diff --git a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.css b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.css index 317ae1bba3..d67135ff81 100644 --- a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.css +++ b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.css @@ -1,5 +1,5 @@ .charsheet { - background-color: #bbbbbb; + background-color: #888888; border: 2px solid black; width: 840px; color:black; @@ -185,11 +185,11 @@ div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn display:none; } -.charsheet span.sheet-is-config::after { /*Close Config: grayish background with black text*/ +.charsheet span.sheet-is-config::after { /*Close Config*/ content: "^"; } -.charsheet .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration: Black background with grayish text*/ +.charsheet .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration*/ content: "v"; } @@ -254,8 +254,8 @@ input[type=checkbox].sheet-arrow { /* -------------------------------Headers Coloring------------------------------------------- */ .sheet-showskills[value="1"]:checked ~ h4.sheet-section-head { - background-image: linear-gradient(black, #7c6100); - background-color: #7c6100; + background-image: linear-gradient(black, #563b00); + background-color: #563b00; color: white; text-align: center; font-weight: normal; @@ -274,8 +274,8 @@ input[type=checkbox].sheet-arrow { } .sheet-showskills[value="3"]:checked ~ h4.sheet-section-head { - background-image: linear-gradient(black, #1e3a66); - background-color: #1e3a66; + background-image: linear-gradient(black, #112749); + background-color: #112749; color: white; text-align: center; font-weight: normal; @@ -284,8 +284,8 @@ input[type=checkbox].sheet-arrow { } .sheet-showskills[value="4"]:checked ~ h4.sheet-section-head { - background-image: linear-gradient(black, #46662c); - background-color: #46662c; + background-image: linear-gradient(black, #273f13); + background-color: #273f13; color: white; text-align: center; font-weight: normal; @@ -303,7 +303,6 @@ input[type=checkbox].sheet-arrow { font-weight: normal; font-style: normal; border: 1px solid black; - font-family: Impact, Charcoal, sans-serif; } /* -------------------------------------------------------------------------- */ @@ -328,7 +327,8 @@ hr { } div.sheet-section { - border: 1px solid black; + background-color: #c4beb6; + border: 2px solid black; padding: 1%; margin: 0 0 1% 0; } @@ -345,8 +345,8 @@ table td.sheet-attr-label { } input[type="text"].sheet-attr-input { - width: 54px; - height: 58px; + width: 55px; + height: 55px; font-size: 200%; text-align: center; } @@ -411,6 +411,100 @@ input { /* ------------------------------------------ *//* Roll Templates *//* --------------------------------------- */ +/* BD/PD defence rolltemplate */ +.sheet-rolltemplate-coc-defence table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc-defence caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc-defence td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc-defence td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-coc-defence td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-coc-defence .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-defence .inlinerollresult.fullcrit { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-defence .inlinerollresult.fullfail { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-defence .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} + + + +/* simple defence rolltemplate */ +.sheet-rolltemplate-coc-defence-1 table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc-defence-1 caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc-defence-1 td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc-defence-1 td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-coc-defence-1 td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-coc-defence-1 .