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y
.
: +0 (++) ,  ,  , ,  .
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. 1—+++
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: 0 (1—++)    0 (1—++)  .
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.
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. ,  ,  ,  ,  ,  ,  ,  ,  , 
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A





A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
Advantage
{{/2d20kh1}} {{#3d10kh2}}
Advantage
{{/3d10kh2}} {{#4d6kh3}}
Advantage
{{/4d6kh3}} {{#2d20kl1}}
Disadvantage
{{/2d20kl1}} {{#3d10kl2}}
Disadvantage
{{/3d10kl2}} {{#4d6kl3}}
Disadvantage
{{/4d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / 3
{{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / 3
{{/death_saving_throw_failures}}
{{/death_saving_throw_successes}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 ): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 ): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 ): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 ): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 ): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 ): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 ): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 ): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 ): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
{{key}}. {{value}}
{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
{{freetext}}
{{/freetext}} {{#crit_name}} {{#rollWasCrit() attack1}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{/crit_name}}
+
Dungeons & Dragons (5th edition)
   
/
 +0
10
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10
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10
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10
 +0
10
 +0
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10
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+0 ()
()
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/
+
/
–
/
/
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/
/
✖
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A
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y
CANTRIPABJURATION
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.
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y
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y
CANTRIPABJURATION
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y
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CANTRIPABJURATION
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      123456789
(/ (+)):
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y
CANTRIPABJURATION
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CANTRIPABJURATION
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A
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CANTRIPABJURATION
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y
CANTRIPABJURATION
:1_ACTION
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:COMPONENTS_V_S_M()
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  /  
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.
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A






A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
{{/2d20kh1}} {{#3d20kh1}}
+
+
{{/3d20kh1}} {{#3d10kh2}}
{{/3d10kh2}} {{#4d10kh2}}
+
+
{{/4d10kh2}} {{#4d6kh3}}
{{/4d6kh3}} {{#5d6kh3}}
+
+
{{/5d6kh3}} {{#2d20kl1}}
{{/2d20kl1}} {{#3d20kl1}}
-
-
{{/3d20kl1}} {{#3d10kl2}}
{{/3d10kl2}} {{#4d10kl2}}
-
-
{{/4d10kl2}} {{#4d6kl3}}
{{/4d6kl3}} {{#5d6kl3}}
-
-
{{/5d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_chances}}
{{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / {{death_saving_throw_chances}}
{{/death_saving_throw_successes}} {{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / {{death_saving_throw_chances}}
{{/death_saving_throw_failures}}
{{/death_saving_throw_chances}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{^mana}}{{/mana}}{{#mana}}{{/mana}}{{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
{{key}}. {{value}}
{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
{{freetext}}
{{/freetext}} {{#crit_name}} {{#rollWasCrit() attack1}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{/crit_name}}
\ No newline at end of file diff --git a/5eShaped/changelog.md b/5eShaped/changelog.md index 50996e8dac..aa71de9cfa 100644 --- a/5eShaped/changelog.md +++ b/5eShaped/changelog.md @@ -11,6 +11,44 @@ Bugs fall into the patch category. The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix. +## 15.7.4 + +### Bug Fixes +* Fix parsing of single quotes that I broke as part of 15.7.3 + +## 15.7.3 + +### Bug Fixes +* [#652: Tome of Beasts characters have errors on import](https://bitbucket.org/mlenser/5eshaped/issues/652/tome-of-beasts-characters-have-errors-on). Tome of Beast format variations parsed away to the expected format. + +## 15.7.2 + +### Bug Fixes +* Fix attack and damage components caused by a rename of `attackTypeChanged` + +## 15.7.1 + +### Bug Fixes +* [#640: Carrying Capacity Not displayed](https://bitbucket.org/mlenser/5eshaped/issues/640/carrying-capacity-not-displayed). Also fixes carrying capacity not being updated when Strength changes and hit dice not updating on Constitution changes. +* [#648: Spell Macro not showing Cantrips in chat](https://bitbucket.org/mlenser/5eshaped/issues/648/spell-macro-not-showing-cantrips-in-chat) +* [#645: Modify state should revert when character sheet editing is turned off](https://bitbucket.org/mlenser/5eshaped/issues/645/modify-state-should-revert-when-character) +* [#646: Unable to change Casting Stat for Compendium Imported Spells](https://bitbucket.org/mlenser/5eshaped/issues/646/unable-to-change-casting-stat-for) +* Attacks will default to having the correct attack and damage ability modifier selected based on the section they are created from (Offense, Spell, etc). +* A spell’s saving throw ability modifier can now be set to use no ability modifier. + +## 15.7.0 + +### Features + +* `Mana` setting now replaces `Spell points` wording with `Mana` +* `Advantage+` and `Disadvantage-` have been added to handle cases of rolling an extra dice for all the possible dice systems. With d20 for example `Advantage+` would be `3d20kh1` + +## 15.6.0 + +### Features + +* Death saving throw output now supports `death_saving_throw_chances` by outputting X / 3 or X / 5. All custom death saving throw macros must include `{{death_saving_throw_chances=@{death_saving_throw_chances}}}`. + ## 15.5.9 ### Bug Fixes diff --git a/5eShaped/translation.json b/5eShaped/translation.json index 8c66417264..8da3b7b7e9 100644 --- a/5eShaped/translation.json +++ b/5eShaped/translation.json @@ -1,964 +1,967 @@ { - "—":"—", - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minute", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"Atk", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minutes", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"Dmg", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minute", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "Atk", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minutes", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "Dmg", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/af.json b/5eShaped/translations/af.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/af.json +++ b/5eShaped/translations/af.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/cs.json b/5eShaped/translations/cs.json index dbd58218bc..064a7beb87 100644 --- a/5eShaped/translations/cs.json +++ b/5eShaped/translations/cs.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10. úroveň", "10_DAYS": "10 dní", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", "ADVANTAGE": "Výhoda", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Věk", "ALIGNMENT": "Přesvědčení", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Záchranné hody proti smrti", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Obr", "DEXTERITY": "Obratnost", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Nevýhoda", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Dlouhý meč", "LONG_REST": "Dlouhý odpočinek", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Kouzelník", "WONDROUS": "Wondrous", - "YES": "Ano" + "YES": "Ano", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/da.json b/5eShaped/translations/da.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/da.json +++ b/5eShaped/translations/da.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/de.json b/5eShaped/translations/de.json index 3743c90b49..82633c42b7 100644 --- a/5eShaped/translations/de.json +++ b/5eShaped/translations/de.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 Tage", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren", "ADVANTAGE": "Vorteil", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Alter", "ALIGNMENT": "Gesinnung", @@ -465,8 +465,8 @@ "DEATH": "Tod", "DEATH_SAVES": "Todesrettung", "DEATH_SAVING_THROW": "Todesrettung", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Todesrettungswürfe", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Täuschung", "DEX": "Ges", "DEXTERITY": "Geschick", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Würfel", "DISADVANTAGE": "Nachteil", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Lange Rast", "MACROS": "Makros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Zauberer", "WONDROUS": "Wondrous", - "YES": "Ja" + "YES": "Ja", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/el.json b/5eShaped/translations/el.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/el.json +++ b/5eShaped/translations/el.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/en.json b/5eShaped/translations/en.json index 21a7883f20..8da3b7b7e9 100644 --- a/5eShaped/translations/en.json +++ b/5eShaped/translations/en.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/es.json b/5eShaped/translations/es.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/es.json +++ b/5eShaped/translations/es.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/fr.json b/5eShaped/translations/fr.json index 1f1c846f0d..d62c76b89c 100644 --- a/5eShaped/translations/fr.json +++ b/5eShaped/translations/fr.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10e niveau", "10_DAYS": "10 jours", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Ajout d'objet communs", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Ajoute demi maîtrise
aux jets de sauv. non maîtrisés", "ADVANTAGE": "Avantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Équipement d'aventurier", "AGE": "Âge", "ALIGNMENT": "Alignement", @@ -465,8 +465,8 @@ "DEATH": "Mort", "DEATH_SAVES": "Sauvegarde contre la mort", "DEATH_SAVING_THROW": "Sauv contre la mort", - "DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort", "DEATH_SAVING_THROWS": "Sauv contre la mort", + "DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort", "DECEPTION": "Tromperie", "DEX": "Dex", "DEXTERITY": "Dextérité", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Type de dés", "DIE": "Dé", "DISADVANTAGE": "Désavantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Affichage", "DISPLAY_AUDITORY": "Auditif", "DISPLAY_AUDITORY_MATERIAL": "Auditif, Materiel", @@ -657,6 +658,7 @@ "LONGSWORD": "Épée longue", "LONG_REST": "Rep. Long", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manuel", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Jet de Sauvegarde de Sagesse", "WIZARD": "Magicien", "WONDROUS": "Objet merveilleux", - "YES": "Oui" + "YES": "Oui", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/he.json b/5eShaped/translations/he.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/he.json +++ b/5eShaped/translations/he.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/it.json b/5eShaped/translations/it.json index 20b12bbcf3..6a6c6b5ee9 100644 --- a/5eShaped/translations/it.json +++ b/5eShaped/translations/it.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10° livello", "10_DAYS": "10 giorni", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Aggiungi metà competenza
ai tiri salvezza senza competenza", "ADVANTAGE": "Vantaggio", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Età", "ALIGNMENT": "Allineamento", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "TS vs Morte", "DEATH_SAVING_THROW": "Tiro salvezza vs morte", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Tiri salvezza vs morte", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Raggirare", "DEX": "Des", "DEXTERITY": "Destrezza", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Dado", "DISADVANTAGE": "Svantaggio", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Rip. lungo", "MACROS": "Macro", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Mago", "WONDROUS": "Wondrous", - "YES": "Sì" + "YES": "Sì", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ja.json b/5eShaped/translations/ja.json index a8b5fc0ab3..0180073a3d 100644 --- a/5eShaped/translations/ja.json +++ b/5eShaped/translations/ja.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10レベル", "10_DAYS": "10日", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "通常アイテムを追加", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "習熟していない技能に
習熟値の半分を追加する", "ADVANTAGE": "有利", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "冒険用装備", "AGE": "年齢", "ALIGNMENT": "属性", @@ -465,8 +465,8 @@ "DEATH": "死", "DEATH_SAVES": "死亡セーヴ", "DEATH_SAVING_THROW": "死亡セーヴィング・スロー", - "DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数", "DEATH_SAVING_THROWS": "死亡セーヴィング・スロー", + "DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数", "DECEPTION": "欺瞞", "DEX": "敏捷力", "DEXTERITY": "敏捷力", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "ダイス・システム", "DIE": "ダイス", "DISADVANTAGE": "不利", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "表示", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "ロングソード", "LONG_REST": "大休憩", "MACROS": "マクロ", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "手動", "MAX": "最大", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "判断力セーヴィング・スロー", "WIZARD": "ウィザード", "WONDROUS": "魔具", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ko.json b/5eShaped/translations/ko.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/ko.json +++ b/5eShaped/translations/ko.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/nl.json b/5eShaped/translations/nl.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/nl.json +++ b/5eShaped/translations/nl.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/pt-br.json b/5eShaped/translations/pt-br.json index 322025a689..3e3126ca5f 100644 --- a/5eShaped/translations/pt-br.json +++ b/5eShaped/translations/pt-br.json @@ -1,951 +1,951 @@ { - "0":"0", - "10TH_LEVEL":"10º Nível", - "10_DAYS":"10 dias", - "10_MINUTES":"10 minutos", - "11TH_LEVEL":"11º Nível", - "12TH_LEVEL":"12º Nível", - "12_HOURS":"12 horas", - "13TH_LEVEL":"13º Nível", - "14TH_LEVEL":"14º Nível", - "15TH_LEVEL":"15º Nível", - "16TH_LEVEL":"16º Nível", - "17TH_LEVEL":"17º Nível", - "18TH_LEVEL":"18º Nível", - "19TH_LEVEL":"19º Nível", - "1ST":"1º", - "1ST_LEVEL":"1º Nível", - "1_ACTION":"1 ação", - "1_BONUS_ACTION":"1 ação bonus", - "1_HOUR":"1 hora", - "1_MINUTE":"1 minuto", - "1_REACTION":"1 reação", - "1_ROUND":"1 turno", - "20TH_LEVEL":"20º Nível", - "21ST_LEVEL":"21º Nível", - "22ND_LEVEL":"22º Nível", - "23RD_LEVEL":"23º Nível", - "24TH_LEVEL":"24º Nível", - "24_HOURS":"24 horas", - "25TH_LEVEL":"25º Nível", - "26TH_LEVEL":"26º Nível", - "27TH_LEVEL":"27º Nível", - "28TH_LEVEL":"28º Nível", - "29TH_LEVEL":"29º Nível", - "2ND":"2º", - "2ND_LEVEL":"2º Nível", - "30TH_LEVEL":"30º Nível", - "30_DAYS":"30 dias", - "3RD":"3º", - "3RD_LEVEL":"3º Nível", - "4TH":"4º", - "4TH_LEVEL":"4º Nível", - "5TH":"5º", - "5TH_LEVEL":"5º Nível", - "6TH":"6º", - "6TH_LEVEL":"6º Nível", - "7TH":"7th", - "7TH_LEVEL":"7º Nível", - "7_DAYS":"7 dias", - "8TH":"8º", - "8TH_LEVEL":"8º Nível", - "8_HOURS":"8 horas", - "9TH":"9º", - "9TH_LEVEL":"9º Nível", - "ABILITY":"Habilidade", - "ABILITY_CHECK":"Verificar Habilidade", - "ABILITY_CHECKS":"Verificadores de Habilidade", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuração", - "AC":"CA", - "ACID":"ácido", - "ACROBATICS":"Acrobacia", - "ACTION":"Ação", - "ACTIONS":"Ações", - "AC_ARMORED":"CA armado", - "AC_UNARMORED":"CA desarmado", - "AC_UNARMORED_ABILITY":"Habilidade desarmado", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Vantagem", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Idade", - "ALIGNMENT":"Tendência", - "ALL":"Tudo", - "AMMO":"Munição", - "AMMO_AUTO_USE":"Usar munição automaticamente", - "AMMO_WEIGHT":"Capacidade de Munição", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Adestrar Animais", - "API":"API", - "APPEARANCE":"Aparência", - "ARCANA":"Arcano", - "ARMOR":"Armadura", - "ARMOR_CLASS":"Classe de Armadura", - "ARROWS":"Flechas", - "ARTIFICER":"Artífice (2017)", - "AS":"as", - "ATHLETICS":"Atletismo", - "ATK":"ATQ", - "ATTACHERS":"Atacantes", - "ATTACK":"Ataque", - "ATTACKS":"Ataques", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"à vontade", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automaticamente reverter (dis)vantagem", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Antecedentes", - "BACKSTORY":"História", - "BARBARIAN":"Bárbaro", - "BARD":"Bardo", - "BASE_DC":"Base DC", - "BIG":"Grande", - "BITE":"Mordida", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bônus", - "BONUSES":"Bônus", - "BONUSES_AND_PENALTIES":"Bônus & Penalidades", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancelar", - "CANTRIP":"Truque", - "CANTRIPS":"Truques", - "CAN_HAVE":"Pode ter", - "CARRIED":"Carregado", - "CARRYING_CAPACITY":"Capacidade de Carga", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", - "CASTERS_HALF":"Half (5º Nível: Paladino, Patrulheiro)", - "CASTERS_THIRD":"Third (3º Nível: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"CAR", - "CHALLENGE":"Dificuldade", - "CHARACTER":"Personagem", - "CHARACTER_NAME":"Nome do Personagem", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Carisma", - "CHARMED":"Charmed", - "CHECK":"Checar", - "CHECK_BONUS":"Check bonus", - "CHOOSE_WHEN_ROLLING":"Escolha quando rolar", - "CLASS":"Classe", - "CLASS_AND_LEVEL":"Classe & Nível", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Clérigo", - "CLIMB":"Escalar", - "CLOSE":"Fechar", - "COINAGE":"Cunhagem", - "COINS_CP":"PC", - "COINS_EP":"PE", - "COINS_GP":"PO", - "COINS_PP":"PL", - "COINS_SP":"PP", - "COIN_CONVERSION_GP_PER_CP":"Cobre por Ouro", - "COIN_CONVERSION_GP_PER_EP":"Electro por Ouro", - "COIN_CONVERSION_GP_PER_PP":"Ouro por Platina", - "COIN_CONVERSION_GP_PER_SP":"Prata por Ouro", - "COLD":"Gelado", - "COLOR":"Cores", - "COMPONENTS":"Componentes", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentração", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentração, acima de 10 minutos", - "CONCENTRATION_UP_TO_12_HOURS":"Concentração, acima de 12 horas", - "CONCENTRATION_UP_TO_1_HOUR":"Concentração, acima de 1 hora", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentração, acima de 1 minuto", - "CONCENTRATION_UP_TO_1_ROUND":"Concentração, acima de 1 turno", - "CONCENTRATION_UP_TO_24_HOURS":"Concentração, acima de 24 horas", - "CONCENTRATION_UP_TO_2_HOURS":"Concentração, acima de 2 horas", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentração, acima de 6 turnos", - "CONCENTRATION_UP_TO_8_HOURS":"Concentração, acima de 8 horas", - "CONDENSE":"Condense", - "CONDITIONS":"Condições", - "CONDITION_IMMUNITIES":"Imune as condições", - "CONJURATION":"Conjuração", - "CONSTITUTION":"Constituição", - "CONTENT":"Content", - "CONTRACT":"Acordo", - "COPPER_PIECES":"Peças de Cobre", - "CORE":"Core", - "COST":"Custo", - "COSTS_2_ACTIONS":"Custa 2 Ações", - "COSTS_3_ACTIONS":"Custa 3 Ações", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crítico", - "CRITICAL_DAMAGE":"Dano Crítico", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Dano Crítico é Maximizado", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Atual", - "CUSTOM":"Customizado", - "CUSTOM_CLASSES":"Classes customizadas", - "CUSTOM_CLASS_NAME":"Nome da Classe customizada", - "CUSTOM_GOLD_VALUES":"Valores de Ouro Customizados", - "DAMAGE":"Dano", - "DAMAGE_IMMUNITIES":"Imunidades a Danos", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Resistências a Danos", - "DAMAGE_VULNERABILITIES":"Vulnerabilidade contra Danos", - "DARKVISION":"Visão no Escuro", - "DC":"DC", - "DEAFENED":"Ensurdecido", - "DEATH":"Morto", - "DEATH_SAVES":"Teste Contra Morte", - "DEATH_SAVING_THROW":"Teste Contra Morte", - "DEATH_SAVING_THROWS":"Testes Contra Morte", - "DECEPTION":"Enganação", - "DEX":"Des", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Des (max X)", - "DICE":"Dado", - "DICE_MODIFIERS":"Dice modifiers", - "DIE":"Morte", - "DISADVANTAGE":"Desvantagem", - "DISPLAY":"Mostrar", - "DISPLAY_AUDITORY":"Auditivo", - "DISPLAY_AUDITORY_MATERIAL":"Auditivo, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditivo, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditivo, Mental, Olfativo", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditivo, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditivo, Olfativo", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditivo, Olfativo, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditivo, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditivo, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfativo", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfativo, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfativo", - "DISPLAY_OLFACTORY_MATERIAL":"Olfativo, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfativo, Visual", - "DISPLAY_TEXT":"Mostrar texto", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distância", - "DIVINATION":"Divination", - "DMG":"DANO", - "DOCUMENTATION":"Documentação", - "DONT":"Don’t", - "DRAGON":"Dragão", - "DRUID":"Druida", - "DURATION":"Duração", - "EFFECT":"Efeitos", - "ELECTRUM_PIECES":"Peças de Electro", - "EMOTE":"Emote", - "ENCHANTMENT":"Encatamento", - "ENCUMBERED":"Sobrecarregado", - "ENCUMBERED_HEAVILY":"H. Sobrecarregado", - "ENCUMBRANCE_MULTIPLIER":"Multiplicador de Sobrecarga", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipamento", - "EVERY":"Todos", - "EVOCATION":"Evocação", - "EXHAUSTION":"Euxastão", - "EXHAUSTION_LEVEL":"Nível de Euxastão", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Velocidade reduzida a 0", - "EXHAUSTION_LEVEL_6":"Morte", - "EXPAND":"Expandir", - "EXPERIENCE_POINTS":"Pontos de Experiência", - "EXPERTISE":"Perícia", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"Explodir", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra em um crítico", - "EYES":"Olhos", - "FAILURES":"Falhas", - "FEATS":"Feats", - "FEATURES":"Características", - "FEATURES_AND_TRAITS":"Características & Traços", - "FEET":"Pés", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filtros", - "FIN":"Acu", - "FINESSE":"Acuidade", - "FIRE":"fogo", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Falhas", - "FLY":"Voar", - "FORCE":"força", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Forma Livre", - "FREETEXT":"Texto Livre", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gênero", - "GENERATE_SKILLS":"Gerar Habilidades", - "GOLD_PIECES":"Peças de Ouro", - "GRAPPLED":"Agarrado", - "HAIR":"Cabelos", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Cura", - "HEAL_FOR":"Curado por", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Altura", - "HIDE":"Esconder", - "HIDE_INFO":"Esconder Info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Esconder ataque", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"História", - "HIT":"Acerto", - "HIT_DICE":"Dado de Acerto", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_POINTS":"Pontos de Acerto", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"HP Temp", - "HIT_POINTS_TEMPORARY":"HP Temporário", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honra", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Regras da Casa", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Gigante", - "IDEALS":"Ideais", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Ilusão", - "IMPORT":"Importar", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influência", - "INITIATIVE":"Iniciativa", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"Sem componentes de material", - "INNATE_SPELLCASTING_ONLY_VERBAL":"Requer aepnas componentes verbais", - "INNATE_SPELLCASTING_TEXT_1":"A", - "INNATE_SPELLCASTING_TEXT_2":"habilidade de conjuração é", - "INNATE_SPELLCASTING_TEXT_3":"pode lançar direto as seguintes magias,", - "INSIGHT":"Intuição", - "INSPIRATION":"Inspiração", - "INSPIRATION_MULTIPLE":"Inspiração Multiplas", - "INSTANTANEOUS":"Instantâneo", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Inteligência", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidação", - "INVESTIGATION":"Investigação", - "INVISIBLE":"Invisibilidade", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilogramas", - "KNOWN":"Conhecido", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Idiomas", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Ações Lendárias", - "LEGENDARY_ACTIONS_TEXT_1":"As", - "LEGENDARY_ACTIONS_TEXT_2":"pode levar", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"recupera ações lendárias no início de sua turno.", - "LEVEL":"Nível", - "LEVELS":"Níveis", - "LIGHTNING":"relâmpago", - "LIGHT_ARMOR":"Armadura Leve", - "LIMIT":"Limitações", - "LONGER":"Longer", - "LONGSWORD":"Espada Longa", - "LONG_REST":"Descanso Longo", - "MACROS":"Macros", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicina", - "MEDIUM":"Média", - "MEDIUM_ARMOR":"Armadura Média", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Corpo-a-Corpo", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Arma de ataque corpo-a-corpo", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Metros", - "METERS_ABBREVIATION":"m.", - "MISC":"Div", - "MISCELLANEOUS":"Diversos", - "MISCELLANEOUS_NOTES":"Notas Diversas", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monge", - "MOVEMENT":"Movimento", - "MULTIPLIER":"Multiplicador", - "NAME":"Nome", - "NATURE":"Natureza", - "NECROMANCY":"Necromancia", - "NECROTIC":"Necrótico", - "NO":"Não", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"uma criatura", - "ONE_TARGET":"um alvo", - "OR":"ou", - "OTHER":"Outro", - "OTHER_ARMOR":"Outra Armadura", - "OTHER_DAMAGE":"Outro Dano", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Outras Proeficiências & Línguas", - "OTHER_TYPE":"Outro (AoE, Cone, Linha)", - "OUTPUT":"Saída", - "PALADIN":"Paladino", - "PARALYZED":"Paralizado", - "PASSIVE":"Passiva", - "PASSIVE_ABILITY_CHECK":"Verificador de Habilidade Passiva", - "PASSIVE_SKILLS":"Habilidade Passiva", - "PC":"PC", - "PERCEPTION":"Percepção", - "PERFORMANCE":"Atuação", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasão", - "PER_LEVEL":"por nível", - "PER_USE":"por uso", - "PETRIFIED":"Petrificado", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Peças de Platina", - "PLUS":"extra", - "POINTS":"Pontos", - "POINTS_OF_ORIGIN":"Pontos de origem", - "POISON":"Veneno", - "POISONED":"Envenenado", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Libras", - "PREPARED":"Preparada", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processando", - "PROF":"Prof", - "PROFICIENCIES":"Proeficiências", - "PROFICIENCY_BONUS":"Bônus de Proeficiência", - "PROFICIENCY_DICE":"Dado de Proeficiência", - "PROFICIENT":"Proeficiente", - "PRONE":"Inclinado", - "PSION":"Psiônico", - "PSIONICS":"Psiônicos", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Limite Psi", - "PSI_POINTS":"Pontos Psi", - "PSYCHIC":"psíquico", - "PUBLIC_FOR_ALL":"Público para todos verem", - "QUERY":"Inquerir", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Rápido", - "RACE":"Raça", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiante", - "RANGE":"Alcance", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Patrulheiro", - "RANGERUA":"Patrulheiro UA (2016)", - "REACH":"Alcance", - "REACTION":"Reação", - "REACTIONS":"Reações", - "RECHARGE":"Recarga", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recarga 2-6", - "RECHARGE_3_6":"Recarga 3-6", - "RECHARGE_4_6":"Recarga 4-6", - "RECHARGE_5_6":"Recarga 5-6", - "RECHARGE_6":"Recarga 6", - "RECHARGE_AFTER_LONG_REST":"Recarrega após um descanso longo", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recarrega após um descanso curto ou longo", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Refletir", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religião", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Comunicar um problema", - "REQUIRES_API":"Esse recurso requer a API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistências & Immunidades", - "RESOURCES":"Recursos", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Ladino", - "ROLL":"Roll", - "ROLL_2":"Rolar 2", - "ROLL_OPTIONS":"Opções de Rolagem", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanidade", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Sucesso", - "SAVE_DC":"Teste de Resistência", - "SAVING_DC":"Teste de Resistência", - "SAVING_THROW":"Teste de Resistência", - "SAVING_THROWS":"Testes de Resistências", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"Teste de Resistência bônus", - "SAVING_THROW_DC":"Teste de Resistência", - "SAVING_THROW_FAILURE":"Falhou no TR", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Sucesso no TR", - "SCORE":"Score", - "SECOND_DAMAGE":"Segundo dano", - "SELF":"Self", - "SENSES":"Senso", - "SHEET":"Tabela", - "SHEET_OUTPUT":"Saída da Tabela", - "SHEET_SETTING":"Config da Tabela", - "SHIELD":"Escudo", - "SHORT_OR_LONG_REST":"Descanso curto ou longo", - "SHORT_REST":"Descanso Curto", - "SHOW_ALL":"Mostrar tudo", - "SHOW_RESTS":"Mostrar descansos", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Mostrar totais", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Peças de Prata", - "SIZE":"Tamanho", - "SKILL":"Habilidade", - "SKILLS":"Habilidades", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"cortanto", - "SLEIGHTOFHAND":"Prestidigitação", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Sociedade", - "SORCERER":"Feiticeiro", - "SORCERY_POINTS":"Pontos de Feiticeiro", - "SOULKNIFE":"Soulknife", - "SOURCE":"Destino", - "SOURCE_TO_TARGET":"Procurando → Alvo", - "SPECIAL":"Especial", - "SPECIAL_EFFECTS":"Efeitos Especiais", - "SPEED":"Velocidade", - "SPELL":"Magia", - "SPELLCASTING":"Conjurador", - "SPELLCASTING_LEVEL":"Nível de Conjurador", - "SPELLCASTING_TEXT_1":"o", - "SPELLCASTING_TEXT_2":"é um", - "SPELLCASTING_TEXT_3":"conjurador. Sua habilidade de conjuração é", - "SPELLCASTING_TEXT_4":"tem as seguintes", - "SPELLCASTING_TEXT_5":"magias preparadas", - "SPELLS":"Magias", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Ataque Mágico", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Nível Mágico", - "SPELL_MUST_HAVE":"As magias devem ter", - "SPELL_POINTS":"Pontos de Mágia", - "SPELL_SAVE_DC":"CD de Magia", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Slots de magia", - "SPELL_SLOTS_TITLE":"Slots de Magia", - "SPELL_TO_HIT":"para atacar com magia", - "STATBLOCK":"Statblock", - "STEALTH":"Furtividade", - "STR":"For", - "STRENGTH":"Força", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"For 13", - "STR_15":"For 15", - "STUNNED":"Atordoado", - "SUCCESSES":"Sucessos", - "SUMMONER":"Invocador", - "SURVIVAL":"Sobrevivencia", - "SWIM":"Nadar", - "TARGET":"Algo", - "TARGET_TO_SOURCE":"Alvo → origem", - "TEMP":"Temp", - "TEXT_SIZE":"Tamanho do Texto", - "THUNDER":"Elétrico", - "TINY":"Pequeno", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total de ouro", - "TO_HIT":"para acertar", - "TO_TRACKER":"Enviar para o rastreador", - "TRACKER":"Rastreador", - "TRAITS":"Traços", - "TRANSMUTATION":"Transmutação", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turno", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Tipo", - "UNARMORED":"Desarmado", - "UNCONSCIOUS":"Inconsciente", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Usos", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versátil", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs morto-vivo ou demônio", - "WARLOCK":"Bruxo", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Bruxo pontos de magia", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Peso", - "WEIGHT_PER_COIN":"Peso por dinheiro", - "WHISPERED_TO_GM":"Falar para o DM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"desejo", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"SAB", - "WISDOM":"Sabedoria", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Mago", - "WONDROUS":"Wondrous", - "YES":"Sim" + "0": "0", + "10TH_LEVEL": "10º Nível", + "10_DAYS": "10 dias", + "10_MINUTES": "10 minutos", + "11TH_LEVEL": "11º Nível", + "12TH_LEVEL": "12º Nível", + "12_HOURS": "12 horas", + "13TH_LEVEL": "13º Nível", + "14TH_LEVEL": "14º Nível", + "15TH_LEVEL": "15º Nível", + "16TH_LEVEL": "16º Nível", + "17TH_LEVEL": "17º Nível", + "18TH_LEVEL": "18º Nível", + "19TH_LEVEL": "19º Nível", + "1ST": "1º", + "1ST_LEVEL": "1º Nível", + "1_ACTION": "1 ação", + "1_BONUS_ACTION": "1 ação bonus", + "1_HOUR": "1 hora", + "1_MINUTE": "1 minuto", + "1_REACTION": "1 reação", + "1_ROUND": "1 turno", + "20TH_LEVEL": "20º Nível", + "21ST_LEVEL": "21º Nível", + "22ND_LEVEL": "22º Nível", + "23RD_LEVEL": "23º Nível", + "24TH_LEVEL": "24º Nível", + "24_HOURS": "24 horas", + "25TH_LEVEL": "25º Nível", + "26TH_LEVEL": "26º Nível", + "27TH_LEVEL": "27º Nível", + "28TH_LEVEL": "28º Nível", + "29TH_LEVEL": "29º Nível", + "2ND": "2º", + "2ND_LEVEL": "2º Nível", + "30TH_LEVEL": "30º Nível", + "30_DAYS": "30 dias", + "3RD": "3º", + "3RD_LEVEL": "3º Nível", + "4TH": "4º", + "4TH_LEVEL": "4º Nível", + "5TH": "5º", + "5TH_LEVEL": "5º Nível", + "6TH": "6º", + "6TH_LEVEL": "6º Nível", + "7TH": "7th", + "7TH_LEVEL": "7º Nível", + "7_DAYS": "7 dias", + "8TH": "8º", + "8TH_LEVEL": "8º Nível", + "8_HOURS": "8 horas", + "9TH": "9º", + "9TH_LEVEL": "9º Nível", + "ABILITY": "Habilidade", + "ABILITY_CHECK": "Verificar Habilidade", + "ABILITY_CHECKS": "Verificadores de Habilidade", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuração", + "AC": "CA", + "ACID": "ácido", + "ACROBATICS": "Acrobacia", + "ACTION": "Ação", + "ACTIONS": "Ações", + "AC_ARMORED": "CA armado", + "AC_UNARMORED": "CA desarmado", + "AC_UNARMORED_ABILITY": "Habilidade desarmado", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Vantagem", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Idade", + "ALIGNMENT": "Tendência", + "ALL": "Tudo", + "AMMO": "Munição", + "AMMO_AUTO_USE": "Usar munição automaticamente", + "AMMO_WEIGHT": "Capacidade de Munição", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Adestrar Animais", + "API": "API", + "APPEARANCE": "Aparência", + "ARCANA": "Arcano", + "ARMOR": "Armadura", + "ARMOR_CLASS": "Classe de Armadura", + "ARROWS": "Flechas", + "ARTIFICER": "Artífice (2017)", + "AS": "as", + "ATHLETICS": "Atletismo", + "ATK": "ATQ", + "ATTACHERS": "Atacantes", + "ATTACK": "Ataque", + "ATTACKS": "Ataques", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "à vontade", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automaticamente reverter (dis)vantagem", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Antecedentes", + "BACKSTORY": "História", + "BARBARIAN": "Bárbaro", + "BARD": "Bardo", + "BASE_DC": "Base DC", + "BIG": "Grande", + "BITE": "Mordida", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bônus", + "BONUSES": "Bônus", + "BONUSES_AND_PENALTIES": "Bônus & Penalidades", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancelar", + "CANTRIP": "Truque", + "CANTRIPS": "Truques", + "CAN_HAVE": "Pode ter", + "CARRIED": "Carregado", + "CARRYING_CAPACITY": "Capacidade de Carga", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", + "CASTERS_HALF": "Half (5º Nível: Paladino, Patrulheiro)", + "CASTERS_THIRD": "Third (3º Nível: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "CAR", + "CHALLENGE": "Dificuldade", + "CHARACTER": "Personagem", + "CHARACTER_NAME": "Nome do Personagem", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Carisma", + "CHARMED": "Charmed", + "CHECK": "Checar", + "CHECK_BONUS": "Check bonus", + "CHOOSE_WHEN_ROLLING": "Escolha quando rolar", + "CLASS": "Classe", + "CLASS_AND_LEVEL": "Classe & Nível", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Clérigo", + "CLIMB": "Escalar", + "CLOSE": "Fechar", + "COINAGE": "Cunhagem", + "COINS_CP": "PC", + "COINS_EP": "PE", + "COINS_GP": "PO", + "COINS_PP": "PL", + "COINS_SP": "PP", + "COIN_CONVERSION_GP_PER_CP": "Cobre por Ouro", + "COIN_CONVERSION_GP_PER_EP": "Electro por Ouro", + "COIN_CONVERSION_GP_PER_PP": "Ouro por Platina", + "COIN_CONVERSION_GP_PER_SP": "Prata por Ouro", + "COLD": "Gelado", + "COLOR": "Cores", + "COMPONENTS": "Componentes", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentração", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentração, acima de 10 minutos", + "CONCENTRATION_UP_TO_12_HOURS": "Concentração, acima de 12 horas", + "CONCENTRATION_UP_TO_1_HOUR": "Concentração, acima de 1 hora", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentração, acima de 1 minuto", + "CONCENTRATION_UP_TO_1_ROUND": "Concentração, acima de 1 turno", + "CONCENTRATION_UP_TO_24_HOURS": "Concentração, acima de 24 horas", + "CONCENTRATION_UP_TO_2_HOURS": "Concentração, acima de 2 horas", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentração, acima de 6 turnos", + "CONCENTRATION_UP_TO_8_HOURS": "Concentração, acima de 8 horas", + "CONDENSE": "Condense", + "CONDITIONS": "Condições", + "CONDITION_IMMUNITIES": "Imune as condições", + "CONJURATION": "Conjuração", + "CONSTITUTION": "Constituição", + "CONTENT": "Content", + "CONTRACT": "Acordo", + "COPPER_PIECES": "Peças de Cobre", + "CORE": "Core", + "COST": "Custo", + "COSTS_2_ACTIONS": "Custa 2 Ações", + "COSTS_3_ACTIONS": "Custa 3 Ações", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crítico", + "CRITICAL_DAMAGE": "Dano Crítico", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Dano Crítico é Maximizado", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Atual", + "CUSTOM": "Customizado", + "CUSTOM_CLASSES": "Classes customizadas", + "CUSTOM_CLASS_NAME": "Nome da Classe customizada", + "CUSTOM_GOLD_VALUES": "Valores de Ouro Customizados", + "DAMAGE": "Dano", + "DAMAGE_IMMUNITIES": "Imunidades a Danos", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Resistências a Danos", + "DAMAGE_VULNERABILITIES": "Vulnerabilidade contra Danos", + "DARKVISION": "Visão no Escuro", + "DC": "DC", + "DEAFENED": "Ensurdecido", + "DEATH": "Morto", + "DEATH_SAVES": "Teste Contra Morte", + "DEATH_SAVING_THROW": "Teste Contra Morte", + "DEATH_SAVING_THROWS": "Testes Contra Morte", + "DECEPTION": "Enganação", + "DEX": "Des", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Des (max X)", + "DICE": "Dado", + "DICE_MODIFIERS": "Dice modifiers", + "DIE": "Morte", + "DISADVANTAGE": "Desvantagem", + "DISPLAY": "Mostrar", + "DISPLAY_AUDITORY": "Auditivo", + "DISPLAY_AUDITORY_MATERIAL": "Auditivo, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditivo, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditivo, Mental, Olfativo", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditivo, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditivo, Olfativo", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditivo, Olfativo, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditivo, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditivo, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfativo", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfativo, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfativo", + "DISPLAY_OLFACTORY_MATERIAL": "Olfativo, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfativo, Visual", + "DISPLAY_TEXT": "Mostrar texto", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distância", + "DIVINATION": "Divination", + "DMG": "DANO", + "DOCUMENTATION": "Documentação", + "DONT": "Don’t", + "DRAGON": "Dragão", + "DRUID": "Druida", + "DURATION": "Duração", + "EFFECT": "Efeitos", + "ELECTRUM_PIECES": "Peças de Electro", + "EMOTE": "Emote", + "ENCHANTMENT": "Encatamento", + "ENCUMBERED": "Sobrecarregado", + "ENCUMBERED_HEAVILY": "H. Sobrecarregado", + "ENCUMBRANCE_MULTIPLIER": "Multiplicador de Sobrecarga", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipamento", + "EVERY": "Todos", + "EVOCATION": "Evocação", + "EXHAUSTION": "Euxastão", + "EXHAUSTION_LEVEL": "Nível de Euxastão", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Velocidade reduzida a 0", + "EXHAUSTION_LEVEL_6": "Morte", + "EXPAND": "Expandir", + "EXPERIENCE_POINTS": "Pontos de Experiência", + "EXPERTISE": "Perícia", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "Explodir", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra em um crítico", + "EYES": "Olhos", + "FAILURES": "Falhas", + "FEATS": "Feats", + "FEATURES": "Características", + "FEATURES_AND_TRAITS": "Características & Traços", + "FEET": "Pés", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filtros", + "FIN": "Acu", + "FINESSE": "Acuidade", + "FIRE": "fogo", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Falhas", + "FLY": "Voar", + "FORCE": "força", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Forma Livre", + "FREETEXT": "Texto Livre", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gênero", + "GENERATE_SKILLS": "Gerar Habilidades", + "GOLD_PIECES": "Peças de Ouro", + "GRAPPLED": "Agarrado", + "HAIR": "Cabelos", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Cura", + "HEAL_FOR": "Curado por", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Altura", + "HIDE": "Esconder", + "HIDE_INFO": "Esconder Info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Esconder ataque", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "História", + "HIT": "Acerto", + "HIT_DICE": "Dado de Acerto", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_POINTS": "Pontos de Acerto", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "HP Temp", + "HIT_POINTS_TEMPORARY": "HP Temporário", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honra", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Regras da Casa", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Gigante", + "IDEALS": "Ideais", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Ilusão", + "IMPORT": "Importar", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influência", + "INITIATIVE": "Iniciativa", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "Sem componentes de material", + "INNATE_SPELLCASTING_ONLY_VERBAL": "Requer aepnas componentes verbais", + "INNATE_SPELLCASTING_TEXT_1": "A", + "INNATE_SPELLCASTING_TEXT_2": "habilidade de conjuração é", + "INNATE_SPELLCASTING_TEXT_3": "pode lançar direto as seguintes magias,", + "INSIGHT": "Intuição", + "INSPIRATION": "Inspiração", + "INSPIRATION_MULTIPLE": "Inspiração Multiplas", + "INSTANTANEOUS": "Instantâneo", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Inteligência", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidação", + "INVESTIGATION": "Investigação", + "INVISIBLE": "Invisibilidade", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilogramas", + "KNOWN": "Conhecido", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Idiomas", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Ações Lendárias", + "LEGENDARY_ACTIONS_TEXT_1": "As", + "LEGENDARY_ACTIONS_TEXT_2": "pode levar", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "recupera ações lendárias no início de sua turno.", + "LEVEL": "Nível", + "LEVELS": "Níveis", + "LIGHTNING": "relâmpago", + "LIGHT_ARMOR": "Armadura Leve", + "LIMIT": "Limitações", + "LONGER": "Longer", + "LONGSWORD": "Espada Longa", + "LONG_REST": "Descanso Longo", + "MACROS": "Macros", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicina", + "MEDIUM": "Média", + "MEDIUM_ARMOR": "Armadura Média", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Corpo-a-Corpo", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Arma de ataque corpo-a-corpo", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Metros", + "METERS_ABBREVIATION": "m.", + "MISC": "Div", + "MISCELLANEOUS": "Diversos", + "MISCELLANEOUS_NOTES": "Notas Diversas", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monge", + "MOVEMENT": "Movimento", + "MULTIPLIER": "Multiplicador", + "NAME": "Nome", + "NATURE": "Natureza", + "NECROMANCY": "Necromancia", + "NECROTIC": "Necrótico", + "NO": "Não", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "uma criatura", + "ONE_TARGET": "um alvo", + "OR": "ou", + "OTHER": "Outro", + "OTHER_ARMOR": "Outra Armadura", + "OTHER_DAMAGE": "Outro Dano", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Outras Proeficiências & Línguas", + "OTHER_TYPE": "Outro (AoE, Cone, Linha)", + "OUTPUT": "Saída", + "PALADIN": "Paladino", + "PARALYZED": "Paralizado", + "PASSIVE": "Passiva", + "PASSIVE_ABILITY_CHECK": "Verificador de Habilidade Passiva", + "PASSIVE_SKILLS": "Habilidade Passiva", + "PC": "PC", + "PERCEPTION": "Percepção", + "PERFORMANCE": "Atuação", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasão", + "PER_LEVEL": "por nível", + "PER_USE": "por uso", + "PETRIFIED": "Petrificado", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Peças de Platina", + "PLUS": "extra", + "POINTS": "Pontos", + "POINTS_OF_ORIGIN": "Pontos de origem", + "POISON": "Veneno", + "POISONED": "Envenenado", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Libras", + "PREPARED": "Preparada", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processando", + "PROF": "Prof", + "PROFICIENCIES": "Proeficiências", + "PROFICIENCY_BONUS": "Bônus de Proeficiência", + "PROFICIENCY_DICE": "Dado de Proeficiência", + "PROFICIENT": "Proeficiente", + "PRONE": "Inclinado", + "PSION": "Psiônico", + "PSIONICS": "Psiônicos", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Limite Psi", + "PSI_POINTS": "Pontos Psi", + "PSYCHIC": "psíquico", + "PUBLIC_FOR_ALL": "Público para todos verem", + "QUERY": "Inquerir", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Rápido", + "RACE": "Raça", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiante", + "RANGE": "Alcance", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Patrulheiro", + "RANGERUA": "Patrulheiro UA (2016)", + "REACH": "Alcance", + "REACTION": "Reação", + "REACTIONS": "Reações", + "RECHARGE": "Recarga", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recarga 2-6", + "RECHARGE_3_6": "Recarga 3-6", + "RECHARGE_4_6": "Recarga 4-6", + "RECHARGE_5_6": "Recarga 5-6", + "RECHARGE_6": "Recarga 6", + "RECHARGE_AFTER_LONG_REST": "Recarrega após um descanso longo", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recarrega após um descanso curto ou longo", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Refletir", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religião", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Comunicar um problema", + "REQUIRES_API": "Esse recurso requer a API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistências & Immunidades", + "RESOURCES": "Recursos", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Ladino", + "ROLL": "Roll", + "ROLL_2": "Rolar 2", + "ROLL_OPTIONS": "Opções de Rolagem", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanidade", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Sucesso", + "SAVE_DC": "Teste de Resistência", + "SAVING_DC": "Teste de Resistência", + "SAVING_THROW": "Teste de Resistência", + "SAVING_THROWS": "Testes de Resistências", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "Teste de Resistência bônus", + "SAVING_THROW_DC": "Teste de Resistência", + "SAVING_THROW_FAILURE": "Falhou no TR", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Sucesso no TR", + "SCORE": "Score", + "SECOND_DAMAGE": "Segundo dano", + "SELF": "Self", + "SENSES": "Senso", + "SHEET": "Tabela", + "SHEET_OUTPUT": "Saída da Tabela", + "SHEET_SETTING": "Config da Tabela", + "SHIELD": "Escudo", + "SHORT_OR_LONG_REST": "Descanso curto ou longo", + "SHORT_REST": "Descanso Curto", + "SHOW_ALL": "Mostrar tudo", + "SHOW_RESTS": "Mostrar descansos", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Mostrar totais", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Peças de Prata", + "SIZE": "Tamanho", + "SKILL": "Habilidade", + "SKILLS": "Habilidades", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "cortanto", + "SLEIGHTOFHAND": "Prestidigitação", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Sociedade", + "SORCERER": "Feiticeiro", + "SORCERY_POINTS": "Pontos de Feiticeiro", + "SOULKNIFE": "Soulknife", + "SOURCE": "Destino", + "SOURCE_TO_TARGET": "Procurando → Alvo", + "SPECIAL": "Especial", + "SPECIAL_EFFECTS": "Efeitos Especiais", + "SPEED": "Velocidade", + "SPELL": "Magia", + "SPELLCASTING": "Conjurador", + "SPELLCASTING_LEVEL": "Nível de Conjurador", + "SPELLCASTING_TEXT_1": "o", + "SPELLCASTING_TEXT_2": "é um", + "SPELLCASTING_TEXT_3": "conjurador. Sua habilidade de conjuração é", + "SPELLCASTING_TEXT_4": "tem as seguintes", + "SPELLCASTING_TEXT_5": "magias preparadas", + "SPELLS": "Magias", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Ataque Mágico", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Nível Mágico", + "SPELL_MUST_HAVE": "As magias devem ter", + "SPELL_POINTS": "Pontos de Mágia", + "SPELL_SAVE_DC": "CD de Magia", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Slots de magia", + "SPELL_SLOTS_TITLE": "Slots de Magia", + "SPELL_TO_HIT": "para atacar com magia", + "STATBLOCK": "Statblock", + "STEALTH": "Furtividade", + "STR": "For", + "STRENGTH": "Força", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "For 13", + "STR_15": "For 15", + "STUNNED": "Atordoado", + "SUCCESSES": "Sucessos", + "SUMMONER": "Invocador", + "SURVIVAL": "Sobrevivencia", + "SWIM": "Nadar", + "TARGET": "Algo", + "TARGET_TO_SOURCE": "Alvo → origem", + "TEMP": "Temp", + "TEXT_SIZE": "Tamanho do Texto", + "THUNDER": "Elétrico", + "TINY": "Pequeno", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total de ouro", + "TO_HIT": "para acertar", + "TO_TRACKER": "Enviar para o rastreador", + "TRACKER": "Rastreador", + "TRAITS": "Traços", + "TRANSMUTATION": "Transmutação", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turno", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Tipo", + "UNARMORED": "Desarmado", + "UNCONSCIOUS": "Inconsciente", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Usos", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versátil", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs morto-vivo ou demônio", + "WARLOCK": "Bruxo", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Bruxo pontos de magia", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Peso", + "WEIGHT_PER_COIN": "Peso por dinheiro", + "WHISPERED_TO_GM": "Falar para o DM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "desejo", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "SAB", + "WISDOM": "Sabedoria", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Mago", + "WONDROUS": "Wondrous", + "YES": "Sim" } \ No newline at end of file diff --git a/5eShaped/translations/pt.json b/5eShaped/translations/pt.json index 7fdf7232ac..5124f9a1b4 100644 --- a/5eShaped/translations/pt.json +++ b/5eShaped/translations/pt.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10º-nível", "10_DAYS": "10 dias", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ru.json b/5eShaped/translations/ru.json index 77dd5058d1..4319b910a6 100644 --- a/5eShaped/translations/ru.json +++ b/5eShaped/translations/ru.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10ый-уровень", "10_DAYS": "10 дней", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам", "ADVANTAGE": "Преимущество", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Возраст", "ALIGNMENT": "Мировоззрение", @@ -465,8 +465,8 @@ "DEATH": "Смерть", "DEATH_SAVES": "Спасы смерти", "DEATH_SAVING_THROW": "Спасбросок смерти", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Спасброски смерти", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Обман", "DEX": "Лов", "DEXTERITY": "Ловкость", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Кость", "DISADVANTAGE": "Помеха", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Длительный отдых", "MACROS": "Макрос", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Макс", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Волшебник", "WONDROUS": "Wondrous", - "YES": "Да" + "YES": "Да", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/sv.json b/5eShaped/translations/sv.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/sv.json +++ b/5eShaped/translations/sv.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/tr.json b/5eShaped/translations/tr.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/tr.json +++ b/5eShaped/translations/tr.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zh.json b/5eShaped/translations/zh.json index bb678dcb5a..6c70a9e5d9 100644 --- a/5eShaped/translations/zh.json +++ b/5eShaped/translations/zh.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10級", "10_DAYS": "10日", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上", "ADVANTAGE": "優勢", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "年齡", "ALIGNMENT": "陣營", @@ -465,8 +465,8 @@ "DEATH": "死亡", "DEATH_SAVES": "死亡豁免", "DEATH_SAVING_THROW": "死亡豁免", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "死亡豁免", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "欺瞞", "DEX": "敏捷", "DEXTERITY": "敏捷", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "骰", "DISADVANTAGE": "劣勢", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "顯示", "DISPLAY_AUDITORY": "聽覺", "DISPLAY_AUDITORY_MATERIAL": "聽覺、材料", @@ -657,6 +658,7 @@ "LONGSWORD": "長劍", "LONG_REST": "長休", "MACROS": "巨集", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "上限", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "睿智豁免", "WIZARD": "法師", "WONDROUS": "Wondrous", - "YES": "是" + "YES": "是", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zu.json b/5eShaped/translations/zu.json index 7e00320aa4..0581f8ca34 100644 --- a/5eShaped/translations/zu.json +++ b/5eShaped/translations/zu.json @@ -1,5 +1,4 @@ { - "—": "crwdns62232:0crwdne62232:0", "0": "crwdns37557:0crwdne37557:0", "10TH_LEVEL": "crwdns24754:0crwdne24754:0", "10_DAYS": "crwdns24755:0crwdne24755:0", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "crwdns58330:0crwdne58330:0", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "crwdns24828:0crwdne24828:0", "ADVANTAGE": "crwdns24829:0crwdne24829:0", + "ADVANTAGE+": "crwdns64922:0crwdne64922:0", "ADVENTURING_GEAR": "crwdns58331:0crwdne58331:0", "AGE": "crwdns24830:0crwdne24830:0", "ALIGNMENT": "crwdns24831:0crwdne24831:0", @@ -465,8 +465,8 @@ "DEATH": "crwdns25157:0crwdne25157:0", "DEATH_SAVES": "crwdns25158:0crwdne25158:0", "DEATH_SAVING_THROW": "crwdns25159:0crwdne25159:0", - "DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0", "DEATH_SAVING_THROWS": "crwdns25160:0crwdne25160:0", + "DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0", "DECEPTION": "crwdns25161:0crwdne25161:0", "DEX": "crwdns25162:0crwdne25162:0", "DEXTERITY": "crwdns25163:0crwdne25163:0", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "crwdns59175:0crwdne59175:0", "DIE": "crwdns25165:0crwdne25165:0", "DISADVANTAGE": "crwdns25166:0crwdne25166:0", + "DISADVANTAGE-": "crwdns64923:0crwdne64923:0", "DISPLAY": "crwdns25167:0crwdne25167:0", "DISPLAY_AUDITORY": "crwdns25168:0crwdne25168:0", "DISPLAY_AUDITORY_MATERIAL": "crwdns25169:0crwdne25169:0", @@ -657,6 +658,7 @@ "LONGSWORD": "crwdns37625:0crwdne37625:0", "LONG_REST": "crwdns25317:0crwdne25317:0", "MACROS": "crwdns25318:0crwdne25318:0", + "MANA": "crwdns64924:0crwdne64924:0", "MANIPULATION": "crwdns59176:0crwdne59176:0", "MANUAL": "crwdns58398:0crwdne58398:0", "MAX": "crwdns25320:0crwdne25320:0", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "crwdns41092:0crwdne41092:0", "WIZARD": "crwdns25535:0crwdne25535:0", "WONDROUS": "crwdns58459:0crwdne58459:0", - "YES": "crwdns25536:0crwdne25536:0" + "YES": "crwdns25536:0crwdne25536:0", + "—": "crwdns62232:0crwdne62232:0" } \ No newline at end of file diff --git a/Agon/agon.css b/Agon/agon.css new file mode 100644 index 0000000000..59de18c100 --- /dev/null +++ b/Agon/agon.css @@ -0,0 +1,402 @@ +label, span, li { + font-family: serif; + font-size: xx-small; + font-size: 1.1vmin; + text-transform: uppercase; + padding: 0px; + margin: 0px; + line-height: 12px; +} + +label { + margin-top: 5px; + text-align: center; +} + +input[type="text"] { + padding: 4px; + height: 28px; +} + +input[type="text"], textarea { + font-family: cursive; + box-shadow: none; + border: 1px solid #595959; + padding: 4px; + margin: 0px; + width: 180px; +} + +textarea { + resize: none; + padding-left: 5px; + margin: 0px; + width: 170px; + height: 36px; +} + +/* This is to remove the arrow of select element in IE */ +select::-ms-expand { + display: none; +} + +select { + -webkit-appearance: none; + appearance: none; + margin: 0px; + line-height: 12px; + padding: 0px 8px; +} + +input[type="checkbox"] { + box-shadow: none; + color: white; + background: white; +} + +.sheet-container { + border: 1px solid #595959; + background: white; + min-height: 600px; +} + +.sheet-logo .sheet-mutate { + filter: invert(100%) grayscale(100%); +} + +.sheet-logo { + width: 140px; + margin: auto; +} + +.sheet-checkboxes { + display: block; + padding-top: 5px; +} + +label.sheet-checkbox { + display: inline-block; + position: relative; + padding: 0px; + margin: 0px 4px; + cursor: pointer; + font-size: .5em; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + height: 10px; + width: 10px; +} + +div.sheet-wounds { + text-align: left; +} + +div.sheet-wound.sheet-row { + vertical-align: bottom; +} + +label.sheet-checkbox.sheet-glory { + margin: 0px 2px; +} + +label.sheet-checkbox.sheet-favor { + margin: 0px 6px; +} + +label.sheet-checkbox.sheet-wound { + width: 12px; + height: 12px; + vertical-align: bottom; + margin: 3px 0px; + padding: 3px; +} + +span.sheet-wound.sheet-value { + font-size: 1.5em; + font-weight: bold; +} + +span.sheet-consequence { + display: inline-block; + width: 65%; + height: 100%; + text-align: left; + margin-left: 15px; +} + +label.sheet-checkbox.sheet-small, span.sheet-checkbox.sheet-small { + height: 5px; + width: 5px; + margin: 0px; + margin-right: 1px; +} + +.sheet-checkbox input { + position: absolute; + opacity: 0; + cursor: pointer; +} + +.sheet-checkmark { + position: absolute; + top: 0; + left: 0; + height: 100%; + width: 100%; + border: 1px solid #595959; + text-align: center; +} + +.sheet-checkbox:hover input ~ .sheet-checkmark { + background-color: #ccc; +} + +.sheet-checkbox input:checked ~ .sheet-checkmark { + background-color: #595959; + color: white; +} + +.sheet-checkbox input:checked ~ .sheet-checkmark:after { + display: block; +} + +.sheet-checkmark:after { + content: ""; + position: absolute; + display: none; +} + +div.sheet-invasive { + position: relative; + top: -5px; + border-bottom: 1px solid #595959; +} + +div.sheet-invasive label { + text-align: center; + position: relative; + top: 5px; + color: white; + background: black; + width: 20%; + margin-left: auto; + margin-right: auto; + z-index: 2; + line-height: 10px; +} + +.sheet-column { + width: 180px; padding 5px; + margin-left: 5px; + margin-top: 5px; + text-align: center; + float: left; +} + +.sheet-column.sheet-narrow { + width: 60px; +} + +.sheet-column.sheet-wide { + width: 260px; +} + +.sheet-notes { + border: 1px solid #595959; + border-radius: 5px; + margin: 5px; + padding: 5px; +} + +.sheet-notes label { + margin: 0px; + text-align: center; + font-size: .75em; +} + +ul { + padding: 0px; + margin: 0px; +} + +.sheet-notes li { + text-align: left; + margin-left: 10px; + text-indent: -10px +} + +li { + list-style: none; +} + +.sheet-repeating-field label { + text-align: center; +} + +input.sheet-oathgiver { + border: none; + border-bottom: 1px solid #595959; + border-radius: 0px; + width: 136px; +} + +input[type="number"].sheet-oathcount { + border: 1px solid #595959; + width: 40px; +} + +input.sheet-advantage { + border: none; + border-bottom: 1px solid #595959; + border-radius: 0px; + width: 136px; +} + +select.sheet-die { + border: 1px solid #595959; + width: 50px; +} + +select.sheet-die.sheet-advantage { + border: 1px solid #595959; + width: 40px; +} +/*.sheet-die select { width: 50px; }*/ +div.sheet-armor.sheet-checklist { + padding-left: 5px; + text-align: left; + line-height: 5px; + margin-left: 10px; + text-indent: -10px; +} + +div.sheet-armor span { + line-height: 7px; + font-size: .5em; +} + +div.sheet-invasive label.sheet-divine-favor { + width: 70px; +} +/*div.sheet-die { display: inline-block; margin: 0px 10px; position: relative; top: -5px; } */ +/*div.sheet-die.sheet-weapon label { font-size:.5em; }*/ +/*div.sheet-die.sheet-weapon { margin: 0px; padding: 0px; }*/ +div.sheet-range { + display: block; + margin: 0px 10px; + position: relative; + top: -5px; +} + +div.sheet-range label { + font-size: .5em; + text-align: center; +} + +div.sheet-range input { + width: 50px; + height: 15px; + line-height: 12px; + font-size: .75em; +} + +div.sheet-ability, div.sheet-equipment { + display: inline-block; + margin: 5px; + vertical-align: top; +} + +div.sheet-ability label { + text-align: center; +} + +div.sheet-equipment label { + font-size: .5em; + text-align: center; +} + +div.sheet-equipment input { + width: 50px; +} + +div.sheet-equipment textarea { + width: 100px; +} + +.repcontrol { + min-height: 27px; +} + +.repcontrol .btn { + border: medium none; + color: white !important; + background: none; + box-shadow: none; +} + +.repcontrol .btn:focus { + outline: 0; +} + +.repcontrol .repcontrol_edit:after { + content: '('; + visibility: visible; + font-family: pictos; + background-color: #fff; + border: 1px solid black; + border-radius: 2px; + font-size: 12px; + height: 12px; + width: 12px; + padding: 2px 4px 2px 4px; + color: black; +} + +.editmode ~ .repcontrol .repcontrol_edit:after { + content: ')'; +} + +.repcontrol .repcontrol_add:before { + content: '&'; + visibility: visible; + font-family: pictos; + background-color: #fff; + border: 1px solid black; + border-radius: 2px; + font-size: 12px; + height: 12px; + width: 12px; + padding: 2px 4px 2px 4px; + color: black; +} + +.repcontrol .repcontrol_edit:hover:after, .repcontrol .repcontrol_add:hover:before + { + background-color: #EFEFEF; +} + +.sheet-resources .repcontrol { + margin-top: -10px; +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} \ No newline at end of file diff --git a/Agon/agon.html b/Agon/agon.html new file mode 100644 index 0000000000..a0551bb06f --- /dev/null +++ b/Agon/agon.html @@ -0,0 +1,548 @@ +
+
+ +
+ +
+
+
+ +
+
+ +
+
+
+ +
    +
  • 1: Open-end die
  • +
  • 1: +1d6 for 1 roll
  • +
  • 2: Re-roll one die
  • +
  • 2: Attack again
  • +
  • 2: move hero 1 range
  • +
  • 2: no dmg pen for 1 ex
  • +
  • 3: +1d8 for 1 roll
  • +
  • 4: Re-roll any/all dice
  • +
  • 5: divine weapon
  • +
+
+
+ +
    +
  • 1: avoid wounds from 1 attack
  • +
  • 1: Remove 4 impair levels
  • +
  • 1: Completed quest
  • +
  • 1: defeated
  • +
  • 1: Challenge a god
  • +
+
+
+ +
    +
  • Completed quest: 1 divine favor
  • +
  • Win contest: 1 glory
  • +
  • highest hero roll: 1-7 glory
  • +
  • defeat minion: 1 glory
  • +
  • defeat NPC: glory = highest wound done
  • +
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+ Helmet
(-1 Missile) +
+
+ Breastplate
(-1 Melee) +
+
+ Greaves
(-1 Position) +
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+ 1 -1 + to next roll +
+
+ 2 -1 + to next roll +
+
+ 3 -2 + to next roll +
+
+ 4 -1 + to all rolls +
+
+ 5 -2 + to all rolls +
+
+ 6 -4 + to all rolls (defeated) +
+
+
+
+
+ diff --git a/Agon/agon.png b/Agon/agon.png new file mode 100644 index 0000000000..81de7182c6 Binary files /dev/null and b/Agon/agon.png differ diff --git a/Agon/images/agon.jpg b/Agon/images/agon.jpg new file mode 100644 index 0000000000..4d79ffa864 Binary files /dev/null and b/Agon/images/agon.jpg differ diff --git a/Agon/sheet.json b/Agon/sheet.json new file mode 100644 index 0000000000..8f03c0a2ba --- /dev/null +++ b/Agon/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "agon.html", + "css": "agon.css", + "authors": "Tsolval (@Tsolval)", + "roll20userid": "1628415", + "preview": "agon.png", + "instructions": "This is a rough draft copy of a character sheet for John Harper's Agon Roll Playing Game (Agon-rpg.com). Current functionality is limited. Please feel free to contribute." +} diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.css b/Alas For The Awful Sea/AlasForTheAwfulSea.css new file mode 100644 index 0000000000..be9a8698b7 --- /dev/null +++ b/Alas For The Awful Sea/AlasForTheAwfulSea.css @@ -0,0 +1,45 @@ +.sheet-roleField input{ + + font-size:48pt; + height:100px; + width:100%; +} + +input.sheet-statBox{ + font-size:48pt; + height:100px; + width:100%; +} + +.sheet-rolltemplate-aftas{ + margin:5px; + background-color:#ddeeff; + border:1px solid #778899; + padding:5px; + border-radius:3px; +} + +.sheet-rolltemplate-head{ + margin:10px; + padding:10px; + font-size:150%; +} +.sheet-rolltemplate-result{ + margin:10px; + padding:10px; + font-size:150%; + font-weight:bold; +} +.sheet-leftcolumn{ + padding:2em; + background-color:#dddddd; + min-width:22em !important; +} +.sheet-leftcolumn label{ + position:relative; + width:100%; +} +.sheet-leftcolumn .sheet-ralign{ + position:absolute; + right:0px; +} \ No newline at end of file diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.html b/Alas For The Awful Sea/AlasForTheAwfulSea.html new file mode 100644 index 0000000000..817d667057 --- /dev/null +++ b/Alas For The Awful Sea/AlasForTheAwfulSea.html @@ -0,0 +1,39 @@ + + + + + + + + + + + + + + + +
+


+

+

+

Appearance

+
+
+
+
+ +

+

+





+ + + + + +
+
{{name}} rolls {{action}}
+
{{result}}
+
+ +
\ No newline at end of file diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.png b/Alas For The Awful Sea/AlasForTheAwfulSea.png new file mode 100644 index 0000000000..b5141870e1 Binary files /dev/null and b/Alas For The Awful Sea/AlasForTheAwfulSea.png differ diff --git a/Alas For The Awful Sea/sheet.json b/Alas For The Awful Sea/sheet.json new file mode 100644 index 0000000000..58deedbdca --- /dev/null +++ b/Alas For The Awful Sea/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "AlasForTheAwfulSea.html", + "css": "AlasForTheAwfulSea.css", + "authors": "Ashton McAllan", + "roll20userid": "666728", + "preview": "AlasForTheAwfulSea.png", + "patreon": "https://www.patreon.com/acegiak", + "instructions": "" +} diff --git a/Barebones Fantasy RPG (00lite)/barebones.css b/Barebones Fantasy RPG (00lite)/barebones.css new file mode 100644 index 0000000000..8607ef74e5 --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/barebones.css @@ -0,0 +1,24 @@ +h1.sheet-title { + color: red; +} + +table.sheet-nametable td { + padding: 5px; +} + +.sheet-rightalign { + text-align: right; +} + +tr.sheet-headerrow { + font-weight: bold; +} + +select { + width: 60px; +} + +section.sheet-headerarea { + width: 100%; + border: 3px solid black; +} diff --git a/Barebones Fantasy RPG (00lite)/barebones.html b/Barebones Fantasy RPG (00lite)/barebones.html new file mode 100644 index 0000000000..805d985f00 --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/barebones.html @@ -0,0 +1,264 @@ + + +

Barebones Fantasy Character Sheet

+ + + + + + + +
Character Name:Race:
+ + + + + + + + + + + + +
Rank:DP:Curr BP:Max BP:DR:MOV:INIT: + +
+

+
+
+ + + + + + + + + + + + + + + + + + + +
+

Attributes

+
+ + Strength: + + +
+ + Dexterity: + + +
+ + Logic: + + +
+ + Willpower: + + +
+
+
+

Spells

+
+ + +
+
+
+
+
+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Skills

Skill NameScoreP/SLevel
+ + Scout: + + + + + + +
+ + Thief: + + + +
+ + Warrior - Melee: + + + + + + +
+ + Warrior - Ranged: + + + + + + +
+ + Cleric: + + + + + + +
+ + Enchanter: + + + + + + +
+ + Artificer + + + + + + +
+ + Leader + + + + + + +
+ + Scholar + + + + + + +
+ + Spellcaster + + + + + + +
+
+
+

+

Inventory

+
+ + +
+
+
+ + \ No newline at end of file diff --git a/Barebones Fantasy RPG (00lite)/barebones.png b/Barebones Fantasy RPG (00lite)/barebones.png new file mode 100644 index 0000000000..bfc305e607 Binary files /dev/null and b/Barebones Fantasy RPG (00lite)/barebones.png differ diff --git a/Barebones Fantasy RPG (00lite)/readme.MD b/Barebones Fantasy RPG (00lite)/readme.MD new file mode 100644 index 0000000000..61b368c352 --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/readme.MD @@ -0,0 +1,18 @@ +This is a character sheet for the **Barebones Fantasy Roleplaying Game** by DwD Studios. It includes all the fields of the base game's character sheet, plus the additional *Artificer* skill added in Flesh & Blood. +Fields that Autocalculate: +Max BP +All Skill scores + +The INIT button will roll initiative but **WILL NOT** add it to the tracker automatically as the roll20 engine requires a token to be selected to add to the tracker. For this reason I recommend creating a macro like the following that will automatically roll initiative and add it to Roll20's tracker. It should be set as a token action and visible to All Players: + +>&{template:default} {{name=Initiative}} {{Result=[[@{selected|init}d10k1 &{tracker}]]}} + +If your group has a Leader in it, a second macro for *Tactics* (INIT +1) made as follows provided the smoothest game experience at the table. It should also be set as a token action visible to All Players. + +>&{template:default} {{name=Initiative}} {{Result=[[(@{selected|init}+1)d10k1 &{tracker}]]}} + +All other fields have been given sensible defaults, mins and maxes that should allow you to get up and running with a minimum of fuss. One thing to note is that the sheet **DOES NOT** currently track bonus damage due to a high strength or dex, that will still need to be added manually. It is my plan to make that part of the next release. + +If the sheet provides you with any problems or you would like to request changes, feel free to reach out to me. +E-mail: linuxfreak1030@gmail.com +Google+ (https://plus.google.com/u/0/109067158712998764793) \ No newline at end of file diff --git a/Barebones Fantasy RPG (00lite)/sheet.json b/Barebones Fantasy RPG (00lite)/sheet.json new file mode 100644 index 0000000000..e9a749a76c --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "barebones.html", + "css": "barebones.css", + "authors": "Justin M. Gordon", + "preview": "barebones.png", + "roll20userid": "457116", + "instructions": "Sheet will autocalculate all skills and max BP. All skills can be rolled as abilities with % or %. Roll buttons are available for all stats." +} diff --git a/Basic_Roleplaying/Basic_Roleplaying.html b/Basic_Roleplaying/Basic_Roleplaying.html index 3cbb997bbd..4c0ce434cc 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.html +++ b/Basic_Roleplaying/Basic_Roleplaying.html @@ -84,18 +84,18 @@

STR

- +

Dmg. Bonus

- +

CON

- +

Siz SR

@@ -135,7 +135,7 @@

INT

- +

MOV

@@ -145,7 +145,7 @@

POW

- +

Hit Pts.

/ @@ -156,7 +156,7 @@

DEX

- +

Power Pts.

/ @@ -167,7 +167,7 @@

APP

- +
@@ -201,7 +201,7 @@
- +
@@ -223,227 +223,233 @@
-

Skills

-
-
- - - - - - - - - - - - -
Appraise (15%)
Art(05):
-
- - - - - - - -
-
- - - - - - - - - - - - - - - - - - - - - - - - -
Bargain (05%)
Climb (40%)
Command (05)
Craft(05):
-
- - - - - -
-
- - - - - - - - - - - - - - - - - - - - - - - -
Demolition (01%)
Disguise (01)
Dodge (DEX x02%)
Drive(Varies):
-
- - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

+

Skills

+
+
+ +
Etiquette (05)
Fast Talk (05%)
Fine Manipulation (05%)
First Aid (30% or INT x1)
Gaming (INT+POW)
+ + + + + + + + + + +
Appraise (15%)
Art(05):
+
+ + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Bargain (05%)
Climb (40%)
Command (05)
Craft(05):
+
+ + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + +
Demolition (01%)
Disguise (01)
Dodge (DEX x02%)
Drive(Varies):
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + - - - - -
Etiquette (05)
Fast Talk (05%)
Fine Manipulation (05%)
Heavy Machine (01%):
- -
- - - -
- - - - - - - - - - - - - -
Hide (10%)
Insight (05%)
- -
-
- + + + First Aid (30% or INT x1) + +
+
+ - - + + - - - - + + + + +
Jump (25%)
Knowledge (Varies):
Knowledge (Varies):
- - - -
- - + + @@ -511,112 +519,116 @@
Research (25%)
- - - -
+ + + + + + +
-
- - +
+ + +

@@ -683,88 +700,90 @@ - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Communication
Bargain (5%)
Command (5%)
Disguise (1%)
Etiquette (5%)
Fast Talk (5%)
Language, Own (INT/EDUx5%)
+ + + Bargain (05%) + +
- + + + +
+
@@ -863,94 +886,99 @@ - - - - - - - - - - - - - - - - - - -
Mental
Appraise (15%)
First Aid (30%)
Gaming (INT+POW)
- - - - - -
Knowledge (varies):
-
- - - -
- - - - - -
Literacy (varies):
-
- - - -
- - - - - - - - - - - - - -
Medicine (5%)
Psychotherapy (varies)
- - - - - -
Science (1%)
-
- - - -
- - - - - - - + + + + + + + + + + + + + + + + + + + + + + + +
Strategy (1%)
Appraise (15%)
First Aid (30% or INT x1)
Gaming (INT+POW)
Psychotherapy (00 or 01)
- - - - + + + + +
Technical Skill (varies):
Knowledge (Varies):
+
+ + + + + + +
+ + + + +
Literacy (Varies):
+
+ + + + + + +
+ + + + + + +
Medicine (05%)
+ + + + + +
Science (01%)
+
+ + + + + + +
+ + + + + + +
Strategy (01%)
+ + + + + +
Technical Skill(Varies):
- - - -
- - - - - - - - - - - - - -
Hide (10%)
Jump (25%)
+ + + +
+ + + + + + + + + + + + + +
Hide (10%)
Jump (25%)
- - - - + + + +
Pilot (varies)
Pilot(Varies):
- - - -
- - - - - -
Projection (DEX x2%)
- - - - - - -
Ride (varies)
-
- - - -
- - - - - - - - - - - - - - - - - - - - -
Stealth (10%)
Swim (25%)
Throw (25%)
-
- - - -
- + + + + + + + +
Projection (DEX x02%)
+ + + + + +
Ride(Varies):
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + +
Stealth (10%)
Swim (25%)
Throw (25%)
+
+ + + + + + +
- - - - - - + + + + + + - -
Combat
Martial Arts (1%)
Martial Arts (1%)
Melee
-
- - - -
- + +
+
+ + + +
+ - -
Ranged
-
- - - -
- + +
+
+ + + +
+ - -
Artillery
-
- - - -
-
-
+ + +
+ + + +
+
+

@@ -1208,27 +1237,27 @@ - + -
Hit Pts. - -

/

- + +

/

+
@@ -1732,43 +1732,43 @@ Result: - - {{#rollBetween() roll fumble 100}} - Fumble - {{/rollBetween() roll fumble 100}} - - {{#^rollBetween() roll fumble 100}} - - {{#rollGreater() success 99}} - {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/rollGreater() success 99}} - - {{#^rollGreater() success 99}} - {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} - {{#^rollBetween() roll special success}} - {{#rollLess() roll fumble}} - Failure - {{/rollLess() roll fumble}} - {{#^rollLess() roll fumble}} - fumble - {{/^rollLess() roll fumble}} - {{/^rollBetween() roll special success}} - {{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - {{/^rollGreater() success 99}} - {{/^rollBetween() roll fumble 100}} - - - {{#rollLess() roll success}} + + {{#rollBetween() roll fumble 100}} + Fumble + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + Failure + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + fumble + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} + {{/^rollBetween() roll fumble 100}} + + + {{#rollLess() roll success}} Damage: {{tot}} @@ -1811,7 +1811,7 @@ - + @@ -1827,43 +1827,49 @@ - - {{#rollBetween() roll fumble 100}} - - {{/rollBetween() roll fumble 100}} - - {{#^rollBetween() roll fumble 100}} - - {{#rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}}{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/rollGreater() success 99}} - - {{#^rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} - {{#^rollBetween() roll special success}} - {{#rollLess() roll fumble}} - - {{/rollLess() roll fumble}} - {{#^rollLess() roll fumble}} - - {{/^rollLess() roll fumble}} - {{/^rollBetween() roll special success}} - - {{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/^rollGreater() success 99}} - - {{/^rollBetween() roll fumble 100}} + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + + {{/^rollLess() roll special}} + + + + {{/^rollLess() roll crit}} + + + + {{/^rollGreater() success 99}} + + + {{/^rollBetween() roll fumble 100}}
{{name}}
Skill Roll
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumbleFumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
@@ -1967,4 +1973,36 @@ {{#rollTotal() roll 99}} Your character is mutilated with vicious wounds. Lose 1D3 points each from APP, DEX, and CON, and describe the results. Your character is unable to fight. {{/rollTotal() roll 99}} -
\ No newline at end of file + + + diff --git a/Basic_Roleplaying/README.md b/Basic_Roleplaying/README.md index 38a6333061..b459571865 100644 --- a/Basic_Roleplaying/README.md +++ b/Basic_Roleplaying/README.md @@ -6,4 +6,6 @@ At the bottom of the combat sections are buttons for fumble rolls and melee / mi The modifier on the characteristics rolls is the multiplier (default 5) For skills to simulate and easy roll put the full skill in as a modifier. To simulate a diffcult rolls kput have you skill as a minus e.g. with 50% kill put -25%. -There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc.... \ No newline at end of file +There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc.... + +Any questions regarding this sheet should be directed to Khoa P. https://app.roll20.net/users/546568/khoa-p diff --git a/Basic_Roleplaying/sheet.json b/Basic_Roleplaying/sheet.json index 2e0e950654..41717693d9 100644 --- a/Basic_Roleplaying/sheet.json +++ b/Basic_Roleplaying/sheet.json @@ -1,8 +1,8 @@ { "html": "Basic_Roleplaying.html", "css": "Basic_Roleplaying.css", - "authors": "Walt Shumate Ove Odegard", - "roll20userid": "720651", + "authors": "Khoa P.", + "roll20userid": "546568", "preview": "Basic_Roleplaying.png", - "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems" + "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems\nAny questions regarding this sheet should be directed to Khoa P https://app.roll20.net/users/546568/khoa-P" } diff --git a/Black_Crusade/BlackCrusade.html b/Black_Crusade/BlackCrusade.html index 0e27ca7f0c..b931aa5c69 100644 --- a/Black_Crusade/BlackCrusade.html +++ b/Black_Crusade/BlackCrusade.html @@ -3174,10 +3174,10 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
-
Daemon's Willpower:
+
Daemon's Willpower:
Binding Strength:
-
+
Wt.:
@@ -3185,7 +3185,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
Alignment:
-
Upon crew advance, each PC gets +2 Stash (+1 per Tier)
+
Upon crew advance, each PC gets Stash = Tier+2
diff --git a/Blades in the Dark/Source/sheet.scss b/Blades in the Dark/Source/sheet.scss index 76c3f1de99..9652988266 100644 --- a/Blades in the Dark/Source/sheet.scss +++ b/Blades in the Dark/Source/sheet.scss @@ -710,7 +710,7 @@ textarea.sheet-smallcaps { .sheet-advancement-desc { width: 99%; background: $lightgrey; - padding: 15px 20px 4px 11px; + padding: 15px 15px 4px 11px; li { font-style: italic; margin-bottom: 1em; @@ -1662,7 +1662,8 @@ input.sheet-zero { /* HUNTING GROUNDS */ .sheet-hunting-grounds { .sheet-plainheader { - min-height: 24px; + min-height: 20px; + line-height: 18px; } .sheet-description { font-size: 12px; diff --git a/Blades in the Dark/Source/sheetworkers.js b/Blades in the Dark/Source/sheetworkers.js index e63278a7c0..9c821db113 100644 --- a/Blades in the Dark/Source/sheetworkers.js +++ b/Blades in the Dark/Source/sheetworkers.js @@ -396,15 +396,15 @@ const sheetVersion = "2.6", }, { name: "crew_upgrade_vigilantes_attire", numboxes: "1" + }, { + name: "crew_upgrade_dedicated_crafters", + numboxes: "1", }, { name: "crew_upgrade_irregulars", numboxes: "1" }, { name: "crew_upgrade_willing_to_fight", numboxes: "1" - }, { - name: "crew_upgrade_spark-craft_technology", - numboxes: "1", }] } }, @@ -551,7 +551,7 @@ const sheetVersion = "2.6", numboxes: "1" }, { bold: "1", - name: "playbook_item_fine_wrecker_tools", + name: "playbook_item_fine_wrecking_tools", numboxes: "2" }, { name: "playbook_item_blowgun_&_darts,_syringes", @@ -1495,11 +1495,20 @@ const mySetAttrs = (attrs, options, callback) => { }); }, calculateStashDice = stash => setAttr('stash_dice', Math.floor(parseInt(stash) / 10)), - calculateCohortDice = prefix => { - getAttrs(['crew_tier', `${prefix}_impaired`, `${prefix}_type`], v => { - const dice = (parseInt(v.crew_tier) || 0) - (parseInt(v[`${prefix}_impaired`]) || 0) + - ((v[`${prefix}_type`] === 'elite' || v[`${prefix}_type`] === 'expert') ? 1 : 0); - setAttr(`${prefix}_dice`, dice); + calculateCohortDice = prefixes => { + const sourceAttrs = [ + 'crew_tier', + ...prefixes.map(p => `${p}_impaired`), + ...prefixes.map(p => `${p}_type`), + ]; + getAttrs(sourceAttrs, v => { + const setting = {}; + prefixes.forEach(prefix => { + const dice = (parseInt(v.crew_tier) || 0) - (parseInt(v[`${prefix}_impaired`]) || 0) + + ((v[`${prefix}_type`] === 'elite' || v[`${prefix}_type`] === 'expert') ? 1 : 0); + setting[`${prefix}_dice`] = dice; + }); + setAttrs(setting); }); }; /* CONSTANTS */ @@ -1657,10 +1666,10 @@ autogenSections.forEach(sectionName => { on('change:setting_extra_stress', event => setAttr('stress_max', 9 + (parseInt(event.newValue) || 0))); on('change:setting_extra_trauma', event => setAttr('trauma_max', 4 + (parseInt(event.newValue) || 0))); /* Calculate cohort quality */ -on(['crew_tier', 'cohort1_impaired', 'cohort1_type'].map(x => `change:${x}`).join(' '), () => calculateCohortDice('cohort1')); -on('change:repeating_cohort', () => calculateCohortDice('repeating_cohort')); +on(['crew_tier', 'cohort1_impaired', 'cohort1_type'].map(x => `change:${x}`).join(' '), () => calculateCohortDice(['cohort1'])); +on('change:repeating_cohort', () => calculateCohortDice(['repeating_cohort'])); on('change:crew_tier', () => { - getSectionIDs('repeating_cohort', a => a.forEach(id => calculateCohortDice(`repeating_cohort_${id}`))); + getSectionIDs('repeating_cohort', a => calculateCohortDice(a.map(id => `repeating_cohort_${id}`))); }); on('change:char_cohort_quality change:char_cohort_impaired', () => { getAttrs(['char_cohort_quality', 'char_cohort_impaired'], v => { @@ -2275,8 +2284,8 @@ on('sheet:opened', () => { mySetAttrs({ crew_tier: tier }, {}, () => { - calculateCohortDice('cohort1'); - idArray.forEach(id => calculateCohortDice(`repeating_cohort_${id}`)); + calculateCohortDice(['cohort1']); + calculateCohortDice(idArray.map(id => `repeating_cohort_${id}`)); upgradeSheet('1.12'); }); }); @@ -2365,7 +2374,7 @@ on('sheet:opened', () => { // Set version number mySetAttrs({ version: sheetVersion, - character_sheet: `Blades in the Dark v${sheetVersion}` + character_sheet: `Blades in the Dark v${sheetVersion}`, }); }); }); diff --git a/Blades in the Dark/blades.css b/Blades in the Dark/blades.css index 93e8fb52ff..f4499a5c45 100644 --- a/Blades in the Dark/blades.css +++ b/Blades in the Dark/blades.css @@ -1 +1 @@ -.charsheet{color:#333;font-size:0;position:relative;top:-11px;cursor:default;box-sizing:border-box;padding:0!important;font-family:Georgia,"Bitstream Charter","Times New Roman",serif}.charsheet div,.charsheet span,.charsheet textarea,.charsheet ul,.charsheet li,.charsheet span,.charsheet label{box-sizing:border-box}.charsheet button[type=roll]{text-shadow:none;background:transparent;box-shadow:none;font-weight:700;font-family:inherit;outline:none;border-radius:0;transition:all 0.2s}.charsheet button[type=roll].btn::before{content:""}.charsheet label{margin:0;padding:0;display:flex;cursor:pointer;width:auto;color:#333;font:inherit}.charsheet label 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.sheet-roll-size-12.sheet-roll-progress-7{background-image:linear-gradient(120deg,transparent 50%,red 50%),linear-gradient(90deg,white 50%,red 50%)}.sheet-rolltemplate-bitd-broadcast .sheet-roll-size-12.sheet-roll-progress-11{background-image:linear-gradient(240deg,transparent 50%,red 50%),linear-gradient(90deg,white 50%,red 50%)} \ No newline at end of file diff --git a/Blades in the Dark/blades.html b/Blades in the Dark/blades.html index 963b7c769f..fcbe1b8183 100644 --- a/Blades in the Dark/blades.html +++ b/Blades in the Dark/blades.html @@ -1,5 +1,5 @@ -
Character ModeCrew ModeFaction Mode
Version
Vampire's Dark Talent:
Resistance bonus:
Load:
You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down).
Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.
Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?
———
———
——
——
——
——
Harm
3
Need Help
2
-1D
1
Less Effect
progress clock
Armor uses
Coin



Special Abilities
Mark XP:
Playbook Advancement
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.
Teamwork
Assist a teammate
Lead a group action
Protect a teammate
Set up a teammate
Gather Information
  • What's really going on here?
Strictures
When you gain a new vampire trait (except veteran), add a stricture.
In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).
You cannot enter a private residence without permission from the owner.
Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)
When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.
Your spirit must remain in this body, or be destroyed.
To generate playbook abilities, items, and friends, enter the name of the playbook above:
Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.
load
Items
(italics don't count for load)
How much load?
How much load?
Alchemicals
Bandoliers
When you use a bandolier slot, choose an alchemical:
Planning & Load
Choose a plan, provide the detail. Choose your load limit for the operation.
AssaultPoint of attack
OccultArcane power
DeceptionMethod
SocialConnection
StealthEntry point
TransportRoute
Gang
Elite
Expert
Q:
Bonus Die
+
Push yourself
(take 2 ) - or - accept a
Devil's Bargain
Clocks
Crew sheet
Rep
Turf
Hold
Lair
Coin
Vaults
Upon crew advance, each PC gets +2 Stash (+1 per Tier)
Special Abilities
Mark XP:
Crew Advancement
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the crew.
To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:
Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.
Crew Upgrades
How many boxes?
Lair
Quality
Training
Cohorts
Upgrade Costs
New Cohort: 2
Add Type: 2
Gang
Elite
Expert
Gang
Gang
Elite
Expert
Clocks
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
War
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.
  • PCs get only one free downtime action instead of two.
  • Take +1 heat from each score.
  • Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).
Clocks
+
Character ModeCrew ModeFaction Mode
Version
Vampire's Dark Talent:
Resistance bonus:
Load:
You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down).
Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain.
Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?
———
———
——
——
——
——
Harm
3
Need Help
2
-1D
1
Less Effect
progress clock
Armor uses
Coin



Special Abilities
Mark XP:
Playbook Advancement
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.
Teamwork
Assist a teammate
Lead a group action
Protect a teammate
Set up a teammate
Gather Information
  • What's really going on here?
Strictures
When you gain a new vampire trait (except veteran), add a stricture.
In downtime, you must spend one activity resting in a dark, silent place (or else suffer 3 stress).
You cannot enter a private residence without permission from the owner.
Spiritbane charms can hold you at bay. (Take 2 stress to resist the repulsion.)
When you suffer physical harm or overindulge your vice, your body twists into a horrific bestial form until you next feed without overindulging.
Your spirit must remain in this body, or be destroyed.
To generate playbook abilities, items, and friends, enter the name of the playbook above:
Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.
load
Items
(italics don't count for load)
How much load?
How much load?
Alchemicals
Bandoliers
When you use a bandolier slot, choose an alchemical:
Planning & Load
Choose a plan, provide the detail. Choose your load limit for the operation.
AssaultPoint of attack
OccultArcane power
DeceptionMethod
SocialConnection
StealthEntry point
TransportRoute
Gang
Elite
Expert
Q:
Bonus Die
+
Push yourself
(take 2 ) - or - accept a
Devil's Bargain
Clocks
Crew sheet
Rep
Turf
Hold
Lair
Coin
Vaults
Upon crew advance, each PC gets Stash = Tier+2
Special Abilities
Mark XP:
Crew Advancement
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the crew.
To generate crew abilities, upgrades, contacts, and claims, enter the name of the crew type above:
Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.
Crew Upgrades
How many boxes?
Lair
Quality
Training
Cohorts
Upgrade Costs
New Cohort: 2
Add Type: 2
Gang
Elite
Expert
Gang
Gang
Elite
Expert
Clocks
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
TierHoldStatus
War
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • Lose 1 hold (temporarily, while the war persists). This may knock you down a Tier.
  • PCs get only one free downtime action instead of two.
  • Take +1 heat from each score.
  • Your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half their normal income (round down).
Clocks
{{charname}} {{subtitle}}
{{#title-text}}{{title}}{{/title-text}}{{^title-text}}{{#rolltypetext}}[{{rolltypetext}}]({{rolltypeimage}}){{/rolltypetext}}{{#title-insight}}{{/title-insight}}{{#title-prowess}}{{/title-prowess}}{{#title-resolve}}{{/title-resolve}}{{#title-hunt}}{{/title-hunt}}{{#title-study}}{{/title-study}}{{#title-survey}}{{/title-survey}}{{#title-tinker}}{{/title-tinker}}{{#title-finesse}}{{/title-finesse}}{{#title-prowl}}{{/title-prowl}}{{#title-skirmish}}{{/title-skirmish}}{{#title-wreck}}{{/title-wreck}}{{#title-attune}}{{/title-attune}}{{#title-command}}{{/title-command}}{{#title-consort}}{{/title-consort}}{{#title-sway}}{{/title-sway}}{{#title-fortune}}{{/title-fortune}}{{#title-vice}}{{/title-vice}}{{#title-crew_tier}}{{/title-crew_tier}}{{#title-entanglement}}{{/title-entanglement}}{{#title-cohort_quality}}{{/title-cohort_quality}}{{#title-lifestyle}}{{/title-lifestyle}}{{#title-recovery}}{{/title-recovery}}{{#title-engagement}}{{/title-engagement}}{{/title-text}}
{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() roll6 0}}{{roll6}}, {{/rollGreater() roll6 0}}{{#rollGreater() roll7 0}}{{roll7}}, {{/rollGreater() roll7 0}}{{#rollGreater() roll8 0}}{{roll8}}, {{/rollGreater() roll8 0}}{{#rollGreater() roll9 0}}{{roll9}}, {{/rollGreater() roll9 0}}{{#rollGreater() roll10 0}}{{roll10}}, {{/rollGreater() roll10 0}}{{#rollGreater() roll11 0}}{{roll11}}, {{/rollGreater() roll11 0}}{{#rollGreater() roll12 0}}{{roll12}}, {{/rollGreater() roll12 0}}{{#rollGreater() zerodice 0}}
{{zerodice}}
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
{{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}}
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
{{/short}}{{/vice}}{{#notes}}
{{notes}}
{{/notes}}
{{charname}}
{{type}}
{{#content}}
{{title}}
{{content}}
{{/content}}{{#clock}}
{{title}}
{{/clock}}{{#harm}}{{#title-text}}
Harm
{{/title-text}}{{^title-text}}{{/title-text}}
3{{#harm3}}
{{harm3}}
{{/harm3}}
Need help
2{{#harm2_1}}
{{harm2_1}}
{{/harm2_1}}{{#harm2_2}}
{{harm2_2}}
{{/harm2_2}}
-1D
1{{#harm1_1}}
{{harm1_1}}
{{/harm1_1}}{{#harm1_2}}
{{harm1_2}}
{{/harm1_2}}
Less Effect
{{/harm}}
diff --git a/Blades in the Dark/translation.json b/Blades in the Dark/translation.json index 37685493b9..b522c4784d 100644 --- a/Blades in the Dark/translation.json +++ b/Blades in the Dark/translation.json @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -380,7 +380,7 @@ "crew_vigilantes_contact_0": "Mara, a chief inspector", "crew_vigilantes_contact_1": "Twelves, a Leviathan Hunter", "crew_vigilantes_contact_2": "Soren, a restless ghost", - "crew_vigilantes_contact_3": "Poriso, famous opera singer", + "crew_vigilantes_contact_3": "Remira, a reluctant Lampblack", "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", diff --git a/Blades in the Dark/translations/af.json b/Blades in the Dark/translations/af.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/af.json +++ b/Blades in the Dark/translations/af.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/cs.json b/Blades in the Dark/translations/cs.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/cs.json +++ b/Blades in the Dark/translations/cs.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/da.json b/Blades in the Dark/translations/da.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/da.json +++ b/Blades in the Dark/translations/da.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/de.json b/Blades in the Dark/translations/de.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/de.json +++ b/Blades in the Dark/translations/de.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/el.json b/Blades in the Dark/translations/el.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/el.json +++ b/Blades in the Dark/translations/el.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/en.json b/Blades in the Dark/translations/en.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/en.json +++ b/Blades in the Dark/translations/en.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/es.json b/Blades in the Dark/translations/es.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/es.json +++ b/Blades in the Dark/translations/es.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/fr.json b/Blades in the Dark/translations/fr.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/fr.json +++ b/Blades in the Dark/translations/fr.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/he.json b/Blades in the Dark/translations/he.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/he.json +++ b/Blades in the Dark/translations/he.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/it.json b/Blades in the Dark/translations/it.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/it.json +++ b/Blades in the Dark/translations/it.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/ja.json b/Blades in the Dark/translations/ja.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/ja.json +++ b/Blades in the Dark/translations/ja.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/ko.json b/Blades in the Dark/translations/ko.json index 4922b08dbc..7bcf6c4557 100644 --- a/Blades in the Dark/translations/ko.json +++ b/Blades in the Dark/translations/ko.json @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "위장 (멈춰 있는 탈것들은 완벽히 숨겨짐)", "crew_upgrade_composed": "차분한 (+1 스트레스 칸)", "crew_upgrade_cult_rigging": "사교도 장비 (2무게 분의 문서나 재료를 무게 없이 휴대)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "정예 숙련자", "crew_upgrade_elite_rooks": "정예 사기꾼", "crew_upgrade_elite_rovers": "정예 운반책", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "서품된 (+1 트라우마 칸)", "crew_upgrade_ritual_sanctum_in_lair": "소굴에 있는 의식 성소", "crew_upgrade_smuggler's_rigging": "밀수꾼 장비 (가지고 다니는 물품 두 개가 완벽히 숨겨짐)", - "crew_upgrade_spark-craft_technology": "유도공학 기술", "crew_upgrade_steady": "침착한 (+1 스트레스 칸)", "crew_upgrade_thief_rigging": "도둑 장비 (2무게 분의 연장이나 장비를 무게 없이 휴대)", "crew_upgrade_unbroken": "불굴의 (+1 트라우마 칸)", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "고급 그림자 망토", "playbook_item_fine_spirit_mask": "고급 영혼 가면", "playbook_item_fine_tinkering_tools": "고급 땜질 연장", - "playbook_item_fine_wrecker_tools": "고급 파괴 연장", + "playbook_item_fine_wrecking_tools": "고급 파괴 연장", "playbook_item_gadget": "발명품", "playbook_item_ghost_key": "유령 열쇠", "playbook_item_light_climbing_gear": "경량 등반 장비", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "소굴에 안전한 금고가 있습니다. 8금화를 저장할 수 있습니다. 두 번째 업그레이드는 용량을 16금화까지 늘려줍니다. 금고에는 별도의 공간이 있어 감옥으로 사용할 수도 있습니다.", "upgrade_weapons_description": "무기의 품질 +1", "upgrade_workshop_description": "소굴에 땜질과 연금술 도구, 책과 문서와 지도의 모음집이 있습니다. 소굴을 떠나지 않고도 이 자산들로 장기 프로젝트를 진행할 수 있습니다.", - "upon_crew_advance": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)", + "upon_crew_advance-N": "크루가 발전할 때, 각 PC는 +2 비자금을 얻습니다\n(등급당 추가 +1)", "use_kirsty": "Kirsty 폰트를 사용합니다(해당 폰트가 설치되어 있을 때만 선택할 것)", "vampire": "뱀파이어", "vampire_viceblurb": "당신의 악습은 살아있는 인간으로부터 생명 에너지를 섭취하는 것입니다. 휴식 시간 활동 1회를 써서 먹잇감을 추적하고 악습을 탐닉할 수 있습니다. 또, 그렇게 할 때 모든 1단계 피해를 지우고 치료 시계를 4번 전진시킵니다. 당신이 회복할 수 있는 유일한 길입니다. 당신은 어떻게 생명 에너지를 섭취합니까? 당신의 먹잇감에 어떤 종류의 흔적을 남깁니까?", diff --git a/Blades in the Dark/translations/nl.json b/Blades in the Dark/translations/nl.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/nl.json +++ b/Blades in the Dark/translations/nl.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/pt.json b/Blades in the Dark/translations/pt.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/pt.json +++ b/Blades in the Dark/translations/pt.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/ru.json b/Blades in the Dark/translations/ru.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/ru.json +++ b/Blades in the Dark/translations/ru.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/sv.json b/Blades in the Dark/translations/sv.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/sv.json +++ b/Blades in the Dark/translations/sv.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/tr.json b/Blades in the Dark/translations/tr.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/tr.json +++ b/Blades in the Dark/translations/tr.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/zh.json b/Blades in the Dark/translations/zh.json index 226f0521d1..33f8e517ba 100644 --- a/Blades in the Dark/translations/zh.json +++ b/Blades in the Dark/translations/zh.json @@ -42,7 +42,7 @@ "bestial": "Bestial", "binding_oil": "Binding Oil", "boat": "Boat", - "boat_carriage_other": "Boat - Carriage - Other", + "boat_carriage_other-N": "Boat — Carriage — Other", "bold": "bold", "bolster": "Bolster your crew's reputation or develop a new one.", "bonus_die": "Bonus Die", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "You may use teamwork with any cult member, regardless of the distance separating you. By taking 1 stress, your whispered message is heard by every cultist.", "crew_ability_chosen": "Chosen", "crew_ability_chosen_description": "Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).", - "crew_ability_conviction": "Conviction", - "crew_ability_conviction_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make—from now until you indulge this vice again.", + "crew_ability_conviction-N": "Conviction", + "crew_ability_conviction-N_description": "Each PC gains an additional Vice: Worship. When you indulge this vice and bring a pleasing sacrifice, you don't overindulge if you clear excess stress. In addition, your deity will assist any one action roll you make — from now until you indulge this vice again.", "crew_ability_crow's_veil": "Crow's Veil", "crew_ability_crow's_veil_description": "Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.", "crew_ability_dangerous": "Dangerous", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "Exeter, a spirit warden", "crew_assassins_contact_5": "Sevoy, a merchant lord", "crew_assassins_description": "Murderers\nfor Hire", - "crew_assassins_hunting_grounds_description": "Accident - Disappearance - Murder - Ransom", - "crew_assassins_hunting_grounds_type": "Hunting Grounds:", + "crew_assassins_hunting_grounds_description-N": "Accident — Disappearance — Murder — Ransom", + "crew_assassins_hunting_grounds_type-N": "Hunting Grounds", "crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.", "crew_bravos_contact_0": "Meg, a pit-fighter", "crew_bravos_contact_1": "Conway, a bluecoat", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "Walker, a ward boss", "crew_bravos_contact_5": "Lutes, a tavern owner", "crew_bravos_description": "Mercenaries,\nThugs &\nKillers", - "crew_bravos_hunting_grounds_description": "Battle - Extortion - Sabotage - Smash & Grab", - "crew_bravos_hunting_grounds_type": "Hunting Grounds:", + "crew_bravos_hunting_grounds_description-N": "Battle — Extortion — Sabotage — Smash & Grab", + "crew_bravos_hunting_grounds_type-N": "Hunting Grounds", "crew_bravos_xp_condition": "Execute a successful battle, extortion, sabotage, or smash & grab operation.", "crew_cult_contact_0": "Gagan, an academic", "crew_cult_contact_1": "Adikin, an occultist", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "Mateas Kline, a noble", "crew_cult_contact_5": "Bennett, an astronomer", "crew_cult_description": "Acolytes\nof a Deity", - "crew_cult_hunting_grounds_description": "Acquisition - Augury - Consecration - Sacrifice", - "crew_cult_hunting_grounds_type": "Sacred Sites:", + "crew_cult_hunting_grounds_description-N": "Acquisition — Augury — Consecration — Sacrifice", + "crew_cult_hunting_grounds_type-N": "Sacred Sites", "crew_cult_xp_condition": "Advance the agenda of your deity or embody its precepts in action.", "crew_description": "A short crew description", "crew_hawkers_contact_0": "Rolan Wott, a magistrate", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "Anya, a dilettante", "crew_hawkers_contact_5": "Marlo, a gang boss", "crew_hawkers_description": "Vice\nDealers", - "crew_hawkers_hunting_grounds_description": "Sale - Supply - Show of Force - Socialize", - "crew_hawkers_hunting_grounds_type": "Sales Territory:", + "crew_hawkers_hunting_grounds_description-N": "Sale — Supply — Show of Force — Socialize", + "crew_hawkers_hunting_grounds_type-N": "Sales Territory", "crew_hawkers_xp_condition": "Acquire product supply, execute clandestine/covert sales, or secure new territory.", "crew_mode": "Crew Mode", "crew_shadows_contact_0": "Dowler, an explorer", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "Adelaide Phroaig, a noble", "crew_shadows_contact_5": "Rigney, a tavern owner", "crew_shadows_description": "Thieves,\nSpies, and\nSaboteurs", - "crew_shadows_hunting_grounds_description": "Burglary - Espionage - Robbery - Sabotage", - "crew_shadows_hunting_grounds_type": "Hunting Grounds:", + "crew_shadows_hunting_grounds_description-N": "Burglary — Espionage — Robbery — Sabotage", + "crew_shadows_hunting_grounds_type-N": "Hunting Grounds", "crew_shadows_xp_condition": "Execute a successful espionage, sabotage, or theft operation.", "crew_sheet": "Crew sheet", "crew_smugglers_contact_0": "Elynn, a dock worker", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "Decker, an anarchist", "crew_smugglers_contact_5": "Esme, a tavern owner", "crew_smugglers_description": "Suppliers\nof Illicit\nGoods", - "crew_smugglers_hunting_grounds_description": "Arcane/Weird - Arms - Contraband - Passengers", - "crew_smugglers_hunting_grounds_type": "Cargo Types:", + "crew_smugglers_hunting_grounds_description-N": "Arcane/Weird — Arms — Contraband — Passengers", + "crew_smugglers_hunting_grounds_type-N": "Cargo Types", "crew_smugglers_xp_condition": "Execute a successful smuggling or acquire new clients or contraband sources.", "crew_tier": "Crew Tier", "crew_upgrade_assassin_rigging": "Assassin rigging (2 free load of weapons or gear)", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "Camouflage (vehicles are perfectly concealed at rest)", "crew_upgrade_composed": "Composed (+1 stress box)", "crew_upgrade_cult_rigging": "Cult rigging (2 free load of documents or implements)", + "crew_upgrade_dedicated_crafters": "Dedicated crafters", "crew_upgrade_elite_adepts": "Elite Adepts", "crew_upgrade_elite_rooks": "Elite Rooks", "crew_upgrade_elite_rovers": "Elite Rovers", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "Ordained (+1 trauma box)", "crew_upgrade_ritual_sanctum_in_lair": "Ritual sanctum in lair", "crew_upgrade_smuggler's_rigging": "Smuggler's rigging (2 items carried are perfectly concealed)", - "crew_upgrade_spark-craft_technology": "Spark-craft Technology", "crew_upgrade_steady": "Steady (+1 stress box)", "crew_upgrade_thief_rigging": "Thief Rigging (2 free load of tools or gear)", "crew_upgrade_unbroken": "Unbroken (+1 trauma box)", @@ -384,8 +384,8 @@ "crew_vigilantes_contact_4": "Anis, a Spirit Warden", "crew_vigilantes_contact_5": "Badger, a brilliant inventor", "crew_vigilantes_description": "Deluded\nAvengers", - "crew_vigilantes_hunting_grounds_description": "Uniting - Interference - Resistance - Terror", - "crew_vigilantes_hunting_grounds_type": "Protected Grounds:", + "crew_vigilantes_hunting_grounds_description-N": "Uniting — Interference — Resistance — Terror", + "crew_vigilantes_hunting_grounds_type-N": "Protected Grounds", "crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.", "cult": "Cult", "cutter": "Cutter", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "During downtime, you get +1 result level when you acquire an asset or reduce heat.", "playbook_ability_daredevil": "Daredevil", "playbook_ability_daredevil_description": "When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.", - "playbook_ability_dark_talent": "Dark Talent", - "playbook_ability_dark_talent_description": "Choose Insight, Prowess, or Resolve.Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", + "playbook_ability_dark_talent-N": "Dark Talent", + "playbook_ability_dark_talent-N_description": "Choose Insight, Prowess, or Resolve. Your max rating for actions under that attribute becomes 5. When you take this ability, add +1 dot to the resistance rating of the attribute you've chosen.", "playbook_ability_dissipate": "Dissipate", "playbook_ability_dissipate_description": "You can disperse the electroplasmic vapor of your ghostly form in order to pass through solid objects for a moment. Take 1 drain when you dissipate, plus 1 drain for each feature: It lasts longer (a minute — an hour — a day) — you also become invisible — anything that passes through your form becomes dangerously electrified or frozen.", "playbook_ability_electroplasmic_projectors": "Electroplasmic Projectors", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.", "playbook_ability_savage": "Savage", "playbook_ability_savage_description": "When you unleash physical violence, it's especially frightening. When you Command a frightened target, take +1d.", - "playbook_ability_scout": "Scout", - "playbook_ability_scout_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camou age, you get +1d to rolls to avoid detection.", + "playbook_ability_scout-N": "Scout", + "playbook_ability_scout-N_description": "When you gather info to locate a target, you get +1 effect. When you hide in a prepared position or use camouflage, you get +1d to rolls to avoid detection.", "playbook_ability_secondary_hull": "Secondary Hull", "playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.", "playbook_ability_shadow": "Shadow", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "Fine shadow cloak", "playbook_item_fine_spirit_mask": "Fine spirit mask", "playbook_item_fine_tinkering_tools": "Fine tinkering tools", - "playbook_item_fine_wrecker_tools": "Fine wrecker tools", + "playbook_item_fine_wrecking_tools": "Fine wrecking tools", "playbook_item_gadget": "Gadget", "playbook_item_ghost_key": "Ghost key", "playbook_item_light_climbing_gear": "Light climbing gear", @@ -880,7 +880,7 @@ "prowl_description": "Prowl about unseen and traverse obstacles; climb, swim, run, jump, and tumble. Ambush with close violence — a backstab, throat cutting, black-jack, etc.", "push_yourself": "Push yourself", "push_yourself_desc1": " (take 2 ", - "push_yourself_desc2": ") - or - accept a ", + "push_yourself_desc2-N": ") — or — accept a ", "quality": "Quality", "quality_abbreviated": "Q:", "quarters": "Quarters", @@ -911,7 +911,7 @@ "savage": "Savage", "secure": "Secure", "send_details_to_chat": "Send details to chat", - "set_up_a_teammate": "Set up", + "set_up_a_teammate-N": "Set up a teammate", "shadows": "Shadows", "short": "short", "show_broadcast": "Show broadcast buttons for sending information to chat", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.", "upgrade_weapons_description": "+1 quality for Weapons.", "upgrade_workshop_description": "Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.", - "upon_crew_advance": "Upon crew advance, each PC gets +2 Stash (+1 per Tier)", + "upon_crew_advance-N": "Upon crew advance, each PC gets Stash = Tier+2", "use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)", "vampire": "Vampire", "vampire_viceblurb": "Your vice is life essence, consumed from a living human. Use 1 downtime activity to hunt prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "Enter another specific way to mark XP here.", "xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).", "xp_vice": "You struggled with issues from your vice or traumas during the session.", - "zerodice": "Zero Dice - take the lowest result above" + "zerodice-N": "Zero Dice — take the lowest result above" } \ No newline at end of file diff --git a/Blades in the Dark/translations/zu.json b/Blades in the Dark/translations/zu.json index 2f4cc8559f..59c44e5e3b 100644 --- a/Blades in the Dark/translations/zu.json +++ b/Blades in the Dark/translations/zu.json @@ -42,7 +42,7 @@ "bestial": "crwdns60071:0crwdne60071:0", "binding_oil": "crwdns60072:0crwdne60072:0", "boat": "crwdns60073:0crwdne60073:0", - "boat_carriage_other": "crwdns63360:0crwdne63360:0", + "boat_carriage_other-N": "crwdns64864:0crwdne64864:0", "bold": "crwdns60075:0crwdne60075:0", "bolster": "crwdns60076:0crwdne60076:0", "bonus_die": "crwdns60077:0crwdne60077:0", @@ -206,8 +206,8 @@ "crew_ability_bound_in_darkness_description": "crwdns60232:0crwdne60232:0", "crew_ability_chosen": "crwdns60233:0crwdne60233:0", "crew_ability_chosen_description": "crwdns60234:0crwdne60234:0", - "crew_ability_conviction": "crwdns60235:0crwdne60235:0", - "crew_ability_conviction_description": "crwdns63361:0crwdne63361:0", + "crew_ability_conviction-N": "crwdns64865:0crwdne64865:0", + "crew_ability_conviction-N_description": "crwdns64866:0crwdne64866:0", "crew_ability_crow's_veil": "crwdns60237:0crwdne60237:0", "crew_ability_crow's_veil_description": "crwdns60238:0crwdne60238:0", "crew_ability_dangerous": "crwdns60239:0crwdne60239:0", @@ -294,8 +294,8 @@ "crew_assassins_contact_4": "crwdns60318:0crwdne60318:0", "crew_assassins_contact_5": "crwdns60319:0crwdne60319:0", "crew_assassins_description": "crwdns60320:0crwdne60320:0", - "crew_assassins_hunting_grounds_description": "crwdns63362:0crwdne63362:0", - "crew_assassins_hunting_grounds_type": "crwdns63363:0crwdne63363:0", + "crew_assassins_hunting_grounds_description-N": "crwdns64867:0crwdne64867:0", + "crew_assassins_hunting_grounds_type-N": "crwdns64868:0crwdne64868:0", "crew_assassins_xp_condition": "crwdns60323:0crwdne60323:0", "crew_bravos_contact_0": "crwdns60324:0crwdne60324:0", "crew_bravos_contact_1": "crwdns60325:0crwdne60325:0", @@ -304,8 +304,8 @@ "crew_bravos_contact_4": "crwdns60328:0crwdne60328:0", "crew_bravos_contact_5": "crwdns60329:0crwdne60329:0", "crew_bravos_description": "crwdns60330:0crwdne60330:0", - "crew_bravos_hunting_grounds_description": "crwdns63364:0crwdne63364:0", - "crew_bravos_hunting_grounds_type": "crwdns63365:0crwdne63365:0", + "crew_bravos_hunting_grounds_description-N": "crwdns64869:0crwdne64869:0", + "crew_bravos_hunting_grounds_type-N": "crwdns64870:0crwdne64870:0", "crew_bravos_xp_condition": "crwdns60333:0crwdne60333:0", "crew_cult_contact_0": "crwdns60334:0crwdne60334:0", "crew_cult_contact_1": "crwdns60335:0crwdne60335:0", @@ -314,8 +314,8 @@ "crew_cult_contact_4": "crwdns60338:0crwdne60338:0", "crew_cult_contact_5": "crwdns60339:0crwdne60339:0", "crew_cult_description": "crwdns60340:0crwdne60340:0", - "crew_cult_hunting_grounds_description": "crwdns63366:0crwdne63366:0", - "crew_cult_hunting_grounds_type": "crwdns63367:0crwdne63367:0", + "crew_cult_hunting_grounds_description-N": "crwdns64871:0crwdne64871:0", + "crew_cult_hunting_grounds_type-N": "crwdns64872:0crwdne64872:0", "crew_cult_xp_condition": "crwdns60343:0crwdne60343:0", "crew_description": "crwdns60344:0crwdne60344:0", "crew_hawkers_contact_0": "crwdns60345:0crwdne60345:0", @@ -325,8 +325,8 @@ "crew_hawkers_contact_4": "crwdns60349:0crwdne60349:0", "crew_hawkers_contact_5": "crwdns60350:0crwdne60350:0", "crew_hawkers_description": "crwdns60351:0crwdne60351:0", - "crew_hawkers_hunting_grounds_description": "crwdns63368:0crwdne63368:0", - "crew_hawkers_hunting_grounds_type": "crwdns63369:0crwdne63369:0", + "crew_hawkers_hunting_grounds_description-N": "crwdns64873:0crwdne64873:0", + "crew_hawkers_hunting_grounds_type-N": "crwdns64874:0crwdne64874:0", "crew_hawkers_xp_condition": "crwdns60354:0crwdne60354:0", "crew_mode": "crwdns60355:0crwdne60355:0", "crew_shadows_contact_0": "crwdns60357:0crwdne60357:0", @@ -336,8 +336,8 @@ "crew_shadows_contact_4": "crwdns60361:0crwdne60361:0", "crew_shadows_contact_5": "crwdns60362:0crwdne60362:0", "crew_shadows_description": "crwdns60363:0crwdne60363:0", - "crew_shadows_hunting_grounds_description": "crwdns63370:0crwdne63370:0", - "crew_shadows_hunting_grounds_type": "crwdns63371:0crwdne63371:0", + "crew_shadows_hunting_grounds_description-N": "crwdns64875:0crwdne64875:0", + "crew_shadows_hunting_grounds_type-N": "crwdns64876:0crwdne64876:0", "crew_shadows_xp_condition": "crwdns60366:0crwdne60366:0", "crew_sheet": "crwdns60367:0crwdne60367:0", "crew_smugglers_contact_0": "crwdns60368:0crwdne60368:0", @@ -347,8 +347,8 @@ "crew_smugglers_contact_4": "crwdns60372:0crwdne60372:0", "crew_smugglers_contact_5": "crwdns60373:0crwdne60373:0", "crew_smugglers_description": "crwdns60374:0crwdne60374:0", - "crew_smugglers_hunting_grounds_description": "crwdns63372:0crwdne63372:0", - "crew_smugglers_hunting_grounds_type": "crwdns63373:0crwdne63373:0", + "crew_smugglers_hunting_grounds_description-N": "crwdns64877:0crwdne64877:0", + "crew_smugglers_hunting_grounds_type-N": "crwdns64878:0crwdne64878:0", "crew_smugglers_xp_condition": "crwdns60377:0crwdne60377:0", "crew_tier": "crwdns60378:0crwdne60378:0", "crew_upgrade_assassin_rigging": "crwdns60379:0crwdne60379:0", @@ -357,6 +357,7 @@ "crew_upgrade_camouflage": "crwdns60382:0crwdne60382:0", "crew_upgrade_composed": "crwdns60383:0crwdne60383:0", "crew_upgrade_cult_rigging": "crwdns60384:0crwdne60384:0", + "crew_upgrade_dedicated_crafters": "crwdns64925:0crwdne64925:0", "crew_upgrade_elite_adepts": "crwdns60385:0crwdne60385:0", "crew_upgrade_elite_rooks": "crwdns60386:0crwdne60386:0", "crew_upgrade_elite_rovers": "crwdns60387:0crwdne60387:0", @@ -369,7 +370,6 @@ "crew_upgrade_ordained": "crwdns60394:0crwdne60394:0", "crew_upgrade_ritual_sanctum_in_lair": "crwdns60395:0crwdne60395:0", "crew_upgrade_smuggler's_rigging": "crwdns60396:0crwdne60396:0", - "crew_upgrade_spark-craft_technology": "crwdns60397:0crwdne60397:0", "crew_upgrade_steady": "crwdns60398:0crwdne60398:0", "crew_upgrade_thief_rigging": "crwdns60399:0crwdne60399:0", "crew_upgrade_unbroken": "crwdns60400:0crwdne60400:0", @@ -380,12 +380,12 @@ "crew_vigilantes_contact_0": "crwdns60405:0crwdne60405:0", "crew_vigilantes_contact_1": "crwdns60406:0crwdne60406:0", "crew_vigilantes_contact_2": "crwdns60407:0crwdne60407:0", - "crew_vigilantes_contact_3": "crwdns60408:0crwdne60408:0", + "crew_vigilantes_contact_3": "crwdns64926:0crwdne64926:0", "crew_vigilantes_contact_4": "crwdns60409:0crwdne60409:0", "crew_vigilantes_contact_5": "crwdns60410:0crwdne60410:0", "crew_vigilantes_description": "crwdns60411:0crwdne60411:0", - "crew_vigilantes_hunting_grounds_description": "crwdns63374:0crwdne63374:0", - "crew_vigilantes_hunting_grounds_type": "crwdns63375:0crwdne63375:0", + "crew_vigilantes_hunting_grounds_description-N": "crwdns64879:0crwdne64879:0", + "crew_vigilantes_hunting_grounds_type-N": "crwdns64880:0crwdne64880:0", "crew_vigilantes_xp_condition": "crwdns60414:0crwdne60414:0", "cult": "crwdns60415:0crwdne60415:0", "cutter": "crwdns60416:0crwdne60416:0", @@ -639,8 +639,8 @@ "playbook_ability_connected_description": "crwdns60661:0crwdne60661:0", "playbook_ability_daredevil": "crwdns60662:0crwdne60662:0", "playbook_ability_daredevil_description": "crwdns60663:0crwdne60663:0", - "playbook_ability_dark_talent": "crwdns60664:0crwdne60664:0", - "playbook_ability_dark_talent_description": "crwdns61752:0crwdne61752:0", + "playbook_ability_dark_talent-N": "crwdns64881:0crwdne64881:0", + "playbook_ability_dark_talent-N_description": "crwdns64882:0crwdne64882:0", "playbook_ability_dissipate": "crwdns60666:0crwdne60666:0", "playbook_ability_dissipate_description": "crwdns60667:0crwdne60667:0", "playbook_ability_electroplasmic_projectors": "crwdns60668:0crwdne60668:0", @@ -715,8 +715,8 @@ "playbook_ability_saboteur_description": "crwdns60737:0crwdne60737:0", "playbook_ability_savage": "crwdns60738:0crwdne60738:0", "playbook_ability_savage_description": "crwdns60739:0crwdne60739:0", - "playbook_ability_scout": "crwdns60740:0crwdne60740:0", - "playbook_ability_scout_description": "crwdns63382:0crwdne63382:0", + "playbook_ability_scout-N": "crwdns64883:0crwdne64883:0", + "playbook_ability_scout-N_description": "crwdns64884:0crwdne64884:0", "playbook_ability_secondary_hull": "crwdns60742:0crwdne60742:0", "playbook_ability_secondary_hull_description": "crwdns60743:0crwdne60743:0", "playbook_ability_shadow": "crwdns60744:0crwdne60744:0", @@ -808,7 +808,7 @@ "playbook_item_fine_shadow_cloak": "crwdns60828:0crwdne60828:0", "playbook_item_fine_spirit_mask": "crwdns60829:0crwdne60829:0", "playbook_item_fine_tinkering_tools": "crwdns60830:0crwdne60830:0", - "playbook_item_fine_wrecker_tools": "crwdns60831:0crwdne60831:0", + "playbook_item_fine_wrecking_tools": "crwdns64927:0crwdne64927:0", "playbook_item_gadget": "crwdns60832:0crwdne60832:0", "playbook_item_ghost_key": "crwdns60833:0crwdne60833:0", "playbook_item_light_climbing_gear": "crwdns60834:0crwdne60834:0", @@ -880,7 +880,7 @@ "prowl_description": "crwdns60902:0crwdne60902:0", "push_yourself": "crwdns60903:0crwdne60903:0", "push_yourself_desc1": "crwdns60904:0crwdne60904:0", - "push_yourself_desc2": "crwdns63384:0crwdne63384:0", + "push_yourself_desc2-N": "crwdns64885:0crwdne64885:0", "quality": "crwdns60906:0crwdne60906:0", "quality_abbreviated": "crwdns61755:0crwdne61755:0", "quarters": "crwdns60907:0crwdne60907:0", @@ -911,7 +911,7 @@ "savage": "crwdns60926:0crwdne60926:0", "secure": "crwdns60927:0crwdne60927:0", "send_details_to_chat": "crwdns62113:0crwdne62113:0", - "set_up_a_teammate": "crwdns63386:0crwdne63386:0", + "set_up_a_teammate-N": "crwdns64886:0crwdne64886:0", "shadows": "crwdns60929:0crwdne60929:0", "short": "crwdns60930:0crwdne60930:0", "show_broadcast": "crwdns62114:0crwdne62114:0", @@ -1003,7 +1003,7 @@ "upgrade_vault_description": "crwdns61015:0crwdne61015:0", "upgrade_weapons_description": "crwdns61016:0crwdne61016:0", "upgrade_workshop_description": "crwdns61017:0crwdne61017:0", - "upon_crew_advance": "crwdns61018:0crwdne61018:0", + "upon_crew_advance-N": "crwdns64928:0crwdne64928:0", "use_kirsty": "crwdns62714:0crwdne62714:0", "vampire": "crwdns61019:0crwdne61019:0", "vampire_viceblurb": "crwdns61020:0crwdne61020:0", @@ -1049,5 +1049,5 @@ "xp_specific_extra": "crwdns61057:0crwdne61057:0", "xp_top": "crwdns61058:0crwdne61058:0", "xp_vice": "crwdns61059:0crwdne61059:0", - "zerodice": "crwdns63388:0crwdne63388:0" + "zerodice-N": "crwdns64887:0crwdne64887:0" } \ No newline at end of file diff --git a/CWOD-C20/C20-Preview.png b/CWOD-C20/C20-Preview.png new file mode 100644 index 0000000000..d48de60764 Binary files /dev/null and b/CWOD-C20/C20-Preview.png differ diff --git a/CWOD-C20/C20.css b/CWOD-C20/C20.css new file mode 100644 index 0000000000..bb5e896db7 --- /dev/null +++ b/CWOD-C20/C20.css @@ -0,0 +1,206 @@ +.charsheet label { + display: inline-block; + width: 75px; + text-align: right; + padding-bottom: 0px; +} + +.charsheet input { + display: inline-block; + width: 155px; +} + +.charsheet { + background-color: white; +} + +.charsheet select { + width: 42px; +} + +/* Hide actual dot/checkbox */ +input[type="radio"], +input[type="checkbox"] +{ + position: absolute; + opacity: 0; + width:15px; + cursor: pointer; + z-index: 1; + margin-top: 6px; +} + +/* Styles common to fake dot and checkbox */ +input[type="radio"] + span::before, +input[type="checkbox"] + span::before +{ + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Styles unique to fake dot (checked or left of checked) */ +input[type="radio"] + span::before +{ + content: "•"; + width: 12px; + height: 12px; + font-size: 36px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Styles unique to fake checkbox (unchecked) */ +input[type="checkbox"] + span::before +{ + position:relative; + content: ""; + opacity: .25; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} + +/* Styles unique to fake checkbox (checked) */ +input[type="checkbox"]:checked + span::before +{ + content: "✖"; + color: #a00; + + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"]:checked ~ input[type="radio"] + span::before +{ + content: ""; +} + +input.sheet-used+span::before +{ + content: "✖"; + width: 12px; + height: 12px; + font-size: 12px; + + -moz-border-radius: 0%; + -webkit-border-radius: 0%; + border-radius: 0%; +} + +input.sheet-zero:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero:hover + span::before +{ + opacity: 1; +} + +input.sheet-zero+ span::before +{ + font-size: 12px; + content: "✖"; + opacity: 0.25; +} + +input.sheet-DP1Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP3Spec + span::before, +input.sheet-DP4Spec + span::before, +input.sheet-DP5Spec + span::before +{ + opacity: 1; + margin-bottom: 10px; +} + +div.sheet-DP1, +div.sheet-DP2, +div.sheet-DP2, +div.sheet-DP3, +div.sheet-DP4, +div.sheet-DP5 +{ + display: inline; +} +div.sheet-DP1wSpec, +div.sheet-DP2wSpec, +div.sheet-DP2wSpec, +div.sheet-DP3wSpec, +div.sheet-DP4wSpec, +div.sheet-DP5wSpec +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP3Spec:checked ~ div.sheet-DP3, +input.sheet-DP4Spec:checked ~ div.sheet-DP4, +input.sheet-DP5Spec:checked ~ div.sheet-DP5 +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP3Spec:checked ~ div.sheet-DP3wSpec, +input.sheet-DP4Spec:checked ~ div.sheet-DP4wSpec, +input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec +{ + display: inline; +} + +h4.sheet-SCorI1, +h4.sheet-SCorI2, +h4.sheet-CorC1, +h4.sheet-CorC2 +{ + display: block; +} + +input.sheet-SCorI1, +input.sheet-SCorI2, +input.sheet-CorC1, +input.sheet-CorC2 +{ + width: 120px; +} + +input.sheet-SCorI1:checked ~ h4.sheet-SCorI1, +input.sheet-SCorI2:checked ~ h4.sheet-SCorI2 +{ + display: none; +} + +input.sheet-CorC1:checked ~ h4.sheet-CorC1, +input.sheet-CorC2:checked ~ h4.sheet-CorC2 +{ + display: none; +} + diff --git a/CWOD-C20/C20.html b/CWOD-C20/C20.html new file mode 100644 index 0000000000..6e052686d5 --- /dev/null +++ b/CWOD-C20/C20.html @@ -0,0 +1,523 @@ +

