Enchantement", + "mechanicalgroup": "Groupe Mécanique", "datasearch": "Data Search", "pilotanthroform": "Pilot Anthroform", "freefall": "Chute Libre", diff --git a/Shadowrun6th-German/translations/de.json b/Shadowrun6th-German/translations/de.json index 7d2077d1fa..d97c1df31b 100644 --- a/Shadowrun6th-German/translations/de.json +++ b/Shadowrun6th-German/translations/de.json @@ -209,7 +209,7 @@ "inidice": "Initiativewürfel", "iniphys": "Initiative (physisch)", "inimatrix": "Initiative (Heißes Sim)", - "initiative": "Initiative", + "initiative": "Inititative", "initiative_title": "Nebenhandlungen", "intuition": "Intuition", "intuition_short": "INT", diff --git a/Shinobi_Gami_Chinese_Traditional/translations/de.json b/Shinobi_Gami_Chinese_Traditional/translations/de.json index ff869f7f91..d50436f5ab 100644 --- a/Shinobi_Gami_Chinese_Traditional/translations/de.json +++ b/Shinobi_Gami_Chinese_Traditional/translations/de.json @@ -112,7 +112,7 @@ "gender": "Geschlecht", "score": "Wert", "hp": "Hp", - "san": "San", + "san": "GGh", "backstory": "Hintergrund", "skill": "Fertigkeit", "whisper": "Whisper", diff --git a/Shinobi_Gami_Chinese_Traditional/translations/fr.json b/Shinobi_Gami_Chinese_Traditional/translations/fr.json index 51f965f589..6723fafc1e 100644 --- a/Shinobi_Gami_Chinese_Traditional/translations/fr.json +++ b/Shinobi_Gami_Chinese_Traditional/translations/fr.json @@ -136,7 +136,7 @@ "Strategy": "Stratégie", "Strategy_Field": "Stratégie", "Strategy_Field(lost)": "Strategy(lost)", - "Sorcery": "Sorcery", + "Sorcery": "Sorcellerie", "Sorcery(lost)": "Sorcery(lost)", "Engineering": "Ingénierie", "Riding": "Riding", diff --git a/Spire - The City Must Fall/translations/es.json b/Spire - The City Must Fall/translations/es.json index bf2e5068ad..6b12414bac 100644 --- a/Spire - The City Must Fall/translations/es.json +++ b/Spire - The City Must Fall/translations/es.json @@ -28,7 +28,7 @@ "order": "Order", "religion": "Religion", "technology": "Technology", - "advances": "Advances", + "advances": "Avances", "refresh": "Recuperación", "equipment": "Equipment", "bonds": "Bonds", diff --git a/Star Trek Last Unicorn/translations/fr.json b/Star Trek Last Unicorn/translations/fr.json index 0e13946084..b5abf82fed 100644 --- a/Star Trek Last Unicorn/translations/fr.json +++ b/Star Trek Last Unicorn/translations/fr.json @@ -16,7 +16,7 @@ "cool": "Calme", "body": "Corps", "coordination": "Coordination", - "sense": "Sense", + "sense": "Sens", "base_will": "Base Will", "armor": "Armure", "notes": "Notes", diff --git a/Star Wars FFG API-Compatible/translations/de.json b/Star Wars FFG API-Compatible/translations/de.json index dfcd3dc489..d6e10d5458 100644 --- a/Star Wars FFG API-Compatible/translations/de.json +++ b/Star Wars FFG API-Compatible/translations/de.json @@ -339,7 +339,7 @@ "illicitmaterials": "Illicit Materials", "imperialacademycadet": "Imperial Academy Cadet", "infiltrator": "Infiltrator", - "initiative": "Initiative", + "initiative": "Inititative", "instructor": "Instructor", "intellect": "Intelligenz", "interrogator": "Interrogator", diff --git a/Star Wars FFG Alternate/translations/de.json b/Star Wars FFG Alternate/translations/de.json index 5a2caddc56..93623f6ef2 100644 --- a/Star Wars FFG Alternate/translations/de.json +++ b/Star Wars FFG Alternate/translations/de.json @@ -368,7 +368,7 @@ "underworld": "Unterwelt", "warfare": "Warfare", "xenology": "Xenologie", - "initiative": "Initiative", + "initiative": "Inititative", "cool_if_prepared": "Cool (if prepared)", "vigilance_if_unexpected": "Vigilance (if unexpected)", "criticals": "Kritisch", diff --git a/Star Wars FFG Alternate/translations/fr.json b/Star Wars FFG Alternate/translations/fr.json index 7f1f18b09f..6c254bc98a 100644 --- a/Star Wars FFG Alternate/translations/fr.json +++ b/Star Wars FFG Alternate/translations/fr.json @@ -499,7 +499,7 @@ "move": "Action", "protect-unleash": "Protect / Unleash", "seek": "Seek", - "sense": "Sense", + "sense": "Sens", "supress": "Supress", "wardes_foresight": "Warde's Foresight" } \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/ko.json b/Star Wars FFG Alternate/translations/ko.json index 931ea532c7..bfe1d72c13 100644 --- a/Star Wars FFG Alternate/translations/ko.json +++ b/Star Wars FFG Alternate/translations/ko.json @@ -450,7 +450,7 @@ "quality": "Quality", "normal": "Normal", "gear": "Gear", - "containers": "Containers", + "containers": "운반장비", "add_encum_threshold": "+ Encum Threshold", "cybernetics": "Cybernetics", "non_combat_talents": "Non-combat Talents", diff --git a/StarWars5E/translations/de.json b/StarWars5E/translations/de.json index e93e26c68c..5cd1056b91 100644 --- a/StarWars5E/translations/de.json +++ b/StarWars5E/translations/de.json @@ -278,7 +278,7 @@ "tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN", "other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN", "prof-langs-u": "PROFICIENCIES & LANGUAGES", - "init": "Initiative", + "init": "Inititative", "init-u": "INITIATIVE", "hp-max": "Trefferpunkte Maximum", "hp-current-u": "AKTUELLE TREFFERPUNKTE", diff --git a/Starcraft RPG/translations/de.json b/Starcraft RPG/translations/de.json index a103b648f6..ad049ed985 100644 --- a/Starcraft RPG/translations/de.json +++ b/Starcraft RPG/translations/de.json @@ -47,7 +47,7 @@ "max": "Max", "shields": "Schilde", "healing-thresholds": "Healing Thresholds", - "initiative": "Initiative", + "initiative": "Inititative", "initiative-base": "Init Base", "miscellaneous-modifier": "Misc Mod", "defense": "Defense", @@ -101,7 +101,7 @@ "heavy": "Heavy", "currency": "Währung", "credits": "Credits", - "honor": "Honor", + "honor": "Ehre", "evolution-points": "Evo Points", "equipped": "Equipped", "name": "Name", diff --git a/Stars_Without_Number_Revised/translations/de.json b/Stars_Without_Number_Revised/translations/de.json index ee16452e4b..8a12ed5d91 100644 --- a/Stars_Without_Number_Revised/translations/de.json +++ b/Stars_Without_Number_Revised/translations/de.json @@ -459,7 +459,7 @@ "INDUCED_COMA_TRIGGER": "Induced Coma Trigger", "INDUCED_COMA_TRIGGER_DESC": "A series of implants are wired to the user’s brain stem, allowing them to trigger an induced therapeutic coma at a mental command. The user appears dead to anything short of a medical inspection, and has no need of respiration, food, or water while the coma is in effect. The user does not heal while in a coma, but any diseases or poisons also halt progression. The user determines how long the coma is to last before triggering it, and is unconscious for its duration. A character can survive in a coma up to two weeks before needing to regain consciousness for as long as they were in the coma.", "INDUSTRIAL_WORK_BOT": "Industrial Work Bot", - "INITIATIVE_FIXED": "Initiative", + "INITIATIVE_FIXED": "Inititative", "INNATE_AC": "Innate AC", "INSTAPANEL": "Instapanel", "INSTAPANEL_DESC": "In its compressed form, an instapanel is a two-kilo cube of ceraplast five centimeters on a side. When a type A power cell is inserted in the cube’s side, it immediately expands to an opaque, waterproof ceraplast sheet 2 meters on each side and a centimeter thick. Five minutes later the ceraplast hardens into a tough, rigid shape, but until then it can be folded or bent by hand. Instapanels can be bonded to one another with a metatool or a toolkit. Breaking an instapanel requires inflicting at least twelve points of damage on it.", @@ -684,7 +684,7 @@ "PRIMITIVE_BOW": "Primitive Bow", "PRIMITIVE_BOW_DESC": "Bows are uncommon weapons in the far future, though some lostworlder barbarians have nothing better. Some sophisticated \"conversion bows\" use special materials to convert the kinetic energy of the draw into a force field \"glazing\" around the arrow, improving penetration. Bows can be reloaded with a Move action, or faster if the Gunslinger focus is applied.", "PRIMITIVE_DRONE": "Primitive Drone", - "PROCESSING": "Processing", + "PROCESSING": "In Bearbeitung", "PROCESSING_NODES": "Processing Nodes", "PROFESSION": "Profession", "PROFICIENT": "geübt", @@ -754,7 +754,7 @@ "REMOTE_REPAIR": "Remote Repair", "REMOTE_REPAIR_DESC": "Psychic Succor and other biopsionic techniques that normally require touch contact can now be applied at a distance up to 100 meters, provided the biopsion can see the target with their unaided vision. Hostile powers that normally require a hit roll will hit automatically. Each time this technique is used, Effort must be Committed for the scene.", "REPAIR_BOT": "Repair Bot", - "REPORT_AN_ISSUE": "Report an issue", + "REPORT_AN_ISSUE": "Melde ein Problem", "REQUIRES_CHATSETATTR": "Requires the ChatSetAttr API script.", "RESOURCES": "Ressourcen", "RESULT": "Result", @@ -1099,7 +1099,7 @@ "VORTEX_CANNON": "Vortex Cannon", "VORTEX_CANNON_DESC": "Vortex cannons use controlled gravitic shear planes to cause a target to simply fall apart into component fragments. The cannons are silent in operation, but so heavy and complex that they can only be mounted on gravtanks and other similar dedicated fighting vehicles.", "VORTEX_TUNNEL_INDUCTOR": "Vortex Tunnel Inductor", - "VS": "vs", + "VS": "ggn.", "VS_AC_LEQ": "vs AC ≤", "WANDERER": "Wanderer", "WANDERER_DESC": "Your hero gets around. As part of a life on the road, they’ve mastered a number of tricks for ensuring their mobility and surviving the inevitable difficulties of a vagabond existence.\nLevel 1: Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the sector. You can always find free transport to a desired destination for yourself and a small group of your friends provided any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage.\nLevel 2: You can forge, scrounge, or snag travel papers and identification for the party with 1d6 hours of work. These papers and permits will stand up to ordinary scrutiny, but require an opposed Int/Administer versus Wis/Notice check if examined by an official while the PC is actually wanted by the state for some crime. When finding transport for the party, the transportation always makes the trip at least as fast as a dedicated charter would.", diff --git a/Stars_Without_Number_Revised/translations/es.json b/Stars_Without_Number_Revised/translations/es.json index c2858955e9..900d54ae79 100644 --- a/Stars_Without_Number_Revised/translations/es.json +++ b/Stars_Without_Number_Revised/translations/es.json @@ -666,7 +666,7 @@ "POWER_CELL_TYPE_B": "Célula de energía, tipo B", "POWER_CELL_TYPE_B_DESC": "Uno de los pocos artefactos estandarizados heredados de la época anterior al Silencio, las células de energía son pequeños objetos cilíndricos diseñados para almacenar carga eléctrica. Las células tipo A se usan habitualmente con equipo personal;las de tipo B, más grandes, en vehículos y equipamiento pesado. Sus diseños son fundamentalmente diferentes y no pueden intercambiarse o recargarse entre sí sin un convertidor o las modificaciones de un técnico competente. Las células de energía pueden recargarse con el suministro de una nave u otra red. Este proceso tarda 30 minutos para las tipo A y 24 horas para las tipo B.", "POWER_INIT": "P", - "PRAY": "Pray", + "PRAY": "Rezar", "PRECOGNITION": "Precognición", "PRECOGNITIVE_NAV_CHAMBER": "Precognitive Nav Chamber", "PRECOGNITIVE_NAV_CHAMBER_DESC": "Allows a precog to assist in navigation.", diff --git a/Symbaroum/translations/fr.json b/Symbaroum/translations/fr.json index d29466a0f5..d5d754e4d0 100644 --- a/Symbaroum/translations/fr.json +++ b/Symbaroum/translations/fr.json @@ -162,15 +162,15 @@ "weapon-or-power": "Arme ou Pouvoir", "with": "avec", "shadow": "Ombre", - "pain threshold display": "pain threshold display", - "toughness maximum input": "toughness maximum input", - "current toughness input": "current toughness input", - "corruption threshold": "corruption threshold", - "permanent corruption input": "permanent corruption input", - "corruption input": "corruption input", + "pain threshold display": "Affichage du seuil de douleur", + "toughness maximum input": "Saisie du maximum d'endurance", + "current toughness input": "Saisie de la résistance actuelle", + "corruption threshold": "Seuil de corruption", + "permanent corruption input": "Saisie de corruption permanente", + "corruption input": "Saisie de corruption", "Novice": "Novice", "Adept": "Adepte", "Master": "Maître", "defense": "Défense", - "character-goal": "Character Goal" + "character-goal": "But du Personnage" } \ No newline at end of file diff --git a/TIH/translations/fr.json b/TIH/translations/fr.json index 0a5ac9e10a..f1a8a300cd 100644 --- a/TIH/translations/fr.json +++ b/TIH/translations/fr.json @@ -2,13 +2,13 @@ "character-sheet": "Feuille de personnage", "name": "Nom", "class": "Classe", - "the-veteran": "The Veteran", - "the-exorcist": "The Exorcist", - "the-hunter": "The Hunter", - "the-scoundrel": "The Scoundrel", - "the-elementalist": "The Elementalist", - "the-occultist": "The Occultist", - "the-outlander": "The Outlander", + "the-veteran": "Le Vétéran", + "the-exorcist": "L'Exorciste", + "the-hunter": "Le Chasseur", + "the-scoundrel": "Le Scélérat", + "the-elementalist": "L'Elémentaliste", + "the-occultist": "L'Occultiste", + "the-outlander": "L'Etranger", "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", @@ -31,11 +31,11 @@ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", "attributes": "Attributs", - "tough": "Tough", + "tough": "Coriace", "precise": "Précis", - "clever": "Clever", + "clever": "Intelligent", "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", - "natural_aptitudes": "Natural Aptitudes", + "natural_aptitudes": "Aptitudes Naturelles", "positive-details": "Positive Details", "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", diff --git a/Tales from the Loop Official/translations/fr.json b/Tales from the Loop Official/translations/fr.json index 68edc1fe2c..0666361575 100644 --- a/Tales from the Loop Official/translations/fr.json +++ b/Tales from the Loop Official/translations/fr.json @@ -8,7 +8,7 @@ "Upset": "Dérangé", "Scared": "Effrayé", "Exhausted": "Épuisé", - "Injured": "Injured", + "Injured": "Blessé", "Broken": "Brisé", "Skills": "Compétences", "Sneak (Body)": "Furtivité (Phy)", diff --git a/Tales from the Loop/translations/fr.json b/Tales from the Loop/translations/fr.json index dde59b3568..d63d8bff13 100644 --- a/Tales from the Loop/translations/fr.json +++ b/Tales from the Loop/translations/fr.json @@ -78,7 +78,7 @@ "Broken & Scarred-u": "Broken & Scarred", "Hacker-u": "Hacker", "Jock-u": "Sportif", - "Lone Wolf-u": "Lone Wolf", + "Lone Wolf-u": "Loup Solitaire", "Motorhead-u": "Motorhead", "Party Animal-u": "Party Animal", "Raver-u": "Raver", @@ -86,9 +86,9 @@ "Seeker-u": "Errants", "Snob-u": "Snob", "Street Kid-u": "Street Kid", - "Shame-u": "Shame", - "Scars-u": "Scars", - "Scar": "Scar", + "Shame-u": "Honte", + "Scars-u": "Cicatrices", + "Scar": "Cicatrice", "Attribute/Skill-u": "Attr/Comp", "Successes-u": "Succès" } \ No newline at end of file diff --git a/Teens in Space Official/translations/fr.json b/Teens in Space Official/translations/fr.json index 364de5aa83..3bc0468c4c 100644 --- a/Teens in Space Official/translations/fr.json +++ b/Teens in Space Official/translations/fr.json @@ -2,23 +2,23 @@ "Name": "Nom", "Age": "Âge", "Species": "Espèce", - "Species Drawback": "Species Drawback", + "Species Drawback": "Inconvénient des Espèces", "Trope": "Trope", - "Fatal Flaw": "Fatal Flaw", + "Fatal Flaw": "Défaut Fatal", "Description": "Description ", "Stats": "Caracs", - "Fight": "Fight", + "Fight": "Combat", "Flight": "Vol", "Brains": "Méninges", - "Brawn": "Brawn", + "Brawn": "Vigueur", "Charm": "Fétiche", "Grit": "Trempe", "Improvements": "Progressions", - "Records": "Records", - "Adversity Tokens": "Adversity Tokens", - "Improvement Points": "Improvement Points", + "Records": "Archives", + "Adversity Tokens": "Jetons d'Adversité", + "Improvement Points": "Points d'Amélioration", "Space Backpack": "Space Backpack", - "Strength Name": "Strength Name", - "Strength Effects": "Strength Effects", + "Strength Name": "Nom de Force", + "Strength Effects": "Effets de Force", "Ship Roles": "Ship Roles" } \ No newline at end of file diff --git a/The Expanse RPG (AGE System)/translations/fr.json b/The Expanse RPG (AGE System)/translations/fr.json index 0d643a1f53..86766f2656 100644 --- a/The Expanse RPG (AGE System)/translations/fr.json +++ b/The Expanse RPG (AGE System)/translations/fr.json @@ -58,7 +58,7 @@ "base": "Base", "Shield": "Bouclier", "Penalty": "Malus d'Armure", - "attack-u": "WEAPON TYPE", + "attack-u": "TYPE D'ARME", "range-u": "port.", "reload-u": "RECHARGE", "roll-u": "ATT. MOD.", @@ -154,7 +154,7 @@ "show-the-corruption-section-info": "Show the Corruption section. This can be shown for Blue Rose.", "show-the-ammo-column-info": "Show the Ammo column. This can be hidden for Blue Rose.", "show-the-money/currency-section-info": "Show the Ammo column. This can be hidden for Blue Rose.", - "origin-u": "ORIGIN", + "origin-u": "ORIGINE", "drive-u": "CONDUITE", "profession-u": "PROFESSION", "appearance-u": "APPARENCE", @@ -167,16 +167,16 @@ "middle-class": "Classe moyenne", "upper-class": "Classe favorisée", "conditions": "CONDITIONS", - "blind": "BLIND", + "blind": "AVEUGLE", "deafened": "ASSOURDI", - "freefalling": "FREE-FALLING", + "freefalling": "CHUTE-LIBRE", "helpless": "IMPUISSANT", "hindered": "HINDERED", "injured": "BLESSÉ", "prone": "À TERRE", "restrained": "RESTRAINED", "unconscious": "INCONSCIENT", - "wounded": "WOUNDED", + "wounded": "BLESSE", "about-u": "ABOUT", "DEGREE:-u": "DEGREE:" } \ No newline at end of file diff --git a/The Laundry/translations/fr.json b/The Laundry/translations/fr.json index 961819d5b3..8183f506ea 100644 --- a/The Laundry/translations/fr.json +++ b/The Laundry/translations/fr.json @@ -20,31 +20,31 @@ "attack": "Attaque", "attitude": "Attitude", "bargin": "Bargin", - "biology": "Biology", + "biology": "Biologie", "born": "Born", "botony": "Botony", - "brawl": "Brawl (25%)", + "brawl": "Vigueur (25%)", "bureaucracy": "Bureaucratie", "character-name": "Nom", "characteristic": "Caracteristique", - "characteristics-and-rolls": "Characteristics & Attributes", + "characteristics-and-rolls": "Caractéristiques & Attributs", "charisma": "Charisme", - "chemistry": "Chemistry", + "chemistry": "Chimie", "circumstances": "Circonstances", "climb": "Vitesse d’escalade", - "command": "Command", + "command": "Commande", "computer-use": "Computer Use", "configuration": "Configuration", - "consulted-books": "Occult Books", + "consulted-books": "Livres Occultes", "contact": "Contact", "contacts": "Contacts", "craft": "Métier", "craft-1-place": "Craft Speciality", - "cryptography": "cryptography", + "cryptography": "Cryptographie", "cur-san": "Cur. SAN", "damage": "Dégâts", "damage-mod": "Damage Mod.", - "deceased": "Deceased", + "deceased": "Décédé", "demolition": "Demolition", "disguise": "Déguisement", "dodge": "Dodge (Dex x 2%)", @@ -55,9 +55,9 @@ "endurance": "Endurance", "equipment": "Équipement", "etiquette": "Etiquette", - "exp-bonus": "Exp Bonus", - "fail-result": "Failed", - "fast-talk": "Fast Talk", + "exp-bonus": "Bonus Xp", + "fail-result": "Echoué", + "fast-talk": "Baratin", "fine-manipulation": "Fine Manipulation", "firearm-assult-rifle": "Firearm (Assult Rifle) (15%)", "firearm-esoteric": "Firearm (Esoteric) (00%)", @@ -72,10 +72,10 @@ "firearm-smg": "Firearm (SMG) (15%)", "first-aid": "Premiers soins", "forensics": "Forensics", - "gaming": "Gaming", + "gaming": "Jeu", "gender": "Sexe", - "genetics": "genetics", - "geology": "Geology", + "genetics": "Génétiques", + "geology": "Géologie", "grade": "Grade", "grapple": "Agripper", "health": "Health & Wellbeing", @@ -83,7 +83,7 @@ "height": "Taille", "hide": "Se cacher", "hp": "PV", - "idea": "Idea", + "idea": "Idée", "influence": "Influence", "initial-san": "Initial Sanity", "insight": "Perspicacité", @@ -111,62 +111,62 @@ "meteorology": "Meteorology", "mother-tongue-place": "Language (Own: Intx5%)", "motivation": "Motivation", - "mov": "MOV", + "mov": "MOUV", "mythos": "Mythos %", "navigate": "Navigation", "notes": "Notes", "occult-knowledge": "Occult Encounters", "perform": "Représentation", - "personal-story": "Personal History", + "personal-story": "Histoire Personnelle", "personal-story-details": "Personal Story Details", "personality": "Personnalité", "persuade": "Persuasion", "pharmacy": "Pharmacy", - "physics": "Physics", + "physics": "Physique", "pilot-place": "Piloter", - "planetology": "Planetology", + "planetology": "Planétologie", "player-name": "Joueur", "position": "Position", "profession": "Profession", "psychology": "Psychologie", - "psychotherapy": "Psychotherapy", + "psychotherapy": "Psychotérapie", "public": "Public", "range": "Portée", - "repair": "Repair", - "research": "Research", + "repair": "Réparation", + "research": "Recherches", "result": "Résultat", "ride": "Équitation", - "rolls-results": "Roll Results", + "rolls-results": "Résultats du Jet", "scenario": "Scénario", "science": "Science", - "sense": "Sense", + "sense": "Sens", "skills": "Compétences", "Skill%": "%", - "sleight-of-hand": "Sleight of hand", - "sorcery": "Sorcery", + "sleight-of-hand": "Pick-pocket", + "sorcery": "Sorcellerie", "special": "Spécial", "spot": "Détection", "status": "Statut", "stealth": "Discrétion", "strategy": "Stratégie", "strength": "FOR", - "supervisors": "Supervisor(s)", + "supervisors": "Superviseur(s)", "success-result": "Succès ", "swim": "Vitesse de nage", - "teach": "Teach", + "teach": "Enseigner", "technology-use": "Technology Use", "thaumaturgy": "Thaumaturgy", "threshold": "Seuil", "track": "Pister", "type": "Type", "value": "Valeur", - "wealth": "Wealth(s)", + "wealth": "Richesse(s)", "weapon": "Arme", - "weapon-throw": "Throw (25%)", + "weapon-throw": "Lancer (25%)", "weapons": "Combat Skills", "weight": "Poids", "whisper-to-guardian": "Whisper to GM", "wpn-hp": "PV", "wpn-size": "TAI", - "zoology": "Zoology" + "zoology": "Zoologie" } diff --git a/The Veil/translations/fr.json b/The Veil/translations/fr.json index d1f01e25d7..96b0a64b5d 100644 --- a/The Veil/translations/fr.json +++ b/The Veil/translations/fr.json @@ -3,21 +3,21 @@ "advancement-also": "Also, whenever you fail a roll with an emotional state, you gain 1 XP.", "advancement-at": "At the end of the session, you’ll go around the table and talk about if a belief was tested or challenged; if so, you mark 1 XP. When a belief gets you into trouble, you’ll mark 2 XP. Finally, when a belief is resolved, you’ll mark 3 XP", "advancement-when": "When you have 5 XP, you may purchase an advancement.", - "aesthetic": "The Aesthetic", + "aesthetic": "L'Esthétique", "apparatus": "The Apparatus", - "architect": "The Architect", + "architect": "L'Architecte", "armor": "Armure", "assign-s": "Assign Stats: -1, 0, 0, +1, +1, +2", - "assumptions": "ASSUMPTIONS", + "assumptions": "ASSOMPTIONS", "attached": "The Attached", - "beliefs": "BELIEFS", + "beliefs": "CROYANCES", "catabolist": "The Catabolist", - "class": "Class: ", + "class": "Classe: ", "classslots": "Class Slots", "compress": "Compress: ", "critical": "Critique", "culture-is": "CULTURE IS TIED TO THE IRRATIONAL, RUNAWAY HORSE THAT IS TECHNOLOGY", - "culturesociety": "CULTURE & SOCIETY", + "culturesociety": "CULTURE & SOCIETE", "cybernetics": "Cybernetique", "denotation": "The Denotation", "dying": "The Dying", @@ -27,21 +27,21 @@ "emotionspikes-once": "Once you've used the spiked emotion five times, it returns to normal and you clear all the tickmarks.", "emotionspikes-when": "When your emotion spike checkboxes are filled for any given emotional state, that emotion is considered 'spiked' and becomes +1. All other states become -2. ", "emotionspikes-you": "You may keep using your spiked out emotion at the new value of +1. Each time you use it, mark a checkbox here. ", - "empath": "The Empath", + "empath": "L'EMPATHE", "environment": "ENVIRONNEMENT", "eurodollar": "Eurodollar", - "events": "EVENTS", + "events": "EVENEMENTS", "executive": "The Executive", "extreme-2d": "Extreme (2d8KH1)", "gear": "Gear", "H": "H", - "harm": "HARM", + "harm": "DOULEUR", "harm-b": "Harm Bonus", "harm-t": "Harm Taken", "harmboxes": "Harm Boxes ", "harmstart": "Starting Harm Boxes: Pusher 4, Ace 5, Booster 6", "heavy-2d": "Heavy (2d6KH1)", - "here": "YOU'RE HERE BECAUSE THERE'S SOMETHING WRONG...", + "here": "VOUS ÊTES ICI CAR IL Y A QUELQUE CHOSE QUI NE VA PAS...", "hold": "HOLD", "honed": "The Honed", "honorbound": "The Honorbound", @@ -50,13 +50,13 @@ "improvement": "IMPROVEMENT", "joyful": "JOYFUL", "L": "L", - "level": "Level: ", + "level": "Niveau: ", "light": "Lumière", "light-2d": "Light (2d4KL1)", "linked": "LINKED PEOPLE", "looknjam": "Look n Jam", - "mad": "MAD", - "misc-g": "Misc Gear", + "mad": "FOU", + "misc-g": "Equipements Divers", "mnemologist": "The Mnemologist", "moderate": "Modéré", "moves": "Déplacements", @@ -76,7 +76,7 @@ "playbookinfo": "Playbook Info", "plugins": "Plugins and Other Improvements", "plus1": "+1", - "powerful": "POWERFUL", + "powerful": "PUISSANT", "primary-2d": "Primary (2d4KH1)", "questions": "QUESTIONS", "rolldice": "Roll Dice!", diff --git a/TheWitcher/translations/fr.json b/TheWitcher/translations/fr.json index 4f1b38befc..903bf3bd4e 100644 --- a/TheWitcher/translations/fr.json +++ b/TheWitcher/translations/fr.json @@ -1,7 +1,7 @@ { "whisper-rolls-u": "MURMURER LES JETS?", "npc-sheet-u": "FICHE DE PNJ?", - "count-x2-skills": "COUNT x2 SKILLS", + "count-x2-skills": "COMPTEUR x2 COMPETENCES", "maximum-current": "Maximum / Actuel", "int-u": "INT", "ref-u": "RÉF", @@ -206,7 +206,7 @@ "defens-u": "DÉFENSE", "spell-description-goes-here": "La description du sort va ici...", "journeyman-spells-alternate-signs-u": "COMPAGNON - SORTS, SIGNES & INVOCATIONS", - "alt-sign-u": "ALT. SIGN", + "alt-sign-u": "SIGNES ALT.", "master-arch-priest-spells-invocatio-u": "MAÎTRE/ARCHI-PRÊTRE - SORTS ET INVOCATIONS", "vigor-u": "VIGUEUR", "1st-focus-u": "1er FOCUS", diff --git a/Thirsty Sword Lesbians/translations/af.json b/Thirsty Sword Lesbians/translations/af.json new file mode 100644 index 0000000000..4803d17420 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/af.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Hide", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Show", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/cs.json b/Thirsty Sword Lesbians/translations/cs.json new file mode 100644 index 0000000000..f841e00b46 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/cs.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Stavy", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Vystrašený", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Skrýt", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Zobrazit", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Vybrat", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Přikládání rukou", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Věštění", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/da.json b/Thirsty Sword Lesbians/translations/da.json new file mode 100644 index 0000000000..4803d17420 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/da.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Hide", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Show", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/de.json b/Thirsty Sword Lesbians/translations/de.json new file mode 100644 index 0000000000..f5a7e8ad25 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/de.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Steigerungen", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Zustände", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Erfahrungspunkte", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Verängstigt", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Herz", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Verstecken", + "Hopeless": "Hoffnungslos", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifikatoren", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "Nein", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Anzeigen", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Willenskraft", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Stärken", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Schwächen", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": "Ver", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Wähle", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Klatsch", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Handauflegen", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Schule", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Erkenntniszauber", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Laden", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Andere", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/el.json b/Thirsty Sword Lesbians/translations/el.json new file mode 100644 index 0000000000..4803d17420 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/el.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Hide", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Show", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/en.json b/Thirsty Sword Lesbians/translations/en.json new file mode 100644 index 0000000000..ded47233db --- /dev/null +++ b/Thirsty Sword Lesbians/translations/en.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Hide", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Show", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Blade", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": "Wit", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/es.json b/Thirsty Sword Lesbians/translations/es.json new file mode 100644 index 0000000000..7cd8bb6929 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/es.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Avances", + "Aesthetics": "Estética", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Audacia", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Corazón", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Ocultar", + "Hopeless": "Imposible", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Libreto", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronombres", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Mostrar", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Espíritu", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Hebras", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "espada", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "El Buscador", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Elegir", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Cotilleo", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devoción", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradición", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Convicción", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "Los Invisibles", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/fr.json b/Thirsty Sword Lesbians/translations/fr.json new file mode 100644 index 0000000000..3d728748ff --- /dev/null +++ b/Thirsty Sword Lesbians/translations/fr.