diff --git a/ADnD 2E Revised/2ESheet.html b/ADnD 2E Revised/2ESheet.html index dc7439c705..8cadc8b3a4 100644 --- a/ADnD 2E Revised/2ESheet.html +++ b/ADnD 2E Revised/2ESheet.html @@ -1,6 +1,6 @@
AD&D Logo - +

@@ -13,9 +13,9 @@
  • Fixed Priest spell Remove Paralysis range calculation. Please delete the spell and readd it to update the template
  • Added rolltemplate to handle Grenade like missile attacks that goes off target.
  • Added support for spells from the Complete Wizard's Handbook
  • -
  • Added a Settings tab to control various stuff on the sheet +
  • Added a Sheet Settings tab to control various stuff on the sheet
  • @@ -36,7 +36,7 @@ Character Sheet  Monster Sheet  -Settings +Sheet Settings

    @@ -53,1274 +53,1346 @@ Equipment  Currency  Followers  - Journal

    + Journal +

    -

    All Character Info



    +

    All Character Info


    Details  Tracker  Domain - -

    - -
    -
    -
    - -

    Player and Character


    - - - - - - - - - -
    Roll20 Name:
    Player Name:
    Character Name:
    Title:
    Class:
    Level:
    ||||
    Kit:
    Alignment:
    -
    - -

    Character Details


    - - - - - - - - - - - -
    Race:
    Gender:
    Hair Color:
    Eye Color:
    Complexion:
    Features:
    Homeland:
    Deity:
    Vision:
    Secondary Skill:
    - - - - - - - -
    Height:
    Weight:
    Age:
    Max Age:
    Handedness:
    -
    -

    Racial Notes:



    -

    Class Notes:



    -
    -
    -

    Experience

    -
    - - - - - - - - - - - - - - - - -

    Class:


    To Next:


    Current Exp:


    Gained Exp:


    New Exp Total:


    Prime Req Exp Total:


    Prime Requisite Bonus:


    %

    -
    -
    -
    -

    Experience

    -
    - - - - - - - - - - - - - - - - -

    Class:


    To Next:


    Current Exp:


    Gained Exp:


    New Exp Total:


    Prime Req Exp Total:


    Prime Requisite Bonus:


    %

    -
    -
    -
    -
    -

    Experience Notes:

    -
    - -
    - -
    - -
    -
    -

    -

    Hit points and Armor Class


    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ValueCurrent/Maximum
    HP:/
    Temp HP:/
    AC:/
    AC Touch:
    AC Missile:* Body shield gives +2 vs missile
    AC Surprised:* No Dex bonus
    AC Shieldless:* No AC from shield
    AC Back:* No Dex bonus or Shield AC
    AC Head:
    -
    -
    - - - - - - - - - - - - - - - -
    RacialClassDexMiscSurprise
    -
    -

    Armor Type & Special Defenses:


    -

    -

    Movement


    - Basic  - Barbarian  - Advanced
    - Mount  - Swimming  - Flying +
    +
    +
    +
    +

    Player and Character

    + + + + + + + + + + + + + + + + + +
    Roll20 Name
    Player Name:
    Character Name:
    Title:
    Class:
    Level:
    ||||
    Kit:
    Alignment:
    +
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SpeedOver
    Land
    Run
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SpeedOver
    Land
    Run
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Movement Rate|Weight|Penalty|Notes
    12/6
    11/5
    10/5
    9/4
    8/4
    7/3
    6/3
    5/2
    4/2
    3/1
    2/1
    1/1

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SpeedDouble
    Speed
    Triple
    Speed
    Base
    Weight
    Notes
    Base
    2/3
    1/3
    1

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SpeedDouble
    Speed
    Triple
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SpeedHalf
    Speed
    AnglePassesPenalty
    Class A
    Class B
    Class C
    Class D
    Class E

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    +
    +

    Character Details

    + + + + + + + + + + + + + + + + + + + + + +
    Race:
    Gender:
    Hair Color:
    Eye Color:
    Complexion:
    Features:
    Homeland:
    Deity:
    Vision:
    Secondary Skill:
    + + + + + + + + +
    Height:
    Weight:
    Age:
    Max Age:
    Handedness:
    +
    +
    +
    +

    Racial Notes:

    + +
    +

    Class Notes:

    + +
    +
    +
    +

    Experience

    +
    + + + + + + + + + + + + + + + + +
    Class:
    To Next:
    Current Exp:
    Gained Exp:
    New Exp Total:
    Prime Req Exp Total:
    Prime Requisite Bonus:

    %

    +
    +
    +
    +

    Experience

    +
    + + + + + + + + + + + + + + + + +
    Class:
    To Next:
    Current Exp:
    Gained Exp:
    New Exp Total:
    Prime Req Exp Total:
    Prime Requisite Bonus:

    %

    +
    +
    +
    +
    +

    Experience Notes:

    + +
    -
    -
    -

    Saving Throws

    -
    - Standard  - Ravenloft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    TargetModifierNotes
    Paralyzation
    Poison
    Death
    Rod
    Staff
    Wand
    Petrification
    Polymorph
    Breath
    Spell
    - -
    +
    +
    +
    +
    +

    Hit points and Armor Class

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    ValueCurrent/Maximum
    HP:/
    Temp HP:/
    AC:/
    AC Touch:
    AC Missile:* Body shield gives +2 vs missile
    AC Surprised:* No Dex bonus
    AC Shieldless:* No AC from shield
    AC Back:* No Dex bonus or Shield AC
    AC Head:
    +
    +
    + + + + + + + + + + + + + + + +
    RacialClassDexMiscSurprise
    +
    +

    Armor Type & Special Defenses:

    + +
    +

    Movement

    + Basic  + Barbarian  + Advanced
    + Mount  + Swimming  + Flying + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedOver
    Land
    Run
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedOver
    Land
    Run
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Movement Rate|Weight|Penalty|Notes
    12/6
    11/5
    10/5
    9/4
    8/4
    7/3
    6/3
    5/2
    4/2
    3/1
    2/1
    1/1
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedDouble
    Speed
    Triple
    Speed
    Base
    Weight
    Notes
    Base
    2/3
    1/3
    1
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedDouble
    Speed
    Triple
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedHalf
    Speed
    AnglePassesPenalty
    Class A
    Class B
    Class C
    Class D
    Class E
    +
    +

    Movement Details:

    + +
    +
    +
    +

    Saving Throws

    + Standard  + Ravenloft + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    TargetModifierNotes
    Paralyzation + +
    Poison + +
    Death + +
    Rod + +
    Staff + +
    Wand + +
    Petrification + +
    Polymorph + +
    Breath + +
    Spell + +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + +
    ParalyzationTargetModifierNotes
    Fear + +
    Horror + +
    Madness + +
    +
    +
    + +