+Changeling 20th Edition +

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Attributes

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Expression

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Kenning

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Streetwise

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Animal Ken

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Melee

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Academics

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Computer

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Enigmas

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Gremayre

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Investigation

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Law

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Medicine

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Politics

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Science

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Technology

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Advantages

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Arts

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Backgrounds

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Virtues

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Conscience

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Conviction



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Self-Control

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Instinct



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Birthright/ Frailty

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Merits

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Flaws

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Glamour

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Nightmare

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Banality

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Dice Pools

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Health

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Bruised

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Hurt

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Crippled

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Incapacitated

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Antithesis

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Experience

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Notes

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Description Mortal

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Description Changeling

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Identity Mortal

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Identity Changeling

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Equippment

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Oathcircle

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Other Notes

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Author: Andreas J. | UserID: 1223200

\ No newline at end of file diff --git a/CWOD-C20/README.md b/CWOD-C20/README.md new file mode 100644 index 0000000000..ce90c3b796 --- /dev/null +++ b/CWOD-C20/README.md @@ -0,0 +1,3 @@ +Character sheet for Changeling, 20th Anniversary Edition, by White Wolf Publishing. + +Horribly speedful hackjob, made by request. Will try to improve it, but without pro-account, it's slow. Any improvements welcome. \ No newline at end of file diff --git a/CWOD-C20/sheet.json b/CWOD-C20/sheet.json new file mode 100644 index 0000000000..49f829a6e9 --- /dev/null +++ b/CWOD-C20/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "C20.html", + "css": "C20.css", + "authors": "Andreas J.", + "roll20userid":"1223200", + "preview":"C20-Preview.png", + "instructions": "Changeling: 20th Character Sheet, based on the CWOD V20 sheet by Matt Zaldivar" +} diff --git a/CWOD-C20/translation.json b/CWOD-C20/translation.json new file mode 100644 index 0000000000..393c8bc615 --- /dev/null +++ b/CWOD-C20/translation.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} diff --git a/CWOD-C20/translations/af.json b/CWOD-C20/translations/af.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/af.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/cs.json b/CWOD-C20/translations/cs.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/cs.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/da.json b/CWOD-C20/translations/da.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/da.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/de.json b/CWOD-C20/translations/de.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/de.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/el.json b/CWOD-C20/translations/el.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/el.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/en.json b/CWOD-C20/translations/en.json new file mode 100644 index 0000000000..872abe490e --- /dev/null +++ b/CWOD-C20/translations/en.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Streetwise", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/es.json b/CWOD-C20/translations/es.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/es.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/fr.json b/CWOD-C20/translations/fr.json new file mode 100644 index 0000000000..53390e8cb0 --- /dev/null +++ b/CWOD-C20/translations/fr.json @@ -0,0 +1,105 @@ +{ + "name-u": "Nom:", + "player-u": "Joueur:", + "chronicle-u": "Chronique:", + "nature-u": "Nature:", + "demeanor-u": "Attitude:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Génération:", + "sire-u": "Sire:", + "attributes-u": "Attributs", + "physical-u": "Physiques", + "social-u": "Sociaux", + "mental-u": "Mentaux", + "strength-u": "Force", + "dexterity-u": "Dextérité", + "stamina-u": "Vigueur", + "charisma-u": "Charisme", + "manipulation-u": "Manipulation", + "appearance-u": "Apparence", + "intelligence-u": "Intelligence", + "wits-u": "Astuce", + "perception-u": "Perception", + "abilities-u": "Capacités", + "talents-u": "Talents", + "skills-u": "Compétences", + "knowledges-u": "Connaissances", + "alertness-u": "Vigilance", + "athletics-u": "Athlétisme", + "awareness-u": "Intuition", + "brawl-u": "Bagarre", + "empathy-u": "Empathie", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Commandement", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Exp. rue", + "animalken-u": "Animaux", + "craft-u": "Artisanats", + "drive-u": "Conduite", + "etiquette-u": "Étiquette", + "firearms-u": "Armes à Feu", + "larceny-u": "Larcin", + "melee-u": "Mêlée", + "performance-u": "Représentation", + "stealth-u": "Furtivité", + "survival-u": "Survie", + "academics-u": "Érudition", + "computer-u": "Informatique", + "finance-u": "Finances", + "investigation-u": "Investigation", + "law-u": "Droit", + "medicine-u": "Médecine", + "occult-u": "Occultisme", + "politics-u": "Politique", + "science-u": "Science", + "technology-u": "Technologie", + "advantages-u": "Avantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Historiques", + "virtues-u": "Vertus", + "conscience-u": "Conscience", + "convinction-u": "Conviction", + "selfcontrol-u": "Maîtrise de soi", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Autres Traits", + "paths-u": "Voies", + "merits-u": "Atouts", + "flaws-u": "Faiblesses", + "humanitypath-u": "Humanité/Voie", + "bearing-u": "Cmpt:", + "willpower-u": "Volonté", + "bloodpool-u": "Réserve de sang", + "pointsperturn-u": "Points par Tour", + "dicepools-u": "Jets de dés", + "attributeability-u": "Attribut            Capacité", + "health-u": "Santé", + "bruised-u": "Contusion", + "hurt-u": "Légère", + "injured-u": "Moyenne", + "wounded-u": "Grave", + "mauled-u": "Handicap", + "crippled-u": "Infirmité", + "incapacitated-u": "Invalidité", + "weakness-u": "Faiblesse", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/he.json b/CWOD-C20/translations/he.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/he.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/it.json b/CWOD-C20/translations/it.json new file mode 100644 index 0000000000..d13206a7ab --- /dev/null +++ b/CWOD-C20/translations/it.json @@ -0,0 +1,105 @@ +{ + "name-u": "Nome:", + "player-u": "Giocatore:", + "chronicle-u": "Cronaca:", + "nature-u": "Natura:", + "demeanor-u": "Carattere:", + "concept-u": "Profilo:", + "clan-u": "Clan:", + "generation-u": "Generaz.:", + "sire-u": "Sire:", + "attributes-u": "Attributi", + "physical-u": "Fisici", + "social-u": "Sociali", + "mental-u": "Mentali", + "strength-u": "Forza", + "dexterity-u": "Destrezza", + "stamina-u": "Costituzione", + "charisma-u": "Carisma", + "manipulation-u": "Persuasione", + "appearance-u": "Aspetto", + "intelligence-u": "Intelligenza", + "wits-u": "Prontezza", + "perception-u": "Percezione", + "abilities-u": "Abilità", + "talents-u": "Attitudini", + "skills-u": "Capacità", + "knowledges-u": "Conoscenze", + "alertness-u": "Sesto Senso", + "athletics-u": "Atletica", + "awareness-u": "Consapevolezza", + "brawl-u": "Rissa", + "empathy-u": "Empatia", + "expression-u": "Espressività", + "intimidation-u": "Intimidire", + "leadership-u": "Autorità", + "subterfuge-u": "Sotterfugio", + "streetwise-u": "Bassifondi", + "animalken-u": "Affin.Animale", + "craft-u": "Manualità", + "drive-u": "Guidare", + "etiquette-u": "Galateo", + "firearms-u": "Armi da Fuoco", + "larceny-u": "Criminalità", + "melee-u": "A. da Mischia", + "performance-u": "Esp.Artistica", + "stealth-u": "Furtività", + "survival-u": "Sopravvivenza", + "academics-u": "Accademiche", + "computer-u": "Informatica", + "finance-u": "Finanza", + "investigation-u": "Investigare", + "law-u": "Legge", + "medicine-u": "Medicina", + "occult-u": "Occulto", + "politics-u": "Politica", + "science-u": "Scienze", + "technology-u": "Tecnologia", + "advantages-u": "Vantaggi", + "disciplines-u": "Discipline", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtù", + "conscience-u": "Coscienza", + "convinction-u": "Convinzione", + "selfcontrol-u": "Autocontrollo", + "instinct-u": "Istinto", + "courage-u": "Coraggio", + "othertraits-u": "Altri Tratti", + "paths-u": "Sentieri", + "merits-u": "Pregi", + "flaws-u": "Difetti", + "humanitypath-u": "Umanità/sentiero", + "bearing-u": "Atteggiamento:", + "willpower-u": "Volontà", + "bloodpool-u": "Punti Sangue", + "pointsperturn-u": "Sangue per Turno", + "dicepools-u": "Riserve di Dadi", + "attributeability-u": "Attributo            Abilità", + "health-u": "Salute", + "bruised-u": "Contuso", + "hurt-u": "Graffiato", + "injured-u": "Leso", + "wounded-u": "Ferito", + "mauled-u": "Straziato", + "crippled-u": "Menomato", + "incapacitated-u": "Inabilitato", + "weakness-u": "Debolezza", + "experience-u": "Esperienza", + "notes-u": "Annotazioni", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/ja.json b/CWOD-C20/translations/ja.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/ja.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/ko.json b/CWOD-C20/translations/ko.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/ko.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/nl.json b/CWOD-C20/translations/nl.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/nl.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/pt.json b/CWOD-C20/translations/pt.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/pt.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/ru.json b/CWOD-C20/translations/ru.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/ru.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/sv.json b/CWOD-C20/translations/sv.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/sv.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/tr.json b/CWOD-C20/translations/tr.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/tr.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/zh.json b/CWOD-C20/translations/zh.json new file mode 100644 index 0000000000..f0fe523eea --- /dev/null +++ b/CWOD-C20/translations/zh.json @@ -0,0 +1,105 @@ +{ + "name-u": "Name:", + "player-u": "Player:", + "chronicle-u": "Chronicle:", + "nature-u": "Nature:", + "demeanor-u": "Demeanor:", + "concept-u": "Concept:", + "clan-u": "Clan:", + "generation-u": "Generation:", + "sire-u": "Sire:", + "attributes-u": "Attributes", + "physical-u": "Physical", + "social-u": "Social", + "mental-u": "Mental", + "strength-u": "Strength", + "dexterity-u": "Dexterity", + "stamina-u": "Stamina", + "charisma-u": "Charisma", + "manipulation-u": "Manipulation", + "appearance-u": "Appearance", + "intelligence-u": "Intelligence", + "wits-u": "Wits", + "perception-u": "Perception", + "abilities-u": "Abilities", + "talents-u": "Talents", + "skills-u": "Skills", + "knowledges-u": "Knowledges", + "alertness-u": "Alertness", + "athletics-u": "Athletics", + "awareness-u": "Awareness", + "brawl-u": "Brawl", + "empathy-u": "Empathy", + "expression-u": "Expression", + "intimidation-u": "Intimidation", + "leadership-u": "Leadership", + "subterfuge-u": "Subterfuge", + "streetwise-u": "Subterfuge", + "animalken-u": "Animal Ken", + "craft-u": "Craft", + "drive-u": "Drive", + "etiquette-u": "Etiquette", + "firearms-u": "Firearms", + "larceny-u": "Larceny", + "melee-u": "Melee", + "performance-u": "Performance", + "stealth-u": "Stealth", + "survival-u": "Survival", + "academics-u": "Academics", + "computer-u": "Computer", + "finance-u": "Finance", + "investigation-u": "Investigation", + "law-u": "Law", + "medicine-u": "Medicine", + "occult-u": "Occult", + "politics-u": "Politics", + "science-u": "Science", + "technology-u": "Technology", + "advantages-u": "Advantages", + "disciplines-u": "Disciplines", + "backgrounds-u": "Backgrounds", + "virtues-u": "Virtues", + "conscience-u": "Conscience", + "convinction-u": "Convinction", + "selfcontrol-u": "Self-Control", + "instinct-u": "Instinct", + "courage-u": "Courage", + "othertraits-u": "Other Traits", + "paths-u": "Paths", + "merits-u": "Merits", + "flaws-u": "Flaws", + "humanitypath-u": "Humanity/path", + "bearing-u": "Bearing:", + "willpower-u": "Willpower", + "bloodpool-u": "Blood Pool", + "pointsperturn-u": "Points Per Turn", + "dicepools-u": "Dice Pools", + "attributeability-u": "Attribute            Ability", + "health-u": "Health", + "bruised-u": "Bruised", + "hurt-u": "Hurt", + "injured-u": "Injured", + "wounded-u": "Wounded", + "mauled-u": "Mauled", + "crippled-u": "Crippled", + "incapacitated-u": "Incapacitated", + "weakness-u": "Weakness", + "experience-u": "Experience", + "notes-u": "Notes", + "court-u": "Court", + "legacies-u": "Legacies", + "house-u": "House", + "seeming-u": "Seeming", + "kith-u": "Kith", + "motley-u": "Motley", + "kenning-u": "Kenning", + "enigmas-u": "Enigmas", + "gremayre-u": "Gremayre", + "arts-u": "Arts", + "realms-u": "Realms", + "birthright-u": "Birthright/ Frailty", + "glamour-u": "Glamour", + "nightmare-u": "Nightmare", + "banality-u": "Banality", + "antithesis-u": "Antithesis" +} \ No newline at end of file diff --git a/CWOD-C20/translations/zu.json b/CWOD-C20/translations/zu.json new file mode 100644 index 0000000000..2eaed2503a --- /dev/null +++ b/CWOD-C20/translations/zu.json @@ -0,0 +1,105 @@ +{ + "name-u": "crwdns65240:0crwdne65240:0", + "player-u": "crwdns65241:0crwdne65241:0", + "chronicle-u": "crwdns65242:0crwdne65242:0", + "nature-u": "crwdns65243:0crwdne65243:0", + "demeanor-u": "crwdns65244:0crwdne65244:0", + "concept-u": "crwdns65245:0crwdne65245:0", + "clan-u": "crwdns65246:0crwdne65246:0", + "generation-u": "crwdns65247:0crwdne65247:0", + "sire-u": "crwdns65248:0crwdne65248:0", + "attributes-u": "crwdns65249:0crwdne65249:0", + "physical-u": "crwdns65250:0crwdne65250:0", + "social-u": "crwdns65251:0crwdne65251:0", + "mental-u": "crwdns65252:0crwdne65252:0", + "strength-u": "crwdns65253:0crwdne65253:0", + "dexterity-u": "crwdns65254:0crwdne65254:0", + "stamina-u": "crwdns65255:0crwdne65255:0", + "charisma-u": "crwdns65256:0crwdne65256:0", + "manipulation-u": "crwdns65257:0crwdne65257:0", + "appearance-u": "crwdns65258:0crwdne65258:0", + "intelligence-u": "crwdns65259:0crwdne65259:0", + "wits-u": "crwdns65260:0crwdne65260:0", + "perception-u": "crwdns65261:0crwdne65261:0", + "abilities-u": "crwdns65262:0crwdne65262:0", + "talents-u": "crwdns65263:0crwdne65263:0", + "skills-u": "crwdns65264:0crwdne65264:0", + "knowledges-u": "crwdns65265:0crwdne65265:0", + "alertness-u": "crwdns65266:0crwdne65266:0", + "athletics-u": "crwdns65267:0crwdne65267:0", + "awareness-u": "crwdns65268:0crwdne65268:0", + "brawl-u": "crwdns65269:0crwdne65269:0", + "empathy-u": "crwdns65270:0crwdne65270:0", + "expression-u": "crwdns65271:0crwdne65271:0", + "intimidation-u": "crwdns65272:0crwdne65272:0", + "leadership-u": "crwdns65273:0crwdne65273:0", + "subterfuge-u": "crwdns65274:0crwdne65274:0", + "streetwise-u": "crwdns65275:0crwdne65275:0", + "animalken-u": "crwdns65276:0crwdne65276:0", + "craft-u": "crwdns65277:0crwdne65277:0", + "drive-u": "crwdns65278:0crwdne65278:0", + "etiquette-u": "crwdns65279:0crwdne65279:0", + "firearms-u": "crwdns65280:0crwdne65280:0", + "larceny-u": "crwdns65281:0crwdne65281:0", + "melee-u": "crwdns65282:0crwdne65282:0", + "performance-u": "crwdns65283:0crwdne65283:0", + "stealth-u": "crwdns65284:0crwdne65284:0", + "survival-u": "crwdns65285:0crwdne65285:0", + "academics-u": "crwdns65286:0crwdne65286:0", + "computer-u": "crwdns65287:0crwdne65287:0", + "finance-u": "crwdns65288:0crwdne65288:0", + "investigation-u": "crwdns65289:0crwdne65289:0", + "law-u": "crwdns65290:0crwdne65290:0", + "medicine-u": "crwdns65291:0crwdne65291:0", + "occult-u": "crwdns65292:0crwdne65292:0", + "politics-u": "crwdns65293:0crwdne65293:0", + "science-u": "crwdns65294:0crwdne65294:0", + "technology-u": "crwdns65295:0crwdne65295:0", + "advantages-u": "crwdns65296:0crwdne65296:0", + "disciplines-u": "crwdns65297:0crwdne65297:0", + "backgrounds-u": "crwdns65298:0crwdne65298:0", + "virtues-u": "crwdns65299:0crwdne65299:0", + "conscience-u": "crwdns65300:0crwdne65300:0", + "convinction-u": "crwdns65301:0crwdne65301:0", + "selfcontrol-u": "crwdns65302:0crwdne65302:0", + "instinct-u": "crwdns65303:0crwdne65303:0", + "courage-u": "crwdns65304:0crwdne65304:0", + "othertraits-u": "crwdns65305:0crwdne65305:0", + "paths-u": "crwdns65306:0crwdne65306:0", + "merits-u": "crwdns65307:0crwdne65307:0", + "flaws-u": "crwdns65308:0crwdne65308:0", + "humanitypath-u": "crwdns65309:0crwdne65309:0", + "bearing-u": "crwdns65310:0crwdne65310:0", + "willpower-u": "crwdns65311:0crwdne65311:0", + "bloodpool-u": "crwdns65312:0crwdne65312:0", + "pointsperturn-u": "crwdns65313:0crwdne65313:0", + "dicepools-u": "crwdns65314:0crwdne65314:0", + "attributeability-u": "crwdns65315:0crwdne65315:0", + "health-u": "crwdns65316:0crwdne65316:0", + "bruised-u": "crwdns65317:0crwdne65317:0", + "hurt-u": "crwdns65318:0crwdne65318:0", + "injured-u": "crwdns65319:0crwdne65319:0", + "wounded-u": "crwdns65320:0crwdne65320:0", + "mauled-u": "crwdns65321:0crwdne65321:0", + "crippled-u": "crwdns65322:0crwdne65322:0", + "incapacitated-u": "crwdns65323:0crwdne65323:0", + "weakness-u": "crwdns65324:0crwdne65324:0", + "experience-u": "crwdns65325:0crwdne65325:0", + "notes-u": "crwdns65326:0crwdne65326:0", + "court-u": "crwdns65327:0crwdne65327:0", + "legacies-u": "crwdns65328:0crwdne65328:0", + "house-u": "crwdns65329:0crwdne65329:0", + "seeming-u": "crwdns65330:0crwdne65330:0", + "kith-u": "crwdns65331:0crwdne65331:0", + "motley-u": "crwdns65332:0crwdne65332:0", + "kenning-u": "crwdns65333:0crwdne65333:0", + "enigmas-u": "crwdns65334:0crwdne65334:0", + "gremayre-u": "crwdns65335:0crwdne65335:0", + "arts-u": "crwdns65336:0crwdne65336:0", + "realms-u": "crwdns65337:0crwdne65337:0", + "birthright-u": "crwdns65338:0crwdne65338:0", + "glamour-u": "crwdns65339:0crwdne65339:0", + "nightmare-u": "crwdns65340:0crwdne65340:0", + "banality-u": "crwdns65341:0crwdne65341:0", + "antithesis-u": "crwdns65342:0crwdne65342:0" +} \ No newline at end of file diff --git a/CWOD-Hunter/Hunter.html b/CWOD-Hunter/Hunter.html index 2fde4cfec3..da96b606d6 100644 --- a/CWOD-Hunter/Hunter.html +++ b/CWOD-Hunter/Hunter.html @@ -931,20 +931,20 @@

Zeal Score


Zeal Spent


-
+
- - + +


- - + +


- - + +
@@ -1802,7 +1802,7 @@

Equipament

- + diff --git a/CWOD-M20/M20.html b/CWOD-M20/M20.html index 87f5985fcf..a7ab76ef74 100644 --- a/CWOD-M20/M20.html +++ b/CWOD-M20/M20.html @@ -845,7 +845,7 @@ - +
diff --git a/CWOD-V20/translations/ko.json b/CWOD-V20/translations/ko.json index de59e7a0b4..3ed566e234 100644 --- a/CWOD-V20/translations/ko.json +++ b/CWOD-V20/translations/ko.json @@ -1,89 +1,89 @@ { - "name-u": "Name:", - "player-u": "Player:", - "chronicle-u": "Chronicle:", - "nature-u": "Nature:", - "demeanor-u": "Demeanor:", - "concept-u": "Concept:", - "clan-u": "Clan:", - "generation-u": "Generation:", - "sire-u": "Sire:", - "attributes-u": "Attributes", - "physical-u": "Physical", - "social-u": "Social", - "mental-u": "Mental", - "strength-u": "Strength", - "dexterity-u": "Dexterity", - "stamina-u": "Stamina", - "charisma-u": "Charisma", - "manipulation-u": "Manipulation", - "appearance-u": "Appearance", - "intelligence-u": "Intelligence", - "wits-u": "Wits", - "perception-u": "Perception", - "abilities-u": "Abilities", - "talents-u": "Talents", - "skills-u": "Skills", - "knowledges-u": "Knowledges", - "alertness-u": "Alertness", - "athletics-u": "Athletics", - "awareness-u": "Awareness", - "brawl-u": "Brawl", - "empathy-u": "Empathy", - "expression-u": "Expression", - "intimidation-u": "Intimidation", - "leadership-u": "Leadership", - "subterfuge-u": "Subterfuge", - "streetwise-u": "Subterfuge", - "animalken-u": "Animal Ken", - "craft-u": "Craft", - "drive-u": "Drive", - "etiquette-u": "Etiquette", - "firearms-u": "Firearms", - "larceny-u": "Larceny", - "melee-u": "Melee", - "performance-u": "Performance", - "stealth-u": "Stealth", - "survival-u": "Survival", - "academics-u": "Academics", - "computer-u": "Computer", - "finance-u": "Finance", - "investigation-u": "Investigation", - "law-u": "Law", - "medicine-u": "Medicine", - "occult-u": "Occult", - "politics-u": "Politics", - "science-u": "Science", - "technology-u": "Technology", - "advantages-u": "Advantages", - "disciplines-u": "Disciplines", - "backgrounds-u": "Backgrounds", - "virtues-u": "Virtues", - "conscience-u": "Conscience", - "convinction-u": "Convinction", - "selfcontrol-u": "Self-Control", - "instinct-u": "Instinct", - "courage-u": "Courage", - "othertraits-u": "Other Traits", - "paths-u": "Paths", - "merits-u": "Merits", - "flaws-u": "Flaws", - "humanitypath-u": "Humanity/path", - "bearing-u": "Bearing:", - "willpower-u": "Willpower", - "bloodpool-u": "Blood Pool", - "pointsperturn-u": "Points Per Turn", - "dicepools-u": "Dice Pools", - "attributeability-u": "Attribute            Ability", - "health-u": "Health", - "bruised-u": "Bruised", - "hurt-u": "Hurt", - "injured-u": "Injured", - "wounded-u": "Wounded", - "mauled-u": "Mauled", - "crippled-u": "Crippled", - "incapacitated-u": "Incapacitated", - "weakness-u": "Weakness", - "experience-u": "Experience", - "notes-u": "Notes" + "name-u": "이름:", + "player-u": "플레이어:", + "chronicle-u": "연대기:", + "nature-u": "본성:", + "demeanor-u": "태도:", + "concept-u": "컨셉:", + "clan-u": "클랜:", + "generation-u": "세대:", + "sire-u": "대부:", + "attributes-u": "능력치", + "physical-u": "육체", + "social-u": "사회", + "mental-u": "정신", + "strength-u": "힘", + "dexterity-u": "민첩성", + "stamina-u": "체력", + "charisma-u": "카리스마", + "manipulation-u": "조작", + "appearance-u": "외모", + "intelligence-u": "지능", + "wits-u": "재치", + "perception-u": "지각", + "abilities-u": "기능", + "talents-u": "재주", + "skills-u": "기술", + "knowledges-u": "지식", + "alertness-u": "경계심", + "athletics-u": "운동", + "awareness-u": "영감", + "brawl-u": "맨손전투", + "empathy-u": "공감", + "expression-u": "표현력", + "intimidation-u": "위협", + "leadership-u": "지도력", + "subterfuge-u": "속임수", + "streetwise-u": "거리 지식", + "animalken-u": "동물교감", + "craft-u": "공예", + "drive-u": "운전", + "etiquette-u": "예의범절", + "firearms-u": "총화기", + "larceny-u": "도둑질", + "melee-u": "백병전", + "performance-u": "공연", + "stealth-u": "은신", + "survival-u": "생존", + "academics-u": "인문교양", + "computer-u": "컴퓨터", + "finance-u": "재정", + "investigation-u": "수사", + "law-u": "법학", + "medicine-u": "의학", + "occult-u": "신비학", + "politics-u": "정치학", + "science-u": "과학", + "technology-u": "첨단기술", + "advantages-u": "강점", + "disciplines-u": "디시플린", + "backgrounds-u": "배경점수", + "virtues-u": "미덕", + "conscience-u": "양심", + "convinction-u": "신념", + "selfcontrol-u": "자제력", + "instinct-u": "본능", + "courage-u": "용기", + "othertraits-u": "다른 특성", + "paths-u": "계몽사상", + "merits-u": "장점", + "flaws-u": "단점", + "humanitypath-u": "인간성/계몽사상", + "bearing-u": "기운", + "willpower-u": "의지력", + "bloodpool-u": "혈량", + "pointsperturn-u": "턴 당 사용가능 피", + "dicepools-u": "주사위 풀", + "attributeability-u": "능력            기능", + "health-u": "생명력", + "bruised-u": "멍듬", + "hurt-u": "다침", + "injured-u": "부상당함", + "wounded-u": "상처투성이", + "mauled-u": "만신창이", + "crippled-u": "절체절명", + "incapacitated-u": "행동불능", + "weakness-u": "약점", + "experience-u": "경험치", + "notes-u": "메모" } \ No newline at end of file diff --git a/CWorldofDarkness/CWoD.css b/CWorldofDarkness/CWoD.css new file mode 100644 index 0000000000..64ca49d4cf --- /dev/null +++ b/CWorldofDarkness/CWoD.css @@ -0,0 +1,1332 @@ +.charsheet { + font-family: "Courier"; +} + +.sheet-background { + background: none; + position: relative; + padding-top: 18px; + padding-left: 90px; + padding-right: 80px; + padding-bottom: 80px; + width: 905px; +} + +.sheet-background-image { + width: 100%; + z-index: -1; +} + +.sheet-mortal, +.sheet-vampire, +.sheet-werewolf, +.sheet-mage, +.sheet-promethean, +.sheet-mage, +.sheet-geist, +.sheet-changeling, +.sheet-mummy, +.sheet-demon, +.sheet-beast, +.sheet-hunter, +.sheet-settings { + display: none !important; +} + +input.sheet-mortalsheet:checked ~ div * .sheet-mortal, +input.sheet-vampiresheet:checked ~ div * .sheet-vampire, +input.sheet-werewolfsheet:checked ~ div * .sheet-werewolf, +input.sheet-magesheet:checked ~ div * .sheet-mage, +input.sheet-prometheansheet:checked ~ div * .sheet-promethean, +input.sheet-changelingsheet:checked ~ div * .sheet-changeling, +input.sheet-geistsheet:checked ~ div * .sheet-geist, +input.sheet-mummysheet:checked ~ div * .sheet-mummy, +input.sheet-demonsheet:checked ~ div * .sheet-demon, +input.sheet-beastsheet:checked ~ div * .sheet-beast, +input.sheet-huntersheet:checked ~ div * .sheet-hunter, +input.sheet-settingssheet:checked ~ div * .sheet-settings { + display: inline-block !important; +} + +input.sheet-mortalsheet:checked ~ div * table.sheet-mortal, +input.sheet-vampiresheet:checked ~ div * table.sheet-vampire, +input.sheet-werewolfsheet:checked ~ div * table.sheet-werewolf, +input.sheet-magesheet:checked ~ div * table.sheet-mage, +input.sheet-prometheansheet:checked ~ div * table.sheet-promethean, +input.sheet-changelingsheet:checked ~ div * table.sheet-changeling, +input.sheet-geistsheet:checked ~ div * table.sheet-geist, +input.sheet-mummysheet:checked ~ div * table.sheet-mummy, +input.sheet-demonsheet:checked ~ div * table.sheet-demon, +input.sheet-beastsheet:checked ~ div * table.sheet-beast, +input.sheet-huntersheet:checked ~ div * table.sheet-hunter, +input.sheet-settingssheet:checked ~ div * table.sheet-settings { + display: table !important; +} + +input.sheet-settingssheet:checked ~ div.sheet-3colrow, +input.sheet-settingssheet:checked ~ div.sheet-skills, +input.sheet-settingssheet:checked ~ div.sheet-othertraits, +input.sheet-settingssheet:checked ~ div.sheet-expandedsheet, +input.sheet-settingssheet:checked ~ div.sheet-expandedsheet2, +input.sheet-1st:checked ~ div * .sheet-2nd, +input.sheet-2nd:checked ~ div * .sheet-1st, +input.sheet-pages:checked ~ .sheet-gametype, +input.sheet-pages:checked ~ input.sheet-gametype + span, +input.sheet-page2:checked ~ div.sheet-3colrow, +input.sheet-page2:checked ~ div.sheet-skills, +input.sheet-page2:checked ~ div.sheet-othertraits{ + display: none !important; +} + +input.sheet-settingssheet:checked ~ div.sheet-settings-spacer { + display: block !important; +} + +input.sheet-page2:checked ~ div.sheet-expandedsheet { + display: inline-block; +} + + + +span.sheet-edition { + font-weight: bold; +} + +/* BACKGROUND IMAGE */ +.sheet-background-image::after { + content: ""; + top: 0; + left: 0; + bottom: 0; + right: 0; + position: absolute; + z-index: -1; +} + +input.sheet-sheetoptions + span.sheet-attr { + background: white; + border-radius: 4px; + padding-left: 2px; + padding-right: 2px; +} + + + +/* HEADER IMAGE */ +input.sheet-settingssheet:not(:checked) ~ input.sheet-mortalsheet:checked ~ img.sheet-header.sheet-mortal, +input.sheet-settingssheet:not(:checked) ~ input.sheet-vampiresheet:checked ~ img.sheet-header.sheet-vampire, +input.sheet-settingssheet:not(:checked) ~ input.sheet-werewolfsheet:checked ~ img.sheet-header.sheet-werewolf, +input.sheet-settingssheet:not(:checked) ~ input.sheet-magesheet:checked ~ img.sheet-header.sheet-mage, +input.sheet-settingssheet:not(:checked) ~ input.sheet-mummysheet:checked ~ img.sheet-header.sheet-mummy, +input.sheet-settingssheet:not(:checked) ~ input.sheet-changelingsheet:checked ~ img.sheet-header.sheet-changeling, +input.sheet-settingssheet:not(:checked) ~ input.sheet-geistsheet:checked ~ img.sheet-header.sheet-geist, +input.sheet-settingssheet:not(:checked) ~ input.sheet-demonsheet:checked ~ img.sheet-header.sheet-demon, +input.sheet-settingssheet:not(:checked) ~ input.sheet-huntersheet:checked ~ img.sheet-header.sheet-hunter +{ + height: 150px; + display: inline !important; + position: absolute; + top: 18px; + left: 0; + right: 0; + margin: auto; +} + +input.sheet-settingssheet:not(:checked) ~ input.sheet-huntersheet:checked ~ img.sheet-header.sheet-hunter { + top: 50px; + height: 120px; +} + +input.sheet-settingssheet:checked ~ div.sheet-header.sheet-settings { + height: 150px; + display: block !important; +} + +input.sheet-settingssheet:checked + span.sheet-attr, +input.sheet-page1:checked + span.sheet-attr, +input.sheet-page2:checked + span.sheet-attr, +input.sheet-page3:checked + span.sheet-attr{ + color: #2A2D80; + text-shadow: 0px 1px 0px black; +} + +input.sheet-settingssheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-settingssheet:checked +span.sheet-attr { + color: #2A2D80; + text-shadow: 0px 1px 0px black; +} + +input.sheet-settingssheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #2A2D80; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-mortalsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-mortalsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-mortalsheet:checked +span.sheet-attr { + color: #2A2D80; + text-shadow: 0px 1px 0px black; +} + +input.sheet-mortalsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #2A2D80; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-vampiresheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-vampiresheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-vampiresheet:checked +span.sheet-attr { + color: #076D63; + text-shadow: 0px 1px 0px black; +} + +input.sheet-vampiresheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #076D63; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-werewolfsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-werewolfsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-werewolfsheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-werewolfsheet:checked +span.sheet-attr { + color: #E9813E; + text-shadow: 0px 1px 0px black; +} + +input.sheet-werewolfsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #E9813E; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-magesheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-magesheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-magesheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-magesheet:checked +span.sheet-attr { + color: #0000FF; + text-shadow: 0px 1px 0px black; +} + +input.sheet-magesheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #0000FF; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-prometheansheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-prometheansheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-prometheansheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-prometheansheet:checked +span.sheet-attr { + color: #660099; + text-shadow: 0px 0px 10px black; +} + +input.sheet-prometheansheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #660099; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-changelingsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-changelingsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-changelingsheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-changelingsheet:checked +span.sheet-attr { + color: #AC0611; + text-shadow: 0px 1px 0px black; +} + +input.sheet-changelingsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #AC0611; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-geistsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-geistsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-geistsheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-geistsheet:checked +span.sheet-attr { + color: #F4DB41; + text-shadow: 0px 1px 0px black; +} + +input.sheet-geistsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #F4DB41; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-mummysheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-mummysheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-mummysheet:checked ~ div * .sheet-potency input.sheet-attr:checked ~ span.sheet-attr, +input.sheet-sheetoptions.sheet-mummysheet:checked +span.sheet-attr { + color: #AD9F67; + text-shadow: 0px 1px 0px black; + +} + +input.sheet-mummysheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #AD9F67; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-demonsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-demonsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-demonsheet:checked +span.sheet-attr { + color: #50ACA1; + text-shadow: 0px 1px 0px black; +} + +input.sheet-demonsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #50ACA1; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +input.sheet-beastsheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-beastsheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-beastsheet:checked +span.sheet-attr { + background-color: #666666; + -webkit-background-clip: text; + -moz-background-clip: text; + background-clip: text; + color: transparent; + text-shadow: rgba(255,255,255,0.5) 0px 3px 3px; +} + +input.sheet-beastsheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #2A2D80; + text-shadow: 0px 0px 10px black; + font-weight: bold; +} + +input.sheet-huntersheet:checked ~ div * input.sheet-attr:checked + span.sheet-attr, +input.sheet-huntersheet:checked ~ span > input.sheet-attr:checked + span.sheet-attr, +input.sheet-sheetoptions.sheet-huntersheet:checked +span.sheet-attr { + color: #22EC4B; + text-shadow: 0px 1px 0px black; +} + +input.sheet-huntersheet:checked ~ div * input.sheet-weapon:checked + span + .sheet-weaponstat.sheet-name { + color: #22EC4B; + text-shadow: 0px 1px 0px black; + font-weight: bold; +} + +.sheet-expandedsheet, +.sheet-expandedsheet2, +.sheet-rolltemplates { + display: none; +} + +.sheet-el_spacer { + height: 10px; +} + +.sheet-spacer { + height: 20px; +} + +.sheet-diceroller { + position: absolute; + top: 10px; + right: 10px; + background: white; +} + +.charsheet .sheet-diceroller table th { + text-align: center; + font-size: 1.3em; +} + +.charsheet .sheet-diceroller table { + border: solid 1px #000000; +} + +.charsheet .sheet-diceroller table td { + border-right: solid 1px #000000; +} + +.charsheet .sheet-diceroller table .sheet-bottom { + border-bottom: solid 1px #000000; +} + +.charsheet .sheet-diceroller .sheet-rollcontainer { + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/New%20World%20of%20Darkness%20Official/die.png') no-repeat center; + background-size: contain; + border-bottom: solid 1px #000000; +} + +.charsheet .sheet-diceroller button:before { + font-family: "Courier" !important; + content: "Roll" !important; + background: none !important; +} + +.charsheet .sheet-diceroller button { + height: 100%; + width: 100%; + opacity: 0; +} + +.charsheet .sheet-diceroller .sheet-rolldisplay textarea { + resize: none; + overflow: hidden; + box-shadow: none; + -moz-box-shadow: none; + -webkit-box-shadow: none; + border: none; + padding: 0px; + text-align: center; + height: 70px; + pointer-events: none; + width: 120px; +} + +.charsheet .sheet-3colrow { + display: inline; + clear: none; + width: 100%; +} + +.charsheet .sheet-3colrow table { + width: 100%; + border-collapse: separate; +} + +.charsheet .sheet-3colrow .sheet-col { + width: calc(33% - 1px); + margin-right: 0px; + margin-left: 0px; +} + +.charsheet input[type=text] { + display: inline-block; + width: 165px; + font-family: "Courier"; + font-size: 12px; + height: 20px; + border: 0px; + border-radius: 0px; + background: none; + + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + box-shadow: 0px 1px 0px #000; +} + +.charsheet textarea { + display: inline-block; + width:100%; + margin:1px 0px; + resize:none; + font-family: "Courier"; + color: #000000; +} + +.charsheet table td, .charsheet table th { + font-size: 1em; + font-weight: bolder; + font-family: "Courier"; + text-align: left; + width: 0%; + border: 0px #000000; + padding: 2px; + vertical-align: middle; + color: #000000; + margin:0px 0px; + line-height: 1em; +} + +.charsheets table td { + white-space: nowrap; + text-align: left; +} + +.sheet-3colrow table th, .sheet-skills table th, .sheet-othertraits table th { + font-size: 1.7em; + font-weight: bolder; + font-family: "Courier"; + color: #000000; + text-decoration: overline underline; + text-align: center; +} + +.sheet-skills table { + width: 200px; + border-right: solid 1px black; +} + +.sheet-skills td { + line-height: 1em; +} + +.sheet-subheader { + font-size: 1.4em; + font-weight: bolder; + text-align: center; +} + +.sheet-subsubheader { + font-size: 0.8em; + text-align: center; + font-style: italic; +} + +.sheet-skills { + float: left; + +} + +.sheet-otherattributes { + float: right; + width: 200px; +} + +table.sheet-attributes .sheet-spacer:not(:nth-child(2)) { + border-left: solid 1px black; +} + +table.sheet-attributes .sheet-spacer { + border-right: solid 1px black; +} + +table.sheet-attributes td:last-child { + border-right: solid 1px black; +} + +.charsheet table.sheet-attributes tr:nth-child(2) td:not(.sheet-spacer):not(.sheet-category) { + border-top: solid 1px black; +} + +.charsheet table.sheet-attributes tr:last-child td:not(.sheet-spacer):not(.sheet-category) { + border-bottom: solid 1px black; +} + +.charsheet table.sheet-attributes td.sheet-category { + text-align: right; +} + +input.sheet-attr { + width: 87px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-attr { + display: inline-block; + font-size: 13px; + color: black; + font-weight: bold; + cursor: pointer; + position: relative; + margin-left: -91px; +} + +input.sheet-opt { + width: 87px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-opt { + text-align: center; + display: inline-block; + font-size: 13px; + background: #4a6486; + color: white; + font-weight: bold; + border-radius: 4px; + + width: 87px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -91px; +} + +input.sheet-opt:checked + span.sheet-opt +{ + background: #ab8b57; + color: white; + border-radius: 4px; +} + +/* Hide actual dot/checkbox */ +input[type="radio"].sheet-normal, +input.sheet-weapon, +input[type="checkbox"].sheet-normal +{ + position: absolute; + opacity: 0.0; + width: 15px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} + +input.sheet-weapon { + margin-top: 0px; +} + +/* Styles common to fake dot and checkbox */ +input[type="radio"].sheet-normal + span::before, +input.sheet-weapon + span::before, +input[type="checkbox"].sheet-normal + span::before, +.sheet-permadot::before +{ + border: solid 1px #000000; + line-height: 11px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +/* Styles unique to fake dot (checked or left of checked) */ +input[type="radio"].sheet-normal + span::before, +input.sheet-weapon:checked + span::before, +.sheet-permadot::before +{ + content: "•"; + width: 10px; + height: 10px; + font-size: 41.9px; + font-family: "Arial"; + text-indent: -2px; + font-weight: normal; + + -webkit-font-smoothing: antialiased; + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +input.sheet-weapon + span::before +{ + content: ""; + width: 10px; + height: 10px; + font-size: 35px; + font-family: "Arial"; + text-indent: -1px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Styles unique to fake checkbox (unchecked) */ +input[type="checkbox"].sheet-normal + span::before +{ + position:relative; + content: ""; + opacity: 1.0; + width: 10px; + height: 10px; + font-size: 12px; + + -moz-border-radius: 1px; + -webkit-border-radius: 1px; + border-radius: 1px; +} + +/* Styles unique to fake checkbox (checked) */ +input[type="checkbox"].sheet-normal:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); + + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before +{ + content: ""; +} + +input.sheet-used+span::before +{ + content: "✖"; + width: 12px; + height: 12px; + font-size: 12px; + + -moz-border-radius: 0%; + -webkit-border-radius: 0%; + border-radius: 0%; +} + +input.sheet-zero:checked + span::before +{ + opacity: 0; +} + +input.sheet-zero:hover + span::before +{ + opacity: 0.25; + font-size: 12px; + content: "✖"; + text-indent: 0.5px; +} + +input.sheet-zero + span::before +{ + opacity: 0; +} + +input.sheet-DP1Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP2Spec + span::before, +input.sheet-DP3Spec + span::before, +input.sheet-DP4Spec + span::before, +input.sheet-DP5Spec + span::before +{ + opacity: 1; + margin-bottom: 10px; +} + +div.sheet-DP1, +div.sheet-DP2, +div.sheet-DP2, +div.sheet-DP3, +div.sheet-DP4, +div.sheet-DP5 +{ + display: inline; +} +div.sheet-DP1wSpec, +div.sheet-DP2wSpec, +div.sheet-DP2wSpec, +div.sheet-DP3wSpec, +div.sheet-DP4wSpec, +div.sheet-DP5wSpec +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP2Spec:checked ~ div.sheet-DP2, +input.sheet-DP3Spec:checked ~ div.sheet-DP3, +input.sheet-DP4Spec:checked ~ div.sheet-DP4, +input.sheet-DP5Spec:checked ~ div.sheet-DP5 +{ + display: none; +} + +input.sheet-DP1Spec:checked ~ div.sheet-DP1wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP2Spec:checked ~ div.sheet-DP2wSpec, +input.sheet-DP3Spec:checked ~ div.sheet-DP3wSpec, +input.sheet-DP4Spec:checked ~ div.sheet-DP4wSpec, +input.sheet-DP5Spec:checked ~ div.sheet-DP5wSpec +{ + display: inline; +} + +h4.sheet-SCorI1, +h4.sheet-SCorI2, +h4.sheet-CorC1, +h4.sheet-CorC2 +{ + display: block; +} + +input.sheet-SCorI1, +input.sheet-SCorI2, +input.sheet-CorC1, +input.sheet-CorC2 +{ + width: 120px; +} + +input.sheet-SCorI1:checked ~ h4.sheet-SCorI1, +input.sheet-SCorI2:checked ~ h4.sheet-SCorI2 +{ + display: none; +} + +input.sheet-CorC1:checked ~ h4.sheet-CorC1, +input.sheet-CorC2:checked ~ h4.sheet-CorC2 +{ + display: none; +} + +.sheet-rolltemplate-wod table, +.sheet-rolltemplate-wod-attack table, +.sheet-rolltemplate-wod-simple table, +.sheet-rolltemplate-wod-3part table +{ + width: 189px; + height: 100%; + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/New%20World%20of%20Darkness%20Official/roll.jpg) top left; + background-size: 189px 100%; + background-repeat: no-repeat; + font-family: "Courier New", Courier, monospace; + font-weight: bold; + border-spacing: 0; +} + +.sheet-rolltemplate-wod th, +.sheet-rolltemplate-wod-attack th, +.sheet-rolltemplate-wod-simple th, +.sheet-rolltemplate-wod-3part th +{ + color: rgb(112, 0, 0); + padding: 20px 20px 2px 20px; + line-height: 1.2em; + font-size: 1.2em; + text-align: left; +} + + +.sheet-rolltemplate-wod td, +.sheet-rolltemplate-wod-attack td, +.sheet-rolltemplate-wod-simple td, +.sheet-rolltemplate-wod-3part td +{ + padding: 2px 20px 2px 20px; + font-size: 1.0em; + vertical-align: top; +} + +.sheet-rolltemplate-wod .sheet-result, +.sheet-rolltemplate-wod-attack .sheet-result, +.sheet-rolltemplate-wod-simple .sheet-result, +.sheet-rolltemplate-wod-3part .sheet-result +{ + font-size: 1.2em; + text-align: center; + color: rgb(112, 0, 0); + padding: 2px 20px 2px 20px; +} + + +.sheet-rolltemplate-wod .inlinerollresult, +.sheet-rolltemplate-wod-attack .sheet-result .inlinerollresult, +.sheet-rolltemplate-wod-simple .inlinerollresult, +.sheet-rolltemplate-wod-3part .inlinerollresult +{ + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod-attack .inlinerollresult + { + background-color: transparent; + color: #000000; + border: none; + font-size: 1em; + padding: 0px; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullcrit, +.sheet-rolltemplate-wod-attack .sheet-result .inlinerollresult.fullcrit, +.sheet-rolltemplate-wod-simple .inlinerollresult.fullcrit, +.sheet-rolltemplate-wod-3part .inlinerollresult.fullcrit +{ + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.fullfail, +.sheet-rolltemplate-wod-attack .sheet-result .inlinerollresult.fullfail, +.sheet-rolltemplate-wod-simple .inlinerollresult.fullfail, +.sheet-rolltemplate-wod-3part .inlinerollresult.fullfail +{ + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .inlinerollresult.importantroll, +.sheet-rolltemplate-wod-attack .inlinerollresult.importantroll, +.sheet-rolltemplate-wod-simple .inlinerollresult.importantroll, +.sheet-rolltemplate-wod-3part .inlinerollresult.importantroll +{ + color: #000000; + border: none; +} + +.sheet-rolltemplate-wod .sheet-specialrollflag, +.sheet-rolltemplate-wod-attack .sheet-specialrollflag, +.sheet-rolltemplate-wod-simple .sheet-specialrollflag, +.sheet-rolltemplate-wod-3part .sheet-specialrollflag { + color: #000000; + height: 30px; + text-align: right; + vertical-align: top; +} + +.sheet-variablecontainer +{ + padding: 0px; + text-align: center; +} + +/* Remove dot from all radios _after_ selected one */ +.sheet-variablecontainer input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before +{ + opacity: 0; 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+ line-height: 11px; + text-align: center; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input:checked + span::before +{ + -moz-box-shadow: 0 0 2px transparent; + -webkit-box-shadow: 0 0 2px transparent; + box-shadow: 0 0 2px transparent; +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-whitedot:checked + span::before +{ + content: "" !important; +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-bashingdot:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-lethaldot:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-aggravateddot:checked + span::before +{ + background: + linear-gradient(to top left, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to top right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%), + linear-gradient(to right, + rgba(0,0,0,0) 0%, + rgba(0,0,0,0) calc(50% - 0.8px), + rgba(0,0,0,1) 50%, + rgba(0,0,0,0) calc(50% + 0.8px), + rgba(0,0,0,0) 100%); +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="radio"].sheet-whitedot { + z-index: 102; +} + +input.sheet-whitedot:checked ~ input.sheet-bashingdot, +input.sheet-bashingdot:checked ~ input.sheet-lethaldot, +input.sheet-lethaldot:checked ~ input.sheet-aggravateddot { + z-index: 103; +} + +.sheet-variablecontainer .sheet-healthboxcontainer span { + display: none; +} + +input.sheet-whitedot:checked ~ span.sheet-whitedot, +input.sheet-bashingdot:checked ~ span.sheet-bashingdot, +input.sheet-lethaldot:checked ~ span.sheet-lethaldot, +input.sheet-aggravateddot:checked ~ span.sheet-aggravateddot { + display: inline-block; +} + +.sheet-healthcontainer { + width: 20px; + margin-left: -16px; + display: inline-block; +} + +/* Remove extra health boxes */ +.sheet-variablecontainer input[type="radio"].sheet-normal:checked ~ .sheet-healthboxcontainer +{ + display: none; +} + +.sheet-variablecontainer input[type="radio"].sheet-normal:checked + span + .sheet-healthboxcontainer +{ + display: inline-block !important; +} + +.sheet-variablecontainer input[type="radio"].sheet-normal + span + .sheet-healthboxcontainer + .sheet-woundpenalties +{ + position: relative; + display: none; +} + +.sheet-variablecontainer input[type="radio"].sheet-normal:checked + span + .sheet-healthboxcontainer + .sheet-woundpenalties +{ + display: inline-block +} + +.sheet-variablecontainer input[type="radio"].sheet-normal:checked + span + .sheet-healthboxcontainer + .sheet-woundpenalties > span +{ + position: absolute; + top: 17px; + left: -45px; + width: 50px; + height: 10px; + font-size: 10px; +} + +.sheet-variablecontainer .sheet-healthboxcontainer input[type="checkbox"] + span { + display: inline-block; +} + +input[type=number]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +input[type=number] { + -moz-appearance:textfield; +} + +.sheet-derived input[type=number] { + width: 18px; + padding: 0px; + background: none; + color: black; + font-family: "Courier"; + text-align: center; + border: none; + cursor: default; + box-shadow: none; + height: 18px; +} + +.sheet-settings input[type=number] { + width: 28px; + padding: 2px; + background: none; + color: black; + font-family: "Courier"; + text-align: center; + border: none; + cursor: default; + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + -webkit-border-radius: 0px; + -moz-border-radius: 0px; + -webkit-appearance:none; + -moz-appearance:none; + margin-bottom: 0px; +} + +.sheet-derived input::-webkit-outer-spin-button, +.sheet-derived input::-webkit-inner-spin-button { + /* display: none; <- Crashes Chrome on hover */ + -webkit-appearance: none; + margin: 0; /* <-- Apparently some margin are still there even though it's hidden */ +} + +.sheet-rowtext { + text-align: center; + vertical-align: top; +} + +.sheet-rowtext input[type=text] { + padding: 0.1px; + height: 14px; +} + +.sheet-merittable { + margin-right: 15px; + margin-left: 15px; +} + +.sheet-merittable input[type=text] { + padding: 0.1px; + height: 14px; + width: 135px; +} + +.sheet-weapontable input[type=text].sheet-weaponstat { + width: 17px; + text-align: center; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-name { + width: 130px; + text-align: left; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-range { + width: 80px; + text-align: center; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-mag { + width: 30px; + text-align: center; +} + +.sheet-weapontable input[type=text].sheet-weaponstat.sheet-desc { + width: 135px; + text-align: left; +} + +.sheet-weapontable select, +.sheet-settings select, +.sheet-expandedsheet select { + width: 47px; + height: 14px; + padding: 0px; + background: none; + color: black; + font-family: "Courier"; + font-size: 12px; + border: none; + cursor: default; + box-shadow: 0px 1px 0px #000; + border-radius: 0px; + -webkit-appearance:none; + -moz-appearance:none; + margin-bottom: 0px; + line-height: 14px; +} + +.sheet-settings select, +.sheet-expandedsheet select { + width: 80px; +} + +.sheet-wpnheader td { + text-align: center; +} + +.sheet-dottable { + text-align: center; +} + +.sheet-dottable table { + width: 100%; +} + +.sheet-dottable .sheet-mortal td, +.sheet-dottable .sheet-vampire td { + text-align: center; +} + +.sheet-expandedsheet input[type="text"].sheet-partname { + width: 116px; +} + +.sheet-expandedsheet input[type="text"].sheet-name { + width: 150px; +} + +.sheet-expandedsheet input[type="text"].sheet-partpool { + width: 20px; + padding: 1px; + margin-left: 3px; + background: none; + color: black; + font-family: "Courier"; + text-align: center; + border: none; + cursor: default; + -moz-box-shadow: 0px 1px 0px #000; + -webkit-box-shadow: 0px 1px 0px #000; + -webkit-border-radius: 0px; + -moz-border-radius: 0px; + -webkit-appearance:none; + -moz-appearance:none; + margin-bottom: 0px; +} + +.sheet-expandedsheet .sheet-rollcontainer { + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/New%20World%20of%20Darkness%20Official/die.png') no-repeat center; + background-size: contain; + height: 40px; + width: 40px; + display: inline-block; + float: right; +} + +.sheet-customroll button:before { + font-family: "Courier" !important; + content: "Roll" !important; + background: none !important; +} + +.sheet-customroll button { + height: 100%; + width: 100%; + opacity: 0; +} + +.sheet-expandedsheet textarea, +.sheet-expandedsheet2 textarea { + resize:vertical; + width: calc(100% - 10px); + margin-top: 10px; + height: 74px; +} + +.sheet-expandedsheet .sheet-customroll { + border: solid 1px black; + border-radius: 4px; + padding: 5px; + margin-bottom: 15px; +} + +.sheet-leftcolumn { + display: inline-block; + margin-right: 10px; +} + +.sheet-rightcolumn { + display: inline-block; + float: right; +} + +td.sheet-vitae { + padding: 0px; +} + +tr.sheet-vitae { + height: 13px; +} + +.sheet-vitae input[type=checkbox] { + margin-top: 0px; + width: 12px; +} + +input[type=text].sheet-title { + text-align: center; + width: 300px; + font-size: 1.4em; + font-weight: bolder; + padding: 0px; +} + +.sheet-expandedsheet2 { + text-align: center; +} + +.sheet-expandedsheet2 .sheet-subheader { + width: 300px; + font-size: 1.4em; + font-weight: bolder; +} diff --git a/CWorldofDarkness/CWoD.html b/CWorldofDarkness/CWoD.html new file mode 100644 index 0000000000..c1869f1500 --- /dev/null +++ b/CWorldofDarkness/CWoD.html @@ -0,0 +1,1722 @@ + +
+ + + +Settings + + +Page 1 + + +Page 2 + + +
+ +
Revised Edition
+ + +World of Darkness + + +Vampire The Masquerade + + +Werewolf The Apocalypse + + +Mage The Ascension
+ + +Hunter The Reckoning + + +Demon The Fallen + + +Mummy The Resurrection + + +

Fan Made
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+ + +Diclonius The Nightmare + + + + + + + + + + + +


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+ +
+ + + + +
diff --git a/CWorldofDarkness/CWoD.png b/CWorldofDarkness/CWoD.png new file mode 100644 index 0000000000..31a4953865 Binary files /dev/null and b/CWorldofDarkness/CWoD.png differ diff --git a/CWorldofDarkness/Demon.png b/CWorldofDarkness/Demon.png new file mode 100644 index 0000000000..6796acfbc7 Binary files /dev/null and b/CWorldofDarkness/Demon.png differ diff --git a/CWorldofDarkness/Diclonius.png b/CWorldofDarkness/Diclonius.png new file mode 100644 index 0000000000..395c97f918 Binary files /dev/null and b/CWorldofDarkness/Diclonius.png differ diff --git a/CWorldofDarkness/Gargoyle.png b/CWorldofDarkness/Gargoyle.png new file mode 100644 index 0000000000..c6f0f7f049 Binary files /dev/null and b/CWorldofDarkness/Gargoyle.png differ diff --git a/CWorldofDarkness/Hunter.png b/CWorldofDarkness/Hunter.png new file mode 100644 index 0000000000..07ad1fdf04 Binary files /dev/null and b/CWorldofDarkness/Hunter.png differ diff --git a/CWorldofDarkness/Mage.png b/CWorldofDarkness/Mage.png new file mode 100644 index 0000000000..3b9ddbb787 Binary files /dev/null and b/CWorldofDarkness/Mage.png differ diff --git a/CWorldofDarkness/Mummy.png b/CWorldofDarkness/Mummy.png new file mode 100644 index 0000000000..dcf6b40c2b Binary files /dev/null and b/CWorldofDarkness/Mummy.png differ diff --git a/CWorldofDarkness/Vampire.png b/CWorldofDarkness/Vampire.png new file mode 100644 index 0000000000..dd4178dce0 Binary files /dev/null and b/CWorldofDarkness/Vampire.png differ diff --git a/CWorldofDarkness/Werewolf.png b/CWorldofDarkness/Werewolf.png new file mode 100644 index 0000000000..bf8d9cc16e Binary files /dev/null and b/CWorldofDarkness/Werewolf.png differ diff --git a/CWorldofDarkness/Wod.png b/CWorldofDarkness/Wod.png new file mode 100644 index 0000000000..489c6fecd7 Binary files /dev/null and b/CWorldofDarkness/Wod.png differ diff --git a/CWorldofDarkness/sheet.json b/CWorldofDarkness/sheet.json new file mode 100644 index 0000000000..decbe5b0b0 --- /dev/null +++ b/CWorldofDarkness/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "CWoD.html", + "css": "CWoD.css", + "authors": "Raymond H.", + "roll20userid": "672060", + "preview": "CWoD.png", + "instructions": "Classic World of Darkness Sheet:Includes Revised Vampire Warewolf Demon Mummy Mage Hunter + some Homebrew Gargoyles and Diclonius" +} diff --git a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html index bf6f3769e8..d1127a041e 100644 --- a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html +++ b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html @@ -109,7 +109,7 @@
- + / @@ -118,10 +118,10 @@
- Major Wound + Major Wound - Pulp HP + Pulp HP
@@ -626,12 +626,12 @@ - + - + @@ -653,6 +653,7 @@ + @@ -688,20 +689,21 @@ @@ -727,20 +729,21 @@ @@ -766,20 +769,21 @@ @@ -805,20 +809,21 @@ @@ -845,20 +850,21 @@ diff --git a/Call_of_Cthulhu_7th_Ed/translations/ko.json b/Call_of_Cthulhu_7th_Ed/translations/ko.json index 88218a4142..5765a09c09 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/ko.json +++ b/Call_of_Cthulhu_7th_Ed/translations/ko.json @@ -18,18 +18,18 @@ "INT-u": "지능", "Move rate-u": "이동력", "HP-u": "체력", - "": "current", + "": "현재", "majorwound-u": "", "pulphp-u": "", "luck-u": "행운", - "current": "current", + "current": "현재", "damagebonus-u": "피해보너스", - "None": "None", + "None": "없음", "build-u": "체구", "sanity-u": "이성", - "start": "start", - "tempinsane-u": "Temp. Insane", - "indefinsane-u": "Indef. Insane", + "start": "시작", + "tempinsane-u": "일시적 광기", + "indefinsane-u": "장기적 광기", "magicpoints-u": "마력", "investigatorskills-u": "탐사자 기능", "accounting-u": "회계(05%)", @@ -96,34 +96,34 @@ "attacks-u": "공격 횟수", "ammo-u": "탄약", "malf-u": "고장", - "Fighting(Brawl)": "Fighting(Brawl)", - "Firarms(HG)": "Firarms(HG)", - "Firarms(R/S)": "Firarms(R/S)", - "Throw": "Throw", - "Other Skill #1": "Other Skill #1", - "Other Skill #2": "Other Skill #2", - "Other Skill #3": "Other Skill #3", - "Other Skill #4": "Other Skill #4", - "Other Skill #5": "Other Skill #5", - "Other Skill #6": "Other Skill #6", - "Other Skill #7": "Other Skill #7", - "Other Skill #8": "Other Skill #8", - "Other Skill #9": "Other Skill #9", - "Other Skill #10": "Other Skill #10", + "Fighting(Brawl)": "근접전(격투)", + "Firarms(HG)": "사격(권총)", + "Firarms(R/S)": "사격(라/산)", + "Throw": "투척", + "Other Skill #1": "다른 기능 #1", + "Other Skill #2": "다른 기능 #2", + "Other Skill #3": "다른 기능 #3", + "Other Skill #4": "다른 기능 #4", + "Other Skill #5": "다른 기능 #5", + "Other Skill #6": "다른 기능 #6", + "Other Skill #7": "다른 기능 #7", + "Other Skill #8": "다른 기능 #8", + "Other Skill #9": "다른 기능 #9", + "Other Skill #10": "다른 기능 #10", "gearandposessions-u": "장비와 소지품", "cashandassets-u": "현금과 자산", "spendinglevel-u": "소비 수준", "cash-u": "현금", "assets-u": "자산", "backstory-u": "백스토리", - "Personal Description": "Personal Description", - "Ideology/Beliefs": "Ideology/Beliefs", - "Significant People": "Significant People", - "Meaningful Locations": "Meaningful Locations", - "Treasured Possessions": "Treasured Possessions", - "Traits": "Traits", - "Injuries & Scars": "Injuries & Scars", - "Phobias/Manias": "Phobias/Manias", - "Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts", - "Encounters with Strange Entities": "Encounters with Strange Entities" + "Personal Description": "겉보기", + "Ideology/Beliefs": "사상/신념", + "Significant People": "중요한 사람들", + "Meaningful Locations": "의미 있는 장소들", + "Treasured Possessions": "소중한 물건들", + "Traits": "성격", + "Injuries & Scars": "부상과 흉터", + "Phobias/Manias": "공포증과 집착증", + "Tomes, Spells and Artifacts": "신화서, 주문, 유물", + "Encounters with Strange Entities": "기이한 존재들과의 만남" } \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/zh.json b/Call_of_Cthulhu_7th_Ed/translations/zh.json index f73b030086..c191ee5067 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/zh.json +++ b/Call_of_Cthulhu_7th_Ed/translations/zh.json @@ -19,8 +19,8 @@ "Move rate-u": "速度等級", "HP-u": "生命值", "": "現在值", - "majorwound-u": "重傷", - "pulphp-u": "低俗克蘇魯HP", + "majorwound-u": "", + "pulphp-u": "", "luck-u": "幸運", "current": "現在值", "damagebonus-u": "傷害加值", diff --git a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.css b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.css index 5865a74a98..dc2de2fb8b 100644 --- a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.css +++ b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.css @@ -395,25 +395,18 @@ button[type=roll].sheet-new-roll { } /*this shows the tab content when the appropriate input field is selected*/ -.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-core { - display: block; -} -.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-skills { - display: block; -} -.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-weapon { - display: block; -} -.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-backstory { - display: block; -} -.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-otherstory { - display: block; -} +.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-core, +.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-skills, +.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-weapon, +.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-backstory, +.charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-otherstory, .charsheet input.sheet-tab1:checked ~ div.sheet-sectiontab-notes { display: block; } +.charsheet input.sheet-tab8:checked ~ div.sheet-sectiontab-configroll { + display: block; +} /*this shows the tab content when the appropriate input field is selected*/ .charsheet input.sheet-tab2:checked ~ div.sheet-sectiontab-skills, @@ -421,7 +414,8 @@ button[type=roll].sheet-new-roll { .charsheet input.sheet-tab4:checked ~ div.sheet-sectiontab-backstory, .charsheet input.sheet-tab5:checked ~ div.sheet-sectiontab-otherstory, .charsheet input.sheet-tab6:checked ~ div.sheet-sectiontab-notes, -.charsheet input.sheet-tab7:checked ~ div.sheet-sectiontab-config { +.charsheet input.sheet-tab7:checked ~ div.sheet-sectiontab-config, +.charsheet input.sheet-tab7:checked ~ div.sheet-sectiontab-configroll { display: block; } @@ -438,6 +432,9 @@ button[type=roll].sheet-new-roll { opacity: 0; z-index: 9999; } +.charsheet input.sheet { + +} /*this styles the span with the tab information and slides to the left, so it appears underneath the radio button*/ .charsheet span.sheet-tab { diff --git a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.html b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.html index d093edb332..3f55b08c7b 100644 --- a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.html +++ b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/coc_7th_ed.html @@ -1,715 +1,745 @@
- 角色卡 + 角色卡 技能 武器工具 背景故事 - + 額外故事 調查員筆記 設定 + + 私訊 +

-

+
+
+

+

+ +
+
私訊擲骰設定
+ + + + + + + + + + + + + +
+ 所有擲骰結果私訊KP + 所有擲骰結果私訊被選中的Token + 不進行私訊
+ 告訴大家我正在暗骰擲骰 + 告訴大家... + + 不告訴大家
立即私訊KP
+ + + +
-
-

調查員資料

-
- - - - - - - - - - - - - - - - - - +
+

調查員資料

+
+
姓名
玩家
職業
性別 年齡
+ + + - - - - - - - - -
姓名
出生地
居住地
-
-
-
-

人物屬性

-
- - - - - + + + + + + + + + + + + + + + + + + + + + +
力量
玩家
職業
性別 年齡
出生地
居住地
+
+
+
+

人物屬性

+
+ + + + + - - - - + + + - - - - + + + - - - - - + + + + - - - - + + + - - - - + + + - - - - - + + + + - - - - + + + - - - - - -
力量 敏捷 - 敏捷 + 意志 - 意志 +
體質 -
體質 + 外表 - 外表 + 教育 - 教育 +
體型 -
體型 + 智力 - 智力 + 速度等級
-
-
+ + 速度等級 + +
+
-
-

生命值

-
- - - - - - - - - - - - -
- - / - - / - -
- 重傷 - - 低俗克蘇魯HP -
-
-

幸運

-
- - - - - -
- - -
-
-
-
-
Call of Cthulhu
-
-

傷害加成

-
- -
-
-
-

體格

-
- -
-
-
-
-

San值

-
- - - - - - - - - - - - - -
- - - / - - - / - -
- 臨時性瘋狂 - - 不定性瘋狂 -
-
-

魔法值

-
- - - - - - -
- - / - -
-
-
+
+

生命值

+
+ + + + + + + + + + + + +
+ + / + + / + +
重傷低俗克蘇魯HP
+
+

幸運

+
+ + + + + +
+ + +
+
+
+
+
Call of Cthulhu
+
+

傷害加成

+
+ +
+
+
+

體格

+
+ +
+
+
+
+

San值

+
+ + + + + + + + + + + + + +
+ + + / + + + / + +
+ 臨時性瘋狂 + + 不定性瘋狂 +
+
+

魔法值

+
+ + + + + + +
+ + / + +
+
+
-

調查員技能

-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

調查員技能

+
+
+
[交際類技能]
心理學(10%)
信譽(00%)
勸說(10%)
話術(05%)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
恐嚇(15%)
魅惑(15%)
[移動類技能]
領航(10%)
跳躍(20%)
攀爬(20%)
游泳(20%)
駕駛(汽車)(20%)
騎乘(05%)
[隱密類技能]
潛行(20%)
追蹤(10%)
喬裝(05%)
鎖匠(01%)
巧手(10%)
[語言技能]
母語(教育)
-
-
- - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
[學問類技能]
會計學(05%)[交際類技能]
心理學(10%)
信譽(00%)
勸說(10%)
話術(05%)
恐嚇(15%)
魅惑(15%)
[移動類技能]
領航(10%)
跳躍(20%)
攀爬(20%)
游泳(20%)
駕駛(汽車)(20%)
騎乘(05%)
[隱密類技能]
潛行(20%)
追蹤(10%)
喬裝(05%)
鎖匠(01%)
巧手(10%)
[語言技能]
母語(教育)
+
+
+ + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[學問類技能]
會計學(05%)
法律(05%)
神秘學(05%)
歷史(05%)
自然學(10%)
人類學(1%)
考古學(01%)
[職業興趣技能]
電腦使用(5%)
表演(5%)
機械維修(10%)
電器維修(10%)
重機械操作(01%)
[調查類技能]
偵查(25%)
聆聽(20%)
圖書館使用(20%)
估價(05%)
克蘇魯神話(00%)
[醫療類技能]
急救(30%)
醫學(01%)
藥學(01%)
精神分析(01%)
-
-
- - - - - - - - - - - - - - - - - - + - - - - - - - - - - - - - - - - - - - - + + + + + + - - - - - - + + + + + + - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
[戰鬥類技能]
閃躲(一半敏捷)
鬥毆/空手(25%)
投擲(20%)
射擊(手槍)(20%)
射擊(步槍/霰彈槍)(25%)
法律(05%)
射擊(衝鋒槍)(15%)
神秘學(05%)
射擊(機槍)(10%)
歷史(05%)
自然學(10%)
人類學(1%)
考古學(01%)
[職業興趣技能]
電腦使用(5%)
表演(5%)
機械維修(10%)
電器維修(10%)
重機械操作(01%)
[調查類技能]
偵查(25%)
聆聽(20%)
圖書館使用(20%)
估價(05%)
克蘇魯神話(00%)
[醫療類技能]
急救(30%)
醫學(01%)
藥學(01%)
精神分析(01%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
[戰鬥類技能]
閃躲(一半敏捷)
鬥毆/空手(25%)
投擲(20%)
射擊(手槍)(20%)
射擊(步槍/霰彈槍)(25%)
射擊(衝鋒槍)(15%)
射擊(機槍)(10%)
- - - - - - - - - - - -
自定技能:
動物馴養(05%)射擊(其他)
技藝(05%)跳躍(01%)
天文學(01%)語言(其他)(01%)
電腦使用(05%)駕駛(01%)
爆破(01%)讀唇(01%)
電子學(01%)科學(01%)
鬥毆(其他)生存(10%)
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -
-
- - - - - - - - -
-
-
-
+ + + + + + + + + + + +
自定技能:
動物馴養(05%)射擊(其他)
技藝(05%)跳躍(01%)
天文學(01%)語言(其他)(01%)
電腦使用(05%)駕駛(01%)
爆破(01%)讀唇(01%)
電子學(01%)科學(01%)
鬥毆(其他)生存(10%)
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+ + + + + + + + +
+
+ + + + + + + + +
+
+
+
@@ -717,361 +747,368 @@
-

武器

-
- - - - - - - - - - - - -
武器所用技能傷害極端傷害範圍次數裝彈數故障值
- - - - - - - - - - - - - -
-
+

+ + + +
戰鬥 +
+

+
- - - + + + + + + + + + + +
-
武器所用技能傷害極端傷害範圍次數裝彈數故障值
+ + + + - - - - - - - - - -
+
- - - - - - - - - - - - - - - -
- - -
- - - - + + + + + + + + +
-
+ + + + - - - - - - - - - -
+ - - - -
- - - - - - - - - - - - - -
- - - - -
- - - - - - - - - - - - - -
- - - - -
- - - - - - - - - - - - - -
- - - - -
- - - - - + + + + + + + + +
- -
+ + + + + + - - - - - - - - -
+ + - - -
-
- - - - + + + + + + + + + +
-
+ + + + + + + + + + + + + +
+ + + + +
+ + + + + + + + + + + + + +
+ + + + +
+ + + + + + + + + + + + + +
+ + + + +
+ + + + + + + + + + + + + +
+ + + + +
+ + + + + + + + + + + + + +
+ + + + +
+
+ + + + - - - - - - - - - -
+ - + - - -
-
-
+ + + + + + + + + + + + + + + + + + + + + + + + + +
-
-

工具及隨身物品

-
- -
-
-
-

現金及資產

-
- - - - - - - - - - - - - - - -
消費水平
現金
資產內容
-
-
+
+

工具及隨身物品

+
+ +
+
+
+

現金及資產

+
+ + + + + + + + + + + + + + + +
消費水平
現金
資產內容
+
+
@@ -1080,2956 +1117,2978 @@
-

背景故事

-
-
- 形象描述 - - 思想及信念 - - 重要之人及理由 - - 意義非凡之地 - - 寶貴之物 - -
-
- 特質 - - 傷勢及傷痕 - - 恐懼症及狂躁症 - - 魔法,魔法物品及神話典籍 - - 遭遇的超自然事物 - -
-
+

背景故事

+
+
+ 形象描述 + + 思想及信念 + + 重要之人及理由 + + 意義非凡之地 + + 寶貴之物 + +
+
+ 特質 + + 傷勢及傷痕 + + 恐懼症及狂躁症 + + 魔法,魔法物品及神話典籍 + + 遭遇的超自然事物 + +
+
-
+
-
-

其他資料

-
- - - - - - - - - - - - - - - - - - - -
心靈支柱
特徵
經驗包
生平故事
-
-
-

調查員同伴及關係人

-
- -
-
+

其他資料

+
+ + + + + + + + + + + + + + + + + + + +
心靈支柱
特徵
經驗包
生平故事
+
+
+
+

調查員同伴及關係人

+
+ +
+
- -
-

調查員筆記

-
- -
+

調查員筆記

+
+ +
-
-

擲骰顥示圖片設定

-

只要在旁邊打入圖片網址並點擊按鈕即可顯示圖片,支援GIF,JPG,PNG格式.

-灰色骰子因為一次性擲出獎勵懲罰骰,所以只可以顯示一張圖片,但根據不同欄位(技能類,武器類)可以設定不同圖片.

而綠色骰子可以根據成功程度而顯示不同圖片.

-如果同時填寫[必定顯示]和不同的[成功程度]圖片,則會同時顯示兩張圖片.如認為太長太複雜,請選擇[必定顯示]或[成功程度]之間其中一種.

比較特別是SAN CHECK,需要獨立設定圖片. -

灰色骰子

-
- - - - - - -
必定顯示 None
-

San Check

-
- - - - - - -
必定顯示 None
-
+ + +
+
+

+ 擲骰顯示圖片設定

+
+ + + + + + +
只要在旁邊輸入圖片網址並點擊按鈕即可顯示圖片,支援GIF,JPG,PNG格式.
灰色骰子因為一次性擲出獎勵懲罰骰,所以只可以顯示一張圖片,但根據不同欄位(技能類,武器類)可以設定不同圖片.
而綠色骰子可以根據成功程度而顯示不同圖片.
比較特別是SAN CHECK,需要獨立設定圖片.
如果同時填寫[必定顯示]和不同的[成功程度]圖片,則會同時顯示兩張圖片.如認為太長太複雜,請選擇[必定顯示]或[成功程度]之間其中一種.
+
+

灰色骰子

+
+ + + + + + +
必定顯示 None
+

San Check

+
+ + + + + + +
必定顯示None
+
-

綠色骰子

-
- - - +

綠色骰子

+
+
必定顯示 None
+ + - - - + + + - - - - + + + + - - - - + + + + - - - + + + - - + + - - - - + + + + - - -
必定顯示 None
大失敗 None
大失敗 None
失敗 None
失敗 None
成功 None
成功 None
困難成功 None
極端成功 None
大成功 None
大成功 None
-

-

San Check

-
+ + + +

+

San Check

+
- - + + - - - + + + - - - - + + + + - - - - + + + + - - - + + + - - + + - - - - + + + + - - -
必定顯示 None
必定顯示 None
大失敗 None
大失敗 None
失敗 None
失敗 None
成功 None
成功 None
困難成功 None
極端成功 None
大成功 None
大成功 None
+ + +
- -
+
-

武器表灰色骰子

-
+

武器表灰色骰子

+
- - + + - - -
必定顯示 None
必定顯示 None
+ + +
-

武器表綠色骰子

-
- - - +

武器表綠色骰子

+
+
必定顯示 None
+ + - - - + + + - - - - - - - - + + + + + + + + - - - + + + - - + + - - - - + + + + - - -
必定顯示 None
大失敗 None
大失敗 None
失敗 None
成功 None
失敗 None
成功 None
困難成功 None
極端成功 None
大成功 None
大成功 None
-
+ + + +
- -

武器表自動射擊灰色骰子

-
+

武器表自動射擊灰色骰子

+
- - + + - - -
必定顯示 None
必定顯示 None
+ + +
-

武器表自動射擊綠色骰子

-
+

武器表自動射擊綠色骰子

+
- - + + - - -
必定顯示 None
必定顯示 None
+ + +
-

追逐戰檢定骰子

-
+

追逐戰檢定骰子

+
- - + + - - - - + + + + - - - - + + + + - - - + + + - - - + + - - - -
必定顯示 None
必定顯示 None
失敗 None
失敗 None
成功 None
成功 None
困難成功 None
極端成功 None
+ + +
- -
+
+

JSON快速匯出功能

+
+ 為確保匯出最新資料,修改欄位後,請先開關一次角色卡.

+ +
+
+
+

JSON快速匯入功能

+
+ + + + + +
JSON格式參考[{"name":"Z", "san":"o"}],基本上支援角色卡所有欄位,可使用上方匯出功能轉移角色卡.
注意:沒有輸入資料的欄位將被清除.輸入資料後重開角卡,變成Done即代表匯入成功.
支援JSON的EXCEL角色卡
請致純美香港面團專區或HKTRPG下載
+ +
+
+
+
- - - - {{#ima_coc}} +
{{name}}
+ + {{#ima_coc}} {{/ima_coc}} - - - - - - - - - - - {{#rollLess() roll2 roll1}} - - {{#rollLess() roll3 roll2}} - - {{#rollTotal() roll3 1}} - - {{/rollTotal() roll3 1}} - - {{#rollBetween() roll3 2 success}} - - {{#rollGreater() roll3 hard}} - - {{/rollGreater() roll3 hard}} - - {{#rollBetween() roll3 2 hard}} - - {{#rollGreater() roll3 extreme}} - - {{/rollGreater() roll3 extreme}} - - {{#rollBetween() roll3 2 extreme}} - - {{/rollBetween() roll3 2 extreme}} - {{/rollBetween() roll3 2 hard}} - {{/rollBetween() roll3 2 success}} - - {{#rollGreater() roll3 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll3 100}} - - {{/rollTotal() roll3 100}} - - {{#rollLess() roll3 100}} - - {{/rollLess() roll3 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll3 95}} - - {{/rollGreater() roll3 95}} - - {{#rollLess() roll3 96}} - - {{/rollLess() roll3 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll3 success}} - {{/rollLess() roll3 roll2}} - - {{#rollLess() roll2 roll3}} - - {{#rollTotal() roll2 1}} - - {{/rollTotal() roll2 1}} - - {{#rollBetween() roll2 2 success}} - - {{#rollGreater() roll2 hard}} - - {{/rollGreater() roll2 hard}} - - {{#rollBetween() roll2 2 hard}} - - {{#rollGreater() roll2 extreme}} - - {{/rollGreater() roll2 extreme}} - - {{#rollBetween() roll2 2 extreme}} - - {{/rollBetween() roll2 2 extreme}} - {{/rollBetween() roll2 2 hard}} - {{/rollBetween() roll2 2 success}} - - {{#rollGreater() roll2 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll2 100}} - - {{/rollTotal() roll2 100}} - - {{#rollLess() roll2 100}} - - {{/rollLess() roll2 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll2 95}} - - {{/rollGreater() roll2 95}} - - {{#rollLess() roll2 96}} - - {{/rollLess() roll2 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll2 success}} - {{/rollLess() roll2 roll3}} - - {{#rollTotal() roll2 roll3}} - - {{#rollTotal() roll2 1}} - - {{/rollTotal() roll2 1}} - - {{#rollBetween() roll2 2 success}} - - {{#rollGreater() roll2 hard}} - - {{/rollGreater() roll2 hard}} - - {{#rollBetween() roll2 2 hard}} - - {{#rollGreater() roll2 extreme}} - - {{/rollGreater() roll2 extreme}} - - {{#rollBetween() roll2 2 extreme}} - - {{/rollBetween() roll2 2 extreme}} - {{/rollBetween() roll2 2 hard}} - {{/rollBetween() roll2 2 success}} - - {{#rollGreater() roll2 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll2 100}} - - {{/rollTotal() roll2 100}} - - {{#rollLess() roll2 100}} - - {{/rollLess() roll2 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll2 95}} - - {{/rollGreater() roll2 95}} - - {{#rollLess() roll2 96}} - - {{/rollLess() roll2 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll2 success}} - {{/rollTotal() roll2 roll3}} - {{/rollLess() roll2 roll1}} - - {{#rollLess() roll1 roll2}} - - {{#rollLess() roll3 roll1}} - - {{#rollTotal() roll3 1}} - - {{/rollTotal() roll3 1}} - - {{#rollBetween() roll3 2 success}} - - {{#rollGreater() roll3 hard}} - - {{/rollGreater() roll3 hard}} - - {{#rollBetween() roll3 2 hard}} - - {{#rollGreater() roll3 extreme}} - - {{/rollGreater() roll3 extreme}} - - {{#rollBetween() roll3 2 extreme}} - - {{/rollBetween() roll3 2 extreme}} - {{/rollBetween() roll3 2 hard}} - {{/rollBetween() roll3 2 success}} - - {{#rollGreater() roll3 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll3 100}} - - {{/rollTotal() roll3 100}} - - {{#rollLess() roll3 100}} - - {{/rollLess() roll3 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll3 95}} - - {{/rollGreater() roll3 95}} - - {{#rollLess() roll3 96}} - - {{/rollLess() roll3 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll3 success}} - {{/rollLess() roll3 roll1}} - - {{#rollLess() roll1 roll3}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll3}} - - {{#rollTotal() roll1 roll3}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll3}} - {{/rollLess() roll1 roll2}} - - {{#rollTotal() roll1 roll2}} - - {{#rollLess() roll3 roll1}} - - {{#rollTotal() roll3 1}} - - {{/rollTotal() roll3 1}} - - {{#rollBetween() roll3 2 success}} - - {{#rollGreater() roll3 hard}} - - {{/rollGreater() roll3 hard}} - - {{#rollBetween() roll3 2 hard}} - - {{#rollGreater() roll3 extreme}} - - {{/rollGreater() roll3 extreme}} - - {{#rollBetween() roll3 2 extreme}} - - {{/rollBetween() roll3 2 extreme}} - {{/rollBetween() roll3 2 hard}} - {{/rollBetween() roll3 2 success}} - - {{#rollGreater() roll3 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll3 100}} - - {{/rollTotal() roll3 100}} - - {{#rollLess() roll3 100}} - - {{/rollLess() roll3 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll3 95}} - - {{/rollGreater() roll3 95}} - - {{#rollLess() roll3 96}} - - {{/rollLess() roll3 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll3 success}} - {{/rollLess() roll3 roll1}} - - {{#rollLess() roll1 roll3}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll3}} - - {{#rollTotal() roll1 roll3}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll3}} - {{/rollTotal() roll1 roll2}} - - - - - {{#rollLess() roll2 roll1}} - - {{#rollTotal() roll2 1}} - - {{/rollTotal() roll2 1}} - - {{#rollBetween() roll2 2 success}} - - {{#rollGreater() roll2 hard}} - - {{/rollGreater() roll2 hard}} - - {{#rollBetween() roll2 2 hard}} - - {{#rollGreater() roll2 extreme}} - - {{/rollGreater() roll2 extreme}} - - {{#rollBetween() roll2 2 extreme}} - - {{/rollBetween() roll2 2 extreme}} - {{/rollBetween() roll2 2 hard}} - {{/rollBetween() roll2 2 success}} - - {{#rollGreater() roll2 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll2 100}} - - {{/rollTotal() roll2 100}} - - {{#rollLess() roll2 100}} - - {{/rollLess() roll2 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll2 95}} - - {{/rollGreater() roll2 95}} - - {{#rollLess() roll2 96}} - - {{/rollLess() roll2 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll2 success}} - {{/rollLess() roll2 roll1}} - - {{#rollLess() roll1 roll2}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll2}} - - {{#rollTotal() roll1 roll2}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll2}} - - - - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - - - - - {{#rollGreater() roll2 roll1}} - - {{#rollTotal() roll2 1}} - - {{/rollTotal() roll2 1}} - - {{#rollBetween() roll2 2 success}} - - {{#rollGreater() roll2 hard}} - - {{/rollGreater() roll2 hard}} - - {{#rollBetween() roll2 2 hard}} - - {{#rollGreater() roll2 extreme}} - - {{/rollGreater() roll2 extreme}} - - {{#rollBetween() roll2 2 extreme}} - - {{/rollBetween() roll2 2 extreme}} - {{/rollBetween() roll2 2 hard}} - {{/rollBetween() roll2 2 success}} - - {{#rollGreater() roll2 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll2 100}} - - {{/rollTotal() roll2 100}} - - {{#rollLess() roll2 100}} - - {{/rollLess() roll2 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll2 95}} - - {{/rollGreater() roll2 95}} - - {{#rollLess() roll2 96}} - - {{/rollLess() roll2 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll2 success}} - {{/rollGreater() roll2 roll1}} - - {{#rollGreater() roll1 roll2}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollGreater() roll1 roll2}} - - {{#rollTotal() roll1 roll2}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll2}} - - - - - {{#rollGreater() roll2 roll1}} - - {{#rollGreater() roll3 roll2}} - - {{#rollTotal() roll3 1}} - - {{/rollTotal() roll3 1}} - - {{#rollBetween() roll3 2 success}} - - {{#rollGreater() roll3 hard}} - - {{/rollGreater() roll3 hard}} - - {{#rollBetween() roll3 2 hard}} - - {{#rollGreater() roll3 extreme}} - - {{/rollGreater() roll3 extreme}} - - {{#rollBetween() roll3 2 extreme}} - - {{/rollBetween() roll3 2 extreme}} - {{/rollBetween() roll3 2 hard}} - {{/rollBetween() roll3 2 success}} - - {{#rollGreater() roll3 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll3 100}} - - {{/rollTotal() roll3 100}} - - {{#rollLess() roll3 100}} - - {{/rollLess() roll3 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll3 95}} - - {{/rollGreater() roll3 95}} - - {{#rollLess() roll3 96}} - - {{/rollLess() roll3 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll3 success}} - {{/rollGreater() roll3 roll2}} - - {{#rollGreater() roll2 roll3}} - - {{#rollTotal() roll2 1}} - - {{/rollTotal() roll2 1}} - - {{#rollBetween() roll2 2 success}} - - {{#rollGreater() roll2 hard}} - - {{/rollGreater() roll2 hard}} - 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{{name}}[IMAGE]({{ima_coc}})
數值:{{success}}/{{hard}}/{{extreme}}
擲出:{{roll1}}, {{roll2}}, {{roll3}}
+2:大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗
+1:大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗
  0:大成功成功困難成功極端成功大失敗失敗大失敗失敗
-1:大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗
-2:大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗大成功成功困難成功極端成功大失敗失敗大失敗失敗
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{{name}}[IMAGE]({{ima_att_coc}})
數值:{{success}}/{{hard}}/{{extreme}}
故障值:{{malf}}
擲出:{{roll1}}, {{roll2}}, {{roll3}}
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extreme}} + 困難成功 + {{/rollGreater() roll3 extreme}} + + {{#rollBetween() roll3 2 extreme}} + 極端成功 + {{/rollBetween() roll3 2 extreme}} + {{/rollBetween() roll3 2 hard}} + {{/rollBetween() roll3 2 success}} + + {{#rollGreater() roll3 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll3 100}} + 大失敗 + {{/rollTotal() roll3 100}} + + {{#rollLess() roll3 100}} + 失敗 + {{/rollLess() roll3 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll3 95}} + 大失敗 + {{/rollGreater() roll3 95}} + + {{#rollLess() roll3 96}} + 失敗 + {{/rollLess() roll3 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll3 success}} + {{/rollGreater() roll3 roll1}} + + {{#rollGreater() roll1 roll3}} + + {{#rollTotal() roll1 1}} + 大成功 + {{/rollTotal() roll1 1}} + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + 成功 + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + 困難成功 + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + 極端成功 + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + 大失敗 + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + 失敗 + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + 大失敗 + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + 失敗 + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} + {{/rollGreater() roll1 roll3}} + + {{#rollTotal() roll1 roll3}} + + {{#rollTotal() roll1 1}} + 大成功 + {{/rollTotal() roll1 1}} + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + 成功 + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + 困難成功 + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + 極端成功 + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + 大失敗 + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + 失敗 + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + 大失敗 + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + 失敗 + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} + {{/rollTotal() roll1 roll3}} + {{/rollGreater() roll1 roll2}} + + {{#rollTotal() roll1 roll2}} + + {{#rollGreater() roll3 roll1}} + + {{#rollTotal() roll3 1}} + 大成功 + {{/rollTotal() roll3 1}} + + {{#rollBetween() roll3 2 success}} + + {{#rollGreater() roll3 hard}} + 成功 + {{/rollGreater() roll3 hard}} + + {{#rollBetween() roll3 2 hard}} + + {{#rollGreater() roll3 extreme}} + 困難成功 + {{/rollGreater() roll3 extreme}} + + {{#rollBetween() roll3 2 extreme}} + 極端成功 + {{/rollBetween() roll3 2 extreme}} + {{/rollBetween() roll3 2 hard}} + {{/rollBetween() roll3 2 success}} + + {{#rollGreater() roll3 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll3 100}} + 大失敗 + {{/rollTotal() roll3 100}} + + {{#rollLess() roll3 100}} + 失敗 + {{/rollLess() roll3 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll3 95}} + 大失敗 + {{/rollGreater() roll3 95}} + + {{#rollLess() roll3 96}} + 失敗 + {{/rollLess() roll3 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll3 success}} + {{/rollGreater() roll3 roll1}} + + {{#rollGreater() roll1 roll3}} + + {{#rollTotal() roll1 1}} + 大成功 + {{/rollTotal() roll1 1}} + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + 成功 + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + 困難成功 + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + 極端成功 + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + 大失敗 + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + 失敗 + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + 大失敗 + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + 失敗 + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} + {{/rollGreater() roll1 roll3}} + + {{#rollTotal() roll1 roll3}} + + {{#rollTotal() roll1 1}} + 大成功 + {{/rollTotal() roll1 1}} + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + 成功 + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + 困難成功 + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + 極端成功 + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + 大失敗 + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + 失敗 + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + 大失敗 + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + 失敗 + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} + {{/rollTotal() roll1 roll3}} + {{/rollTotal() roll1 roll2}} + + {{#extdamage}} + 極端傷害:{{extdamage}} + {{/extdamage}} + 傷害:{{damage}} +
- - - +
{{name}}
+ {{#ima_auto_att1}} {{/ima_auto_att1}} - - - - {{#malf}} - - {{/malf}} + + + + {{#malf}} + + {{/malf}} - - - - - - + + + + + + - - - - - - + + + + + + - - + + - - + + - -
{{name}}[IMAGE]({{ima_auto_att1}})
數值:{{success}}/{{hard}}/{{extreme}}
故障值:{{malf}}
數值:{{success}}/{{hard}}/{{extreme}}
故障值:{{malf}}
彈幕:擲出傷害/極端傷害
1:{{roll11}}{{roll12}}{{roll13}}{{damage1}}/{{extdamage1}}彈幕:擲出傷害/極端傷害
1:{{roll11}}{{roll12}}{{roll13}}{{damage1}}/{{extdamage1}}
2:{{roll21}}{{roll22}}{{roll23}}{{damage2}}/{{extdamage2}}
3:{{roll31}}{{roll32}}{{roll33}}
2:{{roll21}}{{roll22}}{{roll23}}{{damage2}}/{{extdamage2}}
3:{{roll31}}{{roll32}}{{roll33}} {{damage3}}/{{extdamage3}}
4:{{roll41}}{{roll42}}{{roll43}}
4:{{roll41}}{{roll42}}{{roll43}} {{damage4}}/{{extdamage4}}
5:{{roll51}}{{roll52}}{{roll53}}
5:{{roll51}}{{roll52}}{{roll53}} {{damage5}}/{{extdamage5}}
+ +
@@ -4037,401 +4096,694 @@ &{template:coc-1}{{ima_coc1=@{ima_coc1}}}{{ima_coc1_fum=@{ima_coc1_fum}}}{{ima_coc1_fail=@{ima_coc1_fail}}}{{ima_coc1_succ=@{ima_coc1_succ}}}{{ima_coc1_hard=@{ima_coc1_hard}}}{{ima_coc1_ext=@{ima_coc1_ext}}}{{ima_coc1_crit=@{ima_coc1_crit}}} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}} --> - - +
{{name}}
+ {{#ima_coc1}} {{/ima_coc1}} - - - - - - - - - - - - {{#rollTotal() roll1 1}} - - {{#ima_coc1_crit}} + + + + + + + + + + + + {{#rollTotal() roll1 1}} + + {{#ima_coc1_crit}} {{/ima_coc1_crit}} - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - + {{/rollTotal() roll1 1}} + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + {{#ima_coc1_succ}} {{/ima_coc1_succ}} - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{#ima_coc1_hard}} + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + + {{#ima_coc1_hard}} {{/ima_coc1_hard}} - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{#ima_coc1_ext}} + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + + {{#ima_coc1_ext}} {{/ima_coc1_ext}} - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{#ima_coc1_fum}} + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + + {{#ima_coc1_fum}} {{/ima_coc1_fum}} - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{#ima_coc1_fail}} + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + + {{#ima_coc1_fail}} {{/ima_coc1_fail}} - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{#ima_coc1_fum}} + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + + {{#ima_coc1_fum}} {{/ima_coc1_fum}} - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{#ima_coc1_fail}} + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + + {{#ima_coc1_fail}} {{/ima_coc1_fail}} - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} - -
{{name}}[IMAGE]({{ima_coc1}})
數值:{{success}}/{{hard}}/{{extreme}}
擲出:{{roll1}}
結果:大成功
數值:{{success}}/{{hard}}/{{extreme}}
擲出:{{roll1}}
結果:大成功
[IMAGE]({{ima_coc1_crit}})
成功成功
[IMAGE]({{ima_coc1_succ}})
困難成功困難成功
[IMAGE]({{ima_coc1_hard}})
極端成功極端成功
[IMAGE]({{ima_coc1_ext}})
大失敗大失敗
[IMAGE]({{ima_coc1_fum}})
失敗失敗
[IMAGE]({{ima_coc1_fail}})
大失敗大失敗
[IMAGE]({{ima_coc1_fum}})
失敗失敗
[IMAGE]({{ima_coc1_fail}})
+ +
- - +
{{name}}
+ {{#ima_coc2}} {{/ima_coc2}} - - - - - - - - - - - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{#ima_coc2_hard}} + + + + + + + + + + + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + + {{#ima_coc2_hard}} {{/ima_coc2_hard}} - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{#ima_coc2_hard}} + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + + {{#ima_coc2_hard}} {{/ima_coc2_hard}} - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{#ima_coc2_ext}} + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + + {{#ima_coc2_ext}} {{/ima_coc2_ext}} - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{#ima_coc2_fail}} + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + + {{#ima_coc2_fail}} {{/ima_coc2_fail}} - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{#ima_coc2_fail}} + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + + {{#ima_coc2_fail}} {{/ima_coc2_fail}} - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{#ima_coc2_fail}} + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + + {{#ima_coc2_fail}} {{/ima_coc2_fail}} - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{#ima_coc2_fail}} + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + + {{#ima_coc2_fail}} {{/ima_coc2_fail}} - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} - -
{{name}}[IMAGE]({{ima_coc2}})
數值:{{success}}/{{hard}}/{{extreme}}
擲出:{{roll1}}
結果:{{mov}}
數值:{{success}}/{{hard}}/{{extreme}}
擲出:{{roll1}}
結果:{{mov}}
[IMAGE]({{ima_coc2_hard}})
{{mov}}{{mov}}
[IMAGE]({{ima_coc2_hard}})
{{movsucc}}{{movsucc}}
[IMAGE]({{ima_coc2_ext}})
{{movfail}}{{movfail}}
[IMAGE]({{ima_coc2_fail}})
{{movfail}}{{movfail}}
[IMAGE]({{ima_coc2_fail}})
{{movfail}}{{movfail}}
[IMAGE]({{ima_coc2_fail}})
{{movfail}}{{movfail}}
[IMAGE]({{ima_coc2_fail}})
+ +
- - +
{{name}}
+ {{#ima_coc_att1}} {{/ima_coc_att1}} - - {{#malf}} - - {{/malf}} - - - - - {{#rollTotal() roll1 1}} - - {{#ima_coc_att1_crit}} + + {{#malf}} + + {{/malf}} + + + + + {{#rollTotal() roll1 1}} + + {{#ima_coc_att1_crit}} {{/ima_coc_att1_crit}} {{#extdamage}} {{/extdamage}} - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - + {{/rollTotal() roll1 1}} + + {{#rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 hard}} + {{#ima_coc_att1_succ}} {{/ima_coc_att1_succ}} - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{#ima_coc_att1_hard}} + {{/rollGreater() roll1 hard}} + + {{#rollBetween() roll1 2 hard}} + + {{#rollGreater() roll1 extreme}} + + {{#ima_coc_att1_hard}} {{/ima_coc_att1_hard}} - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - + {{/rollGreater() roll1 extreme}} + + {{#rollBetween() roll1 2 extreme}} + {{#ima_coc_att1_ext}} {{/ima_coc_att1_ext}} - {{#extdamage}} - - {{/extdamage}} - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - + {{#extdamage}} + + {{/extdamage}} + {{/rollBetween() roll1 2 extreme}} + {{/rollBetween() roll1 2 hard}} + {{/rollBetween() roll1 2 success}} + + {{#rollGreater() roll1 success}} + + {{#rollGreater() success 49}} + + {{#rollTotal() roll1 100}} + {{#ima_coc_att1_fum}} {{/ima_coc_att1_fum}} - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - + {{/rollTotal() roll1 100}} + + {{#rollLess() roll1 100}} + {{#ima_coc_att1_fail}} {{/ima_coc_att1_fail}} - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - + {{/rollLess() roll1 100}} + {{/rollGreater() success 49}} + + {{#rollLess() success 50}} + + {{#rollGreater() roll1 95}} + {{#ima_coc_att1_fum}} {{/ima_coc_att1_fum}} - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{#ima_coc_att1_fail}} + {{/rollGreater() roll1 95}} + + {{#rollLess() roll1 96}} + + {{#ima_coc_att1_fail}} {{/ima_coc_att1_fail}} - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - - + {{/rollLess() roll1 96}} + {{/rollLess() success 50}} + {{/rollGreater() roll1 success}} + + -
{{name}}[IMAGE]({{ima_coc_att1}})
數值:{{success}}/{{hard}}/{{extreme}}
故障值:{{malf}}
擲出:{{roll1}}
結果:大成功
數值:{{success}}/{{hard}}/{{extreme}}
故障值:{{malf}}
擲出:{{roll1}}
結果:大成功
[IMAGE]({{ima_coc_att1_crit}})
極端傷害:{{extdamage}}
成功成功
[IMAGE]({{ima_coc_att1_succ}})
困難成功困難成功
[IMAGE]({{ima_coc_att1_hard}})
極端成功極端成功
[IMAGE]({{ima_coc_att1_ext}})
極端傷害:{{extdamage}}
大失敗
極端傷害:{{extdamage}}
大失敗
[IMAGE]({{ima_coc_att1_fum}})
失敗失敗
[IMAGE]({{ima_coc_att1_fail}})
大失敗大失敗
[IMAGE]({{ima_coc_att1_fum}})
失敗失敗
[IMAGE]({{ima_coc_att1_fail}})
傷害:{{damage}}
+
+ + // JSON Import + on("change:import_json", function() { + getAttrs(["import_json"], function(values) + { + var jsonData = JSON.parse(values.import_json); + var characterData = jsonData[0]; + //[{"name":"Z", "int":"80"}] + // Import Info name player occupation sex age birthplace residence + setAttrs({character_name: characterData["character_name"]}); + setAttrs({name: characterData["name"]}); + setAttrs({player: characterData["player"]}); + setAttrs({occupation: characterData["occupation"]}); + setAttrs({sex: characterData["sex"]}); + setAttrs({age: characterData["age"]}); + setAttrs({birthplace: characterData["birthplace"]}); + setAttrs({residence: characterData["residence"]}); + // Import states str dex pow con app edu siz int name player occupation sex age birthplace residence + setAttrs({str: characterData["str"]}); + setAttrs({dex: characterData["dex"]}); + setAttrs({pow: characterData["pow"]}); + setAttrs({con: characterData["con"]}); + setAttrs({app: characterData["app"]}); + setAttrs({edu: characterData["edu"]}); + setAttrs({siz: characterData["siz"]}); + setAttrs({int: characterData["int"]}); + //luck hp armor san mp + setAttrs({luck: characterData["luck"]}); + setAttrs({hp: characterData["hp"]}); + setAttrs({armor: characterData["armor"]}); + setAttrs({san: characterData["san"]}); + setAttrs({san_start: characterData["san_start"]}); + setAttrs({mp: characterData["mp"]}); + // Import skills psychology credit_rating persuade fast_talk intimidate charm + setAttrs({psychology: characterData["psychology"]}); + setAttrs({credit_rating: characterData["credit_rating"]}); + setAttrs({persuade: characterData["persuade"]}); + setAttrs({fast_talk: characterData["fast_talk"]}); + setAttrs({intimidate: characterData["intimidate"]}); + setAttrs({charm: characterData["charm"]}); + //移動類 navigate survival_name survival01 jump climb swim drive_auto drive_other01_name drive_other01 ride + setAttrs({navigate: characterData["navigate"]}); + setAttrs({survival_name: characterData["survival_name"]}); + setAttrs({survival01: characterData["survival01"]}); + setAttrs({jump: characterData["jump"]}); + setAttrs({climb: characterData["climb"]}); + setAttrs({swim: characterData["swim"]}); + setAttrs({drive_auto: characterData["drive_auto"]}); + setAttrs({drive_other01_name: characterData["drive_other01_name"]}); + setAttrs({drive_other01: characterData["drive_other01"]}); + setAttrs({ride: characterData["ride"]}); + //[隱密類技能 stealth track disguise locksmith sleight_of_hand + setAttrs({stealth: characterData["stealth"]}); + setAttrs({track: characterData["track"]}); + setAttrs({disguise: characterData["disguise"]}); + setAttrs({locksmith: characterData["locksmith"]}); + setAttrs({sleight_of_hand: characterData["sleight_of_hand"]}); + //語言 language_own language_other_name language_other01 + setAttrs({language_own: characterData["language_own"]}); + setAttrs({language_other_name: characterData["language_other_name"]}); + setAttrs({language_other01: characterData["language_other01"]}); + //學問類技能 accounting law occult history natural_world anthropology archaeology + setAttrs({accounting: characterData["accounting"]}); + setAttrs({law: characterData["law"]}); + setAttrs({occult: characterData["occult"]}); + setAttrs({history: characterData["history"]}); + setAttrs({natural_world: characterData["natural_world"]}); + setAttrs({anthropology: characterData["anthropology"]}); + setAttrs({archaeology: characterData["archaeology"]}); + //職業興趣技能 compute_use acting mech_repair elec_repair op_hv_machine + setAttrs({compute_use: characterData["compute_use"]}); + setAttrs({acting: characterData["acting"]}); + setAttrs({mech_repair: characterData["mech_repair"]}); + setAttrs({elec_repair: characterData["elec_repair"]}); + setAttrs({op_hv_machine: characterData["op_hv_machine"]}); + //調查類 spot_hidden listen library_use appraise cthulhu_mythos + setAttrs({spot_hidden: characterData["spot_hidden"]}); + setAttrs({listen: characterData["listen"]}); + setAttrs({library_use: characterData["library_use"]}); + setAttrs({appraise: characterData["appraise"]}); + setAttrs({cthulhu_mythos: characterData["cthulhu_mythos"]}); + //醫療類 first_aid medicine pharmacy psychoanalysis + setAttrs({first_aid: characterData["first_aid"]}); + setAttrs({medicine: characterData["medicine"]}); + setAttrs({pharmacy: characterData["pharmacy"]}); + setAttrs({psychoanalysis: characterData["psychoanalysis"]}); + //戰鬥類 dodge fighting_brawl throw firearms_handgun firearms_rifle submachine_gun machine_gun + setAttrs({dodge: characterData["dodge"]}); + setAttrs({fighting_brawl: characterData["fighting_brawl"]}); + setAttrs({throw: characterData["throw"]}); + setAttrs({firearms_handgun: characterData["firearms_handgun"]}); + setAttrs({firearms_rifle: characterData["firearms_rifle"]}); + setAttrs({submachine_gun: characterData["submachine_gun"]}); + setAttrs({machine_gun: characterData["machine_gun"]}); + //自定 otherskill1 otherskill1_name + setAttrs({otherskill1: characterData["otherskill1"]}); + setAttrs({otherskill1_name: characterData["otherskill1_name"]}); + setAttrs({otherskill2: characterData["otherskill2"]}); + setAttrs({otherskill2_name: characterData["otherskill2_name"]}); + setAttrs({otherskill3: characterData["otherskill3"]}); + setAttrs({otherskill3_name: characterData["otherskill3_name"]}); + setAttrs({otherskill4: characterData["otherskill4"]}); + setAttrs({otherskill4_name: characterData["otherskill4_name"]}); + setAttrs({otherskill5: characterData["otherskill5"]}); + setAttrs({otherskill5_name: characterData["otherskill5_name"]}); + setAttrs({otherskill6: characterData["otherskill6"]}); + setAttrs({otherskill6_name: characterData["otherskill6_name"]}); + //weapon1_name weapon1_name weapon1_skill weapon1_damage weapon1_extdamage weapon1_range weapon1_attacks weapon1_ammo weapon1_malf auto_weapon1_skill + setAttrs({weapon0_extdamage: characterData["weapon0_extdamage"]}); + setAttrs({auto_weapon1_name: characterData["auto_weapon1_name"]}); + setAttrs({auto_weapon1_skill: characterData["auto_weapon1_skill"]}); + setAttrs({auto_weapon1_damage: characterData["auto_weapon1_damage"]}); + setAttrs({auto_weapon1_damage2: characterData["auto_weapon1_damage2"]}); + setAttrs({auto_weapon1_extdamage: characterData["auto_weapon1_extdamage"]}); + setAttrs({auto_weapon1_extdamage2: characterData["auto_weapon1_extdamage2"]}); + setAttrs({auto_weapon1_range: characterData["auto_weapon1_range"]}); + setAttrs({auto_weapon1_attacks: characterData["auto_weapon1_attacks"]}); + setAttrs({auto_weapon1_ammo: characterData["auto_weapon1_ammo"]}); + setAttrs({auto_weapon1_malf: characterData["auto_weapon1_malf"]}); + setAttrs({weapon1_name: characterData["weapon1_name"]}); + setAttrs({weapon1_skill: characterData["weapon1_skill"]}); + setAttrs({weapon1_damage: characterData["weapon1_damage"]}); + setAttrs({weapon1_db: characterData["weapon1_db"]}); + setAttrs({weapon1_extdamage: characterData["weapon1_extdamage"]}); + setAttrs({weapon1_range: characterData["weapon1_range"]}); + setAttrs({weapon1_attacks: characterData["weapon1_attacks"]}); + setAttrs({weapon1_ammo: characterData["weapon1_ammo"]}); + setAttrs({weapon1_malf: characterData["weapon1_malf"]}); + setAttrs({weapon2_name: characterData["weapon2_name"]}); + setAttrs({weapon2_skill: characterData["weapon2_skill"]}); + setAttrs({weapon2_damage: characterData["weapon2_damage"]}); + setAttrs({weapon2_db: characterData["weapon2_db"]}); + setAttrs({weapon2_extdamage: characterData["weapon2_extdamage"]}); + setAttrs({weapon2_range: characterData["weapon2_range"]}); + setAttrs({weapon2_attacks: characterData["weapon2_attacks"]}); + setAttrs({weapon2_ammo: characterData["weapon2_ammo"]}); + setAttrs({weapon2_malf: characterData["weapon2_malf"]}); + setAttrs({weapon3_name: characterData["weapon3_name"]}); + setAttrs({weapon3_skill: characterData["weapon3_skill"]}); + setAttrs({weapon3_damage: characterData["weapon3_damage"]}); + setAttrs({weapon3_db: characterData["weapon3_db"]}); + setAttrs({weapon3_extdamage: characterData["weapon3_extdamage"]}); + setAttrs({weapon3_range: characterData["weapon3_range"]}); + setAttrs({weapon3_attacks: characterData["weapon3_attacks"]}); + setAttrs({weapon3_ammo: characterData["weapon3_ammo"]}); + setAttrs({weapon3_malf: characterData["weapon3_malf"]}); + setAttrs({weapon4_name: characterData["weapon4_name"]}); + setAttrs({weapon4_skill: characterData["weapon4_skill"]}); + setAttrs({weapon4_damage: characterData["weapon4_damage"]}); + setAttrs({weapon4_db: characterData["weapon4_db"]}); + setAttrs({weapon4_extdamage: characterData["weapon4_extdamage"]}); + setAttrs({weapon4_range: characterData["weapon4_range"]}); + setAttrs({weapon4_attacks: characterData["weapon4_attacks"]}); + setAttrs({weapon4_ammo: characterData["weapon4_ammo"]}); + setAttrs({weapon4_malf: characterData["weapon4_malf"]}); + setAttrs({weapon5_name: characterData["weapon5_name"]}); + setAttrs({weapon5_skill: characterData["weapon5_skill"]}); + setAttrs({weapon5_damage: characterData["weapon5_damage"]}); + setAttrs({weapon5_db: characterData["weapon5_db"]}); + setAttrs({weapon5_extdamage: characterData["weapon5_extdamage"]}); + setAttrs({weapon5_range: characterData["weapon5_range"]}); + setAttrs({weapon5_attacks: characterData["weapon5_attacks"]}); + setAttrs({weapon5_ammo: characterData["weapon5_ammo"]}); + setAttrs({weapon5_malf: characterData["weapon5_malf"]}); + //工具及隨身物品 gear_and_posessions spending_level cash assets + setAttrs({gear_and_posessions: characterData["gear_and_posessions"]}); + setAttrs({spending_level: characterData["spending_level"]}); + setAttrs({cash: characterData["cash"]}); + setAttrs({assets: characterData["assets"]}); + //背景故事 personal_description ideaology_beliefs significant_people meaningful_locations treasured_posessions traits injuries_scars phobias_manias tomes_spells_artifacts encounters_with_strange_entities + setAttrs({personal_description: characterData["personal_description"]}); + setAttrs({ideaology_beliefs: characterData["ideaology_beliefs"]}); + setAttrs({significant_people: characterData["significant_people"]}); + setAttrs({meaningful_locations: characterData["meaningful_locations"]}); + setAttrs({treasured_posessions: characterData["treasured_posessions"]}); + setAttrs({traits: characterData["traits"]}); + setAttrs({injuries_scars: characterData["injuries_scars"]}); + setAttrs({phobias_manias: characterData["phobias_manias"]}); + setAttrs({tomes_spells_artifacts: characterData["tomes_spells_artifacts"]}); + setAttrs({encounters_with_strange_entities: characterData["encounters_with_strange_entities"]}); + //其他資料 key_connection charchest_traits charchest_exp other_back_story + setAttrs({key_connection: characterData["key_connection"]}); + setAttrs({charchest_traits: characterData["charchest_traits"]}); + setAttrs({charchest_exp: characterData["charchest_exp"]}); + setAttrs({other_back_story: characterData["other_back_story"]}); + //調查員同伴及關係人 fellow_investigators + setAttrs({fellow_investigators: characterData["fellow_investigators"]}); + //調查員筆記 investigators_notes + setAttrs({investigators_notes: characterData["investigators_notes"]}); + //attr_roll_display_to attr_roll_display_tell attr_text_kp "text_kp_enter" + setAttrs({roll_display_to: characterData["roll_display_to"]}); + setAttrs({roll_display_tell: characterData["roll_display_tell"]}); + setAttrs({text_kp: characterData["text_kp"]}); + setAttrs({roll_display_tell_enter: characterData["roll_display_tell_enter"]}); + setAttrs({text_kp_enter: characterData["text_kp_enter"]}); + //圖片 + setAttrs({ima_coc: characterData["ima_coc"]}); + setAttrs({ima_coc_san: characterData["ima_coc_san"]}); + setAttrs({ima_coc1: characterData["ima_coc1"]}); + setAttrs({ima_coc1_fum: characterData["ima_coc1_fum"]}); + setAttrs({ima_coc1_fail: characterData["ima_coc1_fail"]}); + setAttrs({ima_coc1_succ: characterData["ima_coc1_succ"]}); + setAttrs({ima_coc1_hard: characterData["ima_coc1_hard"]}); + setAttrs({ima_coc1_ext: characterData["ima_coc1_ext"]}); + setAttrs({ima_coc1_crit: characterData["ima_coc1_crit"]}); + setAttrs({ima_coc1_san: characterData["ima_coc1_san"]}); + setAttrs({ima_coc1_san_fum: characterData["ima_coc1_san_fum"]}); + setAttrs({ima_coc1_san_fail: characterData["ima_coc1_san_fail"]}); + setAttrs({ima_coc1_san_succ: characterData["ima_coc1_san_succ"]}); + setAttrs({ima_coc1_san_hard: characterData["ima_coc1_san_hard"]}); + setAttrs({ima_coc1_san_ext: characterData["ima_coc1_san_ext"]}); + setAttrs({ima_coc1_san_crit: characterData["ima_coc1_san_crit"]}); + setAttrs({ima_att_coc: characterData["ima_att_coc"]}); + setAttrs({ima_coc_att1: characterData["ima_coc_att1"]}); + setAttrs({ima_coc_att1_fum: characterData["ima_coc_att1_fum"]}); + setAttrs({ima_coc_att1_fail: characterData["ima_coc_att1_fail"]}); + setAttrs({ima_coc_att1_succ: characterData["ima_coc_att1_succ"]}); + setAttrs({ima_coc_att1_hard: characterData["ima_coc_att1_hard"]}); + setAttrs({ima_coc_att1_ext: characterData["ima_coc_att1_ext"]}); + setAttrs({ima_coc_att1_crit: characterData["ima_coc_att1_crit"]}); + setAttrs({ima_auto_att1_gray: characterData["ima_auto_att1_gray"]}); + setAttrs({ima_auto_att1_green: characterData["ima_auto_att1_green"]}); + setAttrs({ima_coc2: characterData["ima_coc2"]}); + setAttrs({ima_coc2_fail: characterData["ima_coc2_fail"]}); + setAttrs({ima_coc2_succ: characterData["ima_coc2_succ"]}); + setAttrs({ima_coc2_hard: characterData["ima_coc2_hard"]}); + setAttrs({ima_coc2_ext: characterData["ima_coc2_ext"]}); + setAttrs({ima_coc_url: characterData["ima_coc_url"]}); + setAttrs({ima_coc_san_url: characterData["ima_coc_san_url"]}); + setAttrs({ima_coc1_url: characterData["ima_coc1_url"]}); + setAttrs({ima_coc1_fum_url: characterData["ima_coc1_fum_url"]}); + setAttrs({ima_coc1_fail_url: characterData["ima_coc1_fail_url"]}); + setAttrs({ima_coc1_succ_url: characterData["ima_coc1_succ_url"]}); + setAttrs({ima_coc1_hard_url: characterData["ima_coc1_hard_url"]}); + setAttrs({ima_coc1_ext_url: characterData["ima_coc1_ext_url"]}); + setAttrs({ima_coc1_crit_url: characterData["ima_coc1_crit_url"]}); + setAttrs({ima_coc1_san_url: characterData["ima_coc1_san_url"]}); + setAttrs({ima_coc1_san_fum_url: characterData["ima_coc1_san_fum_url"]}); + setAttrs({ima_coc1_san_fail_url: characterData["ima_coc1_san_fail_url"]}); + setAttrs({ima_coc1_san_succ_url: characterData["ima_coc1_san_succ_url"]}); + setAttrs({ima_coc1_san_hard_url: characterData["ima_coc1_san_hard_url"]}); + setAttrs({ima_coc1_san_ext_url: characterData["ima_coc1_san_ext_url"]}); + setAttrs({ima_coc1_san_crit_url: characterData["ima_coc1_san_crit_url"]}); + setAttrs({ima_att_coc_url: characterData["ima_att_coc_url"]}); + setAttrs({ima_coc_att1_url: characterData["ima_coc_att1_url"]}); + setAttrs({ima_coc_att1_fum_url: characterData["ima_coc_att1_fum_url"]}); + setAttrs({ima_coc_att1_fail_url: characterData["ima_coc_att1_fail_url"]}); + setAttrs({ima_coc_att1_succ_url: characterData["ima_coc_att1_succ_url"]}); + setAttrs({ima_coc_att1_hard_url: characterData["ima_coc_att1_hard_url"]}); + setAttrs({ima_coc_att1_ext_url: characterData["ima_coc_att1_ext_url"]}); + setAttrs({ima_coc_att1_crit_url: characterData["ima_coc_att1_crit_url"]}); + setAttrs({ima_auto_att1_gray_url: characterData["ima_auto_att1_gray_url"]}); + setAttrs({ima_auto_att1_green_url: characterData["ima_auto_att1_green_url"]}); + setAttrs({ima_coc2_url: characterData["ima_coc2_url"]}); + setAttrs({ima_coc2_fail_url: characterData["ima_coc2_fail_url"]}); + setAttrs({ima_coc2_succ_url: characterData["ima_coc2_succ_url"]}); + setAttrs({ima_coc2_hard_url: characterData["ima_coc2_hard_url"]}); + setAttrs({ima_coc2_ext_url: characterData["ima_coc2_ext_url"]}); + setAttrs({import_json: "Done"}); + }); + }); + //attr_roll_display_to attr_roll_display_tell attr_text_kp + on('sheet:opened change:core-tab',function(){ + getAttrs(["character_name","name","player","occupation","sex","age","birthplace","residence","str","dex","pow","con","app","edu","siz","int","luck","hp","armor","san","san_start","mp","psychology","credit_rating","persuade","fast_talk","intimidate","charm","navigate","survival_name","survival01","jump","climb","swim","drive_auto","drive_other01_name","drive_other01","ride","stealth","track","disguise","locksmith","sleight_of_hand","language_own","language_other_name","language_other01","accounting","law","occult","history","natural_world","anthropology","archaeology","compute_use","acting","mech_repair","elec_repair","op_hv_machine","spot_hidden","listen","library_use","appraise","cthulhu_mythos","first_aid","medicine","pharmacy","psychoanalysis","dodge","fighting_brawl","throw","firearms_handgun","firearms_rifle","submachine_gun","machine_gun","otherskill1","otherskill1_name","otherskill2","otherskill2_name","otherskill3","otherskill3_name","otherskill4","otherskill4_name","otherskill5","otherskill5_name","otherskill6","otherskill6_name","weapon0_extdamage","auto_weapon1_name","auto_weapon1_skill","auto_weapon1_damage","auto_weapon1_damage2","auto_weapon1_extdamage","auto_weapon1_extdamage2","auto_weapon1_range","auto_weapon1_attacks","auto_weapon1_ammo","auto_weapon1_malf","weapon1_name","weapon1_skill","weapon1_damage","weapon1_db","weapon1_extdamage","weapon1_range","weapon1_attacks","weapon1_ammo","weapon1_malf","weapon2_name","weapon2_skill","weapon2_damage","weapon2_db","weapon2_extdamage","weapon2_range","weapon2_attacks","weapon2_ammo","weapon2_malf","weapon3_name","weapon3_skill","weapon3_damage","weapon3_db","weapon3_extdamage","weapon3_range","weapon3_attacks","weapon3_ammo","weapon3_malf","weapon4_name","weapon4_skill","weapon4_damage","weapon4_db","weapon4_extdamage","weapon4_range","weapon4_attacks","weapon4_ammo","weapon4_malf","weapon5_name","weapon5_skill","weapon5_damage","weapon5_db","weapon5_extdamage","weapon5_range","weapon5_attacks","weapon5_ammo","weapon5_malf","gear_and_posessions","spending_level","cash","assets","personal_description","ideaology_beliefs","significant_people","meaningful_locations","treasured_posessions","traits","injuries_scars","phobias_manias","tomes_spells_artifacts","encounters_with_strange_entities","key_connection","charchest_traits","charchest_exp","other_back_story","fellow_investigators","investigators_notes","ima_coc","ima_coc_san","ima_coc1","ima_coc1_fum","ima_coc1_fail","ima_coc1_succ","ima_coc1_hard","ima_coc1_ext","ima_coc1_crit","ima_coc1_san","ima_coc1_san_fum","ima_coc1_san_fail","ima_coc1_san_succ","ima_coc1_san_hard","ima_coc1_san_ext","ima_coc1_san_crit","ima_att_coc","ima_coc_att1","ima_coc_att1_fum","ima_coc_att1_fail","ima_coc_att1_succ","ima_coc_att1_hard","ima_coc_att1_ext","ima_coc_att1_crit","ima_auto_att1_gray","ima_auto_att1_green","ima_coc2","ima_coc2_fail","ima_coc2_succ","ima_coc2_hard","ima_coc2_ext","ima_coc_url","ima_coc_san_url","ima_coc1_url","ima_coc1_fum_url","ima_coc1_fail_url","ima_coc1_succ_url","ima_coc1_hard_url","ima_coc1_ext_url","ima_coc1_crit_url","ima_coc1_san_url","ima_coc1_san_fum_url","ima_coc1_san_fail_url","ima_coc1_san_succ_url","ima_coc1_san_hard_url","ima_coc1_san_ext_url","ima_coc1_san_crit_url","ima_att_coc_url","ima_coc_att1_url","ima_coc_att1_fum_url","ima_coc_att1_fail_url","ima_coc_att1_succ_url","ima_coc_att1_hard_url","ima_coc_att1_ext_url","ima_coc_att1_crit_url","ima_auto_att1_gray_url","ima_auto_att1_green_url","ima_coc2_url","ima_coc2_fail_url","ima_coc2_succ_url","ima_coc2_hard_url","ima_coc2_ext","roll_display_to","roll_display_tell","text_kp","roll_display_tell_enter","text_kp_enter"], function(values) { + var characterData = "["+JSON.stringify(values)+"]"; + //if(values.character_name != "undefined") jsonDataExport += "\"character_name\":\""+values.character_name+"\","; + setAttrs({export_json:characterData}); + }); + }); + //roll Display w + on("change:roll_display_tell change:roll_display_to change:roll_display_tell_enter change:import_json", function() { + getAttrs(["roll_display_tell", "roll_display_to"], function(values) { + var rolldisplay = values.roll_display_tell + "\n" + values.roll_display_to; + setAttrs({roll_display: rolldisplay + }); + }); +}); + + on("change:text_kp_enter change:import_json change:roll_display_tell", function() { + getAttrs(["roll_display_tell", "text_kp_enter"], function(values) { + if( values.roll_display_tell == ""){ + var text_kp = "/w gm "; + } + else + { + var text_kp = values.roll_display_tell + "\n"+"/w gm "; + } + setAttrs({text_kp: text_kp + }); + }); +}); + + \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json index 86e9cb01a0..78d520aa01 100644 --- a/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json +++ b/Call_of_Cthulhu_7th_Ed_Chinese_Traditional/sheet.json @@ -4,5 +4,5 @@ "authors": "Aqua Alex, Matthew Carpenter, Roric, Zetetic", "roll20userid": "1048758, 103705, 1466905, 1540094", "preview": "coc_7th_ed.png", - "instructions": "2018/01/11增加分頁顯示,增加關係人欄位,調查員筆記,生平故事等,武器欄位增加閃躲,戰鬥不用再拉上拉下\n2018/01/08增加擲骰顯示圖片\n2018/01/04增加全自動射擊,增加護甲,增加自動顯示極端傷害\n2018/01/03增加追逐戰檢定\n2017/12/13翻譯最新版COC7版角色卡.使用我流技能排序.增加不定性瘋狂值\n你可能已經注意到沒有困難成功和極端成功的數值.因為它已經移植進擲骰按鈕中.當你使用擲骰按鈕,你會看到聊天紀錄上出現\"成功值/困難成功值/極端成功值\".讓你用適合的門檻來判斷是否成功.至於武器則選擇一個你武器的技能進行檢定.你可以從自訂的10個來進行檢定.而武器傷害可以拉選\"+0\", \"+1/2db\" 或 \"+db.\"來選擇是否加入傷害加成.\n現在支援低俗克蘇魯,打勾即可以變成低俗克蘇魯規則的雙倍生命值. \n\n Aqua Alex:\n (1)刪除了對js​​文件的需求,並創建了一個Workerscript,即使不是Pro 帳號也可以自動計算傷害加值和體格.\n (2) 自動計算速度等級\n (3) 獎勵/懲罰擲骰 - 灰色擲骰是普通擲骰按鈕 (同時擲出3粒骰子並顯示所有結果), 綠色擲骰按鈕只會擲出一粒骰子.\n\nZ:\n(1)速度骰檢定: 在速度等級(Move Rate) 旁邊新增擲骰,根據投擲體質的結果,顯示速度等級.\n(2)全自動射擊:武器欄,第二欄強制為全自動射擊檢定,只可以選擇機槍或衝鋒槍,左右兩粒擲骰鍵對應傷害欄及極端傷害欄的左右兩個傷害公式,可以用括號()備註每彈幕多少發.\n(3)極端傷害列:新增在武器表中,非必須填寫,但填寫後,灰色擲骰會自動顯示,而綠色擲骰只有在擲出極端成功時才會顯示,為了兼容問題,內裡想進行擲骰,請打[[]] EG. [[1d4+2+4+2(雕刻刀)]]\n(4)擲骰顯示圖片:只要在旁邊打入圖片網址並點擊按鈕即可顯示圖片,支援GIF,JPG,PNG格式.\n灰色骰子因為一次性擲出獎勵懲罰骰,所以只可以顯示一張圖片,但根據不同欄位(技能類,武器類)可以設定不同圖片.\n而綠色骰子可以根據成功程度而顯示不同圖片.\n如果同時填寫[必定顯示]和不同的[成功程度]圖片,則會同時顯示兩張圖片.如認為太長太複雜,請選擇[必定顯示]或[成功程度]之間其中一種.\n比較特別是SAN CHECK,需要獨立設定圖片." + "instructions": "2018/01/17增加私訊KP擲骰設定,戰鬥欄的TurnOrder骰,JSON匯出匯入功能及修正角色名不連動角卡的問題\n2018/01/11增加分頁顯示,增加關係人欄位,調查員筆記,生平故事等,武器欄位增加閃躲,戰鬥不用再拉上拉下\n2018/01/08增加擲骰顯示圖片\n2018/01/04增加全自動射擊,增加護甲,增加自動顯示極端傷害\n2018/01/03增加追逐戰檢定\n2017/12/13翻譯最新版COC7版角色卡.使用我流技能排序.增加不定性瘋狂值\n當你使用灰色擲骰按鈕,你會看到聊天紀錄上出現\"成功值/困難成功值/極端成功值\".讓你用適合的門檻來判斷是否成功.至於武器則選擇一個你武器的技能進行檢定.你可以從自訂的10個來進行檢定.而武器傷害可以拉選\"+0\", \"+1/2db\" 或 \"+db.\"來選擇是否加入傷害加成.\n現在支援低俗克蘇魯,打勾即可以變成低俗克蘇魯規則的雙倍生命值. \n\n Aqua Alex:\n (1)刪除了對js​​文件的需求,並創建了一個Workerscript,即使不是Pro 帳號也可以自動計算傷害加值和體格.\n (2) 自動計算速度等級\n (3) 獎勵/懲罰擲骰 - 灰色擲骰是普通擲骰按鈕 (同時擲出3粒骰子並顯示所有結果), 綠色擲骰按鈕只會擲出一粒骰子.\n\nZ:\n(1)速度骰檢定: 在速度等級(Move Rate) 旁邊新增擲骰,根據投擲體質的結果,顯示速度等級.\n(2)全自動射擊彈幕:武器欄,第二欄強制為全自動射擊檢定,只可以選擇機槍或衝鋒槍,左右兩粒擲骰鍵對應傷害欄及極端傷害欄的左右兩個傷害公式,可以用括號()備註每彈幕多少發.\n(3)極端傷害列:新增在武器表中,非必須填寫,但填寫後,灰色擲骰會自動顯示,而綠色擲骰只有在擲出極端成功時才會顯示,為了兼容問題,內裡想進行擲骰,請打[[]] EG. [[1d4+2+4+2(雕刻刀)]]\n(4)擲骰顯示圖片:只要在旁邊打入圖片網址並點擊按鈕即可顯示圖片,支援GIF,JPG,PNG格式.\n" } diff --git a/Capharnaum/capharnaum.css b/Capharnaum/capharnaum.css new file mode 100644 index 0000000000..1bc452132e --- /dev/null +++ b/Capharnaum/capharnaum.css @@ -0,0 +1,282 @@ +.charsheet +{ + font-family:"Arno Pro"; + font-size:14px; + min-width:843px; +} + +.sheet-logo +{ + width:406px; + vertical-align:top; + margin-top:40px; +} + +button[type="roll"]::before +{ + content:"" !important; + font-family:"Arno Pro" !important; +} + +button[type="roll"].sheet-roll +{ + font-family:"Arno Pro" !important; + text-align:left; + font-size:13px !important; +} + +button[type="roll"].sheet-roll2 +{ + font-family:"Arno Pro" !important; + text-align:center; + font-size:17px !important; +} + +h2 +{ + font-variant:small-caps; + display:inline-block; + font-size:20px; +} + +div.sheet-column +{ + display:inline-block; + vertical-align:top; +} + +div.sheet-line +{ + display:block; +} + +div.sheet-margeLine +{ + margin-bottom:2px; +} + +input[type=text] +{ + width:150px; +} + +div.sheet-clair +{ + background-color:rgb(238, 223, 203); + padding:10px; + border-radius:1em; +} + +div.sheet-fonce +{ + background-color:rgb(177, 151, 133); + padding:10px; + border-radius:1em; + border:1px solid black; + width:820px; +} + +input[type="number"] +{ + -webkit-appearance: none; + margin: 0; + -moz-appearance:textfield; +} + +input +{ + border:none; + background-color:rgb(224, 208, 183); +} + +textarea +{ + border:none; + background-color:rgb(224, 208, 183); + padding:0px; + margin:0px; +} + +.sheet-center +{ + text-align:center; +} + +input.sheet-tab +{ + height: 22px; + position: relative; + top: 5px; + left: 7px; + margin: -1.5px; + cursor: pointer; + z-index: 1; + opacity: 0; + margin-top:-12px; + margin-left:-7px; + width:102px; +} + +input.sheet-tab + span::before +{ + content: attr(title); + + text-align: center; + display: inline-block; + height: 20px; + + + font-size: 14px; + font-weight:bold; + border:1px solid black; + border-top-left-radius: 3em 3em; + + position: relative; + + background-color:rgb(177, 151, 133); + + margin-bottom:-1px; + margin-left:-94px; + width:100px; + padding-top:2px; + + z-index:-1; +} + +input.sheet-post-tab + span::before +{ + border-top-left-radius:0px; +} + +input.sheet-tab:checked + span::before +{ + border-bottom:none; + z-index:1; +} + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3 +{ + display:block; +} + +.sheet-hide +{ + display:none; +} + +.sheet-title +{ + font-weight:bold; +} + +.sheet-heroisme +{ + border-radius:1em; + width:30px !important; + height:30px !important; + padding:0px; +} + +.sheet-buttonExpand +{ + opacity:0; + float:left; + width: 16.15px; + height: 18px; + margin-top:2px; + margin-left:-8px; +} + +.sheet-buttonExpand + span::before +{ + font-family: "pictos"; + content: 'y'; + float: left; + font-size: 18px; + margin-left: -17px; + opacity:0; + margin-top:2px; +} + +div:hover > span::before +{ + opacity:1; +} + +.sheet-buttonExpand:checked + span::before +{ + opacity:1; + text-shadow: 2px 2px 2px rgb(177, 151, 133); +} + +div.sheet-expand +{ + display:none; + background-color:rgb(177, 151, 133); + padding-right:5px; + padding-left:5px; + padding-bottom:5px; + border-bottom-left-radius:1em; + border-bottom-right-radius:1em; + margin-right:-5px; +} + +div.sheet-expandInline +{ + display:none; +} + +.sheet-buttonExpand:checked ~ div.sheet-expand +{ + display:block; +} + +.sheet-buttonExpand:checked ~ select.sheet-expandCorrect +{ + margin-left:-5px !important; +} + +.sheet-buttonExpand:checked ~ div.sheet-expandInline +{ + display:inline-block; +} + +.sheet-buttonExpand:checked ~ .sheet-expandHide +{ + display:none; +} + +select.sheet-carac +{ + width:calc(100% - 7px); +} + +input.sheet-button +{ + opacity:0; + width:100px; + height:22px; + margin-top: -1px; +} + +input.sheet-button + span::before +{ + content: attr(title); + width: 100px; + margin-left: -101px; + height: 20px; + display: inline-block; + text-align: center; + font-weight: bold; + border: 1px solid black; + border-radius: 1em; + background-color: rgb(238, 223, 203); + padding-top: 2px; +} + +input.sheet-button:checked + span::before +{ + box-shadow: 0px 0px 7px 0px #000000 inset; +} diff --git a/Capharnaum/capharnaum.html b/Capharnaum/capharnaum.html new file mode 100644 index 0000000000..14194e1fcb --- /dev/null +++ b/Capharnaum/capharnaum.html @@ -0,0 +1,1123 @@ + +
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L'Aventurier