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-defence-1 .inlinerollresult.fullcrit { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-defence-1 .inlinerollresult.fullfail { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-defence-1 .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} + /* PD/BD rolltemplate */ .sheet-rolltemplate-coc table { width: 100%; @@ -643,6 +737,48 @@ input { background: #BEBEBE; } +/* -------------------------------------------------------------------------- */ + +/* Dark Ages Bout of Madness- Real Time */ +.sheet-rolltemplate-coc-bomadness-da-rt table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc-bomadness-da-rt caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc-bomadness-da-rt td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc-bomadness-da-rt td.sheet-template_label { + font-weight: Bold; +} +.sheet-rolltemplate-coc-bomadness-da-rt td.sheet-template_value { + text-align: center; + background: #dbd5ce; +} +.sheet-rolltemplate-coc-bomadness-da-rt .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-bomadness-da-rt .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} + + /* -------------------------------------------------------------------------- */ @@ -671,6 +807,7 @@ input { } .sheet-rolltemplate-coc-bomadness-rt td.sheet-template_value { text-align: center; + background: #dbd5ce; } .sheet-rolltemplate-coc-bomadness-rt .inlinerollresult { display: inline-block; @@ -713,6 +850,7 @@ input { } .sheet-rolltemplate-coc-pulp-bomadness-rt td.sheet-template_value { text-align: center; + background: #dbd5ce; } .sheet-rolltemplate-coc-pulp-bomadness-rt .inlinerollresult { display: inline-block; @@ -726,6 +864,47 @@ input { background: #BEBEBE; } +/* -------------------------------------------------------------------------- */ +/* Dark Ages Bout of Madness- Summary */ +.sheet-rolltemplate-coc-bomadness-da-summ table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc-bomadness-da-summ caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc-bomadness-da-summ td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc-bomadness-da-summ td.sheet-template_label { + font-weight: Bold; +} +.sheet-rolltemplate-coc-bomadness-da-summ td.sheet-template_value { + text-align: center; + background: #dbd5ce; +} +.sheet-rolltemplate-coc-bomadness-da-summ .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-bomadness-da-summ .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} + + /* -------------------------------------------------------------------------- */ @@ -754,6 +933,7 @@ input { } .sheet-rolltemplate-coc-bomadness-summ td.sheet-template_value { text-align: center; + background: #dbd5ce; } .sheet-rolltemplate-coc-bomadness-summ .inlinerollresult { display: inline-block; @@ -796,6 +976,7 @@ input { } .sheet-rolltemplate-coc-pulp-bomadness-summ td.sheet-template_value { text-align: center; + background: #dbd5ce; } .sheet-rolltemplate-coc-pulp-bomadness-summ .inlinerollresult { display: inline-block; diff --git a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html index f862600ce0..69278257de 100644 --- a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html +++ b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html @@ -1,12 +1,20 @@ - +
y
Era Selection
- Dark Ages(Unfinished) - Classic - Modern - End Times(Unfinished) + Dark Ages + 1920's + Modern + End Times +
+ +
Pulp Options
Pulp Cthulhu Overlay (Automatically enables Pulp HP) @@ -25,8 +33,10 @@
+
+

Hero Info

@@ -186,9 +196,10 @@
+
- +

Hit Points

@@ -215,7 +226,8 @@
- + +
@@ -247,6 +259,7 @@
+ @@ -266,6 +279,7 @@
+ @@ -287,6 +301,7 @@
+
@@ -300,6 +315,7 @@
+
Pulp Cthulhu
@@ -327,6 +343,7 @@
+
@@ -366,6 +383,7 @@
+
@@ -419,8 +437,9 @@ - - + + +
@@ -429,21 +448,22 @@
- +
Real-Time
- +
Summary
- + +
@@ -466,6 +486,7 @@
+
