diff --git a/Shadowrun3e/shadowrun3e.css b/Shadowrun3e/shadowrun3e.css index c4c3c543bd..8bbebee68e 100644 --- a/Shadowrun3e/shadowrun3e.css +++ b/Shadowrun3e/shadowrun3e.css @@ -530,7 +530,12 @@ input:checked+.slider:before { display: grid; grid-template-columns: auto auto auto auto auto auto auto auto auto; } - +.combat-tabs-combat, +.combat-tabs-ranged, +.combat-tabs-melee, +.combat-tabs-explosives, +.combat-tabs-armor, +.combat-tabs-ammo, .rigger-tabs-skills, .rigger-tabs-rcdeck, .rigger-tabs-subscriber, @@ -558,6 +563,12 @@ input:checked+.slider:before { border-top-right-radius: 10px; border-top-left-radius: 10px; } +.combat-tabs-switch[value="combat"]~button.combat-tabs-combat, +.combat-tabs-switch[value="ranged"]~button.combat-tabs-ranged, +.combat-tabs-switch[value="melee"]~button.combat-tabs-melee, +.combat-tabs-switch[value="explosives"]~button.combat-tabs-explosives, +.combat-tabs-switch[value="armor"]~button.combat-tabs-armor, +.combat-tabs-switch[value="ammo"]~button.combat-tabs-ammo, .rigger-tabs-switch[value="rigger"]~button.rigger-tabs-skills, .rigger-tabs-switch[value="rcdeck"]~button.rigger-tabs-rcdeck, .rigger-tabs-switch[value="subscriber"]~button.rigger-tabs-subscriber, @@ -584,7 +595,12 @@ input:checked+.slider:before { border-right: 3px solid black; border-bottom: unset; } - +.combat-skills, +.rangedweapons, +.meleeweapons, +.explosives, +.armor, +.ammo, .rigger-rcdeck, .vehicle-skills, .drones-list, @@ -606,6 +622,12 @@ input:checked+.slider:before { display: none; } +.combat-tabs-switch[value="combat"]~div.combat-skills, +.combat-tabs-switch[value="ranged"]~div.rangedweapons, +.combat-tabs-switch[value="melee"]~div.meleeweapons, +.combat-tabs-switch[value="explosives"]~div.explosives, +.combat-tabs-switch[value="armor"]~div.armor, +.combat-tabs-switch[value="ammo"]~div.ammo, .rigger-tabs-switch[value="rigger"]~div.vehicle-skills, .rigger-tabs-switch[value="rcdeck"]~div.rigger-rcdeck, .rigger-tabs-switch[value="subscriber"]~div.drones-list, @@ -1575,7 +1597,6 @@ input.foci-switch:checked~div.fetish-foci { grid-template-columns: auto auto auto auto auto; border: 2px solid #fff; border-radius: 10px; - background-color: rgba(192,192,192,.9); } .combat-skills-items { @@ -1594,7 +1615,6 @@ input.foci-switch:checked~div.fetish-foci { border-left: 2px solid #fff; border-right: 2px solid #fff; border-radius: 10px; - background-color: rgba(192,192,192,.9); } melee-table-row input[type="textarea"], .combat-unarmed input[type="textarea"] { @@ -1651,7 +1671,6 @@ melee-table-row input[type="textarea"], .ranged-table-row { align-self: center; display: grid; - background-color: rgba(192,192,192,.9); border-left: 2px solid #fff; border-right: 2px solid #fff; text-align: center; @@ -1854,7 +1873,6 @@ melee-table-row input[type="textarea"], .armor-headers { display: grid; - background-color: rgba(192,192,192,.9); grid-template-columns: auto 35px auto 35px auto 35px auto 35px auto 35px auto 25px; text-align: right; align-items: center; @@ -1871,7 +1889,6 @@ melee-table-row input[type="textarea"], } .armorsets-table-row { display: grid; - background-color: rgba(192,192,192,.9); text-align: center; border-left: 2px solid #fff; border-right: 2px solid #fff; @@ -1886,7 +1903,6 @@ melee-table-row input[type="textarea"], } .ammo-table-row { display: grid; - background-color: rgba(192,192,192,.9); border-left: 2px solid #fff; border-right: 2px solid #fff; grid-template-columns: 230px 70px 70px 1fr; @@ -1923,7 +1939,6 @@ melee-table-row input[type="textarea"], display: grid; font-size: 10px; border-left: 2px solid #fff; - background-color: rgba(192,192,192,.9); border-right: 2px solid #fff; text-align: center; grid-template-columns: 50px 100px 100px 50px 45px 45px 50px 60px 60px 40px 1fr; @@ -1941,7 +1956,6 @@ melee-table-row input[type="textarea"], text-align: center; display: grid; border-left: 2px solid #fff; - background-color: rgba(192,192,192,.9); border-right: 2px solid #fff; font-size: 10px; grid-template-columns: 100px 100px 55px 40px 40px 50px 50px 50px 45px 55px 35px 40px 40px 40px 45px 45px 1fr @@ -2575,16 +2589,6 @@ input.enable-fa:not(:checked)~span.show_fa_dice { .weaponfocus-show[value="false"]~div.show-weaponfocus-melee { display: none; } -.armor-show, -.armor-hide, -.ammo-show, -.ammo-hide, -.explosives-show, -.explosives-hide, -.meleeweapons-show, -.meleeweapons-hide, -.rangedweapons-show, -.rangedweapons-hide, .vehicle-stats-show, .vehicle-stats-hide, .drone-list-show, @@ -2599,16 +2603,8 @@ input.enable-fa:not(:checked)~span.show_fa_dice { .manual-gunnery-mods, .manual-gunnery-show, .manual-gunnery-hide, -.deck-utilities-show, -.deck-utilities-hide, -.deck-skills-show, -.deck-skills-hide, -.deck-cyberdeck-show, -.deck-cyberdeck-hide, .securitysheaf-show, .securitysheaf-hide, -.combatskills-show, -.combatskills-hide, .vehicle-skills-show, .vehicle-skills-hide, .rc-deck-show, diff --git a/Shadowrun3e/shadowrun3e.html b/Shadowrun3e/shadowrun3e.html index 7f4c1464a8..1b2b9f8784 100644 --- a/Shadowrun3e/shadowrun3e.html +++ b/Shadowrun3e/shadowrun3e.html @@ -9,73 +9,74 @@
Sheet Type:
-
-
ImportExport
+ + + + + + + + + +
+
ImportExport
MetaType:
+ + + + + +
Age:
Height:
Weight:
Spirit Type:
- -
Force:
- + +
Force:
+
- - - - - - - - - - - + + + + + + + + + + +
- + - +
- + @@ -174,7 +188,7 @@
Condition Monitor
-
+
Uninjured
@@ -223,7 +237,7 @@
-
Uninjured
+
Uninjured
Light Wound
Moderate Wound
Serious Wound
@@ -247,22 +261,28 @@
Used
Combat Pool:
-
+
Spell Pool:
-
+
Hacking Pool:
-
+
Control Pool:
-
+
Astral Pool:
-
+
Task Pool:
-
+
@@ -286,62 +306,80 @@
-
B:
-
Q:
-
S:
-
C:
-
I:
-
W:
-
R:
+
B:
+
Q:
+
S:
+
C:
+
I:
+
W:
+
R:
Combat conditions
-
Ranged Modifiers:
-
Melee Modifiers:
-
Rounds Fired:
-
Dodge
-
Ballistic:
-
Impact:
+
Ranged Modifiers:
+
Melee Modifiers:
+
Rounds Fired:
+
Dodge
+
Ballistic:
+
Impact:
- +
- +
-
Visibility
-
Vision Enhacement
-
Target Cover
-
Movement
-
Dual Wield
-
Called Shot
-
Aim Actions
-
Melee Foes
-
Melee Friends
-
Targets
-
Position
-
Misc Modifiers
+
Visibility
+
Vision Enhacement
+
Target Cover
+
Movement
+
Dual Wield
+
Called Shot
+
Aim Actions
+
Melee Foes
+
Melee Friends
+
Targets
+
Position
+
Misc Modifiers
-
+
+=
-
+
Quickness
-
+
+=
-
+
Strength
-
+
+=
-
+
Charisma
-
+
+=
-
+
Intelligence
-
+=
-
+
Willpower
-
+
+=
-
+
Essence
-
+
Magic
-
+
-
Attributes
+
Attributes
Attribute
Level
Perception
- +
-
Reach
+
Reach
-
Force
+
Force
-
Attacks
+
Attacks
-
- - + - -
+ +
@@ -680,37 +720,37 @@ -
Dice Pools
+
Dice Pools
Pool
Calculated
Mods
Final
-
Combat
-
-
-
-
Spell
-
-
-
-
Hacking
-
-
-
-
Control
-
-
-
-
Astral
-
-
-
-
Task
-
-
-
-
+
Combat
+
+
+
+
Spell
+
+
+
+
Hacking
+
+
+
+
Control
+
+
+
+
Astral
+
+
+
+
Task
+
+
+
+
@@ -748,14 +788,14 @@
+ + + + + + + +
@@ -844,55 +884,62 @@
-
Misc. Modifiers:
- -
Defend:
-
Dispell:
-
Summon:
-
Banish:
-
Control:
+
Misc. + Modifiers:
+ +
Defend:
+
Dispell:
+
Summon:
+
Banish:
+
Control:
-
Spells Stacked:
-
Spells Sustained:
-
Misc. Modifiers:
-
Dispell:
-
Resist Banish:
+
Spells Stacked:
+
Spells Sustained:
+
Misc. Modifiers: +
+
Dispell:
+
Resist Banish:
- - - - - + + + + +
- +
- - - - + + + +

-
Astral State:
- + + +
Astral Reaction:
@@ -910,15 +957,17 @@
Astral Combat:
-
Weapon Focus:
+
Weapon Focus:
+
Enabled
-
-
Force:
+
+
Force:
+

-
+
Adept
@@ -927,7 +976,8 @@
Shaman
-
Aspected Mage
+
Aspected Mage
@@ -937,10 +987,11 @@
Sorcery:
- +
Specialize
- +
@@ -1116,7 +1167,7 @@
- +

@@ -1183,7 +1234,8 @@
Name
Category
-
Spec.
+
Spec. +
Force
Foci
Exp.
@@ -1219,7 +1271,8 @@ @@ -1251,8 +1304,8 @@ @@ -1262,10 +1315,18 @@ - - - - + + + + @@ -1275,7 +1336,7 @@
-
+
Type
Category
@@ -1346,7 +1407,7 @@
-
+
Equip
@@ -1357,8 +1418,8 @@
Force
Power
Damage
-
+Dice
-
+TN
+
+Dice
+
+TN
Attack
Notes
@@ -1387,66 +1448,66 @@ title="Melee Attack">
+
+
+
+
+
