+
+
diff --git a/Battle Century G/Battle-Century-G.png b/Battle Century G/Battle-Century-G.png
new file mode 100644
index 0000000000..a4f085b6bc
Binary files /dev/null and b/Battle Century G/Battle-Century-G.png differ
diff --git a/Battle Century G/sheet.json b/Battle Century G/sheet.json
new file mode 100644
index 0000000000..85cbd294c5
--- /dev/null
+++ b/Battle Century G/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html": "Battle-Century-G.html",
+ "css": "Battle-Century-G.css",
+ "authors": "Alexander Newcombe (@writernewcombe)",
+ "roll20userid": "",
+ "preview": "Battle-Century-G.png",
+ "instructions": "Note the two different tabs. One for characters and one for mecha."
+}
diff --git a/Blades in the Dark/translations/af.json b/Blades in the Dark/translations/af.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/af.json
+++ b/Blades in the Dark/translations/af.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/cs.json b/Blades in the Dark/translations/cs.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/cs.json
+++ b/Blades in the Dark/translations/cs.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/da.json b/Blades in the Dark/translations/da.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/da.json
+++ b/Blades in the Dark/translations/da.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/de.json b/Blades in the Dark/translations/de.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/de.json
+++ b/Blades in the Dark/translations/de.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/el.json b/Blades in the Dark/translations/el.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/el.json
+++ b/Blades in the Dark/translations/el.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/en.json b/Blades in the Dark/translations/en.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/en.json
+++ b/Blades in the Dark/translations/en.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/es.json b/Blades in the Dark/translations/es.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/es.json
+++ b/Blades in the Dark/translations/es.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/fr.json b/Blades in the Dark/translations/fr.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/fr.json
+++ b/Blades in the Dark/translations/fr.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/he.json b/Blades in the Dark/translations/he.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/he.json
+++ b/Blades in the Dark/translations/he.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/it.json b/Blades in the Dark/translations/it.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/it.json
+++ b/Blades in the Dark/translations/it.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/ja.json b/Blades in the Dark/translations/ja.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/ja.json
+++ b/Blades in the Dark/translations/ja.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/ko.json b/Blades in the Dark/translations/ko.json
index 7bcf6c4557..1c09e3325d 100644
--- a/Blades in the Dark/translations/ko.json
+++ b/Blades in the Dark/translations/ko.json
@@ -21,6 +21,7 @@
"alcahest": "알카에스트",
"alchemicals": "연금물질",
"alias": "가명",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "특이한 무기",
"an_unusual_weapon_description": "특이한 물건 또는 도구였던 무기. 채찍, 플레일, 손도끼, 삽, 쇠사슬, 끝이 날카로운 부채, 코에 강철을 덧댄 부츠.",
"an_upgrade": "업그레이드",
@@ -488,6 +489,7 @@
"factions4": "기타",
"factions5": "시민",
"factions_title": "더스크월의 세력들",
+ "faris": "Faris",
"features": "특성",
"fill_fields": "플레이북이나 크루 유형을 입력하거나 변경하면 자동으로 시트 칸이 작성됩니다",
"finesse": "기교",
@@ -497,6 +499,7 @@
"flaws": "단점",
"flexible_width": "유동적 캐릭터 시트 너비 (창에 맞게 변경)",
"forbidden": "금지",
+ "forger": "Forger",
"fortune": "행운 굴림",
"fortune_roll": "행운 굴림",
"frame": "동체",
@@ -573,6 +576,7 @@
"italics_dont_count": "(이탤릭체는 무게를 세지 않음)",
"item_name": "유용한 물품",
"items": "물품",
+ "janissary": "Janissary",
"lair": "소굴",
"lantern": "랜턴",
"lantern_description": "간단한 기름 랜턴, 멋진 일렉트로플라즘 램프 또는 다른 광원.",
@@ -590,6 +594,7 @@
"mark_xp:": "경험점 표기:",
"mastery": "전문가",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "이름",
"need_help": "행동불능",
"new_cohort": "새로운 구성원: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "당신은 유령들에게 보이지 않으며, 그들로부터 피해를 받지 않습니다. 2 스트레스를 받고 생물들이 잠시동안 당신으로부터 시선을 돌려, 당신을 볼 수 없게 할 수 있습니다.",
"playbook_ability_alchemist": "연금술사",
"playbook_ability_alchemist_description": "연금술 물품을 발명하거나 만들 때 결과 등급에 +1을 받습니다. 당신은 한 가지 특별한 조합법을 아는 상태로 시작합니다.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "기습",
"playbook_ability_ambush_description": "숨어 있다가 공격하거나 함정에 빠뜨릴 때, +1d를 얻습니다.",
"playbook_ability_analyst": "분석가",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "당신은 영혼장에 조율하어 가까이 있는 유령 하나를 불러 당신의 명령 하나를 복종하도록 강제할 수 있습니다. 당신은 스스로가 불러내거나 복종시킨 유령에게 초자연적 공포를 느끼지 않습니다(동료들은 다른 문제).",
"playbook_ability_connected": "연줄",
"playbook_ability_connected_description": "휴식 시간 중에, 자산을 획득하거나 주목도를 감소시킬 때 효과에 +1을 받습니다.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "무모하고 용감한",
"playbook_ability_daredevil_description": "절박한 입지에서 액션 굴림을 할 때, 그 여파를 저항하는 데 -1d를 받기로 하고 지금 +1d를 받을 수 있습니다.",
"playbook_ability_dark_talent-N": "암흑의 재능",
"playbook_ability_dark_talent-N_description": "통찰, 신체 또는 의지 중에서 하나를 선택하십시오. 그 속성치 하의 액션 등급은 최대 5가 됩니다. 선택한 속성치의 저항 등급에 1점을 더 받습니다.",
"playbook_ability_dissipate": "확산",
"playbook_ability_dissipate_description": "당신은 스스로의 유령 형태를 이루는 일렉트로플라즘 증기를 확산시켜 한 순간동안 단단한 물체를 통과할 수 있습니다. 확산할 때 기본적으로 1 피로를 받고, 다음 중 하나를 선택할 때마다 1씩 더 받습니다: 더 오래 지속됩니다(1분 — 한 시간 — 하루) — 투명해집니다 — 당신을 통과하는 모든 것은 위험하게 전기를 띄거나 얼어붙습니다.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "일렉트로플라즘 방사기",
"playbook_ability_electroplasmic_projectors_description": "일렉트로플라즘 에너지를 당신 주변의 전기 충격 또는 집중된 광선으로 방출할 수 있습니다. 이 능력으로 유령을 쫓아내거나 가두는 번개 장막을 만들 수 있습니다. 강도 한 등급마다 1 방전을 받습니다.",
"playbook_ability_expertise": "전문 기술",
"playbook_ability_expertise_description": "당신의 액션 중 하나를 고릅니다. 그 액션을 써서 단체 행동을 지휘하면, 실패가 몇 개가 나오건 최대 1 스트레스만을 받습니다.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "집중",
"playbook_ability_focused_description": "특수 장갑을 소모해 기습이나 정신적 피해(공포, 혼란, 누군가를 놓치는 것)의 결과를 저항하거나, 원거리 전투 또는 추적을 위해 스스로를 밀어붙일 수 있습니다.",
"playbook_ability_foresight": "선견지명",
"playbook_ability_foresight_description": "작업당 두 번, 스트레스 지불 없이 동료를 보조할 수 있습니다. 어떤 준비를 해 두었는지 말하세요.",
"playbook_ability_fortitude": "불굴",
"playbook_ability_fortitude_description": "특수 장갑을 소모해 탈진/약화/화학적 효과의 여파를 저항하거나, 기술적인 작업 또는 연금물질을 취급할 때 스스로를 밀어붙일 수 있습니다.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "동체 개조",
"playbook_ability_frame_upgrade_description": "동체 특성을 하나 더 선택합니다. 이 업그레이드는 네 번까지 선택할 수 있습니다.",
"playbook_ability_functioning_vice": "통제된 악습",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "당신은 손, 근접무기나 도구에 영혼 에너지를 불어넣을 수 있습니다. 초자연적 존재와의 전투에 강한 위력을 가집니다. 당신은 유령을 손으로 저지하거나 잡아 가둘 수 있습니다.",
"playbook_ability_ghost_form": "유령 형태",
"playbook_ability_ghost_form_description": "당신은 당신의 생전의 몸과 옷을 닮은 일렉트로플라즘 기체 덩어리입니다. 당신은 물질 세계와 약하게 상호작용할 수 있습니다. 당신은 마법 또는 일렉트로플라즘의 작용에 취약합니다. 당신은 둥둥 떠서 돌아다니며, 지치지 않고 빠르게 날아다닐 수 있습니다. 당신은 작은 틈을 통해서 천천히 흘러들어갈 수 있습니다. 당신은 주변을 차갑게 만들며, 당신을 보는 생물체에게 초자연적인 공포를 줍니다. 당신은 유령 퇴치의 부적에 영향을 받습니다(2 피로를 받고 거부반응을 극복할 수 있습니다). 스트레스 대신 피로를 받습니다. 트라우마 대신 우울을 받습니다.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "유령 사냥꾼",
"playbook_ability_ghost_hunter_description": "당신의 사냥 동물은 영혼 에너지로 가득차 있습니다. 그 동물은 초자연적인 존재를 추적하거나 싸울 때 강한 위력을 얻습니다. 또, 다음 중 한 가지 마법 능력을 얻습니다: 유령 형태, 정신 연결, 쏜살같은. 이 능력을 다시 얻으면 한 가지 마법 능력을 더 선택할 수 있습니다.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "유령 탐지",
"playbook_ability_ghost_mind_description": "당신은 항상 당신 주변의 초자연적 존재들을 느낄 수 있습니다. 어떤 방식으로든 초자연적인 것에 대한 정보를 수집할 때 +1d를 얻습니다.",
"playbook_ability_ghost_veil": "유령 장막",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "당신은 유령이나 악마들과 일반인처럼 대화할 수 있는 방법을 압니다. 그들이 얼마나 거칠거나 사납게 보이는가는 문제가 되지 않습니다. 당신은 초자연적 존재와 대화할 때 강한 위력을 얻습니다.",
"playbook_ability_ghost_ward": "유령 공작원",
"playbook_ability_ghost_ward_description": "당신은 어떤 장소가 유령을 끌어들이거나 쫓아내도록(당신이 선택) 마법적인 물질과 방법으로 파괴하는 방법을 압니다.",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "침입자",
"playbook_ability_infiltrator_description": "보안 대책을 우회할 때 그것의 수준이나 세력 등급에 영향을 받지 않습니다.",
"playbook_ability_interface": "원격제어",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "당신이 복역할 때 수배 등급은 1 낮은 것으로 계산되고, 크루의 등급은 1 높은 것으로 계산되며, 감옥 안에서 도움을 준 세력과 추가로 관계 +1을 얻습니다(복역 굴림의 결과와는 별도로).",
"playbook_ability_leader": "지휘관",
"playbook_ability_leader_description": "전투에서 구성원에게 명령할 때, 그들은 붕괴되지 않습니다(3단계 피해를 받아도 전투 불능이 되지 않습니다). 또한 그들은 결과 등급에 +1, 장갑 1을 받습니다.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "거울을 보듯이",
"playbook_ability_like_looking_into_a_mirror_description": "누군가 당신에게 거짓말을 하면 항상 알 수 있습니다.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "현신",
"playbook_ability_manifest_description": "1 피로를 받고 영혼장의 일렉트로플라즘 통로를 통해 생전에 잘 알던 장소로 즉시 이동하거나, 위스퍼의 소환에 응할 수 있습니다.",
"playbook_ability_mastermind": "배후조종자",
"playbook_ability_mastermind_description": "특수 장갑을 소모해 동료를 보호하거나, 정보 수집 또는 장기 프로젝트 진행에서 스스로를 밀어붙일 수 있습니다.",
"playbook_ability_mesmerism": "최면술",
"playbook_ability_mesmerism_description": "누군가를 조종할 때, 대상이 다음 번에 당신과 상호작용하기 전까지 그 일이 없었던 것처럼 잊게 만들 수 있습니다.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "짐꾼",
"playbook_ability_mule_description": "당신의 무게 제한은 더 높습니다. 경장: 5, 보통: 7, 중장: 8.",
"playbook_ability_not_to_be_trifled_with": "우습게 봐서는 안 되는",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "1 피로를 받고 잠시동안 물질 세계와 강하게 상호작용할 수 있습니다(보통 인간의 육체가 있는 것처럼). 더 많은 피로(2~6)를 받고 염동력과 일렉트로플라즘 방전을 포함시켜 거리와 강도를 늘릴 수 있습니다.",
