diff --git a/Savage Worlds - Graph Paper/translations/sl.json b/Savage Worlds - Graph Paper/translations/sl.json new file mode 100644 index 0000000000..15080ebe8f --- /dev/null +++ b/Savage Worlds - Graph Paper/translations/sl.json @@ -0,0 +1,664 @@ +{ + "_height": "Height", + "abilities": "Abilities", + "abilities-placeholder": "Abilities", + "ability-placeholder": "Ability: Description", + "ace-damage": "Ace Damage", + "ace-damage-title": "Exploding Damage Dice On/Off", + "advancements-heroic-placeholder": "Heroic", + "advancements-legendary-placeholder": "Legendary", + "advancements-novice-placeholder": "Novice", + "advancements-rank-h": "H", + "advancements-rank-l": "L", + "advancements-rank-n": "N", + "advancements-rank-s": "S", + "advancements-rank-v": "V", + "advancements-seasoned-placeholder": "Seasoned", + "advancements-veteran-placeholder": "Veteran", + "age": "Age", + "agi-u": "AGI", + "agility-mod": "Bonus", + "agility-natural": "Natural", + "agility-wd": "WD", + "allies": "Allies", + "allies-name-placeholder": "Name", + "allies-note-box-placeholder": "Notes", + "allies-note-field-1-placeholder": "Note #1", + "allies-note-field-10-placeholder": "Note #10", + "allies-note-field-11-placeholder": "Note #11", + "allies-note-field-12-placeholder": "Note #12", + "allies-note-field-13-placeholder": "Note #13", + "allies-note-field-14-placeholder": "Note #14", + "allies-note-field-15-placeholder": "Note #15", + "allies-note-field-16-placeholder": "Note #16", + "allies-note-field-17-placeholder": "Note #17", + "allies-note-field-18-placeholder": "Note #18", + "allies-note-field-19-placeholder": "Note #19", + "allies-note-field-2-placeholder": "Note #2", + "allies-note-field-20-placeholder": "Note #20", + "allies-note-field-3-placeholder": "Note #3", + "allies-note-field-4-placeholder": "Note #4", + "allies-note-field-5-placeholder": "Note #5", + "allies-note-field-6-placeholder": "Note #6", + "allies-note-field-7-placeholder": "Note #7", + "allies-note-field-8-placeholder": "Note #8", + "allies-note-field-9-placeholder": "Note #9", + "ally": "Ally", + "ammunition": "Ammunition", + "ammunition-reset": "R", + "ammunition-set": "S", + "apparel": "Apparel", + "apparel-armor": "Armor", + "apparel-name-placeholder": "Apparel", + "apparel-note-box-placeholder": "Notes", + "apparel-notes-label": "Notes:", + "apparel-notes-placeholder": "Notes, Tags, Trappings, Requirements, etc.", + "apparel-properties": "Properties", + "apparel-properties-placeholder": "Protection/Resistance/Tags", + "apparel-total-weight": "Total Weight: ", + "apparel-weight": "WGT", + "apparel-weight-placeholder": "WGT", + "apparel-weight-toggle-title": "Weight On/Off", + "armor-and-statistics": "Armor & Statistics", + "armor-arms": "Arms", + "armor-head": "Head", + "armor-legs": "Legs", + "armor-notes-u": "NOTES", + "armor-torso": "Torso", + "attributes": "Attributes", + "augmentations": "Augmentations", + "augmentations-grade": "Grade", + "augmentations-grade-placeholder": "Iron", + "augmentations-loss": "Loss", + "augmentations-name-placeholder": "[Advanced/Superior] Augmentation [Level] (Upgrades)", + "augmentations-note-box-placeholder": "Notes", + "augmentations-notes-label": "Notes:", + "augmentations-notes-placeholder": "Effect/Description", + "augmentations-power": "Power", + "augmentations-slots": "Slots", + "augmentations-strain": "Strain", + "augmentations-toggle-title": "Loss/Strain On/Off", + "augmentations-total-loss": "Total Loss: ", + "augmentations-total-strain": "Total Strain: ", + "battle": "Battle", + "bennies": "Bennies", + "bits": "#Bits", + "boating": "Boating", + "bonus-wd": "Bonus WD", + "bonus-wild-die": "Bonus Wild Die", + "carried-weight-total": "Total Carried Weight", + "custom-skill-1": "Custom Skill 1", + "custom-skill-2": "Custom Skill 2", + "custom-skill-3": "Custom Skill 3", + "custom-skill-4": "Custom Skill 4", + "custom-skill-5": "Custom Skill 5", + "custom-skill-6": "Custom Skill 6", + "custom-u": "CUSTOM", + "damage": "Damage", + "damage-modifier": "Damage Modifier", + "defaults-block-show-abilities": "[Block] Show Abilities", + "defaults-block-show-abilities-description": "List special abilities or monstrous powers.", + "defaults-block-show-allies": "[Block] Show