@@ -489,6 +510,7 @@
+
@@ -498,14 +520,14 @@
- +
Real-Time
- + @@ -515,6 +537,7 @@ +
@@ -591,6 +614,7 @@
+
@@ -675,13 +699,470 @@
+
- - - + + +

Skills

+ + + +
+
+
+
Summary
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Accounting(10%)
Animal Handling(15%)
Appraise(05%)
Arts and Crafts
Charm(15%)
Climb(20%)
Status(00%)
Cthulhu Mythos(00%)
Disguise(05%)
Dodge(half DEX)
Drive Wagon(20%)
Fast Talk(05%)
Fighting Specializations
Fighting(Brawl)(25%)
Shield(15%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
First Aid(30%)
Insight(05%)
Intimidate(15%)
Jump(25%)
Language(Own)(EDU)
Language(Other)
Library Use(05%)
Listen(25%)
Locksmith(01%)
Medicine(01%)
Natural World(20%)
Navigate(10%)
Occult(05%)
Own Kingdom(20%)
Other Kingdoms
Persuade(15%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Pilot Boat(01%)
Read and Write Language
Religion(20%)
Repair/Devise(20%)
Ride(05%)
Sleight of Hand(25%)
Spot Hidden(25%)
Stealth(20%)
Swim(25%)
Throw(25%)
Track (10%)
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+
+ + + + + + + + +
+
+
+
+
+ + + + +
@@ -802,7 +1283,7 @@ - + @@ -1070,8 +1551,811 @@ + + + + + +
+
+
+
Firearms(R/S)(25%)Firearms(R/S)(25%)
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Accounting(05%) + +
Anthropology(01%) + +
Appraise(05%)
Archaeology(01%)
Charm(15%)
Climb(20%)
Computer Use(05%)
Credit Rating(00%)
Cthulhu Mythos(00%)
Disguise(05%)
Dodge(half DEX)
Drive Auto(20%)
Elec Repair(10%)
Fast Talk(05%)
Fighting(Brawl)(25%)
Firearms(HG)(20%)
Firearms(R/S)(25%)
Firearms(SMG)(15%)
First Aid(30%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
History(05%)
Intimidate(15%)
Jump(20%)
Language(Own)(EDU)
Law(05%)
Library Use(20%)
Listen(25%)
Locksmith(01%)
Mech Repair(10%)
Medicine(01%)
Natural World(10%)
Navigate(10%)
Occult(05%)
Op Hv Machine(01%)
Persuade(10%)
Psychology(10%)
Psychoanalysis(01%)
Ride(05%)
Sleight of Hand(10%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Spot Hidden(25%)
Stealth(20%)
Swim(20%)
Throw(20%)
Track (10%)
+ + + + + + + + + + +
Other Skills:
Animal Handling(05%)Hypnosis(01%)
Art/Craft(05%)Language(Other)(01%)
Artillery(01%)Pilot(01%)
Demolitions(01%)Read Lips(01%)
Electronics(01%)Science(01%)
Fighting(Varies)Survival(10%)
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+
+ + + + + + + + +
+
+
+
+
+ + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Animal Handling(05%)
Appraise(10%)
Charm(15%)
Climb(20%)
Computer Use(05%)
Status(00%)
Cthulhu Mythos(00%)
Disguise(05%)
Dodge(half DEX)
Drive(20%)
Elec. Repair(10%)
Fast Talk(05%)
Fighting(Brawl)(25%)
Firearms(HG)(20%)
Firearms(R/S)(25%)
Firearms(SMG)(15%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
First Aid(30%)
History(05%)
Intimidate(15%)
Jump(20%)
Language(Own)(EDU)
Library Use(20%)
Listen(20%)
Locksmith(01%)
Mech. Repair(10%)
Medicine(01%)
Natural World(20%)
Navigate(10%)
Occult(05%)
Op. Hv. Machine(01%)
Persuade(10%)
Psychology(10%)
Scavenge(15%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Sleight of Hand(10%)
Spot Hidden(25%)
Ride(05%)
Stealth(20%)
Swim(20%)
Tech. Repair(01%)
Throw(20%)
Track (10%)
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+
+ + + + + + + + +
+
+
+
+
+ +
@@ -1089,14 +2373,144 @@
+
- - - + + +

Combat

+ + + +
+ + + + +
Shield
+ + + + + +
+ + + + + + + + + + + +
WeaponSkillDamageRangeAttacksAmmoMalf
+ + + + + + + + + + + + +
+
+ + + + + + + + + + + + +
+ + + + +
+
+ + + + + + + + + + + + +
+ + + + +
+
+
+ + + + +
@@ -1287,6 +2701,231 @@
Weapon
+
+ + + + +
+ + + + + + + + + + + +
WeaponSkillDamageRangeAttacksAmmoMalf
+ + + + + + + + + + + + +
+
+ + + + + + + + + + + + +
+ + + + +
+
+ + + + + + + + + + + + +
+ + + + +
+
+
+ + + + +
+ + + + + + + + + + + +
WeaponSkillDamageRangeAttacksAmmoMalf
+ + + + + + + + + + + + +
+
+ + + + + + + + + + + + +
+ + + + +
+
+ + + + + + + + + + + + +
+ + + + +
+
+
+ +

@@ -1344,10 +2983,12 @@ Body Hit Location
