diff --git a/HackMaster_5E/HackMaster_5E.html b/HackMaster_5E/HackMaster_5E.html
index d8a9ace058..e04b19daec 100644
--- a/HackMaster_5E/HackMaster_5E.html
+++ b/HackMaster_5E/HackMaster_5E.html
@@ -277,7 +277,7 @@ on("change:charisma change:charisma_fractional sheet:opened", function() {
on("change:skill_dice_switch sheet:opened", function() {
getSectionIDs('repeating_skill', function(idarray) {
getAttrs(["skill_dice_switch"], function(values) {
- const skills = ['acting', 'animal_mimicry', 'animal_husbandry', 'boating','butcher','cartography', 'climbing', 'current_affairs', 'distraction','diplomacy','disguise', 'escape_artist', 'fire_building', 'glean_information','hiding', 'interrogation', 'intimidation', 'jumping', 'law', 'listening', 'observation', 'oration', 'persuasion', 'pick_pocket', 'reading_lips', 'recruiting', 'resist_persuasion', 'rope_use', 'salesmanship', 'scrutiny', 'seduction', 'sneaking', 'survival', 'skilled_liar', 'torture', 'tracking',];
+ const skills = ['acting', 'animal_mimicry', 'animal_husbandry', 'boating','butchery','cartography', 'climbing', 'current_affairs', 'distraction','diplomacy','disguise', 'escape_artist', 'fire_building', 'glean_information','hiding', 'interrogation', 'intimidation', 'jumping', 'law', 'listening', 'observation', 'oration', 'persuasion', 'pick_pocket', 'reading_lips', 'recruiting', 'resist_persuasion', 'rope_use', 'salesmanship', 'scrutiny', 'seduction', 'sneaking', 'survival', 'skilled_liar', 'torture', 'tracking',];
// create a variable to hold the attribute names and their value
const output = {};
@@ -302,6 +302,443 @@ on("change:skill_dice_switch sheet:opened", function() {
+
+
+
PC?
+
+ Hey everyone, Eli here. This is going to be the test sheet for NPC/Monsters. GMs if you wanna try and play around with it, send any feedback to me on discord/facebook/email.
+
Character Name
+
+
+
+
Monster Saves
+
+
Threshold of Pain
+
+
TOP
+
GM TOP
+
+
+
Will Factor
+
+
Save
+
Will Factor Notes
+
+
+
+
Dodge Save
+
+
Save
+
Dodge Save Notes
+
+
+
+
Physical Save
+
+
Save
+
Physical Save Notes
+
+
+
+
Mental Save
+
+
Save
+
Mental Save Notes
+
+
+
+
+
+
Monster Special Abilities
+
+
+
+
Poison VF
+
+
Posion
+
GM
+
+
+
+
+
+
+
+
Monster Combat Stats
+
+
+
+
+
+
Damage Reduction
+
+
DR Notes
+
+
+
+
Initiative
+
+
+
+ d3
+ d4
+ d6
+ d8
+ d10
+ d12
+ d20
+
+
+
Roll
+
+
+
Monster Combat Profile 1
+
+
Weapon
+
Base Damage
+
Shield Damage
+
Weapon Reach
+
Attack
+
Speed
+
Defense
+
Damage
+
Attack Roll
+
Damage Rolls
+
Defense Roll
+
Variable Def
+
+
+
+
+
+
+
+
+
+
+
+
ATK
+
DMG
+
DEF
+
DEF
+
+
+
+
+
+
+
Misc Mods
+
+
+
+
+
+
+
+
Shield
+
+
Shield DR
+
+
Displayed on Damage Roll
+
+
+
Monster Combat Profile 2
+
+
Weapon
+
Base Damage
+
Shield Damage
+
Weapon Reach
+
Attack
+
Speed
+
Defense
+
Damage
+
Attack Roll
+
Damage Rolls
+
Defense Roll
+
Variable Def
+
+
+
+
+
+
+
+
+
+
+
+
ATK
+
DMG
+
DEF
+
DEF
+
+
+
+
+
+
+ Crushing
+ Hacking
+ Puncturing
+
+
Misc Mods
+
+
+
+
+
+
+
+
Shield
+
+
Shield DR
+
+
Displayed on Damage Roll
+
+
+
Monster Ranged Combat Profile
+
+
Weapon
+
Base Damage
+
Shield Damage
+
Ammo
+
Attack
+
Speed
+
Damage
+
Attack Roll
+
Attack with -4
+
Attack with -6
+
Attack with -8
+
Damage
+
+
+
+
+
+
+
+
+
+
+
ATK
+
-4
+
-6
+
-8
+
DMG
+
+
+
+
Snapshot
+
+
+ Crushing
+ Hacking
+ Puncturing
+
+
Misc Mods
+
+
+
+
+
+
+
+
Displayed on Damage Roll
+
+
+
Monster Details
+
+
+
+
+
Size
+
+
+ Tiny
+ Small
+ Medium
+ Large
+ Huge
+ Gigantic
+ Enormous
+ Collosal
+ Insubstantial
+
+
+
Weight
+
+
Intelligence
+
+
+
+
+
+
Tenacity
+
+
+ Timorous
+ Cowardly
+ Nervous
+ Steady
+ Brave
+ Fearless
+ Hero
+
+
+
+
Tenacity # for APIs
+
+
+
+
Crawl
+
+
Walk
+
+
Jog
+
+
+
+
+
+
EPs
+
+
Fatigue Factor
+
+
+
+
+
+
Monster Yield
+
+
+
+
+
+
+
+
+
+
@@ -2065,9 +2507,9 @@ on("change:skill_dice_switch sheet:opened", function() {
Type: {{type}}
{{/type}}
- {{#allprops() name weapon speed reach atk_roll def_roll damage dr sdr fatigue perf type }}
+ {{#allprops() name weapon speed reach atk_roll def_roll damage dr sdr fatigue perf type}}
{{key}}: {{value}}
- {{/allprops() name weapon speed reach atk_roll def_roll damage dr sdr fatigue perf type }}
+ {{/allprops() name weapon speed reach atk_roll def_roll damage dr sdr fatigue perf type}}