Allies", + "defaults-block-show-allies-description": "Keep track of allied characters with a barebone mini sheet.", + "defaults-block-show-ammunition": "[Block] Show Ammunition", + "defaults-block-show-ammunition-description": "Keep track of your \"magazines\" for three weapons.", + "defaults-block-show-augmentations": "[Block] Show Augmentations", + "defaults-block-show-augmentations-description": "Install augmentations/cyberware and keep track of the Loss/Strain.", + "defaults-block-show-engrams": "[Block] Show Engrams", + "defaults-block-show-engrams-description": "Special programs or hardware to execute Hacking actions.", + "defaults-block-show-integrity": "[Block] Show Integrity", + "defaults-block-show-integrity-description": "Quantifies mental health/sanity and keeps track of mental afflictions. Maschinenleben.", + "defaults-block-show-power": "[Block] Show Power/Energy", + "defaults-block-show-power-description": "The energy/mana/etc. reserves of a character.", + "defaults-block-show-powerarmors": "[Block] Show Power Armors", + "defaults-block-show-powerarmors-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-powers": "[Block] Show Powers/Spells", + "defaults-block-show-powers-description": "The known powers/spells of a character.", + "defaults-block-show-vehicles": "[Block] Show Vehicles", + "defaults-block-show-vehicles-description": "Vehicles and their modifications/weapons.", + "defaults-block-show-walkers": "[Block] Show Walkers", + "defaults-block-show-walkers-description": "Walkers/Mechs and their modifications/weapons.
You can show or hide skills from the list in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. There are two custom skills that can be renamed and modified within the sheet as well, for example to make specialized skills (e.g. specific weapons with custom bonus or Wild Die).
", + "defaults-function-explode-run-die": "[Function] Explode Run Die", + "defaults-function-explode-run-die-description": "Makes the run die Ace.", + "defaults-function-running-applies-fatigue": "[Function] Running Applies Fatigue", + "defaults-function-running-applies-fatigue-description": "Fatigue penalties are subtracted from the run roll.You can show or hide content blocks in accordance with the played Game Setting. This can also be done manually for each individual sheet in its Settings tab. Some blocks that were designed for Maschinenleben, such as Augmentations and Engrams, can be adapted for other purposes as well.
", + "defaults-function-running-ignores-wounds": "[Function] Running Ignores Wounds", + "defaults-function-running-ignores-wounds-description": "Wound penalties are not subtracted from the run roll.", + "defaults-rename-attribute-agi": "[Rename] Attribute: AGI to ", + "defaults-rename-attribute-agi-description": "Renamed via the attribute rename_agi.", + "defaults-rename-attribute-agility": "[Rename] Attribute: Agility to ", + "defaults-rename-attribute-agility-description": "Renamed via the attribute rename_agility.", + "defaults-rename-attribute-sma": "[Rename] Attribute: SMA to ", + "defaults-rename-attribute-sma-description": "Renamed via the attribute rename_sma.", + "defaults-rename-attribute-smarts": "[Rename] Attribute: Smarts to ", + "defaults-rename-attribute-smarts-description": "Renamed via the attribute rename_smarts.", + "defaults-rename-attribute-spi": "[Rename] Attribute: SPI to ", + "defaults-rename-attribute-spi-description": "Renamed via the attribute rename_spi.", + "defaults-rename-attribute-spirit": "[Rename] Attribute: Spirit to ", + "defaults-rename-attribute-spirit-description": "Renamed via the attribute rename_spirit.", + "defaults-rename-attribute-str": "[Rename] Attribute: STR to ", + "defaults-rename-attribute-str-description": "Renamed via the attribute rename_str.", + "defaults-rename-attribute-strength": "[Rename] Attribute: Strength to ", + "defaults-rename-attribute-strength-description": "Renamed via the attribute rename_strength.", + "defaults-rename-attribute-vig": "[Rename] Attribute: VIG to ", + "defaults-rename-attribute-vig-description": "Renamed via the attribute rename_vig.You can rename the labels of each skill, best kept below 15 characters due to layout constrains. This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.
