diff --git a/Thirsty Sword Lesbians/TSL.css b/Thirsty Sword Lesbians/TSL.css new file mode 100644 index 0000000000..3c715b8775 --- /dev/null +++ b/Thirsty Sword Lesbians/TSL.css @@ -0,0 +1,1356 @@ +.sheet-aaaaainterceptor {} + +/* +Google font, doesn't work and in fact makes the whole sheet barf. Too bad. +@import url('https://fonts.googleapis.com/css2?family=Qwigley&display=swap'); +*/ + +/* + This is supposed to be the established way to set variables, but it seems to be resisting me. Either documentation is wrong, browser support is poor, or roll20 is blocking it. I'll leave these here as good reminders of color values tho. + +:root { + --tsl-pink: #e85761; + --tsl-faint: #fceeef; + --tsl-mild: #f8cccf; + --tsl-dark: #a23c43; + --tsl-faint-gradient: linear-gradient(90deg, #fceeef 0%, #ffffff 5%, #ffffff 95%, #fceeef 100%); + + --logo-gradient: linear-gradient(0deg, #f26928 0%, #db4086 100%) +} +*/ + +/* The emerging W3C standard that is currently Firefox-only */ +* { + scrollbar-width: thin; + scrollbar-color: #f5bbbf linear-gradient(90deg, #fceeef 0%, #ffffff 50% #fceeef 100%); +} + +/* Works on Chrome/Edge/Safari */ +*::-webkit-scrollbar { + width: 12px; +} +*::-webkit-scrollbar-track { + background: #fceeef; + background: linear-gradient(90deg, #fceeef 0%, #ffffff 50%, #fceeef 100%); +} +*::-webkit-scrollbar-thumb { + background-color: #f5bbbf; + border-radius: 20px; + border: 3px solid #fceeef; +} + +/* Roll20's class .ui-dialog .charsheet has padding of 10px, which I can't seem to override, so a workaround by making the margins negative. */ + +.sheet-whole { + margin-right: -36px; + margin-left: -36px; + margin-top: -28px; + padding-left: 15px; + padding-top: 5px; + padding-right: 15px; + background: linear-gradient(90deg, #fceeef 0%, #ffffff 5%, #FFFFFF 95%, #fceeef 100%); +} + +/* url('https://imgsrv.roll20.net/?src=https%3A//raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-logo-faint.png') no-repeat 100% 108px/160px 80px fixed, +*/ + +.sheet-whole button[type="roll"]:before { + content: ''; +} + +.sheet-whole button[type="roll"] { + font-size: 100%; +} + +.sheet-bigname { + font-size: 18px; +} + +.sheet-2d6-button-nofloat .sheet-bigname { + vertical-align: 3px; + padding-right: 6px; +} + +.sheet-bignumber { + font-size: 36px; + font-weight: bold; +} + +input[type="number"].sheet-bignumber { + width: 1.5em; +} + +.sheet-bignumber.sheet-make-plus { + font-size: 30px; +} + +.sheet-centered { + text-align: center; +} + +.sheet-columns { + clear: both; + display: flex; + flex-direction: row; + flex-wrap: nowrap; + justify-content: space-between; + align-items: stretch; + align-content: stretch; +} + +.sheet-columns .sheet-wide { + margin-left: 12px; + padding-left: 12px; + border-left: 1px dotted #f8cccf; + margin-right: 12px; + padding-right: 12px; + border-right: 1px dotted #f8cccf; +} + +.sheet-columns .sheet-narrow { + flex-grow: 0; + flex-shrink: 0; + /* flex-basis: 15%; */ + width: 125px; + max-width: 125px; + min-width: 125px; + display: flex; + flex-direction: column; + align-items: stretch; + align-content: stretch; + justify-content: space-between; +} + +.sheet-flexspacer { + flex-grow: 10; +} + +.sheet-copyright-bloc { + font-size: 8pt; + font-style: italic; + color: #ee8990; +} + +.sheet-copyright-statement { + font-size: 8pt; + font-style: italic; +} + + +.sheet-columns .sheet-standard { + flex-grow: 0; + flex-shrink: 0; + width: 225px; + max-width: 225px; + min-width: 225px; + max-height: 552px; + overflow-x: hidden; + overflow-y: scroll; + /* flex-basis: 25%; */ +} + +.sheet-columns .sheet-wide { + flex-grow: 1; + flex-shrink: 1; + min-width: 350px; + /* flex-basis: 60%; */ + max-height: 552px; + height: 100%; + overflow-x: hidden; + overflow-y: scroll; +} + +.sheet-condition { + text-indent: -18px; + margin-left: 18px; + margin-block-end: 6px; +} + +.sheet-tooltip .sheet-tooltip-pop, +.sheet-condition .sheet-condition-pop { + visibility: hidden; + border: 1px solid #f8cccf; + background-color: #fceeef; + text-align: left; + padding: 6px; + border-radius: 6px; + position: absolute; + z-index: 2; + width: 200px; + top: 100%; + left: 50%; + margin-left: -95px; + box-shadow: 0px 3px 6px #f8cccf; + font-size: 90%; +} + +.sheet-string .sheet-tooltip-pop, +.sheet-condition .sheet-condition-pop { + width: 175px; +} + +.sheet-string .sheet-tooltip-pop button { + z-index: 3; +} + +.sheet-tooltip.sheet-bio:hover, .sheet-tooltip.sheet-bio { + background-color: #fceeef; + color: black; +} + +.sheet-tooltip.sheet-bio .sheet-tooltip-pop { + margin-left: 0px; + background-color: #fceeef; /* ZOD */ + color: black; +} + +.sheet-narrow .sheet-tooltip-pop { + margin-left: -50px; +} + +.sheet-tooltip span.sheet-tooltip-pop { + margin-left: -20px; + width: auto; + text-indent: 0px; + white-space: nowrap; +} + +/* This makes the little pointy arrow thing if you want that */ + +.sheet-tooltip div.sheet-tooltip-pop::after, +.sheet-condition div.sheet-condition-pop::after { + content: " "; + position: absolute; + bottom: 100%; + left: 0%; + margin-left: 4px; + border-width: 4px; + border-style: solid; + border-color: transparent transparent #f8cccf transparent; +} + +.sheet-string.sheet-tooltip div:focus-within + .sheet-tooltip-pop, +/* .sheet-string:hover .sheet-tooltip .sheet-tooltip-pop, */ +.sheet-tooltip:hover .sheet-tooltip-pop, +.sheet-condition:hover .sheet-condition-pop { + visibility: visible; +} + +/* Relative position for outer container necessary in order for inner container to render! That was a frustrated discovery. */ + +.sheet-condition, +.sheet-tooltip { + position: relative; +} + +.sheet-condition .sheet-condition-penalty { + display: none; +} + +.sheet-condition input[name="attr_marked"]:checked ~ .sheet-condition-penalty { + display: block; +} + +.sheet-condition div { + text-indent: 0px; +} + +.sheet-devarea { + height: 20px; + overflow: hidden; + margin-top: 24px; + border: 1px solid black; + background: #fffff8; + padding: 6px; + display: none; +} + +.sheet-devarea:hover { + height: auto; +} + +input[type="checkbox"].sheet-checkboxer { + opacity: 0.0; + width: 16px; + height: 16px; + position: relative; + top: -2px; + left: 9px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +input[type="checkbox"].sheet-checkboxer + span.sheet-checkboxed::before { + margin-right: -9px; + margin-left: 12px; + margin-top: 1px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: top; + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/checkbox-unchecked.png); + width: 14px; + height: 14px; + font-size: 12px; +} + +input[type="checkbox"].sheet-checkboxer:checked + span.sheet-checkboxed::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/checkbox-checked-tsl.png); +} + +/* Adjustments for other contexts */ + +/* + +.sheet-xptrack input[type="checkbox"].sheet-checkboxer { + left: 10px; +} + +.sheet-xptrack input[type="checkbox"].sheet-checkboxer + span.sheet-checkboxed::before { + margin-right: -2px; + margin-left: 4px; +} + +*/ + +.sheet-popmenu-box input[type="checkbox"].sheet-checkboxer + span.sheet-checkboxed::before { + margin-right: 0px; + margin-left: 0px; + margin-top: 0px; +} + +.sheet-popmenu-box .sheet-checkline input[type="checkbox"].sheet-checkboxer + span.sheet-checkboxed::before { + margin-right: -6px; + margin-left: 10px; + margin-top: 0px; +} + +.sheet-minimum input[type="checkbox"].sheet-checkboxer { + left: 12px; + top: 0px; + margin-right: -8px; +} + +.sheet-minimum input[type="checkbox"].sheet-checkboxer + span.sheet-checkboxed::before { + margin-top: -3px; + margin-right: -2px; + margin-left: 4px; +} + +.sheet-condition input[type="checkbox"].sheet-checkboxer { + top: -1px; + left: 11px; +} + +.sheet-condition input[type="checkbox"].sheet-checkboxer + span.sheet-checkboxed::before { + margin-left: 15px; + margin-right: -9px; +} + +.sheet-fill-the-blank input[type="checkbox"].sheet-checkboxer + span.sheet-checkboxed::before { + margin-right: 2px; + margin-left: 1px; + margin-top: 6px; +} + +/* */ + +input[type="checkbox"].sheet-expand-toggle { + opacity: 0.0; + width: 80px; + height: 16px; + position: relative; + top: -3px; + left: 9px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +.sheet-infobar { + color: #999999; /* grayed out for low contrast */ +} + +.sheet-expand-toggle-container { + white-space: nowrap; + width: 80px; +} + +.sheet-expand-toggle-container .sheet-expand-toggle ~ .sheet-expand-toggle-off, +.sheet-expand-toggle-container .sheet-expand-toggle:checked ~ .sheet-expand-toggle-on { + display: initial; + text-align: left; + margin-left: -64px; +} + +.sheet-expand-toggle-container .sheet-expand-toggle:checked ~ .sheet-expand-toggle-off, +.sheet-expand-toggle-container .sheet-expand-toggle ~ .sheet-expand-toggle-on { + display: none; +} + +.sheet-bold { + font-weight: bold; + color: #e85761; +} + +.sheet-bold-uncolored { + font-weight: bold; +} + +.sheet-buttonless { + border: none; + background: none; + color: black; + font-weight: normal; + text-align: left; + padding: 0px; +} + +input.sheet-popmenu-reveal + * { + display: none; +} + +input.sheet-popmenu-reveal[value="yes"] + * { + display: block; +} + +.sheet-buttonless:hover, +.sheet-buttonless:hover span, +.sheet-buttonless:hover .sheet-bold, +input.sheet-popmenu-select[value=""] + button:hover, +.sheet-popmenu-box .repitem:hover { + background: #e85761; + color: white; +} + +.sheet-popmenu-box.sheet-no-hover .repitem:hover { + background: #fceeef; + color: black; +} + +input.sheet-popmenu-select[value=""] + button { + color: #a23c43; +} + +.sheet-popmenu input[type="text"] { + width: 200px; + max-width: 200px; +} + +.sheet-examples-list { + font-size: 90%; + font-style: italic; + padding-left: 6px; + display: none; +} + +.sheet-popmenu-box .sheet-examples-list { + width: 200px; + max-width: 200px; +} + +.sheet-popmenu-section { + padding-top: 3px; + border-top: 1px solid #f8cccf; +} + +.sheet-float-right { + float: right; +} + +.sheet-fill-the-blank input.sheet-fillme:focus ~ div.sheet-suggestions, +textarea:focus ~ div.sheet-examples-list, +input:focus + div.sheet-examples-list { + display: block; +} + +.sheet-fill-the-blank, .sheet-fill-in-the-blank { + text-indent: 0px; +} + +.sheet-fillme { + border: none; + border-bottom: 0.5px solid #fceeef; + border-radius: 6px; + padding-left: 0px; + margin-left: 0px; + margin-bottom: 6px; +} + +.sheet-fillme:focus, .sheet-fillme:hover { + border-bottom: 0.5px solid #f8cccf; + box-shadow: 0px 3px 6px #f8cccf; +} + +.sheet-fillme:focus { + padding-left: 3px; +} + +.sheet-fullwidth { + width: 100%; +} + + +input.sheet-show-on-checked, input.sheet-show-on-checked + * { + display: none; +} + +input.sheet-show-on-checked:checked + * { + display: initial; +} + +input.sheet-hide-on-checked, input.sheet-hide-on-checked:checked + * { + display: none; +} + +input.sheet-show-on-yes + *, +input.sheet-hide-on-yes[value="yes"] + * { + display: none; +} + +input.sheet-show-on-yes[value="yes"] + * { + display: initial; +} + +input.sheet-hide-on-no[value="no"] + * { + display: none; +} + +input.sheet-hide-on-null[value=""] + * { + display: none; +} + +input.sheet-hide-on-zero[value="0"] + * { + display: none; +} + +input.sheet-make-plus + span.sheet-make-plus:before { + content: "+"; +} + +input.sheet-make-plus[value^="-"] + span.sheet-make-plus:before { + content: ""; +} + +.sheet-mod-state-button[value="forward"] + button:before { + font-family: "Pictos"; + font-style: normal; + font-weight: normal; + content: ']'; + color: #e85761; + background: white; +} + +.sheet-mod-state-button[value="ongoing"] + button:before { + font-family: "Pictos"; + font-style: normal; + font-weight: normal; + content: '0'; + color: #e85761; + background: white; +} + +.sheet-mod-state-button + button > span { + display: none; +} + +.sheet-mod-state-button + button:hover > span, +.sheet-mod-state-button + button:focus > span { + display: inline; + color: white; + background: #e85761; +} + +.sheet-mod-state-button + button:hover, +.sheet-mod-state-button + button:focus, +.sheet-mod-state-button + button:hover:before, +.sheet-mod-state-button + button:focus:before { + color: white; + background: #e85761; +} + +/* Tried this, it looks shit */ +/* +div.sheet-move-whole { + max-height: 80px; + overflow: scroll; +} +*/ + +.sheet-move-whole .sheet-move-extras { + display: none; +} + +.sheet-move-whole:hover .sheet-move-extras { + display: initial; +} + +.sheet-move { + text-indent: -18px; + margin-left: 18px; + margin-block-end: 6px; +} + +.sheet-move .sheet-indented { + text-indent: 1em; +} + +.sheet-move ul { + text-indent: 0px; +} + +.sheet-move ul li { + margin-left: 24px; +} + +/* +input.sheet-collapse-on-unchecked, +input.sheet-collapse-on-checked { + display: none; +} + + +input.sheet-collapse-on-unchecked + .sheet-move-compressor, +input.sheet-collapse-on-checked:checked + .sheet-move-compressor, +.sheet-moves-all .sheet-move-compressor { + display: none; +} + +input.sheet-collapse-on-unchecked:checked + .sheet-move-compressor , +input.sheet-collapse-on-checked + .sheet-move-compressor, +.sheet-moves-all:hover .sheet-move-compressor { + display: