diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json index 27ed4f652f..7f52905010 100644 --- a/GURPS/translations/tr.json +++ b/GURPS/translations/tr.json @@ -440,8 +440,10 @@ "attribute-striking": "Striking", "attribute-striking-strength-tooltip": "\nStriking Strength
\nBased on Strength
\n5pts/level
\nUnmodified: \n\t\t\t\t\t\t\t", "attribute-thrust": "Thrust", + "melee-thrust-tooltip": "Thrust damage based on Striking ST. You can use the macro name in a weapons damage column and apply basic math.
Example:
Damage = @{thrust}+1", "attribute-thrust-damage-table": "\n\t\t\t\t\t\t\t\tThrust Damage
\n\t\t\t\t\t\t\t\t
See B16 for the complete table.
\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
StrengthThrust
11d6-6
21d6-6
31d6-5
41d6-5
51d6-4
61d6-4
71d6-3
81d6-3
91d6-2
101d6-2
111d6-1
121d6-1
131d6
\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
StrengthThrust
141d6
151d6+1
161d6+1
171d6+2
181d6+2
192d6-1
202d6-1
212d6
222d6
232d6+1
242d6+1
252d6+2
262d6+2
\n\t\t\t\t\t\t\t", "attribute-swing": "Swing", + "melee-swing-tooltip": "Swing damage based on Striking ST. You can use the macro name in a weapons damage column and apply basic math.
Example:
Damage = @{swing}+1", "attribute-swing-damage-table": "\n\t\t\t\t\t\t\t\tSwing Damage
\n\t\t\t\t\t\t\t\t
See B16 for the complete table.
\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
StrengthSwing
11d6-5
21d6-5
31d6-4
41d6-4
51d6-3
61d6-3
71d6-2
81d6-2
91d6-1
101d6
111d6+1
121d6+2
132d6-1
\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t
StrengthSwing
142d6
152d6+1
162d6+2
173d6-1
183d6
193d6+1
203d6+2
214d6-1
224d6
234d6+1
244d6+2
255d6-1
265d6
\n\t\t\t\t\t\t\t", "stats-title": "Stats", "value-title": "Value", @@ -556,7 +558,7 @@ "super-label": "Super", "super-jump-tooltip": "\nSuper Jump: use this if you have the Super Jump as an Advantage. B89
\n1st column will show your modifier based on the entries for the 2nd and 3rd columns.
\n2nd column is the Modifier box: steps of 1, you can use the up and down arrows to change the value.
\n3rd column is the Points box: 10points per level, you can use the up and down arrows to change the value. Each level doubles the jump distance.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-encumbrance-label": "Enc", - "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, ar any fencing Parry. See B549", + "encumbrance-tooltip": "Current encumbrance level. Penalty equal to your encumbrance is applied to Dodge, Judo, Karate, or any fencing Parry. See B549", "jump-encumbrance-penalty-tooltip": "\nApply encumbrance penalty. See B352
\n1 for None, 0.8 for Light, 0.6 for Medium, 0.4 for Heavy, and 0.2 for Extra-Heavy.\n\t\t\t\t\t\t\t\t\t\t", "abbreviation-preparation": "Prep", "jump-preparation-tooltip": "\nCheck this box if you took 2 consecutive Concentration maneuvers to prepare.
\nLeave unchecked otherwise, in which case you will halve all jump distances. B352\n\t\t\t\t\t\t\t\t\t\t", @@ -679,7 +681,8 @@ "skill-difficulty-tooltip": "\nWC = Wildcard Skill.
\nPTS = 3, 6, 12, 24, 36, etc.\n\t\t\t\t\t\t\t", "skill-modifier-tooltip": "\nModifier applied to skill level.
\nCan be a positive or a negative number.
\nExamples include a bonus from a Talent,
\ndefault from another Skill or Technique,
\na piece of equipment, or a Perk.\n\t\t\t\t\t\t\t", "row-id-label": "Row ID:", - "row-id-tooltip": "\n\t\t\t\t\t\t\t\t\t\tThe row id can be used with macros.
\n\t\t\t\t\t\t\t\t\t\tNOTE: Future use for linking to techniques
\n\t\t\t\t\t\t\t\t\t\tand combat skills.
\n\t\t\t\t\t\t\t\t\t\tExample field name: repeating_skills_[the row id]_level
\n\t\t\t\t\t\t\t\t\t\tThis example would represent the skill level on that row.\n\t\t\t\t\t\t\t\t\t", + "row-id-tooltip": "The row id can be used with macros.
Example field name: repeating_skills_[the row id]_level
This example would represent the skill level on that row.", + "melee-row-id-tooltip": "Use the melee row id to link an active defense to this melee attack.
This allows you to use your enhanced skill with this weapon for parries.", "abbrevation-miscellaneous-label": "Misc:", "reason-for-modifier-label": "Reason for MOD (Modifier):", "reason-for-modifiers-skills-tooltip": "\nExamples:
\n+1 from Talent...
\n+1 from Default Skill...
\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t", @@ -816,6 +819,8 @@ "collision-label": "Collision", "demolition-label": "Demolition", "select-label": "Select", + "select-token-tooltip": "Click the button to select a token that you control before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.", + "target-token-tooltip": "Click the button to <>target a token before the skill roll.
The token name will appear in the results.
You can enter a secondary token field or character attribute to include in in the display.", "demolition-select-tooltip": "Select an explosion type to use. This will populate Type and REF fields.", "demolition-type-tooltip": "Type
Refer to the REF table B415.", "abbreviation-relative-explosive-force-label": "REF", @@ -984,6 +989,7 @@ "minimum-label": "Minimum", "rolltemplate-minimum-damage-description": "\n\t\t\t\t\t\t\tApplied to Target's DR
\n\t\t\t\t\t\t\tSee B378 Damage Roll\n\t\t\t\t\t\t", "roll-label": "Roll:", + "against-label": "Against", "target-label": "Target", "recoil-label": "Recoil", "abbreviation-malfunction-label": "Malf",