", + "defaults-rename-attribute-vigor": "[Rename] Attribute: Vigor to ", + "defaults-rename-attribute-vigor-description": "Renamed via the attribute rename_vigor.", + "defaults-rename-block-allies": "[Rename] Block: Allies to ", + "defaults-rename-block-allies-description": "Renamed via the attribute rename_block_allies.", + "defaults-rename-block-ammunition": "[Rename] Block: Ammunition to ", + "defaults-rename-block-ammunition-description": "Renamed via the attribute rename_block_ammunition.", + "defaults-rename-block-apparel": "[Rename] Block: Apparel to ", + "defaults-rename-block-apparel-description": "Renamed via the attribute rename_block_apparel.", + "defaults-rename-block-augmentations": "[Rename] Block: Augmentations to ", + "defaults-rename-block-augmentations-description": "Renamed via the attribute rename_block_augmentations.", + "defaults-rename-block-engrams": "[Rename] Block: Engrams to ", + "defaults-rename-block-engrams-description": "Renamed via the attribute rename_block_engrams.", + "defaults-rename-block-integrity": "[Rename] Block: Integrity to ", + "defaults-rename-block-integrity-description": "Renamed via the attribute rename_block_integrity.", + "defaults-rename-block-inventory": "[Rename] Block: Inventory to ", + "defaults-rename-block-inventory-description": "Renamed via the attribute rename_block_inventory.", + "defaults-rename-block-power": "[Rename] Block: Power to ", + "defaults-rename-block-power-description": "Renamed via the attribute rename_block_power.", + "defaults-rename-block-powerarmors": "[Rename] Block: Power Armors to ", + "defaults-rename-block-powerarmors-description": "Renamed via the attribute rename_block_powerarmors.", + "defaults-rename-block-powers": "[Rename] Block: Powers to ", + "defaults-rename-block-powers-description": "Renamed via the attribute rename_block_powers.", + "defaults-rename-block-quick-notes": "[Rename] Block: Quick Notes to ", + "defaults-rename-block-quick-notes-description": "Renamed via the attribute rename_block_quick_notes.", + "defaults-rename-block-vehicles": "[Rename] Block: Vehicles to ", + "defaults-rename-block-vehicles-description": "Renamed via the attribute rename_block_vehicles.", + "defaults-rename-block-walkers": "[Rename] Block: Walkers to ", + "defaults-rename-block-walkers-description": "Renamed via the attribute rename_block_walkers.", + "defaults-rename-block-weapons": "[Rename] Block: Weapons to ", + "defaults-rename-block-weapons-description": "Renamed via the attribute rename_block_weapons.You can rename the Hindrances caused by the loss of Integrity (Sanity, Purity, etc.). This can also be done manually with the @{rename_integrity-attribute} for each individual sheet. Note that they activate in intervals with each fraction of 10 below 70 — Discord triggers on 69.9 or lower, Dissonance on 59.9 or lower, and so forth.
", + "defaults-rename-integrity-alienation": "[Rename] Integrity: Alienation to ", + "defaults-rename-integrity-alienation-description": "Renamed via the attribute rename_alienation.", + "defaults-rename-integrity-depersonalization": "[Rename] Integrity: Depersonalization to ", + "defaults-rename-integrity-depersonalization-description": "Renamed via the attribute rename_depersonalization.", + "defaults-rename-integrity-derealization": "[Rename] Integrity: Derealization to ", + "defaults-rename-integrity-derealization-description": "Renamed via the attribute rename_derealization.", + "defaults-rename-integrity-discord": "[Rename] Integrity: Discord to ", + "defaults-rename-integrity-discord-description": "Renamed via the attribute rename_discord.", + "defaults-rename-integrity-dissonance": "[Rename] Integrity: Dissonance to ", + "defaults-rename-integrity-dissonance-description": "Renamed via the attribute rename_dissonance.", + "defaults-rename-integrity-ego-death": "[Rename] Integrity: Ego Death to ", + "defaults-rename-integrity-ego-death-description": "Renamed via the attribute rename_ego_death.", + "defaults-rename-integrity-psychosis": "[Rename] Integrity: Psychosis to ", + "defaults-rename-integrity-psychosis-description": "Renamed via the attribute rename_psychosis.", + "defaults-rename-integrity-seizures": "[Rename] Integrity: Seizures to ", + "defaults-rename-integrity-seizures-description": "Renamed via the attribute rename_seizures.", + "defaults-rename-label-age": "[Rename] Label: Age to ", + "defaults-rename-label-age-description": "Renamed via the attribute rename_label_age (e.g. Number or Incarnation).", + "defaults-rename-label-bits": "[Rename] Label: #Bits to ", + "defaults-rename-label-bits-description": "Renamed via the attribute rename_label_bits (e.g. Money or Gold).You can rename the blocks to better fit the Game Setting, such as \"Powers\" to \"Talismans\" or \"Walkers\" to \"Frames\". This can also be done manually with the @{rename_block_attribute} for each individual sheet.