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Augmentation", + "Aesthetics": "Esthétique", + "Angry": "Furieux", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Féroce", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Effrayé", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Coupable", + "heart": "heart", + "Heart": "Cœur", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Cacher", + "Hopeless": "Désespéré", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Démoralisé", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modificateurs", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Déplacements", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "non", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Mouvements du PlayBook", + "Playbook": "Livret", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronoms", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Afficher", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Âme", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Forces", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "épée", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "L'Élu", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "Le Scélérat", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Turn Order", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Faiblesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": "Esp", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Sauvage", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choisir", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destinée", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Commérage", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Dévotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Imposition des mains", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "L’invisible", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Autre", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/he.json b/Thirsty Sword Lesbians/translations/he.json new file mode 100644 index 0000000000..02b30e70fe --- /dev/null +++ b/Thirsty Sword Lesbians/translations/he.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "מרוגז", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "מיוסר", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Hide", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "מפוחד וחסר בטחון", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Show", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/it.json b/Thirsty Sword Lesbians/translations/it.json new file mode 100644 index 0000000000..acd12e3d27 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/it.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Condizioni", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Spaventato", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Nascondi", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Libretto", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronomi", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Mostra", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": " Spirito", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "Il Furfante", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Contatore", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Scegli", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destino", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Pettegolezzo", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "Gli Invisibili", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divinazione", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Altro", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/ja.json b/Thirsty Sword Lesbians/translations/ja.json new file mode 100644 index 0000000000..c40a800c13 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/ja.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "状態異常", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "恐怖状態", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "隠す", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "表示", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "トラッカー", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "選択", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "占術", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "その他", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/ko.json b/Thirsty Sword Lesbians/translations/ko.json new file mode 100644 index 0000000000..50c3a8e1c4 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/ko.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "외포", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "숨기기", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "플레이북", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "보이기", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "끈", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "검술", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "평온", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "선택", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "운명", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "언신", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/nl.json b/Thirsty Sword Lesbians/translations/nl.json new file mode 100644 index 0000000000..4803d17420 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/nl.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Hide", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Show", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/pl.json b/Thirsty Sword Lesbians/translations/pl.json new file mode 100644 index 0000000000..ba6ac2be80 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/pl.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Rozwinięcia", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Serce", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Ukryj", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Pokaż", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Wybierz", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Plotkowanie", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/pt.json b/Thirsty Sword Lesbians/translations/pt.json new file mode 100644 index 0000000000..154fc784ee --- /dev/null +++ b/Thirsty Sword Lesbians/translations/pt.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Esconder", + "Hopeless": "Desesperançoso", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Movimentos do Manual", + "Playbook": "Manual de Jogo", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Mostrar", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Espírito", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Fios", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "Espada", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": "Ast", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Escolher", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradição", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "Os Velados", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/ru.json b/Thirsty Sword Lesbians/translations/ru.json new file mode 100644 index 0000000000..4e81ffa1aa --- /dev/null +++ b/Thirsty Sword Lesbians/translations/ru.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Злой", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Состояния", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Напугано", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Виноватый", + "heart": "heart", + "Heart": "Сердце", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Скрыть", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Неуверенный", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Показать", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Харизма", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Трекер", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " Wit", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Выбрать", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Прорицание", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Другое", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/sv.json b/Thirsty Sword Lesbians/translations/sv.json new file mode 100644 index 0000000000..767e0c91c7 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/sv.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Känsla", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Dölj", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Visa", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": "Int", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/tr.json b/Thirsty Sword Lesbians/translations/tr.json new file mode 100644 index 0000000000..4803d17420 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/tr.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Hide", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Show", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/uk.json b/Thirsty Sword Lesbians/translations/uk.json new file mode 100644 index 0000000000..9ae5086961 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/uk.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Hide", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Show", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": "Wit", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/zh.json b/Thirsty Sword Lesbians/translations/zh.json new file mode 100644 index 0000000000..581e8aac5e --- /dev/null +++ b/Thirsty Sword Lesbians/translations/zh.json @@ -0,0 +1,616 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "狀態", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "驚懼", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "隱藏", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "遊玩書動作", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "代詞", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "顯示", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "刀術", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "追蹤器", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": " [wit]", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", + "Destiny": "Destiny", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", + "Destiny Examples:": "Destiny Examples:", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "聖療", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "預言", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "其他", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +} diff --git a/Thirsty Sword Lesbians/translations/zu.json b/Thirsty Sword Lesbians/translations/zu.json new file mode 100644 index 0000000000..acec7fbf99 --- /dev/null +++ b/Thirsty Sword Lesbians/translations/zu.json @@ -0,0 +1,616 @@ +{ + "(Default)": "crwdns407500:0crwdne407500:0", + "(start with the move marked and choose two more)": "crwdns407502:0crwdne407502:0", + "+1 forward": "crwdns407504:0crwdne407504:0", + "0-3 Conditions:": "crwdns407506:0crwdne407506:0", + "0–3 Conditions:": "crwdns407508:0crwdne407508:0", + "2d6 buttons prompt for mods": "crwdns407510:0crwdne407510:0", + "2d6 buttons use checked mods": "crwdns407512:0crwdne407512:0", + "4 or 5 Conditions:": "crwdns407514:0crwdne407514:0", + "a cold-wrought sword, a sword of teeth, a found sword": "crwdns407516:0crwdne407516:0", + "Add 1 to a stat (max stat of 3)": "crwdns407518:0crwdne407518:0", + "Add 1 to your roll against them (after rolling)": "crwdns407520:0crwdne407520:0", + "Add or subtract 1 from any roll they make (after rolling)": "crwdns407522:0crwdne407522:0", + "Advances": "crwdns407524:0crwdne407524:0", + "Aesthetics": "crwdns407526:0crwdne407526:0", + "Angry": "crwdns407528:0crwdne407528:0", + "Any PC confessed their love": "crwdns407530:0crwdne407530:0", + "Any PC de-escalated a violent situation": "crwdns407532:0crwdne407532:0", + "Any PC leapt into danger with daring and panache": "crwdns407534:0crwdne407534:0", + "Any player used a safety tool such as the palette or Check-In Card": "crwdns407536:0crwdne407536:0", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "crwdns407538:0crwdne407538:0", + "At any time, spend a String on someone to do one of the following:": "crwdns407540:0crwdne407540:0", + "Basic Moves": "crwdns407542:0crwdne407542:0", + "Big Dyke Energy": "crwdns407544:0crwdne407544:0", + "Call on a Toxic Power": "crwdns407546:0crwdne407546:0", + "Charm or social insight. +Heart": "crwdns407548:0crwdne407548:0", + "check all": "crwdns407550:0crwdne407550:0", + "Choice made and locked": "crwdns407552:0crwdne407552:0", + "Choose 1": "crwdns407554:0crwdne407554:0", + "Choose 2 and your opponent chooses 1": "crwdns407556:0crwdne407556:0", + "Choose 2 from the \"0–3 Conditions\" options": "crwdns407558:0crwdne407558:0", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "crwdns407560:0crwdne407560:0", + "Choose 2": "crwdns407562:0crwdne407562:0", + "Choose 3 and your opponent chooses 1 to apply to you in response": "crwdns407564:0crwdne407564:0", + "Choose a playbook!": "crwdns407566:0crwdne407566:0", + "Clear a Condition": "crwdns407568:0crwdne407568:0", + "Cleverness or knowledge. +Wit": "crwdns407570:0crwdne407570:0", + "cleverness, knowledge": "crwdns407572:0crwdne407572:0", + "clothes": "crwdns407574:0crwdne407574:0", + "Clothes": "crwdns407576:0crwdne407576:0", + "Commune with the Unseen": "crwdns407578:0crwdne407578:0", + "Condition is active.": "crwdns407580:0crwdne407580:0", + "Modifier is marked.": "crwdns407582:0crwdne407582:0", + "Modifier is not marked.": "crwdns407584:0crwdne407584:0", + "Click to toggle.": "crwdns407586:0crwdne407586:0", + "Conditions": "crwdns407588:0crwdne407588:0", + "Create an opportunity for an ally through prowess or distraction": "crwdns407590:0crwdne407590:0", + "Create an opportunity for you or your allies": "crwdns407592:0crwdne407592:0", + "Current tally": "crwdns407594:0crwdne407594:0", + "Danger Moves": "crwdns407596:0crwdne407596:0", + "daring": "crwdns407598:0crwdne407598:0", + "Daring": "crwdns407600:0crwdne407600:0", + "Defy Disaster": "crwdns407602:0crwdne407602:0", + "demeanor": "crwdns407604:0crwdne407604:0", + "Demeanor": "crwdns407606:0crwdne407606:0", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "crwdns407608:0crwdne407608:0", + "Down Beat": "crwdns407610:0crwdne407610:0", + "Each character may only spend one String to add or subtract from a given roll.": "crwdns407612:0crwdne407612:0", + "Each player marks XP if, during the session:": "crwdns407614:0crwdne407614:0", + "elegance, agility": "crwdns407616:0crwdne407616:0", + "emotional awareness, expression": "crwdns407618:0crwdne407618:0", + "Emotional Support": "crwdns407620:0crwdne407620:0", + "End of Session": "crwdns407622:0crwdne407622:0", + "Entice": "crwdns407624:0crwdne407624:0", + "Experience": "crwdns407626:0crwdne407626:0", + "Ferocious": "crwdns407628:0crwdne407628:0", + "Fight": "crwdns407630:0crwdne407630:0", + "Figure Out a Person": "crwdns407632:0crwdne407632:0", + "Finally Kiss, in a Dangerous Situation": "crwdns407634:0crwdne407634:0", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "crwdns407636:0crwdne407636:0", + "Flirt with or provoke your opponent and gain a String on them": "crwdns407638:0crwdne407638:0", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "crwdns407640:0crwdne407640:0", + "forward": "crwdns407642:0crwdne407642:0", + "Frightened": "crwdns407644:0crwdne407644:0", + "Gain a String on them and they choose 1": "crwdns407646:0crwdne407646:0", + "Gain a String on them, unless