Initiate Grade:
+
-
-
-
-
Initiate Grade:
- -
+
+
Metamagic
+
Notes
+
+
-
Metamagic
-
Notes
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
+
Geas Type
+
Geas Notes
-
-
+
-
Geas Type
-
Geas Notes
+
+
-
-
-
-
-
-
-
+
+
+
+
+
+
+
Totem
+
Environment
+
Advantages
+
Disadvantages
+
+
+
+
-
-
-
-
Totem
-
Environment
-
Advantages
-
Disadvantages
-
-
-
-
-
+
+
+
+
+
Spirit Name
+
Spirit Type
+
Force
+
Fetish
+
Expendable
+
Summon
+
Banish
-
-
+
-
Spirit Name
-
Spirit Type
-
Force
-
Fetish
-
Expendable
-
Summon
-
Banish
-
-
-
- + - - - - - -
-
-
+ + + + + +
+
+
@@ -1501,8 +1564,8 @@
Cyberdecks and Utilities
-
Smart Frames and Agents
-
+
Smart Frames and Agents
+
@@ -1556,15 +1619,15 @@
- + + + + +
@@ -1579,15 +1642,15 @@
- + + + + +
@@ -1598,28 +1661,39 @@
-
Initiative
d6 + - -
End Turn
-
Sensor
-
Evade
-
Parry
-
Posistion
-
+
Initiative
d6 + + +
End Turn
+
Sensor
+
Evade
+
Parry
+
Posistion
+
Combat TN
-
-
Resist
-
-
Medic
-
-
Decking
-
+
+
Resist
+
+
Medic
+
+
Decking
+

-
-
Use Hacking Pool for IC supression
-
+
+
Use Hacking Pool for IC supression
+
@@ -1670,74 +1744,84 @@
- -
-
- -
Jack In
-
-
Memory In Use:
-
- -
-
-
-
Hacking Pool:
-
-
Hacking Pool Used:
- - -
-
Penalties:
+ +
+
+ +
Jack In
+
+
Memory In Use:
+
+
+
+
+
Hacking Pool:
+
+
+
Hacking Pool Used:
+ + +
+
Penalties:
+
+
- - - - - + + + + +
- -
-
-
Computer
- - -
specialize
- + +
+
+
Computer
+ + +
specialize
+ +
+ +
+
Hardware
+
+
Decking
+
+
Programming
+
+
+
+
Hardware
+
+
- -
-
Hardware
-
-
Decking
-
-
Programming
-
+
Decking
+
+
-
-
Hardware
-
- -
-
Decking
-
- -
-
Programming
-
- -
+
Programming
+
+
+
-
Deck Name
+
+
Deck Name
+
MPCP
@@ -1831,19 +1915,25 @@
-
+
-
-
+
+
Track
-
+
-
-
+
+
@@ -1863,37 +1953,49 @@
-
+
-
-
+
+
Cloak
-
+
-
-
+
+
Lock-On
-
+
-
-
+
+
Medic
-
+
-
-
+
+
@@ -1902,10 +2004,13 @@
-
+
+
-
-
+
+
@@ -1925,7 +2030,8 @@
Notes
@@ -1933,41 +2039,57 @@
-
+
-
-
-
+
+
+
Black Hammer
-
+
-
-
-
+
+
+
Killjoy
-
+
-
-
-
+
+
+
Slow
-
+
+
-
-
-
+
+
+
@@ -1977,11 +2099,15 @@
-
+
+
-
-
-
+
+
+
@@ -2016,9 +2142,12 @@
-
-
-
+
+
+
@@ -2031,32 +2160,32 @@
Karma
-
Karma Pool:
-
Good Karma:
-
Karma Total:
- - - +
Karma Pool:
+
Good Karma:
+
Karma Total:
+ + +

-
Attribute/Skill/Spell/etc.
-
Ammount of Karma
-
Date
-
Notes
+
Attribute/Skill/Spell/etc.
+
Ammount of Karma
+
Date
+
Notes
-
-
-
-
-
-
+
+
+
+
+
+

Notes
- +
@@ -2065,13 +2194,19 @@
- - - - - -
-
Nuyen:
+ + + + + +
+
+
Nuyen:
+
Gear
@@ -2091,66 +2226,69 @@
-
+
-
+ + + +
-
-
+ + + + + + + + +
+
-
Credsticks ¥
-
+
Credsticks ¥
+
Type
ID
Rating
Balance ¥
Roll
Permits
-
+
-
-
- -
-
- -
-
-
¥
-
-
-
-
-
+
+
+ +
+
+ +
+
+
¥
+
+
+
+
+ +
Vehicles List
-
Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet
+
Vehicle Details and Skill rating go on sepperate + Vehicle Character Sheet
Name
Model
@@ -2159,10 +2297,10 @@
-
-
-
¥
-
+
+
+
¥
+
@@ -2177,416 +2315,463 @@
Vehicle Initiative:
-
IVIS Master Unit:
+
IVIS Master Unit:
FDDM Master Unit:
- - - - + + + +
-
+
+
+
Name
+
Type
+
Model
+
Cost
+
Notes
+
+
-
Name
-
Type
-
Model
-
Cost
-
Notes
-
-
-
-
-
-
-
-
-
+
+
+
+
+
-
-
+
+ +
-
-
-
Intrusion Factor Base:
- -
Intrusion Factor Mods:
- -
Intrusion Factor:
- +
+
+
Intrusion Factor Base:
+ +
Intrusion Factor Mods:
+ +
Intrusion Factor:
+ +
-
-
- -
-
-
Rating
-
Roll
-
Flux Rating
-
Modified Flux
-
Range
-
Deck:
-
-
-
-
-
-
ECCM:
-
-
-
-
-
-
Electronic Warfare:
-
-
-
-
-
-
Encryption Module:
-
-
-
-
-
-
Decryption Module:
-
-
-
-
-
-
Protocol Emulation Module:
-
-
-
-
-
-
-
-
- -
-
Update Vehicle Skill Here
-
If specializing in a specif vehicle, add modifiers to the vehicle/drone itself

-
-
Skill
-
Level
-
Specialize
-
Remote Operation
-
-
Skill
-
Level
-
Specialize
-
Remote Operation
-
-
Bike:
-
-
-
-
- -
-
-
-
-
Car:
-
-
-
- -
-
-
- -
-
Hovercraft:
-
-
-
- -
-
-
-
- -
LTA Aircraft:
-
-
-
-
- -
-
-
-
- -
Motorboat:
-
-
-
- -
-
-
-
- -
Rotor Aircraft:
-
-
-
-
- -
-
-
-
-
Sailboat:
-
-
-
- -
-
-
-
-
Ship:
-
-
-