", + "defaults-rename-label-exp": "[Rename] Label: EXP to ", + "defaults-rename-label-exp-description": "Renamed via the attribute rename_label_exp (e.g. Karma or Gems).", + "defaults-rename-label-eyes": "[Rename] Label: Eyes to ", + "defaults-rename-label-eyes-description": "Renamed via the attribute rename_label_eyes (e.g. Sensors or Optics).", + "defaults-rename-label-gender": "[Rename] Label: Gender to ", + "defaults-rename-label-gender-description": "Renamed via the attribute rename_label_gender (e.g. Sex or Version).", + "defaults-rename-label-hair": "[Rename] Label: Hair to ", + "defaults-rename-label-hair-description": "Renamed via the attribute rename_label_hair (e.g. Horns or Mane).", + "defaults-rename-label-height": "[Rename] Label: Height to ", + "defaults-rename-label-height-description": "Renamed via the attribute rename_label_height (e.g. Scale or Length).", + "defaults-rename-label-level": "[Rename] Label: Level to ", + "defaults-rename-label-level-description": "Renamed via the attribute rename_label_level (e.g. Circle or Year).", + "defaults-rename-label-name": "[Rename] Label: Name to ", + "defaults-rename-label-name-description": "Renamed via the attribute rename_label_name (e.g. Alias or Codename).", + "defaults-rename-label-origin": "[Rename] Label: Origin to ", + "defaults-rename-label-origin-description": "Renamed via the attribute rename_label_origin (e.g. Race or Species).", + "defaults-rename-label-rank": "[Rename] Label: Rank to ", + "defaults-rename-label-rank-description": "Renamed via the attribute rename_label_rank (e.g. Grade or Titel).", + "defaults-rename-label-weight": "[Rename] Label: Weight to ", + "defaults-rename-label-weight-description": "Renamed via the attribute rename_label_weight (e.g. Mass or Your Mom).", + "defaults-rename-skill-academics": "[Rename] Skill: Academics to ", + "defaults-rename-skill-academics-description": "Renamed via the attribute rename_academics.", + "defaults-rename-skill-athletics": "[Rename] Skill: Athletics to ", + "defaults-rename-skill-athletics-description": "Renamed via the attribute rename_athletics.", + "defaults-rename-skill-boating": "[Rename] Skill: Boating to ", + "defaults-rename-skill-boating-description": "Renamed via the attribute rename_boating.", + "defaults-rename-skill-common-knowledge": "[Rename] Skill: Common Knowl. to ", + "defaults-rename-skill-common-knowledge-description": "Renamed via the attribute rename_common_knowledge.", + "defaults-rename-skill-custom-skill-1": "[Rename] Skill: Custom Skill #1 to ", + "defaults-rename-skill-custom-skill-2": "[Rename] Skill: Custom Skill #2 to ", + "defaults-rename-skill-custom-skill-3": "[Rename] Skill: Custom Skill #3 to ", + "defaults-rename-skill-custom-skill-4": "[Rename] Skill: Custom Skill #4 to ", + "defaults-rename-skill-custom-skill-5": "[Rename] Skill: Custom Skill #5 to ", + "defaults-rename-skill-custom-skill-6": "[Rename] Skill: Custom Skill #6 to ", + "defaults-rename-skill-custom-skill-description": "Renamed via the attribute rename_custom_skill_# (replace # with number).", + "defaults-rename-skill-custom-skill-last-description": "Renamed via the attribute rename_custom_skill_# (replace # with number).You can rename the labels at the top of the sheet, such as \"Name\" to \"Alias\" or \"Origin\" to \"Race\". This can also be done manually with the @{rename_label_attribute} for each individual sheet. Note that the labels are separated from the actual fields and do not affect the references (e.g. @{name}). They will always be in English.