block; +} +*/ + +.sheet-rolltemplate-sharemove .sheet-move { + max-height: 40px; + overflow: hidden; + -webkit-mask-image: linear-gradient(to bottom, black 0%, transparent 100%); + mask-image: linear-gradient(to bottom, black 0%, transparent 100%); +} + +.sheet-rolltemplate-sharemove:hover .sheet-move { + max-height: none; + -webkit-mask-image: none; + mask-image: none; + overflow: visible; +} + +.sheet-nocontrol .repcontrol { + display: none; +} + +.sheet-one-line { + white-space: nowrap; + display: flex; + flex-direction: row; + flex-wrap: nowrap; + justify-content: space-between; + align-items: center; + align-content: stretch; +} + +.sheet-one-line > div { + padding-right: 6px; +} + +.sheet-one-line > div.sheet-unpadded { + padding-right: 2px; +} + +.sheet-one-line .sheet-minimum { + flex-grow: 0; + flex-shrink: 1; +} + +.sheet-one-line .sheet-stretch { + flex-grow: 1; + flex-shrink: 1; +} + +.sheet-one-line input { + width: auto; +} + +.sheet-one-line .sheet-stretch input[type="text"] { + width: 100%; +} + +.sheet-one-line input.sheet-plus-enabled { + width: 1em; +} + +.sheet-one-line input.sheet-make-plus[value^="-"] ~ input.sheet-plus-enabled { + width: 1.5em; +} + +.sheet-one-line input.sheet-make-plus[value^="-"] ~ input.sheet-plus-enabled:hover, +.sheet-one-line input.sheet-plus-enabled:hover, +.sheet-one-line input.sheet-make-plus[value^="-"] ~ input.sheet-plus-enabled:focus, +.sheet-one-line input.sheet-plus-enabled:focus { + width: 3.5em; +} + +/* Chrome, Safari, Edge, Opera */ +.sheet-one-line input.sheet-plus-enabled::-webkit-outer-spin-button, +.sheet-one-line input.sheet-plus-enabled::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.sheet-one-line input.sheet-plus-enabled:hover::-webkit-outer-spin-button, +.sheet-one-line input.sheet-plus-enabled:hover::-webkit-inner-spin-button, +.sheet-one-line input.sheet-plus-enabled:focus::-webkit-outer-spin-button, +.sheet-one-line input.sheet-plus-enabled:focus::-webkit-inner-spin-button { + -webkit-appearance: auto; + margin: inherit; +} + +/* Firefox */ +input.sheet-plus-enabled[type=number] { + -moz-appearance: textfield; +} + +input.sheet-plus-enabled[type=number]:hover, +input.sheet-plus-enabled[type=number]:focus { + -moz-appearance: auto; +} + +.sheet-one-line input[type="checkbox"] { + vertical-align: 0px; +} + +.sheet-one-line .sheet-buttonless { + vertical-align: 7px; +} + +.sheet-one-line span.sheet-make-plus { + vertical-align: 0px; +} + +.sheet-one-line.sheet-modifier span.sheet-make-plus { + vertical-align: 4px; +} + +.sheet-pictos { + font-family: 'Pictos'; +} + +.sheet-show-following-on-hover + * { + display: none; +} + +.sheet-show-following-on-hover:hover + * { + display: initial; +} + +.sheet-popmenu, +.sheet-popmenu-box { + display: inline-block +} + +.sheet-popmenu repcontainer { + margin-top: 0px; + padding-top: 0px; +} + +.sheet-popmenu-box { + font-size: 12px; + vertical-align: middle; + text-align: left; + width: 200px; + max-width: 200px; + height: 1px; + z-index: 2; + display: none; +} + +.sheet-popmenu-box button { + display: none; + width: 100%; + z-index: 2; +} + +.sheet-popmenu-box .sheet-checkline { + text-align: left; + margin-left: 1.5em; + text-indent: -1.5em; +} + +.sheet-popmenu:hover .sheet-popmenu-box { + display: inline-block; + background: #fceeef; + position: absolute; + width: auto; + height: auto; + z-index: 2; + border: .5px solid #f8cccf; + padding: 6px; + box-shadow: 3px 3px 6px #f8cccf; + border-radius: 3px 3px 6px 6px +} + +.sheet-popmenu-rightside { + right: 20px; +} + +.sheet-popmenu:hover .sheet-popmenu-box button { + display: inline-block; +} + +.sheet-popmenu-trigger { + margin-bottom: 0px; + padding-bottom: 0px; +} + +.sheet-popmenu-righthand .sheet-popmenu-trigger:after, +.sheet-popmenu-trigger:before { + font-family: "Pictos"; + font-style: normal; + font-weight: normal; + content: 'l'; + margin-right: 6px; + padding: 1px; + color: #e85761; +} + +.sheet-popmenu-righthand .sheet-popmenu-trigger:before { + content: ''; + margin-right: 0px; +} + +.sheet-popmenu-righthand .sheet-popmenu-trigger:after { + margin-left: 6px; +} + +.sheet-popmenu:hover .sheet-popmenu-trigger:before, +.sheet-popmenu:hover .sheet-popmenu-trigger:after { + color: white; + background: #e85761; +} + +button[type="roll"].sheet-2d6-button.sheet-no-dice:after, +button[type="roll"].sheet-2d6-button-nofloat.sheet-no-dice:after { + content: ''; +} + +button[type="roll"].sheet-2d6-button.sheet-no-dice, +button[type="roll"].sheet-2d6-button-nofloat.sheet-no-dice { + text-align: left; + margin-left: 0px; +} + +.sheet-narrow button[type="roll"].sheet-2d6-button.sheet-no-dice, +.sheet-narrow button[type="roll"].sheet-2d6-button-nofloat.sheet-no-dice { + text-align: left; + margin-left: -6px; +} + +button[type="roll"].sheet-sharemove, +button[type="roll"].sheet-2d6-button, +button[type="roll"].sheet-2d6-button-nofloat { + background: transparent; + border-style: none; + margin: 0px; + margin-left: 6px; + padding: 0px; +} + +div.sheet-right-buttons { + float: right; + display: flex; /* PAIN */ + flex-direction: row; +} + +/* +button[type="roll"].sheet-sharemove, +button[type="roll"].sheet-2d6-button { + float: right; +} +*/ + +button[type="roll"].sheet-sharemove:after { + font-family: "Pictos"; + font-style: normal; + text-transform: uppercase; + font-weight: normal; + content: 'R'; + color: #e85761; +} + +button[type="roll"].sheet-2d6-button:after, +button[type="roll"].sheet-2d6-button-nofloat:after { + content: 'Fa'; + font-family: 'dicefontd6'; + font-size: 116%; + color: #e85761; +} + +.sheet-result { + margin-left: 30px; +} + +.sheet-result ul { + margin-left: 0px; + margin-block-end: 3px; +} + +.sheet-result ul li { + margin-left: 10px; +} + +.sheet-rolltemplate-2d6-roll { + border: 1px solid #e85761; + background: linear-gradient(0deg, #f26928 0%, #db4086 100%); + /* background: url('https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-roll-bg.png') repeat-x; */ + padding: 6px; + box-shadow: 3px 3px 6px #a23c43; + border-radius: 3px 3px 6px 6px; +} + +.sheet-rolltemplate-2d6-roll .sheet-topline { + padding: 6px; + margin-top: -6px; + margin-left: -6px; + margin-right: -6px; + color: white; + text-shadow: 0px 0px 6px #a23c43; +} + +/* +.sheet-rolltemplate-2d6-roll div { + padding: 2px; + border: 1px solid red; +} +*/ + +.sheet-rolltemplate-2d6-roll .sheet-clearance { + clear: both; +} + +.sheet-rolltemplate-2d6-roll .sheet-dice { + min-height: 48px; + text-align: right; +} + +/* +5 +*/ + +.sheet-rolltemplate-2d6-roll .sheet-dice .sheet-dieroll-roll { + min-height: 48px; + min-width: 60px; + padding-top: 18px; +} + +.sheet-rolltemplate-2d6-roll .sheet-dice .sheet-dieroll-roll .inlinerollresult { + background: none; + border: none; + text-align: center; + vertical-align: middle; + font-size: 48px; + padding-top: 18px; + font-family: Arial; +} + +.sheet-rolltemplate-2d6-roll .sheet-dice .sheet-dieroll-title { + display: block; + text-align: center; + color: white; + font-family: 'Arial'; + font-size: 24px; + font-weight: bold; + padding-top: 18px; +} + +.sheet-rolltemplate-2d6-roll .sheet-dice .sheet-dieroll-reminder { + color: white; + font-style: italic; + text-align: center; + text-shadow: 0px 0px 6px #a23c43; +} + +.sheet-rolltemplate-2d6-roll .sheet-dice .sheet-dieroll-hit, +.sheet-rolltemplate-2d6-roll .sheet-dice .sheet-dieroll-mixed, +.sheet-rolltemplate-2d6-roll .sheet-dice .sheet-dieroll-miss { + float: left; + display: inline-block; + min-width: 48px; + text-align: center; + vertical-align: bottom; + color: white; + text-shadow: 0px 0px 6px #a23c43; +} + +.sheet-rolltemplate-sharemove { + border: 1px solid #e85761; + background-color: white; + padding: 6px; + box-shadow: 3px 3px 6px #a23c43; /* ZORK */ + border-radius: 3px 3px 6px 6px; +} + +.sheet-rolltemplate-sharemove .sheet-move { + text-indent: 0px; + margin-left: 0px; + margin-block-end: 6px; +} + +.sheet-rolltemplate-sharemove .sheet-move .sheet-indented { + text-indent: 1em; +} + +.sheet-rolltemplate-sharemove .sheet-move ul { + text-indent: 0px; +} + +.sheet-rolltemplate-sharemove .sheet-move ul li { + margin-left: 24px; +} + +.sheet-rolltemplate-sharemove .sheet-result { + margin-left: 42px; + text-indent: -30px; +} + +.sheet-rolltemplate-sharemove .sheet-result ul { + margin-left: 0px; + margin-block-end: 3px; + text-indent: 0px; +} + +.sheet-rolltemplate-sharemove .sheet-result ul li { + margin-left: 0px; +} + +.sheet-rolltemplate-sharemove .sheet-space-above, +.sheet-space-above { + padding-top: 6px; +} + +.sheet-rolltemplate-sharemove .sheet-topline { + padding: 6px; + margin-top: -6px; + margin-left: -6px; + margin-right: -6px; + background-color: #e85761; + color: white; + text-shadow: 0px 0px 6px #a23c43; +} + +.sheet-show-on-unchecked-combo { + display: none; +} + +input.sheet-show-on-yes-combo[value="yes"] + input.sheet-show-on-unchecked-combo + * { + display: initial; +} + +input.sheet-show-on-yes-combo:not([value="yes"]) + input.sheet-show-on-unchecked-combo + * { + display: none; +} + +input.sheet-show-on-yes-combo + input.sheet-show-on-unchecked-combo:checked + * { + display: none; +} + +/* + If long != "yes", display. + If long = "yes", consider long-expand. + If long-expand = checked, display + If long-expand != checked, hide + + long: show-on-yes-combo (currently) + long-expand: show-on-checked-combo +*/ + +.sheet-show-on-checked-combo { + display: none; +} + +input.sheet-show-on-yes-combo + input.sheet-show-on-checked-combo + * { + display: none; +} + +/* If the value is not yes and it's paired with show-on-checked, show it; if the value is yes and it's paired with a checked show-on-checked, show it */ + +input.sheet-show-on-yes-combo:not([value="yes"]) + input.sheet-show-on-checked-combo + *, +input.sheet-show-on-yes-combo[value="yes"] + input.sheet-show-on-checked-combo:checked + * { + display: initial; +} + +.sheet-space-below { + padding-bottom: 6px; +} + +.sheet-section-head { + margin-top: 12px; + font-size: 18px; + font-weight: bold; + font-family: 'Arial'; /* Tried Shadows Into Light, but it's crap as a header font goes. Sticking with Arial. */ + border-bottom: 1px solid #f8cccf; + color: #e85761; + padding-bottom: 0px; +} + +.sheet-section-head.sheet-one-line { + border-bottom: none; +} + +.sheet-section-head .sheet-popmenu-box { + font-family: 'Arial'; +} + +.sheet-section-subhead { + margin-top: 6px; + font-size: 15px; + font-weight: bold; + color: #e85761; + border-bottom: .5px solid #fceeef; +} + +.sheet-buttonless.sheet-trashit:after { + font-family: "Pictos"; + font-style: normal; + font-weight: normal; + content: '*'; + color: #f5bbbf; +} + +.sheet-buttonless.sheet-trashit:hover { + background: none; + background-color: none; + color: #e85761; +} + +.sheet-buttonless.sheet-trashit:hover:after { + content: '*'; + background: none; + background-color: none; + color: #e85761; +} + +.sheet-topname { + font-size: 24px; + font-weight: bold; + width: 100%; +} + +.sheet-toprow { + display: flex; + flex-direction: row; + justify-content: space-between; + align-items: center; + margin-right: 160px; +} + +.sheet-track { + text-align: center; + vertical-align: middle; +} + +.sheet-track .sheet-bold { + vertical-align: 2px; +} + +input.sheet-tracker + .sheet-tracker-bar:before { + display: inline-block; + margin-left: 0px; + margin-right: 0px; + line-height: 14px; + text-align: center; + vertical-align: 0px; + width: 160px; + height: 16px; + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-tracker-0.png); +} + +input.sheet-tracker[value="0"] + .sheet-tracker-bar:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-tracker-0.png); +} + +input.sheet-tracker[value="1"] + .sheet-tracker-bar:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-tracker-1.png); +} + +input.sheet-tracker[value="2"] + .sheet-tracker-bar:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-tracker-2.png); +} + +input.sheet-tracker[value="3"] + .sheet-tracker-bar:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-tracker-3.png); +} + +input.sheet-tracker[value="4"] + .sheet-tracker-bar:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-tracker-4.png); +} + +input[type=number].sheet-tracker-number { + font-size: 16px; + width: 1em; +} + +input[type=number].sheet-tracker-number:hover, +input[type=number].sheet-tracker-number:focus { + font-size: 12px; + width: 3em; +} + +.sheet-tracker-label { + font-size: 16px; +} + +/* Chrome, Safari, Edge, Opera */ +input.sheet-tracker-number::-webkit-outer-spin-button, +input.sheet-tracker-number::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +input.sheet-tracker-number:hover::-webkit-outer-spin-button, +input.sheet-tracker-number:hover::-webkit-inner-spin-button, +input.sheet-tracker-number:focus::-webkit-outer-spin-button, +input.sheet-tracker-number:focus::-webkit-inner-spin-button { + -webkit-appearance: auto; + margin: inherit; +} + +.sheet-whole { + color: black; +} + +.sheet-whole ul li { + background: url('https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-bullet.png') no-repeat left top; + background-size: 14px 14px; + margin-left: -14px; + padding-left: 16px; + list-style: none; + vertical-align: top; +} + +.sheet-result.sheet-hit { + background: url('https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-hit.png') no-repeat left top; +} + +.sheet-result.sheet-mixed { + background: url('https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-mixed.png') no-repeat left top; +} + +.sheet-result.sheet-miss { + background: url('https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-miss.png') no-repeat left top; +} + +.sheet-result.sheet-hit, .sheet-result.sheet-mixed, .sheet-result.sheet-miss { + background-size: 26px 18px; + margin-left: 11px; + padding-left: 29px; + list-style: none; + vertical-align: top; + text-indent: 0; +} + +.sheet-string .sheet-string-mask, +.sheet-string .sheet-string-mask ~ .sheet-string-checked-reveal { + display: none; +} + +.sheet-string-mask:checked ~ .sheet-string-checked-reveal { + display: block; +} + +textarea { + height: 24pt; + margin-bottom: 0px; + width: calc( 100% - 12px ); /* Note to fred: the spaces between terms in calc are apparently meaningful and needed */ +} + +.sheet-smallbutton { + font-size: 12px; +} + +ul { + margin-block-end: 6px; +} + +.sheet-xptrack, .sheet-xptrack .sheet-fillme { + text-align: center; + font-size: 24px; +} + +.sheet-track-container { + text-align: center; + text-indent: 0; + margin-top: 6px; + white-space: nowrap; +} + +.sheet-track-container input[type="radio"] { + opacity: 0.0; + width: 24px; + height: 24px; + position: relative; + top: -2px; + left: 10px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +.sheet-track-container input[type="radio"] + span::before { + margin-right: -2px; + margin-left: -3px; + margin-top: 1px; + line-height: 22px; + text-align: center; + display: inline-block; + vertical-align: top; + width: 22px; + height: 22px; + font-size: 12px; +} + +.sheet-track-container input[type="radio"][value="0"] + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-off0.png); +} + +.sheet-track-container input[type="radio"][value="1"] + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-off1.png); +} + +.sheet-track-container input[type="radio"][value="2"] + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-off2.png); +} + +.sheet-track-container input[type="radio"][value="3"] + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-off3.png); +} + +.sheet-track-container input[type="radio"][value="4"] + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-off4.png); +} + +.sheet-track-container input[type="radio"][value="0"]:checked + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-on0.png); +} + +.sheet-track-container input[type="radio"][value="1"]:checked + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-on1.png); +} + +.sheet-track-container input[type="radio"][value="2"]:checked + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-on2.png); +} + +.sheet-track-container input[type="radio"][value="3"]:checked + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-on3.png); +} + +.sheet-track-container input[type="radio"][value="4"]:checked + span::before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/art/tsl-track-on4-animated.gif); +} + + + + diff --git a/Thirsty Sword Lesbians/TSL.html b/Thirsty Sword Lesbians/TSL.html new file mode 100644 index 0000000000..0c0b576924 --- /dev/null +++ b/Thirsty Sword Lesbians/TSL.html @@ -0,0 +1,4284 @@ + + +
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+ {{#name}}**{{name}}**{{/name}} +
+
+ {{#body}}
{{body}}
{{/body}} + {{#preamble}}
{{preamble}}
{{/preamble}} + {{#bullet0}} + + {{/bullet0}} + {{#hit}} +
+ **10+:** {{hit}} + {{#hitbullet0}} +
    +
  • {{hitbullet0}}
  • + {{#hitbullet1}}
  • {{hitbullet1}}
  • {{/hitbullet1}} + {{#hitbullet2}}
  • {{hitbullet2}}
  • {{/hitbullet2}} + {{#hitbullet3}}
  • {{hitbullet3}}
  • {{/hitbullet3}} + {{#hitbullet4}}
  • {{hitbullet4}}
  • {{/hitbullet4}} +
+ {{/hitbullet0}} +
+ {{/hit}} + {{#mixed}} +
+ **7-9:** {{mixed}} + {{#mixedbullet0}} +
    +
  • {{mixedbullet0}}
  • + {{#mixedbullet1}}
  • {{mixedbullet1}}
  • {{/mixedbullet1}} + {{#mixedbullet2}}
  • {{mixedbullet2}}
  • {{/mixedbullet2}} + {{#mixedbullet3}}
  • {{mixedbullet3}}
  • {{/mixedbullet3}} + {{#mixedbullet4}}
  • {{mixedbullet4}}
  • {{/mixedbullet4}} +
+ {{/mixedbullet0}} +
+ {{/mixed}} + {{#miss}} +
+ **6-:** {{miss}} + {{#missbullet0}} +
    +
  • {{missbullet0}}
  • + {{#missbullet1}}
  • {{missbullet1}}
  • {{/missbullet1}} + {{#missbullet2}}
  • {{missbullet2}}
  • {{/missbullet2}} + {{#missbullet3}}
  • {{missbullet3}}
  • {{/missbullet3}} + {{#missbullet4}}
  • {{missbullet4}}
  • {{/missbullet4}} +
+ {{/missbullet0}} +
+ {{/miss}} + {{#alternative}}
{{alternative}}
{{/alternative}} + {{#altbullet0}} + + {{/altbullet0}} + {{#althit}} +
+ **10+:** {{althit}} + {{#althitbullet0}} +
    +
  • {{althitbullet0}}
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  • {{althitbullet3}}
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  • {{althitbullet4}}
  • {{/althitbullet4}} +
+ {{/althitbullet0}} +
+ {{/althit}} + {{#altmixed}} +
+ **7-9:** {{altmixed}} + {{#altmixedbullet0}} +
    +
  • {{altmixedbullet0}}
  • + {{#altmixedbullet1}}
  • {{altmixedbullet1}}
  • {{/altmixedbullet1}} + {{#altmixedbullet2}}
  • {{altmixedbullet2}}
  • {{/altmixedbullet2}} + {{#altmixedbullet3}}
  • {{altmixedbullet3}}
  • {{/altmixedbullet3}} + {{#altmixedbullet4}}
  • {{altmixedbullet4}}
  • {{/altmixedbullet4}} +
+ {{/altmixedbullet0}} +
+ {{/altmixed}} + {{#altmiss}} +
+ **6-:** {{altmiss}} + {{#altmissbullet0}} +
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  • {{altmissbullet0}}
  • + {{#altmissbullet1}}
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  • {{altmissbullet3}}
  • {{/altmissbullet3}} + {{#altmissbullet4}}
  • {{altmissbullet4}}
  • {{/altmissbullet4}} +
+ {{/altmissbullet0}} +
+ {{/altmiss}} + {{#end}}
{{end}}
{{/end}} + {{#blankname0}}
**{{blankname0}}**: {{#blank0}}{{blank0}}{{/blank0}}
{{/blankname0}} + {{#blankname1}}
**{{blankname1}}**: {{#blank1}}{{blank1}}{{/blank1}}
{{/blankname1}} + {{#blankname2}}
**{{blankname2}}**: {{#blank2}}{{blank2}}{{/blank2}}
{{/blankname2}} + {{#blankname3}}
**{{blankname3}}**: {{#blank3}}{{blank3}}{{/blank3}}
{{/blankname3}} + {{#blankname4}}
**{{blankname4}}**: {{#blank4}}{{blank4}}{{/blank4}}
{{/blankname4}} + {{#blankname5}}
**{{blankname5}}**: {{#blank5}}{{blank5}}{{/blank5}}
{{/blankname5}} + {{#blankname6}}
**{{blankname6}}**: {{#blank6}}{{blank6}}{{/blank6}}
{{/blankname6}} + {{#blankname7}}
**{{blankname7}}**: {{#blank7}}{{blank7}}{{/blank7}}
{{/blankname7}} + {{#blankname8}}
**{{blankname8}}**: {{#blank8}}{{blank8}}{{/blank8}}
{{/blankname8}} + {{#blankname9}}
**{{blankname9}}**: {{#blank9}}{{blank9}}{{/blank9}}
{{/blankname9}} +
+
+ + +
+ {{#character}}**{{character}}**:{{/character}} + {{#title}}**{{title}}**{{/title}} +
+
+ {{#rollGreater() roll 9}} +
+
{{roll}}
+
+
+ +
+ {{/rollGreater() roll 9}} + {{#rollBetween() roll 7 9}} +
+
{{roll}}
+
+
+ +
+ {{/rollBetween() roll 7 9}} + {{#rollLess() roll 7}} +
+
{{roll}}
+
+
+ +
+
+ +
+ {{/rollLess() roll 7}} + {{#allprops() character title roll}} +
2 {{value}}
+ {{/allprops() character title roll}} +
+
+
+ + +
**{{character}}, {{playbook}}** {{#pronouns}}(*{{pronouns}}*){{/pronouns}}
+{{#stats}}
*{{stats}}*
{{/stats}} +{{#moves}}
**:** *{{moves}}*
{{/moves}} +
{{aesthetics}}
+
+ + + {{#allprops()}} +
**{{key}}:** {{value}}
+ {{/allprops()}} +
\ No newline at end of file diff --git a/Thirsty Sword Lesbians/TSL.png b/Thirsty Sword Lesbians/TSL.png new file mode 100644 index 0000000000..460552a27f Binary files /dev/null and b/Thirsty Sword Lesbians/TSL.png differ diff --git a/Thirsty Sword Lesbians/sheet.json b/Thirsty Sword Lesbians/sheet.json new file mode 100644 index 0000000000..8db0c26c08 --- /dev/null +++ b/Thirsty Sword Lesbians/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "TSL.html", + "css": "TSL.css", + "authors": "Fred Hicks (Evil Hat Productions)", + "roll20userid": "3844812", + "preview": "TSL.png", + "instructions": "Pop on in, choose a playbook, and get playing! Please note that a new character sheet may take several seconds to render the first time, leaving that tab blank while the sheet populates all of its data. If you run into any issues, have suggestions, or anything else, please reach out to Evil Hat at feedback@evilhat.com. You can learn more about TSL at https://www.evilhat.com/home/thirsty-sword-lesbians/ and https://www.kickstarter.com/projects/evilhat/thirsty-sword-lesbians" +} diff --git a/Thirsty Sword Lesbians/translation.json b/Thirsty Sword Lesbians/translation.json new file mode 100644 index 0000000000..293a08d007 --- /dev/null +++ b/Thirsty Sword Lesbians/translation.json @@ -0,0 +1,617 @@ +{ + "(Default)": "(Default)", + "(start with the move marked and choose two more)": "(start with the move marked and choose two more)", + "+1 forward": "+1 forward", + "0-3 Conditions:": "0-3 Conditions:", + "0–3 Conditions:": "0–3 Conditions:", + "2d6 buttons prompt for mods": "2d6 buttons prompt for mods", + "2d6 buttons use checked mods": "2d6 buttons use checked mods", + "4 or 5 Conditions:": "4 or 5 Conditions:", + "a cold-wrought sword, a sword of teeth, a found sword": "a cold-wrought sword, a sword of teeth, a found sword", + "Add 1 to a stat (max stat of 3)": "Add 1 to a stat (max stat of 3)", + "Add 1 to your roll against them (after rolling)": "Add 1 to your roll against them (after rolling)", + "Add or subtract 1 from any roll they make (after rolling)": "Add or subtract 1 from any roll they make (after rolling)", + "Advances": "Advances", + "Aesthetics": "Aesthetics", + "Angry": "Angry", + "Any PC confessed their love": "Any PC confessed their love", + "Any PC de-escalated a violent situation": "Any PC de-escalated a violent situation", + "Any PC leapt into danger with daring and panache": "Any PC leapt into danger with daring and panache", + "Any player used a safety tool such as the palette or Check-In Card": "Any player used a safety tool such as the palette or Check-In Card", + "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones": "Ask a question from Figure Out a Person of anyone, anywhere, if you can name one of their deceased loved ones", + "At any time, spend a String on someone to do one of the following:": "At any time, spend a String on someone to do one of the following:", + "Basic Moves": "Basic Moves", + "Big Dyke Energy": "Big Dyke Energy", + "Call on a Toxic Power": "Call on a Toxic Power", + "Charm or social insight. +Heart": "Charm or social insight. +Heart", + "check all": "check all", + "Choice made and locked": "Choice made and locked", + "Choose 1": "Choose 1", + "Choose 2 and your opponent chooses 1": "Choose 2 and your opponent chooses 1", + "Choose 2 from the \"0–3 Conditions\" options": "Choose 2 from the \"0–3 Conditions\" options", + "Choose 2 from the 10+ list, but choose 1 thing that goes awry": "Choose 2 from the 10+ list, but choose 1 thing that goes awry", + "Choose 2": "Choose 2", + "Choose 3 and your opponent chooses 1 to apply to you in response": "Choose 3 and your opponent chooses 1 to apply to you in response", + "Choose a playbook!": "Choose a playbook!", + "Clear a Condition": "Clear a Condition", + "Cleverness or knowledge. +Wit": "Cleverness or knowledge. +Wit", + "cleverness, knowledge": "cleverness, knowledge", + "clothes": "clothes", + "Clothes": "Clothes", + "Commune with the Unseen": "Commune with the Unseen", + "Condition is active.": "Condition is active.", + "Modifier is marked.": "Modifier is marked.", + "Modifier is not marked.": "Modifier is not marked.", + "Click to toggle.": "Click to toggle.", + "Conditions": "Conditions", + "Create an opportunity for an ally through prowess or distraction": "Create an opportunity for an ally through prowess or distraction", + "Create an opportunity for you or your allies": "Create an opportunity for you or your allies", + "Current tally": "Current tally", + "Danger Moves": "Danger Moves", + "daring": "daring", + "Daring": "Daring", + "Defy Disaster": "Defy Disaster", + "demeanor": "demeanor", + "Demeanor": "Demeanor", + "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.": "Do it with style. At the GM’s discretion, you may also learn new information, discover a new opportunity, or gain a String on someone.", + "Down Beat": "Down Beat", + "Each character may only spend one String to add or subtract from a given roll.": "Each character may only spend one String to add or subtract from a given roll.", + "Each player marks XP if, during the session:": "Each player marks XP if, during the session:", + "elegance, agility": "elegance, agility", + "emotional awareness, expression": "emotional awareness, expression", + "Emotional Support": "Emotional Support", + "End of Session": "End of Session", + "Entice": "Entice", + "Experience": "Experience", + "Ferocious": "Ferocious", + "Fight": "Fight", + "Figure Out a Person": "Figure Out a Person", + "Finally Kiss, in a Dangerous Situation": "Finally Kiss, in a Dangerous Situation", + "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)": "Find