-
+
+ +
@@ -1361,7 +3002,7 @@
- +
- +
-
+
HP @@ -1387,15 +3028,15 @@
Move Rate - +
Build - -
-
+ +
+
DB - +
@@ -1513,6 +3154,7 @@
+
@@ -1554,6 +3196,7 @@
+
@@ -1751,6 +3394,201 @@ Body Hit Location--------------------------------------------------------------- + + + + + + + + {{#rollTotal() roll1 1}} + + {{/rollTotal() roll1 1}} + + {{#rollTotal() roll1 2}} + + {{/rollTotal() roll1 2}} + + {{#rollTotal() roll1 3}} + + {{/rollTotal() roll1 3}} + + {{#rollTotal() roll1 4}} + + {{/rollTotal() roll1 4}} + + {{#rollTotal() roll1 5}} + + {{/rollTotal() roll1 5}} + + {{#rollTotal() roll1 6}} + + {{/rollTotal() roll1 6}} + + {{#rollTotal() roll1 7}} + + {{/rollTotal() roll1 7}} + + {{#rollTotal() roll1 8}} + + {{/rollTotal() roll1 8}} + + {{#rollTotal() roll1 9}} + + {{/rollTotal() roll1 9}} + + {{#rollTotal() roll1 10}} + + {{/rollTotal() roll1 10}} + + + + + {{#rollTotal() roll1 1}} + + {{/rollTotal() roll1 1}} + + {{#rollTotal() roll1 2}} + + {{/rollTotal() roll1 2}} + + {{#rollTotal() roll1 3}} + + {{/rollTotal() roll1 3}} + + {{#rollTotal() roll1 4}} + + {{/rollTotal() roll1 4}} + + {{#rollTotal() roll1 5}} + + {{/rollTotal() roll1 5}} + + {{#rollTotal() roll1 6}} + + {{/rollTotal() roll1 6}} + + {{#rollTotal() roll1 7}} + + {{/rollTotal() roll1 7}} + + {{#rollTotal() roll1 8}} + + {{/rollTotal() roll1 8}} + + {{#rollTotal() roll1 9}} + + {{/rollTotal() roll1 9}} + + {{#rollTotal() roll1 10}} + + {{/rollTotal() roll1 10}} + + + + + +
Bout of Madness - Real Time
Amnesia:Psychosomatic disability:Physical hysterics or emotional outburst:Violence:Paranoia:Delusion:Faint:Flee in panic:Phobia:Mania:
The investigator has no memory of events that have taken place since they were last in a place of safety.The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs.The investigator is incapacitated from laughing, crying, screaming, etc.A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike.The investigator suffers severe paranoia. The Investigator sees things that are not real, but is unable to tell truth from hallucination.The investigator faints.The investigator is compelled to get as far away as possible by whatever means are available.The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there.The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania.
For {{rounds}} rounds.
+
+ + + + + + + + {{#rollTotal() roll1 1}} + + {{/rollTotal() roll1 1}} + + {{#rollTotal() roll1 2}} + + {{/rollTotal() roll1 2}} + + {{#rollTotal() roll1 3}} + + {{/rollTotal() roll1 3}} + + {{#rollTotal() roll1 4}} + + {{/rollTotal() roll1 4}} + + {{#rollTotal() roll1 5}} + + {{/rollTotal() roll1 5}} + + {{#rollTotal() roll1 6}} + + {{/rollTotal() roll1 6}} + + {{#rollTotal() roll1 7}} + + {{/rollTotal() roll1 7}} + + {{#rollTotal() roll1 8}} + + {{/rollTotal() roll1 8}} + + {{#rollTotal() roll1 9}} + + {{/rollTotal() roll1 9}} + + {{#rollTotal() roll1 10}} + + {{/rollTotal() roll1 10}} + + + + + {{#rollTotal() roll1 1}} + + {{/rollTotal() roll1 1}} + + {{#rollTotal() roll1 2}} + + {{/rollTotal() roll1 2}} + + {{#rollTotal() roll1 3}} + + {{/rollTotal() roll1 3}} + + {{#rollTotal() roll1 4}} + + {{/rollTotal() roll1 4}} + + {{#rollTotal() roll1 5}} + + {{/rollTotal() roll1 5}} + + {{#rollTotal() roll1 6}} + + {{/rollTotal() roll1 6}} + + {{#rollTotal() roll1 7}} + + {{/rollTotal() roll1 7}} + + {{#rollTotal() roll1 8}} + + {{/rollTotal() roll1 8}} + + {{#rollTotal() roll1 9}} + + {{/rollTotal() roll1 9}} + + {{#rollTotal() roll1 10}} + + {{/rollTotal() roll1 10}} + + +
Bout of Madness - Summary
Amnesia:Battered:Violence:Ideology/Beliefs:Significant People:Delusion:Flee in panic:Shackled:Phobia:Mania:
The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.The investigator comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner.The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.
