diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json index 5a59e2ca11..8f9ea1df81 100644 --- a/GURPS/translations/fr.json +++ b/GURPS/translations/fr.json @@ -638,6 +638,8 @@ "campaign-technology-level-label": "Campaign Tech Level", "your-technology-level-label": "Your Tech Level", "cultural-familiarities-label": "Cultural Familiarities", + "cultural-familiarities-tooltip": "When dealing with an unfamiliar culture, you may suffer -3 to a skill roll that has a cultural component, such as Carousing, Detect Lies. (B23).", + "cultural-point-cost": "Native culture cost is 0. Otherwise, cost is 1 or 2 (Consult with GM). (B23)", "advantages-label": "Avantages", "abbreviation-level-label": "Niveau", "trait-level-tooltip": "Level of the trait.", @@ -864,9 +866,11 @@ "show-defense-bonus-tooltip": "Show Defense Bonus Notes in roll results.", "defense-bonus-notes-label": "Defense Bonus (DB) Notes", "defense-bonus-notes-tooltip": "\nExamples:
\n+2 DB for Torso (Front Only), Skull, Neck, Hands, Head (1/6 Face), and Feet. Armor Enchantment: Deflect.
\n+1 DB SHIELD SIDE (Left): from Small Shield.
\n+1 DB for Rear only - (All but head unless hood is up). From Heavy Cloak.\n\t\t\t\t\t\t\t", - "select-token-tooltip": "Click the button to turn on select a token before the skill roll.
The token name will appear in the results.", + "select-token-tooltip": "If on, you must select your character token before clicking the Roll button. The token name will show in the roll results.
Note This option is most useful when writing your own Roll20 API code.", "target-token-tooltip": "Click the button to turn on target a token before the skill roll.
The token name will appear in the results.", "melee-attacks-label": "Melee Attacks", + "attacks-label": "Attacks", + "targets-label": "Targets", "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after
the damage - eg. (2) - is an armor divisor.
Enter this number in the Damage Notes as AD(#) or as
Armor Divisor(#).
ex: indicates the attack causes an explosion.
See B269. Enter in the Damage Notes", "damage-type-tooltip": "
AbbrName
aff Affliction
burnBurning
cor Corrosion
cr Crushing
cut Cutting
fat Fatigue
imp Impaling
pi- Small Piercing
pi Piercing
pi+ Large Piercing
pi++Huge Piercing
specSpecial
tox Toxic
", "reach-label": "Allonge", @@ -888,7 +892,8 @@ "melee-row-id-tooltip": "Use the melee row id to link an active defense to this skill.
This allows you to use your enhanced skill with this weapon for parries.", "modifier-tooltip": "Enter the net value of all modifiers combined.
Can be a positive or a negative number.
Example: Enter 2 for Weapon’s Bond (+1) plus Magic (Accuracy: +1).
Once entered, this will change the Skill/Spell Level for this particular
weapon to match the Base Skill/Spell level plus this MOD (Modifier).
Do not change this level number manually.", "armor-divisor-label": "Armor Divisor", - "armor-divisor-tooltip": "Divide the target's armor DR by this number before subtracting damage
or (adding it adding it to the HT roll for an affliction). See B268.
Explosive attacks (optional house rule: area effect attacks) only apply divisor to target of direct hit. See B269.
Afflictions divide the armor DR before determining bonus to HT roll. See B269", + "armor-divisor-tooltip": "Divide the target’s DR by this number before subtracting it from your damage. (B268). and round DOWN – Minimum 0 (B378).
For example, a divisor of (2) would halve DR. A fractional divisor increases DR: (0.5) multiplies DR by 2
Explosive attacks (optional house rule: area effect attacks) only apply to the target of a direct hit. (B269)
Afflictions: divide the DR before determining modifiers to the HT roll. (B269)", + "divide-by-label": "Divide target DR by", "weapon-notes-label": "Weapon Notes", "melee-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can additional Hit Locations as desired.", "private-notes-label": "Private Notes", @@ -920,6 +925,9 @@ "malfunction-tooltip": "Malfunction is an Optional Rule. B278, B279, B382, tables B407 & HT179, with more detailed info HT79-81. If the option Use Malfunction is
checked [see Sheet Options page], and if the # entered here is greater than 0, then the roll result will check for weapon malfunction.
Malfunction has \"priority\" over a critical miss: if both would occur, only the malfunction takes place. See Critical Misses B382.", "verify-label": "Verify", "verify-malfunction-tooltip": "If Verify is checked, then roll again to verify the malfunction. see HT79", + "very-reliable-label": "Very Reliable", + "very-reliable-tooltip": "Some weapons, according to High Tech (HT101, 121, 157) are Very Reliable. Check this box if this weapon is.", + "optional-malfunction-description": "(Optional: See Settings TAB, Use Malfunction)", "ranged-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**
Note: You can additional Hit Locations as desired.", "ranged-damage-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results.
Example: Does an additional [[1d6]] fire damage.", "abbreviation-thrown-pounds-label": "Thrown (lbs)", @@ -1146,8 +1154,9 @@ "rolltemplate-max-9-description": "Max effective skill is 9", "traits-label": "Traits", "rolltemplate-malfunction-label": "Malfunction!", - "rolltemplate-verify-malfunction-description": "Verify! roll 3d6 again to verify the results. See HT79.
", - "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
NOTE: Malfunction has \"priority\" over a critical miss: if both would occur,only the malfunction takes place (B382).", + "rolltemplate-verify-malfunction-description": "Verify: roll 3d6 again to verify the results. (HT79)
", + "rolltemplate-malfunction-description": "For effect, Roll 3d6 and see table on B407 or use custom table.
Note: Malfunction has \"priority\" over a critical miss: if both would occur, only the malfunction takes place (B382).", + "rolltemplate-very-reliable-description": "Very Reliable: Won't malfunction unless lack of maintenance lowers Malf. (HT101, 121, 157)
", "minimum-label": "Minimum", "rolltemplate-minimum-damage-description": "Applied to Target's DR
See B378 Damage Roll", "resisted-by-label": "Resisted by",