", + "defaults-rename-skill-driving": "[Rename] Skill: Driving to ", + "defaults-rename-skill-driving-description": "Renamed via the attribute rename_driving.", + "defaults-rename-skill-electronics": "[Rename] Skill: Electronics to ", + "defaults-rename-skill-electronics-description": "Renamed via the attribute rename_electronics.", + "defaults-rename-skill-faith": "[Rename] Skill: Faith to ", + "defaults-rename-skill-faith-description": "Renamed via the attribute rename_faith.", + "defaults-rename-skill-fighting": "[Rename] Skill: Fighting to ", + "defaults-rename-skill-fighting-description": "Renamed via the attribute rename_fighting.", + "defaults-rename-skill-focus": "[Rename] Skill: Focus to ", + "defaults-rename-skill-focus-description": "Renamed via the attribute rename_focus.", + "defaults-rename-skill-gambling": "[Rename] Skill: Gambling to ", + "defaults-rename-skill-gambling-description": "Renamed via the attribute rename_gambling.", + "defaults-rename-skill-hacking": "[Rename] Skill: Hacking to ", + "defaults-rename-skill-hacking-description": "Renamed via the attribute rename_hacking.", + "defaults-rename-skill-healing": "[Rename] Skill: Healing to ", + "defaults-rename-skill-healing-description": "Renamed via the attribute rename_healing.", + "defaults-rename-skill-intimidation": "[Rename] Skill: Intimidation to ", + "defaults-rename-skill-intimidation-description": "Renamed via the attribute rename_intimidation.", + "defaults-rename-skill-language": "[Rename] Skill: Language to ", + "defaults-rename-skill-language-description": "Renamed via the attribute rename_language.", + "defaults-rename-skill-magic": "[Rename] Skill: Magic to ", + "defaults-rename-skill-magic-description": "Renamed via the attribute rename_magic.", + "defaults-rename-skill-notice": "[Rename] Skill: Notice to ", + "defaults-rename-skill-notice-description": "Renamed via the attribute rename_notice.", + "defaults-rename-skill-occult": "[Rename] Skill: Occult to ", + "defaults-rename-skill-occult-description": "Renamed via the attribute rename_occult.", + "defaults-rename-skill-performance": "[Rename] Skill: Performance to ", + "defaults-rename-skill-performance-description": "Renamed via the attribute rename_performance.", + "defaults-rename-skill-persuasion": "[Rename] Skill: Persuasion to ", + "defaults-rename-skill-persuasion-description": "Renamed via the attribute rename_persuasion.", + "defaults-rename-skill-piloting": "[Rename] Skill: Piloting to ", + "defaults-rename-skill-piloting-description": "Renamed via the attribute rename_piloting.", + "defaults-rename-skill-psionics": "[Rename] Skill: Psionics to ", + "defaults-rename-skill-psionics-description": "Renamed via the attribute rename_psionics.", + "defaults-rename-skill-repair": "[Rename] Skill: Repair to ", + "defaults-rename-skill-repair-description": "Renamed via the attribute rename_repair.", + "defaults-rename-skill-research": "[Rename] Skill: Research to ", + "defaults-rename-skill-research-description": "Renamed via the attribute rename_research.", + "defaults-rename-skill-riding": "[Rename] Skill: Riding to ", + "defaults-rename-skill-riding-description": "Renamed via the attribute rename_riding.", + "defaults-rename-skill-science": "[Rename] Skill: Science to ", + "defaults-rename-skill-science-description": "Renamed via the attribute rename_science.", + "defaults-rename-skill-shooting": "[Rename] Skill: Shooting to ", + "defaults-rename-skill-shooting-description": "Renamed via the attribute rename_shooting.", + "defaults-rename-skill-spellcasting": "[Rename] Skill: Spellcasting to ", + "defaults-rename-skill-spellcasting-description": "Renamed via the attribute rename_spellcasting.", + "defaults-rename-skill-stealth": "[Rename] Skill: Stealth to ", + "defaults-rename-skill-stealth-description": "Renamed via the attribute rename_stealth.", + "defaults-rename-skill-survival": "[Rename] Skill: Survival to ", + "defaults-rename-skill-survival-description": "Renamed via the attribute rename_survival.", + "defaults-rename-skill-taunt": "[Rename] Skill: Taunt to ", + "defaults-rename-skill-taunt-description": "Renamed via the attribute rename_taunt.", + "defaults-rename-skill-thievery": "[Rename] Skill: Thievery to ", + "defaults-rename-skill-thievery-description": "Renamed via the attribute rename_thievery.", + "defaults-rename-skill-weird-science": "[Rename] Skill: Weird Science to ", + "defaults-rename-skill-weird-science-description": "Renamed via the attribute rename_weird_science.", + "defaults-rule-augmentation-strain": "[Rule] Augmentation Strain", + "defaults-rule-augmentation-strain-description": "Use the Strain rules from the Science Fiction Companion (SFC 29).", + "defaults-rule-no-power-points": "[Rule] No Power Points", + "defaults-rule-no-power-points-description": "Use the No Power Points Setting Rule (SWADE 140).", + "defaults-skill-show-boating": "[Skill] Show Boating Skill", + "defaults-skill-show-boating-description": "Show the Boating (Agility) skill.", + "defaults-skill-show-custom-skill-1": "[Skill] Show Custom Skill #1", + "defaults-skill-show-custom-skill-2": "[Skill] Show Custom Skill #2", + "defaults-skill-show-custom-skill-3": "[Skill] Show Custom Skill #3", + "defaults-skill-show-custom-skill-4": "[Skill] Show Custom Skill #4", + "defaults-skill-show-custom-skill-5": "[Skill] Show Custom Skill #5", + "defaults-skill-show-custom-skill-6": "[Skill] Show Custom Skill #6", + "defaults-skill-show-custom-skill-description": "Show this Custom Skill, which can be renamed further down.", + "defaults-skill-show-custom-skill-last-description": "Show this Custom Skill, which can be renamed further down.You can rename the labels of each attribute and its abbreviation (max. 3 characters). This can also be done manually with the @{rename_attribute} for each individual sheet. Note that changing the label does not affect the reference @{attribute} for rolls. They will always be in English.