out what it will take to get them to do what you want (for an NPC, spending the String means they may simply agree)", + "Flirt with or provoke your opponent and gain a String on them": "Flirt with or provoke your opponent and gain a String on them", + "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.": "For either a PC or an NPC, if you aren’t already Smitten with them, you may choose to treat a 7–9 result as a 10+ by choosing to become Smitten with the target.", + "forward": "forward", + "Frightened": "Frightened", + "Gain a String on them and they choose 1": "Gain a String on them and they choose 1", + "Gain a String on them, unless they decide instead to choose 1": "Gain a String on them, unless they decide instead to choose 1", + "Gain insight from the GM about an obstacle facing one of you": "Gain insight from the GM about an obstacle facing one of you", + "Get flustered and awkward": "Get flustered and awkward", + "Give in to desire": "Give in to desire", + "Grace": "Grace", + "Guilty": "Guilty", + "heart": "heart", + "Heart": "Heart", + "Heartstring Moves": "Heartstring Moves", + "Heat of the Moment": "Heat of the Moment", + "Hide Basic Moves": "Hide Basic Moves", + "Hide something in the Unseen world": "Hide something in the Unseen world", + "Hide Untaken Moves": "Hide Untaken Moves", + "Hide": "Hide", + "Hopeless": "Hopeless", + "How could I get you to _____?": "How could I get you to _____?", + "How would you feel if I _____?": "How would you feel if I _____?", + "Hungry Unseen destroy all non-sentient life in a small area": "Hungry Unseen destroy all non-sentient life in a small area", + "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.": "If more than two people finally kiss in these circumstances, they all get the bonus. Each participant must be enthusiastic about kissing to trigger this move.", + "If the target is a PC:": "If the target is a PC:", + "If the target is an NPC:": "If the target is an NPC:", + "If they open up to you, they choose 1, and you either choose 1 or take a String on them": "If they open up to you, they choose 1, and you either choose 1 or take a String on them", + "If they open up to you, they choose 1": "If they open up to you, they choose 1", + "If they’re Smitten with you, they may choose an additional option.": "If they’re Smitten with you, they may choose an additional option.", + "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.": "If you gain a fourth String on someone, you have a profound insight and learn something about them that even they don’t know; the player tells you what you learn, possibly asking the GM for ideas. It’s up to you whether you share that insight with the character or not. In addition, clear all but one of your Strings on them and gain 2 XP.", + "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.": "If you’re Smitten with them and they refuse to open up to you, it stings. You mark a Condition.", + "Individual Playbook Moves": "Individual Playbook Moves", + "Influence With a String": "Influence With a String", + "Insecure": "Insecure", + "integrity, metaphysical power": "integrity, metaphysical power", + "It answers the question and grants you +1 forward to act on the information": "It answers the question and grants you +1 forward to act on the information", + "It answers the question and the GM chooses 1": "It answers the question and the GM chooses 1", + "It gains a String on you": "It gains a String on you", + "It takes something from you, either knowledge, reputation, or something physical": "It takes something from you, either knowledge, reputation, or something physical", + "Learn something important from the Unseen": "Learn something important from the Unseen", + "Learn the recent history of an object you hold": "Learn the recent history of an object you hold", + "Live happily ever after": "Live happily ever after", + "Lock menu to prevent overwrite": "Lock menu to prevent overwrite", + "Loyal Steed": "Loyal Steed", + "Make sure to mark experience!": "Make sure to mark experience!", + "Mark XP": "Mark XP", + "Might, endurance, or courage. +Daring": "Might, endurance, or courage. +Daring", + "Mixed Beat": "Mixed Beat", + "Modifiers": "Modifiers", + "Mouse over for your options.": "Mouse over for your options.", + "Moves": "Moves", + "My Playbook's Moves Only": "My Playbook's Moves Only", + "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.": "Name your steed and detail two strengths and two weaknesses from the lists given. When riding your steed, you may roll +Spirit to Fight and may take a person with you whenever you Defy Disaster.", + "no": "no", + "Notes": "Notes", + "Offer them an XP to do something (don’t spend the String if they refuse the temptation)": "Offer them an XP to do something (don’t spend the String if they refuse the temptation)", + "ongoing": "ongoing", + "Pain is nothing to you; ignore the next time you would Stagger while transformed": "Pain is nothing to you; ignore the next time you would Stagger while transformed", + "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.": "Pick one of these sets (overwrites current ratings), then add 1 to two different stats.", + "Playbook Moves": "Playbook Moves", + "Playbook": "Playbook", + "Promise something they think you want": "Promise something they think you want", + "Pronouns": "Pronouns", + "provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.": "Receive experience (XP) whenever you roll a 6- or when a move tells you to mark XP. A PC can spend XP to take an Advance; consult that section for more.", + "Restless Unseen cause a haunting": "Restless Unseen cause a haunting", + "roll with modifier": "roll with modifier", + "Shameless": "Shameless", + "Show All Loaded Moves": "Show All Loaded Moves", + "Show": "Show", + "skill at arms, forcefulness": "skill at arms, forcefulness", + "Smitten": "Smitten", + "Special Features": "Special Features", + "Special Moves": "Special Moves", + "spirit": "spirit", + "Spirit": "Spirit", + "Stagger (Reactive Move)": "Stagger (Reactive Move)", + "Starting Stats": "Starting Stats", + "Stern Unseen judge you, inflicting a Condition": "Stern Unseen judge you, inflicting a Condition", + "Strengths": "Strengths", + "String Advance": "String Advance", + "Strings": "Strings", + "Swiftness or elegance. +Grace": "Swiftness or elegance. +Grace", + "Switch to a new playbook": "Switch to a new playbook", + "sword": "sword", + "Sword": "Sword", + "Take a move from any playbook": "Take a move from any playbook", + "Take an object from your opponent or seize a superior position": "Take an object from your opponent or seize a superior position", + "Take another move from your playbook": "Take another move from your playbook", + "Temporarily alter the Unseen nature of a place": "Temporarily alter the Unseen nature of a place", + "Tenacious Purpose": "Tenacious Purpose", + "The Beast": "The Beast", + "The Chosen": "The Chosen", + "The Devoted": "The Devoted", + "The GM will offer you a hard choice or success with a sacrifice.": "The GM will offer you a hard choice or success with a sacrifice.", + "The Infamous": "The Infamous", + "The Nature Witch": "The Nature Witch", + "The Scoundrel": "The Scoundrel", + "The Seeker": "The Seeker", + "The Spooky Witch": "The Spooky Witch", + "The Trickster": "The Trickster", + "They choose 1": "They choose 1", + "They give you a String on them": "They give you a String on them", + "They mark XP if they do it, and must take a Condition if they don't": "They mark XP if they do it, and must take a Condition if they don't", + "They mark XP if they do it": "They mark XP if they do it", + "They take a Condition if they don't": "They take a Condition if they don't", + "They'll do it in exchange for a small concession or reassurance": "They'll do it in exchange for a small concession or reassurance", + "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.": "Thirsty Sword Lesbians is copyright Evil Hat Productions, LLC and April Kit Walsh.", + "This move is marked by default for its playbook.": "This move is marked by default for its playbook.", + "Through violence or cutting words, inflict a Condition": "Through violence or cutting words, inflict a Condition", + "To clear, break something important to you or someone you care about": "To clear, break something important to you or someone you care about", + "To clear, lose yourself in escapism or pleasure when you should be doing something important": "To clear, lose yourself in escapism or pleasure when you should be doing something important", + "To clear, run away and leave something important behind": "To clear, run away and leave something important behind", + "To clear, sacrifice something important just to hurt yourself for what you did": "To clear, sacrifice something important just to hurt yourself for what you did", + "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice": "To clear, take rash action to confront the object of your jealousy and prove your worth without any plan or advice", + "to": "to", + "torn clothes, practical clothes, chitinous clothes, raider's clothes": "torn clothes, practical clothes, chitinous clothes, raider's clothes", + "Tracker": "Tracker", + "Transform": "Transform", + "uncheck all": "uncheck all", + "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)": "unthreatening, fast and agile, dangerous attack, hardy, stealthy, mental bond, flying (counts as both strength choices unless flight is common)", + "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common": "unusual diet, conspicuous, plodding, harmless, stubborn, collateral damage, vulnerable to something common", + "Up Beat": "Up Beat", + "Weaknesses": "Weaknesses", + "What are your feelings towards _____?": "What are your feelings towards _____?", + "What do you hope to get from _____?": "What do you hope to get from _____?", + "What do you love most?": "What do you love most?", + "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.", + "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:", + "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.", + "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.", + "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.", + "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?": "When you investigate a person’s living space, camp, or trail, or an object important to them, you can roll +Heart instead of +Wit to Figure Them Out, and may do so even when they’re not present. You can also ask the question, “Where did they go?” as if it were an option on the list for that move. On a 7–9, they take a String on you instead of asking a question back. Say why. Do they just smell that good or that fearsome?", + "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy": "When you make it clear to your foes that you’re the biggest threat, then for the rest of the scene, whenever you roll a 10+, you may choose someone present to be impressed or intrigued with you. Once during the scene, when you gain a String on someone, gain an additional String on someone else who considers you an enemy", + "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):": "When you offer someone support in a way that could be meaningful to them, roll +Heart or +Spirit (+3 more if you spend a String on them):", + "When you parley with a Toxic Power, ask it your question and roll +Spirit:": "When you parley with a Toxic Power, ask it your question and roll +Spirit:", + "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:": "When you perform a ritual to commune with the Unseen, give a dangerous Unseen a String on you and roll +Spirit:", + "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:": "When you push your limits to achieve something extraordinary that’s not covered by another move, or to avert an imminent danger to yourself or someone else, say what you’re willing to sacrifice and pick your approach:", + "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.": "When you say aloud what you want from an NPC, you may give them a String on you to ask a question about them from the Figure Out move.", + "When you seek to incapacitate someone with violence, roll +Daring or +Grace:": "When you seek to incapacitate someone with violence, roll +Daring or +Grace:", + "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.": "When you suffer a staggering physical or emotional blow, choose an option from the following based on the number of Conditions you have marked.", + "When you taunt someone into doing something they want to do but find unwise, roll +Daring:": "When you taunt someone into doing something they want to do but find unwise, roll +Daring:", + "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):": "When you try to understand a person, roll +Wit (+3 more if you spend a String on them):", + "wild demeanor, hungry demeanor, piercing demeanor": "wild demeanor, hungry demeanor, piercing demeanor", + "Willpower or metaphysical skill. +Spirit": "Willpower or metaphysical skill. +Spirit", + "Wit": "Wit", + "You are in harmony with