"playbook_ability_possess": "빙의",
"playbook_ability_possess_description": "당신은 영혼장에 조율되어 살아있는 육체의 제어권을 얻을 수 있습니다. 제어권이 도전받으면 다시 조율해야 합니다(일렉트로플라즘적인 피해의 위험이 있습니다). 당신의 제어권은 숙주로부터 영혼 에너지를 섭취할 때, 마법적인 힘이 당신에게 부정적으로 작용할 때, 숙주의 의지가 절박하게 몰아붙여졌을 때. 의식을 통해 당신을 위해 준비된 껍질이나 자율기계는 쉽게, 그리고 무기한으로 빙의해 있을 수 있습니다(각각 플레이북을 뱀파이어나 자율기계로 바꾸십시오).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "반사신경",
"playbook_ability_reflexes_description": "누가 먼저 행동하는지에 대한 질문이 나온다면, 그 답은 당신입니다(둘 이상이 반사신경을 가졌다면 동시에 행동합니다).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "의식",
"playbook_ability_ritual_description": "당신은 초자연적인 효과 또는 존재를 불러내는 의식을 조사하거나 새롭게 만들 수 있습니다. 당신은 의식 주술을 시전하는 방법을 압니다. 당신은 의식 하나를 아는 상태로 시작합니다.",
"playbook_ability_rook's_gambit": "까마귀의 묘수",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "목표의 위치를 알기 위해 정보를 수집할 때, 결과 등급에 +1을 얻습니다. 준비된 위치에 숨거나 위장을 사용하면, 들키지 않기 위한 굴림에 +1d를 받습니다.",
"playbook_ability_secondary_hull": "두 번째 동체",
"playbook_ability_secondary_hull_description": "동체와 그 특성을 하나 더 고릅니다. 당신은 원하는 대로 두 동체 사이에 의식을 전송할 수 있습니다.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "그림자",
"playbook_ability_shadow_description": "특수 장갑을 소모하여 탐지나 보안 대책에 의한 결과를 저항하거나, 곡예나 잠행을 할 때 스스로를 밀어붙일 수 있습니다.",
"playbook_ability_sharpshooter": "명사수",
"playbook_ability_sharpshooter_description": "스스로를 밀어붙일 때 다음 중 한 가지를 할 수 있습니다: 무기의 사거리를 넘어서는 원거리 저격을 행한다 — 속사하여 적을 제압한다.",
"playbook_ability_sinister_guile": "사악한 수법",
"playbook_ability_sinister_guile_description": "휴식시간마다, 다음 중 하나를 선택합니다: 휴식 시간 활동을 하나 더 공짜로 받는다, 모든 휴식 시간 활동 굴림에 +1d를 받는다",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "기묘한 방법",
"playbook_ability_strange_methods_description": "마법 물품을 발명하거나 만들 때 결과 등급에 +1을 얻습니다. 당신은 마법 설계 하나를 아는 상태로 시작합니다.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "속임수",
"playbook_ability_subterfuge_description": "특수 장갑을 소모해 의심이나 설득의 여파를 저항하거나, 속임수를 위해 스스로를 밀어붙일 수 있습니다.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "생존자",
"playbook_ability_survivor_description": "어렵게 얻은 경험이나 초자연적 의식을 통해, 당신은 죽음의 황무지의 독기에 면역이며 그곳의 기묘한 동식물들을 먹고 살 수 있습니다. +1 스트레스 칸을 얻습니다.",
"playbook_ability_tempest": "폭풍",
"playbook_ability_tempest_description": "스스로를 밀어붙일 때 다음 중 한 가지를 할 수 있습니다: 벼락을 한 줄기 내리쳐 무기로 사용한다 — 자신의 주변에 폭풍을 불러온다(폭우, 강풍, 짙은 안개, 차가운 서리와 눈 등등).",
"playbook_ability_terrible_power": "끔찍한 힘",
"playbook_ability_terrible_power_description": "1 스트레스를 받고 초인적인 힘이나 속도를 낼 수 있습니다(마차보다 빠르게 달리기, 맨손으로 돌을 부수기, 건물 지붕까지 뛰어오르기 등). 액션의 결과에 요소로 작용합니다.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "악마의 발걸음",
"playbook_ability_the_devil's_footsteps_description": "스스로를 밀어붙일 때 다음 중 한 가지를 할 수 있습니다: 초인적인 곡예를 해낸다 — 적들을 혼란시켜 실수로 서로를 공격하게 한다",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "매우 강인한",
"playbook_ability_tough_as_nails_description": "피해에서 오는 패널티는 한 단계 덜 심각합니다(4단계 피해는 여전히 치명적입니다).",
"playbook_ability_trust_in_me": "나만 믿어",
"playbook_ability_trust_in_me_description": "당신과 친밀한 관계가 있는 이를 대상으로 하는 모든 액션에 +1d를 받습니다.",
"playbook_ability_undead": "불사자",
"playbook_ability_undead_description": "당신은 죽은 몸을 움직이는 영혼입니다. 당신의 트라우마는 최대치입니다. 당신의 뱀파이어적 특성을 나타내는 4개의 트라우마를 선택하십시오. 마법적인 공격은 당신에게 강한 위력을 지닙니다. 당신이 치명적인 피해나 트라우마를 얻으면, 죽지는 않지만 당신의 영혼이 압도됩니다. 당신은 3단계 피해(행동불능)를 입고, 이는 당신이 충분한 생명 에너지를 섭취해 회복할 때까지 지속됩니다. 이 상태에서 마법적인 피해를 입으면 당신은 완전히 파괴됩니다. 당신의 경험치 칸은 더 깁니다(더 천천히 발전합니다). 당신은 9칸이 아니라 12칸의 스트레스 칸을 가집니다.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "복수자",
"playbook_ability_vengeful_description": "당신은 추가 경험점 조건을 얻습니다: 자신 또는 자신이 신경 쓰는 사람을 해친 자에게 보복했다. 당신의 크루가 보복을 도왔다면, 크루 경험점도 표시합니다.",
"playbook_ability_venomous": "독성",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "위험한 친구들",
"playbook_cutter_xp_condition": "폭력이나 강압으로 문제에 접근했다.",
"playbook_description": "짧은 플레이북 설명",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "육신 없는 영혼",
"playbook_ghost_friends_title": "적과 경쟁자들",
"playbook_ghost_xp_condition": "대상이 받아 마땅한 복수를 행했다.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "과거 인간으로서 자신의 신념, 동기, 출신이나 배경을 억누르거나 무시했다.",
"playbook_hull_xp_condition3": "노후화로 인한 문제에 시달렸다.",
"playbook_item_a_cane-sword": "지팡이에 숨겨진 검",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "훈련된 사냥 동물",
"playbook_item_bandolier_of_alchemicals_(3)": "연금물질 약품대(3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "블로우건과 다트, 주사기",
"playbook_item_blueprints": "청사진",
"playbook_item_concealed_palm_pistol": "숨겨진 손바닥 권총",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "마물 퇴치의 부적",
"playbook_item_electroplasm_vials": "일렉트로플라즘 병들",
"playbook_item_electroplasmic_ammunition": "일렉트로플라즘 탄환",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "고급 위스키 한 병",
"playbook_item_fine_clothes_&_jewelry": "고급 옷과 장신구",
"playbook_item_fine_clothes_and_accoutrements": "고급 옷과 장신구",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "고급 그림자 망토",
"playbook_item_fine_spirit_mask": "고급 영혼 가면",
"playbook_item_fine_tinkering_tools": "고급 땜질 연장",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "고급 파괴 연장",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "발명품",
"playbook_item_ghost_key": "유령 열쇠",
"playbook_item_light_climbing_gear": "경량 등반 장비",
"playbook_item_manacles_&_chain": "족쇄와 쇠사슬",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "분노의 정수 한 병",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "무시무시한 무기나 도구",
"playbook_item_silence_potion_vial": "침묵의 물약 한 병",
"playbook_item_spirit_bottles_(2)": "영혼 병 (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "망원경",
"playbook_item_trance_powder": "황홀경 가루",
"playbook_item_vial_of_slumber_essence": "수면의 정수 한 병",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "파괴공작원\n기계기술자",
"playbook_leech_friend_0": "스타지아, 약제상",
"playbook_leech_friend_1": "벨드렌, 마약 연구자",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "페트라, 시청 직원",
"playbook_lurk_friends_title": "수상한 친구들",
"playbook_lurk_xp_condition": "잠행이나 회피로 문제에 접근했다",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "교묘한\n조작자\n스파이",
"playbook_slide_friend_0": "브릴, 마약상",
"playbook_slide_friend_1": "바즈소 바즈, 갱단 두목",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "자신의 우월함을 드러내거나, 자비 없이 죽였다.",
"playbook_vampire_xp_condition2": "스스로의 신념, 동기, 출신이나 배경을 드러냈다.",
"playbook_vampire_xp_condition3": "악습이나 트라우마 또는 금제로 인한 문제에 시달렸다.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "숙련된\n주술사\n소환사",
"playbook_whisper_friend_0": "니릭스, 빙의 유령",
"playbook_whisper_friend_1": "스컬록, 뱀파이어",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "플린트, 영혼 밀매상",
"playbook_whisper_friends_title": "기묘한 친구들",
"playbook_whisper_xp_condition": "지식이나 마법의 힘으로 문제에 접근했다.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "입지",
"progress_clock": "시계",
"protect_a_teammate": "동료를 보호한다",
@@ -886,6 +1020,8 @@
"quarters": "숙소",
"query_for_consequence": "여파의 이름",
"quicksilver": "수은",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "무모함",
"recovery": "회복",
"recoveryblurb": "휴식 시간에 치료를 받아 회복 시계를 전진시킵니다,",
@@ -940,6 +1076,7 @@
"special_abilities": "특수 능력",
"special_ability": "특수 능력",
"spider": "스파이더",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "스탠드스틸(독)",
"stash": "비자금",
"status": "관계",
@@ -1020,6 +1157,7 @@
"viceroll2": ")의",
"vicious": "잔인한",
"vigilantes": "비질란테",
+ "vizier": "Vizier",
"wanted": "수배 등급",
"wanted_label": "수배 등급 라벨",
"wantedroll1": "(현재 ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "경험점을 표기하는 다른 조건을 입력하십시오.",
"xp_top": "매 세션이 끝날 때마다, 아래의 각각의 항목에 대해, 1 XP를 표시하십시오(여러 번 발생한 항목에 대해서는 2 XP를 표기하십시오).",
"xp_vice": "악습이나 트라우마로 인한 문제에 시달렸다.",
- "zerodice-N": "주사위 0개 — 더 낮은 결과를 사용하십시오"
+ "zerodice-N": "주사위 0개 — 더 낮은 결과를 사용하십시오",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/nl.json b/Blades in the Dark/translations/nl.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/nl.json
+++ b/Blades in the Dark/translations/nl.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/pt.json b/Blades in the Dark/translations/pt.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/pt.json
+++ b/Blades in the Dark/translations/pt.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/ru.json b/Blades in the Dark/translations/ru.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/ru.json
+++ b/Blades in the Dark/translations/ru.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/sv.json b/Blades in the Dark/translations/sv.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/sv.json
+++ b/Blades in the Dark/translations/sv.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/tr.json b/Blades in the Dark/translations/tr.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/tr.json
+++ b/Blades in the Dark/translations/tr.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/zh.json b/Blades in the Dark/translations/zh.json
index 33f8e517ba..fdbccef517 100644
--- a/Blades in the Dark/translations/zh.json
+++ b/Blades in the Dark/translations/zh.json
@@ -21,6 +21,7 @@
"alcahest": "Alcahest",
"alchemicals": "Alchemicals",
"alias": "Alias",
+ "alternate_iruvian_playbooks": "Unoffical alternate Iruvian playbooks",
"an_unusual_weapon": "An Unusual weapon",
"an_unusual_weapon_description": "A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor-edged fan, steel-toed boots.",
"an_upgrade": "An upgrade",
@@ -488,6 +489,7 @@
"factions4": "The Fringe",
"factions5": "Citizenry",
"factions_title": "Factions of Doskvol",
+ "faris": "Faris",
"features": "Features",
"fill_fields": "Fill in sheet fields automatically upon entering or changing playbook or crew type",
"finesse": "Finesse",
@@ -497,6 +499,7 @@
"flaws": "Flaws",
"flexible_width": "Flexible character sheet width (adapts to container)",