-
- -
-
-
-
-
Submarine:
-
-
-
- -
-
-
-
-
Vectored Thrust:
-
-
-
- -
-
-
-
-
-
Winged Aircraft:
-
-
-
- -
-
-
-
-
-
Mechanical Arm:
-
-
-
- -
-
-
-
-
Semiballistic:
-
-
-
- -
-
-
-
-
-
Suborbital:
-
-
-
- -
-
-
-
-
Tracks:
-
-
-
-
- -
-
-
-
-
Walkers:
-
-
-
- -
-
-
-
+
+ +
+
+
Rating
+
Roll
+
Flux Rating
+
Modified Flux
+
Range
+
Deck:
+
+
+
+
+
+
ECCM:
+
+
+
+
+
+
Electronic Warfare:
+
+
+
+
+
+
Encryption Module:
+
+
+
+
+
+
Decryption Module:
+
+
+
+
+
+
Protocol Emulation Module:
+
+
+
+
+
+ +
+
Update Vehicle Skill Here
+
If specializing in a specif vehicle, add modifiers to + the vehicle/drone itself

+
+
Skill
+
Level
+
Specialize
+
Remote Operation
+
+
Skill
+
Level
+
Specialize
+
Remote Operation
+
+
Bike:
+
+
+
+
+ +
+
+
+
+
Car:
+
+
+
+ +
+
+
+ +
+
Hovercraft:
+
+
+
+ +
+
+
+
+ +
LTA Aircraft:
+
+
+
+
+ +
+
+
+
+ +
Motorboat:
+
+
+
+ +
+
+
+
+ +
Rotor Aircraft:
+
+
+
+
+ +
+
+
+
+
Sailboat:
+
+
+
+ +
+
+
+
+
Ship:
+
+
+
+
+ +
+
+
+
+
Submarine:
+
+
+
+ +
+
+
+
+
Vectored Thrust:
+
+
+
+ +
+
+
+
+
+
Winged Aircraft:
+
+
+
+ +
+
+
+
+
+
Mechanical Arm:
+
+
+
+ +
+
+
+
+
Semiballistic:
+
+
+
+ +
+
+
+
+
+
Suborbital:
+
+
+
+ +
+
+
+
+
Tracks:
+
+
+
+
+ +
+
+
+
+
Walkers:
+
+
+
+ +
+
+
+
+
+
+
-
-
Combat
- - - - - - - - - - - -
-
Combat Skills
- +
Combat Skills, Weapons, Armor and Ammo
+ +
+ + + + + + + +
+
+
Update Combat Skill Here
+
If specializing in a weapon, add modifiers to + the weapon itself

+
+
+
Assualt Rifle:
+
+
+
Pistols:
+
+
+
Rifles:
+
+
+
Shotguns:
+
+
+
SMGs:
+
+
+
Throwing:
+
+
+
Edged:
+
+
+
Clubs:
+
+
+
Cyper Implant:
+
+
+
Whip:
+
+
+
Pole Arm:
+
+
+
Gunnery:
+
+
+
Heavy Weapons:
+
+
+
Lasers:
+
+
+
Launchers:
+
+
+
Spray:
+
+
+
Gyrojet:
+
+
+
Projectile:
+
+
+
Demolitions:
+
+
+
Under Water:
+
+
+
Blowgun:
+
+
+
Bracer:
+
+
+
Gun Cane:
+
+
+
Oral Gun:
+
+
+
Oral Strike:
+
+
+
Eye Gun:
+
-
-
Combat Skills
- -
-
-
-
Update Combat Skill Here
-
If specializing in a weapon, add modifiers to the weapon itself

-
-
Assualt Rifle:
-
Pistols:
-
Rifles:
-
Shotguns:
-
SMGs:
-
Throwing:
-
Edged:
-
Clubs:
-
Cyper Implant:
-
Whip:
-
Pole Arm:
-
Gunnery:
-
Heavy Weapons:
-
Lasers:
-
Launchers:
-
-
Spray:
-
Gyrojet:
-
Projectile:
-
-
Demolitions:
-
-
Under Water:
-
Blowgun:
-
Bracer:
-
Gun Cane:
-
Oral Gun:
-
Oral Strike:
-
Eye Gun:
+
+
+
Unarmed:
+
+
Martial Arts:
+
+ + + + + + + + + +
-
-
Unarmed:
-
-
Martial Arts:
-
- - - - - - - - - - -
-
-
Notes:
- -
+
Notes:
+
-
-
- -
-
Ranged Weapons
- -
-
-
Ranged Weapons
- -
-
-
+
-
Equip
-
General
-
Range
-
Fire Mode
-
Damage
-
Ammunition
-
Show
+
Equip
+
General
+
Range
+
Fire Mode
+
Damage
+
Ammunition
+
Show
-
Pri
-
Sec
-
Name
-
Type
-
Conceal
-
Min
-
S
-
M
-
L
-
Ex
-
SS
-
SA
-
BF
-
FA
-
Power
-
Dmg
-
Max
-
Remain
-
Reload
-
Fire
-
More
+
Pri
+
Sec
+
Name
+
Type
+
Conceal
+
Min
+
S
+
M
+
L
+
Ex
+
SS
+
SA
+
BF
+
FA
+
Power
+
Dmg
+
Max
+
Remain
+
Reload
+
Fire
+
More
@@ -2597,7 +2782,7 @@
-
+
@@ -2669,14 +2855,23 @@
- Skill
-
+Dice
-
+TN
-
Recoil Comp
+ Skill +
+
+Dice
+
+TN
+
Recoil Comp
Gyro Stabalization
-
Targeting Assistance
-
Reload Type
-
Reloads
+
Targeting Assistance
+
Reload Type
+
+ Reloads
Ammo Type
Notes:
-
- - + + + + + + + +
+ +
-
- -
-
Melee Weapons
- -
-
-
Melee Weapons
- -
-
-
+
+ +
@@ -2763,17 +2949,21 @@
-
Equip
-
Name
-
Skill
-
Conceal
-
Reach
-
Power
-
Damage
-
+Dice
-
+TN
-
Attack
-
Notes
+
Equip
+
Name
+
Skill
+
Conceal
+
Reach
+
Power
+
Damage
+
+Dice
+
+TN
+
Attack
+
Notes
@@ -2795,160 +2985,159 @@
-
-
-
- - - - - - - - -
- -
+
+
+
+ + + + + + + + +
+ +
-
-
-
- - - - - - - - - -
-
-
-
-
-
- -
-
Explosives
- -
-
-
Explosives
- -
-
-
-
-
Name
-
Type
-
Conceal
-
Min
-
S
-
M
-
L
-
Ex
-
Power
-
Damage
-
Intel.
-
Blast
-
Scatter
-
Qty.
-
Manual
-
Sensor
-
More
-
-
-
- - - - - - - - - -
+
+
+
+ + + + + + + + +
+
- - - - -
-
-
-
+
+
+
+ +
+
+
Name
+
Type
+
Conceal
+
Min
+
S
+
M
+
L
+
Ex
+
Power
+
Damage
+
Intel.
+
Blast
+
Scatter
+
Qty.