they decide instead to choose 1": "crwdns407648:0crwdne407648:0", + "Gain insight from the GM about an obstacle facing one of you": "crwdns407650:0crwdne407650:0", + "Get flustered and awkward": "crwdns407652:0crwdne407652:0", + "Give in to desire": "crwdns407654:0crwdne407654:0", + "Grace": "crwdns407656:0crwdne407656:0", + "Guilty": "crwdns407658:0crwdne407658:0", + "heart": "crwdns407660:0crwdne407660:0", + "Heart": "crwdns407662:0crwdne407662:0", + "Heartstring Moves": "crwdns407664:0crwdne407664:0", + "Heat of the Moment": "crwdns407666:0crwdne407666:0", + "Hide Basic Moves": "crwdns407668:0crwdne407668:0", + "Hide something in the Unseen world": "crwdns407670:0crwdne407670:0", + "Hide Untaken Moves": "crwdns407672:0crwdne407672:0", + "Hide": "crwdns407674:0crwdne407674:0", + "Hopeless": "crwdns407676:0crwdne407676:0", + "How could I get you to _____?": "crwdns407678:0_____crwdne407678:0", + "How would you feel if I _____?": "crwdns407680:0_____crwdne407680:0", + "Hungry Unseen destroy all non-sentient life in a small area": "crwdns407682:0crwdne407682:0", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "crwdns407684:0crwdne407684:0", + "If the target is a PC:": "crwdns407686:0crwdne407686:0", + "If the target is an NPC:": "crwdns407688:0crwdne407688:0", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "crwdns407690:0crwdne407690:0", + "If they open up to you, they choose 1": "crwdns407692:0crwdne407692:0", + "If they’re Smitten with you, they may choose an additional option.": "crwdns407694:0crwdne407694:0", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "crwdns407696:0crwdne407696:0", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "crwdns407698:0crwdne407698:0", + "Individual Playbook Moves": "crwdns407700:0crwdne407700:0", + "Influence With a String": "crwdns407702:0crwdne407702:0", + "Insecure": "crwdns407704:0crwdne407704:0", + "integrity, metaphysical power": "crwdns407706:0crwdne407706:0", + "It answers the question and grants you +1 forward to act on the information": "crwdns407708:0crwdne407708:0", + "It answers the question and the GM chooses 1": "crwdns407710:0crwdne407710:0", + "It gains a String on you": "crwdns407712:0crwdne407712:0", + "It takes something from you, either knowledge, reputation, or something physical": "crwdns407714:0crwdne407714:0", + "Learn something important from the Unseen": "crwdns407716:0crwdne407716:0", + "Learn the recent history of an object you hold": "crwdns407718:0crwdne407718:0", + "Live happily ever after": "crwdns407720:0crwdne407720:0", + "Lock menu to prevent overwrite": "crwdns407722:0crwdne407722:0", + "Loyal Steed": "crwdns407724:0crwdne407724:0", + "Make sure to mark experience!": "crwdns407726:0crwdne407726:0", + "Mark XP": "crwdns407728:0crwdne407728:0", + "Might, endurance, or courage. +Daring": "crwdns407730:0crwdne407730:0", + "Mixed Beat": "crwdns407732:0crwdne407732:0", + "Modifiers": "crwdns407734:0crwdne407734:0", + "Mouse over for your options.": "crwdns407736:0crwdne407736:0", + "Moves": "crwdns407738:0crwdne407738:0", + "My Playbook's Moves Only": "crwdns407740:0crwdne407740:0", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "crwdns407742:0crwdne407742:0", + "no": "crwdns407744:0crwdne407744:0", + "Notes": "crwdns407746:0crwdne407746:0", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "crwdns407748:0crwdne407748:0", + "ongoing": "crwdns407750:0crwdne407750:0", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "crwdns407752:0crwdne407752:0", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "crwdns407754:0crwdne407754:0", + "Playbook Moves": "crwdns407756:0crwdne407756:0", + "Playbook": "crwdns407758:0crwdne407758:0", + "Promise something they think you want": "crwdns407760:0crwdne407760:0", + "Pronouns": "crwdns407762:0crwdne407762:0", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "crwdns407764:0crwdne407764:0", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "crwdns407766:0crwdne407766:0", + "Restless Unseen cause a haunting": "crwdns407768:0crwdne407768:0", + "roll with modifier": "crwdns407770:0crwdne407770:0", + "Shameless": "crwdns407772:0crwdne407772:0", + "Show All Loaded Moves": "crwdns407774:0crwdne407774:0", + "Show": "crwdns407776:0crwdne407776:0", + "skill at arms, forcefulness": "crwdns407778:0crwdne407778:0", + "Smitten": "crwdns407780:0crwdne407780:0", + "Special Features": "crwdns407782:0crwdne407782:0", + "Special Moves": "crwdns407784:0crwdne407784:0", + "spirit": "crwdns407786:0crwdne407786:0", + "Spirit": "crwdns407788:0crwdne407788:0", + "Stagger (Reactive Move)": "crwdns407790:0crwdne407790:0", + "Starting Stats": "crwdns407792:0crwdne407792:0", + "Stern Unseen judge you, inflicting a Condition": "crwdns407794:0crwdne407794:0", + "Strengths": "crwdns407796:0crwdne407796:0", + "String Advance": "crwdns407798:0crwdne407798:0", + "Strings": "crwdns407800:0crwdne407800:0", + "Swiftness or elegance. +Grace": "crwdns407802:0crwdne407802:0", + "Switch to a new playbook": "crwdns407804:0crwdne407804:0", + "sword": "crwdns407806:0crwdne407806:0", + "Sword": "crwdns407808:0crwdne407808:0", + "Take a move from any playbook": "crwdns407810:0crwdne407810:0", + "Take an object from your opponent or seize a superior position": "crwdns407812:0crwdne407812:0", + "Take another move from your playbook": "crwdns407814:0crwdne407814:0", + "Temporarily alter the Unseen nature of a place": "crwdns407816:0crwdne407816:0", + "Tenacious Purpose": "crwdns407818:0crwdne407818:0", + "The Beast": "crwdns407820:0crwdne407820:0", + "The Chosen": "crwdns407822:0crwdne407822:0", + "The Devoted": "crwdns407824:0crwdne407824:0", + "The GM will offer you a hard choice or success with a sacrifice.": "crwdns407826:0crwdne407826:0", + "The Infamous": "crwdns407828:0crwdne407828:0", + "The Nature Witch": "crwdns407830:0crwdne407830:0", + "The Scoundrel": "crwdns407832:0crwdne407832:0", + "The Seeker": "crwdns407834:0crwdne407834:0", + "The Spooky Witch": "crwdns407836:0crwdne407836:0", + "The Trickster": "crwdns407838:0crwdne407838:0", + "They choose 1": "crwdns407840:0crwdne407840:0", + "They give you a String on them": "crwdns407842:0crwdne407842:0", + "They mark XP if they do it, and must take a Condition if they don't": "crwdns407844:0crwdne407844:0", + "They mark XP if they do it": "crwdns407846:0crwdne407846:0", + "They take a Condition if they don't": "crwdns407848:0crwdne407848:0", + "They'll do it in exchange for a small concession or reassurance": "crwdns407850:0crwdne407850:0", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "crwdns407852:0crwdne407852:0", + "This move is marked by default for its playbook.": "crwdns407854:0crwdne407854:0", + "Through violence or cutting words, inflict a Condition": "crwdns407856:0crwdne407856:0", + "To clear, break something important to you or someone you care about": "crwdns407858:0crwdne407858:0", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "crwdns407860:0crwdne407860:0", + "To clear, run away and leave something important behind": "crwdns407862:0crwdne407862:0", + "To clear, sacrifice something important just to hurt yourself for what you did": "crwdns407864:0crwdne407864:0", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "crwdns407866:0crwdne407866:0", + "to": "crwdns407868:0crwdne407868:0", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "crwdns407870:0crwdne407870:0", + "Tracker": "crwdns407872:0crwdne407872:0", + "Transform": "crwdns407874:0crwdne407874:0", + "uncheck all": "crwdns407876:0crwdne407876:0", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "crwdns407878:0crwdne407878:0", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "crwdns407880:0crwdne407880:0", + "Up Beat": "crwdns407882:0crwdne407882:0", + "Weaknesses": "crwdns407884:0crwdne407884:0", + "What are your feelings towards _____?": "crwdns407886:0_____crwdne407886:0", + "What do you hope to get from _____?": "crwdns407888:0_____crwdne407888:0", + "What do you love most?": "crwdns407890:0crwdne407890:0", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "crwdns407892:0crwdne407892:0", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "crwdns407894:0crwdne407894:0", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "crwdns407896:0crwdne407896:0", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "crwdns407898:0crwdne407898:0", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "crwdns407900:0crwdne407900:0", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "crwdns407902:0crwdne407902:0", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "crwdns407904:0crwdne407904:0", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "crwdns407906:0crwdne407906:0", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "crwdns407908:0crwdne407908:0", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "crwdns407910:0crwdne407910:0", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "crwdns407912:0crwdne407912:0", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "crwdns407914:0crwdne407914:0", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "crwdns407916:0crwdne407916:0", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "crwdns407918:0crwdne407918:0", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "crwdns407920:0crwdne407920:0", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "crwdns407922:0crwdne407922:0", + "wild demeanor, hungry demeanor, piercing demeanor": "crwdns407924:0crwdne407924:0", + "Willpower or metaphysical skill. +Spirit": "crwdns407926:0crwdne407926:0", + "Wit": "crwdns407928:0crwdne407928:0", + "You are in harmony with your beast and may clear a Condition": "crwdns407930:0crwdne407930:0", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "crwdns407932:0crwdne407932:0", + "You can move in ways no ordinary person could": "crwdns407934:0crwdne407934:0", + "You choose 1": "crwdns407936:0crwdne407936:0", + "You grin and bear the blow; mark two Conditions": "crwdns407938:0crwdne407938:0", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "crwdns407940:0crwdne407940:0", + "You hesitate or stumble and the opposition gains an opportunity": "crwdns407942:0crwdne407942:0", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "crwdns407944:0crwdne407944:0", + "You mark a Condition": "crwdns407946:0crwdne407946:0", + "You may ask 2 questions, but they may ask 1 of you": "crwdns407948:0crwdne407948:0", + "You may ask 2 questions, now or later in the scene": "crwdns407950:0crwdne407950:0", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "crwdns407952:0crwdne407952:0", + "You’re rendered helpless for the scene": "crwdns407954:0crwdne407954:0", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "crwdns407956:0crwdne407956:0", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "crwdns407958:0crwdne407958:0", + "Feral": "crwdns407960:0crwdne407960:0", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "crwdns407962:0crwdne407962:0", + "Increase Feral when:": "crwdns407964:0crwdne407964:0", + "Decrease Feral when:": "crwdns407966:0crwdne407966:0", + "You express yourself in a shocking way through your appearance": "crwdns407968:0crwdne407968:0", + "You feel that your bestial nature has hurt someone you care about": "crwdns407970:0crwdne407970:0", + "You display intense emotion that society wants you to conceal": "crwdns407972:0crwdne407972:0", + "You go along with an uncomfortable interaction to fit in": "crwdns407974:0crwdne407974:0", + "Truths of Heart and Blade": "crwdns407976:0crwdne407976:0", + "Smitten Kitten": "crwdns407978:0crwdne407978:0", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "crwdns407980:0crwdne407980:0", + "What have you done that you are sure they view as inappropriate?": "crwdns407982:0crwdne407982:0", + "The Bloody Truth": "crwdns407984:0crwdne407984:0", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "crwdns407986:0crwdne407986:0", + "What awakens the beast inside you?": "crwdns407988:0crwdne407988:0", + "How could I get you to kiss me?": "crwdns407990:0crwdne407990:0", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "crwdns407992:0crwdne407992:0", + "More about": "crwdns407994:0crwdne407994:0", + "Choose": "crwdns407996:0crwdne407996:0", + "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "crwdns407998:0crwdne407998:0", + "Destiny": "crwdns408000:0crwdne408000:0", + "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "crwdns408002:0crwdne408002:0", + "Destiny Examples:": "crwdns408004:0crwdne408004:0", + "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "crwdns408006:0crwdne408006:0", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "crwdns408008:0crwdne408008:0", + "Heroic Aspect": "crwdns408010:0crwdne408010:0", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "crwdns408012:0crwdne408012:0", + "Marry the Prince of Heteronormia": "crwdns408014:0crwdne408014:0", + "Be sacrificed to appease the Horror": "crwdns408016:0crwdne408016:0", + "Tragic Aspect": "crwdns408018:0crwdne408018:0", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "crwdns408020:0crwdne408020:0", + "Banish magic from the world": "crwdns408022:0crwdne408022:0", + "Melt the heart of the Undying One": "crwdns408024:0crwdne408024:0", + "The Fated Day Approaches": "crwdns408026:0crwdne408026:0", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "crwdns408028:0crwdne408028:0", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "crwdns408030:0crwdne408030:0", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "crwdns408032:0crwdne408032:0", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "crwdns408034:0crwdne408034:0", + "Don’t You Know Who I Am?": "crwdns408036:0crwdne408036:0", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "crwdns408038:0crwdne408038:0", + "Say two things they’ve heard about you": "crwdns408040:0crwdne408040:0", + "You say one, the GM says one": "crwdns408042:0crwdne408042:0", + "Entourage": "crwdns408044:0crwdne408044:0", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "crwdns408046:0crwdne408046:0", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "crwdns408048:0crwdne408048:0", + "Member Names": "crwdns408050:0crwdne408050:0", + "Entourage Trait": "crwdns408052:0crwdne408052:0", + "Dangerous, Fanatical, Resourceful, Charming": "crwdns408054:0crwdne408054:0", + "Basic Move Receiving +1": "crwdns408056:0crwdne408056:0", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "crwdns408058:0crwdne408058:0", + "Gossip": "crwdns408060:0crwdne408060:0", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "crwdns408062:0crwdne408062:0", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "crwdns408064:0crwdne408064:0", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "crwdns408066:0crwdne408066:0", + "You may ask a question from the Figure Out a Person move.": "crwdns408068:0crwdne408068:0", + "Guidance from Above": "crwdns408070:0crwdne408070:0", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "crwdns408072:0crwdne408072:0", + "Help Me~~!": "crwdns408074:0crwdne408074:0", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "crwdns408076:0crwdne408076:0", + "Know Your Place!": "crwdns408078:0crwdne408078:0", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "crwdns408080:0crwdne408080:0", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "crwdns408082:0crwdne408082:0", + "Back down": "crwdns408084:0crwdne408084:0", + "Make a fool of themself": "crwdns408086:0crwdne408086:0", + "Attack you": "crwdns408088:0crwdne408088:0", + "Love Is Not My Destiny": "crwdns408090:0crwdne408090:0", + "How do our respective