", + "defaults-skill-show-driving": "[Skill] Show Driving Skill", + "defaults-skill-show-driving-description": "Show the Driving (Agility) skill.", + "defaults-skill-show-electronics": "[Skill] Show Electronics Skill", + "defaults-skill-show-electronics-description": "Show the Electronics (Smarts) skill.", + "defaults-skill-show-faith": "[Skill] Show Faith Skill", + "defaults-skill-show-faith-description": "Show the Faith (Spirit) skill.", + "defaults-skill-show-focus": "[Skill] Show Focus Skill", + "defaults-skill-show-focus-description": "Show the Focus (Spirit) skill.", + "defaults-skill-show-language": "[Skill] Show Language Skill", + "defaults-skill-show-language-description": "Show the Language (Smarts) skill.", + "defaults-skill-show-magic": "[Skill] Show MAGIC Skill", + "defaults-skill-show-magic-description": "Show the MAGIC (Smarts) skill. Maschinenleben.", + "defaults-skill-show-occult": "[Skill] Show Occult Skill", + "defaults-skill-show-occult-description": "Show the Occult (Smarts) skill.", + "defaults-skill-show-piloting": "[Skill] Show Piloting Skill", + "defaults-skill-show-piloting-description": "Show the Piloting (Agility) skill.", + "defaults-skill-show-psionics": "[Skill] Show Psionics Skill", + "defaults-skill-show-psionics-description": "Show the Psionics (Smarts) skill.", + "defaults-skill-show-riding": "[Skill] Show Riding Skill", + "defaults-skill-show-riding-description": "Show the Riding (Agility) skill.", + "defaults-skill-show-spellcasting": "[Skill] Show Spellcasting Skill", + "defaults-skill-show-spellcasting-description": "Show the Spellcasting (Smarts) skill.", + "defaults-skill-show-weird-science": "[Skill] Show Weird Science Skill", + "defaults-skill-show-weird-science-description": "Show the Weird Science (Smarts) skill.", + "dice-roller-code-placeholder": "2d6!+2", + "dice-roller-damage": "Damage", + "dice-roller-hidden": "Hidden", + "dice-roller-roll": "Roll", + "dice-roller-run": "Run", + "dice-roller-run-ace": "Run!", + "die-button-number-10": "10", + "die-button-number-12": "12", + "die-button-number-2": "2", + "die-button-number-4": "4", + "die-button-number-6": "6", + "die-button-number-8": "8", + "driving": "Driving", + "edges-and-hindrances": "Edges & Hindrances", + "electronics": "Electronics", + "engrams": "Engrams", + "engrams-description": "Description", + "engrams-description-placeholder": "e.g. entangle (SWADE 161) power but resisted by Smarts", + "engrams-name-placeholder": "Engram", + "engrams-note-box-placeholder": "Notes", + "engrams-notes-placeholder": "Effect/Description", + "engrams-penalty": "Penalty", + "engrams-skill-placeholder": "Hacking", + "exclamation-mark": "!", + "exp": "EXP", + "extra-fatigue": "FTG", + "extra-trait-mod-placeholder": "+/−", + "extra-trait-wd-placeholder": "WD", + "extra-wounds": "WDS", + "eyes": "Eyes", + "faith": "Faith", + "fatigue": "Fatigue", + "feature-name-new": "New", + "flight": "Flight", + "focus": "Focus", + "gambling": "Gambling", + "gender": "Gender", + "gm-roll": "GM Roll", + "hacking": "Hacking", + "hair": "Hair", + "healing": "Healing", + "integrity": "Integrity", + "integrity-alienation": "Alienation", + "integrity-depersonalization": "Depersonalization", + "integrity-derealization": "Derealization", + "integrity-discord": "Discord", + "integrity-dissonance": "Dissonance", + "integrity-ego-death": "Ego Death", + "integrity-maximum": "Max", + "integrity-mod": "Mod", + "integrity-psychosis": "Psychosis", + "integrity-seizures": "Seizures", + "inventory": "Inventory", + "inventory-name-placeholder": "Item", + "inventory-note-box-placeholder": "Notes", + "inventory-notes-placeholder": "About this item...", + "inventory-total-weight": "Total Weight: ", + "inventory-weight-placeholder-u": "WGT", + "inventory-weight-toggle-title": "Weight On/Off", + "inventory-weight-u": "WGT", + "language": "Language", + "level": "Level", + "magic": "MAGIC", + "mod": "Mod", + "modifier": "Modifier", + "multiplier": "Multiplier", + "name": "Name", + "none": "None", + "notes": "Notes", + "occult": "Occult", + "origin": "Origin", + "pace": "Pace", + "parry": "Parry", + "penalty": "Penalty", + "performance": "Performance", + "piloting": "Piloting", + "power": "Power", + "power-consumed": "Consumed", + "power-energy": "Power", + "power-maximum": "Max", + "powerarmor": "Power