diff --git a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html
index 5ff58f18e7..4cdeef4702 100644
--- a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html
+++ b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html
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+ value="&{template:DccTabbed} {{background=[[4]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellNameCleric}}} {{spellshowmanifest=@{manifestionCleric}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellBaseLevelCleric}}} {{spellrange=@{spellRangeCleric}}} {{spellduration=@{spellDurationCleric}}} {{spellcasttime=@{spellCastTimeCleric}}} {{spellsave=@{spellSaveCleric}}} {{spellconcentrate=@{spellConcCleric}}} {{spellshowdesc=@{spellDescriptionCleric}}} {{rolltype=Spell Check : }} {{deity=@{ClericDeity}}} {{spellcheckcleric=[[@{spellCheckDieCleric}cf<@{disapproval} + [[@{spellUserBonus}]] [Level/Stat Bonus] + [[@{spellCastLuckyRoll}]] [Casting Lucky Roll] + @{divineMod} [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your spell check roll!}}" >Spell Check
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+ value="&{template:DccTabbed} {{background=[[4]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellNameCleric}}} {{spellshowmanifest=@{manifestionCleric}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellBaseLevelCleric}}} {{spellrange=@{spellRangeCleric}}} {{spellduration=@{spellDurationCleric}}} {{spellcasttime=@{spellCastTimeCleric}}} {{spellsave=@{spellSaveCleric}}} {{spellconcentrate=@{spellConcCleric}}} {{spellshowdesc=@{spellDescriptionCleric}}} {{rolltype=Spell Check : }} {{deity=@{ClericDeity}}} {{spellcheckcleric=[[@{spellCheckDie_Cleric}cf<@{disapproval} + [[@{spellUserBonus}]] [Level/Stat Bonus] + [[@{spellCastLuckyRoll}]] [Casting Lucky Roll] + @{divineMod} [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your spell check roll!}}" >Spell Check
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+ value="&{template:DccTabbed} {{background=[[4]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellNameCleric}}} {{spellshowmanifest=@{manifestionCleric}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellBaseLevelCleric}}} {{spellrange=@{spellRangeCleric}}} {{spellduration=@{spellDurationCleric}}} {{spellcasttime=@{spellCastTimeCleric}}} {{spellsave=@{spellSaveCleric}}} {{spellconcentrate=@{spellConcCleric}}} {{spellshowdesc=@{spellDescriptionCleric}}} {{rolltype=Spell Check : }} {{deity=@{ClericDeity}}} {{spellcheckcleric=[[@{spellCheckDie_Cleric}cf<@{disapproval} + [[@{spellUserBonus}]] [Level/Stat Bonus] + [[@{spellCastLuckyRoll}]] [Casting Lucky Roll] + @{divineMod} [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your spell check roll!}}" >Spell Check
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+ value="&{template:DccTabbed} {{background=[[4]]}} {{spell=1}} {{name=@{character_name}}} {{title=@{spellNameCleric}}} {{spellshowmanifest=@{manifestionCleric}}} {{spellshowinfoblock=1}} {{spelllevel=@{spellBaseLevelCleric}}} {{spellrange=@{spellRangeCleric}}} {{spellduration=@{spellDurationCleric}}} {{spellcasttime=@{spellCastTimeCleric}}} {{spellsave=@{spellSaveCleric}}} {{spellconcentrate=@{spellConcCleric}}} {{spellshowdesc=@{spellDescriptionCleric}}} {{rolltype=Spell Check : }} {{deity=@{ClericDeity}}} {{spellcheckcleric=[[@{spellCheckDie_Cleric}cf<@{disapproval} + [[@{spellUserBonus}]] [Level/Stat Bonus] + [[@{spellCastLuckyRoll}]] [Casting Lucky Roll] + @{divineMod} [Bonus/Minus] ]] }} {{crit= Add an additional +@{Level} to your spell check roll!}}" >Spell Check
diff --git a/DCC_Tabbed_Sheet/ReadMe b/DCC_Tabbed_Sheet/ReadMe
index df2df59681..10e43500e6 100644
--- a/DCC_Tabbed_Sheet/ReadMe
+++ b/DCC_Tabbed_Sheet/ReadMe
@@ -19,6 +19,7 @@ This is a DCC sheet that uses tabs and Roll Templates. It also includes a 0-lev
* Elves now have a checkbox within the Spellbook for choosing their Lucky Spell
* Fixed misspelling with FuMble
* Added Other Notes sections to all other classes besides arcane casters
+* Moved Arcane and Divine bonus/minus section from within the Roll Template to a field next to the spell check die. This allows for people with a more permament mod to have to stop typing it in each time. NOTE: Do NOT include the bonus' from Lucky Rolls, Elvish Lucky Spells, Level, Spellburn, or Intelligence here as all of those values are added in elsewhere!
#### 1.2
* Fixed bug where Core to hit bonus' wasn't showing up due to an old variable still being present