diff --git a/Seven Deadly Sins/sds.css b/Seven Deadly Sins/sds.css index 2320704ca7..b4e29a36d5 100644 --- a/Seven Deadly Sins/sds.css +++ b/Seven Deadly Sins/sds.css @@ -12,7 +12,8 @@ input.sheet-tab2:checked ~ div.sheet-tab2, input.sheet-tab3:checked ~ div.sheet-tab3, input.sheet-tab4:checked ~ div.sheet-tab4, input.sheet-tab5:checked ~ div.sheet-tab5, -input.sheet-tab6:checked ~ div.sheet-tab6 +input.sheet-tab6:checked ~ div.sheet-tab6, +input.sheet-tab7:checked ~ div.sheet-tab7 { display: block; } @@ -84,7 +85,8 @@ input.sheet-tab5 + span::before { left: 0px; } input.sheet-tab6 + span::before { left: 0px; } -table.Beta td +input.sheet-tab7 + span::before { left: 0px; } + { border-style:solid; border-top:thick double #ff0000; @@ -120,4 +122,4 @@ select { section.sheet-headerarea { width: 100%; border: 5px solid black; -} +} \ No newline at end of file diff --git a/Seven Deadly Sins/sds.html b/Seven Deadly Sins/sds.html index 4fad92c5a8..7b80ea55ab 100644 --- a/Seven Deadly Sins/sds.html +++ b/Seven Deadly Sins/sds.html @@ -5,6 +5,7 @@ +
@@ -524,3 +525,71 @@
    
+ +
+ + + + +
+ + +

Restedness

          Stress

+ + + + + + + + + + + + + + + + +
Rested = +2 STR, STAM, PERC Vigorous = Stress to Stable, +4 to all Stats, +Tenacity for duration
Normal = No bonus/penalty Stable = No bonus/penalty
Tired = -2 STR, STAM, PERC Distressed = -2 AGIL, INT, CHAR
Fatigued = -4 STR, STAM, PERC Disturbed = -4 AGIL, INT, CHAR
Exhausted = -8 STR, STAM, PERC reduced to 0  Unhinged = -8 AGIL, INT, CHAR reduced to 0. Difficult to return from Unhinged 
+ +

Target Zones

+ Target Zone(s) Amount needed exceeding Defender's Roll + + + + + + + + + + +
Head, Eyes 10+ 
Arms, Legs, Gut  6+ 
Torso  1+ 
+

Status Effects

+ Target Zone       Status Effect                                     Recovery + + + + + + + + + + + + + + + + + + + + + + + + +
Head    Stunned: If you are Stunned on your turn, the turn immediately ends. Begin your next turn with zero (0) AP.Start of the following turn
Eyes    Blinded: PERC (True and Effective) reduced to zero (0). Character cannot see, thus negating Visibility. Indefinite
ArmsReeling: Roll a flat 1d20 on your next Hit (offense) roll.After next Hit Roll
TorsoHemorrhaging: 2d20 damage, ignoring Armor and Pain Tolerance, at the start of each of your turnsIndefinite
GutAgony: Roll a flat 1d20 on your next defense roll.After next Defense Roll
LegsHamstrung: Roll 1d4 at the start of each of your turns. You may move no more than this number of tiles on that turn, regardless of other factorsIndefinite
AnyBurning: Take 1d20 of damage, ignoring Armor and Pain Tolerance, at the start of EVERY turn of the turn cycle! Must be put out! Circumstantial
AnyShock: Must roll a STAM/40 Check at the start of each of your turns. If you fail the Check, you are incapacitated! Never affects bosses. Shock is only applied when an attack deals more than sixty (60) damage.Indefinite, or a return to at least ½ maximum Health through any means.
diff --git a/Seven Deadly Sins/sds.json b/Seven Deadly Sins/sheet.json similarity index 100% rename from Seven Deadly Sins/sds.json rename to Seven Deadly Sins/sheet.json diff --git a/Seven Deadly Sins/thirddraft.jpg b/Seven Deadly Sins/thirddraft.jpg index c337cae2c8..9b50c0c214 100644 Binary files a/Seven Deadly Sins/thirddraft.jpg and b/Seven Deadly Sins/thirddraft.jpg differ