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Le Sage

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Le Prince

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Le Sorcier

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Le Guerrier

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Le Poète

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Le Malandrin

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Le Travailleur

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+ + +
+
+ +
+
+
+ + +
+
+ +
+
+
+
+ +
+ +
+
+
diff --git a/Capharnaum/capharnaumPreview.png b/Capharnaum/capharnaumPreview.png new file mode 100644 index 0000000000..3ece668283 Binary files /dev/null and b/Capharnaum/capharnaumPreview.png differ diff --git a/Capharnaum/images/logo.jpg b/Capharnaum/images/logo.jpg new file mode 100644 index 0000000000..57388113fd Binary files /dev/null and b/Capharnaum/images/logo.jpg differ diff --git a/Capharnaum/sheet.json b/Capharnaum/sheet.json new file mode 100644 index 0000000000..ea6ce734a5 --- /dev/null +++ b/Capharnaum/sheet.json @@ -0,0 +1,9 @@ + +{ +"html": "capharnaum.html", +"css": "capharnaum.css", +"authors": "Alain H.", +"roll20userID": "67962", +"preview": "capharnaumPreview.png", +"instructions": "Adaptation de la fiche de personnage officielle de Capharnaum au format Roll20. Les macros sont fonctionnelles, mais les calculs pour les résultats des jets." +} diff --git a/D6StarWars/D6StarWars.html b/D6StarWars/D6StarWars.html index 7e1828c2d5..8f5adc19cb 100644 --- a/D6StarWars/D6StarWars.html +++ b/D6StarWars/D6StarWars.html @@ -66,7 +66,7 @@ Initiative bonus D+ - + @@ -77,14 +77,14 @@ + + +
+ D + + + + +
- +
D +
- +
D @@ -93,14 +93,14 @@
- +
D +
- +
D @@ -109,14 +109,14 @@
- +
D +
- +
D @@ -127,14 +127,14 @@
- +
D +
- +
D @@ -143,14 +143,14 @@
- +
D +
- +
D @@ -159,14 +159,14 @@
- +
D +
- +
D @@ -221,9 +221,9 @@ D+ D+ - - - + + +
@@ -235,7 +235,7 @@
- +
D + @@ -246,7 +246,7 @@
- +
D + @@ -257,7 +257,7 @@
- +
D + @@ -293,14 +293,23 @@ this check could be added back. -Andreas.J 2017-12-3 --->
- Control Pain/Resist Stun active?(deactivated, not working) - -
+ +
+ D + + +
+
+
@@ -377,8 +386,26 @@
+
+
+
+
+ + + +
+
+
+
+ + + +
+
+
+
- -

Author: Timothy O'Driscoll | Editor: Andreas J. (Roll20user: 1223200)

-
+ +

Author: Timothy O'Driscoll | Editor: Andreas J. (Roll20user: 1223200)

+
diff --git a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css index 02642ddd3c..7a46e37cfd 100644 --- a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css +++ b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.css @@ -368,12 +368,16 @@ input.sheet-show-nicht-humanoid:checked ~ .sheet-humanoid { .sheet-nahkampfPatzerTabelle:not(:checked) + button.sheet-optional, .sheet-fernkampfPatzerTabelle:not(:checked) + button.sheet-optional, +.sheet-zauberPatzerTabelle:not(:checked) + button.sheet-optional, +.sheet-liturgienPatzerTabelle:not(:checked) + button.sheet-optional, .sheet-verteidigungPatzerTabelle:not(:checked) + button.sheet-optional { display:none; } .sheet-nahkampfPatzerTabelle:checked ~ button.sheet-default, -.sheet-fernkampfPatzerTabelle:checked ~ button.sheet-default , +.sheet-fernkampfPatzerTabelle:checked ~ button.sheet-default, +.sheet-zauberPatzerTabelle:checked ~ button.sheet-default, +.sheet-liturgienPatzerTabelle:checked ~ button.sheet-default, .sheet-verteidigungPatzerTabelle:checked ~ button.sheet-default { display:none; } @@ -663,6 +667,7 @@ select.sheet-max-stufe { .sheet-flueche-schlaf-rauben:checked + div.sheet-flueche, .sheet-flueche-pestilenz:checked + div.sheet-flueche, .sheet-flueche-pech:checked + div.sheet-flueche, +.sheet-flueche-juckreiz:checked + div.sheet-flueche, .sheet-flueche-hexenschuss:checked + div.sheet-flueche, .sheet-flueche-hagelschlag:checked + div.sheet-flueche, .sheet-flueche-beute:checked + div.sheet-flueche, @@ -868,6 +873,11 @@ select.sheet-max-stufe { width:3em; } +.sheet-FreieZauber input, select { + font-family: "Times New Roman", Times, serif; + font-size: 90%; +} + /*--------------------------------------------Roll Templates-------------------------------------*/ @@ -879,6 +889,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT table, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer table, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer table, +.sheet-rolltemplate-DSA-Zauber-Patzer table, +.sheet-rolltemplate-DSA-Liturgien-Patzer table, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer table, .sheet-rolltemplate-DSA-Nahkampf-VE table, .sheet-rolltemplate-DSA-Nahkampf-TP table, @@ -897,6 +909,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .sheet-subheader, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-subheader, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-subheader, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-subheader, +.sheet-rolltemplate-DSA-Liturgien-Patzer .sheet-subheader, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-subheader, .sheet-rolltemplate-DSA-Nahkampf-VE .sheet-subheader, .sheet-rolltemplate-DSA-Nahkampf-TP .sheet-subheader, @@ -914,6 +928,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .sheet-tcat, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-tcat, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-tcat, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-tcat, +.sheet-rolltemplate-DSA-Liturgien-Patzer .sheet-tcat, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-tcat, .sheet-rolltemplate-DSA-Nahkampf-VE .sheet-tcat, .sheet-rolltemplate-DSA-Nahkampf-TP .sheet-tcat, @@ -929,6 +945,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT td, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer td, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer td, +.sheet-rolltemplate-DSA-Zauber-Patzer td, +.sheet-rolltemplate-DSA-Liturgien-Patzer td, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer td, .sheet-rolltemplate-DSA-Nahkampf-VE td, .sheet-rolltemplate-DSA-Nahkampf-TP td, @@ -944,6 +962,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .inlinerollresult, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .inlinerollresult, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .inlinerollresult, +.sheet-rolltemplate-DSA-Zauber-Patzer .inlinerollresult, +.sheet-rolltemplate-DSA-Liturgien-Patzer .inlinerollresult, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .inlinerollresult, .sheet-rolltemplate-DSA-Nahkampf-VE .inlinerollresult, .sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult, @@ -965,6 +985,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .inlinerollresult.fullcrit, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Zauber-Patzer .inlinerollresult.fullcrit, +.sheet-rolltemplate-DSA-Liturgien-Patzer .inlinerollresult.fullcrit, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .inlinerollresult.fullcrit, .sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult.fullcrit { @@ -986,6 +1008,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .inlinerollresult.fullfail, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Zauber-Patzer .inlinerollresult.fullfail, +.sheet-rolltemplate-DSA-Liturgien-Patzer .inlinerollresult.fullfail, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .inlinerollresult.fullfail, .sheet-rolltemplate-DSA-Nahkampf-TP .inlinerollresult.fullfail { color: #000000; @@ -1016,6 +1040,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Liturgien-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-VE .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-TP .sheet-arrow-right, @@ -1032,6 +1058,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT th, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer th, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer th, +.sheet-rolltemplate-DSA-Zauber-Patzer th, +.sheet-rolltemplate-DSA-Liturgien-Patzer th, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer th, .sheet-rolltemplate-DSA-Nahkampf-VE th, .sheet-rolltemplate-DSA-Nahkampf-TP th, @@ -1080,6 +1108,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-arrow-right, +.sheet-rolltemplate-DSA-Liturgien-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-VE .sheet-arrow-right, .sheet-rolltemplate-DSA-Nahkampf-TP .sheet-arrow-right, @@ -1090,6 +1120,8 @@ select.sheet-max-stufe { .sheet-rolltemplate-DSA-Nahkampf-AT th, .sheet-rolltemplate-DSA-Nahkampf-AT-Patzer th, .sheet-rolltemplate-DSA-Fernkampf-AT-Patzer th, +.sheet-rolltemplate-DSA-Zauber-Patzer th, +.sheet-rolltemplate-DSA-Liturgien-Patzer th, .sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer th, .sheet-rolltemplate-DSA-Nahkampf-VE th, .sheet-rolltemplate-DSA-Nahkampf-TP th, diff --git a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html index 856ffd493f..5024aa47d5 100644 --- a/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html +++ b/Das_Schwarze_Auge_5/dsa5_character_sheet_roll20.html @@ -1,7 +1,7 @@
-

Wichtig: Ein großes Update steht bevor.

-

Stellt sicher dass die Daten aller eurer Charaktere auch anderweitig gespeichert sind!

+

Wichtig: Weiterentwicklung durch die Autoren wurde vermutlich eingestellt.

+

Bitte als Grundlage immer ein offline Heldendokument nutzen!


@@ -330,6 +330,14 @@
+
+ +
Wundschwelle
+
+
+
+
+
@@ -484,6 +492,11 @@ + + Eisern + + + Entfernungssinn @@ -538,7 +551,6 @@ - Gutaussehend @@ -549,6 +561,11 @@ + + Hart im Nehmen + + + Hass auf ... @@ -735,6 +752,11 @@ + + Schnell wieder auf den Beinen + + + Schwer zu verzaubern @@ -1195,6 +1217,11 @@ + + Unverträglichkeit gegenüber Alkohol + + + Verpflichtungen @@ -1391,6 +1418,11 @@
Meister der Improvisation
+ +
+
Orientierung unter Tage
+
+
Ortskenntnis
@@ -1484,6 +1516,11 @@
Fernkampf verbessern
+ +
+
Fleischwunde
+
+
Parade verbessern
@@ -1677,6 +1714,10 @@ Meister der Improvisation + + + Orientierung unter Tage + Ortskenntnis @@ -1754,6 +1795,10 @@ Fernkampf verbessern + + + Fleischwunde + Parade verbessern @@ -2025,7 +2070,7 @@ Versteinert - + @@ -2755,6 +2800,8 @@
Schmerzen unterdrücken (EM)
+ +
Hart im Nehmen (+)
@@ -3608,6 +3655,8 @@
Kulturlandkundig (+)
Meereskundig (+)
+ +
Orientierung unter Tage (+)
Ortskenntnis (+)
@@ -5095,7 +5144,7 @@ - +
@@ -5135,6 +5184,7 @@ + @@ -5278,6 +5336,13 @@ + @@ -5317,6 +5382,13 @@ + @@ -5356,6 +5428,13 @@ + @@ -5432,6 +5511,7 @@ Trefferpunkte AT/PA Mod. Größe + Verschleiß Gewicht @@ -5451,6 +5531,13 @@ + @@ -5470,6 +5557,13 @@ + @@ -5489,6 +5583,13 @@ + @@ -5507,6 +5608,13 @@ + @@ -5524,46 +5632,103 @@ Schadensb. Trefferpunkte AT/PA Mod. + Verschleiß Gewicht + + + + + + + + @@ -5582,6 +5747,7 @@ Trefferpunkte Reichweite Munition + Verschleiß Gewicht @@ -5589,14 +5755,23 @@ + @@ -5604,7 +5779,9 @@ @@ -5612,6 +5789,13 @@ + @@ -5619,7 +5803,9 @@ @@ -5627,6 +5813,13 @@ + @@ -5634,7 +5827,9 @@ @@ -5642,6 +5837,13 @@ + @@ -5710,6 +5912,7 @@ RS BE Zus. Abz. + Verschleiß Gewicht Reise, Schlacht,... Aktiv @@ -5731,6 +5934,15 @@ + + + @@ -5752,6 +5964,15 @@ + + + @@ -5773,6 +5994,15 @@ + + + @@ -5794,6 +6024,15 @@ + + + @@ -5822,6 +6061,9 @@ LE + + WS + Schips @@ -6396,6 +6638,7 @@

+
@@ -6403,24 +6646,28 @@
AT
PA
+
+
+
+
@@ -6452,6 +6699,9 @@ LE + + WS + Schips @@ -6474,7 +6724,7 @@ Attacke: -
Summe
@@ -7346,6 +7633,32 @@
Merkmal
FW
+ +
+
Ablativum
+
MU/KL/CH
+
1 A
+
8
+
s
+
5 Minuten
+
Z
+
Antimagie
+ + +
+ +
+
Abvenum
+
KL/IN/FF
+
5 A
+
4
+
1 Schritt
+
sofort
+
O
+
Objekt
+ + +
Adlerauge
@@ -7357,7 +7670,85 @@
W
Heilung
- + +
+ +
+
Adlerschwinge
+
MU/IN/GE
+
8 A
+
8 + 4 / 1 Stunde
+
s
+
aufrechterhaltend
+
K
+
Verwandlung
+ + +
+ +
+
Aeolito
+
KL/CH/KO +SK
+
1 A
+
8
+
16 S
+
sofort
+
LW
+
Elementar
+ + +
+ +
+
Affenarme
+
MU/KL/CH
+
2 A
+
4
+
s
+
sofort
+
LW
+
Verwandlung
+ + +
+ +
+
Affenruf
+
MU/CH/CH
+
4 A
+
16
+
8 S
+
bis zum Tod der Tiere, max. 20 KR
+
Z
+
Dämonisch
+ + +
+ +
+
Alpgestalt
+
MU/CH/GE +SK
+
1 A
+
4
+
8 S
+
QS KR
+
LW
+
Einfluss
+ + +
+ +
+
Altisonus
+
MU/CH/KO
+
4 A
+
4
+
s
+
QS x 5 Min
+
W
+
Heilung
+ +
@@ -7370,7 +7761,72 @@
W, O
Hellsicht
- + +
+ +
+
Angst Auslösen
+
MU/CH/GE
+
4 A
+
16
+
s
+
QS x 2 KR
+
K
+
Dämonisch
+ + +
+ +
+
Ängste lindern
+
MU/IN/CH
+
4 A
+
8
+
B
+
sofort
+
K
+
Einfluss
+ + +
+ +
+
Arachnea
+
MU/IN/CH
+
8 A
+
16
+
s
+
QS x 3 Stunden
+
Z (50 Schritt)
+
Einfluss
+ + +
+ +
+
Archofaxius
+
MU/KL/CH
+
2 A
+
8
+
16 S
+
sofort
+
A
+
Elementar
+ + +
+ +
+
Archosphaero
+
MU/KL/KO
+
4 A
+
32
+
32 S
+
sofort
+
Z
+
Elementar
+ +
@@ -7383,7 +7839,20 @@
W
Heilung
- + +
+ +
+
Aromatis Illusionis
+
KL/IN/CH
+
4 A
+
4 + 2 / 5 Min
+
8 S
+
aufrechterhaltend
+
Z (Radius 3 Schritt)
+
Illusion
+ +
@@ -7398,7 +7867,7 @@
LW
Heilung
- +
@@ -7411,7 +7880,7 @@
K
Heilung
- +
@@ -7424,7 +7893,7 @@
K, üW
Einfluss
- +
@@ -7437,7 +7906,7 @@
K, üW
Hellsicht
- +
@@ -7450,7 +7919,7 @@
LW
Einfluss
- +
@@ -7463,7 +7932,7 @@
LW
Verwandlung
- +
@@ -7476,7 +7945,7 @@
Z
Antimagie
- +
@@ -7489,7 +7958,7 @@
Z
Dämonisch
- +
@@ -7502,7 +7971,7 @@
LW
Illusion
- +
@@ -7517,7 +7986,7 @@
LW
Hellsicht
- +
@@ -7530,7 +7999,7 @@
Z
Elementar
- +
@@ -7543,7 +8012,7 @@
LW
Verwandlung
- +
@@ -7556,7 +8025,7 @@
Z
Antimagie
- +
@@ -7569,7 +8038,7 @@
LW
Einfluss
- +
@@ -7582,7 +8051,7 @@
LW
Dämonisch
- +
@@ -7595,7 +8064,7 @@
W
Illusion
- +
@@ -7608,7 +8077,7 @@
W
Verwandlung
- +
@@ -7621,7 +8090,7 @@
W
Verwandlung
- +
@@ -7634,7 +8103,7 @@
LW
Einfluss
- +
@@ -7647,7 +8116,7 @@
alle
Elementar
- +
@@ -7660,7 +8129,7 @@
O
Sphären
- +
@@ -7673,7 +8142,7 @@
W
Verwandlung
- +
@@ -7686,7 +8155,7 @@
LW
Verwandlung
- +
@@ -7699,7 +8168,7 @@
O
Elementar
- +
@@ -7712,7 +8181,7 @@
W
Telekinese
- +
@@ -7725,7 +8194,7 @@
O
Telekinese
- +
@@ -7740,7 +8209,7 @@
Z
Elementar
- +
@@ -7753,12 +8222,12 @@
Z
Illusion
- +
-
Odem
-
MU/KL/IN
+
Odem Arcanum
+
KL/IN/IN
2 A
4
8 S
@@ -7766,7 +8235,7 @@
W, O
Hellsicht
- +
@@ -7779,7 +8248,7 @@
LW
Verwandlung
- +
@@ -7792,7 +8261,7 @@
alle
Hellsicht
- +
@@ -7805,7 +8274,7 @@
LW
Heilung
- +
@@ -7818,7 +8287,7 @@
O
Telekinese
- +
@@ -7831,7 +8300,7 @@
LW
Einfluss
- +
@@ -7844,7 +8313,7 @@
LW
Verwandlung
- +
@@ -7857,7 +8326,7 @@
T
Einfluss
- +
@@ -7870,7 +8339,7 @@
W
Verwandlung
- +
@@ -7883,7 +8352,7 @@
Z
Telekinese
- +
@@ -7898,7 +8367,7 @@
LW
Einfluss
- +
@@ -7911,7 +8380,7 @@
LW
Verwandlung
- +
@@ -7924,7 +8393,7 @@
W
Telekinese
- +
@@ -7937,7 +8406,7 @@
O, W
Sphären
- +
@@ -7950,7 +8419,7 @@
LW
Verwandlung
- +
@@ -7963,9 +8432,71 @@
LW
Verwandlung
- +
+
+
+ Talent + Probe + ZD + Asp. + RW + WD + ZK + Merkmal + FW + Anmerkung + Roll +
+
+ + + + + + + + + + + + + + + +
+
Aktivierung
@@ -7974,6 +8505,7 @@ Allgemein
+ Aeolito
Analys
Armatrutz
Balsam Salabunde
@@ -7989,8 +8521,14 @@ Psychostabilis
+ Druiden
+ Archofaxius
+ Archosphaero
+ + Elfen
Adlerauge
+ Adlerschwinge
Axxeleratus
Falkenauge
Fulminictus
@@ -8003,6 +8541,8 @@ Gildenmagier
+ Ablativum
+ Angst Auslösen
Corpofesso
Duplicatus
Gardianum
@@ -8018,6 +8558,9 @@ Hexen
+ Affenarme
+ Affenruf
+ Arachnea
Große Gier
Harmlose Gestalt
Hexengalle
@@ -8031,7 +8574,14 @@ Spinnenlauf
+ Scharlatane
+ Altisonus
+ Aromatis Illusionis
+ + Sonstige
+ Alpgestalt
+ Abvenum
Dunkelheit
Große Verwirrung
@@ -8446,6 +8996,16 @@
+ +
+
Juckreiz verursachen
+
MU/KL/IN +SK
+
14
+
QS x 3 Std
+
Illusion
+ + +
Pech an den Hals wünschen
@@ -8531,6 +9091,10 @@ Hexenschuss + + + Juckreiz verursachen + Pech an den Hals wünschen @@ -8793,7 +9357,7 @@ - GlückssegnB12 StdKallgemein + GlückssegenB12 StdKallgemein @@ -8915,7 +9479,9 @@
Speziell
Gebete weglassen
Gesten weglassen
-
Aufrechterhalten

+
Aufrechterhalten
+
Liturgienpatzer:
+
Summe
@@ -9573,6 +10139,8 @@
Geeignete Gerätschaften

+
Zeremonienpatzer:
+
Summe
@@ -10487,6 +11055,88 @@ + + + + + + + {{#rollTotal() wurf 2}} + + {{/rollTotal() wurf 2}} + {{#rollTotal() wurf 3}} + + {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + + {{/rollTotal() wurf 4}} + {{#rollTotal() wurf 5}} + + {{/rollTotal() wurf 5}} + {{#rollTotal() wurf 6}} + + {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + + {{/rollTotal() wurf 7}} + {{#rollTotal() wurf 8}} + + {{/rollTotal() wurf 8}} + {{#rollTotal() wurf 9}} + + {{/rollTotal() wurf 9}} + {{#rollTotal() wurf 10}} + + {{/rollTotal() wurf 10}} + {{#rollTotal() wurf 11}} + + {{/rollTotal() wurf 11}} + {{#rollTotal() wurf 12}} + + {{/rollTotal() wurf 12}} +
{{name}}
Ergebnis: {{wurf}}
Auswirkung: Geist tauscht Körper mit Lebewesen
Auswirkung: Verfolgung von Mindergeister
Auswirkung: Zauberziel ändert sich
Auswirkung: Verwandlung in Kleintier
Auswirkung: Astralkraft verlässt den Körper
Auswirkung: Zugriff auf AE-Vorrat geblockt
Auswirkung: Zustand Betäubung durch Kopfschmerzen
Auswirkung: Astralkraft springt auf anderes Ziel über
Auswirkung: Verlusst der Sprache
Auswirkung: Haar und Bart färben sich bunt
Auswirkung: Eine ätherische Stimme erklingt
+
+ + + + + + + {{#rollTotal() wurf 2}} + + {{/rollTotal() wurf 2}} + {{#rollTotal() wurf 3}} + + {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + + {{/rollTotal() wurf 4}} + {{#rollTotal() wurf 5}} + + {{/rollTotal() wurf 5}} + {{#rollTotal() wurf 6}} + + {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + + {{/rollTotal() wurf 7}} + {{#rollTotal() wurf 8}} + + {{/rollTotal() wurf 8}} + {{#rollTotal() wurf 9}} + + {{/rollTotal() wurf 9}} + {{#rollTotal() wurf 10}} + + {{/rollTotal() wurf 10}} + {{#rollTotal() wurf 11}} + + {{/rollTotal() wurf 11}} + {{#rollTotal() wurf 12}} + + {{/rollTotal() wurf 12}} +
{{name}}
Ergebnis: {{wurf}}
Auswirkung: brennbare Materialien gehen in Flammen auf
Auswirkung: Liturgie/Zeremonie hat einen gegenteiligen Effekt
Auswirkung: Ziel der Liturgie/Zeremonie ändert sich
Auswirkung: Geweihte hat nachts seltsame Visionen und Alpträume
Auswirkung: Durch Blick in die Sphären eingeschüchtert
Auswirkung: Zugriff auf KE-Vorrat geblockt
Auswirkung: Geweihte ist entrückt
Auswirkung: Geweihte ist verwirrt
Auswirkung: Verlusst der Sprache
Auswirkung: Geweihte erhält ein Stigma
Auswirkung: Geweihte verwurzelt mit dem Boden
+
diff --git a/Earthdawn-4E/ED4E 2.1.JPG b/Earthdawn-4E/ED4E 2.1.JPG new file mode 100644 index 0000000000..c00f055121 Binary files /dev/null and b/Earthdawn-4E/ED4E 2.1.JPG differ diff --git a/Earthdawn-4E/ED4E.html b/Earthdawn-4E/ED4E.html index 6c2a1ca349..04f6c84e16 100644 --- a/Earthdawn-4E/ED4E.html +++ b/Earthdawn-4E/ED4E.html @@ -1,4 +1,4 @@ -
{{name}}
@@ -100,7 +101,7 @@ Author: Dougansf --> - - -
+ Base / Current
@@ -147,8 +148,8 @@ Author: Dougansf --> Karma Pool
- Maximum / Current
+
+ Max / Current
/ @@ -198,7 +199,7 @@ Author: Dougansf --> --charid|@{character_id} --name|**@{Name} Resist Knockdown** --leftsub|vs ?{Damage Taken|@{KDThresh}} Damage ---Step|[[ ?{Step|@{ResistKD}+@{StrMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{ResistKD}+@{StrMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|[^Result.base] --Successes|[[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - (?{Damage Taken}-@{WoundThresh}) ) /5)+1 ]] }} @@ -224,12 +225,13 @@ Author: Dougansf -->
+ Initiative +
    @@ -241,7 +243,7 @@ Author: Dougansf --> --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Initiative** ---Step|[[ ?{Step|@{InitTotal}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{InitTotal}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [TRKR] [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -285,7 +287,7 @@ Author: Dougansf --> --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Jump Up** ---Step|[[ ?{Step|@{DexStep}+@{DexMod}-@{Wounds}-@{ArmorMod}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|2} ]] Strain +--Step|[[ ?{Step|@{DexStep}+@{DexMod}+@{ActionMod}-@{Wounds}-@{ArmorMod}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|2} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** vs TN 6 }} !modattr {{ @@ -310,15 +312,16 @@ Author: Dougansf -->
+

+

- - - + + + + + - - + + - +
- DEFENSE MODIFIERS + + ACTION MODIFIER - STANCE
+
+ SHIELD
@@ -327,8 +330,16 @@ Author: Dougansf --> CONDITIONS
+ DEFENSE MODIFIERS +
+ Stance
- Max - +      Ammunition:   Current + +   Max +
@@ -1909,7 +1920,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{RWeaponName}** --leftsub|Attack ---Step|[[ ?{Step|@{RAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RAtkStrain}} ]] Strain +--Step|[[ ?{Step|@{RAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RAtkStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -1933,7 +1944,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{RWeaponName}** --leftsub|Attack ---Step|[[ ?{Step|@{RAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RAtkStrain}} ]] Strain +--Step|[[ ?{Step|@{RAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RAtkStrain}} ]] Strain --Result:|**[^Result.base]** vs @{target|token_name} --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{RWeaponDefense}) / 5)+1 ]] }} @@ -1974,7 +1985,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{RWeaponName}** --leftsub|Damage ---Step|[[ ?{Step|@{RDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RDamStrain}} ]] Strain +--Step|[[ ?{Step|@{RDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RDamStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -1997,7 +2008,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{RWeaponName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{RDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RDamStrain}} ]] Strain +--Step|[[ ?{Step|@{RDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{RDamStrain}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{RWeaponDamType}) ) }kh1 ]] }} !modattr {{ @@ -2026,13 +2037,13 @@ Ranged Weapons @@ -2041,6 +2052,7 @@ Ranged Weapons
- Short + Short   - Long + Long  

+  - - - - - - + + + +
@@ -2055,9 +2067,9 @@ Ranged Weapons - - - + + + @@ -2094,7 +2106,23 @@ Ranged Weapons + + + + + + + - + @@ -4121,18 +3882,9 @@ - + + +
-
+ + Modifiers + + + + + + + +
@@ -2121,9 +2149,9 @@ Ranged Weapons - - - + + + @@ -2171,6 +2199,24 @@ Ranged Weapons + + + + + + +
+ + Modifiers + + + + + + + + +
@@ -2187,6 +2233,7 @@ Ranged Weapons

+ 
@@ -2400,7 +2447,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Spellcasting** ---Step|[[ ?{Step|@{SCStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain +--Step|[[ ?{Step|@{SCStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2423,7 +2470,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Spellcasting** ---Step|[[ ?{Step|@{SCStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain +--Step|[[ ?{Step|@{SCStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2445,7 +2492,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} Spellcasting** --leftsub| vs @{target|token_name} ---Step|[[ ?{Step|@{SCStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain +--Step|[[ ?{Step|@{SCStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{SCStrain}} ]] Strain --Result:|**[^Result.base]** --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{target|MD}) / 5)+1 ]] }} @@ -2464,11 +2511,11 @@ Ranged Weapons Willforce   Use?   - - + + - + @@ -2517,7 +2564,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Willforce** ---Step|[[ ?{Step|@{WFStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|1} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|1} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2540,7 +2587,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Willforce** ---Step|[[ ?{Step|@{WFStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|1} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|1} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2622,7 +2669,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{TWName}** ---Step|[[ ?{Step|@{TWStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain +--Step|[[ ?{Step|@{TWStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2645,7 +2692,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{TWName}** ---Step|[[ ?{Step|@{TWStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain +--Step|[[ ?{Step|@{TWStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -2667,7 +2714,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{TWName}** --leftsub| vs @{target|token_name} ---Step|[[ ?{Step|@{TWStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain +--Step|[[ ?{Step|@{TWStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{TWStrain}} ]] Strain --Result:|**[^Result.base]** --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{target|MD}) / 5)+1 ]] }} @@ -2683,6 +2730,9 @@ Ranged Weapons
+

+ Effect Test Bonus   +

Matrixes

@@ -2826,7 +2876,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WFStep}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -2851,7 +2901,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WFStep}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -2875,7 +2925,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WFStep}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3088,7 +3138,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3113,7 +3163,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3137,7 +3187,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3330,7 +3380,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3355,7 +3405,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3379,7 +3429,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3572,7 +3622,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3597,7 +3647,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3621,7 +3671,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3814,7 +3864,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3839,7 +3889,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -3863,7 +3913,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4056,7 +4106,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4081,7 +4131,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4105,7 +4155,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4298,7 +4348,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4323,7 +4373,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4347,7 +4397,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4540,7 +4590,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4565,7 +4615,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4589,7 +4639,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4782,7 +4832,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4807,7 +4857,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{SpellName}** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -4831,7 +4881,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{SpellName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{SpellDamage}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WFStep}+@{SpellDamage}+@{EffBon}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{WFSUse}} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{SpellDamType}) ) }kh1 ]] --?? @{SpellEffectNumber} <> 0 ?? Effect|[[ ?{Modifier #|@{SpellEffectNumber}}]] @{SpellEffect} --Duration|[[ ?{Duration #|@{SpellDurationNumber}+@{SpellDurationRank}}]] ?{Time Frame|@{SpellDurationIncrement}} @@ -5081,7 +5131,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Dexterity** ---Step|[[ ?{Step|@{DexStep}+@{DexMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{DexStep}+@{DexMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5106,7 +5156,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Dexterity** ---Step|[[ ?{Step|@{DexStep}+@{DexMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{DexStep}+@{DexMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5142,7 +5192,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Strength** ---Step|[[ ?{Step|@{StrStep}+@{StrMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{StrStep}+@{StrMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5167,7 +5217,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Strength** ---Step|[[ ?{Step|@{StrStep}+@{StrMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{StrStep}+@{StrMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5203,7 +5253,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Toughness** ---Step|[[ ?{Step|@{TouStep}+@{TouMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{TouStep}+@{TouMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5228,7 +5278,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Toughness** ---Step|[[ ?{Step|@{TouStep}+@{TouMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{TouStep}+@{TouMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5264,7 +5314,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Perception** ---Step|[[ ?{Step|@{PerStep}+@{PerMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{PerStep}+@{PerMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5289,7 +5339,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Perception** ---Step|[[ ?{Step|@{PerStep}+@{PerMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{PerStep}+@{PerMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5325,7 +5375,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Willpower** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5350,7 +5400,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Willpower** ---Step|[[ ?{Step|@{WilStep}+@{WilMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{WilStep}+@{WilMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5386,7 +5436,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Charisma** ---Step|[[ ?{Step|@{ChaStep}+@{ChaMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{ChaStep}+@{ChaMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5411,7 +5461,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Charisma** ---Step|[[ ?{Step|@{ChaStep}+@{ChaMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{ChaStep}+@{ChaMod}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5450,7 +5500,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Initiative** ---Step|[[ ?{Step|@{InitTotal}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{InitTotal}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [TRKR] [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5641,7 +5691,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} Recovery** ---Step|[[ ?{Step|@{TouStep}+@{TouMod}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{TouStep}+@{TouMod}+@{ActionMod}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Damage Healed|[[ {1d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - ?{Wounds|@{Wounds}}) ) }kh1 ]] }} !modattr {{ @@ -5737,7 +5787,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Attack ---Step|[[ ?{Step|@{NPCAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5761,7 +5811,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Attack ---Step|[[ ?{Step|@{NPCAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5783,7 +5833,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Attack vs @{target|token_name} ---Step|[[ ?{Step|@{NPCAtkStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCAtkStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result:|**[^Result.base]** --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{NPCWeaponDefense}) / 5)+1 ]] }} @@ -5820,7 +5870,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Damage ---Step|[[ ?{Step|@{NPCDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5844,7 +5894,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Damage ---Step|[[ ?{Step|@{NPCDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** }} !modattr {{ @@ -5866,7 +5916,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{NPCWeaponName}** --leftsub|Damage vs @{target|token_name} ---Step|[[ ?{Step|@{NPCDamStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain +--Step|[[ ?{Step|@{NPCDamStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|0} ]] Strain --Damage after Armor|[[ {0d1, ceil(( { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{NPCWeaponDamType}) ) }kh1 ]] }} !modattr {{ @@ -6067,7 +6117,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{PowerName}** ---Step|[[ ?{Step|@{PowerStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain +--Step|[[ ?{Step|@{PowerStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{PowerDurationTotal} > 0 ?? Duration| @{PowerDurationTotal} @{PowerDurationIncrement} }} @@ -6091,7 +6141,7 @@ Ranged Weapons --bodyfontsize|12px --charid|@{character_id} --name|**@{Name} @{PowerName}** ---Step|[[ ?{Step|@{PowerStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain +--Step|[[ ?{Step|@{PowerStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain --Result|**[[ [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] ]]** --?? @{PowerDurationTotal} > 0 ?? Duration| @{PowerDurationTotal} @{PowerDurationIncrement} }} @@ -6114,7 +6164,7 @@ Ranged Weapons --charid|@{character_id} --name|**@{Name} @{PowerName}** --leftsub|vs @{target|token_name} ---Step|[[ ?{Step|@{PowerStep}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain +--Step|[[ ?{Step|@{PowerStep}+@{ActionMod}-@{Wounds}} ]] + [[ ?{Karma #|0} ]] Karma, [[ ?{Strain #|@{PowerStrain}} ]] Strain --Result:|**[^Result.base]** --Successes| [[ floor(([$Result] { [[{1e3, 8}<[[{?{Step} - 11, 0}kh1 % 11]] + floor([[{?{Step} - 11, 0}kh1]] / 11)]]d20! + [[{2, 4, 5, 6, 7}=[[{?{Step}, 0}kh1 % 11]] + {1, 3}=[[{?{Step}, 0}kh1]] + {1e3, 3}=[[{?{Step} - 11, 0}kh1 % 11]] * 2]]d[[{{(?{Step} - 1) * 2, 4}kh1, {12} }kl1]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * (1 - {3, 6, 10}=[[{?{Step}, 0}kh1 % 11]] + {1, 4, 8}=[[{?{Step}, 0}kh1 % 11]])]]d[[10 - {4, 5, 8, 9}=[[{?{Step}, 0}kh1 % 11]] * 4]]! + [[{1e3, 8}<[[{?{Step}, 0}kh1]] * ({0, 5, 7, 9}=[[{?{Step}, 1}kh1 % 11]] + 2 * {6, 10}=[[{?{Step}, 0}kh1 % 11]])]]d8! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [?{Karma #|0} Karma] [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep} - 11, 0}kh1 % 11]] + floor([[{@{KarmaStep} - 11, 0}kh1]] / 11))]]d20! + [[?{Karma #} * ({2, 4, 5, 6, 7}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 3}=[[{@{KarmaStep}, 0}kh1]] + {1e3, 3}=[[{@{KarmaStep} - 11, 0}kh1 % 11]] * 2)]]d[[{{(@{KarmaStep} - 1) * 2, 4}kh1, {12} }kl1]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * (1 - {3, 6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]] + {1, 4, 8}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d[[10 - {4, 5, 8, 9}=[[{@{KarmaStep}, 0}kh1 % 11]] * 4]]! + [[?{Karma #} * ({1e3, 8}<[[{@{KarmaStep}, 0}kh1]] * ({0, 5, 7, 9}=[[{@{KarmaStep}, 1}kh1 % 11]] + 2 * {6, 10}=[[{@{KarmaStep}, 0}kh1 % 11]]))]]d8! - [[?{Karma #} * ({1, 2}=[[{@{KarmaStep}, 0}kh1]] * (3 - [[{@{KarmaStep}, 0}kh1]]))]] } - @{PowerDefense}) / 5)+1 ]] --?? @{PowerDurationTotal} > 0 ?? Duration| @{PowerDurationTotal} @{PowerDurationIncrement} diff --git a/Eclipse Phase Alternate/ep-sheet.css b/Eclipse Phase Alternate/ep-sheet.css new file mode 100644 index 0000000000..d49445d836 --- /dev/null +++ b/Eclipse Phase Alternate/ep-sheet.css @@ -0,0 +1,1115 @@ + + +.sheet-visibility-hidden, +input.sheet-toggle-edit-mode:not(:checked)~div .sheet-visibility-hidden-in-presentation { + visibility: hidden!important; +} + +input.sheet-toggle-edit-mode:not(:checked)~div .repcontrol, +input.sheet-toggle-edit-mode:not(:checked)~div .sheet-edit, +input.sheet-toggle-edit-mode:checked~div .sheet-presentation { + display: none; +} + +input.sheet-toggle-edit-mode:checked+span.sheet-toggle-edit-mode { + text-shadow: -1px 0 #000000, 0 1px #000000, 1px 0 #000000, 0 -1px #000000; + background-color: transparent; + color: rgb(240, 199, 148); +} + +span.sheet-toggle-edit-mode { + text-shadow: -1px 0 #000000, 0 1px #000000, 1px 0 #000000, 0 -1px #000000; + background-color: transparent; + color: #7C7C7C; + font-size: 20px; + margin-top: 0px; + margin-left: -23px; + width: 23px; + height: 20px; + cursor: pointer; + border-radius: 3px; + display: inline-block; + overflow: hidden; + position: relative; + text-align: center; + vertical-align: top; +} + +input.sheet-toggle-edit-mode { + cursor: pointer; + opacity: 0; + position: relative; + z-index: 200; + vertical-align: top; + height: 20px; + background-color: transparent; + color: #7C7C7C; + font-size: 12px; + padding: 0; + margin-top: -6px; + width: 23px; +} + +input.sheet-toggle-edit-mode:checked~div input, +input.sheet-toggle-edit-mode:checked~div select, +input.sheet-toggle-edit-mode:checked~div textarea { + background-color: rgb(193, 203, 210) +} + +.sheet-pseudoButtonWrapper{ + cursor: pointer; + display: inline-block; + margin: 0 1px; +} +.sheet-pseudoButtonWrapper label{ + width: auto; +} +.sheet-pseudoButtonWrapper input{ + display: none; +} +.sheet-pseudoButtonWrapper input:checked + span{ + background-color: rgb(38, 82, 110); +} +.sheet-pseudoButtonWrapper span{ + background-color: #7C7C7C; + border-radius: 3px; + color: #FAFAFA; + overflow: hidden; + padding: 0 3px; + text-align: center; +} + + + +@font-face { + font-family: 'Abel'; + font-style: normal; + font-weight: 400; + src: local('Abel'), local('Abel-Regular'), url(https://fonts.gstatic.com/s/abel/v6/UzN-iejR1VoXU2Oc-7LsbvesZW2xOQ-xsNqO47m55DA.woff2) format('woff2'); + unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215; +} + + +@font-face { + font-family: 'Aldrich'; + font-style: normal; + font-weight: 400; + src: local('Aldrich'), url(https://fonts.gstatic.com/s/aldrich/v6/TqyqZ92O6-MkXS4JR8sZ6gLUuEpTyoUstqEm5AMlJo4.woff2) format('woff2'); + unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215; +} + +.sheet-abel { + font-family: 'Abel', serif; +} + +.sheet-aldrich { + font-family: 'Aldrich', monospace; +} + +label { + font-size: 1em; + font-weight: 400; + margin-bottom: 0; + padding-right: 0; + text-align: inherit; + width: auto +} + +input { + background-color: transparent; + color: #0C0C0C; + font-size: 12px; + padding: 0; +} + +button, +input[type=number], +input[type=text], +select, +textarea { + border: 0; + border-radius: 0; + box-shadow: none; + margin-bottom: 0!important +} + +button:focus, +input[type=number]:focus, +input[type=text]:focus, +select:focus, +textarea:focus { + outline: 0 +} + +button[type=roll] { + background-image: none; + border: 0; + box-shadow: none; + text-align: left; + text-shadow: initial +} + +button[type=roll].btn { + color: inherit; + font-size: inherit; + margin: 0 +} + +button[type=roll].btn:not(.sheet-visible-button) { + background-color: transparent; + padding: 0 +} + +button[type=roll].btn:not(.sheet-visible-button):hover, +button[type=roll].btn:not(.sheet-visible-button):hover .sheet-light-label, +button[type=roll].btn:not(.sheet-visible-button):hover h3, +button[type=roll].btn:not(.sheet-visible-button):hover input, +button[type=roll].btn:not(.sheet-visible-button):hover span, +button[type=roll].btn:not(.sheet-visible-button):hover div { + color: rgb(240, 199, 148)!important +} + +button[type=roll].btn.sheet-visible-button { + background-color: rgb(240, 199, 148); + border-radius: 3px; + box-shadow: 0 2px 5px 0 rgba(0, 0, 0, .3); + color: rgba(255, 255, 255, .87); + font-size: .9em; + padding: 1px 3px; +} + +button[type=roll].btn.sheet-visible-button:active { + box-shadow: 0 4px 8px 0 rgba(0, 0, 0, .3) +} + +button[type=roll]:hover { + background-position: initial +} + +button[type=roll]::before { + content: ''!important; + font-family: inherit!important +} + +button[type=roll]:active { + box-shadow: none +} + + + +button.repcontrol_add, +button.repcontrol_edit { + font-size: .8em; + padding: 1px 3px +} + +button.repcontrol_del { + padding: 0 3px 2px; + position: relative; + z-index: 999 +} + +button.repcontrol_add, +button.repcontrol_del, +button.repcontrol_edit { + border-radius: 3px +} + +.btn.repcontrol_move { + background: 0 0; + border: 0; + font-size: 1.2em; + font-weight: 700; + padding: 2px 0; + position: relative; + z-index: 999 +} + +.repcontrol::after { + clear: both; + content: ' '; + display: block; + font-size: 0; + height: 0; + visibility: hidden +} + +.repcontrol_add { + float: left +} + +input, +select, +textarea { + background-color: #FFFFFF; + color: #000; + font-size: 12px; + padding-top: 0; + padding-bottom: 0; + padding-left: 2px; + padding-right: 2px; +} + +input[type=number], +input[type=text], +select, +textarea { + width: 100%!important; +} + +input[type=number], +input[type=text], +select { + height: 1.5em; + line-height: normal; +} + +input[type="checkbox"] { + margin: 3px 0; + line-height: normal; + border-radius : 0; +} + +input[type="number"] { + -moz-appearance: textfield; + text-align: center; +} + +textarea { + height: 150px; + resize: vertical; + box-sizing: border-box; +} + +input[type=checkbox]:checked ~ .sheet-checklabel { + display: inherit; +} +input[type=checkbox]:not(:checked) ~ .sheet-checklabel { + display: none; +} + +h2.sheet-h2hr { + overflow: hidden; + text-align: center; + color: rgb(6, 45, 71); + font-size: 1em; + text-transform: uppercase; +} + +h2.sheet-h2hr:before, +h2.sheet-h2hr:after { + background-color: rgb(6, 45, 71); + content: ""; + display: inline-block; + height: 1px; + position: relative; + vertical-align: middle; + width: 50%; +} +h2.sheet-h2hr:before { + right: 0.5em; + margin-left: -50%; +} +h2.sheet-h2hr:after { + left: 0.5em; + margin-right: -50%; +} + +span.sheet-h2hr { + display: block; + overflow: hidden; + text-align: center; + color: rgb(6, 45, 71); + font-size: 1rem; + font-variant: small-caps; +} +span.sheet-h2hr:before, +span.sheet-h2hr:after { + background-color: rgb(6, 45, 71); + content: ""; + display: inline-block; + height: 1px; + position: relative; + vertical-align: middle; + width: 50%; +} +span.sheet-h2hr:before { + right: 0.5em; + margin-left: -50%; +} +span.sheet-h2hr:after { + left: 0.5em; + margin-right: -50%; +} + +.sheet-description, +.sheet-smallDescription, +.sheet-labelledValue { + user-select: text; +} + +.sheet-ep-row, .sheet-ep-twocolrow, .sheet-ep-threecolrow { + display: block; + clear: both; +} + +.sheet-ep-col { + display: inline-block; + vertical-align: top; +} + +.sheet-ep-col:last-child { + margin-right: 0!important +} + +.sheet-ep-twocolrow .sheet-ep-col { + width: calc(50% - 20px); + margin-right: 30px; +} + +.sheet-ep-threecolrow .sheet-ep-col { + width: calc(30% - 40px); + margin-right: 30px; +} + +.sheet-flex-grow { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; +} + +.sheet-flex-container { + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-direction: row; + flex-direction: row; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -ms-flex-wrap: wrap; + flex-wrap: wrap; +} + +.sheet-flex-start { + -webkit-box-align: flex-start; + -ms-flex-align: flex-start; + align-items: flex-start; +} + +.sheet-flex-end { + -webkit-box-align: flex-end; + -ms-flex-align: flex-end; + align-items: flex-end; +} + +.sheet-flex-header { + -webkit-box-align: center; + -ms-flex-align: center; + -ms-flex-direction: row-reverse; + flex-direction: row-reverse; + align-items: center; +} + +.sheet-flex-centre { + -webkit-box-align: center; + -ms-flex-align: center; + align-items: center; +} + +.sheet-flex-stretch { + -webkit-box-align: stretch; + -ms-flex-align: stretch; + align-items: stretch; +} + +.sheet-one-line-textarea, +.sheet-xs-textarea { + height: 1.273em +} + +.sheet-two-line-textarea { + height: 3em +} + +.sheet-max-two-line-textarea { + max-height: 3em +} + +.sheet-three-line-textarea { + height: 3.4em +} + +.sheet-four-line-textarea { + height: 4.5em +} + +.sheet-five-line-textarea { + height: 5.9em +} + +.sheet-six-line-textarea { + height: 7em +} + +.sheet-eight-line-textarea { + height: 9.3em +} + +.sheet-twenty-line-textarea { + height: 23.3em +} + +.sheet-thirty-line-textarea { + height: 35.6em +} + +.sheet-presentation span { + color: #0C0C0C; + white-space: pre-wrap; +} + + + +.sheet-inlineLabel::after { + content: ": "; +} + +.sheet-subtleInlineLabel::after { + content: ". "; +} + +span.sheet-cat-tag-field { + color: rgb(111, 19, 3); + font-size: 80%; + font-weight: bold; + padding-left: 1px; + padding-right: 1px; + position: relative; + top: -0.5em; +} + +span.sheet-trait-tag-field { + font-family: monospace; + font-size: 1em; +} + +span.sheet-skillName { + font-variant: small-caps; +} + +span.sheet-skillSpec:not(:empty)::before { + content: " — "; +} + +.sheet-labelGroup span:empty::before { + content: "—"; +} + +.sheet-rollList::before { + content: "‣"; +} + + + +.sheet-rolltemplate-ep-ini, +.sheet-rolltemplate-ep-default, +.sheet-rolltemplate-ep-damage { + margin-left: -42px +} + +.withoutavatars .sheet-rolltemplate-ep-ini, +.withoutavatars .sheet-rolltemplate-ep-default, +.withoutavatars .sheet-rolltemplate-ep-damage { + margin-left: -11px +} + + +.sheet-rolltemplate-ep-ini .sheet-template-wrapper, +.sheet-rolltemplate-ep-default .sheet-template-wrapper, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper { + background-color: #242424; + color: #FAFAFA; + border: 0px; + border-radius: 10px; + box-sizing: border-box; + font-size: 12px; + overflow: hidden; + position: relative; +} + +.sheet-rolltemplate-ep-ini .inlinerollresult, +.sheet-rolltemplate-ep-default .inlinerollresult, +.sheet-rolltemplate-ep-damage .inlinerollresult { + background: 0 0; + border: 2px solid transparent; + border-radius: 1px; + font-size: 18px; + padding: 0 2px; + color: rgb(240, 199, 148); + text-shadow: + -1px -1px 1px rgb(111, 63, 3), + 1px -1px 1px rgb(111, 63, 3), + -1px 1px 1px rgb(111, 63, 3), + 1px 1px 1px rgb(111, 63, 3); +} + +.sheet-rolltemplate-ep-ini .sheet-fieldvalue, +.sheet-rolltemplate-ep-default .sheet-fieldvalue, +.sheet-rolltemplate-ep-damage .sheet-fieldvalue { + font-size: larger; + padding: 0 2px; + color: rgb(240, 199, 148); + font-weight: bold; +} + +.sheet-rolltemplate-ep-ini .inlinerollresult.fullcrit, +.sheet-rolltemplate-ep-ini .inlinerollresult.fullfail, +.sheet-rolltemplate-ep-default .inlinerollresult.fullcrit, +.sheet-rolltemplate-ep-default .inlinerollresult.fullfail, +.sheet-rolltemplate-ep-damage .inlinerollresult.fullcrit, +.sheet-rolltemplate-ep-damage .inlinerollresult.fullfail { + border: 0px; +} + + + +.sheet-rolltemplate-ep-ini .sheet-template-wrapper h3, +.sheet-rolltemplate-ep-default .sheet-template-wrapper h3, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper h3 { + background-image: linear-gradient(to right, rgb(38, 82, 110) -30%, transparent 120%); + color: #FAFAFA; + font-variant: small-caps; + font-family: 'Aldrich', monospace; + text-align: center; + font-weight: 500; + text-shadow: + -1px -1px 1px rgb(98, 132, 154), + 1px -1px 1px rgb(98, 132, 154), + -1px 1px 1px rgb(98, 132, 154), + 1px 1px 1px rgb(98, 132, 154); + padding: 5px; +} + +.sheet-rolltemplate-ep-default .sheet-template-wrapper h4, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper h4 { + background-color: transparent; + color: #FAFAFA; + + font-family: 'Abel', serif; + text-align: left; + font-style: italic; + padding-left: 5px; + padding-right: 5px; + padding-top: 2px; + padding-bottom: 0px; + margin-left: 2em; + margin-right: 2em; + border-bottom: 1px solid rgb(98, 132, 154); +} + +.sheet-rolltemplate-ep-default .sheet-template-wrapper h4 .sheet-sub-header, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper h4 .sheet-sub-header { + background-color: transparent; + color: #FAFAFA; + + font-family: 'Abel', serif; + text-align: left; + font-style: normal; + font-size: smaller; + padding-left: 5px; + padding-right: 5px; + padding-top: 2px; + padding-bottom: 0px; + margin-left: 2em; + margin-right: 2em; +} + +.sheet-rolltemplate-ep-ini .sheet-template-wrapper p, +.sheet-rolltemplate-ep-default .sheet-template-wrapper p, +.sheet-rolltemplate-ep-damage .sheet-template-wrapper p { + font-family: 'Abel', serif; + text-align: left; + padding: 5px; + text-indent: 2em; + margin: 0px; +} + +.sheet-rolltemplate-ep-default .sheet-roll-success { + background-image: linear-gradient(to right, rgb(38, 126, 68) -30%, transparent 120%); +} + +.sheet-rolltemplate-ep-default .sheet-roll-failure { + background-image: linear-gradient(to right, rgb(172, 71, 52) -30%, transparent 120%); +} + +.sheet-rolltemplate-ep-ini .sheet-template-wrapper a[href^='~'], +.sheet-rolltemplate-ep-default .sheet-template-wrapper a[href^='~'], +.sheet-rolltemplate-ep-damage .sheet-template-wrapper a[href^='~'], +.sheet-rolltemplate-ep-ini .sheet-template-wrapper a[href^='!'], +.sheet-rolltemplate-ep-default .sheet-template-wrapper a[href^='!'], +.sheet-rolltemplate-ep-damage .sheet-template-wrapper a[href^='!'] { + background-color: transparent; + border: 0; + color: rgb(240, 199, 148); + display: inline; + padding: 0 +} + +input.sheet-pageToggle:not([value='0']) ~ .sheet-tab0 { display: none } +input.sheet-pageToggle:not([value='1']) ~ .sheet-tab1 { display: none } +input.sheet-pageToggle:not([value='2']) ~ .sheet-tab2 { display: none } +input.sheet-pageToggle:not([value='3']) ~ .sheet-tab3 { display: none } +input.sheet-pageToggle:not([value='6']) ~ .sheet-tab6 { display: none } +input.sheet-pageToggle:not([value='5']) ~ .sheet-tab5 { display: none } +input.sheet-pageToggle:not([value='7']) ~ .sheet-tab7 { display: none } +input.sheet-pageToggle:not([value='4']) ~ .sheet-tab4 { display: none } + +.sheet-wrapper{ + font-size: 12px; + min-width: 24rem; +} + +.sheet-pictos{ + font-family: Pictos; + font-size: 13px; +} + +.sheet-toggle-edit-mode{ + height: 20px; +} + +.sheet-mar-l-lg{ + margin-left: 10px; +} + + + + + +.sheet-hidden{ + display: none; +} + +.sheet-nav{ + display: flex; + flex-wrap: wrap; + position: relative; + z-index: 10; +} + +.sheet-wrapper{ + background-image: url('http://files.lars-kroll.com/EclipsePhase_Logo_Black.png'); + background-position: right top; + background-repeat: no-repeat; + background-size: 350px; +} + +.sheet-wrapBox{ + background-color: #FAFAFA; + border: 1px solid #000000; + border-radius: 3px; + margin-bottom: 5px; + padding: 3px; +} + +.sheet-flexRow{ + width: 100%; +} + +.sheet-headerBox{ + width: 100%; +} + +.sheet-footerBox{ + border-top-color: rgb(204, 204, 204); + border-top-style: solid; + border-top-width: 1px; + width: 100%; +} + +.sheet-logoBox{ + width: 350px; +} + +.sheet-logoPlaceholder{ + height: 52px; +} + +.sheet-aRight{ + text-align: right; +} + +.sheet-aCenter{ + text-align: center; +} + +.sheet-noBreak{ + white-space: nowrap; +} + +.sheet-margin5px{ + margin: 5px; +} + +.sheet-wrapBoxTitle{ + color: rgb(6, 45, 71); + font-size: 11px; + font-weight: 700; + margin-bottom: -2px; + margin-top: 4px; + padding-left: 2px; + padding-right: 2px; + text-align: center; + text-transform: uppercase; +} + +.sheet-smallWrapBoxTitle{ + color: rgb(6, 45, 71); + font-size: 9px; + font-weight: 700; + margin-bottom: -2px; + margin-top: 2px; + padding-left: 2px; + padding-right: 2px; + text-align: center; + text-transform: uppercase; +} +.sheet-smallWrapBoxTitle span{ + font-size: 9px; + font-weight: 700; + text-transform: uppercase; +} + +.sheet-largeText input{ + font-size: 1.4rem; + font-weight: bold; +} +.sheet-largeText span{ + font-size: 1.4rem; + font-weight: bold; +} + +.sheet-aptTable{ + min-width: 20rem; + table-layout: fixed; + width: 100%; +} +.sheet-aptTable th{ + width: 2.9em; +} +.sheet-aptTable td span{ + display: block; + padding-right: 2px; + text-align: right; +} + +.sheet-repTable{ + min-width: 20rem; + table-layout: fixed; + width: 100%; +} +.sheet-repTable td{ + text-align: center; +} +.sheet-repTable td span{ + display: block; + padding-right: 2px; + text-align: right; +} + + +.sheet-spacerCol{ + width: 12%; +} + +.sheet-repScoreCol{ + width: 14%; +} + +.sheet-favLvlCol{ + width: 10%; +} + +.sheet-skillName{ + font-weight: bold; +} + +.sheet-skillField{ + font-style: oblique; + padding-left: 2px; + padding-right: 4px; +} + +.sheet-skillApt{ + text-transform: uppercase; +} + +.sheet-skillSpec{ + font-style: italic; +} + +.sheet-skillTotal{ + border-bottom-color: #C9C9C9; + border-bottom-style: solid; + border-bottom-width: 1px; + font-weight: normal; + padding-bottom: 0px; + padding-left: 5px; + padding-right: 10px; + text-align: right; + width: 1.5em; +} + +.sheet-tfrowName{ + font-weight: bold; + padding-left: 2px; + padding-right: 2px; +} + +.sheet-rollLabel{ + color: rgb(98, 132, 154); + font-weight: bold; + padding-left: 2px; + padding-right: 2px; +} + +.sheet-rollList{ + display: block; + margin-left: 5px; + margin-right: 5px; +} + +.sheet-tcol{ + display: block; + width: 100%; +} + + +.sheet-subLabel{ + background-color: transparent; + border-top-color: #242424; + border-top-style: dashed; + border-top-width: 1px; + color: #0C0C0C; + font-size: 9px; + margin-bottom: 2px; + margin-top: 1px; + padding-left: 2px; + padding-right: 2px; + text-align: left; + text-transform: uppercase; +} + +.sheet-inlineLabel{ + font-weight: bold; + margin-right: 2px; +} + +.sheet-subtleInlineLabel{ + font-style: italic; +} + +.sheet-lineLabel{ + color: #0C0C0C; + font-size: 11px; + margin-right: 5px; + text-transform: uppercase; +} + +.sheet-inlineContentGroup{ + display: inline-flex; + margin-left: 2px; + margin-right: 2px; + margin-top: 2px; + white-space: nowrap; +} + +.sheet-inlineLabelGroup{ + display: inline-flex; + margin-left: 2px; + margin-right: 2px; + margin-top: 2px; + white-space: nowrap; +} + +.sheet-flowPar{ + display: inline-block; + font-size: 0.7rem; + line-height: 1.4; + margin-left: 2px; + margin-right: 5px; + padding-left: 2rem; + text-align: justify; + text-indent: -2rem; + vertical-align: text-top; +} + +.sheet-note{ + display: inline-block; + font-size: smaller; + margin-left: 2px; + margin-right: 2px; + white-space: normal; +} +.sheet-note .sheet-inlineLabel{ + font-style: italic; + font-weight: normal; +} + +.sheet-fieldLabel{ + background-color: rgb(6, 45, 71); + color: #FAFAFA; + padding-bottom: 1px; + padding-left: 3px; + padding-right: 1px; + padding-top: 1px; + white-space: nowrap; +} + +.sheet-fieldLabelBold{ + background-color: rgb(6, 45, 71); + color: #FAFAFA; + font-weight: bold; + padding-bottom: 1px; + padding-left: 3px; + padding-right: 1px; + padding-top: 1px; + white-space: nowrap; +} + +.sheet-secondTableHeader{ + color: rgb(6, 45, 71); + font-size: 9px; + font-weight: bold; + text-align: center; + text-transform: uppercase; +} + +.sheet-labelGroup{ + border-bottom-color: #7C7C7C; + border-bottom-width: 1px; + display: block; + margin-left: 5px; + margin-right: 5px; + padding: 0px; +} + +.sheet-halfRemRowSeparator{ + border-bottom-color: #C9C9C9; + border-bottom-style: solid; + border-bottom-width: 1px; + margin-bottom: 0.5rem; + padding-bottom: 0.5rem; +} + + +.sheet-inlineNumber{ + display: inline-flex; +} + +.sheet-rem15{ + width: 15rem; +} + +.sheet-max2p5rem{ + max-width: 2.5rem; +} + +.sheet-max3charinline{ + display: inline-flex; + max-width: 3em; +} + +.sheet-max5rem{ + max-width: 5rem; +} + +.sheet-max10rem{ + max-width: 10rem; +} + +.sheet-max15rem{ + max-width: 15rem; +} + +.sheet-max20rem{ + max-width: 20rem; +} + +.sheet-min5rem{ + max-width: 100%; + min-width: 5rem; +} + +.sheet-min1rem{ + max-width: 100%; + min-width: 1rem; +} + +.sheet-min02rem{ + max-width: 100%; + min-width: 0.2rem; +} + +.sheet-exactly15rem{ + width: 15rem; +} + +.sheet-exactly20rem{ + width: 20rem; +} + +.sheet-exactly23rem{ + width: 23rem; +} + +.sheet-marginr1rem{ + margin-right: 1rem; +} + +.sheet-marginrp5rem{ + margin-right: 0.5rem; +} + +.sheet-skillRow{ + width: 100%; +} + +.sheet-growFull{ + width: 100%; +} + + +.sheet-description{ + font-size: 0.9em; +} + +.sheet-smallDescription{ + font-size: 0.7em; +} + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Eclipse Phase Alternate/ep-sheet.html b/Eclipse Phase Alternate/ep-sheet.html new file mode 100644 index 0000000000..39d6647a21 --- /dev/null +++ b/Eclipse Phase Alternate/ep-sheet.html @@ -0,0 +1,1062 @@ +
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{{character}}

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+

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{{/rollTotal() test-roll 0}}{{#rollTotal() test-roll 99}}

... » : {{test-roll}} - {{test-target}}

{{/rollTotal() test-roll 99}}{{#^rollTotal() test-roll 0}}{{#^rollTotal() test-roll 99}}{{#^rollWasCrit() test-roll}}{{#rollTotal() test-roll test-target}}

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! » : {{test-roll}}

{{#rollLess() test-roll 30}}{{#success-macro}}

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{{/success-macro}}{{/rollLess() test-roll 30}}{{#rollGreater() test-roll 29}}{{#rollLess() test-roll 60}}{{#success-macro-es30}}

{{success-macro-es30}}

{{/success-macro-es30}}{{^success-macro-es30}}{{#success-macro}}

{{success-macro}}

{{/success-macro}}{{/success-macro-es30}}{{/rollLess() test-roll 60}}{{/rollGreater() test-roll 29}}{{#rollGreater() test-roll 59}}{{#success-macro-es60}}

{{success-macro-es60}}

{{/success-macro-es60}}{{^success-macro-es60}}{{#success-macro}}

{{success-macro}}

{{/success-macro}}{{/success-macro-es60}}{{/rollGreater() test-roll 59}}
{{/rollLess() test-roll test-target}}{{#rollGreater() test-roll test-target}}

... » : {{test-roll}} - {{test-target}}

{{/rollGreater() test-roll test-target}}{{/^rollWasCrit() test-roll}}{{#rollWasCrit() test-roll}}{{#rollTotal() test-roll test-target}}

! » : {{test-roll}}

{{#rollLess() test-roll 30}}{{#success-macro}}

{{success-macro}}

{{/success-macro}}{{/rollLess() test-roll 30}}{{#rollGreater() test-roll 29}}{{#rollLess() test-roll 60}}{{#success-macro-es30}}

{{success-macro-es30}}

{{/success-macro-es30}}{{^success-macro-es30}}{{#success-macro}}

{{success-macro}}

{{/success-macro}}{{/success-macro-es30}}{{/rollLess() test-roll 60}}{{/rollGreater() test-roll 29}}{{#rollGreater() test-roll 59}}{{#success-macro-es60}}

{{success-macro-es60}}

{{/success-macro-es60}}{{^success-macro-es60}}{{#success-macro}}

{{success-macro}}

{{/success-macro}}{{/success-macro-es60}}{{/rollGreater() test-roll 59}}
{{/rollTotal() test-roll test-target}}{{#rollLess() test-roll test-target}}

! » : {{test-roll}}

{{#rollLess() test-roll 30}}{{#success-macro}}

{{success-macro}}

{{/success-macro}}{{/rollLess() test-roll 30}}{{#rollGreater() test-roll 29}}{{#rollLess() test-roll 60}}{{#success-macro-es30}}

{{success-macro-es30}}

{{/success-macro-es30}}{{^success-macro-es30}}{{#success-macro}}

{{success-macro}}

{{/success-macro}}{{/success-macro-es30}}{{/rollLess() test-roll 60}}{{/rollGreater() test-roll 29}}{{#rollGreater() test-roll 59}}{{#success-macro-es60}}

{{success-macro-es60}}

{{/success-macro-es60}}{{^success-macro-es60}}{{#success-macro}}

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{{/success-macro}}{{/success-macro-es60}}{{/rollGreater() test-roll 59}}
{{/rollLess() test-roll test-target}}{{#rollGreater() test-roll test-target}}

... » : {{test-roll}} - {{test-target}}

{{/rollGreater() test-roll test-target}}{{/rollWasCrit() test-roll}}{{/^rollTotal() test-roll 99}}{{/^rollTotal() test-roll 0}}
+

{{character}}

{{#attribute-label}}

{{attribute-label}}

{{/attribute-label}}{{#attribute-field}}

{{attribute-field}}

{{/attribute-field}}

: {{damage-roll}}{{#damage-type}} {{damage-type}}{{/damage-type}}{{#damage-explanation}} {{damage-explanation}}{{/damage-explanation}}

{{#armour-penetration}}

: {{armour-penetration}}

{{/armour-penetration}}{{#concentrate-damage-bf}}{{#concentrate-damage-fa}}

: {{concentrate-damage-bf}}

: {{concentrate-damage-fa}}

{{/concentrate-damage-fa}}{{/concentrate-damage-bf}}
diff --git a/Eclipse Phase Alternate/ep-sheet.png b/Eclipse Phase Alternate/ep-sheet.png new file mode 100644 index 0000000000..9acc04f054 Binary files /dev/null and b/Eclipse Phase Alternate/ep-sheet.png differ diff --git a/Eclipse Phase Alternate/readme.md b/Eclipse Phase Alternate/readme.md new file mode 100644 index 0000000000..b269a23222 --- /dev/null +++ b/Eclipse Phase Alternate/readme.md @@ -0,0 +1,4 @@ +# Eclipse Phase Alternate character sheet + +## [Issue tracker](https://github.com/Bathtor/EPSheet/issues) +Please report any issues on the issue tracker. \ No newline at end of file diff --git a/Eclipse Phase Alternate/sheet.json b/Eclipse Phase Alternate/sheet.json new file mode 100644 index 0000000000..1089e56bc0 --- /dev/null +++ b/Eclipse Phase Alternate/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "ep-sheet.html", + "css": "ep-sheet.css", + "authors": "Lars Kroll (Lars K. on Roll20)", + "roll20userid": "726160", + "preview": "ep-sheet.png", + "instructions": "This sheet is designed for use with Eclipse Phase 1st edition. It makes heavy use of sheet workers and prepared rolls to speed up the otherwise fairly heavy system." +} diff --git a/Eclipse Phase Alternate/translation.json b/Eclipse Phase Alternate/translation.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translation.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/af.json b/Eclipse Phase Alternate/translations/af.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/af.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/cs.json b/Eclipse Phase Alternate/translations/cs.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/cs.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/da.json b/Eclipse Phase Alternate/translations/da.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/da.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/de.json b/Eclipse Phase Alternate/translations/de.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/de.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/el.json b/Eclipse Phase Alternate/translations/el.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/el.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/en.json b/Eclipse Phase Alternate/translations/en.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/en.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/es.json b/Eclipse Phase Alternate/translations/es.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/es.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/fr.json b/Eclipse Phase Alternate/translations/fr.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/fr.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/he.json b/Eclipse Phase Alternate/translations/he.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/he.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/it.json b/Eclipse Phase Alternate/translations/it.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/it.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/ja.json b/Eclipse Phase Alternate/translations/ja.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/ja.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/ko.json b/Eclipse Phase Alternate/translations/ko.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/ko.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/nl.json b/Eclipse Phase Alternate/translations/nl.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/nl.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/pt.json b/Eclipse Phase Alternate/translations/pt.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/pt.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/ru.json b/Eclipse Phase Alternate/translations/ru.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/ru.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/sv.json b/Eclipse Phase Alternate/translations/sv.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/sv.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/tr.json b/Eclipse Phase Alternate/translations/tr.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/tr.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/zh.json b/Eclipse Phase Alternate/translations/zh.json new file mode 100644 index 0000000000..2a2d3a497e --- /dev/null +++ b/Eclipse Phase Alternate/translations/zh.json @@ -0,0 +1,332 @@ +{ + "active-morph": "Active Morph", + "active-skills": "Active Skills", + "actual-age": "Actual Age", + "alienation-test": "Alienation Test", + "ammo-type": "Ammo Type", + "ap": "AP", + "apt-base": "Base", + "apt-morph-bonus": "Morph Bonus", + "apt-morph-max": "Morph Max", + "apt-temp": "Temp", + "apt-total": "Total", + "aptitudes": "Aptitudes", + "armour": "Armour", + "armour-accessory": "Armour Accessory", + "armour-active-total": "Active Bonus", + "armour-layering-penalty": "Layered Armour Penalty", + "armour-name": "Name", + "armour-penetration": "Armour Penetration", + "armour-worn": "Armour Worn", + "async": "Async", + "async-trait": "Has Asyc trait", + "atRep": "@-Rep", + "author": "Author", + "background": "Background", + "bf": "BF", + "brute-strength": "Brute Strength", + "burst-fire": "Burst Fire", + "burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.", + "cRep": "c-Rep", + "called-in-favours": "Called in Favours", + "cash": "Cash (Credit Chips)", + "catching-objects": "Catching Objects", + "character-info": "Character Info", + "character-name": "Character Name", + "character-traits": "Character Traits", + "chat-output": "Chat Output", + "circleAlist": "The Circle-A List (Autonomists)", + "civicNet": "CivicNet (Hypercorps)", + "cog": "COG", + "cognition": "Cognition", + "cognitionx3": "Cognition tripled", + "cogx3": "COG × 3", + "concentrate-fire": "Concentrate Fire", + "continutity-test": "Continuity Test", + "coo": "COO", + "coo-som": "COO + SOM", + "coordination": "Coordination", + "coordination-somatics": "Coordination + Somatics", + "core": "Core", + "crypto-credit": "Crypto Credits", + "currency": "Currency", + "current-moxie": "Current Moxie Points", + "damage": "Damage", + "damage-bonus": "Damage Bonus", + "damage-inflicts": "Inflicts", + "damage-typeopt-Energy": "Energy", + "damage-typeopt-GM": "Whisper to GM", + "damage-typeopt-Kinetic": "Kinetic", + "damage-typeopt-Public": "Public", + "damage-typeopt-short-Energy": "E", + "damage-typeopt-short-Kinetic": "K", + "damage-value": "Damage Value", + "db": "DB", + "death-rating": "Death Rating", + "derangement-description": "Description", + "derangement-duration": "Duration", + "derangement-severity": "Severity", + "derangement-severity-opt-Major": "Major", + "derangement-severity-opt-Minor": "Minor", + "derangement-severity-opt-Moderate": "Moderate", + "derangements": "Derangements", + "disorder-description": "Description", + "disorder-remaining-treatment": "Remaining treatment time", + "disorders": "Disorders", + "dr": "DR", + "dur": "DUR", + "dur-energy-armor": "DUR + Energy Armor", + "durability": "Durability", + "durability-energy-armor": "Durability + Energy Armor", + "dv": "DV", + "eRep": "e-Rep", + "ecoWave": "EcoWave (Ecologists)", + "energy": "Energy", + "equipment": "Equipment", + "equipment-description": "Description", + "equipment-name": "Name", + "escape-artist": "Escape Artist", + "exploreNet": "ExploreNet (Gatecrashers)", + "extreme-range": "Extreme", + "fRep": "f-Rep", + "fa": "FA", + "faction": "Faction", + "fame": "Fame (Media)", + "fire-modes": "Firing Modes", + "fraydiv2": "Fray/2", + "frayhalved": "Fray halved", + "full-automatic": "Full Automatic", + "full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.", + "gRep": "g-Rep", + "gear": "Gear", + "gear-freeform": "Freeform Gear", + "gender-id": "Gender Identity", + "generate-skills": "Generate Default Skills", + "generating-skills": "Generating Skills...", + "github": "Github", + "guanxi": "Guanxi (Criminals)", + "having-an-idea": "Having an Idea", + "heal-trauma": "Heal Trauma", + "hours-long": "hours", + "hours-short": "h", + "iRep": "i-Rep", + "id-credits": "Credits", + "id-description": "Description", + "id-notes": "Notes", + "identities": "Identities", + "identity": "Identity", + "init": "INIT", + "initiative": "Initiative", + "insanity-rating": "Insanity Rating", + "int": "INT", + "integration-test": "Integration Test", + "intuition": "Intuition", + "intuitionx3": "Intuition tripled", + "intx3": "INT × 3", + "ir": "IR", + "kinetic": "Kinetic", + "knowledge-skills": "Knowledge Skills", + "l-range": "L", + "level1": "Level 1", + "level2": "Level 2", + "level3": "Level 3", + "level4": "Level 4", + "level5": "Level 5", + "long-range": "Long", + "luc": "LUC", + "lucidity": "Lucidity", + "lvl1": "Lvl 1", + "lvl2": "Lvl 2", + "lvl3": "Lvl 3", + "lvl4": "Lvl 4", + "lvl5": "Lvl 5", + "m-range": "M", + "magazine": "Magazine", + "margin-of-failure": "Margin of Failure", + "margin-of-success": "Margin of Success", + "medium-range": "Medium", + "melee-weapons": "Melee Weapons", + "memorise-recall": "Memorise/Recall", + "mental-health": "Mental Health", + "mental-only-actions": "Mental Only Actions", + "misc-action-mod": "Misc. All Actions Modifier", + "misc-dur-bonus": "Misc. Durability Bonus", + "misc-initiative-mod": "Misc. Initiative Modifier", + "misc-modifiers": "Misc. Modifiers", + "misc-notes": "Misc. Notes", + "misc-physical-mod": "Misc. Physical Modifier", + "moa": "MOA", + "mof": "MoF", + "morph-aptitude-boni": "Aptitude Boni", + "morph-aptitude-max": "Aptitude Max", + "morph-armour": "Armour", + "morph-armour-energy": "Energy Armour", + "morph-armour-kinetic": "Kinetic Armour", + "morph-bank": "Morph Bank", + "morph-description": "Description", + "morph-durability": "Durability", + "morph-implants": "Implants/Enhancements", + "morph-label": "Label", + "morph-location": "Storage Location", + "morph-mobility-system": "Mobility System(s)", + "morph-name": "Model", + "morph-skill-boni": "Skill Boni", + "morph-traits": "Traits", + "morph-type": "Type", + "morph-visible-age": "Visible Age", + "morph-visible-gender": "Visible Gender", + "morphs": "Morph", + "mos": "MoS", + "motivations": "Motivations", + "mox": "MOX", + "moxie": "Moxie", + "muse": "Muse", + "muse-info": "Muse Info", + "muse-name": "Name", + "muse-notes": "Notes", + "muse-skills": "Muse Skills", + "note": "Note", + "options": "Options", + "or-total-ap": "or ignore armour if critical success", + "physical-health": "Physical Health", + "psi": "Psi", + "psi-action": "Action", + "psi-chi": "Psi-chi Sleights", + "psi-current": "Currently Sustained", + "psi-defense": "Psi Defense", + "psi-duration": "Duration", + "psi-gamma": "Psi-gamma Sleights", + "psi-range": "Range", + "psi-skill": "Skill", + "psi-strain-mod": "Strain Mod", + "psi-sustained": "Sustained Sleights", + "psi-sustained-mod": "Skill Penalty", + "psi-temp-time": "Temporary Duration", + "psi-temp-units": "units", + "psi-typeopt-Active": "Active", + "psi-typeopt-Passive": "Passive", + "psi-typeopt-short-Active": "A", + "psi-typeopt-short-Passive": "P", + "rRep": "r-Rep", + "ranged-defence": "Ranged Defence", + "ranged-weapons": "Ranged Weapons", + "ref": "REF", + "ref-coox2": "REF + COO × 2", + "reflex": "Reflex", + "reflex-coordinationx2": "Reflect + Coordination doubled", + "rep-score": "Score", + "reputaion": "Reputation", + "resist-shock": "Resist Shock", + "resist-trauma-disorientation": "Resist Trauma Disorientation", + "resist-wound-knockdown": "Resist Knockdown from Wound", + "rez": "REZ", + "rez-points": "Rez Points", + "rna": "Research Network Associates (Scientists)", + "roll-auto-failure": "Roll is an automatic failure", + "roll-auto-success": "Roll is an automatic success", + "roll-crit-failure": "Roll is a critical failure", + "roll-crit-success": "Roll is a critical success", + "roll-failure": "Roll is a failure", + "roll-success": "Roll is a success", + "rolls-for": "rolls for", + "s-range": "S", + "sa": "SA", + "sav": "SAV", + "savy": "Savy", + "semi-automatic": "Semi-Automatic", + "semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.", + "sheet-settings": "Sheet Settings", + "short-range": "Short", + "single-shot": "Single Shot", + "single-shot-description": "Single shot weapons may only be fired once per Complex Action.", + "size": "Size", + "skill-categories": "Categories", + "skill-catopt-Combat": "Combat", + "skill-catopt-Mental": "Mental", + "skill-catopt-NA": "None", + "skill-catopt-Physical": "Physical", + "skill-catopt-Psi": "Psi & Mental", + "skill-catopt-Social": "Social", + "skill-catopt-Technical": "Technical", + "skill-catopt-Vehicle": "Vehicle", + "skill-catopt-short-Combat": "C", + "skill-catopt-short-Mental": "M", + "skill-catopt-short-NA": " ", + "skill-catopt-short-Physical": "P", + "skill-catopt-short-Psi": "Ψ&M", + "skill-catopt-short-Social": "S", + "skill-catopt-short-Technical": "T", + "skill-catopt-short-Vehicle": "V", + "skill-classopt-Active": "Active", + "skill-classopt-Knowledge": "Knowledge", + "skill-commands": "Commands", + "skill-field": "Field", + "skill-linked-aptitude": "Aptitude", + "skill-morph-bonus": "Morph Bonus", + "skill-name": "Name", + "skill-no-defaulting": "No Defaulting", + "skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.", + "skill-ranks": "Ranks", + "skill-reload-page": "Sorting result is only shown after reopening the sheet.", + "skill-sortopt-Aptitude": "Aptitude", + "skill-sortopt-Category": "Category", + "skill-sortopt-Name": "Name", + "skill-sortopt-None": " - ", + "skill-specialisations": "Specialisations", + "skill-total": "Total", + "skills": "Skills", + "skills-sort": "Sort Now", + "skills-sort-by": "Sort by", + "sleight-description": "Description", + "sleight-name": "Name", + "som": "SOM", + "somatics": "Somatics", + "somaticsx3": "Somatics tripled", + "somx3": "SOM × 3", + "spd": "SPD", + "special-rolls": "Special Rolls", + "speed": "Speed", + "ss": "SS", + "stats": "Character Stats", + "strain": "Strain", + "stress": "Stress", + "stress-test": "Stress Test", + "stress-value": "Stress Value", + "success-roll": "Success Roll", + "sv": "SV", + "theEye": "The Eye (Firewall)", + "trait-description": "Description", + "trait-name": "Name", + "trait-type-opt-Negative": "Negative", + "trait-type-opt-Neutral": "Neutral", + "trait-type-opt-Positive": "Positive", + "trait-type-opt-short-Negative": "-", + "trait-type-opt-short-Neutral": "◦", + "trait-type-opt-short-Positive": "+", + "traits": "Traits", + "trauma": "Trauma", + "trauma-threshold": "Trauma Threshold", + "tt": "TT", + "uRep": "u-Rep", + "ultimateRep": "Ultimate (Ultimates)", + "version": "v", + "weapon-damage": "Damage", + "weapon-description": "Description", + "weapon-dmg": "Dmg", + "weapon-name": "Weapon Name", + "weapon-ranges": "Ranges", + "weapon-skill": "Skill", + "weapon-skill-search": "Search Skill", + "wil": "WIL", + "willpower": "Willpower", + "willpowerx2": "Willpower doubled", + "willpowerx3": "Willpower tripled", + "wilx2": "WIL × 2", + "wilx3": "WIL × 3", + "wound-threshold": "Wound Threshold", + "wounds": "Wounds", + "wounds-ignored": "Ignored Wounds", + "wt": "WT", + "x-range": "X", + "xRep": "x-Rep" +} \ No newline at end of file diff --git a/Eclipse Phase Alternate/translations/zu.json b/Eclipse Phase Alternate/translations/zu.json new file mode 100644 index 0000000000..fbb09c6e60 --- /dev/null +++ b/Eclipse Phase Alternate/translations/zu.json @@ -0,0 +1,332 @@ +{ + "active-morph": "crwdns65361:0crwdne65361:0", + "active-skills": "crwdns65362:0crwdne65362:0", + "actual-age": "crwdns65363:0crwdne65363:0", + "alienation-test": "crwdns65364:0crwdne65364:0", + "ammo-type": "crwdns65365:0crwdne65365:0", + "ap": "crwdns65366:0crwdne65366:0", + "apt-base": "crwdns65367:0crwdne65367:0", + "apt-morph-bonus": "crwdns65368:0crwdne65368:0", + "apt-morph-max": "crwdns65369:0crwdne65369:0", + "apt-temp": "crwdns65370:0crwdne65370:0", + "apt-total": "crwdns65371:0crwdne65371:0", + "aptitudes": "crwdns65372:0crwdne65372:0", + "armour": "crwdns65373:0crwdne65373:0", + "armour-accessory": "crwdns65374:0crwdne65374:0", + "armour-active-total": "crwdns65375:0crwdne65375:0", + "armour-layering-penalty": "crwdns65376:0crwdne65376:0", + "armour-name": "crwdns65377:0crwdne65377:0", + "armour-penetration": "crwdns65378:0crwdne65378:0", + "armour-worn": "crwdns65379:0crwdne65379:0", + "async": "crwdns65380:0crwdne65380:0", + "async-trait": "crwdns65381:0crwdne65381:0", + "atRep": "crwdns65382:0crwdne65382:0", + "author": "crwdns65383:0crwdne65383:0", + "background": "crwdns65384:0crwdne65384:0", + "bf": "crwdns65385:0crwdne65385:0", + "brute-strength": "crwdns65386:0crwdne65386:0", + "burst-fire": "crwdns65387:0crwdne65387:0", + "burst-fire-description": "crwdns65388:0crwdne65388:0", + "cRep": "crwdns65389:0crwdne65389:0", + "called-in-favours": "crwdns65390:0crwdne65390:0", + "cash": "crwdns65391:0crwdne65391:0", + "catching-objects": "crwdns65392:0crwdne65392:0", + "character-info": "crwdns65393:0crwdne65393:0", + "character-name": "crwdns65394:0crwdne65394:0", + "character-traits": "crwdns65395:0crwdne65395:0", + "chat-output": "crwdns65396:0crwdne65396:0", + "circleAlist": "crwdns65397:0crwdne65397:0", + "civicNet": "crwdns65398:0crwdne65398:0", + "cog": "crwdns65399:0crwdne65399:0", + "cognition": "crwdns65400:0crwdne65400:0", + "cognitionx3": "crwdns65401:0crwdne65401:0", + "cogx3": "crwdns65402:0crwdne65402:0", + "concentrate-fire": "crwdns65403:0crwdne65403:0", + "continutity-test": "crwdns65404:0crwdne65404:0", + "coo": "crwdns65405:0crwdne65405:0", + "coo-som": "crwdns65406:0crwdne65406:0", + "coordination": "crwdns65407:0crwdne65407:0", + "coordination-somatics": "crwdns65408:0crwdne65408:0", + "core": "crwdns65409:0crwdne65409:0", + "crypto-credit": "crwdns65410:0crwdne65410:0", + "currency": "crwdns65411:0crwdne65411:0", + "current-moxie": "crwdns65412:0crwdne65412:0", + "damage": "crwdns65413:0crwdne65413:0", + "damage-bonus": "crwdns65414:0crwdne65414:0", + "damage-inflicts": "crwdns65415:0crwdne65415:0", + "damage-typeopt-Energy": "crwdns65416:0crwdne65416:0", + "damage-typeopt-GM": "crwdns65417:0crwdne65417:0", + "damage-typeopt-Kinetic": "crwdns65418:0crwdne65418:0", + "damage-typeopt-Public": "crwdns65419:0crwdne65419:0", + "damage-typeopt-short-Energy": "crwdns65420:0crwdne65420:0", + "damage-typeopt-short-Kinetic": "crwdns65421:0crwdne65421:0", + "damage-value": "crwdns65422:0crwdne65422:0", + "db": "crwdns65423:0crwdne65423:0", + "death-rating": "crwdns65424:0crwdne65424:0", + "derangement-description": "crwdns65425:0crwdne65425:0", + "derangement-duration": "crwdns65426:0crwdne65426:0", + "derangement-severity": "crwdns65427:0crwdne65427:0", + "derangement-severity-opt-Major": "crwdns65428:0crwdne65428:0", + "derangement-severity-opt-Minor": "crwdns65429:0crwdne65429:0", + "derangement-severity-opt-Moderate": "crwdns65430:0crwdne65430:0", + "derangements": "crwdns65431:0crwdne65431:0", + "disorder-description": "crwdns65432:0crwdne65432:0", + "disorder-remaining-treatment": "crwdns65433:0crwdne65433:0", + "disorders": "crwdns65434:0crwdne65434:0", + "dr": "crwdns65435:0crwdne65435:0", + "dur": "crwdns65436:0crwdne65436:0", + "dur-energy-armor": "crwdns65437:0crwdne65437:0", + "durability": "crwdns65438:0crwdne65438:0", + "durability-energy-armor": "crwdns65439:0crwdne65439:0", + "dv": "crwdns65440:0crwdne65440:0", + "eRep": "crwdns65441:0crwdne65441:0", + "ecoWave": "crwdns65442:0crwdne65442:0", + "energy": "crwdns65443:0crwdne65443:0", + "equipment": "crwdns65444:0crwdne65444:0", + "equipment-description": "crwdns65445:0crwdne65445:0", + "equipment-name": "crwdns65446:0crwdne65446:0", + "escape-artist": "crwdns65447:0crwdne65447:0", + "exploreNet": "crwdns65448:0crwdne65448:0", + "extreme-range": "crwdns65449:0crwdne65449:0", + "fRep": "crwdns65450:0crwdne65450:0", + "fa": "crwdns65451:0crwdne65451:0", + "faction": "crwdns65452:0crwdne65452:0", + "fame": "crwdns65453:0crwdne65453:0", + "fire-modes": "crwdns65454:0crwdne65454:0", + "fraydiv2": "crwdns65455:0crwdne65455:0", + "frayhalved": "crwdns65456:0crwdne65456:0", + "full-automatic": "crwdns65457:0crwdne65457:0", + "full-automatic-description": "crwdns65458:0crwdne65458:0", + "gRep": "crwdns65459:0crwdne65459:0", + "gear": "crwdns65460:0crwdne65460:0", + "gear-freeform": "crwdns65461:0crwdne65461:0", + "gender-id": "crwdns65462:0crwdne65462:0", + "generate-skills": "crwdns65463:0crwdne65463:0", + "generating-skills": "crwdns65464:0crwdne65464:0", + "github": "crwdns65465:0crwdne65465:0", + "guanxi": "crwdns65466:0crwdne65466:0", + "having-an-idea": "crwdns65467:0crwdne65467:0", + "heal-trauma": "crwdns65468:0crwdne65468:0", + "hours-long": "crwdns65469:0crwdne65469:0", + "hours-short": "crwdns65470:0crwdne65470:0", + "iRep": "crwdns65471:0crwdne65471:0", + "id-credits": "crwdns65472:0crwdne65472:0", + "id-description": "crwdns65473:0crwdne65473:0", + "id-notes": "crwdns65474:0crwdne65474:0", + "identities": "crwdns65475:0crwdne65475:0", + "identity": "crwdns65476:0crwdne65476:0", + "init": "crwdns65477:0crwdne65477:0", + "initiative": "crwdns65478:0crwdne65478:0", + "insanity-rating": "crwdns65479:0crwdne65479:0", + "int": "crwdns65480:0crwdne65480:0", + "integration-test": "crwdns65481:0crwdne65481:0", + "intuition": "crwdns65482:0crwdne65482:0", + "intuitionx3": "crwdns65483:0crwdne65483:0", + "intx3": "crwdns65484:0crwdne65484:0", + "ir": "crwdns65485:0crwdne65485:0", + "kinetic": "crwdns65486:0crwdne65486:0", + "knowledge-skills": "crwdns65487:0crwdne65487:0", + "l-range": "crwdns65488:0crwdne65488:0", + "level1": "crwdns65489:0crwdne65489:0", + "level2": "crwdns65490:0crwdne65490:0", + "level3": "crwdns65491:0crwdne65491:0", + "level4": "crwdns65492:0crwdne65492:0", + "level5": "crwdns65493:0crwdne65493:0", + "long-range": "crwdns65494:0crwdne65494:0", + "luc": "crwdns65495:0crwdne65495:0", + "lucidity": "crwdns65496:0crwdne65496:0", + "lvl1": "crwdns65497:0crwdne65497:0", + "lvl2": "crwdns65498:0crwdne65498:0", + "lvl3": "crwdns65499:0crwdne65499:0", + "lvl4": "crwdns65500:0crwdne65500:0", + "lvl5": "crwdns65501:0crwdne65501:0", + "m-range": "crwdns65502:0crwdne65502:0", + "magazine": "crwdns65503:0crwdne65503:0", + "margin-of-failure": "crwdns65504:0crwdne65504:0", + "margin-of-success": "crwdns65505:0crwdne65505:0", + "medium-range": "crwdns65506:0crwdne65506:0", + "melee-weapons": "crwdns65507:0crwdne65507:0", + "memorise-recall": "crwdns65508:0crwdne65508:0", + "mental-health": "crwdns65509:0crwdne65509:0", + "mental-only-actions": "crwdns65510:0crwdne65510:0", + "misc-action-mod": "crwdns65511:0crwdne65511:0", + "misc-dur-bonus": "crwdns65512:0crwdne65512:0", + "misc-initiative-mod": "crwdns65513:0crwdne65513:0", + "misc-modifiers": "crwdns65514:0crwdne65514:0", + "misc-notes": "crwdns65515:0crwdne65515:0", + "misc-physical-mod": "crwdns65516:0crwdne65516:0", + "moa": "crwdns65517:0crwdne65517:0", + "mof": "crwdns65518:0crwdne65518:0", + "morph-aptitude-boni": "crwdns65519:0crwdne65519:0", + "morph-aptitude-max": "crwdns65520:0crwdne65520:0", + "morph-armour": "crwdns65521:0crwdne65521:0", + "morph-armour-energy": "crwdns65522:0crwdne65522:0", + "morph-armour-kinetic": "crwdns65523:0crwdne65523:0", + "morph-bank": "crwdns65524:0crwdne65524:0", + "morph-description": "crwdns65525:0crwdne65525:0", + "morph-durability": "crwdns65526:0crwdne65526:0", + "morph-implants": "crwdns65527:0crwdne65527:0", + "morph-label": "crwdns65528:0crwdne65528:0", + "morph-location": "crwdns65529:0crwdne65529:0", + "morph-mobility-system": "crwdns65530:0crwdne65530:0", + "morph-name": "crwdns65531:0crwdne65531:0", + "morph-skill-boni": "crwdns65532:0crwdne65532:0", + "morph-traits": "crwdns65533:0crwdne65533:0", + "morph-type": "crwdns65534:0crwdne65534:0", + "morph-visible-age": "crwdns65535:0crwdne65535:0", + "morph-visible-gender": "crwdns65536:0crwdne65536:0", + "morphs": "crwdns65537:0crwdne65537:0", + "mos": "crwdns65538:0crwdne65538:0", + "motivations": "crwdns65539:0crwdne65539:0", + "mox": "crwdns65540:0crwdne65540:0", + "moxie": "crwdns65541:0crwdne65541:0", + "muse": "crwdns65542:0crwdne65542:0", + "muse-info": "crwdns65543:0crwdne65543:0", + "muse-name": "crwdns65544:0crwdne65544:0", + "muse-notes": "crwdns65545:0crwdne65545:0", + "muse-skills": "crwdns65546:0crwdne65546:0", + "note": "crwdns65547:0crwdne65547:0", + "options": "crwdns65548:0crwdne65548:0", + "or-total-ap": "crwdns65549:0crwdne65549:0", + "physical-health": "crwdns65550:0crwdne65550:0", + "psi": "crwdns65551:0crwdne65551:0", + "psi-action": "crwdns65552:0crwdne65552:0", + "psi-chi": "crwdns65553:0crwdne65553:0", + "psi-current": "crwdns65554:0crwdne65554:0", + "psi-defense": "crwdns65555:0crwdne65555:0", + "psi-duration": "crwdns65556:0crwdne65556:0", + "psi-gamma": "crwdns65557:0crwdne65557:0", + "psi-range": "crwdns65558:0crwdne65558:0", + "psi-skill": "crwdns65559:0crwdne65559:0", + "psi-strain-mod": "crwdns65560:0crwdne65560:0", + "psi-sustained": "crwdns65561:0crwdne65561:0", + "psi-sustained-mod": "crwdns65562:0crwdne65562:0", + "psi-temp-time": "crwdns65563:0crwdne65563:0", + "psi-temp-units": "crwdns65564:0crwdne65564:0", + "psi-typeopt-Active": "crwdns65565:0crwdne65565:0", + "psi-typeopt-Passive": "crwdns65566:0crwdne65566:0", + "psi-typeopt-short-Active": "crwdns65567:0crwdne65567:0", + "psi-typeopt-short-Passive": "crwdns65568:0crwdne65568:0", + "rRep": "crwdns65569:0crwdne65569:0", + "ranged-defence": "crwdns65570:0crwdne65570:0", + "ranged-weapons": "crwdns65571:0crwdne65571:0", + "ref": "crwdns65572:0crwdne65572:0", + "ref-coox2": "crwdns65573:0crwdne65573:0", + "reflex": "crwdns65574:0crwdne65574:0", + "reflex-coordinationx2": "crwdns65575:0crwdne65575:0", + "rep-score": "crwdns65576:0crwdne65576:0", + "reputaion": "crwdns65577:0crwdne65577:0", + "resist-shock": "crwdns65578:0crwdne65578:0", + "resist-trauma-disorientation": "crwdns65579:0crwdne65579:0", + "resist-wound-knockdown": "crwdns65580:0crwdne65580:0", + "rez": "crwdns65581:0crwdne65581:0", + "rez-points": "crwdns65582:0crwdne65582:0", + "rna": "crwdns65583:0crwdne65583:0", + "roll-auto-failure": "crwdns65584:0crwdne65584:0", + "roll-auto-success": "crwdns65585:0crwdne65585:0", + "roll-crit-failure": "crwdns65586:0crwdne65586:0", + "roll-crit-success": "crwdns65587:0crwdne65587:0", + "roll-failure": "crwdns65588:0crwdne65588:0", + "roll-success": "crwdns65589:0crwdne65589:0", + "rolls-for": "crwdns65590:0crwdne65590:0", + "s-range": "crwdns65591:0crwdne65591:0", + "sa": "crwdns65592:0crwdne65592:0", + "sav": "crwdns65593:0crwdne65593:0", + "savy": "crwdns65594:0crwdne65594:0", + "semi-automatic": "crwdns65595:0crwdne65595:0", + "semi-automatic-description": "crwdns65596:0crwdne65596:0", + "sheet-settings": "crwdns65597:0crwdne65597:0", + "short-range": "crwdns65598:0crwdne65598:0", + "single-shot": "crwdns65599:0crwdne65599:0", + "single-shot-description": "crwdns65600:0crwdne65600:0", + "size": "crwdns65601:0crwdne65601:0", + "skill-categories": "crwdns65602:0crwdne65602:0", + "skill-catopt-Combat": "crwdns65603:0crwdne65603:0", + "skill-catopt-Mental": "crwdns65604:0crwdne65604:0", + "skill-catopt-NA": "crwdns65605:0crwdne65605:0", + "skill-catopt-Physical": "crwdns65606:0crwdne65606:0", + "skill-catopt-Psi": "crwdns65607:0crwdne65607:0", + "skill-catopt-Social": "crwdns65608:0crwdne65608:0", + "skill-catopt-Technical": "crwdns65609:0crwdne65609:0", + "skill-catopt-Vehicle": "crwdns65610:0crwdne65610:0", + "skill-catopt-short-Combat": "crwdns65611:0crwdne65611:0", + "skill-catopt-short-Mental": "crwdns65612:0crwdne65612:0", + "skill-catopt-short-NA": "crwdns65613:0crwdne65613:0", + "skill-catopt-short-Physical": "crwdns65614:0crwdne65614:0", + "skill-catopt-short-Psi": "crwdns65615:0crwdne65615:0", + "skill-catopt-short-Social": "crwdns65616:0crwdne65616:0", + "skill-catopt-short-Technical": "crwdns65617:0crwdne65617:0", + "skill-catopt-short-Vehicle": "crwdns65618:0crwdne65618:0", + "skill-classopt-Active": "crwdns65619:0crwdne65619:0", + "skill-classopt-Knowledge": "crwdns65620:0crwdne65620:0", + "skill-commands": "crwdns65621:0crwdne65621:0", + "skill-field": "crwdns65622:0crwdne65622:0", + "skill-linked-aptitude": "crwdns65623:0crwdne65623:0", + "skill-morph-bonus": "crwdns65624:0crwdne65624:0", + "skill-name": "crwdns65625:0crwdne65625:0", + "skill-no-defaulting": "crwdns65626:0crwdne65626:0", + "skill-no-sort-manual": "crwdns65627:0crwdne65627:0", + "skill-ranks": "crwdns65628:0crwdne65628:0", + "skill-reload-page": "crwdns65629:0crwdne65629:0", + "skill-sortopt-Aptitude": "crwdns65630:0crwdne65630:0", + "skill-sortopt-Category": "crwdns65631:0crwdne65631:0", + "skill-sortopt-Name": "crwdns65632:0crwdne65632:0", + "skill-sortopt-None": "crwdns65633:0crwdne65633:0", + "skill-specialisations": "crwdns65634:0crwdne65634:0", + "skill-total": "crwdns65635:0crwdne65635:0", + "skills": "crwdns65636:0crwdne65636:0", + "skills-sort": "crwdns65637:0crwdne65637:0", + "skills-sort-by": "crwdns65638:0crwdne65638:0", + "sleight-description": "crwdns65639:0crwdne65639:0", + "sleight-name": "crwdns65640:0crwdne65640:0", + "som": "crwdns65641:0crwdne65641:0", + "somatics": "crwdns65642:0crwdne65642:0", + "somaticsx3": "crwdns65643:0crwdne65643:0", + "somx3": "crwdns65644:0crwdne65644:0", + "spd": "crwdns65645:0crwdne65645:0", + "special-rolls": "crwdns65646:0crwdne65646:0", + "speed": "crwdns65647:0crwdne65647:0", + "ss": "crwdns65648:0crwdne65648:0", + "stats": "crwdns65649:0crwdne65649:0", + "strain": "crwdns65650:0crwdne65650:0", + "stress": "crwdns65651:0crwdne65651:0", + "stress-test": "crwdns65652:0crwdne65652:0", + "stress-value": "crwdns65653:0crwdne65653:0", + "success-roll": "crwdns65654:0crwdne65654:0", + "sv": "crwdns65655:0crwdne65655:0", + "theEye": "crwdns65656:0crwdne65656:0", + "trait-description": "crwdns65657:0crwdne65657:0", + "trait-name": "crwdns65658:0crwdne65658:0", + "trait-type-opt-Negative": "crwdns65659:0crwdne65659:0", + "trait-type-opt-Neutral": "crwdns65660:0crwdne65660:0", + "trait-type-opt-Positive": "crwdns65661:0crwdne65661:0", + "trait-type-opt-short-Negative": "crwdns65662:0crwdne65662:0", + "trait-type-opt-short-Neutral": "crwdns65663:0crwdne65663:0", + "trait-type-opt-short-Positive": "crwdns65664:0crwdne65664:0", + "traits": "crwdns65665:0crwdne65665:0", + "trauma": "crwdns65666:0crwdne65666:0", + "trauma-threshold": "crwdns65667:0crwdne65667:0", + "tt": "crwdns65668:0crwdne65668:0", + "uRep": "crwdns65669:0crwdne65669:0", + "ultimateRep": "crwdns65670:0crwdne65670:0", + "version": "crwdns65671:0crwdne65671:0", + "weapon-damage": "crwdns65672:0crwdne65672:0", + "weapon-description": "crwdns65673:0crwdne65673:0", + "weapon-dmg": "crwdns65674:0crwdne65674:0", + "weapon-name": "crwdns65675:0crwdne65675:0", + "weapon-ranges": "crwdns65676:0crwdne65676:0", + "weapon-skill": "crwdns65677:0crwdne65677:0", + "weapon-skill-search": "crwdns65678:0crwdne65678:0", + "wil": "crwdns65679:0crwdne65679:0", + "willpower": "crwdns65680:0crwdne65680:0", + "willpowerx2": "crwdns65681:0crwdne65681:0", + "willpowerx3": "crwdns65682:0crwdne65682:0", + "wilx2": "crwdns65683:0crwdne65683:0", + "wilx3": "crwdns65684:0crwdne65684:0", + "wound-threshold": "crwdns65685:0crwdne65685:0", + "wounds": "crwdns65686:0crwdne65686:0", + "wounds-ignored": "crwdns65687:0crwdne65687:0", + "wt": "crwdns65688:0crwdne65688:0", + "x-range": "crwdns65689:0crwdne65689:0", + "xRep": "crwdns65690:0crwdne65690:0" +} \ No newline at end of file diff --git a/Eclipse Phase V2/Eclipse Phase V2.css b/Eclipse Phase V2/Eclipse Phase V2.css new file mode 100644 index 0000000000..23a2e1fd60 --- /dev/null +++ b/Eclipse Phase V2/Eclipse Phase V2.css @@ -0,0 +1,651 @@ +.charsheet +{ + color:black !important; +} + +input.sheet-tab +{ + height: 22px; + position: relative; + top: 5px; + left: 7px; + margin: -1.5px; + cursor: pointer; + z-index: 1; + opacity: 0; + margin-bottom:14px; + margin-top:3px; +} + +input.sheet-tab + span::before +{ + content: attr(title); + + text-align: center; + display: inline-block; + height: 20px; + + + font-size: 14px; + font-weight:bold; + border:1px solid black; + border-top-left-radius: 3em 3em; + border-top-right-radius: 3em 3em; + border-bottom-right-radius: 3em 3em; + border-bottom-left-radius: 3em 3em; + + position: relative; + + + background-color:rgb(0, 124, 151); + color:white; +} + +input.sheet-tab:checked + span::before +{ + background-color:rgb(0, 124, 151); + box-shadow: 0px 0px 7px 0px #000000 inset; + color:white; +} + +input.sheet-tab-130px +{ + width: 129px; +} + +input.sheet-tab-130px + span::before +{ + width: 125px; + margin-left:-120px; +} + +input.sheet-tab-100px +{ + width: 99px; +} + +input.sheet-tab-100px + span::before +{ + width: 95px; + margin-left:-90px; +} + +.sheet-hidden +{ + display:none; +} + +input.sheet-option +{ + width:21px; + height: 21px; + cursor: pointer; + z-index: 1; + opacity: 0; + float:right; + margin:0px; +} + +input.sheet-option+ span{ + float:right; + margin-right:-21px; + text-align: center; + display: inline-block; + width: 21px; + height:21px; +} + +input.sheet-option+ span::before +{ + font-family: "pictos"; + content: 'y'; + color:black; + text-shadow: 2px 2px 2px rgb(117, 173, 192); + font-size: 20px; +} +input.sheet-option:checked+ span::before +{ + text-shadow: 2px 2px 2px rgb(0, 124, 151); + opacity: 1; +} + +input.sheet-option:checked ~ div div.sheet-hidden +{ + display:block; +} + +input.sheet-optionHide + span::before +{ + content: '+' !important; + color:rgb(0, 124, 151); + opacity:1; +} + +input.sheet-optionHide:checked + span::before +{ + content: '-' !important; + color:rgb(0, 124, 151); + opacity:1; + text-shadow: 2px 2px 2px rgb(117, 173, 192); +} + +input.sheet-optionHideMorph + span::before +{ + content: '+' !important; + opacity:1; + text-shadow: 0.5px 0 0 black, -0.5px 0 0 black, 0 0.5px 0 black, 0 -0.5px 0 black, 0px 0px black, -0px -0px 0 black, 0px -0px 0 black, -0px 0px 0 black; + color: rgb(117, 173, 192) !important; +} + +input.sheet-optionHideMorph:checked + span::before +{ + content: '-' !important; + opacity:1; + text-shadow: 0.5px 0 0 black, -0.5px 0 0 black, 0 0.5px 0 black, 0 -0.5px 0 black, 0px 0px black, -0px -0px 0 black, 0px -0px 0 black, -0px 0px 0 black; + color: rgb(117, 173, 192) !important; +} + +input.sheet-expand, +input.sheet-expand + span::before +{ + opacity:0; +} + +div:hover > span.sheet-expand::before +{ + opacity: 1; +} + +input.sheet-expand:checked ~ div.sheet-expand +{ + display:inline-block; + width:100%; +} + +div.sheet-expandHide +{ + display:inline-block; +} + +div.sheet-expand +{ + display:none; +} + +input.sheet-expand:checked ~ div.sheet-expandHide +{ + display:none; +} + +input.sheet-tab1:checked ~ .sheet-tab1Show, +input.sheet-tab2:checked ~ .sheet-tab2Show, +input.sheet-tab3:checked ~ .sheet-tab3Show, +input.sheet-tab4:checked ~ .sheet-tab4Show, +input.sheet-tab5:checked ~ .sheet-tab5Show, +input.sheet-tab6:checked ~ .sheet-tab6Show, +input.sheet-tab7:checked ~ .sheet-tab7Show, +input.sheet-tab8:checked ~ .sheet-tab8Show +{ + display:block; +} + +input +{ + color:black; +} + +input[type="number"] +{ + margin: 0; + -moz-appearance:textfield; +} + +input[type=number]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button +{ + -webkit-appearance: none; + margin: 0; +} + +button[type=roll].sheet-apt-check::before +{ + content: "" !important; +} + +button[type=roll].sheet-apt-check +{ + margin:0px; + padding:0px; +} + +button[type=roll] input +{ + background-color:transparent; + border:0px; + box-shadow:none; + padding:0px; +} + +.sheet-dark-row +{ + background-color:rgb(0, 124, 151); + margin-right:-10px; + margin-left:-20px; +} + +.sheet-header +{ + margin-bottom:20px; +} + +.sheet-center +{ + text-align:center; +} + +.sheet-title +{ + font-weight:bold; +} + +div.sheet-block-title, +span.sheet-block-title +{ + margin-bottom:-2px; + font-size:18px; + text-transform:uppercase; + color:rgb(0, 124, 151); + font-weight:bold; + text-align:right; + margin-left:auto; + margin-right:20px; + display:block; +} + +div.sheet-block +{ + background-color:rgb(117, 173, 192); + padding-top:10px; + padding-left:20px; + padding-bottom:10px; + padding-right:10px; + border-radius:20px; +} + +div.sheet-identity-img +{ + height:102px; + width:233px; + display:inline-block; + vertical-align:top; + margin-top:60px; +} + +input.sheet-lower-input +{ + border-top:0px; + border-right:0px; + border-left:0px; + border-radius:0px; + box-shadow:none; + padding-bottom:0px; + padding-left:0px; + padding-right:0px; + border-bottom-color:white; + font-weight:500; + background-color:transparent; + margin-right:10px !important; +} + +input.sheet-lower-inputWMargin +{ + border-top:0px; + border-right:0px; + border-left:0px; + border-radius:0px; + box-shadow:none; + padding-bottom:0px; + padding-left:0px; + padding-right:0px; + border-bottom-color:white; + font-weight:500; + background-color:transparent; +} + +input.sheet-lower-inputWMargin +{ + border-top:0px; + border-right:0px; + border-left:0px; + border-radius:0px; + box-shadow:none; + padding-bottom:0px; + padding-left:0px; + padding-right:0px; + border-bottom-color:white; + font-weight:500; + background-color:transparent; +} + +div.sheet-subtitle +{ + margin-right:10px; + display:inline-block; + font-weight:bold; +} + +div.sheet-subtitle-left +{ + vertical-align:bottom; + display:inline-block; + font-weight:bold; +} + +.sheet-first-row +{ + clear:both; + margin:auto; + margin-top:10px; + margin-bottom:20px; +} + +div.sheet-apt-title +{ + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif !important; + display:inline-block !important; + text-transform:uppercase !important; + font-weight:bold !important; + font-size:13px !important; +} + +input.sheet-apt-title, +button.sheet-apt-title +{ + margin-right:10px !important; + text-align:center; +} + +.sheet-margin-col +{ + margin-right:20px; +} + +.sheet-column +{ + display:inline-block; + vertical-align:top; +} + +.sheet-line +{ + clear:both; +} + +input.sheet-spe-skills +{ + width:380px; +} + +div.sheet-name-skills, +span.sheet-name-skills +{ + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + display:inline-block; + font-weight:bold; + font-size:13px; + vertical-align:middle; +} + +div.sheet-skills-apt +{ + vertical-align:middle; + display:inline-block; +} + +button[type=roll].sheet-default-btn::before +{ + content: "" !important; + margin:0px !important; + padding:0px !important; +} + +button[type=roll].sheet-default-btn +{ + margin:0px !important; +} + +button[type=roll].sheet-skills-btn::before +{ + content: "" !important; +} + +button.sheet-skills-btn +{ + width:130px; + height:28px; + text-align:left; + padding-right:0px !important; + padding-top:0px !important; + padding-bottom:0px !important; + padding-left:5px !important; + margin:0px !important; +} + +input.sheet-morphTab +{ + height: 22px; + position: relative; + top: 5px; + left: 7px; + margin: -1.5px; + cursor: pointer; + z-index: 1; + opacity: 0; + margin-top:-12px; + margin-left:-8px +} + +span.sheet-morphTab +{ + text-align: center; + display: inline-block; + height: 20px; + + + font-size: 14px; + font-weight:bold; + border:1px solid black; + border-top-left-radius: 3em 3em; + + position: relative; + + background-color:rgb(0, 124, 151); + color:white; + + margin-bottom:-1px; +} + +input.sheet-morphTab2 +{ + margin-left:-12px +} + +span.sheet-morphTab2 +{ + text-align: center; + display: inline-block; + height: 20px; + + + font-size: 14px; + font-weight:bold; + border:1px solid black; + + position: relative; + + background-color:rgb(0, 124, 151); + color:white; + + margin-bottom: -7px; +} + +input.sheet-morphTab:checked + span +{ + border-bottom-color:rgb(0, 124, 151); +} + +input.sheet-morphTab-130px +{ + width: 139px; +} + +span.sheet-morphTab-130px +{ + width: 135px; + margin-left:-130px; +} + +input.sheet-morphTab1:checked ~ .sheet-morphTab1Show, +input.sheet-morphTab2:checked ~ .sheet-morphTab2Show, +input.sheet-morphTab3:checked ~ .sheet-morphTab3Show, +input.sheet-morphTab4:checked ~ .sheet-morphTab4Show +{ + display:block; +} + +.sheet-block-title-morph +{ + text-shadow: 0.5px 0 0 black, -0.5px 0 0 black, 0 0.5px 0 black, 0 -0.5px 0 black, 0px 0px black, -0px -0px 0 black, 0px -0px 0 black, -0px 0px 0 black; + color:rgb(117, 173, 192) !important; +} + +div.sheet-morphBlock +{ + width:820px; + background-color: rgb(0, 124, 151); + border: 1px solid black; + padding:5px; +} + +input.sheet-M1Hidden:checked ~ div.sheet-M1Hidden, +input.sheet-M2Hidden:checked ~ div.sheet-M2Hidden, +input.sheet-M3Hidden:checked ~ div.sheet-M3Hidden, +input.sheet-M4Hidden:checked ~ div.sheet-M4Hidden +{ + display:block; +} + +.sheet-M1Hidden, +.sheet-M2Hidden, +.sheet-M3Hidden, +.sheet-M4Hidden +{ + display:none; +} + + 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diff --git a/Eclipse Phase V2/EclipsePhaseV2Preview.png b/Eclipse Phase V2/EclipsePhaseV2Preview.png new file mode 100644 index 0000000000..a9111c903c Binary files /dev/null and b/Eclipse Phase V2/EclipsePhaseV2Preview.png differ diff --git a/Eclipse Phase V2/images/EPlogo.png b/Eclipse Phase V2/images/EPlogo.png new file mode 100644 index 0000000000..b318af85ae Binary files /dev/null and b/Eclipse Phase V2/images/EPlogo.png differ diff --git a/Eclipse Phase V2/sheet.json b/Eclipse Phase V2/sheet.json new file mode 100644 index 0000000000..a6382ffed4 --- /dev/null +++ b/Eclipse Phase V2/sheet.json @@ -0,0 +1,8 @@ +{ +"html": "Eclipse Phase V2.html", +"css": "Eclipse Phase V2.css", +"authors": "Alain H.", +"roll20userID": "67962", +"preview": "EclipsePhaseV2Preview.png", +"instructions": "New edition of Eclipse Phase, actually in playtest." +} diff --git a/Eclipse Phase V2/translation.json b/Eclipse Phase V2/translation.json new file mode 100644 index 0000000000..088e415add --- /dev/null +++ b/Eclipse Phase V2/translation.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} diff --git a/Eclipse Phase V2/translations/af.json b/Eclipse Phase V2/translations/af.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/af.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/cs.json b/Eclipse Phase V2/translations/cs.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/cs.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/da.json b/Eclipse Phase V2/translations/da.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/da.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/de.json b/Eclipse Phase V2/translations/de.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/de.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/el.json b/Eclipse Phase V2/translations/el.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/el.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/en.json b/Eclipse Phase V2/translations/en.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/en.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/es.json b/Eclipse Phase V2/translations/es.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/es.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/fr.json b/Eclipse Phase V2/translations/fr.json new file mode 100644 index 0000000000..7a79d7f367 --- /dev/null +++ b/Eclipse Phase V2/translations/fr.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Test", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "IEM, Gaz, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/he.json b/Eclipse Phase V2/translations/he.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/he.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/it.json b/Eclipse Phase V2/translations/it.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/it.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/ja.json b/Eclipse Phase V2/translations/ja.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/ja.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/ko.json b/Eclipse Phase V2/translations/ko.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/ko.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/nl.json b/Eclipse Phase V2/translations/nl.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/nl.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/pt.json b/Eclipse Phase V2/translations/pt.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/pt.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/ru.json b/Eclipse Phase V2/translations/ru.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/ru.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/sv.json b/Eclipse Phase V2/translations/sv.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/sv.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/tr.json b/Eclipse Phase V2/translations/tr.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/tr.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/zh.json b/Eclipse Phase V2/translations/zh.json new file mode 100644 index 0000000000..cbe797f89a --- /dev/null +++ b/Eclipse Phase V2/translations/zh.json @@ -0,0 +1,185 @@ +{ + "identity": "Identity", + "name": "Name", + "gender identity": "Gender Identity", + "actual age": "Actual Age", + "background": "Background", + "career": "Career", + "faction": "Faction", + "motivation": "Motivation", + "aptitudes": "Aptitudes", + "aptitude short": "Apt", + "ego": "Ego", + "mental disorder": "Mental Disorder", + "muse": "Muse", + "morph": "Morph", + "history": "History", + "gear": "Gear", + "combat": "Combat", + "firing modes": "Firing Modes :", + "interests": "Interests", + "cognition": "Cognition", + "cognition short": "COG", + "intuition": "Intuition", + "intuition short": "INT", + "reflexes": "Reflexes", + "reflexes short": "REF", + "savvy": "Savvy", + "savvy short": "SAV", + "somatics": "Somatics", + "somatics short": "SOM", + "willpower": "Willpower", + "willpower short": "WIL", + "bonus check": "Bonus Check", + "mental": "Mental", + "malus": "Malus", + "trauma treshold short": "TT", + "trauma treshold": "Trauma Treshold", + "lucidity short": "LUC", + "lucidity": "Lucidity", + "insanity rating short": "IR", + "insanity rating": "Insanity Rating", + "stress": "Stress", + "traumas": "Traumas", + "derived stats": "Derived Stats", + "initiative": "Initiative", + "total": "Total", + "temporary short": "Temp", + "skill": "Skill", + "skills": "Skills", + "active skills": "Active Skills", + "know skills": "Know Skills", + "ranks": "Ranks", + "specializations": "Specializations", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", + "athletics": "Athletics", + "deceive": "Deceive", + "exotic skill": "Exotic Skill", + "fray": "Fray", + "free fall": "Free Fall", + "guns": "Guns", + "hardware": "Hardware", + "infiltrate": "Infiltrate", + "infosec": "Infosec", + "interface": "Interface", + "kinesics": "Kinesics", + "know": "Know", + "medicine": "Medicine", + "melee": "Melee", + "perceive": "Perceive", + "persuade": "Persuade", + "pilot": "Pilot", + "profession": "Profession", + "program": "Program", + "provoke": "Provoke", + "psi": "Psi", + "psi skill": "Psi Skill", + "research": "Research", + "survival": "Survival", + "psi trait level": "Psi Trait Level", + "infection": "Infection", + "infection test": "Infection Test", + "sub-strain": "Sub-Strain", + "base rating": "Base Rating", + "current rating": "Current Rating", + "breaking point": "Breaking Point", + "physical damage": "Physical Damage", + "psi-chi sleights": "Psi-Chi Sleights", + "psi-gamma sleights": "Psi-Gamma Sleights", + "effect": "Effect", + "type": "Type", + "range": "Range", + "action": "Action", + "duration": "Duration", + "strain mod": "Strain Mod", + "active": "Active", + "passive": "Passive", + "self": "Self", + "touch": "Touch", + "close": "Close", + "auto": "Auto", + "quick": "Quick", + "complex": "Complex", + "task": "Task", + "constant": "Constant", + "instant": "Instant", + "sustained": "Sustained", + "wil/5": "WIL / 5", + "description": "Description", + "ranged weapon": "Ranged Weapon", + "melee weapon": "Melee Weapon", + "seeker weapon and grenade": "Seeker Weapon and Grenade", + "damage value": "Damage Value", + "reload": "Reload", + "Semi Auto / Burst Fire / Full Auto short": "SA/BF/FA", + "ammo type": "Ammo Type", + "armor used": "Armor Used", + "energy": "Energy", + "kinetic": "Kinetic", + "armor": "Armor", + "physique": "Physique", + "durability": "Durability", + "durability short": "DUR", + "wound treshold": "Wound Treshold", + "wound treshold short": "WT", + "death rating": "Death Rating", + "death rating short": "DR", + "pool": "Pool", + "insight": "Insight", + "moxie": "Moxie", + "vigor": "Vigor", + "flex": "Flex", + "current": "Current", + "bioware": "Bioware", + "cyberware": "Cyberware", + "nanoware": "Nanoware", + "positive trait": "Positive Trait", + "negative trait": "Negative Trait", + "notes": "Notes", + "movement rating": "Movement Rating", + "basic perception": "Basic Perception", + "damage": "Damage", + "wounds": "Wounds", + "recharge": "Recharge", + "full": "Full", + "short recharge": "Short Recharge", + "long recharge": "Long Recharge", + "rep": "Rep", + "@-rep": "@-Rep", + "c-rep": "C-Rep", + "e-rep": "E-Rep", + "f-rep": "F-Rep", + "g-rep": "G-Rep", + "i-rep": "I-Rep", + "r-rep": "R-Rep", + "x-rep": "X-Rep", + "language": "language", + "forks": "Forks", + "backup": "Backup", + "rez point": "Rez Point", + "rp spent": "RP Spent", + "roll public": "Roll Public", + "roll private": "Roll Private", + "fray vs ranged": "Fray vs Ranged", + "fray vs melee": "Fray vs Melee", + "modifiers": "Modifiers", + "roll": "Roll", + "score": "Score", + "single shot": "Single Shot", + "semi-automatic": "Semi-Automatic", + "burst fire": "Burst Fire", + "burst fire +10": "Burst Fire (+10 to Hit)", + "burst fire +1D10": "Burst Fire (+1D10 DV)", + "burst fire 2 targets": "Burst Fire (2 Targets)", + "full automatic": "Full Automatic", + "full automatic +30": "Full Automatic (+30 to Hit)", + "full automatic +2D10": "Full Automatic (+2D10 DV)", + "full automatic 3 targets": "Full Automatic (3 Targets)", + "full automatic suppressive fire": "Full Automatic (Suppressive Fire)", + "bonus hit": "Bonus Hit", + "bonus dv": "Bonus DV", + "superior result": "Superior Result", + "superior result damage": "Superior Result (Damage)", + "micro ex": "Micro, ...", + "emp gas ex": "EMP, Gas, ..." +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/zu.json b/Eclipse Phase V2/translations/zu.json new file mode 100644 index 0000000000..86d902b505 --- /dev/null +++ b/Eclipse Phase V2/translations/zu.json @@ -0,0 +1,185 @@ +{ + "identity": "crwdns65063:0crwdne65063:0", + "name": "crwdns65064:0crwdne65064:0", + "gender identity": "crwdns65065:0crwdne65065:0", + "actual age": "crwdns65066:0crwdne65066:0", + "background": "crwdns65067:0crwdne65067:0", + "career": "crwdns65068:0crwdne65068:0", + "faction": "crwdns65069:0crwdne65069:0", + "motivation": "crwdns65695:0crwdne65695:0", + "aptitudes": "crwdns65070:0crwdne65070:0", + "aptitude short": "crwdns65071:0crwdne65071:0", + "ego": "crwdns65072:0crwdne65072:0", + "mental disorder": "crwdns65696:0crwdne65696:0", + "muse": "crwdns65073:0crwdne65073:0", + "morph": "crwdns65074:0crwdne65074:0", + "history": "crwdns65075:0crwdne65075:0", + "gear": "crwdns65076:0crwdne65076:0", + "combat": "crwdns65077:0crwdne65077:0", + "firing modes": "crwdns65697:0crwdne65697:0", + "interests": "crwdns65078:0crwdne65078:0", + "cognition": "crwdns65079:0crwdne65079:0", + "cognition short": "crwdns65080:0crwdne65080:0", + "intuition": "crwdns65081:0crwdne65081:0", + "intuition short": "crwdns65082:0crwdne65082:0", + "reflexes": "crwdns65083:0crwdne65083:0", + "reflexes short": "crwdns65084:0crwdne65084:0", + "savvy": "crwdns65085:0crwdne65085:0", + "savvy short": "crwdns65086:0crwdne65086:0", + "somatics": "crwdns65087:0crwdne65087:0", + "somatics short": "crwdns65088:0crwdne65088:0", + "willpower": "crwdns65089:0crwdne65089:0", + "willpower short": "crwdns65090:0crwdne65090:0", + "bonus check": "crwdns65737:0crwdne65737:0", + "mental": "crwdns65091:0crwdne65091:0", + "malus": "crwdns65738:0crwdne65738:0", + "trauma treshold short": "crwdns65092:0crwdne65092:0", + "trauma treshold": "crwdns65093:0crwdne65093:0", + "lucidity short": "crwdns65094:0crwdne65094:0", + "lucidity": "crwdns65095:0crwdne65095:0", + "insanity rating short": "crwdns65096:0crwdne65096:0", + "insanity rating": "crwdns65097:0crwdne65097:0", + "stress": "crwdns65098:0crwdne65098:0", + "traumas": "crwdns65099:0crwdne65099:0", + "derived stats": "crwdns65100:0crwdne65100:0", + "initiative": "crwdns65101:0crwdne65101:0", + "total": "crwdns65102:0crwdne65102:0", + "temporary short": "crwdns65103:0crwdne65103:0", + "skill": "crwdns65104:0crwdne65104:0", + "skills": "crwdns65105:0crwdne65105:0", + "active skills": "crwdns65106:0crwdne65106:0", + "know skills": "crwdns65107:0crwdne65107:0", + "ranks": "crwdns65108:0crwdne65108:0", + "specializations": "crwdns65109:0crwdne65109:0", + "skills-list": "crwdns65110:0crwdne65110:0", + "athletics": "crwdns65111:0crwdne65111:0", + "deceive": "crwdns65112:0crwdne65112:0", + "exotic skill": "crwdns65113:0crwdne65113:0", + "fray": "crwdns65114:0crwdne65114:0", + "free fall": "crwdns65115:0crwdne65115:0", + "guns": "crwdns65116:0crwdne65116:0", + "hardware": "crwdns65117:0crwdne65117:0", + "infiltrate": "crwdns65118:0crwdne65118:0", + "infosec": "crwdns65119:0crwdne65119:0", + "interface": "crwdns65120:0crwdne65120:0", + "kinesics": "crwdns65121:0crwdne65121:0", + "know": "crwdns65122:0crwdne65122:0", + "medicine": "crwdns65123:0crwdne65123:0", + "melee": "crwdns65124:0crwdne65124:0", + "perceive": "crwdns65125:0crwdne65125:0", + "persuade": "crwdns65126:0crwdne65126:0", + "pilot": "crwdns65127:0crwdne65127:0", + "profession": "crwdns65128:0crwdne65128:0", + "program": "crwdns65129:0crwdne65129:0", + "provoke": "crwdns65130:0crwdne65130:0", + "psi": "crwdns65131:0crwdne65131:0", + "psi skill": "crwdns65132:0crwdne65132:0", + "research": "crwdns65133:0crwdne65133:0", + "survival": "crwdns65134:0crwdne65134:0", + "psi trait level": "crwdns65135:0crwdne65135:0", + "infection": "crwdns65136:0crwdne65136:0", + "infection test": "crwdns65137:0crwdne65137:0", + "sub-strain": "crwdns65138:0crwdne65138:0", + "base rating": "crwdns65139:0crwdne65139:0", + "current rating": "crwdns65140:0crwdne65140:0", + "breaking point": "crwdns65141:0crwdne65141:0", + "physical damage": "crwdns65142:0crwdne65142:0", + "psi-chi sleights": "crwdns65143:0crwdne65143:0", + "psi-gamma sleights": "crwdns65144:0crwdne65144:0", + "effect": "crwdns65145:0crwdne65145:0", + "type": "crwdns65146:0crwdne65146:0", + "range": "crwdns65147:0crwdne65147:0", + "action": "crwdns65148:0crwdne65148:0", + "duration": "crwdns65149:0crwdne65149:0", + "strain mod": "crwdns65150:0crwdne65150:0", + "active": "crwdns65151:0crwdne65151:0", + "passive": "crwdns65152:0crwdne65152:0", + "self": "crwdns65153:0crwdne65153:0", + "touch": "crwdns65154:0crwdne65154:0", + "close": "crwdns65155:0crwdne65155:0", + "auto": "crwdns65156:0crwdne65156:0", + "quick": "crwdns65157:0crwdne65157:0", + "complex": "crwdns65158:0crwdne65158:0", + "task": "crwdns65159:0crwdne65159:0", + "constant": "crwdns65160:0crwdne65160:0", + "instant": "crwdns65161:0crwdne65161:0", + "sustained": "crwdns65162:0crwdne65162:0", + "wil/5": "crwdns65163:0crwdne65163:0", + "description": "crwdns65164:0crwdne65164:0", + "ranged weapon": "crwdns65165:0crwdne65165:0", + "melee weapon": "crwdns65166:0crwdne65166:0", + "seeker weapon and grenade": "crwdns65167:0crwdne65167:0", + "damage value": "crwdns65168:0crwdne65168:0", + "reload": "crwdns65169:0crwdne65169:0", + "Semi Auto / Burst Fire / Full Auto short": "crwdns65170:0crwdne65170:0", + "ammo type": "crwdns65171:0crwdne65171:0", + "armor used": "crwdns65172:0crwdne65172:0", + "energy": "crwdns65173:0crwdne65173:0", + "kinetic": "crwdns65174:0crwdne65174:0", + "armor": "crwdns65175:0crwdne65175:0", + "physique": "crwdns65176:0crwdne65176:0", + "durability": "crwdns65177:0crwdne65177:0", + "durability short": "crwdns65178:0crwdne65178:0", + "wound treshold": "crwdns65179:0crwdne65179:0", + "wound treshold short": "crwdns65180:0crwdne65180:0", + "death rating": "crwdns65181:0crwdne65181:0", + "death rating short": "crwdns65182:0crwdne65182:0", + "pool": "crwdns65183:0crwdne65183:0", + "insight": "crwdns65184:0crwdne65184:0", + "moxie": "crwdns65185:0crwdne65185:0", + "vigor": "crwdns65186:0crwdne65186:0", + "flex": "crwdns65187:0crwdne65187:0", + "current": "crwdns65188:0crwdne65188:0", + "bioware": "crwdns65189:0crwdne65189:0", + "cyberware": "crwdns65190:0crwdne65190:0", + "nanoware": "crwdns65191:0crwdne65191:0", + "positive trait": "crwdns65192:0crwdne65192:0", + "negative trait": "crwdns65193:0crwdne65193:0", + "notes": "crwdns65194:0crwdne65194:0", + "movement rating": "crwdns65195:0crwdne65195:0", + "basic perception": "crwdns65196:0crwdne65196:0", + "damage": "crwdns65197:0crwdne65197:0", + "wounds": "crwdns65198:0crwdne65198:0", + "recharge": "crwdns65199:0crwdne65199:0", + "full": "crwdns65200:0crwdne65200:0", + "short recharge": "crwdns65201:0crwdne65201:0", + "long recharge": "crwdns65202:0crwdne65202:0", + "rep": "crwdns65203:0crwdne65203:0", + "@-rep": "crwdns65204:0crwdne65204:0", + "c-rep": "crwdns65205:0crwdne65205:0", + "e-rep": "crwdns65739:0crwdne65739:0", + "f-rep": "crwdns65206:0crwdne65206:0", + "g-rep": "crwdns65207:0crwdne65207:0", + "i-rep": "crwdns65208:0crwdne65208:0", + "r-rep": "crwdns65209:0crwdne65209:0", + "x-rep": "crwdns65210:0crwdne65210:0", + "language": "crwdns65211:0crwdne65211:0", + "forks": "crwdns65212:0crwdne65212:0", + "backup": "crwdns65213:0crwdne65213:0", + "rez point": "crwdns65214:0crwdne65214:0", + "rp spent": "crwdns65215:0crwdne65215:0", + "roll public": "crwdns65216:0crwdne65216:0", + "roll private": "crwdns65217:0crwdne65217:0", + "fray vs ranged": "crwdns65218:0crwdne65218:0", + "fray vs melee": "crwdns65219:0crwdne65219:0", + "modifiers": "crwdns65220:0crwdne65220:0", + "roll": "crwdns65221:0crwdne65221:0", + "score": "crwdns65222:0crwdne65222:0", + "single shot": "crwdns65223:0crwdne65223:0", + "semi-automatic": "crwdns65224:0crwdne65224:0", + "burst fire": "crwdns65225:0crwdne65225:0", + "burst fire +10": "crwdns65226:0crwdne65226:0", + "burst fire +1D10": "crwdns65227:0crwdne65227:0", + "burst fire 2 targets": "crwdns65228:0crwdne65228:0", + "full automatic": "crwdns65229:0crwdne65229:0", + "full automatic +30": "crwdns65230:0crwdne65230:0", + "full automatic +2D10": "crwdns65231:0crwdne65231:0", + "full automatic 3 targets": "crwdns65232:0crwdne65232:0", + "full automatic suppressive fire": "crwdns65233:0crwdne65233:0", + "bonus hit": "crwdns65234:0crwdne65234:0", + "bonus dv": "crwdns65235:0crwdne65235:0", + "superior result": "crwdns65236:0crwdne65236:0", + "superior result damage": "crwdns65237:0crwdne65237:0", + "micro ex": "crwdns65238:0crwdne65238:0", + "emp gas ex": "crwdns65239:0crwdne65239:0" +} \ No newline at end of file diff --git a/Elite Dangerous Role Playing Game/EDRPG.css b/Elite Dangerous Role Playing Game/EDRPG.css new file mode 100644 index 0000000000..89025e1fce --- /dev/null +++ b/Elite Dangerous Role Playing Game/EDRPG.css @@ -0,0 +1,64 @@ +/*----------- Tabs Setup -------------*/ + +/*this hides the contents of each tab by default*/ +.charsheet div[class^="sheet-section"] { + display: none; +} + +/*this shows the tab content when the appropriate input field is selected*/ +.charsheet input.sheet-tab1:checked ~ div.sheet-section-char, +.charsheet input.sheet-tab2:checked ~ div.sheet-section-ship, +.charsheet input.sheet-tab3:checked ~ div.sheet-section-vehic, +.charsheet input.sheet-tab4:checked ~ div.sheet-section-crew, +.charsheet input.sheet-tab6:checked ~ div.sheet-section-journal { + display: block; +} + +.charsheet input.sheet-tab99:checked ~ div[class^="sheet-section"] { + display: block; +} + +/*this hides the radio button for each tab, makes it 100px wide and 40px tall and makes sure it's above everything else*/ +.charsheet input.sheet-tab { + width: 100px; + height: 40px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +/*this styles the span with the tab information and slides to the left, so it appears underneath the radio button*/ +.charsheet span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 13px; + background: #c7c3b0; + color: black; + font-weight: bold; + border-radius: 4px; + + width: 100px; + height: 40px; + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ +} + +/*this modifies the span color once the radio button is selected so you know which tab is selected*/ +.charsheet input.sheet-tab1:checked + span.sheet-tab1, +.charsheet input.sheet-tab2:checked + span.sheet-tab2, +.charsheet input.sheet-tab3:checked + span.sheet-tab3, +.charsheet input.sheet-tab4:checked + span.sheet-tab4, +.charsheet input.sheet-tab5:checked + span.sheet-tab5, +.charsheet input.sheet-tab6:checked + span.sheet-tab6, +.charsheet input.sheet-tab7:checked + span.sheet-tab7, +.charsheet input.sheet-tab8:checked + span.sheet-tab8, +.charsheet input.sheet-tab99:checked + span.sheet-tab99 { + + background: #2c424e; + color: #bfc4c6; + border-radius: 4px; +} +/*----------- End Tab Setup -----------*/ diff --git a/Elite Dangerous Role Playing Game/EDRPG.html b/Elite Dangerous Role Playing Game/EDRPG.html new file mode 100644 index 0000000000..eb7019e452 --- /dev/null +++ b/Elite Dangerous Role Playing Game/EDRPG.html @@ -0,0 +1,308 @@ +
+ + + Character + + Ship + + Vehicle + + Crew + + Journal + + All + + +
+