"forbidden": "Forbidden",
+ "forger": "Forger",
"fortune": "Fortune",
"fortune_roll": "Fortune roll",
"frame": "Frame",
@@ -573,6 +576,7 @@
"italics_dont_count": "(italics don't count for load)",
"item_name": "A useful item",
"items": "Items",
+ "janissary": "Janissary",
"lair": "Lair",
"lantern": "Lantern",
"lantern_description": "A simple oil lantern, a fancy electroplasmic lamp, or other light source.",
@@ -590,6 +594,7 @@
"mark_xp:": "Mark XP:",
"mastery": "Mastery",
"minus1d": "-1D",
+ "mirage": "Mirage",
"name": "Name",
"need_help": "Need Help",
"new_cohort": "New Cohort: 2",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
"playbook_ability_alchemist": "Alchemist",
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
+ "playbook_ability_ambitious": "Ambitious",
+ "playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
"playbook_ability_ambush": "Ambush",
"playbook_ability_ambush_description": "When you attack from hiding or spring a trap, you get +1d.",
"playbook_ability_analyst": "Analyst",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).",
"playbook_ability_connected": "Connected",
"playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.",
+ "playbook_ability_cut-out": "Cut-out",
+ "playbook_ability_cut-out_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself when acting on someone else’s behalf.",
"playbook_ability_daredevil": "Daredevil",
"playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.",
"playbook_ability_dark_talent-N": "Dark Talent",
"playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.",
"playbook_ability_dissipate": "Dissipate",
"playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.",
+ "playbook_ability_driven": "Driven",
+ "playbook_ability_driven_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when wreaking havoc and destruction.",
"playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors",
"playbook_ability_electroplasmic_projectors_description": "You may release some of your plasmic energy as an electrical shock around you or as a directed beam. You may also use this ability to create a lightning barrier to repel or trap a spirit. Take 1 drain for each level of magnitude.",
"playbook_ability_expertise": "Expertise",
"playbook_ability_expertise_description": "Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.",
+ "playbook_ability_eye_for_weakness": "Eye for Weakness",
+ "playbook_ability_eye_for_weakness_description": "When you gather information about someone’s vulnerabilities, you get +1 effect. If you use this information to help plan a score, you also get +1d to the engagement roll for that operation.",
"playbook_ability_focused": "Focused",
"playbook_ability_focused_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself for ranged combat or tracking.",
"playbook_ability_foresight": "Foresight",
"playbook_ability_foresight_description": "Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.",
"playbook_ability_fortitude": "Fortitude",
"playbook_ability_fortitude_description": "You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.",
+ "playbook_ability_fortune_teller": "Fortune Teller",
+ "playbook_ability_fortune_teller_description": "You may Attune to a nearby person’s thoughts, in order to “hear” them yourself.",
"playbook_ability_frame_upgrade": "Frame Upgrade",
"playbook_ability_frame_upgrade_description": "Choose an additional frame feature. This upgrade may be taken up to four times.",
"playbook_ability_functioning_vice": "Functioning Vice",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "You may imbue your hands, melee weapons, or tools with spirit energy. You gain potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.",
"playbook_ability_ghost_form": "Ghost Form",
"playbook_ability_ghost_form_description": "You are now a concentration of electroplasmic vapor which resembles your living body and clothes. You may weakly interact with the physical world and vice versa. You're vulnerable to arcane powers and electroplasmic effects. You move about by floating and may fly swiftly without tiring. You may slowly flow through small openings as a vapor. You chill the area around you and are terrifying for the living to behold. You are affected by spiritbane charms (take 2 drain to overcome the repulsion). Whenever you would take stress, take drain instead. When you would take trauma, take gloom instead.",
+ "playbook_ability_ghost_friend": "Ghost Friend",
+ "playbook_ability_ghost_friend_description": "Through some arcane means, you are able to interact, physically and socially, with some supernatural beings as if they were normal humans. Choose one type: demons—forgotten gods—ghosts and spirits—hulls—vampires. Take this ability again to choose an additional type of being.",
"playbook_ability_ghost_hunter": "Ghost Hunter",
"playbook_ability_ghost_hunter_description": "Your hunting pet is imbued with spirit energy. It gains potency when tracking or fighting the supernatural, and gains an arcane ability: ghost-form, mind-link, or arrow-swift. Take this ability again to choose an additional arcane ability for your pet.",
+ "playbook_ability_ghost_image": "Ghost Image",
+ "playbook_ability_ghost_image_description": "You may create an illusion, which affects one sense (sight, hearing, smell, etc) for as long as you concentrate. Take 1 stress when it manifests, plus 1 stress for each additional feature: it can affect multiple senses—it can move—it last for several minutes after you stop concentrating.",
+ "playbook_ability_ghost_in_the_machine": "Ghost in the Machine",
+ "playbook_ability_ghost_in_the_machine_description": "You can make inanimate objects move on their own, as if possessed by a ghost. Take 1 stress to do so, plus 1 stress for each extra feature: The objects function as a weapon—you break or damage something—you cause numerous objects to move.",
+ "playbook_ability_ghost_legion": "Ghost Legion",
+ "playbook_ability_ghost_legion_description": "Your entourage gains potency when fighting the supernatural or defending you from it, and an arcane ability: they can capture ghosts, they can survive in the deathlands, or you can possess their bodies from afar. Take this ability again to choose an additional arcane ability for your entourage.",
"playbook_ability_ghost_mind": "Ghost Mind",
"playbook_ability_ghost_mind_description": "You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.",
"playbook_ability_ghost_veil": "Ghost Veil",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "You know the secret method to interact with a ghost or demon as if it was a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.",
"playbook_ability_ghost_ward": "Ghost Ward",
"playbook_ability_ghost_ward_description": "You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).",
+ "playbook_ability_ghoul": "Ghoul",
+ "playbook_ability_ghoul_description": "You are able to consume any organic material, no matter how disgusting, as if it were food. You may devour an entire human body, and you are immune to poisons produced by plants and animals that are not arcane.",
+ "playbook_ability_hypnotic": "Hypnotic",
+ "playbook_ability_hypnotic_description": "You can push yourself to do one one of the following: paralyze someone you make eye contact with—plant a hypnotic command in someone’s mind, that they will obey at some later time.",
"playbook_ability_infiltrator": "Infiltrator",
"playbook_ability_infiltrator_description": "You are not affected by quality or Tier when you bypass security measures.",
"playbook_ability_interface": "Interface",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).",
"playbook_ability_leader": "Leader",
"playbook_ability_leader_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
+ "playbook_ability_like_a_star": "Like a Star",
+ "playbook_ability_like_a_star_description": "You can push yourself to do one of the following: levitate or float through the air like a ghost—produce a light from nothing (either brilliant and blinding or dim and long-lasting, your choice).",
"playbook_ability_like_looking_into_a_mirror": "Like Looking into a Mirror",
"playbook_ability_like_looking_into_a_mirror_description": "You can always tell when someone is lying to you.",
+ "playbook_ability_lost_&_found": "Lost & Found",
+ "playbook_ability_lost_&_found_description": "You may hide 1 item upon your person in such a way that it cannot be found until you produce it. It does not count against your load.",
+ "playbook_ability_machinist": "Machinist",
+ "playbook_ability_machinist_description": "You may expend your special armor to reduce harm caused by weapons, machinery, or devices, or to push yourself when using a gadget or other piece of technology.",
"playbook_ability_manifest": "Manifest",
"playbook_ability_manifest_description": "Take 1 drain to flow through the electroplasmic pathways of the ghost field in order to instantly travel to any place you knew intimately in life, or to answer the summoning call of a compel.",
"playbook_ability_mastermind": "Mastermind",
"playbook_ability_mastermind_description": "You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.",
"playbook_ability_mesmerism": "Mesmerism",
"playbook_ability_mesmerism_description": "When you Sway someone, you may cause them to forget that it's happened until they next interact with you.",
+ "playbook_ability_misdirection": "Misdirection",
+ "playbook_ability_misdirection_description": "When you create a distraction, you get +1d.",