stations make it impossible to be together?": "crwdns408092:0crwdne408092:0", + "Inescapable Conclusions": "crwdns408094:0crwdne408094:0", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "crwdns408096:0crwdne408096:0", + "What do you hope for your future?": "crwdns408098:0crwdne408098:0", + "What do you fear is your destiny?": "crwdns408100:0crwdne408100:0", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "crwdns408102:0crwdne408102:0", + "Devotion": "crwdns408104:0crwdne408104:0", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "crwdns408106:0crwdne408106:0", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "crwdns408108:0crwdne408108:0", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "crwdns408110:0crwdne408110:0", + "My Devotion": "crwdns408112:0crwdne408112:0", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "crwdns408114:0crwdne408114:0", + "Tenet 1": "crwdns408116:0crwdne408116:0", + "Tenet 2": "crwdns408118:0crwdne408118:0", + "Tenet 3": "crwdns408120:0crwdne408120:0", + "Last Stand": "crwdns408122:0crwdne408122:0", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "crwdns408124:0crwdne408124:0", + "What’s Best for Them": "crwdns408126:0crwdne408126:0", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "crwdns408128:0crwdne408128:0", + "Fanatical Self-Sacrifice": "crwdns408130:0crwdne408130:0", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "crwdns408132:0crwdne408132:0", + "For the Cause!": "crwdns408134:0crwdne408134:0", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "crwdns408136:0crwdne408136:0", + "Gallant Rescue": "crwdns408138:0crwdne408138:0", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "crwdns408140:0crwdne408140:0", + "How do you feel about my Devotion?": "crwdns408142:0crwdne408142:0", + "What secret pain lies in your heart?": "crwdns408144:0crwdne408144:0", + "Power of Conviction": "crwdns408146:0crwdne408146:0", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "crwdns408148:0crwdne408148:0", + "Lay on Hands": "crwdns408150:0crwdne408150:0", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "crwdns408152:0crwdne408152:0", + "Toxic Devotion": "crwdns408154:0crwdne408154:0", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "crwdns408156:0crwdne408156:0", + "My Heart is Not Mine to Give": "crwdns408158:0crwdne408158:0", + "How does pursuing them conflict with your Devotion?": "crwdns408160:0crwdne408160:0", + "What Will You Fight For?": "crwdns408162:0crwdne408162:0", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "crwdns408164:0crwdne408164:0", + "What are you willing to risk death for?": "crwdns408166:0crwdne408166:0", + "What kind of deeds earn your loyalty?": "crwdns408168:0crwdne408168:0", + "This move is not available for other playbooks.": "crwdns408170:0crwdne408170:0", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "crwdns408172:0crwdne408172:0", + "What Cannot Be Undone": "crwdns408174:0crwdne408174:0", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "crwdns408176:0crwdne408176:0", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "crwdns408178:0crwdne408178:0", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "crwdns408180:0crwdne408180:0", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "crwdns408182:0crwdne408182:0", + "What personal growth are you proud of?": "crwdns408184:0crwdne408184:0", + "What about your past causes you the most grief?": "crwdns408186:0crwdne408186:0", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "crwdns408188:0crwdne408188:0", + "(start with the moves marked and choose two more)": "crwdns408190:0crwdne408190:0", + "Wicked Past": "crwdns408192:0crwdne408192:0", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "crwdns408194:0crwdne408194:0", + "Make It Right": "crwdns408196:0crwdne408196:0", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "crwdns408198:0crwdne408198:0", + "Decline to engage; they gain a String on you": "crwdns408200:0crwdne408200:0", + "Lash out; you Stagger": "crwdns408202:0crwdne408202:0", + "Guide you; they mark XP and give you a task to help make amends": "crwdns408204:0crwdne408204:0", + "Show vulnerability; you take +1 forward to interact with them": "crwdns408206:0crwdne408206:0", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "crwdns408208:0crwdne408208:0", + "Always Suspect": "crwdns408210:0crwdne408210:0", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "crwdns408212:0crwdne408212:0", + "Someone watching comes to the worst possible conclusion": "crwdns408214:0crwdne408214:0", + "The villain requires an act of villainy to prove your intentions first": "crwdns408216:0crwdne408216:0", + "The villain is only pretending to trust you and the opportunity is a trap": "crwdns408218:0crwdne408218:0", + "Talons of the Past": "crwdns408220:0crwdne408220:0", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "crwdns408222:0crwdne408222:0", + "They Can Change, Too": "crwdns408224:0crwdne408224:0", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "crwdns408226:0crwdne408226:0", + "Used to Disappointment": "crwdns408228:0crwdne408228:0", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "crwdns408230:0crwdne408230:0", + "If they pleasantly surprise you, they gain a String on you": "crwdns408232:0crwdne408232:0", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "crwdns408234:0crwdne408234:0", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "crwdns408236:0crwdne408236:0", + "What Makes a Home": "crwdns408238:0crwdne408238:0", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "crwdns408240:0crwdne408240:0", + "Who’s the Monster?": "crwdns408242:0crwdne408242:0", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "crwdns408244:0crwdne408244:0", + "Gain a String on them and choose 1": "crwdns408246:0crwdne408246:0", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "crwdns408248:0crwdne408248:0", + "Your words sting; they take a Condition.": "crwdns408250:0crwdne408250:0", + "You impress an onlooker; gain a String on them.": "crwdns408252:0crwdne408252:0", + "Undeserving": "crwdns408254:0crwdne408254:0", + "Why do you think they would be wrong to forgive you?": "crwdns408256:0crwdne408256:0", + "Your Wicked Heart": "crwdns408258:0crwdne408258:0", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "crwdns408260:0crwdne408260:0", + "What are you most ashamed of?": "crwdns408262:0crwdne408262:0", + "How could I get you to betray your ideals?": "crwdns408264:0crwdne408264:0", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "crwdns408266:0crwdne408266:0", + "Curiosity": "crwdns408268:0crwdne408268:0", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "crwdns408270:0crwdne408270:0", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "crwdns408272:0crwdne408272:0", + "Trial 1": "crwdns408274:0crwdne408274:0", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "crwdns408276:0crwdne408276:0", + "Trial 2": "crwdns408278:0crwdne408278:0", + "Trial 3": "crwdns408280:0crwdne408280:0", + "Trial 4": "crwdns408282:0crwdne408282:0", + "Wild Friends": "crwdns408284:0crwdne408284:0", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "crwdns408286:0crwdne408286:0", + "Awaken the Wild": "crwdns408288:0crwdne408288:0", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "crwdns408290:0crwdne408290:0", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "crwdns408292:0crwdne408292:0", + "Choose 1, GM will offer you a hard choice or success at a cost": "crwdns408294:0crwdne408294:0", + "You cleanse it of hurt, corruption, or sickness": "crwdns408296:0crwdne408296:0", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "crwdns408298:0crwdne408298:0", + "You make it dangerous to a certain person or creature, or a type of person or creature": "crwdns408300:0crwdne408300:0", + "Familiar": "crwdns408302:0crwdne408302:0", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "crwdns408304:0crwdne408304:0", + "Basic Move": "crwdns408306:0crwdne408306:0", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "crwdns408308:0crwdne408308:0", + "I Ship It": "crwdns408310:0crwdne408310:0", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "crwdns408312:0crwdne408312:0", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "crwdns408314:0crwdne408314:0", + "You may give the listener a String on the other person or give the other person a String on the listener": "crwdns408316:0crwdne408316:0", + "As above, and the listener can either take a String on you or give the other person a String on you": "crwdns408318:0crwdne408318:0", + "The Magic of Love": "crwdns408320:0crwdne408320:0", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "crwdns408322:0crwdne408322:0", + "Nature’s Touch": "crwdns408324:0crwdne408324:0", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "crwdns408326:0crwdne408326:0", + "They may give you a String on them to clear a Condition": "crwdns408328:0crwdne408328:0", + "They gain the ability to speak with plants and animals for the rest of the scene": "crwdns408330:0crwdne408330:0", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "crwdns408332:0crwdne408332:0", + "Love Conquers All": "crwdns408334:0crwdne408334:0", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "crwdns408336:0crwdne408336:0", + "Clear-Hearted Insight": "crwdns408338:0crwdne408338:0", + "What makes you feel loved?": "crwdns408340:0crwdne408340:0", + "What do you hope for the future?": "crwdns408342:0crwdne408342:0", + "Living in the Moment": "crwdns408344:0crwdne408344:0", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "crwdns408346:0crwdne408346:0", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "crwdns408348:0crwdne408348:0", + "I may grow past": "crwdns408350:0crwdne408350:0", + "Lust at First Sight": "crwdns408352:0crwdne408352:0", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "crwdns408354:0crwdne408354:0", + "Shiny and New": "crwdns408356:0crwdne408356:0", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "crwdns408358:0crwdne408358:0", + "Better to Seek Forgiveness": "crwdns408360:0crwdne408360:0", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "crwdns408362:0crwdne408362:0", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "crwdns408364:0crwdne408364:0", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "crwdns408366:0crwdne408366:0", + "Fools Rush In": "crwdns408368:0crwdne408368:0", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "crwdns408370:0crwdne408370:0", + "Impressive Swordplay": "crwdns408372:0crwdne408372:0", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "crwdns408374:0crwdne408374:0", + "The Main Attraction": "crwdns408376:0crwdne408376:0", + "When you make a dramatic entrance, roll +Grace:": "crwdns408378:0crwdne408378:0", + "All attention is focused on you for a moment": "crwdns408380:0crwdne408380:0", + "You hold the attention of one person for as long as you deliver a dramatic speech": "crwdns408382:0crwdne408382:0", + "Take a String on someone present": "crwdns408384:0crwdne408384:0", + "You take +1 forward": "crwdns408386:0crwdne408386:0", + "One in Every Port": "crwdns408388:0crwdne408388:0", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "crwdns408390:0crwdne408390:0", + "Rrrip!": "crwdns408392:0crwdne408392:0", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "crwdns408394:0crwdne408394:0", + "To Love and Lose": "crwdns408396:0crwdne408396:0", + "Why would your romance never last?": "crwdns408398:0crwdne408398:0", + "Repartée": "crwdns408400:0crwdne408400:0", + "What would make you run away with me?": "crwdns408402:0crwdne408402:0", + "Where did you learn to fight?": "crwdns408404:0crwdne408404:0", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "crwdns408406:0crwdne408406:0", + "Tradition, Commandments, Conviction": "crwdns408408:0crwdne408408:0", + "Tradition": "crwdns408410:0crwdne408410:0", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "crwdns408412:0crwdne408412:0", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "crwdns408414:0crwdne408414:0", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "crwdns408416:0crwdne408416:0", + "Commandments": "crwdns408418:0crwdne408418:0", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "crwdns408420:0crwdne408420:0", + "Commandment": "crwdns408422:0crwdne408422:0", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "crwdns408424:0crwdne408424:0", + "Convictions": "crwdns408426:0crwdne408426:0", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "crwdns408428:0crwdne408428:0", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "crwdns408430:0crwdne408430:0", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "crwdns408432:0crwdne408432:0", + "Conviction": "crwdns408434:0crwdne408434:0", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "crwdns408436:0crwdne408436:0", + "People Are People": "crwdns408438:0crwdne408438:0", + "When you talk about your home, roll +Heart:": "crwdns408440:0crwdne408440:0", + "Admit a flaw about your home; gain +1 forward": "crwdns408442:0crwdne408442:0", + "Share something good about your home; clear a Condition": "crwdns408444:0crwdne408444:0", + "Lie about your home to impress a listener; take a String on them": "crwdns408446:0crwdne408446:0", + "Hear Me!": "crwdns408448:0crwdne408448:0", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "crwdns408450:0crwdne408450:0", + "Ask 2": "crwdns408452:0crwdne408452:0", + "Ask 1": "crwdns408454:0crwdne408454:0", + "Why do you think you have to follow that belief?": "crwdns408456:0crwdne408456:0", + "What does it cost you to follow that belief?": "crwdns408458:0crwdne408458:0", + "What do you wish for that is contrary to that belief?": "crwdns408460:0crwdne408460:0", + "It Wasn’t All Bad": "crwdns408462:0crwdne408462:0", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "crwdns408464:0crwdne408464:0", + "In either case, they also tell you something interesting or useful about their upbringing.": "crwdns408466:0crwdne408466:0", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "crwdns408468:0crwdne408468:0", + "Gain a String on them": "crwdns408470:0crwdne408470:0", + "Listen and Learn": "crwdns408472:0crwdne408472:0", + "When you ask someone what you should do in an unfamiliar situation:": "crwdns408474:0crwdne408474:0", + "If you follow their advice, take +1 forward and clear a Condition": "crwdns408476:0crwdne408476:0", + "If you follow their advice and it goes poorly, mark XP": "crwdns408478:0crwdne408478:0", + "Proper Courtship": "crwdns408480:0crwdne408480:0", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "crwdns408482:0crwdne408482:0", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "crwdns408484:0crwdne408484:0", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "crwdns408486:0crwdne408486:0", + "Silly Tourist": "crwdns408488:0crwdne408488:0", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "crwdns408490:0crwdne408490:0", + "What would make you laugh?": "crwdns408492:0crwdne408492:0", + "What hidden threat or opportunity am I missing?": "crwdns408494:0crwdne408494:0", + "How are you vulnerable?": "crwdns408496:0crwdne408496:0", + "Stiff Upper Lip": "crwdns408498:0crwdne408498:0", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "crwdns408500:0crwdne408500:0", + "I Don’t Belong": "crwdns408502:0crwdne408502:0", + "Which of your values do they openly violate or decry?": "crwdns408504:0crwdne408504:0", + "Not So Different": "crwdns408506:0crwdne408506:0", + "What prejudice do you hold?": "crwdns408508:0crwdne408508:0", + "What tradition do you most