Armor", + "powerarmors": "Power Armors", + "powerarmors-armor": "Armor", + "powerarmors-build-placeholder": "Chassis | Modifications, Notes, etc.", + "powerarmors-mods": "Mods", + "powerarmors-mods-placeholder": "0/5", + "powerarmors-name-placeholder": "Power Armor Type", + "powerarmors-pace": "Pace", + "powerarmors-size": "Size", + "powerarmors-weapons": "Weap.", + "powerarmors-weight": "Weight", + "powerarmors-weight-placeholder": "500", + "powers": "Powers", + "powers-ap": "AP", + "powers-damage": "Damage", + "powers-damage-placeholder": "2d6", + "powers-duration": "Duration", + "powers-duration-placeholder": "Duration", + "powers-name-placeholder": "Power", + "powers-note-box-placeholder": "Notes", + "powers-notes-placeholder": "Effect/Description", + "powers-penalty": "Penalty", + "powers-pp": "PP", + "powers-pp-placeholder": "2", + "powers-range": "Range", + "powers-range-placeholder": "Range/Melee", + "powers-skill-placeholder": "Spellcasting", + "powers-trapping-placeholder": "Fire, Light, etc.", + "psionics": "Psionics", + "query-rof": "Query RoF", + "query-wd": "Query WD", + "quick-notes": "Quick Notes", + "rads": "Rads", + "raise-calculator": "Raise Calculator", + "raises": "raises", + "rank": "Rank", + "rate-of-fire": "Rate of Fire", + "repair": "Repair", + "research": "Research", + "riding": "Riding", + "roll-button": "Roll Button", + "roll-description": "Description", + "roll-description-placeholder": "Narrative or functional description below the header in the Roll Template. Leave empty to disable.", + "roll-injection": "Roll Injection", + "roll-injection-placeholder": "{{source_label=}} {{source=}} {{custom3_label=}} {{custom3=}} {{rof=[[ 1 ]]}} {{traitroll8=}}", + "roll-of": "Roll of", + "roll-result": "Roll Result", + "roll-tooltip-prefix": "Roll ", + "roll-tooltip-suffix": "RoF ", + "rolls": "rolls", + "rolltemplate-armor-piercing": "Armor Piercing", + "rolltemplate-bonus-wild-die": "Bonus Wild Die", + "rolltemplate-commander": "Commander", + "rolltemplate-damage": "Damage", + "rolltemplate-damage-modifier": "Damage Modifier", + "rolltemplate-damage-title": "Roll Damage", + "rolltemplate-dice-rof": "Dice/RoF", + "rolltemplate-fatigue": "Fatigue", + "rolltemplate-hits-rof": "Hits/RoF", + "rolltemplate-modifier": "Modifier", + "rolltemplate-range": "Range", + "rolltemplate-reroll-title": "Reroll", + "rolltemplate-trapping": "Trapping", + "rolltemplate-wild-die": "Wild Die", + "rolltemplate-wound-penalty": "Wound Penalty", + "run": "Run", + "runs-ellipsis": "runs...", + "science": "Science", + "settings-abilities-label": "Abilities", + "settings-allies-label": "Allies", + "settings-ammunition-container-1": "Ammo #1", + "settings-ammunition-container-2": "Ammo #2", + "settings-ammunition-container-3": "Ammo #3", + "settings-ammunition-label": "Ammunition", + "settings-apparel-label": "Apparel", + "settings-augmentations-label": "Augmentations", + "settings-custom-button-1-label": "Custom Button #1", + "settings-custom-button-2-label": "Custom Button #2", + "settings-custom-button-3-label": "Custom Button #3", + "settings-custom-buttons-placeholder": "UnShake/Detox/etc.", + "settings-engrams-label": "Engrams", + "settings-function-augmentation-markers": "Augmentation Markers", + "settings-function-explode-run-die": "Explode Run Die", + "settings-function-halve-untrained-penalty": "Halve Untrained Penalty (-1)", + "settings-function-roll-description-inputs": "List Roll Description Inputs", + "settings-function-roll-injection-inputs": "List Roll Injection Inputs", + "settings-function-running-applies-fatigue": "Running Applies Fatigue", + "settings-function-running-ignores-wounds": "Running Ignores Wounds", + "settings-function-silhouette-markers": "Silhouette Markers", + "settings-function-skill-markers": "Skill Markers", + "settings-help-ammunition": "Ammunition", + "settings-help-ammunition-description": "You can keep track of up to three named \"magazines\" in the Ammunition block. The buttons allow you to quickly add to or subtract from the values. You can save a value with [S] and restore it with [R].", + "settings-help-armor-and-notes": "Armor & Notes", + "settings-help-armor-and-notes-description": "Enter your Armor ratings for the corresponding limbs. They are not