    Magic Resistance

    +
    + + + + + + + + + + + + + + +
    Magic ResistTargetModifierNotes
    +
    +
    + +

    Save and Magic Resistance Details:

    + +
    +

    Character Points:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    GainedSpentLeft
    Race
    Class
    N.W.P.
    Weapon
    Bonus
    Level
    Traits
    Disadvantage
    Totals
    + +
    +
    +
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - -
    ParalyzationTargetModifierNotes
    Fear
    Horror
    Madness
    + +
    + + + + + + + + + + + + + + + + + + + + + + +
    Domain
    Power
    Maint.
    Cost
    TreasuryCourt
    Maint.
    Bloodline
    Strength
    Bloodline
    Derivation
    Curr Regency
    Points
    Diplomacy
    Effects
    +
    + + + + + + + + + + + + + + + + + + + + + +
    Domain
    Power
    Maint.
    Cost
    TreasuryCourt
    Maint.
    Bloodline
    Strength
    Bloodline
    Derivation
    Curr Regency
    Points
    Diplomacy
    Effects
    +
    +

    +

    Domain (Birthright):

    + +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + +
    Name of
    Domain
    Name of
    Province
    Province
    Rating
    Magic
    Rating
    Castle
    Court
    Taxes
    Level
    Taxes
    Collected
    LoyaltyRegency
    Collected
     

    /

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    LawCollectedFortificationTemplesCollectedFortificationGuildsCollectedFortificationSources
    +
    +

    Province Information:

    + +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + +
    Name of
    Domain
    Name of
    Province
    Province
    Rating
    Magic
    Rating
    Castle
    Court
    Taxes
    Level
    Taxes
    Collected
    LoyaltyRegency
    Collected
     

    /

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    LawCollectedFortificationTemplesCollectedFortificationGuildsCollectedFortificationSources
    +
    +

    Province Information:

    + +
    +
    +
    -
    -

    Magic Resistance

    -
    -
    - - - - - - - - - - - - - - -
    Magic ResistTargetModifierNotes
    -
    -
    -

    Save and Magic Resistance Details:

    -
    - -
    -

    Character Points:


    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    GainedSpentLeft
    Race
    Class
    N.W.P.
    Weapon
    Bonus
    Level
    Traits
    Disadvantage
    Totals
    - -
    -
    -
    - -

    - - - - - - - - - - - - - - - - - - - - - - -
    Domain
    Power
    Maint.
    Cost
    TreasuryCourt
    Maint.
    Bloodline
    Strength
    Bloodline
    Derivation
    Curr Regency
    Points
    Diplomacy
    Effects
    -
    - - - - - - - - - - - - - - - - - - - - -
    Domain
    Power
    Maint.
    Cost
    TreasuryCourt
    Maint.
    Bloodline
    Strength
    Bloodline
    Derivation
    Curr Regency
    Points
    Diplomacy
    Effects


    -

    Domain (Birthright):




    - - - - - - - - - - - - - - - - - - - - - - - -
    Name of
    Domain
    Name of
    Province
    Province
    Rating
    Magic
    Rating
    Castle
    Court
    Taxes
    Level
    Taxes
    Collected
    LoyaltyRegency
    Collected
     

    /

    - - - - - - - - - - - - - - - - - - - - - - - - -
    LawCollectedFortificationTemplesCollectedFortificationGuildsCollectedFortificationSources
    -

    Province Information:




    -
    - - - - - - - - - - - - - - - - - - - - - -
    Name of
    Domain
    Name of
    Province
    Province
    Rating
    Magic
    Rating
    Castle
    Court
    Taxes
    Level
    Taxes
    Collected
    LoyaltyRegency
    Collected
     

    /

    - - - - - - - - - - - - - - - - - - - - - - - - -
    LawCollectedFortificationTemplesCollectedFortificationGuildsCollectedFortificationSources
    -

    Province Information:




    -
    -
    - - -

    Attributes



    - -
    - Standard  - Player's Option

    - - - -

    Ability Scores

    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Ability
    Score
    Hit
    Probability
    Damage
    Adjustment
    Weight
    Allowance
    Maximum
    Press
    Open
    Door
    Bend Bars/
    Lift Gate
    Notes
    %
    Ability
    Score
    Reaction
    Adjustment
    Missile Attack
    Adjustment
    Defensive
    Adjustment
    Notes
    Ability
    Score
    Hit Point
    Adjustment
    System
    Shock
    Resurrection
    Survival
    Poison
    Save
    RegenerationNotes
    %%
    Ability
    Score
    Number of
    Languages
    Maximum
    Spell Level
    Change to
    Learn Spell
    Max. # of
    Spells/Level
    Illusion
    Immunity
    Notes
    %
    Ability
    Score
    Magical Def
    Adjustment
    Bonus
    Priest Spells
    Clerical
    Spell Failure
    Spell
    Immunity
    Notes
    %
    Ability
    Score
    Maximum Number
    of Henchmen
    Loyalty
    Base
    Reaction
    Adjustment
    Notes
    Ability
    Score
    Reaction
    Adjustment Bonus
    Notes
    **Optional**
    Comeliness
    -
    - - - - - - - - - - - - - - - - - - - -
    Ability
    Score
    Notes
    -
    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Hit
    Probability
    Damage
    Adjustment
    Weight
    Allowance
    Maximum
    Press
    Open
    Door
    Bend Bars/
    Lift Gate
    Notes
    %
    Reaction
    Adjustment
    Missile Attack
    Adjustment
    Defensive
    Adjustment
    Notes
    Hit Point
    Adjustment
    System
    Shock
    Resurrection
    Survival
    Poison
    Save
    RegenerationNotes
    %
    %
    Number of
    Languages
    Maximum
    Spell Level
    Change to
    Learn Spell
    Max. # of
    Spells/Level
    Illusion
    Immunity
    Notes
    % -
    Magical Def
    Adjustment
    Bonus
    Priest Spells
    Clerical
    Spell Failure
    Spell
    Immunity
    Notes
    %
    Maximum Number
    of Henchmen
    Loyalty
    Base
    Reaction
    Adjustment
    Notes
    -
    - -

