This release focuses on Minor Enhancements and Bug Fixes
+
Enhancements
+
+
Added support for the Artificer Edge and Arcane Devices; sometimes the user needs to use the Caster's arcane skill, it is now possible to designate an Arcane skill for a weapon. The skill must be checked and configured properly for it to show up in the list of options. Because the user may be using another character's Arcane skill, it's recommended that you add that skill and configure it as temporarily boosted to get the appropriate rank.
+
+
Bugs Fixed
+
+
Fixed an issue where the arcane skill (Weird Science) wasn't hidden if the user didn't have Weird Science.
+
+
+
+
+
+
1.00.26
+
+
+
+
Bug Fix Release
+
This release focuses on Bug Fixes
+
Bugs Fixed
+
+
Fixed an issue where the if one had a lot of custom skills, it would not wrap properly and the skills (and potentially Hindrances and Special Abilities) would flow off the character sheet.
+
Fixed an issue where the Unskilled roll button was not present on the Statblock (locked) view of the character sheet.
+
Fixed an issue where if the character sheet didn't have a token assigned, the roll template would still attempt to show the image. Now, if a token is not assigned, the sheet will look to see if an Avatar is assigned for the character and if so, it will use that; if neither a token nor an avatar are assigned, the sheet will uncheck the setting to display the token on the roll template.
{{/buttonstyle}}
- {{#allprops() description item type wildcard fear heartattack ignoremaxheight buttonstyle burnroll lastcallroll lastcalldesc}}
{{key}}{{value}}
{{/allprops() description item type wildcard fear heartattack ignoremaxheight buttonstyle burnroll lastcallroll lastcalldesc}}
+ {{#allprops() theme description item type wildcard fear heartattack ignoremaxheight buttonstyle burnroll lastcallroll lastcalldesc}}
{{key}}{{value}}
{{/allprops() theme description item type wildcard fear heartattack ignoremaxheight buttonstyle burnroll lastcallroll lastcalldesc}}
{{#buttonstyle}}
{{/buttonstyle}}
diff --git a/Official Savage Worlds/sheet.json b/Official Savage Worlds/sheet.json
index a1ea3b83a4..b0bb153379 100644
--- a/Official Savage Worlds/sheet.json
+++ b/Official Savage Worlds/sheet.json
@@ -6,7 +6,7 @@
"compendium": "SWADE",
"preview": "OfficialSavageWorldsCharacterSheet.jpg",
"legacy": false,
- "instructions": "# Official Savage Worlds Character Sheet\r\r### version 1.00.26 \r\r## Character Sheet\r\r* This is the Official Savage Worlds Character Sheet.\r* Supports Wild Cards and Extras\r* Dice rolling\r* various setting rules\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE rules are available, with the ability to change their names. To pick your skills, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation wiki.\r* If there's something you want added, or you'd like to report a bug, feel free to join the Official Savage Worlds Character Sheet Game (https://app.roll20.net/join/8109876/l20ASw). That game has forums for Bug Reports and Enhancement Requests.\r\r---",
+ "instructions": "# Official Savage Worlds Character Sheet\r\r### version 1.00.27 \r\r## Character Sheet\r\r* This is the Official Savage Worlds Character Sheet.\r* Supports Wild Cards and Extras\r* Dice rolling\r* various setting rules\r\r## Custom Configuration\r\rTo configure the sheet to meet your needs, click the crossed hammer and wrench.\r\r## Skills\r\r* All skills from the SWADE rules are available, with the ability to change their names. To pick your skills, click the crossed hammer and wrench next to the Skills heading and place a check mark next to each skill you'd like to use.\r* If you need to make a skill an Unskilled roll, you can either use the Unskilled \"skill\" OR place a -2 in the skill modifier field.\r\r## Additional Notes\r\r* More info about individual sections can be found in the Documentation wiki.\r* If there's something you want added, or you'd like to report a bug, feel free to join the Official Savage Worlds Character Sheet Game (https://app.roll20.net/join/8109876/l20ASw). That game has forums for Bug Reports and Enhancement Requests.\r\r---",
"useroptions": [
{
"attribute": "WCI",
diff --git a/Official Savage Worlds/translation.json b/Official Savage Worlds/translation.json
index 449a021afd..17375ae341 100644
--- a/Official Savage Worlds/translation.json
+++ b/Official Savage Worlds/translation.json
@@ -1042,5 +1042,7 @@
"show-token-paragraph": "Selecting this option will show the Token (or Avatar) associated with the character sheet. If neither a token nor an avatar are assigned to the character, this option will automatically deselect.",
"statblock-view-skill-spillover": "Fixed an issue where the if one had a lot of custom skills, it would not wrap properly and the skills (and potentially Hindrances and Special Abilities) would flow off the character sheet.",
"unskilled-button-on-statblock-view": "Fixed an issue where the Unskilled roll button was not present on the Statblock (locked) view of the character sheet.",
- "token-in-rolltemplate-not-showing": "Fixed an issue where if the character sheet didn't have a token assigned, the roll template would still attempt to show the image. Now, if a token is not assigned, the sheet will look to see if an Avatar is assigned for the character and if so, it will use that; if neither a token nor an avatar are assigned, the sheet will uncheck the setting to display the token on the roll template."
+ "token-in-rolltemplate-not-showing": "Fixed an issue where if the character sheet didn't have a token assigned, the roll template would still attempt to show the image. Now, if a token is not assigned, the sheet will look to see if an Avatar is assigned for the character and if so, it will use that; if neither a token nor an avatar are assigned, the sheet will uncheck the setting to display the token on the roll template.",
+ "add-artificer-support": "Added support for the Artificer Edge and Arcane Devices; sometimes the user needs to use the Caster's arcane skill, it is now possible to designate an Arcane skill for a weapon. The skill must be checked and configured properly for it to show up in the list of options. Because the user may be using another character's Arcane skill, it's recommended that you add that skill and configure it as temporarily boosted to get the appropriate rank.",
+ "hide-arcane-skills-in-weapons": "Fixed an issue where the arcane skill (Weird Science) wasn't hidden if the user didn't have Weird Science."
}