+
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100}} + + {{/rollTotal() roll3 100}} + + {{#rollLess() roll3 100}} + + {{/rollLess() roll3 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll3 95}} + + {{/rollGreater() roll3 95}} + + {{#rollLess() roll3 96}} + + {{/rollLess() roll3 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll3 success}} + {{/rollGreater() roll3 roll1}} + + {{#rollGreater() roll1 roll3}} + + {{#rollTotal() roll1 1}} + + {{/rollTotal() roll1 1}} + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} + {{/rollGreater() roll1 roll3}} + + {{#rollTotal() roll1 roll3}} + + {{#rollTotal() roll1 1}} + + {{/rollTotal() roll1 1}} + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} + {{/rollTotal() roll1 roll3}} + {{/rollTotal() roll1 roll2}} + + +
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Rolled:{{roll1}}, {{roll2}}, {{roll3}}
+2:CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
+1:CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
  0:CriticalSuccessHardExtremeFumbleFailFumbleFail
-1:CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
-2:CriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
Def:{{defence}}
+
+ + + + + + + + + + + {{#rollTotal() roll1 1}} + + {{/rollTotal() roll1 1}} + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} + + + + +
{{name}}
Value:{{success}}/{{hard}}/{{extreme}}
Rolled:{{roll1}}
Result:CriticalSuccessHardExtremeFumbleFailFumbleFail
Def:{{defence}}
+
+ + diff --git a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.png b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.png index efd016b538..6af4df210d 100644 Binary files a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.png and b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.png differ diff --git a/Call_of_Cthulhu_7th_Ed/translation.json b/Call_of_Cthulhu_7th_Ed/translation.json index b5c240dc4f..61f5d89973 100644 --- a/Call_of_Cthulhu_7th_Ed/translation.json +++ b/Call_of_Cthulhu_7th_Ed/translation.json @@ -54,18 +54,25 @@ "dicerolls-u": "Dice Rolls", "custom-u": "Custom", "investigatorskills-u": "Skills", + "accounting_da-u": "Accounting(10%)", + "animalhandling_da-u": "Animal Handling(15%)", "accounting-u": "Accounting(05%)", "accounting-r-txt": "Accounting Roll", "anthropology-u": "Anthropology(01%)", "anthropology-r-txt": "Anthropology Roll", + "artandcraft-u": "Art and Craft(05%)", + "artandcraft1": "Art and Craft 1", + "artandcraft2": "Art and Craft 2", "appraise-u": "Appraise(05%)", "appraise-r-txt": "Appraise Roll", + "appraise_et-u": "Appraise(10%)", "archaeology-u": "Archaeology(01%)", "archaeology-r-txt": "Archaeology Roll", "charm-u": "Charm(15%)", "charm-r-txt": "Charm Roll", "climb-u": "Climb(20%)", "climb-r-txt": "Climb Roll", + "status-u": "Status", "creditrating-u": "Credit Rating(00%)", "creditrating-r-txt": "Credit Rating Roll", "cthulhumythos-u": "Cthulhu Mythos(00%)", @@ -74,34 +81,49 @@ "disguise-r-txt": "Disguise Roll", "dodge-u": "Dodge(half DEX)", "dodge-r-txt": "Dodge Roll", + "drivewagon-u": "Drive Wagon(20%)", "driveauto-u": "Drive Auto(20%)", "driveauto-r-txt": "Drive Auto Roll", + "drive-u": "Drive(20%)", "elecrepair-u": "Elec Repair(10%)", "elecrepair-r-txt": "Elec Repair Roll", "fasttalk-u": "Fast Talk(05%)", "fasttalk-r-txt": "Fast Talk Roll", "fighting(brawl)-u": "Fighting(Brawl)(25%)", "fighting_brawl-r-txt": "Fighting(Brawl) Roll", + "fightspec1": "Fighting Specialization 1", + "fightspec2": "Fighting Specialization 2", + "fightspec3": "Fighting Specialization 3", + "shield-u": "Shield(15%)", + "fighting_other-u": "Fighting(Other)", "firearms(hg)-u": "Firearms(HG)(20%)", "firearms_hg-r-txt": "Firearms(HG) Roll", - "firearms(r/s)": "Firearms(R/S)(25%)", + "firearms(r/s)-u": "Firearms(R/S)(25%)", "firearms_rs-r-txt": "Firearms(R/S) Roll", + "firearms_s_m_g-u": "Firearms(SMG)(15%)", "firstaid-u": "First