+
Manual
+
Sensor
+
More
+
+
+
+ + + + + + + + + +
+ +
+ + + + +
+
+
+
+ + +
-
- -
-
Skill
-
+Dice
-
+TN
-
Recoil Comp
+
Skill
+
+ +Dice
+
+ +TN
+
Recoil Comp
Gyro Stabalization
Targeting Assistance
Range Finder
Notes:
@@ -2967,90 +3156,77 @@
-
-
+ +
- -
-
Armor
- -
-
-
Armor
- -
-
+
- - -
-
Pain Resistance:
-
Ballistic:
-
Impact:
-
Quickness Penalty:
-
Combat Pool Penalty:
-
Dermal Armor:
-
-
-
Equip
-
Name
-
Slot
-
Ballistic Rating
-
Impact Rating
-
Notes
-
-
-
-
-
- -
-
- - - + + +
+
Pain Resistance:
+
Ballistic:
+
Impact:
+
Quickness Penalty:
+
+
Combat Pool Penalty:
+
+
Dermal Armor:
-
-
-
- -
-
Ammunition
- -
-
-
Ammunition
- -
-
-
-
-
-
Ammo Type
-
Quantity
-
Weight
-
Damage Modifier
+
+
Equip
+
Name
+
Slot
+
Ballistic Rating
+
Impact Rating
+
Notes
-
-
-
-
-
- +
+
+
+
+ +
+
+ + +
-
-
+ +
+
+
+
Ammo Type
+
Quantity
+
Weight
+
Damage Modifier
+
+
+
+
+
+
+ +
+
+
+
+
+
@@ -3085,9 +3261,9 @@
-
@@ -3115,29 +3291,37 @@
-
-
Detection Roll
-
Security Tally
-
-
Reset Tally
+
+
Detection Roll
+
+
Security Tally
+
+
Reset Tally
+
Alert Status
- - -
+ +
+
Security Sheaf
- +
Security Sheaf
- +

@@ -3157,29 +3341,32 @@
Detection
Security Tally
Reset Tally
-
Select Token
+
Select Token
-
+
-
-
+
+
-
+

Intrusion Countermeasures
- +
Intrusion Countermeasures
- +
@@ -3203,7 +3390,8 @@
-
d6 +
+
d6 +
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+

-
Rapid Settings System Rating
+
Rapid Settings System Rating
@@ -3262,19 +3459,27 @@
- - - - + + + +
- - - - + + + +
@@ -3297,7 +3502,7 @@
-
Speed
+
Speed
Current
@@ -3347,7 +3552,7 @@
Environment
-
+
Urban Setting:
@@ -3380,7 +3585,8 @@
Sensor Test
-
+
@@ -3489,35 +3695,38 @@
- -
- - - -
+ +
+ + + +
-
-
Max
-
Used
+
+
Max
+
Used
Control Pool:
-
-
-
-
Skills
-
+
+
+
+
Skills
+
Vehicle:
-
+
Gunnery:
-
-
Pilot Rating:
+
+
Pilot Rating:
-
+
-
+
Operative Mode:
@@ -3551,575 +3760,614 @@
-
Vehicle Attributes
-
Drone Attributes
+
Vehicle Attributes
+
Drone Attributes
-
Handling:
+
Handling:
-
Speed:
+
Speed:
-
Acceleration:
+
Acceleration:
-
Body:
+
Body:
-
Armor:
+
Armor:
-
Signature:
+
Signature:
-
Autonav:
+
Autonav:
-
Pilot:
+
Pilot:
-
Firmpoints:
+
Firmpoints:
-
Hardpoints:
+
Hardpoints:
-
Seating:
+
Seating:
-
Entry Points:
+
Entry Points:
-
Fuel:
+
Fuel:
-
Economy:
+
Economy:
-
Cargo:
+
Cargo:
-
Load:
+
Load:
-
Vehicle Skill:
+
Vehicle Skill:
-
Gunnery:
+
Gunnery:
-
Walk:
+
Walk:
-
Run:
+
Run:
-
IVIS Pool;
+
IVIS Pool;
-
Stress:
+
Stress:
-
Setup/Breakdown:
+
Setup/Breakdown:
-
Total Cost:
+
Total Cost:
-
Rapid Attribute Set:
- -
+
Rapid Attribute Set:
+
-
+
+
+ +
Vehicle Notes
+
Drone Notes
+ +
+ +
+ +
Vehicle Electornics and ECM/ECCM
+
Drone Electornics and ECM/ECCM
+
-
Vehicle Notes
-
Drone Notes
- + + +
Vehicle Flux Rating
+
Drone Flux Rating
+ +
Vehicle Flux Used
+
Drone Flux Used
+
+ +
+ +
+
+
+
Rating
+
Flux Rating
+
Modified Flux
+
Max Flux
+
Roll Test
+
Opposition Test
+
Sensors:
+
+
+
+
+
+
+
Sonar:
+
+
+
+
+
+
+
ECM:
+
+
+
+
+
+
+
ECCM:
+
+
+
+
+
+
+
ED:
+
+
+
+
+
Activate
+
+
ECD:
+
+
+
+
+
+
+
+
+ +
+
+
Initiative:
+
+
End Turn:
+
+
Hand
+
+
Accel:
+
+ +
+
Body:
+
+
Armor:
+
+
Sig:
+
+
Auto:
+
+
Sensor:
+
-
+
-
Vehicle Electornics and ECM/ECCM
-
Drone Electornics and ECM/ECCM
-
- - - -
Vehicle Flux Rating
-
Drone Flux Rating
- -
Vehicle Flux Used
-
Drone Flux Used
-
- -
- -
-
-
-
Rating
-
Flux Rating
-
Modified Flux
-
Max Flux
-
Roll Test
-
Opposition Test
-
Sensors:
-
-
-
-
-
-
-
Sonar:
-
-
-
-
-
-
-
ECM:
-
-
-
-
-
-
-
ECCM:
-
-
-
-
-
-
-
ED:
-
-
-
-
-
Activate
-
-
ECD:
-
-
-
-
-
-
-
+
Vehicle Actions
+
Drone Actions
+
+
+
+
+
+
+
-
-
-
Initiative:
-
-
End Turn:
-
-
Hand
-
-
Accel:
-
-
-
Body:
-
-
Armor:
-
-
Sig:
-
-
Auto:
-
-
Sensor:
-
+ + +
+
Relative Motion
+
Movement
+
Maneuver Score
+
Visibility
+
Sensor Mode
+
Target Type
+
Manual TN
+
Sensor TN
+
Recoil
+
+
+
+
+
+ +
+
+
+
+
+ + +
Vehicle Weapons
+
+
+
Equip
+
General
+
Range
+
Fire Mode
+
Damage
+
Ammunition
+
Show
- -
- -
Vehicle Actions
-
Drone Actions
-
-
-
-
-
-
-
+
+
+
+
Name
+
Type
+
Mount
+
Min
+
S
+
M
+
L
+
Ex
+
SS
+
SA
+
BF
+
FA
+
Power
+
Damage
+
Max
+
Remain
+
Manual
+
Sensor
+
More
- - - -
-
Relative Motion
-
Movement
-
Maneuver Score