Character Data Sheet

+ Rank Rank Points Gender

Age Height Weight

+ Defence (dodge) + Tactics (Initiative) + Defence (Parry) + Karma + Endurance

+
+
+ +
+
+ +
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+

Personal Combat

+ Dodge Mod
+ Energy Wep. Mod
+ Fighting Mod
+ Grenade Mod
+ Heavy Wep. Mod
+ Kinetic Wep. Mod
+ Melee Wep. Mod
+ Parry Mod
+
+
+
+
+

Intelligence

+ Computer Mod
+ Culture & Law Mod
+ Cyber Mod
+ Medicine Mod
+ Planetary Mod
+ Science Mod
+ Tactics Mod
+ Trading Mod
+
+
+
+
+

Social Skills

+ Bargain Mod
+ Bluff Mod
+ Charm Mod
+ Diplomacy Mod
+ Gambling Mod
+ Insight Mod
+ Intimidate Mod
+ Streetwise Mod
+
+
+
+

+
+
+
+

Vehicle Skills

+ Navigation Mod
+ Repair Mod
+ SPC Piloting Mod
+ SPC Wep. Mod
+ Systems Mod
+ VHCL Piloting Mod
+ VHCL Wep. Mod
+
+
+
+
+

Espionage

+ Athletics Mod
+ Perception Mod
+ Security Mod
+ Slight Of Hand Mod
+ Stealth Mod
+ Survival Mod
+
+
+
+
+

Enhancements

+
+ +
+
+
+
+

+

Ranged Weapons

+
+ To Hit Short m Medium m Long m
Damage Ammo Notes +
+ +

Close Combat

+ To Hit Finesse Damage Notes +
+ To Hit Finesse Damage Notes +
+ +

Karma Capabilities

+
+ Capability Cost Type
+ Description +
+
+
+
+

Carried Items

+ Primary
+ Secondary
+ Clip/Grenade
+ Clip/Grenade
+
+
+

 

+ Clip/Grenade
+ Clip/Grenade
+ Grenade
+
+
+ +
+

Clothing

+
+ Item Worn
+ Description +
+
+
+
+
+
+

Items in Pack

+
+ +
+
+
+
+
+

Items in Ship

+
+ +
+
+
+
+
+

Cash

+ Credits
+
+ Micro Credits
+
+ Units
+ +
+
+
+ +
+ +
+

Ship Data Sheet

+ Pilot Ship Model

+
+
+ Agility + Speed + Range +
+
+ Fuel Capacity + Fuel Remaining +
+
+
+ Defence (agility + piloting) + Initiative (tactics + sensors)
+ Dogfight (defence + dogfight sensor bonus) + Pursuit (speed + .5 piloting)

+ Hull + Sheilds + Sheilds Recharge

+

Weapons

+
+ Size Strength
+ Power Accuracy To Hit (accuracy + SPC wep bonus)
+ Damage Ammo
+ Notes +
+

Utility Mounts

+
+ Size Strength
+ Power Model Description
+ Notes +
+

Fixed Components

+ Bulkhead, PowerPlant, Thrusters, Frame Shift Drive, Life Support, Power Distributer, Sensors, Cargo Hatch +
+ Size Strength
+ Power Model Description
+ Notes +
+

Internal Components

+
+ Size Strength
+ Power Model Description
+ Notes +
+

Total power

+ Total Power (should be less than powerplant max) +
+ +
+

Vehicle Data Sheet

+ Pilot Model

+ Agility Max Speed Accelerate Decelerate

+ Defence (agility + piloting) + Initiative (d10 + tactics) + Pursuit (speed + .5 piloting)

+ Hull + Sheilds + Sheilds Recharge

+

Weapons

+
+ Accuracy To Hit (accuracy + VHC wep bonus)
+ Damage Ammo
+ Notes +
+

Speed Table

+ Speed
+ +
Defence Bonus
+ +
Attack Penalty
+ +
+ +
+

Basic Crew Stats

+
+
+
+
+ SPC Wep.
+ SPC Piloting
+ +
+
+ Endurance
+ VHCL Wep.
+ VHCL Piloting
+ +
+
+ Systems
+ Repair
+ Combat
+ +
+
+
+
+ +
+
+
+ +
+
+
diff --git a/Elite Dangerous Role Playing Game/EDRPG.png b/Elite Dangerous Role Playing Game/EDRPG.png new file mode 100644 index 0000000000..9bb7b84d5c Binary files /dev/null and b/Elite Dangerous Role Playing Game/EDRPG.png differ diff --git a/Elite Dangerous Role Playing Game/sheet.json b/Elite Dangerous Role Playing Game/sheet.json new file mode 100644 index 0000000000..e31d600ff8 --- /dev/null +++ b/Elite Dangerous Role Playing Game/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "EDRPG.html", + "css": "EDRPG.css", + "authors": "Tacroy00", + "roll20userid": "891555", + "preview": "EDRPG.png", + "instructions": "This sheet is designed for use with Elite Dangerous RPG core rule book." +} \ No newline at end of file diff --git a/GammaWorld2e/GammaWorld2e.css b/GammaWorld2e/GammaWorld2e.css new file mode 100644 index 0000000000..0c5162cb1d --- /dev/null +++ b/GammaWorld2e/GammaWorld2e.css @@ -0,0 +1,3199 @@ +/* Gamma World: 2e CSS */ +/* Version 1.5 */ + + +/*Fonts */ +@font-face { +font-family: 'Lowwe'; +font-style: normal; +font-weight: 400; +src: url('https://http://www.metamorphosisalpha.net/lowwe.ttf') format('truetype'); +} + +.container-pictos { + font-family: pictos; +} + + +/* overall wrapper to fix moving width issues with overflow on hidden sections */ +.charsheet .sheet-overall-wrapper { + max-width: 832px; +} + +/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ +.charsheet div[class^="repcontrol"] { + margin-bottom: 5px; +} + +.charsheet div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block!important; + visibility: hidden; +} + +/* TEMPLATES */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-wrapper { + /*background:url(http://i.imgur.com/vhOjjFg.png) top center repeat;*/ + font-size: 10px; + width:95%; + + -webkit-border-radius: 0px; + -moz-border-radius: 0px; + border-radius: 0px; + + border: black 1px solid; + padding: 5px 0px; + + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +/*Background Circuit */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-BgCircuit { + background:url(http://i.imgur.com/mSNRAqW.png) top center repeat; +} + +/*Background Axes */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-BgAxe { + background:url(http://i.imgur.com/mniHifK.png) top center repeat; +} + +/*Background RadSym */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-BgRadSym { + background:url(http://i.imgur.com/hwcJJJL.png) top center repeat; +} + +/*Background Caducous */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-BgCaducous { + background:url(http://i.imgur.com/hj7a8IG.png) top center repeat; +} + +/*Background Tools */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-BgTools { + background:url(http://i.imgur.com/MTJpydw.png) top center repeat; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-header { + text-align: center; + position: relative; + color: #5c5c5c; + margin: 0 -10px 10px -10px; + padding: 5px 0; + font-family: courier; +} + +/* Combat header*/ +.sheet-rolltemplate-MA1e .sheet-RollTemp-header.sheet-combat { + color: #2C5D28; +} + +/* Ability check header */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-header.sheet-stat{ + color: #113982; +} + +/* Saving throw header */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-header.sheet-save{ + color: #5D2828; +} + +/* Class Ability header */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-header.sheet-class{ + color: #5C5C5C; +} + +/* Spell header */ +.sheet-rolltemplate-MA1e .sheet-RollTemp-header.sheet-spell{ + color: #540B7F; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-rollname { + font-weight: bold; + font-size: 1.4em; + font-family: courier; + + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + /*max-width: 120px;*/ + padding: 2px 2px 2px 0px; + +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-rollname-wide { + font-weight: bold; + font-size: 1.4em; + font-family: courier; + + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + padding: 2px 2px 2px 0px + +} + + +.sheet-rolltemplate-MA1e .sheet-RollTemp-rollresult { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + margin-top: 2px; + font-size: 1.2em; + font-weight: bold; + font-family: courier; + +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-textresult { + color: blue; + font-weight: bold; + font-size: 1.2em; + font-family: courier; + +} + +.sheet-rolltemplate-MA1e .sheet-main-content { + +} + +.sheet-rolltemplate-MA1e .sheet-main-content hr.sheet-roll { + width: 80%; + margin-left: auto; + margin-right: auto; + + color: #D64541; + background-color: #D64541; + height: 1px; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-success { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + color: blue; + font-weight: bold; + font-size: 1.4em; + font-family: courier; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-fail { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + color: mediumvioletred; + font-weight: bold; + font-size: 1.2em; + text-align: center; + font-family: courier; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-critsuccess { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + color: blue; + font-weight: bold; + font-size: 1.2em; + font-family: courier; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-critfail { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + color: mediumvioletred; + font-weight: bold; + font-size: 1.2em; + font-family: courier; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-title { + font-size: 1.6em; + font-weight: bold; + text-align: center; + margin-left: 15px; + margin-right: 15px; + font-family: courier; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-name { + font-size: 1.2em; + text-align: center; + font-style: italic; + font-weight: bold; + margin-left: 15px; + margin-right: 15px; + font-family: courier; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-info { + font-size: 1.1em; + text-align: center; + font-style: italic; + font-weight: bold; + font-family: courier; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-infoNB { + font-size: 1.1em; + text-align: center; + font-style: italic; + font-family: courier; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-textSM { + font-size: 1.1em; + text-align: center; + font-family: courier; + /*font-weight: bold;*/ +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-flarecombat { + color: #2C5D28; + font-size: 1.2em; + text-align: center; + font-family: courier; + /*font-style: italic;*/ + font-weight: bold; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-flareclass { + color: #540B7F; + font-size: 1.2em; + text-align: center; + font-family: courier; + /*font-style: italic;*/ + font-weight: bold; +} +.sheet-rolltemplate-MA1e .sheet-RollTemp-line { + border-width: 0px 0px 2px 0px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + margin-right: 20px; + margin-left: 20px; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-lineThin { + border-width: 0px 0px 1px 0px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + /*margin-right: 10px; + margin-left: 10px;*/ +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-lineThinSM { + border-width: 0px 0px 1px 0px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + margin-right: 30px; + margin-left: 30px; +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-key { + font-weight: bold; + /*font-family: Arial, Helvetica, sans-serif;*/ + font-family: courier; + font-size: 1.1em; + + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + max-width: 120px; + padding: 2px 2px 2px 0px; + +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-key-wide { + font-weight: bold; + /*font-family: Arial, Helvetica, sans-serif;*/ + font-family: courier; + font-size: 1.1em; + + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + padding: 2px 2px 2px 0px + +} + + +.sheet-rolltemplate-MA1e .sheet-RollTemp-value { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + margin-top: 2px ; + +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-emote { + font-style: italic; + font-weight: bold; + font-size: 11px; + /*font-family: Arial;*/ + font-family: courier; + text-align: center; + + border: green 1px dashed; + border-radius: 5px; + + padding: 0px 5px; + margin: 0px 5px 5px 5px; + +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-textbox { + font-size: 11px; + /*font-family: Arial;*/ + font-family: courier; + text-align: center; + + border: black 1px solid; + border-radius: 5px; + + padding: 0px 5px; + margin: 0px 5px 5px 5px; + +} + +.sheet-rolltemplate-MA1e .sheet-RollTemp-textboxblue { + font-size: 11px; + /*font-family: Arial;*/ + font-family: courier; + text-align: center; + color: blue; + font-weight: bold; + + border: black 1px solid; + border-radius: 5px; + + padding: 0px 5px; + margin: 0px 5px 5px 5px; + +} +/*END Templates*/ + +/* STYLE 2 */ + + +/* Fake tabs style1 (reskinned radio button; fixed to work properly in firefox */ +div.sheet-maintab-content +{ + display: none; + /*visibility: hidden; + opacity: 0; + max-height: 0; + overflow: hidden; */ +} + + +input.sheet-pc:checked ~ div.sheet-pc, +input.sheet-monster:checked ~ div.sheet-monster, +input.sheet-bot:checked ~ div.sheet-bot +{ + display: block; + /*max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: auto;*/ +} + +input.sheet-maintab +{ + /*width: 70px; + height: 20px; + position: relative; + top: 5px; + left: 6px; + margin: -1.5px; + cursor: pointer; + opacity: 0; + z-index: 9999;*/ + width: 20%; + height: 16px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} +span.sheet-maintab { + /*text-align: center; + display: inline-block; + font-size: 13px; + background: black; + color: white; + font-weight: bold; + width: 70px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -75px;*/ + text-align: center; + display: inline-block; + width: 20%; + height: 16px; + font-size: 9px; + + background: #65763c; + color: white; + font-weight: bold; + border-radius: 4px; + margin-left: -20% +} + + +.charsheet input.sheet-maintab:checked + span.sheet-pc, +.charsheet input.sheet-maintab:checked + span.sheet-monster, +.charsheet input.sheet-maintab:checked + span.sheet-bot { + background: #93537c; + color: white; + border-radius: 4px; +} + +input.sheet-maintab::before +{ + content: attr(title); + + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + display: inline-block; + + background: #fff; + background: -moz-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -webkit-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -ms-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -o-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + + width: 50px; + height: 20px; + font-size: 18px; +} + +input.sheet-maintab:checked::before +{ + background: #dcdcdc; + background: -moz-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -webkit-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -o-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + border-bottom-color: #fff; +} + +input.sheet-maintab:not(:first-child)::before +{ + border-left: none; +} + +div.sheet-maintab-content +{ + border: 1px solid #a8a8a8; + border-top-color: #000; + margin: 2px 0 0 5px; + padding: 5px; +} + + + +label, +label div +{ + font-size: 12px; + font-weight: normal; +} + +/* Graphic Boxes */ + +.charsheet .sheet-2colrow .sheet-col { + width: calc(50% - 3px) !important; + height: 32px; + margin-right: 2px !important; +} + +.charsheet .sheet-2colrow .sheet-col:last-child { + margin-right: 0 !important; +} + +.charsheet input.sheet-AC, +.charsheet input.sheet-HPmax { + margin-top: 16px; + margin-bottom: 34px; + padding: 0px; + height: 44px; + width: 48px; + font-size: 21px; + line-height: 48px; + font-weight: bold; + vertical-align: middle; + text-align: center; + border: 0; +} + +.charsheet input.sheet-HP { + margin-top: 24px; + margin-bottom: 34px; + padding: 0px; + height: 35px; + width: 48px; + font-size: 21px; + line-height: 48px; + font-weight: bold; + vertical-align: middle; + text-align: center; + border: 0; +} + +.charsheet .sheet-ACBG { + background: url('http://i.imgur.com/6lUoOzW.png') no-repeat 20% 0% / 6.6em auto; +} + +.charsheet .sheet-HPmaxBG { + /*background: url('http://i.imgur.com/37exssR.png') no-repeat 20% 0% / 6.6em auto;*/ + background: url ('http://i.imgur.com/2odWzrD.png') no-repeat 20% 0% / 6.6em auto; +} + +.charsheet .sheet-HPBG { + background: url ('http://i.imgur.com/h6SbsQz.png') no-repeat 20% 0% / 9.6em auto; +} + +/* END Graphic Boxes */ + +/* Ability Score Settings */ + +.charsheet .sheet-ability-num{ + display: inline-block; + padding: 10px; + background-color: black; + text-align: center; +} +.charsheet input[type=text].sheet-ability-num{ + width: 40px!important; + height: 40px; + line-height: 40px; + text-align: center; + vertical-align: middle; + border: none; + border-radius:20px; + -moz-border-radius: 20px + font-weight: bold; + background-color: white; + color: #454343; +} +.charsheet .sheet-ability-mod{ + display: table-cell; + text-align: left; + width: 25px; + padding-right: 6px; +} +.charsheet input.sheet-ability-mod{ + /*font-size:12px;*/ + font-size: 18px; + text-align: center; + border-width: 0px 0px 3px 4px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + background-color: transparent; + color: #454343; + height: 35px; +} + +/* END Ability Score Settings */ + +/* Borders for repeating section rows */ +div[data-groupname^="repeating_mutations"] .repitem, +.sheet-zero-row { + border: 1px solid #000000; + border-radius: 12px; + margin-left: 1px; + margin-bottom: 5px; + background: #eee; +} + + +/* spell type tab Settings */ + +.charsheet div[class^="sheet-spell-type"] { + visibility: hidden; + opacity: 0; + max-height:0; + overflow: hidden; +} + +.charsheet input.sheet-spelltypetab { + width: 100px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 999; +} + +.charsheet span.sheet-spelltypetab { + text-align: center; + display: inline-block; + font-size: 12px; + background: #8c6075; + color: white; + font-weight: bold; + border-radius: 4px; + + width: 100px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -100px; +} + +/* END spell type tab Settings */ + +/* Mutation tab Settings */ +.charsheet input.sheet-mutationMentalAttack:checked ~ div.sheet-spell-type-mutationMentalAttack, +.charsheet input.sheet-mutationInfo:checked ~ div.sheet-spell-type-mutationInfo, +.charsheet input.sheet-mutationPhysicalAttack:checked ~ div.sheet-spell-type-mutationPhysicalAttack { + max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; +} + +.charsheet input.sheet-mutationMentalAttack:checked ~ span.sheet-mutationMentalAttack, +.charsheet input.sheet-mutationInfo:checked ~ span.sheet-mutationInfo, +.charsheet input.sheet-mutationPhysicalAttack:checked ~ span.sheet-mutationPhysicalAttack { + background: #879a6a; + color: white; + border-radius: 4px; +} + +/* END Mutation tab Settings */ + + +/* Attack tab Settings */ +.charsheet input.sheet-attackInfo:checked ~ div.sheet-spell-type-attackInfo { + max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; +} + +.charsheet input.sheet-attackInfo:checked ~ span.sheet-attackInfo { + background: #879a6a; + color: white; + border-radius: 4px; +} + +/* END Attack tab Settings */ + + +/* Table Settings */ +.charsheet table { + border-collapse: collapse; + border-spacing: 0; + border: 2px solid #404040; +} + +.charsheet td, +.charsheet th, +.charsheet tr, +.charsheet tbody, +.charsheet thead { + border: 1px solid #404040; + padding: 5px; +} + +/* END Table settings */ + +/* General sheet wide Styles */ + +.charsheet { + background-color: white; +} + +.charsheet h1 { + font-size: 300%!important; + font-family: 'Lowwe', times; + text-align: center; +} + +.charsheet button, input, select, textarea, +.charsheet .sheet-row [class *= "sheet-col"], +.charsheet [class *= "sheet-col"] { + font-size: 12px; +} + +.charsheet .sheet-spell-row-number, +.charsheet .sheet-inventory-row-number { + text-align: center; + font-weight: bold; +} + +.charsheet .sheet-small-label { + font-size: 75%!important; + font-style: italic; + font-weight: bold; + font-family: courier; +} + +.charsheet .sheet-large-label { + font-size: 90%!important; + font-style: italic; + font-weight: bold; + font-family: courier; +} + +.charsheet .sheet-last-updated { + font-size: 85%!important; + font-style: italic; + font-weight: bold; + margin: 0; + font-family: courier; +} + +.charsheet .sheet-checkbox-row { + line-height: 28px; + text-align: center; +} + +.charsheet .sheet-hd-row { + margin-top: 5px; + font-size: 14px!important; + font-family: courier; +} + +.charsheet .sheet-hd-rowLRG { + margin-top: 5px; + font-size: 1.5em; + font-weight: bold; +} + +.charsheet .sheet-padl, +.sheet-rolltemplate-MA1e .sheet-padl { + padding-left:10px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.charsheet .sheet-padr, +.sheet-rolltemplate-MA1e .sheet-padr { + padding-right:10px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.charsheet .sheet-padt, +.sheet-rolltemplate-MA1e .sheet-padt{ + padding-top:12px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.charsheet .sheet-padb, +.sheet-rolltemplate-MA1e .sheet-padb { + padding-bottom:5px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.sheet-border-right-dotted, + .sheet-rolltemplate-MA1e .sheet-border-right-dotted { + border-right: 1px dotted #000; +} + + .sheet-border-left-dotted, + .sheet-rolltemplate-MA1e .sheet-border-left-dotted { + border-left: 1px dotted #000; +} + + .sheet-border-top-dotted, + .sheet-rolltemplate-MA1e .sheet-border-top-dotted { + border-top: 1px dotted #000; +} + + .sheet-border-bottom-dotted, + .sheet-rolltemplate-MA1e .sheet-border-bottom-dotted { + border-bottom: 1px dotted #000; +} + +.charsheet .sheet-border-right { + border-right: 1px solid #000; +} + +.charsheet .sheet-border-left { + border-left: 1px solid #000; +} + +.charsheet input[type=number], .charsheet input[type=text], .charsheet select { + width: 100%!important; + margin-bottom:2px!important; +} + +.charsheet input[type=number], .charsheet input[readonly] { + text-align: center; +} + +.charsheet input[type=text].sheet-underlined { + text-align: center; + border-width: 0px 0px 2px 2px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + background-color: transparent; + color: #454343 + height: 35px; +} + +.charsheet input[type=number].sheet-underlined { + text-align: center; + border-width: 0px 0px 2px 2px; + border-color: black; + border-top-style: none; + border-right-style: none; + border-left-style: none; + border-bottom-style: solid; + background-color: transparent; + color: #454343; + height: 35px; +} + +.charsheet button.sheet-core-save, .charsheet button.sheet-core-check, .charsheet button.sheet-initiative, .charsheet button.sheet-roll { + font-size: 12px!important; + font-family: courier; +} + +.charsheet button.sheet-initiative { + height: 3em; +} + +.charsheet hr { + border: 0; + height: 1px; + border-bottom: 1px solid #000; + /*background-image: -webkit-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); + background-image: -moz-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); + background-image: -ms-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); + background-image: -o-linear-gradient(left, rgba(0,0,0,0), rgba(0,0,0,75.75), rgba(0,0,0,0)); */ + margin: 5px 0; +} + +.charsheet span.sheet-spacer { + display: block; + margin-top: 5px; +} + +.charsheet .sheet-heading-row { + text-align: center; + font-weight: bold; +} + +.charsheet .sheet-footer-row { + text-align: center; + font-weight: bold; + border-bottom: 1px solid #dddddd; + margin-bottom: 5px; +} + +.charsheet .sheet-vert-middle { + vertical-align: middle!important; +} + +.charsheet .sheet-vert-bottom { + vertical-align: bottom!important; +} + +.charsheet .sheet-center, +.sheet-rolltemplate-MA1e .sheet-center { + text-align: center; +} + +.charsheet .sheet-left, +.sheet-rolltemplate-MA1e .sheet-left { + text-align: left; +} + +.charsheet .sheet-right, +.sheet-rolltemplate-MA1e .sheet-right { + text-align: right; +} + +.charsheet .sheet-centerselect { + margin-left: auto; + margin-right: auto; + display: block!important; +} + +.charsheet textarea { + width: calc(100% - 10px); + height: 150px; + resize:none; +} + +.charsheet textarea.sheet-fluid { + width: calc(100% - 10px); + height: 100%; +} + +.charsheet textarea.sheet-small { + width: calc(100% - 150px); + height: 50px; +} + +.charsheet textarea.sheet-medium { + width: calc(100% - 10px); + height: 100px; +} + +.charsheet textarea.sheet-large { + width: calc(100% - 10px); + height: 300px; +} + +/*.charsheet .sheet-fluid-textarea { + height: 100%; +} +.charsheet .sheet-small-textarea { + height: 50px; +} +.charsheet .sheet-medium-textarea { + height: 100px; +} +.charsheet .sheet-large-textarea { + height: 300px; +}*/ + +.charsheet h3 { + font-size: 12px; + text-align: center; + text-transform: uppercase; + margin-bottom: 5px; + color:#ffffff; + background-color:#000000; + background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + margin-top: 10px; + border-radius: 12px; + +} + +.charsheet h4 { + /*background-color: #000000; + color: #ffffff;*/ + font-size: 14px; + font-family: courier; + /*border-radius: 12px; + padding-left: 5px; + margin-bottom: 5px;*/ +} + +.charsheet h5 { + background-color: #93537c; + color: #ffffff; + font-size: 12px; + border-radius: 12px; + padding-left: 5px; + margin-bottom: 5px; +} + +.charsheet input[disabled] { + background-color: #eaffef; + border-color: #ddd; + cursor: not-allowed; + -moz-appearance: textfield; +} + +.charsheet input[disabled].sheet-passive-skill-score { + background-color: #def6fc; + border-color: #ddd; + cursor: not-allowed; + -moz-appearance: textfield; +} + +.charsheet input[disabled]::-webkit-inner-spin-button, +.charsheet input[disabled]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.charsheet .sheet-small-note { + text-align: center; + font-family: courier; + font-size: 10px; +} + +.charsheet .sheet-small-text { + font-family: courier; + font-size: 10px; +} + +.charsheet select { + font-size: 90%; +} + +.charsheet .sheet-important-text { + text-decoration: underline; + color: #ff0000; +} + +.charsheet .sheet-grey-row { + background-color: #eee; +} + + +.charsheet .sheet-sub-header { + background-color: #cecece; + vertical-align: bottom; + border-radius: 12px; + margin-bottom: 3px; +} + +.charsheet .sheet-footer { + background-color: rgba(250, 202, 78, 0.2); + vertical-align: bottom; + border-radius: 12px; + margin-top: 3px; +} + +.charsheet .sheet-spell-header { + background-color: #c7d1bf; + vertical-align: bottom; + border-radius: 12px; + margin-bottom: 3px; +} + +.charsheet input.sheet-BoldText { + font-size: 1.0em; + font-weight: bold; + vertical-align: middle; + text-align: center; +} + + + +/* Header section */ + +.charsheet img.sheet-icon { + width: 100px; + height: 100px; +} + +/* Core stat section */ + +.charsheet .sheet-core-label { + /*background-color: #000000;*/ + color: #000000; + font-size: 12px!important; + font-weight: bold; + text-transform: uppercase; + vertical-align: middle; + line-height: 28px; + text-align: center; + font-family: courier; +} + +.charsheet .sheet-core-stat-label { + /*background-color: #000000;*/ + color: #000000; + font-size: 12px!important; + font-weight: bold; + text-transform: uppercase; + vertical-align: middle; + line-height: 28px; + /*text-align: center;*/ + font-family: courier; +} + +.charsheet .sheet-large-button { + padding: 5px; + height: 45px; + vertical-align: middle; +} + +/* Skills section */ + +.charsheet .sheet-skill-row { + margin: 1px 0; +} + +.charsheet .sheet-skill-roll { + padding: 0 5px!important; + height:29px; +} +.charsheet .sheet-skill-name { + margin-top: 5px; + font-size: 11px!important; +} +.charsheet .sheet-skill-checkbox { + margin-top: 5px; +} + +.charsheet .sheet-margin-top { + margin-top: 5px; +} + +.charsheet .sheet-margin-bottom { + margin-bottom: 5px; +} + +/* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */ +.sheet-row, +.sheet-rolltemplate-MA1e .sheet-row { + letter-spacing: -0.31em; + *letter-spacing: normal; + *word-spacing: -0.43em; + text-rendering: optimizespeed; +} + + .sheet-opera-only :-o-prefocus, .sheet-row, + .sheet-rolltemplate-MA1e .sheet-opera-only :-o-prefocus, .sheet-rolltemplate-MA1e .sheet-row { + word-spacing: -0.43em; +} + + .sheet-col, + .sheet-rolltemplate-MA1e .sheet-col { + display: inline-block; + zoom: 1; *display: inline; + letter-spacing: normal; + word-spacing: normal; + vertical-align: top; + text-rendering: auto; +} + +.sheet-rolltemplate-MA1e .sheet-col-1,.sheet-rolltemplate-MA1e .sheet-col-1-2,.sheet-rolltemplate-MA1e .sheet-col-1-3,.sheet-rolltemplate-MA1e .sheet-col-2-3,.sheet-rolltemplate-MA1e .sheet-col-1-4,.sheet-rolltemplate-MA1e .sheet-col-3-4,.sheet-rolltemplate-MA1e .sheet-col-1-5,.sheet-rolltemplate-MA1e .sheet-col-2-5,.sheet-rolltemplate-MA1e .sheet-col-3-5,.sheet-rolltemplate-MA1e .sheet-col-4-5,.sheet-rolltemplate-MA1e .sheet-col-1-6,.sheet-rolltemplate-MA1e .sheet-col-5-6,.sheet-rolltemplate-MA1e .sheet-col-1-7,.sheet-rolltemplate-MA1e .sheet-col-2-7,.sheet-rolltemplate-MA1e .sheet-col-3-7,.sheet-rolltemplate-MA1e .sheet-col-4-7,.sheet-rolltemplate-MA1e .sheet-col-5-7,.sheet-rolltemplate-MA1e .sheet-col-6-7,.sheet-rolltemplate-MA1e .sheet-col-1-8,.sheet-rolltemplate-MA1e .sheet-col-3-8,.sheet-rolltemplate-MA1e .sheet-col-5-8,.sheet-rolltemplate-MA1e .sheet-col-7-8,.sheet-rolltemplate-MA1e .sheet-col-1-9,.sheet-rolltemplate-MA1e .sheet-col-2-9,.sheet-rolltemplate-MA1e .sheet-col-4-9,.sheet-rolltemplate-MA1e .sheet-col-5-9,.sheet-rolltemplate-MA1e .sheet-col-6-9,.sheet-rolltemplate-MA1e .sheet-col-7-9,.sheet-rolltemplate-MA1e .sheet-col-8-9,.sheet-rolltemplate-MA1e .sheet-col-1-10,.sheet-rolltemplate-MA1e .sheet-col-3-10,.sheet-rolltemplate-MA1e .sheet-col-7-10,.sheet-rolltemplate-MA1e .sheet-col-9-10,.sheet-rolltemplate-MA1e .sheet-col-1-11,.sheet-rolltemplate-MA1e .sheet-col-2-11,.sheet-rolltemplate-MA1e .sheet-col-3-11,.sheet-rolltemplate-MA1e .sheet-col-4-11,.sheet-rolltemplate-MA1e .sheet-col-5-11,.sheet-rolltemplate-MA1e .sheet-col-6-11,.sheet-rolltemplate-MA1e .sheet-col-7-11,.sheet-rolltemplate-MA1e .sheet-col-8-11,.sheet-rolltemplate-MA1e .sheet-col-9-11,.sheet-rolltemplate-MA1e .sheet-col-10-11,.sheet-rolltemplate-MA1e .sheet-col-1-12,.sheet-rolltemplate-MA1e .sheet-col-5-12,.sheet-rolltemplate-MA1e .sheet-col-7-12,.sheet-rolltemplate-MA1e .sheet-col-9-12,.sheet-rolltemplate-MA1e .sheet-col-11-12,.sheet-rolltemplate-MA1e .sheet-col-1-13,.sheet-rolltemplate-MA1e .sheet-col-2-13,.sheet-rolltemplate-MA1e .sheet-col-3-13,.sheet-rolltemplate-MA1e .sheet-col-4-13,.sheet-rolltemplate-MA1e .sheet-col-5-13,.sheet-rolltemplate-MA1e .sheet-col-6-13,.sheet-rolltemplate-MA1e .sheet-col-7-13,.sheet-rolltemplate-MA1e .sheet-col-8-13,.sheet-rolltemplate-MA1e .sheet-col-9-13,.sheet-rolltemplate-MA1e .sheet-col-10-13,.sheet-rolltemplate-MA1e .sheet-col-11-13,.sheet-rolltemplate-MA1e .sheet-col-12-13,.sheet-rolltemplate-MA1e .sheet-col-1-14,.sheet-rolltemplate-MA1e .sheet-col-3-14,.sheet-rolltemplate-MA1e .sheet-col-5-14,.sheet-rolltemplate-MA1e .sheet-col-9-14,.sheet-rolltemplate-MA1e .sheet-col-11-14,.sheet-rolltemplate-MA1e .sheet-col-13-14,.sheet-rolltemplate-MA1e .sheet-col-1-15,.sheet-rolltemplate-MA1e .sheet-col-2-15,.sheet-rolltemplate-MA1e .sheet-col-4-15,.sheet-rolltemplate-MA1e .sheet-col-6-15,.sheet-rolltemplate-MA1e .sheet-col-7-15,.sheet-rolltemplate-MA1e .sheet-col-8-15,.sheet-rolltemplate-MA1e .sheet-col-9-15,.sheet-rolltemplate-MA1e .sheet-col-10-15,.sheet-rolltemplate-MA1e .sheet-col-11-15,.sheet-rolltemplate-MA1e .sheet-col-12-15,.sheet-rolltemplate-MA1e .sheet-col-13-15,.sheet-rolltemplate-MA1e .sheet-col-14-15,.sheet-rolltemplate-MA1e .sheet-col-1-16,.sheet-rolltemplate-MA1e .sheet-col-3-16,.sheet-rolltemplate-MA1e .sheet-col-5-16,.sheet-rolltemplate-MA1e .sheet-col-7-16,.sheet-rolltemplate-MA1e .sheet-col-9-16,.sheet-rolltemplate-MA1e .sheet-col-11-16,.sheet-rolltemplate-MA1e .sheet-col-13-16,.sheet-rolltemplate-MA1e .sheet-col-15-16,.sheet-rolltemplate-MA1e .sheet-col-1-17,.sheet-rolltemplate-MA1e .sheet-col-2-17,.sheet-rolltemplate-MA1e .sheet-col-3-17,.sheet-rolltemplate-MA1e .sheet-col-4-17,.sheet-rolltemplate-MA1e .sheet-col-5-17,.sheet-rolltemplate-MA1e .sheet-col-6-17,.sheet-rolltemplate-MA1e .sheet-col-7-17,.sheet-rolltemplate-MA1e .sheet-col-8-17,.sheet-rolltemplate-MA1e .sheet-col-9-17,.sheet-rolltemplate-MA1e .sheet-col-10-17,.sheet-rolltemplate-MA1e .sheet-col-11-17,.sheet-rolltemplate-MA1e .sheet-col-12-17,.sheet-rolltemplate-MA1e .sheet-col-13-17,.sheet-rolltemplate-MA1e .sheet-col-14-17,.sheet-rolltemplate-MA1e .sheet-col-15-17,.sheet-rolltemplate-MA1e .sheet-col-16-17,.sheet-rolltemplate-MA1e .sheet-col-1-18,.sheet-rolltemplate-MA1e .sheet-col-5-18,.sheet-rolltemplate-MA1e .sheet-col-7-18,.sheet-rolltemplate-MA1e .sheet-col-11-18,.sheet-rolltemplate-MA1e .sheet-col-13-18,.sheet-rolltemplate-MA1e .sheet-col-15-18,.sheet-rolltemplate-MA1e .sheet-col-17-18,.sheet-rolltemplate-MA1e .sheet-col-1-19,.sheet-rolltemplate-MA1e .sheet-col-2-19,.sheet-rolltemplate-MA1e .sheet-col-3-19,.sheet-rolltemplate-MA1e .sheet-col-4-19,.sheet-rolltemplate-MA1e .sheet-col-5-19,.sheet-rolltemplate-MA1e .sheet-col-6-19,.sheet-rolltemplate-MA1e .sheet-col-7-19,.sheet-rolltemplate-MA1e .sheet-col-8-19,.sheet-rolltemplate-MA1e .sheet-col-9-19,.sheet-rolltemplate-MA1e .sheet-col-10-19,.sheet-rolltemplate-MA1e .sheet-col-11-19,.sheet-rolltemplate-MA1e .sheet-col-12-19,.sheet-rolltemplate-MA1e .sheet-col-13-19,.sheet-rolltemplate-MA1e .sheet-col-14-19,.sheet-rolltemplate-MA1e .sheet-col-15-19,.sheet-rolltemplate-MA1e .sheet-col-16-19,.sheet-rolltemplate-MA1e .sheet-col-17-19,.sheet-rolltemplate-MA1e .sheet-col-18-19,.sheet-rolltemplate-MA1e .sheet-col-1-20,.sheet-rolltemplate-MA1e .sheet-col-3-20,.sheet-rolltemplate-MA1e .sheet-col-7-20,.sheet-rolltemplate-MA1e .sheet-col-9-20,.sheet-rolltemplate-MA1e .sheet-col-11-20,.sheet-rolltemplate-MA1e .sheet-col-13-20,.sheet-rolltemplate-MA1e .sheet-col-15-20,.sheet-rolltemplate-MA1e .sheet-col-17-20,.sheet-rolltemplate-MA1e .sheet-col-19-20,.sheet-rolltemplate-MA1e .sheet-col-1-21,.sheet-rolltemplate-MA1e .sheet-col-2-21,.sheet-rolltemplate-MA1e .sheet-col-4-21,.sheet-rolltemplate-MA1e .sheet-col-5-21,.sheet-rolltemplate-MA1e .sheet-col-6-21,.sheet-rolltemplate-MA1e .sheet-col-8-21,.sheet-rolltemplate-MA1e .sheet-col-9-21,.sheet-rolltemplate-MA1e .sheet-col-10-21,.sheet-rolltemplate-MA1e .sheet-col-11-21,.sheet-rolltemplate-MA1e .sheet-col-12-21,.sheet-rolltemplate-MA1e .sheet-col-13-21,.sheet-rolltemplate-MA1e .sheet-col-14-21,.sheet-rolltemplate-MA1e .sheet-col-15-21,.sheet-rolltemplate-MA1e .sheet-col-16-21,.sheet-rolltemplate-MA1e .sheet-col-17-21,.sheet-rolltemplate-MA1e .sheet-col-18-21,.sheet-rolltemplate-MA1e .sheet-col-19-21,.sheet-rolltemplate-MA1e .sheet-col-20-21,.sheet-rolltemplate-MA1e .sheet-col-1-22,.sheet-rolltemplate-MA1e .sheet-col-3-22,.sheet-rolltemplate-MA1e .sheet-col-5-22,.sheet-rolltemplate-MA1e .sheet-col-7-22,.sheet-rolltemplate-MA1e .sheet-col-9-22,.sheet-rolltemplate-MA1e .sheet-col-13-22,.sheet-rolltemplate-MA1e .sheet-col-15-22,.sheet-rolltemplate-MA1e .sheet-col-17-22,.sheet-rolltemplate-MA1e .sheet-col-19-22,.sheet-rolltemplate-MA1e .sheet-col-21-22,.sheet-rolltemplate-MA1e .sheet-col-1-23,.sheet-rolltemplate-MA1e .sheet-col-2-23,.sheet-rolltemplate-MA1e .sheet-col-3-23,.sheet-rolltemplate-MA1e .sheet-col-4-23,.sheet-rolltemplate-MA1e .sheet-col-5-23,.sheet-rolltemplate-MA1e .sheet-col-6-23,.sheet-rolltemplate-MA1e .sheet-col-7-23,.sheet-rolltemplate-MA1e .sheet-col-8-23,.sheet-rolltemplate-MA1e .sheet-col-9-23,.sheet-rolltemplate-MA1e .sheet-col-10-23,.sheet-rolltemplate-MA1e .sheet-col-11-23,.sheet-rolltemplate-MA1e .sheet-col-12-23,.sheet-rolltemplate-MA1e .sheet-col-13-23,.sheet-rolltemplate-MA1e .sheet-col-14-23,.sheet-rolltemplate-MA1e .sheet-col-15-23,.sheet-rolltemplate-MA1e .sheet-col-16-23,.sheet-rolltemplate-MA1e .sheet-col-17-23,.sheet-rolltemplate-MA1e .sheet-col-18-23,.sheet-rolltemplate-MA1e .sheet-col-19-23,.sheet-rolltemplate-MA1e .sheet-col-20-23,.sheet-rolltemplate-MA1e .sheet-col-21-23,.sheet-rolltemplate-MA1e .sheet-col-22-23,.sheet-rolltemplate-MA1e .sheet-col-1-24,.sheet-rolltemplate-MA1e .sheet-col-5-24,.sheet-rolltemplate-MA1e .sheet-col-7-24,.sheet-rolltemplate-MA1e .sheet-col-9-24,.sheet-rolltemplate-MA1e .sheet-col-11-24,.sheet-rolltemplate-MA1e .sheet-col-13-24,.sheet-rolltemplate-MA1e .sheet-col-15-24,.sheet-rolltemplate-MA1e .sheet-col-17-24,.sheet-rolltemplate-MA1e .sheet-col-19-24,.sheet-rolltemplate-MA1e .sheet-col-21-24,.sheet-rolltemplate-MA1e .sheet-col-23-24, .sheet-col-1, .sheet-col-1-2, .sheet-col-1-3, .sheet-col-2-3, .sheet-col-1-4, .sheet-col-3-4, .sheet-col-1-5, .sheet-col-2-5, .sheet-col-3-5, .sheet-col-4-5, .sheet-col-1-6, .sheet-col-5-6, .sheet-col-1-7, .sheet-col-2-7, .sheet-col-3-7, .sheet-col-4-7, .sheet-col-5-7, .sheet-col-6-7, .sheet-col-1-8, .sheet-col-3-8, .sheet-col-5-8, .sheet-col-7-8, .sheet-col-1-9, .sheet-col-2-9, .sheet-col-4-9, .sheet-col-5-9, .sheet-col-6-9, .sheet-col-7-9, .sheet-col-8-9, .sheet-col-1-10, .sheet-col-3-10, .sheet-col-7-10, .sheet-col-9-10, .sheet-col-1-11, .sheet-col-2-11, .sheet-col-3-11, .sheet-col-4-11, .sheet-col-5-11, .sheet-col-6-11, .sheet-col-7-11, .sheet-col-8-11, .sheet-col-9-11, .sheet-col-10-11, .sheet-col-1-12, .sheet-col-5-12, .sheet-col-7-12, .sheet-col-9-12, .sheet-col-11-12, .sheet-col-1-13, .sheet-col-2-13, .sheet-col-3-13, .sheet-col-4-13, .sheet-col-5-13, .sheet-col-6-13, .sheet-col-7-13, .sheet-col-8-13, .sheet-col-9-13, .sheet-col-10-13, .sheet-col-11-13, .sheet-col-12-13, .sheet-col-1-14, .sheet-col-3-14, .sheet-col-5-14, .sheet-col-9-14, .sheet-col-11-14, .sheet-col-13-14, .sheet-col-1-15, .sheet-col-2-15, .sheet-col-4-15, .sheet-col-6-15, .sheet-col-7-15, .sheet-col-8-15, .sheet-col-9-15, .sheet-col-10-15, .sheet-col-11-15, .sheet-col-12-15, .sheet-col-13-15, .sheet-col-14-15, .sheet-col-1-16, .sheet-col-3-16, .sheet-col-5-16, .sheet-col-7-16, .sheet-col-9-16, .sheet-col-11-16, .sheet-col-13-16, .sheet-col-15-16, .sheet-col-1-17, .sheet-col-2-17, .sheet-col-3-17, .sheet-col-4-17, .sheet-col-5-17, .sheet-col-6-17, .sheet-col-7-17, .sheet-col-8-17, .sheet-col-9-17, .sheet-col-10-17, .sheet-col-11-17, .sheet-col-12-17, .sheet-col-13-17, .sheet-col-14-17, .sheet-col-15-17, .sheet-col-16-17, .sheet-col-1-18, .sheet-col-5-18, .sheet-col-7-18, .sheet-col-11-18, .sheet-col-13-18, .sheet-col-15-18, .sheet-col-17-18, .sheet-col-1-19, .sheet-col-2-19, .sheet-col-3-19, .sheet-col-4-19, .sheet-col-5-19, .sheet-col-6-19, .sheet-col-7-19, .sheet-col-8-19, .sheet-col-9-19, .sheet-col-10-19, .sheet-col-11-19, .sheet-col-12-19, .sheet-col-13-19, .sheet-col-14-19, .sheet-col-15-19, .sheet-col-16-19, .sheet-col-17-19, .sheet-col-18-19, .sheet-col-1-20, .sheet-col-3-20, .sheet-col-7-20, .sheet-col-9-20, .sheet-col-11-20, .sheet-col-13-20, .sheet-col-15-20, .sheet-col-17-20, .sheet-col-19-20, .sheet-col-1-21, .sheet-col-2-21, .sheet-col-4-21, .sheet-col-5-21, .sheet-col-6-21, .sheet-col-8-21, .sheet-col-9-21, .sheet-col-10-21, .sheet-col-11-21, .sheet-col-12-21, .sheet-col-13-21, .sheet-col-14-21, .sheet-col-15-21, .sheet-col-16-21, .sheet-col-17-21, .sheet-col-18-21, .sheet-col-19-21, .sheet-col-20-21, .sheet-col-1-22, .sheet-col-3-22, .sheet-col-5-22, .sheet-col-7-22, .sheet-col-9-22, .sheet-col-13-22, .sheet-col-15-22, .sheet-col-17-22, .sheet-col-19-22, .sheet-col-21-22, .sheet-col-1-23, .sheet-col-2-23, .sheet-col-3-23, .sheet-col-4-23, .sheet-col-5-23, .sheet-col-6-23, .sheet-col-7-23, .sheet-col-8-23, .sheet-col-9-23, .sheet-col-10-23, .sheet-col-11-23, .sheet-col-12-23, .sheet-col-13-23, .sheet-col-14-23, .sheet-col-15-23, .sheet-col-16-23, .sheet-col-17-23, .sheet-col-18-23, .sheet-col-19-23, .sheet-col-20-23, .sheet-col-21-23, .sheet-col-22-23, .sheet-col-1-24, .sheet-col-5-24, .sheet-col-7-24, .sheet-col-9-24, .sheet-col-11-24, .sheet-col-13-24, .sheet-col-15-24, .sheet-col-17-24, .sheet-col-19-24, .sheet-col-21-24, .sheet-col-23-24 { + display: inline-block; + zoom: 1; + *display: inline; + letter-spacing: normal; + word-spacing: normal; + vertical-align: top; + text-rendering: auto; +} + + + + .sheet-col-1, + .sheet-rolltemplate-MA1e .sheet-col-1 { + display:block; +} + + + .sheet-col-1-2, + .sheet-rolltemplate-MA1e .sheet-col-1-2 { + width: 50%; +} + + .sheet-offset-1-2, + .sheet-rolltemplate-MA1e .sheet-offset-1-2 { + margin-left: 50%; +} + + .sheet-col-1-3, + .sheet-rolltemplate-MA1e .sheet-col-1-3 { + width: 33.33333%; +} + + .sheet-offset-1-3, + .sheet-rolltemplate-MA1e .sheet-offset-1-3 { + margin-left: 33.33333%; +} + + .sheet-col-2-3, + .sheet-rolltemplate-MA1e .sheet-col-2-3 { + width: 66.66667%; +} + + .sheet-offset-2-3, + .sheet-rolltemplate-MA1e .sheet-offset-2-3 { + margin-left: 66.66667%; +} + + .sheet-col-1-4, + .sheet-rolltemplate-MA1e .sheet-col-1-4 { + width: 25%; +} + + .sheet-offset-1-4, + .sheet-rolltemplate-MA1e .sheet-offset-1-4 { + margin-left: 25%; +} + + .sheet-col-3-4, + .sheet-rolltemplate-MA1e .sheet-col-3-4 { + width: 75%; +} + + .sheet-offset-3-4, + .sheet-rolltemplate-MA1e .sheet-offset-3-4 { + margin-left: 75%; +} + + .sheet-col-1-5, + .sheet-rolltemplate-MA1e .sheet-col-1-5 { + width: 20%; +} + + .sheet-offset-1-5, + .sheet-rolltemplate-MA1e .sheet-offset-1-5 { + margin-left: 20%; +} + + .sheet-col-2-5, + .sheet-rolltemplate-MA1e .sheet-col-2-5 { + width: 40%; +} + + .sheet-offset-2-5, + .sheet-rolltemplate-MA1e .sheet-offset-2-5 { + margin-left: 40%; +} + + .sheet-col-3-5, + .sheet-rolltemplate-MA1e .sheet-col-3-5 { + width: 60%; +} + + .sheet-offset-3-5, + .sheet-rolltemplate-MA1e .sheet-offset-3-5 { + margin-left: 60%; +} + + .sheet-col-4-5, + .sheet-rolltemplate-MA1e .sheet-col-4-5 { + width: 80%; +} + + .sheet-offset-4-5, + .sheet-rolltemplate-MA1e .sheet-offset-4-5 { + margin-left: 80%; +} + + .sheet-col-1-6, + .sheet-rolltemplate-MA1e .sheet-col-1-6 { + width: 16.66667%; +} + + .sheet-offset-1-6, + .sheet-rolltemplate-MA1e .sheet-offset-1-6 { + margin-left: 16.66667%; +} + + .sheet-col-5-6, + .sheet-rolltemplate-MA1e .sheet-col-5-6 { + width: 83.33333%; +} + + .sheet-offset-5-6, + .sheet-rolltemplate-MA1e .sheet-offset-5-6 { + margin-left: 83.33333%; +} + + .sheet-col-1-7, + .sheet-rolltemplate-MA1e .sheet-col-1-7 { + width: 14.28571%; +} + + .sheet-offset-1-7, + .sheet-rolltemplate-MA1e .sheet-offset-1-7 { + margin-left: 14.28571%; +} + + .sheet-col-2-7, + .sheet-rolltemplate-MA1e .sheet-col-2-7 { + width: 28.57143%; +} + + .sheet-offset-2-7, + .sheet-rolltemplate-MA1e .sheet-offset-2-7 { + margin-left: 28.57143%; +} + + .sheet-col-3-7, + .sheet-rolltemplate-MA1e .sheet-col-3-7 { + width: 42.85714%; +} + + .sheet-offset-3-7, + .sheet-rolltemplate-MA1e .sheet-offset-3-7 { + margin-left: 42.85714%; +} + + .sheet-col-4-7, + .sheet-rolltemplate-MA1e .sheet-col-4-7 { + width: 57.14286%; +} + + .sheet-offset-4-7, + .sheet-rolltemplate-MA1e .sheet-offset-4-7 { + margin-left: 57.14286%; +} + + .sheet-col-5-7, + .sheet-rolltemplate-MA1e .sheet-col-5-7 { + width: 71.42857%; +} + + .sheet-offset-5-7, + .sheet-rolltemplate-MA1e .sheet-offset-5-7 { + margin-left: 71.42857%; +} + + .sheet-col-6-7, + .sheet-rolltemplate-MA1e .sheet-col-6-7 { + width: 85.71429%; +} + + .sheet-offset-6-7, + .sheet-rolltemplate-MA1e .sheet-offset-6-7 { + margin-left: 85.71429%; +} + + .sheet-col-1-8, + .sheet-rolltemplate-MA1e .sheet-col-1-8 { + width: 12.5%; +} + + .sheet-offset-1-8, + .sheet-rolltemplate-MA1e .sheet-offset-1-8 { + margin-left: 12.5%; +} + + .sheet-col-3-8, + .sheet-rolltemplate-MA1e .sheet-col-3-8 { + width: 37.5%; +} + + .sheet-offset-3-8, + .sheet-rolltemplate-MA1e .sheet-offset-3-8 { + margin-left: 37.5%; +} + + .sheet-col-5-8, + .sheet-rolltemplate-MA1e .sheet-col-5-8 { + width: 62.5%; +} + + .sheet-offset-5-8, + .sheet-rolltemplate-MA1e .sheet-offset-5-8 { + margin-left: 62.5%; +} + + .sheet-col-7-8, + .sheet-rolltemplate-MA1e .sheet-col-7-8 { + width: 87.5%; +} + + .sheet-offset-7-8, + .sheet-rolltemplate-MA1e .sheet-offset-7-8 { + margin-left: 87.5%; +} + + .sheet-col-1-9, + .sheet-rolltemplate-MA1e .sheet-col-1-9 { + width: 11.11111%; +} + + .sheet-offset-1-9, + .sheet-rolltemplate-MA1e .sheet-offset-1-9 { + margin-left: 11.11111%; +} + + .sheet-col-2-9, + .sheet-rolltemplate-MA1e .sheet-col-2-9 { + width: 22.22222%; +} + + .sheet-offset-2-9, + .sheet-rolltemplate-MA1e .sheet-offset-2-9 { + margin-left: 22.22222%; +} + + .sheet-col-4-9, + .sheet-rolltemplate-MA1e .sheet-col-4-9 { + width: 44.44444%; +} + + .sheet-offset-4-9, + .sheet-rolltemplate-MA1e .sheet-offset-4-9 { + margin-left: 44.44444%; +} + + .sheet-col-5-9, + .sheet-rolltemplate-MA1e .sheet-col-5-9 { + width: 55.55556%; +} + + .sheet-offset-5-9, + .sheet-rolltemplate-MA1e .sheet-offset-5-9 { + margin-left: 55.55556%; +} + + .sheet-col-6-9, + .sheet-rolltemplate-MA1e .sheet-col-6-9 { + width: 66.66667%; +} + + .sheet-offset-6-9, + .sheet-rolltemplate-MA1e .sheet-offset-6-9 { + margin-left: 66.66667%; +} + + .sheet-col-7-9, + .sheet-rolltemplate-MA1e .sheet-col-7-9 { + width: 77.77778%; +} + + .sheet-offset-7-9, + .sheet-rolltemplate-MA1e .sheet-offset-7-9 { + margin-left: 77.77778%; +} + + .sheet-col-8-9, + .sheet-rolltemplate-MA1e .sheet-col-8-9 { + width: 88.88889%; +} + + .sheet-offset-8-9, + .sheet-rolltemplate-MA1e .sheet-offset-8-9 { + margin-left: 88.88889%; +} + + .sheet-col-1-10, + .sheet-rolltemplate-MA1e .sheet-col-1-10 { + width: 10%; +} + + .sheet-offset-1-10, + .sheet-rolltemplate-MA1e .sheet-offset-1-10 { + margin-left: 10%; +} + + .sheet-col-3-10, + .sheet-rolltemplate-MA1e .sheet-col-3-10 { + width: 30%; +} + + .sheet-offset-3-10, + .sheet-rolltemplate-MA1e .sheet-offset-3-10 { + margin-left: 30%; +} + + .sheet-col-7-10, + .sheet-rolltemplate-MA1e .sheet-col-7-10 { + width: 70%; +} + + .sheet-offset-7-10, + .sheet-rolltemplate-MA1e .sheet-offset-7-10 { + margin-left: 70%; +} + + .sheet-col-9-10, + .sheet-rolltemplate-MA1e .sheet-col-9-10 { + width: 90%; +} + + .sheet-offset-9-10, + .sheet-rolltemplate-MA1e .sheet-offset-9-10 { + margin-left: 90%; +} + + .sheet-col-1-11, + .sheet-rolltemplate-MA1e .sheet-col-1-11 { + width: 9.09091%; +} + + .sheet-offset-1-11, + .sheet-rolltemplate-MA1e .sheet-offset-1-11 { + margin-left: 9.09091%; +} + + .sheet-col-2-11, + .sheet-rolltemplate-MA1e .sheet-col-2-11 { + width: 18.18182%; +} + + .sheet-offset-2-11, + .sheet-rolltemplate-MA1e .sheet-offset-2-11 { + margin-left: 18.18182%; +} + + .sheet-col-3-11, + .sheet-rolltemplate-MA1e .sheet-col-3-11 { + width: 27.27273%; +} + + .sheet-offset-3-11, + .sheet-rolltemplate-MA1e .sheet-offset-3-11 { + margin-left: 27.27273%; +} + + .sheet-col-4-11, + .sheet-rolltemplate-MA1e .sheet-col-4-11 { + width: 36.36364%; +} + + .sheet-offset-4-11, + .sheet-rolltemplate-MA1e .sheet-offset-4-11 { + margin-left: 36.36364%; +} + + .sheet-col-5-11, + .sheet-rolltemplate-MA1e .sheet-col-5-11 { + width: 45.45455%; +} + + .sheet-offset-5-11, + .sheet-rolltemplate-MA1e .sheet-offset-5-11 { + margin-left: 45.45455%; +} + + .sheet-col-6-11, + .sheet-rolltemplate-MA1e .sheet-col-6-11 { + width: 54.54545%; +} + + .sheet-offset-6-11, + .sheet-rolltemplate-MA1e .sheet-offset-6-11 { + margin-left: 54.54545%; +} + + .sheet-col-7-11, + .sheet-rolltemplate-MA1e .sheet-col-7-11 { + width: 63.63636%; +} + + .sheet-offset-7-11, + .sheet-rolltemplate-MA1e .sheet-offset-7-11 { + margin-left: 63.63636%; +} + + .sheet-col-8-11, + .sheet-rolltemplate-MA1e .sheet-col-8-11 { + width: 72.72727%; +} + + .sheet-offset-8-11, + .sheet-rolltemplate-MA1e .sheet-offset-8-11 { + margin-left: 72.72727%; +} + + .sheet-col-9-11, + .sheet-rolltemplate-MA1e .sheet-col-9-11 { + width: 81.81818%; +} + + .sheet-offset-9-11, + .sheet-rolltemplate-MA1e .sheet-offset-9-11 { + margin-left: 81.81818%; +} + + .sheet-col-10-11, + .sheet-rolltemplate-MA1e .sheet-col-10-11 { + width: 90.90909%; +} + + .sheet-offset-10-11, + .sheet-rolltemplate-MA1e .sheet-offset-10-11 { + margin-left: 90.90909%; +} + + .sheet-col-1-12, + .sheet-rolltemplate-MA1e .sheet-col-1-12 { + width: 8.33333%; +} + + .sheet-offset-1-12, + .sheet-rolltemplate-MA1e .sheet-offset-1-12 { + margin-left: 8.33333%; +} + + .sheet-col-5-12, + .sheet-rolltemplate-MA1e .sheet-col-5-12 { + width: 41.66667%; +} + + .sheet-offset-5-12, + .sheet-rolltemplate-MA1e .sheet-offset-5-12 { + margin-left: 41.66667%; +} + + .sheet-col-7-12, + .sheet-rolltemplate-MA1e .sheet-col-7-12 { + width: 58.33333%; +} + + .sheet-offset-7-12, + .sheet-rolltemplate-MA1e .sheet-offset-7-12 { + margin-left: 58.33333%; +} + + .sheet-col-9-12, + .sheet-rolltemplate-MA1e .sheet-col-9-12 { + width: 75%; +} + + .sheet-offset-9-12, + .sheet-rolltemplate-MA1e .sheet-offset-9-12 { + margin-left: 75%; +} + + .sheet-col-11-12, + .sheet-rolltemplate-MA1e .sheet-col-11-12 { + width: 91.66667%; +} + + .sheet-offset-11-12, + .sheet-rolltemplate-MA1e .sheet-offset-11-12 { + margin-left: 91.66667%; +} + + .sheet-col-1-13, + .sheet-rolltemplate-MA1e .sheet-col-1-13 { + width: 7.69231%; +} + + .sheet-offset-1-13, + .sheet-rolltemplate-MA1e .sheet-offset-1-13 { + margin-left: 7.69231%; +} + + .sheet-col-2-13, + .sheet-rolltemplate-MA1e .sheet-col-2-13 { + width: 15.38462%; +} + + .sheet-offset-2-13, + .sheet-rolltemplate-MA1e .sheet-offset-2-13 { + margin-left: 15.38462%; +} + + .sheet-col-3-13, + .sheet-rolltemplate-MA1e .sheet-col-3-13 { + width: 23.07692%; +} + + .sheet-offset-3-13, + .sheet-rolltemplate-MA1e .sheet-offset-3-13 { + margin-left: 23.07692%; +} + + .sheet-col-4-13, + .sheet-rolltemplate-MA1e .sheet-col-4-13 { + width: 30.76923%; +} + + .sheet-offset-4-13, + .sheet-rolltemplate-MA1e .sheet-offset-4-13 { + margin-left: 30.76923%; +} + + .sheet-col-5-13, + .sheet-rolltemplate-MA1e .sheet-col-5-13 { + width: 38.46154%; +} + + .sheet-offset-5-13, + .sheet-rolltemplate-MA1e .sheet-offset-5-13 { + margin-left: 38.46154%; +} + + .sheet-col-6-13, + .sheet-rolltemplate-MA1e .sheet-col-6-13 { + width: 46.15385%; +} + + .sheet-offset-6-13, + .sheet-rolltemplate-MA1e .sheet-offset-6-13 { + margin-left: 46.15385%; +} + + .sheet-col-7-13, + .sheet-rolltemplate-MA1e .sheet-col-7-13 { + width: 53.84615%; +} + + .sheet-offset-7-13, + .sheet-rolltemplate-MA1e .sheet-offset-7-13 { + margin-left: 53.84615%; +} + + .sheet-col-8-13, + .sheet-rolltemplate-MA1e .sheet-col-8-13 { + width: 61.53846%; +} + + .sheet-offset-8-13, + .sheet-rolltemplate-MA1e .sheet-offset-8-13 { + margin-left: 61.53846%; +} + + .sheet-col-9-13, + .sheet-rolltemplate-MA1e .sheet-col-9-13 { + width: 69.23077%; +} + + .sheet-offset-9-13, + .sheet-rolltemplate-MA1e .sheet-offset-9-13 { + margin-left: 69.23077%; +} + + .sheet-col-10-13, + .sheet-rolltemplate-MA1e .sheet-col-10-13 { + width: 76.92308%; +} + + .sheet-offset-10-13, + .sheet-rolltemplate-MA1e .sheet-offset-10-13 { + margin-left: 76.92308%; +} + + .sheet-col-11-13, + .sheet-rolltemplate-MA1e .sheet-col-11-13 { + width: 84.61538%; +} + + .sheet-offset-11-13, + .sheet-rolltemplate-MA1e .sheet-offset-11-13 { + margin-left: 84.61538%; +} + + .sheet-col-12-13, + .sheet-rolltemplate-MA1e .sheet-col-12-13 { + width: 92.30769%; +} + + .sheet-offset-12-13, + .sheet-rolltemplate-MA1e .sheet-offset-12-13 { + margin-left: 92.30769%; +} + + .sheet-col-1-14, + .sheet-rolltemplate-MA1e .sheet-col-1-14 { + width: 7.14286%; +} + + .sheet-offset-1-14, + .sheet-rolltemplate-MA1e .sheet-offset-1-14 { + margin-left: 7.14286%; +} + + .sheet-col-3-14, + .sheet-rolltemplate-MA1e .sheet-col-3-14 { + width: 21.42857%; +} + + .sheet-offset-3-14, + .sheet-rolltemplate-MA1e .sheet-offset-3-14 { + margin-left: 21.42857%; +} + + .sheet-col-5-14, + .sheet-rolltemplate-MA1e .sheet-col-5-14 { + width: 35.71429%; +} + + .sheet-offset-5-14, + .sheet-rolltemplate-MA1e .sheet-offset-5-14 { + margin-left: 35.71429%; +} + + .sheet-col-9-14, + .sheet-rolltemplate-MA1e .sheet-col-9-14 { + width: 64.28571%; +} + + .sheet-offset-9-14, + .sheet-rolltemplate-MA1e .sheet-offset-9-14 { + margin-left: 64.28571%; +} + + .sheet-col-11-14, + .sheet-rolltemplate-MA1e .sheet-col-11-14 { + width: 78.57143%; +} + + .sheet-offset-11-14, + .sheet-rolltemplate-MA1e .sheet-offset-11-14 { + margin-left: 78.57143%; +} + + .sheet-col-13-14, + .sheet-rolltemplate-MA1e .sheet-col-13-14 { + width: 92.85714%; +} + + .sheet-offset-13-14, + .sheet-rolltemplate-MA1e .sheet-offset-13-14 { + margin-left: 92.85714%; +} + + .sheet-col-1-15, + .sheet-rolltemplate-MA1e .sheet-col-1-15 { + width: 6.66667%; +} + + .sheet-offset-1-15, + .sheet-rolltemplate-MA1e .sheet-offset-1-15 { + margin-left: 6.66667%; +} + + .sheet-col-2-15, + .sheet-rolltemplate-MA1e .sheet-col-2-15 { + width: 13.33333%; +} + + .sheet-offset-2-15, + .sheet-rolltemplate-MA1e .sheet-offset-2-15 { + margin-left: 13.33333%; +} + + .sheet-col-4-15, + .sheet-rolltemplate-MA1e .sheet-col-4-15 { + width: 26.66667%; +} + + .sheet-offset-4-15, + .sheet-rolltemplate-MA1e .sheet-offset-4-15 { + margin-left: 26.66667%; +} + + .sheet-col-6-15, + .sheet-rolltemplate-MA1e .sheet-col-6-15 { + width: 40%; +} + + .sheet-offset-6-15, + .sheet-rolltemplate-MA1e .sheet-offset-6-15 { + margin-left: 40%; +} + + .sheet-col-7-15, + .sheet-rolltemplate-MA1e .sheet-col-7-15 { + width: 46.66667%; +} + + .sheet-offset-7-15, + .sheet-rolltemplate-MA1e .sheet-offset-7-15 { + margin-left: 46.66667%; +} + + .sheet-col-8-15, + .sheet-rolltemplate-MA1e .sheet-col-8-15 { + width: 53.33333%; +} + + .sheet-offset-8-15, + .sheet-rolltemplate-MA1e .sheet-offset-8-15 { + margin-left: 53.33333%; +} + + .sheet-col-9-15, + .sheet-rolltemplate-MA1e .sheet-col-9-15 { + width: 60%; +} + + .sheet-offset-9-15, + .sheet-rolltemplate-MA1e .sheet-offset-9-15 { + margin-left: 60%; +} + + .sheet-col-10-15, + .sheet-rolltemplate-MA1e .sheet-col-10-15 { + width: 66.66667%; +} + + .sheet-offset-10-15, + .sheet-rolltemplate-MA1e .sheet-offset-10-15 { + margin-left: 66.66667%; +} + + .sheet-col-11-15, + .sheet-rolltemplate-MA1e .sheet-col-11-15 { + width: 73.33333%; +} + + .sheet-offset-11-15, + .sheet-rolltemplate-MA1e .sheet-offset-11-15 { + margin-left: 73.33333%; +} + + .sheet-col-12-15, + .sheet-rolltemplate-MA1e .sheet-col-12-15 { + width: 80%; +} + + .sheet-offset-12-15, + .sheet-rolltemplate-MA1e .sheet-offset-12-15 { + margin-left: 80%; +} + + .sheet-col-13-15, + .sheet-rolltemplate-MA1e .sheet-col-13-15 { + width: 86.66667%; +} + + .sheet-offset-13-15, + .sheet-rolltemplate-MA1e .sheet-offset-13-15 { + margin-left: 86.66667%; +} + + .sheet-col-14-15, + .sheet-rolltemplate-MA1e .sheet-col-14-15 { + width: 93.33333%; +} + + .sheet-offset-14-15, + .sheet-rolltemplate-MA1e .sheet-offset-14-15 { + margin-left: 93.33333%; +} + + .sheet-col-1-16, + .sheet-rolltemplate-MA1e .sheet-col-1-16 { + width: 6.25%; +} + + .sheet-offset-1-16, + .sheet-rolltemplate-MA1e .sheet-offset-1-16 { + margin-left: 6.25%; +} + + .sheet-col-3-16, + .sheet-rolltemplate-MA1e .sheet-col-3-16 { + width: 18.75%; +} + + .sheet-offset-3-16, + .sheet-rolltemplate-MA1e .sheet-offset-3-16 { + margin-left: 18.75%; +} + + .sheet-col-5-16, + .sheet-rolltemplate-MA1e .sheet-col-5-16 { + width: 31.25%; +} + + .sheet-offset-5-16, + .sheet-rolltemplate-MA1e .sheet-offset-5-16 { + margin-left: 31.25%; +} + + .sheet-col-7-16, + .sheet-rolltemplate-MA1e .sheet-col-7-16 { + width: 43.75%; +} + + .sheet-offset-7-16, + .sheet-rolltemplate-MA1e .sheet-offset-7-16 { + margin-left: 43.75%; +} + + .sheet-col-9-16, + .sheet-rolltemplate-MA1e .sheet-col-9-16 { + width: 56.25%; +} + + .sheet-offset-9-16, + .sheet-rolltemplate-MA1e .sheet-offset-9-16 { + margin-left: 56.25%; +} + + .sheet-col-11-16, + .sheet-rolltemplate-MA1e .sheet-col-11-16 { + width: 68.75%; +} + + .sheet-offset-11-16, + .sheet-rolltemplate-MA1e .sheet-offset-11-16 { + margin-left: 68.75%; +} + + .sheet-col-13-16, + .sheet-rolltemplate-MA1e .sheet-col-13-16 { + width: 81.25%; +} + + .sheet-offset-13-16, + .sheet-rolltemplate-MA1e .sheet-offset-13-16 { + margin-left: 81.25%; +} + + .sheet-col-15-16, + .sheet-rolltemplate-MA1e .sheet-col-15-16 { + width: 93.75%; +} + + .sheet-offset-15-16, + .sheet-rolltemplate-MA1e .sheet-offset-15-16 { + margin-left: 93.75%; +} + + .sheet-col-1-17, + .sheet-rolltemplate-MA1e .sheet-col-1-17 { + width: 5.88235%; +} + + .sheet-offset-1-17, + .sheet-rolltemplate-MA1e .sheet-offset-1-17 { + margin-left: 5.88235%; +} + + .sheet-col-2-17, + .sheet-rolltemplate-MA1e .sheet-col-2-17 { + width: 11.76471%; +} + + .sheet-offset-2-17, + .sheet-rolltemplate-MA1e .sheet-offset-2-17 { + margin-left: 11.76471%; +} + + .sheet-col-3-17, + .sheet-rolltemplate-MA1e .sheet-col-3-17 { + width: 17.64706%; +} + + .sheet-offset-3-17, + .sheet-rolltemplate-MA1e .sheet-offset-3-17 { + margin-left: 17.64706%; +} + + .sheet-col-4-17, + .sheet-rolltemplate-MA1e .sheet-col-4-17 { + width: 23.52941%; +} + + .sheet-offset-4-17, + .sheet-rolltemplate-MA1e .sheet-offset-4-17 { + margin-left: 23.52941%; +} + + .sheet-col-5-17, + .sheet-rolltemplate-MA1e .sheet-col-5-17 { + width: 29.41176%; +} + + .sheet-offset-5-17, + .sheet-rolltemplate-MA1e .sheet-offset-5-17 { + margin-left: 29.41176%; +} + + .sheet-col-6-17, + .sheet-rolltemplate-MA1e .sheet-col-6-17 { + width: 35.29412%; +} + + .sheet-offset-6-17, + .sheet-rolltemplate-MA1e .sheet-offset-6-17 { + margin-left: 35.29412%; +} + + .sheet-col-7-17, + .sheet-rolltemplate-MA1e .sheet-col-7-17 { + width: 41.17647%; +} + + .sheet-offset-7-17, + .sheet-rolltemplate-MA1e .sheet-offset-7-17 { + margin-left: 41.17647%; +} + + .sheet-col-8-17, + .sheet-rolltemplate-MA1e .sheet-col-8-17 { + width: 47.05882%; +} + + .sheet-offset-8-17, + .sheet-rolltemplate-MA1e .sheet-offset-8-17 { + margin-left: 47.05882%; +} + + .sheet-col-9-17, + .sheet-rolltemplate-MA1e .sheet-col-9-17 { + width: 52.94118%; +} + + .sheet-offset-9-17, + .sheet-rolltemplate-MA1e .sheet-offset-9-17 { + margin-left: 52.94118%; +} + + .sheet-col-10-17, + .sheet-rolltemplate-MA1e .sheet-col-10-17 { + width: 58.82353%; +} + + .sheet-offset-10-17, + .sheet-rolltemplate-MA1e .sheet-offset-10-17 { + margin-left: 58.82353%; +} + + .sheet-col-11-17, + .sheet-rolltemplate-MA1e .sheet-col-11-17 { + width: 64.70588%; +} + + .sheet-offset-11-17, + .sheet-rolltemplate-MA1e .sheet-offset-11-17 { + margin-left: 64.70588%; +} + + .sheet-col-12-17, + .sheet-rolltemplate-MA1e .sheet-col-12-17 { + width: 70.58824%; +} + + .sheet-offset-12-17, + .sheet-rolltemplate-MA1e .sheet-offset-12-17 { + margin-left: 70.58824%; +} + + .sheet-col-13-17, + .sheet-rolltemplate-MA1e .sheet-col-13-17 { + width: 76.47059%; +} + + .sheet-offset-13-17, + .sheet-rolltemplate-MA1e .sheet-offset-13-17 { + margin-left: 76.47059%; +} + + .sheet-col-14-17, + .sheet-rolltemplate-MA1e .sheet-col-14-17 { + width: 82.35294%; +} + + .sheet-offset-14-17, + .sheet-rolltemplate-MA1e .sheet-offset-14-17 { + margin-left: 82.35294%; +} + + .sheet-col-15-17, + .sheet-rolltemplate-MA1e .sheet-col-15-17 { + width: 88.23529%; +} + + .sheet-offset-15-17, + .sheet-rolltemplate-MA1e .sheet-offset-15-17 { + margin-left: 88.23529%; +} + + .sheet-col-16-17, + .sheet-rolltemplate-MA1e .sheet-col-16-17 { + width: 94.11765%; +} + + .sheet-offset-16-17, + .sheet-rolltemplate-MA1e .sheet-offset-16-17 { + margin-left: 94.11765%; +} + + .sheet-col-1-18, + .sheet-rolltemplate-MA1e .sheet-col-1-18 { + width: 5.55556%; +} + + .sheet-offset-1-18, + .sheet-rolltemplate-MA1e .sheet-offset-1-18 { + margin-left: 5.55556%; +} + + .sheet-col-5-18, + .sheet-rolltemplate-MA1e .sheet-col-5-18 { + width: 27.77778%; +} + + .sheet-offset-5-18, + .sheet-rolltemplate-MA1e .sheet-offset-5-18 { + margin-left: 27.77778%; +} + + .sheet-col-7-18, + .sheet-rolltemplate-MA1e .sheet-col-7-18 { + width: 38.88889%; +} + + .sheet-offset-7-18, + .sheet-rolltemplate-MA1e .sheet-offset-7-18 { + margin-left: 38.88889%; +} + + .sheet-col-11-18, + .sheet-rolltemplate-MA1e .sheet-col-11-18 { + width: 61.11111%; +} + + .sheet-offset-11-18, + .sheet-rolltemplate-MA1e .sheet-offset-11-18 { + margin-left: 61.11111%; +} + + .sheet-col-13-18, + .sheet-rolltemplate-MA1e .sheet-col-13-18 { + width: 72.22222%; +} + + .sheet-offset-13-18, + .sheet-rolltemplate-MA1e .sheet-offset-13-18 { + margin-left: 72.22222%; +} + + .sheet-col-15-18, + .sheet-rolltemplate-MA1e .sheet-col-15-18 { + width: 83.33333%; +} + + .sheet-offset-15-18, + .sheet-rolltemplate-MA1e .sheet-offset-15-18 { + margin-left: 83.33333%; +} + + .sheet-col-17-18, + .sheet-rolltemplate-MA1e .sheet-col-17-18 { + width: 94.44444%; +} + + .sheet-offset-17-18, + .sheet-rolltemplate-MA1e .sheet-offset-17-18 { + margin-left: 94.44444%; +} + + .sheet-col-1-19, + .sheet-rolltemplate-MA1e .sheet-col-1-19 { + width: 5.26316%; +} + + .sheet-offset-1-19, + .sheet-rolltemplate-MA1e .sheet-offset-1-19 { + margin-left: 5.26316%; +} + + .sheet-col-2-19, + .sheet-rolltemplate-MA1e .sheet-col-2-19 { + width: 10.52632%; +} + + .sheet-offset-2-19, + .sheet-rolltemplate-MA1e .sheet-offset-2-19 { + margin-left: 10.52632%; +} + + .sheet-col-3-19, + .sheet-rolltemplate-MA1e .sheet-col-3-19 { + width: 15.78947%; +} + + .sheet-offset-3-19, + .sheet-rolltemplate-MA1e .sheet-offset-3-19 { + margin-left: 15.78947%; +} + + .sheet-col-4-19, + .sheet-rolltemplate-MA1e .sheet-col-4-19 { + width: 21.05263%; +} + + .sheet-offset-4-19, + .sheet-rolltemplate-MA1e .sheet-offset-4-19 { + margin-left: 21.05263%; +} + + .sheet-col-5-19, + .sheet-rolltemplate-MA1e .sheet-col-5-19 { + width: 26.31579%; +} + + .sheet-offset-5-19, + .sheet-rolltemplate-MA1e .sheet-offset-5-19 { + margin-left: 26.31579%; +} + + .sheet-col-6-19, + .sheet-rolltemplate-MA1e .sheet-col-6-19 { + width: 31.57895%; +} + + .sheet-offset-6-19, + .sheet-rolltemplate-MA1e .sheet-offset-6-19 { + margin-left: 31.57895%; +} + + .sheet-col-7-19, + .sheet-rolltemplate-MA1e .sheet-col-7-19 { + width: 36.84211%; +} + + .sheet-offset-7-19, + .sheet-rolltemplate-MA1e .sheet-offset-7-19 { + margin-left: 36.84211%; +} + + .sheet-col-8-19, + .sheet-rolltemplate-MA1e .sheet-col-8-19 { + width: 42.10526%; +} + + .sheet-offset-8-19, + .sheet-rolltemplate-MA1e .sheet-offset-8-19 { + margin-left: 42.10526%; +} + + .sheet-col-9-19, + .sheet-rolltemplate-MA1e .sheet-col-9-19 { + width: 47.36842%; +} + + .sheet-offset-9-19, + .sheet-rolltemplate-MA1e .sheet-offset-9-19 { + margin-left: 47.36842%; +} + + .sheet-col-10-19, + .sheet-rolltemplate-MA1e .sheet-col-10-19 { + width: 52.63158%; +} + + .sheet-offset-10-19, + .sheet-rolltemplate-MA1e .sheet-offset-10-19 { + margin-left: 52.63158%; +} + + .sheet-col-11-19, + .sheet-rolltemplate-MA1e .sheet-col-11-19 { + width: 57.89474%; +} + + .sheet-offset-11-19, + .sheet-rolltemplate-MA1e .sheet-offset-11-19 { + margin-left: 57.89474%; +} + + .sheet-col-12-19, + .sheet-rolltemplate-MA1e .sheet-col-12-19 { + width: 63.15789%; +} + + .sheet-offset-12-19, + .sheet-rolltemplate-MA1e .sheet-offset-12-19 { + margin-left: 63.15789%; +} + + .sheet-col-13-19, + .sheet-rolltemplate-MA1e .sheet-col-13-19 { + width: 68.42105%; +} + + .sheet-offset-13-19, + .sheet-rolltemplate-MA1e .sheet-offset-13-19 { + margin-left: 68.42105%; +} + + .sheet-col-14-19, + .sheet-rolltemplate-MA1e .sheet-col-14-19 { + width: 73.68421%; +} + + .sheet-offset-14-19, + .sheet-rolltemplate-MA1e .sheet-offset-14-19 { + margin-left: 73.68421%; +} + + .sheet-col-15-19, + .sheet-rolltemplate-MA1e .sheet-col-15-19 { + width: 78.94737%; +} + + .sheet-offset-15-19, + .sheet-rolltemplate-MA1e .sheet-offset-15-19 { + margin-left: 78.94737%; +} + + .sheet-col-16-19, + .sheet-rolltemplate-MA1e .sheet-col-16-19 { + width: 84.21053%; +} + + .sheet-offset-16-19, + .sheet-rolltemplate-MA1e .sheet-offset-16-19 { + margin-left: 84.21053%; +} + + .sheet-col-17-19, + .sheet-rolltemplate-MA1e .sheet-col-17-19 { + width: 89.47368%; +} + + .sheet-offset-17-19, + .sheet-rolltemplate-MA1e .sheet-offset-17-19 { + margin-left: 89.47368%; +} + + .sheet-col-18-19, + .sheet-rolltemplate-MA1e .sheet-col-18-19 { + width: 94.73684%; +} + + .sheet-offset-18-19, + .sheet-rolltemplate-MA1e .sheet-offset-18-19 { + margin-left: 94.73684%; +} + + .sheet-col-1-20, + .sheet-rolltemplate-MA1e .sheet-col-1-20 { + width: 5%; +} + + .sheet-offset-1-20, + .sheet-rolltemplate-MA1e .sheet-offset-1-20 { + margin-left: 5%; +} + + .sheet-col-3-20, + .sheet-rolltemplate-MA1e .sheet-col-3-20 { + width: 15%; +} + + .sheet-offset-3-20, + .sheet-rolltemplate-MA1e .sheet-offset-3-20 { + margin-left: 15%; +} + + .sheet-col-7-20, + .sheet-rolltemplate-MA1e .sheet-col-7-20 { + width: 35%; +} + + .sheet-offset-7-20, + .sheet-rolltemplate-MA1e .sheet-offset-7-20 { + margin-left: 35%; +} + + .sheet-col-9-20, + .sheet-rolltemplate-MA1e .sheet-col-9-20 { + width: 45%; +} + + .sheet-offset-9-20, + .sheet-rolltemplate-MA1e .sheet-offset-9-20 { + margin-left: 45%; +} + + .sheet-col-11-20, + .sheet-rolltemplate-MA1e .sheet-col-11-20 { + width: 55%; +} + + .sheet-offset-11-20, + .sheet-rolltemplate-MA1e .sheet-offset-11-20 { + margin-left: 55%; +} + + .sheet-col-13-20, + .sheet-rolltemplate-MA1e .sheet-col-13-20 { + width: 65%; +} + + .sheet-offset-13-20, + .sheet-rolltemplate-MA1e .sheet-offset-13-20 { + margin-left: 65%; +} + + .sheet-col-15-20, + .sheet-rolltemplate-MA1e .sheet-col-15-20 { + width: 75%; +} + + .sheet-offset-15-20, + .sheet-rolltemplate-MA1e .sheet-offset-15-20 { + margin-left: 75%; +} + + .sheet-col-17-20, + .sheet-rolltemplate-MA1e .sheet-col-17-20 { + width: 85%; +} + + .sheet-offset-17-20, + .sheet-rolltemplate-MA1e .sheet-offset-17-20 { + margin-left: 85%; +} + + .sheet-col-19-20, + .sheet-rolltemplate-MA1e .sheet-col-19-20 { + width: 95%; +} + + .sheet-offset-19-20, + .sheet-rolltemplate-MA1e .sheet-offset-19-20 { + margin-left: 95%; +} + + .sheet-col-1-21, + .sheet-rolltemplate-MA1e .sheet-col-1-21 { + width: 4.7619%; +} + + .sheet-offset-1-21, + .sheet-rolltemplate-MA1e .sheet-offset-1-21 { + margin-left: 4.7619%; +} + + .sheet-col-2-21, + .sheet-rolltemplate-MA1e .sheet-col-2-21 { + width: 9.52381%; +} + + .sheet-offset-2-21, + .sheet-rolltemplate-MA1e .sheet-offset-2-21 { + margin-left: 9.52381%; +} + + .sheet-col-4-21, + .sheet-rolltemplate-MA1e .sheet-col-4-21 { + width: 19.04762%; +} + + .sheet-offset-4-21, + .sheet-rolltemplate-MA1e .sheet-offset-4-21 { + margin-left: 19.04762%; +} + + .sheet-col-5-21, + .sheet-rolltemplate-MA1e .sheet-col-5-21 { + width: 23.80952%; +} + + .sheet-offset-5-21, + .sheet-rolltemplate-MA1e .sheet-offset-5-21 { + margin-left: 23.80952%; +} + + .sheet-col-6-21, + .sheet-rolltemplate-MA1e .sheet-col-6-21 { + width: 28.57143%; +} + + .sheet-offset-6-21, + .sheet-rolltemplate-MA1e .sheet-offset-6-21 { + margin-left: 28.57143%; +} + + .sheet-col-8-21, + .sheet-rolltemplate-MA1e .sheet-col-8-21 { + width: 38.09524%; +} + + .sheet-offset-8-21, + .sheet-rolltemplate-MA1e .sheet-offset-8-21 { + margin-left: 38.09524%; +} + + .sheet-col-9-21, + .sheet-rolltemplate-MA1e .sheet-col-9-21 { + width: 42.85714%; +} + + .sheet-offset-9-21, + .sheet-rolltemplate-MA1e .sheet-offset-9-21 { + margin-left: 42.85714%; +} + + .sheet-col-10-21, + .sheet-rolltemplate-MA1e .sheet-col-10-21 { + width: 47.61905%; +} + + .sheet-offset-10-21, + .sheet-rolltemplate-MA1e .sheet-offset-10-21 { + margin-left: 47.61905%; +} + + .sheet-col-11-21, + .sheet-rolltemplate-MA1e .sheet-col-11-21 { + width: 52.38095%; +} + + .sheet-offset-11-21, + .sheet-rolltemplate-MA1e .sheet-offset-11-21 { + margin-left: 52.38095%; +} + + .sheet-col-12-21, + .sheet-rolltemplate-MA1e .sheet-col-12-21 { + width: 57.14286%; +} + + .sheet-offset-12-21, + .sheet-rolltemplate-MA1e .sheet-offset-12-21 { + margin-left: 57.14286%; +} + + .sheet-col-13-21, + .sheet-rolltemplate-MA1e .sheet-col-13-21 { + width: 61.90476%; +} + + .sheet-offset-13-21, + .sheet-rolltemplate-MA1e .sheet-offset-13-21 { + margin-left: 61.90476%; +} + + .sheet-col-14-21, + .sheet-rolltemplate-MA1e .sheet-col-14-21 { + width: 66.66667%; +} + + .sheet-offset-14-21, + .sheet-rolltemplate-MA1e .sheet-offset-14-21 { + margin-left: 66.66667%; +} + + .sheet-col-15-21, + .sheet-rolltemplate-MA1e .sheet-col-15-21 { + width: 71.42857%; +} + + .sheet-offset-15-21, + .sheet-rolltemplate-MA1e .sheet-offset-15-21 { + margin-left: 71.42857%; +} + + .sheet-col-16-21, + .sheet-rolltemplate-MA1e .sheet-col-16-21 { + width: 76.19048%; +} + + .sheet-offset-16-21, + .sheet-rolltemplate-MA1e .sheet-offset-16-21 { + margin-left: 76.19048%; +} + + .sheet-col-17-21, + .sheet-rolltemplate-MA1e .sheet-col-17-21 { + width: 80.95238%; +} + + .sheet-offset-17-21, + .sheet-rolltemplate-MA1e .sheet-offset-17-21 { + margin-left: 80.95238%; +} + + .sheet-col-18-21, + .sheet-rolltemplate-MA1e .sheet-col-18-21 { + width: 85.71429%; +} + + .sheet-offset-18-21, + .sheet-rolltemplate-MA1e .sheet-offset-18-21 { + margin-left: 85.71429%; +} + + .sheet-col-19-21, + .sheet-rolltemplate-MA1e .sheet-col-19-21 { + width: 90.47619%; +} + + .sheet-offset-19-21, + .sheet-rolltemplate-MA1e .sheet-offset-19-21 { + margin-left: 90.47619%; +} + + .sheet-col-20-21, + .sheet-rolltemplate-MA1e .sheet-col-20-21 { + width: 95.2381%; +} + + .sheet-offset-20-21, + .sheet-rolltemplate-MA1e .sheet-offset-20-21 { + margin-left: 95.2381%; +} + + .sheet-col-1-22, + .sheet-rolltemplate-MA1e .sheet-col-1-22 { + width: 4.54545%; +} + + .sheet-offset-1-22, + .sheet-rolltemplate-MA1e .sheet-offset-1-22 { + margin-left: 4.54545%; +} + + .sheet-col-3-22, + .sheet-rolltemplate-MA1e .sheet-col-3-22 { + width: 13.63636%; +} + + .sheet-offset-3-22, + .sheet-rolltemplate-MA1e .sheet-offset-3-22 { + margin-left: 13.63636%; +} + + .sheet-col-5-22, + .sheet-rolltemplate-MA1e .sheet-col-5-22 { + width: 22.72727%; +} + + .sheet-offset-5-22, + .sheet-rolltemplate-MA1e .sheet-offset-5-22 { + margin-left: 22.72727%; +} + + .sheet-col-7-22, + .sheet-rolltemplate-MA1e .sheet-col-7-22 { + width: 31.81818%; +} + + .sheet-offset-7-22, + .sheet-rolltemplate-MA1e .sheet-offset-7-22 { + margin-left: 31.81818%; +} + + .sheet-col-9-22, + .sheet-rolltemplate-MA1e .sheet-col-9-22 { + width: 40.90909%; +} + + .sheet-offset-9-22, + .sheet-rolltemplate-MA1e .sheet-offset-9-22 { + margin-left: 40.90909%; +} + + .sheet-col-13-22, + .sheet-rolltemplate-MA1e .sheet-col-13-22 { + width: 59.09091%; +} + + .sheet-offset-13-22, + .sheet-rolltemplate-MA1e .sheet-offset-13-22 { + margin-left: 59.09091%; +} + + .sheet-col-15-22, + .sheet-rolltemplate-MA1e .sheet-col-15-22 { + width: 68.18182%; +} + + .sheet-offset-15-22, + .sheet-rolltemplate-MA1e .sheet-offset-15-22 { + margin-left: 68.18182%; +} + + .sheet-col-17-22, + .sheet-rolltemplate-MA1e .sheet-col-17-22 { + width: 77.27273%; +} + + .sheet-offset-17-22, + .sheet-rolltemplate-MA1e .sheet-offset-17-22 { + margin-left: 77.27273%; +} + + .sheet-col-19-22, + .sheet-rolltemplate-MA1e .sheet-col-19-22 { + width: 86.36364%; +} + + .sheet-offset-19-22, + .sheet-rolltemplate-MA1e .sheet-offset-19-22 { + margin-left: 86.36364%; +} + + .sheet-col-21-22, + .sheet-rolltemplate-MA1e .sheet-col-21-22 { + width: 95.45455%; +} + + .sheet-offset-21-22, + .sheet-rolltemplate-MA1e .sheet-offset-21-22 { + margin-left: 95.45455%; +} + + .sheet-col-1-23, + .sheet-rolltemplate-MA1e .sheet-col-1-23 { + width: 4.34783%; +} + + .sheet-offset-1-23, + .sheet-rolltemplate-MA1e .sheet-offset-1-23 { + margin-left: 4.34783%; +} + + .sheet-col-2-23, + .sheet-rolltemplate-MA1e .sheet-col-2-23 { + width: 8.69565%; +} + + 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Gamma World 2e

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PLAYER NAME
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CHARACTER NAME
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SHEET LAST UPDATED
17 DEC 2017

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Character Name
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Home Location
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Creature Type
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ARMOR CLASS
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MAX. HIT POINTS
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CURRENT HIT POINTS
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Height
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Weight
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Age
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Sex
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ADJUSTMENT SOURCE
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NAME
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ROLLED
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BONUS
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LEVEL
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OTHER
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TEMP
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CURRENT
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OLD
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ROLL CHECK
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MS:
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ATTACK MS
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DEF. MS
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DX:
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INIT MOD
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TO-HIT BONUS
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LEAP IN M
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JUMP IN M
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PS:
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+/- DAMAGE
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STAT DAMAGE BONUS
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OTHER DAMAGE BONUS
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CN:
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IN GAME ADDITIONS OR LOSSES TO CHARACTER ABILITIES:

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BONUSES GAINED FROM XP:

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Number of Mental Attacks Resisted:
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Morale Factor (if Hireling):
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GENERAL MOVEMENT

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SPACES TRAVELED PER HOUR

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TYPE OF TRAVEL
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LIGHT EQUIPMENT
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STANDARD
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ENCUMBERED
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COMBAT MOVEMENT

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SPACES MOVED PER MELEE ROUND

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TYPE OF ARMOR
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NORMAL
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EVASIVE
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CHARGING
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ATTACKS

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CLASS OR
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MATRIX
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NAME
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CLASS
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RANGE
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WEIGHT
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BASE DAMAGE
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DMG MOD
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SPECIAL DMG
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ROLL
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+ DETAILS + +
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ADD ATTACK DETAILS
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CLASS OR
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MATRIX
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ROLL
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NAME
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CLASS
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RANGE
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WEIGHT
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BASE DAMAGE
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DMG MOD
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SPECIAL DMG
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MUTANT ABILITIES

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BASE MUTATION
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MUTATION TYPE
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MUTATION NAME
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RANGE
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DURATION
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Mutation Description/Flavour
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AMOUNT OF DAMAGE Dice
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SPECIAL DAMAGE
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MENTAL DAMAGE DICE
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SPECIAL MENTAL DAMAGE
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ARMOR TYPE :
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INVENTORY

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COMPLEX. LEVEL
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DANGER LEVEL
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ROLL NEEDED
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ITEM CARRIED
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WHERE
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IN HAND
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SPECIAL CHARACTERISTICS
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CHARACTER HISTORY

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DATE STARTED:
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Next of Kin:
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Most Damage In Single Attack:
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PEOPLE MET:
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Creatures Befriended:
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Creatures Killed:
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Devices Figured Out:
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Other Creatures Encountered:
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Session Notes

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DATE PLAYED
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IN GAME START DATE
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IN GAME END DATE
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GAME NOTES
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Monster
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THIS CHARACTER SHEET IS FOR NPC CREATURES. IT IS FOR THE GM ONLY TO USE.

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RANDOM ENCOUNTERS

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Random Encounters
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Random Encounter Distance
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Surprise
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MONSTER CREATION

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Type of Mutation
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Mutant Generations
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Mutation Per Generation
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Physical
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Mental
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MONSTER INFORMATION

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ARMOR CLASS
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MAX. HIT POINTS
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CURRENT HIT POINTS
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MONSTER NAME
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MONSTER TYPE
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# HIT DICE
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HD BONUS
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MOVEMENT
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NO. APPEARING
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MENTAL RESISTANCE
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MONSTER MUTATIONS

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NUMBER OF MUTANT GENERATIONS:
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BASE MUTATION
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RANGE
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MUTATION DESCRIPTION/FLAVOUR
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AMOUNT OF DAMAGE DICE
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SPECIAL DAMAGE
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MENTAL DAMAGE DICE
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WEAPONS

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DAMAGE
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DICE
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ATK
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PROT
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WEAPON
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CLASS
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SHORT
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MED
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LONG
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HUMANOID--
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--MUTATED--
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--HUMAN
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DMG MOD
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SPECIAL DMG
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MONSTER INVENTORY

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Equipment
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Treasure
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MONSTER NOTES:

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Monster
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THIS CHARACTER SHEET IS FOR NPC ROBOTS. IT IS FOR THE GM TO USE.