your beast and may clear a Condition": "You are in harmony with your beast and may clear a Condition", + "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster": "You are magnificent and little escapes your notice; you gain leverage or an opportunity with a monster", + "You can move in ways no ordinary person could": "You can move in ways no ordinary person could", + "You choose 1": "You choose 1", + "You grin and bear the blow; mark two Conditions": "You grin and bear the blow; mark two Conditions", + "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:": "You have a bestial form, which you can assume at will and must assume whenever your Feral hits 4. When you do, tell everyone what the beast in you looks like, increase your Feral to 4 if it’s not there already, and roll +Daring:", + "You hesitate or stumble and the opposition gains an opportunity": "You hesitate or stumble and the opposition gains an opportunity", + "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one": "You lash out at someone whose regard matters to you: provoke them to do something foolish or harmful and take advantage of a String on them if you have one", + "You mark a Condition": "You mark a Condition", + "You may ask 2 questions, but they may ask 1 of you": "You may ask 2 questions, but they may ask 1 of you", + "You may ask 2 questions, now or later in the scene": "You may ask 2 questions, now or later in the scene", + "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.": "You revert to your usual form when your Feral drops below 4. While transformed, you may mark a Condition to avoid reducing your Feral, as often as you like.", + "You’re rendered helpless for the scene": "You’re rendered helpless for the scene", + "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment": "You’re utterly humiliated and news will spread; this could be a consequence of a setback in the confrontation, or might be caused by something you confess in the heat of the moment", + "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.": "Your first five Advances must be from the top six on the list. After you take your fifth Advance, you can choose to switch to another playbook or live happily ever after. Choose one of these last two options when the emotional conflict at the core of your playbook has been resolved or eclipsed by a new conflict corresponding to a new playbook.", + "Feral": "Feral", + "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.": "You may walk in civilized circles, but sooner or later your feral truth will come to the fore. Your Feral score starts at 1. If it hits 4, you can't hold back the beast any longer and you Transform. If your Feral drops to 0, you lose access to all your Beast playbook moves until it increases again. On the plus side, you're fitting in. You blend. You've assimilated.", + "Increase Feral when:": "Increase Feral when:", + "Decrease Feral when:": "Decrease Feral when:", + "You express yourself in a shocking way through your appearance": "You express yourself in a shocking way through your appearance", + "You feel that your bestial nature has hurt someone you care about": "You feel that your bestial nature has hurt someone you care about", + "You display intense emotion that society wants you to conceal": "You display intense emotion that society wants you to conceal", + "You go along with an uncomfortable interaction to fit in": "You go along with an uncomfortable interaction to fit in", + "Truths of Heart and Blade": "Truths of Heart and Blade", + "Smitten Kitten": "Smitten Kitten", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "What have you done that you are sure they view as inappropriate?": "What have you done that you are sure they view as inappropriate?", + "The Bloody Truth": "The Bloody Truth", + "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person in physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What awakens the beast inside you?": "What awakens the beast inside you?", + "How could I get you to kiss me?": "How could I get you to kiss me?", + "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts": "The Beast follows their truth and their passions, which puts them in conflict with civilization and civilized norms. Unless they give up what makes them special and powerful, they cannot make themself acceptable to that civilized society. Their central conflict is living their truth versus fitting in with a dominant social order. Example Archetypes: Ranger Between Worlds, Bitten, Raised by Beasts", + "More about": "More about", + "Choose": "Choose", +"The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One": "The Chosen playbook revolves around special status, relationships across social strata, and the crushing expectations of fate, family, or the adoring public. Their central conflict is inner truth versus crushing social expectations. Example Archetypes: Magical Princess, Pop Idol, Chosen One", +"Destiny": "Destiny", +"They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?": "They keep telling you that you have a Destiny, but it’s not what your heart truly desires. What is it?", +"Destiny Examples:": "Destiny Examples:", +"You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.": "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.", + "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.": "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.", + "Heroic Aspect": "Heroic Aspect", + "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill": "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill", + "Marry the Prince of Heteronormia": "Marry the Prince of Heteronormia", + "Be sacrificed to appease the Horror": "Be sacrificed to appease the Horror", + "Tragic Aspect": "Tragic Aspect", + "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself": "Love that Cannot Be, End of the Universe, Lose Those You Love, Arch-Nemesis, Bitter Rival, Betrayal, Seduced by Evil, Coveted Destiny, The End of Love Itself", + "Banish magic from the world": "Banish magic from the world", + "Melt the heart of the Undying One": "Melt the heart of the Undying One", + "The Fated Day Approaches": "The Fated Day Approaches", + "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:": "Whenever you miss an opportunity to make progress towards your Destiny, choose 1:", + "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.": "The GM will tell you the details, inspired by your Destiny. They may wait until a lull in the action to drop the consequences on you.", + "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat": "Someone with power over you makes an uncomfortable demand in furtherance of your Destiny, backed by a threat", + "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger": "The PC you care about the most receives bad news or has an accident serious enough to make them Stagger", + "Don’t You Know Who I Am?": "Don’t You Know Who I Am?", + "When you meet someone who knows you by reputation (you decide), roll +Heart:": "When you meet someone who knows you by reputation (you decide), roll +Heart:", + "Say two things they’ve heard about you": "Say two things they’ve heard about you", + "You say one, the GM says one": "You say one, the GM says one", + "Entourage": "Entourage", + "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming": "You have a group of loyal attendants. Name three of them who accompany you and choose a trait for them: Dangerous, Fanatical, Resourceful, Charming", + "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.": "Choose a basic move. Your entourage grants you a +1 on rolls for this move when present. When you would Stagger, you may choose instead for one of your named Entourage to die. If you do, your Entourage gains a String on you.", + "Member Names": "Member Names", + "Entourage Trait": "Entourage Trait", + "Dangerous, Fanatical, Resourceful, Charming": "Dangerous, Fanatical, Resourceful, Charming", + "Basic Move Receiving +1": "Basic Move Receiving +1", + "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Emotional Support, Call on a Toxic Power", + "Gossip": "Gossip", + "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:": "When you seek insight about a person by spending some time gossiping with those who know them, roll +Wit:", + "Someone you speak to who is dangerous to you may ask a question of you from the same list.": "Someone you speak to who is dangerous to you may ask a question of you from the same list.", + "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.": "You learn a dangerous secret and gain a String on the target. You may also ask a question from the Figure Out a Person move.", + "You may ask a question from the Figure Out a Person move.": "You may ask a question from the Figure Out a Person move.", + "Guidance from Above": "Guidance from Above", + "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.": "When you petition a superior for guidance, they give you instructions and useful information. Mark XP or clear a Condition if you do as commanded. They gain a String on you if you do otherwise.", + "Help Me~~!": "Help Me~~!", + "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.": "You’re a magnet for trouble and hunted by those who would use you for their own purposes. Others mark XP when they Defy Disaster that would otherwise befall you. In addition, whenever you’re captured, your captor reveals something they hope to achieve; gain a String on them and mark XP.", + "Know Your Place!": "Know Your Place!", + "When someone dares insult you and you deliver a scathing retort, roll +Wit": "When someone dares insult you and you deliver a scathing retort, roll +Wit", + "Word spreads of your sharp wit, take +1 forward, and they choose 1": "Word spreads of your sharp wit, take +1 forward, and they choose 1", + "Back down": "Back down", + "Make a fool of themself": "Make a fool of themself", + "Attack you": "Attack you", + "Love Is Not My Destiny": "Love Is Not My Destiny", + "How do our respective stations make it impossible to be together?": "How do our respective stations make it impossible to be together?", + "Inescapable Conclusions": "Inescapable Conclusions", + "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:", + "What do you hope for your future?": "What do you hope for your future?", + "What do you fear is your destiny?": "What do you fear is your destiny?", + "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend": "The Devoted is a selfless protector, committed to a person or a cause. Their central conflict lies in pitting this devotion against self-care. Example Archetypes: Sidekick, Champion, Protective Friend", + "Devotion": "Devotion", + "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?": "Choose a Devotion from the example lists or invent one of your own. What three tenets of your Devotion have you found yourself tempted to violate?", + "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.": "Mark a Condition if you act contrary to your Devotion, for instance by violating its tenets or disobeying a superior.", + "When you Defy Disaster, you may bring a subject of your Devotion with you safely.": "When you Defy Disaster, you may bring a subject of your Devotion with you safely.", + "My Devotion": "My Devotion", + "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.": "To a cause: Freedom, vengeance, justice, love, the gay agenda. To a person: A PC, a liege, an idol. To a higher power: A god, a sexy dragon, a sentient planet.", + "Tenet 1": "Tenet 1", + "Tenet 2": "Tenet 2", + "Tenet 3": "Tenet 3", + "Last Stand": "Last Stand", + "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.": "When you face a superior foe on behalf of your Devotion, you may roll +Conditions (the number of Conditions you have marked) instead of the normal stat to Fight or to Defy Disaster that’s about to befall someone else.", + "What’s Best for Them": "What’s Best for Them", + "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.": "When you’re Smitten with someone, you may treat them as a subject of your Devotion. Also, when you take action to help them be romantic with someone other than you, mark XP.", + "Fanatical Self-Sacrifice": "Fanatical Self-Sacrifice", + "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).": "You may mark a Condition to prevent a Condition being inflicted on another. When you do, mark XP, and you may only clear that Condition by taking the associated destructive action. Mark it with an asterisk to remind yourself. Also, your Conditions only cause a –1 penalty to the associated basic moves (instead of –2).", + "For the Cause!": "For the Cause!", + "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.": "When you Fight the enemy of your Devotion, you can suffer a Condition to choose an additional option from the Fight move, even if you roll a 6-. You can inflict a Condition a second time within a single Fight move this way.", + "Gallant Rescue": "Gallant Rescue", + "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.": "When you Defy Disaster that’s about to befall someone else, you can