diff --git a/Shadowrun Sixth World/CHANGELOG.md b/Shadowrun Sixth World/CHANGELOG.md index b08b8c6883..f4ae5770d1 100644 --- a/Shadowrun Sixth World/CHANGELOG.md +++ b/Shadowrun Sixth World/CHANGELOG.md @@ -1,6 +1,21 @@ Change Log ============================================== +**2021-03-29** v.25 Chuz (James Culp) + Fixed Matrix ASDF indicator bubbles so 0 doesn't light up all 10 indicators + Started changes for NPC sheets. + Updated npc sheets image, settings and toggle headers. + Styled npc toggles and attribute buttons + Updated attribute roll buttons to be consistent with PC sheet buttons. + Made Magic now visible if Awakened OR Spirit are selected + Made Force only visible if Spirit is selected + Updated styles and html to make settings hide/reveal correctly for non-pc sheets + Updated matrix grid to work properly with 0 for a stat + Changed npc pain tolerance to be in options + Updated npc options -> grunt type (mundane, awakened, emergent, spirit) to be a select labeled Archetype + Updated "Bonuses" and "Modifier" column variables for non-PC sheets. They now have the proper name='' fields. + DR, I/ID, AC, CM and Move (from npc stat blocks) are now represented along with common rolls (DR, Defense and Soak) + **2021-03-22** v.24 Chuz (James Culp) Beginning v.24 Rearranged player/character names, toggles and navigation buttons in header - still tweaking layout diff --git a/Shadowrun Sixth World/README.md b/Shadowrun Sixth World/README.md index 61865b6c2b..df968795aa 100644 --- a/Shadowrun Sixth World/README.md +++ b/Shadowrun Sixth World/README.md @@ -4,8 +4,7 @@ Shadowrun Sixth World Character Sheet **`This is a work in progress.`** = -At this point only the PC sheet is functional and that is lacking all work in the Matrix section. - +At this point only the PC sheet is functional, NPC sheets are being addressed now. Roll20 Forum Post: https://app.roll20.net/forum/post/9862344/shadowrun-sixth-world-character-sheet-for-shadowrun-sixth-world-6e @@ -18,18 +17,15 @@ TO DO * Ammo only has one input, there should be an input for per reload and max * Arms -> Ranged Might need to add a "Gunnery" skill option and when selected change attribute to Logic -**`Grunt Sheet`** - * everything - -**`Host Sheet`** - * everything - -**`Sprite Sheet`** - * everything - -**`Vehicle Sheet`** - * everything - +**`NPC Sheets`** + * Fix Qualities + * Fix Augmentations + * Fix Gear + * Fix Skills + * Fix Weapons + * Fix Matrix Device / Programs + * Fix Spells + * Fix Complex Forms **`Future Features Wishlist`** * Extended Tests Roller? @@ -44,5 +40,11 @@ TO DO * Add spot for augs/bioware grades (Standard/Beta/Delta/etc) * Matrix -> Programs (checkboxes to indicate currently loaded) * GOD character sheet (track OS score for multiple characters, npcs) + * Add spot for augs/bioware grades (Standard/Beta/Delta/etc) + * Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other + * Matrix -> Programs (checkboxes to indicate currently loaded) + * Major/Minor Actions block for PCs, maybe auto-calculated also? + * Add move-mod to PC sheet and Sprint roller calculations +