    Notes


    -
    -
    -
    -

    Rule set

    +
    +

    Attributes

    +
    + +
    + Standard  + Player's Option

    + + +

    Ability Scores

    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Ability
    Score
    Hit
    Probability
    Damage
    Adjustment
    Weight
    Allowance
    Maximum
    Press
    Open
    Door
    Bend Bars/
    Lift Gate
    Notes
    %
    Ability
    Score
    Reaction
    Adjustment
    Missile Attack
    Adjustment
    Defensive
    Adjustment
    Notes
    Ability
    Score
    Hit Point
    Adjustment
    System
    Shock
    Resurrection
    Survival
    Poison
    Save
    RegenerationNotes
    %%
    Ability
    Score
    Number of
    Languages
    Maximum
    Spell Level
    Change to
    Learn Spell
    Max. # of
    Spells/Level
    Illusion
    Immunity
    Notes
    %
    Ability
    Score
    Magical Def
    Adjustment
    Bonus
    Priest Spells
    Clerical
    Spell Failure
    Spell
    Immunity
    Notes
    %
    Ability
    Score
    Maximum Number
    of Henchmen
    Loyalty
    Base
    Reaction
    Adjustment
    Notes
    Ability
    Score
    Reaction
    Adjustment Bonus
    Notes
    **Optional**
    Comeliness
    +
    + + + + + + + + + + + + + + + + + + + +
    Ability
    Score
    Notes
    +
    +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Hit
    Probability
    Damage
    Adjustment
    Weight
    Allowance
    Maximum
    Press
    Open
    Door
    Bend Bars/
    Lift Gate
    Notes
    %
    Reaction
    Adjustment
    Missile Attack
    Adjustment
    Defensive
    Adjustment
    Notes
    Hit Point
    Adjustment
    System
    Shock
    Resurrection
    Survival
    Poison
    Save
    RegenerationNotes
    %
    %
    Number of
    Languages
    Maximum
    Spell Level
    Change to
    Learn Spell
    Max. # of
    Spells/Level
    Illusion
    Immunity
    Notes
    % +
    Magical Def
    Adjustment
    Bonus
    Priest Spells
    Clerical
    Spell Failure
    Spell
    Immunity
    Notes
    %
    Maximum Number
    of Henchmen
    Loyalty
    Base
    Reaction
    Adjustment
    Notes
    +
    + +
    +

    Notes

    + +
    +
    + +
    +

    Rule set


    Standard  @@ -1360,7 +1432,7 @@
    -

    Select armor opponent is wearing for bonuses/penalties

    + Select armor opponent is wearing for bonuses/penalties @@ -1460,9 +1532,6 @@ Ranged

    -

    You can use + to denote different sources for bonuses.

    -
    -
    @@ -1560,11 +1629,7 @@

    -

    Melee Damage

    -
    -

    You can use + to denote different sources for bonuses.

    -
    -
    +

    Melee Damage

    @@ -1609,14 +1674,11 @@
    Str

    -

    Specializing in a melee weapon grants: +1/+2 and extra attacks

    -
    -

    Special Abilities and Attacks

    +

    Special Abilities and Attacks


    -

    Weapon Notes

    -
    -
    +

    Weapon Notes

    +
    @@ -1737,10 +1799,8 @@

    -

    Ammunition

    -

    You can use + to denote different sources for bonuses.

    -

    +

    Ammunition

    @@ -1785,13 +1845,10 @@
    Str

    -

    Specializing in a bow or crossbow grants: An additional range category, Point-blank: +2/+0 and extra attacks

    -
    -

    Special Abilities and Attacks

    -

    -

    Weapon Notes

    -
    -
    +

    Special Abilities and Attacks

    + +

    Weapon Notes

    +
    @@ -1799,9 +1856,6 @@ Ranged

    -

    You can use + to denote different sources for bonuses.

    -
    -
    @@ -1905,11 +1959,7 @@

    -

    Melee Damage

    -
    -

    You can use + to denote different sources for bonuses.

    -
    -
    +

    Melee Damage

    @@ -1969,13 +2019,10 @@
    Str

    -

    Special Abilities and Attacks

    -
    +

    Special Abilities and Attacks

    -
    -

    Weapon Notes

    -
    -
    +

    Weapon Notes

    +
    @@ -2104,11 +2151,8 @@

    -

    Ammunition

    -
    -

    You can use + to denote different sources for bonuses.

    -

    +

    Ammunition

    @@ -2181,36 +2225,33 @@

    -

    Special Abilities and Attacks

    -
    +

    Special Abilities and Attacks

    -
    -

    Weapon Notes

    -
    +

    Weapon Notes

    -
    -

    Rogue Skills

    -

    +
    +

    Rogue Skills

    +
    Standard  - S.P./D.S.

    + S.P./D.S. +
    +
    -

    Backstab Multiplier:

    +    -

    Please input or select a macro here:

    +
    - +
    -

    Standard

    -
    -
    +

    Standard

    @@ -2246,7 +2287,7 @@ - + @@ -2263,7 +2304,7 @@ - + @@ -2280,7 +2321,7 @@ - + @@ -2297,7 +2338,7 @@ - + @@ -2314,7 +2355,7 @@ - + @@ -2331,7 +2372,7 @@ - + @@ -2348,7 +2389,7 @@ - + @@ -2365,7 +2406,7 @@ - + @@ -2391,50 +2432,50 @@
    % % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Leather ArmorNo ArmorHeavy Armor
    Find/Remove TrapsBaseRaceDexKitMagicLevelTotalBonusTotalPenaltyTotal
    %%%%%%%%%%%
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Leather ArmorNo ArmorHeavy Armor
    Find/Remove TrapsBaseRaceDexKitMagicLevelTotalBonusTotalPenaltyTotal
    %%%%%%%%%%%

    @@ -2726,14 +2767,11 @@
    -
    -

    Skill and Powers / Dark Sun

    -
    -

    **Do not apply "No Armor" bonuses! Only apply Armor Penalties!

    -
    +

    Skill and Powers / Dark Sun

    + @@ -2848,1208 +2886,1205 @@
    -
    -
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Turning Tables

    Deity name

    Hit Dice or Type
    of Undead
    Level of Priest †
    Standard rolls - - - - -
    Custom rolls
    -
    -
    - -
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

    Turning Tables


    Deity name
    Hit Dice or Type
    of Undead
    Level of Priest †
    Standard rolls + + + + +
    Custom rolls
    +
    +
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Hit Dice or Type
    of Undead
    Level of Priest †
    Standard rolls - - - - -
    Custom rolls
    -
    -
    -
    -
    - - - - - - - - - - - - - -
    *An additional 2d4 creatures of this type are turned.
    **Special creates include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
    †Paladins turn undead as priests who are two levels lower.
    -
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    Proficiencies, Languages, Skills, and Talents

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    WeaponSlotsExSpMHMGMCW
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    Traits


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    Disadvantages


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    ± - -
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    Proficiency notes

    - -
    -
    - - - - + + + - - - - - - - - -
    Nonweapon Proficiencies
    Hit Dice or Type
    of Undead
    Level of Priest †
    Macro / NumberTotal slots
    - -
    -
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    ProficiencySlotsAbility ScoreModifier
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    LanguageReading/Writing
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    Proficiency notes