+ "playbook_ability_monstrous": "Monstrous",
+ "playbook_ability_monstrous_description": "You can push yourself to do one of the following: perform a feat of athletics that verges on the superhuman—take on the appearance of a frightening monster.",
"playbook_ability_mule": "Mule",
"playbook_ability_mule_description": "Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.",
"playbook_ability_not_to_be_trifled_with": "Not to be Trifled With",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
+ "playbook_ability_practiced": "Practiced",
+ "playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
+ "playbook_ability_prepared": "Prepared",
+ "playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
+ "playbook_ability_pyromancer": "Pyromancer",
+ "playbook_ability_pyromancer_description": "You can push yourself to do one of the following: produce a cloud of smoke or unleash a gout of flame as a weapon—drastically raise or lower the temperature of your immediate vicinity.",
+ "playbook_ability_red_right_hand": "Red Right Hand",
+ "playbook_ability_red_right_hand_description": "When you assist a teammate, you can choose to take 2 stress instead of only 1, and they get +1 effect, as well as +1d.",
"playbook_ability_reflexes": "Reflexes",
"playbook_ability_reflexes_description": "When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).",
+ "playbook_ability_revolutionary": "Revolutionary",
+ "playbook_ability_revolutionary_description": "You gain an additional xp trigger: You attacked the government or the nobility. If your crew attacked them too, also mark crew xp.",
"playbook_ability_ritual": "Ritual",
"playbook_ability_ritual_description": "You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.",
"playbook_ability_rook's_gambit": "Rook's Gambit",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
+ "playbook_ability_security": "Security",
+ "playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
+ "playbook_ability_sending_a_message": "Sending a Message",
+ "playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Shadow",
"playbook_ability_shadow_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_sharpshooter": "Sharpshooter",
"playbook_ability_sharpshooter_description": "You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon — unleash a barrage of rapid fire to suppress the enemy.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
+ "playbook_ability_snake_charmer": "Snake Charmer",
+ "playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Strange Methods",
"playbook_ability_strange_methods_description": "When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.",
+ "playbook_ability_strategic_retreat": "Strategic Retreat",
+ "playbook_ability_strategic_retreat_description": "You can push yourself to do one of the following: break the enemy’s ranks with a charge or a barrage of suppressive fire—pull someone you can touch to freedom.",
"playbook_ability_subterfuge": "Subterfuge",
"playbook_ability_subterfuge_description": "You may expend your special armor to resist a consequence from suspicion or persuasion, or to push yourself for subterfuge.",
+ "playbook_ability_subterfuge_rakshasa": "Subterfuge",
+ "playbook_ability_subterfuge_rakshasa_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself for a feat of athletics or stealth.",
"playbook_ability_survivor": "Survivor",
"playbook_ability_survivor_description": "From hard won experience or occult ritual, you are immune to the poisonous miasma of the deathlands and are able to subsist on the strange flora and fauna there. You get +1 stress box.",
"playbook_ability_tempest": "Tempest",
"playbook_ability_tempest_description": "You can push yourself to do one of the following: unleash a stroke of lightning as a weapon — summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).",
"playbook_ability_terrible_power": "Terrible Power",
"playbook_ability_terrible_power_description": "Take 1 stress to perform a feat of superhuman strength or speed (run faster than a carriage, break stone with bare hands, leap onto the roof of a building, etc.). This factors into effect.",
+ "playbook_ability_the_black_speech": "The Black Speech",
+ "playbook_ability_the_black_speech_description": "Through blessings, enchantments, or spells, you may communicate with animals just as easily as you can with humans, even the wildest of deathlands creatures.",
"playbook_ability_the_devil's_footsteps": "The Devil's Footsteps",
"playbook_ability_the_devil's_footsteps_description": "When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman — maneuver to confuse your enemies so they mistakenly attack each other.",
+ "playbook_ability_the_tiger's_fury": "The Tiger's Fury",
+ "playbook_ability_the_tiger's_fury_description": "You can push yourself to do one of the following: move to any location on the field of battle that you can see—push violently against your enemies, knocking them back, down, or over.",
"playbook_ability_tough_as_nails": "Tough as Nails",
"playbook_ability_tough_as_nails_description": "Penalties from harm are one level less severe (though level 4 harm is still fatal).",
"playbook_ability_trust_in_me": "Trust in Me",
"playbook_ability_trust_in_me_description": "You get +1d vs. a target with whom you have an intimate relationship.",
"playbook_ability_undead": "Undead",
"playbook_ability_undead_description": "You are a spirit which animates an undead body. Your trauma is maxed out. Choose four trauma conditions which reflect your vampiric nature. Arcane attacks are potent against you. If you suffer fatal harm or trauma, your undead spirit is overwhelmed. You take level 3 harm: \"Incapacitated\" until you feed enough to recover. If you suffer arcane harm while in this state, you are destroyed utterly. Your XP tracks are longer (you now advance more slowly). You have more stress boxes.",
+ "playbook_ability_underworld_contacts": "Underworld Contacts",
+ "playbook_ability_underworld_contacts_description": "When you acquire an asset that is restricted, such as alchemicals, bombs, and other illegal materials, you get +1 result level to your roll, and you never attract additional heat for doing so.",
"playbook_ability_vengeful": "Vengeful",
"playbook_ability_vengeful_description": "You gain an additional xp trigger: You got payback against someone who harmed you or someone you care about. If your crew helped you get payback, also mark crew xp.",
"playbook_ability_venomous": "Venomous",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "Dangerous Friends",
"playbook_cutter_xp_condition": "You addressed a challenge with violence or coercion.",
"playbook_description": "A short playbook description",
+ "playbook_faris_description": "A fearsome warlord, a sultan of the streets",
+ "playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
+ "playbook_faris_friend_1": "Imran Pasha, a gang boss",
+ "playbook_faris_friend_2": "Lenora Drakewell, diplomat",
+ "playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
+ "playbook_faris_friend_4": "Sordat Khan, a sheikh",
+ "playbook_faris_friends_title": "Powerful Friends",
+ "playbook_faris_xp_condition": "You addressed a challenge with a show of force or leadership.",
+ "playbook_forger_description": "A maker of\nhaunted\nmachines",
+ "playbook_forger_friend_0": "Esa Kessarin, a factory boss",
+ "playbook_forger_friend_1": "Jasmina, a washer woman",
+ "playbook_forger_friend_2": "Kheshiyyar, a thief",
+ "playbook_forger_friend_3": "Kudret, a union organizer",
+ "playbook_forger_friend_4": "Zajjidan, a strikebreaker",
+ "playbook_forger_friends_title": "Working Friends",
+ "playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "You suppressed or ignored your former human beliefs, drives, heritage, or background.",
"playbook_hull_xp_condition3": "You struggled with issues from your wear during the session.",
"playbook_item_a_cane-sword": "A cane-sword",
+ "playbook_item_a_special_friend": "A special friend",
"playbook_item_a_trained_hunting_pet": "A trained hunting pet",
"playbook_item_bandolier_of_alchemicals_(3)": "Bandolier of alchemicals (3)",
+ "playbook_item_black_lotus_resin": "Black lotus resin",
"playbook_item_blowgun_&_darts,_syringes": "Blowgun & darts, syringes",
"playbook_item_blueprints": "Blueprints",
"playbook_item_concealed_palm_pistol": "Concealed palm pistol",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "Demonbane charm",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasmic_ammunition": "Electroplasmic ammunition",
+ "playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Fine bottle of whiskey",
"playbook_item_fine_clothes_&_jewelry": "Fine clothes & jewelry",
"playbook_item_fine_clothes_and_accoutrements": "Fine clothes and accoutrements",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "Fine shadow cloak",
"playbook_item_fine_spirit_mask": "Fine spirit mask",
"playbook_item_fine_tinkering_tools": "Fine tinkering tools",
+ "playbook_item_fine_uniform": "Fine uniform",
"playbook_item_fine_wrecking_tools": "Fine wrecking tools",
+ "playbook_item_forged_documents": "Forged documents",
"playbook_item_gadget": "Gadget",
"playbook_item_ghost_key": "Ghost key",
"playbook_item_light_climbing_gear": "Light climbing gear",
"playbook_item_manacles_&_chain": "Manacles & chain",
+ "playbook_item_protective_suit": "Protective suit",
"playbook_item_rage_essence_vial": "Rage essence vial",
+ "playbook_item_rare_book": "Rare book",
