diff --git a/Shadowrun4thEdition/translations/fi.json b/Shadowrun4thEdition/translations/fi.json new file mode 100644 index 0000000000..0e4ab1628d --- /dev/null +++ b/Shadowrun4thEdition/translations/fi.json @@ -0,0 +1,403 @@ +{ + "a": "A", + "accel": "Accel", + "acceleration": "Acceleration", + "Acid": "Acid", + "Acid Protection": "Acid Protection", + "active": "Active", + "aeronauticsmechanic": "Aeronautics Mechanic", + "age": "Age", + "agility": "Agility", + "ammo": "Ammo", + "ap": "AP", + "arcana": "Arcana", + "archery": "Archery", + "armor": "Armor", + "armorer": "Armorer", + "armorrating": "Armor Rating", + "arms": "Arms", + "artisan": "Artisan", + "assensing": "Assensing", + "astralcombat": "Astral Combat", + "astralini": "Astral Ini", + "astralinitiative": "Astral Initiative", + "athleticsgroup": "Athletics Group", + "attack": "Attack", + "attribute": "Attribute", + "attributearray": "Attribute Array", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augs": "Augs", + "automatics": "Automatics", + "automotivemechanic": "Automotive Mechanic", + "awakened": "Awakened", + "b": "B", + "banishing": "Banishing", + "base": "Base", + "baseslider": "Base slider", + "bf": "BF", + "binding": "Binding", + "biotechgroup": "Biotech Group", + "blades": "Blades", + "body": "Body", + "bonuses": "Bonuses", + "c": "C", + "character": "Character", + "charisma": "Charisma", + "chemistry": "Chemistry", + "close": "Close", + "closecombatgroup": "Close Combat Group", + "clubs": "Clubs", + "Cold": "Cold", + "Cold Protection": "Cold Protection", + "combat": "Combat", + "combatskill": "Combat Skill", + "combatskills": "Combat Skills", + "combattype": "Combat Type", + "compiling": "Compiling", + "complex form": "Complex Form", + "composure": "Composure", + "computer": "Computer", + "con": "Con", + "conditionfooter": "For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.", + "conditionmonitor": "Condition Monitor", + "conditionmonitorm": "Condition Monitor (M)", + "conditionmonitormodifiers": "Condition Monitor Modifiers (P/S): ", + "conditionmonitorpm": "Condition Monitor (P/M)", + "conditionmonitorps": "Condition Monitor (P/S)", + "conjuring": "Conjuring", + "conjuringgroup": "Conjuring Group", + "connection": "Connection", + "contacts": "Contacts", + "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "core": "Core", + "corecombatinfo": "Core Combat Info", + "counterspelling": "Counterspelling", + "crackinggroup": "Cracking Group", + "cybercombat": "Cybercombat", + "cyberdeck": "Cyberdeck", + "Commlinks": "Commlinks", + "cybertechnology": "Cybertechnology", + "d6": "d6", + "dam": "Dam", + "damage": "Damage", + "damagetype": "Combat Damage", + "data_processing": "Data Processing", + "dataproc": "Data Proc.", + "decompiling": "Decompiling", + "default": "Default a skill", + "defense": "Defense", + "defense attribute": "Defense Attribute", + "defense matrix attribute": "Defense Matrix Attribute", + "demolitions": "Demolitions", + "detection": "Detection", + "device": "Device", + "devicerating": "Device Rating", + "dice": "Dice", + "direct": "Direct", + "disguise": "Disguise", + "diving": "Diving", + "drain": "Drain", + "drain-2": "Drain 1", + "drone": "Drone", + "duration": "Duration", + "e": "E", + "echos": "Echos", + "edge": "Edge", + "Elec": "Elec.", + "Electrical Protection": "Electrical Protection", + "electronicsgroup": "Electronics Group", + "electronicwarfare": "Electronic Warfare", + "emerged": "Emerged", + "escapeartist": "Escape Artist", + "ess": "Ess", + "essence": "Essence", + "ethnicity": "Ethnicity", + "etiquette": "Etiquette", + "exoticmelee": "Exotic Melee", + "exoticnote": "Exotic weapons are not linked to a skill. Use Modifier input to set dicepool", + "exoticrange": "Exotic Range", + "extended": "Extended", + "f": "F", + "fa": "FA", + "fade": "Fade", + "fadevalue": "Fade Value", + "fakeid": "Fake ID", + "fakeidsrelated": "Fake IDs / Related Lifestyles / Funds / Licenses", + "far": "Far", + "favor": "Favor", + "file": "File", + "Fire": "Fire", + "firearmsgroup": "Firearms Group", + "Fire Protection": "Fire Protection", + "firewall": "Firewall", + "firstaid": "First Aid", + "flight": "Flight", + "forgery": "Forgery", + "parachuting": "Parachuting", + "funds": "Funds", + "gear": "Gear", + "gm": "To GM", + "gm-whisper": "Whisper Roll to GM", + "/w GM": "/w GM", + "grunt": "Grunt", + "gunnery": "Gunnery", + "gymnastics": "Gymnastics", + "hacking": "Hacking", + "hand": "Hand", + "handling": "Handling", + "handoff": "Hand (Off)", + "hardware": "Hardware", + "health": "Health", + "heavyweapons": "Heavy Weapons", + "height-u": "Height", + "host": "Host", + "host_rating": "Host Rating", + "i": "I", + "ic": "IC", + "idslifestylecurrency": "IDs/Lifestyles/Currency", + "illusion": "Illusion", + "indirect": "Indirect", + "industrialmechanic": "Industrial Mechanic", + "influencegroup": "Influence Group", + "initiate": "Initiate", + "initiative": "Initiative", + "initiativedice": "Initiative Dice", + "instant": "Instant", + "instruction": "Instruction", + "intimidation": "Intimidation", + "intrusioncountermeasures": "Intrusion Countermeasures", + "intuition": "Intuition", + "item": "Item", + "judgeintentions": "Judge Intentions", + "karma": "Karma", + "know": "Know..", + "knowledgeskills": "Knowledge Skills", + "l": "L", + "lang": "Lang..", + "languageskills": "Language Skills", + "leadership": "Leadership", + "level": "Level", + "licenses": "Licenses", + "liftcarry": "Lift & Carry", + "locksmith": "Locksmith", + "logic": "Logic", + "longarms": "Longarms", + "los": "LOS", + "los (a)": "LOS (A)", + "loyalty": "Loyalty", + "m": "M", + "magic": "Magic", + "magicalskill": "Magical Skill", + "magicalskills": "Magical Skills", + "magicres": "Magic/Resonance", + "mana": "Mana", + "manipulation": "Manipulation", + "martialarts": "Martial Arts", + "matrix": "Matrix", + "matrixdevice": "Matrix Device", + "matrixinit": "Matrix Ini", + "matrixinitiative": "Matrix Initiative", + "matrixsoak": "Matrix Soak", + "medicine": "Medicine", + "melee": "Melee", + "memory": "Memory", + "mental": "Mental", + "metamagic": "Metamagic", + "metatype": "Metatype", + "misc": "Misc", + "mode": "Mode", + "model": "Model", + "modeoptions": "Mode Options", + "modes": "Modes", + "modifications": "Modifications", + "modifier": "Modifier", + "modifierdice": "Modifier Dice", + "modifiers": "Modifiers", + "movement": "Movement", + "mundane": "Mundane", + "n": "N", + "name": "Name", + "namealias": "NAME/PRIMARY ALIAS", + "nauticalmechanic": "Nautical Mechanic", + "navigation": "Navigation", + "near": "Near", + "negotiation": "Negotiation", + "none": "None", + "notes": "Notes", + "notoriety": "Notoriety", + "nuyen": "Nuyen", + "options": "Options", + "other": "Other", + "outdoorsgroup": "Outdoors Group", + "overflow": "Overflow", + "overflowmodifier": "Overflow Modifier", + "p": "P", + "high pain tolerance": "high pain tolerance", + "low pain tolerance": "low pain tolerance", + "damage compensators": "Damage Compensators (P/S): ", + "paintolerance": "Pain Tolerance", + "palming": "Palming", + "pc": "PC", + "perception": "Perception", + "permanent": "Permanent", + "persona": "Persona", + "personal": "Personal Data", + "physical": "Physical", + "physicalbonus": "Physical Bonus", + "physicaldamagetrack": "Physical Damage Track", + "physicalskills": "Physical Skills", + "pilot": "pilot", + "pilotaerospace": "Pilot Aerospace", + "pilotaircraft": "Pilot Aircraft", + "pilotexoticvehicle": "Pilot Exotic Vehicle", + "pilotgroundcraft": "Pilot Ground Craft", + "pilotwatercraft": "Pilot Watercraft", + "pistols": "Pistols", + "player": "Player", + "plot": "Plot", + "power": "Power", + "powers": "Powers", + "pr": "Professional Rating", + "prep": "Prep...", + "primary": "Primary", + "primaryarmor": "Primary Armor", + "primarylifestyle": "Primary Lifestyle", + "primarymeleeweapon": "Primary Melee Weapon", + "primaryrangedweapon": "Primary Ranged Weapon", + "programs": "Programs", + "projectileweapons": "Projectile