-
Visibility
-
Sensor Mode
-
Target Type
-
Manual TN
-
Sensor TN
-
Recoil
-
-
-
-
-
- -
-
-
-
-
- - -
Vehicle Weapons
-
-
-
Equip
-
General
-
Range
-
Fire Mode
-
Damage
-
Ammunition
-
Show
-
-
-
-
-
Name
-
Type
-
Mount
-
Min
-
S
-
M
-
L
-
Ex
-
SS
-
SA
-
BF
-
FA
-
Power
-
Damage
-
Max
-
Remain
-
Manual
-
Sensor
-
More
-
-
-
-
-
- - + + + + + + + +
+
+
+
+ + + + +
+
+
+ + +
+ + +
+ Skill
+
+ +Dice
+
+ +TN
+
Recoil Comp
+
Gyro Stabalization
+
Targeting Assistance
+
Reload Type
+
+ Reloads
+
Ammo Type
+
Notes:
+ -
+
+
+ - - - - - -
-
-
-
- + + +
+ + + +
+
+ +
Missles/Rockets
+
+
Name
+
Type
+
Mount
+
Min
+
S
+
M
+
L
+
Ex
+
Power
+
Damage
+
Intel.
+
Blast
+
Scatter
+
Qty.
+
Manual
+
Sensor
+
More
+
+
+
+ + + +
+
+
+
+
+ +
- - -
-
-
- - -
- - -
Skill
-
+Dice
-
+TN
-
Recoil Comp
-
Gyro Stabalization
-
Targeting Assistance
-
Reload Type
-
Reloads
-
Ammo Type
-
Notes:
- -
-
-
- - - -
- - -
-
-
-
Missles/Rockets
-
-
Name
-
Type
-
Mount
-
Min
-
S
-
M
-
L
-
Ex
-
Power
-
Damage
-
Intel.
-
Blast
-
Scatter
-
Qty.
-
Manual
-
Sensor
-
More
-
-
-
- - - -
-
-
-
-
- -
- -
- - - - -
-
-
- - -
+ + + + +
+
+
- -
-
Skill
-
+Dice
-
+TN
-
Recoil Comp
-
Gyro Stabalization
-
Targeting Assistance
-
Range Finder
-
Notes:
- -
-
-
- - -
- + +
+ + +
+
Skill
+
+ +Dice
+
+ +TN
+
Recoil Comp
+
Gyro Stabalization
+
Targeting Assistance
+
Range Finder
+
Notes:
+ +
+
+
+ + +
+ -
-
-
-
-
+
+
+ +
+
@@ -4179,14 +4427,14 @@
Contacts
-
-
Name
-
Contact Type
-
Notes
-
+
+
Name
+
Contact Type
+
Notes
+
- + - - - - - -
-
+
+
Lifestyle
+
Cost
+
Months Paid
+
Address
+
Description
+
Edges/Flaws
+
+
+
+ + + + + + +
+
@@ -4303,7 +4551,7 @@ magictabs.forEach(magic => { }); }); -const combattabs = ["combat", "ranged", "melee", "explosives", "armor", "ammunition"]; +const combattabs = ["combat", "ranged", "melee", "explosives", "armor", "ammo"]; combattabs.forEach(tab => { button=tab + "-tab"; console.log(button) @@ -8809,17 +9057,33 @@ powers: ["Accident", "Divination", "Guard", "Materialization", "Search"]
{{myname}}: {{spellname}} {{spiritforce}} {{spirittype}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}} = {{casttest}}
{{#conjuredice}} -
-
Total
Summon
Drain
-
{{skill}}
{{computed::skill}}
{{conjuredicedrain}}
-
{{/conjuredice}} +
+
Total
+
+
Summon
+
+
Drain
+
{{skill}}
+
+
{{computed::skill}}
+
+
{{conjuredicedrain}}
+
{{/conjuredice}} {{#roll}}
Casting Test: {{computed::cast}} {{computed::roll}}
{{/roll}} {{#draintest}} -
-
Drain
Resist Test
Final
-
{{computed::draindamage}}
{{draintest}}
{{computed::finaldrain}}
-
- {{/draintest}} +
+
Drain
+
+
Resist Test
+
+
Final
+
{{computed::draindamage}}
+
+
{{draintest}}
+
+
{{computed::finaldrain}}
+
+ {{/draintest}} {{#description}}
{{description}}
{{/description}} {{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}} @@ -8829,33 +9093,60 @@ powers: ["Accident", "Divination", "Guard", "Materialization", "Search"]
{{myname}}: {{spellname}} vs. {{targetofspell}}
Rolling: {{computed::rolldice}}d6 vs. {{targetnumber}} = {{casttest}}
- {{#spelldamage}}
Force: {{castforce}} Damage: {{computed::spelldamage}}
{{/spelldamage}} + {{#spelldamage}}
Force: {{castforce}} Damage: {{computed::spelldamage}}
+ {{/spelldamage}} {{#sorcerydice}} -
-
Dice
Sorcery
Pool
-
Used
{{sorcerydice}}
{{#spellpool}}{{spellpool}}{{/spellpool}}
-
{{/sorcerydice}} +
+
Dice
+
+
Sorcery
+
+
Pool
+
Used
+
+
{{sorcerydice}}
+
+
{{#spellpool}}{{spellpool}}{{/spellpool}}
+
{{/sorcerydice}} {{#roll}}
Casting Test: {{computed::cast}} {{computed::roll}}
{{/roll}} {{#draintest}} -
-
Drain
Resist Test
Final
-
{{computed::draindamage}}
{{draintest}}
{{computed::finaldrain}}
-
- {{/draintest}} +
+
Drain
+
+
Resist Test
+
+
Final
+
{{computed::draindamage}}
+
+
{{draintest}}
+
+
{{computed::finaldrain}}
+
+ {{/draintest}} {{#description}}
{{description}}
{{/description}} {{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}} {{#resist}}
{{targetofspell}}: {{resist}}
{{/resist}} {{#defensetest}}
-
Attack
Defense
Result
-
{{attacks}}
-
{{casttest}}
=
{{computed::defensetest}}
-
{{/defensetest}} -