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RANDOM ENCOUNTERS

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Random Encounters
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Random Encounter Distance
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Surprise
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MONSTER CREATION

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Type of Mutation
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Mutant Generations
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Mutation Per Generation
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Physical
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Mental
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MONSTER INFORMATION

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ARMOR CLASS
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MAX. HIT POINTS
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CURRENT HIT POINTS
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MONSTER NAME
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MONSTER TYPE
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# HIT DICE
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HD BONUS
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MOVEMENT
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NO. APPEARING
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MENTAL RESISTANCE
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MONSTER MUTATIONS

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NUMBER OF MUTANT GENERATIONS:
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BASE MUTATION
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MUTATION TYPE
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MUTATION NAME
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RANGE
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DURATION
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+ + + Show : + DESCRIPTION | + PHYSICAL + | + MENTAL + + +
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MUTATION DESCRIPTION/FLAVOUR
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AMOUNT OF DAMAGE DICE
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SPECIAL DAMAGE
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MENTAL DAMAGE DICE
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SPECIAL MENTAL DAMAGE
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WEAPONS

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DAMAGE
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DICE
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ATK
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PROT
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WEAPON
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CLASS
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SHORT
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MED
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LONG
+
HUMANOID--
+
--MUTATED--
+
--HUMAN
+
DMG MOD
+
SPECIAL DMG
+
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+
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+ +
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+ + + + +

MONSTER INVENTORY

+ +
+ +
+
Equipment
+
Treasure
+
+ +
+
+
+
+ +
+ +
+ + + +

MONSTER NOTES:

+ +
+
+
+ +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+
{{title}}
+
{{name}} {{stuff}} {{stuff2}}
+
+
+ +
+ + + {{#attacknew}} +
+
 
+
{{rolltype2}}
+
{{attacknew}}
+
+ + {{#rollBetween() attacknew -10 targetnum}} +
+
 
+
{{failtext}}
+
+ {{/rollBetween() attacknew -10 targetnum}} + {{#rollGreater() attacknew targetnum}} +
+
Success:
+
{{successtext}}
+
+ {{#damage}} +
+
Damage:
+
{{damage}}
+
+ {{/damage}} + {{#specialdamage}} +
+
 
+
Special Damage:
+
{{specialdamage}}
+
+ {{/specialdamage}} + {{/rollGreater() attacknew targetnum}} + {{/attacknew}} + + + + + + {{#INIT}} +
+
Initiative :
+
{{INIT}}
+
Initiative mod:
+
{{initmod}}
+
+ {{/INIT}} + + + {{#HD}} +
+
{{flavortext}}
+
 
+
{{rolltype}}
+
{{HD}}
+
+ {{/HD}} + + + {{#moralecheck}} +
+
Morale :
+
{{moralecheck}}
+
+ {{#rollGreater() moralecheck chance}} +
+
 
+
SUCCESS !
+
+ {{/rollGreater() moralecheck chance}} + {{#rollBetween() moralecheck 1 chance}} +
+
 
+
FAILURE !
+
+ {{/rollBetween() moralecheck 1 chance}} + {{/moralecheck}} + + {{#ability}} +
+
{{flavortext}}
+
 
+
{{rolltype}}
+
{{ability}}
+
+ {{/ability}} + + + {{#percentability}} +
+
{{flavortext}}
+
 
+
{{neededroll}}
+
{{chance}}%
+
{{rolltype}}
+
{{percentability}}%
+
+ {{#rollGreater() percentability chance}} +
+
 
+
{{failtext}}
+
+ {{/rollGreater() percentability chance}} + {{#rollBetween() percentability 1 chance}} +
+
 
+
{{successtext}}
+
+ {{/rollBetween() percentability 1 chance}} + {{/percentability}} + + + {{#tech}} +
+
{{neededroll}}
+
{{chance}}
+
{{rolltype}}
+
{{tech}}
+
+ {{#rollLess() tech chance}} +
+ {{#rollTotal() dangercategory 4}} +
+
 
+
{{danger4_fail}}
+
+ {{/rollTotal() dangercategory 4}} + {{#rollTotal() dangercategory 3}} +
+
 
+
{{danger_fail}}
+
+
{{danger_injureself}}
+
{{injureself}}
+ {{#rollBetween() injureself 10 100}} +
+
 
+
{{danger_successself}}
+
+ {{/rollBetween() injureself 10 100}} + {{#rollLess() injureself 10}} +
+
 
+
You have injured yourself, perhaps fatally.
+
+
{{danger_fatalself}}
+
{{fatalself}}
+
+ {{#rollBetween() fatalself 11 100}} +
+
 
+
You are not fatally wounded. Roll for damage.
+
+ {{/rollBetween() fatalself 11 100}} + {{#rollLess() fatalself 11}} +
+
 
+
You are dead.
+
+ {{/rollLess() fatalself 11}} + {{/rollLess() injureself 10}} +
+
{{danger_injureother}}
+
{{injureother}}
+ {{#rollBetween() injureother 5 100}} +
+
 
+
{{danger_successother}}
+
+ {{/rollBetween() injureother 5 100}} + {{#rollLess() injureother 5}} +
+
 
+
You have injured another, perhaps fatally.
+
+
{{danger_fatalother}}
+
{{fatalother}}
+
+ {{#rollBetween() fatalother 11 100}} +
+
 
+
They are not fatally wounded. Roll for damage.
+
+ {{/rollBetween() fatalother 11 100}} + {{#rollLess() fatalother 11}} +
+
 
+
They are dead.
+
+ {{/rollLess() fatalother 11}} + {{/rollLess() injureother 5}} +
+ {{/rollTotal() dangercategory 3}} + {{#rollTotal() dangercategory 2}} +
+
 
+
{{danger_fail}}
+
{{danger_injureself}}
+
{{injureself}}
+
{{danger_injureother}}
+
{{injureother}}
+ {{#rollBetween() injureself 20 100}} +
+
 
+
{{danger_successself}}
+
+ {{/rollBetween() injureself 20 100}} + {{#rollLess() injureself 20}} +
+
You have injured yourself, perhaps fatally.
+
{{danger_fatalself}}
+
{{fatalself}}
+
+ {{#rollBetween() fatalself 21 100}} +
+
 
+
You are not fatally wounded. Roll for damage.
+
+ {{/rollBetween() fatalself 21 100}} + {{#rollLess() fatalself 21}} +
+
You are dead.
+
+ {{/rollLess() fatalself 21}} + {{/rollLess() injureself 20}} + {{#rollBetween() injureother 20 100}} +
+
 
+
{{danger_successother}}
+
+ {{/rollBetween() injureother 20 100}} + {{#rollLess() injureother 20}} +
+
You have injured yourself, perhaps fatally.
+
{{danger_fatalother}}
+
{{fatalother}}
+
+ {{#rollBetween() fatalother 21 100}} +
+
 
+
You are not fatally wounded. Roll for damage.
+
+ {{/rollBetween() fatalother 21 100}} + {{#rollLess() fatalother 21}} +
+
You are dead.
+
+ {{/rollLess() fatalother 21}} + {{/rollLess() injureother 20}} + {{/rollTotal() dangercategory 2}} + {{#rollTotal() dangercategory 1}} +
+
 
+
{{danger_fail}}
+
{{danger_injureself}}
+
{{injureself}}
+
{{danger_injureother}}
+
{{injureother}}
+ {{#rollBetween() injureself 30 100}} +
+
 
+
{{danger_successself}}
+
+ {{/rollBetween() injureself 30 100}} + {{#rollLess() injureself 30}} +
+
You have injured yourself, perhaps fatally.
+
{{danger_fatalself}}
+
{{fatalself}}
+
+ {{#rollBetween() fatalself 31 100}} +
+
 
+
You are not fatally wounded. Roll for damage.
+
+ {{/rollBetween() fatalself 31 100}} + {{#rollLess() fatalself 31}} +
+
You are dead.
+
+ {{/rollLess() fatalself 31}} + {{/rollLess() injureself 30}} + {{#rollBetween() injureother 20 100}} +
+
 
+
{{danger_successother}}
+
+ {{/rollBetween() injureother 20 100}} + {{#rollLess() injureother 20}} +
+
You have injured yourself, perhaps fatally.
+
{{danger_fatalother}}
+
{{fatalother}}
+
+ {{#rollBetween() fatalother 31 100}} +
+
 
+
You are not fatally wounded. Roll for damage.
+
+ {{/rollBetween() fatalother 31 100}} + {{#rollLess() fatalother 31}} +
+
You are dead.
+
+ {{/rollLess() fatalother 31}} + {{/rollLess() injureother 20}} + {{/rollTotal() dangercategory 1}} +
+ {{/rollLess() tech chance}} + {{#rollBetween() tech chance 101}} +
+
 
+
{{successtext}}
+
+ {{/rollBetween() tech chance 101}} + {{/tech}} + + + {{#mutationshowdesc}} +
+ {{#mutationshowinfoblock}} +
+ +
Base
{{mutationbase}}
+
Type
{{mutationtype}}
+ +
+ +
Range
{{mutationrange}}
+
Duration
{{mutationduration}}
+ +
+ +
+ {{/mutationshowinfoblock}} + +
+
Description
+
{{mutationshowdesc}}
+
+ {{#rollGreater() mutationdamage 0}} +
+
Damage :
+
{{mutationdamage}}
+
 
+
+ {{/rollGreater() mutationdamage 0}} + {{#specialdamage}} +
+
Special Damage
+
{{specialdamage}}
+
+ {{/specialdamage}} + + +
+ + {{/mutationshowdesc}} + + + {{#mentalattack}} + {{#rollTotal() mentalResist 3}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 10}} +
+
 
+
{{failtext}}
+
+ {{/rollLess() mentalattack 10}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
3
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
4
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist
+
7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollTotal() mentalattack 16}} +
+
Hits Mental Resist
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 16}} + {{#rollTotal() mentalattack 17}} +
+
Hits Mental Resist
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 17}} + {{#rollGreater() mentalattack 18}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollGreater() mentalattack 18}} + {{/rollTotal() mentalResist 3}} + + {{#rollTotal() mentalResist 4}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 9}} +
+
 
+
{{failtext}}
+
+ {{/rollLess() mentalattack 9}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
3
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
4
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollTotal() mentalattack 16}} +
+
Hits Mental Resist:
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 16}} + {{#rollTotal() mentalattack 17}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 17}} + {{#rollTotal() mentalattack 18}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 18}} + {{/rollTotal() mentalResist 4}} + + {{#rollTotal() mentalResist 5}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 8}} +
+
 
+
{{failtext}}
+
+ {{/rollLess() mentalattack 8}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
3
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
4
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist:
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollTotal() mentalattack 16}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 16}} + {{#rollTotal() mentalattack 17}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 17}} + {{#rollTotal() mentalattack 18}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 18}} + {{/rollTotal() mentalResist 5}} + + {{#rollTotal() mentalResist 6}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 7}} +
+
 
+
{{failtext}}
+
+ {{/rollLess() mentalattack 7}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
3
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
4
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
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10
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+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist:
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11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollTotal() mentalattack 16}} +
+
Hits Mental Resist:
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12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 16}} + {{#rollTotal() mentalattack 17}} +
+
Hits Mental Resist:
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13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 17}} + {{#rollTotal() mentalattack 18}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 18}} + {{/rollTotal() mentalResist 6}} + + {{#rollTotal() mentalResist 7}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
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+ {{#rollLess() mentalattack 6}} +
+
 
+
{{failtext}}
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+ {{/rollLess() mentalattack 6}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
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3
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
4
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
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5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
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6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
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7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
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8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollTotal() mentalattack 16}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 16}} + {{#rollTotal() mentalattack 17}} +
+
Hits Mental Resist:
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14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 17}} + {{#rollTotal() mentalattack 18}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 18}} + {{/rollTotal() mentalResist 7}} + + {{#rollTotal() mentalResist 8}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 5}} +
+
 
+
{{failtext}}
+
+ {{/rollLess() mentalattack 5}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
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3
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
4
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
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5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
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6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
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10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
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11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
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12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist:
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13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollTotal() mentalattack 16}} +
+
Hits Mental Resist:
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14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 16}} + {{#rollTotal() mentalattack 17}} +
+
Hits Mental Resist:
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15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 17}} + {{#rollTotal() mentalattack 18}} +
+
Hits Mental Resist:
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16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 18}} + {{/rollTotal() mentalResist 8}} + + {{#rollTotal() mentalResist 9}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
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+ {{#rollLess() mentalattack 4}} +
+
 
+
{{failtext}}
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+ {{/rollLess() mentalattack 4}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
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3
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
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4
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
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5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
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6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
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7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
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8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
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10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
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11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollTotal() mentalattack 16}} +
+
Hits Mental Resist:
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15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 16}} + {{#rollTotal() mentalattack 17}} +
+
Hits Mental Resist:
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16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 17}} + {{#rollTotal() mentalattack 18}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 18}} + {{/rollTotal() mentalResist 9}} + + {{#rollTotal() mentalResist 10}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
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+ {{#rollTotal() mentalattack 3}} +
+
Hits Mental Resist:
+
3
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 3}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
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4
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
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5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
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10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
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{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
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11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
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{{mentaldamage}}
+
 
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+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollTotal() mentalattack 16}} +
+
Hits Mental Resist:
+
16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 16}} + {{#rollTotal() mentalattack 17}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 17}} + {{#rollTotal() mentalattack 18}} +
+
Hits Mental Resist:
+
18
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 18}} + {{/rollTotal() mentalResist 10}} + + {{#rollTotal() mentalResist 11}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 4}} +
+
Hits Mental Resist:
+
3-4
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollLess() mentalattack 4}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
+
5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
+
6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist:
+
16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollTotal() mentalattack 16}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 16}} + {{#rollGreater() mentalattack 16}} +
+
Hits Mental Resist:
+
18
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollGreater() mentalattack 16}} + {{/rollTotal() mentalResist 11}} + + {{#rollTotal() mentalResist 12}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 4}} +
+
Hits Mental Resist:
+
3-5
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollLess() mentalattack 4}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
+
6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
+
7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
+
16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollTotal() mentalattack 15}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 15}} + {{#rollGreater() mentalattack 15}} +
+
Hits Mental Resist:
+
18
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollGreater() mentalattack 15}} + {{/rollTotal() mentalResist 12}} + + {{#rollTotal() mentalResist 13}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 4}} +
+
Hits Mental Resist:
+
3-6
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollLess() mentalattack 4}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
+
7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollTotal() mentalattack 14}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 14}} + {{#rollGreater() mentalattack 14}} +
+
Hits Mental Resist:
+
18
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollGreater() mentalattack 14}} + {{/rollTotal() mentalResist 13}} + + {{#rollTotal() mentalResist 14}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 4}} +
+
Hits Mental Resist:
+
3-7
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollLess() mentalattack 4}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
+
8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollTotal() mentalattack 13}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 13}} + {{#rollGreater() mentalattack 13}} +
+
Hits Mental Resist:
+
18
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollGreater() mentalattack 13}} + {{/rollTotal() mentalResist 14}} + + {{#rollTotal() mentalResist 15}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 4}} +
+
Hits Mental Resist:
+
3-8
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollLess() mentalattack 4}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
+
9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollTotal() mentalattack 12}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 12}} + {{#rollGreater() mentalattack 12}} +
+
Hits Mental Resist:
+
18
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollGreater() mentalattack 12}} + {{/rollTotal() mentalResist 15}} + + {{#rollTotal() mentalResist 16}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 4}} +
+
Hits Mental Resist:
+
3-9
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollLess() mentalattack 4}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
+
10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollTotal() mentalattack 11}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 11}} + {{#rollGreater() mentalattack 11}} +
+
Hits Mental Resist:
+
18
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollGreater() mentalattack 11}} + {{/rollTotal() mentalResist 16}} + + {{#rollTotal() mentalResist 17}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 4}} +
+
Hits Mental Resist:
+
3-10
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollLess() mentalattack 4}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
+
11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollTotal() mentalattack 10}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 10}} + {{#rollGreater() mentalattack 10}} +
+
Hits Mental Resist:
+
18
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollGreater() mentalattack 10}} + {{/rollTotal() mentalResist 17}} + + {{#rollTotal() mentalResist 18}} +
+
 
+
{{rolltype2}}
+
{{mentalattack}}
+
+ {{#rollLess() mentalattack 4}} +
+
Hits Mental Resist:
+
3-11
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollLess() mentalattack 4}} + {{#rollTotal() mentalattack 4}} +
+
Hits Mental Resist:
+
12
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 4}} + {{#rollTotal() mentalattack 5}} +
+
Hits Mental Resist:
+
13
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 5}} + {{#rollTotal() mentalattack 6}} +
+
Hits Mental Resist:
+
14
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 6}} + {{#rollTotal() mentalattack 7}} +
+
Hits Mental Resist:
+
15
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 7}} + {{#rollTotal() mentalattack 8}} +
+
Hits Mental Resist:
+
16
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 8}} + {{#rollTotal() mentalattack 9}} +
+
Hits Mental Resist:
+
17
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollTotal() mentalattack 9}} + {{#rollGreater() mentalattack 9}} +
+
Hits Mental Resist:
+
18
+
+ {{#rollGreater() mentaldamage 0}} +
+
Damage:
+
{{mentaldamage}}
+
 
+
+ {{/rollGreater() mentaldamage 0}} + {{#specialmentaldamage}} +
+
Special Damage
+
{{specialmentaldamage}}
+
+ {{/specialmentaldamage}} + {{/rollGreater() mentalattack 9}} + {{/rollTotal() mentalResist 18}} + {{/mentalattack}} + + + {{#passivemutation}} +
+
{{flavortext}}
+
 
+
{{rolltype}}
+
{{passivemutation}}
+
+ {{/passivemutation}} + + + {{#randomencounter}} +
+
Roll :
+
{{randomencounter}}
+
+ {{#rollWasCrit() randomencounter}} +
+
 
+
MONSTER FOUND
+
+ {{/rollWasCrit() randomencounter}} + {{#rollTotal() randomencounter 5}} +
+
 
+
MONSTER FOUND IF FOREST/PLANTED AREA
+
+ {{/rollTotal() randomencounter 5}} + {{#rollBetween() randomencounter 1 4}} +
+
 
+
NO MONSTER FOUND
+
+ {{/rollBetween() randomencounter 1 4}} + {{/randomencounter}} + + + {{#randomdistance}} +
+
{{randomdistance}}
+
yds from Party
+
+ {{/randomdistance}} + + + {{#MonsterHD}} +
+
Starting HP :
+
{{MonsterHD}}
+
+ {{/MonsterHD}} + + + {{#surprise}} +
+
Roll :
+
{{surprise}}
+
+ {{#rollGreater() surprise chance}} +
+
 
+
{{surprisesuccess}}
+
+ {{/rollGreater() surprise chance}} + {{#rollBetween() surprise -100 chance}} +
+
 
+
{{surprisefailure}}
+
+ {{/rollBetween() surprise -100 chance}} + {{/surprise}} + + + {{#mutantgeneration}} +
+
{{flavortext}}
+
 
+
Roll :
+
{{mutantgeneration}}
+
+ {{#rollLess() mutantgeneration 51}} +
+
 
+
1 Physical Mutation
+
+ {{/rollLess() mutantgeneration 51}} + {{#rollBetween() mutantgeneration 51 80}} +
+
 
+
1 Mental Mutation
+
+ {{/rollBetween() mutantgeneration 51 80}} + {{#rollBetween() mutantgeneration 81 85}} +
+
 
+
1 Physical and 1 Mental mutation
+
+ {{/rollBetween() mutantgeneration 81 85}} + {{#rollGreater() mutantgeneration 85}} +
+
 
+
No mutation in this generation.
+
+ {{/rollGreater() mutantgeneration 85}} + {{/mutantgeneration}} + + + {{#physicalgeneration}} +
+
{{flavortext}}
+
 
+
Roll :
+
{{physicalgeneration}}
+
+ {{#rollBetween() physicalgeneration 1 42}} +
+
 
+
{{rolltype2}}
+
Look on Physical Mutation Chart.
+
+ {{/rollBetween() physicalgeneration 1 42}} + {{#rollGreater() physicalgeneration 42}} +
+
2nd Roll :
+
{{secondaryphysical}}
+
+ {{#rollBetween() secondaryphysical 1 2}} +
+
 
+
{{rolltype2}}
+
TALLER
+
+ {{/rollBetween() secondaryphysical 1 2}} + {{#rollBetween() secondaryphysical 3 4}} +
+
 
+
{{rolltype2}}
+
NEW BODY PARTS: hands and arms
+
+ {{/rollBetween() secondaryphysical 3 4}} + {{#rollBetween() secondaryphysical 5 6}} +
+
 
+
{{rolltype2}}
+
POISON CLAWS OR FANGS
+
+ {{/rollBetween() secondaryphysical 5 6}} + {{/rollGreater() physicalgeneration 42}} + {{/physicalgeneration}} + + + {{#mentalgeneration}} +
+
{{flavortext}}
+
 
+
Roll :
+
{{mentalgeneration}}
+
+ {{#rollBetween() mentalgeneration 1 45}} +
+
 
+
{{rolltype2}}
+
Look on Mental Mutation Chart.
+
+ {{/rollBetween() mentalgeneration 1 45}} + {{#rollGreater() mentalgeneration 45}} +
+
 
+
{{rolltype2}}
+
HEIGHTENED INTELLIGENCE
+
+ {{/rollGreater() mentalgeneration 45}} + {{/mentalgeneration}} + +
+ + {{#background}} +
+ {{/background}} +
+
+
+ + + + + diff --git a/GammaWorld2e/GammaWorld2e.jpg b/GammaWorld2e/GammaWorld2e.jpg new file mode 100644 index 0000000000..5daed48ca7 Binary files /dev/null and b/GammaWorld2e/GammaWorld2e.jpg differ diff --git a/GammaWorld2e/ReadMe.mdown b/GammaWorld2e/ReadMe.mdown new file mode 100644 index 0000000000..7e3007cd14 --- /dev/null +++ b/GammaWorld2e/ReadMe.mdown @@ -0,0 +1,14 @@ +# Gamma World 1e Character Sheet + +This is a character sheet for the 1st Edition of Gamma World. It features 3 separate tabs for Humans, Mutants, and Monsters. + +## Current Version +0.8 + +### Changelog + +#### 0.8 +* Sheet creation per Character Sheet Request Thread. + +### Credit Where Credit is Due +The CSS of this sheet is from the Metamorphosis Alpha 1e character sheet. diff --git a/GammaWorld2e/sheet.json b/GammaWorld2e/sheet.json new file mode 100644 index 0000000000..badbb2e73d --- /dev/null +++ b/GammaWorld2e/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "GammaWorld2e.html", + "css": "GammaWorld2e.css", + "authors": "Pantsworth", + "roll20userid": "824185", + "preview": "GammaWorld2e.jpg", + "instructions": "# Gamma World 2e Character Sheet\rThis sheet has both an area for PC, Monsters and robots that is switchable via a tab at the top left of the sheet. NPC and Robot sheets are still in progress.\r\r## Player Sheets\r\r* All of the roll buttons (shown as a d20 dice) have roll templates.\r* Attack rolls show the AC hit\r\r## Monster Sheet\r\r* All of the roll buttons have roll templates and many of them go to the GM\r* In sheet ability to create non-player creature mutations \r\r## Modified from Metamorphosis Alpha 1e character sheet by Amanda the Amazon.\r\r\r## Current Version: 0.8" +} diff --git a/Genesys-RPG/Genesys-CharacterSheet.css b/Genesys-RPG/Genesys-CharacterSheet.css index f6eac38c39..d8c9a11c5d 100644 --- a/Genesys-RPG/Genesys-CharacterSheet.css +++ b/Genesys-RPG/Genesys-CharacterSheet.css @@ -1,6 +1,6 @@ /* Version Info: -Version 1.0.0 +Version 1.3.0 Created by GM Knowledge Rhino */ .sheet-clear { @@ -443,10 +443,10 @@ input.sheet-tab-new { } span.sheet-tab-new { - border: 1px solid #e01009; + border: 1px solid #51597f; background-color: white; border-radius: 4px; - color: #e01009; + color: #51597f; cursor: pointer; font-size: 13px; font-weight: bold; @@ -459,7 +459,7 @@ span.sheet-tab-new { } input.sheet-tab-new:checked + span { - background: #e01009 none repeat scroll 0 0; + background: #51597f none repeat scroll 0 0; border-radius: 4px; font-weight: bold; color: white; @@ -918,7 +918,6 @@ input.sheet-gm:checked ~ div.sheet-tab-gm-dice { /* ------------------------------------------------- Soak, Wounds... */ .sheet-swsd { - /* Character Sheet Stat connecting sword title - Border */ background: url('http://i.imgur.com/M8dBhzt.png') center -2px no-repeat; /* Character Sheet Stat connecting sword title - Border */ } @@ -945,7 +944,6 @@ input.sheet-gm:checked ~ div.sheet-tab-gm-dice { .sheet-swsd td:nth-child(3), .sheet-swsd td:nth-child(4), .sheet-swsd td:nth-child(5) { - /* Threshold / Current - Border */ background-image: url('https://i.imgur.com/knyp5jb.png'); /* Threshold / Current - Border */ background-position: center top; background-repeat: no-repeat; @@ -962,8 +960,7 @@ input.sheet-gm:checked ~ div.sheet-tab-gm-dice { .sheet-swsd tr:nth-child(2) td:nth-child(1), .sheet-beast tr:first-child td:nth-child(5) { - background-image: url('https://i.imgur.com/wVftGop.png'); /*Single Digit - Border*/ - background-position: center top; + background-image: url('https://i.imgur.com/wVftGop.png background-position: center top'); /* Single Digit - Border */ background-repeat: no-repeat; width: 99px; height: 66px; @@ -1101,7 +1098,7 @@ label.sheet-label-current { .sheet-characteristics td:nth-child(11), .sheet-characteristics td:nth-child(13) { text-align: center; - background-image: url('https://i.imgur.com/wVftGop.png'); /* Single Digit - Border */ + background-image: url('https://i.imgur.com/lXgJ9vQ.png'); /* Single Digit - Border */ background-position: center top; background-repeat: no-repeat; width: 99px; @@ -1641,7 +1638,7 @@ table.sheet-ship tr:hover td { } .sheet-ship-defense { - background: url('https://i.imgur.com/aatYel2.png') center center no-repeat; /* Starship Four Zones - Border */ + background: url('https://i.imgur.com/cNj5Ng3.png') center center no-repeat; /* Starship Four Zones - Border */ width: 302px; height: 236px; text-align: center; @@ -1649,7 +1646,7 @@ table.sheet-ship tr:hover td { } .sheet-planetary-vehicle-defense { - background: url('https://i.imgur.com/MieN1oN.png') center center no-repeat; /* Speeder Four Zones - Border */ + background: url('https://i.imgur.com/4VTloag.png') center center no-repeat; /* Speeder Four Zones - Border */ width: 302px; height: 236px; text-align: center; @@ -1908,7 +1905,6 @@ input[type="checkbox"].sheet-toggle:checked + span::before { text-align: center; display: inline-block; vertical-align: middle; - content: "?"; width: 14px; height: 14px; @@ -2063,7 +2059,7 @@ input.sheet-talents-toggle-small ~ div.sheet-talents-toggle-small, input.sheet-equipment-toggle-small ~ div.sheet-equipment-toggle-small, input.sheet-force-toggle-small ~ div.sheet-force-toggle-small, - /* Repeating Section Toggles */ +/* Repeating Section Toggles */ input.sheet-assignment-toggle ~ div.sheet-assignment, input.sheet-mission-toggle ~ div.sheet-mission, input.sheet-geninfo-toggle ~ div.sheet-geninfo, @@ -2073,7 +2069,7 @@ input.sheet-details-toggle ~ div.sheet-details, input.sheet-list-toggle ~ div.sheet-list, input.sheet-weapon-toggle ~ div.sheet-weapon, - /* footer */ +/* footer */ input.sheet-footer-toggle ~ div.sheet-footer { display: none; } diff --git a/Genesys-RPG/Genesys-CharacterSheet.html b/Genesys-RPG/Genesys-CharacterSheet.html index 4b9fb9c8d4..b977bcf401 100644 --- a/Genesys-RPG/Genesys-CharacterSheet.html +++ b/Genesys-RPG/Genesys-CharacterSheet.html @@ -9,7 +9,7 @@ - + @@ -169,7 +169,7 @@    Skills    -   Encounter Tools/Skills (Social, Combat, Hacking)   +   Weapons, Talents, & Powers   Item Inventory  @@ -284,32 +284,24 @@ - - - - - - - - @@ -397,7 +389,7 @@ Additionally you can add some dice symbols to automatically add to the roll.

-

Example: 1b 1g outputs

+

Example: 1b 1g

b -> Blue = Boost, blk -> BLack = Setback g -> Green = Ability, y -> Yellow = Proficiency @@ -412,22 +404,16 @@

- + - + @@ -804,7 +790,7 @@ - + - + - +
1.0.01.3.0
- - - -
-
- -
+
@@ -822,7 +808,7 @@
@@ -840,7 +826,7 @@
@@ -1026,7 +1012,7 @@ - + - + - + - + - +
@@ -1044,7 +1030,7 @@
@@ -1062,7 +1048,7 @@
@@ -1080,7 +1066,7 @@
@@ -1098,7 +1084,7 @@
@@ -1454,20 +1440,20 @@ + @@ -1588,9 +1577,9 @@ @@ -1692,7 +1681,7 @@
- +
@@ -2031,11 +2020,11 @@

-  Starship  +  Spaceship  -  Planetary  +  Vehicle  -  Beast  +  Ridden Animal 
@@ -2203,18 +2192,18 @@ - + - + - + @@ -2228,11 +2217,11 @@ - + - - - + + + @@ -2720,18 +2709,18 @@ - + - + - + @@ -2745,11 +2734,11 @@ - + - - - + + + @@ -3757,9 +3746,6 @@

- - -

Details

@@ -3767,7 +3753,7 @@
- + @@ -3777,10 +3763,17 @@ @@ -3861,238 +3854,6 @@
-
-

Details

- -
-
- - - - - - - - - - - - - - - - - - - - - - -
- - - -
- -
-

NPCs

- -
- - - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - - -
-
-
-
-
-

Upgrades

- -
- - - - - - - -
Upgrade Type:Description
-
- - - - - - - - - - - - - -
-
-
-
- -
-

Details

- -
- - - - - - - - - - - - - - - - - - - - - - -
- - - -
-
-
-

NPCs

- -
- - - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - - -
-
-
-
-
-

Upgrades

- -
- - - - - - - -
Upgrade Type:Description
-
- - - - - - - - - - - - - -
-
-
-
@@ -4112,7 +3873,7 @@
- - - - - - - - - -
-
@@ -4219,31 +3971,6 @@ -
-
-

Group Obligations

- -
-
- - - - - - - - - - - - - -
-
-
-
-
-

Group Resources

@@ -4339,22 +4066,20 @@
@@ -4761,7 +4486,7 @@
- + @@ -5135,21 +4860,21 @@
- + - - + +
- +
@@ -5562,11 +5287,11 @@
- Force Powers + Magic Powers
-

Force Powers

+

Magic Powers

@@ -5581,9 +5306,9 @@
- + - + @@ -6931,11 +6656,10 @@ @@ -7037,7 +6761,6 @@
-
@@ -7176,13 +6899,13 @@
-  Group Details  +  Group Motivations   Setting Worksheet   Campaign Details  -  Player Group Sheet  +  Group Information   Settings  @@ -7203,10 +6926,31 @@
- + + + + - - + + + + + + + + + + + + + + + + + + + +
@@ -7216,7 +6960,7 @@
-
+
@@ -7258,7 +7002,7 @@ - + @@ -7678,9 +7422,6 @@
- - -

Details

@@ -7688,7 +7429,7 @@ - + @@ -7698,10 +7439,17 @@ @@ -7781,238 +7529,6 @@
-
-

Details

- -
-
- - - - - - - - - - - - - - - - - - - - - - -
- - - -
-
-
-

NPCs

- -
- - - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - - -
-
-
-
-
-

Upgrades

- -
- - - - - - - -
Upgrade Type:Description
-
- - - - - - - - - - - - - -
-
-
-
-
-
-

Details

- -
- - - - - - - - - - - - - - - - - - - - - - -
- - - -
-
-
-

NPCs

- -
- - - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - - -
-
-
-
-
-

Upgrades

- -
- - - - - - - -
Upgrade Type:Description
-
- - - - - - - - - - - - - -
-
-
-
@@ -8031,7 +7547,7 @@ - + @@ -8040,18 +7556,9 @@ - - - - - - - - - - -
- + + + @@ -8122,8 +7629,8 @@ @@ -8162,7 +7669,7 @@
- +
@@ -8182,10 +7689,10 @@ @@ -8239,7 +7746,7 @@

Need help?


diff --git a/Genesys-RPG/translation.json b/Genesys-RPG/translation.json index 2ced3be0e2..5d997637f5 100644 --- a/Genesys-RPG/translation.json +++ b/Genesys-RPG/translation.json @@ -50,7 +50,7 @@ "baseofoperations": " Base of Operations  ", "basesetting:": "Base Setting/Genre:", "basexp:": "Base XP:", - "beast": " Beast ", + "beast": " Riding Animal ", "beastcriticalinjuries": "Beast Critical Injuries", "bonus": "Bonus", "bonusdescription": "Bonus/Description", @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -155,7 +159,7 @@ "details:": "Details:", "dice": "Dice", "dice:": "Dice:", - "dicendesitnypool": "Dice & Destiny Pool", + "dicendesitnypool": "Dice & Story Point Pool", "dicepool": "Dice Pool", "diceroll": "Dice Roll", "discipline": "Discipline", @@ -181,8 +185,8 @@ "engaged": "Engaged", "entertainment": "Entertainment", "equipment": "Equipment", - "example:": "Example: 1b 1g outputs ", - "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w ->
s = Success, f = Failure, a = Advantage, t = Threat", + "example:": "Example: 1b 1g", + "exampletext": "b -> Blue = Boost,
blk -> BLacK = Setback,
g -> Green = Ability,
y -> Yellow = Proficiency,
p-> Purple = Difficulty,
r -> Red = Challenge,
s = Success, f = Failure,
a = Advantage, t = Threat", "expectedsessionstocomplete:": "Expected sessions to complete:", "extreme": "Extreme", "eyes:": "Eyes:", @@ -205,9 +209,9 @@ "gmdicepool": "GM Dice Pool", "gmresources": "GM Resources", "groupcontacts": "Group Contacts", - "groupcredits:": "Group Credits:", + "groupcredits:": "Group Money:", "groupdetails": "Group Details", - "groupdetailstitle": " Group Details ", + "groupdetailstitle": " Group Motivations ", "groupexpenses:": "Group Expenses:", "groupname:": "Group Name:", "groupobligations": "Group Obligations", @@ -372,11 +376,11 @@ "piloting": "Piloting", "pilotingag": "Piloting (Ag)", "planet:": "Planet:", - "planetary": " Planetary ", - "planetaryvehiculecritical": "Planetary Vehicle Critical", - "planetaryvehiculedetails": "Planetary Vehicle Details", + "planetary": " Vehicle ", + "planetaryvehiculecritical": "Vehicle Critical", + "planetaryvehiculedetails": "Vehicle Details", "player:": "Player:", - "playergroupsheet": " Player Group Sheet ", + "playergroupsheet": " Group Information ", "playername": "Player Name:", "port": "Port", "positionrole:": "Position/Role:", @@ -403,8 +407,8 @@ "rank:": "Rank:", "rarity": "Rarity", "rarity:": "Rarity:", - "rebelbase": "Rebel Base", - "rebelbasename:": "Rebel Base Name:", + "rebelbase": "Base Info", + "rebelbasename:": "Base Name:", "recruit": "Recruit", "repair": "Repair", "resilience": "Resilience", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", @@ -478,7 +483,7 @@ "spy": "Spy", "starboard": "Starboard", "starfighterace": "Starfighter Ace", - "starship": " Starship ", + "starship": " Spaceship ", "starshipcritical": "Starship Critical", "stats": "Stats", "stealth": "Stealth", diff --git a/Genesys-RPG/translations/af.json b/Genesys-RPG/translations/af.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/af.json +++ b/Genesys-RPG/translations/af.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/cs.json b/Genesys-RPG/translations/cs.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/cs.json +++ b/Genesys-RPG/translations/cs.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/da.json b/Genesys-RPG/translations/da.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/da.json +++ b/Genesys-RPG/translations/da.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/de.json b/Genesys-RPG/translations/de.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/de.json +++ b/Genesys-RPG/translations/de.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/el.json b/Genesys-RPG/translations/el.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/el.json +++ b/Genesys-RPG/translations/el.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/en.json b/Genesys-RPG/translations/en.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/en.json +++ b/Genesys-RPG/translations/en.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/es.json b/Genesys-RPG/translations/es.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/es.json +++ b/Genesys-RPG/translations/es.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/fr.json b/Genesys-RPG/translations/fr.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/fr.json +++ b/Genesys-RPG/translations/fr.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/he.json b/Genesys-RPG/translations/he.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/he.json +++ b/Genesys-RPG/translations/he.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/it.json b/Genesys-RPG/translations/it.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/it.json +++ b/Genesys-RPG/translations/it.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/ja.json b/Genesys-RPG/translations/ja.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/ja.json +++ b/Genesys-RPG/translations/ja.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/ko.json b/Genesys-RPG/translations/ko.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/ko.json +++ b/Genesys-RPG/translations/ko.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/nl.json b/Genesys-RPG/translations/nl.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/nl.json +++ b/Genesys-RPG/translations/nl.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/pt.json b/Genesys-RPG/translations/pt.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/pt.json +++ b/Genesys-RPG/translations/pt.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/ru.json b/Genesys-RPG/translations/ru.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/ru.json +++ b/Genesys-RPG/translations/ru.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/sv.json b/Genesys-RPG/translations/sv.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/sv.json +++ b/Genesys-RPG/translations/sv.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/tr.json b/Genesys-RPG/translations/tr.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/tr.json +++ b/Genesys-RPG/translations/tr.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/zh.json b/Genesys-RPG/translations/zh.json index 2ced3be0e2..7e35150f4c 100644 --- a/Genesys-RPG/translations/zh.json +++ b/Genesys-RPG/translations/zh.json @@ -72,6 +72,10 @@ "cargohold": "Cargo Hold", "cargotype": "Cargo Type", "category:": "Category:", + "categorydesire:": "Desire:", + "categoryfear:": "Fear:", + "categorystrength:": "Strength:", + "categoryflaw:": "Flaw:", "char": "Char", "characinfo": " Character Info ", "character": "Character", @@ -420,6 +424,7 @@ "riding": "Riding", "Riding": "Riding", "ridingbeastdetails": "Riding Beast Details", + "rival": "Rival", "role": "Role", "rollcritical": "Roll Critical", "rolldestiny": "Roll Destiny", diff --git a/Genesys-RPG/translations/zu.json b/Genesys-RPG/translations/zu.json index 2212caa1a8..ce214d4ae8 100644 --- a/Genesys-RPG/translations/zu.json +++ b/Genesys-RPG/translations/zu.json @@ -50,7 +50,7 @@ "baseofoperations": "crwdns64286:0crwdne64286:0", "basesetting:": "crwdns64287:0crwdne64287:0", "basexp:": "crwdns64288:0crwdne64288:0", - "beast": "crwdns64289:0crwdne64289:0", + "beast": "crwdns65343:0crwdne65343:0", "beastcriticalinjuries": "crwdns64290:0crwdne64290:0", "bonus": "crwdns64291:0crwdne64291:0", "bonusdescription": "crwdns64292:0crwdne64292:0", @@ -72,6 +72,10 @@ "cargohold": "crwdns64308:0crwdne64308:0", "cargotype": "crwdns64309:0crwdne64309:0", "category:": "crwdns64310:0crwdne64310:0", + "categorydesire:": "crwdns65344:0crwdne65344:0", + "categoryfear:": "crwdns65345:0crwdne65345:0", + "categorystrength:": "crwdns65346:0crwdne65346:0", + "categoryflaw:": "crwdns65347:0crwdne65347:0", "char": "crwdns64311:0crwdne64311:0", "characinfo": "crwdns64312:0crwdne64312:0", "character": "crwdns64313:0crwdne64313:0", @@ -155,7 +159,7 @@ "details:": "crwdns64391:0crwdne64391:0", "dice": "crwdns64392:0crwdne64392:0", "dice:": "crwdns64393:0crwdne64393:0", - "dicendesitnypool": "crwdns64394:0crwdne64394:0", + "dicendesitnypool": "crwdns65348:0crwdne65348:0", "dicepool": "crwdns64395:0crwdne64395:0", "diceroll": "crwdns64396:0crwdne64396:0", "discipline": "crwdns64397:0crwdne64397:0", @@ -181,8 +185,8 @@ "engaged": "crwdns64417:0crwdne64417:0", "entertainment": "crwdns64418:0crwdne64418:0", "equipment": "crwdns64419:0crwdne64419:0", - "example:": "crwdns64420:0crwdne64420:0", - "exampletext": "crwdns64421:0crwdne64421:0", + "example:": "crwdns65349:0crwdne65349:0", + "exampletext": "crwdns65350:0crwdne65350:0", "expectedsessionstocomplete:": "crwdns64422:0crwdne64422:0", "extreme": "crwdns64423:0crwdne64423:0", "eyes:": "crwdns64424:0crwdne64424:0", @@ -205,9 +209,9 @@ "gmdicepool": "crwdns64441:0crwdne64441:0", "gmresources": "crwdns64442:0crwdne64442:0", "groupcontacts": "crwdns64443:0crwdne64443:0", - "groupcredits:": "crwdns64444:0crwdne64444:0", + "groupcredits:": "crwdns65351:0crwdne65351:0", "groupdetails": "crwdns64445:0crwdne64445:0", - "groupdetailstitle": "crwdns64446:0crwdne64446:0", + "groupdetailstitle": "crwdns65352:0crwdne65352:0", "groupexpenses:": "crwdns64447:0crwdne64447:0", "groupname:": "crwdns64448:0crwdne64448:0", "groupobligations": "crwdns64449:0crwdne64449:0", @@ -372,11 +376,11 @@ "piloting": "crwdns64608:0crwdne64608:0", "pilotingag": "crwdns64609:0crwdne64609:0", "planet:": "crwdns64610:0crwdne64610:0", - "planetary": "crwdns64611:0crwdne64611:0", - "planetaryvehiculecritical": "crwdns64612:0crwdne64612:0", - "planetaryvehiculedetails": "crwdns64613:0crwdne64613:0", + "planetary": "crwdns65353:0crwdne65353:0", + "planetaryvehiculecritical": "crwdns65354:0crwdne65354:0", + "planetaryvehiculedetails": "crwdns65355:0crwdne65355:0", "player:": "crwdns64614:0crwdne64614:0", - "playergroupsheet": "crwdns64615:0crwdne64615:0", + "playergroupsheet": "crwdns65356:0crwdne65356:0", "playername": "crwdns64616:0crwdne64616:0", "port": "crwdns64617:0crwdne64617:0", "positionrole:": "crwdns64618:0crwdne64618:0", @@ -403,8 +407,8 @@ "rank:": "crwdns64639:0crwdne64639:0", "rarity": "crwdns64640:0crwdne64640:0", "rarity:": "crwdns64641:0crwdne64641:0", - "rebelbase": "crwdns64642:0crwdne64642:0", - "rebelbasename:": "crwdns64643:0crwdne64643:0", + "rebelbase": "crwdns65357:0crwdne65357:0", + "rebelbasename:": "crwdns65358:0crwdne65358:0", "recruit": "crwdns64644:0crwdne64644:0", "repair": "crwdns64645:0crwdne64645:0", "resilience": "crwdns64646:0crwdne64646:0", @@ -420,6 +424,7 @@ "riding": "crwdns64656:0crwdne64656:0", "Riding": "crwdns64657:0crwdne64657:0", "ridingbeastdetails": "crwdns64658:0crwdne64658:0", + "rival": "crwdns65359:0crwdne65359:0", "role": "crwdns64659:0crwdne64659:0", "rollcritical": "crwdns64660:0crwdne64660:0", "rolldestiny": "crwdns64661:0crwdne64661:0", @@ -478,7 +483,7 @@ "spy": "crwdns64714:0crwdne64714:0", "starboard": "crwdns64715:0crwdne64715:0", "starfighterace": "crwdns64716:0crwdne64716:0", - "starship": "crwdns64717:0crwdne64717:0", + "starship": "crwdns65360:0crwdne65360:0", "starshipcritical": "crwdns64718:0crwdne64718:0", "stats": "crwdns64719:0crwdne64719:0", "stealth": "crwdns64720:0crwdne64720:0", diff --git a/Gumshoe Official/translations/pt.json b/Gumshoe Official/translations/pt.json index ecea1f4bf3..31a9fac704 100644 --- a/Gumshoe Official/translations/pt.json +++ b/Gumshoe Official/translations/pt.json @@ -1,217 +1,217 @@ { - "system:-o": "System: ", - "trail-of-cthulhu-o": "Trail of Cthulhu", - "nights-black-agents-o": "Night's Black Agents", + "system:-o": "Sistema: ", + "trail-of-cthulhu-o": "Rastro de Cthulhu", + "nights-black-agents-o": "Agentes da Noite", "npc:-o": "NPC: ", - "vampire:-o": "Vampire: ", - "inv-build-points": "Investigative Build Points: ", - "gen-build-points": "General Build Points: ", - "ability-starting-o": "Ability Starting Values", - "health:-o": "Health: ", - "stability:-o": "Stability: ", - "sanity:-o": "Sanity: ", - "cover:-o": "Cover: ", - "network:-o": "Network: ", - "cherry-branch-height:-o": "Cherry Branch Height: ", - "name:-n": "Name:", - "alertness:-n": "Alertness:", - "stealth:-n": "Stealth:", - "hit-rating:-n": "Hit Rating:", - "stability-loss:-n": "Stability Loss:", - "armor-notes:-n": "Armor Notes:", - "agent-name-i": "Agent Name", - "background-i": "Background", - "drive-i": "Drive", - "previous-patron-i": "Previous Patron", - "occupation-i": "Occupation", - "occupational-benefits": "Occupational benefits", - "pillars-of-sanity": "Pillars of Sanity", - "sources-of-stability": "Sources of Stability", - "bullet-symbol": "• Symbol", - "bullet-solace": "• Solace", - "bullet-safety": "• Safety", - "health-h": "Health", - "hit-rating-h": "Hit Rating", - "stability-h": "Stability", - "sanity-h": "Sanity", - "armor": "Armor:", - "none-u": "None", - "ballistic-cloth": "Ballistic Cloth", - "police-vest": "Police Vest", - "military-armor": "Military Armor", - "other": "Other", - "damage-resistances": "Damage Resistances", - "bullets:-r": "Bullets:", - "melee:-r": "Melee:", - "explosives:-r": "Explosives:", - "abilities-a": "Abilities", - "starting-credit": "Starting Credit Rating: ", - "occupational-abilities-message": "Occupational abilities are half price. Click the to mark them before assigning points.", - "reset-investigative": "Reset Investigative", - "reset-general": "Reset General", - "free-points": "Free Points", - "academic-toc": "Academic", - "academic-abilities-nba": "ACADEMIC ABILITIES", - "accounting-a": "Accounting", - "anthropology-a": "Anthropology", - "archaeology-a": "Archaeology", - "architecture-a": "Architecture", - "art-history-a": "Art History", - "biology-a": "Biology", - "cthulhu-mythos-a": "Cthulhu Mythos", - "criminology-a": "Criminology", - "cryptography-a": "Cryptography", - "diagnosis-a": "Diagnosis", - "geology-a": "Geology", - "history-a": "History", - "human-terrain-a": "Human Terrain", - "languages-a": "Languages", - "law-a": "Law", - "library-use-a": "Library Use", - "medicine-a": "Medicine", - "military-science-a": "Military Science", - "occult-a": "Occult", - "occult-studies-a": "Occult Studies", - "physics-a": "Physics", - "research-a": "Research", - "theology-a": "Theology", - "vampirology-a": "Vampirology", - "interpersonal-toc": "Interpersonal", - "interpersonal-abilities-nba": "INTERPERSONAL ABILITIES", - "assess-honesty-a": "Assess Honesty", - "bullshit-detector-a": "Bullshit Detector", - "bargain-a": "Bargain", - "bureaucracy-a": "Bureaucracy", - "cop-talk-a": "Cop Talk", - "credit-rating-a": "Credit Rating", - "flattery-a": "Flattery", - "flirting-a": "Flirting", - "high-society-a": "High Society", - "interrogation-a": "Interrogation", - "intimidation-a": "Intimidation", - "negotiation-a": "Negotiation", - "oral-history-a": "Oral History", - "reassurance-a": "Reassurance", - "streetwise-a": "Streetwise", - "tradecraft-a": "Tradecraft", - "technical-toc": "Technical", - "technical-abilities-nba": "TECHNICAL ABILITIES", - "art-a": "Art", - "astronomy-a": "Astronomy", - "chemistry-a": "Chemistry", - "craft-a": "Craft", - "data-recovery-a": "Data Recovery", - "electronic-surveillance-a": "Electronic Surveillance", - "evidence-collection-a": "Evidence Collection", - "forensics-a": "Forensics", - "forensic-pathology-a": "Forensic Pathology", - "forgery-a": "Forgery", - "locksmith-a": "Locksmith", - "notice-a": "Notice", - "outdoorsman-a": "Outdoorsman", - "outdoor-survival-a": "Outdoor Survival", - "pharmacy-a": "Pharmacy", - "photography-a": "Photography", - "traffic-analysis-a": "Traffic Analysis", - "urban-survival-a": "Urban Survival", - "general-toc": "General", - "general-abilities-nba": "GENERAL ABILITIES", - "aberrance-a": "Aberrance", - "athletics-a": "Athletics", - "conceal-a": "Conceal", - "cover-a": "Cover", - "digital-intrusion-a": "Digital Intrusion", - "disguise-a": "Disguise", - "driving-a": "Driving", - "electrical-repair-a": "Electrical Repair", - "explosive-devices-a": "Explosive Devices", - "explosives-a": "Explosives", - "filch-a": "Filch", - "firearms-a": "Firearms", - "first-aid-a": "First Aid", - "fleeing-a": "Fleeing", - "gambling-a": "Gambling", - "hand-to-hand-a": "Hand-to-Hand", - "health-a": "Health", - "hypnosis-a": "Hypnosis", - "infiltration-a": "Infiltration", - "mechanical-repair-a": "Mechanical Repair", - "mechanics-a": "Mechanics", - "medic-a": "Medic", - "network-a": "Network", - "piloting-a": "Piloting", - "preparedness-a": "Preparedness", - "psychoanalysis-a": "Psychoanalysis", - "riding-a": "Riding", - "sanity-a": "Sanity", - "scuffling-a": "Scuffling", - "sense-trouble-a": "Sense Trouble", - "shadowing-a": "Shadowing", - "shooting-a": "Shooting", - "shrink-a": "Shrink", - "stability-a": "Stability", - "stealth-a": "Stealth", - "surveillance-a": "Surveillance", - "weapons-a": "Weapons", - "tag-team-benefits": "Tag-Team Benefits", - "special-weapons-training": "Special Weapons Training", - "weapons-w": "Weapons", - "adjust:-w": "Adjust: ", - "damage:-w": "Damage: ", - "unarmed-attack": "Unarmed Attack", - "attack-w": "Attack", - "ranged-w": "Ranged", - "melee-w": "Melee", - "pistol-submachine-gun": "Pistol/Submachine Gun", - "pistol": "Pistol", - "shotgun": "Shotgun", - "automatic-w": "Automatic", + "vampire:-o": "Vampiro: ", + "inv-build-points": "Pontos de Construção Investigativos: ", + "gen-build-points": "Pontos de Construção Gerais: ", + "ability-starting-o": "Pontos Iniciais de Habilidade", + "health:-o": "Vitalidade: ", + "stability:-o": "Estabilidade: ", + "sanity:-o": "Sanidade: ", + "cover:-o": "Identidade Falsa: ", + "network:-o": "Rede de Contatos: ", + "cherry-branch-height:-o": "Limiar de Cerejas Ácidas: ", + "name:-n": "Nome:", + "alertness:-n": "Alerta:", + "stealth:-n": "Furtividade:", + "hit-rating:-n": "Limiar de Acerto:", + "stability-loss:-n": "Perda de Estabilidade:", + "armor-notes:-n": "Anotações de Armadura:", + "agent-name-i": "Nome do Agente", + "background-i": "Antecedentes", + "drive-i": "Motivação", + "previous-patron-i": "Patrono Antigo", + "occupation-i": "Ocupação", + "occupational-benefits": "Benefícios de Ocupação", + "pillars-of-sanity": "Pilares da Sanidade", + "sources-of-stability": "Fontes de Estabilidade", + "bullet-symbol": "• Símbolo", + "bullet-solace": "• Consolo", + "bullet-safety": "• Segurança", + "health-h": "Vitalidade", + "hit-rating-h": "Limiar de Acerto", + "stability-h": "Estabilidade", + "sanity-h": "Sanidade", + "armor": "Armadura:", + "none-u": "Nenhum", + "ballistic-cloth": "Roupa Antibalas", + "police-vest": "Colete de Polícia", + "military-armor": "Armadura Militar", + "other": "Outros", + "damage-resistances": "Resistências de Dano", + "bullets:-r": "Balas:", + "melee:-r": "Corpo a Corpo:", + "explosives:-r": "Explosivos:", + "abilities-a": "Habilidades", + "starting-credit": "Crédito Inicial: ", + "occupational-abilities-message": "As habilidades ocupacionais são pela metade do preço. Clique no para marcá-los antes de atribuir pontos.", + "reset-investigative": "Reiniciar Investigativa", + "reset-general": "Reiniciar Gerais", + "free-points": "Pontos Gratuitos", + "academic-toc": "Acadêmico", + "academic-abilities-nba": "HABILIDADES ACADÊMICAS", + "accounting-a": "Contabilidade", + "anthropology-a": "Antropologia", + "archaeology-a": "Arqueologia", + "architecture-a": "Arquitetura", + "art-history-a": "História da Arte", + "biology-a": "Biologia", + "cthulhu-mythos-a": "Mythos de Cthulhu", + "criminology-a": "Criminologia", + "cryptography-a": "Criptografia", + "diagnosis-a": "Diagnóstico", + "geology-a": "Geologia", + "history-a": "História", + "human-terrain-a": "Terreno Humano", + "languages-a": "Línguas", + "law-a": "Direito", + "library-use-a": "Usar Biblioteca", + "medicine-a": "Medicina", + "military-science-a": "Ciência Militar", + "occult-a": "Ocultismo", + "occult-studies-a": "Estudos Ocultos", + "physics-a": "Física", + "research-a": "Pesquisa", + "theology-a": "Teologia", + "vampirology-a": "Vampirologia", + "interpersonal-toc": "Interpessoal", + "interpersonal-abilities-nba": "HABILIDADES INTERPESSOAIS", + "assess-honesty-a": "Avaliar Honestidade", + "bullshit-detector-a": "Detector de Mentiras", + "bargain-a": "Barganhar", + "bureaucracy-a": "Burocracia", + "cop-talk-a": "Trato Policial", + "credit-rating-a": "Limiar de Crédito", + "flattery-a": "Bajulação", + "flirting-a": "Flerte", + "high-society-a": "Alta Sociedade", + "interrogation-a": "Interrogação", + "intimidation-a": "Intimidação", + "negotiation-a": "Negociação", + "oral-history-a": "História Oral", + "reassurance-a": "Convencimento", + "streetwise-a": "Manha", + "tradecraft-a": "Espionagem", + "technical-toc": "Técnico", + "technical-abilities-nba": "HABILIDADES TÉCNICAS", + "art-a": "Arte", + "astronomy-a": "Astronomia", + "chemistry-a": "Química", + "craft-a": "Ofício", + "data-recovery-a": "Recuperação de Dados", + "electronic-surveillance-a": "Vigilância Eletrônica", + "evidence-collection-a": "Coletor de Evidências", + "forensics-a": "Ciência Forense", + "forensic-pathology-a": "Patologia Forense", + "forgery-a": "Falsificação", + "locksmith-a": "Serralheria", + "notice-a": "Advertir", + "outdoorsman-a": "Sobrevivência", + "outdoor-survival-a": "Sobrevivência ao Ar Livre", + "pharmacy-a": "Farmácia", + "photography-a": "Fotografia", + "traffic-analysis-a": "Análise de Tráfico", + "urban-survival-a": "Sobrevivência Urbana", + "general-toc": "Geral", + "general-abilities-nba": "HABILIDADES GERAIS", + "aberrance-a": "Aberração", + "athletics-a": "Atletismo", + "conceal-a": "Ocultação", + "cover-a": "Identidade Falsa", + "digital-intrusion-a": "Invasão Digital", + "disguise-a": "Disfarce", + "driving-a": "Condução", + "electrical-repair-a": "Reparos Mecânicos", + "explosive-devices-a": "Explosivos", + "explosives-a": "Explosivos", + "filch-a": "Punga", + "firearms-a": "Armas de Fogo", + "first-aid-a": "Primeiros Socorros", + "fleeing-a": "Fuga", + "gambling-a": "Jogo", + "hand-to-hand-a": "Corpo a Corpo", + "health-a": "Vitalidade", + "hypnosis-a": "Hipnose", + "infiltration-a": "Infiltração", + "mechanical-repair-a": "Reparos Mecânicos", + "mechanics-a": "Mecânica", + "medic-a": "Medicina", + "network-a": "Rede de Contatos", + "piloting-a": "Pilotagem", + "preparedness-a": "Precaução", + "psychoanalysis-a": "Psicanálise", + "riding-a": "Equitação", + "sanity-a": "Sanidade", + "scuffling-a": "Briga", + "sense-trouble-a": "Sentir Perigo", + "shadowing-a": "Perseguição", + "shooting-a": "Disparo", + "shrink-a": "Psiquiatria", + "stability-a": "Estabilidade", + "stealth-a": "Furtividade", + "surveillance-a": "Vigilância", + "weapons-a": "Arma Branca", + "tag-team-benefits": "Benefícios Táticos de Trabalho em Equipe", + "special-weapons-training": "Treinamento com Armas Especiais", + "weapons-w": "Armas", + "adjust:-w": "Ajustar: ", + "damage:-w": "Dano: ", + "unarmed-attack": "Ataque Desarmado", + "attack-w": "Ataque", + "ranged-w": "À Distância", + "melee-w": "Corpo a Corpo", + "pistol-submachine-gun": "Pistola/Metralhadora", + "pistol": "Pistola", + "shotgun": "Escopeta", + "automatic-w": "Automática", "rifle": "Rifle", - "thrown-w": "Thrown", - "light-w": " Light", - "heavy-w": " Heavy", - "very-heavy-w": " Very Heavy", - "ammo-capacity:-w": "Ammo Capacity: ", - "doubl-barreled-w": "Double Barreled", - "point-blank-w": "Point-Blank", - "close-w": "Close", - "near-w": "Near", - "long-w": "Long", - "out-of-range-w": "(Out of Range)", - "extended-range-w": "(Extended Range)", - "capacity:-w": "Capacity: ", - "slash-extended": "/Extended", - "parenthetical-extended": "(Extended)", - "spells": "Spells", - "powers-v": "Powers", - "banes-v": "Banes", - "compulsions-v": "Compulsions", - "dreads-v": "Dreads", - "requirements-v": "Requirements", - "blocks-v": "Blocks", - "covers": "Covers", - "network-contacts": "Network Contacts", - "trust": "Trust", - "notes-n": "Notes", - "point-spend": "Points spent: ", - "both-barrels": "Both barrels", - "full-auto": "Full auto", - "system-info": "Select the default game system. Roll20 currently supports Trail of Cthulhu and Night's Black Agents", - "npc-info": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", - "inv-points-info": "Starting build points for investigative abilities. Varies based on number of players, game system, and desired difficulty.", - "gen-points-info": "Starting build points for general abilities. The default value for Trail of Cthulhu is 65, and the Night's Black Agents default is 75.", - "starting-health-u": "Starting Health", - "starting-health-info": "This is free health rating that each player character starts with. The default value is 4.", - "starting-stability-u": "Starting Stability", - "starting-stability-info": "This is free stability rating that each player character starts with. The default value for Trail of Cthulhu is 1, and the Night's Black Agents default is 4.", - "starting-sanity-u": "Starting Sanity", - "starting-sanity-info": "For Trail of Cthulhu. This is free sanity rating that each player character starts with, the default value is 4.", - "starting-Cover-u": "Starting Cover", - "starting-cover-info": "For Night's Black Agents. This is free cover rating that each player character starts with, the default value is 10.", - "starting-network-u": "Starting Network", - "starting-network-info": "For Night's Black Agents. This is free network rating that each player character starts with, the default value is 15.", - "cherry-branch-height-u": "Cherry Branch Height", - "cherry-branch-height-info": "For Night's Black Agents. This is the ability rating that unlocks additional bonuses, the default value is 8.", - "mos-ability-message": "Click the to mark your MOS ability.", - "red-abilities-message": "Abilities in red indicate that extra effects have been unlocked." + "thrown-w": "Lançar", + "light-w": " Leve", + "heavy-w": " Pesado", + "very-heavy-w": " Muito Pesado", + "ammo-capacity:-w": "Capacidade de Munição: ", + "doubl-barreled-w": "Dois Canhões", + "point-blank-w": "À Queima Roupa", + "close-w": "Perto", + "near-w": "Próximo", + "long-w": "Longe", + "out-of-range-w": "(Fora de Alcance)", + "extended-range-w": "(Alcance Extendido)", + "capacity:-w": "Capacidade: ", + "slash-extended": "/Estendido", + "parenthetical-extended": "(Estendido)", + "spells": "Magias", + "powers-v": "Poderes", + "banes-v": "Perdição", + "compulsions-v": "Compulsão", + "dreads-v": "Pavor", + "requirements-v": "Requisitos", + "blocks-v": "Barreiras", + "covers": "Identidades Falsas", + "network-contacts": "Contatos da Rede", + "trust": "Confiança", + "notes-n": "Notas", + "point-spend": "Pontos Gastatos: ", + "both-barrels": "Ambos os Canhões", + "full-auto": "Modo Automático", + "system-info": "Selecione o sistema de jogo padrão. Atualmente Roll20 suporta Rastro de Cthulhu e Agentes da Noite", + "npc-info": "A opção NPC define novos caracteres como padrão para a folha NPC. Útil se os personagens do jogador já foram criados e todas as novas folhas de caracteres adicionadas ao jogo provavelmente representarão nenhum personagem do jogador.", + "inv-points-info": "Estes são os pontos de saúde gratuitos com os quais cada personagem começa. O valor padrão para o Rastro de Cthulhu é 1 e o padrão para os Agentes da Noite é 4.", + "gen-points-info": "Pontos de construção iniciais para habilidades gerais. O valor padrão para Rastro de Cthulhu é 65, e o padrão Agentes da Noite é 75.", + "starting-health-u": "Vitalidade Inicial", + "starting-health-info": "Esta é uma avaliação de saúde gratuita que começa com cada personagem do jogador. O valor padrão é 4.", + "starting-stability-u": "Estabilidade Inicial", + "starting-stability-info": "Esta é uma classificação de estabilidade livre que começa com cada personagem do jogador. O valor padrão para Rastro de Cthulhu é 1 e o padrão para Agentes da Noite é 4.", + "starting-sanity-u": "Sanidade Inicial", + "starting-sanity-info": "Para Rastro de Cthulhu. Esta é a classificação de sanidade gratuita que o personagem de cada jogador começa, o valor padrão é 4.", + "starting-Cover-u": "Identidade Falsa Inicial", + "starting-cover-info": "Para Agentes da Noite. Esta é uma classificação de identidade falsa gratuitos que o personagem de cada jogador começa, o valor padrão é 10.", + "starting-network-u": "Rede de Contatos Inicial", + "starting-network-info": "Para Agentes da Noite. Esta é uma rede de contatos gratuitos que o personagem de cada jogador começa, o valor padrão é 15.", + "cherry-branch-height-u": "Limiar de Cerejas Ácidas", + "cherry-branch-height-info": "Para Agentes da Noite. Estes são os pontos de habilidade necessários para desbloquear benefícios adicionais, o padrão é 8.", + "mos-ability-message": "Clique no para marcar sua capacidade MOS.", + "red-abilities-message": "As habilidades em vermelho indicam que os efeitos adicionais foram desbloqueados." } \ No newline at end of file diff --git a/Hero Games 6e/Hero Games 6e.html b/Hero Games 6e/Hero Games 6e.html index 49f1732c01..f5c6e8b3c7 100644 --- a/Hero Games 6e/Hero Games 6e.html +++ b/Hero Games 6e/Hero Games 6e.html @@ -324,18 +324,18 @@
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Foibles

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-Just a Scratch:You’re a bit banged up, but it’s nothing serious. Can be healed by First Aid, or when a Scene ends.

-I’m Rattled: You’re shaken and shocked, you have Disadvantage ongoing to any +Slick or +Calculating rolls. Can be healed by Gathering your wits when you roll Recover, First Aid, or when a Scene ends.

-I'm Hurt Bad: You have severe bleeding or broken bones, you have Disadvantage ongoing to any roll requiring physical exertion. Can be healed by receiving medical treatment.

-I’m Knocked out: You’ve been knocked unconscious and can’t move, act, or even see anything. Can be healed by First Aid, 1 day of downtime, or when a Scene ends.

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    +
    + +

    + When you are directed by a move or the SM to mark Harm, for each Harm you receive, mark off one check in one of the Harm options. +

    +
      +
    • + + You’re a bit banged up, but it’s nothing serious. Can be healed by choosing Shrug it off when you roll Recover, or when a Scene ends. +
    • +
    • + + You’re shaken and shocked, you have Disadvantage ongoing to any +Slick or +Calculating rolls. Can be healed by choosing Shrug it off when you roll Recover, or when a Scene ends. +
    • +
    • + + You have severe bleeding or broken bones, you have Disadvantage ongoing to any roll requiring physical exertion. Can be healed by receiving Surgery. +
    • +
    • + + You’ve been knocked unconscious and can’t move, act, or even see anything. Can be healed when an Ally chooses “First Aid” when they roll Recover, or when a Scene ends. +
    • +
    • + + Your journey is over, you pass away, unmourned and unnoticed by the vast black of space. +
    -

    +
    + +
    + + +
    + + + + + + +
    + +

    + When you are directed by a move or the SM to mark Stress, fill in the appropriate amount of checks on the Stress track. + When the Stress track is full, erase all checks and mark off one item in the Calamity list and describe the fictional + consequences mentioned in your choice. When you mark an item in the Calamity list, take an Advance. +

    + + +

    + When you mark your 10th calamity, roll your final Calamity move. +

    +
    +
    + +
    +
    +
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DistanceBurnFuel (units)
    Neighbors1 Episode1
    Local2 Episode2
    Distant3 Episode4
    Remoten/an/a
    Extremen/an/a
    + +
    + + + + +
    +
    + +
    +
    + +
    + +
    + +
    +
    +
    + +
    +
    + +

    + Use this section to record the various possessions, resources, contacts, and stuff that isn't pre-defined gear. +

    + +
    + +
    + +
    +
    + + + + + + + + + + + + + + +
    +
    +
    +
    +
    +
    + + +
    + + +
    +
    + + +
    + +
    + + +
    +
    + +
    +
    + + +
    + +
    + + +
    +
    + +
    +
    + + + + + +
    + + + + + + +
    + +
    + + + + + +
    +
    + +
    + + + + +
    + + + + + +
    +
    + +
    + + + + +
    + +
    + +
    + + + + + +
    +
    + +
    + + + + +
    + + + + + +

    + + +
    +
    + +
    + + + + + + + +
    + +

    + Your ship has a Drill-Space Drive, designed for safe, but slow interstellar travel to neighboring stars. +

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    DistanceBurn
    Neighbors1 Episode
    Local2 Episode
    Distantn/a
    Remoten/a
    Extremen/a
    +
    + +
    + +

    + Your ship has a Sub-Space Drive, commonly used for relatively safe FTL travel around a star cluster. +

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    DistanceBurn
    Neighbors1 Episode
    Local2 Episodes
    Distant3 Episodes
    Remoten/a
    Extremen/a
    +
    + +
    + +

    + Your ship has a Hyper Space Drive, designed for fast, but occaisonally unreliable travel to stars near and far. +

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    DistanceBurn
    Neighbors1 Episode
    Local1 Episode
    Distant2 Episodes
    Remote2 Episodes
    Extreme2 Episodes
    +
    + +
    + +

    + Your ship has a Fold-Space Drive, designed for incredibly fast, but often unreliable and dangerous travel to stars across the galaxy. +

    + + + + + + + + + + + + + + + + + + + + + + + + + +
    DistanceBurn
    Neighbors1 Episode
    Local1 Episode
    Distant1 Episode
    Remote1 Episode
    Extreme2 Episodes
    +
    +
    +
    + +
    +
    +
    + + + + + + +
    + + + + + +
    + + +
    +
    + + + + + + + + + + +
    +
    +
    + + +

    + When you install a cargo bay, hidden compartment, or passenger/crew area + on your ship, add it here. Be sure to add any that your ship starts with. +

    +
    +
    + + + + + +
    +
    +
    + +
    + +

    + When you are directed by a move or the SM to mark Harm, for each Harm you receive, mark off one check in one of the Harm options. +

    +
      +
    • + + + Carbon scoring, melted plating, or scratched paint. Superficial Damage makes your ship look uglier, but it doesn’t have any other negative effects. +
    • +
    • + + + Smoke and sparks pour from flickering consoles, alarm bleat, the lights flicker, and the deck shudders under your feet. Any roll using a Ship System is at Disadvantage.
      + + + When you perform Spot Repairs on a Direct Hit, you restore normal operations, negate Disadvantage from Direct Hit. +
    • +
    • + + + A hole is blasted in the side of your ship. Atmosphere vents, and sections of the ship are depressurized, the SM will tell you which sections.
      + + + When you perform Spot Repairs on a Hull Breach, you restore atmosphere to the vented sections, but you are danngerously low on Life Support. Any rolls that require physical exertion are at Disadvantage. +
    • +
    • + + + All systems are down. Power to your ship is gone. No sensors, no weapons, no shields, no light, no gravity. You are dead in the void, easy pickings for enemies, or stranded to the limited mercies of space.
      + + + When you perform Spot Repairs on Adrift, you manage to restore power... barely. You must roll Listing in Space to get back to a space port. +
    • +
    + + + + + + + + +
    +
    +
    + +

    + Download Impulse Drive for free at http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview
    + Impulse Drive by Adrian Thoen (Twitter: @madadric) is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
    + Based on a work at http://www.dungeon-world.com and at http://apocalypse-world.com
    + This Roll20 character sheet created by Tom Androy. (Twitter: @majortomonline Github: tandroy ) +

-
- -

Hyperspace Drive

- Normal: - - Advantage: - - Disadvantage: -
- -Your ship has a Hyperspace Drive, designed for fast, but occasionally unreliable travel to stars near and far.

- -
-
-

- When you power up your Hyper Drive to jump to Hyper Space, roll+Drive.
- On a 10+, you travel with no complications.
- On a 7-9, you get there, but Choose 1:
- On a 6-, the SM chooses 2:
-

    -
  • You don’t come out exactly where you expected.
  • -
  • Your Ship suffers 1 Damaged.
  • -
  • You’ve picked up an unlikely passenger.
  • -
  • The SM asks each Crew Member a question from The Abyss Stares Back.
  • -
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DistanceBurnFuel (units)
Neighbors1 Episode1
Local1 Episode2
Distant2 Episode4
Remote2 Episode5
Extreme2 Episode5
-
-
-
- - -
- -

Warpspace Drive

- 100,000 Guilders
- Normal: - - Advantage: - - Disadvantage: -

- -Your ship has a Warpspace Drive, designed for incredibly fast, but often unreliable and dangerous travel to stars across the Galaxy.

- -
-
-

- When you activate the highly unstable Warp Drive and take a precarious trip through Warp Space, roll+Drive.
- On a 10+, you made it out! choose 1.
- On a 7-9, that was a very close call, choose 2:
-

    -
  • The ship has been invaded, infested, or infected by something hostile.
  • -
  • You don’t know where or when you came out...
  • -
  • It was hard on the ship, your ship suffers 1 Damage, ignoring Shielding
  • -
  • Someone has suffered a mutation.
  • -
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DistanceBurnFuel (units)
Neighbors1 Episode2
Local1 Episode4
Distant1 Episode6
Remote1 Episode10
Extreme2 Episode20
-
-
-
- -

-

Ship Upgrades

-

-Buy new Upgrades when you roll Upgrade Complete. Some Upgrades are Secondary Systems, and require a Hardpoint.
-You start with 3 open Hardpoints. Your ship class will tell you the maximum of how many Hardpoints you can have. - -

Hardpoints:

- -
-
-
-
- - -

Damage

-When you are directed by a move or the SM to mark Harm, for each Harm you receive, mark off one check in one of the Harm options.

- - -
-Superficial Damage:Carbon scoring, melted plating, or scratched paint. Superficial damage makes your ship look uglier, -but it doesn’t have any negative effects. Frigates can take 2 points of Superficial Damage, Cruisers can take 3 Points, and Capital Ships can take 5.

-Direct Hit: Smoke and sparks pour from flickering consoles, alarms -bleat, the lights flicker, and the deck shudders under your -feet. Any roll using a Ship System is at Disadvantage.
-Spot Repairs:When you perform Spot Repairs on a Direct Hit, you -restore normal operations, negate Disadvantage from -Direct Hit. -

-Hull Breach: A hole is blasted in the side of your ship. Atmosphere -vents, and sections of the ship are depressurized, the SM -will tell you which sections.
-Spot Repairs:When you perform Spot Repairs on a Hull Breach, you -restore atmosphere to the vented sections, but you are -dangerously low on Life Support, any rolls that require -physical exertion are at Disadvantage.

-Adrift: All systems are down. Power to your ship is gone. No -sensors, no weapons, no shields, no light, no gravity. -You are dead in the void, easy pickings for enemies, or -stranded to the limited mercies of space.
-Spot Repairs:When you perform Spot Repairs on Adrift, you manage -to restore power - barely. You must roll Listing in Space to -get back to a space port.

- -
-
- - - - - -
- -
- - - - - - - -

- -

For the full rules for Impulse Drive go to https://drive.google.com/open?id=0B4w2ZvCSYT6AMzhrVktlVXpBN1k
-Impulse Drive by Adrian Thoen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. -Based on a work at http://www.dungeon-world.com/ , and at http://apocalypse-world.com/

+ + + + + + + {{#rollGreater() resultn 9}} + + + {{/rollGreater() resultn 9}} + {{#rollBetween() resultn 7 9}} + + + {{/rollBetween() resultn 7 9}} + {{#rollLess() resultn 7}} + + + {{/rollLess() resultn 7}} + + {{/rollTotal() roll_type 1}} + {{#rollTotal() roll_type 2}} with Advantage + + + {{#rollGreater() resulta 9}} + + + {{/rollGreater() resulta 9}} + {{#rollBetween() resulta 7 9}} + + + {{/rollBetween() resulta 7 9}} + {{#rollLess() resulta 7}} + + + {{/rollLess() resulta 7}} + + {{/rollTotal() roll_type 2}} + {{#rollTotal() roll_type 3}} with Disadvantage + + + {{#rollGreater() resultd 9}} + + + {{/rollGreater() resultd 9}} + {{#rollBetween() resultd 7 9}} + + + {{/rollBetween() resultd 7 9}} + {{#rollLess() resultd 7}} + + + {{/rollLess() resultd 7}} + + {{/rollTotal() roll_type 3}} +
+
{{name}}
+ rolls {{#roll_name}}{{roll_name}}{{/roll_name}}{{#roll_mod}} ({{roll_mod}}){{/roll_mod}} + {{#rollTotal() roll_type 1}} +
{{resultn}}Success{{resultn}}Partial Success{{resultn}}Miss
{{resulta}}Success{{resulta}}Partial Success{{resulta}}Miss
{{resultd}}Success{{resultd}}Partial Success{{resultd}}Miss
+
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+.sheet-main-div .sheet-mb25 { + margin-bottom: .25em; } -div.sheet-tab-content -{ - background: #D6F5FF; - border: 1px solid #a8a8a8; - border-top-color: #000; - margin: 2px 0 0 5px; - padding: 5px; +.sheet-main-div label { + display: inline; + font-size: inherit; + line-height: inherit; + font-weight: bold; + padding-right: .15em; } -/*drives*/ - -/*div.sheet-tab-content { display: none; }*/ - -input.sheet-tab1:checked ~ div.sheet-tab1, -input.sheet-tab2:checked ~ div.sheet-tab2, -input.sheet-tab3:checked ~ div.sheet-tab3, -input.sheet-tab4:checked ~ div.sheet-tab4, -input.sheet-tab5:checked ~ div.sheet-tab5, -{ - display: block; +.sheet-main-div label.sheet-label-bold { + display: inline-block; + text-transform: uppercase; + font-family: 'Contrail One', Courier, monospace; + font-weight: bold; + font-size: 1.25em; + width: 100%; + margin-bottom: 0; } -input.sheet-drivetab -{ - width: 19%; - height: 20px; - position: relative; - top: 5px; - left: 6px; - margin: -1.5px; - cursor: pointer; - z-index: 1; +.sheet-main-div label.sheet-label-bold-inline { + display: inline; + text-transform: uppercase; + font-family: 'Contrail One', Courier, monospace; + font-weight: bold; + font-size: 1.25em; + line-height: 2; + margin-right: .25em; + vertical-align: middle; } -input.sheet-drivetab::before -{ - content: attr(title); - - border: solid 1px #a8a8a8; - border-bottom-color: black; - text-align: center; - display: inline-block; - - background: #fff; - background: -moz-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); - background: -webkit-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); - background: -ms-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); - background: -o-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); - background: linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); - width: 100%; - height: 20px; - font-size: 18px; +.sheet-main-div label.sheet-label-full { + display: inline-block; + margin: .5em 0 .25em 0; + padding: .25em; + box-sizing: border-box; + -moz-box-sizing: border-box; + border: 1px solid #036; + background: #369; + color: #fff; + text-transform: uppercase; + width: 100%; + font-size: 1.6em; + line-height: 1.25; + font-family: 'Contrail One', Courier, monospace; + font-weight: bold; } -input.sheet-drivetab:checked::before -{ - background: #dcdcdc; - background: -moz-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); - background: -webkit-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); - background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); - background: -o-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); - background: linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); - border-bottom-color: #fff; +.sheet-main-div .sheet-input-hidden { + display: none; } -input.sheet-drivetab:not(:first-child)::before -{ - border-left: none; +.sheet-main-div input, select, textarea { + margin-bottom: 0; } -div.sheet-drivetab-content -{ - background: #D6F5FF; - border: 1px solid #a8a8a8; - border-top-color: #000; - margin: 2px 0 0 5px; - padding: 5px; +.sheet-main-div input[type="radio"], +.sheet-main-div input[type="checkbox"] { + margin: 0 .25em 0 0; } + +.sheet-main-div input[type="text"], +.sheet-main-div input[type="number"] { + padding: .25em; + box-sizing: border-box; + -moz-box-sizing: border-box; + font-size: 1em; + line-height: 1em; +} + +.sheet-main-div .sheet-fancy-checkbox { + opacity: 0; + width: 16px; + height: 15px; + margin-right: -16px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-main-div .sheet-fancy-checkbox + span::before { + display: inline-block; + vertical-align: middle; + line-height: 15px; + width: 16px; + height: 15px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + background-size: cover; + content: ''; +} + +.sheet-main-div .sheet-fancy-checkbox:checked + span::before { + background: url('https://i.imgur.com/tYrkuxx.png') 0 0 no-repeat; + background-size: cover; +} + +.sheet-main-div .sheet-input-full { + width: 100%; + margin-bottom: .5em; +} + +.sheet-main-div textarea { + padding: .5em .25em; + box-sizing: border-box; + -moz-box-sizing: border-box; + font-size: 1em; + line-height: 1em; +} + +.sheet-main-div textarea.sheet-textarea-small { + height: 4em; +} + +.sheet-main-div textarea.sheet-textarea-medium { + height: 7em; +} + +.sheet-main-div textarea.sheet-textarea-large { + height: 10em; +} + +.sheet-main-div .sheet-repeated-item-wrapper { + padding-bottom: .5em; + border-bottom: 1px solid #999; + margin-bottom: .75em; +} + +.sheet-main-div .sheet-note { + padding: 0; + margin: 0 0 .5em 0; +} + +.sheet-main-div .sheet-list-plain { + list-style-type: none; + padding: 0; + margin: 0 0 .5em 0; +} + +.sheet-main-div .sheet-list-plain li { + padding: .5em; + margin: 0; +} + +.sheet-main-div .sheet-list-plain li.sheet-odd { + background-color: rgba(255, 255, 255, 0.5); +} + +.sheet-main-div .sheet-type-toggle-label { + display: inline-block; + width: auto; + padding: 0; + margin: 0; + text-align: right; + text-transform: uppercase; + font-family: 'Contrail One', Courier, monospace; + font-weight: bold; + font-size: 1.25em; + vertical-align: middle; +} + +.sheet-main-div .sheet-type-toggle { + opacity: 0; + width: 122px; + height: 26px; + position: relative; + margin: 0 !important; + top: 5px; + left: 6px; + cursor: pointer; + z-index: 1; +} + +.sheet-main-div .sheet-type-toggle + span::before { + display: inline-block; + width: 120px; + height: 24px; + border: 1px solid #036; + margin-left: -116px; + vertical-align: middle; + box-sizing: border-box; + -moz-box-sizing: border-box; + + content: attr(title); + text-transform: uppercase; + font-family: 'Contrail One', Courier, monospace; + font-weight: bold; + font-size: 1.25em; + line-height: 1.4; + text-align: center; +} + +.sheet-main-div .sheet-type-toggle:checked + span::before { + background: #369; + color: #fff; +} + +.sheet-tab-content { + background: #d6f5ff url('https://i.imgur.com/HoueEPm.gif'); + border: 1px solid #a8a8a8; + border-top-color: #000; + margin-top: .5em; + padding: 1em; + display: none; +} + +input.sheet-type-char:checked ~ div.sheet-type-char, +input.sheet-type-ship:checked ~ div.sheet-type-ship { + display: block; +} + +/*-----------------* + * Character Sheet * + *-----------------*/ +.sheet-advances-wrapper input[type="checkbox"], +.sheet-stress-wrapper input[type="checkbox"] { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px; + cursor: pointer; + z-index: 1; +} + +.sheet-advances-wrapper input[type="checkbox"] + span::before, +.sheet-stress-wrapper input[type="checkbox"] + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} + +.sheet-advances-wrapper input[type="checkbox"]:checked + span::before, +.sheet-stress-wrapper input[type="checkbox"]:checked + span::before { + background: url('https://i.imgur.com/tYrkuxx.png') 0 0 no-repeat; +} + +.sheet-attr-wrapper { + width: 100%; + margin-bottom: .5em; + box-sizing: border-box; + -moz-box-sizing: border-box; + display: table; +} + +.sheet-attr-wrapper .sheet-attr-box { + display: table-cell; + vertical-align: middle; + width: 20%; + padding: .5em; + box-sizing: border-box; + -moz-box-sizing: border-box; + text-align: center; +} + +.sheet-attr-wrapper .sheet-attr-box label { + text-align: center; +} + +.sheet-attr-wrapper .sheet-attr-box.sheet-odd { + background-color: rgba(255, 255, 255, 0.5); +} + +.sheet-attr-wrapper .sheet-attr-box > * { + display: inline; +} + +.sheet-moves-wrapper input[type="text"], +.sheet-moves-wrapper textarea, +.sheet-foibles-wrapper textarea, +.sheet-hooks-wrapper textarea { + margin-bottom: .5em; +} + +.sheet-gear-wrapper .repcontainer .repitem, +.sheet-gear-wrapper .repcontrol { + width: 48%; + float: left; + margin-bottom: .5em; +} + +.sheet-gear-wrapper .repcontainer .repitem:nth-child(2n+1), +.sheet-gear-wrapper .repcontrol:nth-child(2n+1) { + margin-right: 2%; +} + +.sheet-projlen-tick { + display: none; +} + +.sheet-projlen-is-4:checked ~ .sheet-projlen-4, +.sheet-projlen-is-5:checked ~ .sheet-projlen-5, +.sheet-projlen-is-6:checked ~ .sheet-projlen-6 { + display: inline-block; +} + +.sheet-progress-checkbox { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-progress-checkbox + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} + +.sheet-progress-checkbox:checked + span::before { + background: url('https://i.imgur.com/tYrkuxx.png') 0 0 no-repeat; +} + +/*------------* + * Ship Sheet * + *------------*/ +.sheet-ship-attr-wrapper { + width: 100%; + margin-bottom: .5em; + box-sizing: border-box; + -moz-box-sizing: border-box; + display: table; +} + +.sheet-ship-attr-wrapper .sheet-ship-attr-box { + display: table-cell; + vertical-align: middle; + width: 25%; + padding: .5em; + box-sizing: border-box; + -moz-box-sizing: border-box; + text-align: center; +} + +.sheet-ship-attr-wrapper .sheet-ship-attr-box label { + text-align: center; +} + +.sheet-ship-attr-wrapper .sheet-ship-attr-box.sheet-odd { + background-color: rgba(255, 255, 255, 0.5); +} + +.sheet-ship-attr-wrapper .sheet-ship-attr-box > * { + display: inline; +} + +.sheet-class-section { + display: none; +} + +.sheet-is-smuggler:checked ~ .sheet-smuggler, +.sheet-is-predator:checked ~ .sheet-predator, +.sheet-is-vanguard:checked ~ .sheet-vanguard, +.sheet-is-marauder:checked ~ .sheet-marauder { + display: block; +} + +.sheet-maintenance-fuse { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-maintenance-fuse + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} + +.sheet-maintenance-fuse.sheet-mf-1:checked + span::before { + background: url('https://i.imgur.com/tYrkuxx.png') 0 0 no-repeat; +} + +.sheet-maintenance-fuse.sheet-mf-2:checked + span::before { + background: url('https://i.imgur.com/kz0zitf.png') 0 0 no-repeat; +} + +.sheet-maintenance-fuse.sheet-mf-3:checked + span::before { + background: url('https://i.imgur.com/OA4f3R2.png') 0 0 no-repeat; +} + +.sheet-maintenance-fuse.sheet-mf-4:checked + span::before { + background: url('https://i.imgur.com/wJ7jfol.png') 0 0 no-repeat; +} + +.sheet-maintenance-fuse.sheet-mf-5:checked + span::before { + background: url('https://i.imgur.com/88Mrej9.png') 0 0 no-repeat; +} + +.sheet-maintenance-past-due { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-maintenance-past-due + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} + +.sheet-maintenance-past-due:checked + span::before { + background: url('https://i.imgur.com/88Mrej9.png') 0 0 no-repeat; +} + +.sheet-dfuse-wrapper, +.sheet-feud-wrapper, +.sheet-duty-wrapper, +.sheet-crime-wrapper { + display: inline-block; +} + +.sheet-dfuse-wrapper input[type="checkbox"], +.sheet-feud-wrapper input[type="checkbox"] { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-dfuse-wrapper input[type="checkbox"] + span::before, +.sheet-feud-wrapper input[type="checkbox"] + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} +.sheet-dfuse-wrapper input[type="checkbox"]:checked + span::before, +.sheet-feud-wrapper input[type="checkbox"]:checked + span::before { + background: url('https://i.imgur.com/88Mrej9.png') 0 0 no-repeat; +} + +.sheet-duty-wrapper input[type="checkbox"], +.sheet-crime-wrapper input[type="checkbox"] { + opacity: 0; + width: 32px; + height: 30px; + margin-right: -32px !important; + cursor: pointer; + z-index: 1; +} + +.sheet-duty-wrapper input[type="checkbox"] + span::before, +.sheet-crime-wrapper input[type="checkbox"] + span::before { + display: inline-block; + vertical-align: middle; + line-height: 30px; + + width: 32px; + height: 30px; + background: url('https://i.imgur.com/5tnFvnK.png') 0 0 no-repeat; + + content: ''; +} +.sheet-duty-wrapper input[type="checkbox"]:checked + span::before, +.sheet-crime-wrapper input[type="checkbox"]:checked + span::before { + background: url('https://i.imgur.com/tYrkuxx.png') 0 0 no-repeat; +} + +.sheet-drive-table { + width: 100%; + border: 1px solid #036; + box-sizing: border-box; + -moz-box-sizing: border-box; +} + +.sheet-drive-table td { + text-align: center; +} + +.sheet-main-div .sheet-impulse-drive { + text-align: center; + padding-top: 1em; +} + +/* ROLL TEMPLATE */ + +.sheet-rolltemplate-id { + width: 100%; + padding: 1em; + background: #d6f5ff url('https://i.imgur.com/HoueEPm.gif'); + border: 2px solid #036; + box-sizing: border-box; + -moz-box-sizing: border-box; +} + +.sheet-rolltemplate-id table { + width: 100%; + font-family: "Contrail One", Courier, monospace; + border-spacing: 0; + margin-bottom: .5em; +} + +.sheet-rolltemplate-id table div, +.sheet-rolltemplate-id table span { + font-weight: bold; + text-transform: uppercase; +} + +.sheet-rolltemplate-id th { + color: rgb(0, 0, 0); + padding-bottom: 1em; + line-height: 1.2; + font-size: 1.5em; + font-weight: normal; + text-align: left; +} + +.sheet-rolltemplate-id th div.sheet-rt-character-name { + color: #036; +} + +.sheet-rolltemplate-id th span.sheet-rt-roll-attr { + color: #369; +} + +.sheet-rolltemplate-id td { + +} + +.sheet-rolltemplate-id .sheet-result { + font-size: 2.5em; + padding: 0; + width: 20%; + text-align: center; +} + +.sheet-rolltemplate-id .inlinerollresult, +.sheet-rolltemplate-id .inlinerollresult.fullcrit, +.sheet-rolltemplate-id .inlinerollresult.fullfail, +.sheet-rolltemplate-id .inlinerollresult.importantroll { + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-id th span.sheet-rt-roll-effect-adv, +.sheet-rolltemplate-id .sheet-success .inlinerollresult, +.sheet-rolltemplate-id .sheet-success .inlinerollresult.fullcrit, +.sheet-rolltemplate-id .sheet-success .inlinerollresult.fullfail, +.sheet-rolltemplate-id .sheet-success .inlinerollresult.importantroll { + background-color: transparent; + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-id th span.sheet-rt-roll-effect-dis, +.sheet-rolltemplate-id .sheet-failure .inlinerollresult, +.sheet-rolltemplate-id .sheet-failure .inlinerollresult.fullcrit, +.sheet-rolltemplate-id .sheet-failure .inlinerollresult.fullfail, +.sheet-rolltemplate-id .sheet-failure .inlinerollresult.importantroll { + background-color: transparent; + color: #B31515; + border: none; +} \ No newline at end of file diff --git a/Impulse_Drive/Impulse_Drive.jpg b/Impulse_Drive/Impulse_Drive.jpg index 1a7a755167..f755e353cf 100644 Binary files a/Impulse_Drive/Impulse_Drive.jpg and b/Impulse_Drive/Impulse_Drive.jpg differ diff --git a/Impulse_Drive/sheet.json b/Impulse_Drive/sheet.json index dbafbf044e..9d99b985e1 100644 --- a/Impulse_Drive/sheet.json +++ b/Impulse_Drive/sheet.json @@ -1,8 +1,8 @@ { "html": "Impulse Drive.html", "css": "Impulse_Drive.css", - "authors": "Adrian Thoen (madadric)", - "roll20userid": "8641", + "authors": "Adrian Thoen (madadric) Tom Androy (@majortomonline)", + "roll20userid": "8641,1376", "preview": "Impulse_Drive.jpg", - "instructions": "The sheet contains everything you need to track a character or ship in Impulse Drive. There are buttons provided for all the rolls, including whether you have Advantage or Disadvantage. The complete rules for Impulse Drive can be found for free at https://drive.google.com/open?id=0B4w2ZvCSYT6Aak9GazhtaXk5ZWM" + "instructions": "Download Impulse Drive for free at http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview" } diff --git a/Infinity-2d20/Infinity 2d20.css b/Infinity-2d20/Infinity 2d20.css index d2f1c5bb64..fe4ed89b1f 100644 --- a/Infinity-2d20/Infinity 2d20.css +++ b/Infinity-2d20/Infinity 2d20.css @@ -85,19 +85,6 @@ button { background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Infinity-2d20/Infinitybackground.png"); } - -.sheet-section-basic tr { - margin-left: 5px; -} - -.sheet-section-basic td { - padding: 2px; -} - -.sheet-section-basic input[type="number"] { - width: 100px; -} - .sheet-section-basic .sheet-column { width: calc(50% - 200px); } @@ -107,7 +94,7 @@ button { min-width: 400px; } -.sheet-section-skills input { +.sheet-section-skills input[type=number] { width: 60px; } @@ -126,28 +113,84 @@ button { border: 1px solid gray; } -/* === ASPECT === */ -.sheet-section-aspects input { - width: 100%; +/* === Momentum Tracker === */ + +.sheet-radio-tracker label { + display: inline; } -/* === STRESS === */ -.sheet-section-stress td { - text-align: left; - padding-right: 5px; +.sheet-radio-tracker input[type=radio] { + width: auto; + margin-right: 2px; + position: relative; + top: -2px; } -.sheet-section-stress input { - margin-left: 2px; +td.sheet-radio-tracker { + text-align: right; } -.sheet-check-on { - border: 1px solid black; +/* STRESS TRACKERS */ + +table.sheet-stress-tracker label { + text-align: center; + font-weight: normal; + color: DarkGrey; } -.sheet-check-off { - background-color: #E3E3E3; - border: 1px solid gray; +table.sheet-stress-tracker input[type=radio] { + display: none; + width: 5px; +} + +table.sheet-stress-tracker input[type=checkmark] { + display: inline; + width: auto; + margin: 0px; +} + +table.sheet-stress-tracker input[type=text] { + text-align: center; +} + +table.sheet-stress-tracker label:hover { + cursor: pointer; + color: Red; +} + +table.sheet-stress-tracker td { + width: 9%; + padding: 1px; + margin: 0px; + text-align: center; +} + +table.sheet-stress-tracker input:checked + span { + color: Black; + font-weight: bold; +} + +tr.sheet-stress-tracker-harms td:first-child { + text-align: right; + font-weight: bold; + border-right-style: none; +} + +tr.sheet-stress-tracker-harms td:nth-child(2), +tr.sheet-stress-tracker-harms td:nth-child(3), +tr.sheet-stress-tracker-harms td:nth-child(4), +tr.sheet-stress-tracker-harms td:nth-child(5), +tr.sheet-stress-tracker-harms td:nth-child(6),{ + border-left-style: none; + border-right-style: none; +} + +tr.sheet-stress-tracker-harms td:nth-child(7) { + border-right-style: none; +} + +tr.sheet-stress-tracker-harms td:nth-child(8) { + border-left-style: none; } /* === CONSEQUENCES === */ @@ -160,7 +203,22 @@ button { float: left; } -.sheet-section-consequences input { - margin-left: 2px; - width: calc(100% - 102px); +/* === VERSION INFO ===*/ + +td.sheet-version-info span, +td.sheet-version-info label, +span.sheet-version-info { + font-family: "Lucida Console"; + font-size: 0.8em; + font-weight: normal; + text-align: left; } + +/* SHEET TRANSFER */ +div.sheet-old-stress { + display:none; +} + +input.sheet-old-stress:checked ~ div.sheet-old-stress{ + display:block; +} \ No newline at end of file diff --git a/Infinity-2d20/Infinity 2d20.html b/Infinity-2d20/Infinity 2d20.html index 3fd18551fd..3938aa4cf3 100644 --- a/Infinity-2d20/Infinity 2d20.html +++ b/Infinity-2d20/Infinity 2d20.html @@ -1,4 +1,3 @@ -
@@ -104,21 +103,16 @@
Momentum
- -
0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 + + + + + + + + +
@@ -199,187 +193,283 @@ +
+
+ The stress tracking system will be redone soon. Please transfer the information in your stress tracks to the new trackers. The change will be finalized in two weeks. +
Firewall (Infowar)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Breaches - - - - - - - - - - - - +
Max Firewall
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Breaches:Max Firewall: + + +
- +
+ Click here to show the old stress tracker: + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
Resolve (Mental)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Trauma - - - - - - - - - - - +
Max Resolve
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Metanoia:Max Resolve:
-
Physical (Vigor)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Wounds - - - - - - - - - - - +
+ Click here to show the old stress tracker: +
+
Max Vigor
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
Physical (Vigour)
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Wounds:Max Vigour:
- - -
Traits
- - - - - - - - - - -
1 - -
2 - -
3 - -
4 - -
5 -
6 +
+ Click here to show the old stress tracker: +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ Harm Effects +
+ + + + + + + + + + + +
+ +
+ +
+ +
- - -
@@ -479,16 +569,41 @@ Current Faction Goal - Contact Protocal + Contact Protocol
Faction Handler Notes
- + + +
Traits
+ + + + + + + + + + +
1 + +
2 + +
3 + +
4 + +
5 +
6 + + +
@@ -727,12 +842,4 @@ -
- - - - - - - - + \ No newline at end of file diff --git a/Knight/knight.html b/Knight/knight.html index d4313cf579..81a51e5759 100644 --- a/Knight/knight.html +++ b/Knight/knight.html @@ -10183,7 +10183,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige. - +
@@ -10203,7 +10203,6 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.

Style de Combat

-
@@ -10528,7 +10527,7 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige. - +
@@ -10560,6 +10559,24 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.

Actuel

+ + + + + + + + + +

Affichage des armes

+ + + + + + + +

Bonus/Malus aux Jets

@@ -12461,8 +12478,8 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige.
- - + + @@ -12496,11 +12513,14 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige. - -
- - + + + + + + +
- + @@ -12986,21 +13006,36 @@ Effet : L’arme reçoit un bonus de 3 permanent aux dégâts qu’elle inflige. - - - - - - - + + + + + + + + + + + + + + + + + +
- - - - + + + + + + + -
- - - + + + + + + + +
- - + + + + + + +
RingsOut of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Out of Rank Purchases
Completed - -
- -
@@ -3225,7 +3354,7 @@ Version 0.8.1 Beta
- @@ -6660,8 +6789,80 @@ on('sheet:opened', function () { + - - - + diff --git a/L5R Fantasy Flight Games/translation.json b/L5R Fantasy Flight Games/translation.json index f5e47125ab..3978afd8d7 100644 --- a/L5R Fantasy Flight Games/translation.json +++ b/L5R Fantasy Flight Games/translation.json @@ -31,7 +31,7 @@ "smithing-u": "Smithing", "artisan-skills-u": "Artisan Skills", "martial-skills-u": "Martial Skills", - "fitness-u": "Fitness", + "fitness-u": "Fitness (Defense)", "martial_arts_melee-u": "M.A. [Melee]", "martial_arts_ranged-u": "M.A. [Ranged]", "martial_arts_unarmed-u": "M.A. [Unarmed]", @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" -} \ No newline at end of file + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" +} diff --git a/L5R Fantasy Flight Games/translations/af.json b/L5R Fantasy Flight Games/translations/af.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/af.json +++ b/L5R Fantasy Flight Games/translations/af.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/cs.json b/L5R Fantasy Flight Games/translations/cs.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/cs.json +++ b/L5R Fantasy Flight Games/translations/cs.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/da.json b/L5R Fantasy Flight Games/translations/da.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/da.json +++ b/L5R Fantasy Flight Games/translations/da.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/de.json b/L5R Fantasy Flight Games/translations/de.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/de.json +++ b/L5R Fantasy Flight Games/translations/de.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/el.json b/L5R Fantasy Flight Games/translations/el.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/el.json +++ b/L5R Fantasy Flight Games/translations/el.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/en.json b/L5R Fantasy Flight Games/translations/en.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/en.json +++ b/L5R Fantasy Flight Games/translations/en.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/es.json b/L5R Fantasy Flight Games/translations/es.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/es.json +++ b/L5R Fantasy Flight Games/translations/es.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/fr.json b/L5R Fantasy Flight Games/translations/fr.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/fr.json +++ b/L5R Fantasy Flight Games/translations/fr.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/he.json b/L5R Fantasy Flight Games/translations/he.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/he.json +++ b/L5R Fantasy Flight Games/translations/he.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/it.json b/L5R Fantasy Flight Games/translations/it.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/it.json +++ b/L5R Fantasy Flight Games/translations/it.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/ja.json b/L5R Fantasy Flight Games/translations/ja.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/ja.json +++ b/L5R Fantasy Flight Games/translations/ja.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/ko.json b/L5R Fantasy Flight Games/translations/ko.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/ko.json +++ b/L5R Fantasy Flight Games/translations/ko.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/nl.json b/L5R Fantasy Flight Games/translations/nl.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/nl.json +++ b/L5R Fantasy Flight Games/translations/nl.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/pt.json b/L5R Fantasy Flight Games/translations/pt.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/pt.json +++ b/L5R Fantasy Flight Games/translations/pt.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/ru.json b/L5R Fantasy Flight Games/translations/ru.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/ru.json +++ b/L5R Fantasy Flight Games/translations/ru.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/sv.json b/L5R Fantasy Flight Games/translations/sv.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/sv.json +++ b/L5R Fantasy Flight Games/translations/sv.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/tr.json b/L5R Fantasy Flight Games/translations/tr.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/tr.json +++ b/L5R Fantasy Flight Games/translations/tr.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/zh.json b/L5R Fantasy Flight Games/translations/zh.json index f5e47125ab..1fcc193d33 100644 --- a/L5R Fantasy Flight Games/translations/zh.json +++ b/L5R Fantasy Flight Games/translations/zh.json @@ -80,7 +80,7 @@ "total-xp-u": "Total XP", "saved-xp-u": "Saved XP", "spent-xp-u": "Spent XP", - "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up).", + "air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.", "earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.", "fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.", "water-stance-u": "Water Stance (conflict only): During your turn, you may perform 1 additional action that does not require a check.", @@ -261,5 +261,7 @@ "skill-emote12-u": "ritual using the", "skill-emote13-u": "shūji using the", "skill-emote14-u": "applies their", - "ninjo-giri-u": "Ninjō and Giri Notes" + "ninjo-giri-u": "Ninjō and Giri Notes", + "out-of-rank-u": "Out of Rank", + "defense-check-u": "Defense Check" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/zu.json b/L5R Fantasy Flight Games/translations/zu.json index 2d381455ec..920d41115f 100644 --- a/L5R Fantasy Flight Games/translations/zu.json +++ b/L5R Fantasy Flight Games/translations/zu.json @@ -31,7 +31,7 @@ "smithing-u": "crwdns63028:0crwdne63028:0", "artisan-skills-u": "crwdns63029:0crwdne63029:0", "martial-skills-u": "crwdns63030:0crwdne63030:0", - "fitness-u": "crwdns63031:0crwdne63031:0", + "fitness-u": "crwdns65700:0crwdne65700:0", "martial_arts_melee-u": "crwdns63032:0[Melee]crwdne63032:0", "martial_arts_ranged-u": "crwdns63033:0[Ranged]crwdne63033:0", "martial_arts_unarmed-u": "crwdns63034:0[Unarmed]crwdne63034:0", @@ -80,7 +80,7 @@ "total-xp-u": "crwdns63077:0crwdne63077:0", "saved-xp-u": "crwdns63078:0crwdne63078:0", "spent-xp-u": "crwdns63079:0crwdne63079:0", - "air-stance-u": "crwdns63080:0crwdne63080:0", + "air-stance-u": "crwdns65692:0crwdne65692:0", "earth-stance-u": "crwdns63081:0crwdne63081:0", "fire-stance-u": "crwdns63082:0crwdne63082:0", "water-stance-u": "crwdns63083:0crwdne63083:0", @@ -261,5 +261,7 @@ "skill-emote12-u": "crwdns63258:0crwdne63258:0", "skill-emote13-u": "crwdns63259:0crwdne63259:0", "skill-emote14-u": "crwdns63260:0crwdne63260:0", - "ninjo-giri-u": "crwdns63261:0crwdne63261:0" + "ninjo-giri-u": "crwdns63261:0crwdne63261:0", + "out-of-rank-u": "crwdns65693:0crwdne65693:0", + "defense-check-u": "crwdns65694:0crwdne65694:0" } \ No newline at end of file diff --git a/L5R/L5Rsheet.htm b/L5R/L5Rsheet.htm index acb70adf60..55d7532131 100644 --- a/L5R/L5Rsheet.htm +++ b/L5R/L5Rsheet.htm @@ -1,9 +1,9 @@
- + - - + +
Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by half your school rank (rounded up). +
Air Stance (conflict only): Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.

Air

Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.

