diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json
index ada4241fc3..311846b016 100644
--- a/GURPS/translations/da.json
+++ b/GURPS/translations/da.json
@@ -113,6 +113,7 @@
"move-slam-tooltip": "End your move with a slam. If using shield, add your shield's Defense Bonus to your damage roll. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. B371-372",
"flying-tackle-label": "Flying Tackle: +4",
"flying-tackle-tooltip": "End your move with a flying tackle, get 1 yard of extra movement and you become prone. At least two legs and one free arm. Can use Jumping to hit target. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B371-372",
+ "slam-label": "Slam",
"pounce-label": "Pounce: +4",
"pounce-tooltip": "As slam, get 1 yard of extra movement. Roll DX, Acrobatics, or Jumping to avoid falling prone. If a mount, rider must roll Riding-4 or fall off! Must have four or more legs. Movement: normal, but -2 to avoid obstacles. Active Defense: Dodge or Block. See B371-372",
"all-out-attack-title": "All-Out Attack",
@@ -573,6 +574,7 @@
"enhanced-water-move-tooltip": "Enhanced Water Move
Modifier box: steps of .5, you can use up and down arrows.
Points box: 10 points per half-level, you can use up and down arrows.
Each level doubles top water move. Half-level is a multiple of 1.5.
Level: ",
"jumping-label": "Jumping",
"skill-label": "Skill",
+ "select-skill-tooltip": "Select Skill or Attribute",
"jump-skill-tooltip": "\nJump Skill: If entered, automatically calculates using Jump Skill/2 (rounded down)\ninstead of Basic Move to calculate jumping distances. B352\n\t\t\t\t\t\t\t\t\t\t",
"gravity-label": "Gravity",
"jump-gravity-tooltip": "Affects jumping distance. See B350.",
@@ -717,6 +719,8 @@
"modifier-dialog-tooltip": "Enter a modifier to apply to any rolls on the this table.
Use the pencil/paper icon to select modifiers.
NOTE: Changing the modifier or check status of Max skill of 9 will clear modifiers used by dialog box.",
"select-skill-modifiers-button": "Select Skill Modifiers",
"apply-encumbrance-tooltip": "Apply encumbrance penalty.",
+ "link-to-label": "Link To",
+ "option-nothing": "Nothing",
"option-strength": "ST",
"option-dexterity": "DX",
"option-intelligence": "IQ",
@@ -734,6 +738,7 @@
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "\nExamples:
\n+1 from Talent...
\n+1 from Default Skill...
\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
+ "show-skill-conditional-below-label": "Show Skill Conditionals notes",
"custom-success-fail-notes-tooltip": "\n\t\t\t\t\t\t\t\t\tSuccess, critical success, fail, and critical fail
\n\t\t\t\t\t\t\t\t\tnotes will be added to roll results.
\n\t\t\t\t\t\t\t\t\tYou can add macros to these notes.
\n\t\t\t\t\t\t\t\t\tThe width of these note boxes are set to help you
\n\t\t\t\t\t\t\t\t\tvisualize what it will look like in chat.\n\t\t\t\t\t\t\t\t",
"success-note-label": "Success Note:",
"critical-success-note-label": "Critical Success Note:",
@@ -760,6 +765,7 @@
"option-spell": "Spell",
"option-technique": "Technique",
"option-striking-strength": "Striking ST",
+ "option-enter-my-own": "Enter My Own",
"copy-paste-row-id-tooltip": "Copy/paste the Skill or Spell Row ID to link that skill to this technique.
When the skill/spell is updated, the technique's parent name and base skill level
will be updated.
Once entered, this will change the Skill/Spell for this particular attack to match
the skill/spell level of the Base Skill. Do not change this skill Level number manually.",
"name-label": "Name:",
"damage-label": "Damage",
@@ -902,8 +908,9 @@
"melee-row-id-tooltip": "Use the melee row id to link an active defense to this skill.
This allows you to use your enhanced skill with this weapon for parries.",
"modifier-tooltip": "Enter the net value of all modifiers combined.
Can be a positive or a negative number.
Example: Enter 2 for Weapon’s Bond (+1) plus Magic (Accuracy: +1).
Once entered, this will change the Skill/Spell Level for this particular
weapon to match the Base Skill/Spell level plus this MOD (Modifier).
Do not change this level number manually.",
"armor-divisor-label": "Armor Divisor",
- "armor-divisor-tooltip": "Divide the target’s DR by this number before subtracting it from your damage. (B268). and round DOWN – Minimum 0 (B378).
For example, a divisor of (2) would halve DR. A fractional divisor increases DR: (0.5) multiplies DR by 2
Explosive attacks (optional house rule: area effect attacks) only apply to the target of a direct hit. (B269)
Afflictions: divide the DR before determining modifiers to the HT roll. (B269)",
+ "armor-divisor-tooltip": "Divide the target's DR by this number before subtracting it from your damage. (B268). and round DOWN – Minimum 0 (B378).
For example, a divisor of (2) would halve DR. A fractional divisor increases DR: (0.5) multiplies DR by 2
Explosive attacks (optional house rule: area effect attacks) only apply to the target of a direct hit. (B269)
Afflictions: divide the DR before determining modifiers to the HT roll. (B269)",
"divide-by-label": "Divide target DR by",
+ "round-down-note": "Round Down (B378)",
"weapon-notes-label": "Weapon Notes",
"melee-weapon-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.
Hint: Enter inline rolls for additional results. To select a targeted Hit Location, use this example:
***Selected Location:*** **?{Location|Head|Torso}**Note: You can add additional Hit Locations as desired. This is only for a Hit Location selection, it does not apply any modifiers to the die roll - for that you need to manually enter that value as a modifier when clicking the Macro button.",
"private-notes-label": "Private Notes",
@@ -969,12 +976,30 @@
"shotgun-damage-resistance-multiplier-tooltip": "Damage Resistance Multiplier.",
"shotgun-notes-description": "\nEnter the stats of the shotgun, be sure to use half-damage range. The tool will calculate how \nclose you need to be with the shotgun, the RoF, close range damage, and DR multiplier.\nFor more information, see B409.\n\t\t\t\t\t\t",
"falling-collision-label": "Falling and Collision",
+ "slam-attack-label": "Slam Attack",
+ "slam-attack-notes": "Foe may block, dodge, or parry (but your body counts as a heavy weapon; see Parrying Heavy Weapons B376). If your foe dodges, you must move at least two yards past him if you have enough movement. If you would hit someone else, see Hitting the Wrong Target (B389).",
+ "slam-damage-notes": "Damage Contest: You and your foe each inflict dice of crushing damage on the other. If your damage roll equals or exceeds that of your foe, they must make a DX roll or fall down.