{{#spelldefense}}[Spell Defense](~selected|spelldefense||{{computed::senddata}}){{/spelldefense}} - {{#casttest}}{{targetofspell}}: - {{#dodge}}[Dodge](~{{targetofspell}}|dodge||{{computed::senddata}}){{/dodge}} - [Resist](~{{targetofspell}}|{{resisttype}}||{{computed::senddata}}) -
{{/casttest}} - {{#roll}}
{{targetofspell}}: [AOE](~selected|checkaoe||{{computed::senddata}})
{{/roll}} +
Attack
+
+
Defense
+
+
Result
+
{{attacks}}
+
-
+
{{casttest}}
+
=
+
{{computed::defensetest}}
+
{{/defensetest}} +
{{#spelldefense}}[Spell + Defense](~selected|spelldefense||{{computed::senddata}}){{/spelldefense}} + {{#casttest}}{{targetofspell}}: + {{#dodge}}[Dodge](~{{targetofspell}}|dodge||{{computed::senddata}}){{/dodge}} + [Resist](~{{targetofspell}}|{{resisttype}}||{{computed::senddata}}) +
{{/casttest}} + {{#roll}}
{{targetofspell}}: [AOE](~selected|checkaoe||{{computed::senddata}})
+ {{/roll}}
@@ -8874,23 +9165,29 @@ powers: ["Accident", "Divination", "Guard", "Materialization", "Search"]
{{myname}}: {{weaponname}} vs. {{target}}
Mode: {{attackmode}}
-
Rolling: {{rolldice}}d6 vs. {{targetnumber}}
+
Rolling: {{rolldice}}d6 vs. {{targetnumber}}
{{#attacktest}}
Attack Test: {{attacktest}}
{{/attacktest}} - {{#defensetest}}
{{attacker}}: {{attacknumber}} vs. {{defender}}:{{defensetest}}
{{/defensetest}} + {{#defensetest}}
{{attacker}}: {{attacknumber}} vs. + {{defender}}:{{defensetest}}
{{/defensetest}}
Weapon Damage: {{computed::weaponpower}} {{computed::weapondamage}}
{{#combatpool}}
Combat Pool Used: {{combatpool}}
{{/combatpool}} {{#pooldice}}
{{pooltype}} Poll Used: {{pooldice}}
{{/pooldice}} - {{#weaponfocus}}
Weapon Focus: {{weaponfocus}} {{focusforce}}
{{/weaponfocus}} - {{#attacktest}}
{{target}}: [Defend](~{{target}}|meleedefend||{{computed::senddata}}) [Full Defense](~selected|meleedefendfull||{{computed::senddata}})
{{/attacktest}} - {{#defensetest}}
Loser: {{computed::finalwinner}} {{#dodge}}[Dodge](~{{computed::finalwinner}}|dodge||{{computed::senddata}}){{/dodge}} [Resist](~{{computed::finalwinner}}|resistroll||{{computed::senddata}})
{{/defensetest}} + {{#weaponfocus}}
Weapon Focus: {{weaponfocus}} {{focusforce}}
+ {{/weaponfocus}} + {{#attacktest}}
{{target}}: + [Defend](~{{target}}|meleedefend||{{computed::senddata}}) [Full + Defense](~selected|meleedefendfull||{{computed::senddata}})
{{/attacktest}} + {{#defensetest}}
Loser: {{computed::finalwinner}} + {{#dodge}}[Dodge](~{{computed::finalwinner}}|dodge||{{computed::senddata}}){{/dodge}} + [Resist](~{{computed::finalwinner}}|resistroll||{{computed::senddata}})
{{/defensetest}}
Reach: {{myname}}: {{charreach}} vs. {{target}}: {{targetreach}}
-
Mods: - {{#reachmod}} Reach:{{computed::reachmod}}{{/reachmod}} - {{#meleemods}} Melee:{{meleemods}}{{/meleemods}} - {{#armorpen}} Armor Penalty:{{armorpen}}{{/armorpen}} - {{#gyropen}} Gyro Penalty:{{gyropen}}{{/gyropen}} {{#movemods}} Move Penalty:{{movemods}}{{/movemods}}
+
Mods: + {{#reachmod}} Reach:{{computed::reachmod}}{{/reachmod}} + {{#meleemods}} Melee:{{meleemods}}{{/meleemods}} + {{#armorpen}} Armor Penalty:{{armorpen}}{{/armorpen}} + {{#gyropen}} Gyro Penalty:{{gyropen}}{{/gyropen}} {{#movemods}} Move Penalty:{{movemods}}{{/movemods}}
{{#default}}
{{default}}
{{/default}} - {{#info}}
{{info}}
{{/info}} + {{#info}}
{{info}}
{{/info}}
@@ -8902,19 +9199,21 @@ powers: ["Accident", "Divination", "Guard", "Materialization", "Search"] {{#controlpool}}
Control Pool Used: {{controlpool}}
{{/controlpool}}
Weapon Damage: {{computed::weaponpower}} {{computed::weapondamage}}
{{#rounds}}
{{ammotype}} Rounds: {{computed::rounds}}
{{/rounds}} - {{#weaponfocus}}
Weapon Focus: {{weaponfocus}} {{focusforce}}
{{/weaponfocus}} + {{#weaponfocus}}
Weapon Focus: {{weaponfocus}} {{focusforce}}
+ {{/weaponfocus}} {{#charreach}}
{{myname}} Reach: {{charreach}}
{{/charreach}} {{#targetreach}}
{{target}} Reach: {{targetreach}}
{{/targetreach}} {{#default}}
{{default}}
{{/default}} - {{#senddata}}
{{target}}: [Dodge](~selected|dodge||{{computed::senddata}}) [Resist](~selected|resistroll||{{computed::senddata}})
{{/senddata}} -
