@@ -3563,6 +3567,36 @@ on("change:armorprof change:armordefense change:imparmordefense change:armorref
on("change:armorperception", function() {
ArmorPerception();
});
+on("change:hp_max change:con", function() {
+ //sheetworker triggers on any changes to the "hp_max" or "con" attribute
+ getAttrs(["hp_max","CON"], function(values) {
+ //get the values for the two attributes, so they can used.
+ let hp_max = parseInt(values.hp_max)||0;
+ let con = parseInt(values.CON)||0;
+ //saves the current values of the two attributes on two temporary variables, which then can be used easily in calculations.
+ if(Math.floor((hp_max / 4)) > con) {SecondWindValue = Math.floor((hp_max / 4));} else {SecondWindValue=con}
+ // Selects which is higher con score of 1/4 of health
+ setAttrs({
+ "Second_Wind": SecondWindValue
+ // changes the "Second_Wind" sheet attribute to be the value of our temporary variable "SecondWindValue"
+ });
+ });
+});
+on("clicked:SecondWind", function() {
+ // Check if characters health is below half and if so apply second wind
+ getAttrs(["hp_max","hp", "Second_Wind"], function(values) {
+ // get the hp, hp_max, second wind stat, and coerce into a numerical values.
+ let hp_max = +values.hp_max || 0;
+ let hp = +values.hp || 0;
+ let Second_Wind = +values.Second_Wind || 0;
+ // If the character is equal or less than half health then add the value of second wind to current hit points
+ if (hp <= (hp_max*0.5)) {hp_value = Second_Wind + hp ;} else {hp_value = hp}
+ // save the updated attribute to the sheet
+ setAttrs({
+ "hp": hp_value
+ });
+ });
+});
// ====== Vehicle Sheet ====== \\
on("change:vehicle-size", function() {
diff --git a/Star Wars Saga Edition/translation.json b/Star Wars Saga Edition/translation.json
index 5504acb722..b69217cc10 100644
--- a/Star Wars Saga Edition/translation.json
+++ b/Star Wars Saga Edition/translation.json
@@ -56,4 +56,5 @@
"int":"INT",
"wis":"WIS",
"cha":"CHA",
-"flatfooted":"Flatfooted"}
\ No newline at end of file
+"flatfooted":"Flatfooted",
+"second-wind":"Second Wind"}
\ No newline at end of file