"playbook_item_scary_weapon_or_tool": "Scary weapon or tool",
"playbook_item_silence_potion_vial": "Silence potion vial",
"playbook_item_spirit_bottles_(2)": "Spirit bottles (2)",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "Spyglass",
"playbook_item_trance_powder": "Trance powder",
"playbook_item_vial_of_slumber_essence": "Vial of slumber essence",
+ "playbook_janissary_description": "A staunch\nprotector\n& lookout",
+ "playbook_janissary_friend_0": "Aziz, a bartender",
+ "playbook_janissary_friend_1": "Hanifa, a maid",
+ "playbook_janissary_friend_2": "Nima, a snitch",
+ "playbook_janissary_friend_3": "Omid, muscle-for-hire",
+ "playbook_janissary_friend_4": "Vishka, a driver",
+ "playbook_janissary_friends_title": "Ordinary Friends",
+ "playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "A Saboteur and\nTechnician",
"playbook_leech_friend_0": "Stazia, an apothecary",
"playbook_leech_friend_1": "Veldren, a psychonaut",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "Petra, a city clerk",
"playbook_lurk_friends_title": "Shady Friends",
"playbook_lurk_xp_condition": "You addressed a challenge with stealth or evasion.",
+ "playbook_mirage_description": "A master of\nillusions",
+ "playbook_mirage_friend_0": "Arzu, an actress",
+ "playbook_mirage_friend_1": "Durjan Hask, a poet",
+ "playbook_mirage_friend_2": "Elif, a shopkeeper",
+ "playbook_mirage_friend_3": "Nasra Zoshavid, a city officia",
+ "playbook_mirage_friend_4": "Yashua, a street performer",
+ "playbook_mirage_friends_title": "Deceptive Friends",
+ "playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
+ "playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
+ "playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
+ "playbook_rafiq_friend_1": "Mirza, a youth",
+ "playbook_rafiq_friend_2": "Nusha, a courtesan",
+ "playbook_rafiq_friend_3": "Qarraq, a demon",
+ "playbook_rafiq_friend_4": "Vishka, a kidnapper",
+ "playbook_rafiq_friends_title": "Close Friends",
+ "playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
+ "playbook_rakshasa_description": "A hungry\nghoul",
+ "playbook_rakshasa_friend_0": "Benaz, a prison guard",
+ "playbook_rakshasa_friend_1": "Dameer, a death cultist",
+ "playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
+ "playbook_rakshasa_friend_3": "Nimet, a coal seller",
+ "playbook_rakshasa_friend_4": "Raban, a gravedigger",
+ "playbook_rakshasa_friends_title": "Dirty Friends",
+ "playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "A Subtle\nManipulator\nand Spy",
"playbook_slide_friend_0": "Bryl, a drug dealer",
"playbook_slide_friend_1": "Bazso Baz, a gang leader",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
+ "playbook_vizier_description": "The figure\nbehind the\nthrone",
+ "playbook_vizier_friend_0": "Bilal Maat, an infernalist",
+ "playbook_vizier_friend_1": "Gulrukh, a librarian",
+ "playbook_vizier_friend_2": "Reyasso, an art dealer",
+ "playbook_vizier_friend_3": "Sallahattin, a lecturer",
+ "playbook_vizier_friend_4": "Tamadur Faran, the explorer",
+ "playbook_vizier_friends_title": "Learned Friends",
+ "playbook_vizier_xp_condition": "You addressed a challenge with planning or teamwork.",
"playbook_whisper_description": "An Arcane\nAdept and\nChanneler",
"playbook_whisper_friend_0": "Nyryx, a possessor ghost",
"playbook_whisper_friend_1": "Scurlock, a vampire",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "Flint, a spirit trafficker",
"playbook_whisper_friends_title": "Strange Friends",
"playbook_whisper_xp_condition": "You addressed a challenge with knowledge or arcane power.",
+ "playbook_zindiq_description": "A rebellious student of heretical science",
+ "playbook_zindiq_friend_0": "Faizani, a seditionist",
+ "playbook_zindiq_friend_1": "Hoshan, a junkie",
+ "playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
+ "playbook_zindiq_friend_3": "Kashr, a madman",
+ "playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
+ "playbook_zindiq_friends_title": "Volatile Friends",
+ "playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"position": "Position",
"progress_clock": "progress clock",
"protect_a_teammate": "Protect a teammate",
@@ -886,6 +1020,8 @@
"quarters": "Quarters",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Quicksilver",
+ "rafiq": "Rafiq",
+ "rakshasa": "Rakshasa",
"reckless": "Reckless",
"recovery": "Recovery",
"recoveryblurb": "Get treatment in downtime to activate your healing project clock",
@@ -940,6 +1076,7 @@
"special_abilities": "Special Abilities",
"special_ability": "Special Ability",
"spider": "Spider",
+ "spirit_playbooks": "Spirit playbooks",
"standstill_poison": "Standstill Poison",
"stash": "Stash",
"status": "Status",
@@ -1020,6 +1157,7 @@
"viceroll2": ") indulges",
"vicious": "Vicious",
"vigilantes": "Vigilantes",
+ "vizier": "Vizier",
"wanted": "Wanted",
"wanted_label": "Label to use for Wanted",
"wantedroll1": "(who currently have ",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice or traumas during the session.",
- "zerodice-N": "Zero Dice — take the lowest result above"
+ "zerodice-N": "Zero Dice — take the lowest result above",
+ "zindiq": "Zindiq"
}
\ No newline at end of file
diff --git a/Blades in the Dark/translations/zu.json b/Blades in the Dark/translations/zu.json
index 59c44e5e3b..47e5927e88 100644
--- a/Blades in the Dark/translations/zu.json
+++ b/Blades in the Dark/translations/zu.json
@@ -21,6 +21,7 @@
"alcahest": "crwdns60052:0crwdne60052:0",
"alchemicals": "crwdns60053:0crwdne60053:0",
"alias": "crwdns60054:0crwdne60054:0",
+ "alternate_iruvian_playbooks": "crwdns67676:0crwdne67676:0",
"an_unusual_weapon": "crwdns60055:0crwdne60055:0",
"an_unusual_weapon_description": "crwdns60056:0crwdne60056:0",
"an_upgrade": "crwdns60057:0crwdne60057:0",
@@ -488,6 +489,7 @@
"factions4": "crwdns60512:0crwdne60512:0",
"factions5": "crwdns60513:0crwdne60513:0",
"factions_title": "crwdns60514:0crwdne60514:0",
+ "faris": "crwdns67677:0crwdne67677:0",
"features": "crwdns61612:0crwdne61612:0",
"fill_fields": "crwdns60515:0crwdne60515:0",
"finesse": "crwdns60516:0crwdne60516:0",
@@ -497,6 +499,7 @@
"flaws": "crwdns60520:0crwdne60520:0",
"flexible_width": "crwdns60521:0crwdne60521:0",
"forbidden": "crwdns60522:0crwdne60522:0",
+ "forger": "crwdns67678:0crwdne67678:0",
"fortune": "crwdns60523:0crwdne60523:0",
"fortune_roll": "crwdns60524:0crwdne60524:0",
"frame": "crwdns60525:0crwdne60525:0",
@@ -573,6 +576,7 @@
"italics_dont_count": "crwdns60594:0crwdne60594:0",
"item_name": "crwdns60595:0crwdne60595:0",
"items": "crwdns60596:0crwdne60596:0",
+ "janissary": "crwdns67679:0crwdne67679:0",
"lair": "crwdns60597:0crwdne60597:0",
"lantern": "crwdns60598:0crwdne60598:0",
"lantern_description": "crwdns60599:0crwdne60599:0",
@@ -590,6 +594,7 @@
"mark_xp:": "crwdns60609:0crwdne60609:0",
"mastery": "crwdns60610:0crwdne60610:0",
"minus1d": "crwdns60611:0crwdne60611:0",
+ "mirage": "crwdns67680:0crwdne67680:0",
"name": "crwdns60612:0crwdne60612:0",
"need_help": "crwdns60613:0crwdne60613:0",
"new_cohort": "crwdns60614:0crwdne60614:0",
@@ -613,6 +618,8 @@
"playbook_ability_a_void_in_the_echo_description": "crwdns60635:0crwdne60635:0",
"playbook_ability_alchemist": "crwdns60636:0crwdne60636:0",
"playbook_ability_alchemist_description": "crwdns60637:0crwdne60637:0",
+ "playbook_ability_ambitious": "crwdns67681:0crwdne67681:0",
+ "playbook_ability_ambitious_description": "crwdns67682:0crwdne67682:0",
"playbook_ability_ambush": "crwdns60638:0crwdne60638:0",
"playbook_ability_ambush_description": "crwdns60639:0crwdne60639:0",
"playbook_ability_analyst": "crwdns60640:0crwdne60640:0",
@@ -637,22 +644,30 @@
"playbook_ability_compel_description": "crwdns60659:0crwdne60659:0",
"playbook_ability_connected": "crwdns60660:0crwdne60660:0",
"playbook_ability_connected_description": "crwdns60661:0crwdne60661:0",
+ "playbook_ability_cut-out": "crwdns67683:0crwdne67683:0",
+ "playbook_ability_cut-out_description": "crwdns67684:0crwdne67684:0",
"playbook_ability_daredevil": "crwdns60662:0crwdne60662:0",
"playbook_ability_daredevil_description": "crwdns60663:0crwdne60663:0",
"playbook_ability_dark_talent-N": "crwdns64881:0crwdne64881:0",
"playbook_ability_dark_talent-N_description": "crwdns64882:0crwdne64882:0",
"playbook_ability_dissipate": "crwdns60666:0crwdne60666:0",
"playbook_ability_dissipate_description": "crwdns60667:0crwdne60667:0",
+ "playbook_ability_driven": "crwdns67685:0crwdne67685:0",
+ "playbook_ability_driven_description": "crwdns67686:0crwdne67686:0",
"playbook_ability_electroplasmic_projectors": "crwdns60668:0crwdne60668:0",
"playbook_ability_electroplasmic_projectors_description": "crwdns60669:0crwdne60669:0",
"playbook_ability_expertise": "crwdns60670:0crwdne60670:0",
"playbook_ability_expertise_description": "crwdns60671:0crwdne60671:0",
+ "playbook_ability_eye_for_weakness": "crwdns67687:0crwdne67687:0",
+ "playbook_ability_eye_for_weakness_description": "crwdns67688:0crwdne67688:0",
"playbook_ability_focused": "crwdns60672:0crwdne60672:0",
"playbook_ability_focused_description": "crwdns60673:0crwdne60673:0",
"playbook_ability_foresight": "crwdns60674:0crwdne60674:0",
"playbook_ability_foresight_description": "crwdns60675:0crwdne60675:0",
"playbook_ability_fortitude": "crwdns60676:0crwdne60676:0",
"playbook_ability_fortitude_description": "crwdns60677:0crwdne60677:0",
+ "playbook_ability_fortune_teller": "crwdns67689:0crwdne67689:0",