Earth

- - + + + - + + + + + + + - - - - - - - - - - - - + + + + + + + + + + +
addl SPs>
+ +
-
- +
+
- -
- - - - - -

-

- +

- +

Air

- + +
+
-

Reflexes

+

Reflexes

-
+

Awareness

-
+

- +

Earth

-
-
- -
+ + +
+
+

Stamina

-
+

Willpower

-
+

- +

Fire

-
- -
+
+ + +

Agility

-
+

Intelligence

-
+

- +

Water

-
- -
+
+ + +

Strength

-
+

Perception

-
+

- +

Void

- -
+ +

Void Spent

- +
@@ -182,24 +187,45 @@
+
+ + + + +
+ + + + + +

+
+ + + + +
+ + +

-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
-

Honor

+

Honor

@@ -214,7 +240,7 @@
-

Glory

+

Glory

@@ -229,7 +255,7 @@
-

Status

+

Status

@@ -244,7 +270,7 @@
-

Taint

+

Taint

@@ -262,65 +288,86 @@

Wounds

- + - + - + - + + + + + + - - - - - - - - - - - - - - - - - + + - - + + + + - - - - - - - - - - - -
WoundsLethality
WoundsLethalityBonus Wounds per Level
Wound LevelTotal
Healthy (+0)
Nicked (+3)
Grazed (+5)
Hurt (+10)PenaltyTotal
Injured (+15)Healthy
Crippled (+20)
Down (+40)
Out
+ Nicked + + + + + + Grazed + + + + + + Hurt + + + + + + Injured + + + + + + Crippled + + + + + + Down + + + + + + Out + + + + +

- +
- + @@ -331,38 +378,53 @@ - - + + - + - - + + - - - + + + + + + - + + + + + + + + + + + + + - + - - + - +
Initiative Armor TN
Unmodified -
+
Base TNQualityType
Modifiers
Roll/Keep BonusArmor +Quality
ModifiersAdditional +Reduction
Initiative - + + Current TN Notes
@@ -374,17 +436,34 @@

School Techniques

- +

Advantages

- +

Disadvantages

- + +
+
+
+
+ +

Equipment

+ +
+
+ +

Allies and Enemies

+ +
+
+ +

Notes

+

Background

@@ -397,13 +476,15 @@

High Skills

U = Untrained Roll | T = Trained Roll | E = Emphasis Roll

- +
- + + + @@ -413,260 +494,464 @@ - - - - - + + + + + + - - - + + + - - - - - - + + + + + + + - - - - + + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - - + + + + - - - - - + + + + + + - - - - + + + + - - - - - + + + + + + - - - - + + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - - + + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + @@ -674,236 +959,415 @@ - - - + + + + + + - - - - - + + + + + + -
Skill NameRankSchool?Rank Trait +Roll +KeepBonus Emphases U T
ActingAwareness
ArtisanAwareness
CalligraphyIntelligence
CourtierAwareness
DivinationIntelligence
EtiquetteAwareness
GamesAwareness
InvestigationPerception
LoreIntelligence
LoreIntelligence
LoreIntelligence
MedicineIntelligence
MeditationVoid
PerformAgility
SincerityAwareness
SpellcraftIntelligence
Tea CeremonyVoid
-
+
-
- - - - - +
+
-
+ + + + + + + + + + + - - - - - + + + + + + +
+ +

Bugei Skills

- +
- + + + - - - - - - + + + + + - - - - + + + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - - + + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - + + + @@ -921,13 +1386,25 @@ - - - - - + + + + + + @@ -936,77 +1413,127 @@ - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - + + + - - - - - + + + + + + - - - - + + + +
Skill NameRankSchool?Rank Trait +Roll +KeepBonus Emphases U T ESub-Type
AthleticsStrength
BattlePerception
DefenseReflexes
HorsemanshipAgility
HuntingPerception
IaijutsuReflexes
JiujutsuAgility
Chain WeaponsAgility
Heavy WeaponsAgility
KenjutsuAgility
KnivesAgility
KyujutsuReflexes
Ninjutsu
PolearmsAgility
SpearsAgility
StavesAgility
War FanAgility
-
- - +
+
+ + - - + + + + - - - - - + + + + +
-

Merchant Skills

- +
- + + + @@ -1016,72 +1543,122 @@ - - - - - + + + + + - - - - - + + + + + + - - - - - + + + + + + - - - - + + + + - - - - - + + + + + + - - - - - + + + + + - - - - - + + + + + + - - - - + + + + - + + + @@ -1091,32 +1668,46 @@
-
-
Skill NameRankSchool?Rank Trait +Roll +KeepBonus Emphases U T
Animal HandlingAwareness
CommerceIntelligence
CraftIntelligence
EngineeringIntelligence
Sailing
- - - - - - +
+
Intelligence
+ + + + + + + + - - - - + + + +

Low Skills

- +
- + + + @@ -1125,82 +1716,202 @@ + + + + + + + + + + + + + + + + + - - - - - + + + + + + - - - - + + + + - - - - - + + + + + + - - - - + + + + - - - - - + + + + + + - - - - + + + + - - - - - + + + + + + - - - - + + + + - - - - - - + + + + + + + - - - - + + + +
Skill NameRankSchool?Rank Trait +Roll +KeepBonus Emphases U T
Craft
ForgeryAgility
IntimidationAwareness
Sleight of HandAgility
StealthAgility
TemptationAwareness
- +
+
+
+ + + + + + + + + + + + + + + +
+
+
+
@@ -1211,18 +1922,22 @@ U = Untrained Roll | T = Trained Roll | E = Emphasis Roll

Melee Weapons

- +
- + + - + + + + @@ -1241,15 +1956,30 @@ - + + - - - + + + + + - + + @@ -1268,15 +1998,30 @@ - + + - - - + + + + + - + + @@ -1294,15 +2039,30 @@ - + + - - - + + + + + - + + @@ -1320,15 +2080,30 @@ - + + - - - + + + + + - + + @@ -1346,15 +2121,30 @@ - + + - - - + + + + + - + + @@ -1372,116 +2162,314 @@ - + + - - - + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon SkillAbilitySchool?Trait Attack Bonus Roll Attack Bonus KeepUFlat Attack BonusSimple Action?U T E
Weapon Damage Roll
Weapon Damage Keep
Flat Damage Bonus Damage Notes

Bows

- +
+ + - + + + + - + - - - - - - - - - + + + + + + + + + + + + + + - + - - - - - - - - - + + + + + + + + + + + + + + - + - - - - - - - - - + + + + + + + + + + + + + + - + - - - - - - - - - + + + + + + + + + + + + + + - + - - - - - - - - - + + + + + + + + + + + + + + - + - - - - - - - - - + + + + + + + + + + + + + +
Bow SkillSchool?Trait Strength Bow Roll Bonus Bow Keep BonusUFlat Bow BonusSimple Action?U T E Arrow Damage Roll Arrow Damage KeepFlat Damage Bonus Damage Notes
@@ -1493,36 +2481,99 @@
- - - - - - + + + + + + + + + + + + + + + + + + + + + + +

Element

Spells Used

Max Spell Slots

Affinity/Deficiency

Air
Earth
Fire
Water
Bonus

Element

Spells Used

Max Spell Slots

Affinity/Deficiency

Air
Earth
Fire
Water
Void/Bonus
+
-
- - - - - - - - - - - -
Name:Ring:Level:
Range:AoE:Ring
DurationRaisesCastDescription:
-
- Make sure that both Rings have the same value. Otherwise, Affinities will not display properly. -
+ +
+ + + + + + + + + + + + + + + + + + + + + +
Name:Ring:keyword:Level:
Range:AoE:Duration:
Raises:Bonus Roll:Bonus Keep:Flat Bonus:Cast
Damage Roll:Damage Keep:Bonus Roll:Bonus Keep:Flat Bonus:Damage
+ Description + + +
+ +
+ + @@ -1554,3 +2605,445 @@
{{title}}{{#subtitle}}
{{subtitle}}{{/subtitle}}
+ + + + + + + + + +
{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}
+ {{#attr}} + {{attr}}({{attr_num}}) + {{/attr}} + {{#skill}} + + {{skill}}({{skill_num}}) + {{/skill}} + {{#pwr}} + + {{pwr}}({{pwr_num}}) + {{/pwr}} + {{#mod_num}} + + Modifiers({{mod_num}}) + {{/mod_num}} +
{{result}} Successes
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/L5R/L5RsheetCSS.css b/L5R/L5RsheetCSS.css index 5130a27e7d..71a474d01e 100644 --- a/L5R/L5RsheetCSS.css +++ b/L5R/L5RsheetCSS.css @@ -1,3 +1,11 @@ + + + +.dialog label { + padding-right: 0px; + +} + .charsheet { background-color: #fff; @@ -6,6 +14,34 @@ } +.sheet-logo +{ + img { + max-width: 100%; + height: auto; + border: 0; + margin-right: -20px; + } +} + +.sheet-traits span, +p { + margin: 9px 0 3px; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + font-size: 13px; + line-height: 13px; +} + +.sheet-short + +label { + display: block; + float: left; + width: 100px; + text-align: right; + padding-right: 0px; +} + .sheet-vspace { margin-top:10px; } h4 @@ -21,7 +57,8 @@ hr background-image: url(http://i.imgur.com/T67Y0e5.jpg); background-position: center top 100%; //backgrund-repeat: repea-x; - background-size: auto 60px; + background-size: auto 85px; + height: 55px; text-align: Left; width: 100%; font-size: 20px; @@ -35,7 +72,7 @@ label { font-size: 12px; h1 span { color: #BE4136; - padding: 0 5px; + padding: 0 40px; text-align: Center; } @@ -108,7 +145,7 @@ color: #FFFFFF; .sheet-regular { width: 120px; } -.sheet-narrow { width: 80px; } +.sheet-narrow { width: 96px; } .sheet-very-narrow { width: 40px; } @@ -358,7 +395,19 @@ label.sheet-soak input:focus, padding-right: 0; } -input[type=radio], +input[type=radio] +{ + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + input[type=checkbox] { cursor: pointer; @@ -368,12 +417,110 @@ input[type=checkbox] width: 16px; height: 16px; + margin: -10px; +# opacity: 0; +# position: relative; + z-index: 1; +} + +/* Fake radio */ +input[type="radio"] + span::before +{ + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + + content: "•"; + width: 15px; + height: 15px; + font-size: 24px; + + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} + +/* Remove dot from all radios _after_ selected one */ +input[type="radio"]:checked ~ input[type="radio"] + span::before +{ + content: ""; +} +input[type=checkbox] + span::before +{ + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: radial-gradient(#f6f6f6,#dfdfdf); + border: solid 1px #a8a8a8; + display: inline-block; + line-height: 14px; + margin-right: 4px; + + text-align: center; + vertical-align: middle; + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; + + content: ""; + font-size: 12px; + + width: 14px; + height: 14px; +} + +.sheet-essence-high input[type=number] +{ + display: inline; + padding-right: 0; +} + +input[type=radio] +{ + cursor: pointer; + + top: 5px; + left: 6px; + width: 16px; + height: 16px; + margin: -10px; opacity: 0; position: relative; z-index: 1; } +input[type=checkbox] +{ + cursor: pointer; + + top: 5px; + left: 6px; + width: 16px; + height: 16px; + + margin-left: 10px; + margin-right: 11px; +# opacity: 0; +# position: relative; + z-index: 1; +} + input[type=radio] + span::before, input[type=checkbox] + span::before { @@ -390,20 +537,6 @@ input[type=checkbox] + span::before text-align: center; vertical-align: middle; } - -input[type=radio] + span::before -{ - -moz-border-radius: 50%; - -webkit-border-radius: 50%; - border-radius: 50%; - - content:" •"; - font-size: 24px; - - width: 12px; - height: 12px; -} - input[type=checkbox] + span::before { -moz-border-radius: 3px; @@ -417,6 +550,7 @@ input[type=checkbox] + span::before height: 14px; } + .sheet-dots input[type=checkbox]:first-child + span::before { opacity: 0.3; } .sheet-ability input[type=checkbox]:first-child:checked + span::before, @@ -564,7 +698,7 @@ div.sheet-ability div, .sheet-familiar-attacks > tbody > tr:not(:first-child) > td > input { margin-top: 5px; } div.sheet-craft-types:hover ul.sheet-craft-types, -.sheet-tab[value=traits]:checked ~ .sheet-traits-tab, +.sheet-tab[value=information]:checked ~ .sheet-information-tab, .sheet-tab[value=skills]:checked ~ .sheet-skills-tab, .sheet-tab[value=weapons]:checked ~ .sheet-weapons-tab, .sheet-tab[value=spells]:checked ~ .sheet-spells-tab { display: block; } @@ -645,4 +779,62 @@ div.sheet-ability > input[type=checkbox]:first-child + span::before, width:90%; height:90%; text-align:center; -} \ No newline at end of file +} + + +.sheet-rolltemplate-l5r table { + width: 189px; + height: 189px; + padding: 2px; + background: url(http://i.imgur.com/xBk4U1p.jpg) top left; + background-size: 189px 189px; + background-repeat: no-repeat; + font-family: "Papyrus"; + font-weight: bold; + border-spacing: 0; +} + +.sheet-rolltemplate-l5r th { + color: rgb(112, 0, 0); + padding: 15px 2px 2px 20px; + line-height: 1.2em; + font-size: 1.2em; + text-align: left; +} + + +.sheet-rolltemplate-l5r td { + padding-left: 20px; + font-size: 1.0em; + vertical-align: top; +} + +.sheet-rolltemplate-l5r .sheet-result { + font-size: 1.2em; + text-align: center; + color: rgb(112, 0, 0); + padding-bottom: 20px; +} + +.sheet-rolltemplate-l5r .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + +.sheet-rolltemplate-l5r .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + +.sheet-rolltemplate-l5r .inlinerollresult.fullfail { + color: #000000; + border: none; +} + +.sheet-rolltemplate-l5r .inlinerollresult.importantroll { + color: #3FB315; + border: none; +} + + diff --git a/L5R/translation.json b/L5R/translation.json index 15a198ffc9..91025cd853 100644 --- a/L5R/translation.json +++ b/L5R/translation.json @@ -60,13 +60,13 @@ "earth-x5-u": "Earth x5", "wound-level-u": "Wound Level", "total-u": "Total", - "healthy-u": "Healthy (+0)", - "nicked-u": "Nicked (+3)", - "grazed-u": "Grazed (+5)", - "hurt-u": "Hurt (+10)", - "injured-u": "Injured (+15)", - "crippled-u": "Crippled (+20)", - "down-u": "Down (+40)", + "healthy-u": "Healthy", + "nicked-u": "Nicked", + "grazed-u": "Grazed", + "hurt-u": "Hurt", + "injured-u": "Injured", + "crippled-u": "Crippled", + "down-u": "Down", "out-u": "Out", "initiative-u": "Initiative", "armor-TN-u": "Armor TN", @@ -169,9 +169,35 @@ "level-u": "Level:", "range-u": "Range:", "aoe-u": "AoE:", - "duration-u": "Duration", - "raises-u": "Raises", + "duration-u": "Duration:", + "raises-u": "Raises:", "cast-u": "Cast", - "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", + "description-u": "Description", + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } diff --git a/L5R/translations/af.json b/L5R/translations/af.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/af.json +++ b/L5R/translations/af.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/cs.json b/L5R/translations/cs.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/cs.json +++ b/L5R/translations/cs.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/da.json b/L5R/translations/da.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/da.json +++ b/L5R/translations/da.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/de.json b/L5R/translations/de.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/de.json +++ b/L5R/translations/de.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/el.json b/L5R/translations/el.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/el.json +++ b/L5R/translations/el.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/en.json b/L5R/translations/en.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/en.json +++ b/L5R/translations/en.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/es.json b/L5R/translations/es.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/es.json +++ b/L5R/translations/es.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/fr.json b/L5R/translations/fr.json index 01fdfd4bd5..e828a4a330 100644 --- a/L5R/translations/fr.json +++ b/L5R/translations/fr.json @@ -172,6 +172,32 @@ "duration-u": "Durée", "raises-u": "Augmentations", "cast-u": "Lancement", + "sentence-spell-warning-u": "Assurez-vous que chaque anneaux aient la même valeur. Autrement, les affinités seront mal affichées.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description :", - "sentence-spell-warning-u": "Assurez-vous que chaque anneaux aient la même valeur. Autrement, les affinités seront mal affichées." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/he.json b/L5R/translations/he.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/he.json +++ b/L5R/translations/he.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/it.json b/L5R/translations/it.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/it.json +++ b/L5R/translations/it.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/ja.json b/L5R/translations/ja.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/ja.json +++ b/L5R/translations/ja.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/ko.json b/L5R/translations/ko.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/ko.json +++ b/L5R/translations/ko.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/nl.json b/L5R/translations/nl.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/nl.json +++ b/L5R/translations/nl.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/pt.json b/L5R/translations/pt.json index 94d4539d89..531bd6acc7 100644 --- a/L5R/translations/pt.json +++ b/L5R/translations/pt.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/ru.json b/L5R/translations/ru.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/ru.json +++ b/L5R/translations/ru.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/sv.json b/L5R/translations/sv.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/sv.json +++ b/L5R/translations/sv.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/tr.json b/L5R/translations/tr.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/tr.json +++ b/L5R/translations/tr.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/zh.json b/L5R/translations/zh.json index 77bff96c74..19e80a44da 100644 --- a/L5R/translations/zh.json +++ b/L5R/translations/zh.json @@ -172,6 +172,32 @@ "duration-u": "Duration", "raises-u": "Raises", "cast-u": "Cast", + "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.", + "school-u?": "School?", + "attack-bonus-added-u": "Flat Attack Bonus", + "weapon-damage-bonus-u": "Flat Damage Bonus", + "simple-u": "Simple Action?", + "bow-bonus-added-u": "Flat Bow Bonus", + "total-experience-u": "Total Experience", + "available-experience-u": "Available Experience", + "calculate-rank-u": "Calulate Rank", + "additional-ranks-u": "Additional Ranks", + "type-u": "Type", + "roll-keep-bonus-u": "Roll/Keep Bonus", + "additional-+-u": "Additional +", + "bonus-wounds-u": "+Wounds / Level", + "penalty-u": "Penalty", + "equipment-u": "Equipment and Money", + "allies-enemies-u": "Allies and Enemies", "description-u": "Description:", - "sentence-spell-warning-u": "Make sure that both Rings have the same value. Otherwise, Affinities will not display properly." + "universal-u": "Universal", + "void-bonus-u": "Void/Bonus", + "spell-bonus-roll-u": "Bonus Roll:", + "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-added-u": "Flat Bonus:", + "keyword-u": "Keyword:", + "information-u": "Information", + "damage-roll-u": "Damage Roll:", + "damage-keep-u": "Damage Keep:", + "vitals-u": "Vitals" } \ No newline at end of file diff --git a/L5R/translations/zu.json b/L5R/translations/zu.json index 1bdc5364c5..842ce63841 100644 --- a/L5R/translations/zu.json +++ b/L5R/translations/zu.json @@ -60,13 +60,13 @@ "earth-x5-u": "crwdns38436:0crwdne38436:0", "wound-level-u": "crwdns38437:0crwdne38437:0", "total-u": "crwdns38438:0crwdne38438:0", - "healthy-u": "crwdns38439:0crwdne38439:0", - "nicked-u": "crwdns38440:0crwdne38440:0", - "grazed-u": "crwdns38441:0crwdne38441:0", - "hurt-u": "crwdns38442:0crwdne38442:0", - "injured-u": "crwdns38443:0crwdne38443:0", - "crippled-u": "crwdns38444:0crwdne38444:0", - "down-u": "crwdns38445:0crwdne38445:0", + "healthy-u": "crwdns65701:0crwdne65701:0", + "nicked-u": "crwdns65702:0crwdne65702:0", + "grazed-u": "crwdns65703:0crwdne65703:0", + "hurt-u": "crwdns65704:0crwdne65704:0", + "injured-u": "crwdns65705:0crwdne65705:0", + "crippled-u": "crwdns65706:0crwdne65706:0", + "down-u": "crwdns65707:0crwdne65707:0", "out-u": "crwdns38446:0crwdne38446:0", "initiative-u": "crwdns38447:0crwdne38447:0", "armor-TN-u": "crwdns38448:0crwdne38448:0", @@ -169,9 +169,35 @@ "level-u": "crwdns38544:0crwdne38544:0", "range-u": "crwdns38545:0crwdne38545:0", "aoe-u": "crwdns38546:0crwdne38546:0", - "duration-u": "crwdns38547:0crwdne38547:0", - "raises-u": "crwdns38548:0crwdne38548:0", + "duration-u": "crwdns65708:0crwdne65708:0", + "raises-u": "crwdns65709:0crwdne65709:0", "cast-u": "crwdns38549:0crwdne38549:0", - "description-u": "crwdns58327:0crwdne58327:0", - "sentence-spell-warning-u": "crwdns38550:0crwdne38550:0" + "sentence-spell-warning-u": "crwdns38550:0crwdne38550:0", + "school-u?": "crwdns65710:0crwdne65710:0", + "attack-bonus-added-u": "crwdns65711:0crwdne65711:0", + "weapon-damage-bonus-u": "crwdns65712:0crwdne65712:0", + "simple-u": "crwdns65713:0crwdne65713:0", + "bow-bonus-added-u": "crwdns65714:0crwdne65714:0", + "total-experience-u": "crwdns65715:0crwdne65715:0", + "available-experience-u": "crwdns65716:0crwdne65716:0", + "calculate-rank-u": "crwdns65717:0crwdne65717:0", + "additional-ranks-u": "crwdns65718:0crwdne65718:0", + "type-u": "crwdns65719:0crwdne65719:0", + "roll-keep-bonus-u": "crwdns65720:0crwdne65720:0", + "additional-+-u": "crwdns65721:0crwdne65721:0", + "bonus-wounds-u": "crwdns65722:0crwdne65722:0", + "penalty-u": "crwdns65723:0crwdne65723:0", + "equipment-u": "crwdns65724:0crwdne65724:0", + "allies-enemies-u": "crwdns65725:0crwdne65725:0", + "description-u": "crwdns65726:0crwdne65726:0", + "universal-u": "crwdns65727:0crwdne65727:0", + "void-bonus-u": "crwdns65728:0crwdne65728:0", + "spell-bonus-roll-u": "crwdns65729:0crwdne65729:0", + "spell-bonus-keep-u": "crwdns65730:0crwdne65730:0", + "spell-bonus-added-u": "crwdns65731:0crwdne65731:0", + "keyword-u": "crwdns65732:0crwdne65732:0", + "information-u": "crwdns65733:0crwdne65733:0", + "damage-roll-u": "crwdns65734:0crwdne65734:0", + "damage-keep-u": "crwdns65735:0crwdne65735:0", + "vitals-u": "crwdns65736:0crwdne65736:0" } \ No newline at end of file diff --git a/Lady Blackbird/Source/lady_blackbird.js b/Lady Blackbird/Source/lady_blackbird.js new file mode 100644 index 0000000000..df956e648b --- /dev/null +++ b/Lady Blackbird/Source/lady_blackbird.js @@ -0,0 +1,267 @@ +"use strict"; +const characterData = { + "lady blackbird": { + keysecret: [ + { + name: 'Key of the Paragon', + desc: 'As a noble, you’re a cut above the common man. Hit your key when you demonstrate your superiority or when your noble traits overcome a problem. Buyoff: Disown your noble heritage.', + }, + { + name: 'Key of the Mission', + desc: 'You must escape the Empire and rendezvous with your once secret lover, the Pirate King Uriah Flint, whom you haven’t seen in six years. Hit your key when you take action to complete the mission. Buyoff: Give up on your mission.', + }, + { + name: 'Key of the Impostor', + desc: 'You are in disguise, passing yourself off as commoner. Hit your key when you perform well enough to fool someone with your disguise. Buyoff: Reveal your true identity to someone you fooled.', + }, + { + name: 'Secret of Stormblood', + desc: 'As long as you can speak, you can channel magical power and do Sorcery. You have the Master Sorcerer trait and the Stormblood tag.', + }, + { + name: 'Secret of Inner Focus', + desc: 'Once per session, you can re-roll a failure when doing Sorcery.', + }, + ], + trait: [ + { + name: 'Imperial Noble', + tags: 'Etiquette, Dance, Educated, History, Science, Wealth, Connections, House Blackbird', + }, + { + name: 'Master Sorcerer', + tags: 'Spellcaster, Channeling, Stormblood, Wind, Lightning, [Fly], [Blast], [Sense]', + }, + { + name: 'Athletic', + tags: 'Run, Fencing, Rapier, Duels, Shooting, [Pistol], [Acrobatics]', + }, + { + name: 'Charm', + tags: 'Charisma, Presence, Command, Nobles, Servants, [Soldiers]', + }, + { + name: 'Cunning', + tags: 'Deception, Misdirection, Disguise, Codes, [Sneak], [Hide]', + }, + ], + }, + "naomi bishop": { + keysecret: [ + { + name: 'Key of the Guardian', + desc: 'You are Lady Blackbird’s loyal defender. Hit your key when you make a decision influenced by Lady Blackbird or protect her from harm. Buyoff: Sever your relationship with the Lady.', + }, + { + name: 'Key of Vengeance', + desc: 'The Empire enslaved you and made you kill for sport. You will have your revenge on them and watch their cities burn. Hit your key when you strike a blow against the Empire (especially by killing an Imperial). Buyoff: Forgive them for what they did to you.', + }, + { + name: 'Key of the Warrior', + desc: 'You crave the crash and roar of battle, the tougher the better. Hit your key when you do battle with worthy or superior foes. Buyoff: Pass up an opportunity for a good fight.', + }, + { + name: 'Secret of Destruction', + desc: 'You can break things with your bare hands as if you were swinging a sledgehammer. It’s scary.', + }, + { + name: 'Secret of the Bodyguard', + desc: 'Once per session, you can re-roll a failure when protecting someone.', + }, + ], + trait: [ + { + name: 'Pit-Fighter', + tags: 'Combat Tested, Brutal, Living Weapon, Fast, Hard, [Strong], [Bone-breaking], [Scary Look]', + }, + { + name: 'Bodyguard', + tags: 'Awareness, Threats, Defend, Disarm, Restrain, Carry, Delay, [Security], [First Aid]', + }, + { + name: 'Ex-Slave', + tags: 'Sneak, Hide, Run, Tough, Endure, Scrounge, Nobles, [Hatred], [Iron Will]', + }, + { + name: 'Keen', + tags: 'Insightful, Aware, Coiled, Liars, Traps, [Danger], [Sense Motives]', + }, + ], + }, + "cyrus vance": { + keysecret: [ + { + name: 'Key of the Commander', + desc: 'You are accustomed to giving orders and having them obeyed. Hit your key when you come up with a plan and give orders to make it happen. Buyoff: Acknowledge someone else as the leader.', + }, + { + name: 'Key of Hidden Longing', + desc: 'You are completely enthralled by Lady Blackbird, but you don’t want her to know it. Hit your key when you make a decision based on this secret affection or when you somehow show it indirectly. Buyoff: Give up on your secret desire or make it public.', + }, + { + name: 'Key of the Outcast', + desc: 'You got exiled from the Empire. Hit your key when your outcast status causes you trouble or is important in a scene. Buyoff: Regain your former standing or join a new group.', + }, + { + name: 'Secret of Leadership', + desc: 'Once per session, you can give someone else a chance to re-roll a failed roll, by giving them orders, advice, or setting a good example.', + }, + { + name: 'Secret of Warpblood', + desc: 'Once per session, you can teleport yourself or someone you’re touching.', + }, + ], + trait: [ + { + name: 'Ex-Imperial Soldier', + tags: 'Tactics, Command, Soldiers, Rank, Connections, Maps, Imperial War Ships', + }, + { + name: 'Smuggler', + tags: 'Haggle, Deception, Sneak, Hide, Camouflage, Forgery, Pilot, Navigation, [Repair], [Gunnery]', + }, + { + name: 'Survivor', + tags: 'Tough, Run, Scrounge, Endure, Creepy Stare, Intimidate, [Medic]', + }, + { + name: 'Warrior', + tags: 'Battle-Hardened, Shooting, Two-Gun Style, Pistol, Fencing, Sword, [Brawl], [Hail of Lead]', + }, + ], + }, + "kale arkam": { + keysecret: [ + { + name: 'Key of Greed', + desc: 'You like the shiny things. Hit your key when you steal something cool or score a big payoff. Buyoff: Swear off stealing forever.', + }, + { + name: 'Key of the Mission', + desc: 'You must safely deliver Lady Blackbird to the Pirate King Uriah Flint, so she can marry him. Hit your key when you take action to complete the mission. Buyoff: Give up the mission.', + }, + { + name: 'Key of Fraternity', + desc: 'You are sworn to Captain Vance in a bond of brotherhood. Hit your key when your character is influenced by Vance or when you show how deep your bond is. Buyoff: Sever the relationship.', + }, + { + name: 'Secret of Concealment', + desc: 'No matter how thoroughly you’re searched, you always have a few key items with you. You can produce any common, simple item at a moment’s notice.', + }, + { + name: 'Secret of Reflexes', + desc: 'Once per session, you can re-roll a failure when doing anything involving grace, dexterity, or quick reflexes.', + }, + ], + trait: [ + { + name: 'Burglar', + tags: 'Quiet, Sneak, Hide, Dextrous, Locks, Perceptive, Traps, Darkness, [Alarms], [Distractions]', + }, + { + name: 'Tricky', + tags: 'Quick, Dirty Fighting, Tumbler, Escape, Contortionist, [Sleight of Hand], [Acrobatics], [Dagger]', + }, + { + name: 'Petty Magic (use one spell tag at a time)', + tags: 'Light spell, Dark spell, Jump spell, Shatter Spell, [Channeling], [Spellcaster]', + }, + { + name: 'Mechanic', + tags: 'Repair, Engines, Efficiency, Spare Parts, Sabotage, [Enhancements], [Ship Weapons]', + }, + ], + }, + "snargle": { + keysecret: [ + { + name: 'Key of the Daredevil', + desc: 'You thrive in dangerous situations. Hit your key when you do something cool that is risky or reckless (especially piloting stunts). Buyoff: Be very very careful.', + }, + { + name: 'Key of Conscience', + desc: 'You don’t like to see anyone suffer, even enemies. Hit your key when you help someone who is in trouble or when you change someone’s life for the better Buyoff: Ignore a request for help.', + }, + { + name: 'Key of Banter', + desc: 'You have a knack for snappy comments. Hit your key when Snargle says something that makes the other players laugh or when you explain something using your pilot techno jargon. Buyoff: Everyone groans at one of your comments.', + }, + { + name: 'Secret of Shape Warping', + desc: 'As a goblin, you can change your shape, growing shorter, taller, fatter, thinner, or changing your skin color, at will.', + }, + { + name: 'Secret of the Lucky Break', + desc: 'Once per session, you can keep your pool dice when you succeed (so go ahead and use ‘em all).', + }, + ], + trait: [ + { + name: 'Pilot', + tags: 'Daring, Steady, Maneuvering, Evasion, Tricky flying, Navigation, Maps, Atmospherics. [The Owl], [Battle], [Ramming]', + }, + { + name: 'Sky Sailor', + tags: 'Gunnery, Aim, Maintenance, Observation, Signals, Empire, Pirates, Free Worlds, Haven, [Repair], [Connections]', + }, + { + name: 'Goblin', + tags: 'Warp shape, Glide, Nightvision, Agile, Quick, Tumbler, Teeth & Claws, [Mimic Shape], [Reckless], [Connections]', + }, + { + name: 'Sly', + tags: 'Crafty, Sneaky, Distractions, Bluff, Languages, Trade Speak, [Sharp], [Disguise]', + }, + ], + }, +}; +const autoExpandFields = [ + 'repeating_trait:tags', + 'repeating_keysecret:desc', +]; +const fillRepeatingSectionFromData = (sectionName, dataList) => { + getSectionIDs(`repeating_${sectionName}`, idList => { + const existingRowAttributes = idList.map(id => `repeating_${sectionName}_${id}_name`); + getAttrs(existingRowAttributes, v => { + const existingRowNames = existingRowAttributes.map(name => v[name]), + createdIDs = [], + setting = dataList.filter(o => !existingRowNames.includes(o.name)) + .map(o => { + let rowID; + while (!rowID) { + let newID = generateRowID(); + if (!createdIDs.includes(newID)) { + rowID = newID; + createdIDs.push(rowID); + } + } + return Object.keys(o).reduce((m, key) => { + m[`repeating_${sectionName}_${rowID}_${key}`] = o[key]; + return m; + }, {}); + }) + .reduce((m, o) => Object.assign(m, o), {}); + setAttrs(setting); + }); + }); +}; +autoExpandFields.forEach(name => { + on(`change:${name}`, event => { + const attrName = name.replace(':', '_'); + getAttrs([attrName], v => { + if (v[attrName].trim() !== v[attrName] && event.sourceType === 'player') { + setAttrs({ + [attrName]: v[attrName].trim() + }); + } + }); + }); +}); +on('change:char_name', event => { + getAttrs(['char_name'], v => { + if (v.char_name.toLowerCase() in characterData) { + fillRepeatingSectionFromData('trait', characterData[v.char_name.toLowerCase()].trait); + fillRepeatingSectionFromData('keysecret', characterData[v.char_name.toLowerCase()].keysecret); + } + }); +}); diff --git a/Lady Blackbird/Source/lady_blackbird.pug b/Lady Blackbird/Source/lady_blackbird.pug new file mode 100644 index 0000000000..77d83d0e39 --- /dev/null +++ b/Lady Blackbird/Source/lady_blackbird.pug @@ -0,0 +1,76 @@ +.container + .header + input.charname(spellcheck='false' type='text' name='attr_char_name' placeholder='Character name') + input.chardesc(spellcheck='false' type='text' name='attr_char_desc' placeholder='Character description') + input.hidediv(type='hidden' name='attr_char_name' value='') + .autofill-reminder + | If you enter Lady Blackbird, Naomi Bishop, Cyrus Vance, Kale Arkam, or Snargle, their details will be filled in automatically. + .traits.left + .stats + label.pool + span Pool: + input(type='number' name='attr_pool' min='0' max='10' value='7') + label.xp + span XP: + input(type='number' name='attr_xp' min='0' max='10' value='0') + button(type='roll' name='roll_dice' value='/r ?{Number of dice}d6>4') Roll + h3 Traits + fieldset.repeating_trait + .reprow + input.name(spellcheck='false' type='text' name='attr_name' placeholder='Trait name') + .auto-expand.desc + span(name='attr_tags') + textarea(spellcheck='false' name='attr_tags' placeholder='Tags') + .tagsblurb + | Tags in [brackets] are qualities you don’t have yet. You can buy them with advances. See the Rules Summary below, under Keys. + .keys.right + fieldset.repeating_keysecret + .reprow + input.name(spellcheck='false' type='text' name='attr_name' placeholder='Key or secret name') + .auto-expand.desc + span(name='attr_desc') + textarea(spellcheck='false' name='attr_desc' placeholder='Description') + .conditions + each val in ['Injured', 'Dead', 'Tired', 'Angry', 'Lost', 'Hunted', 'Trapped'] + label.condition + input( + type='checkbox' + name='attr_' + val.toLowerCase() + value='1') + span + span= val + + .rulestitle Rules Summary + .rules.left + h4 Rolling the Dice + p When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a #[strong trait] that can help you. If that trait has any #[strong tags] that apply, add another die for each tag. Finally, add any number of dice from your personal #[strong pool] of dice (your pool starts with 7 dice). + p Roll all the dice you’ve gathered. Each die that shows #[strong 4 or higher] is a hit. You need hits equal to the difficulty #[strong level] (usually 3) to pass the obstacle. + p.smallcaps Levels: 2 Easy—3 Difficult—4 Challenging—5 Extreme + p #[strong If you pass], discard all the dice you rolled (including any pool dice you used). Don’t worry, you can get your pool dice back. + p #[strong If you don’t pass], you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and #[strong add another die to your pool]. The GM will escalate the situation in some way and you might be able to try again. + + h4 Conditions + p When events warrant or especially when you fail a roll, the GM may impose a #[strong condition] on your character: #[strong Injured, Dead, Tired, Angry, Lost, Hunted,] or #[strong Trapped]. When you take a condition, mark its box and say how it comes about. [#[span.smallcaps Note:] The “dead” condition just means “presumed dead” unless you say otherwise.] + + h4 Helping + p If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost. + + .rules.right + h4 Keys + p When you hit a key, you can do one of two things: + ul + li Take an #[strong experience point] (XP) + li Add a die to your pool (up to a max of 10) + p If you go into danger because of your key, you get 2 XP or 2 pool dice (or 1 XP #[em and] 1 pool die). When you have accumulated 5 XP, you earn an #[strong advance]. You can spend an advance on one of the following: + ul + li Add a new #[strong Trait] (based on something you learned during play or on some past experience that has come to light) + li Add a #[strong tag] to an existing trait + li Add a new #[strong Key] (you can never have the same key twice) + li Learn a #[strong Secret] (if you have the means to) + p You can hold on to advances if you want, and spend them at any time, even in the middle of a battle! + p Each key also has a #[strong buyoff]. If the buyoff condition occurs, you have the #[em option] of removing the Key and earning two advances. + + h4 Refresh + p You can refresh your pool back to 7 dice by having a #[strong refreshment scene] with another character. You may also remove a condition or regain the use of a Secret, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC—“Why did you choose this life?”—“What do you think of the Lady?”—“Why did you take this job?” etc. Refreshment scenes can be flashbacks, too. + +script(type="text/worker") diff --git a/Lady Blackbird/Source/lady_blackbird.scss b/Lady Blackbird/Source/lady_blackbird.scss new file mode 100644 index 0000000000..63c390eb98 --- /dev/null +++ b/Lady Blackbird/Source/lady_blackbird.scss @@ -0,0 +1,236 @@ +div { + box-sizing: border-box; +} +textarea { + box-sizing: border-box; + border: none; + border-radius: 0; + font-family: inherit; + margin: 0; + box-shadow: none; +} +p { + font-family: inherit; + line-height:inherit; + &:last-child { + margin: 0; + } +} +h3, h4 { + font-weight: normal; + text-transform: uppercase; + letter-spacing: 1px; + line-height: 1.5; +} +h3 { + font-size: 16px; +} +h4 { + font-size: 15px; +} +input[type="text"] { + border: none; + border-radius: 0; + font-family: inherit; + box-shadow: none; +} +button.repcontrol_add, button.repcontrol_edit { + line-height: 18px; + font-size: 1.2em; + background: transparent; + box-shadow: none; + font-family: inherit; +} +.sheet-auto-expand { + position: relative; + cursor: text; + word-wrap: break-word; + span { + visibility: hidden; + white-space: pre-wrap; + display: block; + } + textarea { + position: absolute; + overflow: hidden; + z-index: 1; + top: 0; + left: 0; + resize: none; + height: 100%; + word-wrap: break-word; + padding: inherit; + font: inherit; + color: inherit; + text-transform: inherit; + letter-spacing: inherit; + text-align: inherit; + } +} + +.sheet-container { + background: white; + border: 3px solid black; + min-width: 640px; + border-radius: 30px; + padding-bottom: 10px; + display: grid; + grid: auto / 50% 50%; + font-family: Georgia, serif; + line-height: 1.35; +} +.sheet-header { + grid-column: 1/3; + padding: 10px 10px 0; + border-bottom: 2px solid; + .sheet-charname { + width: 100%; + font-size: 25px; + letter-spacing: 1px; + text-transform: uppercase; + text-align: center; + font-weight: bold; + } + .sheet-chardesc { + width: 100%; + text-align: center; + font-style: italic; + font-size: 16px; + } +} +.sheet-traits { + display: flex; + padding: 5px 10px; + border-right: 2px solid black; + flex-flow: column; + .sheet-stats { + display: flex; + padding-top: 5px; + label { + margin: 0; + font-weight: normal; + letter-spacing: 1px; + width: auto; + text-transform: uppercase; + display: flex; + align-items: center; + } + button[type="roll"] { + margin: 0 0 0 auto; + line-height: 18px; + font-size: 1.2em; + background: transparent; + box-shadow: none; + font-family: inherit; + &::before { + content: "t "; + position: relative; + top: 1px; + } + } + input[type="number"] { + font-weight: bold; + margin-left: 5px; + font-size: 1em; + } + } + .sheet-tagsblurb { + margin-top: auto; + } + .repcontrol { + margin: 10px 0; + } +} +.sheet-keys { + padding: 5px 10px; + .repcontrol { + margin: 10px 0 5px; + } +} +.sheet-conditions { + display: flex; + grid-column: 1/3; + justify-content: space-between; + margin: 0 0 10px; + border-width: 1px 0; + border-top: 2px solid; + border-bottom: 2px solid; + padding: 10px 10px; + + .sheet-condition { + font-weight: normal; + text-transform: uppercase; + letter-spacing: 1px; + display: flex; + cursor: pointer; + padding: 0; + margin: 0; + width: auto; + align-items: center; + + input { + width: 20px; + height: 20px; + opacity: 0; + margin-right: -20px; + + + span { + display: block; + width: 20px; + box-sizing: border-box; + margin-right: 6px; + height: 20px; + border: 1px solid black; + } + &:checked + span { + background: red; + } + } + } +} +.sheet-rulestitle { + grid-column: 1/3; + text-align: center; + font-size: 23px; + text-transform: uppercase; +} +.sheet-rules { + text-align: justify; + padding: 0 15px; + + &.sheet-left { + border-right: 1px solid black; + } +} +.sheet-smallcaps { + font-variant: small-caps; +} +p.sheet-smallcaps { + font-size: 14px; +} +.sheet-hidediv:not([value=""]) + div { + display: none; +} +.sheet-autofill-reminder { + text-align: center; + margin: 0 auto 5px; + width: 60%; + font-weight: bold; +} +.sheet-reprow { + margin-bottom: 5px; + .sheet-name { + font-size: 1.2em; + width: 100%; + } + .sheet-desc { + font-style: italic; + margin-left: 20px; + width: calc(100% - 20px); + padding-left: 1px; + min-height: 17px; + } +} +.itemcontrol { + z-index: 100; +} diff --git a/Lady Blackbird/lady_blackbird.css b/Lady Blackbird/lady_blackbird.css new file mode 100644 index 0000000000..4ddd163d98 --- /dev/null +++ b/Lady Blackbird/lady_blackbird.css @@ -0,0 +1 @@ +div{box-sizing:border-box}textarea{box-sizing:border-box;border:none;border-radius:0;font-family:inherit;margin:0;box-shadow:none}p{font-family:inherit;line-height:inherit}p:last-child{margin:0}h3,h4{font-weight:normal;text-transform:uppercase;letter-spacing:1px;line-height:1.5}h3{font-size:16px}h4{font-size:15px}input[type="text"]{border:none;border-radius:0;font-family:inherit;box-shadow:none}button.repcontrol_add,button.repcontrol_edit{line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-auto-expand{position:relative;cursor:text;word-wrap:break-word}.sheet-auto-expand span{visibility:hidden;white-space:pre-wrap;display:block}.sheet-auto-expand textarea{position:absolute;overflow:hidden;z-index:1;top:0;left:0;resize:none;height:100%;word-wrap:break-word;padding:inherit;font:inherit;color:inherit;text-transform:inherit;letter-spacing:inherit;text-align:inherit}.sheet-container{background:white;border:3px solid black;min-width:640px;border-radius:30px;padding-bottom:10px;display:grid;grid:auto / 50% 50%;font-family:Georgia, serif;line-height:1.35}.sheet-header{grid-column:1/3;padding:10px 10px 0;border-bottom:2px solid}.sheet-header .sheet-charname{width:100%;font-size:25px;letter-spacing:1px;text-transform:uppercase;text-align:center;font-weight:bold}.sheet-header .sheet-chardesc{width:100%;text-align:center;font-style:italic;font-size:16px}.sheet-traits{display:flex;padding:5px 10px;border-right:2px solid black;flex-flow:column}.sheet-traits .sheet-stats{display:flex;padding-top:5px}.sheet-traits .sheet-stats label{margin:0;font-weight:normal;letter-spacing:1px;width:auto;text-transform:uppercase;display:flex;align-items:center}.sheet-traits .sheet-stats button[type="roll"]{margin:0 0 0 auto;line-height:18px;font-size:1.2em;background:transparent;box-shadow:none;font-family:inherit}.sheet-traits .sheet-stats button[type="roll"]::before{content:"t ";position:relative;top:1px}.sheet-traits .sheet-stats input[type="number"]{font-weight:bold;margin-left:5px;font-size:1em}.sheet-traits .sheet-tagsblurb{margin-top:auto}.sheet-traits .repcontrol{margin:10px 0}.sheet-keys{padding:5px 10px}.sheet-keys .repcontrol{margin:10px 0 5px}.sheet-conditions{display:flex;grid-column:1/3;justify-content:space-between;margin:0 0 10px;border-width:1px 0;border-top:2px solid;border-bottom:2px solid;padding:10px 10px}.sheet-conditions .sheet-condition{font-weight:normal;text-transform:uppercase;letter-spacing:1px;display:flex;cursor:pointer;padding:0;margin:0;width:auto;align-items:center}.sheet-conditions .sheet-condition input{width:20px;height:20px;opacity:0;margin-right:-20px}.sheet-conditions .sheet-condition input+span{display:block;width:20px;box-sizing:border-box;margin-right:6px;height:20px;border:1px solid black}.sheet-conditions .sheet-condition input:checked+span{background:red}.sheet-rulestitle{grid-column:1/3;text-align:center;font-size:23px;text-transform:uppercase}.sheet-rules{text-align:justify;padding:0 15px}.sheet-rules.sheet-left{border-right:1px solid black}.sheet-smallcaps{font-variant:small-caps}p.sheet-smallcaps{font-size:14px}.sheet-hidediv:not([value=""])+div{display:none}.sheet-autofill-reminder{text-align:center;margin:0 auto 5px;width:60%;font-weight:bold}.sheet-reprow{margin-bottom:5px}.sheet-reprow .sheet-name{font-size:1.2em;width:100%}.sheet-reprow .sheet-desc{font-style:italic;margin-left:20px;width:calc(100% - 20px);padding-left:1px;min-height:17px}.itemcontrol{z-index:100} diff --git a/Lady Blackbird/lady_blackbird.html b/Lady Blackbird/lady_blackbird.html new file mode 100644 index 0000000000..3c47fa758b --- /dev/null +++ b/Lady Blackbird/lady_blackbird.html @@ -0,0 +1,364 @@ + +
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+ + + +
If you enter Lady Blackbird, Naomi Bishop, Cyrus Vance, Kale Arkam, or Snargle, their details will be filled in automatically.
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+

Traits

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+ +
+ +
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Tags in [brackets] are qualities you don’t have yet. You can buy them with advances. See the Rules Summary below, under Keys.
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Rules Summary
+
+

Rolling the Dice

+

When you try to overcome an obstacle, you roll dice. Start with one die. Add a die if you have a trait that can help you. If that trait has any tags that apply, add another die for each tag. Finally, add any number of dice from your personal pool of dice (your pool starts with 7 dice).

+

Roll all the dice you’ve gathered. Each die that shows 4 or higher is a hit. You need hits equal to the difficulty level (usually 3) to pass the obstacle.

+

Levels: 2 Easy—3 Difficult—4 Challenging—5 Extreme

+

If you pass, discard all the dice you rolled (including any pool dice you used). Don’t worry, you can get your pool dice back.

+

If you don’t pass, you don’t yet achieve your goal. But, you get to keep the pool dice you rolled and add another die to your pool. The GM will escalate the situation in some way and you might be able to try again.

+

Conditions

+

When events warrant or especially when you fail a roll, the GM may impose a condition on your character: Injured, Dead, Tired, Angry, Lost, Hunted, or Trapped. When you take a condition, mark its box and say how it comes about. [Note: The “dead” condition just means “presumed dead” unless you say otherwise.]

+

Helping

+

If your character is in a position to help another character, you can give them a die from your pool. Say what your character does to help. If the roll fails, you get your pool die back. If it succeeds, your die is lost.

+
+
+

Keys

+

When you hit a key, you can do one of two things:

+
    +
  • Take an experience point (XP)
  • +
  • Add a die to your pool (up to a max of 10)
  • +
+

If you go into danger because of your key, you get 2 XP or 2 pool dice (or 1 XP and 1 pool die). When you have accumulated 5 XP, you earn an advance. You can spend an advance on one of the following:

+
    +
  • Add a new Trait (based on something you learned during play or on some past experience that has come to light)
  • +
  • Add a tag to an existing trait
  • +
  • Add a new Key (you can never have the same key twice)
  • +
  • Learn a Secret (if you have the means to)
  • +
+

You can hold on to advances if you want, and spend them at any time, even in the middle of a battle!

+

Each key also has a buyoff. If the buyoff condition occurs, you have the option of removing the Key and earning two advances.

+

Refresh

+

You can refresh your pool back to 7 dice by having a refreshment scene with another character. You may also remove a condition or regain the use of a Secret, depending on the details of the scene. A refreshment scene is a good time to ask questions (in character) so the other player can show off aspects of his or her PC—“Why did you choose this life?”—“What do you think of the Lady?”—“Why did you take this job?” etc. Refreshment scenes can be flashbacks, too.

+
+
+ diff --git a/Lady Blackbird/lady_blackbird.png b/Lady Blackbird/lady_blackbird.png new file mode 100644 index 0000000000..26ba0b6b69 Binary files /dev/null and b/Lady Blackbird/lady_blackbird.png differ diff --git a/Lady Blackbird/sheet.json b/Lady Blackbird/sheet.json new file mode 100644 index 0000000000..a88dec949f --- /dev/null +++ b/Lady Blackbird/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "lady_blackbird.html", + "css": "lady_blackbird.css", + "authors": "Jakob O.", + "roll20userid": "726129", + "preview": "lady_blackbird.png", + "instructions": "Enter the name of one of the characters to fill the sheet automatically." +} diff --git a/Legacy - Life Among the Ruins/LegacyRoll20CSS.css b/Legacy - Life Among the Ruins/LegacyRoll20CSS.css new file mode 100644 index 0000000000..ce881582f7 --- /dev/null +++ b/Legacy - Life Among the Ruins/LegacyRoll20CSS.css @@ -0,0 +1,142 @@ +div.sheet-Null, +div.sheet-Elder, +div.sheet-Envoy, +div.sheet-Firebrand, +div.sheet-Hunter, +div.sheet-Machine, +div.sheet-Promethean, +div.sheet-Reaver, +div.sheet-Remnant, +div.sheet-Scavenger, +div.sheet-Seeker, +div.sheet-Sentinel, +div.sheet-Survivor, +div.sheet-Untamed, +div.sheet-Quick, +div.sheet-fNull, +div.sheet-Cultivators, +div.sheet-Enclave, +div.sheet-Merchants, +div.sheet-Lawgivers, +div.sheet-Titan, +div.sheet-Pioneers, +div.sheet-Servants, +div.sheet-Starfarers, +div.sheet-Hive, +div.sheet-Tyrants, +div.sheet-Uplifted +{ + display: none; +} + +div.sheet-Family, +div.sheet-Character{ + display: none; +} + +.sheet-hidden{ + display: none !important; +} + +input.sheet-type-selector { + width: 170px; + height: 20px; + display: none; + opacity: 0; + z-index: 1; + margin: 0; + padding: 0; + position: absolute; +} +.sheet-3waybox:checked + .sheet-3waybox, { + display: inline-block; +} + +/* Styling of the span common to all states */ +span.sheet-type-selector { + border: solid 1px #a7a7a7; + text-align: center; + display: inline-block; + background: #cccccc; + color: #3f3f3f; + width: 170px; + height: 20px; + font-size: 11px; + text-transform: uppercase; + letter-spacing: 1px; + font-family: serif; + font-weight: 600; + cursor: pointer; +} +input.sheet-type-selector:hover ~ span { + color: red; +} + +/* Here you can style the span depending on what state is toggled */ +input.sheet-type-selector[value="character"]:checked ~ span::before { + content: "Character Mode"; +} +input.sheet-type-selector[value="family"]:checked ~ span::before { + content: "Family Mode"; +} + + +input[type="radio"][value="0"]:checked ~ div.sheet-Null, +input[type="radio"][value="1"]:checked ~ div.sheet-Elder, +input[type="radio"][value="2"]:checked ~ div.sheet-Envoy, +input[type="radio"][value="3"]:checked ~ div.sheet-Firebrand, +input[type="radio"][value="4"]:checked ~ div.sheet-Hunter, +input[type="radio"][value="5"]:checked ~ div.sheet-Machine, +input[type="radio"][value="6"]:checked ~ div.sheet-Promethean, +input[type="radio"][value="7"]:checked ~ div.sheet-Reaver, +input[type="radio"][value="8"]:checked ~ div.sheet-Remnant, +input[type="radio"][value="9"]:checked ~ div.sheet-Scavenger, +input[type="radio"][value="10"]:checked ~ div.sheet-Seeker, +input[type="radio"][value="11"]:checked ~ div.sheet-Sentinel, +input[type="radio"][value="12"]:checked ~ div.sheet-Survivor, +input[type="radio"][value="13"]:checked ~ div.sheet-Untamed, +input[type="radio"][value="99"]:checked ~ div.sheet-Quick, + +input[type="radio"][value="f0"]:checked ~ div.sheet-fNull, +input[type="radio"][value="f1"]:checked ~ div.sheet-Cultivators, +input[type="radio"][value="f2"]:checked ~ div.sheet-Enclave, +input[type="radio"][value="f3"]:checked ~ div.sheet-Merchants, +input[type="radio"][value="f4"]:checked ~ div.sheet-Lawgivers, +input[type="radio"][value="f5"]:checked ~ div.sheet-Titan, +input[type="radio"][value="f6"]:checked ~ div.sheet-Pioneers, +input[type="radio"][value="f7"]:checked ~ div.sheet-Servants, +input[type="radio"][value="f8"]:checked ~ div.sheet-Starfarers, +input[type="radio"][value="f9"]:checked ~ div.sheet-Hive, +input[type="radio"][value="f10"]:checked ~ div.sheet-Tyrants, +input[type="radio"][value="f11"]:checked ~ div.sheet-Uplifted, + + +input[type="radio"][value="family"]:checked ~ div.sheet-Family, +input[type="radio"][value="character"]:checked ~ div.sheet-Character +{ + display: block; +} + +select.sheet-SkinSelect +{ + position: relative; + top: 4px; +} + + +option.sheet-SkinSelect:checked +{ + display: none; +} + +select.sheet-fSkinSelect +{ + position: relative; + top: 4px; +} + + +option.sheet-fSkinSelect:checked +{ + display: none; +} diff --git a/Legacy - Life Among the Ruins/LegacyRoll20Screenshot.png b/Legacy - Life Among the Ruins/LegacyRoll20Screenshot.png new file mode 100644 index 0000000000..962891eb97 Binary files /dev/null and b/Legacy - Life Among the Ruins/LegacyRoll20Screenshot.png differ diff --git a/Legacy - Life Among the Ruins/LegacyRoll20sheets.html b/Legacy - Life Among the Ruins/LegacyRoll20sheets.html new file mode 100644 index 0000000000..dfb6703b9a --- /dev/null +++ b/Legacy - Life Among the Ruins/LegacyRoll20sheets.html @@ -0,0 +1,3514 @@ +
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+ Name: + Playbook: + +

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Traditions:

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Select a Playbook above to get started

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+ Reach:   + Grasp:   + Sleight:   +
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Starting Stats

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Choose one:

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  • If mankind was able to protect the natural world from the worst excesses of the Fall: Reach 2, Grasp -1, Sleight 0.
  • +
  • If the ecosystem had to change in strange and unexpected ways to survive the Fall: Reach 2, Grasp 0, Sleight -1.
  • +
  • If the Fall completely supplanted the original ecosystem with new and alien forms of life: Reach -1, Grasp 1, Sleight 1.
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+

Traditions

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Choose one of each, or invent your own:
+ Populace: Atavistic throwbacks, a carefully-managed bloodline, a co-op of traders and ranchers.
+ Style: Bucolic and laconic, sterile and analytic, wild and unrestrained.
+ Governance: Feudal hierarchy of serfs and landowners, commune of innovators and eccentrics, a pantheon taking on nature’s aspects.

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Moves

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Pick Culture and one other.

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Culture: When your Family starts cultivating a new product, erase Surplus: Progress, Land, or Barter Goods. After a few months, harvest the product: get the surplus back, plus:

+
  • Progress: get Surplus: Medicine and 1 use of medicine that can heal any harm box instantly.
  • +
  • Land: get Surplus: Crops and slow but steady population growth. At the end of the age, if you still have the surplus gain Surplus: Recruits.
  • +
  • Barter Goods: get Surplus: Livestock gain a few exemplary examples of the bred animals. If they're used as mounts, add 1 free tag to them.
+

At the start of each age you can skip the months of cultivation and go straight to the harvest.

+

Domestication: When an abnormal life form is brought back to your Family’s farm and reshaped to suit your needs, choose one: +

  • Archive one of its traits. From now on you can add that trait to the crops and animals created by Culture and have the drugs you create temporarily grant it to their users.
  • +
  • Corral a small breeding population of the organism.
  • +
  • Find a way for you to resist its abilities or avoid its dangers.
+

Recycling: When your character dissects the body of unnatural creature, they can improvise a Device from its organs or fluids. In addition, your Family can sacrifice Surplus: Medicine, Crops or Livestock to activate Culture to make one of the other two surpluses.

+

Investment: Whenever a Family you've traded with gains a Surplus in Land, Progress, Barter Goods or anything organic or medical, they may give you 1-Stake. If this takes you to 3-Stake, give them Surplus: Medicine, Crops or Livestock as if you had used Culture - with your Family gaining the side benefits as normal - and set Stake to 0.

+

Evolutionary Leap: When you use Culture, characters gain one of these bonuses the next time they Tool Up according to the Surplus produced:

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  • Medicine: Your weapons can be poisoned to add the aberrant or non-lethal tags. Get 1 use of stimulants that'll stop someone's Death move from triggering for an hour.
  • +
  • Crops: Food that toughens skin and gives +1 Armour or provides boundless energy, depending on how it's cooked.
  • +
  • Livestock: A group of animals with simian-level intelligence. They have quality 2 and one of the following specialties: Strength and Endurance, Speed and Cunning, or Ferocity and Violence.
+

In addition, your Family improves themselves over generations. Every time The Age Turns, pick one physical trait they’ve encountered sometime this Age (night vision, flight, photosynthesis, etc) with the GM providing a downside. Your Family members will all exhibit that trait from then on.

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Lifestyle

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Nomadic: Your caravans have several hidden places they visit to retrieve new harvests. Each sanctuary can hide and support your Family for months at a time.
+ Dispersed: Your Family barters and borrows space in others’ land for their cultivations, giving you up-to-date information on the state of other faction’s food supply.
+ Settled: Your Family’s farms and facilities are extensive, and can work on the creation of multiple new Surpluses simultaneously.

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+
+

Doctrine

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Sculpting a New Humanity: When your Family creates or tames a new species, they inherit one of its minor or cosmetic traits.
+ The Horn of Plenty: anyone else who keeps a surplus from the time you Culture it to the start of the next Age gains Surplus: Recruits.
+ Nature’s Acolytes: So long as your Family members only consume the food and drink they’ve produced, they will not fall ill or be attacked by mundane wild animals.

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+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ A cathedral-sized automated slaughterhouse.
+ A plantation of heavily modified trees.
+ Ruins filled with deadly spores.

+

The Fall
+ Catacombs filled with failed genetic experiments.
+ A vast forest filled with calcified trees.
+ A tree that outlasted the city it was meant to nurture.

+

A Threat
+ A pack of perfectly designed predators.
+ A drought so severe that famine is a certainty.
+ A plague too efficient and dreadful to be natural.

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Notes
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Data: Tech:

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Mood:

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Surpluses:

+ +
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Needs:

+ +
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+

Take 2 as Surpluses and the rest as Needs:
+ Barter Goods, Land, Progress, Medicine, Crops

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+
+

Treaty

+

When you freely give someone the perfect resource to solve a problem, gain 1-Treaty on them.

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Faction:

+ +
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Treaty:

+ +
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History

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Everyone has a need for your products. Take 1 Treaty on each other Family and Faction. Then ask the other families:

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Which of you has made agreements with us that might just end up saving mankind AND the planet? You take 1-Treaty on them.

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Which of you supplies us with resources vital for cultivation? Work out what the supplies are and give that Family 1-Treaty on you.

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Assets

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Your characters can always have a friendly pet of some kind. In addition, pick 3:

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Weapons

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Soporific needles and darts (melee, nonlethal).

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Surprisingly effective farming tools (melee, unreliable).

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Trained attack animals (ranged, many).

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Chemical grenades (area, many).

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Defenses

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Animal hides and homespun fabric (utility, tough).

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Nearly-pristine labcoats (regal, comms).

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Forest-strider gear (camo, mobile).


+

+ +

Travel

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Pedigree animals (land, mount).

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Agricultural vehicles (land, mighty)

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Mobile research station (land, med bay).


+

+ +

Expertise

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Farmers (Quality 1, Wrangling crops and animals).

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Surgeons (Quality 1, Healing and dissecting).

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Rangers (Quality 1, Living off the land).


+

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Inheritance

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Cultivator Characters get +1 to Sway or Lore.

+

Quick Characters can pick an Inheritance Move:

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  • Hardy: Automatically reduce by 1 the first Harm you take each day.
  • +
  • Green Fingers: You know the medical and culinary uses of any plant or animal you encounter.
  • +
  • Animal Companion: You have a reliable mount. It's a vehicle with mount, land and one of air, water, swift or mighty.
  • +
  • Master Chef: The food you prepare and augment tastes exceptionally good, and will heal minor ailments and give people energy.
  • +
  • Surgeon: With a few hours of dedicated treatment you can clear all of someone’s Harm boxes. With all your effort, you can delay the onset of someone’s Dead box.
+
+
+
+
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+ Reach:   + Grasp:   + Sleight:   +
+
+
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Starting Stats

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Choose one:

+
  • If the wonders from Before were widely distributed and everyone can benefit from your advice: Reach 1 Grasp 0 Sleight 0.
  • +
  • If the wonders from Before were hoarded by researchers, the military, the wealthy, and now you: Reach -1 Grasp 2 Sleight 0.
  • +
  • If the Fall unleashed previously unknown technology and knowledge which you now seek out: Reach 1 Grasp -1 Sleight 1.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: Close-knit families passing secrets to their children, Demagogues and those who seek their knowledge, Vat-grown duplicates.
+ Style: Bulky and concealing environment suits, utilitarian clothes studded with implants, monastic robes embroidered with circuitry.
+ Governance: Meritocratic academic bureaucracy, Anarchic rule of the loudest and most interesting, Hidebound council of elders.

+
+
+
+
+
+
+
+

Moves

+

Pick two:

+

Sufficiently Advanced: Your Family has retained access to some of the wonders of the World Before. Choose one:

+

Medical treatments able to cure any ailment.
+ A ward that shields a wide area from harm.
+ A weapon that could slay any foe.
+ A vehicle that can swiftly transport a dozen people from horizon to horizon.

+

It comes with 3-Power. When you activate it, roll +Power spent (minimum 1). On a 10+ it works perfectly, exactly as desired. On a 7-9 it does what you wanted, but it’s either out of action for the near future or there are weird anomalies (you choose). On a miss, it erupts with chaotic power and bizarre side effects.

+

Choose how Power is regained:

+
  • Renewable Energy: 1 Power every few months, climate permitting.
  • +
  • Precious Fuels: 1 Power per material Surplus erased.
  • +
  • Mystic Sacrifice: 1 Power per named Family member or Player Character sacrificed.
+

Deep Knowledge: Your Family has a well-curated and extensive store of records on certain fields. Choose one:

+

Grand Architecture, from Surface to Stars. + Magic and Artifice of the Glorious Past
+ The Horrors Birthed by the Fall
+ The Fragmented Lands and their Hidden Depths
+ Persons and Proceedings of Historical Significance

+

When your Character encounters a creature, item or situation covered by this field, tell everyone a fact about it and gain fleeting advantage acting on that information. The GM will also tell you something you can do to gain 1 Tech from the subject. You can erase a Surplus of knowledge (e.g. Progress, Scouts, Lore, etc) to pick an additional field of knowledge.

+

An Eye for Details: Your Family sees hidden relevance in stories that others overlook. When they use Diplomacy you can ask a follow-up question, and when you Uncover Secrets you always get to ask a second question.

+

Weird Science: When your Family puts together a device powerful enough to shape the local area for generations, say what they want it to do. The GM will give one to three of the following conditions:

+
  • It’ll take weeks/months/years to build.
  • +
  • You’ll need to erase a certain Surplus.
  • +
  • It’ll only work for a limited length of time before needing to recharge.
  • +
  • You’ll need to hook it up to a certain power source.
  • +
  • You’ll have to sacrifice 1/2/3 Tech.
  • +

    Future Shock: When you use Power Up, you can spend extra points of Tech. For each point past the first, roll an extra die. You still take the two highest.

    +
+
+
+
+

Lifestyle

+

Nomadic: You keep your technology shrouded, and it looks mundane to the casual observer.
+ Dispersed: When you write to Family in other settlements for insights, get fleeting advantage when you act on their advice.
+ Settled: When you encounter a fragment of pre-Fall culture, you know its cultural significance.

+
+
+

Doctrine

+

Holding Back Another Fall: When a piece of dangerous technology is brought back to the Family, they can break it down into 2 Tech.
+ Uplifting Mankind’s Remnants: so long as others heed your Family’s advice on a grand project, they take advantage on their rolls building it.
+ Better Living Through Technology: You can spend 1 point of Tech to get an extra choice when you Tool Up, or 5 Tech to mark off a Wonder Requirement.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ A secret research centre full of untamed wonders.
+ A dangerous and unstable power plant.
+ A site of connection to the stars beyond. +

+ +

The Fall
+ A spot where the laws of physics were unravelled.
+ A redoubt where the miraculous science from Before almost averted the Fall.
+ The research centre that first understood the Fall's root cause.

+ +

A Threat
+ A crude tribe of raiders using advanced tech.
+ A valley where lights appear in the sky.
+ A ruin where creations of science now rule

+
+
+

Notes
+

+
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Defences, Engineering, Progress, Leadership, Morale

+
+
+

Treaty

+

When you spend time and effort showing another group how to use their technology better, gain 1-Treaty on them.

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Then ask the other families:

+

Which one of you is civilisation's best chance to regrow?
 Give them 2-treaty on you.

+

Which of you has seen the true power of our technology?
 Take 2-Treaty on each other.

+

Which of you has seen the true power of our technology?
 Give them 1-Treaty on you.

+
+
+
+
+

Assets

+

Your characters can always have battered, half-understood journals from the Before. In addition, pick 3:

+

Weapons

+

Morphing pistols (ranged, hidden).

+

High-powered rifles from a distance (far, elegant).

+

Weird grenades (area, aberrant).

+

+

Defenses

+

Bulky hazmat suits (utility, sealed).

+

Gleaming power armour (powered, tough).

+

Blood-borne nanomachines (implanted, mantle).


+

+ +

Travel

+

Flying vehicles (air, canopy).

+

Rugged APCs (land, transport)

+

Mobile ICU (land, medbay).


+

+ +

Expertise

+

Scholars (Quality 1, Researching).

+

Special Forces (Quality 1, Assault).

+

Scavengers (Quality 1, picking through junk).


+

+
+
+

Inheritance

+

Enclave Characters get +1 to Steel or Lore.

+

Quick Characters can pick an Inheritance Move:

+

Radio Rig: You can sense when Tech is within a mile, and track it down to within 100 metres.
+ Pain Box: You have a device that causes intense pain in anyone within a few dozen metres (melee, non-lethal, area, aberrant).
+ Survey drone: You can roll +Lore with Wasteland Survival, so long as your trail is visible from the air.
+ Hot Rod: You have an exceptionally fast vehicle - it has the swift tag, and you can change one of its tags with 15 minutes of tinkering.
+ Educated: The first time you give advice to somebody based on your knowledge of the Before, they gain fleeting advantage acting on it. +

+
+
+
+
+
+ Reach:   + Grasp:   + Sleight:   +
+
+
+
+

Starting Stats

+

Choose one:

+
  • If the Fall was a sudden and terrifying event: Reach 0 Grasp -1 Sleight 2.
  • +
  • If the Fall was a protracted struggle against extinction: Reach 1 Grasp -1 Sleight 1.
  • +
  • If the Fall was so long ago that few can remember how it played out: Reach 0 Grasp 1 Sleight 0.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: Loose confederacy of traders, aristocrats living off their pre-Fall heirlooms, enthusiastic but eccentric collectors.
+ Style: Luxurious silks and furs, elegant but hardy trail wear, packs and pockets bulging with curios.
+ Governance: Decadent merchant-princes and their servants, an open market of favours and votes, independent traders under a shared charter.

+
+
+
+
+
+
+
+

Moves

+

Take Stock in Trade and one other:

+

Stock in Trade: Your Family has a particular product range they trade in, and you can expect to have those wares around unless your Family is deeply in need and Mood is at -3. Once per session, you can draw on one of your Stocks in Trade to boost a roll's results by one category: 6- to 7-9, 7-9 to 10+.
+ Choose one to three, depending on whether you want to sell one boutique stock or have a wide array of wares:

+

Arms and ammunition.
+ Art, music and culture.
+ Books, maps, and instruction manuals for forgotten things.
+ Drugs, spices and venoms.
+ Food, fresh or preserved.
+ Living creatures, bred or captured.
+ Mementos of the World Before.

+

Whaddaya Buying? When your Family brings goods to market, roll +Reach. On a hit you’re able to sell them for a fair price. On a 7-9 pick 1, 10+ pick 2:

+
  • You hear an interesting rumour; get +1 Data.
  • +
  • You make friends with another merchant, giving you easy access to another Stock in Trade while in this area.
  • +
  • They don’t realise the true worth of what they paid with.
+

Cabinet of Wonders: When you delve deep into your Family’s reserves in search of something useful, describe what it is and what you want it for. It should fit with your Stock in Trade or a Surplus of yours. The GM will give you 1-3 downsides, and then you can decide whether you still want to take it:

+
  • It’ll be useless afterwards.
  • +
  • Its value will be immediately obvious to anyone who sees you carrying it.
  • +
  • You’re taking it away from an agreed buyer, and there’ll be consequences if it isn’t returned.
  • +
  • You’ll need help from a specific character or NPC to use it well.
+

Avaricious Appraisal: When your Family tries to work out the worth of a new acquisition, roll +Reach. On a hit you have a good idea how much you could get for it, as well as some details on its past owner(s). On a 7-9 choose one:

+
  • It’s useless to you, but one of your allies could make use of it.
  • +
  • It’s incredibly, maddeningly valuable. Someone in your Family becomes obsessed with it, and you’ll have to deal with them or Hold Together to successfully sell it.
  • +
  • It’s very valuable, but one of your enemies or rivals knows you have it and they’re making plans.
+

Brand Loyalty: When you would use Diplomacy to meet someone who's bought from you before, instead automatically get an audience. They will always be willing to at least hear you out.

+

Rationing: Whenever you lose a surplus for any reason, hold 1; spend 1 hold to get advantage on an action that surplus could help.

+
+
+
+
+

Lifestyle

+

Nomadic: When your Family comes to a new area, tell the group what hidden resource brought you here.
+ Dispersed: The transport of goods and messages between settlements is another Stock in Trade for your Family.
+ Settled: Everyone who carries something valuable to your settlement will bring it to your Family first.

+
+
+

Doctrine

+

Traders in Stories and Song: When your Family performs for a community, they gain fleeting advantage dealing with them.
+ Cut-throat Extortionists: When a customer wants your goods but can’t afford them, your Family can convince them to perform a favour as payment instead.
+ Men of Wealth and Taste: When your Family gains a luxurious or extravagant Surplus, they gain fleeting advantage.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ A vault built to preserve a priceless heritage.
+ A haven for the rich and powerful that lasted longer than most.
+ A huge and sombre building where the fate of nations was decided. +

+ +

The Fall
+ A huge transport line, choked with abandoned vehicles.
+ A business district, eerily undamaged and devoid of life.
+ A cache of doomsday weapons, built for the Fall.

+ +

A Threat
+ Cannibalistic raiders who have refused all attempts to negotiate.
+ A dwindling but vital resource.
+ Privileged survivors hoarding knowledge from the World Before.

+
+
+

Notes
+

+
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Barter Goods, Artisans, Recruits, Medicine, Prestige

+
+
+

Treaty

+

When you make another group part of your trading operation (suppliers, distributors or vendors) gain 1-Treaty on them.

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Everyone, like it or not, has to trade with your Company. Take 1-Treaty on all the other Families. Then, ask the other Families:

+

Which of you came to our rescue when a deal went way south? 
Give them 2-Treaty on you.

+

Which of you harbours a guild of information brokers? 
Get 1-Treaty on them for their failure to rein in your rivals.

+
+
+
+
+

Assets

+

Your characters can always have well-fitting and stylish clothing. In addition, pick 3 for your family:

+

Weapons

+

Masterwork heirloom weapons (melee, elegant).

+

Disposable prototype guns (ranged, many).


+

Poison-tipped needles (melee, hidden).

+

+

Defenses

+

Deluxe executive wear (regal, comms).

+

All-weather travel gear (utility, thermo).

+

Packrat kit (utility, powered).

+

+ +

Travel

+

Salvaged Fliers (air, canopy).

+

Beast-Drawn Caravans (land, transport).

+

Personal Speeders (land, canopy).


+

+ +

Expertise

+

Hagglers (Quality 1, Bartering and bargain-hunting).

+

Artisans (Quality 1, crafting and building).

+

Bodyguards (Quality 1, guarding and protecting).

+

+
+
+

Inheritance

+

Merchant Characters get +1 to Sway or Lore.

+

Quick Characters can pick an Inheritance Move:

+

Salesman’s Eye: After watching someone for 5 minutes ask their player: What do they most desire?
+ Opulence: Your gear is noticeably more luxurious than normal, and most people will be willing to trade for it.
+ The Beggar Prince: Your gear is deceptively shabby-looking, and people will dismiss you out of hand as beneath their notice.
+ Deep Pockets: When you look in your satchel for a helpful item, find it but choose one: it’s fragile, it’s got a side effect, it’s precious to you.
+ Traveller’s Tales: When you reach a new settlement, tell the group a story you’ve heard about it and the GM will confirm one part as true.

+
+
+
+
+
+
+ Reach:   + Grasp:   + Sleight:   +
+
+
+
+

Starting Stats

+

Choose one:

+
  • If significant parts of civilization survived the Fall: Reach 1 Grasp 1 Sleight -1.
  • +
  • If societal collapse strongly contributed to the Fall: Reach -1 Grasp 1 Sleight 1.
  • +
  • If law and order saved mankind from extinction: Reach 0 Grasp 2 Sleight -1.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: Gathering of the wronged and vengeful, distant descendants of cops and soldiers, corrupt enforcers providing protection and extortion.
+ Style: Bristling weapons and barely-contained violence, simple uniforms and hidden blades, sturdy trail clothes and a deep hood.
+ Governance: Lone vigilantes calling in for support when needed, complex legal codes overseen by elderly judges, hierarchy of respect from leg-breakers to godfathers.

+
+
+
+
+
+
+
+

Moves

+

Take Laying Down the Law and one other:

+ +

Laying Down the Law: Everything you do is motivated by a strict moral code, held by all the Family. Answer these questions:

+

Who always deserves protection?
+
+ Your Family and Character have advantage while protecting them.
+ Options: The sick, the poor, the young, the weak, the old, those of a particular faith, doctors, teachers, slaves, etc.

+

Who always deserves your justice?
+
+ You have advantage while pursuing them.
+ Options: The rich, the strong, murderers, thieves, slavers, cheats, bigots, imperialists, hoarders, etc.

+

What does your Family’s code prevent you from doing in the name of justice?
+
+ Your Family and Character roll with disadvantage on all moves if you go further, until the GM thinks you’ve made amends.
+ Options: theft, beatings, kidnapping, extortion, murder, betrayal, etc.

+

Ear to the Ground: When your Family goes into a community looking for information on a target, roll +Reach. On a 7-9 learn 1, on a 10+ learn 3. Tell us how you find this out.

+
  • Where to find their lair.
  • +
  • Who their allies are.
  • +
  • How dangerous their gang is.
  • +
  • What they’re planning.
+

This is a Civilised Land: As long as your Family patrols a region and keeps its citizens safe, they’ll know through rumours and whispers when someone breaks their laws. Its people will gradually start behaving according to your principles over time.

+

Round up the Posse: When you brandish your Family’s authority in a non-hostile land, you can recruit a gang of locals to fight at your side. As long as you work towards bringing that target to justice you can use them as a group of Followers (Quality +1, Expertise: vigilante justice), and when they fight alongside you they reduce the harm you take by 1. +

Tooled Up and Looking for Trouble: When you arm up your Family and move out en masse to bring justice to your quarry, get 1 hold for each point of Grasp. You can spend Tech to get extra hold, 1-for-1. While you hunt, you may spend 1 hold to:

+
  • Take out a specified target immediately.
  • +
  • Negate an incoming attack.
  • +
  • Force your foes out into the open.
  • +
  • Reveal reinforcements.
+
+
+
+
+

Lifestyle

+

Nomadic: When your Family moves on from a settlement where they laid down the law, name one thing that settlement will now always (or never) do.
+ Dispersed: When your Family spreads word someone’s Wanted, they’ll find no shelter in allied towns.
+ Settled: Your Family is known as the local law in your home settlement, and its members will respect your judgements in all matters.

+
+
+

Doctrine

+

Hired Guns: When you accept a job from a Family or faction to take down a target, your Family gains Surplus: Barter Goods or Scouts for the job’s duration.
+ Righteous Vigilantes: When you come to a scene of violence, you can ask the GM one question about the victim or the attacker.
+ Bounty Hunters: When you drag a criminal back to a settlement, your Family gets +1 Reach there for the next Age.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ A maximum security prison.
+ A courthouse full of preserved archives.
+ A private security force's headquarters.

+ +

The Fall
+ The site of a massacre.
+ A public building destroyed by the riots.
+ A refugee camp torn apart from the inside.

+

A Threat
+ A looted caravan with a mysterious destination.
+ A settlement dominated by an unknown force.
+ A dangerous ruin full of squatters with nowhere else to go.

+
+
+

Notes
+

+
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Weaponry, Transport, Leadership, Defences, Recruits

+
+
+

Treaty

+

When you bring another Family’s or Faction’s hated foe to justice, your Family gains 2-Treaty on them.

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Ask the other families:

+

Which of you supports our crusade the most?
 Give them 2-Treaty on you.
+ Which of you did we save from slaughter at the hand of raiders?
 Take 2-Treaty on them.
+ Which of you raised the Homeland's worst criminal?
 Take 1-Treaty on them; they give another Family the criminal's victimised 1-Treaty.

+
+
+
+
+

Assets

+

Your characters can always have an obvious symbol of authority. In addition, pick 3:

+

Weapons

+

Stun prods (melee, nonlethal).

+

Heavy pistols (ranged, brutal).

+

Assassination blades (melee, hidden)
.

+

+

Defenses

+

Nondescript robes (camo, utility).

+

Improvised armour (tough, armoured).

+

Ancient enforcer gear (tough, comms).


+

+ +

Travel

+

Battle-hardened Beasts (land, mount).

+

All-terrain trucks (land, transport).

+

Speeder bikes (land, swift).


+

+ +

Expertise

+

Investigators (Quality 1, questioning and deduction).

+

Enforcers (Quality 1, ensuring compliance).

+

Magistrates (Quality 1, negotiating compromises).


+

+
+
+

Inheritance

+

Lawgiver Characters get +1 to Force or Steel.

+

Quick Characters can pick an Inheritance Move:

+

Tin Star: You have an impressive symbol of your authority in the Family. When you brandish it, roll +Steel instead of +Sway for Familiar Face.
+ Restraints: You have strangely durable manacles. When you bind someone or something with them they will not break.
+ Loyal Steed: you have a living mount that's always nearby. Whistle and it'll be with you in a few moments.
+ Forensics: When you spend a few hours analysing evidence, the GM will tell you: what it's made of, important marks its history has left on it, signs of who have handled it.
+ Plea Bargain: When you Find Common Ground with someone you know is guilty of a crime, one term they pick must be 'you forgive the crime'.

+
+
+
+
+
+
+ Reach:   + Grasp:   + Sleight:   +
+
+
+
+

Starting Stats

+

Choose one:

+
  • If your studies woke the Behemoths and set them loose: Reach 0 Grasp 0 Sleight 1.
  • +
  • If the Behemoths brought the Fall to the world: Reach 1 Grasp 1 Sleight -1.
  • +
  • If humanity carved out a niche in the Behemoths' alien ecosystem: Reach 2 Grasp -1 Sleight 0.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: Hired hunters and indentured servants; an honourable corps giving their lives for the greater good; a tribe of unhinged zealots.
+ Style: Rough and extensive body art; flowing robes of adaptive camouflage; chromed implants, leathers and all kinds of mirrorshades.
+ Governance: Dysfunctional remains of corporate hierarchy; a council of the dead channelled for guidance; an A.I. interpreting signs from beyond.

+
+
+
+
+
+
+
+

Moves

+

Take Kaiju Threat Alert and one other:

+ +

Kaiju Threat Alert: + Your Family is dedicated to hunting Behemoths – titanic creatures that stalk the land and are hostile to human life. Each has unique strengths, hungers and capabilities, but they share a common origin. As a group, work out what sort of form your world’s Behemoths take – are they organic, robotic, elemental, ephemeral?

+

When you scout for signs of behemoth attack, pick a danger in the world as an omen of an incoming assault. Say how it threatens Families of your choice, who become Alerted. You can spend Treaty you have on one Alerted group on any other.

+
  • If the behemoth is stopped before the threat becomes plausible, each Alerted Family or Faction gets 1-Treaty on you.
  • +
  • If you stop it once it’s a clear threat, gain 1-Treaty on every Alerted Family or Faction, and redistribute Treaty on them as you like.
  • +
  • If someone else stops it once it’s a clear threat, you and whoever stopped it gain 1-Treaty on every Alerted Family or Faction.
  • +
  • If the behemoth assault happens as you foresaw, you and every Alerted Family or Faction gain a Need of your choice.
+

Hell Divers: When you first find out about a specific Behemoth, name one Hostile Ground condition it surrounds itself with. Your Vehicles and Outfits automatically avoid disadvantage in that environment, and can augment other's gear to resist it at the cost of 1 Tech each. +

Ultimate Weapon: Your vehicles are the edge that allow you to bloody the nose of the Behemoth, and wipe the floor with regular foes. When you take one of your special vehicles out of storage, choose 2:

+
  • They have an extra environment tag: sea, land, air, void, earth, or something stranger.
  • +
  • You have advantage on physical actions when piloting it.
  • +
  • They're giant and can fight Behemoths on equal terms.
+

Every time the you use it pick one:

+
  • Erase Surplus: Transport or Surplus: Energy.
  • +
  • It pollutes: gain Need: Medicine or Need: Land.
  • +
  • It could break down or blow up at any moment.
+

Behemoth Tech: If a Behemoth is killed and you get access to its remains, you gain Surplus: Behemoth Tech. When used in a Wonder this replaces any two of its regular requirements. Tell us how the project was warped in alien ways. +

Doomsday Research: When you issue a Kaiju Threat Alert, gain 6 hold. When you act against the threat, spend 1 hold to roll with advantage. If your character is directly confronting the threat, spend all remaining hold after rolling to set one of their dice to the hold spent. +

Sleep Now in the Fire: When you lure a Behemoth to rampage over a faction or Family under Kaiju Threat Alert, spend up to 3 points of Data and roll +Sleight. On a hit the Behemoth destroys one of their Surpluses per point of data spent; on a 7-9 it also destroys one of your Surpluses. On a 6- it unleashes great power and massive collateral damage, creating a new Hostile Ground. Don’t miss. +

+
+
+
+

Lifestyle

+

Nomadic: Your scouts stand ever watchful against the monsters. As soon as any of your Family detects a Behemoth, the whole Family will know.
+ Dispersed: When any other Family's holdings are menaced by a Behemoth, you may narrate the arrival of a group of the Order.
+ Settled: The ground under your buildings is honeycombed with passageways civilians can use to shelter and safely escape the settlement.

+
+
+

Doctrine

+

Armageddon Gods: Whenever anyone rolls two 1s, someone in your Family forms a psychic connection to the monsters; gain fleeting advantage when you act on the knowledge they gain.
+ Hell Crusaders: When a Behemoth attacks, say where you can find a Surplus to help you fight it off.
+ Carrion Market: When a new Behemoth is found name a Surplus that can be extracted from it or its environment, at the risk of drawing its attention.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ A toxic dump that poisons the world still.
+ Ruined defences as huge as they were futile.
+ A titan's carcass crawling with scavengers.

+ +

The Fall
+ The broken shell of a mighty capital laid low by the first Behemoth attack.
+ The reality tear the Behemoths crawled from.
+ The unused chassis of a vehicle made to kill Behemoths.

+

A Threat
+ A tall ruin, now a monster's aerie.
+ A horde of ravenous parasites fleeing the corpse of their last host.
+ An artefact of inhuman origin that the Behemoths fiercely guard.

+
+
+

Notes
+

+
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Prestige, Weaponry, Scouts, Transport, Recruits

+
+
+

Treaty

+

When you Lend Aid to a group under a Kaiju Threat Alert, gain 1 Treaty on them.

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Ask the other families:

+

Which of you has given us reason to believe you know things about the behemoths we don't?
 They take 2-Treaty on your Family.
+ Which of you fought alongside us in the last war, and let us down at the worst possible moment? 
Get 2-Treaty on them.
+ Which of you currently hosts the greatest hero of the last war in a respected role? 
Take 1-Treaty on each other.

+
+
+
+
+

Assets

+

Your characters can always have a trophy from a previous hunt. In addition, pick 3:

+

Weapons

+

Silent snipers (far, silent).

+

Carving blades (melee, brutal).

+

Explosive launchers (ranged, area).


+

+

Defenses

+

Beast-climbing gear (utility, mobile).

+

Helldiver armour (hardened, sealed).

+

Bright halo (mantle, regal).


+

+ +

Travel

+

Outrider trucks (land, turret).

+

Tamed beasts (air, mount).

+

Command vehicles (land, med bay).

+

+ +

Expertise

+

Scouts (Quality 1, spotting approaching threats).

+

Tamers (Quality 1, bringing animals to heel).

+

Soldiers (Quality 1, suppressing fire).

+

+
+
+

Inheritance

+

Order Characters get +1 to Force or Lore.

+

Quick Characters can pick an Inheritance Move:

+

Titan Grip: When you attempt to climb a giant monster, roll +Steel. On a hit hold 3; spend hold to avoid one of the monster’s attacks, or resist being shaken off.
+ Bait: With noise, flailing and bright colours you can attract the attention of everything hostile within a mile or so. They’ll ignore others in their pursuit of you.
+ Grapple: You have a sturdy grappling gun. It can hit targets a hundred metres away, and bear your weight and that of another.
+ Monster Empath: For each minute you spend observing a monster, you can ask the GM one: What does it most want to do, what’s hurting it, what can it sense that I can’t?
+ Suppressing fire: While you attack with the goal of scaring foes and keeping their heads down, give your allies advantage when they flank them, escape them or target their position.

+
+
+
+
+
+
+ Reach:   + Grasp:   + Sleight:   +
+
+
+
+

Starting Stats

+

Choose one:

+
  • If the Homeland is mostly covered by seas and oceans: Reach +1 Grasp -1 Sleight +1.
  • +
  • If the Homeland is only partially covered by seas and oceans: Reach -1 Grasp +2 Sleight 0.
  • +
  • If the Homeland surrounds the lakes, marshes or aquifiers you call home: Reach 0 Grasp 0 Sleight +1.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: Aquatic cyborgs, genetically modified merfolk, an intrepid crew of submariners.
+ Style: Sleek diving clothing, glossy armour and equipment, diaphanous nets and fabrics.
+ Governance: A technocratic council, a communist collective, enlightened anarchy, the pirate's code.

+
+
+
+
+
+
+
+

Moves

+

Take two:

+ +

Lords of the Deep: The water cycle and the life cycle are one, and your Family understands them better than any other. When you erase a Surplus, recover 1 Tech from the depths.

+

Hydra's Children: When you Claim by Force in a marine environment, assistance from creatures of the deep gives you Advantage to the roll. Spend 1 tech to call a hulking beast onto land, gaining advantage on all Claim by Force rolls as long as it survives.

+

The Dragon in the Sea: You are free from the hope that the sea will ever rest. Instead, you’ve learned to sail through the tempest. When your Family hits -2 Mood, you can roll +Grasp: on a hit gain 2 of Surplus: Barter Goods, Trade, and Progress, and erase a Need. Say how the sea provides for you in your moment of need. On a miss, the GM can make as hard a move as they like.

+

The Kraken Wakes: Sometimes we must discard the old, embrace the new, and run headlong down an unwavering course. When your Family faces a Trial during the Turning of Ages, gain Surplus: Motivation and 1 hold per Trial faced. Spend 1 hold to give a Family move advantage.

+

Startide Rising: The sea, once it casts its spell, holds one in its net of wonder forever. You can spend 1-Tech and work a special ritual to let a Family's characters ignore Disadvantage from underwater hostile grounds. This lasts until the next Age. If you do this for another Family or faction, you have advantage on Conduct Diplomacy or Find Common Ground rolls with them for the rest of time.

+
+
+
+
+

Lifestyle

+

Nomadic: You can find wealth beyond measure in the vastness of the oceans. If you erase Surplus: Barter Goods, Trade or Transport, get it back at the start of the next session.
+ Dispersed: Your domains are vast, but your people know how to make use of the resources of others. When you Call in a Debt and take one of their Surpluses, also gain Surplus: Safety, Morale or Leadership.
+ Settled: Your lands are wracked by storms and tempests. Anyone who acts against your Family in its home turf must take Need: Transport, Scouts or Trade.

+
+
+

Doctrine

+

Preservers of the Seas: The seas' wealth is yours for the taking. Gain Surplus: Barter Goods, Trade or Transport at the start of every Age.
+ Masters of the Waves: Your Family never suffers disadvantage navigating the seas, and they have advantage against other sailors.
+ Rulers of Atlantis: Your people are truly amphibious. Your Family never suffers disadvantage underwater, and they have advantage there against those not similarly adapted.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ Sprawling ruins of docks and berths.
+ A haunted offshore research facility.
+ A ship graveyard.

+ +

The Fall
+ A sunken city, poison flowing through its streets.
+ A derelict carrier, larger than most cities.
+ A death stranding where the great sea creatures beached themselves and died.

+

A Threat
+ A massive volcano not far from the shore, threatening eruption.
+ A precarious cliffside settlement assaulted by the rising tide.
+ An invading flotilla.

+
+
+

Notes
+

+ +
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Morale, Scouts, Progress, Land, Transport

+
+
+

Treaty

+

When you trade a Family a Surplus harvested from the sea for one harvested from the land, gain 1 Treaty on them.

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Ask the other families:

+

Which one of you is partly descended from Pioneers who turned their back to the sea? 
Gain 1-Treaty on each other.
+ Which one of you was our sole contact with drylanders for a long time? What happened to reveal our existence to the other Families? 
They take 2-Treaty on you.
+ Which of you hosts a brilliant explorer who relies on our secrets?
 Take 1-Treaty on them.

+
+
+
+
+

Assets

+

Your characters always have enough breathing equipment to function on land and in water. In addition, pick 3:

+

Weapons

+

Fishing Spears (melee, brutal).

+

Claws and fangs (melee, hidden).

+

Pneumatic guns (ranged, silent).

+

+

Defenses

+

Environment suits (powered, sealed).

+

Grappling rig (mobile, utility).

+

Hardened scales (regal, plated).

+

+ +

Travel

+

Amphibious crawlers (land, water).

+

Submersibles (water, canopy).

+

Galleons (water, transport).

+

+ +

Expertise

+

Fishers (Quality 1, finding food).

+

Raiders (Quality 1, intimidation and extortion).

+

Cetacean Allies (Quality 1, underwater search and rescue).

+

+
+
+

Inheritance

+

Pioneer Characters get +1 to Force or Steel.

+

Quick Characters can pick an Inheritance Move:

+

The Call of the Deep: If you’re near a large body of water you can summon a beast from its depths. It’ll arrive within a few hours, but will rampage heedless of your wishes.
+ Breathing Apparatus: You can always breathe easy, no matter the circumstance, and can puff out vapours that intoxicate those around you. + Entangling Nets: If you get your nets around someone, everyone else has advantage when assaulting or escaping them. + Pirate’s Code: So long as you always accept other’s surrender, intelligent foes are willing to give you a chance to parley.
+ Tempest-tossed: When you hurl yourself into a storm, natural disaster or cataclysm, roll +Steel. On a hit, you end up somewhere safe once the disaster’s over. On a 10+ you still have your gear and health.

+
+
+
+
+
+
+ Reach:   + Grasp:   + Sleight:   +
+
+
+
+

Starting Stats

+

Choose one:

+
  • If your religion was built around the forces of the Fall: Reach -1 Grasp 1 Sleight 1.
  • +
  • If your religion merged fragments of faiths from Before: Reach 1 Grasp 0 Sleight 0.
  • +
  • If your religion is a response to the threats that haunt the Homeland: Reach -1 Grasp 0 Sleight 2.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: Secluded monastic community, evangelistic cult full of zealous converts, disparate survivors of an unimaginable calamity.
+ Style: Outlandish and impractical ceremonial wear, plain homespun robes, conspicuous symbols of prosperity and devotion.
+ Governance: Acolytes interpreting the utterances of an oracle, dogmatic adherence to a holy text, many shepherds guiding many flocks.

+
+
+
+
+
+
+
+

Moves

+

Take Faith of the Fallen and one other:

+ +

Faith of the Fallen:Your Family has a faith they cling to more ardently than life. Choose one tenet:

+

The restoration and healing of humanity.

+

The protection of the unfortunate.

+

The renunciation of the Before.

+

Transformation into gods.

+

Travel to a pristine and unspoiled land.

+

At the start of each Age past the first, count those who are in line with your tenet as Righteous and everyone else as Corrupt.

+

When your Family gains something that furthers their tenet, hold 1. When an emissary of your Family – including your Character – draws on this vision of future perfection, spend 1 hold to:

+
  • Get an insight towards your current goal.
  • +
  • Ignore all penalties and Disadvantage for a single roll.
  • +
  • Plant the seeds of your faith in the mind of another.
+

The Inquisition: When your Family makes an example out of a member of a Corrupt Family or Faction, hold 1. Spend hold 1-for-1 to force someone, Righteous or Corrupt, to choose one of the following:

+
  • Perform a task for you, no matter the risk.
  • +
  • Say a secret they don't want you to hear.
  • +
  • Give up all their possessions.
+

Sacrifice: When you whip your Family into a frenzy then send them into battle, you can gain Need: recruits, Need: medicine and/or Need: leadership. For each you take, choose one: +

  • Darkness will cloud your enemies’ eyes, allowing you to take them by surprise.
  • +
  • One chosen champion of your Family will be unharmed by the foe’s attacks.
  • +
  • The site of the battle will be marked and forever stand as a testament to your righteousness.
+

A Voice in the Wilderness: When your Family condemns a powerful figure or organisation in a public place, roll +Grasp. On a hit, they're now counted as Corrupt. On a 7-9, choose one; on a 10+ choose two.

+
  • You’ll suffer no reprisals.
  • +
  • You receive grateful donations; gain Surplus: barter goods.
  • +
  • The crowd delivers a representative of your foe to you.
  • +
  • The audience riots, forcing your enemy into retreat.
+

The Plagues: If you have 5 Treaty or more on a Corrupt Family or Faction, you can denounce their wicked ways. At some point of this Age the GM will unleash a natural disaster upon them, devastating their holdings.

+

The Corrupt Family or Faction is now considered Righteous. Lose 1-Treaty with every other Family or Faction; deep inside they know all that pain and loss came from your decrees.

+
+
+
+
+

Lifestyle

+

Nomadic: When you enter a new settlement, tell the group one thing the settlement’s main faith makes mandatory and one thing it forbids.
+ Dispersed: The faith has been spread far, and you’ll always find lodging and food with other faithful in a settlement.
+ Settled: Your community is bound together with secret gestures, shared phrases and other shibboleths. Anyone who tries to infiltrate your community rolls with Disadvantage.

+
+
+

Doctrine

+

The Faith is Mother, the Faith is Father: The bonds of faith between you are more than natural. When Family members are in deep distress, other members somehow know.
+ The Canticle of Illumination: When you enter a hostile community, you will not be harmed so long as you provide some aid.
+ The Cleansing Fires of Purity: When you fight the horrors of the Fall, the wounds you inflict will never heal.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ A temple of a lost faith, miraculously untouched by the Fall.
+ A holy site that drew countless pilgrims to their deaths.
+ The grave of the last great preacher of the Before.

+ +

The Fall
+ The place where people first battled “demons”.
+ The first cult to revere the agents of the Fall.
+ A fortress of those who banded together to stave off Armageddon.

+

A Threat
+ A prophet of the End, returned from death.
+ Demons, embodying all the horrors of the Fall.
+ A cabal of Fall-cultists, intent on following mysterious visions.

+
+
+

Notes
+

+
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Artisans, Leadership, Land, Safety, Recruits

+
+
+

Treaty

+

When you publicly condemn another group for their sins, hold 1. Publicly absolve them of those same sins and spend that hold to gain 1-Treaty on them. You can only have 1 hold at a time.

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Judge each other Family:

+

Righteous: They say what they did to win you over. You give them 1-Treaty.

+

Corrupt: Take 1-Treaty on them. They say what happened to make your Family condemn them.

+
+
+
+
+

Assets

+

Your characters can always have a small holy book or a religious symbol. In addition, pick 3:

+

Weapons

+

Ceremonial weapons (melee, unreliable).

+

Flamethrowers (ranged, area).

+

Infectious madness (ranged, aberrant).

+

+

Defenses

+

By blending in (utility, camo).

+

Blessed heirlooms (regal, armoured).

+

Crude implants (implanted, hardened).

+

+ +

Travel

+

Caravans (land, transport).

+

Placid livestock (land, mount).

+

+ +

Expertise

+

Inquisitors (Quality 1, exposing guilt).

+

Healers (Quality 1, treating illnesses).

+

Evangelists (Quality 1, communicating with outsiders).

+

+
+
+

Inheritance

+

Servant Characters get +1 to Sway or Steel.

+

Quick Characters can pick an Inheritance Move:

+

Blood for Blood: If you lay hands on someone and burn out your own health, mark harm 1-for-1 to heal them: cosmetic for cosmetic, impairing for impairing, dead for dead.
+ Martyr: If anyone in arm's reach would take harm, you can jump in the way and take it yourself.
+ Paladin: If you spend an hour praying over a weapon, you can give it the aberrant tag.
+ Clergy: When you wear the garb of your faith, people will assume you're: harmless, deadly, mystical, self-sacrificing. Pick one according to your Family's reputation.
+ Confessional: When you spend an hour preaching to an audience, one audience member will approaches you afterwards and confess something that's useful to you.

+
+
+
+
+
+
+ Reach:   + Grasp:   + Sleight:   +
+
+
+
+

Starting Stats

+

Choose one:

+
  • If the Homeland is alien terrain humans had to adapt to: Reach +1 Grasp +1 Sleight -1.
  • +
  • If the Homeland is suitable for human life: Reach -1 Grasp 0 Sleight +2.
  • +
  • If the Homeland is artificial and hostile to alien and human alike: Reach 0 Grasp +1 Sleight 0.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: Vaguely humanoid, arachnoid builders, biomechanical cephalopods.
+ Style: Bulky life support, bristling with weaponry, nanogel suits.
+ Governance: Genetics-based autocracy, a council of digitised elders, decentralised cells bound by an alien moral code.

+
+
+
+
+
+
+
+

Moves

+

Take two moves:

+ +

Orbital Bombardment: When you attack from orbit, raze a terrain feature or a Surplus belonging to another Family or Faction. Then roll +Grasp. On a 7-9 choose 2, on a 10+ choose 1:

+
  • You cause unintended collateral damage.
  • +
  • You galvanise your foes against you.
  • +
  • You lose 1-Treaty on every other Family or Faction.
+

Invading Armies: When you march upon an opponent, bringing to bear all your advanced arms and ships, roll +Reach. On a 7-9 choose 1, on a 10+ choose 2:

+
  • Their allies stop providing them support.
  • +
  • Their followers start rioting in panic.
  • +
  • One of their enemies will pay you a tribute of 1 Surplus.
+

Body Snatchers: When you roll a 7+ on Subterfuge, you may declare that some members of the targeted Family or faction have been replaced with duplicates loyal to you.

+

When you activate the sleeper cell, roll +Sleight. On a hit, choose one:

+
  • You learn a secret weakness of their defences.
  • +
  • You learn ways to move through this area quickly and unseen.
  • +
  • You learn clues to a hidden strength or unknown history.
+

On a 10+ you are given access to a safe house you can use while you’re in that Family or Faction’s territory.

+

Wormhole Gates: Spend 1 Tech to instantly relocate your Character or one of your assets to the safety of one of your bases. +

Abduction: When you use your grasping lights to abduct someone mentally or bodily, trigger Conduct Diplomacy but lose 1-Treaty on their Family or Faction. In exchange, pick two:

+
  • The target won't remember this conversation.
  • +
  • The target won't be able to lie to you.
  • +
  • The abduction happens immediately.
  • +
  • Their absence will go unnoticed until it's too late.
+

Alien Physiology: You’re perfectly adapted to environments lethal to humans. Pick 1-3 tags all your characters have from now on:

+

Hardened +

Sealed +

Thermo +

For each you take, add an extra penalty to one of their harm boxes - damage to life support reveals how poorly adapted you are to the Homeland.

+
+
+
+
+

Lifestyle

+

Nomadic: Your atmospheric drop ships are still functional. You can use them to gain Advantage on Wasteland Survival, but everyone sees where you go.
+ Dispersed: Your people can gather all their numbers on a moment’s notice. You can use strange technology to bring them together, gaining advantage to Grasp rolls as long as they stay there, but you must Hold Together once you part.
+ Settled: Your base is secret and well-hidden. Attempts to find it have Disadvantage, but you may never gain Surplus: Trade.

+
+
+

Doctrine

+

Gardener of Worlds: when you spend Data to reveal the hidden potential of the homeland, gain 1 Tech.
+ Secret Invaders: when your Family gets a hit on Subterfuge to subvert or take control of a power structure from within, gain 1 Data.
+ Stellar Locusts: Take Advantage on rolls to Claim by Force a resource you have a Need for.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ Evidence of ancient alien contact.
+ A secret vault and prison for aliens.
+ A mega project to reach the stars.

+ +

The Fall
+ The crater where the planetary defence centre used to be.
+ A vast alien ship, intact but out of reach.
+ A former internment camp littered with bones.

+

A Threat
+ A rapidly-expanding alien ecosystem.
+ Signals that destroy the mind of those who try to interpret them.
+ Self-replicating machines carrying on a long forgotten mission.

+
+
+

Notes
+

+
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Defences, Progress, Morale, Leadership, Energy

+
+
+

Treaty

+

Your origin gives you a different perspective on the world. When you Uncover Secrets to reveal something that helps another Family, gain 1-Treaty on them..

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Ask the other Families:

+

Which one of you controls a resource critical to our survival?
 They take 2-Treaty on you.

+

Which of you did we save from certain doom with our technology?
 Get 1-Treaty on them.

+

Which of you did we secretly experiment on in the past?
 They take 1-Treaty on you.

+
+
+
+
+

Assets

+

Your character always has some feature that marks them as inhuman. In addition, pick 3:

+

Weapons

+

Acid spit (ranged, hidden).

+

Energy blasters (ranged, brutal).

+

Psionic amplifiers (ranged, aberrant).

+

+

Defenses

+

Adaptive force fields (camp, mantle).

+

Spacesuits (sealed, hardened).

+

Bio-boosting skin (tough, mobile).

+

+ +

Travel

+

Null-grav fliers (air, swift).

+

Orbital shuttles (air, space).

+

Transport worms (land, mount).

+

+ +

Expertise

+

Science officers (Quality 1, research).

+

Assimilators (Quality 1, recycling organics).

+

Translators (Quality 1, negotiating).

+

+
+
+

Inheritance

+

Starfarer Characters get +1 to Sway or Lore.

+

Quick Characters can pick an Inheritance Move:

+

Neuralyzer: If you can get someone to stare into this gadget’s bright light for a few seconds, you can erase the last 5 minutes of their memory.
+ Telepathy: You speak into minds, not through sound. You can speak to anyone you can see, and no-one else can overhear.
+ Final Form: Instead of activating your Death Move, erase this to enter a chrysalis. An hour later you’ll emerge fully-healed, and with an outfit tag that’d help you resist what killed you.
+ Ride the Lightning: You have a small, wire-threaded gem. If you give it to someone they can break it to summon you instantly to their side. 
+ Doppelganger: After a few minutes of painful adaptation you can shapechange into any organism you’ve directly observed.

+
+
+
+
+
+
+ Reach:   + Grasp:   + Sleight:   +
+
+
+
+

Starting Stats

+

Choose one:

+
  • If the Homeland’s power infrastructure has been decimated: Reach 0 Grasp -1 Sleight 2.
  • +
  • If the Fall preserved much of the Homeland’s power infrastructure: Reach 1 Grasp 0 Sleight 0.
  • +
  • If the Homeland is nothing but artificial infrastructure, ravaged by the Fall: Reach 0 Grasp 2 Sleight -1.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: Part-human cyborgs, anthropomorphic robots, inhuman machines.
+ Style: Sleek and minimalist design, heavy and dirty casing, camouflaged military armour.
+ Governance: Blind obedience to master control, shared consciousness of conjoined minds, one mind replicated to infinity.

+
+
+
+
+
+
+
+

Moves

+

Take Living Machines and one more:

+ +

Living Machines: By default, all your Family members are synthetic. They do not need to eat, drink or breathe, but can only use Professional Care when they have access to technological surpluses: Progress, Research, Engineers, etc. +

Nanofabricators: You alone control the miraculous nanotechnology. 
When you use your foundries to break down resources and reassemble them, pick one:

+
  • Spend 2-Tech to create any physical Surplus.
  • +
  • Erase a physical Surplus to gain 2-Tech.
+

Drone Army: You may spend Tech to boost your follower's Quality, 1-for-1. When Claiming by Force, add this to the available options:

+

“Your drone army suffered the brunt of the losses: spend 2-Tech right now or get disadvantage on Grasp until you do.”

+

Vast Digital Archives: Whenever you gain Tech outside of the Hive, you also gain 1 Data.

+

Autonomous Systems: Machines need very little to go on. Your Mood is locked at +2, regardless of Surplus and Needs. You still have limits: if you would ever gain a sixth Need, trigger Fall into Crisis instead.

+

Terraformers of Tomorrow: When working together with another Family, the effect of one of their long term moves (such as Weird Science, This is a Civilised Land, etc.) will be implemented on a new scale of magnitude - either a much broader scale, or a far longer duration.

+
+
+
+
+

Lifestyle

+

Nomadic: All your agents appear perfectly human, though underneath their skin lies a body of metal.
+ Dispersed: Thanks to the Hive mind, when Conducting Diplomacy you learn the results immediately.
+ Settled: Your drones can be easily repaired. You can always provide Professional Care to any synthetic Character inside the Hive’s holdings.

+
+
+

Doctrine

+

Shepherds of Humanity: your factories could rebuild civilization from scratch, if given the proper blueprints. You can spend 2-Data to manufacture 3-Tech.
+ Axioms of Order: The Hive’s directive is to bring harmony and discipline to the world. You have Advantage on Hold Together.
+ Guardians of the Singularity: you always know how much Tech other Families and Factions have in store. Whenever an Unleash Power rouses devices in the environment, gain 1 Data.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ An ancient power plant, dead but mostly intact.
+ A remote node critical to the digital infrastructure of Before.
+ A fortress, still defended by advanced drones.

+ +

The Fall
+ A processing plant turned into an abattoir.
+ A wasteland ravaged by weaponized weather.
+ Scars of mankind’s most destructive and desperate tactics.

+

A Threat
+ A sentient war machine gone rogue.
+ Self-replicating drones on an arcane mission.
+ Digital ghosts haunting the physical landscape.

+
+
+

Notes
+

+
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Engineering, Energy, Defences, Weaponry, Transport

+
+
+

Treaty

+

When a Family or Faction comes freely to you to ask for support or trade, gain 1-Treaty on them on top of any deals you make.

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Everyone worries you could strike at any moment. Each Family says what event caused this fear, and you take 1-Treaty on them.

+

Then ask the other Families:
+ Which of you holds an important node of your ancestral infrastructure? 
Say what prevents them from unlocking its deeper mysteries and give them 2-Treaty. + Which of you hosts a leader that could unite everyone and crush us? Why hasn’t she done that yet? Give them 2-Treaty.

+
+
+
+
+

Assets

+

Your character is synthetic – see Living Machines. In addition, pick 3:

+

Weapons

+

Built-in weapons (ranged, hidden).

+

Terrible mechanical strength (melee, brutal).

+

Missile pods (ranged, many).

+

+

Defenses

+

Military operations (camo, armoured).

+

Environmental probes (thermo, sealed).

+

Communication relays (hardened, comms).

+

+ +

Travel

+

Personal artigrav engines (air, swift).

+

Larger bots (land, mount).

+

Transport drones (air, transport).

+

+ +

Expertise

+

Scanning Droids (Quality 1, mapping and analysis).

+

Killbots (Quality 1, direct force).

+

Protocol AIs (Quality 1, negotiation and diplomacy).

+

+
+
+

Inheritance

+

Hive Characters get +1 to Steel or Lore.

+

Quick Characters can pick an Inheritance Move:

+

Swarm Form: You can dissolve into a swarm of tiny flying bots. Each individual bot has limited intelligence; treat the swarm as Followers with Quality +2. Roll Under Orders to see where you reform and what they do on the way.
+ EMP: You can release a blast that shuts down all technology within eyesight - including yourself. You boot back up a few minutes later, and the EMP is recharged within a few hours.
+ Resource Digester: You can eat any material, a handful at a time. Six hours later you produce its core components out of a chest hatch, purified into one-inch cubes.
+ Turret Mode: If you anchor yourself to a spot and devote all resources to your combat systems, add the brutal and many tags to your weapons.
+ Transmorpher: With a few moments of shifting you can become a vehicle with two tags of your choice.

+
+
+
+
+
+
+ Reach:   + Grasp:   + Sleight:   +
+
+
+
+

Starting Stats

+

Choose one:

+
  • If wars between nations of Before escalated into the Fall: Reach 0 Grasp 2 Sleight -1.
  • +
  • If the World Before united their armies to fight the Fall, but only managed to stave off extinction: Reach 0 Grasp 1 Sleight 0.
  • +
  • If the armies from the world Before burned in the Fall and the scum of the earth inherited their might: Reach -1 Grasp 1 Sleight 1.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: Conscripted soldiers marching on an endless war, vassal villages giving tribute and warriors, Family of veterans that survived the Fall together.
+ Style: Ordered and well-drilled precision, barbaric brutality with leathers and spikes, masks/helmets decorated according to rank.
+ Governance: Rule of the strongest fighting off regular challengers, zealous conqueror and her advisors, battle companies sitting in council.

+
+
+
+
+
+
+
+

Moves

+

Take two moves:

+ +

Always Outnumbered, Never Outgunned: Choose what gives your Family a ferocious edge in battle: +

A huge, bristling cornucopia of weaponry. +

A few ill-tempered but devastating relics of the Fall. +

A feral, barely-restrained killing instinct. +

Start with 3-Arsenal. When you go all-out on an enemy, you may spend 1-Arsenal to:

+
  • Dismay and overwhelm your foes.
  • +
  • Drastically alter the battlefield or your place in it.
  • +
  • Leave the battlefield in whatever direction you wish.
  • +
  • At the start of a new Age, reset to 3-Arsenal.
+

Conscription: When you show a group of outsiders that you have the power to bring them pain, ruin or glory, your Family can gain Surplus: recruits but choose one:

+
  • The conscripts chafe under your rule and are plotting rebellion.
  • +
  • They’re green and will likely break in the next major battle.
  • +
  • They’ll only fight for you so long as they believe your promises.
+

Dominion: When your Family takes over a settlement, roll +Grasp. On a 10+ pick 2, on 7-9 pick 1:

+
  • The heads of the settlement conspire with the Tyrants to keep the people peaceful and cooperative.
  • +
  • They uneasily send tribute. Gain 2 Tech.
  • +
  • Your Family terrifies their neighbours; gain 1-Treaty on each neighbouring settlement.
+

Vast Digital ArcTyrantss: Whenever you gain Tech outside of the Tyrants, you also gain 1 Data.

+

Lords of War: When you bring together all your armies and march to battle against a stated target, get advantage when you Claim by Force so long as you stay together. If you give up without conquering your target gain Need: leadership.

+

Tyranny: When your Family makes an example out of a dissenter, a defeated foe or a useless minion, hold 1. Spend hold 1-for-1 to force a Family member or a resident of a conquered settlement to:

+
  • Perform a task for you, no matter the risk.
  • +
  • Give up a secret they’d rather you not hear.
  • +
  • Give up all their possessions.
+
+
+
+
+

Lifestyle

+

Nomadic: Your Family is fanatically loyal. Get Advantage on all rolls to rescue or avenge a Family member.
+ Dispersed: Your Family are masters of destruction and can reliably sneak saboteurs and arsonists into any location.
+ Settled: Though your Family is established, they remain ever-vigilant; guard patrols will tell you if anything hostile crosses your borders.

+
+
+

Doctrine

+

The Tides of Conquest: if you have both Surplus: Recruits and Morale, you gain +1 Grasp. Your legions march as one against the world.
+ The Engines of War: if you have both Surplus: Weaponry and Leadership, you gain +1 Reach. Your military might reinforces your diplomacy and influence.
+ The Web of Destructions: if you have both Surplus: Spies and Scouts, you gain +1 Sleight. Your skills at irregular warfare allow you to stay in the shadows.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ A fort high command hoped to fall back to.
+ Warehouses full of weaponry too dangerous and too expensive to use.
+ A carrier vessel large enough to shelter thousands and win wars single-handed.

+ +

The Fall
+ A metropolis ruined by the battles of the Fall.
+ A massive boneyard, still growing larger.
+ A pass where soldiers were massacred.

+

A Threat
+ Drone weapons still waging ancient war.
+ A cache of doomsday weapons that fell into the wrong hands.
+ A foreign army stranded in the Homeland.

+
+
+

Notes
+

+
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Spies, Weaponry, Land, Transport, Recruits.

+
+
+

Treaty

+

When you give another Family a position of power in your empire’s hierarchy, gain 1-Treaty on them.

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Ask the other Families:
+ Which of you is a threat even to us?
 They take 2-treaty on you.
+ Which of you was able to negotiate a peace settlement with us? 
They take 2-Treaty on your Family.

+ Which of you fought side by side with us in a vicious battle? 
Take 1-Treaty on each other.

+
+
+
+
+

Assets

+

Your character can always have some luxury item, recently liberated from its previous owner. In addition, pick 3:

+

Weapons

+

Enforcer’s blade (melee, elegant).

+

Spray-and-pray guns (ranged, area).

+

Homemade explosives (area, unreliable).

+

+

Defenses

+

Welded junk armour (tough, armoured).

+

Ambush gear (camo, tough).

+

Survival gear (camo, thermo).

+

+ +

Travel

+

Spiky junk piles (land, mighty).

+

Scratch-built technicals (land, turret).

+

Lumbering war rigs (land, transport).

+

+ +

Expertise

+

Brawlers (Quality 1, keeping people busy).

+

Enforcers (Quality 1, intimidation and extortion).

+

Legates (Quality 1, enforcing the hierarchy).

+

+
+
+

Inheritance

+

Tyrant Characters get +1 to Force or Sway.

+

Quick Characters can pick an Inheritance Move:

+

Guerrilla: When in hostile territory, you can hide a group of any size under debris and camouflage.
+ Witness Me: You can mark your Dead box to succeed on Fiercely Assault, Defuse or Unleash Power as if you'd rolled a 10+.
+ All for One: If you have Followers nearby and would take harm, you can first reduce the Harm value by reducing their Quality, 1-for-1. This can't take their Quality below 0.
+ Scrapheap Challenge: When you have access to a pile of mechanical scrap and a few hours, roll +Lore. On a hit you can make a vehicle or weapon with 3 stat points/3 tags. On a 7-9, it will definitely fail sometime in the next day.
+ Legate: When in territory you control, you automatically get a 10+ on Familiar Face.

+
+
+
+
+
+
+ Reach:   + Grasp:   + Sleight:   +
+
+
+
+

Starting Stats

+

Choose one:

+
  • If your natural habitat was preserved and ready for your return: Reach -1 Grasp +2 Sleight 0.
  • +
  • If you needed to adapt to the homeland’s climate or biome: Reach +1 Grasp +1 Sleight -1.
  • +
  • If you’re struggling to survive in an ecosystem your ancestor species would have no chance in: Reach +1 Grasp -1 Sleight +1.
+
+
+
+
+

Traditions

+

Choose one of each, or invent your own:
+ Populace: A menagerie bound by phenotypic similarity, a Family of the same race, a designed species without clear parallel.
+ Style: Bold dyes and scarification, torn scavenged clothing, crude armours of an original design.
+ Governance: Loud anarchic democracy, a council of elders, tyranny of the strong.

+
+
+
+
+
+
+
+

Moves

+

Take two moves:

+ +

Atavistic Nature: Choose what gives your Family a ferocious edge in battle: +

Superior senses and teamwork. +

Superior physical attributes. +

A feral, barely-restrained killing instinct. +

Start with 3-Savagery. When you go all-out on an enemy, you may spend 1-Savagery to:

+
  • Separate your target from its allies.
  • +
  • Terrify your target with a display of violence.
  • +
  • Take out your target’s weakest units.
+

At the start of a new Age, reset to 3-Savagery.

+

The Strength of the Pack: Add +1 Quality to any group of followers entirely made of members of your Family.
+ When they act as one, both character and followers roll with advantage.
+ If your pack is ever completely wiped out, gain Need: Vengeance. +

You Are Weak! When your Family takes over a settlement, roll +Grasp. On a 10+ pick 2, on 7-9 pick 1:

+
  • The people of the settlement are sent away running: one neighbour takes a Need of your choice.
  • +
  • Your Family takes the fruit of their foe’s labour: gain one of their Surpluses.
  • +
  • Your Family holds back from violence but makes the threat clear: take 2 Treaty on the settlement's leaders.
+

Are We Not Men? When your Family Lends Aid or otherwise protects another Family without asking for anything in return, gain advantage on the joint effort. If the venture is a success gain Surplus: Morale, Culture or Motivation.

+

Home. Family. Future. When your Family fights for survival or supremacy, you can gain Need: Recruits, Morale and/or Motivation. For each you take, choose one:

+
  • One of your foe’s champions will be overwhelmed.
  • +
  • One chosen champion of your Family will decimate scores of your foe’s regular troops.
  • +
  • Those who witness the battle will be forever marked by the strength and power of your people.
+
+
+
+
+

Lifestyle

+

Air-Based: your phenotype is winged, and you can easily access areas out of reach to land based creatures.
+ Land-Based: your phenotype is ideal for speed and endurance, and you will not grow tired before your prey or pursuer does.
+ Water-Based: your phenotype is amphibious, and you can easily access and survive in underwater areas.

+
+
+

Doctrine

+

The Hunters: your Family descend from predators. You have Advantage hunting down prey in the Homeland.
+ The Grazers: your Family descend from herd animals. You have Advantage moving as a group over large distances.
+ The Scavengers: your Family descend from omnivores. You have Advantage infiltrating and scavenging for resources.

+
+
+

Landmarks

+

Draw a sign of one from each on the map, or invent your own:

+

Before
+ The ruins of a large zoo.
+ A research facility haunted by failed experiments.
+ A museum of extinct species and biomes.

+ +

The Fall
+ The site of a genocidal massacre.
+ Urban areas used to hide from persecution.
+ Strange new habitats growing in the ruins.

+

A Threat
+ Carrion birds smart enough to herd and harvest livestock.
+ A locust swarm so wide that famine is sure to follow.
+ Extreme weather upsetting the food chain.

+
+
+

Notes
+

+
+
+
+
+
+
+
+

Data: Tech:

+
+
+

Mood:

+
+
+

Surpluses:

+ +
+
+

Needs:

+ +
+
+

Take 2 as Surpluses and the rest as Needs:
+ Morale, Safety, Recruits, Scouts, Fresh Water.

+
+
+

Treaty

+

When someone adopts your customs, whether on the primal or sapient side, gain 1-Treaty on them.

+
+
+

Faction:

+ +
+
+

Treaty:

+ +
+
+
+
+

History

+

Ask the other Families:
+ Which of you came to our rescue and helped us build a community? 
Say how, and they say when. Give them 2-Treaty on you.
+ Which of you is related to those who uplifted us? 
Tell us how you found out, and they explain their relationship to your progenitors. Take 2-Treaty on each other. + Which of you hunted us as animals, realising their mistake far too late?
 Take 2-Treaty on them.

+
+
+
+
+

Assets

+

Your character can always have some accessory that marks them as more than animal - a scarf, engineering tools, a religious symbol, etc. In addition, pick 3:

+

Weapons

+

Vicious assaults (melee, brutal).

+

Hit-and-run tactics (melee, elegant).

+

Scavenged weaponry (ranged, unreliable).

+

+

Defenses

+

Powered exoskeleton (powered, mobile).

+

Natural hide (camo, tough).

+

Uplift implants (implanted, comms).

+

+ +

Travel

+

Simpler animals (land, mount).

+

Grafted wings (air, swift).

+

+ +

Expertise

+

Scavengers (Quality 1, finding food and shinies).

+

Pack Hunters (Quality 1, group tactics).

+

Primal Performers (Quality 1, song and dance).

+

+
+
+

Inheritance

+

Uplift Characters get +1 to Steel or Sway.

+

Quick Characters can pick an Inheritance Move:

+

Humane: When you ease another’s suffering, say what they realise you have in common. You have advantage to Find Common Ground with each other.
+ Animal Empathy: You can talk to and command any non-sentient animal of your phenotype. Treat them as Quality 1, with specialities appropriate to the animal in question.
+ Pack Leader: When you charge ahead, heedless of the danger, those that follow you roll with advantage.
+ Loose Uplift: You can shut off your sapience to become a creature of instincts, getting advantage on Force and +2 Armour but losing the ability to talk, reason or use tools.
+ Animal Senses: when you investigate a scene, you can ask the GM one question based on your inhuman senses. The GM must answer truthfully, through a veil of heavy symbolism.

+
+
+
+
+
+
+
+
+
+

+ Name: + Family: + Playbook: + +

+
+
+

Look:

+
+
+ +

Select a Playbook above to get started

+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel 0, Sway +1
  • +
  • Force -1, Lore 0, Steel +1, Sway +1
  • +
  • Force 0, Lore +1, Steel -1, Sway +1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Trembling

+

Fearful

+

Lose

+

Lose

+

Dead

+
+
+
+
+ Death Move
+ When you die, tell those present who you name as your successor. Your nomination will be respected by all parties, at least initially. +
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous.

+

Wrinkled face, wise face, tired face, rough face.

+

Clouded eyes, sharp eyes, laughing eyes, weary eyes.

+

Bent body, wiry body, slight body, stocky body.

+
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you take overt control of your Family. They'll bring concerns to you before opposing you. +

Agent: Mark when you become another leader's advisor. Say a topic they're humble in, GM says a topic they're over-confident in. +

Rebel: Mark when you learn something that shakes up your view of the world. Say who you’re hoping will give you answers. +

Outsider: Mark when you reveal your membership in a secret Faction. Say which other groups they’ve infiltrated. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

would make a good match for one of my followers.

+

and I sat in council before, and I taught them wisdom.

+

I know how ’s parents truly died. I wonder if they would welcome the truth...

+
+ +
+

Gear
+ Add 1 to the quality of a group of followers when you Zoom In. +

+
+
+
+
+ Moves
+ You start with this move: +

Loyal Staff Everywhere you go, your trusted agents go with you. Pick two:

+
  • A Bodyguard: Get +1 Force when they fight at your command.
  • +
  • A Scholar: Get +1 Lore when you listen to their advice.
  • +
  • A Courtier: Get +1 Sway when they sweet-talk your target.
  • +
  • A Guide: Get +1 to Steel when you send them to scout ahead.
+

Write their names in your empty Harm slots. When you mark those harm boxes, the blow hits them instead of you . They’re taken out. + To heal those slots, convince someone equally skilled to join you, or spend time healing them in a place of safety with access to a relevant surplus.

+ Pick one of these:
+ +

Tough Old Soul When anyone in your group suffers Harm, tell everyone about a time something similar happened to you. The first person that acts on this past experience has advantage on their roll.
+

Able Leader Add 1 to a group of Follower's Quality when they start following you. If you spend a few days training and instructing them, restore all lost Quality or change their Specialty.
+

Political Upheaval When you convince your Family to undergo radical change, roll +Sway. On a hit, shift their Doctrine or Lifestyle to whatever you like or swap one Family move for another. On a 7-9, they gain Need: morale. When passions cool, the populace begins to second-guess the wisdom of their decision.
+

Statesman When you draw on your reputation in someone else’s court, roll +Sway. On a hit, everyone seeks out and values your opinion. On a 7-9, choose a group that plots against you: the one in charge, their advisors and allies, or the lesser masses.
+

Inheritance Get one of your Family's inheritance moves:

+
+
+

Other Moves

+
+
+
+
+
+
+

History and Notes

+
+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore 0, Steel -1, Sway +1
  • +
  • Force +1, Lore -1, Steel 0, Sway +1
  • +
  • Force 0, Lore +1, Steel -1, Sway +1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Cosmetic Wounds

+

Angry

+

Shell-shocked (-1 Steel)

+

Bleeding (-1 Force)

+

Dead

+
+
+
+
+ Death Move
+ Even when you die, you have one more deal to complete. Hand one companion a message or sigil to deliver, and say what the recipient will be obliged to do if they do so. +
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous.

+

Smooth face, handsome face, striking face.

+

Piercing eyes, arresting eyes, frosty eyes, welcoming eyes.

+

Muscular body, angular body, gorgeous body, bony body.

+
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you promise your Family luxuries if they do what you say. You say how you’ve improved their lot already, GM says what they now expect from you. +

Agent: Mark when you’re sent to bring peace between two groups. Say what grudge is keeping them apart. +

Rebel: Mark when you seek allies to bring a corrupt leader down. Say a group who’s suffering under them, GM says another group they're favouring. +

Outsider: Mark when you disclaim Family ties to build a greater alliance. Say why the larger threat needs everyone to band together to defeat it. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

showed me their family's secrets in confidence.

+

will make a good bodyguard.

+

I suspect is stealing my secrets for their family.

+
+ +
+

Gear
+ Add a tag to a Vehicle when you Zoom In. If your family has no vehicles, gain one with land, air, water or void.

+
+
+
+
+
+ Moves + Choose two: +

Wasteland Savant Whenever you roll Wasteland Survival to travel a route you’ve used before, you always get to pick one of the 10+ options even if you roll a 9 or lower.
+

Fragile Alliance When you try to bring many groups together to accomplish a goal, roll +Sway. On a hit they’ll stick together long enough to see the job through. On a 10+ some will stick around afterwards to see what you have planned next.
+

The Black Dossier Like all successful politicians, you know how to exploit the weakness of others. When you use someone’s shameful or illicit secrets as leverage, one of the requirements they pick for Find Common Ground must be "you promise to keep the secret hidden".
+

A Matter of Honour When you win a duel (of swords, riddles, acrobatics, whatever), roll +Sway. On a hit the audience sees you as the correct, or at least most honourable, party; pick one. On a 10+, pick two.
+

  • Your opponent now views you with friendship or respect.
  • +
  • The audience rewards your display with valuable gifts.
  • +
  • Someone there offers you a job based on the skills you demonstrated.
+

Long Memories When you enter a new court, roll +Lore. On a 7-9 name one secret of the leaders, and an enemy of theirs. On a 10+ you've helped one of those parties in a major way. Say how.
+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore -1, Steel 0, Sway +1
  • +
  • Force 0, Lore 0, Steel 0, Sway +1
  • +
  • Force 0, Lore -1, Steel +1, Sway +1
+

Add your family bonus to one stat.

+
+
+
+
+
+ Harm Boxes
+

Winded

+

Fearful

+

Feverish (-1 Sway)

+

Bleeding (-1 Force)

+

Dead

+
+
+
+
+ Death Move
+ When you die, your death becomes a rallying point for those who see you as a martyr. Say who they are, and what your death inspires them to do. +
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous.

+

Burned face, surly face, angular face, friendly face.

+

Dead eyes, fiery eyes, passionate eyes, furtive eyes.

+

Muscular body, bony body, compact body, graceful body.

+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when your Family rises up against an oppressor. Say where your forces are waiting in ambush. +

Agent: Mark when you infiltrate a group to bring it down. Say someone who trusts you; GM says one who suspects. +

Rebel: Mark when your actions cause suffering to a group you have no quarrel with. Say one group you need to make amends with. +

Outsider: Mark when your family betrays your creed. Name a principle; those who break it this age risk ruin. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I respect 's concern for others.

+

has grown fat on the backs of other's labour.

+

can teach me to understand this new world.

+
+
+

Gear
+ Add 1 Quality to a group of followers when the game Zooms In on you. +

+
+
+
+
+ Moves + Choose two: +

Anarchist's Cookbook With a few hours and access to volatile chemicals, you can make 1-stock of explosives. 1-stock is sufficient to:

+
  • Spread fire over a city block-sized area.
  • +
  • Bring down a structure as big as a house.
  • +
  • Be used as a weapon with tags ranged, area, brutal.
+

To do more, ask the GM how much stock it'll take.

+ +

Iconoclast When you find a dark secret of an authority figure and reveal it to the world, roll +Sway. On a 7-9 choose 1, on a 10+ choose 2:

+
  • Their allies stop providing them support.
  • +
  • Their followers plot revolution.
  • +
  • Their enemies offer you aid.
    • + +

      Social Stealth When you blend in with a crowd of a dozen or more, you won't be recognised and will look unremarkable.

      +

      Words of Revolution When you seek out the troubles of the oppressed and disenfranchised, roll +Sway. On a hit, you learn one:

      +
      • A secret weakness of the authorities.
      • +
      • How to move through the area quickly and unseen.
      • +
      • The method the authorities use to maintain their control.
      +

      On a 10+ you are given access to a safe house you can use while you’re in this area.

      +

      The Secret Army When you spend a few days training rebels in an area you don’t have any followers, gain followers of Quality 1 with one specialty: Spying, Rioting, Sabotage or Carrying Messages.
      + You can spend Tech to boost the follower's Quality, 1-for-1. They won't leave the area, and will go back to their lives once the local authorities have been overthrown. +

      Inheritance Get one of your Family's inheritance moves:

      +
+
+ Other Moves
+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore 0, Steel +1, Sway -1
  • +
  • Force +1, Lore +1, Steel 0, Sway -1
  • +
  • Force +1, Lore -1, Steel 0, Sway +1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

On the defensive

+

Out of ammo

+

Blood-soaked

+

Enraged (-1 Steel)

+

Dead

+
+
+
+
+ Death Move
+ When you die, you make one final strike, destroying or killing whatever killed you. +
+
+
+
+

Looks
+ Masculine, feminine, concealed, ambiguous.
+ Scarred face, blunt face, bony face, gaunt face
+ Mad eyes, cunning eyes, sad eyes, wary eyes.
+ Hard body, stocky body, compact body, huge body.

+
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you lead the family in a blood hunt. Say who you’re hunting; GM says where they’re hiding. +

Agent: Mark when you take on a mission to hunt down a dangerous target. The GM will say some special gear the Family gives you to help. +

Rebel: Mark when you pursue a personal vendetta. Say where you might find allies against your grudge’s target. +

Outsider: Mark when you kill someone you weren’t meant to. Say what you took from them that might prove you were right to do it. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

has fought shoulder to shoulder with me.

+

once left me for dead.

+

is smart enough to be worth keeping around.

+
+ +
+

Gear
+ Add any tag to one of your weapons when the game Zooms In on you. +

+
+
+
+
+ Moves + Choose two: +

Hunter's Lore When you come upon some sign of an inhuman creature, roll +Lore. On a 7-9 ask 1, on a 10+ ask 3:

+
  • What special abilities does it have?
  • +
  • Where does it make its lair?
  • +
  • What does it hunger for?
  • +
  • How long before it strikes again?
  • +
  • What happened here?
+

The first time you act on each answer, roll with advantage.

+

Eternal Arsenal You always have more weapons. If your main weapon is taken out, you’ll have lesser replacements (melee or ranged, hidden) to hand. If those are taken from you, you’ll be able to improvise replacements given 5 minutes.

+

Hunter for Hire When you Find Common Ground using your combat skills as leverage, roll +Force instead of +Sway.

+

Red in Tooth and Claw When you take a few moments to size up your target, roll +Force. On a 7-9 hold 2, on a 10+ hold 3. Once battle’s begun, spend 1 hold at any time to:

+
  • Slice away their weaponry, giving them -1 Harm.
  • +
  • Separate your target from any of their allies.
  • +
  • Carve something valuable from your target.
  • +
  • Ask the GM what would need to happen to allow you (or your allies) to Fiercely Assault them.
+

Lose all hold if you or your quarry flee the fight.

+
+

A Shadow on the Wind When you sneak through cover, nothing they hadn’t already spotted you will notice you. If you would be revealed, the GM will warn you in time to hide. Even when you attack, there’ll be a period of confusion for you to exploit.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore +1, Steel 0, Sway -1
  • +
  • Force 0, Lore +1, Steel +1, Sway -1
  • +
  • Force +1, Lore 0, Steel +1, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Dinged

+

Bent

+

Busted (-1 Force)

+

Glitched (-1 Steel)

+

Totalled

+
+
+
+
+ Death Move
+ When you mark off your Totalled box, anyone can erase a technological Surplus (knowledge, weaponry, transport, etc.) in a place of safety to bring you back to action fully healed. Alternatively, you can be scrapped for 5 Tech and Surplus: Knowledge. +
+
+
+
+

Looks

+ Masculine, feminine, asexual, utterly inhuman.
+ Uncanny-valley face, blank face, fluid face, robotic face
+ Techno-organic body, artificial-flesh body, sleek casing, heavy duty casing
+ Cold voice, soft voice, robotic voice, inhuman voice. +
+
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you must take charge to save your Family from the edge of extinction. Say what in you saves them: compassion or callousness. +

Agent: Mark when you are sent somewhere no organic should survive. Say what the experience awakens in you: altruism and self-sacrifice, or self-centred coldness. +

Rebel: Mark when you use violence to liberate people from your Family or kill someone they were keeping safe. Say who the victims are and how you become more like them. +

Outsider: Mark when you go through an experience too strange for organics to comprehend. State one fundamental truth about the world you discovered. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I rescued from a hellish place.

+

The last time and I travelled together, they were the only organic to survive.

+

and I have fought on opposite sides.

+

+
+ +
+

Gear
+ Add any tag to your outfit when the game Zooms In on you. +

+
+
+
+
+ Moves + You get this move: +

Synthetic Being You can shrug off damage that would maim organics. You have 2-Armor against environmental effects and attacks that are not elegant, brutal or aberrant. In addition, you don’t need food, water or breathable air to survive, but here's a cost: as you're made of custom parts, you need Professional Care to heal any kind of Harm. +
+

Choose one more:

+

Interface When you interface your mind directly with technology, you can use Find Common Ground rolling +Lore instead of Unleash Power to get it to do what you want. +
+

Scientific Database You gain +1 Data any time you gain Data or Tech. +
+

Scanning Platform After analysing the current scene, roll +Lore. On a 10+, ask 2 questions. On a 7-9, ask 1. +

  • What, if anything, is hidden here?
  • +
  • What, if anything, is hazardous here?
  • +
  • What, if anything, is valuable here?
  • +
  • What, if anything, is vulnerable here?
+
+

Tactical Computer Your tactical analysis and comms all but guarantee your team’s safety. You can always respond to a Call for Aid with Lore, even remotely. When you have time to assess an enemy before acting, you can Fiercely Assault with +Lore. +

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel +2, Sway -1
  • +
  • Force +1, Lore +1, Steel 0, Sway -1
  • +
  • Force -1, Lore +1, Steel +1, Sway 0
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Confused

+

Overwhelmed

+

Bleeding (-1 Steel)

+

Feverish (-1 Lore)

+

Dead

+
+
+
+
+ Death Move
+ When you mark off your Dead box, you knew all along that this was your time to die and made preparations accordingly. Add an extra tag to each piece of gear you leave behind. Also, leave a recorded message behind. +
+
+
+
+

Looks

+ Masculine, feminine, asexual, utterly inhuman.
+ Gangly body, large body, frail body, cybernetic body.
+ Menacing aura, peaceful aura, eerie aura, prickly aura.
+ Cold voice, soft voice, synthetic voice, raspy voice. +
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when calamity is coming and you have a plan to stop it. Say the marvel you're building to stave off disaster, the GM says the terrible cost to build it. +

Agent: Mark when you set off to destroy an unbeatable foe. Name the marvel you built that can turn the tide, the GM tells you the damage it'll unleash. +

Rebel: Mark when you decide to resurrect someone you shouldn’t. Name the technological marvel you’ll build to do it, the GM will tell you who or what else came back along from the dead. +

Outsider: Mark when you remove a Family member’s humanity to upgrade them. Say how they're far more than human, and the GM will say how they're far less. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

has brought me valuable finds before.

+

is doomed without my technology.

+

Surprisingly, I learned a lot from

+

+
+
+

Gear
+ Get a free Device when the game Zooms In on you. +

+
+
+
+
+ Moves + Choose two: +

A Mighty Lesson When you get your hands on a machine and attempt to disable it, roll +Steel. On a 7-9, you do it and pick two; on a 10+, pick three:

+
  • You do not cause collateral damage.
  • +
  • You do not permanently disable the machine.
  • +
  • You do it instantly.
  • +
  • You gain 1-Tech (can be taken more than once)
  • +
  • You gain 1-Data (can be taken more than once)
+

A Symbol and a Sign When you have enough time and safety to upgrade a piece of normal equipment, sacrifice a Device to permanently add a tag to it.

+

The Wretched Gift When you Unleash Power, you say what slumbering workings the device sets in motion and/or its side effects. When you Unearth Forgotten Lore, you answer instead of the GM.

+

Thy Godlike Crime When using grand infrastructure to attack, roll +Steel to use it as a weapon (Melee, Area). On a 10+ pick one, on a 7-9 pick two.

+
  • It takes some time to go off.
  • +
  • There is unintended collateral damage.
  • +
  • There are lingering effects in the local area.
  • +
  • The infrastructure or technology is ruined.
  • +
  • You must sacrifice a Device to power it.
+

Pick one extra to add Brutal, Elegant, Ranged, Silent or Aberrant to the attack.

