From 6b7af26836f0f1b65cfef32b9f7697c23db0c0d0 Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 12 Feb 2021 12:22:47 -0500 Subject: [PATCH] New translations translation.json (Slovenian) --- Degenesis-henry4k/translations/sl.json | 225 +++++++++++++++++++++++++ 1 file changed, 225 insertions(+) create mode 100644 Degenesis-henry4k/translations/sl.json diff --git a/Degenesis-henry4k/translations/sl.json b/Degenesis-henry4k/translations/sl.json new file mode 100644 index 0000000000..9fc7a7c106 --- /dev/null +++ b/Degenesis-henry4k/translations/sl.json @@ -0,0 +1,225 @@ +{ + "action-modifier": "action mod.", + "active-defense-modifier": "active defense mod.", + "active-defense-title": "use for active defense", + "add-natural-weapons": "add natural weapons", + "ammunition": "ammunition", + "ammunition-current-placeholder": "cur.", + "ammunition-current-title": "current ammunition", + "ammunition-maximum-placeholder": "max.", + "ammunition-maximum-title": "maximum ammunition", + "ammunition-type-placeholder": "type", + "ammunition-type-title": "ammunition type", + "armor": "armor", + "armor-attack-modifier": "attack mod.", + "armor-rating": "armor rating", + "armor-rating-title": "reduces most physical damage", + "armor-type": "type", + "armor-type-armor": "armor", + "armor-type-shield": "shield", + "attack": "attack", + "attack-modifier": "attack mod.", + "attribute": "attribute", + "attribute-agility": "agility", + "attribute-agility-abbreviation": "agi", + "attribute-body": "body", + "attribute-body-abbreviation": "bod", + "attribute-charisma": "charisma", + "attribute-charisma-abbreviation": "cha", + "attribute-instinct": "instinct", + "attribute-instinct-abbreviation": "ins", + "attribute-intellect": "intellect", + "attribute-intellect-abbreviation": "int", + "attribute-psyche": "psyche", + "attribute-psyche-abbreviation": "psy", + "attributes": "attributes", + "base-damage-placeholder": "base", + "base-damage-title": "base damage", + "character-age": "age", + "character-concept": "concept", + "character-cult": "cult", + "character-culture": "culture", + "character-dinars": "dinars", + "character-dinars-title": "African dinars", + "character-drafts": "drafts", + "character-drafts-title": "Chroniclers’ drafts", + "character-experience": "experience", + "character-gender": "gender", + "character-image": "image", + "character-name": "name", + "character-rank": "rank", + "combat": "combat", + "compact-title": "compact", + "configuration": "configuration", + "custom-modifier": "ask for modifier", + "custom-modifier-description": "custom mod.", + "custom-modifier-question": "custom modifier", + "custom-modifier-title": "ask for a custom modifier on each roll", + "damage": "damage", + "damage-modifier": "damage mod.", + "damage-type": "damage type", + "damage-type-ego": "ego", + "damage-type-ego-label": "ego damage", + "damage-type-ego-postfix": "ego", + "damage-type-ego-title": "Armor still reduces damage unless noted differently.", + "damage-type-flesh_wounds": "flesh wounds", + "damage-type-flesh_wounds-label": "damage", + "damage-type-flesh_wounds-postfix": "", + "damage-type-flesh_wounds-title": "", + "damage-type-trauma": "trauma", + "damage-type-trauma-label": "trauma damage", + "damage-type-trauma-postfix": "trauma", + "damage-type-trauma-title": "Ignores any armor and directly causes trauma damage.", + "defense": "defense", + "description": "description", + "dice-letter": "D", + "distance": "distance", + "distance-effective-placeholder": "normal", + "distance-effective-title": "effective attack range", + "distance-extreme-title": "extreme attack range", + "distance-far-placeholder": "far", + "distance-far-title": "far attack range", + "distance-penalty": "distance penalty", + "dodge": "dodge", + "dodge-title": "dodge an attack as active defense", + "effect": "effect", + "effect-attribute-modifier": "modifier", + "effect-attribute-modifier-title": "Beside numbers you can use macro expressions like attributes, inline rolls, queries, etc.", + "effect-attribute-note": "note", + "effect-attribute-note-title": "Appears in relevant rolls. May also contain macro expressions.", + "effect-condition-placeholder": "condition", + "effect-origin-placeholder": "origin", + "effects": "effects", + "encumbrance": "encumbrance", + "encumbrance-penalty": "encumbrance penalty", + "encumbrance-title": "measures how hard the equipment is to carry around", + "equipment": "equipment", + "equipment-location": "location", + "equipment-location-at-hand": "at hand", + "equipment-location-at-hand-title": "The item is readily available", + "equipment-location-away": "away", + "equipment-location-away-title": "The item can't be accessed at