either gain a String on them or ask one of the following questions, even if you roll a 6-. You can only gain one String per scene in this way on any given person.", + "How do you feel about my Devotion?": "How do you feel about my Devotion?", + "What secret pain lies in your heart?": "What secret pain lies in your heart?", + "Power of Conviction": "Power of Conviction", + "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.": "When you Entice someone while extolling the virtues of your Devotion or invoking its authority, you may roll +Spirit instead of +Heart. A superior in your Devotion gains a String on you, representing your dependence.", + "Lay on Hands": "Lay on Hands", + "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.": "When you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark an XP if they validate your Devotion, and you gain a String on them if they criticize it.", + "Toxic Devotion": "Toxic Devotion", + "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.": "Once per scene, when you forgive your Devotion for abusing you or make excuses for obvious problems with your Devotion, take +1 forward or mark XP. Also, once per scene, when you learn that another PC thinks your Devotion is problematic and you don’t defend it, mark a Condition and give them a String on you.", + "My Heart is Not Mine to Give": "My Heart is Not Mine to Give", + "How does pursuing them conflict with your Devotion?": "How does pursuing them conflict with your Devotion?", + "What Will You Fight For?": "What Will You Fight For?", + "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you willing to risk death for?": "What are you willing to risk death for?", + "What kind of deeds earn your loyalty?": "What kind of deeds earn your loyalty?", + "This move is not available for other playbooks.": "This move is not available for other playbooks.", + "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor": "The Infamous once participated in wicked deeds, but they’ve become fiercely righteous in trying to atone. Their central conflict arises from the lasting consequences of their past actions and beliefs versus their new convictions. Will they repair the harm they caused, will they seek forgiveness, or will they despair? Will they find a new place to belong? Example Archetypes: Former Villain, Escaped Henchperson, Veteran of Dishonor", + "What Cannot Be Undone": "What Cannot Be Undone", + "You’ve hurt people, and they have no obligation to forgive you or engage with you.": "You’ve hurt people, and they have no obligation to forgive you or engage with you.", + "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:": "Before defining Relationships in character creation, propose a wicked past that you think could be forgiven, and ask each PC this question:", + "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:": "If anyone hesitates or can’t answer the question, revisit your past and tone it down. You can tone down the gravity of your backstory by reducing the severity of your deeds or the agency you had in enacting them. Afterwards, answer these questions:", + "What circumstances or subsequent deeds could make it possible to forgive this past?": "What circumstances or subsequent deeds could make it possible to forgive this past?", + "What personal growth are you proud of?": "What personal growth are you proud of?", + "What about your past causes you the most grief?": "What about your past causes you the most grief?", + "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.": "You swore to never again perform certain actions that could lead to harm. What are they? Examples include: Lying, stealing, accepting someone’s love, drawing blood, or breaking a promise. If you break your vow, you Stagger. Then decide whether to keep the vow or abandon it.", + "(start with the moves marked and choose two more)": "(start with the moves marked and choose two more)", + "Wicked Past": "Wicked Past", + "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.": "When you hear about a villain for the first time, you may decide that you know them from your past. If so, give them a String on you to ask a question from the Figure Out a Person list and take +1 forward against them.", + "Make It Right": "Make It Right", + "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1": "When you allow yourself to be vulnerable to someone you hurt during your villainous past, they choose 1", + "Decline to engage; they gain a String on you": "Decline to engage; they gain a String on you", + "Lash out; you Stagger": "Lash out; you Stagger", + "Guide you; they mark XP and give you a task to help make amends": "Guide you; they mark XP and give you a task to help make amends", + "Show vulnerability; you take +1 forward to interact with them": "Show vulnerability; you take +1 forward to interact with them", + "Forgive you; you each clear a Condition and this move no longer triggers with this person": "Forgive you; you each clear a Condition and this move no longer triggers with this person", + "Always Suspect": "Always Suspect", + "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:": "When you pretend to be a villain to win a villain’s trust, they trust you enough to offer you an opportunity and you gain a String on them. You must choose one of the following options:", + "Someone watching comes to the worst possible conclusion": "Someone watching comes to the worst possible conclusion", + "The villain requires an act of villainy to prove your intentions first": "The villain requires an act of villainy to prove your intentions first", + "The villain is only pretending to trust you and the opportunity is a trap": "The villain is only pretending to trust you and the opportunity is a trap", + "Talons of the Past": "Talons of the Past", + "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.": "When you gain a String on someone associated with your villainous past, or vice versa, mark XP. The first time this happens for a given person, you each can define a secret or vulnerability you know about the other.", + "They Can Change, Too": "They Can Change, Too", + "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.": "When you give up an advantage on someone dangerous because you believe they can mend their wicked ways, you can ask a question as if you’d Figured Them Out.", + "Used to Disappointment": "Used to Disappointment", + "When you rely upon or trust someone else with something important, say how you expect them to let you down.": "When you rely upon or trust someone else with something important, say how you expect them to let you down.", + "If they pleasantly surprise you, they gain a String on you": "If they pleasantly surprise you, they gain a String on you", + "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them": "If they do as you expect, choose 1: they lose a String on you, or you gain a String on them", + "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself": "If they are somehow even worse than you expected, you have a choice: berate them and inflict a Condition, or swallow your loneliness and take a Condition yourself", + "What Makes a Home": "What Makes a Home", + "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.": "If every other PC in a scene has a String on you, your Conditions cause you only a –1 penalty instead of a –2 to the associated basic moves.", + "Who’s the Monster?": "Who’s the Monster?", + "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:": "When you expose the hypocrisy of someone who is supposedly virtuous, roll +Daring:", + "Gain a String on them and choose 1": "Gain a String on them and choose 1", + "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.": "The wrongness of their act is exposed to all; they mark XP if they change their mind. If they don’t, they must attack you or take a Condition.", + "Your words sting; they take a Condition.": "Your words sting; they take a Condition.", + "You impress an onlooker; gain a String on them.": "You impress an onlooker; gain a String on them.", + "Undeserving": "Undeserving", + "Why do you think they would be wrong to forgive you?": "Why do you think they would be wrong to forgive you?", + "Your Wicked Heart": "Your Wicked Heart", + "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:": "When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:", + "What are you most ashamed of?": "What are you most ashamed of?", + "How could I get you to betray your ideals?": "How could I get you to betray your ideals?", + "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay": "The Nature Witch is deeply connected to their environment and less experienced when it comes to people. They’re either new to socializing or are newly exploring what it feels like to socialize as their true self. Their central conflict revolves around the growth that their explorations will require from them and those who love them. Example Archetypes: Oblivious Horse Girl, Beacon of Kindness, Plant Geek Babygay", + "Curiosity": "Curiosity", + "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?": "Dealing with people feels new to you and you might be awkward, but you want to learn. What better way to learn than by doing?", + "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.": "Choose four Trials from the list. When you complete a chosen Trial, mark it and choose one: mark XP, clear a Condition, or take a String on someone involved. When your four chosen Trials are all fulfilled, reflect on what you’ve learned about yourself and pick four more. If you complete the entire list, choose the ones that meant the most to you and then evolve into a new form of life inspired by those experiences. Adopt a new playbook, remain a Nature Witch, or retire to live happily ever after.", + "Trial 1": "Trial 1", + "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.": "Ride a fantastical creature. Win a duel. Go somewhere no person has tread before. Fall in love. Stick up for yourself, though it breaks someone’s heart. Lose someone you care about. Befriend someone very different from you. Liberate something dangerous. Receive a rare gift from someone you respect. Experience an altered state with a friend. Fail at something that means the world to you. Reject a conviction you once held. Extend kindness to someone who doesn’t deserve it. Achieve a lost cause. Throw away something comfortable to pursue a dream. Kiss someone dangerous. Forgive someone who deserves forgiveness. Trust someone with your secrets, only to be betrayed. Shock someone with an unwelcome truth. Earn forgiveness for a misdeed.", + "Trial 2": "Trial 2", + "Trial 3": "Trial 3", + "Trial 4": "Trial 4", + "Wild Friends": "Wild Friends", + "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.": "You can speak with animals and plants and may Influence them with Strings just like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.", + "Awaken the Wild": "Awaken the Wild", + "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:": "When you are in a safe position and attempt to commune with a place or non-sentient creature, roll +Spirit:", + "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.": "If you attempt this move while rushed or while distressed to the point of having three or more Conditions, it works as above, briefly, but afterwards the place or creature will fall dead and barren.", + "Choose 1, GM will offer you a hard choice or success at a cost": "Choose 1, GM will offer you a hard choice or success at a cost", + "You cleanse it of hurt, corruption, or sickness": "You cleanse it of hurt, corruption, or sickness", + "You alter its behavior, ecosystem, or atmosphere to one you choose": "You alter its behavior, ecosystem, or atmosphere to one you choose", + "You make it dangerous to a certain person or creature, or a type of person or creature": "You make it dangerous to a certain person or creature, or a type of person or creature", + "Familiar": "Familiar", + "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.": "You have a cute animal as your loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it at any distance. In addition, choose a basic move. When the familiar helps with that basic move or with Emotional Support, take +1 to your roll.", + "Basic Move": "Basic Move", + "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power": "Fight, Defy Disaster, Entice, Figure Out a Person, Call on a Toxic Power", + "I Ship It": "I Ship It", + "When you want to make a match between two other people and talk up one to the other, roll +Heart:": "When you want to make a match between two other people and talk up one to the other, roll +Heart:", + "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).": "Anyone involved may mark XP if they become Smitten with anyone else involved, including the Witch (immediately or later this session, maximum of 1 XP per PC).", + "You may give the listener a String on the other person or give the other person a String on the listener": "You may give the listener a String on the other person or give the other person