Fixing Martial Arts skill
The martial arts skill was outputting the wrong skill rating by adding a Combat Bonus that it wasn't suppose to have.
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@@ -474,7 +474,7 @@
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<td><input type="checkbox" name="attr_Success-MartialArts" /></td>
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<td><input type="text" name="attr_MartialArtSkill" class="sheet-skillname"/></td>
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<td><input type="number" value="1" name="attr_MartialArts" /></td>
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<td><button type="roll" value="&{template:skillRoll} {{skillvalue=@{MartialArts}}} {{fumble=[[ceil(95+((@{MartialArts}+@{Combat})*@{Multiplier}+@{Mods})/20)]]}} {{crit=[[ceil(((@{MartialArts}+@{Combat})*@{Multiplier}+@{Mods})/20)+1]]}} {{special=[[ceil(((@{MartialArts}+@{Combat})*@{Multiplier}+@{Mods})/5)+1]]}} {{success=[[ceil((@{MartialArts}+@{Combat})*@{Multiplier}+@{Mods})]]}} {{roll=[[1d100]]}} {{skillname=@{MartialArtSkill}}}"/></td>
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<td><button type="roll" value="&{template:skillRoll} {{skillvalue=@{MartialArts}}} {{fumble=[[ceil(95+((@{MartialArts})*@{Multiplier}+@{Mods})/20)]]}} {{crit=[[ceil(((@{MartialArts})*@{Multiplier}+@{Mods})/20)+1]]}} {{special=[[ceil(((@{MartialArts})*@{Multiplier}+@{Mods})/5)+1]]}} {{success=[[ceil((@{MartialArts})*@{Multiplier}+@{Mods})]]}} {{roll=[[1d100]]}} {{skillname=@{MartialArtSkill}}}"/></td>
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</table>
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</fieldset>
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<table style="width: 100%;">
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