+

From a Pure Source When you encounter someone from a different civilization, roll +Lore. On a 10+, you are fluent in that language and culture. On a 7-9, you are limited to technical and scientific concepts.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+

Other Moves

+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force 0, Lore -1, Steel +1, Sway +1
  • +
  • Force +1, Lore 0, Steel +1, Sway -1
  • +
  • Force +1, Lore -1, Steel +1, Sway 0
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Excited

+

Wrathful

+

Strained (-1 Force)

+

Broken (-1 Steel)

+

Dead

+
+
+
+
+ Death Move
+ When you mark off your Dead box, you escape the scene and die on your own terms. Leave behind clues to a secret hoard holding Surplus: Barter Goods and Surplus: Transport. +
+
+
+
+

Looks

+

Masculine, feminine, baffling, badly concealed.
+ Weathered face, weasel face, dashing face, twisted face.
+ Sardonic eyes, angry eyes, cold eyes, single eye.
+ Agile body, scarred body, lanky body, stout body. +

+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you lead your Family into your chosen Hostile Grounds. Say how you managed to keep them all safe, sheltered and fed.

+

Agent: Mark when you raid under your Family’s orders. Name the treasure you're hunting, the GM says why it's particularly important to its owner.

+

Rebel: Mark when you raid your own Family. Name a faction that now considers you a hero.

+

Outsider: Mark when you abandon everything and disappear into your chosen Hostile Grounds. Return at any moment when you think you're needed; the GM says what came back with you.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I saved from slavers.

+

If not for I'd have been executed by the law.

+

laughs at the most inappropriate times. Scary stuff!

+

+
+ +
+

Gear
+ Add a tag to a vehicle when the game Zooms In on you (must be land, water, air or void if your family has no vehicles). +

+
+
+
+
+ Moves + You get this move: +

My Kingdom, My Rules Thanks to your heritage, strange tech or pure grit, you’re most comfortable in some region outside the safety of the Homeland: the precarious ruins, the deep seas, the immaterial digital realms, off-world void, tunnels underground, or something else.

+

You are perfectly adapted to that harsh reality and have Advantage there. Also pick 2 to describe the method of transport you use to travel to the Homeland and back:

+

It makes the trip quickly.

+

It makes the trip safely.

+

It can take others and items too.

+ +

Pick one more:

+ +

Heroism is Optional When you take advantage of an opening to escape a situation, roll +Steel. On a hit, you get away. On a 10+, choose 1. On a 7-9, choose 2. On a 6- choose 3:

+
  • You get hurt during the escape.
  • +
  • You end up in another dangerous situation.
  • +
  • You leave something important behind.
  • +
  • You owe someone for your escape.
+ +

Act of Rebellion When you infiltrate an outpost, roll +Steel. On a 10+, choose 3. On a 7-9, choose 2. On a 6- choose 1:

+
  • You enter unnoticed.
  • +
  • You have an escape route.
  • +
  • No violence is needed.
  • +
  • You find the most valuable thing there.
+
+

Beauty is Unbearable When you plan out how to steal something, ask the GM three of these questions. The first time you act on each answer, roll with advantage.

+
  • What else is valuable there?
  • +
  • What’s my target’s most powerful defence?
  • +
  • Who will retaliate?
  • +
  • Who else wants it?
+ +

Walk Beside Me When you explain a plan of attack to your team, roll +Steel. On a 10+, hold 3. On 7-9, hold 1. While executing the plan, spend 1 hold to give a teammate Advantage on a roll.

+ +

Inheritance Get one of your Family's inheritance moves:

+
+
+

Other Moves

+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel +1, Sway 0
  • +
  • Force -1, Lore +1, Steel 0, Sway +1
  • +
  • Force 0, Lore +1, Steel +1, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Angry

+

Shifting Shape

+

Exhausted (-1 Force)

+

Hallucinating (-1 Steel)

+

Dead

+
+
+
+
+ Death Move
+ Even mortal injury won’t stop the chaos within you. Choose: lose your mind and cut loose, becoming a GM threat. Or enter a cocoon that will transform you into something new; move to a new playbook. +
+
+
+
+

Looks

+ Masculine, feminine, fluctuating, neither.
+ Shifting face, blank face, twisted face.
+ Shining eyes, human eyes, no eyes, dozens of eyes.
+ Humanoid body, fluid body, colossal body, bloated body.
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you lead the family in worshipping the power of the Before or the Fall. The GM says one way it's already changing them.

+

Agent: Mark and hold 1 when you advise a project with the wisdom of a fallen age. Spend the hold to reveal a forgotten principle or theory the project secretly benefits from.

+

Rebel: Mark when you seek answers to the mysteries of your creation. Say one thing you remember of that time.

+

Outsider: Mark when you reject baseline humanity to pursue your own evolution. Mark a place on the map where you might use the energies of the Fall as a catalyst.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I still remember how reacted when they first saw me.

+

welcomed me as one of their own.

+

made me do something terrible.

+

+
+ +
+

Gear
+ When you Tool Up, say how your body has changed since we last saw you and get a free outfit or weapon tag. +

+
+
+
+
+ Moves + Choose two: +

Protean Form Your body was comprehensively twisted by the Fall, but you've gained some mastery over it. When you contort your body into a new configuration, roll +Steel. On a hit, keep control and hold 2. On a 10+ hold 3. Spend hold to:

+
  • Grow plates that give you +2 Armour against one hit.
  • +
  • Fly or travel to anywhere in sight.
  • +
  • Shift a limb into a wicked weapon (melee, aberrant, brutal)
  • +
  • Break or slip through an obstruction.
  • +

    On a miss, the GM will tell you how you temporarily lose control.

    +

    Arcane Aberrations When you force the power within out to twist the world around you, roll +Lore. On a hit the energy bursts free and does roughly what you wanted, but on a 7-9 there are unintended side effects decided by the GM.

    +

    Eternal Memories When you come upon a remnant of the Fall, roll +Lore. On a hit, get 1 Data and the GM tells you something you remember about it from before the world was broken. On a 10+ you can ask a follow-up question. +
    +

    Inhuman Elegance When you spend time alone with someone, they become fixated on you. Roll +Sway. On a 10+ hold 3, on a 7-9 hold 2. They can spend your hold, 1 for 1, by:

    +
    • Giving you something you want.
    • +
    • Giving you secret information.
    • +
    • Protecting you from harm.
    • +
    • Introducing you to someone important.
    +

    For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1, to inspire or distract them with thoughts of you and give their roll Advantage or Disadvantage.On a miss, they hold 2 over you, on the exact same terms.

    +
    +

    Painfully Immortal When you take Harm, gain +2 Armour against the next hit as your body reflexively protects itself.

    +

    Inheritance Get one of your Family's inheritance moves:

    +
+
+ Other Moves
+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel +1, Sway 0
  • +
  • Force 0, Lore +1, Steel +1, Sway -1
  • +
  • Force -1, Lore +1, Steel +2, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Sprained

+

Winded

+

Blinded (-1 Steel)

+

Broken Bones (-1 Force)

+

Dead

+
+
+
+
+

Death Move
+ When you die you leave behind a map to your greatest stash. If found it will hold: 2 Tech, a powerful weapon (any four tags), and 1 years' worth of food and water.

+
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous.
+ Gas-masked face, pretty face, grimy face.
+ Squinting eyes, calm eyes, appraising eyes, guilty eyes.
+ Lithe body, scarred body, worn body, athletic body.

+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you’re put in charge of a group’s supplies and provisions. So long as you put food on the table, they’ll follow your orders.

+

Agent: Mark when a group’s relying on you to find a crucial component. Say who else is looking for it.

+

Rebel: Mark when someone convinces you that your Family’s hoarding resources. Say one group whose suffering they could alleviate.

+

Outsider: Mark when your hoard starts whispering to you. Work with the GM to figure out what it wants you to do.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

has much to learn about life in the wasteland.

+

is why I come back to civilisation.

+

shares my lust for discovery.

+

+
+ +
+

Gear
+ Add a free tag to your outfit when the game Zooms In on you. +

+
+
+
+
+ Moves + Choose two: +

Scrapheap Ingenuity When you spend a few hours wiring up and harmonising all the odd junk you carry around, you can do great things. Choose a main feature:

+
  • Sensors that can detect __________
  • +
  • A shield against __________
  • +
  • Communication from afar.
  • +
  • Destruction of whatever it’s attached to.
+

The GM will choose one downside:

+
  • Someone must stay with it until it activates.
  • +
  • It’ll require some potent energy source.
  • +
  • It needs to charge up before it triggers.
+ +

Architectural Eye When you take some time to plan out the exploration of a new ruin, roll +Steel. On a 7-9 hold 2; on a 10+ hold 3. While you explore the ruin, spend your hold 1-for-1 to:

+
  • Roll +Steel for Forge a Path instead of +Force.
  • +
  • Identify and track a danger within in the ruin.
  • +
  • Find a way to use the ruin as a weapon.
+ +

Ruin Survivor When you find a bolt hole in a ruin, no-one can find you if you don’t want them to.

+ +

Just Enough Your pack, pockets and carry loops are bulging with hoarded scrap, oddments and barter.

+

When you rifle through your pockets, you can count on finding:

+
  • Enough preserved food to fend off starvation.
  • +
  • Some booze, some smokes, or some stims.
  • +
  • Enough shiny things or scrap to rent a bunk for the night.
  • +
  • Enough medicine/dressings to treat a wound.
+ +

Tech Attunement You can always detect the advanced Tech of the World Before. When it’s within a few hundred meters, the GM will tell you how much there is and roughly where to look.

+ +

Inheritance Get one of your Family's inheritance moves:

+ +
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel +1, Sway 0
  • +
  • Force 0, Lore +1, Steel +1, Sway -1
  • +
  • Force -1, Lore +1, Steel 0, Sway 1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Glitching Aura

+

Winded

+

Migraines (-1 Lore)

+

Panicking (-1 Steel)

+

Dead

+
+
+
+
+

Death Move
+ When you die your tech goes haywire. Anywhere from a minute to an hour later (your choice) the entire area is wracked by energy and becomes a scorched, deadly wasteland forever after.

+
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous
+ Young face, kind face, aged face, pale face.
+ Naïve eyes, soft eyes, quick eyes, bright eyes.
+ Compact body, awkward body, fit body, energetic body.

+
+
+
+
+
+
+
+

Roles
+ Trigger one at character creation:

+

Leader: Mark when you lead the family in a great work of creation. Say what it’s meant to do; the GM says what resources you’re lacking.

+

Agent: Mark and hold 1 when you search the wasteland for a solution for a one of your Family's problems. Spend the hold to say a Device you’ve found will do the job - if you can bring it back to them.

+

Rebel: Mark when you see your family's misusing their tech. Say what it was designed to do; GM says what side effects its misuse is causing.

+

Outsider: Mark when your hoard starts whispering to you. Work with the GM to figure out what it wants you to do.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I fear hates what they don't understand.

+

can guide me to the truth.

+

will be soon lost without my technology.

+

+
+ +
+

Gear
+ When you Tool Up, also gain a device you recently recovered from the wasteland and say what defences you set off in the process. +

+
+
+
+
+ Moves + Choose two: +

Visionary Archaeologist When you come upon the ruins of a device from the World Before, roll +Lore. On a 7-9 ask 1; on a 10+ ask 2.

+
  • What’s its power source and how can it be removed?
  • +
  • What was this made for, and what’s happened since it stopped performing its function?
  • +
  • How was this broken, and how can I repair it?
+ +

Duck and Cover If you seek cover or run instead of fighting, get +1 Armour.

+ +

Curative Admixture When you improvise a high-tech treatment for someone’s wounds, sacrifice a Device and roll +Lore. On a 7-9 pick 1; on a 10+ pick 2:

+
  • They can trigger Professional Care without a surplus.
  • +
  • They ignore wound penalties until they rest.
  • +
  • They gain 1 Armour until they rest.
+ +

World Traveller You have an innate sense of direction, boosted by your encyclopaedic knowledge of the world. When you navigate to somewhere you’ve been before with Wasteland Survival, roll +Lore rather than +Steel.

+ +

Experimental Energy Projector You have several chunks of scavenged technology, wired together into a deadly if unstable weapon (ranged, area, aberrant, unreliable). When you Fiercely Assault with it, you roll +Lore instead of +Force, but choose one:

+
  • It goes haywire, affecting far more than you desired.
  • +
  • The energies turn on you, leaving you with lingering physical aberrations.
  • +
  • It’s damaged and must be repaired in a place of safety.
+ +

Inheritance Get one of your Family's inheritance moves:

+
+
+

Other Moves
+

+

+
+
+
+

+ History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore 0, Steel -1, Sway -1
  • +
  • Force +1, Lore -1, Steel +1, Sway 0
  • +
  • Force 0, Lore -1, Steel +2, Sway 0
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Bruised

+

Angry

+

Drained

+

Crippled (-1 Force)

+

Dead

+
+
+
+
+ Death Move
+ When you die, plant your feet and make your last stand. No matter what, you'll remain fighting until your allies are safe and the danger has passed. Only then do you die. +
+
+
+
+

Looks

+ Masculine, feminine, concealed, ambiguous.
+ Handsome face, blunt face, hidden face, scarred face.
+ Wise eyes, merciless eyes, judging eyes, one eye
+ Huge body, muscular body, stocky body, compact body
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you seek sanctuary for your Family. Say where they’ll be safe, GM says what’s in your way. +

Agent: Mark and hold 1 when you guard an expedition. Spend the hold to reveal a shelter your Family prepared on an earlier expedition. +

Rebel: Mark when you fight against a threat that poses no harm to your Family. Say which Faction’s helping you. +

Outsider: Mark when you protect one of your Family's enemies from them. Reveal the secret backstory that led to this.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I have sworn to protect

+

and I stood watch together against the chaos.

+

helped me get out of a siege alive.

+

+
+

+

+ Gear
+ When you Tool Up, add a free tag to your Outfit. +
+

+
+
+
+ Moves + Choose two: +

Holding Back the Tide When you stand in defence of a person, place or thing, roll +Steel. On a 7-9, pick one. On a 10+, pick two.

+
  • No harm comes to the thing you defend.
  • +
  • You deflect blows raining down on you harmlessly away.
  • +
  • You force the danger back and away.
+

Citadel of Dust When you take your time shoring up defences, placing traps and scouting the local area, hold 3. When under assault here, you may spend 1 hold at any time to:

+
  • Blunt an enemy assault, stopping it in its tracks.
  • +
  • Reveal traps with tags area, brutal, hidden.
  • +
  • Sneak a small group out behind enemy lines.
+

Armoured in Vigilance When you adjust and repair your armoury at camp, gain +2 Armour on top of any Armour you already have. Lose 1 every time you take a hit until this bonus is gone.

+
+

Command When you give someone an order or warning, roll +Force. On a 7-9 they must do it, freeze, get out of there, or attack you. On a 10+, you only give them two of those options.

+
+

Steel Rain When you ambush your enemies with a coordinated strike, your rolls and any Call for Aid attempt the others make have advantage.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force 0, Lore +1, Steel +1, Sway -1
  • +
  • Force +1, Lore 0, Steel +1, Sway -1
  • +
  • Force 0, Lore 0, Steel +2, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Bruised

+

Stressed

+

Bleeding

+

Crippled (-1 Force)

+

Dead

+
+
+
+
+ Death Move
+ When you die, choose one of the people present to learn your final lesson of survival. No matter what they'll survive long enough to get back to safety. If their Dead box is checked, instead of dying they wake up later in a place of safety with their Dead box healed. +
+
+
+
+

Looks

+ Masculine, feminine, concealed, ambiguous
+ Weathered face, grimy face, friendly face, scarred face
+ Hollow eyes, sunken eyes, wary eyes, cold eyes
+ Lean body, bulky body, marked body, quick body
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when the thing you survived threatens your Family. Say how they’ll need to change to survive it. +

Agent: Mark when you swear to keep someone safe. Say what about them reminds you of your past. +

Rebel: Mark when your Family acts like the thing you survived. Say how you’re hoping to set them to rights. +

Outsider: Mark when it’s time to move on. Say what you were missing in the Family; GM says where you might find it.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I saved from certain death.

+

reminds me of someone lost long ago.

+

will need my help to survive.

+

+
+

+

+ Gear
+ When you Tool Up, add a tag to a weapon - say who it used to belong to, and why you took it from their body. +
+

+
+
+
+ Moves + Choose two: +

The Things I've Seen Choose what destroyed your life:

+

The Monsters Birthed by the Fall: When a horrific monstrosity attacks, name one thing that’ll help you survive and take advantage to your first roll that uses it.

+

The Insane Magic of the Before: When energies are raging out of control, your Defuse rolls to get out of harm’s way have advantage.

+

The Barbaric Excess of Mankind: When you Fiercely Assault a group of humans, roll with advantage if you choose to drive them away rather than kill or capture them.

+

Able Guide When you Forge a Path, others can come with you. They decide to come before you roll, and share in the move's effects.

+

Lone Survivor After losing so many, each further loss creates not just sorrow but rage. When you fight to avenge a fallen friend or companion, get advantage on your rolls. If you win full justice and/or revenge for their death, instead get a permanent +1 to Force.

+
+

This Won't Kill Me When you suffer Harm, roll +Steel. On a 10+ choose two. On a 7-9, choose one.

+
  • Take -1 Harm.
  • +
  • Get advantage when escaping the source of the harm.
  • +
  • Ignore all wounds until the danger has passed.
+
+

Memento You keep reminders of everything you’ve lost. When you make camp, you can tell the story behind one of them to the people there. For the next day, they have advantage when your story is relevant to the situation.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +2, Lore -1, Steel +1, Sway -1
  • +
  • Force +1, Lore -1, Steel +1, Sway 0
  • +
  • Force +1, Lore -1, Steel +2, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Indifferent

+

Annoyed

+

Enraged

+

Winded

+

Dead

+
+
+
+
+ Death Move
+ When you die, you manage to overwhelm one last obstacle, be it a wall or a platoon of foes. Say what collateral damage you caused to achieve it. +
+
+
+
+

Looks

+ Masculine, feminine, ambiguous, concealed.
+ Wiry body, hirsute body, powerful body, scarred body.
+ Menacing eyes, dead eyes, hungry eyes, shifty eyes.
+ Husky voice, growling voice, whispering voice, mute.
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you take charge after your family falters in the face of impossible odds. Say your plan, the GM says how it'll hurt you.

+

Agent: Mark when you volunteer for a suicide mission. Say who'll die, the GM says who'll survive.

+

Rebel: Mark when you refuse to fight for your Family in a critical battle. Name something, anything, that'll survive the ordeal unharmed.

+

Outsider: Mark when you refuse to settle down and leave your old ways behind. Name one prominent person who leaves the family to follow you, consequences be damned.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

and I have defied the law together.

+

I am very proud of how far has come.

+

thinks I am trouble. So why can’t they keep away?

+

+
+

+

+ Gear
+ Add a tag to a weapon when you Tool Up. +
+

+
+
+
+ Moves + Choose two: +

Fierce Agility When you Forge a Path, you can also pick:

+

"Take 1 harm pushing straight through an obstacle or danger."

+

Keen Senses, Keener Reflexes It’s impossible to surprise you so long as you have the use of your senses. Also, if attacked you can always react before the first blow strikes.

+

Reckless Fighter When you roll Fiercely Assault, the GM must always choose:

+

“Something or someone important to you is harmed.”

+
+

Hale Beyond Measure You have +1 Armour, and when outnumbered by overwhelming forces you gain an extra +1 Armour.

+
+

Peerless Brute When you use pure strength to destroy something curtailing your freedom, roll +Force. On a hit, pick 2:

+
  • Nothing of value is destroyed.
  • +
  • It doesn’t attract a lot of attention.
  • +
  • No one else is hurt or killed.
+

On a 10+ gain fleeting advantage dealing with your next physical challenge.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+

+ Stats  
+ Force:   + Lore:   + Steel:   + Sway:  

+

Split +1, 0, 0, -1 between your stats and add your family bonus to one.

+ +
+
+
+
+
+
+

Masculine, feminine, concealed, ambiguous
+ Face: Trusting, scowling, angular, worried
+ Eyes: Rebellious, squinting, calculating, wise
+ Body: Muscular, bony, heavyset, graceful
+ Name: Ada, Isis, Brigit, Leo, Lux, Cato, Lin, Elijah, Anders, Buffalo, Nemo, Silver.
+ Sibling, child, cousin, aunt, rival, protege or peer of the family's main character.

+
+
+ Inheritance + Get one of your Family's inheritance moves:

+
+

+

+ Gear
+ Take gear according to your Family's assets. Describe a particular accessory that's notable or significant to you. +
+

+
+ Harm Boxes
+

Drained

+

Winded

+

Hurt (-1 to )

+

Mangled (-1 to every stat)

+

Dead

+
+
+
+
+ Role + Choose one: +

Leader When you train a group for a few days, hold 3. When they do what you trained them for, spend hold 1-for-1 to add +1 to their roll result or take any consequences they suffer onto yourself.

+

When you die, gain 3 more hold. Spend it to give anyone's roll advantage. Each beneficiary says how your memory inspires them.

+

Agent Say a narrow field you're an expert in: scavenging, diplomacy, hunting, etc. When you use your skills, reveal a secret about the situation and get fleeting advantage acting on it.

+

When you die, reveal a shortcut, secret or stratagem that’s an alternate path to the party’s goal. Add it to the map as if you had used Uncover Secrets.

+

Rebel When you break your family's code, roll +Steel. On a hit they have higher priorities than punishing you. On a 10+ get fleeting advantage when you socialise with their rivals or enemies.


+

When you die, your Family finally respects your outlook. Say a way they change in your honour.

+
+

Outsider You have strange abilities. Pick a stat: you can take 1 harm to roll it with advantage. Describe how side effects twist the area or your body.


+

When you die, terrible energies plague the area. Those that brave the maelstrom can find a Device on your body.

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+
+
+sheet version 0.1 +
+ + \ No newline at end of file diff --git a/Legacy - Life Among the Ruins/sheet.json b/Legacy - Life Among the Ruins/sheet.json new file mode 100644 index 0000000000..23d727616a --- /dev/null +++ b/Legacy - Life Among the Ruins/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "LegacyRoll20sheets.html", + "css": "LegacyRoll20CSS.css", + "authors": "James Iles (Wurzel)", + "roll20userid": "20980", + "preview": "LegacyRoll20Screenshot.png", + "patreon": "https://www.patreon.com/ufopress", + "instructions": "Click the Family/Character button to toggle between game modes. Choose a Skin from the dropdown menu to get started. Sheet based on the MotW sheets by LethalKitten." +} \ No newline at end of file diff --git a/Log Horizon TRPG/LHsheet.html b/Log Horizon TRPG/LHsheet.html index 0e73b03135..82b9f99e12 100644 --- a/Log Horizon TRPG/LHsheet.html +++ b/Log Horizon TRPG/LHsheet.html @@ -115,18 +115,18 @@
- - - - - - - - + + + + + + + + - - - + + +
@@ -405,7 +405,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -461,7 +461,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -492,7 +492,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -526,7 +526,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -569,7 +569,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -612,7 +612,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

@@ -645,7 +645,7 @@

?

- If your equipment gives a bonus to a stat that's not included here, you can add it manually in the Bonuses section. + If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section.

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+} +input.sheet-option1:checked ~ table tr.sheet-compact, +input.sheet-option2:checked ~ table tr.sheet-compact, +input.sheet-option3:checked ~ table tr.sheet-compact, +input.sheet-option4:checked ~ table tr.sheet-compact, +input.sheet-option5:checked ~ table tr.sheet-compact, +input.sheet-option6:checked ~ table tr.sheet-compact, +input.sheet-option7:checked ~ table tr.sheet-compact, +input.sheet-option8:checked ~ table tr.sheet-compact, +input.sheet-option9:checked ~ table tr.sheet-compact, +input.sheet-option10:checked ~ table tr.sheet-compact, +input.sheet-option11:checked ~ table tr.sheet-compact, +input.sheet-option12:checked ~ table tr.sheet-compact, +input.sheet-option13:checked ~ table tr.sheet-compact, +input.sheet-option14:checked ~ table tr.sheet-compact, +input.sheet-option15:checked ~ table tr.sheet-compact, +input.sheet-option16:checked ~ table tr.sheet-compact, +input.sheet-option17:checked ~ table tr.sheet-compact, +input.sheet-option18:checked ~ table tr.sheet-compact, +input.sheet-option19:checked ~ table tr.sheet-compact, +input.sheet-option20:checked ~ table tr.sheet-compact, +input.sheet-option21:checked ~ table tr.sheet-compact, +input.sheet-option22:checked ~ table tr.sheet-compact, +input.sheet-option23:checked ~ table tr.sheet-compact, +input.sheet-option24:checked ~ table tr.sheet-compact, +input.sheet-option25:checked ~ table tr.sheet-compact, +input.sheet-option26:checked ~ table tr.sheet-compact, +input.sheet-option27:checked ~ table tr.sheet-compact, +input.sheet-option28:checked ~ table tr.sheet-compact, +input.sheet-option29:checked ~ table tr.sheet-compact, +input.sheet-option30:checked ~ table tr.sheet-compact, +input.sheet-option31:checked ~ table tr.sheet-compact, +input.sheet-option32:checked ~ table tr.sheet-compact, +input.sheet-option33:checked ~ table tr.sheet-compact, +input.sheet-option34:checked ~ table tr.sheet-compact, +input.sheet-option35:checked ~ table tr.sheet-compact, +input.sheet-option36:checked ~ table tr.sheet-compact, +input.sheet-option37:checked ~ table tr.sheet-compact, +input.sheet-option38:checked ~ table tr.sheet-compact, +input.sheet-option39:checked ~ table tr.sheet-compact, +input.sheet-option40:checked ~ table tr.sheet-compact, +input.sheet-option41:checked ~ table tr.sheet-compact, +input.sheet-option42:checked ~ table tr.sheet-compact, +input.sheet-option43:checked ~ table tr.sheet-compact, +input.sheet-option44:checked ~ table tr.sheet-compact, +input.sheet-option45:checked ~ table tr.sheet-compact, +input.sheet-option46:checked ~ table tr.sheet-compact, +input.sheet-option47:checked ~ table tr.sheet-compact, +input.sheet-option48:checked ~ table tr.sheet-compact, +input.sheet-option49:checked ~ table tr.sheet-compact, +input.sheet-option50:checked ~ table tr.sheet-compact, +input.sheet-option51:checked ~ table tr.sheet-compact +{ + display: none; } .sheet-competences diff --git a/Lyceennes/lyceennes.html b/Lyceennes/lyceennes.html index 159458a9fe..102de3485f 100644 --- a/Lyceennes/lyceennes.html +++ b/Lyceennes/lyceennes.html @@ -97,175 +97,480 @@
+ + + + + + + + + + - - + - - + + + + + - - - + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - + + + + - - - + + + + + + + + + + + + + + + + + - + + + + - - - + + + + + + + + + + + + + + + - + + + + - + + + + + + + + + + + + + + +

Physique

+

Physique

-
- -
+ + - Combat (-2) + Combat - + +
-
- - Malus + + + + +
+ + Bonus + + + + + +
+ + - Course à pied (-2) + Course à Pied - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Equitation (-6) + Equitation - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Escalade (-2) + Escalade - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Lancer - + -
- - +
+ + Bonus + + + + + +
+ + - Nager (-3) + Nager - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Saut - + -
- - +
+ + Bonus + + + + + +
+ + - Sports de Combat (X) + Sport de Combat - + - +
+ + +
- - + + + +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Sport d'Equipe (-3) + Sport d'Equipe - + - +
+ + +
- - + + + +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Sports de Glisse (X) + Sport de Glisse - + - +
+ + +
+ + + +
+ + Malus + + + + +
+ + Bonus + + + + +
+ - - + + + + + + + + + + + +
- + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -278,161 +583,397 @@
+ + + + + + + + + - - + - - + + + + + - - - + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + + + - - + + + + + + + + + + + +

Intelligence

+

Intelligence

-
- -
+ + - Convaincre (-2) + Convaincre - + +
-
- - Malus + + + + +
+ + Bonus + + + + + +
+ + Conversation - + -
- - +
+ + Bonus + + + + + +
+ + - Cuisine (-1) + Cuisine - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Engueulade - + -
- - +
+ + Bonus + + + + + +
+ + - Informatique (-5) + Informatique - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Jeux (-5) + Jeux - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Jouer la Comédie (-2) + Jouer la Comédie - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Premiers Soins (-2) + Premiers Soins - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Tricher aux Exam (-2) + Tricher aux Examens - + -
+
+ + Malus + + + + +
+ + Bonus + + + + + +
+ - - - + + + + + + + + + + + +
- + + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -445,217 +986,562 @@
+ + + + + + + + + + + + + - - + - - + + + + + - - - + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + + + - + + + + - - - + + + + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + + + - - + + + + + + + + - + +

Dextérité

+

Dextérité

-
- -
+ + - Acrobaties (-3) + Acrobatie - + +
-
- - Malus + + + + +
+ + Bonus + + + + + +
+ + - Couture (-2) + Couture - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Dessin (-2) + Dessin - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Discrétion - + -
- - +
+ + Bonus + + + + + +
+ + Esquive - + -
- - +
+ + Bonus + + + + + +
+ + - Falsification (-2) + Falsification - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Manipulation (-2) + Manipulation - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Maquillage (-1) + Maquillage - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Parade (-3) + Parade - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Peinture (-2) + Peinture - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Sport Artistiques (X) + Sport Artistique - + - +
+ + +
- - + + + +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - 2 Roue à Moteur (-2) + 2 Roue à Moteur - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + +
+ + - Vélo + Velo - + -
+
+ + Bonus + + + + +
-
+
+ - - - + + + + + + + + + + + +
- + + - + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -671,105 +1557,249 @@
+ + + + + - - + - - + + - - - - + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - + + + + + + + + + + + +

Perception

+

Perception

-
- -
+ + Chercher / Fouiller - + -
- - +
+ + Bonus + + + + + +
+ + - Déguisement (-1) + Déguisement - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Photographie (-1) + Photographie - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Tir / Sport de Tir (-3) + Tir / Sport de Tir - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Vidéo (-1) + Vidéo - + -
+
+ + Malus + + + + +
+ + Bonus + + + + + +
-
+
+ - - - + + + + + + + + + + + +
- + + - + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -782,63 +1812,116 @@
- + + +
- - + - - + + - - - - + + + + + + + + - - + + + + + +

Charisme

+

Charisme

-
- -
+ + Attirer l'Attention - + -
- - +
+ + Bonus + + + + + +
+ + Séduction - + -
+
+ + Bonus + + + + + +
-
+
+ - - - + + + + + + + + + + + +
- + + - + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -851,119 +1934,290 @@
- + + + + + + +
- - + - - + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + + + + + + + - - - - + + + + + + + + - - - - + + + + + + + + - + + + + - - - + + + + + + + + + + + + + + + - - + + + + + + + + + + + + - + +

Sensibilité

+

Sensibilité

-
- -
+ + - Chant / Karaoké (-1) + Chant / Karaoké - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Danse (-2) + Danse - + -
- - +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + Faire la Fête - + -
- - +
+ + Bonus + + + + + +
+ + Mode - + -
- - +
+ + Bonus + + + + + +
+ + - Instrument (X) + Instrument - + - +
+ + +
- - + + + +
+ + Malus + + + + +
+ + Bonus + + + + + +
+ + - Savoir-Vivre (-1) + Savoir-Vivre - + -
+
+ + Malus + + + + +
+ + Bonus + + + + + +
-
+
+ - - - + + + + + + + + + + + +
- + + + - + + -
+ + Malus + + + + +
+ + Bonus + + + +
@@ -1098,13 +2352,13 @@ +
- + = - + @@ -1119,13 +2373,13 @@ + - + = - + @@ -1140,13 +2394,13 @@ + - + = - + @@ -1161,13 +2415,13 @@ + - + = - + @@ -1182,13 +2436,13 @@ + - + = - + @@ -1203,13 +2457,13 @@ + - + = - + @@ -1224,13 +2478,13 @@ + - + = - + @@ -1251,13 +2505,13 @@ + - + = - + diff --git a/M-Space/translations/af.json b/M-Space/translations/af.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/af.json +++ b/M-Space/translations/af.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/cs.json b/M-Space/translations/cs.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/cs.json +++ b/M-Space/translations/cs.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/da.json b/M-Space/translations/da.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/da.json +++ b/M-Space/translations/da.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/de.json b/M-Space/translations/de.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/de.json +++ b/M-Space/translations/de.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/el.json b/M-Space/translations/el.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/el.json +++ b/M-Space/translations/el.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/es.json b/M-Space/translations/es.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/es.json +++ b/M-Space/translations/es.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/fr.json b/M-Space/translations/fr.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/fr.json +++ b/M-Space/translations/fr.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/he.json b/M-Space/translations/he.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/he.json +++ b/M-Space/translations/he.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/it.json b/M-Space/translations/it.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/it.json +++ b/M-Space/translations/it.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/ja.json b/M-Space/translations/ja.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/ja.json +++ b/M-Space/translations/ja.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/ko.json b/M-Space/translations/ko.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/ko.json +++ b/M-Space/translations/ko.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/nl.json b/M-Space/translations/nl.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/nl.json +++ b/M-Space/translations/nl.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/pt.json b/M-Space/translations/pt.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/pt.json +++ b/M-Space/translations/pt.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/ru.json b/M-Space/translations/ru.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/ru.json +++ b/M-Space/translations/ru.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/sv.json b/M-Space/translations/sv.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/sv.json +++ b/M-Space/translations/sv.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/tr.json b/M-Space/translations/tr.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/tr.json +++ b/M-Space/translations/tr.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/zh.json b/M-Space/translations/zh.json index 351bef98e7..9174305adb 100644 --- a/M-Space/translations/zh.json +++ b/M-Space/translations/zh.json @@ -37,6 +37,7 @@ "siz-u": "SIZ", "dex-u": "DEX", "int-u": "INT", + "ins-u": "INS", "pow-u": "POW", "cha-u": "CHA", "base-u": "Base", @@ -490,7 +491,6 @@ "spirit-init-u": "Spirit Init", "sheet-u": "Sheet", "instructions-u": "Instructions", - "show-spirit-attributes-u": "Show Spirit Attributes", "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", "json-step-two-u": "Find your desired enemy and click to visit the template page.", "json-step-three-u": "Note the number at the end of the URL.", @@ -499,7 +499,6 @@ "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", - "json-note-three-u": "If you are importing a spirit you will need to toggle the Spirit Attributes checkbox manually.", "unit-traits-u": "Unit Traits", "multiplier-u": "Multiplier", "strength-u": "Strength", @@ -537,5 +536,19 @@ "armament-u": "Armament", "beyond-enormous-u": "Beyond Enormous", "due-to-ship-condition-u": "due to ship condition", - "skill-modifier-u": "Skill Modifier" + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW." } \ No newline at end of file diff --git a/M-Space/translations/zu.json b/M-Space/translations/zu.json index c484d34116..bb12d7483b 100644 --- a/M-Space/translations/zu.json +++ b/M-Space/translations/zu.json @@ -1,541 +1,554 @@ { - "settings-u": "crwdns56675:0crwdne56675:0", - "sheet-version-u": "crwdns56676:0crwdne56676:0", - "setting-u": "crwdns56677:0crwdne56677:0", - "default-u": "crwdns56678:0crwdne56678:0", - "luther-arkwright-u": "crwdns56679:0crwdne56679:0", - "mythic-britain-u": "crwdns56680:0crwdne56680:0", - "sheet-type-u": "crwdns56681:0crwdne56681:0", - "battle-unit-u": "crwdns56682:0crwdne56682:0", - "npc-u": "crwdns56683:0crwdne56683:0", - "pc-u": "crwdns56684:0crwdne56684:0", - "ship-u": "crwdns56685:0crwdne56685:0", - "core-u": "crwdns56686:0crwdne56686:0", - "magic-u": "crwdns56687:0crwdne56687:0", - "equipment-u": "crwdns56688:0crwdne56688:0", - "notes-u": "crwdns56689:0crwdne56689:0", - "name-u": "crwdns56690:0crwdne56690:0", - "species-u": "crwdns56691:0crwdne56691:0", - "traits-abilities-gifts-u": "crwdns56692:0crwdne56692:0", - "rank-u": "crwdns56693:0crwdne56693:0", - "experience-rolls-u": "crwdns56694:0crwdne56694:0", - "age-u": "crwdns56695:0crwdne56695:0", - "gender-u": "crwdns56696:0crwdne56696:0", - "frame-u": "crwdns56697:0crwdne56697:0", - "weight-u": "crwdns56698:0crwdne56698:0", - "height-u": "crwdns56699:0crwdne56699:0", - "handedness-u": "crwdns56700:0crwdne56700:0", - "homeland-u": "crwdns56701:0crwdne56701:0", - "culture-u": "crwdns56702:0crwdne56702:0", - "social-class-u": "crwdns56703:0crwdne56703:0", - "career-u": "crwdns56704:0crwdne56704:0", - "characteristics-u": "crwdns56705:0crwdne56705:0", - "temp-u": "crwdns56706:0crwdne56706:0", - "total-u": "crwdns56707:0crwdne56707:0", - "str-u": "crwdns56708:0crwdne56708:0", - "con-u": "crwdns56709:0crwdne56709:0", - "siz-u": "crwdns56710:0crwdne56710:0", - "dex-u": "crwdns56711:0crwdne56711:0", - "int-u": "crwdns56712:0crwdne56712:0", - "pow-u": "crwdns56713:0crwdne56713:0", - "cha-u": "crwdns56714:0crwdne56714:0", - "base-u": "crwdns56715:0crwdne56715:0", - "training-u": "crwdns56716:0crwdne56716:0", - "ageing-u": "crwdns56717:0crwdne56717:0", - "other-u": "crwdns56718:0crwdne56718:0", - "attributes-u": "crwdns56719:0crwdne56719:0", - "attribute-u": "crwdns56720:0crwdne56720:0", - "damage-modifier-u": "crwdns56721:0crwdne56721:0", - "experience-modifier-u": 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"move-rate-u": "crwdns63578:0crwdne63578:0", + "initiative-bonus-u": "crwdns63579:0crwdne63579:0", + "tenacity-u": "crwdns63580:0crwdne63580:0", + "temp-damage-modifier-clarification-u": "crwdns63581:0crwdne63581:0", + "prana-points-u": "crwdns63582:0crwdne63582:0", + "action-points-u": "crwdns63583:0crwdne63583:0", + "plus-one-ap-u": "crwdns63584:0crwdne63584:0", + "swiftness-gift-u": "crwdns63585:0crwdne63585:0", + "fatigue-u": "crwdns63586:0crwdne63586:0", + "mighty-gift-u": "crwdns63587:0crwdne63587:0", + "use-str-siz-pow-u": "crwdns63588:0crwdne63588:0", + "steps-u": "crwdns63589:0crwdne63589:0", + "healthy-gift-u": "crwdns63590:0crwdne63590:0", + "add-rank-to-luck-u": "crwdns63591:0crwdne63591:0", + "armor-u": "crwdns63592:0crwdne63592:0", + "dependencies-u": "crwdns63593:0crwdne63593:0", + "hit-locations-u": "crwdns63594:0crwdne63594:0", + "robust-gift-u": "crwdns63595:0crwdne63595:0", + "ap-u": "crwdns63596:0crwdne63596:0", + "hp-u": "crwdns63597:0crwdne63597:0", + "location-u": "crwdns63598:0crwdne63598:0", + "block-u": "crwdns63599:0crwdne63599:0", + "encumbrance-u": "crwdns63600:0crwdne63600:0", + "right-leg-u": "crwdns63601:0crwdne63601:0", + "left-leg-u": "crwdns63602:0crwdne63602:0", + "abdomen-u": "crwdns63603:0crwdne63603:0", + "chest-u": "crwdns63604:0crwdne63604:0", + "right-arm-u": "crwdns63605:0crwdne63605:0", + "left-arm-u": "crwdns63606:0crwdne63606:0", + "head-u": "crwdns63607:0crwdne63607:0", + "armor-equipped-u": "crwdns63608:0crwdne63608:0", + "armor-type-u": "crwdns63609:0crwdne63609:0", + "armor-enc-u": "crwdns63610:0crwdne63610:0", + "armor-ap-u": "crwdns63611:0crwdne63611:0", + "other-ap-u": "crwdns63612:0crwdne63612:0", + "other-hp-u": "crwdns63613:0crwdne63613:0", + "base-hp-u": "crwdns63614:0crwdne63614:0", + "initiative-u": "crwdns63615:0crwdne63615:0", + "alacrity-gift-u": "crwdns63616:0crwdne63616:0", + "movement-u": "crwdns63617:0crwdne63617:0", + "walk-u": "crwdns63618:0crwdne63618:0", + "run-u": "crwdns63619:0crwdne63619:0", + "sprint-u": "crwdns63620:0crwdne63620:0", + "jump-u": "crwdns63621:0crwdne63621:0", + "horizontal-short-u": "crwdns63622:0crwdne63622:0", + "vertical-short-u": "crwdns63623:0crwdne63623:0", + "horizontal-u": "crwdns63624:0crwdne63624:0", + "vertical-u": "crwdns63625:0crwdne63625:0", + "swim-u": "crwdns63626:0crwdne63626:0", + "climb-u": "crwdns63627:0crwdne63627:0", + "rough-u": "crwdns63628:0crwdne63628:0", + "steep-u": "crwdns63629:0crwdne63629:0", + "sheer-u": "crwdns63630:0crwdne63630:0", + "movement-one-clarification-u": "crwdns63631:0crwdne63631:0", + "movement-two-clarification-u": "crwdns63632:0crwdne63632:0", + "movement-three-clarification-u": "crwdns63633:0crwdne63633:0", + "current-u": "crwdns63634:0crwdne63634:0", + "carrying-load-u": "crwdns63635:0crwdne63635:0", + "dex-and-str-skills-u": "crwdns63636:0crwdne63636:0", + "move-penalty-u": "crwdns63637:0crwdne63637:0", + "avg-species-siz-u": "crwdns63638:0crwdne63638:0", + "encumbrance-from-armor-u": "crwdns63639:0crwdne63639:0", + "effective-encumbrance-from-armor-u": "crwdns63640:0crwdne63640:0", + "encumbrance-from-shields-u": "crwdns63641:0crwdne63641:0", + "encumbrance-from-melee-weapons-u": "crwdns63642:0crwdne63642:0", + "encumbrance-from-missile-weapons-u": "crwdns63643:0crwdne63643:0", + "encumbrance-from-firearms-u": "crwdns63644:0crwdne63644:0", + "encumbrance-from-gear-u": "crwdns63645:0crwdne63645:0", + "encumbrance-from-currency-u": "crwdns63646:0crwdne63646:0", + "burdened-u": "crwdns63647:0crwdne63647:0", + "overloaded-u": "crwdns63648:0crwdne63648:0", + "max-u": "crwdns63649:0crwdne63649:0", + "current-level-u": "crwdns63650:0crwdne63650:0", + "recovery-in-u": "crwdns63651:0crwdne63651:0", + "fresh-u": "crwdns63652:0crwdne63652:0", + "winded-u": "crwdns63653:0crwdne63653:0", + "tired-u": "crwdns63654:0crwdne63654:0", + "Wearied-u": "crwdns63655:0crwdne63655:0", + "exhausted-u": "crwdns63656:0crwdne63656:0", + "incapacitated-u": "crwdns63657:0crwdne63657:0", + "semi-consciou-u": "crwdns63658:0crwdne63658:0", + "comatose-u": "crwdns63659:0crwdne63659:0", + "dead-u": "crwdns63660:0crwdne63660:0", + "standard-u": "crwdns63661:0crwdne63661:0", + "hard-u": "crwdns63662:0crwdne63662:0", + "formidable-u": "crwdns63663:0crwdne63663:0", + "herculean-u": "crwdns63664:0crwdne63664:0", + "hopeless-u": "crwdns63665:0crwdne63665:0", + "no-action-allowed-u": "crwdns63666:0crwdne63666:0", + "combat-styles-u": "crwdns63667:0crwdne63667:0", + "combat-style-u": "crwdns63668:0crwdne63668:0", + "penalty-u": "crwdns63669:0crwdne63669:0", + "traits-u": "crwdns63670:0crwdne63670:0", + "weapons-u": "crwdns63671:0crwdne63671:0", + "hours-u": "crwdns63672:0crwdne63672:0", + "characteristic-short-u": "crwdns63673:0crwdne63673:0", + "base-value-u": "crwdns63674:0crwdne63674:0", + "training-and-experience-u": "crwdns63675:0crwdne63675:0", + "standard-skills-u": "crwdns63676:0crwdne63676:0", + "skill-u": "crwdns63677:0crwdne63677:0", + "skill-grade-u": "crwdns63678:0crwdne63678:0", + "shields-and-weapons-u": "crwdns63679:0crwdne63679:0", + "shield-u": "crwdns63680:0crwdne63680:0", + "damage-mod-short-u": "crwdns63681:0crwdne63681:0", + "damage-u": "crwdns63682:0crwdne63682:0", + "combat-effects-u": "crwdns63683:0crwdne63683:0", + "max-hp-u": "crwdns63684:0crwdne63684:0", + "size-u": "crwdns63685:0crwdne63685:0", + "reach-u": "crwdns63686:0crwdne63686:0", + "enc-u": "crwdns63687:0crwdne63687:0", + "force-u": "crwdns63688:0crwdne63688:0", + "range-u": "crwdns63689:0crwdne63689:0", + "load-u": "crwdns63690:0crwdne63690:0", + "impale-size-short-u": "crwdns63691:0crwdne63691:0", + "display-u": "crwdns63692:0crwdne63692:0", + "shields-u": "crwdns63693:0crwdne63693:0", + "melee-weapons-u": "crwdns63694:0crwdne63694:0", + "melee-weapon-u": "crwdns63695:0crwdne63695:0", + "missile-weapons-u": "crwdns63696:0crwdne63696:0", + "missile-weapon-u": "crwdns63697:0crwdne63697:0", + "firearms-u": "crwdns63698:0crwdne63698:0", + "firearm-u": "crwdns63699:0crwdne63699:0", + "fire-rate-u": "crwdns63700:0crwdne63700:0", + "ammo-u": "crwdns63701:0crwdne63701:0", + "money-and-wealth-u": "crwdns63702:0crwdne63702:0", + "income-u": "crwdns63703:0crwdne63703:0", + "day-u": "crwdns63704:0crwdne63704:0", + "month-u": "crwdns63705:0crwdne63705:0", + "season-u": "crwdns63706:0crwdne63706:0", + "year-u": "crwdns63707:0crwdne63707:0", + "currency-u": "crwdns63708:0crwdne63708:0", + "value-u": "crwdns63709:0crwdne63709:0", + "quantity-short-u": "crwdns63710:0crwdne63710:0", + "item-u": "crwdns63711:0crwdne63711:0", + "centimetres-short-u": "crwdns63712:0crwdne63712:0", + "kilograms-short-u": "crwdns63713:0crwdne63713:0", + "armor-penalty-u": "crwdns63714:0crwdne63714:0", + "base-move-u": "crwdns63715:0crwdne63715:0", + "greater-than-u": "crwdns63716:0crwdne63716:0", + "athletics-u": "crwdns63717:0crwdne63717:0", + "very-easy-u": "crwdns63718:0crwdne63718:0", + "easy-u": "crwdns63719:0crwdne63719:0", + "one-grade-harder-u": 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"crwdns63741:0crwdne63741:0", + "influence-u": "crwdns63742:0crwdne63742:0", + "insight-u": "crwdns63743:0crwdne63743:0", + "locale-u": "crwdns63744:0crwdne63744:0", + "perception-u": "crwdns63745:0crwdne63745:0", + "ride-u": "crwdns63746:0crwdne63746:0", + "sing-u": "crwdns63747:0crwdne63747:0", + "stealth-u": "crwdns63748:0crwdne63748:0", + "superstition-u": "crwdns63749:0crwdne63749:0", + "home-parallel-u": "crwdns63750:0crwdne63750:0", + "unarmed-u": "crwdns63751:0crwdne63751:0", + "native-tongue-u": "crwdns63752:0crwdne63752:0", + "medium-u": "crwdns63753:0crwdne63753:0", + "strenuous-u": "crwdns63754:0crwdne63754:0", + "halved-u": "crwdns63755:0crwdne63755:0", + "normal-u": "crwdns63756:0crwdne63756:0", + "all-u": "crwdns63757:0crwdne63757:0", + "equipment-and-wealth-u": "crwdns63758:0crwdne63758:0", + "due-to-fatigue-u": "crwdns63759:0crwdne63759:0", + "due-to-enc-u": "crwdns63760:0crwdne63760:0", + "reduced-u": "crwdns63761:0crwdne63761:0", + "cults-brotherhoods-and-orders-u": "crwdns63762:0crwdne63762:0", + "contacts-u": "crwdns63763:0crwdne63763:0", + "family-u": "crwdns63764:0crwdne63764:0", + "community-u": "crwdns63765:0crwdne63765:0", + "theism-u": "crwdns63766:0crwdne63766:0", + "sorcery-u": "crwdns63767:0crwdne63767:0", + "mysticism-u": "crwdns63768:0crwdne63768:0", + "animism-u": "crwdns63769:0crwdne63769:0", + "folk-magic-u": "crwdns63770:0crwdne63770:0", + "spell-u": "crwdns63771:0crwdne63771:0", + "description-u": "crwdns63772:0crwdne63772:0", + "macro-u": "crwdns63773:0crwdne63773:0", + "learned-u": "crwdns63774:0crwdne63774:0", + "follower-u": "crwdns63775:0crwdne63775:0", + "spirit-worshipper-u": "crwdns63776:0crwdne63776:0", + "shaman-u": "crwdns63777:0crwdne63777:0", + "high-shaman-u": "crwdns63778:0crwdne63778:0", + "spirit-lord-u": "crwdns63779:0crwdne63779:0", + "type-u": "crwdns63780:0crwdne63780:0", + "fetish-spirit-u": "crwdns63781:0crwdne63781:0", + "max-number-of-spirits-u": "crwdns63782:0crwdne63782:0", + "max-pow-of-spirits-u": "crwdns63783:0crwdne63783:0", + "spirit-ap-u": "crwdns63784:0crwdne63784:0", + "spirit-initiative-bonus-short-u": "crwdns63785:0crwdne63785:0", + "spirit-damage-u": "crwdns63786:0crwdne63786:0", + "trance-u": "crwdns63787:0crwdne63787:0", + "binding-u": "crwdns63788:0crwdne63788:0", + "allies-u": "crwdns63789:0crwdne63789:0", + "enemies-u": "crwdns63790:0crwdne63790:0", + "meditation-u": "crwdns63791:0crwdne63791:0", + "path-u": "crwdns63792:0crwdne63792:0", + "practiced-talent-u": "crwdns63793:0crwdne63793:0", + "max-cumulative-intensity-u": "crwdns63794:0crwdne63794:0", + "max-practiced-talents-u": "crwdns63795:0crwdne63795:0", + "max-intensity-u": "crwdns63796:0crwdne63796:0", + "path-talents-u": "crwdns63797:0crwdne63797:0", + "shaping-u": "crwdns63798:0crwdne63798:0", + "invocation-u": "crwdns63799:0crwdne63799:0", + "invocation-spells-u": "crwdns63800:0crwdne63800:0", + "max-shaping-points-u": "crwdns63801:0crwdne63801:0", + "max-memorized-spells-u": "crwdns63802:0crwdne63802:0", + "memorized-u": "crwdns63803:0crwdne63803:0", + "intensity-u": "crwdns63804:0crwdne63804:0", + "magnitude-u": "crwdns63805:0crwdne63805:0", + "devotional-pool-u": "crwdns63806:0crwdne63806:0", + "exhort-u": "crwdns63807:0crwdne63807:0", + "devotion-u": "crwdns63808:0crwdne63808:0", + "lay-member-u": "crwdns63809:0crwdne63809:0", + "initiate-u": "crwdns63810:0crwdne63810:0", + "acolyte-u": "crwdns63811:0crwdne63811:0", + "priest-u": "crwdns63812:0crwdne63812:0", + "high-priest-u": "crwdns63813:0crwdne63813:0", + "concentration-u": "crwdns63814:0crwdne63814:0", + "resist-u": "crwdns63815:0crwdne63815:0", + "devotion-miracles-u": "crwdns63816:0crwdne63816:0", + "cost-u": "crwdns63817:0crwdne63817:0", + "time-u": "crwdns63818:0crwdne63818:0", + "area-u": "crwdns63819:0crwdne63819:0", + "duration-u": "crwdns63820:0crwdne63820:0", + "metres-u": "crwdns63821:0crwdne63821:0", + "decametres-u": "crwdns63822:0crwdne63822:0", + "kilometres-u": "crwdns63823:0crwdne63823:0", + "instant-u": "crwdns63824:0crwdne63824:0", + "minutes-u": "crwdns63825:0crwdne63825:0", + "days-u": "crwdns63826:0crwdne63826:0", + "months-u": "crwdns63827:0crwdne63827:0", + "miracle-u": "crwdns63828:0crwdne63828:0", + "encumbered-u": "crwdns63829:0crwdne63829:0", + "fumbled-u": "crwdns63830:0crwdne63830:0", + "trained-u": "crwdns63831:0crwdne63831:0", + "increased-for-xp-u": "crwdns63832:0crwdne63832:0", + "yes-u": "crwdns63833:0crwdne63833:0", + "no-u": "crwdns63834:0crwdne63834:0", + "special-u": "crwdns63835:0crwdne63835:0", + "touch-u": "crwdns63836:0crwdne63836:0", + "miracle-rank-u": "crwdns63837:0crwdne63837:0", + "ranged-u": "crwdns63838:0crwdne63838:0", + "invoke-trait-u": "crwdns63839:0crwdne63839:0", + "enhance-attribute-u": "crwdns63840:0crwdne63840:0", + "augment-skill-u": "crwdns63841:0crwdne63841:0", + "targets-u": "crwdns63842:0crwdne63842:0", + "impale-size-u": "crwdns63843:0crwdne63843:0", + "effects-u": "crwdns63844:0crwdne63844:0", + "whisper-rolls-to-gm-u": "crwdns63845:0crwdne63845:0", + "magic-skills-u": "crwdns63846:0crwdne63846:0", + "other-skills-u": "crwdns63847:0crwdne63847:0", + "spectral-combat-u": "crwdns63848:0crwdne63848:0", + "spirit-abilities-u": "crwdns63849:0crwdne63849:0", + "spirits-have-tenacity-u": "crwdns63850:0crwdne63850:0", + "spells-u": "crwdns63851:0crwdne63851:0", + "miracles-u": "crwdns63852:0crwdne63852:0", + "show-name-in-roll-templates-u": "crwdns63853:0crwdne63853:0", + "rolled-u": "crwdns63854:0crwdne63854:0", + "roll-initiative-u": "crwdns63855:0crwdne63855:0", + "components-u": "crwdns63856:0crwdne63856:0", + "disabled-u": "crwdns63857:0crwdne63857:0", + "enabled-u": "crwdns63858:0crwdne63858:0", + "ablation-points-u": "crwdns63859:0crwdne63859:0", + "focus-points-u": "crwdns63860:0crwdne63860:0", + "fortune-points-u": "crwdns63861:0crwdne63861:0", + "precision-points-u": "crwdns63862:0crwdne63862:0", + "swiftness-points-u": "crwdns63863:0crwdne63863:0", + "ablation-u": "crwdns63864:0crwdne63864:0", + "focus-u": "crwdns63865:0crwdne63865:0", + "fortune-u": "crwdns63866:0crwdne63866:0", + "precision-u": "crwdns63867:0crwdne63867:0", + "swiftness-u": "crwdns63868:0crwdne63868:0", + "use-setting-default-u": "crwdns63869:0crwdne63869:0", + "background-u": "crwdns63870:0crwdne63870:0", + "display-campaign-settings-u": "crwdns63871:0crwdne63871:0", + "hit-u": "crwdns63872:0crwdne63872:0", + "status-u": "crwdns63873:0crwdne63873:0", + "monster-island-u": "crwdns63874:0crwdne63874:0", + "initiative-roll-u": "crwdns63875:0crwdne63875:0", + "running-jump-u": "crwdns63876:0crwdne63876:0", + "standing-jump-u": "crwdns63877:0crwdne63877:0", + "paralell-designator-u": "crwdns63878:0crwdne63878:0", + "paralell-type-development-u": "crwdns63879:0crwdne63879:0", + "apply-dependencies-penalty-u": "crwdns63880:0crwdne63880:0", + "rites-u": "crwdns63881:0crwdne63881:0", + "thennla-u": "crwdns63882:0crwdne63882:0", + "classic-fantasy-u": "crwdns63883:0crwdne63883:0", + "race-u": "crwdns63884:0crwdne63884:0", + "class-u": "crwdns63885:0crwdne63885:0", + "arcane-magic-u": "crwdns63886:0crwdne63886:0", + "divine-magic-u": "crwdns63887:0crwdne63887:0", + "arcane-casting-u": "crwdns63888:0crwdne63888:0", + "arcane-knowledge-u": "crwdns63889:0crwdne63889:0", + "casting-class-u": "crwdns63890:0crwdne63890:0", + "magic-user-u": "crwdns63891:0crwdne63891:0", + "bard-u": "crwdns63892:0crwdne63892:0", + "disbelieve-u": "crwdns63893:0crwdne63893:0", + "known-u": "crwdns63894:0crwdne63894:0", + "cantrips-u": "crwdns63895:0crwdne63895:0", + "school-u": "crwdns63896:0crwdne63896:0", + "reversible-u": "crwdns63897:0crwdne63897:0", + "actions-u": "crwdns63898:0crwdne63898:0", + "xp-u": "crwdns63899:0crwdne63899:0", + "mp-u": "crwdns63900:0crwdne63900:0", + "cost-reduction-u": "crwdns63901:0crwdne63901:0", + "apply-penalty-u": "crwdns63902:0crwdne63902:0", + "piety-u": "crwdns63903:0crwdne63903:0", + "channel-u": "crwdns63904:0crwdne63904:0", + "arcane-magic-enabled-u": "crwdns63905:0crwdne63905:0", + "divine-magic-enabled-u": "crwdns63906:0crwdne63906:0", + "name-display-description-u": "crwdns63907:0crwdne63907:0", + "roll-display-description-u": "crwdns63908:0crwdne63908:0", + "setting-description-u": "crwdns63909:0crwdne63909:0", + "luck-points-rank-description-u": "crwdns63910:0crwdne63910:0", + "tenacity-enabled-description-u": "crwdns63911:0crwdne63911:0", + "firearms-enabled-description-u": "crwdns63912:0crwdne63912:0", + "boating-standard-description-u": "crwdns63913:0crwdne63913:0", + "status-standard-description-u": "crwdns63914:0crwdne63914:0", + "superstition-standard-description-u": "crwdns63915:0crwdne63915:0", + "dependencies-enabled-description-u": "crwdns63916:0crwdne63916:0", + "arcane-magic-enabled-description-u": "crwdns63917:0crwdne63917:0", + "divine-magic-enabled-description-u": "crwdns63918:0crwdne63918:0", + "folk-magic-enabled-description-u": "crwdns63919:0crwdne63919:0", + "animism-enabled-description-u": "crwdns63920:0crwdne63920:0", + "spirits-have-tenacity-description-u": "crwdns63921:0crwdne63921:0", + "mysticism-enabled-description-u": "crwdns63922:0crwdne63922:0", + "sorcery-enabled-description-u": "crwdns63923:0crwdne63923:0", + "theism-enabled-description-u": "crwdns63924:0crwdne63924:0", + "conditions-u": "crwdns63925:0crwdne63925:0", + "psionics-u": "crwdns63926:0crwdne63926:0", + "discipline-u": "crwdns63927:0crwdne63927:0", + "discipline-talents-u": "crwdns63928:0crwdne63928:0", + "max-active-talents-u": "crwdns63929:0crwdne63929:0", + "humanoid-u": "crwdns63930:0crwdne63930:0", + "custom-u": "crwdns63931:0crwdne63931:0", + "health-and-armor-u": "crwdns63932:0crwdne63932:0", + "personal-u": "crwdns63933:0crwdne63933:0", + "short-u": "crwdns63934:0crwdne63934:0", + "long-u": "crwdns63935:0crwdne63935:0", + "multiversal-u": "crwdns63936:0crwdne63936:0", + "self-u": "crwdns63937:0crwdne63937:0", + "line-of-sight-u": "crwdns63938:0crwdne63938:0", + "same-paralell-u": "crwdns63939:0crwdne63939:0", + "any-paralell-u": "crwdns63940:0crwdne63940:0", + "instantaneous-u": "crwdns63941:0crwdne63941:0", + "talent-u": "crwdns63942:0crwdne63942:0", + "lasting-u": "crwdns63943:0crwdne63943:0", + "la-psionics-enabled-u": "crwdns63944:0crwdne63944:0", + "default-hit-location-table-u": "crwdns63945:0crwdne63945:0", + "default-hit-location-table-for-npcsu": "crwdns63946:0crwdne63946:0", + "hit-locations-description-u": "crwdns63947:0crwdne63947:0", + "npc-hit-locations-description-u": "crwdns63948:0crwdne63948:0", + "roman-magic-u": "crwdns63949:0crwdne63949:0", + "cursing-u": "crwdns63950:0crwdne63950:0", + "curse-u": "crwdns63951:0crwdne63951:0", + "prediction-u": "crwdns63952:0crwdne63952:0", + "divination-u": "crwdns63953:0crwdne63953:0", + "affects-u": "crwdns63954:0crwdne63954:0", + "impact-u": "crwdns63955:0crwdne63955:0", + "individual-u": "crwdns63956:0crwdne63956:0", + "group-u": "crwdns63957:0crwdne63957:0", + "city-u": "crwdns63958:0crwdne63958:0", + "necromancy-u": "crwdns63959:0crwdne63959:0", + "minor-u": "crwdns63960:0crwdne63960:0", + "life-altering-u": "crwdns63961:0crwdne63961:0", + "death-u": "crwdns63962:0crwdne63962:0", + "question-dead-u": "crwdns63963:0crwdne63963:0", + "summon-lemur-u": "crwdns63964:0crwdne63964:0", + "pharmacy-u": "crwdns63965:0crwdne63965:0", + "concocte-potion-u": "crwdns63966:0crwdne63966:0", + "small-animal-u": "crwdns63967:0crwdne63967:0", + "medium-animal-u": "crwdns63968:0crwdne63968:0", + "large-animal-u": "crwdns63969:0crwdne63969:0", + "shape-shifting-u": "crwdns63970:0crwdne63970:0", + "create-salve-skins-u": "crwdns63971:0crwdne63971:0", + "change-time-u": "crwdns63972:0crwdne63972:0", + "theology-u": "crwdns63973:0crwdne63973:0", + "mythic-rome-u": "crwdns63974:0crwdne63974:0", + "power-u": "crwdns63975:0crwdne63975:0", + "sphere-u": "crwdns63976:0crwdne63976:0", + "arc-u": "crwdns63977:0crwdne63977:0", + "first-u": "crwdns63978:0crwdne63978:0", + "second-u": "crwdns63979:0crwdne63979:0", + "third-u": "crwdns63980:0crwdne63980:0", + "ms-psionics-enabled-u": "crwdns63981:0crwdne63981:0", + "roman-magic-enabled-u": "crwdns63982:0crwdne63982:0", + "none-u": "crwdns63983:0crwdne63983:0", + "simplified-combat-enabled-u": "crwdns63984:0crwdne63984:0", + "system-u": "crwdns63985:0crwdne63985:0", + "hit-points-u": "crwdns63986:0crwdne63986:0", + "wounds-u": "crwdns63987:0crwdne63987:0", + "conflict-pool-u": "crwdns63988:0crwdne63988:0", + "extended-conflict-resolution-enabled-u": "crwdns63989:0crwdne63989:0", + "home-world-u": "crwdns63990:0crwdne63990:0", + "m-space-u": "crwdns63991:0crwdne63991:0", + "power-points-u": "crwdns63992:0crwdne63992:0", + "show-reduced-description-u": "crwdns63993:0crwdne63993:0", + "extended-conflict-enabled-description-u": "crwdns63994:0crwdne63994:0", + "roman-magic-enabled-description-u": "crwdns63995:0crwdne63995:0", + "ms-psionics-enabled-description-u": "crwdns63996:0crwdne63996:0", + "la-psionics-enabled-description-u": "crwdns63997:0crwdne63997:0", + "rolls-show-101-reduced-u": "crwdns63998:0crwdne63998:0", + "circles-u": "crwdns63999:0crwdne63999:0", + "npc-weapon-size-note-u": "crwdns64000:0crwdne64000:0", + "weapon-u": "crwdns64001:0crwdne64001:0", + "skills-u": "crwdns64002:0crwdne64002:0", + "block-description-u": "crwdns64003:0crwdne64003:0", + "cult-u": "crwdns64004:0crwdne64004:0", + "circle-u": "crwdns64005:0crwdne64005:0", + "rabble-underling-u": "crwdns64006:0crwdne64006:0", + "unit-name-u": "crwdns64007:0crwdne64007:0", + "unit-type-u": "crwdns64008:0crwdne64008:0", + "commander-u": "crwdns64009:0crwdne64009:0", + "formation-u": "crwdns64010:0crwdne64010:0", + "default-sheet-type-u": "crwdns64011:0crwdne64011:0", + "type-description-u": "crwdns64012:0crwdne64012:0", + "encounter-generator-json-u": "crwdns64013:0crwdne64013:0", + "json-importer-u": "crwdns64014:0crwdne64014:0", + "spirit-init-u": "crwdns64015:0crwdne64015:0", + "sheet-u": "crwdns64016:0crwdne64016:0", + "instructions-u": "crwdns64017:0crwdne64017:0", + "json-step-one-u": "crwdns64019:0crwdne64019:0", + "json-step-two-u": "crwdns64020:0crwdne64020:0", + "json-step-three-u": "crwdns64021:0crwdne64021:0", + "json-step-four-u": "crwdns64022:0crwdne64022:0", + "json-step-five-u": "crwdns64023:0crwdne64023:0", + "json-step-six-u": "crwdns64024:0crwdne64024:0", + "json-note-one-u": "crwdns64025:0crwdne64025:0", + "json-note-two-u": "crwdns64026:0crwdne64026:0", + "unit-traits-u": "crwdns64028:0crwdne64028:0", + "multiplier-u": "crwdns64029:0crwdne64029:0", + "strength-u": "crwdns64030:0crwdne64030:0", + "frontage-u": "crwdns64031:0crwdne64031:0", + "depth-u": "crwdns64032:0crwdne64032:0", + "command-u": "crwdns64033:0crwdne64033:0", + "competency-u": "crwdns64034:0crwdne64034:0", + "morale-u": "crwdns64035:0crwdne64035:0", + "armor-points-u": "crwdns64036:0crwdne64036:0", + "repair-mod-u": "crwdns64037:0crwdne64037:0", + "speed-u": "crwdns64038:0crwdne64038:0", + "seaworthiness-u": "crwdns64039:0crwdne64039:0", + "penalty-short-u": "crwdns64040:0crwdne64040:0", + "condition-u": "crwdns64041:0crwdne64041:0", + "ship-shape-u": "crwdns64042:0crwdne64042:0", + "seaworthy-u": "crwdns64043:0crwdne64043:0", + "battered-u": "crwdns64044:0crwdne64044:0", + "swamped-u": "crwdns64045:0crwdne64045:0", + "sinking-u": "crwdns64046:0crwdne64046:0", + "crew-u": "crwdns64047:0crwdne64047:0", + "capacity-u": "crwdns64048:0crwdne64048:0", + "dimensions-u": "crwdns64049:0crwdne64049:0", + "hull-type-u": "crwdns64050:0crwdne64050:0", + "utility-u": "crwdns64051:0crwdne64051:0", + "galley-u": "crwdns64052:0crwdne64052:0", + "transport-u": "crwdns64053:0crwdne64053:0", + "small-u": "crwdns64054:0crwdne64054:0", + "large-u": "crwdns64055:0crwdne64055:0", + "huge-u": "crwdns64056:0crwdne64056:0", + "colossal-u": "crwdns64057:0crwdne64057:0", + "enormous-u": "crwdns64058:0crwdne64058:0", + "beyond-colossal-u": "crwdns64059:0crwdne64059:0", + "captain-u": "crwdns64060:0crwdne64060:0", + "ship-name-u": "crwdns64061:0crwdne64061:0", + "armament-u": "crwdns64062:0crwdne64062:0", + "beyond-enormous-u": "crwdns64063:0crwdne64063:0", + "due-to-ship-condition-u": "crwdns64064:0crwdne64064:0", + "skill-modifier-u": "crwdns64065:0crwdne64065:0", + "temp-armor-all-u": "crwdns64890:0crwdne64890:0", + "temp-hp-all-u": "crwdns64891:0crwdne64891:0", + "quick-stats-u": "crwdns64892:0crwdne64892:0", + "npc-view-u": "crwdns64893:0crwdne64893:0", + "help-macros-u": "crwdns64894:0crwdne64894:0", + "json-note-four-u": "crwdns64895:0crwdne64895:0", + "spirit-values-u": "crwdns64896:0crwdne64896:0", + "affiliations-u": "crwdns64897:0crwdne64897:0", + "affiliation-u": "crwdns64898:0crwdne64898:0", + "mythic-constantinople-u": "crwdns64899:0crwdne64899:0", + "affiliations-enabled-u": "crwdns64900:0crwdne64900:0", + "affiliations-enabled-description-u": "crwdns64901:0crwdne64901:0", + "max-devotional-pool-based-on-u": "crwdns64902:0crwdne64902:0", + "max-devotional-pool-based-on-description-u": "crwdns64903:0crwdne64903:0" } \ No newline at end of file diff --git a/Mongoose_Traveller/MongooseTraveller.html b/Mongoose_Traveller/MongooseTraveller.html index e9c3aa7a71..02d337c4f6 100644 --- a/Mongoose_Traveller/MongooseTraveller.html +++ b/Mongoose_Traveller/MongooseTraveller.html @@ -476,6 +476,7 @@ +
@@ -535,6 +536,7 @@
+
@@ -1155,6 +1157,8 @@
+ +
@@ -1169,7 +1173,7 @@
@@ -1205,13 +1210,15 @@
+
@@ -2714,7 +2721,7 @@ - + @@ -2733,7 +2740,7 @@ -
+
@@ -2754,7 +2761,7 @@ - + @@ -2800,7 +2807,7 @@ - + @@ -2853,7 +2860,7 @@ - + @@ -3435,8 +3442,6 @@ + \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/de.json b/Pathfinder-Neceros/translations/de.json index 5db63b2d38..6905a92a53 100644 --- a/Pathfinder-Neceros/translations/de.json +++ b/Pathfinder-Neceros/translations/de.json @@ -117,7 +117,7 @@ "alchemical": "Alchemistisch", "alignment": "Gesinnung", "alignment-abbrv": "GES", - "alignment-type-init": "Align Type Init", + "alignment-type-init": "Ges. Art Init.", "all": "Alle", "all-abilities": "Alle Fähigkeiten", "all-attacks": "Alle Angriffe", @@ -136,15 +136,15 @@ "all-other-desc": "\"Sonstige\" enthält alle, die nicht in anderen Tabs vorhanden sind", "all-saves": "Alle Rettungswürfe", "all-saves-macro": "\"Alle Rettungswürfe\"-Makro", - "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro-title": "@{all_saves-macro} | Beeinflusst nur den \"Alle Rettungswürfe\"-Wurf der Verteidigungen-Schaltfläche.", "all-skills": "Alle Fertigkeiten", - "alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribute", + "alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribut", "alternate-ability-melee-desc": "Nahkampfangriff mit alternativem Attribute", "alternate-ability-ranged-desc": "Fernkampfangriff mit alternativem Attribute", "alternate-favored-class": "Alternativer Punktezähler für bevorzugte Klasse", "alternate-favored-class-abbrv": "BK Alt.", "always-show-domain-spells": " Immer als \"Domäne\" markierte Zauber im Zauberbuch-Menü anzeigen", - "ammo": "Ammo", + "ammo": "Mun.", "ammunition": "Munition", "announcements": "Ankündigungen:", "announcements-0": "New Abilities section on it's own tab - special abilities tabs, linked attacks, pf_ability roll template.", @@ -218,47 +218,47 @@ "attack-4": "Angriff 4", "attack-4-ordinal": "4. Angriff", "attack-5": "Angriff 5", - "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", - "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", - "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", - "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", - "attack-9-ordinal": "9th Attack", - "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", + "attack-5-ordinal": "5. Angriff", + "attack-6": "Angriff 6", + "attack-6-ordinal": "6. Angriff", + "attack-7": "Angriff 7", + "attack-7-ordinal": "7. Angriff", + "attack-8": "Angriff 8", + "attack-8-ordinal": "8. Angriff", + "attack-9": "Angriff 9", + "attack-9-ordinal": "9. Angriff", + "attack-and-combat-maneuver-bonuses": "Angriffs- und Kampfmanöver-Boni", "attack-and-damage": "Angriff & Schaden", - "attack-bonus-dropdowns": " Attack bonus dropdowns", + "attack-bonus-dropdowns": " Angriffsbonus Dropdowns", "attack-grid-rows-migrated": "Attack grid extra rows", - "attack-list-default-values": "Attacks default values", + "attack-list-default-values": "Standard Angriffswerte", "attack-macros-current": "Attack macros to current", - "attack-modifier-abbrv": "Attack Mod", - "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", + "attack-modifier-abbrv": "Angriffsmod.", + "attack-modifiers-abbrv": "Angriffsmod.", + "attack-notes": "Angriffs-Notizen", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", - "attack-penalty": "Attack penalty", - "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", + "attack-penalty": "Angriffsmalus", + "attack-roll-template": "Angriffswurf-Vorlage ", + "attack-type": "Angriffsart", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", + "attacks": "Angriffe", "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", - "atwill": "At Will", + "atwill": "Nach Belieben", "aura": "Aura", - "automatically-calculate-hit-points-abbrv": " Auto-calc hp", - "average-hit-point-abbrv": "Avg hp:", - "azure": "Azure", - "background": "Background", - "background-ranks-remaining": "Background Ranks Remaining", + "automatically-calculate-hit-points-abbrv": " Ber. TP autom.", + "average-hit-point-abbrv": "Durchschn. TP:", + "azure": "Azurblau", + "background": "Hintergrund", + "background-ranks-remaining": "Hintergrund-Ränge verbleibend", "background-skills": " Hintergrundfertigkeiten", "background-title": "Choose a background image.", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "base": "Grund", + "base-attack-bonus": "Grund-Angriffsbonus", "base-attack-bonus-abbrv": "GAB", "base-attacks": "Grundangriffe", "base-level": "Grundstufe", @@ -267,7 +267,7 @@ "base-spells-per-day": "Basis
Zauber/Tag", "base-statistics": "Grundwerte", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", - "base-value": "Base", + "base-value": "Grund", "before-combat": "Vor dem Kampf", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", "belt": "Gürtel", @@ -290,47 +290,47 @@ "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus-Zauber", "bonus-type": "Bonusart", - "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type-title": "Art des Bonus für Stapelungs-Zwecke. Behandle Rüstung, Schild, natürliche Rüstung als Boni (im Bonus Dropdown), nicht als Bonusart.", "brown": "Braun", - "buff": "Buff", + "buff": "Stärkung", "buff-ability-checks-title": "Bonus to ability checks", - "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", - "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", - "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", - "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-ability-skill-checks": "Bonus auf Attributs-, Fertigkeits- & Initiative-Würfe", + "buff-aid": "Beistand", + "buff-aid-note": "+@{b2_val} Moralbonus auf Rettungswürfe gegen Furchteffekte.", + "buff-air-barrier": "Luftbarriere", + "buff-air-barrier-note": "Ab der 13. Stufe sorgt diese Barriere dafür, dass Pfeile, Strahlen und andere Fernkampfangriffe, die einen Angriffswurf erfordern, zu 50% fehlschlagen.", + "buff-archons-aura": "Aura des Archonten", + "buff-archons-aura-note": "hält an, bis es erfolgreich Zaubernden mit einem Angriff trifft", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", - "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", - "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", - "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", - "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", - "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", - "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", - "buff-bone-ward": "Bone Ward", - "buff-calculation": "Buff calc", + "buff-attack-title": "Bonus auf alle Angriffe", + "buff-bane": "Verfluchen", + "buff-bane-note": "@{b2_val} Malus auf Rettungswürfe gegen Furchteffekte.", + "buff-battle-spirit": "Geist der Schlacht", + "buff-battle-ward": "Kampfschutz", + "buff-battle-ward-note": "Dieser Schutz aktiviert sich das nächste Mal, wenn ein Gegner einen Angriffswurf gegen das Ziel ausführt, und verleiht dem Ziel einen Ablenkungsbonus von @{b1_val} auf seine RK. Dieser Ablenkungsbonus sinkt mit jedem weiteren Angriff gegen das Ziel um 1.", + "buff-bless": "Segnen", + "buff-bless-note": "+{b2_val} Moralbonus auf Rettungswürfe gegen Furchteffekte.", + "buff-blessing-of-fervor": "Segen des Eifers", + "buff-blessing-of-fervor-note": "Wähle Bonus auf Bewegungsrate durch Anwählen von Stärkung 4, oder Bonus auf Angriff/RK/Reflex oder anderen Boni pro Runde.", + "buff-bone-ward": "Knochenbarriere", + "buff-calculation": "Stärk. ber.", "buff-caster-level-title": "Bonus to spell caster level.", - "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills", - "buff-charisma-based-skills-title": "Bonus to charisma based skills", - "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-charisma-based-skills-penalty-title": "Malus auf Charisma-basierte Fertigkeiten", + "buff-charisma-based-skills-title": "Bonus auf Charisma-basierte Fertigkeiten", + "buff-charisma-penalty-title": "Malus auf Charisma. Wende für je 2 Punkte genommenen Schadens einen Malus von -1 auf Fertigkeiten und Statistiken an", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", - "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", - "buff-consecrate": "Consecrate (if undead)", - "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", - "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", - "buff-constitution-based-skills-title": "Bonus to constitution based skills", - "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-combat-maneuver-bonus2-title": "Bonus nur auf 'Alt. KMB'-Angriffe", + "buff-consecrate": "Ort weihen (falls untot)", + "buff-consecrate-note": "SG gegen 'Energie fokussieren' um 3 erhöht. Verdopple diesen und alle Mali, falls ein Altar vorhanden ist.", + "buff-constitution-based-skills-penalty-title": "Malus auf Konstitution-basierte Fertigkeiten", + "buff-constitution-based-skills-title": "Bonus auf Konstitution-basierte Fertigkeiten", + "buff-constitution-penalty-title": "Malus auf Konstitution. Wende für je 2 Punkte genommenen Schadens einen Malus von -1 auf Fertigkeiten und Statistiken an", "buff-constitution-title": "Bonus to constitution ability score.", - "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", + "buff-crushing-despair": "Tiefe Verzweiflung", + "buff-curse": "Fluch", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", diff --git a/Pathfinder-Neceros/translations/pt.json b/Pathfinder-Neceros/translations/pt.json index e7beac6851..8013b4286e 100644 --- a/Pathfinder-Neceros/translations/pt.json +++ b/Pathfinder-Neceros/translations/pt.json @@ -1,10 +1,10 @@ { - "invalid": "Invalid", + "invalid": "Inválido", "apply-font-chatrolls": " Apply font to chat rolls", - "update-to-latest": "Update all sheets to latest version", + "update-to-latest": "Atualizar todas as fichas para a última versão", "script": "Script", "copperplate": "Copperplate", - "damage-blade-abbrv": "Melee Dmg", + "damage-blade-abbrv": "Dano corpo-a-corpo", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-physical-blast": "Physical blast", "kinetic-physical-blade": "Physical blade/whip", @@ -19,12 +19,12 @@ "energy": "Energy", "kinetic": "Kinetic", "composite": "Composite", - "create-macros": "Create Macros", - "attack-macro": "Attack Macro", - "damage-macro": "Damage Macro", + "create-macros": "Criar Macros", + "attack-macro": "Macro de Ataque", + "damage-macro": "Macro de Dano", "1-ordinal": "1º", "1-ordinal-class": "1ª Classe", - "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class-level": "1º lvl de Classe", "1-ordinal-spellclass": "1st Spellcasting Class", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", @@ -33,7 +33,7 @@ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", "2-ordinal": "2º", "2-ordinal-class": "2ª Classe", - "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class-level": "2º Level de Classe", "2-ordinal-spellclass": "2nd Spellcasting Class", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", @@ -70,7 +70,7 @@ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", - "ability-bonus": "Ability Bonus", + "ability-bonus": "Bonus de Habilidade", "ability-checks": "Testes de Habilidade", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", @@ -87,16 +87,16 @@ "ability-scores": "Pontos de Habilidade", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", + "ability-type": "Tipo de Habilidade", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", "above-head": "Erguer sobre a cabeça", "accessibility": "Accessibility", - "acp-may-apply-title": "Armor Check Penalty may apply.", + "acp-may-apply-title": "Penalidade para Armadura pode ser aplicada.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobacia", - "add": "Add", - "add-class-levels": "Add Class Levels", - "add-custom-column": "Add Custom Column", + "add": "Adicionar", + "add-class-levels": "Adicionar Nível de Classe", + "add-custom-column": "Adicionar Coluna Personalizada", "add-hit-dice": "Adcione Raça/Monstro HD", "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", @@ -108,8 +108,8 @@ "additional-damage-title": "Acrescente danos de precisão ou danos críticos extras", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", - "advanced-class-guide": "Advanced Class Guide", + "advanced": "Avançado", + "advanced-class-guide": "Guia de Classe Avançado", "adventure": "Aventura ", "adventure-skills": "Adventure Skills", "adventuring-gear-tool": "Adventuring Gear or Tool", @@ -119,8 +119,8 @@ "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", "all": "Tudo", - "all-abilities": "All Abilities", - "all-attacks": "All Attacks", + "all-abilities": "Todas Habilidades", + "all-attacks": "Todos Ataques", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", @@ -135,9 +135,9 @@ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", "all-saves": "Salvar tudo", - "all-saves-macro": "All Saves Macro", + "all-saves-macro": "Todas Macros salvas", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", - "all-skills": "All Skills", + "all-skills": "Todas as Perícias", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", @@ -182,9 +182,9 @@ "arial": "Arial", "arial-default": "•Arial", "armor": "Armadura", - "armor-and-shield": "Armor and Shield", + "armor-and-shield": "Armadura e Escudo", "armor-attributes": "Atributos de Armadura", - "armor-calculation-abbrv": "Armor calc", + "armor-calculation-abbrv": "Calc Armadura", "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", "armor-class": "Classe de Armadura", @@ -195,7 +195,7 @@ "armor-default": "•Armor", "armor-notes": " Notas de Armadura", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", - "armor-or-shield": "Armor or Shield", + "armor-or-shield": "Armadura ou Escudo", "armor-penalties": "Penalidade de Armadura", "armor-shield": "Armadura/escudo", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", @@ -210,23 +210,23 @@ "attack": "Ataque", "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", - "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", - "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", - "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", - "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", - "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", - "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", - "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", - "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", - "attack-9-ordinal": "9th Attack", + "attack-10-ordinal": "10º Ataque", + "attack-2": "Ataque 2", + "attack-2-ordinal": "2º Ataque", + "attack-3": "Ataque 3", + "attack-3-ordinal": "3º Ataque", + "attack-4": "Ataque 4", + "attack-4-ordinal": "4º Ataque", + "attack-5": "Ataque 5", + "attack-5-ordinal": "5º Ataque", + "attack-6": "Ataque 6", + "attack-6-ordinal": "6º Ataque", + "attack-7": "Ataque 7", + "attack-7-ordinal": "7º Ataque", + "attack-8": "Ataque 8", + "attack-8-ordinal": "8º Ataque", + "attack-9": "Ataque 9", + "attack-9-ordinal": "9º Ataque", "attack-and-combat-maneuver-bonuses": "Ataque e Bônus de Manobra de combate", "attack-and-damage": "Ataque e Dano", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -268,12 +268,12 @@ "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", "base-value": "Base", - "before-combat": "Before Combat", + "before-combat": "Antes do Combate", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", "belt": "Cinto", - "black": "Black", + "black": "Preto", "black-default": "•Black", - "blank": "Blank", + "blank": "Em branco", "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", @@ -289,7 +289,7 @@ "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bônus de Magia", - "bonus-type": "Bonus Type", + "bonus-type": "Tipo de Bonus", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", "brown": "Brown", "buff": "Buff", @@ -433,8 +433,8 @@ "carried-currency": "Moeda carregada", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", "carried-default": "•Carried", - "carried-equipment": "Carried Equipment", - "carried-not-worn": "Carried (not worn)", + "carried-equipment": "Equipamento Carregado", + "carried-not-worn": "Carregado (não sendo usado)", "carried-weight": "Peso carregado", "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", @@ -659,7 +659,7 @@ "consumables": "Materiais de consumo", "content": "Content", "copper-pieces": "Peças de Cobre", - "copper-pieces-abbrv": " CP", + "copper-pieces-abbrv": "PC", "copy-duplicate-attrs": "Copy duplicate fields", "core": "Início", "core-rules": "Core Rule Options", @@ -725,8 +725,8 @@ "damage-resistance-abbrv": " RD", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", "damage-type": "Tipo de Dano", - "damage-type-abbrv": "Dmg Type", - "damage-type-or-description": "Dmg type / Description", + "damage-type-abbrv": "Tipo de Dano", + "damage-type-or-description": "Tipo Dano/ Descrição", "damage-type-title": "Pierce Blunt Slash other", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", @@ -885,7 +885,7 @@ "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered", - "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-light-title": "Com este peso ou menor de equipamentos carregados, o personagem não está sobrecarregado", "encumbrance-max-title": "At this weight or greater the character is immobilized", "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered", "encumbrance-misc-title": "Miscellaneous bonus to load values", @@ -908,10 +908,10 @@ "environment": "Environment", "equation-macro-place": "#/Equação", "equipment": "Equipamento", - "equipment-abbrv": "Equip", + "equipment-abbrv": "Equipamento", "equipment-list": "Lista de Equipamentos", - "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment-type-abbrv": "Tipo de Equipamento", + "equipped": "Equipado", "equipped-title": "Select which armor and shield are equipped.", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", @@ -1010,7 +1010,7 @@ "global": "Global", "gold": "Gold", "gold-pieces": "Peças de Ouro", - "gold-pieces-abbrv": " GP", + "gold-pieces-abbrv": "PO", "graphpaper": "Graph-paper", "grappled": " Agarrado", "grazed": " Grazed ", @@ -1217,24 +1217,24 @@ "loads": "Carga", "loads-and-lift": "Loads and Lift", "local": "Local", - "location": "Location", + "location": "Localização", "location0": "Item is Carried", "location1": "Item is not Carried", - "location10": "Headband", - "location11": "Neck", - "location12": "Ring1", - "location13": "Ring2", - "location14": "Shield", - "location15": "Shoulders", - "location16": "Wrist", - "location2": "Armor", - "location3": "Belt", - "location4": "Body", - "location5": "Chest", - "location6": "Eyes", - "location7": "Feet", - "location8": "Hands", - "location9": "Head", + "location10": "Bandana", + "location11": "Pescoço", + "location12": "Anel1", + "location13": "Anel2", + "location14": "Escudo", + "location15": "Ombros", + "location16": "Pulso", + "location2": "Armadura", + "location3": "Cinto", + "location4": "Corpo", + "location5": "Peitoral", + "location6": "Olhos", + "location7": "Pés", + "location8": "Mãos", + "location9": "Cabeça", "long": "Long", "lore": "Lore", "lose-dexterity-title": "Lose Dexterity to AC.", @@ -1508,19 +1508,19 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", - "other-1-abbrv": "Oth 1", - "other-2": "Other 2", - "other-2-abbrv": "Oth 2", + "other": "Outros", + "other-1": "Outros 1", + "other-1-abbrv": "Out 1", + "other-2": "Outros 2", + "other-2-abbrv": "Out 2", "other-currency": "Moedas Guardadas em outro local", - "other-currency-title": "The amount of currency not actively carried by the character", - "other-gear": "Other Gear", + "other-currency-title": "Total de Moedas que não estão sendo carregadas pelo personagem no momento", + "other-gear": "Outros Equipamentos", "other-items": "Outros itens", - "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items-2": "Outros itens 2", + "other-magic": "Outras Magias", "other-magic-abbrv": "Magia", - "other-magic-items": "Other Magic Items", + "other-magic-items": "Outros itens mágicos", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", "over": "Over", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", @@ -1576,7 +1576,7 @@ "pre-v1": "Prev 1.0", "precision-abbrv": "Dano Extra", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", - "precision-damage-type": "Extra Damage type", + "precision-damage-type": "Tipo de Dano Extra", "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", @@ -1716,7 +1716,7 @@ "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", - "select-one-default": "•Select One", + "select-one-default": "•Selecione Um", "select-spell-resistance-default": "•Select SR", "sense-motive": "Sentir Motivação", "senses": "Senses", @@ -1724,7 +1724,7 @@ "set-as-armor": "Definir valores de armadura usando esta linha", "set-as-shield": "Set shield values using this row", "set-buffs": "Set Buffs", - "set-on-equipment": "Set on Equipment page", + "set-on-equipment": "Defina na página de Equipamentos", "set-sheet-color": "Set sheet color to rolltemplate color", "set-shield": "Set Shield", "settings": "Config", @@ -1736,8 +1736,8 @@ "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", - "short-description-abbrv": "Short Desc", + "short-description": "Descrição breve", + "short-description-abbrv": "Desc. breve", "shoulders": "Ombros", "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", @@ -1761,7 +1761,7 @@ "showsect-cmd": "Clique para expandir", "sickened": " Enojado", "silver-pieces": "Peças de Prata", - "silver-pieces-abbrv": " SP", + "silver-pieces-abbrv": "PP", "simple-template": "Use Simple Template", "size": "Tamanho", "size-calculation-abbrv": "Size calc", @@ -1878,7 +1878,7 @@ "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", "spell-penetration-abbrv": "SP", - "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv-short": "PP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", @@ -2088,22 +2088,22 @@ "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "worn": "Em uso", "worn-armor": "  Worn Armor", "worn-equipment": "Equipamento usado", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", - "worn-equipment-hp-max-title": "The maximum possible hit points of the item", - "worn-equipment-hp-title": "The current hit points of the item", - "worn-equipment-migrated": "Worn Equipment", + "worn-equipment-hp-max-title": "Pontos de Vida máximo do item", + "worn-equipment-hp-title": "Pontos de Vida atual do item", + "worn-equipment-migrated": "Equipamentos em uso", "worn-equipment-name-title": "Breve descrição do item", "worn-equipment-quantity-title": "If the item has charges, this is how many remain", "worn-equipment-short-desc-title": "Lengthy description of the item", "worn-equipment-slot-title": "The location on the body where the equipment is worn", - "worn-equipment-title": "The equipment currently worn by the character", - "worn-equipment-value-title": "The value of the item measured in gold pieces", - "worn-equipment-weight-title": "The weight of the item", + "worn-equipment-title": "Equipamento atualmente utilizado pelo personagem", + "worn-equipment-value-title": "O valor do item medido em peças de ouro", + "worn-equipment-weight-title": "O peso do item", "worn-item-name": "Nome do item equipado", - "worn-items": "Worn Items", + "worn-items": "Itens em uso", "worn-shield": "  Worn Shield", "wound-threshold": "Wound Threshold", "wounded": " Wounded ", diff --git a/Pathfinder-Neceros/translations/zh.json b/Pathfinder-Neceros/translations/zh.json index 0d24b97db3..9e431a1f3d 100644 --- a/Pathfinder-Neceros/translations/zh.json +++ b/Pathfinder-Neceros/translations/zh.json @@ -385,7 +385,7 @@ "buff-reduce-person": "縮小術", "buff-reduce-person-note": "觸及減少,身高/2,體重/8。", "buff-reflex-title": "反射豁免檢定的加值", - "buff-saves-title": "Bonus to saving throws", + "buff-saves-title": "豁免檢定的加值", "buff-shield": "護盾術", "buff-shield-note": "抵擋射向你的魔法飛彈。此護盾加值可用於對抗虛體的接觸攻擊,這是因為護盾術是一種力場效果。", "buff-shield-of-faith": "虔誠護盾", diff --git a/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html b/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html index 0026d07f45..2256181073 100644 --- a/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html +++ b/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html @@ -65,10 +65,10 @@
- +
- Endurance + 5 + Endurance + 1
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Information
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CristalCrystal
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Based on ver. 2.14.16
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\ No newline at end of file +
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diff --git a/Rotted Capes/Readme.md b/Rotted Capes/Readme.md index a39339eae1..7213e96950 100644 --- a/Rotted Capes/Readme.md +++ b/Rotted Capes/Readme.md @@ -1,69 +1,81 @@ -# Rotted Capes Sheet - -This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level. - -### Current Version -Version 1.3.1 (January 15th, 2018) Minor Fixes - -### Many Thanks -This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet! - -### TODO - -Short Term: -* Shake-out sheet in play (target stable state by mid to end of January) -* Further refinement of layout and coloration of the sheet and inline messages -* Automation for Cast Member View - -Long term: -* Automated Tick Management (may require an API) -* Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike) -* Power Cards -* Additional Minor Automations -* New View: Data sheet for Enclaves and supporting cast - -### Changelog -** January 15th 2018 ** -* Cast Member View Attributes auto-calculate (was broken with last fix) -* Update Damage dice drop downs to include the attribute die list (some powers use attribute dice for damage) -* Change Built Item Quick Reference to Primary Powers List -* Fixes: Fixed overlap of Gear Info tooltip into field, fixed offset of info icon on power, and Fixed xp calculation - - -** December 31, 2017: version 1.3 "The Automation Release" ** -* Autoset Max Lift, Throw, and Max Drag/Push based on Might score -* Autoset MPH based on Quickness score -* Autoset Attribute Dice based on selected score; note maximum score is 51 -* Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12 -* Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute. -* Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill. -* When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account. -* Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!) -* Maneuver Mod automatically set by by the selection of Maneuver -* Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available -* Finished Tagging fields -* Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8) - -** December 18, 2017: version 1.2 ** -* updated icon for tooltips -* added hover ability for entered tooltips (hover over the field in front of the icon) -* Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier -* Added two new sections to Advancements: Fixed Modifications and XP Earned (serial log) -* Can now set fixed modifier values for Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, Stamina, and Horror Points -* Wound penalty is automatically added to all action rolls if apply is toggled; it becomes zero if the ignore option is toggled -* Added option to apply (default) or ignore wound penalty -* CSM inline rolls will not show the roll value (purposefully hidden) -* Added Impact to the Attack Details Damage Roll so it appears in the inline results for ease of reference -* Added text block for capturing Built Items -* Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view - -** December 11, 2017: version 1.1 ** -* Multiple fixes to variable names -* Layout fixes -* Added information icon and minus icon for managing tooltips -* Added hover over field for managed tooltips - -** December 2, 2017: version 1.0 submitted to Roll20** - -### Known Issues -1) When changing the value on a spin button it resets the value to its origin value on the first click. Have not been able to duplicate this 100% of the time. +# Rotted Capes Sheet + +This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level. + +### Current Version +Version 1.4 (February 4th, 2018) Power Exploit Management & Automated Bulk Penalty + +### Many Thanks +This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet! + +### TODO + +Short Term: +* Shake-out sheet in play (target stable state by mid to end of January) +* Further refinement of layout and coloration of the sheet and inline messages +* Automation for Cast Member View + +Long term: +* Automated Tick Management (may require an API) +* Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike) +* Power Cards +* Additional Minor Automations +* New View: Data sheet for Enclaves and supporting cast + +### Changelog + +** February 4th 2018 ** +* Armor section added with automation so that Bulk is applied as a penalty to Action Rolls (Attribute, Skill, Power, Attacks) based on Qu & Mi +* Created a new tab (Gear & Mods) to centralize equipment +* Added Exploits section to Powers tab so players can track their Tricks and Powers +* Reworked Character roll messages (Cast Member Views next) +* Fixes: + - Corrected calculation of top mph (was based on Qu vs pace) + - Fixed display of plot die in chat message (hide the ! sign) + - set min window width for issue occuring with chrome users + - when attribute on damage is set to blank the die roll threw an error. + +** January 15th 2018 ** +* Cast Member View Attributes auto-calculate (was broken with last fix) +* Update Damage dice drop downs to include the attribute die list (some powers use attribute dice for damage) +* Change Built Item Quick Reference to Primary Powers List +* Fixes: Fixed overlap of Gear Info tooltip into field, fixed offset of info icon on power, and Fixed xp calculation + + +** December 31, 2017: version 1.3 "The Automation Release" ** +* Autoset Max Lift, Throw, and Max Drag/Push based on Might score +* Autoset MPH based on Quickness score +* Autoset Attribute Dice based on selected score; note maximum score is 51 +* Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12 +* Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute. +* Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill. +* When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account. +* Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!) +* Maneuver Mod automatically set by by the selection of Maneuver +* Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available +* Finished Tagging fields +* Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8) + +** December 18, 2017: version 1.2 ** +* updated icon for tooltips +* added hover ability for entered tooltips (hover over the field in front of the icon) +* Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier +* Added two new sections to Advancements: Fixed Modifications and XP Earned (serial log) +* Can now set fixed modifier values for Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, Stamina, and Horror Points +* Wound penalty is automatically added to all action rolls if apply is toggled; it becomes zero if the ignore option is toggled +* Added option to apply (default) or ignore wound penalty +* CSM inline rolls will not show the roll value (purposefully hidden) +* Added Impact to the Attack Details Damage Roll so it appears in the inline results for ease of reference +* Added text block for capturing Built Items +* Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view + +** December 11, 2017: version 1.1 ** +* Multiple fixes to variable names +* Layout fixes +* Added information icon and minus icon for managing tooltips +* Added hover over field for managed tooltips + +** December 2, 2017: version 1.0 submitted to Roll20** + +### Known Issues +1) When changing the value on a spin button it resets the value to its origin value on the first click. Have not been able to duplicate this 100% of the time. diff --git a/Rotted Capes/RottedCapes.css b/Rotted Capes/RottedCapes.css index 6122209d03..9f6dd18dee 100644 --- a/Rotted Capes/RottedCapes.css +++ b/Rotted Capes/RottedCapes.css @@ -1,648 +1,653 @@ -/* ================ Roll Templates ================ */ -.sheet-rolltemplate-cast_plotdie_roll table, -.sheet-rolltemplate-cast_burnout_roll table, -.sheet-rolltemplate-cast_attack_roll table, -.sheet-rolltemplate-cast_damage_roll table, -.sheet-rolltemplate-cast_action_roll table, -.sheet-rolltemplate-cast_plotdie_roll table, -.sheet-rolltemplate-cast_init_roll table, -.sheet-rolltemplate-cast_powerskill_roll table, -.sheet-rolltemplate-plotdie_roll table, -.sheet-rolltemplate-burnout_roll table, -.sheet-rolltemplate-init_roll table, -.sheet-rolltemplate-power_roll table, -.sheet-rolltemplate-attack_roll table, -.sheet-rolltemplate-general_roll table, -.sheet-rolltemplate-skill_roll table, -.sheet-rolltemplate-damage_roll table, -.sheet-rolltemplate-action_roll table { - width:100%; 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- color: white; -} -.sheet-rolltemplate-skill_roll th { /* - Layout: inline Skills header */ - background-color: #0f8215; - color: white; -} -.sheet-rolltemplate-attack_roll th { /* - Layout: inline attack header */ - background-color: darkred; - color: white; -} -.sheet-rolltemplate-power_roll th { /* - Layout: inline Powers header */ - background-color: #702edb; - color: white; -} -.sheet-rolltemplate-general_roll th { /* - Layout: inline APAR header */ - background-color: Blue; - color: white; -} -.sheet-rolltemplate-init_roll th { /* - Layout: inline Init header */ - background-color: yellow; - color: Black; -} -.sheet-rolltemplate-plotdie_roll th { /* - Layout: inline Plot Die header */ - background-color: Gold; - color: Black; -} -.sheet-rolltemplate-burnout_roll th { /* - Layout: inline Burnout header */ - background-color: DarkGray; - color: white; -} -.sheet-rolltemplate-cast_plotdie_roll th, -.sheet-rolltemplate-cast_burnout_roll th, -.sheet-rolltemplate-cast_attack_roll th, -.sheet-rolltemplate-cast_damage_roll th, -.sheet-rolltemplate-cast_action_roll th, -.sheet-rolltemplate-cast_plotdie_roll th, -.sheet-rolltemplate-cast_init_roll th, -.sheet-rolltemplate-cast_powerskill_roll th { /* - Layout: inline CAST Die roll header */ - background-color: #145a32; - color: white; -} -.sheet-rolltemplate-cast_plotdie_roll td, -.sheet-rolltemplate-cast_burnout_roll td, -.sheet-rolltemplate-cast_attack_roll td, -.sheet-rolltemplate-cast_damage_roll td, -.sheet-rolltemplate-cast_action_roll td, -.sheet-rolltemplate-cast_plotdie_roll td, -.sheet-rolltemplate-cast_init_roll td, -.sheet-rolltemplate-cast_powerskill_roll td, -.sheet-rolltemplate-plotdie_roll td, -.sheet-rolltemplate-burnout_roll td, -.sheet-rolltemplate-init_roll td, -.sheet-rolltemplate-power_roll td, -.sheet-rolltemplate-attack_roll td, -.sheet-rolltemplate-general_roll td, -.sheet-rolltemplate-skill_roll td, -.sheet-rolltemplate-damage_roll td, -.sheet-rolltemplate-action_roll td { - padding:5px; - line-height:1.4em; - vertical-align:top -} -.sheet-rolltemplate-cast_plotdie_roll td:first-child, -.sheet-rolltemplate-cast_burnout_roll td:first-child, -.sheet-rolltemplate-cast_attack_roll td:first-child, -.sheet-rolltemplate-cast_damage_roll td:first-child, -.sheet-rolltemplate-cast_action_roll td:first-child, -.sheet-rolltemplate-cast_plotdie_roll td:first-child, -.sheet-rolltemplate-cast_init_roll td:first-child, -.sheet-rolltemplate-cast_powerskill_roll td:first-child, -.sheet-rolltemplate-plotdie_roll td:first-child, -.sheet-rolltemplate-burnout_roll td:first-child, -.sheet-rolltemplate-init_roll td:first-child, -.sheet-rolltemplate-power_roll td:first-child, -.sheet-rolltemplate-attack_roll td:first-child, -.sheet-rolltemplate-general_roll td:first-child, -.sheet-rolltemplate-skill_roll td:first-child, -.sheet-rolltemplate-damage_roll td:first-child, -.sheet-rolltemplate-action_roll td:first-child { - color: white - font-weight: bold; - text-align:Left; - min-width:50px; - padding-right:5px -} -.sheet-rolltemplate-cast_plotdie_roll tr:nth-child(even), -.sheet-rolltemplate-cast_burnout_roll tr:nth-child(even), -.sheet-rolltemplate-cast_attack_roll tr:nth-child(even), -.sheet-rolltemplate-cast_damage_roll tr:nth-child(even), -.sheet-rolltemplate-cast_action_roll tr:nth-child(even), -.sheet-rolltemplate-cast_plotdie_roll tr:nth-child(even), -.sheet-rolltemplate-cast_init_roll tr:nth-child(even), -.sheet-rolltemplate-cast_powerskill_roll tr:nth-child(even), -.sheet-rolltemplate-plotdie_roll tr:nth-child(even), -.sheet-rolltemplate-burnout_roll tr:nth-child(even), -.sheet-rolltemplate-init_roll tr:nth-child(even), -.sheet-rolltemplate-power_roll tr:nth-child(even), -.sheet-rolltemplate-attack_roll tr:nth-child(even), -.sheet-rolltemplate-general_roll tr:nth-child(even), -.sheet-rolltemplate-skill_roll tr:nth-child(even), -.sheet-rolltemplate-damage_roll tr:nth-child(even), -.sheet-rolltemplate-action_roll tr:nth-child(even) { - background-color:#EEEEEE -} -/* ================ End Roll Templates ================ */ - -span { - font-family: Ariel; - text-align: left; - font-size: 100%; - color: black; - font-weight: normal; - font-style: normal; -} -.sheet-smallfont { - font-size: 80%; -} -/* ================ RADIO HANDLING ================ */ -input[type="radio"].sheet-falseRadio { - position: relative; - top: 0px; - left: 0px; - width: 65px; - cursor: pointer; - opacity: 0; - z-index: 9999; -} -span.sheet-falseRadio { - position: relative; - top: -10px; - left: 0px; - text-align: center; - display: inline-block; - margin-left, margin-right: 2px; - padding-left, padding-right: 3px; - width: 65px; - cursor: pointer; - border: none; - color: #000000; - background: transparent; - font-size: 11px; - text-decoration: none; - font-weight: bold; -} -input.sheet-falseRadio:checked + span.sheet-falseRadio { - font-weight: bold; - color: #000000; -} -input.sheet-falseRadio:checked + span.sheet-falseRadio::after { - content: '?'; -} -/* ================ END RADIO HANDLING ================ */ - -/*================ TABS HANDLING ================ */ - -/* ---- Detail or Quick Sheet ---- */ - -.sheet-block-a, -.sheet-block-switch:checked ~ .sheet-block-b { - display: block; - margin-top: 1em; -} - -.sheet-block-b, -.sheet-block-switch:checked ~ .sheet-block-a { - display: none; -} - -/* ---- Character Detail ---- */ - -div[class^="sheet-section"] { - visibility: hidden; - opacity: 0; - max-height:0; - overflow: hidden; -} -input.sheet-tab99:checked ~ div[class^="sheet-section"] { - max-height: 999998px; - opacity: 1; - transition: opacity 0.5s linear 0s; - overflow: auto; -} -input.sheet-tab { - width: 165px; - height: 20px; - cursor: pointer; - position: relative; - opacity: 0; - z-index: 9999; -} -span.sheet-tab { - text-align: center; - display: inline-block; - padding-left: 4px; - padding-right: 4px; - padding-top: 4px; - width: 155px; - height: 20px; - cursor: pointer; - position: relative; - margin-left: -170px; - border: 2px solid #490f00; /* - Layout: tab borders- */ - color: black; /* - Layout: font color for tabs not selected - */ - background: #ede5e3; /* - Layout: color of the tabs not selected - */ - border-radius:4px; - font-size: 14px; - font-weight: normal; -} -input.sheet-tab::before { - content: attr(title); - text-align: center; - margin-top: 5px; - display: inline-block; - width: 75%; - height: 100%; - background: #490f00; /* - Layout: color of the selected tab - */ - color:white; /* - Layout: font color for selected tab - */ -} -input.sheet-tab:checked::before { - background: #490f00; /* - Layout: color of the selected tab - */ - color:white; /* - Layout: font color for selected tab - */ - font-weight: bold; -} -input.sheet-tab1:checked ~ div.sheet-section-pc1, -input.sheet-tab2:checked ~ div.sheet-section-pc2, -input.sheet-tab3:checked ~ div.sheet-section-pc3, -input.sheet-tab4:checked ~ div.sheet-section-pc4, -input.sheet-tab5:checked ~ div.sheet-section-pc5, -input.sheet-tab5:checked ~ div.sheet-section-pc6 { - max-height: 999999px; - visibility: visible; - opacity: 1; - transition: opacity 0.5s linear 0s; - overflow: hidden; - width: 100%; - font-weight: bold; -} -input.sheet-tab1:checked + span.sheet-tab1, -input.sheet-tab2:checked + span.sheet-tab2, -input.sheet-tab3:checked + span.sheet-tab3, -input.sheet-tab4:checked + span.sheet-tab4, -input.sheet-tab5:checked + span.sheet-tab5, -input.sheet-tab6:checked + span.sheet-tab6 { - background: #490f00; /* - Layout: color of the selected tab - */ - color: white; - font-weight: bold; -} - -/* ================ END TABS HANDLING ================ */ - -/* ================ REPEATING SECTIONS ================ */ - -.repcontainer[data-groupname=repeating_attack] -.repitem { margin-bottom: 5px; } -.repcontrol { margin-bottom: 5px; } -.repcontainer.editmode[data-groupname=repeating_attack] + .repcontrol { text-align: right; } -.repcontainer.editmode[data-groupname=repeating_attack] + .repcontrol .repcontrol_edit { float: left; } - -/* ================ END REPEATING SECTIONS ================ */ - -/* ================ HEADERS and LABELS ================ */ - -h1,h2,h3,h4 { - font-family: ComicSans; - font-variant: small-caps; - font-weight: Bold; - text-align: center; - color: black; - font-size: 100%; -} -h1 { - font-size: 150%; - margin-bottom: 10px; -} -h2 { - font-style: Italic; - margin-bottom: 5px; -} -h3 { /* - Table Headers with TH - */ - font-size: 80%; -} -h4 { /* - standalone row where the first word is the header - */ - text-align: left; -} -h5 { /* - standalone row with standard sized text (typically the first td in a row) - */ - text-align: left; - font-size: 80%; - margin-top: 0px; - margin-bottom: 0px; -} -/* ================ END HEADERS and LABELS ================ */ - -/* ================ TEXTAREAS ================ */ - -textarea[name=attr_background] { - resize: vertical; - display: block; - width: 92.5% !important; - height: 11.75em; - margin-left: 10px !important; -} -textarea[name=attr_BuiltItem] { - resize: vertical; - display: block; - width: 92.5% !important; - height: 4em; - margin-left: 10px !important; -} -/* ================ END TEXTAREAS ================ */ - -/* ================ SECTION FORMATTING ================ */ -.sheet-header { - margin-bottom: 4px; - padding: 2px 4px; - text-align: center; - background: #490f00; /* - Layout: header color - */ - color: White; /* - Layout: header font color - */ - font-weight: bold; -} -.charsheet { - background-size: cover; - background: WhiteSmoke; /* - Layout: page background color - */ -} -input, select, textarea { - font-size: 100%; - font-family: Ariel; - color: black; -} -.sheet-select-attr { - /* configure attribute drop down box */ - Font-size: 75% !important; - width: 7.6em; -} -.sheet-dropdown, -.sheet-smalldropdown, -.sheet-meddropdown, -.sheet-select-attr { - margin-top: 1px; - margin-bottom: 1px; -} -.sheet-subsection { - border: 1px solid #490f00; /* - Layout: section border colors - */ - position: relative; - border-radius: 10px; - margin-bottom: 10px; - padding: 2px; -} -.sheet-input > .sheet-input-name + input { - display: block; - font-size: 120%; - border-radius: 5px; - padding: 5px 5px 5pt 5px; - width: 100%; - height: 2em; - box-shadow: 5px 5px 3px 1px #999; -} -.sheet-input-name { - font-family: Ariel; - font-size: 120%; - font-variant: small-caps; - position: absolute; - left: 5px; - bottom: 0px; -} -table { width: 100%; } - -/* ================ END SECTION FORMATTING ================ */ - -/* ================ NUMBER FORMATTING ================ */ - -.sheet-circle input[type=text], -.sheet-circle input[type=number] { - border-radius: 100%; - height: 28px; - width: 28px !important; - text-align: center; - border: 1px solid black; - -moz-appearance: textfield; - margin-top: 1px; - margin-bottom: 1px; -} - -.sheet-noborder input[type=text], -.sheet-noborder input[type=number] { - border: none; - -webkit-box-shadow: none; - box-shadow: none; - -moz-appearance: textfield; -} -.sheet-circle input[type=text]::-webkit-outer-spin-button, -.sheet-circle input[type=text]::-webkit-inner-spin-button, -.sheet-circle input[type=number]::-webkit-outer-spin-button, -.sheet-circle input[type=number]::-webkit-inner-spin-button { - -webkit-appearance: none; -} - -/* ================ END NUMBER FORMATTING ================ */ - - -/* ================ BUTTON STYLE ================ */ - -button.sheet-diebutton { - margin: 0; - border-radius: 0 !important; - background-image: none !important; - border: none !important; - box-shadow: none !important; - color: blue; /* - Layout: button image color #490f00 - */ - background-color: transparent; - font-size: 175% !important; -} -/* ================ End BUTTON STYLE ================ */ -/* ================ BEGIN Flex Rows with Tooltips ================ */ - -.sheet-hover input[type="text"] { - display: flex; - flex: 1; - color: black; -} - -.sheet-hover input[type=number] {-moz-appearance: textfield;} -.sheet-hover input[type=number]::-webkit-outer-spin-button, -.sheet-hover input[type=number]::-webkit-inner-spin-button { - -webkit-appearance: none !important; - margin: 0; -} - -.sheet-hover input:focus::-webkit-input-placeholder { color:transparent; } -.sheet-hover input:focus:-moz-placeholder { color:transparent; } /* FF 4-18 */ -.sheet-hover input:focus::-moz-placeholder { color:transparent; } /* FF 19+ */ -.sheet-hover input:focus:-ms-input-placeholder { color:transparent; } /* IE 10+ */ - -::-webkit-input-placeholder { /* Chrome/Opera/Safari */ - color: black; -} - -::-moz-placeholder { /* Firefox 19+ */ - color: black; -} - -:-ms-input-placeholder { /* IE 10+ */ - color: black; -} - -:-moz-placeholder { /* Firefox 18- */ - color: black; -} - -.sheet-flexrow { - display: flex; - flex-flow: row; -} - -.sheet-tooltip { - display: inline-block; - pointer-events: none; - position: absolute; - bottom: 60%; - left: 0%; - word-wrap: break-word; - text-align: left; - background-color: white; - border: 1px solid black; - border-radius: 5px; - padding: 5px; - white-space: pre-wrap; - visibility: hidden; - opacity: 0; - transition: visibility 500ms, opacity 500ms; - -webkit-transition-delay: 0s; /* Safari */ - -webkit-transition: all 500ms ease-in-out; - -moz-transition: all 500ms ease-in-out; - -ms-transition: all 500ms ease-in-out; - -o-transition: all 500ms ease-in-out; - transition: all 500ms ease-in-out; - transition-delay: 0s; -} - -.sheet-hover:hover + .sheet-tooltip { - display: block; - background-color: white; - opacity: 1.0 !important; - visibility: visible; - pointer-events: visible; - box-shadow: none; - z-index: 1; -} -/* checkbox style settings */ -.sheet-hover-hidden { - position: absolute; - opacity: 0; - margin: 3px; - transform: scale(1.5); -} -/* hidden checkbox with no top margin */ -.sheet-hover-hidden-notopmargin { - margin: 0px 3px 3px 3px !important; -} -/* image under the checkbox when unchecked */ -.sheet-hover-hidden + span::before { - content: url(https://i.imgur.com/sRvElxy.png); - float: center; - align: center; - margin: 0px 3px 3px 3px !important; - z-index: -1; -} -/* image under the checkbox when checked */ -.sheet-hover-hidden:checked + span::before { - content: url(https://i.imgur.com/N8VCNVO.png); - float: center; - align: center; - margin: 0px 3px 3px 3px !important; - z-index: -1; -} -.sheet-hover-hidden:hover ~ .sheet-tooltip { - left: 0%; - pointer-events: visible; - box-shadow: none; - z-index: 1; -} -.sheet-hover-hidden:checked ~ .sheet-tooltip { - display: block; - left: 0%; - background-color: #bbb; - opacity: 1.0; - visibility: visible; - pointer-events: visible; - z-index: 1; -} - -/* ================ END Flex Rows with Tooltips ================ */ - -/* ================ Section formatting ================ */ - -table, th, td { - border: 1px solid WhiteSmoke; - /* border: 1px solid black; Table cell border for design work */ - border-collapse: collapse; -} -th { - text-align: center; -} -.sheet-tagline{ - font: Rockwell; - size: 100%; - font-style: Italic Bold; - margin-top: 10px; - margin-left: 5px; - background-color: WhiteSmoke; -} -.sheet-block-text {Font-size: 100%;} -.sheet-smaller-text {Font-size: 80%;} -.sheet-header-spacer {margin-top: 22.5px;} -.sheet-center {text-align: center;} -.sheet-right {text-align: right;} -.sheet-left {text-align: left;} -.sheet-header-override {text-align: left!important;} -.sheet-width-W100 {width: 100%;} -.sheet-width-W95 {width: 95%;} -.sheet-width-W90 {width: 90%;} -.sheet-width-W85 {width: 85%;} -.sheet-width-W80 {width: 80%;} -.sheet-width-W75 {width: 75%;} -.sheet-width-W70 {width: 70%;} -.sheet-width-W65 {width: 65%;} -.sheet-width-W60 {width: 60%;} -.sheet-width-W55 {width: 55%;} -.sheet-width-W50 {width: 50%;} -.sheet-width-W45 {width: 45%;} -.sheet-width-W40 {width: 40%;} -.sheet-width-W35 {width: 35%;} -.sheet-width-W33 {width: 33%;} -.sheet-width-W30 {width: 30%;} -.sheet-width-W25 {width: 25%;} -.sheet-width-W20 {width: 20%;} -.sheet-width-W15 {width: 15%;} -.sheet-width-W10 {width: 10%;} -.sheet-width-W8 {width: 8%;} -.sheet-width-W7 {width: 7%;} -.sheet-width-W6 {width: 6%;} -.sheet-width-W5 {width: 5%;} -.sheet-width-W4 {width: 4%;} -.sheet-width-W3 {width: 3%;} -.sheet-width-W2 {width: 2%;} -.sheet-attr-display {width: 5.75em !important; Font-size: 90% !important;} -.sheet-verysmall-textblock {width: 3em !important;} -.sheet-small-textblock {width: 4em !important;} -.sheet-med-textblock {width: 7.5em !important;} -.sheet-large-textblock {width: 10em !important;} -.sheet-verylarge-textblock {width: 15em !important;} -.sheet-smalldropdown {width: 3.5em !important;} -.sheet-meddropdown {width: 5.5em !important;} -.sheet-spin-button {width: 3.6em !important;} -.sheet-bigspin-button {width: 5.25em !important;} -.sheet-pad-text {padding-left: 10px;} -.sheet-margin {margin-left: 10px;} -.sheet-tooltip-override {bottom: 100%;} + +/* ================ Roll Templates ================ */ +.sheet-rolltemplate-cast_plotdie_roll table, +.sheet-rolltemplate-cast_burnout_roll table, +.sheet-rolltemplate-cast_attack_roll table, +.sheet-rolltemplate-cast_damage_roll table, +.sheet-rolltemplate-cast_action_roll table, +.sheet-rolltemplate-cast_plotdie_roll table, +.sheet-rolltemplate-cast_init_roll table, +.sheet-rolltemplate-cast_powerskill_roll table, +.sheet-rolltemplate-plotdie_roll table, +.sheet-rolltemplate-burnout_roll table, +.sheet-rolltemplate-init_roll table, +.sheet-rolltemplate-power_roll table, +.sheet-rolltemplate-attack_roll table, +.sheet-rolltemplate-general_roll table, +.sheet-rolltemplate-skill_roll table, +.sheet-rolltemplate-damage_roll table, +.sheet-rolltemplate-action_roll table { + width:100%; + background-color: white; + border:1px solid Black +} +.sheet-rolltemplate-cast_plotdie_roll th, +.sheet-rolltemplate-cast_burnout_roll th, +.sheet-rolltemplate-cast_attack_roll th, +.sheet-rolltemplate-cast_damage_roll th, +.sheet-rolltemplate-cast_action_roll th, +.sheet-rolltemplate-cast_plotdie_roll th, +.sheet-rolltemplate-cast_init_roll th, +.sheet-rolltemplate-cast_powerskill_roll th, +.sheet-rolltemplate-plotdie_roll th, +.sheet-rolltemplate-burnout_roll th, +.sheet-rolltemplate-init_roll th, +.sheet-rolltemplate-power_roll th, +.sheet-rolltemplate-attack_roll th, +.sheet-rolltemplate-general_roll th, +.sheet-rolltemplate-skill_roll th, +.sheet-rolltemplate-damage_roll th, +.sheet-rolltemplate-action_roll th { + text-align: center; + font-family: Ariel; + font-weight:300; + font-size:1.1em; + padding:5px +} +.sheet-rolltemplate-action_roll th { /* - Layout: inline attribute header */ + background-color: DarkBlue; + color: white; +} +.sheet-rolltemplate-damage_roll th { /* - Layout: inline damage header */ + background-color: #490f00; + color: white; +} +.sheet-rolltemplate-skill_roll th { /* - Layout: inline Skills header */ + background-color: #0f8215; + color: white; +} +.sheet-rolltemplate-attack_roll th { /* - Layout: inline attack header */ + background-color: darkred; + color: white; +} +.sheet-rolltemplate-power_roll th { /* - Layout: inline Powers header */ + background-color: #702edb; + color: white; +} +.sheet-rolltemplate-general_roll th { /* - Layout: inline APAR header */ + background-color: Blue; + color: white; +} +.sheet-rolltemplate-init_roll th { /* - Layout: inline Init header */ + background-color: yellow; + color: Black; +} +.sheet-rolltemplate-plotdie_roll th { /* - Layout: inline Plot Die header */ + background-color: Gold; + color: Black; +} +.sheet-rolltemplate-burnout_roll th { /* - Layout: inline Burnout header */ + background-color: DarkGray; + color: white; +} +.sheet-rolltemplate-cast_plotdie_roll th, +.sheet-rolltemplate-cast_burnout_roll th, +.sheet-rolltemplate-cast_attack_roll th, +.sheet-rolltemplate-cast_damage_roll th, +.sheet-rolltemplate-cast_action_roll th, +.sheet-rolltemplate-cast_plotdie_roll th, +.sheet-rolltemplate-cast_init_roll th, +.sheet-rolltemplate-cast_powerskill_roll th { /* - Layout: inline CAST Die roll header */ + background-color: #145a32; + color: white; +} +.sheet-rolltemplate-cast_plotdie_roll td, +.sheet-rolltemplate-cast_burnout_roll td, +.sheet-rolltemplate-cast_attack_roll td, +.sheet-rolltemplate-cast_damage_roll td, +.sheet-rolltemplate-cast_action_roll td, +.sheet-rolltemplate-cast_plotdie_roll td, +.sheet-rolltemplate-cast_init_roll td, +.sheet-rolltemplate-cast_powerskill_roll td, +.sheet-rolltemplate-plotdie_roll td, +.sheet-rolltemplate-burnout_roll td, +.sheet-rolltemplate-init_roll td, +.sheet-rolltemplate-power_roll td, +.sheet-rolltemplate-attack_roll td, +.sheet-rolltemplate-general_roll td, +.sheet-rolltemplate-skill_roll td, +.sheet-rolltemplate-damage_roll td, +.sheet-rolltemplate-action_roll td { + padding:5px; + line-height:1.1em; + vertical-align:top; +} +.sheet-rolltemplate-cast_plotdie_roll td:first-child, +.sheet-rolltemplate-cast_burnout_roll td:first-child, +.sheet-rolltemplate-cast_attack_roll td:first-child, +.sheet-rolltemplate-cast_damage_roll td:first-child, +.sheet-rolltemplate-cast_action_roll td:first-child, +.sheet-rolltemplate-cast_plotdie_roll td:first-child, +.sheet-rolltemplate-cast_init_roll td:first-child, +.sheet-rolltemplate-cast_powerskill_roll td:first-child, +.sheet-rolltemplate-plotdie_roll td:first-child, +.sheet-rolltemplate-burnout_roll td:first-child, +.sheet-rolltemplate-init_roll td:first-child, +.sheet-rolltemplate-power_roll td:first-child, +.sheet-rolltemplate-attack_roll td:first-child, +.sheet-rolltemplate-general_roll td:first-child, +.sheet-rolltemplate-skill_roll td:first-child, +.sheet-rolltemplate-damage_roll td:first-child, +.sheet-rolltemplate-action_roll td:first-child { + color: black; + text-align:Left; + min-width:50px; + padding-right:5px; +} +.sheet-rolltemplate-cast_plotdie_roll tr:nth-child(even), +.sheet-rolltemplate-cast_burnout_roll tr:nth-child(even), +.sheet-rolltemplate-cast_attack_roll tr:nth-child(even), +.sheet-rolltemplate-cast_damage_roll tr:nth-child(even), +.sheet-rolltemplate-cast_action_roll tr:nth-child(even), +.sheet-rolltemplate-cast_plotdie_roll tr:nth-child(even), +.sheet-rolltemplate-cast_init_roll tr:nth-child(even), +.sheet-rolltemplate-cast_powerskill_roll tr:nth-child(even), +.sheet-rolltemplate-plotdie_roll tr:nth-child(even), +.sheet-rolltemplate-burnout_roll tr:nth-child(even), +.sheet-rolltemplate-init_roll tr:nth-child(even), +.sheet-rolltemplate-power_roll tr:nth-child(even), +.sheet-rolltemplate-attack_roll tr:nth-child(even), +.sheet-rolltemplate-general_roll tr:nth-child(even), +.sheet-rolltemplate-skill_roll tr:nth-child(even), +.sheet-rolltemplate-damage_roll tr:nth-child(even), +.sheet-rolltemplate-action_roll tr:nth-child(even) { + background-color:#EEEEEE +} +/* ================ End Roll Templates ================ */ + +span { + font-family: Ariel; + text-align: left; + font-size: 100%; + color: black; + font-weight: normal; + font-style: normal; +} +.sheet-smallfont { + font-size: 80%; +} +/* ================ RADIO HANDLING ================ */ +input[type="radio"].sheet-falseRadio { + position: relative; + top: 0px; + left: 0px; + width: 65px; + cursor: pointer; + opacity: 0; + z-index: 9999; +} +span.sheet-falseRadio { + position: relative; + top: -10px; + left: 0px; + text-align: center; + display: inline-block; + margin-left: 2px; + margin-right: 2px; + padding-left: 3px; + padding-right: 3px; + width: 65px; + cursor: pointer; + border: none; + color: #000000; + background: transparent; + font-size: 11px; + text-decoration: none; + font-weight: bold; +} +input.sheet-falseRadio:checked + span.sheet-falseRadio { + font-weight: bold; + color: #000000; +} +input.sheet-falseRadio:checked + span.sheet-falseRadio::after { + content: '?'; +} +/* ================ END RADIO HANDLING ================ */ + +/*================ TABS HANDLING ================ */ + +/* ---- Detail or Quick Sheet ---- */ + +.sheet-block-a, +.sheet-block-switch:checked ~ .sheet-block-b { + display: block; + margin-top: 1em; +} + +.sheet-block-b, +.sheet-block-switch:checked ~ .sheet-block-a { + display: none; +} + +/* ---- character sheet tabs ---- */ + +div[class^="sheet-section"] { + visibility: hidden; + opacity: 0; + max-height:0; + overflow: hidden; +} +input.sheet-tab99:checked ~ div[class^="sheet-section"] { + max-height: 999998px; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: auto; +} +input.sheet-tab { + width: 135px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} +span.sheet-tab { + text-align: center; + display: inline-block; + padding-left: 4px; + padding-right: 4px; + padding-top: 4px; + width: 125px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -140px; + border: 2px solid #490f00; /* - Layout: tab borders- */ + color: black; /* - Layout: font color for tabs not selected - */ + background: #ede5e3; /* - Layout: color of the tabs not selected - */ + border-radius:4px; + font-size: 14px; + font-weight: normal; +} +input.sheet-tab::before { + content: attr(title); + text-align: center; + margin-top: 5px; + display: inline-block; + width: 75%; + height: 100%; + background: #490f00; /* - Layout: color of the selected tab - */ + color:white; /* - Layout: font color for selected tab - */ +} +input.sheet-tab:checked::before { + background: #490f00; /* - Layout: color of the selected tab - */ + color:white; /* - Layout: font color for selected tab - */ + font-weight: bold; +} +input.sheet-tab1:checked ~ div.sheet-section-pc1, +input.sheet-tab2:checked ~ div.sheet-section-pc2, +input.sheet-tab3:checked ~ div.sheet-section-pc3, +input.sheet-tab4:checked ~ div.sheet-section-pc4, +input.sheet-tab5:checked ~ div.sheet-section-pc5, +input.sheet-tab6:checked ~ div.sheet-section-pc6 { + max-height: 999999px; + visibility: visible; + opacity: 1; + transition: opacity 0.5s linear 0s; + overflow: hidden; + width: 100%; + font-weight: bold; +} +input.sheet-tab1:checked + span.sheet-tab1, +input.sheet-tab2:checked + span.sheet-tab2, +input.sheet-tab3:checked + span.sheet-tab3, +input.sheet-tab4:checked + span.sheet-tab4, +input.sheet-tab5:checked + span.sheet-tab5, +input.sheet-tab6:checked + span.sheet-tab6 { + background: #490f00; /* - Layout: color of the selected tab - */ + color: white; + font-weight: bold; +} + +/* ================ END TABS HANDLING ================ */ + +/* ================ REPEATING SECTIONS ================ */ + +.repcontainer[data-groupname=repeating_attack] +.repitem { margin-bottom: 5px; } +.repcontrol { margin-bottom: 5px; } +.repcontainer.editmode[data-groupname=repeating_attack] + .repcontrol { text-align: right; } +.repcontainer.editmode[data-groupname=repeating_attack] + .repcontrol .repcontrol_edit { float: left; } + +/* ================ END REPEATING SECTIONS ================ */ + +/* ================ HEADERS and LABELS ================ */ + +h1,h2,h3,h4 { + font-family: ComicSans; + font-variant: small-caps; + font-weight: Bold; + text-align: center; + color: black; + font-size: 100%; +} +h1 { + font-size: 150%; + margin-bottom: 10px; +} +h2 { + font-style: Italic; + margin-bottom: 5px; +} +h3 { /* - Table Headers with TH - */ + font-size: 80%; +} +h4 { /* - standalone row where the first word is the header - */ + text-align: left; +} +h5 { /* - standalone row with standard sized text (typically the first td in a row) - */ + text-align: left; + font-size: 80%; + margin-top: 0px; + margin-bottom: 0px; +} +/* ================ END HEADERS and LABELS ================ */ + +/* ================ TEXTAREAS ================ */ + +textarea[name=attr_background] { + resize: vertical; + display: block; + width: 92.5% !important; + height: 11.75em; + margin-left: 10px !important; +} +textarea[name=attr_BuiltItem] { + resize: vertical; + display: block; + width: 92.5% !important; + height: 4em; + margin-left: 10px !important; +} +/* ================ END TEXTAREAS ================ */ + +/* ================ SECTION FORMATTING ================ */ +.sheet-header { + margin-bottom: 4px; + padding: 2px 4px; + text-align: center; + background: #490f00; /* - Layout: header color - */ + color: White; /* - Layout: header font color - */ + font-weight: bold; +} +.charsheet { + background-size: cover; + background: WhiteSmoke; /* - Layout: page background color - */ +} +input, select, textarea { + font-size: 100%; + font-family: Ariel; + color: black; +} +.sheet-select-attr { + /* configure attribute drop down box */ + Font-size: 75% !important; + width: 7.6em; +} +.sheet-dropdown, +.sheet-smalldropdown, +.sheet-meddropdown, +.sheet-largedropdown, +.sheet-select-attr { + margin-top: 1px; + margin-bottom: 1px; +} +.sheet-subsection { + border: 1px solid #490f00; /* - Layout: section border colors - */ + position: relative; + border-radius: 10px; + margin-bottom: 10px; + padding: 2px; +} +.sheet-input > .sheet-input-name + input { + display: block; + font-size: 120%; + border-radius: 5px; + padding: 5px 5px 5pt 5px; + width: 100%; + height: 2em; + box-shadow: 5px 5px 3px 1px #999; +} +.sheet-input-name { + font-family: Ariel; + font-size: 120%; + font-variant: small-caps; + position: absolute; + left: 5px; + bottom: 0px; +} +table { width: 100%; } + +/* ================ END SECTION FORMATTING ================ */ + +/* ================ NUMBER FORMATTING ================ */ + +.sheet-circle input[type=text], +.sheet-circle input[type=number] { + border-radius: 100%; + height: 28px; + width: 28px !important; + text-align: center; + border: 1px solid black; + -moz-appearance: textfield; + margin-top: 1px; + margin-bottom: 1px; +} + +.sheet-noborder input[type=text], +.sheet-noborder input[type=number] { + border: none; + -webkit-box-shadow: none; + box-shadow: none; + -moz-appearance: textfield; +} +.sheet-circle input[type=text]::-webkit-outer-spin-button, +.sheet-circle input[type=text]::-webkit-inner-spin-button, +.sheet-circle input[type=number]::-webkit-outer-spin-button, +.sheet-circle input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; +} + +/* ================ END NUMBER FORMATTING ================ */ + + +/* ================ BUTTON STYLE ================ */ + +button.sheet-diebutton { + margin: 0; + border-radius: 0 !important; + background-image: none !important; + border: none !important; + box-shadow: none !important; + color: blue; /* - Layout: button image color #490f00 - */ + background-color: transparent; + font-size: 175% !important; +} +/* ================ End BUTTON STYLE ================ */ +/* ================ BEGIN Flex Rows with Tooltips ================ */ + +.sheet-hover input[type="text"] { + display: flex; + flex: 1; + color: black; +} + +.sheet-hover input[type=number] {-moz-appearance: textfield;} +.sheet-hover input[type=number]::-webkit-outer-spin-button, +.sheet-hover input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none !important; + margin: 0; +} + +.sheet-hover input:focus::-webkit-input-placeholder { color:transparent; } +.sheet-hover input:focus:-moz-placeholder { color:transparent; } /* FF 4-18 */ +.sheet-hover input:focus::-moz-placeholder { color:transparent; } /* FF 19+ */ +.sheet-hover input:focus:-ms-input-placeholder { color:transparent; } /* IE 10+ */ + +::-webkit-input-placeholder { /* Chrome/Opera/Safari */ + color: black; +} + +::-moz-placeholder { /* Firefox 19+ */ + color: black; +} + +:-ms-input-placeholder { /* IE 10+ */ + color: black; +} + +:-moz-placeholder { /* Firefox 18- */ + color: black; +} + +.sheet-flexrow { + display: flex; + flex-flow: row; +} + +.sheet-tooltip { + display: inline-block; + pointer-events: none; + position: absolute; + bottom: 60%; + left: 0%; + word-wrap: break-word; + text-align: left; + background-color: white; + border: 1px solid black; + border-radius: 5px; + padding: 5px; + white-space: pre-wrap; + visibility: hidden; + opacity: 0; + transition: visibility 500ms, opacity 500ms; + -webkit-transition-delay: 0s; /* Safari */ + -webkit-transition: all 500ms ease-in-out; + -moz-transition: all 500ms ease-in-out; + -ms-transition: all 500ms ease-in-out; + -o-transition: all 500ms ease-in-out; + transition: all 500ms ease-in-out; + transition-delay: 0s; +} + +.sheet-hover:hover + .sheet-tooltip { + display: block; + background-color: white; + opacity: 1.0 !important; + visibility: visible; + pointer-events: visible; + box-shadow: none; + z-index: 1; +} +/* checkbox style settings */ +.sheet-hover-hidden { + position: absolute; + opacity: 0; + margin: 3px; + transform: scale(1.5); +} +/* hidden checkbox with no top margin */ +.sheet-hover-hidden-notopmargin { + margin: 0px 3px 3px 3px !important; +} +/* image under the checkbox when unchecked */ +.sheet-hover-hidden + span::before { + content: url(https://i.imgur.com/sRvElxy.png); + float: center; + align: center; + margin: 0px 3px 3px 3px !important; + z-index: -1; +} +/* image under the checkbox when checked */ +.sheet-hover-hidden:checked + span::before { + content: url(https://i.imgur.com/N8VCNVO.png); + float: center; + align: center; + margin: 0px 3px 3px 3px !important; + z-index: -1; +} +.sheet-hover-hidden:hover ~ .sheet-tooltip { + left: 0%; + pointer-events: visible; + box-shadow: none; + z-index: 1; +} +.sheet-hover-hidden:checked ~ .sheet-tooltip { + display: block; + left: 0%; + background-color: #bbb; + opacity: 1.0; + visibility: visible; + pointer-events: visible; + z-index: 1; +} + +/* ================ END Flex Rows with Tooltips ================ */ + +/* ================ Section formatting ================ */ + +table, th, td { + border: 1px solid WhiteSmoke; + /*border: 1px solid black; Table cell border for design work */ + border-collapse: collapse; +} +th { + text-align: center; +} +.sheet-tagline{ + font: Rockwell; + size: 100%; + font-style: Italic Bold; + margin-top: 10px; + margin-left: 5px; + background-color: WhiteSmoke; +} +.sheet-block-text {Font-size: 100%;} +.sheet-smaller-text {Font-size: 80%;} +.sheet-header-spacer {margin-top: 22.5px;} +.sheet-center {text-align: center;} +.sheet-right {text-align: right;} +.sheet-left {text-align: left;} +.sheet-header-override {text-align: left!important;} +.sheet-width-W100 {width: 100%;} +.sheet-width-W95 {width: 95%;} +.sheet-width-W90 {width: 90%;} +.sheet-width-W85 {width: 85%;} +.sheet-width-W80 {width: 80%;} +.sheet-width-W75 {width: 75%;} +.sheet-width-W70 {width: 70%;} +.sheet-width-W65 {width: 65%;} +.sheet-width-W60 {width: 60%;} +.sheet-width-W55 {width: 55%;} +.sheet-width-W50 {width: 50%;} +.sheet-width-W45 {width: 45%;} +.sheet-width-W40 {width: 40%;} +.sheet-width-W35 {width: 35%;} +.sheet-width-W33 {width: 33%;} +.sheet-width-W30 {width: 30%;} +.sheet-width-W25 {width: 25%;} +.sheet-width-W23 {width: 23%;} +.sheet-width-W20 {width: 20%;} +.sheet-width-W15 {width: 15%;} +.sheet-width-W10 {width: 10%;} +.sheet-width-W8 {width: 8%;} +.sheet-width-W7 {width: 7%;} +.sheet-width-W6 {width: 6%;} +.sheet-width-W5 {width: 5%;} +.sheet-width-W4 {width: 4%;} +.sheet-width-W3 {width: 3%;} +.sheet-width-W2 {width: 2%;} +.sheet-attr-display {width: 5.75em !important; Font-size: 90% !important;} +.sheet-verysmall-textblock {width: 3em !important;} +.sheet-small-textblock {width: 4em !important;} +.sheet-med-textblock {width: 7.5em !important;} +.sheet-large-textblock {width: 10em !important;} +.sheet-verylarge-textblock {width: 15em !important;} +.sheet-smalldropdown {width: 3.5em !important;} +.sheet-meddropdown {width: 5.5em !important;} +.sheet-largedropdown {width: 7em !important;} +.sheet-spin-button {width: 3.6em !important;} +.sheet-bigspin-button {width: 5.25em !important;} +.sheet-pad-text {padding-left: 10px;} +.sheet-margin {margin-left: 10px;} +.sheet-tooltip-override {bottom: 100%;} diff --git a/Rotted Capes/RottedCapes.html b/Rotted Capes/RottedCapes.html index 35b4fc81ed..9f95d12eea 100644 --- a/Rotted Capes/RottedCapes.html +++ b/Rotted Capes/RottedCapes.html @@ -1,3717 +1,3865 @@ - - -
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Logic (Lo)
+ +
Resolve (Re)
+ +
+
+
+
+ + + +
Skills
+
+ + + + + + + + + + + + + + + + + +