value?": "crwdns408510:0crwdne408510:0", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "crwdns408512:0crwdne408512:0", + "The Unseen": "crwdns408514:0crwdne408514:0", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "crwdns408516:0crwdne408516:0", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "crwdns408518:0crwdne408518:0", + "I Like Snails!": "crwdns408520:0crwdne408520:0", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "crwdns408522:0crwdne408522:0", + "Astral Dance": "crwdns408524:0crwdne408524:0", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "crwdns408526:0crwdne408526:0", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "crwdns408528:0crwdne408528:0", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "crwdns408530:0crwdne408530:0", + "Divination": "crwdns408532:0crwdne408532:0", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "crwdns408534:0crwdne408534:0", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "crwdns408536:0crwdne408536:0", + "They learn the truth and clear a Condition.": "crwdns408538:0crwdne408538:0", + "Dreamwalk": "crwdns408540:0crwdne408540:0", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "crwdns408542:0crwdne408542:0", + "Eerie Companion": "crwdns408544:0crwdne408544:0", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "crwdns408546:0crwdne408546:0", + "Friends in Weird Places": "crwdns408548:0crwdne408548:0", + "You are friends with some odd people. Folx that others might not consider people at all…": "crwdns408550:0crwdne408550:0", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "crwdns408552:0crwdne408552:0", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "crwdns408554:0crwdne408554:0", + "1st friend": "crwdns408556:0crwdne408556:0", + "Why everyone else is afraid of them": "crwdns408558:0crwdne408558:0", + "What we like to do together": "crwdns408560:0crwdne408560:0", + "2nd friend": "crwdns408562:0crwdne408562:0", + "3rd friend": "crwdns408564:0crwdne408564:0", + "Talk Nerdy to Me": "crwdns408566:0crwdne408566:0", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "crwdns408568:0crwdne408568:0", + "Witchfire": "crwdns408570:0crwdne408570:0", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "crwdns408572:0crwdne408572:0", + "Why Did I Bring up the Snails?": "crwdns408574:0crwdne408574:0", + "What obvious thing about you are you sure would make them reject you?": "crwdns408576:0crwdne408576:0", + "Whispered Secrets": "crwdns408578:0crwdne408578:0", + "What makes you insecure?": "crwdns408580:0crwdne408580:0", + "What haunts you?": "crwdns408582:0crwdne408582:0", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "crwdns408584:0crwdne408584:0", + "Too Many Feelings": "crwdns408586:0crwdne408586:0", + "Feelings": "crwdns408588:0crwdne408588:0", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "crwdns408590:0crwdne408590:0", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "crwdns408592:0crwdne408592:0", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "crwdns408594:0crwdne408594:0", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "crwdns408596:0crwdne408596:0", + "Ew, Feelings": "crwdns408598:0crwdne408598:0", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "crwdns408600:0crwdne408600:0", + "The Mask": "crwdns408602:0crwdne408602:0", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "crwdns408604:0crwdne408604:0", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "crwdns408606:0crwdne408606:0", + "They believe a big lie": "crwdns408608:0crwdne408608:0", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "crwdns408610:0crwdne408610:0", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "crwdns408612:0crwdne408612:0", + "Center of the Web": "crwdns408614:0crwdne408614:0", + "When someone approaches you to get something from you or threaten you. Choose 1:": "crwdns408616:0crwdne408616:0", + "Gain a String on them or they lose a String on you": "crwdns408618:0crwdne408618:0", + "Ask them a question from the Figure Out a Person move": "crwdns408620:0crwdne408620:0", + "+1 ongoing against them for the scene": "crwdns408622:0crwdne408622:0", + "Deft Fingers": "crwdns408624:0crwdne408624:0", + "When you filch something from a person, roll +Grace:": "crwdns408626:0crwdne408626:0", + "The item reveals a secret love or vulnerability": "crwdns408628:0crwdne408628:0", + "The item creates an opportunity (such as a map, key, or note)": "crwdns408630:0crwdne408630:0", + "The person doesn’t know you took it": "crwdns408632:0crwdne408632:0", + "Devious Scheme": "crwdns408634:0crwdne408634:0", + "When others go along with your cunning plan, roll +Wit:": "crwdns408636:0crwdne408636:0", + "Twice during your plan, you may choose 1": "crwdns408638:0crwdne408638:0", + "Once during your plan, you may choose 1": "crwdns408640:0crwdne408640:0", + "Produce just the right object": "crwdns408642:0crwdne408642:0", + "Describe an unexpected weakness in an obstacle": "crwdns408644:0crwdne408644:0", + "Appear right behind someone at a crucial moment": "crwdns408646:0crwdne408646:0", + "Knives behind the Mask": "crwdns408648:0crwdne408648:0", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "crwdns408650:0crwdne408650:0", + "Play the Part": "crwdns408652:0crwdne408652:0", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "crwdns408654:0crwdne408654:0", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "crwdns408656:0crwdne408656:0", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "crwdns408658:0crwdne408658:0", + "A Beautiful Lie": "crwdns408660:0crwdne408660:0", + "What secret do you have that you think would make them reject you if they knew?": "crwdns408662:0crwdne408662:0", + "I See through You": "crwdns408664:0crwdne408664:0", + "Who do you want me to be?": "crwdns408666:0crwdne408666:0", + "What are you most afraid of right now?": "crwdns408668:0crwdne408668:0", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "crwdns408670:0crwdne408670:0", + "Playful demeanor, provocative demeanor, eyes only for you": "crwdns408672:0crwdne408672:0", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "crwdns408674:0crwdne408674:0", + "A flashy sword, a famous sword, a delicate sword": "crwdns408676:0crwdne408676:0", + "Show More": "crwdns408678:0crwdne408678:0", + "Show Less": "crwdns408680:0crwdne408680:0", + "What the Unseen are like": "crwdns408682:0crwdne408682:0", + "Filter Out Moves I Can't Take": "crwdns408684:0crwdne408684:0", + "Hide Special Features": "crwdns408686:0crwdne408686:0", + "Hide Playbook Moves": "crwdns408688:0crwdne408688:0", + "Hide Truths of Heart and Blade": "crwdns408690:0crwdne408690:0", + "Note to display": "crwdns408692:0crwdne408692:0", + "Override penalty value": "crwdns408694:0crwdne408694:0", + "Number of Conditions marked": "crwdns408696:0crwdne408696:0", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "crwdns408698:0crwdne408698:0", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "crwdns408700:0crwdne408700:0", + "Load and": "crwdns408702:0crwdne408702:0", + "Load": "crwdns408704:0crwdne408704:0", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "crwdns408706:0crwdne408706:0", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "crwdns408708:0crwdne408708:0", + "Quick String Spending Buttons": "crwdns408710:0crwdne408710:0", + "+3 to a roll to Figure Out or Emotionally Support": "crwdns408712:0crwdne408712:0", + "Spend on any other purpose for": "crwdns408714:0crwdne408714:0", + "Spend": "crwdns408716:0crwdne408716:0", + "Other": "crwdns408718:0crwdne408718:0", + "Figure Out": "crwdns408720:0crwdne408720:0", + "Time for a String Advance!": "crwdns408722:0crwdne408722:0", + "Introduce yourself!": "crwdns408724:0crwdne408724:0", + "__end__": "crwdns408726:0crwdne408726:0" +} diff --git a/Tiny D6 Games/translations/de.json b/Tiny D6 Games/translations/de.json index d7f1c44a39..7cfd4024c0 100644 --- a/Tiny D6 Games/translations/de.json +++ b/Tiny D6 Games/translations/de.json @@ -51,5 +51,5 @@ "wearing": "Wearing", "armor-name": "Armor Name", "armor": "Rüstung", - "slots": "Slots" + "slots": "Plätze" } diff --git a/Tiny D6 Games/translations/es.json b/Tiny D6 Games/translations/es.json index db7d6b08de..216638e2b0 100644 --- a/Tiny D6 Games/translations/es.json +++ b/Tiny D6 Games/translations/es.json @@ -28,7 +28,7 @@ "heritage-trait-description...": "Heritage Trait Description...", "experience": "Experience", "total": "Total", - "spent": "Spent", + "spent": "Gastados", "remaining": "Remaining", "health": "Health", "weapon-proficiences": "Weapon Proficiencies", diff --git a/Torg Eternity/translations/ko.json b/Torg Eternity/translations/ko.json index 61dde268dc..8b473762ef 100644 --- a/Torg Eternity/translations/ko.json +++ b/Torg Eternity/translations/ko.json @@ -70,7 +70,7 @@ "cha-u": "CHA", "dex-u": "민첩", "min-u": "MIN", - "spi-u": "SPI", + "spi-u": "정신", "str-u": "근력", "fire-combat": "Fire Combat", "heavy-weapons": "Heavy Weapons", diff --git a/UnknownArmies/translations/fr.json b/UnknownArmies/translations/fr.json index 2e6600462b..ceb7f6d860 100644 --- a/UnknownArmies/translations/fr.json +++ b/UnknownArmies/translations/fr.json @@ -20,7 +20,7 @@ "soulSkills": "Soul Skills", "violance": "Violence", "hardened": "Endurci", - "failed": "Failed", + "failed": "Echoué", "theUnnatural": "The Unnatural", "helplessness": "Helplessness", "isolation": "Isolation", diff --git a/UnofficialElderScrollsRPG/translations/de.json b/UnofficialElderScrollsRPG/translations/de.json index 20580e55d1..8a914cfc07 100644 --- a/UnofficialElderScrollsRPG/translations/de.json +++ b/UnofficialElderScrollsRPG/translations/de.json @@ -270,7 +270,7 @@ "tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN", "other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN", "prof-langs-u": "PROFICIENCIES & LANGUAGES", - "init": "Initiative", + "init": "Inititative", "init-u": "INITIATIVE", "hp-max-u": "Trefferpunkte Maximum", "hp-current-u": "AKTUELLE TREFFERPUNKTE", diff --git a/UnofficialElderScrollsRPG/translations/es.json b/UnofficialElderScrollsRPG/translations/es.json index a836995353..99a009e583 100644 --- a/UnofficialElderScrollsRPG/translations/es.json +++ b/UnofficialElderScrollsRPG/translations/es.json @@ -68,7 +68,7 @@ "intelligence-save-u": "INTELLIGENCE SAVE", "wisdom-u": "WILLPOWER", "wisdom-save-u": "WILLPOWER SAVE", - "charisma-u": "PERSONALITY", + "charisma-u": "PERSONALIDAD", "charisma-save-u": "PERSONALITY SAVE", "spell-dc-u": "SPELL DC", "spell-atk-bonus-u": "SPELL ATTACK BONUS", diff --git a/WFRP4CharSheet/translations/es.json b/WFRP4CharSheet/translations/es.json index 48f3dbc415..00ea7f9177 100644 --- a/WFRP4CharSheet/translations/es.json +++ b/WFRP4CharSheet/translations/es.json @@ -1,226 +1,225 @@ { - "main": "Principal", - "skills-talent": "Habilidades y Talentos", - "gear-magic": "Equipo y Magia", - "information": "Información", - "experience": "Experiencia", - "Name": "Nombre", - "Species": "Especie", - "Class": "Clase", - "Career": "Carrera", - "Career-tier": "Nivel de Carrera", - "Career-Path": "Trayectoria", - "Status": "Estatus", - "Age": "Edad", - "Height": "Altura", - "Hair": "Pelo", - "Eyes": "Ojos", - "Nationality": "Nacionalidad", - "Birthplace": "Lugar de nacimiento", - "Religion": "Religión", - "Star-sign": "Signo astral", - "CHARACTERISTICS": "Características", - "WS": "HA", - "BS": "HP", - "S": "F", - "T": "R", - "I": "I", - "Ag": "Ag", - "Dex": "Des", - "Int": "Int", - "WP": "V", - "Fel": "Em", - "Initial": "Inicial", - "Talents": "Talentos", - "Advances": "Avances", - "Modifier": "Modificador", - "Current": "Actual", - "CHARACTERISTICS BONUSES": "Bonus de característica", - "FATE": "DESTINO", - "RESILIENCE": "RESILIENCIA", - "EXPERIENCE": "EXPERIENCIA", - "Fate": "Destino", - "Resilience": "Resiliencia", - "Total": "Total", - "Fortune": "Fortuna", - "Resolve": "Resolución", - "Spent": "Gastados", - "Motivation": "Motivación", - "Left": "Izquierda", - "AMBITIONS": "AMBICIONES", - "Personal-Short-Term": "Personal corto plazo", - "Personal-Long-Term": "Personal largo plazo", - "Party-Short-Term": "Grupo corto plazo", - "Party-Long-Term": "Grupo largo plazo", - "MOVEMENT": "Movimiento", - "Walk": "Caminar", - "Run": "Correr", - "INITIATIVE": "INICIATIVA", - "I Test /No Tracker/": "I Test (No Tracker)", - "I Bonus": "I Bonus", - "I+Ag Bonus": "I+Ag Bonus", - "Roll": "Tirada", - "ENCUMBERANCE": "CARGA", - "Weapons": "Armas", - "Armour": "ARMADURA", - "Trappings": "Enseres", - "Mod": "Mod", - "Max-Enc": "Carga max.", - "WEALTH": "RIQUEZA", - "Gold Crowns": "Coronas de oro", - "Silver Shillings": "Chelines de plata", - "Brass Pennies": "Peniques de laton", - "WOUNDS": "HERIDAS", - "SBx3": "BFx3", - "SBx2": "BFx2", - "SB": "FB", - "TBx3": "BRx3", - "TBx2": "BRx2", - "TB": "BR", - "WPBx3": "BVx3", - "WPBx2": "BVx2", - "WPB": "BV", - "Hardy": "Recio", - "Hardy-1": "Recio:1", - "Hardy-2": "Recio:2", - "Hardy-3": "Recio:3", - "Hardy-4": "Recio:4", - "Hardy-5": "Recio:5", - "Hardy-6": "Recio:6", - "Hardy-7": "Recio:7", - "Hardy-8": "Recio:8", - "Hardy-9": "Recio:9", - "Hardy-10": "Recio:10", - "Tiny": "Minúsculo", - "Little": "Menudo", - "Small": "Pequeño", - "Average": "Mediano", - "Large": "Grange", - "Enormous": "Enorme", - "Monstrous": "Monstruoso", - "Maximum": "Máximo", - "BASIC SKILLS": "HABILIDADES BáSICAS", - "Char.": "Car", - "Adv.": "Av.", - "Mod.": "Mod.", - "Art": "Arte", - "WS-p": "(HA)", - "BS-p": "(HP)", - "S-p": "(F)", - "T-p": "(R)", - "I-p": "(I)", - "Ag-p": "(Ag)", - "Dex-p": "(Des)", - "Int-p": "(Int)", - "WP-p": "(V)", - "Fel-p": "(Em)", - "Athletics": "Atletismo", - "Bribery": "Sobornar", - "Charm": "Carisma", - "Charm-Animal": "Carisma animal", - "Climb": "Escalar", - "Cool": "Calma", - "Consume Alcohol": "Consumir alcohol", - "Dodge": "Esquivar", - "Drive": "Conducir", - "Endurance": "Aguante", - "Entertain": "Entretener", - "Gamble": "Jugar", - "Gossip": "Cotilleo", - "Haggle": "Regatear", - "Intimidate": "Intimidar", - "Intuition": "Intuicion", - "Leadership": "Liderazgo", - "Navigation": "Orientación", - "Outdoor-Survival": "Supervivencia", - "Perception": "Percepción", - "Ride": "Montar", - "Row": "Remar", - "Stealth": "Sigilo", - "MELEE-SPECIALISATIONS-(BASIC)": "ESPECIALIZACIONES CC (BáSICAS)", - "Melee-i-Basic": "CC (Básica)\n\t\t\t\t\t\t", - "Melee-i-Brawling": "CC (Pelea)", - "Melee-i-Cavalry": "CC (Montado)", - "Melee-i-Fencing": "CC (Esgrima)", - "Melee-i-Flail": "CC (Mayal)", - "Melee-i-Parry": "CC (Bloqueo)", - "Melee-i-Pole-Arm": "CC (Lanzas)", - "Melee-i-2H": "CC (Dos manos)", - "RANGED-SPECIAlZATION-ADVANCED": "ESPECIALIZACIONES A DISTANCIA (BASICAS)", - "Ranged-i-Blackpowder": "Distancia (Pólvora)", - "Ranged-i-Bow": "Distancia (Arco)", - "Ranged-i-Crossbow": "Distancia (Ballesta) †", - "Ranged-i-Engineering": "Distancia (Ingeniería)", - "Ranged-i-Entangling": "Distancia (Redes)", - "Ranged-i-Explosives": "Distancia (Explosivas)", - "Ranged-i-Sling": "Distancia (Honda)", - "Ranged-i-Throwing": "Distancia (Lanzadas) †", - "Magic-Notice": "†= Puede usarse sin entrenar pero pierde todas las cualidades y mantiene los defectos", - "MAGIC-BLESSINGS-AND-MIRACLES-ADVANCED": "MAGIA, BENDICIONES Y MILAGROS (AVANZADAS)", - "Language-i-Magick-p": "Lenguaje (Magick)", - "Pray": "Rezar", - "GROUPED-&-ADVANCED-SKILLS": "HABILIDADES AVANZADAS Y DE GRUPO", - "Head": "Cabeza", - "R.Arm": "Brazo D.", - "L.Arm": "Brazo I.", - "Body": "Cuerpo", - "R.Leg": "Pierna D.", - "L.Leg": "Pierna I.", - "Shield": "Escudo", - "AP": "PA", - "Enc.": "Carga", - "ARMOUR-POINTS": "PUNTOS DE