+ "playbook_ability_fortune_teller_description": "crwdns67690:0crwdne67690:0",
"playbook_ability_frame_upgrade": "crwdns60678:0crwdne60678:0",
"playbook_ability_frame_upgrade_description": "crwdns60679:0crwdne60679:0",
"playbook_ability_functioning_vice": "crwdns60680:0crwdne60680:0",
@@ -663,8 +678,16 @@
"playbook_ability_ghost_fighter_description": "crwdns60685:0crwdne60685:0",
"playbook_ability_ghost_form": "crwdns60686:0crwdne60686:0",
"playbook_ability_ghost_form_description": "crwdns60687:0crwdne60687:0",
+ "playbook_ability_ghost_friend": "crwdns67691:0crwdne67691:0",
+ "playbook_ability_ghost_friend_description": "crwdns67692:0crwdne67692:0",
"playbook_ability_ghost_hunter": "crwdns60688:0crwdne60688:0",
"playbook_ability_ghost_hunter_description": "crwdns60689:0crwdne60689:0",
+ "playbook_ability_ghost_image": "crwdns67693:0crwdne67693:0",
+ "playbook_ability_ghost_image_description": "crwdns67694:0crwdne67694:0",
+ "playbook_ability_ghost_in_the_machine": "crwdns67695:0crwdne67695:0",
+ "playbook_ability_ghost_in_the_machine_description": "crwdns67696:0crwdne67696:0",
+ "playbook_ability_ghost_legion": "crwdns67697:0crwdne67697:0",
+ "playbook_ability_ghost_legion_description": "crwdns67698:0crwdne67698:0",
"playbook_ability_ghost_mind": "crwdns60690:0crwdne60690:0",
"playbook_ability_ghost_mind_description": "crwdns60691:0crwdne60691:0",
"playbook_ability_ghost_veil": "crwdns60692:0crwdne60692:0",
@@ -673,6 +696,10 @@
"playbook_ability_ghost_voice_description": "crwdns60695:0crwdne60695:0",
"playbook_ability_ghost_ward": "crwdns60696:0crwdne60696:0",
"playbook_ability_ghost_ward_description": "crwdns60697:0crwdne60697:0",
+ "playbook_ability_ghoul": "crwdns67699:0crwdne67699:0",
+ "playbook_ability_ghoul_description": "crwdns67700:0crwdne67700:0",
+ "playbook_ability_hypnotic": "crwdns67701:0crwdne67701:0",
+ "playbook_ability_hypnotic_description": "crwdns67702:0crwdne67702:0",
"playbook_ability_infiltrator": "crwdns60698:0crwdne60698:0",
"playbook_ability_infiltrator_description": "crwdns60699:0crwdne60699:0",
"playbook_ability_interface": "crwdns60700:0crwdne60700:0",
@@ -683,14 +710,24 @@
"playbook_ability_jail_bird_description": "crwdns60705:0crwdne60705:0",
"playbook_ability_leader": "crwdns60706:0crwdne60706:0",
"playbook_ability_leader_description": "crwdns60707:0crwdne60707:0",
+ "playbook_ability_like_a_star": "crwdns67703:0crwdne67703:0",
+ "playbook_ability_like_a_star_description": "crwdns67704:0crwdne67704:0",
"playbook_ability_like_looking_into_a_mirror": "crwdns60708:0crwdne60708:0",
"playbook_ability_like_looking_into_a_mirror_description": "crwdns60709:0crwdne60709:0",
+ "playbook_ability_lost_&_found": "crwdns67705:0crwdne67705:0",
+ "playbook_ability_lost_&_found_description": "crwdns67706:0crwdne67706:0",
+ "playbook_ability_machinist": "crwdns67707:0crwdne67707:0",
+ "playbook_ability_machinist_description": "crwdns67708:0crwdne67708:0",
"playbook_ability_manifest": "crwdns60710:0crwdne60710:0",
"playbook_ability_manifest_description": "crwdns60711:0crwdne60711:0",
"playbook_ability_mastermind": "crwdns60712:0crwdne60712:0",
"playbook_ability_mastermind_description": "crwdns60713:0crwdne60713:0",
"playbook_ability_mesmerism": "crwdns60714:0crwdne60714:0",
"playbook_ability_mesmerism_description": "crwdns60715:0crwdne60715:0",
+ "playbook_ability_misdirection": "crwdns67709:0crwdne67709:0",
+ "playbook_ability_misdirection_description": "crwdns67710:0crwdne67710:0",
+ "playbook_ability_monstrous": "crwdns67711:0crwdne67711:0",
+ "playbook_ability_monstrous_description": "crwdns67712:0crwdne67712:0",
"playbook_ability_mule": "crwdns60716:0crwdne60716:0",
"playbook_ability_mule_description": "crwdns60717:0crwdne60717:0",
"playbook_ability_not_to_be_trifled_with": "crwdns60718:0crwdne60718:0",
@@ -705,8 +742,18 @@
"playbook_ability_poltergeist_description": "crwdns60727:0crwdne60727:0",
"playbook_ability_possess": "crwdns60728:0crwdne60728:0",
"playbook_ability_possess_description": "crwdns60729:0crwdne60729:0",
+ "playbook_ability_practiced": "crwdns67713:0crwdne67713:0",
+ "playbook_ability_practiced_description": "crwdns67714:0crwdne67714:0",
+ "playbook_ability_prepared": "crwdns67715:0crwdne67715:0",
+ "playbook_ability_prepared_description": "crwdns67716:0crwdne67716:0",
+ "playbook_ability_pyromancer": "crwdns67717:0crwdne67717:0",
+ "playbook_ability_pyromancer_description": "crwdns67718:0crwdne67718:0",
+ "playbook_ability_red_right_hand": "crwdns67719:0crwdne67719:0",
+ "playbook_ability_red_right_hand_description": "crwdns67720:0crwdne67720:0",
"playbook_ability_reflexes": "crwdns60730:0crwdne60730:0",
"playbook_ability_reflexes_description": "crwdns60731:0crwdne60731:0",
+ "playbook_ability_revolutionary": "crwdns67721:0crwdne67721:0",
+ "playbook_ability_revolutionary_description": "crwdns67722:0crwdne67722:0",
"playbook_ability_ritual": "crwdns60732:0crwdne60732:0",
"playbook_ability_ritual_description": "crwdns60733:0crwdne60733:0",
"playbook_ability_rook's_gambit": "crwdns60734:0crwdne60734:0",
@@ -719,30 +766,46 @@
"playbook_ability_scout-N_description": "crwdns64884:0crwdne64884:0",
"playbook_ability_secondary_hull": "crwdns60742:0crwdne60742:0",
"playbook_ability_secondary_hull_description": "crwdns60743:0crwdne60743:0",
+ "playbook_ability_security": "crwdns67723:0crwdne67723:0",
+ "playbook_ability_security_description": "crwdns67724:0crwdne67724:0",
+ "playbook_ability_sending_a_message": "crwdns67725:0crwdne67725:0",
+ "playbook_ability_sending_a_message_description": "crwdns67726:0crwdne67726:0",
"playbook_ability_shadow": "crwdns60744:0crwdne60744:0",
"playbook_ability_shadow_description": "crwdns60745:0crwdne60745:0",
"playbook_ability_sharpshooter": "crwdns60746:0crwdne60746:0",
"playbook_ability_sharpshooter_description": "crwdns60747:0crwdne60747:0",
"playbook_ability_sinister_guile": "crwdns60748:0crwdne60748:0",
"playbook_ability_sinister_guile_description": "crwdns60749:0crwdne60749:0",
+ "playbook_ability_snake_charmer": "crwdns67727:0crwdne67727:0",
+ "playbook_ability_snake_charmer_description": "crwdns67728:0crwdne67728:0",
"playbook_ability_strange_methods": "crwdns60750:0crwdne60750:0",
"playbook_ability_strange_methods_description": "crwdns60751:0crwdne60751:0",
+ "playbook_ability_strategic_retreat": "crwdns67729:0crwdne67729:0",
+ "playbook_ability_strategic_retreat_description": "crwdns67730:0crwdne67730:0",
"playbook_ability_subterfuge": "crwdns60752:0crwdne60752:0",
"playbook_ability_subterfuge_description": "crwdns60753:0crwdne60753:0",
+ "playbook_ability_subterfuge_rakshasa": "crwdns67731:0crwdne67731:0",
+ "playbook_ability_subterfuge_rakshasa_description": "crwdns67732:0crwdne67732:0",
"playbook_ability_survivor": "crwdns60754:0crwdne60754:0",
"playbook_ability_survivor_description": "crwdns60755:0crwdne60755:0",
"playbook_ability_tempest": "crwdns60756:0crwdne60756:0",
"playbook_ability_tempest_description": "crwdns60757:0crwdne60757:0",
"playbook_ability_terrible_power": "crwdns60758:0crwdne60758:0",
"playbook_ability_terrible_power_description": "crwdns60759:0crwdne60759:0",
+ "playbook_ability_the_black_speech": "crwdns67733:0crwdne67733:0",
+ "playbook_ability_the_black_speech_description": "crwdns67734:0crwdne67734:0",
"playbook_ability_the_devil's_footsteps": "crwdns60760:0crwdne60760:0",
"playbook_ability_the_devil's_footsteps_description": "crwdns60761:0crwdne60761:0",
+ "playbook_ability_the_tiger's_fury": "crwdns67735:0crwdne67735:0",
+ "playbook_ability_the_tiger's_fury_description": "crwdns67736:0crwdne67736:0",
"playbook_ability_tough_as_nails": "crwdns60762:0crwdne60762:0",
"playbook_ability_tough_as_nails_description": "crwdns60763:0crwdne60763:0",
"playbook_ability_trust_in_me": "crwdns60764:0crwdne60764:0",
"playbook_ability_trust_in_me_description": "crwdns60765:0crwdne60765:0",
"playbook_ability_undead": "crwdns60766:0crwdne60766:0",
"playbook_ability_undead_description": "crwdns60767:0crwdne60767:0",
+ "playbook_ability_underworld_contacts": "crwdns67737:0crwdne67737:0",
+ "playbook_ability_underworld_contacts_description": "crwdns67738:0crwdne67738:0",
"playbook_ability_vengeful": "crwdns60768:0crwdne60768:0",
"playbook_ability_vengeful_description": "crwdns60769:0crwdne60769:0",
"playbook_ability_venomous": "crwdns60770:0crwdne60770:0",
@@ -765,6 +828,22 @@
"playbook_cutter_friends_title": "crwdns60785:0crwdne60785:0",
"playbook_cutter_xp_condition": "crwdns60786:0crwdne60786:0",
"playbook_description": "crwdns60787:0crwdne60787:0",
+ "playbook_faris_description": "crwdns67739:0crwdne67739:0",
+ "playbook_faris_friend_0": "crwdns67740:0crwdne67740:0",
+ "playbook_faris_friend_1": "crwdns67741:0crwdne67741:0",
+ "playbook_faris_friend_2": "crwdns67742:0crwdne67742:0",
+ "playbook_faris_friend_3": "crwdns67743:0crwdne67743:0",
+ "playbook_faris_friend_4": "crwdns67744:0crwdne67744:0",
+ "playbook_faris_friends_title": "crwdns67745:0crwdne67745:0",
+ "playbook_faris_xp_condition": "crwdns67746:0crwdne67746:0",
+ "playbook_forger_description": "crwdns67747:0crwdne67747:0",
+ "playbook_forger_friend_0": "crwdns67748:0crwdne67748:0",
+ "playbook_forger_friend_1": "crwdns67749:0crwdne67749:0",
+ "playbook_forger_friend_2": "crwdns67750:0crwdne67750:0",
+ "playbook_forger_friend_3": "crwdns67751:0crwdne67751:0",
+ "playbook_forger_friend_4": "crwdns67752:0crwdne67752:0",
+ "playbook_forger_friends_title": "crwdns67753:0crwdne67753:0",
+ "playbook_forger_xp_condition": "crwdns67754:0crwdne67754:0",
