Fixing Martial Arts skill

The martial arts skill was outputting the wrong skill rating by adding a Combat Bonus that it wasn't suppose to have.
This commit is contained in:
KPhan1212
2022-08-09 14:54:57 -07:00
committed by GitHub
parent 586a08488d
commit 6b9bb0411b
+1 -1
View File
@@ -474,7 +474,7 @@
<td><input type="checkbox" name="attr_Success-MartialArts" /></td>
<td><input type="text" name="attr_MartialArtSkill" class="sheet-skillname"/></td>
<td><input type="number" value="1" name="attr_MartialArts" /></td>
<td><button type="roll" value="&{template:skillRoll} {{skillvalue=@{MartialArts}}} {{fumble=[[ceil(95+((@{MartialArts}+@{Combat})*@{Multiplier}+@{Mods})/20)]]}} {{crit=[[ceil(((@{MartialArts}+@{Combat})*@{Multiplier}+@{Mods})/20)+1]]}} {{special=[[ceil(((@{MartialArts}+@{Combat})*@{Multiplier}+@{Mods})/5)+1]]}} {{success=[[ceil((@{MartialArts}+@{Combat})*@{Multiplier}+@{Mods})]]}} {{roll=[[1d100]]}} {{skillname=@{MartialArtSkill}}}"/></td>
<td><button type="roll" value="&{template:skillRoll} {{skillvalue=@{MartialArts}}} {{fumble=[[ceil(95+((@{MartialArts})*@{Multiplier}+@{Mods})/20)]]}} {{crit=[[ceil(((@{MartialArts})*@{Multiplier}+@{Mods})/20)+1]]}} {{special=[[ceil(((@{MartialArts})*@{Multiplier}+@{Mods})/5)+1]]}} {{success=[[ceil((@{MartialArts})*@{Multiplier}+@{Mods})]]}} {{roll=[[1d100]]}} {{skillname=@{MartialArtSkill}}}"/></td>
</table>
</fieldset>
<table style="width: 100%;">