Vigorous = Stress to Stable, +4 to all Stats, +Tenacity for duration
+
+
+
Normal = No bonus/penalty
Stable = No bonus/penalty
+
+
+
Tired = -2 STR, STAM, PERC
Distressed = -2 AGIL, INT, CHAR
+
+
+
Fatigued = -4 STR, STAM, PERC
Disturbed = -4 AGIL, INT, CHAR
+
+
+
Exhausted = -8 STR, STAM, PERC reduced to 0
Unhinged = -8 AGIL, INT, CHAR reduced to 0. Difficult to return from Unhinged
+
+
+
+
Target Zones
+ Target Zone(s) Amount needed exceeding Defender's Roll
+
+
Head, Eyes
10+
+
+
+
Arms, Legs, Gut
6+
+
+
+
Torso
1+
+
+
+
+
Status Effects
+ Target Zone Status Effect Recovery
+
+
Head
Stunned: If you are Stunned on your turn, the turn immediately ends. Begin your next turn with zero (0) AP.
Start of the following turn
+
+
+
Eyes
Blinded: PERC (True and Effective) reduced to zero (0). Character cannot see, thus negating Visibility.
Indefinite
+
+
+
Arms
Reeling: Roll a flat 1d20 on your next Hit (offense) roll.
After next Hit Roll
+
+
+
Torso
Hemorrhaging: 2d20 damage, ignoring Armor and Pain Tolerance, at the start of each of your turns
Indefinite
+
+
+
Gut
Agony: Roll a flat 1d20 on your next defense roll.
After next Defense Roll
+
+
+
Legs
Hamstrung: Roll 1d4 at the start of each of your turns. You may move no more than this number of tiles on that turn, regardless of other factors
Indefinite
+
+
+
Any
Burning: Take 1d20 of damage, ignoring Armor and Pain Tolerance, at the start of EVERY turn of the turn cycle!
Must be put out! Circumstantial
+
+
+
Any
Shock: Must roll a STAM/40 Check at the start of each of your turns. If you fail the Check, you are incapacitated! Never affects bosses. Shock is only applied when an attack deals more than sixty (60) damage.
Indefinite, or a return to at least ½ maximum Health through any means.
+
+
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