ARMADURA", - "Right Arm": "Brazo derecho", - "Left Arm": "Brazo izquierdo", - "Right Leg": "Pierna derecha", - "Leg Left": "Pierna izquierda", - "WEAPONS": "ARMAS", - "Group": "Grupo", - "Range/Reach": "Rango/Alcance", - "Damage": "Daño", - "Qualities": "Cualidades", - "Melee-Basic": "CC (Básico)", - "Melee-Brawling": "CC (Lucha)", - "Melee-Cavalry": "CC (Montado)", - "Melee-Fencing": "CC (Esgrima)", - "Melee-Flail": "CC (Mayal)", - "Melee-Parry": "CC (Bloqueo)", - "Melee-Pole-Arm": "CC (Lanzas)", - "Melee-2H": "CC (Dos manos)", - "Ranged-Blackpowder": "Distancia (Pólvora)", - "Ranged-Bow": "Distancia (arco)", - "Ranged-Crossbow": "Distancia (Ballesta)", - "Ranged-Engineering": "Distancia (Ingeniería)", - "Ranged-Entangling": "Distancia (Redes)", - "Ranged-Explosives": "Distancia (Explosivas)", - "Ranged-Sling": "Distancia (Honda)", - "Ranged-Throwing": "Distancia (Lanzamiento)", - "Weapon-Skill": "Habilidad de armas", - "Ballistic-Skill": "Habilidad de proyectiles", - "SPELLS-AND-PRAYERS": "Hechizos y Rezos", - "Extended-Channeling-SL": "Canalización extendida SL", - "Sin-Points": "Pecados", - "Type": "Tipo", - "CN": "NL", - "Range": "Rango", - "Target": "Objetivo", - "Duration": "Duración", - "Effect": "Efecto", - "INJURIES-AFFLICTIONS-PYSCHOLOGY-&-MUTATIONS": "HERIDAS, AFECCIONES, PSICOLOGíA Y MUTACIONES", - "Current-Corruption": "Corrupción actual", - "Max-Corruption": "Corrupcion máxima", - "Time": "Tiempo", - "TRAPPINGS": "ENSERES", - "Enc": "Carga", - "PERSONALITY": "PERSONALIDAD", - "APPEARANCE": "APARIENCIA", - "CONTACTS/FRIENDS": "CONTACTOS/AMIGOS", - "ENEMIES": "ENEMIGOS", - "HISTORY": "HISTORIA", - "NOTES": "NOTAS", - "Experience-Points": "Puntos de experiencia", - "Total-XP": "Exp total", - "Spent-XP": "Exp gastada", - "Left-XP": "Exp restante", - "Advancements-Taken-Calculated-p": "Avances escogidos (Calculado)" -} + "Name": "Nombre", + "Species": "Especie", + "Class": "Clase", + "Career": "Carrera", + "Career-tier": "Nivel de Carrera", + "Career-Path": "Trayectoria", + "Status": "Estatus", + "Age": "Edad", + "Height": "Altura", + "Hair": "Pelo", + "Eyes": "Ojos", + "Nationality": "Nacionalidad", + "Birthplace": "Lugar de nacimiento", + "Religion": "Religión", + "Star-sign": "Signo astral", + "CHARACTERISTICS": "Características", + "WS": "HA", + "BS": "HP", + "S": "F", + "T": "R", + "I": "I", + "Ag": "(Ag)", + "Dex": "Des", + "Int": "Int", + "WP": "V", + "Fel": "Em", + "Initial": "Inicial", + "Talents": "Talentos", + "Advances": "Avances", + "Modifier": "Modificador", + "Current": "Actual", + "CHARACTERISTICS BONUSES": "Bonus de característica", + "FATE": "DESTINO", + "RESILIENCE": "RESILIENCIA", + "EXPERIENCE": "EXPERIENCIA", + "Fate": "Destino", + "Resilience": "Resiliencia", + "Total": "Total", + "Fortune": "Fortuna", + "Resolve": "Resolución", + "Spent": "Gastados", + "Motivation": "Motivación", + "Left": "Izquierda", + "AMBITIONS": "AMBICIONES", + "Personal-Short-Term": "Personal corto plazo", + "Personal-Long-Term": "Personal largo plazo", + "Party-Short-Term": "Grupo corto plazo", + "Party-Long-Term": "Grupo largo plazo", + "MOVEMENT": "Movimiento", + "Walk": "Caminar", + "Run": "Correr", + "INITIATIVE": "INICIATIVA", + "I Test /No Tracker/": "I Test (No Tracker)", + "I Bonus": "I Bonus", + "I+Ag Bonus": "I+Ag Bonus", + "Roll": "Tirada", + "ENCUMBERANCE": "CARGA", + "Weapons": "Armas", + "Armour": "ARMADURA", + "Trappings": "Enseres", + "Mod": "Mod.", + "Max-Enc": "Carga max.", + "WEALTH": "RIQUEZA", + "Gold Crowns": "Coronas de oro", + "Silver Shillings": "Chelines de plata", + "Brass Pennies": "Peniques de laton", + "WOUNDS": "HERIDAS", + "Hardy": "Recio", + "Hardy-1": "Recio:1", + "Hardy-2": "Recio:2", + "Hardy-3": "Recio:3", + "Hardy-4": "Recio:4", + "Hardy-5": "Recio:5", + "Hardy-6": "Recio:6", + "Hardy-7": "Recio:7", + "Hardy-8": "Recio:8", + "Hardy-9": "Recio:9", + "Hardy-10": "Recio:10", + "Tiny": "Minúsculo", + "Little": "Menudo", + "Small": "Pequeño", + "Average": "Mediano", + "Large": "Grange", + "Enormous": "Enorme", + "Monstrous": "Monstruoso", + "Maximum": "Máximo", + "BASIC SKILLS": "HABILIDADES BáSICAS", + "Char.": "Car", + "Adv.": "Av.", + "Mod.": "Mod.", + "Art": "Arte", + "WS-p": "(HA)", + "BS-p": "(HP)", + "S-p": "(F)", + "T-p": "(R)", + "I-p": "(I)", + "Ag-p": "(Ag)", + "Dex-p": "(Des)", + "Int-p": "(Int)", + "WP-p": "(V)", + "Fel-p": "(Em)", + "Athletics": "Atletismo", + "Bribery": "Sobornar", + "Charm": "Carisma", + "Charm-Animal": "Carisma animal", + "Climb": "Escalar", + "Cool": "Calma", + "Consume Alcohol": "Consumir alcohol", + "Dodge": "Esquivar", + "Drive": "Conducir", + "Endurance": "Aguante", + "Entertain": "Entretener", + "Gamble": "Jugar", + "Gossip": "Cotilleo", + "Haggle": "Regatear", + "Intimidate": "Intimidar", + "Intuition": "Intuicion", + "Leadership": "Liderazgo", + "Navigation": "Orientación", + "Outdoor-Survival": "Supervivencia", + "Perception": "Percepción", + "Ride": "Montar", + "Row": "Remar", + "Stealth": "Sigilo", + "MELEE-SPECIALISATIONS-(BASIC)": "ESPECIALIZACIONES CC (BáSICAS)", + "Melee-i-Basic": "CC (Básica)\n\t\t\t\t\t\t", + "Melee-i-Brawling": "CC (Pelea)", + "Melee-i-Cavalry": "CC (Montado)", + "Melee-i-Fencing": "CC (Esgrima)", + "Melee-i-Flail": "CC (Mayal)", + "Melee-i-Parry": "CC (Bloqueo)", + "Melee-i-Pole-Arm": "CC (Lanzas)", + "Melee-i-2H": "CC (Dos manos)", + "RANGED-SPECIAlZATION-ADVANCED": "ESPECIALIZACIONES A DISTANCIA (BASICAS)", + "Ranged-i-Blackpowder": "Distancia (Pólvora)", + "Ranged-i-Bow": "Distancia (Arco)", + "Ranged-i-Crossbow": "Distancia (Ballesta) †", + "Ranged-i-Engineering": "Distancia (Ingeniería)", + "Ranged-i-Entangling": "Distancia (Redes)", + "Ranged-i-Explosives": "Distancia (Explosivas)", + "Ranged-i-Sling": "Distancia (Honda)", + "Ranged-i-Throwing": "Distancia (Lanzadas) †", + "Magic-Notice": "†= Puede usarse sin entrenar pero pierde todas las cualidades y mantiene los defectos", + "MAGIC-BLESSINGS-AND-MIRACLES-ADVANCED": "MAGIA, BENDICIONES Y MILAGROS (AVANZADAS)", + "Language-i-Magick-p": "Lenguaje (Magick)", + "Pray": "Rezar", + "GROUPED-&-ADVANCED-SKILLS": "HABILIDADES AVANZADAS Y DE GRUPO", + "Head": "Cabeza", + "R.Arm": "Brazo D.", + "L.Arm": "Brazo I.", + "Body": "Cuerpo", + "R.Leg": "Pierna D.", + "L.Leg": "Pierna I.", + "Shield": "Escudo", + "AP": "PA", + "Enc.": "Carga", + "ARMOUR-POINTS": "PUNTOS DE ARMADURA", + "Right Arm": "Brazo derecho", + "Left Arm": "Brazo izquierdo", + "Right Leg": "Pierna derecha", + "Leg Left": "Pierna izquierda", + "WEAPONS": "ARMAS", + "Group": "Grupo", + "Range/Reach": "Rango/Alcance", + "Damage": "Daño", + "Qualities": "Cualidades", + "Melee-Basic": "CC (Básico)", + "Melee-Brawling": "CC (Lucha)", + "Melee-Cavalry": "CC (Montado)", + "Melee-Fencing": "CC (Esgrima)", + "Melee-Flail": "CC (Mayal)", + "Melee-Parry": "CC (Bloqueo)", + "Melee-Pole-Arm": "CC (Lanzas)", + "Melee-2H": "CC (Dos manos)", + "Ranged-Blackpowder": "Distancia (Pólvora)", + "Ranged-Bow": "Distancia (arco)", + "Ranged-Crossbow": "Distancia (Ballesta)", + "Ranged-Engineering": "Distancia (Ingeniería)", + "Ranged-Entangling": "Distancia (Redes)", + "Ranged-Explosives": "Distancia (Explosivas)", + "Ranged-Sling": "Distancia (Honda)", + "Ranged-Throwing": "Distancia (Lanzamiento)", + "Weapon-Skill": "Habilidad de armas", + "Ballistic-Skill": "Habilidad de proyectiles", + "SPELLS-AND-PRAYERS": "Hechizos y Rezos", + "Extended-Channeling-SL": "Canalización extendida SL", + "Sin-Points": "Pecados", + "Type": "Tipo", + "CN": "NL", + "Range": "Rango", + "Target": "Objetivo", + "Duration": "Duración", + "Effect": "Efecto", + "INJURIES-AFFLICTIONS-PYSCHOLOGY-&-MUTATIONS": "HERIDAS, AFECCIONES, PSICOLOGíA Y MUTACIONES", + "Current-Corruption": "Corrupción actual", + "Max-Corruption": "Corrupcion máxima", + "Time": "Tiempo", + "Enc": "Carga", + "PERSONALITY": "PERSONALIDAD", + "APPEARANCE": "APARIENCIA", + "CONTACTS/FRIENDS": "CONTACTOS/AMIGOS", + "ENEMIES": "ENEMIGOS", + "HISTORY": "HISTORIA", + "NOTES": "NOTAS", + "Experience-Points": "Puntos de experiencia", + "Total-XP": "Exp total", + "Spent-XP": "Exp gastada", + "Left-XP": "Exp restante", + "Advancements-Taken-Calculated-p": "Avances escogidos (Calculado)", + "main": "Principal", + "skills-talent": "Habilidades y Talentos", + "gear-magic": "Equipo y Magia", + "information": "Información", + "experience": "Experiencia", + "SBx3": "BFx3", + "SBx2": "BFx2", + "SB": "FB", + "TBx3": "BRx3", + "TBx2": "BRx2", + "TB": "BR", + "WPBx3": "BVx3", + "WPBx2": "BVx2", + "WPB": "BV" +} \ No newline at end of file diff --git a/Warhammer 4e Character Sheet/translations/af.json b/Warhammer 4e Character Sheet/translations/af.json index 90cfa340a5..a170a6445d 100644 --- a/Warhammer 4e Character Sheet/translations/af.json +++ b/Warhammer 4e Character Sheet/translations/af.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/cs.json b/Warhammer 4e Character Sheet/translations/cs.json index 935f920d30..e9efc9d6a9 100644 --- a/Warhammer 4e Character Sheet/translations/cs.json +++ b/Warhammer 4e Character Sheet/translations/cs.json @@ -1054,8 +1054,11 @@ "STUNNED": "Ochromený", "PRONE": "Ležící (sražený)", "UNCONSCIOUS": "V bezvědomí", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/da.json b/Warhammer 4e Character Sheet/translations/da.json index 9c06265839..c39f04ec70 100644 --- a/Warhammer 4e Character Sheet/translations/da.json +++ b/Warhammer 4e Character Sheet/translations/da.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/de.json b/Warhammer 4e Character Sheet/translations/de.json index ece8785c15..c5203fc331 100644 --- a/Warhammer 4e Character Sheet/translations/de.json +++ b/Warhammer 4e Character Sheet/translations/de.json @@ -1054,8 +1054,11 @@ "STUNNED": "Betäubt", "PRONE": "Liegend", "UNCONSCIOUS": "Bewusstlos", + "BASIC-SKILLS-CAP": "GRUNDFÄHIGKEITEN", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTE", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "HINTERGRUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NSC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/el.json b/Warhammer 4e Character Sheet/translations/el.json index c8eea58cce..c6712618a7 100644 --- a/Warhammer 4e Character Sheet/translations/el.json +++ b/Warhammer 4e Character Sheet/translations/el.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/en.json b/Warhammer 4e Character Sheet/translations/en.json index 64633e1501..c3918464e6 100644 --- a/Warhammer 4e Character Sheet/translations/en.json +++ b/Warhammer 4e Character Sheet/translations/en.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/es.json b/Warhammer 4e Character Sheet/translations/es.json index 83b6b988a8..2735881090 100644 --- a/Warhammer 4e Character Sheet/translations/es.json +++ b/Warhammer 4e Character Sheet/translations/es.json @@ -1020,7 +1020,7 @@ "ADVANTAGECAP": "ADVANTAGE", "COMBAT-ACTIONS": "COMBAT ACTIONS", "MOVEMENTCAP": "MOVEMENT", - "CHARACTERISTICSCAP": "CHARACTERISTICS", + "CHARACTERISTICSCAP": "Características", "CHARACTERISTIC-BONUSCAP": "CHARACTERISTIC BONUS", "CORRUPTION-&-SINCAP": "CORRUPTION & SIN", "INJURIES-&-OTHER-AILMENTSCAP": "INJURIES & OTHER AILMENTS", @@ -1039,7 +1039,7 @@ "SIZE": "Size", "NPC-SIZE-AVERAGE": "Medio", "NPC-SIZE-TINY": "Tiny", - "NPC-SIZE-LITTLE": "Little", + "NPC-SIZE-LITTLE": "Menudo", "NPC-SIZE-SMALL": "Pequeño", "NPC-SIZE-LARGE": "Grande", "NPC-SIZE-ENORMOUS": "Enormous", @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "HABILIDADES BáSICAS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTOS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/fr.json b/Warhammer 4e Character Sheet/translations/fr.json index 9b062d8689..867747c123 100644 --- a/Warhammer 4e Character Sheet/translations/fr.json +++ b/Warhammer 4e Character Sheet/translations/fr.json @@ -1054,8 +1054,11 @@ "STUNNED": "Assommé", "PRONE": "À Terre", "UNCONSCIOUS": "Inconscient", + "BASIC-SKILLS-CAP": "COMPÉTENCES DE BASE", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "DONS", "SPELLBOOK-CAP": "Grimmoire", + "BACKGROUND-CAP": "HISTORIQUE", "BLESSING-DESCRIPTION": "Description de la Bénédiction", "MIRACLE-DESCRIPTION": "Description du Miracle", "PACKS-CONTAINTERS-VEHICLES": "SACS, COFFRES & VEHICULES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Règle de limite d'Avantage (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Règle 1: Aucunes limites -- *Règle par défaut du Livre de base*", "HOUSERULE2-ADVANTAGE": "Règle 2: Le nombre maximal d'Avantages qu'un personnage peut avoir est égal à la valeur son Bonus D'Initiative. (Advtange field will take a higher number, but apply up to the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Règle 3: Bloquez l'Avantage à une valeur fixe, comme 2, 4, ou plus. 10 est une bonne valeur puisque vous pouvez facilement indiquer le nombre d'avantages avec un d10. Utilisez le champs personnalisé à droite (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Règle 3: Bloquez l'Avantage à une valeur fixe, comme 2, 4, ou plus. 10 est une bonne valeur puisque vous pouvez facilement indiquer le nombre d'avantages avec un d10. Utilisez le champs personnalisé à droite (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "PNJ", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Échec critique", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/he.json b/Warhammer 4e Character Sheet/translations/he.json index 5e95390ba2..a96c88bffd 100644 --- a/Warhammer 4e Character Sheet/translations/he.json +++ b/Warhammer 4e Character Sheet/translations/he.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/it.json b/Warhammer 4e Character Sheet/translations/it.json index 5987fde0de..8acc22d03a 100644 --- a/Warhammer 4e Character Sheet/translations/it.json +++ b/Warhammer 4e Character Sheet/translations/it.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stordito", "PRONE": "Prono", "UNCONSCIOUS": "Svenuto", + "BASIC-SKILLS-CAP": "ABILITÁ BASE", + "ADVANCED-SKILLS-CAP": "ABILITÁ AVANZATE", "TALENTS-CAP": "DOTI", "SPELLBOOK-CAP": "GRIMORIO", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Descrizione Benedizione", "MIRACLE-DESCRIPTION": "Descrizione Miracolo", "PACKS-CONTAINTERS-VEHICLES": "ZAINI, CONTENITORI E VEICOLI", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Regola dei Vantaggi Limitati (PNG hanno selezionatori diversi R1/R2)", "HOUSERULE1-ADVANTAGE": "HR 1: Niente Limiti -- *Default*", "HOUSERULE2-ADVANTAGE": "HR 2: Ogni Personaggio ha un massimale di Vantaggio pari al proprio Bonus Iniziativa (Il sistema non conterà quelli oltre il limite)", - "HOUSERULE3-ADVANTAGE": "HR 3: Il massimale di Vantaggio è predefinito (per esempio, 2 o 4). 10 rende molto facile tenerne traccia usando 1d10. Imposta il numero nella casella accanto" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "HR 3: Il massimale di Vantaggio è predefinito (per esempio, 2 o 4). 