Mods:{{#rangedmods}}Ranged: {{rangedmods}} {{/rangedmods}} - {{#meleemods}} Melee: {{meleemods}} {{/meleemods}} - {{#armorpen}} Armor Penalty: {{armorpen}}{{/armorpen}} - {{#gyropen}} Gyro Penalty: {{gyropen}} {{/gyropen}} - {{#movemods}} Move Penalty: {{movemods}}{{/movemods}} - {{#targetmods}} aim assit {{targetmods}}{{/targetmods}} -
- {{#info}}
{{info}}
{{/info}} + {{#senddata}}
{{target}}: [Dodge](~selected|dodge||{{computed::senddata}}) + [Resist](~selected|resistroll||{{computed::senddata}})
{{/senddata}} +
Mods:{{#rangedmods}}Ranged: {{rangedmods}} {{/rangedmods}} + {{#meleemods}} Melee: {{meleemods}} {{/meleemods}} + {{#armorpen}} Armor Penalty: {{armorpen}}{{/armorpen}} + {{#gyropen}} Gyro Penalty: {{gyropen}} {{/gyropen}} + {{#movemods}} Move Penalty: {{movemods}}{{/movemods}} + {{#targetmods}} aim assit {{targetmods}}{{/targetmods}} +
+ {{#info}}
{{info}}
{{/info}}
@@ -8931,7 +9230,8 @@ powers: ["Accident", "Divination", "Guard", "Materialization", "Search"] {{#description}}
{{description}}
{{/description}} {{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}} - {{#senddata}}
{{target}}: [Resist Explosive](~selected|resistroll||{{computed::senddata}})
{{/senddata}} + {{#senddata}}
{{target}}: [Resist + Explosive](~selected|resistroll||{{computed::senddata}})
{{/senddata}}
@@ -8989,11 +9289,11 @@ powers: ["Accident", "Divination", "Guard", "Materialization", "Search"]
Target Number: {{targetnumber}}
Dice: {{dice}}
Result: {{computed::attacktest}}
- {{#senddata}}
{{character}}: - [Spell Defense](~selected|spelldefense||{{computed::senddata}}) - {{#dodge}} [Dodge](~{{character}}|dodge||{{computed::senddata}}){{/dodge}} - [Resist](~{{character}}|{{computed::resisttype}}||{{computed::senddata}}) -
{{/senddata}} + {{#senddata}}
{{character}}: + [Spell Defense](~selected|spelldefense||{{computed::senddata}}) + {{#dodge}} [Dodge](~{{character}}|dodge||{{computed::senddata}}){{/dodge}} + [Resist](~{{character}}|{{computed::resisttype}}||{{computed::senddata}}) +
{{/senddata}}
@@ -9002,22 +9302,44 @@ powers: ["Accident", "Divination", "Guard", "Materialization", "Search"]
{{character}}: {{Power}}{{wpndmg}} vs {{name}} {{armorvalue}}
Rolling: {{rolldice}}d6 vs. {{targetnumber}} = {{roll}}
- {{#distance}}
Distance from Explosion: {{distance}}meter(s) Power Reduced by {{blastredux}}
{{/distance}} + {{#distance}}
Distance from Explosion: {{distance}}meter(s) Power Reduced by {{blastredux}} +
{{/distance}} {{#description}}
{{description}}
{{/description}} - {{#finaldmg}} -
-
Attack
Resist
Dodge
Result
-
{{attacktest}}
-
({{roll}}
+
{{dodge}})
=
{{computed::netresult}}
-
-
Final Damage: staged to {{computed::finaldmg}}
{{/finaldmg}} - {{#spelldmg}} -
-
Attack
Resist
Result
-
{{attacktest}}
-
{{roll}}
=
{{computed::netresult}}
-
-
Final Damage: staged to {{computed::spelldmg}}
{{/spelldmg}} + {{#finaldmg}} +
+
Attack
+
+
Resist
+
+
Dodge
+
+
Result
+
{{attacktest}}
+
-
+
({{roll}}
+
+
+
{{dodge}})
+
=
+
{{computed::netresult}}
+
+
Final Damage: staged to {{computed::finaldmg}}
{{/finaldmg}} + {{#spelldmg}} +
+
Attack
+
+
Resist
+
+
Result
+
{{attacktest}}
+
-
+
{{roll}}
+
=
+
{{computed::netresult}}
+
+
Final Damage: staged to {{computed::spelldmg}}
{{/spelldmg}}
Combat Pool Used: {{combatpool}}
- {{#senddata}}
{{character}}: [Resist](~selected|resistroll||{{computed::senddata}})
{{/senddata}} + {{#senddata}}
{{character}}: [Resist](~selected|resistroll||{{computed::senddata}}) +
{{/senddata}} {{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}}
@@ -9030,9 +9352,10 @@ powers: ["Accident", "Divination", "Guard", "Materialization", "Search"] {{#hackingpool}}
Hacking Pool Dice: {{hackingpool}}
{{/hackingpool}} {{#description}}
{{description}}
{{/description}}
{{action}}: {{computed::roll}}
- {{#senddata}}
{{target}}: [Resist](~selected|matrixresist||{{computed::senddata}})
{{/senddata}} - {{#oppose}}
Utility Test {{oppose}}
{{/oppose}} - {{#sensor}}
Sensor Test {{sensor}}
{{/sensor}} + {{#senddata}}
{{target}}: + [Resist](~selected|matrixresist||{{computed::senddata}})
{{/senddata}} + {{#oppose}}
Utility Test {{oppose}}
{{/oppose}} + {{#sensor}}
Sensor Test {{sensor}}
{{/sensor}} {{#notes}}
{{notes}}
{{/notes}} {{#notes2}}
{{notes2}}
{{/notes2}} {{#detect}}
{{target}}: {{detect}}
{{/detect}}