    - -
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    Spells



    - -Wizard  -Priest -Powers

    - -

    Spell Levels



    - -Level 1  -Level 2  -Level 3  -Level 4  -Level 5

    -Level 6  -Level 7  -Level 8  -Level 9  -Level 10

    -Level 11  -Level 12  -Level 13  -Level 14  -Level 15 -

    - - Spell Points & Arc - Player's Option: Spells & Magic -
    - - - - - - - - - - - - - - - - - - - -
    LevelSpecialistIntelligenceTotal|Remaining
    Spell Points|
    - - -
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    TotalRemaining
    Arc
    - - -
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    Wizard caster level
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    Spell Slots/
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    Memorize|Cast
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    - - - - - - - - - + + + + + + + + + + + + - - - - - - + + + + + + + + + + + + + - - - - - - + + + + + + + + + + + + + - - - - - - - -
    Level:School:Compoenets:
    Range:Area of Effect:Duration:
    Damage:Damage type:Saving throw:
    Healing:Materials:Book reference:
    - - - - - -
    - -
    - -
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    Cast Today:    

    /

    SP / Arc Used:

    /

    -

    Casting Time:

    - +
    Standard rolls + + + +
    - - Custom rolls
    -
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    Cast Today:    

    /

    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
    -
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    -
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    -
    - - - - - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
    -
    +
    +
    +
    + + + + + + + + + + + + + +
    *An additional 2d4 creatures of this type are turned.
    **Special creates include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
    †Paladins turn undead as priests who are two levels lower.
    -
    -

    Spell Book

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    -
    - -
    - - - - - - - - - - - - - - - - - - - -
    LevelSpecialistMisc.Total/Max
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    Available to
    Memorize|Cast
    |
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    Spells Memorized and Spell Book

    +
    +

    Proficiencies, Languages, Skills, and Talents


    -

    Spells Memorized

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    - +
    +
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    +
    + - - - - - + + + + + + + + + +
    Spell name:Casting time:Weapon Proficiencies
    Macro / NumberTotal slots
    - - - - - -
    Cast / Memorized: /
    - - - - - -
    Spell Points / Arc Used: /
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Level:School:Compoenets:
    Range:Area of Effect:Duration:
    Damage:Damage type:Saving throw:
    Healing:Materials:Book reference:
    - - - - - -
    - -
    - -
    -
    + +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    WeaponSlotsExSpMHMGMCW
    +
    +
    +

    Traits

    +
    + + + + + + +
    ± + +
    +
    +
    +

    Disadvantages

    +
    + + + + + + +
    ± + +
    +
    +
    +

    Proficiency notes

    +
    -
    -
    -
    -
    -
    - +
    +
    + - + - + + + - - - - - - - - - - + +
    Nonweapon Proficiencies

    Cast Today:    

    /

    Macro / NumberTotal slots

    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
    -
    -
    -
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    Cast Today:    

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    /

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    Cast Today:    

    /

    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
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    -
    + +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + +
    ProficiencySlotsAbility ScoreModifier
    ±
    +
    +
    +

    Languages

    +
    + + + + + + + + + +
    LanguageReading/Writing
    +
    +
    +

    Proficiency notes

    + +
    -
    -

    Spell Book

    -
    -
    + +
    +

    Spells

    +
    + + Wizard  + Priest + Powers +

    + +
    +

    Spell Levels

    +
    + + Level 1  + Level 2  + Level 3  + Level 4  + Level 5

    + Level 6  + Level 7  + Level 8  + Level 9  + Level 10

    + Level 11  + Level 12  + Level 13  + Level 14  + Level 15 +

    + + Spell Points & Arc - Player's Option: Spells & Magic +
    + + + + + + + + + + + + + + + + + + + +
    LevelSpecialistIntelligenceTotal|Remaining
    Spell Points|
    + + +
    + + + + + + + + + + + + +
    TotalRemaining
    Arc
    + + +
    +
    + + + + + + + +
    Wizard caster level
    +
    + + + +
    + +
    + + + + + + + + + + + + + + + + + + + +
    LevelSpecialistMisc.Total/Max
    Spell Slots/
    + + + + + + + + + + + + + + + + +
    Available to
    Memorize|Cast
    |
    + + + +

    + +
    +

    Spells Memorized and Spell Book

    +
    +

    Spells Memorized

    +
    +
    +
    + + + + + + + + +
    Spell name:Casting time:
    + + + + + +
    Cast / Memorized: /
    + + + + + +
    Spell Points / Arc Used: /
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Level:School:Compoenets:
    Range:Area of Effect:Duration:
    Damage:Damage type:Saving throw:
    Healing:Materials:Book reference:
    + + + + + +
    + +
    + +
    +
    +
    +
    +
    +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    +

    Spell Book

    + +
    +
    + +
    + + + + + + + + + + + + + + + + + + + +
    LevelSpecialistMisc.Total/Max
    Spell Slots/
    + + + + + + + + + + + + + + + + +
    Available to
    Memorize|Cast
    |
    + + + +

    + +
    +

    Spells Memorized and Spell Book

    +
    +

    Spells Memorized

    +
    +
    +
    + + + + + + + + +
    Spell name:Casting time:
    + + + + + +
    Cast / Memorized: /
    + + + + + +
    Spell Points / Arc Used: /
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Level:School:Compoenets:
    Range:Area of Effect:Duration:
    Damage:Damage type:Saving throw:
    Healing:Materials:Book reference:
    + + + + + +
    + +
    + +
    +
    +
    +
    +
    +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
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    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
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    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    +

    Spell Book

    + +
    +
    @@ -17416,6 +17451,7 @@ +
    diff --git a/ADnD 2E Revised/2EStyle.css b/ADnD 2E Revised/2EStyle.css index fc37df3684..6d67ac7762 100644 --- a/ADnD 2E Revised/2EStyle.css +++ b/ADnD 2E Revised/2EStyle.css @@ -553,27 +553,36 @@ input.sheet-tab + span::before padding: 0 0 0 0; } -h2,h3,h4,h5,h6 { - line-height:1em; - display:inline; - font-family: Arial, sans-serif; - font-size:.8125rem; - color: #000; +.charsheet h1, +.charsheet h2, +.charsheet h3, +.charsheet h4, +.charsheet h5, +.charsheet h6 { + font-weight: bolder; } +/*h2,h3,h4,h5,h6 {*/ +/* line-height:1em;*/ +/* display:inline;*/ +/* font-family: Arial, sans-serif;*/ +/* font-size:.8125rem;*/ +/* color: #000;*/ +/*}*/ -h1 { - width: 100%; - background-color: #FFF; - color: #000; - padding:.2em 0 0 0; - min-height: 1em; - margin: 0 0 .5em 0; - font-size:.8125rem; - line-height:1.4em; - display:block; - text-align:center; -} + +/*h1 {*/ +/* width: 100%;*/ +/* background-color: #FFF;*/ +/* color: #000;*/ +/* padding:.2em 0 0 0;*/ +/* min-height: 1em;*/ +/* margin: 0 0 .5em 0;*/ +/* font-size:.8125rem;*/ +/* line-height:1.4em;*/ +/* display:block;*/ +/* text-align:center;*/ +/*}*/ .sheet-small-label1 { display: inline-block; diff --git a/ADnD 2E Revised/html/2ESheet-base.html b/ADnD 2E Revised/html/2ESheet-base.html index 1996a8d0d1..e53f192870 100644 --- a/ADnD 2E Revised/html/2ESheet-base.html +++ b/ADnD 2E Revised/html/2ESheet-base.html @@ -1,6 +1,6 @@
    AD&D Logo - +