self-calculating since there are too many factors; this is more convenient. You can add notes for Resistances, circumstance modifiers, or relevant augmentations such as subdermal armor to keep things in one place.", + "settings-help-attribute-reference": "Attribute Reference", + "settings-help-attribute-reference-description": "The attributes of this sheet follow a simple naming pattern and can be easily derived from their labels. Just remove any dots or special characters, expand abbreviations, convert to lowercase, and replace whitespaces with underscores (_). Adjacent/Sibling attributes are appended like this as well. Agility becomes @{agility}, @{agility_mod}, @{agility_wd}, @{agility_extra_wd} (for Extras only), and @{agility_natural}. Tough. expands @{toughness} and Armor is referenced with @{armor_head|_torso|_arms|_legs}. English only!", + "settings-help-edges-and-hindrances": "Edges & Hindrances", + "settings-help-edges-and-hindrances-description": "Manage your Edges and Hindrances here. They follow a horizontal masonry layout to save space and remain visible for convenience. The width is automatically adjusted once you press enter and you can cycle through colored labels to indicate Rank, type, and more. Sorting is wonky though.", + "settings-help-extra-sheet": "Extra Sheet", + "settings-help-extra-sheet-description": "For non-player characters, you can change the layout to a more compact alternative with the switch right above the sheet. This version lacks many features but is primed for Extras without Wild Die. Of course, you can add Wild Dice if needed. Edit Traits by clicking on their die, opening a small menu, and roll with the label. Hovering reveals buttons for direct die rolls. Add skills by clicking the framed pencil icon in the header. Lists work as usual.", + "settings-help-helper-buttons": "Helper Buttons", + "settings-help-helper-buttons-description": "The buttons above the skill section provide selected actions and convenience functions. The dice roller input is parsed, so you can write codes like \"Sma+2d6\". You may also use references such as @{athletics} or macros, but beware that the parser is not smart. Hidden rolls are sent only to the GM. The toggles can enable/disable additional roll queries for the whole sheet.", + "settings-help-hexagon-fields": "Hexagon Fields", + "settings-help-hexagon-fields-description": "Your attributes and secondary statistics. They either accept dice codes (d4 to d12) or integers. Positive modifiers are automatically prefixed. Hovering reveals additional fields that are otherwise invisible until relevant. You can leave them empty to use defaults, such as a d6 as Wild Die. The Wild Die can be disabled with \"n/a\". The labels act as roll buttons.", + "settings-help-list-item-options": "List Item Options", + "settings-help-list-item-options-description": "Interactive list items, such as weapons and powers, come with options. When the item is folded out, you can access them via the gear icon. Typical options include toggles for buttons and fields, but some also allow to override the Wild Die and more. Mind that the inputs are not validated; do not enter nonsense!", + "settings-help-raise-damage": "Raise Damage", + "settings-help-raise-damage-description": "There is no general function or field to apply raise damage since this modifier is too flexible. But nothing can stop you from entering \"d6!\" when prompted for a damage modifier. You could also add \"2d4!+2\" or whatever may apply in your case. Do not forget to add the exclamation mark after the die or the roll will not explode.", + "settings-help-rate-of-fire": "Rate of Fire (Multiple Dice)", + "settings-help-rate-of-fire-description": "To roll multiple skill dice, you have two options. If you lock the skills, you can click directly on the desired die bubble, always prompting you to enter the Rate of Fire. Alternatively, you can toggle the [Query RoF] helper button, enabling the feature for the whole sheet.", + "settings-help-roll-injections": "Roll Injections", + "settings-help-roll-injections-description": "When you enable the option under Setup, you can append and toggle custom code to list item rolls. Mind that the inputs are not validated; do not enter nonsense! Following is a collection of useful template hooks.