a String on the listener", + "As above, and the listener can either take a String on you or give the other person a String on you": "As above, and the listener can either take a String on you or give the other person a String on you", + "The Magic of Love": "The Magic of Love", + "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.": "When you’re Smitten with someone and proudly extol the power of love, either of you may spend a String on the other to gain the use of one of their playbook moves for one scene.", + "Nature’s Touch": "Nature’s Touch", + "When you touch someone and let the power of the natural world flow into them, roll +Spirit:": "When you touch someone and let the power of the natural world flow into them, roll +Spirit:", + "They may give you a String on them to clear a Condition": "They may give you a String on them to clear a Condition", + "They gain the ability to speak with plants and animals for the rest of the scene": "They gain the ability to speak with plants and animals for the rest of the scene", + "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition": "They must answer one of the Figure Out a Person questions of your choice or else they take a Condition", + "Love Conquers All": "Love Conquers All", + "What is a clear challenge to being with them that you’re overlooking because of your naivete?": "What is a clear challenge to being with them that you’re overlooking because of your naivete?", + "Clear-Hearted Insight": "Clear-Hearted Insight", + "What makes you feel loved?": "What makes you feel loved?", + "What do you hope for the future?": "What do you hope for the future?", + "Living in the Moment": "Living in the Moment", + "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?": "Why are you so fickle? Is there something you need to figure out about yourself, and you keep looking for it in other people instead? Are you afraid of the vulnerability that comes from investing in a relationship? Is your true love unattainable? Are you just that oblivious?", + "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.": "Choose something that you’ll be able to grow past to give your character an emotional story arc. You don’t need to figure it out immediately, and the Scoundrel themself may not know at all.", + "I may grow past": "I may grow past", + "Lust at First Sight": "Lust at First Sight", + "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.": "When you become Smitten with someone you barely know, declare your undying love and give them a String on you. Lose your Smitten status with anyone who has no Strings on you. Take +1 forward to any act you think might impress your new interest.", + "Shiny and New": "Shiny and New", + "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.": "When you give or receive Emotional Support in an intimate moment with someone new, you each mark XP or clear a Condition.", + "Better to Seek Forgiveness": "Better to Seek Forgiveness", + "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:": "When you apologize to someone for your outrageous conduct and put yourself at their mercy, roll +Daring:", + "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.": "You find out what it will take for them to forgive you and you each gain a String on the other. If they forgive you, you each clear a Condition.", + "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.": "You find out what it will take for them to forgive you. If you do it, you either take Strings on each other or they may clear a Condition, your choice.", + "Fools Rush In": "Fools Rush In", + "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.": "When you vault into a situation without forethought and wind up way over your head, give someone dangerous to you a String, mark XP, and take +1 forward to Defy Disaster.", + "Impressive Swordplay": "Impressive Swordplay", + "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.": "Whenever you roll a 7+ to Fight, you may gain a String on someone who is present and ask their player what it is about you that has impressed or intrigued them.", + "The Main Attraction": "The Main Attraction", + "When you make a dramatic entrance, roll +Grace:": "When you make a dramatic entrance, roll +Grace:", + "All attention is focused on you for a moment": "All attention is focused on you for a moment", + "You hold the attention of one person for as long as you deliver a dramatic speech": "You hold the attention of one person for as long as you deliver a dramatic speech", + "Take a String on someone present": "Take a String on someone present", + "You take +1 forward": "You take +1 forward", + "One in Every Port": "One in Every Port", + "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.": "When you return to any town you’ve been to before, name a person with whom you shared intimacy here and say how you left things. If you left on bad terms, mark XP and the GM will tell you something interesting that has changed since you were last here.", + "Rrrip!": "Rrrip!", + "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.": "When you take or narrowly evade a physical blow from someone dangerous to you, you may declare that your clothes were damaged and are now practically indecent. For the remainder of the scene, when you roll a 10+ on any move against an NPC, you may declare that they have a crush on you (up to one NPC per roll and subject to GM discretion). Additionally, any PC who becomes Smitten with you during the remainder of the scene may mark XP.", + "To Love and Lose": "To Love and Lose", + "When you become Smitten with someone, say why, give them a String, and answer this question:": "When you become Smitten with someone, say why, give them a String, and answer this question:", + "Why would your romance never last?": "Why would your romance never last?", + "Repartée": "Repartée", + "What would make you run away with me?": "What would make you run away with me?", + "Where did you learn to fight?": "Where did you learn to fight?", + "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background": "The Seeker comes from a toxic society and has found a new community in which to belong and grow. Their central conflict pits tradition and upbringing against justice and developing their personal values. Example Archetypes: Immigrant from Heteronormia, Enclave-Raised, Privileged Background", + "Tradition, Commandments, Conviction": "Tradition, Commandments, Conviction", + "Tradition": "Tradition", + "Tradition is a measure of how you feel your Authority would judge your behavior.": "Tradition is a measure of how you feel your Authority would judge your behavior.", + "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.": "Your Tradition starts at 1. Gain a point of Tradition whenever you make a personal sacrifice to act in accordance with your Commandments, to a maximum of 4. When you are at 4 Tradition, you incur a Condition each time you act contrary to your Commandments.", + "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.": "Spend Tradition at any time to temper the wrath of the Authority, or to take +1 forward to follow your Commandments or Call on a Toxic Power.", + "Commandments": "Commandments", + "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:": "Describe the Authority that governed your upbringing and choose at least six Commandments the Authority has issued:", + "Commandment": "Commandment", + "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.": "Always answer an insult with a drawn sword. Never admit to your weak emotions. Always cover your sinful body. No intimacy until after a monogamous marriage. Never give when you can sell. Never let a weaker person fight their own battles. Never fight a weaker person’s battles. Always obey the Authority. Always obey a certain type of person (gender, race, class, belief, elders). Never go unchaperoned (or at all) with a certain type of person.", + "Convictions": "Convictions", + "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.": "When you break a Commandment and repudiate it forever, mark its checkbox and mark XP. Write a Conviction expressing your new beliefs, something that contradicts the Commandment.", + "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.": "Each time you live up to a Conviction despite temptation or cost, reduce your Tradition by 1 and ask an onlooker if they agree with that Conviction. If they say yes, take a String on them and learn what holds them back from living up to it, if anything. If they say no, mark a Condition.", + "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.": "Convictions should be bold statements that stand in contrast to the Commandments. Refer to the suggestions for each blank for ideas.", + "Conviction": "Conviction", + "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.": "I care for myself as I would my dearest friend. Fear will not stop me from speaking the truth of my heart. I will fight for the well-being of those targeted by the Authority, if they wish it. I will atone for the harm I’ve done by liberating others from the Authority. When I see something unjust, I will educate those who can learn to do better and challenge those who must be overcome.", + "People Are People": "People Are People", + "When you talk about your home, roll +Heart:": "When you talk about your home, roll +Heart:", + "Admit a flaw about your home; gain +1 forward": "Admit a flaw about your home; gain +1 forward", + "Share something good about your home; clear a Condition": "Share something good about your home; clear a Condition", + "Lie about your home to impress a listener; take a String on them": "Lie about your home to impress a listener; take a String on them", + "Hear Me!": "Hear Me!", + "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:": "When you shout one of your Convictions aloud in confrontation with those who hold a contrary belief, roll +Daring:", + "Ask 2": "Ask 2", + "Ask 1": "Ask 1", + "Why do you think you have to follow that belief?": "Why do you think you have to follow that belief?", + "What does it cost you to follow that belief?": "What does it cost you to follow that belief?", + "What do you wish for that is contrary to that belief?": "What do you wish for that is contrary to that belief?", + "It Wasn’t All Bad": "It Wasn’t All Bad", + "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:": "When you encounter someone whose perspective is different from that of your companions, share a relevant story from your home culture and roll +Spirit:", + "In either case, they also tell you something interesting or useful about their upbringing.": "In either case, they also tell you something interesting or useful about their upbringing.", + "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion": "Gain a String on them and either take +1 forward to interact with them or grant that +1 forward to a companion", + "Gain a String on them": "Gain a String on them", + "Listen and Learn": "Listen and Learn", + "When you ask someone what you should do in an unfamiliar situation:": "When you ask someone what you should do in an unfamiliar situation:", + "If you follow their advice, take +1 forward and clear a Condition": "If you follow their advice, take +1 forward and clear a Condition", + "If you follow their advice and it goes poorly, mark XP": "If you follow their advice and it goes poorly, mark XP", + "Proper Courtship": "Proper Courtship", + "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…": "When you’re Smitten with someone and perform an elaborate and roundabout courtship ritual…", + "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can": "If the recipient responds properly, you each get +1 forward to protect each other until either of you breaks a Commandment, and they gain a point of Tradition that they can spend for the same effects you can", + "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand": "If they don’t understand that you’re Smitten, give a String to an onlooker who does understand", + "Silly Tourist": "Silly Tourist", + "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:": "When you Figure Out a Person or Defy Disaster by playing the fool, you may additionally ask a question from this list, even on a 6-:", + "What would make you laugh?": "What would make you laugh?", + "What hidden threat or opportunity am I missing?": "What hidden threat or opportunity am I missing?", + "How are you vulnerable?": "How are you vulnerable?", + "Stiff Upper Lip": "Stiff Upper Lip", + "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.": "You can spend a point of Tradition to ignore the -2 penalty caused by Conditions. This effect ends if you violate a Commandment or at the end of the scene. When the effect ends, take a Condition.", + "I Don’t Belong": "I Don’t Belong", + "Which of your values do they openly violate or decry?": "Which of your values do they openly violate or decry?", + "Not So Different": "Not So Different", + "What prejudice do you hold?": "What prejudice do you hold?", + "What tradition do you most value?": "What