    @@ -13,9 +13,9 @@
  • Fixed Priest spell Remove Paralysis range calculation. Please delete the spell and readd it to update the template
  • Added rolltemplate to handle Grenade like missile attacks that goes off target.
  • Added support for spells from the Complete Wizard's Handbook
  • -
  • Added a Settings tab to control various stuff on the sheet +
  • Added a Sheet Settings tab to control various stuff on the sheet
      -
    • Moved monter public / private attacks settings to the Settings tab
    • +
    • Moved monter public / private attacks settings to the Sheet Settings tab
    • Added checkbox to turn on spells from the Complete Wizard's Handbook
  • @@ -36,7 +36,7 @@ Character Sheet  Monster Sheet  -Settings +Sheet Settings

    @@ -53,1274 +53,1346 @@ Equipment  Currency  Followers  - Journal

    + Journal +

    -

    All Character Info



    +

    All Character Info


    Details  Tracker  Domain - -

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    Player and Character


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    ValueCurrent/Maximum
    HP:/
    Temp HP:/
    AC:/
    AC Touch:
    AC Missile:* Body shield gives +2 vs missile
    AC Surprised:* No Dex bonus
    AC Shieldless:* No AC from shield
    AC Back:* No Dex bonus or Shield AC
    AC Head:
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    - Basic  - Barbarian  - Advanced
    - Mount  - Swimming  - Flying +
    +
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    Player and Character

    + + + + + + + + + + + + + + + + + +
    Roll20 Name
    Player Name:
    Character Name:
    Title:
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    ||||
    Kit:
    Alignment:
    +
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    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Movement Rate|Weight|Penalty|Notes
    12/6
    11/5
    10/5
    9/4
    8/4
    7/3
    6/3
    5/2
    4/2
    3/1
    2/1
    1/1

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SpeedDouble
    Speed
    Triple
    Speed
    Base
    Weight
    Notes
    Base
    2/3
    1/3
    1

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SpeedDouble
    Speed
    Triple
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    SpeedHalf
    Speed
    AnglePassesPenalty
    Class A
    Class B
    Class C
    Class D
    Class E

    Current Weight:

    lbs.

    -
    -

    Movement Details:



    -
    +
    +

    Character Details

    + + + + + + + + + + + + + + + + + + + + + +
    Race:
    Gender:
    Hair Color:
    Eye Color:
    Complexion:
    Features:
    Homeland:
    Deity:
    Vision:
    Secondary Skill:
    + + + + + + + + +
    Height:
    Weight:
    Age:
    Max Age:
    Handedness:
    +
    +
    +
    +

    Racial Notes:

    + +
    +

    Class Notes:

    + +
    +
    +
    +

    Experience

    +
    + + + + + + + + + + + + + + + + +
    Class:
    To Next:
    Current Exp:
    Gained Exp:
    New Exp Total:
    Prime Req Exp Total:
    Prime Requisite Bonus:

    %

    +
    +
    +
    +

    Experience

    +
    + + + + + + + + + + + + + + + + +
    Class:
    To Next:
    Current Exp:
    Gained Exp:
    New Exp Total:
    Prime Req Exp Total:
    Prime Requisite Bonus:

    %

    +
    +
    +
    +
    +

    Experience Notes:

    + +
    -
    -
    -

    Saving Throws

    -
    - Standard  - Ravenloft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    TargetModifierNotes
    Paralyzation
    Poison
    Death
    Rod
    Staff
    Wand
    Petrification
    Polymorph
    Breath
    Spell
    - -
    +
    +
    +
    +
    +

    Hit points and Armor Class

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    ValueCurrent/Maximum
    HP:/
    Temp HP:/
    AC:/
    AC Touch:
    AC Missile:* Body shield gives +2 vs missile
    AC Surprised:* No Dex bonus
    AC Shieldless:* No AC from shield
    AC Back:* No Dex bonus or Shield AC
    AC Head:
    +
    +
    + + + + + + + + + + + + + + + +
    RacialClassDexMiscSurprise
    +
    +

    Armor Type & Special Defenses:

    + +
    +

    Movement

    + Basic  + Barbarian  + Advanced
    + Mount  + Swimming  + Flying + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedOver
    Land
    Run
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedOver
    Land
    Run
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Movement Rate|Weight|Penalty|Notes
    12/6
    11/5
    10/5
    9/4
    8/4
    7/3
    6/3
    5/2
    4/2
    3/1
    2/1
    1/1
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedDouble
    Speed
    Triple
    Speed
    Base
    Weight
    Notes
    Base
    2/3
    1/3
    1
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedDouble
    Speed
    Triple
    Speed
    WeightPenalty
    Base
    Light
    Moderate
    Heavy
    Severe
    +
    +

    Movement Details:

    + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    SpeedHalf
    Speed
    AnglePassesPenalty
    Class A
    Class B
    Class C
    Class D
    Class E
    +
    +

    Movement Details:

    + +
    +
    +
    +

    Saving Throws

    + Standard  + Ravenloft + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    TargetModifierNotes
    Paralyzation + +
    Poison + +
    Death + +
    Rod + +
    Staff + +
    Wand + +
    Petrification + +
    Polymorph + +
    Breath + +
    Spell + +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + +
    ParalyzationTargetModifierNotes
    Fear + +
    Horror + +
    Madness + +
    +
    +
    + +

    Magic Resistance

    +
    + + + + + + + + + + + + + + +
    Magic ResistTargetModifierNotes
    +
    +
    + +

    Save and Magic Resistance Details:

    + +
    +

    Character Points:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    GainedSpentLeft
    Race
    Class
    N.W.P.
    Weapon
    Bonus
    Level
    Traits
    Disadvantage
    Totals
    + +
    +
    +
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - -
    ParalyzationTargetModifierNotes
    Fear
    Horror
    Madness
    + +
    + + + + + + + + + + + + + + + + + + + + + + +
    Domain
    Power
    Maint.
    Cost
    TreasuryCourt
    Maint.
    Bloodline
    Strength
    Bloodline
    Derivation
    Curr Regency
    Points
    Diplomacy
    Effects
    +
    + + + + + + + + + + + + + + + + + + + + + +
    Domain
    Power
    Maint.
    Cost
    TreasuryCourt
    Maint.
    Bloodline
    Strength
    Bloodline
    Derivation
    Curr Regency
    Points
    Diplomacy
    Effects
    +
    +

    +

    Domain (Birthright):