"playbook_ghost_description": "crwdns60788:0crwdne60788:0",
"playbook_ghost_friends_title": "crwdns60789:0crwdne60789:0",
"playbook_ghost_xp_condition": "crwdns60790:0crwdne60790:0",
@@ -783,8 +862,10 @@
"playbook_hull_xp_condition2": "crwdns60803:0crwdne60803:0",
"playbook_hull_xp_condition3": "crwdns60804:0crwdne60804:0",
"playbook_item_a_cane-sword": "crwdns60805:0crwdne60805:0",
+ "playbook_item_a_special_friend": "crwdns67755:0crwdne67755:0",
"playbook_item_a_trained_hunting_pet": "crwdns60806:0crwdne60806:0",
"playbook_item_bandolier_of_alchemicals_(3)": "crwdns60807:0crwdne60807:0",
+ "playbook_item_black_lotus_resin": "crwdns67756:0crwdne67756:0",
"playbook_item_blowgun_&_darts,_syringes": "crwdns60808:0crwdne60808:0",
"playbook_item_blueprints": "crwdns60809:0crwdne60809:0",
"playbook_item_concealed_palm_pistol": "crwdns60810:0crwdne60810:0",
@@ -792,6 +873,7 @@
"playbook_item_demonbane_charm": "crwdns60812:0crwdne60812:0",
"playbook_item_electroplasm_vials": "crwdns60813:0crwdne60813:0",
"playbook_item_electroplasmic_ammunition": "crwdns60814:0crwdne60814:0",
+ "playbook_item_entourage": "crwdns67757:0crwdne67757:0",
"playbook_item_fine_bottle_of_whiskey": "crwdns60815:0crwdne60815:0",
"playbook_item_fine_clothes_&_jewelry": "crwdns60816:0crwdne60816:0",
"playbook_item_fine_clothes_and_accoutrements": "crwdns60817:0crwdne60817:0",
@@ -808,12 +890,16 @@
"playbook_item_fine_shadow_cloak": "crwdns60828:0crwdne60828:0",
"playbook_item_fine_spirit_mask": "crwdns60829:0crwdne60829:0",
"playbook_item_fine_tinkering_tools": "crwdns60830:0crwdne60830:0",
+ "playbook_item_fine_uniform": "crwdns67758:0crwdne67758:0",
"playbook_item_fine_wrecking_tools": "crwdns64927:0crwdne64927:0",
+ "playbook_item_forged_documents": "crwdns67759:0crwdne67759:0",
"playbook_item_gadget": "crwdns60832:0crwdne60832:0",
"playbook_item_ghost_key": "crwdns60833:0crwdne60833:0",
"playbook_item_light_climbing_gear": "crwdns60834:0crwdne60834:0",
"playbook_item_manacles_&_chain": "crwdns60835:0crwdne60835:0",
+ "playbook_item_protective_suit": "crwdns67760:0crwdne67760:0",
"playbook_item_rage_essence_vial": "crwdns60836:0crwdne60836:0",
+ "playbook_item_rare_book": "crwdns67761:0crwdne67761:0",
"playbook_item_scary_weapon_or_tool": "crwdns60837:0crwdne60837:0",
"playbook_item_silence_potion_vial": "crwdns60838:0crwdne60838:0",
"playbook_item_spirit_bottles_(2)": "crwdns60839:0crwdne60839:0",
@@ -821,6 +907,14 @@
"playbook_item_spyglass": "crwdns60841:0crwdne60841:0",
"playbook_item_trance_powder": "crwdns60842:0crwdne60842:0",
"playbook_item_vial_of_slumber_essence": "crwdns60843:0crwdne60843:0",
+ "playbook_janissary_description": "crwdns67762:0crwdne67762:0",
+ "playbook_janissary_friend_0": "crwdns67763:0crwdne67763:0",
+ "playbook_janissary_friend_1": "crwdns67764:0crwdne67764:0",
+ "playbook_janissary_friend_2": "crwdns67765:0crwdne67765:0",
+ "playbook_janissary_friend_3": "crwdns67766:0crwdne67766:0",
+ "playbook_janissary_friend_4": "crwdns67767:0crwdne67767:0",
+ "playbook_janissary_friends_title": "crwdns67768:0crwdne67768:0",
+ "playbook_janissary_xp_condition": "crwdns67769:0crwdne67769:0",
"playbook_leech_description": "crwdns60844:0crwdne60844:0",
"playbook_leech_friend_0": "crwdns60845:0crwdne60845:0",
"playbook_leech_friend_1": "crwdns60846:0crwdne60846:0",
@@ -837,6 +931,30 @@
"playbook_lurk_friend_4": "crwdns60857:0crwdne60857:0",
"playbook_lurk_friends_title": "crwdns60858:0crwdne60858:0",
"playbook_lurk_xp_condition": "crwdns60859:0crwdne60859:0",
+ "playbook_mirage_description": "crwdns67770:0crwdne67770:0",
+ "playbook_mirage_friend_0": "crwdns67771:0crwdne67771:0",
+ "playbook_mirage_friend_1": "crwdns67772:0crwdne67772:0",
+ "playbook_mirage_friend_2": "crwdns67773:0crwdne67773:0",
+ "playbook_mirage_friend_3": "crwdns67774:0crwdne67774:0",
+ "playbook_mirage_friend_4": "crwdns67775:0crwdne67775:0",
+ "playbook_mirage_friends_title": "crwdns67776:0crwdne67776:0",
+ "playbook_mirage_xp_condition": "crwdns67777:0crwdne67777:0",
+ "playbook_rafiq_description": "crwdns67778:0crwdne67778:0",
+ "playbook_rafiq_friend_0": "crwdns67779:0crwdne67779:0",
+ "playbook_rafiq_friend_1": "crwdns67780:0crwdne67780:0",
+ "playbook_rafiq_friend_2": "crwdns67781:0crwdne67781:0",
+ "playbook_rafiq_friend_3": "crwdns67782:0crwdne67782:0",
+ "playbook_rafiq_friend_4": "crwdns67783:0crwdne67783:0",
+ "playbook_rafiq_friends_title": "crwdns67784:0crwdne67784:0",
+ "playbook_rafiq_xp_condition": "crwdns67785:0crwdne67785:0",
+ "playbook_rakshasa_description": "crwdns67786:0crwdne67786:0",
+ "playbook_rakshasa_friend_0": "crwdns67787:0crwdne67787:0",
+ "playbook_rakshasa_friend_1": "crwdns67788:0crwdne67788:0",
+ "playbook_rakshasa_friend_2": "crwdns67789:0crwdne67789:0",
+ "playbook_rakshasa_friend_3": "crwdns67790:0crwdne67790:0",
+ "playbook_rakshasa_friend_4": "crwdns67791:0crwdne67791:0",
+ "playbook_rakshasa_friends_title": "crwdns67792:0crwdne67792:0",
+ "playbook_rakshasa_xp_condition": "crwdns67793:0crwdne67793:0",
"playbook_slide_description": "crwdns60861:0crwdne60861:0",
"playbook_slide_friend_0": "crwdns60862:0crwdne60862:0",
"playbook_slide_friend_1": "crwdns60863:0crwdne60863:0",
@@ -863,6 +981,14 @@
"playbook_vampire_xp_condition": "crwdns60884:0crwdne60884:0",
"playbook_vampire_xp_condition2": "crwdns60885:0crwdne60885:0",
"playbook_vampire_xp_condition3": "crwdns60886:0crwdne60886:0",
+ "playbook_vizier_description": "crwdns67794:0crwdne67794:0",
+ "playbook_vizier_friend_0": "crwdns67795:0crwdne67795:0",
+ "playbook_vizier_friend_1": "crwdns67796:0crwdne67796:0",
+ "playbook_vizier_friend_2": "crwdns67797:0crwdne67797:0",
+ "playbook_vizier_friend_3": "crwdns67798:0crwdne67798:0",
+ "playbook_vizier_friend_4": "crwdns67799:0crwdne67799:0",
+ "playbook_vizier_friends_title": "crwdns67800:0crwdne67800:0",
+ "playbook_vizier_xp_condition": "crwdns67801:0crwdne67801:0",
"playbook_whisper_description": "crwdns60887:0crwdne60887:0",
"playbook_whisper_friend_0": "crwdns60888:0crwdne60888:0",
"playbook_whisper_friend_1": "crwdns60889:0crwdne60889:0",
@@ -871,6 +997,14 @@
"playbook_whisper_friend_4": "crwdns60892:0crwdne60892:0",
"playbook_whisper_friends_title": "crwdns60893:0crwdne60893:0",
"playbook_whisper_xp_condition": "crwdns60894:0crwdne60894:0",
+ "playbook_zindiq_description": "crwdns67802:0crwdne67802:0",
+ "playbook_zindiq_friend_0": "crwdns67803:0crwdne67803:0",
+ "playbook_zindiq_friend_1": "crwdns67804:0crwdne67804:0",
+ "playbook_zindiq_friend_2": "crwdns67805:0crwdne67805:0",
+ "playbook_zindiq_friend_3": "crwdns67806:0crwdne67806:0",
+ "playbook_zindiq_friend_4": "crwdns67807:0crwdne67807:0",
+ "playbook_zindiq_friends_title": "crwdns67808:0crwdne67808:0",
+ "playbook_zindiq_xp_condition": "crwdns67809:0crwdne67809:0",
"position": "crwdns60895:0crwdne60895:0",
"progress_clock": "crwdns60897:0crwdne60897:0",
"protect_a_teammate": "crwdns63383:0crwdne63383:0",
@@ -886,6 +1020,8 @@
"quarters": "crwdns60907:0crwdne60907:0",
"query_for_consequence": "crwdns61616:0crwdne61616:0",
"quicksilver": "crwdns60908:0crwdne60908:0",
+ "rafiq": "crwdns67810:0crwdne67810:0",
+ "rakshasa": "crwdns67811:0crwdne67811:0",
"reckless": "crwdns60909:0crwdne60909:0",
"recovery": "crwdns60910:0crwdne60910:0",
"recoveryblurb": "crwdns60911:0crwdne60911:0",
@@ -940,6 +1076,7 @@
"special_abilities": "crwdns60952:0crwdne60952:0",
"special_ability": "crwdns62115:0crwdne62115:0",
"spider": "crwdns60953:0crwdne60953:0",
+ "spirit_playbooks": "crwdns67812:0crwdne67812:0",
"standstill_poison": "crwdns60954:0crwdne60954:0",
"stash": "crwdns60955:0crwdne60955:0",
"status": "crwdns60956:0crwdne60956:0",
@@ -1020,6 +1157,7 @@
"viceroll2": "crwdns61030:0crwdne61030:0",
"vicious": "crwdns61031:0crwdne61031:0",
"vigilantes": "crwdns61032:0crwdne61032:0",
+ "vizier": "crwdns67813:0crwdne67813:0",
"wanted": "crwdns61033:0crwdne61033:0",
"wanted_label": "crwdns61629:0crwdne61629:0",
"wantedroll1": "crwdns61034:0crwdne61034:0",
@@ -1049,5 +1187,6 @@
"xp_specific_extra": "crwdns61057:0crwdne61057:0",
"xp_top": "crwdns61058:0crwdne61058:0",
"xp_vice": "crwdns61059:0crwdne61059:0",
- "zerodice-N": "crwdns64887:0crwdne64887:0"
+ "zerodice-N": "crwdns64887:0crwdne64887:0",
+ "zindiq": "crwdns67814:0crwdne67814:0"
}
\ No newline at end of file
diff --git a/ConspiracyX/ConspiracyX.html b/ConspiracyX/ConspiracyX.html
index 351babbe57..14b58e9126 100644
--- a/ConspiracyX/ConspiracyX.html
+++ b/ConspiracyX/ConspiracyX.html
@@ -7,6 +7,7 @@
+
@@ -19,20 +20,23 @@
-
-
+
+
+
-
-
+
+
+
-
-
+
+
+
-
-
+
+
@@ -44,10 +48,9 @@
Character points
Spent
-
+
Unspent
-
@@ -61,7 +64,7 @@
Modifier
-
+
@@ -268,14 +271,16 @@
-
-
Pulling Strings
-
+
+
+
Pulling Strings
+
+
Skills
@@ -637,6 +642,7 @@
+
Combat
@@ -650,13 +656,14 @@
+
Damage
Range
-
Button
-
Type
+
+
Type
Cost
EV
Cap
@@ -674,6 +681,9 @@
+
+
+
@@ -695,6 +705,9 @@
+
+
+
@@ -716,6 +729,9 @@
+
+
+
@@ -737,6 +753,9 @@
+
+
+
@@ -758,6 +777,9 @@
+
+
+
@@ -779,6 +801,9 @@
+
+
+
@@ -800,6 +825,9 @@
+
+
+
@@ -821,6 +849,9 @@
+
+
+
@@ -842,6 +873,9 @@
+
+
+
@@ -863,6 +897,9 @@
+
+
+
@@ -906,6 +943,7 @@
+
@@ -928,6 +966,7 @@
+
@@ -950,6 +989,7 @@
+
@@ -974,6 +1014,7 @@
+
Possessions
diff --git a/ConspiracyX/sheet.json b/ConspiracyX/sheet.json
index 259d844f19..e8c66233f1 100644
--- a/ConspiracyX/sheet.json
+++ b/ConspiracyX/sheet.json
@@ -4,5 +4,5 @@
"authors": "Emre U.",
"roll20userid": "1371604",
"preview": "ConspiracyX.png",
- "instructions": "This is the Conspiracy X - 2nd Edition sheet. I hope you enjoy it."