Weapons", + "public": "Public", + "publicawareness": "Public Awareness", + "qualities": "Qualities", + "quality": "Quality", + "quantity": "Quantity", + "r": "R", + "Radi": "Radi.", + "Radiation Protection": "Radiation Protection", + "range": "Range", + "ranged": "Ranged", + "rating": "Rating", + "ratingmodifier": "Rating Modifier", + "rc": "RC", + "reach": "Reach", + "reaction": "Reaction", + "recoil": "Recoil", + "registering": "Registering", + "relatedlifestyle": "Related Lifestyles", + "resonance": "Resonance", + "resonanceskills": "Resonance Skills", + "rituals": "Rituals", + "ritualspellcasting": "Ritual Spellcasting", + "rtg": "RTG", + "running": "Running", + "s": "S", + "sa": "SA", + "seat": "Seat", + "self": "Self", + "sensor": "Sensor", + "sex": "Sex", + "shadowamps": "Shadow Amps", + "sheetdescription": "Set the default sheet type.", + "sheetselect": "Sheet Select", + "sheettype": "Sheet Type", + "skill": "Skill", + "skills": "Skills", + "soak": "Soak", + "social": "Social", + "socialskills": "Social Skills", + "software": "Software", + "sorcery": "Sorcery", + "sorcerygroup": "Sorcery Group", + "special": "Special", + "specialization": "specialization", + "speed": "Speed", + "speedoff": "Speed (Off)", + "spellcasting": "Spellcasting", + "category": "Category", + "spells": "Spells", + "sprite": "Sprite", + "ss": "SS", + "stealthgroup": "Stealth Group", + "streetcred": "Street Cred", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", + "stundamagetrack": "Stun Damage Track", + "style": "Style", + "submersion": "Submersion", + "summoning": "Summoning", + "survival": "Survival", + "sustained": "Sustained", + "swimming": "Swimming", + "t": "T", + "t (a)": "T (A)", + "target": "Target", + "taskinggroup": "Tasking Group", + "technicalskills": "Technical Skills", + "technique": "Technique", + "temp": "Temp", + "temporarymodifiers": "Temporary Modifiers", + "throwingweapons": "Throwing Weapons", + "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.", + "total": "Total", + "totalkarma": "Total Karma", + "tracking": "Tracking", + "type": "Type", + "unarmedcombat": "Unarmed Combat", + "vehicle": "Vehicle", + "vehicleskills": "Vehicle Skills", + "vehicleweapons": "Vehicle Weapons", + "w": "W", + "weakness": "Weakness", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "whisper": "Whisper", + "whisperdescription": "Set the default for rolling in public or to gm.", + "willpower": "Willpower", + "wounds": "Wounds", + "cancel": "Cancel", + "next": "Next", + "back": "Back", + "import": "Import", + "importer": "Importer", + "importecharacter": "Import Character", + "apply": "Apply", + "importertext": "You can import a character with a JSON from Chummer. The game owner must set a Compendium in the Game Settings. It does not matter which one you pick. Charactermancer software simply requires one be picked.", + "character name": "character name", + "player name": "player name", + "walk modifier": "walk modifier", + "run modifier": "run modifier", + "movement modifier": "movement modifier", + "preperations": "preperations", + "force": "Force", + "potency": "potency", + "trigger": "trigger", + "command": "command", + "contact": "contact", + "time": "time", + "adeptpowers": "Adept Powers or Other Abilities", + "whisper rolls to gm": "whisper rolls to gm", + "dodge": "Dodge", + "climbing": "Climbing", + "infiltration": "Infiltration", + "shadowing": "Shadowing", + "enchanting": "Enchanting", + "mechanicalgroup": "Mechanical Group", + "datasearch": "Data Search", + "pilotanthroform": "Pilot Anthroform", + "freefall": "Freefall", + "Initiative Passes": "Initiative Passes", + "ballistic": "Ballistic", + "impact": "Impact", + "Laser Protection": "Laser Protection", + "Gause Round Armor": "Gause Round Armor", + "Gause": "Gause", + "Laser": "Laser", + "Falling Protection": "Falling Protection", + "system": "system", + "os": "os", + "response": "response", + "signal": "signal" +} \ No newline at end of file