    + +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + +
    Name of
    Domain
    Name of
    Province
    Province
    Rating
    Magic
    Rating
    Castle
    Court
    Taxes
    Level
    Taxes
    Collected
    LoyaltyRegency
    Collected
     

    /

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    LawCollectedFortificationTemplesCollectedFortificationGuildsCollectedFortificationSources
    +
    +

    Province Information:

    + +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + +
    Name of
    Domain
    Name of
    Province
    Province
    Rating
    Magic
    Rating
    Castle
    Court
    Taxes
    Level
    Taxes
    Collected
    LoyaltyRegency
    Collected
     

    /

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    LawCollectedFortificationTemplesCollectedFortificationGuildsCollectedFortificationSources
    +
    +

    Province Information:

    + +
    +
    +
    -
    -

    Magic Resistance

    -
    -
    - - - - - - - - - - - - - - -
    Magic ResistTargetModifierNotes
    -
    -
    -

    Save and Magic Resistance Details:

    -
    - -
    -

    Character Points:


    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    GainedSpentLeft
    Race
    Class
    N.W.P.
    Weapon
    Bonus
    Level
    Traits
    Disadvantage
    Totals
    - -
    -
    -
    - -

    - - - - - - - - - - - - - - - - - - - - - - -
    Domain
    Power
    Maint.
    Cost
    TreasuryCourt
    Maint.
    Bloodline
    Strength
    Bloodline
    Derivation
    Curr Regency
    Points
    Diplomacy
    Effects
    -
    - - - - - - - - - - - - - - - - - - - - -
    Domain
    Power
    Maint.
    Cost
    TreasuryCourt
    Maint.
    Bloodline
    Strength
    Bloodline
    Derivation
    Curr Regency
    Points
    Diplomacy
    Effects


    -

    Domain (Birthright):




    - - - - - - - - - - - - - - - - - - - - - - - -
    Name of
    Domain
    Name of
    Province
    Province
    Rating
    Magic
    Rating
    Castle
    Court
    Taxes
    Level
    Taxes
    Collected
    LoyaltyRegency
    Collected
     

    /

    - - - - - - - - - - - - - - - - - - - - - - - - -
    LawCollectedFortificationTemplesCollectedFortificationGuildsCollectedFortificationSources
    -

    Province Information:




    -
    - - - - - - - - - - - - - - - - - - - - - -
    Name of
    Domain
    Name of
    Province
    Province
    Rating
    Magic
    Rating
    Castle
    Court
    Taxes
    Level
    Taxes
    Collected
    LoyaltyRegency
    Collected
     

    /

    - - - - - - - - - - - - - - - - - - - - - - - - -
    LawCollectedFortificationTemplesCollectedFortificationGuildsCollectedFortificationSources
    -

    Province Information:




    -
    -
    - - -

    Attributes



    - -
    - Standard  - Player's Option

    - - - -

    Ability Scores

    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Ability
    Score
    Hit
    Probability
    Damage
    Adjustment
    Weight
    Allowance
    Maximum
    Press
    Open
    Door
    Bend Bars/
    Lift Gate
    Notes
    %
    Ability
    Score
    Reaction
    Adjustment
    Missile Attack
    Adjustment
    Defensive
    Adjustment
    Notes
    Ability
    Score
    Hit Point
    Adjustment
    System
    Shock
    Resurrection
    Survival
    Poison
    Save
    RegenerationNotes
    %%
    Ability
    Score
    Number of
    Languages
    Maximum
    Spell Level
    Change to
    Learn Spell
    Max. # of
    Spells/Level
    Illusion
    Immunity
    Notes
    %
    Ability
    Score
    Magical Def
    Adjustment
    Bonus
    Priest Spells
    Clerical
    Spell Failure
    Spell
    Immunity
    Notes
    %
    Ability
    Score
    Maximum Number
    of Henchmen
    Loyalty
    Base
    Reaction
    Adjustment
    Notes
    Ability
    Score
    Reaction
    Adjustment Bonus
    Notes
    **Optional**
    Comeliness
    -
    - - - - - - - - - - - - - - - - - - - -
    Ability
    Score
    Notes
    -
    -
    - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Hit
    Probability
    Damage
    Adjustment
    Weight
    Allowance
    Maximum
    Press
    Open
    Door
    Bend Bars/
    Lift Gate
    Notes
    %
    Reaction
    Adjustment
    Missile Attack
    Adjustment
    Defensive
    Adjustment
    Notes
    Hit Point
    Adjustment
    System
    Shock
    Resurrection
    Survival
    Poison
    Save
    RegenerationNotes
    %
    %
    Number of
    Languages
    Maximum
    Spell Level
    Change to
    Learn Spell
    Max. # of
    Spells/Level
    Illusion
    Immunity
    Notes
    % -
    Magical Def
    Adjustment
    Bonus
    Priest Spells
    Clerical
    Spell Failure
    Spell
    Immunity
    Notes
    %
    Maximum Number
    of Henchmen
    Loyalty
    Base
    Reaction
    Adjustment
    Notes
    -
    - -

    Notes


    -
    -
    -
    -

    Rule set

    +
    +

    Attributes

    +
    + +
    + Standard  + Player's Option

    + + +

    Ability Scores

    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Ability
    Score
    Hit
    Probability
    Damage
    Adjustment
    Weight
    Allowance
    Maximum
    Press
    Open
    Door
    Bend Bars/
    Lift Gate
    Notes
    %
    Ability
    Score
    Reaction
    Adjustment
    Missile Attack
    Adjustment
    Defensive
    Adjustment
    Notes
    Ability
    Score
    Hit Point
    Adjustment
    System
    Shock
    Resurrection
    Survival
    Poison
    Save
    RegenerationNotes
    %%
    Ability
    Score
    Number of
    Languages
    Maximum
    Spell Level
    Change to
    Learn Spell
    Max. # of
    Spells/Level
    Illusion
    Immunity
    Notes
    %
    Ability
    Score
    Magical Def
    Adjustment
    Bonus
    Priest Spells
    Clerical
    Spell Failure
    Spell
    Immunity
    Notes
    %
    Ability
    Score
    Maximum Number
    of Henchmen
    Loyalty
    Base
    Reaction
    Adjustment
    Notes
    Ability
    Score
    Reaction
    Adjustment Bonus
    Notes
    **Optional**
    Comeliness
    +
    + + + + + + + + + + + + + + + + + + + +
    Ability
    Score
    Notes
    +
    +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Hit
    Probability
    Damage
    Adjustment
    Weight
    Allowance
    Maximum
    Press
    Open
    Door
    Bend Bars/
    Lift Gate
    Notes
    %
    Reaction
    Adjustment
    Missile Attack
    Adjustment
    Defensive
    Adjustment
    Notes
    Hit Point
    Adjustment
    System
    Shock
    Resurrection
    Survival
    Poison
    Save
    RegenerationNotes
    %
    %
    Number of
    Languages
    Maximum
    Spell Level
    Change to
    Learn Spell
    Max. # of
    Spells/Level
    Illusion
    Immunity
    Notes
    % +
    Magical Def
    Adjustment
    Bonus
    Priest Spells
    Clerical
    Spell Failure
    Spell
    Immunity
    Notes
    %
    Maximum Number
    of Henchmen
    Loyalty
    Base
    Reaction
    Adjustment
    Notes
    +
    + +
    +

    Notes

    + +
    +
    + +
    +

    Rule set


    Standard  @@ -1360,7 +1432,7 @@
    -

    Select armor opponent is wearing for bonuses/penalties

    + Select armor opponent is wearing for bonuses/penalties @@ -1460,9 +1532,6 @@ Ranged

    -

    You can use + to denote different sources for bonuses.