10 rende molto facile tenerne traccia usando 1d10. Imposta il numero nella casella accanto", + "SETTINGS-HOUSERULES": "HOUSERULE: I GM devono assicurarsi che in ogni scheda siano abilitate le stesse HR.", + "NOTE-ARMOR-ENC": "Inserisci l'intero Ing per ogni oggetto (-1 in automatico), non aggiungere l'Ing due volte per un singolo oggetto (es: Giaco di Cuoio Torso/Braccia).", + "NOTE-HIT-LOC": "Danno assorbito = BR + PA (+PA Scudo se si sta utilizzando)", + "HOUSERULE-COND-TRACKER": "Registro delle Condizioni, tira per integrare quelle mancanti (il più vicino possibile al manuale)", + "HOUSERULE1-COND-TRACKER": "HR 1: Registro delle Condizioni Minimo, soltanto i Vantaggi vengono presi in considerazione", + "HOUSERULE2-COND-TRACKER": "HR 2: Registro delle Condizioni Completo (E' aggiunta automaticamente al tiro la Condizione più alta, tranne In Fiamme/Sanguinamento e Paura, le condizioni multiple non si sommano.)", + "PURSUER-ROLL": "Tiro Inseguitore", + "PURSUED-ROLL": "Tiro Inseguito", + "NPC": "PNG", + "CRITICAL-SUCCESS": "Successo Automatico", + "CRITICAL-FAILURE": "Fallimento Automatico", + "HEAL-SUCCESS": "Successo Prova di Guarire", + "HEAL-FAILURE": "Fallimento Prova di Guarire", + "HEAL-DESC1": "Il Bersaglio è guarito di BInt", + "HEAL-DESC2": "+ LS Danni", + "SKILLTEST-SUCCESS": "Successo nella Prova di Abilità", + "SKILLTEST-FAILURE": "Fallimento nella Prova di Abilità", + "CASTING-SUCCESS": "Successo nella Prova di Linguaggio (Magico)", + "PRAY-SUCCESS": "Successo nella Prova di Pregare", + "OPPOSED-SL": "LS Contrapposto", + "EQUIP-WEAPON": "Equip. Barra delle Armi", + "TOTAL-WORN-ENC": "Totale Ing. Indossato (gli abiti indossati -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/ja.json b/Warhammer 4e Character Sheet/translations/ja.json index 254aa357ba..33023368a7 100644 --- a/Warhammer 4e Character Sheet/translations/ja.json +++ b/Warhammer 4e Character Sheet/translations/ja.json @@ -1054,8 +1054,11 @@ "STUNNED": "朦朧状態", "PRONE": "伏せ状態", "UNCONSCIOUS": "気絶状態", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/ko.json b/Warhammer 4e Character Sheet/translations/ko.json index 741f885ee0..33694f63fa 100644 --- a/Warhammer 4e Character Sheet/translations/ko.json +++ b/Warhammer 4e Character Sheet/translations/ko.json @@ -989,7 +989,7 @@ "FIXATION14": "Wild Animals", "FIXATION15": "Domestic Animals", "FIXATION16": "Magic", - "FIXATION17": "Sickness", + "FIXATION17": "질병", "FIXATION18": "Water", "FIXATION19": "Affluence", "FIXATION20": "Happiness", @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/nl.json b/Warhammer 4e Character Sheet/translations/nl.json index 5b909c5cb6..66f133dc8d 100644 --- a/Warhammer 4e Character Sheet/translations/nl.json +++ b/Warhammer 4e Character Sheet/translations/nl.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/pl.json b/Warhammer 4e Character Sheet/translations/pl.json index f72108d081..c48ad7dddc 100644 --- a/Warhammer 4e Character Sheet/translations/pl.json +++ b/Warhammer 4e Character Sheet/translations/pl.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "Umiejętności Podstawowe", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTY", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/pt.json b/Warhammer 4e Character Sheet/translations/pt.json index ab451cb80c..910b30e8c0 100644 --- a/Warhammer 4e Character Sheet/translations/pt.json +++ b/Warhammer 4e Character Sheet/translations/pt.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTOS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/ru.json b/Warhammer 4e Character Sheet/translations/ru.json index 83e9630e48..976bd36753 100644 --- a/Warhammer 4e Character Sheet/translations/ru.json +++ b/Warhammer 4e Character Sheet/translations/ru.json @@ -1054,8 +1054,11 @@ "STUNNED": "Ошеломлён", "PRONE": "Опрокинуто", "UNCONSCIOUS": "Без сознания", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "ДОСТОИНСТВА", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "ПРОИСХОЖДЕНИЕ", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "НИП", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Критический Провал", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/sv.json b/Warhammer 4e Character Sheet/translations/sv.json index 05b49342b4..2ccd4655dc 100644 --- a/Warhammer 4e Character Sheet/translations/sv.json +++ b/Warhammer 4e Character Sheet/translations/sv.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALANGER", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/tr.json b/Warhammer 4e Character Sheet/translations/tr.json index c302aff200..59377ea606 100644 --- a/Warhammer 4e Character Sheet/translations/tr.json +++ b/Warhammer 4e Character Sheet/translations/tr.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/uk.json b/Warhammer 4e Character Sheet/translations/uk.json index f126122ccf..5134c53ac2 100644 --- a/Warhammer 4e Character Sheet/translations/uk.json +++ b/Warhammer 4e Character Sheet/translations/uk.json @@ -1054,8 +1054,11 @@ "STUNNED": "Stunned", "PRONE": "Prone", "UNCONSCIOUS": "Unconscious", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/zh.json b/Warhammer 4e Character Sheet/translations/zh.json index 021e4cded7..0ebdc3bdaa 100644 --- a/Warhammer 4e Character Sheet/translations/zh.json +++ b/Warhammer 4e Character Sheet/translations/zh.json @@ -1054,8 +1054,11 @@ "STUNNED": "震懾", "PRONE": "倒地", "UNCONSCIOUS": "昏迷", + "BASIC-SKILLS-CAP": "BASIC SKILLS", + "ADVANCED-SKILLS-CAP": "ADVANCED SKILLS", "TALENTS-CAP": "TALENTS", "SPELLBOOK-CAP": "SPELLBOOK", + "BACKGROUND-CAP": "BACKGROUND", "BLESSING-DESCRIPTION": "Blessing Description", "MIRACLE-DESCRIPTION": "Miracle Description", "PACKS-CONTAINTERS-VEHICLES": "PACKS, CONTAINERS & VEHICLES", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector no custom)", "HOUSERULE1-ADVANTAGE": "Houserule 1: No Limits -- *Core Book Default*", "HOUSERULE2-ADVANTAGE": "Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)", - "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)", + "SETTINGS-HOUSERULES": "HOUSERULES: GM to advise on Critical, Initiative, Advantage & Condition Tracking Rules, ensure they are set the same on all Character Sheets in the game.", + "NOTE-ARMOR-ENC": "Input the full Enc of each item (-1 is auto), dont add Enc twice for single item (i.e. leather jack arms/body).", + "NOTE-HIT-LOC": " DMG ABS = TB + AP (+SHIELD AP if actively blocking with a shield)", + "HOUSERULE-COND-TRACKER": "Condition Tracker roll template integration (As close to rule book as currently possibles)", + "HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls", + "HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)", + "PURSUER-ROLL": "Pursuer Roll", + "PURSUED-ROLL": "Pursued Roll", + "NPC": "NPC", + "CRITICAL-SUCCESS": "Criticial Success", + "CRITICAL-FAILURE": "Critical Failure", + "HEAL-SUCCESS": "Healing Test Successful", + "HEAL-FAILURE": "Healing Test Failed", + "HEAL-DESC1": "Target healed for Int Bonus", + "HEAL-DESC2": "+ SL", + "SKILLTEST-SUCCESS": "Skill Test Successful", + "SKILLTEST-FAILURE": "Skill Test Failed", + "CASTING-SUCCESS": "Casting Test Successful", + "PRAY-SUCCESS": "Pray Test Successful", + "OPPOSED-SL": "Opposed SL", + "EQUIP-WEAPON": "Equip in Weapons Tab", + "TOTAL-WORN-ENC": "Total Worn Enc (clothing worn bonus -1 pp)" +} diff --git a/Warhammer 4e Character Sheet/translations/zu.json b/Warhammer 4e Character Sheet/translations/zu.json index a55a4aed27..c6c6b86a9f 100644 --- a/Warhammer 4e Character Sheet/translations/zu.json +++ b/Warhammer 4e Character Sheet/translations/zu.json @@ -56,7 +56,7 @@ "ADVANTAGE": "crwdns134201:0crwdne134201:0", "SHIELD1-DEFENSIVE-UNDAMAGING": "crwdns134203:0crwdne134203:0", "SHIELD2-DEFENSIVE-UNDAMAGING": "crwdns134205:0crwdne134205:0", - "SHIELD3-DEFENSIVE-UNDAMAGING": "crwdns134207:0crwdne134207:0", + "SHIELD3-DEFENSIVE-UNDAMAGING": "crwdns407444:0crwdne407444:0", "PUBLIC": "crwdns134209:0crwdne134209:0", "WHISPER": "crwdns134211:0crwdne134211:0", "CORE-STATS": "crwdns134213:0crwdne134213:0", @@ -186,11 +186,11 @@ "GROUPED-SKILLS": "crwdns134451:0crwdne134451:0", "TRADE-SKILLS": "crwdns134453:0crwdne134453:0", "BASIC-SKILL": "crwdns134455:0crwdne134455:0", - "BASIC-SKILLS": "crwdns401330:0crwdne401330:0", + "BASIC-SKILLS": "crwdns407446:0crwdne407446:0", "LANGUAGE-SKILLS": "crwdns134459:0crwdne134459:0", "LORE-SKILLS": "crwdns134461:0crwdne134461:0", "ADVANCED-SKILL": "crwdns134463:0crwdne134463:0", - "ADVANCED-SKILLS": "crwdns401332:0crwdne401332:0", + "ADVANCED-SKILLS": "crwdns407448:0crwdne407448:0", "ANIMAL-TRAINING-SKILLS": "crwdns134467:0crwdne134467:0", "ART-SKILLS": "crwdns134469:0crwdne134469:0", "ENTERTAIN-SPECIALIZATION": "crwdns134471:0crwdne134471:0", @@ -1054,8 +1054,11 @@ "STUNNED": "crwdns401432:0crwdne401432:0", "PRONE": "crwdns401434:0crwdne401434:0", "UNCONSCIOUS": "crwdns401436:0crwdne401436:0", + "BASIC-SKILLS-CAP": "crwdns407450:0crwdne407450:0", + "ADVANCED-SKILLS-CAP": "crwdns407452:0crwdne407452:0", "TALENTS-CAP": "crwdns401438:0crwdne401438:0", "SPELLBOOK-CAP": "crwdns401440:0crwdne401440:0", + "BACKGROUND-CAP": "crwdns407454:0crwdne407454:0", "BLESSING-DESCRIPTION": "crwdns401442:0crwdne401442:0", "MIRACLE-DESCRIPTION": "crwdns401444:0crwdne401444:0", "PACKS-CONTAINTERS-VEHICLES": "crwdns401446:0crwdne401446:0", @@ -1071,5 +1074,27 @@ "HOUSERULE-ADVANTAGE": "crwdns401466:0crwdne401466:0", "HOUSERULE1-ADVANTAGE": "crwdns401468:0crwdne401468:0", "HOUSERULE2-ADVANTAGE": "crwdns401470:0crwdne401470:0", - "HOUSERULE3-ADVANTAGE": "crwdns401472:0crwdne401472:0" -} \ No newline at end of file + "HOUSERULE3-ADVANTAGE": "crwdns401472:0crwdne401472:0", + "SETTINGS-HOUSERULES": "crwdns407456:0crwdne407456:0", + "NOTE-ARMOR-ENC": "crwdns407458:0crwdne407458:0", + "NOTE-HIT-LOC": "crwdns407460:0crwdne407460:0", + "HOUSERULE-COND-TRACKER": "crwdns407462:0crwdne407462:0", + "HOUSERULE1-COND-TRACKER": "crwdns407464:0crwdne407464:0", + "HOUSERULE2-COND-TRACKER": "crwdns407466:0crwdne407466:0", + "PURSUER-ROLL": "crwdns407468:0crwdne407468:0", + "PURSUED-ROLL": "crwdns407470:0crwdne407470:0", + "NPC": "crwdns407472:0crwdne407472:0", + "CRITICAL-SUCCESS": "crwdns407474:0crwdne407474:0", + "CRITICAL-FAILURE": "crwdns407476:0crwdne407476:0", + "HEAL-SUCCESS": "crwdns407478:0crwdne407478:0", + "HEAL-FAILURE": "crwdns407480:0crwdne407480:0", + "HEAL-DESC1": "crwdns407482:0crwdne407482:0", + "HEAL-DESC2": "crwdns407484:0crwdne407484:0", + "SKILLTEST-SUCCESS": "crwdns407486:0crwdne407486:0", + "SKILLTEST-FAILURE": "crwdns407488:0crwdne407488:0", + "CASTING-SUCCESS": "crwdns407490:0crwdne407490:0", + "PRAY-SUCCESS": "crwdns407492:0crwdne407492:0", + "OPPOSED-SL": "crwdns407494:0crwdne407494:0", + "EQUIP-WEAPON": "crwdns407496:0crwdne407496:0", + "TOTAL-WORN-ENC": "crwdns407498:0crwdne407498:0" +} diff --git a/Worlds in Peril/translations/fr.json b/Worlds in Peril/translations/fr.json index d96a73c0e2..d17839d6bc 100644 --- a/Worlds in Peril/translations/fr.json +++ b/Worlds in Peril/translations/fr.json @@ -1,28 +1,28 @@ { - "chief": "Editor in Chief", + "chief": "Rédacteur en Chef", "mastermind": "Tête Pensante", - "organizations": "Organizations", + "organizations": "Organisations", "instinct": "Instinct", "master-plan": "Master Plan End Goal", - "step-1": "Step 1", - "fail-1": "Failure 1", - "step-2": "Step 2", - "fail-2": "Failure 2", - "mob": "Mobs", - "mob-name": "Mob Name", + "step-1": "Etape 1", + "fail-1": "Echec 1", + "step-2": "Etape 2", + "fail-2": "Echec 2", + "mob": "Monstres", + "mob-name": "Nom du Monstre", "size": "Catégorie de taille", "motivat-ties": "Motivations/Ties", "move-power": "Moves/Powers", "punching-bags": "Punching Bags", "punching-bag-name": "Punching Bag Name", "condition-threshold": "Condition Threshold", - "codename": "CODENAME", - "maneuver-u": "MANEUVER", - "investigate-u": "INVESTIGATE", - "protect-u": "PROTECT", + "codename": "NOMDECODE", + "maneuver-u": "MANOEUVRE", + "investigate-u": "INVESTIGATION", + "protect-u": "PROTECTION", "influence-u": "INFLUENCE", "smash-u": "SMASH", - "push-u": "PUSH", + "push-u": "POUSSER", "moves": "Déplacements", "note": "Note:", "note_move": "Selecting Prompt in the Modifier dropdown on a Move will enable you to manually enter the roll modifier when rolling that Move. For positive modifiers, do not include the plus (+) sign, but for negative modifiers, be sure to include the minus (-) sign.", @@ -31,14 +31,14 @@ "prompt": "Invite", "maneuver": "Parcourir", "investigater": "Découverte", - "protect": "Protect", + "protect": "Protection", "influence": "Influence", "smash": "Smash", "description": "Description ", "hold": "Je retiens..", "conditions": "Conditions", "minor": "Mineur", - "minor-desc": "Could be dangerous if ignored", + "minor-desc": "Pourrait être dangereux si ignoré", "moderate": "Modéré", "moderate-desc": "Take a -1 if I do anything involving this", "critical": "Critique", @@ -46,7 +46,7 @@ "power-profile": "Power Profile", "simple": "Simple", "difficult": "Difficile", - "borderline": "Borderline", + "borderline": "Frontière", "possible": "Possible", "impossible": "Impossible", "bonds": "Liens", @@ -60,14 +60,14 @@ "nemesis": "Némésis", "working-towards": "Working Towards", "achievements": "Trophées", - "hero-profile": "Hero Profile", - "team-profile": "Team Profile", - "powers": "Powers", - "limitations": "Limitations", + "hero-profile": "Profile du Héro", + "team-profile": "Profile de l'Equipe", + "powers": "Pouvoirs", + "limitations": "Limites", "advantages": "Avantages", - "psychological-profile": "Psychological Profile", + "psychological-profile": "Profile Psychologique", "drive": "Conduite", - "unlocks-when": "Unlocks When", + "unlocks-when": "Déverouiller Quand", "success": "Succès ", "partial-success": "Partial Success", "miss": "Raté", diff --git a/Zafir/translations/pt.json b/Zafir/translations/pt.json index f967c9fcd5..bf71752691 100644 --- a/Zafir/translations/pt.json +++ b/Zafir/translations/pt.json @@ -22,7 +22,7 @@ "Double Agility Tooltip": "Agility × 2", "Aim:": "Aim:", "Accuracy": "Accuracy", - "Will:": "Will:", + "Will:": "Vontade:", "Discipline": "Discipline", "Status": "Status", "Hit Points": "PV", @@ -211,7 +211,7 @@ "Using": "Using", "FAILED!": "FAILED!", "Grenade Attack": "Grenade Attack", - "Targets:": "Targets:", + "Targets:": "Alvos:", "Test For Panic": "Test For Panic", "PANIC!": "PANIC!", "Plus Add": "+Add", diff --git a/Zweihänder Grim & Perilous/translations/de.json b/Zweihänder Grim & Perilous/translations/de.json index f9fad19773..2325c387b2 100644 --- a/Zweihänder Grim & Perilous/translations/de.json +++ b/Zweihänder Grim & Perilous/translations/de.json @@ -88,7 +88,7 @@ "leadership*": "Leadership*", "rumor": "Rumor", "encumbrance-limit": "Encumbrance Limit", - "initiative": "Initiative", + "initiative": "Inititative", "movement": "Bewegung", "brawn-bonus-u": "BB", "current": "Aktuell", diff --git a/inSANe auto cal/translations/de.json b/inSANe auto cal/translations/de.json index 65b162bfd3..eec9b7c04a 100644 --- a/inSANe auto cal/translations/de.json +++ b/inSANe auto cal/translations/de.json @@ -75,7 +75,7 @@ "gender": "Geschlecht", "score": "Wert", "hp": "Hp", - "san": "San", + "san": "GGh", "backstory": "Hintergrund", "skill": "Fertigkeit", "whisper": "Whisper", diff --git a/inSANe auto cal/translations/fr.json b/inSANe auto cal/translations/fr.json index 0f2e6f1527..72f628b88e 100644 --- a/inSANe auto cal/translations/fr.json +++ b/inSANe auto cal/translations/fr.json @@ -104,7 +104,7 @@ "love": "Love", "pain": "Pain", "analysis": "Analysis", - "physics": "Physics", + "physics": "Physique", "time": "État", "torture": "Torture", "joy": "Joy", diff --git a/vampire-v5/translations/ko.json b/vampire-v5/translations/ko.json index 1099b43ba0..2ee8d8c104 100644 --- a/vampire-v5/translations/ko.json +++ b/vampire-v5/translations/ko.json @@ -4,7 +4,7 @@ "concept-u": "콘셉트", "clan-u": "클랜", "generation-u": "세대", - "sire-u": "대부:", + "sire-u": "대부", "physical-u": "육체", "social-u": "사회", "mental-u": "정신", @@ -62,7 +62,7 @@ "touchstone-u": "터치스톤&신념", "chronicletenets-u": "Chronicle Tenets", "history-u": "역사", - "distinguishingfeatures-u": "Distinguishing features", + "distinguishingfeatures-u": "차별화된 특징", "frenzy-u": "Frenzy", "rouse-u": "Rouse", "coterie-u": "코테리",