tradition do you most value?", + "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen": "The Spooky Witch is a weirdo who does their own thing while craving connection. They’ve found that many monsters are quite friendly if you give them a chance, but befriending them brands you a monster, as well. Their central conflict lies in navigating pressures to conform versus their own desires or those of their monstrous friends. Example archetypes: Spell Dancer, Nerdy Alchemist, Speaker for the Unseen", + "The Unseen": "The Unseen", + "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.": "The Unseen are mysterious beings most cannot perceive. Their very existence may be debated, but you know the truth, because they have spoken to you. You know that some are kind and some are dangerous, that they have abilities and limitations that differ from “normal” people, and that you find yourself in between.", + "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?": "Work with your GM to define what the Unseen are—or what your Spooky Witch thinks they are. They could be friendly spirits, phase-shifted aliens, psychic remnants, glitched-out nanites, angry poltergeists, or something totally other. When did you first interact with them? What do you think they want?", + "I Like Snails!": "I Like Snails!", + "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.": "When you are Smitten with someone and Figure Them Out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list, even on a 6-.", + "Astral Dance": "Astral Dance", + "When you dance across the boundary into the realm beyond, describe it and roll +Grace:": "When you dance across the boundary into the realm beyond, describe it and roll +Grace:", + "You and a small number of others who dance with you arrive at a distant destination of your choice.": "You and a small number of others who dance with you arrive at a distant destination of your choice.", + "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.": "You don’t arrive where you intend, you arrive almost too late, or you lose something important in the process. The GM will tell you which.", + "Divination": "Divination", + "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:": "When you have time and safety to read the unseen truth of someone present, describe your divination process and what makes it conspicuous. The GM will tell you something interesting about the person or the obstacles they face that they don’t know. Then roll +Spirit:", + "If you tell the truth, they clear a Condition. If you lie, gain a String on them.": "If you tell the truth, they clear a Condition. If you lie, gain a String on them.", + "They learn the truth and clear a Condition.": "They learn the truth and clear a Condition.", + "Dreamwalk": "Dreamwalk", + "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.": "When you touch an unconscious, sleeping, or willing subject, you can see an impression of their thoughts and appear in their dreams. You may roll +Spirit to Figure Out or Entice them in this state.", + "Eerie Companion": "Eerie Companion", + "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.": "You have a little pet monster or spirit. Choose two basic moves. The companion grants you +1 to these moves when it assists you, but its assistance is always obvious and alarming to ordinary people. In addition, you can speak with monsters.", + "Friends in Weird Places": "Friends in Weird Places", + "You are friends with some odd people. Folx that others might not consider people at all…": "You are friends with some odd people. Folx that others might not consider people at all…", + "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.": "Name three of them. For each one, write down one thing they’re good at, one reason why everyone else is afraid of them, and what you like to do together when you hang out.", + "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.": "When you call on them for help, the GM tells you what they provide. Give them a String on you and mark the Favor next to their name. Whenever significant time passes, one of your friends with marked Favor will need help from you. Clear their Favor if you help, mark a Condition if you don’t.", + "1st friend": "1st friend", + "Why everyone else is afraid of them": "Why everyone else is afraid of them", + "What we like to do together": "What we like to do together", + "2nd friend": "2nd friend", + "3rd friend": "3rd friend", + "Talk Nerdy to Me": "Talk Nerdy to Me", + "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.": "You may roll +Wit instead of +Heart to Entice someone. In addition, choose an area of study that holds special interest for you. You have top-tier knowledge of this area and are always prepared with an interesting fact, and sometimes even a useful fact, when you come across something within your expertise. The GM will provide the information or invite you to make something up.", + "Witchfire": "Witchfire", + "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.": "You may roll +Spirit instead of +Daring to Fight, but you’re very conspicuous when you do. The consequences of a 6- will be severe.", + "Why Did I Bring up the Snails?": "Why Did I Bring up the Snails?", + "What obvious thing about you are you sure would make them reject you?": "What obvious thing about you are you sure would make them reject you?", + "Whispered Secrets": "Whispered Secrets", + "What makes you insecure?": "What makes you insecure?", + "What haunts you?": "What haunts you?", + "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind": "The Trickster is devious and calculating. They fear closeness, sincerity, and vulnerability. If they show you the truth of their heart, they’ll be wearing a mask to do it. Their central conflict lies in desiring closeness while fearing vulnerability. Example Archetypes: Businesslike Spy, Endearing Charlatan, Cold Mastermind", + "Too Many Feelings": "Too Many Feelings", + "Feelings": "Feelings", + "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.": "Your heart is as passionate as any other, but you bury it beneath layers of deception—until you can’t keep your feelings in any longer.", + "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.": "Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.", + "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.": "If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or ill. Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.", + "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.": "When you open up to someone whose regard matters to you, reduce your Feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.", + "Ew, Feelings": "Ew, Feelings", + "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.": "When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.", + "The Mask": "The Mask", + "When you seek to persuade an NPC of a lie about yourself, roll +Wit:": "When you seek to persuade an NPC of a lie about yourself, roll +Wit:", + "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.": "Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.", + "They believe a big lie": "They believe a big lie", + "The lie you have chosen is unexpectedly perfect, creating a new opportunity": "The lie you have chosen is unexpectedly perfect, creating a new opportunity", + "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie": "They give you the benefit of the doubt and remain convinced even if there is some evidence of your lie", + "Center of the Web": "Center of the Web", + "When someone approaches you to get something from you or threaten you. Choose 1:": "When someone approaches you to get something from you or threaten you. Choose 1:", + "Gain a String on them or they lose a String on you": "Gain a String on them or they lose a String on you", + "Ask them a question from the Figure Out a Person move": "Ask them a question from the Figure Out a Person move", + "+1 ongoing against them for the scene": "+1 ongoing against them for the scene", + "Deft Fingers": "Deft Fingers", + "When you filch something from a person, roll +Grace:": "When you filch something from a person, roll +Grace:", + "The item reveals a secret love or vulnerability": "The item reveals a secret love or vulnerability", + "The item creates an opportunity (such as a map, key, or note)": "The item creates an opportunity (such as a map, key, or note)", + "The person doesn’t know you took it": "The person doesn’t know you took it", + "Devious Scheme": "Devious Scheme", + "When others go along with your cunning plan, roll +Wit:": "When others go along with your cunning plan, roll +Wit:", + "Twice during your plan, you may choose 1": "Twice during your plan, you may choose 1", + "Once during your plan, you may choose 1": "Once during your plan, you may choose 1", + "Produce just the right object": "Produce just the right object", + "Describe an unexpected weakness in an obstacle": "Describe an unexpected weakness in an obstacle", + "Appear right behind someone at a crucial moment": "Appear right behind someone at a crucial moment", + "Knives behind the Mask": "Knives behind the Mask", + "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.": "When someone reveals a secret about you in your presence, you’re prepared with a damaging secret about them. If you reveal it now in retaliation, they mark a Condition. If you keep the secret for the time being, gain a String on them.", + "Play the Part": "Play the Part", + "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:": "When you use someone else’s personal item or clothing to disguise yourself as them, roll +Daring:", + "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.": "While you remain so dressed, your disguise is perfect; only your words or deeds may expose you.", + "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.": "Someone sees through your disguise, but they don’t give you away just yet. Give them a String.", + "A Beautiful Lie": "A Beautiful Lie", + "What secret do you have that you think would make them reject you if they knew?": "What secret do you have that you think would make them reject you if they knew?", + "I See through You": "I See through You", + "Who do you want me to be?": "Who do you want me to be?", + "What are you most afraid of right now?": "What are you most afraid of right now?", + "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief": "The Scoundrel is a hero of action and intense physicality. Their sword fights are punctuated by banter and flirtation and end in kisses as often as they end in bloodshed. Their central conflict lies in their urge to explore new horizons versus committing to purpose or security. Example Archetypes: Shimbo Pirate, Diva Fencing Champion, Dashing Jewel Thief", + "Playful demeanor, provocative demeanor, eyes only for you": "Playful demeanor, provocative demeanor, eyes only for you", + "Revealing clothes, flowing clothes, tight clothes, gaudy costume": "Revealing clothes, flowing clothes, tight clothes, gaudy costume", + "A flashy sword, a famous sword, a delicate sword": "A flashy sword, a famous sword, a delicate sword", + "Show More": "Show More", + "Show Less": "Show Less", + "What the Unseen are like": "What the Unseen are like", + "Filter Out Moves I Can't Take": "Filter Out Moves I Can't Take", + "Hide Special Features": "Hide Special Features", + "Hide Playbook Moves": "Hide Playbook Moves", + "Hide Truths of Heart and Blade": "Hide Truths of Heart and Blade", + "Note to display": "Note to display", + "Override penalty value": "Override penalty value", + "Number of Conditions marked": "Number of Conditions marked", + "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.": "When you fill your XP track, you gain an Advance from the list. If you’re playing a single session rather than an ongoing game, you earn an Advance every 3 XP instead of every 5.", + "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.": "You may experience a short pause before your choice displays, slightly longer for playbooks that haven't been loaded yet! Please note that when displayed, moves will appear in your character sheet in the order in which you loaded them.", + "Load and": "Load and", + "Load": "Load", + "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.": "Consult the basic move “Influence with a String” for options to influence others for good or ill. Several basic and playbook moves also have effects upon spending a string.", + "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.": "Gaining a fourth String on someone triggers a String Advance. The basic moves reference contains details.", + "Quick String Spending Buttons": "Quick String Spending Buttons", + "+3 to a roll to Figure Out or Emotionally Support": "+3 to a roll to Figure Out or Emotionally Support", + "Spend on any other purpose for": "Spend on any other purpose for", + "Spend": "Spend", + "Other": "Other", + "Figure Out": "Figure Out", + "Time for a String Advance!": "Time for a String Advance!", + "Introduce yourself!": "Introduce yourself!", + "__end__": "END OF JSON" +}