    -
    -
    @@ -1560,11 +1629,7 @@

    -

    Melee Damage

    -
    -

    You can use + to denote different sources for bonuses.

    -
    -
    +

    Melee Damage

    @@ -1609,14 +1674,11 @@
    Str

    -

    Specializing in a melee weapon grants: +1/+2 and extra attacks

    -
    -

    Special Abilities and Attacks

    +

    Special Abilities and Attacks


    -

    Weapon Notes

    -
    -
    +

    Weapon Notes

    +
    @@ -1737,10 +1799,8 @@

    -

    Ammunition

    -

    You can use + to denote different sources for bonuses.

    -

    +

    Ammunition

    @@ -1785,13 +1845,10 @@
    Str

    -

    Specializing in a bow or crossbow grants: An additional range category, Point-blank: +2/+0 and extra attacks

    -
    -

    Special Abilities and Attacks

    -

    -

    Weapon Notes

    -
    -
    +

    Special Abilities and Attacks

    + +

    Weapon Notes

    +
    @@ -1799,9 +1856,6 @@ Ranged

    -

    You can use + to denote different sources for bonuses.

    -
    -
    @@ -1905,11 +1959,7 @@

    -

    Melee Damage

    -
    -

    You can use + to denote different sources for bonuses.

    -
    -
    +

    Melee Damage

    @@ -1969,13 +2019,10 @@
    Str

    -

    Special Abilities and Attacks

    -
    +

    Special Abilities and Attacks

    -
    -

    Weapon Notes

    -
    -
    +

    Weapon Notes

    +
    @@ -2104,11 +2151,8 @@

    -

    Ammunition

    -
    -

    You can use + to denote different sources for bonuses.

    -

    +

    Ammunition

    @@ -2181,36 +2225,33 @@

    -

    Special Abilities and Attacks

    -
    +

    Special Abilities and Attacks

    -
    -

    Weapon Notes

    -
    +

    Weapon Notes

    -
    -

    Rogue Skills

    -

    +
    +

    Rogue Skills

    +
    Standard  - S.P./D.S.

    + S.P./D.S. +
    +
    -

    Backstab Multiplier:

    +    -

    Please input or select a macro here:

    +
    - +
    -

    Standard

    -
    -
    +

    Standard

    @@ -2246,7 +2287,7 @@ - + @@ -2263,7 +2304,7 @@ - + @@ -2280,7 +2321,7 @@ - + @@ -2297,7 +2338,7 @@ - + @@ -2314,7 +2355,7 @@ - + @@ -2331,7 +2372,7 @@ - + @@ -2348,7 +2389,7 @@ - + @@ -2365,7 +2406,7 @@ - + @@ -2391,50 +2432,50 @@
    % % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %% % %
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Leather ArmorNo ArmorHeavy Armor
    Find/Remove TrapsBaseRaceDexKitMagicLevelTotalBonusTotalPenaltyTotal
    %%%%%%%%%%%
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Leather ArmorNo ArmorHeavy Armor
    Find/Remove TrapsBaseRaceDexKitMagicLevelTotalBonusTotalPenaltyTotal
    %%%%%%%%%%%

    @@ -2726,14 +2767,11 @@
    -
    -

    Skill and Powers / Dark Sun

    -
    -

    **Do not apply "No Armor" bonuses! Only apply Armor Penalties!

    -
    +

    Skill and Powers / Dark Sun

    + @@ -2848,1053 +2886,1050 @@
    -
    -
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Turning Tables

    Deity name

    Hit Dice or Type
    of Undead
    Level of Priest †
    Standard rolls - - - - -
    Custom rolls
    -
    -
    - -
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

    Turning Tables


    Deity name
    Hit Dice or Type
    of Undead
    Level of Priest †
    Standard rolls + + + + +
    Custom rolls
    +
    +
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Hit Dice or Type
    of Undead
    Level of Priest †
    Standard rolls - - - - -
    Custom rolls
    -
    -
    -
    -
    - - - - - - - - - - - - - -
    *An additional 2d4 creatures of this type are turned.
    **Special creates include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
    †Paladins turn undead as priests who are two levels lower.
    -
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Hit Dice or Type
    of Undead
    Level of Priest †
    Standard rolls + + + + +
    Custom rolls
    +
    +
    +
    +
    + + + + + + + + + + + + + +
    *An additional 2d4 creatures of this type are turned.
    **Special creates include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
    †Paladins turn undead as priests who are two levels lower.
    +
    -
    -
    -

    Proficiencies, Languages, Skills, and Talents

    -
    -
    -
    -
    -
    - +
    +

    Proficiencies, Languages, Skills, and Talents

    +
    +
    +
    +
    +
    + + + + + + + + + + + + + +
    Weapon Proficiencies
    Macro / NumberTotal slots
    + +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    WeaponSlotsExSpMHMGMCW
    +
    +
    +

    Traits

    +
    + + + + + + +
    ± + +
    +
    +
    +

    Disadvantages

    +
    + + + + + + +
    ± + +
    +
    +
    +

    Proficiency notes

    + +
    +
    + + + + + + + + + + + + + + +
    Nonweapon Proficiencies
    Macro / NumberTotal slots
    + +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + +
    ProficiencySlotsAbility ScoreModifier
    ±
    +
    +
    +

    Languages

    +
    + + + + + + + + + +
    LanguageReading/Writing
    +
    +
    +

    Proficiency notes

    + +
    +
    +
    +
    + +
    +

    Spells

    +
    + + Wizard  + Priest + Powers +

    + +
    +

    Spell Levels

    +
    + + Level 1  + Level 2  + Level 3  + Level 4  + Level 5

    + Level 6  + Level 7  + Level 8  + Level 9  + Level 10

    + Level 11  + Level 12  + Level 13  + Level 14  + Level 15 +

    + + Spell Points & Arc - Player's Option: Spells & Magic +
    + + + + + + + + + + + + + + + + + + + +
    LevelSpecialistIntelligenceTotal|Remaining
    Spell Points|
    + + +
    + + + + + + + + + + + + +
    TotalRemaining
    Arc
    + + +
    +
    + + + + + + + +
    Wizard caster level
    + insert_spell-slots-reset-button.html_wiz_ + +
    + + + + + + + + + + + + + + + + + + + +
    LevelSpecialistMisc.Total/Max
    Spell Slots/
    + - + - - + + + - - + + +
    Weapon ProficienciesAvailable to
    Macro / NumberTotal slotsMemorize|Cast
    |
    - -
    -
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    WeaponSlotsExSpMHMGMCW
    -
    -
    -