Aid(30%)", "firstaid-r-txt": "First Aid Roll", "history-u": "History(05%)", "history-r-txt": "History Roll", + "insight-da": "Insight(05%)", "intimidate-u": "Intimidate(15%)", "intimidate-r-txt": "Intimidate Roll", + "jump_da-u": "Jump(25%)", "jump-u": "Jump(20%)", "jump-r-txt": "Jump Roll", "language(own)-u": "Language(Own)(EDU)", "language_own-r-txt": "Language(Own) Roll", + "otherlanguage1": "Other Language 1", + "otherlanguage2": "Other Language 2", "law-u": "Law(05%)", "law-r-txt": "Law Roll", "libraryuse-u": "Library Use(20%)", "libraryuse-r-txt": "Library Use Roll", + "libraryuse_da-u": "Library Use(05%)", + "listen_da-u": "Listen(25%)", "listen-u": "Listen(20%)", "listen-r-txt": "Listen Roll", + "listen_mdr-u": "Listen(25%)", "locksmith-u": "Locksmith(01%)", "locksmith-r-txt": "Locksmith Roll", "mechrepair-u": "Mech Repair(10%)", @@ -110,30 +132,45 @@ "medicine-r-txt": "Medicine Roll", "naturalworld-u": "Natural World(10%)", "naturalworld-r-txt": "Natural World Roll", + "naturalworld_da-u": "Natural World(20%)", + "naturalworld_et-u": "Natural World(20%)", "navigate-u": "Navigate(10%)", "navigate-r-txt": "Navigate Roll", "occult-u": "Occult(05%)", "occult-r-txt": "Occult Roll", "ophvmachine-u": "Op Hv Machine(01%)", "ophvmachine-r-txt": "Op Hv Machine Roll", + "ownkingdom_da-u": "Own Kingdom(20%)", + "otherkingdom1": "Other Kingdom 1", + "otherkingdom2": "Other Kingdom 2", "persuade-u": "Persuade(10%)", "persuade-r-txt": "Persuade Roll", + "pilotboat-u": "Pilot Boat(01%)", "psychology-u": "Psychology(10%)", "psychology-r-txt": "Psychology Roll", "psychoanalysis-u": "Psychoanalysis(01%)", "psychoanalysis-r-txt": "Psychoanalysis Roll", + "readandwritelang1": "Read and Write Language 1", + "readandwritelang2": "Read and Write Language 2", + "religion-u": "Religion(20%)", + "repair/devise-u": "Repair/Devise(20%)", "ride-u": "Ride(05%)", "ride-r-txt": "Ride Roll", + "scavenge-u": "Scavenge(15%)", "sleightofhand-u": "Sleight of Hand(10%)", "sleightofhand-r-txt": "Sleight of Hand Roll", + "sleight_of_hand_da": "Sleight of Hand(25%)", "spothidden-u": "Spot Hidden(25%)", "spothidden-r-txt": "Spot Hidden Roll", "stealth-u": "Stealth(20%)", "stealth-r-txt": "Stealth Roll", + "swim_da-u": "Swim(25%)", "swim-u": "Swim(20%)", "swim-r-txt": "Swim Roll", + "techrepair-u": "Tech. Repair(01%)", "throw-u": "Throw(20%)", "throw-r-txt": "Throw Roll", + "throw_da-u": "Throw(25%)", "track-u": "Track (10%)", "track-r-txt": "Track Roll", "otherskills-u": "Other Skills:", @@ -152,6 +189,7 @@ "fighting(varies)-u": "Fighting(Varies)", "survival-u": "Survival(10%)", "talents-u": "Talents", + "shield-z": "Shield", "head-u": "Head", "l_arm-u": "L.Arm", "chest-u": "Chest", @@ -172,7 +210,9 @@ "malf-u": "Malf", "Fighting(Brawl)": "Fighting(Brawl)", "Firarms(HG)": "Firarms(HG)", + "Firarms(SMG)": "Firarms(SMG)", "Firarms(R/S)": "Firarms(R/S)", + "Fighting(Other)": "Fighting(Other)", "Throw": "Throw", "Other Skill #1": "Other Skill #1", "Other Skill #2": "Other Skill #2", @@ -304,5 +344,11 @@ "pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.", "pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.", "pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.", - "pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player." + "pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.", + "delusion-da-dec": "The Investigator sees things that are not real, but is unable to tell truth from hallucination.", + "delusion-da": "Delusion:", + "shackled-da": "Shackled:", + "delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.", + "flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.", + "shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner." }