all", + "equipment-location-stowed": "stowed", + "equipment-location-stowed-title": "The item can't be retrieved immediately", + "force-bonus-damage": "body force bonus damage", + "force-variable": "{{0}}F{{1}}", + "general": "general", + "handling": "handling", + "handling-title": "attack modifier", + "initialization-npc": "non-player character", + "initialization-player": "player character", + "initialization-question": "What sheet do you want?", + "initiative": "initiative", + "mental-defense": "mental defense", + "movement": "movement", + "movement-title": "movement distance in meters per turn", + "origin-allies": "allies", + "origin-authority": "authority", + "origin-network": "network", + "origin-renown": "renown", + "origin-resources": "resources", + "origin-secrets": "secrets", + "origins": "origins", + "passive-defense": "passive defense", + "passive-defense-base": "base", + "potential-description-placeholder": "description", + "potential-name-placeholder": "name", + "potentials": "potentials", + "shield-active-defense-placeholder": "active", + "shield-active-defense-title": "bonus dice for active defense", + "shield-defense": "defense", + "shield-defense-title": "bonus for active/passive defense", + "shield-passive-defense-placeholder": "passive", + "shield-passive-defense-title": "bonus for passive defense", + "skill-artifact_lore": "artifact lore", + "skill-arts": "arts", + "skill-athletics": "athletics", + "skill-brawl": "brawl", + "skill-conduct": "conduct", + "skill-crafting": "crafting", + "skill-cunning": "cunning", + "skill-deception": "deception", + "skill-dexterity": "dexterity", + "skill-domination": "domination", + "skill-empathy": "empathy", + "skill-engineering": "engineering", + "skill-expression": "expression", + "skill-faith": "faith", + "skill-focus": "focus", + "skill-force": "force", + "skill-leadership": "leadership", + "skill-legends": "legends", + "skill-medicine": "medicine", + "skill-melee": "melee", + "skill-mobility": "mobility", + "skill-navigation": "navigation", + "skill-negotiation": "negotiation", + "skill-orienteering": "orienteering", + "skill-perception": "perception", + "skill-primal": "primal", + "skill-projectiles": "projectiles", + "skill-reaction": "reaction", + "skill-science": "science", + "skill-seduction": "seduction", + "skill-stamina": "stamina", + "skill-stealth": "stealth", + "skill-survival": "survival", + "skill-taming": "taming", + "skill-toughness": "toughness", + "skill-willpower": "willpower", + "slots": "slots", + "slots-maximum-placeholder": "max.", + "slots-maximum-title": "maximum slots", + "slots-title": "used for augmentations/modifications", + "slots-used-placeholder": "used", + "slots-used-title": "active slots", + "spent-ego": "spent ego", + "spent-ego-title": "bonus dice for initiative and first action of the turn", + "state-active": "active and on my feet", + "state-cover": "cover", + "state-drop-stowed-equipment": "drop stowed equipment", + "state-drop-stowed-equipment-title": "stowed equipment is considered dropped and will not be added to your encumbrance anymore", + "state-ego": "ego", + "state-flesh-wounds": "flesh wounds", + "state-in-motion": "in motion", + "state-in-motion-title": "moved more than 2 meters this turn", + "state-spore-infestation": "spore infestation", + "state-spore-infestation-excess": "excess", + "state-spore-infestation-permanent": "permanent", + "state-spore-infestation-temporary": "temporary", + "state-trauma": "trauma", + "tech": "tech", + "tech-1-title": "primitive", + "tech-2-title": "medieval", + "tech-3-title": "progressive", + "tech-4-title": "industrial age", + "tech-5-title": "transhuman age", + "tech-6-title": "wonderland", + "tech-title": "technological level", + "triggers": "triggers", + "value": "value", + "value-title": "trade value in Chroniclers’ Drafts / Dinars", + "weapon-bite": "bite", + "weapon-blow": "blow", + "weapon-kick": "kick", + "weapon-quality-dazed": "Dazed", + "weapon-quality-smooth-running": "Smooth Running", + "weapon-skill": "skill", + "weapon-skill-title": "attack modifier", + "weapon-type": "type", + "weapon-type-melee": "melee", + "weapon-type-melee-title": "this is a melee weapon", + "weapon-type-ranged": "ranged", + "weapon-type-ranged-title": "this is a ranged weapon", + "weapons": "weapons", + "whisper": "whisper", + "whisper-always": "always", + "whisper-always-title": "only the game master sees your rolls", + "whisper-ask": "ask", + "whisper-ask-title": "you're asked on every roll", + "whisper-never": "never", + "whisper-never-title": "everyone sees your rolls", + "whisper-question": "Whisper roll to game master?", + "whisper-question-no": "no", + "whisper-question-yes": "yes" +}