    Traits


    -
    - - - - - - -
    ± - -
    -
    -
    -

    Disadvantages


    -
    - - - - - - -
    ± - -
    -
    -
    -

    Proficiency notes

    - + + + +

    + +
    +

    Spells Memorized and Spell Book

    +
    +

    Spells Memorized

    + insert_wizard-spell-template.html_wiz1 +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    +

    Spell Book

    + +
    -
    - + +
    +
    + + + + + + + + + + + + + + + + + + +
    LevelSpecialistMisc.Total/Max
    Spell Slots/
    + - + - - + + + - - + + +
    Nonweapon ProficienciesAvailable to
    Macro / NumberTotal slotsMemorize|Cast
    |
    - -
    -
    -
    - - - - - - - - - - - - - - - - - - - - - -
    ProficiencySlotsAbility ScoreModifier
    ±
    -
    -
    -

    Languages

    -
    - - - - - - - - - -
    LanguageReading/Writing
    -
    -

    Proficiency notes

    - + + + +

    + +
    +

    Spells Memorized and Spell Book

    +
    +

    Spells Memorized

    + insert_wizard-spell-template.html_wiz2 +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    + + + + + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    SP / Arc Used:

    /

    +

    Casting Time:

    + +
    + +
    +
    +
    +
    +
    +
    +

    Spell Book

    + +
    -
    -
    -
    -
    - -

    Spells



    - -Wizard  -Priest -Powers

    - -

    Spell Levels



    - -Level 1  -Level 2  -Level 3  -Level 4  -Level 5

    -Level 6  -Level 7  -Level 8  -Level 9  -Level 10

    -Level 11  -Level 12  -Level 13  -Level 14  -Level 15 -

    - - Spell Points & Arc - Player's Option: Spells & Magic -
    - - - - - - - - - - - - - - - - - - - -
    LevelSpecialistIntelligenceTotal|Remaining
    Spell Points|
    - - -
    - - - - - - - - - - - - -
    TotalRemaining
    Arc
    - - -
    -
    - - - - - - - -
    Wizard caster level
    - insert_spell-slots-reset-button.html_wiz_ - -
    - - - - - - - - - - - - - - - - - - - -
    LevelSpecialistMisc.Total/Max
    Spell Slots/
    - - - - - - - - - - - - - - - - -
    Available to
    Memorize|Cast
    |
    - - - -

    - -
    -

    Spells Memorized and Spell Book

    -
    -

    Spells Memorized

    -
    -
    - insert_wizard-spell-template.html_wiz1 -
    -
    -
    - - - - - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
    -
    -
    -
    -
    -
    - - - - - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
    -
    -
    -
    -
    -
    - - - - - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
    -
    -
    -
    -
    -
    -

    Spell Book

    - -
    -
    - -
    - - - - - - - - - - - - - - - - - - - -
    LevelSpecialistMisc.Total/Max
    Spell Slots/
    - - - - - - - - - - - - - - - - -
    Available to
    Memorize|Cast
    |
    - - - -

    - -
    -

    Spells Memorized and Spell Book

    -
    -

    Spells Memorized

    -
    -
    - insert_wizard-spell-template.html_wiz2 -
    -
    -
    - - - - - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
    -
    -
    -
    -
    -
    - - - - - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
    -
    -
    -
    -
    -
    - - - - - - - - - - - - - - - - - - - -

    Cast Today:    

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    SP / Arc Used:

    /

    -

    Casting Time:

    - -
    - -
    -
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    -

    Spell Book

    - -
    -
    @@ -15525,6 +15560,7 @@ +
    insert_datalists.html insert_spellsDatalists.html diff --git a/ADnD 2E Revised/html/spells-old.html b/ADnD 2E Revised/html/spells-old.html new file mode 100644 index 0000000000..4bdcfcb8dd --- /dev/null +++ b/ADnD 2E Revised/html/spells-old.html @@ -0,0 +1,10 @@ + + + + + $Title$ + + +$END$ + + \ No newline at end of file diff --git a/ADnD 2E Revised/sheet.json b/ADnD 2E Revised/sheet.json index 5c90b47d4c..2a7f80ea67 100644 --- a/ADnD 2E Revised/sheet.json +++ b/ADnD 2E Revised/sheet.json @@ -7,6 +7,26 @@ "instructions": "#Message from current Author Peter B.(2020)\rThe sheet has been updated with more options for players to choose between rule sets such as the standard rule set from the Player's Handbook and the additional material from the Player's Option.\rTo follow current development or for any future development request please write a post on https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread.\rThe full change log is always available at https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet#Changelog\r\r#Message from Original Author Seth (2017)\rThis sheet supports Advanced Dungeons and Dragons 2nd Edition Revised for both Player Characters and Monsters. This sheet has full integration for macro support within many fields of the sheet. Many fields are now auto-calculating fields. Please update these trackers by changing a quantity value and then changing it back.", "legacy": false, "useroptions": [ + { + "displayname": "*** General settings ***" + }, + { + "displayname": "In addition to the Player's Handbook, the following books can be added for more spells, weapons, and equipment" + }, + { + "attribute": "book-tcwhb", + "displayname": "The Complete Wizard's Handbook", + "type": "checkbox", + "value": "The Complete Wizard's Handbook", + "checked": false, + "description": "Allows spells from The Complete Wizard's Handbook to autofill" + }, + { + "displayname": " " + }, + { + "displayname": "*** Monster Sheet ***" + }, { "attribute": "wtype", "displayname": "Should Monster attacks be public to players or private (Only send to the GM)?", @@ -16,7 +36,7 @@ "To GM|/w gm @{character_name}" ], "default": "@{character_name}", - "description": "By default all monster attacks are public. These attacks include the static buttons ThAC0, Attack 1-3, Special attack. It also include the repeating buttons Hit, Damage, Special damage, and Spell. To GM rolls will send the mentioned buttons only to yourself and the GM. Thus is a GM clicks the button, only the GM can see it." + "description": "By default all monster attacks are public. These attacks include the static buttons ThAC0, Attack 1-3, Special attack. It also include the repeating buttons Hit, Dam S/M, Dam L, Special damage, and Spell. To GM rolls will send the mentioned buttons only to yourself and the GM. Thus is a GM clicks the button, only the GM can see it." } ] }