+ "instructions": "This is the Conspiracy X - 2nd Edition sheet. I hope you enjoy it. /Primary Attributes; if you click on attribute name, you will roll basic test die. If you click difficult name, you will roll for difficult test."
}
diff --git a/DnD_5e/DnD_5e.html b/DnD_5e/DnD_5e.html
index a3517126c1..8dae2bf568 100644
--- a/DnD_5e/DnD_5e.html
+++ b/DnD_5e/DnD_5e.html
@@ -16612,7 +16612,45 @@
-
This page of the character sheet is intended for use by GM/DM's only. All the macros on this page send their output only to the GM via a private whisper/tell. GM/DM's should be sure to make sure any data entered into larger text fields is all on one line as any line breaks will break the output and some of it will be shown in public chat. There is no current workaround for this but the Roll20 devs are aware and reviewing the options.
@@ -18191,6 +18229,351 @@
+
diff --git a/DnD_5e/ReadMe.md b/DnD_5e/ReadMe.md
index 62c72f13ce..a3c0e819d6 100644
--- a/DnD_5e/ReadMe.md
+++ b/DnD_5e/ReadMe.md
@@ -4,6 +4,12 @@ This is a character sheet for use on Roll20.net with the latest (5th) edition of
### Changelog
+# v1.1.5 - 10th March 2018
+Partial 5e compendium support added for monsters by user:darmes
+
+# v1.1.4 - 18th May 2017
+Partial 5e compendium support added for spells by user:legendblade
+
# v1.1.3 - 3rd Apr 2016
Added default roll options pane (accessible through the gear at the top-right of the character sheet header) and a "Use Default" option to each roll configuration panel.
diff --git a/DnD_5e/sheet.json b/DnD_5e/sheet.json
index 4102e70538..beeabe2b70 100644
--- a/DnD_5e/sheet.json
+++ b/DnD_5e/sheet.json
@@ -4,5 +4,6 @@
"authors": "John Myles (Actoba on Roll20.net, @jmyles85 on Twitter)",
"roll20userid": "427494",
"preview": "DnD_5e.png",
+ "compendium": "dnd5e",
"instructions": "This sheet is designed for use with the full release of DnD 5th edition. Where possible, it supports the 'rules as written' as listed in the Basic DnD PDF that's freely available for download, and the Players Handbook (PHB) that was released in August 2014. Sheet help is available on the roll20 wiki - https://wiki.roll20.net/DnD5e_Character_Sheet "
}
diff --git a/GURPS/gurps.css b/GURPS/gurps.css
index f5df89ff24..bada002ca3 100644
--- a/GURPS/gurps.css
+++ b/GURPS/gurps.css
@@ -25,6 +25,11 @@
box-shadow: 0 -1px 0 #000;
}
+.sheet-wrapper button[type=roll]::before {
+ font-family: "dicefontd6";
+ content: "L";
+ font-size: 24px;
+}
/* ===== CUSTOM TABLES ===== */
.sheet-table {
@@ -91,6 +96,7 @@ input.sheet-tab3:not(:checked) ~ .sheet-tab3,
input.sheet-tab4:not(:checked) ~ .sheet-tab4,
input.sheet-tab5:not(:checked) ~ .sheet-tab5,
input.sheet-tab6:not(:checked) ~ .sheet-tab6,
+input.sheet-tab7:not(:checked) ~ .sheet-tab7,
input.sheet-tab0:not(:checked) ~ .sheet-tab0 {
display: none;
}
diff --git a/GURPS/gurps.html b/GURPS/gurps.html
index dcf8dc7c73..f9c714d279 100644
--- a/GURPS/gurps.html
+++ b/GURPS/gurps.html
@@ -20,6 +20,7 @@
CombatWealthGrimoire
+ Updatesy
@@ -985,7 +986,7 @@
-
+
@@ -996,7 +997,7 @@
-
+
@@ -1007,7 +1008,7 @@
-
+
@@ -1018,7 +1019,7 @@
-
+
@@ -1029,7 +1030,7 @@
-
+
@@ -1040,7 +1041,7 @@
-
+
@@ -1051,7 +1052,7 @@
-
+
@@ -1087,7 +1088,7 @@
Light (1)
-
+
@@ -1101,7 +1102,7 @@
Medium (2)
-
+
@@ -1115,7 +1116,7 @@
Heavy (3)
-
+
@@ -1129,7 +1130,7 @@
X-Heavy (4)
-
+
@@ -2242,7 +2243,48 @@
+
+
+
+
+
Revision History
+
+
To report bugs or new features please use my Github repository and
+ reference any forums you may have created. I can't promise quick turn
+ around times.
@@ -1570,430 +1568,448 @@ Level BAB Fort Ref Will
Roll Templates
-
-
Roll Templates
-
+
+
Roll Templates
+
-
- All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details.
-
- The SagaBornAttack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[ d20cs>18 ]] ), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[ d20cf<2 ]] ), then fumbleroll will display.
- To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[ d1 ]] . You can use either {{fullattackflag= [[ d1 ]] }} or set it as a query {{fullattackflag= [[ ?{Full Attack? (hit space for full attack else hit return) |0}d1 ]] }} or {{fullattackflag= [[?{Full Attack?|No, 0d1|Yes, d1} ]] }} as in the example macro.
-
-
- The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
- Example of SagaBornAttack with {{npcflag=true}} set. This example has the fullattackflag set to d1 so it will always show the attacks. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack.
-
-
- The SagaBornInitiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template.
-
-
- The initflag used with SagaBornStdRoll or SagaBornAttack sets the name this same yellow and adds a thin solid yellow dividing line.
-
-
- For the SagaBornStdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.
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- The compcheck line expects a comparison type roll [[ d20>15 ]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0.
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- The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure.
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- Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display.
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- Spell:
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Name
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subtags
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subtags2
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key
value
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key
value
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key
value
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compcheck
succeedcheck failcheck
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check checkroll
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critroll fumbleroll
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notes
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- Example macro:
&{template:SagaBornStdRoll} {{spellflag=true}} {{name= @{character_name} casts Doom on @{target|token_name} }} {{School:=Necromancy (Fear, Mind affecting)}} {{Level: =Cleric 1}} {{Comp'nts:=V, S, DF}} {{Casting Time:= 1 std action}} {{Range:= Medium ( [[ 100+10*@{casterlevel} ]] ft)}} {{Target:= 1 living creature}} {{Duration:= [[ @{casterlevel} ]] min.}} {{Saving Throw:= Will negates (DC= [[ @{spelldc1} ]] ) }} {{Spell Resist.:= Yes }} {{ Caster level check: = [[ 1d20+@{casterlevel2}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes=Target is filled with a feeling of horrible dread that causes it to become shaken (-2 on attack rolls, saves, skill checks, ability checks).}}
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- The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.
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- The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color.
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- Basic:
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Name
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subtags
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subtags2
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key
value
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key
value
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key
value
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compcheck
succeedcheck failcheck
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check checkroll
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critroll fumbleroll
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notes
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- Example macro:
&{template:SagaBornStdRoll} {{basicflag=true}} {{name=Test Roll}} {{subtags=swinging violently}} {{subtags2=at the kitchen sink.}} {{attack= [[ 1d20 ]] }} {{damage= [[ 1d8 ]] }} {{note= This is some note content}} {{Saving throw= [[ @{will} ]] Will save}} {{Attack1: [[ d20cs>10+5 ]] *crit on 10+=Damage1: [[ d6+2 ]] }} {{Confirm: [[ d20+5 ]] =+ [[ d6+2 ]] ad'l dmg }} {{Attack2: [[ d20+5 ]] =Damage2: [[ d6+2 ]] }} {{Attack3: [[ d20+5 ]] =Damage3: [[ d6+2 ]] }} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! The spell is cast!}} {{failcheck=Failure. :( }} {{notes=Additional notes under the notes tag will be at the bottom.}}
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- This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
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+
+ All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details.
+
+ The SagaBornAttack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[ d20cs>18 ]] ), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[ d20cf<2 ]] ), then fumbleroll will display.
+ To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[ d1 ]] . You can use either {{fullattackflag= [[ d1 ]] }} or set it as a query {{fullattackflag= [[ ?{Full Attack? (hit space for full attack else hit return) |0}d1 ]] }} or {{fullattackflag= [[?{Full Attack?|No, 0d1|Yes, d1} ]] }} as in the example macro.
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+
+ The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left.
+ Example of SagaBornAttack with {{npcflag=true}} set. This example has the fullattackflag set to d1 so it will always show the attacks. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack.
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+
+ The SagaBornInitiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template.
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+
+ The initflag used with SagaBornStdRoll or SagaBornAttack sets the name this same yellow and adds a thin solid yellow dividing line.
+
+
+ For the SagaBornStdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name.
+
+ The compcheck line expects a comparison type roll [[ d20>15 ]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0.
+
+ The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure.
+
+ Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display.
+
+ Spell:
+
+
+
+
Name
+
subtags
+
subtags2
+
+
key
value
+
key
value
+
key
value
+
compcheck
succeedcheck failcheck
+
check checkroll
+
critroll fumbleroll
+
notes
+
+
+ Example macro:
&{template:SagaBornStdRoll} {{spellflag=true}} {{name= @{character_name} casts Doom on @{target|token_name} }} {{School:=Necromancy (Fear, Mind affecting)}} {{Level: =Cleric 1}} {{Comp'nts:=V, S, DF}} {{Casting Time:= 1 std action}} {{Range:= Medium ( [[ 100+10*@{casterlevel} ]] ft)}} {{Target:= 1 living creature}} {{Duration:= [[ @{casterlevel} ]] min.}} {{Saving Throw:= Will negates (DC= [[ @{spelldc1} ]] ) }} {{Spell Resist.:= Yes }} {{ Caster level check: = [[ 1d20+@{casterlevel2}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes=Target is filled with a feeling of horrible dread that causes it to become shaken (-2 on attack rolls, saves, skill checks, ability checks).}}
+
+ The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue.
+
+
+ The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color.
+
+
+
+ Basic:
+
+
+
+
Name
+
subtags
+
subtags2
+
key
value
+
key
value
+
key
value
+
compcheck
succeedcheck failcheck
+
check checkroll
+
critroll fumbleroll
+
notes
+
+
+ Example macro:
&{template:SagaBornStdRoll} {{basicflag=true}} {{name=Test Roll}} {{subtags=swinging violently}} {{subtags2=at the kitchen sink.}} {{attack= [[ 1d20 ]] }} {{damage= [[ 1d8 ]] }} {{note= This is some note content}} {{Saving throw= [[ @{will} ]] Will save}} {{Attack1: [[ d20cs>10+5 ]] *crit on 10+=Damage1: [[ d6+2 ]] }} {{Confirm: [[ d20+5 ]] =+ [[ d6+2 ]] ad'l dmg }} {{Attack2: [[ d20+5 ]] =Damage2: [[ d6+2 ]] }} {{Attack3: [[ d20+5 ]] =Damage3: [[ d6+2 ]] }} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! The spell is cast!}} {{failcheck=Failure. :( }} {{notes=Additional notes under the notes tag will be at the bottom.}}
+
+ This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag.
+