Added missing Fast Talk to skills by category section; corrected status base percentage; put Psychotherapy after Medicine; got rid of redundant Combat sub-heading

This commit is contained in:
cshtsui
2018-01-07 22:40:13 -05:00
parent 68730dc66a
commit 51a4281d22
+20 -23
View File
@@ -709,6 +709,12 @@
<td><input type="number" name="attr_Etiquette" /></td>
<td><button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{Etiquette}+@{Communication})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{Etiquette}+@{Communication})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{Etiquette}+@{Communication})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{Etiquette}+@{Communication})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{Etiquette}}} {{roll=[[1d100]]}} {{skillname=Etiquette}}"/></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-FastTalk" /></td>
<td class="sheet-skillname">Fast Talk (5%)</td>
<td><input type="number" name="attr_FastTalk" /></td>
<td><button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{FastTalk}+@{Communication})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{FastTalk}+@{Communication})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{FastTalk}+@{Communication})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{FastTalk}+@{Communication})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{FastTalk}}} {{roll=[[1d100]]}} {{skillname=Fast Talk}}"/></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-ownLang" /></td>
<td class="sheet-skillname">Language, Own (INT/EDUx5%)</td>
@@ -737,7 +743,7 @@
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Status" /></td>
<td class="sheet-skillname">Status (5%)</td>
<td class="sheet-skillname">Status (15%)</td>
<td><input type="number" name="attr_Status" /></td>
<td><button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{Status}+@{Communication})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{Status}+@{Communication})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{Status}+@{Communication})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{Status}+@{Communication})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{Status}}} {{roll=[[1d100]]}} {{skillname=Status}}"/></td>
</tr>
@@ -874,13 +880,7 @@
<td class="sheet-skillname">Gaming (INT+POW)</td>
<td><input type="number" name="attr_Gaming" /></td>
<td><button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{Gaming}+@{Mental})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{Gaming}+@{Mental})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{Gaming}+@{Mental})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{Gaming}+@{Mental})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{Gaming}}} {{roll=[[1d100]]}} {{skillname=Gaming}}"/></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Psychotherapy" /></td>
<td class="sheet-skillname">Psychotherapy (varies)</td>
<td><input type="number" name="attr_Psychotherapy" /></td>
<td><button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{Psychotherapy}+@{Mental})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{Psychotherapy}+@{Mental})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{Psychotherapy}+@{Mental})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{Psychotherapy}+@{Mental})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{Psychotherapy}}} {{roll=[[1d100]]}} {{skillname=Psychotherapy}}"/></td>
</tr>
</tr>
</table>
<table style="width: 100%;">
<tr>
@@ -913,6 +913,12 @@
<td><input type="number" name="attr_Medicine" /></td>
<td><button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{Medicine}+@{Mental})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{Medicine}+@{Mental})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{Medicine}+@{Mental})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{Medicine}+@{Mental})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{Medicine}}} {{roll=[[1d100]]}} {{skillname=Medicine}"/></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Psychotherapy" /></td>
<td class="sheet-skillname">Psychotherapy (varies)</td>
<td><input type="number" name="attr_Psychotherapy" /></td>
<td><button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{Psychotherapy}+@{Mental})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{Psychotherapy}+@{Mental})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{Psychotherapy}+@{Mental})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{Psychotherapy}+@{Mental})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{Psychotherapy}}} {{roll=[[1d100]]}} {{skillname=Psychotherapy}}"/></td>
</tr>
</table>
<table style="width: 100%;">
<tr>
@@ -1117,10 +1123,12 @@
<td style="width:20px"></td>
<td><b class="sheet-cat_header">Combat</b></td>
<td><input type="number" name="attr_Combat" value="0"/></td>
</tr>
</tr>
<tr>
<td style="width: 20px;"></td>
<td><strong>Combat</strong></td>
<td><input type="checkbox" name="attr_Success-MartialArts" /></td>
<td class="sheet-skillname">Martial Arts (1%)</td>
<td><input type="number" name="attr_MartialArts" /></td>
<td><button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{MartialArts}+@{Combat})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{MartialArts}+@{Combat})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{MartialArts}+@{Combat})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{MartialArts}+@{Combat})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{MartialArts}}} {{roll=[[1d100]]}} {{skillname=Martial Arts}}"/></td>
</tr>
<tr>
<td class="sheet-chkfiller"></td>
@@ -1157,18 +1165,7 @@
<input type="text" name="attr_ArtillerySkill" class="sheet-skillname"/>
<input type="number" name="attr_ArtilleryScore" />
<button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{ArtilleryScore}+@{Combat})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{ArtilleryScore}+@{Combat})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{ArtilleryScore}+@{Combat})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{ArtilleryScore}+@{Combat})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{ArtilleryScore}}} {{roll=[[1d100]]}} {{skillname=@{ArtillerySkill}}}"/></td>
</fieldset>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-MartialArts" /></td>
<td class="sheet-skillname">Martial Arts (1%)</td>
<td><input type="number" name="attr_MartialArts" /></td>
<td><button type="roll" value="&{template:skillRoll} {{success=[[ceil((@{MartialArts}+@{Combat})*?{Multipler|1}+?{Mods|0})]]}} {{fumble=[[ceil((95+((@{MartialArts}+@{Combat})*?{Multipler|1}+?{Mods|0})/20))]]}} {{crit=[[ceil(((@{MartialArts}+@{Combat})*?{Multipler|1}+?{Mods|0})/20)+1]]}} {{special=[[ceil(((@{MartialArts}+@{Combat})*?{Multipler|1}+?{Mods|0})/5)+1]]}} {{skillvalue=@{MartialArts}}} {{roll=[[1d100]]}} {{skillname=Martial Arts}}"/></td>
</tr>
</table>
<br />
<table style="width: 100%;">
</table>
</fieldset>
</div>
</div>
</p>