Skill [Specialization]

+Info

P Attr

Attribute Dice

Bump

Rank

Passive

Foci Mod

Pow Mod

Adv Mod

Msc Mod

Roll

+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ + +
+
+ +
+
Initiative
+
+ + + + + + + + + + + +
Init Attribute: + Init Modifier: +
+
+
Defenses
+
+ + + + + + + + + + + + + + + + + + + +
Avoidance:  Fortitude:  Discipline:  
Ballistic AR:  Melee AR:  Energy AR:  
+
+
+ +
+
Common Circumstance Mods
+ + + + + +
Wound Penalty:  +  apply   ignore
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Charge+2Tactical Edge+2
Burst, Dbl Tap, Spray, Fire into melee-3Cover (Part/hlf/full)-2/-4/-6
Auto Single Target-4Total Concealment-6
Dev ATK, Disarm-6Inadequate Space-2
Rvs Grapple, Headshot-6Prone (excluding guns)-3
Beyond Range-1/aAttacking from a Vehicle-1/5a
+
+
+
+ +
Weapon Detail Quick Reference (pg 76)
+
+ + + + + + + + + + + + + + + + +

Weapon

+Info

CART/Shell

Rng

Dmg Die

Impact

Rnds/load

Reload

Ammo Cat

Ammo Track

Qualities

+
+ + + + + + + + + + + + + + + +
+ + + + + +
+
+
+ +
Attack Action Roll (with Maneuvers)
+
+ + + + + + + + + + + + + + + + + + +

Attack

+Info

P Attr

Attribute Dice

Bump

Maneuver

Mnv Mod

vs Def

Ticks

Rank

ATK Mod

Circ Mod

Roll

+
+ + + + + + + + + + + + + + + + + +
+ + + + + + + + + + +
+
+
+
Attack Damage Roll
+
+ + + + + + + + + + + + + + + +

Attack

+Info

Dmg Die

P Attr

Attribute Dice

Bump

Dmg Mod

Impact

Special

Roll

+
+ + + + + + + + + + + + + + +
+ + + + + + + + + + + + +
+
+
+
+ + +
+
+
+
Burnout
+
+ + + + + + + + + + + + + + + + + +
BO Threshold:Current:Roll: +
Defense: + Value:
+
+
+
+
Primary Powers
+
+ +
+
+
+ +
Powers
+
+ + + + + + + + + + + + + + + + + + + +

Power

+Detail

Expl?

P Attr

Attribute Dice

Bump

Rank

Passive

Burnout

Range

Ticks

TTL Mod

Cir Mod

Roll

+
+ + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + +
+
+
+ +
Power Exploits
+
+ + + + + + + + + + + + + + +

Exploit

+Effect

Power

Type

Learned

Attmpts

+BO

+Ticks

Defense

+
+ + + + + + + + + + + + + +
+ + + + + + + + + + +
+
+
+
+ + +
+
Fixed Modifiers
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Avoidance:Fortitude:Discipline:Bal AR:Melee AR:Energy AR:
Stamina:Wounds:Burnout:Horror:Pace:
+
+ +
Armor
+
+ + + + + + + + + +

Armor

+Info

AR Ballistic

AR Melee

AR Energy

Bulk

+ + + + + + + + + +
+ + + + +
+
+ +
Gear
+
+ + + + + + +

Gear Name

+Info

Quick Reference for Game Stats and Effects

+
+ + + + + +
+ + + + + + +
+
+
+ +
+ + +
+
XP Tracking
+
+ + + + + + + + + + + + + +

Starting XP:

Starting XP Spent:

Total XP Earned:

Total XP Spent:

XP Available:

+
+ +
Advancements Log
+
+ + + + + +

Advancements (XP Spent)

XP Spent

+
+ + + + + +
+
+
+
Serial Log (Serial Details and XP Awarded)
+
+ + + + + + + +

Serial Name

Award Date

Brief Highlight

XP Award

+
+ + + + + + + +
+ + + + +
+
+
+
+ +
+ + +
+
Cast Member Stats
+
+ +
+ + + + + + + + + + + + + +
Threat Lvl:
Pwr Source:
Flaw:
+
+
+ + + + + + + + + + + + + +
Real Name:
Archetype:
Tagline:
+
+
+ + + + + +
Pace:
+ + + + + + + +
Plot Die: + + Roll Plot Die: + +
+ + + + + + +
Mob?Mob Size:
+
+
+
+
+ +
+
Attributes
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Attribute

Score

Attribute Dice

Bump

Passive

Roll Mod

Roll

Might (Mi)
+ + + +
Prowess (Pr)
+ +
Quickness (Qu)
+ +
Vigor (Vi)
+ +
Charisma (Ch)
+ +
Insight (In)
+ +
Logic (Lo)
+ +
Resolve (Re)
+ +
+
+
+ +
+
Initiative
+
+ + + + + + + + + +
Init Attribute: + + Init Modifier: +
+
+
Defenses & Health
+
+ + + + + + + + + + + + + + + + + +
Avoidance:  Fortitude:  Discipline:  
Ballistic:  Melee:  Energy:  
+
+
+ + + + + + + + + +
Stamina:Wounds:
+
+
Other Details
+
+ + + + + + + + + +
BO Threshold: + Curr. BO:BO Roll: + +
+ + + + + + + +
+  Advantages + + + + +  Disadvantages + + + + +  Gear + + + + +  Background + + + +
+
+
+
+ +
Attacks and Damage
+ +
+ + + + + + + +
Wound Penalty:  +  apply  +  ignore +
+ + + + + + + + + + + + + + + + +

Attack

+Info

Attr ATK Dice

Rng

Ticks

ATK Mod

Circ Mod

ATK

Dmg Dice

Attr Dmg Dice

Dmg Mod

Impct

Dmg

+
+ + + + + + + + + + + + + + + + +
+ + + + + + + + + +
+
+
+ +
+ +
+
Skills
+
+ + + + + + + + + + + +

Skill

+Info

Mod

Pssv

Attr Dice

Roll

+
+ + + + + + + + +
+ + + + + + + +
+
+
+
+ +
+
Powers
+
+ + + + + + + + + +

Power

+Info

Mod

Pssv

Attr Dice

Roll

+
+ + + + + + + + +
+ + + + + + + +
+
+
+
+
+
+
+ + +
+ + + + + + + + + + + +
+ + +
+ + + + + + + +
{{name}}
{{attribute}} roll
Rolling 2d10+{{rolldice}}
Mod: {{rollmod}}  |  Wnd: {{wndpen}}  |  Bulk: {{bulkpen}}
Roll: {{attributeroll}}
+
+ + + + + + + + + +
{{name}}
{{attname}}
Rolling {{basedmgdice}}+{{attributedmgdice}}
Conditions:{{conditions}}
Mod: {{rollmod}}  |  Impact: {{impact}}
Roll: {{damageroll}}
+
+ + + + + + + + +
{{name}}
{{rolled}}
Rolling 2d10+{{rolldice}}  |  Rank: {{rank}}
Mods: {{rollmod}}  |  Wnd: {{wndpen}}  |  Bulk: {{bulkpen}}
Roll: {{roll}}
+
+ + + + + + + + + +
{{name}}
{{rolled}}
Rolling 2d10+{{rolldice}}  |  Rank: {{rank}}
Ticks: {{ticks}}  |  Range: {{range}}  |  Burnout: {{burnout}}
Mods: {{rollmod}}  |  Wnd: {{wndpen}}  |  Bulk: {{bulkpen}}
Roll: {{roll}}
+
+ + + + + + + + + + +
{{name}}
{{AttackName}}
Rolling 2d10+{{Dice}}  |  Rank: {{rank}}
Maneuver: {{maneuver}} ({{manmod}})
vs Defense: {{defense}}  |  Ticks: {{ticks}}
Mods: {{rollmod}}  |  Wnd: {{wndpen}}  |  Bulk: {{bulkpen}}
Roll: {{roll}}
+
+ + + + + + + + + + +
{{name}}
Action: {{Action}}
Dice: {{Rolled}}
Rank: {{Rank}}
Modifier: {{APARMod}}
Wnd Pen: {{wndpen}}
Roll: {{GeneralRoll}}
+
+ + + + +
{{name}}: {{initroll}}
+
+ + + + + + +
{{name}}
{{text}}
Roll: {{boroll}}
+
+ + + + + +
{{name}}
Die: {{die}}  |  Roll: {{plotdieroll}}
+
+ + + + + + + + + +
{{name}}
Roll: {{roll}}
+
+ + + + + + + + + +
{{name}}
Skill: {{skillpowername}}
Type: {{type}}
Dice: {{rolldice}}
Wnd Pen: {{wndpen}}
Roll: {{roll}}
+
+ + + + + + +
{{name}}
Plot Die: {{Die}}
Roll: {{roll}}
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+ + + + + + + + +
{{name}}
Attribute: {{attribute}}
Attribute Dice: {{rolldice}}
Wnd Pen: {{wndpen}}
Roll: {{roll}}
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+ + + + + + + + + + +
{{name}}
Attack: {{AttName}}
Dice: {{Dice}}
Range: {{Range}}
Speed: {{Ticks}} Ticks
Wnd Pen: {{wndpen}}
Roll: {{roll}}
+
+ + + + + + + + + +
{{name}}
Attack: {{AttName}}
Base Dice: {{basedmgdice}}
Attribute: {{DmgAttr}}
Damage Roll: {{roll}}
Impact Mod: {{Impact}}
+
+ + + + + + +
{{name}}
Test: {{Text}}
Roll: {{roll}}
+
+
+ + + diff --git a/Rotted Capes/RottedCapes.png b/Rotted Capes/RottedCapes.png index f74f697a3d..03b1f30575 100644 Binary files a/Rotted Capes/RottedCapes.png and b/Rotted Capes/RottedCapes.png differ diff --git a/Rotted Capes/sheet.json b/Rotted Capes/sheet.json index b318d22da2..5ee0624328 100644 --- a/Rotted Capes/sheet.json +++ b/Rotted Capes/sheet.json @@ -4,5 +4,5 @@ "authors": "Barry Snyder", "roll20userid": "399162", "preview": "RottedCapes.png", - "instructions": "**Rotted Capes**\n\nThis is a multi-tab character sheet. Repeating rows are used throughout to provide flexibility in adding as many instances of a weapon, attack, skill, power, advantage, or disadvantage as desired. Changing an Attribute will ripple throughout the character sheet to Skills, Powers, Attack Actions, and Damage if those elements are set to the changed attribute. Additionally, the ability to bump dice is also available; bumping an attribute will likewise ripple throughout the sheet. A seperate view is provided for NPC Cast Members and Supporting Cast." + "instructions": "**Rotted Capes**\n\nThis is a multi-tab character sheet. Repeating rows are used throughout to provide flexibility in adding as many instances of a weapon, attack, skill, power, advantage, or disadvantage as desired. Changing an Attribute will ripple throughout the character sheet to Skills, Powers, Attack Actions, and Damage if those elements are set to the changed attribute. Additionally, the ability to bump dice is also available; bumping an attribute will likewise ripple throughout the sheet. Penalties for Bulk and Wounds are applied to the die rolls. A seperate view is provided for NPC Cast Members and Supporting Cast." } diff --git a/Scum - Villainy/Assets/background.png b/Scum - Villainy/Assets/background.png new file mode 100644 index 0000000000..6e4c4b92c6 Binary files /dev/null and b/Scum - Villainy/Assets/background.png differ diff --git a/Scum - Villainy/Assets/clocks/clock12-0.png b/Scum - Villainy/Assets/clocks/clock12-0.png new file mode 100644 index 0000000000..4dbdc2c89f Binary files /dev/null and b/Scum - Villainy/Assets/clocks/clock12-0.png differ diff --git a/Scum - Villainy/Assets/clocks/clock12-1.png b/Scum - Villainy/Assets/clocks/clock12-1.png new file mode 100644 index 0000000000..f3931d0e2b Binary files /dev/null and b/Scum - Villainy/Assets/clocks/clock12-1.png differ diff --git a/Scum - Villainy/Assets/clocks/clock12-10.png b/Scum - Villainy/Assets/clocks/clock12-10.png new file mode 100644 index 0000000000..e056c5a2a7 Binary files /dev/null and b/Scum - Villainy/Assets/clocks/clock12-10.png differ diff --git a/Scum - 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padding-right:15px; - padding-left:15px; + padding: 0 15px 15px; } .sheet-type-crew { background-image: url("http://i.imgur.com/JgP5ZZy.png") !important; - padding-right:5px; - padding-left:5px; + padding: 0 5px 15px; } .sheet-type-faction { background-image: url("http://i.imgur.com/JgP5ZZy.png") !important; @@ -50,8 +48,7 @@ background:white; text-shadow: 0 0 2px white; height:100%; clear:both; - padding-right:5px; - padding-left:5px; + padding: 0 15px 15px; } input.sheet-settings-checkbox{ width: 20px; @@ -349,40 +346,25 @@ font-weight: inherit; -.sheet-blackheader, .sheet-black-on-grey, .sheet-greyheader{ +.sheet-blackheader{ font-size: 74%; font-weight: 600; height: 16px; letter-spacing: 1px; line-height: 16px; padding-left: 5px; -} - -.sheet-blackheader.sheet-narrow, .sheet-black-on-grey.sheet-narrow{ -padding-left: 2px; -} - -.sheet-blackheader{ -background-color: #102536; color: white; -} - -.sheet-black-on-grey, .sheet-greyheader{ background-color: #102536; -color: white; } -.sheet-black-on-grey{ -float: left; -position: relative; -top: -3px; -z-index: -1; -} - -.sheet-blackheader .sheet-label, .sheet-black-on-grey .sheet-label, .sheet-greyheader .sheet-label{ +.sheet-blackheader .sheet-label{ padding-top: 2px; } +.sheet-shields { +margin-top: 5px; +} + .sheet-plainheader{ width: 100%; border-top: 2px solid #02579a; @@ -550,20 +532,22 @@ margin-top: 10px; margin-top: 20px; } -.sheet-contact input[type=text],.sheet-friend input[type=text]{ +.sheet-contact .sheet-auto-expand,.sheet-friend .sheet-auto-expand{ font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; +display: inline-block; +vertical-align: top; font-size: 95%; -height: 33px; -padding: 0 0 4px 3px; +min-height: 18px; +padding: 0 0 3px 3px; } -.sheet-friend input[type=text]{ +.sheet-friend .sheet-auto-expand{ color: white; text-shadow: 0 0 2px #81ebfb; width: 137px; } -.sheet-contact input[type=text]{ +.sheet-contact .sheet-auto-expand{ color: white; text-shadow: 0 0 2px #81ebfb; width: calc(100% - 15px); @@ -987,7 +971,7 @@ background-image: url('http://i.imgur.com/jF2ces6.png'); } .sheet-recovery .sheet-clockpicture{ -margin-left: 30.5%; +margin-left: 29%; } .sheet-clock .sheet-clockpicture{ @@ -1283,7 +1267,7 @@ padding: 0; -input.sheet-stresstooth, input.sheet-xptooth, input.sheet-skiptooth, input.sheet-holdtooth,input.sheet-stresstooth + span, input.sheet-xptooth + span, input.sheet-skiptooth + span, input.sheet-holdtooth + span{ +input.sheet-stresstooth, input.sheet-xptooth, input.sheet-skiptooth, input.sheet-stresstooth + span, input.sheet-xptooth + span, input.sheet-skiptooth + span{ height: 25px; } input.sheet-modtooth, input.sheet-modtooth + span, input.sheet-moddamagetooth, input.sheet-moddamagetooth + span { @@ -1474,51 +1458,36 @@ display: none; } -/* TURF RADIOS */ - - - -.sheet-turfbox input[type="radio"]{ -display: block; -float: right; -position: initial; -width: 11px; -} - -input[type="checkbox"].sheet-turf1:checked ~ input[type="radio"].sheet-turf1 + span,input[type="checkbox"].sheet-turf2:checked ~ input[type="radio"].sheet-turf2 + span,input[type="checkbox"].sheet-turf3:checked ~ input[type="radio"].sheet-turf3 + span,input[type="checkbox"].sheet-turf4:checked ~ input[type="radio"].sheet-turf4 + span,input[type="checkbox"].sheet-turf5:checked ~ input[type="radio"].sheet-turf5 + span,input[type="checkbox"].sheet-turf6:checked ~ input[type="radio"].sheet-turf6 + span{ -/* black tooth*/background-image: url('http://i.imgur.com/Sm1jToy.png'); -} - -input.sheet-stresstooth:checked ~ input.sheet-stresstooth.sheet-turf6 + span{ -/* half grey tooth */background-image: url('http://i.imgur.com/gAgcV8Z.png'); -} - - /* SPECIAL ABILITIES*/ -.sheet-specialability, .sheet-friend, .sheet-contact{ +.sheet-specialability { padding-top: 5px; padding-left: 4px; } -textarea.sheet-abilityname{ +.sheet-friend, .sheet-contact { +padding: 5px 0 4px 4px; +} +.sheet-specialability .sheet-abilityname { +display: inline-block; +vertical-align: top; width: 25%; color: white; text-shadow: 0 0 2px #81ebfb; -resize: none; -height: 50px; -padding-left: 5px; +min-height: 18px; +padding: 0 2px; font-variant: small-caps; font-weight: 800; letter-spacing: 0px; font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; } -textarea.sheet-abilitydesc{ +.sheet-specialability .sheet-abilitydesc{ +display: inline-block; +vertical-align: top; width: 69%; -resize: vertical; -height: 50px; +min-height: 30px; color: white; text-shadow: 0 0 2px #81ebfb; font-size: 95%; @@ -1629,19 +1598,7 @@ clear:right; .sheet-armor .sheet-col00:last-child{ float: right; } -.sheet-armor .sheet-specialarmorlabel input[type="text"] -{ - color: white; - font-size: 95%; - text-shadow: 0 0 2px #81ebfb; - font-weight: 800; - width:107px; - text-transform:uppercase; - clear:right; - overflow: hidden; - text-overflow: ellipsis; -} -.sheet-shipsystemlabel +.sheet-shipsystemlabel { color: white; font-size: 95%; @@ -1848,27 +1805,8 @@ border: 1px solid white; } -/* HUNTING GROUNDS */ - - - -.sheet-hunting-grounds input[type="text"]{ -font-weight: 800; -color: black; -line-height: 22px; -} - -.sheet-hunting-grounds textarea{ -font-size: inherit; -height: 36px; -resize: vertical; -} - - /* BONUS DIE SECTION */ - - .sheet-bonusdie{ padding: 0 5px; color: #81ebfb; @@ -1984,7 +1922,7 @@ line-height: 122%; -.charsheet button.repcontrol_edit, .charsheet button.repcontrol_add{ +button.repcontrol_edit, button.repcontrol_add{ padding: 6px; background-image: none; background-color: transparent; @@ -1999,7 +1937,7 @@ font-variant: small-cap; font-weight: 800; } -.charsheet button.repcontrol_edit:hover, .charsheet button.repcontrol_add:hover{ +button.repcontrol_edit:hover, button.repcontrol_add:hover{ color: white; text-shadow: 0 0 2px white; border-color: white; @@ -2024,16 +1962,12 @@ z-index: 20; -.sheet-hold, .sheet-stress > div, .sheet-rep > div, .sheet-hold > div, .sheet-crewcoin > div:first-child > div{ +.sheet-stress > div, .sheet-crewcoin > div:first-child > div{ float: left; } -.sheet-hold{ -width: 255px; -margin-left: calc(55% - 255px); -} -.sheet-stress, .sheet-rep, .sheet-hold{ +.sheet-stress{ height: 25px; } @@ -2066,45 +2000,6 @@ text-align: right; width: 100%; padding-right:2px;} -.sheet-rep1{ -width: 35px; -} - -.sheet-rep2{ -width: calc(100% - 78px); -} - -.sheet-rep3{ -width: 43px; -} - -.sheet-turfbox{ -display: block; -position: absolute; -float: right; -z-index: 2; -margin-left: 63px; -} - -.sheet-hold1, .sheet-hold4{ -width: 41px; -} - -.sheet-hold2{ -width: 51px; -} - -.sheet-hold3{ -width: 63px; -} - -.sheet-hold5{ -width: 59px; -height: 16px; - padding-left: 2px; -} - - .sheet-crewcoin1{ width: 60px; @@ -2126,14 +2021,6 @@ margin: -2px 0 0 35px; margin-left: 0; } -.sheet-rep1 .sheet-zeroholder{ -margin: -2px 0 0 17px; -} - -.sheet-rep3 .sheet-zeroholder{ -margin: 13px 0 0 -3px; -} - .sheet-coin .sheet-zeroholder{ margin: 0 0 0 27px; } @@ -2154,34 +2041,6 @@ margin-right: 1px; } -/* small fixes */ - - - -.sheet-rep .sheet-black-on-grey{ -padding-right: 4px; -text-align: right; -width: 100%; -} - -.sheet-rep input.sheet-tooth{ -width: 11px; -} - -.sheet-rep input.sheet-tooth + span{ -margin-right: 1px !important; -} - -.sheet-hold .sheet-black-on-grey{ -width: calc(100% - 8px); -} - -.sheet-toothholder{ -float: right; -width: 20px; -} - - /* NOTES */ @@ -2307,7 +2166,7 @@ text-align: left; width: 86px; } -button[type=roll].sheet-vicebutton, button[type=roll].sheet-fortunebutton, button[type=roll].sheet-cohortbutton{ +button[type=roll].sheet-vicebutton, button[type=roll].sheet-fortunebutton { color: #81ebfb; border-color: #81ebfb; border-radius: 0; @@ -2330,16 +2189,6 @@ height: 38px; margin: 10px 3px 0 0; } -button[type=roll].sheet-cohortbutton{ -padding: 1px; -margin-top: 3px; -width: 35px; -margin-left: -35px; -position: absolute; -line-height: 7px; -font-size: 65%; -} - button[type=roll].sheet-rollbutton:hover{ color: white; } @@ -2359,26 +2208,6 @@ height: 12px; width: 12px; } -input.sheet-checkbox.sheet-circlebox-small{ -margin-top: 2px; -} - -input.sheet-checkbox.sheet-squarebox-small{ -height: 10px; -width: 10px; -} - -input.sheet-checkbox.sheet-squarebox-small + span{ -margin: 0; -width: 7px; -height: 7px; -} - -input.sheet-checkbox.sheet-squarebox-small:checked + span{ -background-color: #81ebfb !important; -opacity: 0.7; -} - input.sheet-checkbox + span{ display: inline-block; width: 10px; @@ -2401,75 +2230,33 @@ vertical-align: middle; margin-left: 1px; } -input.sheet-checkbox.sheet-circlebox-small + span{ -border-radius: 40px; -height: 9px; -width: 9px; -background: white; -vertical-align: middle; -margin-right: 2px; -margin-bottom: 3px; -} - input.sheet-checkbox + span:last-child{ margin-right: 0px !important; } input.sheet-checkbox:checked + span{ -background-color: #81ebfb !important; +background-color: #81ebfb; } -input.sheet-checkbox.sheet-claimbridge{ -width: 14px; -height: 14px; -} - -input.sheet-checkbox.sheet-claimbridge + span{ -margin: 0; -border: none; -width: 100%; -height: 100%; -background: transparent; -} - -input.sheet-checkbox.sheet-claimbridge:checked + span{ -background: #d6d8d9 !important; -} - - /* Change text colour when boxes are checked*/ - - -.sheet-specialability input:checked ~ textarea.sheet-abilityname,.sheet-specialability input:checked ~ textarea.sheet-abilitydesc,.sheet-item input.sheet-checkbox:checked ~ input[type=text],.sheet-item.sheet-checkbox input:checked ~ textarea,input.sheet-friendup:checked ~ input[type=text]{ +.sheet-specialability input:checked ~ .sheet-abilityname,.sheet-specialability input:checked ~ .sheet-abilitydesc,.sheet-item input.sheet-checkbox:checked ~ input[type=text],.sheet-item.sheet-checkbox input:checked ~ textarea,input.sheet-friendup:checked ~ .sheet-auto-expand{ color: #81ebfb; text-shadow: 0 0 2px white !important; } -input.sheet-frienddown:checked ~ input[type=text]{ +input.sheet-frienddown:checked ~ .sheet-auto-expand{ color: #e34a3a; text-shadow: 0 0 2px black !important; } -.sheet-contact input.sheet-checkbox:checked ~ input[type=text]{ +.sheet-contact input.sheet-checkbox:checked ~ .sheet-auto-expand{ font-weight: 800; } /* specific adjustments */ - - -.sheet-tier input.sheet-checkbox.sheet-circlebox-small + span{ -margin-right: 3px; -} - -.sheet-specialability input.sheet-checkbox.sheet-circlebox + span{ -border-radius: 30px; -background: white; -vertical-align: top; -} - .sheet-actions input.sheet-checkbox{ width: 20px; height: 20px; @@ -2485,16 +2272,12 @@ border-color: transparent transparent transparent #102536; background-color: transparent; } .sheet-actions input.sheet-checkbox.sheet-circlebox:checked + span{ -display: inline-block; -width: 0; -height: 0; -border-width: 5px 0 5px 10px; -border-style: solid; border-color: transparent transparent transparent #81ebfb; filter:drop-shadow(0 0 2px white); -background-color: transparent !important; } .sheet-specialability input.sheet-checkbox.sheet-circlebox + span{ +background: white; +vertical-align: top; display: inline-block; width: 0; height: 0; @@ -2505,17 +2288,12 @@ border-style: solid; border-color: transparent transparent transparent white; background-color: transparent!important; } +.sheet-specialability input.sheet-checkbox.sheet-circlebox { +margin-top: 2px; +} .sheet-specialability input.sheet-checkbox.sheet-circlebox:checked + span{ -display: inline-block; -width: 0; -height: 0; -margin-top:4px !important; -border-radius:0px !important; -border-width: 5px 0 5px 10px; -border-style: solid; border-color: transparent transparent transparent #81ebfb; filter:drop-shadow(0 0 2px white); -background-color: transparent !important; } /* Friend triangles */ @@ -2557,12 +2335,12 @@ border-color: transparent transparent #81ebfb transparent; } .sheet-contact input.sheet-checkbox{ -margin-top: 6px; +margin-top: 3px; } .sheet-contact input.sheet-checkbox + span{ border-width: 5px 0 5px 10px; -margin-bottom: 2px; +margin-top: 3px; border-color: transparent transparent transparent #ffffff; } @@ -2637,69 +2415,6 @@ margin-right: 0px; } -/* COHORTS */ - - - -.sheet-cohort-title > div:first-child{ -width: 120px; -float: left; -} - -.sheet-cohort-title > div:last-child{ -width: 44px; -float: right; -} - -.sheet-cohort-title input[type=text]{ -font-weight: 600; -width: 100%; -font-size: 90%; -background: transparent; -padding: 2px 0 0; -} - -.sheet-cohort-condition > div, .sheet-cohort-condition .sheet-label{ -float: left; -} - -.sheet-cohort-condition .sheet-label{ -color: black; -font-size: 55%; -} - -.sheet-cohort-condition1{ -width: 19%; -margin-right: 2%; -} - -.sheet-cohort-condition2{ -width: 28%; -margin-right: 2%; -} - -.sheet-cohort-condition3{ -width: 24%; -margin-right: 2%; -} - -div.sheet-cohort-condition4{ -width: 23%; -float: right; -font-weight: 800; -} - -.sheet-cohort-text textarea{ -resize: vertical; -color: black; -font-size: 85%; -line-height: 122%; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif;; -height: 74px; -border-bottom: 1px solid lightgray; -} - - /* SHIP SYSTEMS */ .sheet-ship @@ -2708,7 +2423,7 @@ border-bottom: 1px solid lightgray; background-position:center; background-repeat:no-repeat; */ } - + .sheet-ship-toprow { margin-bottom:15px; } @@ -2734,7 +2449,7 @@ clear:left !important; .sheet-modulelist { background:transparent; - margin-top:10px; + margin-top:15px; } .sheet-ship-upkeep-skips { @@ -2752,13 +2467,20 @@ clear:left !important; background:transparent !important; text-align:center !important; width:100% !important; - + } -.sheet-ship-gambitexpo span { +.sheet-ship-gambitexpo .sheet-blurb { color:white; font-style: italic; + line-height: 14px; + white-space: pre-wrap; + padding: 0 5px; font-size: 80%; } +.sheet-ship-gambitexpo .sheet-gambits { + padding-top: 5px; + height: 30px; +} .sheet-ship-upkeepexpo { text-align:center !important; @@ -2771,147 +2493,6 @@ clear:left !important; text-align:center !important; width:100% !important; } -/* STRICTURES */ - - - -.sheet-strictures div{ -font-size: 88%; -} - -.sheet-strictures div .sheet-label{ -font-weight: 600; -margin: 0 3px; -} - - -/* ALCHEMICALS */ - - - -input.sheet-alchemicals-checkbox{ -width: 93px; -height: 15px; -} - -input.sheet-alchemicals-checkbox + span{ -display: inline-block; -} - -input.sheet-alchemicals-checkbox:hover + span{ -color: white; -} - -.sheet-alchemicals-content{ -display: none; -padding-left: 7px; -} - -input.sheet-alchemicals-checkbox:checked ~ .sheet-alchemicals-content{ -display: block; -} - -.sheet-alchemicals .sheet-bandolier span:first-child{ -margin-right: 7px; -font-size: 90%; -} - -.sheet-alchemicals .sheet-italic{ -font-size: 80%; -} - -.sheet-alchemicals li:after{ -height: 4px; -width: 4px; -top: .7em; -} - -.sheet-alchemicals li{ -padding-left: 11px; -font-size: 84%; -height: 16px; -} - - -/* DROPDOWN PSEUDO-SELECT */ - - - -.sheet-cohort-dropdown, .sheet-cohort-dropdown-bg{ -background-color: black; -position: absolute; -z-index: -1; -width: 44px; -} - -.sheet-cohort-dropdown{ -height: 20px; -text-align: right; -padding: 2px 4px 0 0; -line-Height: 13px; -z-index: 1; -} - -.sheet-cohort-dropdown-bg{ -display: none; -height: 47px; -} - -.sheet-cohort-dropdown input[type=radio]{ -width: 30px; -z-index: 10; -} - -.sheet-cohort-dropdown input[type=radio],.sheet-cohort-dropdown input[type=radio] + span{ -display: none; -} - -.sheet-cohort-title .sheet-label{ -font-size: 65%; -color: white; -} - -.sheet-cohort-dropdown:hover input[type=radio],.sheet-cohort-dropdown:hover input[type=radio] + span{ -display: inline; -} - -.sheet-cohort-dropdown:hover .sheet-cohort-dropdown-bg{ -display: block; -} - -.sheet-cohort-dropdown:hover input[type=radio]:checked + span{ -color: red; -} - -.sheet-cohort-dropdown span:first-child{ -display: inline-block; -} - -.sheet-cohort-dropdown:hover span:first-child{ -display: none; -} - - -/* FRAME */ - - - -.sheet-frame{ -margin-top: 4px; -} - -.sheet-frame input.sheet-label{ -font-weight: 600; -color: white; -} - -.sheet-frame textarea{ -font-size: 83%; -color: white; -resize: vertical; -height: 40px; -} - /* FACTIONS PAGE */ .sheet-systems @@ -2922,6 +2503,9 @@ height: 40px; { margin-bottom: 55px; } +.sheet-type-faction .sheet-stress3 .sheet-blackheader { +padding-left: 10px; +} .sheet-factiontitle { margin-bottom: 10px; @@ -3117,11 +2701,37 @@ input:checked + .sheet-container min-width: 860px;width: initial; } - +/* Auto-expand */ +.sheet-auto-expand { + position: relative; + cursor: text; + word-wrap: break-word; +} +.sheet-auto-expand span { + visibility: hidden; + white-space: pre-wrap; + display: block; + font: inherit; +} +.sheet-auto-expand textarea { + position: absolute; + overflow: hidden; + box-sizing: border-box; + z-index: 1; + top: 0; + left: 0; + resize: none; + height: 100%; + word-wrap: break-word; + padding: inherit; + font: inherit; + color: inherit; + text-transform: inherit; + letter-spacing: inherit; + text-align: inherit; +} /* ROLL TEMPLATES */ - - /* Container */ .sheet-rolltemplate-bitd .sheet-roll-holder @@ -3289,7 +2899,7 @@ padding-left: 30px; font-family: Tahoma, Gadget, sans-serif; text-transform: uppercase; font-size: 103%; -letter-spacing: 1px; +letter-spacing: 1px; font-weight: 800; line-height: 0px; font-style: italic; @@ -3388,6 +2998,7 @@ color: #303032; .sheet-rolltemplate-bitd .sheet-roll-instructions { font-family: Tahoma, Gadget, sans-serif; +padding: 0 20px; } .sheet-rolltemplate-bitd .sheet-roll-instructions em { @@ -3421,332 +3032,3 @@ font-family: Tahoma, Gadget, sans-serif; { display: none; } - - - -/* TIER TEMPLATE */ - - - -.sheet-rolltemplate-bitd-tier .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/0aMMISi.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltabletitle{ -padding-left: 30px; -padding-top: 7px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: Tahoma, Gadget, Sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-tier .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-tier .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: tahoma, gadget, sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-tier img{ -height: 22px; -} - - -/* ENTANGLEMENT TEMPLATE */ - - - -.sheet-rolltemplate-bitd-entangle .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/JRHeBtH.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; -letter-spacing: 0px; -padding-left: 28px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; -letter-spacing: 0px; -padding-left: 28px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltabletitle{ -padding-left: 27px; -padding-top: 8px; -position: relative; -top: 5px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: tahoma, gadget, sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-entangle .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-entangle .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: tahoma, gadget, sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-entangle .sheet-resistinstructions{ -font-family: tahoma, gadget, sans-serif; -padding: 15px 56px 0px 27px; -color: #c9c9c9; -font-weight: 200; -font-size: 81%; -line-height: 119%; -} - -.sheet-rolltemplate-bitd-entangle .sheet-resistinstructions em{ -font-style: normal; -font-weight: 800; -} - - -/* COHORT TEMPLATE */ - - - -.sheet-rolltemplate-bitd-cohort .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/0aMMISi.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltabletitle{ -padding-left: 30px; -padding-top: 7px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: Tahoma, Gadget, Sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-cohort .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-cohort .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-cohort .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-cohort .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-cohort img{ -height: 22px; -} - - - - diff --git a/Scum - Villainy/scum.html b/Scum - Villainy/scum.html index 606cb79cad..561cf2a9e4 100644 --- a/Scum - Villainy/scum.html +++ b/Scum - Villainy/scum.html @@ -1,1505 +1,2140 @@
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Type name of "Ship" or "Playbook" in the appropriate area to populate appropriate ratings/systems/gear.
- - Add abilitiesAdd friends/contacts + + Add abilitiesAdd friends/contacts
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- Load: - light - normal - heavy -
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Original by Tim Denee & Jakob Oesinghaus
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Original by Tim Denee & Jakob Oesinghaus
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- - - Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain. -
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+
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Bonus Dice
+
+
+
+
+ Push yourself (take 2 ) -or- accept a Devil's Bargain +
+
+
+
+
+
+ Assist (They take 1 ) +
+
+
+
+
+
+ spend a gambit +
+
+
Gambits
+
+
+
+
+ Add a gambit to your crew when you roll a 6 or critical on a risky action and you didn't spend a gambit on a bonus die. +
+
+
+ + +
+
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Clocks
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Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
+
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+ + - +
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SHIP SIZE
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- Personal - Freighter - Corvette - Frigate - Dreadnaught -
-
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cred
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vault
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Debt
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Gambits
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- Reset to gambits at the start of every job -
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Upkeep
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- - (Systems+Crew)/4 - paid at the start of every downtime.
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- Shields
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Clocks
Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
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SHIP SIZE
+
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+ +
+ Personal + Freighter + Corvette + Frigate + Dreadnaught +
+
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+ +
+ +
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+

+

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cred
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vault
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Debt
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Gambits
+
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+ Reset to gambits at the start of every job +
+ +
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+
+ +
+
+
+

+
+
+
+
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+
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+ +
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Upkeep
+
+ + (Systems+Crew)/4 + paid at the start of every downtime.
+
+




+
+
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+ Skips
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+ +
+
+

+
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+
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+ Shields
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Clocks
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Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
+
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- -
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Special Abilities
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Auxiliary
Ship Gear
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Training
Crew Gear
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Contacts
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Mark XP:
-
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- - -
-
Crew Advancement
-
-
-
-
    -
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • -
  • -
  • -
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • -
  • Express the goals, drives, inner conflict, or essential nature of the crew.
  • -
-
-
-

- + +
+
Special Abilities
+
+
+
+ +
+ + +
+
+ + +
+
+
+
+
+
+
+ Crew/Ship Upgrades +
+
+
+ +
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+ +
+ +
+ +
+ +
+ +
+ +
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+ +
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Auxiliary
Ship Gear
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Training
Crew Gear
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Contacts
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+ +
+
+
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Mark XP:
+
+
+ + +
+
Crew Advancement
+
+
+
+
    +
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • +
  • +
  • +
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • +
  • Express the goals, drives, inner conflict, or essential nature of the crew.
  • +
+
+
+
+ + - +
- +
- -
- -
-
Rin
-
-
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Heat
-
- -
-
-
- -
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- Wanted -
-
- -
- -
- -
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+ +
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Rin
+
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Heat
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+
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Wanted
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+ +
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Holt
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Heat
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Wanted
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Iota
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Heat
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Wanted
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+ +
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Brekk
+
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Heat
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Wanted
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- - +
- -
Generate Factions
-
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TierStatusJobs
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TierStatusJobs
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TierStatusJobs
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Jobs
-
    -
  • If you take on a mission given by a faction, you may gain status with that faction depending on your current status with them and the number of jobs you've done for them since your status last changed.
  • -
  • Advancing from status -1 to 0: 1 job
  • -
  • Advancing from status 0 to 1: 1 job
  • + +
    Generate Factions
    +
+
+
+
TierStatusJobs
+
+
+ + + +
+
+
+
+
TierStatusJobs
+
+
+ + + +
+
+
+
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TierStatusJobs
+
+
+ + + +
+
+
+
+
+
Jobs
+
    +
  • If you take on a mission given by a faction, you may gain status with that faction depending on your current status with them and the number of jobs you've done for them since your status last changed.
  • +
  • Advancing from status -1 to 0: 1 job
  • +
  • Advancing from status 0 to 1: 1 job
  • Advancing from status 1 to 2: 2 jobs
  • Advancing from status 2 to 3: 3 jobs
  • -
-
-
-
War
-
    -
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • -
  • Your Crew suffers +1 Heat from jobs
  • -
  • PCs get only 1 downtime activity rather than 2
  • -
-
-
-
-
+ +
+
+
War
+
    +
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • +
  • Your Crew suffers +1 Heat from jobs
  • +
  • PCs get only 1 downtime activity rather than 2
  • +
+
+
+ +
- -
{{charname}}
-
{{subtitle}}
-
[{{rolltypetext}}]({{rolltypeimage}})
-
{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}}{{#rollGreater() zerodice 0}}
{{zerodice}}
-
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
- {{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}} -
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
- {{/short}}{{/vice}}{{#notes}} -
{{notes}}
{{/notes}}
+
{{subtitle}}
+
[{{rolltypetext}}]({{rolltypeimage}})
+
{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}}{{#rollGreater() zerodice 0}}
{{zerodice}}
+
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
+ {{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}} +
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
+ {{/short}}{{/vice}}{{#notes}} +
{{notes}}
{{/notes}} +
- + \ No newline at end of file diff --git a/Splittermond/Sheet.html b/Splittermond/Sheet.html index 3693537931..801d969191 100644 --- a/Splittermond/Sheet.html +++ b/Splittermond/Sheet.html @@ -1,1348 +1,2878 @@ - - - - - -

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Name
Name
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NameWert
Ausstrahlung
Beweglichkeit
Intuition
Konstitution
Mystik
Stärke
Verstand
Willenskraft
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Initiative
Lebenspunkte
Verteidigung
GW
KW
Schadensreduktion
-
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Diverses
Gesamtlebenspunkte
Gesundheitsleisten (1/3/5)
Schadensmodifikator
FokusK: E: V:
Initiative
-
-  - - - - - - - - - - - - - - - - -
WaffennameWertWGSSchadenINIMerkmaleWürfeln
-
+   
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-  - - - - - - - - - - - - - -
MeisterschaftFertigkeitSchwelleWirkung
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FertigkeitWertWürfeln
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MerkmalStufe
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Abrichtungen
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Name
Name
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Lebenspunkte
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Schadensreduktion
KW
GW
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Diverses
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Gesundheitsleisten (1/3/5)
Schadensmodifikator
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MerkmalStufe
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Abrichtungen
+
+ +
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-
-
-

Splittermond Charakterbogen für roll20.net (V. 1.9)

+
+
+ +

Splittermond Charakterbogen für roll20.net (V. 1.9)

+

Entworfen und umgesetzt von Loki

+
+
+ + + Grundwerte + + Fertigkeiten & Magie + + Kampf & Meisterschaften + + Charakterentwicklung + + + +

+ +
+

Grundwerte


+ + + + + + +
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Persönliche Informationen
Name:
Spieler:
Konzept: + + + +
Mondzeichen:
Kultur:Abstammung:
Rasse:Geschlecht:
Haarfarbe:Größe:
Augenfarbe:Gewicht:
Hautfarbe:Geburtsort:
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameStartWertMaximum
Ausstrahlung
Beweglichkeit
Intuition
Konstitution
Mystik
Stärke
Verstand
Willenskraft
Behinderung
+
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NameWert + Mod.
Größenklasse
Geschwindigkeit
Initiative + +
Lebenspunkte
Fokus
Verteidigung
Geister Widerstand
Körperlicher Widerstand
Schadensreduktion
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Ressourcen
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Stärken
+
+ + +
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Schwächen
+
+ +
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+ +
+ +
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Attributsmodifikatoren


+ + + + + + + + + +
AttributMod.Aktiv?
+
+ + + +
+
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-

Entworfen und umgesetzt von Loki

-
-
- Grundwerte Fertigkeiten & Magie Kampf & Meisterschaften Charakterentwicklung
-  -
-

Grundwerte

-  - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Persönliche Informationen
Name:
Spieler:
Konzept:
Mondzeichen:
Kultur:Abstammung:
Rasse:Geschlecht:
Haarfarbe:Größe:
Augenfarbe:Gewicht:
Hautfarbe:Geburtsort:
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameStartWertMaximum
Ausstrahlung
Beweglichkeit
Intuition
Konstitution
Mystik
Stärke
Verstand
Willenskraft
Behinderung
-
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NameWertMod.
Größenklasse
Geschwindigkeit
Initiative
Lebenspunkte
Fokus
Verteidigung
Geister Widerstand
Körperlicher Widerstand
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-
-  - - - - - - - - - -
-
- - - - - - - - - - - - - - - - - - - - - - -
Ressourcen
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- - - - - - - -
-
-
-
-
- - - - - - - - - -
Stärken
-
-
-
-
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Schwächen
-
-
-
-
-  - -
-

Attributsmodifikatoren

-  - - - - - - - - - - - - -
AttributMod.Aktiv?
-
-
-
+
+

Fertigkeiten & Magieschulen

+ + + + + +
+
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FertigkeitWert PunkteAttributeMod.Würfeln
Akrobatik
Alchemie
Anführen
Arkane Kunde
Athletik
Darbietung
Diplomatie
Edelhandwerk
Empathie
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Fingerfertigkeit
Geschichte & Mythen
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Schlösser & Fallen
Schwimmen
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Straßenkunde
Tierführung
Überleben
Wahrnehmung
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+
+
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MagieschuleWert PunkteAttributeMod.
Bannmangie
Beherrschungsmagie
Bewegungsmagie
Erkenntnismagie
Felsmagie
Feuermagie
Heilungsmagie
Illusionsmagie
Kampfmagie
Lichtmagie
Naturmagie
Schattenmagie
Schicksalsmagie
Schutzmagie
Stärkungsmagie
Todesmagie
Verwandlungsmagie
Wassermagie
Windmagie
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KampffertigkeitenPunkteMod.
Handgemenge
Hiebwaffen
Kettenwaffen
Klingenwaffen
Stangenwaffen
Schusswaffen
Wurfwaffen
+
+
+
+
+ +
+

Kampf & Meisterschaften

+

Initiative, Schaden & Fokus

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Diverses
Lebenspunkte
Schadensmodifikator
FokusK: E: V:
Splitterpunkte + +
Initiative
+

+

Nahkampfwaffen

+ + + + + + + + + + + + + + +
WaffennameWertBasisWGSSchadenModMerkmaleWürfeln
+
+ + + + + + + + + + + + + +     + +
+
+
+

Fernkampfwaffen

+ + + + + + + + + + + + + + + +
WaffennameWertBasisWGSSchadenRWModMerkmaleWürfeln
+
+ + + + + + + + + + + + + + +     + +
+
+
+

Zaubersprüche

+ + + + + + + + + + + + + + + + +
ZauberspruchMagieschuleWertSGKostenZDRWWDMod. Ausr. / Mag.Würfeln
+
+ + + + + + + + + / + + + +   + +
+
+
+

Rüstungen & Schilde

+ + + + + + + + + + + + + + + + + + + + +
RüstungVTD+SRBETick+MerkmaleAusger.
+
+ + + + + + +     + +
+
+
+ + + + + + + + + + + + + +
SchildVTD+ BETick+MerkmaleAusger.
+ + + + + + +     + + + + + + +
+
+ + + + + + + + + +
Gesamt:
+
+

Meisterschaften

+ + + + + + + + + + +
MeisterschaftFertigkeitSchw.Wirkung
+
+ + + + + +
+
+
+ +
+

Charakterentwicklung


+ + + + + + +
+ + + + + + + + + + + + + + + + + + + +
Erfahrungspunkte
Gesamt: 
Eingesetzt: 
Offen: 
+
+   + + + + + + + + + + + + + + + + + + + + +
Geld
Solare: 
Lunare: 
Telare: 
+
+ +
+ + + + + + + + + + + + + +
+
Heldengrad
Grad: 
+ +
+ + + + + + + + +
Ausrüstung
+ +
+ +
+ + + + + + + + +
Notizen
+ +
+
+
+ Splittermond Character Sheet für roll20.net +
Mit besonderem Dank an: Avalia, KKTNovice und Schattenklaus fürs Testen.
-
-
-

Fertigkeiten & Magieschulen

+ - - - - - - - -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FertigkeitWert PunkteAttributeMod.Würfeln
Akrobatik
Alchemie
Anführen
Arkane Kunde
Athletik
Darbietung
Diplomatie
Edelhandwerk
Empathie
Entschlossenheit
Fingerfertigkeit
Geschichte & Mythen
Handwerk
Heilkunde
Heimlichkeit
Jagdkunst
Länderkunde
Naturkunde
Redegewandtheit
Schlösser & Fallen
Schwimmen
Seefahrt
Straßenkunde
Tierführung
Überleben
Wahrnehmung
Zähigkeit
-
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MagieschuleWert PunkteAttributeMod.
Bannmangie
Beherrschungsmagie
Bewegungsmagie
Erkenntnismagie
Felsmagie
Feuermagie
Heilungsmagie
Illusionsmagie
Kampfmagie
Lichtmagie
Naturmagie
Schattenmagie
Schicksalsmagie
Schutzmagie
Stärkungsmagie
Todesmagie
Verwandlungsmagie
Wassermagie
Windmagie
-   + + + + + + {{#allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}} + + {{/allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}} + {{#rollGreater() Probe schwierigkeit}} + + {{/rollGreater() Probe schwierigkeit}} + {{#rollLess() Probe schwierigkeit}} + + {{/rollLess() Probe schwierigkeit}} + {{#rollBetween() Probe schwierigkeit schwierigkeit}} + + {{/rollBetween() Probe schwierigkeit schwierigkeit}} + + + + +
{{charactername}}
{{name}}
{{key}}{{value}}
Gelungen!
Misslungen!
Gelungen!
Erfolgsgrade + {{#rollLess() Probe sm27}} + -9 oder mehr + {{/rollLess() Probe sm27}} + {{#rollBetween() Probe sm26 sm24}} + -8 + {{/rollBetween() Probe sm26 sm24}} + {{#rollBetween() Probe sm23 sm21}} + -7 + {{/rollBetween() Probe sm23 sm21}} + {{#rollBetween() Probe sm20 sm18}} + -6 + {{/rollBetween() Probe sm20 sm18}} + {{#rollBetween() Probe sm17 sm15}} + -5 + {{/rollBetween() Probe sm17 sm15}} + {{#rollBetween() Probe sm14 sm12}} + -4 + {{/rollBetween() Probe sm14 sm12}} + {{#rollBetween() Probe sm11 sm9}} + -3 + {{/rollBetween() Probe sm11 sm9}} + {{#rollBetween() Probe sm8 sm6}} + -2 + {{/rollBetween() Probe sm8 sm6}} + {{#rollBetween() Probe sm5 sm3}} + -1 + {{/rollBetween() Probe sm5 sm3}} + {{#rollBetween() Probe sm2 sm1}} + -0 + {{/rollBetween() Probe sm2 sm1}} + {{#rollBetween() Probe s0 s2}} + +0 + {{/rollBetween() Probe s0 s2}} + {{#rollBetween() Probe s3 s5}} + 1 + {{/rollBetween() Probe s3 s5}} + {{#rollBetween() Probe s6 s8}} + 2 + {{/rollBetween() Probe s6 s8}} + {{#rollBetween() Probe s9 s11}} + 3 + {{/rollBetween() Probe s9 s11}} + {{#rollBetween() Probe s12 s14}} + 4 + {{/rollBetween() Probe s12 s14}} + {{#rollBetween() Probe s15 s17}} + 5 + {{/rollBetween() Probe s15 s17}} + {{#rollBetween() Probe s18 s20}} + 6 + {{/rollBetween() Probe s18 s20}} + {{#rollBetween() Probe s21 s23}} + 7 + {{/rollBetween() Probe s21 s23}} + {{#rollBetween() Probe s24 s26}} + 8 + {{/rollBetween() Probe s24 s26}} + {{#rollGreater() Probe s27}} + 9+ + {{/rollGreater() Probe s27}} +
+
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KampffertigkeitenPunkteMod.
Handgemenge
Hiebwaffen
Kettenwaffen
Klingenwaffen
Stangenwaffen
Schusswaffen
Wurfwaffen
-
-
-
-
+ -
-

Kampf & Meisterschaften

+ \ No newline at end of file diff --git a/Star Frontiers 2/Star Frontiers CSS.css b/Star Frontiers 2/Star Frontiers CSS.css index c81cacff9a..10c0722288 100644 --- a/Star Frontiers 2/Star Frontiers CSS.css +++ b/Star Frontiers 2/Star Frontiers CSS.css @@ -1,3 +1,4 @@ + /* Wade's CSS Code (GENERAL)v*/ /*@font-face { font-family: 'zebulon'; @@ -160,7 +161,7 @@ input.sheet-is-specialized { } span.sheet-is-npc-tab::before { - content: "Player Sheet"; + content: "PLAYER SHEET"; } span.sheet-is-npc-tab { @@ -184,7 +185,7 @@ input.sheet-is-specialized { } input.sheet-is-npc:checked + span.sheet-is-npc-tab::before { - content: "Referee Sheet" + content: "REFEREE SHEET" } /* END player/npc button Settings */ @@ -268,27 +269,29 @@ input.sheet-tab99:not(:checked) ~ .sheet-tab99{ input.sheet-tab { - width: calc(30% - 1px); - max-width: 100px; + + width: 105px; height: 20px; outline: none !important; position: relative; cursor: pointer; - z-index: 1; + z-index: 9999; opacity: 0; } + +/* input.sheet-tab1 { position: absolute; top: 270px; left: 30px; } -input.sheet-tab3 { +input.sheet-tab2 { position: absolute; top: 270px; left: 135px; } -input.sheet-tab2 { +input.sheet-tab3 { position: absolute; top: 270px; left: 240px; @@ -299,7 +302,7 @@ input.sheet-tab11 { left: 345px; } input.sheet-tab12 { - position: absolute; + position: absolute; top: 270px; left: 550px; } @@ -337,36 +340,44 @@ input.sheet-tab9 { position: absolute; top: 270px; left: 450px; -} +} */ input.sheet-tab +span::before { content: attr(title); display: inline-block; + + text-align: center; + + font-size: 13px; + color: black; + font-weight: bold; background: #fff; border: solid 1px #000; border-top-left-radius: 4px; border-top-right-radius: 4px; - - font-size: 13px; - font-weight: bold; - text-align: center; - - - width: 100px; + + width: 105px; height: 20px; + + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ + } input.sheet-tab:checked +span::before { border-bottom-color: white; background: #000; - color: #fff; + color: #fff; + } .sheet-tab-br { - border-bottom: 2px solid #a8a8a8; + border-bottom: 2px solid black; margin-bottom: 5px; - margin-top: 1px; + margin-top: 0px; } .charsheet button { font-family: 'zebulon', Arial; @@ -851,14 +862,15 @@ button, input, select, textarea, textarea { width: calc(100% - 10px); - height: 150px; - /* resize:none; */ + height: 100px; + max-width: 100%; + max-height: 100% display: inline-block;text-align: center;font-weight: bold; background-color: #EEEEE; border:solid 1px #BFBDBD; color: #000; padding-left:10px; - width: 191px; + width: 375px; box-shadow: 2px 2px 0 #828181 inset; } diff --git a/Star Frontiers 2/Star Frontiers HTML.html b/Star Frontiers 2/Star Frontiers HTML.html index 6a93421281..7574d0f835 100644 --- a/Star Frontiers 2/Star Frontiers HTML.html +++ b/Star Frontiers 2/Star Frontiers HTML.html @@ -6,11 +6,12 @@
- - + + +
@@ -293,6 +294,7 @@ + @@ -302,15 +304,15 @@
-
+
D10+
+

RACIAL ABILITIES

@@ -533,7 +535,7 @@
RACIAL TRAITS / ABILITIES
- +
@@ -547,28 +549,28 @@
BACKGROUND DESCRIPTION
- +
OBLIGATIONS
- +

PERSONALITY PROFILE

PERSONALITY TRAITS
- +
IDEALS / CODE
- +
FLAWS
- +

PERSONAL ASSETS

@@ -613,45 +615,51 @@
-
-

OCCUPATION

+
+

PROFESSIONAL RÉSUMÉ

EXPERIENCE POINTS

-
ABILITY
+
+
EARNED XP
+
+
+
SPENT XP
+
=
+
TOTAL XP
+
+
+
+
ABILITY
+
-
RACE
+
RACE
+
-
SKILLS
-
=
-
SPENT
+
SKILLS
+
-
XP
+
OCC
=
-
TOTAL
+
SPENT XP
-

-

PRIMARY SKILL AREA

+

OCCUPATION (PRIMARY SKILL AREA)

-
- PRIMARY SKILL AREA (PSA)
-
OCCUPATION
- + PRIMARY SKILL AREA (PSA)
+
OCCUPATION
+
SPENT OCC XP

-
PSA / OCC NOTES
- +
OCCUPATION DESCRIPTION
+
@@ -676,19 +684,21 @@
EMPLOYER (DIVISION) DESCRIPTION
- +

CURRENT POSITION

-
RANK LEVEL
-
TITLE (RANK)
+
RANK LEVEL
+
EMPLOYEE RANK (TITLE)
-
PAY PER DAY
+
XP NEEDED
+
+
PAY PER DAY

JOB / POSITION INFORMATION
- +

PREVIOUS EMPLOYER / POSITIONS

@@ -1563,7 +1573,7 @@
 %
+/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=FINDING LOCATION}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cf>[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}+40]]]]}}{{final=[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}]]}} {{crit=CRITICAL SUCCESS}}{{fail=LOCATION WRONG; REFEREE DETERMINES HOW FAR}}{{success=Calculate Probable location}}{{failure=Unable to locate; Need more time}}"> ROLL
@@ -1814,9 +1824,28 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -1887,7 +1916,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2313,7 +2342,7 @@

COMPUTER

-
LEVEL
+
LEVEL
F-PTS
TOTAL COST
@@ -2620,7 +2649,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2830,6 +2859,7 @@ + @@ -2837,15 +2867,15 @@
-
+
D10+
@@ -2983,8 +3013,27 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -3661,7 +3710,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -3784,7 +3833,6 @@

UPF STARSHIP LICENSE FORM 9622P-5K

-

**BETA RELEASE (USE AT YOUR OWN RISK)**

UPF ID TAG
REGISTERED NAME
@@ -3830,6 +3878,8 @@
CONSTRUCTION DATE
+
AGE (GST)
+
VALUE (CR)
@@ -3863,10 +3913,9 @@

HELM CONTROLS

CURRENT SPEED
-
+
-
!
+
!
EVASION
 %
FF ACC INCREASE
 %
@@ -3917,7 +3966,7 @@
HP
MAX HP
-
+
DCR
MAX DCR
@@ -3942,21 +3991,24 @@

DAMAGED SYSTEMS

-
SYSTEM HIT
+
SYSTEM DAMAGED
HP
ADF
MR
DCR
-
+ + + + DAMAGE LEVEL
DCR %
ENG %
TOTAL %
-
+
+
+
@@ -3970,8 +4022,8 @@
COMMS TYPE
EFFECT
+/w GM &{template:SFSkill} {{name=@{SS_ComsOpName}}} {{roll_name=OPERATE @{SS_ComsSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_ComsOpLevel}]]}}{{skill_total=[[@{SS_ComsOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_ComsOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Communication / Jamming Successful}}{{failure=Unable to Communicate or Jam}}{{time=[[1]] Round}}{{fail=CRITICAL FAILURE}}{{crit=CRITICAL SUCCESS}} ">XMIT RCV

@@ -4136,7 +4188,7 @@
SENSOR TYPE
RANGE (HEX)
+/w GM &{template:SFSkill} {{name=@{SS_SensorOpName}}} {{roll_name=OPERATE @{SS_SensorSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_SensorOpLevel}]]}}{{skill_total=[[@{SS_SensorOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_SensorOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Sensor picks up object and tells size, distance and trajectory}}{{failure=Unable to find object}}{{time=[[1]] Round}}{{fail=OBJECT WILL NOT SHOW UP ON NEXT SCAN ATTEMPT}}{{crit=GETS ADDITIONAL INFORMATION}} "> SCAN

@@ -4197,7 +4249,7 @@
- + @@ -4267,7 +4319,7 @@ - {{#target}} + @@ -4309,7 +4361,7 @@ {{/rollWasCrit() result}} {{/rollLess() result final}} - {{/target}} + {{#target2}} @@ -4622,7 +4674,7 @@
{{/rollBetween() subtarget 85 91}} {{#rollBetween() subtarget 92 97}} -
AVIGATION SYSTEM
+
NAVIGATION SYSTEM

{{/rollBetween() subtarget 92 97}} {{#rollBetween() subtarget 98 105}} @@ -5820,9 +5872,9 @@ on("change:repeating_shipweapons",function(){ if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") { setAttrs({repeating_shipweapons_SSTargetDefScore: 15}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); } - else + /* else {setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); - } + } */ } }); }); @@ -5998,7 +6050,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "ELECTRIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 4}); setAttrs({repeating_mweapons_Melee_DMG_max: "GAUSS"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "KNIFE") { @@ -6033,12 +6085,12 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC KNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 5}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 15}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SPEAR") { @@ -6048,7 +6100,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "STUNSTICK") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG / LETHAL OR STUN"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SWORD") { @@ -6058,7 +6110,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "VIBROKNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "WHIP") { @@ -6294,11 +6346,11 @@ on('change:armor_mass change:parmor_mass', function(){ on('change:carry_weight change:hvy_carry_weight change:total_gear_mass', function(){ getAttrs(['carry_weight','hvy_carry_weight','total_gear_mass','enc_mod','DEX_mod','RS_mod'], function(values){ - if(values.total_gear_mass < values.carry_weight) { + if(values.total_gear_mass <= values.carry_weight) { setAttrs({ current_encumbrance:""}); setAttrs({enc_mod:1}); setAttrs({DEX_mod:0}); setAttrs({RS_mod:0}); console.log("Encumbrance is Normal"); } - else if(values.total_gear_mass >= values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { + else if(values.total_gear_mass > values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { setAttrs({ current_encumbrance:"ENCUMBERED"}); setAttrs({enc_mod:0.5}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Encumbered =====");} //{setAttrs({enc_mod:0.5}); else {setAttrs({current_encumbrance:"CANNOT MOVE"}); setAttrs({enc_mod:0}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Max =====");} //{setAttrs({enc_mod:0}); diff --git a/Star Trek Adventures Official/STA_Style.css b/Star Trek Adventures Official/STA_Style.css new file mode 100644 index 0000000000..057f9b87a9 --- /dev/null +++ b/Star Trek Adventures Official/STA_Style.css @@ -0,0 +1,1152 @@ +/* ~~~~~~~~~ Star Trek: Adventures - Official Sheet by Roll20 CSS File ~~~~~~~~~ */ + +/* --- Colors --- */ +/* For reference: + -Original TNG Design Colors- + Background Dark Blue/Near Black: rgb(0,19,35) + Heading Sections Dark Purple: rgb(245,157,8) + Heading Sections Orange: rgb(163,64,113) + Attributes Medium Purple: rgb(150,118,169) + Determination and Input Borders Light Purple: rgb(195,188,222) + Weapons Pink: rgb(204, 102, 153) */ + +/* Generic rules & customizations */ +* { + box-sizing: border-box; + font-family: Impact, sans-serif; + background: transparent; +} + +.charsheet { + width: 900px; + color: rgb(150,118,169); +} + +.charsheet button[type="roll"] { + margin: 0px; +} + +.charsheet input[type="number"] { + width: 2.5em; + -webkit-appearance: none; + -moz-appearance: textfield; +} + +select { + color: white; + border: 2px solid rgb(150,118,169); + border-radius: 5px 5px 5px 5px; + font-family: "Helvetica", Arial, sans-serif; + font-size: 13px; +} + +select option{ + font-family: "Helvetica", Arial, sans-serif; +} + + +input[type="checkbox"], +input[type="radio"] { + opacity: 0; + z-index: 1; + position: relative; +} + +img { + position: relative; + background-color: transparent; +} + +hr { + margin: -1rem 0rem 0.5rem 0rem; + border: 1px solid rgb(225,134,183); +} + +.sheet-label { + font-size: 1.1rem; + color: rgb(150,118,169); +} + +.sheet-footer { + font-family:"Helvetica", Arial, sans-serif; + font-size:.75em; + text-align: center; +} + +.sheet-sheet_type[value="starship"] ~ .sheet-footer { + width: 1000px; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-footer { + width: 900px; +} + +/* Styling the border. The URL will need to be changed when we upload it to Roll20 officially. */ +.sheet-border-top { + background: #ff9900 url("https://raw.githubusercontent.com/clevett/Star-Trek/master/STA_starfleet_insignia_full.png") no-repeat 0px 35px; + border-bottom-left-radius: 130px; + margin-bottom: 10px; + padding-left: 80px; + height: 240px; +} + +.sheet-border-bottom { + background: #9999cc; + border-top-left-radius: 130px; + padding-top: 20px; + padding-left: 80px; +} + +/* Sheet Decorations */ +.sheet-vertdeco, +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-topdeco-purple, +.sheet-starship .sheet-vertdeco, +.sheet-starship .sheet-sidedeco-purple, +.sheet-starship .sheet-topdeco-purple { + position: relative; +} + +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-starship .sheet-sidedeco-purple { + width: 80px; + border-top: 15px solid rgb(0,19,35); + border-bottom: 15px solid rgb(0,19,35); +} + +.sheet-vertdeco, +.sheet-starship .sheet-vertdeco { + left: 600px; + top: 212px; + height: 58px; + margin-bottom: -63px; + width: 10px; + background: rgb(0,19,35); +} + +.sheet-sidedeco-purple { + height: 170px; + margin-bottom: -193px; + top: 520px; + background: rgb(150,118,169); +} + +.sheet-topdeco-purple, +.sheet-starship .sheet-topdeco-purple { + left: 610px; + top: 270px; + height: 20px; + width: 290px; + background: rgb(150,118,169); +} + +.sheet-sidedeco-pink { + height: 270px; + margin-bottom: -262px; + top: 1044px; + background: rgb(225,134,183); +} + +.sheet-starship .sheet-vertdeco { + top: 220px; +} + +.sheet-starship .sheet-sidedeco-purple { + height: 240px; + margin-bottom: -255px; + top: 520px; + background: rgb(150,118,169); + border-top: 110px solid rgb(0,19,35); +} + +.sheet-starship .sheet-topdeco-purple { + width: 390px; +} + +/* Hide & show pages */ +.sheet-character, .sheet-starship, .sheet-settings { + display: none; +} + +.sheet-sheet_type[value="character"] ~ .sheet-character, +.sheet-sheet_type[value="starship"] ~ .sheet-starship, +.sheet-settings_toggle[value="on"] ~ .sheet-settings { + display: block; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-character, +.sheet-settings_toggle[value="on"] ~ .sheet-starship { + display: none; +} + + +/* Sheet Settings Select boxes */ + +select.sheet-sheet_type { + width: 14rem; + margin-left: 0.5rem; +} + +select.sheet-sheet_color { + width: 5rem; + margin-left: 1rem; +} + +select.sheet-rank-select { + width: 11rem; +} + +/* Turn the Checkboxs into gears */ +.sheet-toggle input[type="checkbox"] + span { + position: relative; + font-family: pictos; + background: transparent; + color: #ff9900; + text-align: center; + font-size: 20px; + height: 20px; + width: 30px; +} + +.sheet-toggle input[type="checkbox"] { + height: 20px; + width: 30px; +} + +/* Header settings gear */ +.sheet-header input[type="checkbox"] + span { + top: -4px; + left: 10px; + display: inline-block; +} + +.sheet-header input[type="checkbox"] { + top: -4px; + left: 40px; +} + + +/* Heading Labels and Inputs */ +.sheet-topsection, +.sheet-settings-topsection { + width: 100%; + height: 220px; + border-bottom-left-radius: 20px; + margin-right: 20px; +} + +.sheet-header { + text-align:right; + margin-right: 14px; +} + +.sheet-header-label, +.sheet-header-label + input[type=text] { + display:inline-block; + font-size:1.2em; + letter-spacing:1px; + color: rgb(150,118,169); + width:135px; + margin-bottom:.25em; + vertical-align:middle; + padding-left: 10px; +} + +.sheet-header-label + input[type=text] { + width: calc(100% - 135px); + height:20%; + letter-spacing:2px; + border-radius:0; + background-color: white; + border: none; + border-bottom: 2px solid rgb(195,188,222); + background:rgb(0,19,35); +} + +/* Header Section Formatting */ +.sheet-topsection h1 { + display: inline-block; + font-family: "Helvetica-UltraCompressed", "Helvetica", Arial, sans-serif; + color:#ff9900; + text-align: right; + padding-left: 10px; + margin-bottom: .5rem; +} + +/*Sheet info section*/ +.sheet-charinfo { + margin-right: 20px; +} + +/* Body Formatting */ +.sheet-body, +.sheet-settings-header { + width: 100%; + border: 10px solid rgb(0,19,35); + border-top-left-radius: 30px; +} + +.sheet-character .sheet-body { + min-height: 1000px; +} + +.sheet-settings .sheet-body, +.sheet-starship .sheet-body { + min-height: 700px; +} + +/* Round the corner of the Settings page header*/ +.sheet-settings-header { + border-bottom-left-radius: 20px; +} + +/* Section Heading Dividers */ +.sheet-section-heading { + display:block; + font-size: 1.5em; + letter-spacing:1px; + color:rgb(163,64,113); + background-color:rgb(245,157,8); + width:100%; + margin:.5em 0; + border-radius: 2em; +} + +.sheet-section-heading span { + display:inline-block; + color:rgb(163,64,113); + margin-left:.5em; + padding:0 5px; + vertical-align:top; +} + + +/* Label Capsule Halves */ +.sheet-label-capsule-left, +.sheet-label-capsule-weapon, +.sheet-capsule-three, +.sheet-capsule-scale, +.sheet-capsule-reputation, +.sheet-capsule-power { + color: white; + font-family: sans-serif; + display:inline-block; + font-size: 0.8em; + text-align: right; + width: 23%; + height: 25px; + padding: .5em .4em 0em 0em; + margin: .3rem .0rem .7rem -0.4rem; + background-color: rgb(150,118,169); + vertical-align: middle; + border-radius: 1.75em 0 0 1.75em; + border-top-left-radius: 20px; + border-bottom-left-radius: 20px; +} + +.sheet-capsule-two { + width: 30%; + margin-left: 1rem; + margin-right: .1em; +} + +.sheet-capsule-three { + width: 20%; + margin-left: 1em; +} + +.sheet-capsule-scale { + width: 70%; + background-color: rgb(245,157,8); +} + +.sheet-capsule-power{ + width: 28%; + margin-left: 0.5rem; + margin-right: .1em; +} + + +.sheet-capsule-reputation { + width: 12%; + margin-left: 1em; +} + + +/* Input Capsule Halves */ +input.sheet-capsule, +input.sheet-capsule-orange, +div.sheet-capsule, +input.sheet-weapon-name, +input.sheet-weapon-quality, +input.sheet-weapon-effect { + background: none; + height: 26px; + width: 2.5em; + font-size: 1em; + color:rgb(150,118,169); + text-align:center; + margin: 0rem 0rem 0.43rem 0.15rem; + vertical-align:middle; + border: 1.4px solid rgb(150,118,169); + border-top-right-radius: 20px; + border-bottom-right-radius: 20px; +} + +input[type="number"].sheet-capsule, +input[type="number"].sheet-capsule-orange { + width: 2.5em; +} + +input.sheet-capsule-orange { + color: rgb(245,157,8); + border-color: rgb(245,157,8); +} + + +div.sheet-capsule { + display: inline-block; + padding: 2px; +} + +/* Format the Breachs */ +.sheet-breach { + width: 20%; + margin: 1px 1px 1px 1px; +} + +/* Resizes the Columns & Rows */ +.sheet-headerrow { + margin-right: 14px; + border-bottom-left-radius: inherit; +} + +.sheet-row { + margin-bottom: -2px; +} + +.sheet-col { + width: 49%; +} + +.sheet-col img, +.sheet-weapon img, +button.sheet-reputation-button img { + top: -20px; +} + +.sheet-row img { + left: -40px; +} + +.sheet-col-sixtypercent { + display:inline-block; + width: calc(60% - 50px) !important; + margin-right: 2px !important; +} + +.sheet-col-fortypercent { + display:inline-block; + width: 42%; + margin-left: 20px; + vertical-align: top; +} + +/* Customizing the starship's sheet */ +.sheet-starship { + width: 1000px; +} + +.sheet-col-ship, +.sheet-col-ship-right { + display:inline-block; + width: 46%; + vertical-align: top; +} + +.sheet-col-ship-right{ + width: 49%; + margin-left: 20px; +} + +.sheet-col-ship-row { + display: inline-block; + width: 100%; +} + +.sheet-col-ship-power { + display: inline-block; + width: 49%; +} + +.sheet-col-ship-launch { + display: inline-block; + width: 48%; + vertical-align: top; + margin-left: 0.5rem; +} + +/* Format Determination text */ +.sheet-determination { + color: rgb(195,188,222); + font-size: 1.5rem; + margin-top: 10px; + display: inline-flex; +} + +/* Set Hovers up with light purple*/ +.sheet-header input[type="checkbox"]:hover + span, +.sheet-breaches input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +.sheet-boxes-stress, +.sheet-boxes-shields { + display: inline-block; +} + +/* Format Determination & Stress Check Boxes */ +.sheet-boxes-stress input[type="radio"], +.sheet-boxes-shields input[type="radio"] { + top: -7px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -34px; +} + +.sheet-boxes-shields input[type="radio"] { + margin-right: -37px; +} + +/* Determination, Momentum, Stress, Shields, and Breachs have hidden radio buttons that backfill the spans */ +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + width: 40px; + height: 20px; + margin: 0px; + border: 1px solid rgb(195,188,222); + border-radius: 2rem; +} + +.sheet-boxes-determination input[type="radio"] { + top: -1px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -39px; +} + +.sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + content: ""; + border: 1px solid rgb(195,188,222); + background-color: rgb(195,188,222); +} + + +.sheet-boxes-determination input[type="radio"] + span::before { + width: 40px; + height: 20px; + border-radius: 20px; +} + +.sheet-boxes-determination input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header:checked ~ .sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-breaches:checked ~ .sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-stress:checked ~ .sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-shields:checked ~ .sheet-boxes-shields input[type="radio"] + span::before { + content: ""; + background-color: transparent; +} + +/* Determination radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header { + margin-right: -147px; + height: 1.2rem; + width: 9.2rem; +} + +input.sheet-radio-header:hover + span { + color: rgb(150,118,169); +} + +input.sheet-radio-header.sheet-momentum { + width: 7rem; + margin-right: -112px; +} + +/* Stress & Shield's hidden radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header-stress, +input.sheet-radio-header-shields { + margin: -0.2rem -5rem -3.5rem 0rem; + height: 1rem; + width: 5rem; +} + +input.sheet-radio-header-stress:hover ~ .sheet-section-heading span, +input.sheet-radio-header-shields:hover ~ .sheet-section-heading span { + color: rgb(195,188,222); +} + + +/* Format the Breaches boxes on the ship page */ +.sheet-breaches { + width: 30%; + display:inline-block; + color: rgb(150,118,169); + letter-spacing: .15em; + font-family:"Helvetica", Arial, sans-serif; + font-size: 1em; + margin-left: 0.7rem; + margin-top: -1rem; +} + +.sheet-boxes-breaches { + margin: -2rem 0rem 1rem 0rem +} + +.sheet-boxes-breaches input[type="radio"] { + margin: -0.3rem -0.9rem 0rem 0.2rem; +} + +.sheet-boxes-breaches input[type="radio"] + span::before { + width: 12px; + height: 12px; + border-radius: 2rem; +} + +input.sheet-radio-header-breaches { + width: 4.2rem; + margin: 0rem 0rem -2.1rem 0rem; +} + +/* Move the ship scale up */ +.sheet-ship-scale { + margin: -2rem 0rem 0rem 19rem; +} + +/* Format Attributes & Disciplines Check Boxes */ +.sheet-boxes-attrdisc input[type="radio"] { + margin: 0.3rem -6rem 0.6rem 0.5rem; + width: 6rem; + height: 1.5rem; +} + +.sheet-boxes-attrdisc input[type="radio"]:checked + span, +.sheet-boxes-attrdisc input[type="radio"]:hover + span { + background-color: rgb(195,188,222); +} + +/* Format Text For the Dice Roller Challenge & Complciation Numbers*/ +.sheet-diceroller-numbers { + margin: 0rem 0rem 0rem 1.4rem; + letter-spacing: -4px; +} + + +.sheet-diceroller-numbers input[type="radio"] { + margin: -0.3rem 0rem 0rem 0rem; + width: 20px; + height: 20px; + left: 14px; +} + +.sheet-diceroller-label { + margin-bottom: 0.2rem; +} + +/* Format Text For the Dice Roller Yes & No*/ +.sheet-diceroller-focus input[type="radio"] { + margin: 0rem -1.8rem 0rem 2rem; + width: 30px; + height: 20px; +} + + +.sheet-diceroller input[type="radio"]:checked + span, +.sheet-diceroller input[type="radio"]:hover + span, +.sheet-weaponroller input[type="radio"]:checked + span, +.sheet-weaponroller input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +/* Dice Roller buttons */ +button.sheet-dice-button, +button.sheet-challenge-button, +button.sheet-weapon-button, +button.sheet-reputation-button { + width: 25px; + height: 22px; + color: rgb(150,118,169); + background-color: rgb(150,118,169); + border-color: rgb(150,118,169); + border-radius: 3px 3px 3px 3px; +} + +button.sheet-dice-button:hover, +button.sheet-challenge-button:hover, +button.sheet-weapon-button:hover, +button.sheet-reputation-button:hover { + color: rgb(195,188,222); + background-color: rgb(195,188,222); + border-color: rgb(195,188,222); +} + +button.sheet-dice-button { + margin: 0rem -0.5rem 0rem -1rem !important; +} + +button.sheet-challenge-button { + margin: 0rem 0.4rem 0rem 0.4rem !important; +} + +button.sheet-reputation-button { + margin-left: 0.8rem !important; + margin-top: -0.5rem !important; +} + +/* Format fonts for the Weapon Roller */ +.sheet-weaponroller { + display: inline-block; + color: rgb(204, 102, 153); + font-size: 0.8rem; + margin-bottom: 0.5rem; +} + +.sheet-weapon-header { + display: inline-block; + margin: 0rem 0.95rem 0rem 0rem; +} + +.sheet-weapon-label { + font-family: Helvetica, Arial, sans-serif; + font-size: 0.8rem; + color: rgb(204, 102, 153); + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller input[type="radio"] { + margin: 0rem 0rem 0rem -0.6rem; + left: 0.6rem; +} + +.sheet-weaponroller input[type="radio"] + span { + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller-focus input[type="radio"] { + margin: 0rem 0rem 0rem -0.8rem; + width: 1rem; + left: 1.2rem; +} + + +/* Target number box on the Dice Roller */ +.sheet-target { + color: rgb(150,118,169); + font-size: 1.5em; + background: transparent; + border: none; + padding-bottom: .5em; + width: 1.7em; +} + +/* Format the Text areas */ +.sheet-textbox textarea, +.sheet-display span { + width: 100%; + color: rgb(163,64,113); + background:transparent; + border: 0px; + resize: vertical; + line-height: 2.1em; + font-size: 15px; + padding: 8px 5px; + overflow-wrap: break-word; + white-space: pre-line; + overflow: hidden; +} + +.sheet-options, .sheet-display { + margin-top: -1rem; + margin-bottom: 1rem; + background-image: + linear-gradient(to right, transparent 15px, transparent 15px), + linear-gradient(to left, transparent 15px, transparent 15px), + repeating-linear-gradient(transparent, transparent 30px, rgb(195,188,222) 30px, rgb(195,188,222) 31px, white 31px); +} + +.sheet-notes textarea { + height: 343px; +} + +/* Format Setting icons */ +.sheet-textbox input[type="checkbox"]:hover + span, +.sheet-textbox input[type="checkbox"]:checked + span, +.sheet-launchbay-toggle input[type="checkbox"]:hover + span, +.sheet-launchbay-toggle input[type="checkbox"]:checked + span { + display: initial; +} + +.sheet-textbox .sheet-options-flag:checked ~ .sheet-display, +.sheet-textbox .sheet-options-flag ~ .sheet-options, +.sheet-textbox input[type="checkbox"] + span, +.sheet-lefttoggles input[type="checkbox"] + span, +.sheet-notestoggle input[type="checkbox"] + span, +.sheet-launchbay-toggle input[type="checkbox"] + span { + display: none; +} + +.sheet-textbox .sheet-options-flag ~ .sheet-display, +.sheet-textbox .sheet-options-flag:checked ~ .sheet-options { + display: block; +} + +/* Position the Charcter Sheet Right Side Setting Toggle */ +.sheet-textbox input[type="checkbox"] { + left: 310px; +} + +.sheet-textbox input[type="checkbox"] + span { + left: 285px; +} + +/* Position the Starship Sheet Right Side Setting Toggle */ +.sheet-launchbay-toggle input[type="checkbox"] { + left: 185px; +} + +.sheet-launchbay-toggle input[type="checkbox"] + span { + left: 160px; +} + +/* Position the Left Side Settings Toggle */ +.sheet-lefttoggles input[type="checkbox"] { + left: 400px; +} + +.sheet-lefttoggles input[type="checkbox"] + span { + left: 378px; +} + +/* Position the Settings Toggle on the Settings Notes */ +.sheet-notestoggle input[type="checkbox"] { + left: 775px; +} + +.sheet-notestoggle input[type="checkbox"] + span { + left: 750px; +} + +/* Weapons Settings */ +.sheet-weapon { + margin-bottom: 10px; +} + +.sheet-label-capsule-weapon { + background-color: rgb(204, 102, 153); + margin-left: 0rem; +} + +.sheet-weapon input{ + border: 2px solid rgb(204, 102, 153); + color: rgb(204, 102, 153); + text-align: left; +} + +input.sheet-weapon-name { + width: 56%; + margin-bottom: 0.5rem; +} + +input.sheet-weapon-quality { + width: 75%; +} + +input.sheet-weapon-effect { + width: 45%; +} + +.sheet-repeating_weapons span{ + font-weight: bold; + padding-left: 5px; + vertical-align: inherit; +} + +button.sheet-weapon-button { + color: rgb(225,134,183); + background-color: rgb(225,134,183); + border-color: rgb(225,134,183); + margin: 0rem .1rem .3rem 1rem !important; +} + +.sheet-weapon input[type="checkbox"] + span { + display: none; +} + +.sheet-weapon input[type="checkbox"]:hover + span, +.sheet-weapon input[type="checkbox"]:checked + span { + color: rgb(225,134,183); + display: initial; +} + +.sheet-weapon input[type="checkbox"] { + left: 410px; + top: -75px; +} + +.sheet-weapon input[type="checkbox"] + span { + left: 380px; + top: -75px; + color: rgb(204, 102, 153); +} + +.sheet-weapon input[type="radio"] { + width: 2.3rem; + left: 2.3rem; + margin-left: -1rem; +} + +.sheet-weapon input[type="radio"] + span { + color: rgb(225,134,183); +} + +.sheet-weapon input[type="radio"]:hover + span, +.sheet-weapon input[type="radio"]:checked + span { + color: rgb(195,188,222); +} + +.sheet-weapon_settings { + display: none; + margin-top: -1.3rem; +} + +.sheet-weapon-row { + margin-bottom: -0.5rem; +} + +input.sheet-weapon_setting_toggle:checked ~ div.sheet-weapon_settings { + display: block; +} + +/* Repeating Weapons Styled */ +.repcontrol { + border-radius: 25px; + background: rgb(204, 102, 153); +} + +.repcontrol .repcontrol_add, .repcontrol .repcontrol_edit{ + font-family: Helvetica, Arial, sans-serif; + font-size: 10px; + color: white; + letter-spacing: .12rem; + background: rgb(204, 102, 153); + border: none; +} + +.repcontrol .repcontrol_add:hover, .repcontrol .repcontrol_edit:hover { + background: rgb(195,188,222); +} + +.repcontrol .repcontrol_add { + border-radius: 20px 0px 0px 20px; + border-right: 6px solid rgb(0,19,35); +} + +.repcontrol .repcontrol_edit { + border-radius: 0px 20px 20px 0px; + border-left: 6px solid rgb(0,19,35); +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-family: pictos; + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.charsheet .editmode + input.sheet-weapon_setting_toggle { + display: none; +} + +/* Rolltemplate */ +.sheet-rolltemplate-strek { + color: rgb(163,64,113); + width: 230px; + padding: 2px; + font-weight: bold; + font-size: 1.5rem; + background-repeat: no-repeat; + background-color: rgb(0,19,35); + border-spacing: 0; + border-radius: 15px 15px 15px 15px; +} + +.sheet-rolltemplate-header { + padding: 8px 0px 8px 0px; + font-size: 2rem; +} + +.sheet-rolltemplate-strek div.sheet-sectionheader { + text-transform: uppercase; + display: block; + height: 15px; + letter-spacing: 1px; + background-color: rgb(245,157,8); + margin: 0rem 0rem 0.5rem 0rem; + border-radius: 2em; +} + +.sheet-rolltemplate-header span { + color: rgb(163,64,113); + font-size: 15px; + background: rgb(0,19,35); + padding: 0px 5px 0px 5px; + vertical-align: top; +} + +.sheet-rolltemplate-body { + font-size: 1.5rem; + margin: 0.5rem 0.5rem 0rem 0.5rem; + border: none; + text-align: center; + color: rgb(195,188,222); +} + +.sheet-rolltemplate-strek div.sheet-rollinfo { + color: rgb(150,118,169); + font-size: 12px; + letter-spacing: 0.5px; + font-style: italic; + margin: .3rem 0rem 0rem 0rem; +} + +.sheet-rolltemplate-strek div.sheet-dice { + display:inline; + padding: 0px 0px 5px 0px; +} + + +.sheet-rolltemplate-strek img.sheet-chevron { + height: 1.2rem; +} + +.sheet-rolltemplate-strek .inlinerollresult { + display:inline-block; + font-size: 25px; + background-color: transparent; + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullcrit { + color: rgb(195,188,222); + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullfail, +.sheet-rolltemplate-strek .inlinerollresult.importantroll { + color: rgb(204, 102, 153); + border: none; +} + + +/* Removes the arrows for increase numbers */ +input::-webkit-outer-spin-button, +input::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +/* Hiding Stress & Shield boxes */ +input[type="hidden"][value="false"] + input[type="radio"], +input[type="hidden"][value="false"] + input[type="radio"] + span { + display: none; +} + + +/* Set & Change background colors */ + +.sheet-character, +.sheet-starship, +.sheet-settings, +.sheet-topsection, +.sheet-body, +select.sheet-sheet_type, +select.sheet-sheet_color, +select.sheet-rank-select, +.sheet-section-heading span, +.sheet-footer { + background:rgb(0,19,35); +} + +.sheet-sheet_color[value="white"] ~ .sheet-character, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-starship, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-settings, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-footer { + background: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-pink, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-settings-header, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-sidedeco-purple { + border-color: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-settings select { + background: #fefefe; + color: rgb(0,19,35); +} + +.sheet-version { + color: rgb(245,157,8); + font: 5px; + margin: -10px 5px -10px 0px; +} \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_preview.PNG b/Star Trek Adventures Official/STA_preview.PNG new file mode 100644 index 0000000000..fb05f29835 Binary files /dev/null and b/Star Trek Adventures Official/STA_preview.PNG differ diff --git a/Star Trek Adventures Official/STA_ship_diagram.png b/Star Trek Adventures Official/STA_ship_diagram.png new file mode 100644 index 0000000000..23a5cd3e09 Binary files /dev/null and b/Star Trek Adventures Official/STA_ship_diagram.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_dice.png b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png new file mode 100644 index 0000000000..3e49ebd5bb Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.png b/Star Trek Adventures Official/STA_starfleet_insignia_full.png new file mode 100644 index 0000000000..8c8e5c41b6 Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_full.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.svg b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg new file mode 100644 index 0000000000..c8bf1efab9 --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg @@ -0,0 +1 @@ +Asset 1 \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg new file mode 100644 index 0000000000..e08c18c42f --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg @@ -0,0 +1 @@ +Asset 2 \ No newline at end of file diff --git a/Star Trek Adventures Official/Star Trek Adventures Official.html b/Star Trek Adventures Official/Star Trek Adventures Official.html new file mode 100644 index 0000000000..004c53ee44 --- /dev/null +++ b/Star Trek Adventures Official/Star Trek Adventures Official.html @@ -0,0 +1,1523 @@ + + + + + + + +
+ +
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+ y +

STARFLEET PERSONNEL FILE

+
+
+ NAME:
+
+
+ SPECIES:
+ ENVIRONMENT:
+
+
+ RANK:
+ UPBRINGING:
+
+
+ ASSIGNMENT:
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+ TRAITS:
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+ +
+ +
ATTRIBUTES
+ +
+ + CONTROL + + + + + FITNESS + + + + + PRESENCE + + +
+
+ + DARING + + + + + INSIGHT + + + + + REASON + + +
+ +
DISCIPLINES
+ +
+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ +
VALUES
+
+ y +
+ +
+
+ +
+
+ +
+ DETERMINATION +
+ + + +
+
+ +
+ MOMENTUM +
+ + + + + + +
+
+ +
TALENTS
+
+ y +
+ +
+
+ +
+
+ +
WEAPONS
+
+
+ +
+ NAME/TYPE + + +
+
+ QUALITIES +
+ y +
+
+ EFFECTS + Melee + Range +
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+ + +
+
DICE ROLLER
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+ + + +
+
FOCUS USED:
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COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+
+ + NO + + YES +
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
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+ + +
FOCUSES
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+ y +
+ +
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+ +
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+ + +
+
STRESS
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ +
INJURIES
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+ y +
+ +
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+ +
+
+ +
OTHER EQUIPMENT
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+ y +
+ +
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+ +
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+ +
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+ +
+
+
+ y +

STARSHIP REGISTRY ENTRY

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+ NAME:
+ SERVICE DATE:
+ MISSION PROFILE:
+
+
+ DESIGNATION:
+ SPACE FRAME:
+ REFIT:
+
+
+ TRAITS:
+
+
+
+ +
+
+
+ +
SYSTEMS
+ +
+ + ENGINES + + + + + COMPUTERS + + + + + WEAPONS + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + STRUCTURE + + + + + SENSORS + + + + + COMMUNICATION + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+ + +
SHIP
+
+ +
+ SCALE + +
+
+ + +
DEPARTMENTS
+ +
+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ + +
TALENTS
+
+ y +
+ +
+
+ +
+
+
+
+ +
DICE ROLLER
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+ + + +
+
COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
+
+
+ +
+
+ +
POWER
+
+ CURRENT + MAX
+
+ +
+ +
SHIELDS
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
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+ +
LAUNCH BAY
+
+ y +
+ +
+
+ +
+
+ +
CREW SUPPORT
+
+ CURRENT + MAX
+
+
+
+ +
WEAPONS
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+ +
+
+ NAME/TYPE + + + +
+
+ QUALITIES + +
+ y +
+
+ EFFECTS + + Energy + Torpedo +
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+ +
+ +
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+ +
+
+
+ y +

SHEET SETTINGS

+
+ v + +
+
+
+
+
MILESTONES
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+ NORMAL + + SPOTLIGHT + + ARC +
+
+
+
SHEET TYPE
+
+ + +
+
+
+
REPUTATION
+ REPUTATION + + + PRIVILEGE
+ + RESPONSIBILITY
+ RANK + + + + +
+
+
+
+
+
+
+
STRESS
+
+ + CURRENT + BONUS + MAX
+
+
+ SHIELDS +
+
+ + CURRENT + BONUS + MAX
+
+
+
+
+ POWER +
+
+ BONUS + MAX
+
+
+ CREW +
+
+ BONUS + MAX
+
+
+
+ Notes +
+
+ y +
+ +
+
+ +
+
+
+
+
+ + + + + +
+ + +
+ +
+ + {{#dice1}}{{dice1}}{{/dice1}} + + {{#dice2}}{{dice2}}{{/dice2}} + + {{#dice3}}{{dice3}}{{/dice3}} + + {{#dice4}}{{dice4}}{{/dice4}} + + {{#dice5}}{{dice5}}{{/dice5}} + + {{#rollLess() cdice1 2}}1{{/rollLess() cdice1 2}} + {{#rollBetween() cdice1 2 2}}2{{/rollBetween() cdice1 2 2}} + {{#rollBetween() cdice1 3 4}}{{/rollBetween() cdice1 3 4}} + {{#rollBetween() cdice1 5 6}}{{/rollBetween() cdice1 5 6}} + + {{#rollLess() cdice2 2}}1{{/rollLess() cdice2 2}} + {{#rollBetween() cdice2 2 2}}2{{/rollBetween() cdice2 2 2}} + {{#rollBetween() cdice2 3 4}}{{/rollBetween() cdice2 3 4}} + {{#rollBetween() cdice2 5 6}}{{/rollBetween() cdice2 5 6}} + + {{#rollLess() cdice3 2}}1{{/rollLess() cdice3 2}} + {{#rollBetween() cdice3 2 2}}2{{/rollBetween() cdice3 2 2}} + {{#rollBetween() cdice3 3 4}}{{/rollBetween() cdice3 3 4}} + {{#rollBetween() cdice3 5 6}}{{/rollBetween() cdice3 5 6}} + + {{#rollLess() cdice4 2}}1{{/rollLess() cdice4 2}} + {{#rollBetween() cdice4 2 2}}2{{/rollBetween() cdice4 2 2}} 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cdice8 3 4}} + {{#rollBetween() cdice8 5 6}}{{/rollBetween() cdice8 5 6}} + + {{#rollLess() cdice9 2}}1{{/rollLess() cdice9 2}} + {{#rollBetween() cdice9 2 2}}2{{/rollBetween() cdice9 2 2}} + {{#rollBetween() cdice9 3 4}}{{/rollBetween() cdice9 3 4}} + {{#rollBetween() cdice9 5 6}}{{/rollBetween() cdice9 5 6}} + + {{#rollLess() cdice10 2}}1{{/rollLess() cdice10 2}} + {{#rollBetween() cdice10 2 2}}2{{/rollBetween() cdice10 2 2}} + {{#rollBetween() cdice10 3 4}}{{/rollBetween() cdice10 3 4}} + {{#rollBetween() cdice10 5 6}}{{/rollBetween() cdice10 5 6}} + + {{#rollLess() cdice11 2}}1{{/rollLess() cdice11 2}} + {{#rollBetween() cdice11 2 2}}2{{/rollBetween() cdice11 2 2}} + {{#rollBetween() cdice11 3 4}}{{/rollBetween() cdice11 3 4}} + {{#rollBetween() cdice11 5 6}}{{/rollBetween() cdice11 5 6}} + + {{#rollLess() cdice12 2}}1{{/rollLess() cdice12 2}} + {{#rollBetween() cdice12 2 2}}2{{/rollBetween() cdice12 2 2}} + {{#rollBetween() cdice12 3 4}}{{/rollBetween() cdice12 3 4}} + {{#rollBetween() cdice12 5 6}}{{/rollBetween() cdice12 5 6}} + + {{#rollLess() cdice13 2}}1{{/rollLess() cdice13 2}} + {{#rollBetween() cdice13 2 2}}2{{/rollBetween() cdice13 2 2}} + {{#rollBetween() cdice13 3 4}}{{/rollBetween() cdice13 3 4}} + {{#rollBetween() cdice13 5 6}}{{/rollBetween() cdice13 5 6}} + + {{#rollLess() cdice14 2}}1{{/rollLess() cdice14 2}} + {{#rollBetween() cdice14 2 2}}2{{/rollBetween() cdice14 2 2}} + {{#rollBetween() cdice14 3 4}}{{/rollBetween() cdice14 3 4}} + {{#rollBetween() cdice14 5 6}}{{/rollBetween() cdice14 5 6}} + + {{#rollLess() cdice15 2}}1{{/rollLess() cdice15 2}} + {{#rollBetween() cdice15 2 2}}2{{/rollBetween() cdice15 2 2}} + {{#rollBetween() cdice15 3 4}}{{/rollBetween() cdice15 3 4}} + {{#rollBetween() cdice15 5 6}}{{/rollBetween() cdice15 5 6}} + + {{#rollLess() cdice16 2}}1{{/rollLess() cdice16 2}} + {{#rollBetween() cdice16 2 2}}2{{/rollBetween() cdice16 2 2}} + {{#rollBetween() cdice16 3 4}}{{/rollBetween() cdice16 3 4}} + {{#rollBetween() 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6}}{{/rollBetween() cdice40 5 6}} +
+
+ {{#attribute}}{{attribute}}{{/attribute}} + {{#discipline}} * {{discipline}}{{/discipline}} +
+
+
{{#rollname}}{{rollname}}{{/rollname}}
+
+
+
+
+ + + \ No newline at end of file diff --git a/Star Trek Adventures Official/sheet.json b/Star Trek Adventures Official/sheet.json new file mode 100644 index 0000000000..e3a1e77c7e --- /dev/null +++ b/Star Trek Adventures Official/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Star Trek Adventures Official.html", + "css": "STA_Style.css", + "authors": "Cassie Levett, Kristin Carlson", + "roll20userid": "557736, 4930", + "preview": "STA_preview.PNG", + "instructions": "TM & © 2018 CBS Studios Inc. ©2018 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved." +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translation.json b/Star Trek Adventures Official/translation.json new file mode 100644 index 0000000000..9f3846e6e9 --- /dev/null +++ b/Star Trek Adventures Official/translation.json @@ -0,0 +1,137 @@ +{ +"starfleet-personnel-file":"STARFLEET PERSONNEL FILE", +"name:":"NAME: ", +"species:":"SPECIES: ", +"environment:":"ENVIRONMENT: ", +"rank:":"RANK: ", +"upbringing:":"UPBRINGING: ", +"assignment:":"ASSIGNMENT: ", +"traits:":"TRAITS: ", +"attributes":"ATTRIBUTES", +"control":"CONTROL", +"fitness":"FITNESS", +"presence":"PRESENCE", +"daring":"DARING", +"insight":"INSIGHT", +"reason":"REASON", +"disciplines":"DISCIPLINES", +"command":"COMMAND", +"security":"SECURITY", +"science":"SCIENCE", +"conn":"CONN", +"engineering":"ENGINEERING", +"medicine":"MEDICINE", +"values":"VALUES", +"determination":"DETERMINATION", +"momentum":"MOMENTUM", +"talents":"TALENTS", +"weapons":"WEAPONS", +"name-type":"NAME/TYPE", +"qualities":"QUALITIES", +"effects":"EFFECTS", +"melee":"Melee", +"range":"Range", +"dice-roller":"DICE ROLLER", +"focus-used":"FOCUS USED: ", +"complication-range":"COMPLICATION RANGE: ", +"task-roll":"TASK ROLL: ", +"challenge-dice":"CHALLENGE DICE: ", +"no":"NO", +"yes":"YES", +"one":"1 ", +"two":"2 ", +"three":"3 ", +"four":"4 ", +"five":"5 ", +"one-d":"1 ", +"two-d":"2 ", +"three-d":"3 ", +"four-d":"4 ", +"five-d":"5 ", +"focuses":"FOCUSES", +"stress":"STRESS", +"injuries":"INJURIES", +"other-equipment":"OTHER EQUIPMENT", +"starship-registry-entry":"STARSHIP REGISTRY ENTRY", +"name-s":"NAME: ", +"service-date":"SERVICE DATE: ", +"mission-profile":"MISSION PROFILE: ", +"designation":"DESIGNATION: ", +"space-frame":"SPACE FRAME: ", +"refit":"REFIT: ", +"traits":"TRAITS: ", +"systems":"SYSTEMS", +"engines":"ENGINES", +"computers":"COMPUTERS", +"weapons-sy":"WEAPONS", +"breaches-e":"BREACHES", +"breaches-c":"BREACHES", +"breaches-w":"BREACHES", +"structure":"STRUCTURE", +"sensors":"SENSORS", +"communcation":"COMMUNICATION", +"breaches-s":"BREACHES", +"breaches-st":"BREACHES", +"breaches-se":"BREACHES", +"scale":"SCALE", +"departments":"DEPARTMENTS", +"command-s":"COMMAND", +"security-s":"SECURITY", +"science-s":"SCIENCE", +"conn-s":"CONN", +"engineering-s":"ENGINEERING", +"medicine-s":"MEDICINE", +"dice-roller-s":"DICE ROLLER", +"complication-range-s":"COMPLICATION RANGE: ", +"task-roll-s":"TASK ROLL: ", +"challenge-dice-s":"CHALLENGE DICE: ", +"one-s":"1 ", +"two-s":"2 ", +"three-s":"3 ", +"four-s":"4 ", +"five-s":"5 ", +"one-sd":"1 ", +"two-sd":"2 ", +"three-sd":"3 ", +"four-sd":"4 ", +"five-sd":"5 ", +"power":"POWER", +"current":"CURRENT", +"max-p":"MAX", +"shields":"SHIELDS", +"launch-bay":"LAUNCH BAY", +"crew-support":"CREW SUPPORT", +"current-c":"CURRENT", +"max-c":"MAX", +"weapons-s":"WEAPONS", +"name-type-s":"NAME/TYPE", +"qualities-s":"QUALITIES", +"effects-s":"EFFECTS", +"energy":"Energy", +"torpedo":"Torpedo", +"sheet-settings":"SHEET SETTINGS", +"milestones":"MILESTONES", +"normal":"NORMAL", +"spotlight":"SPOTLIGHT", +"arc":"ARC", +"sheet-type":"SHEET TYPE", +"reputation":"REPUTATION", +"reputation-r":"REPUTATION", +"privilege":"PRIVILEGE", +"responsibility":"RESPONSIBILITY", +"rank":"RANK", +"stress-h":"STRESS", +"current-s":"CURRENT ", +"bonus-s":"BONUS ", +"max-s":"MAX ", +"current-sh":"CURRENT ", +"bonus-sh":"BONUS ", +"max-sh":"MAX ", +"power-h":"POWER", +"bonus-po":"BONUS ", +"max-po":"MAX", +"bonus-cr":"BONUS ", +"max-cr":"MAX", +"notes":"Notes", +"version":"Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/af.json b/Star Trek Adventures Official/translations/af.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/af.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/cs.json b/Star Trek Adventures Official/translations/cs.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/cs.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/da.json b/Star Trek Adventures Official/translations/da.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/da.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/de.json b/Star Trek Adventures Official/translations/de.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/de.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/el.json b/Star Trek Adventures Official/translations/el.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/el.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/en.json b/Star Trek Adventures Official/translations/en.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/en.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/es.json b/Star Trek Adventures Official/translations/es.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/es.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/fr.json b/Star Trek Adventures Official/translations/fr.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/fr.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/he.json b/Star Trek Adventures Official/translations/he.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/he.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/it.json b/Star Trek Adventures Official/translations/it.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/it.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ja.json b/Star Trek Adventures Official/translations/ja.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ja.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ko.json b/Star Trek Adventures Official/translations/ko.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ko.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/nl.json b/Star Trek Adventures Official/translations/nl.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/nl.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/pt.json b/Star Trek Adventures Official/translations/pt.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/pt.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ru.json b/Star Trek Adventures Official/translations/ru.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ru.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/sv.json b/Star Trek Adventures Official/translations/sv.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/sv.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/tr.json b/Star Trek Adventures Official/translations/tr.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/tr.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/zh.json b/Star Trek Adventures Official/translations/zh.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/zh.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/zu.json b/Star Trek Adventures Official/translations/zu.json new file mode 100644 index 0000000000..b7e5a710bd --- /dev/null +++ b/Star Trek Adventures Official/translations/zu.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "crwdns64929:0crwdne64929:0", + "name:": "crwdns64930:0crwdne64930:0", + "species:": "crwdns64931:0crwdne64931:0", + "environment:": "crwdns64932:0crwdne64932:0", + "rank:": "crwdns64933:0crwdne64933:0", + "upbringing:": "crwdns64934:0crwdne64934:0", + "assignment:": 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"effects": "crwdns64958:0crwdne64958:0", + "melee": "crwdns64959:0crwdne64959:0", + "range": "crwdns64960:0crwdne64960:0", + "dice-roller": "crwdns64961:0crwdne64961:0", + "focus-used": "crwdns64962:0crwdne64962:0", + "complication-range": "crwdns64963:0crwdne64963:0", + "task-roll": "crwdns64964:0crwdne64964:0", + "challenge-dice": "crwdns64965:0crwdne64965:0", + "no": "crwdns64966:0crwdne64966:0", + "yes": "crwdns64967:0crwdne64967:0", + "one": "crwdns64968:0crwdne64968:0", + "two": "crwdns64969:0crwdne64969:0", + "three": "crwdns64970:0crwdne64970:0", + "four": "crwdns64971:0crwdne64971:0", + "five": "crwdns64972:0crwdne64972:0", + "one-d": "crwdns64973:0crwdne64973:0", + "two-d": "crwdns64974:0crwdne64974:0", + "three-d": "crwdns64975:0crwdne64975:0", + "four-d": "crwdns64976:0crwdne64976:0", + "five-d": "crwdns64977:0crwdne64977:0", + "focuses": "crwdns64978:0crwdne64978:0", + "stress": "crwdns64979:0crwdne64979:0", + "injuries": "crwdns64980:0crwdne64980:0", + "other-equipment": "crwdns64981:0crwdne64981:0", + "starship-registry-entry": "crwdns64982:0crwdne64982:0", + "name-s": "crwdns64983:0crwdne64983:0", + "service-date": "crwdns64984:0crwdne64984:0", + "mission-profile": "crwdns64985:0crwdne64985:0", + "designation": "crwdns64986:0crwdne64986:0", + "space-frame": "crwdns64987:0crwdne64987:0", + "refit": "crwdns64988:0crwdne64988:0", + "traits": "crwdns64989:0crwdne64989:0", + "systems": "crwdns64990:0crwdne64990:0", + "engines": "crwdns64991:0crwdne64991:0", + "computers": "crwdns64992:0crwdne64992:0", + "weapons-sy": "crwdns64993:0crwdne64993:0", + "breaches-e": "crwdns64994:0crwdne64994:0", + "breaches-c": "crwdns64995:0crwdne64995:0", + "breaches-w": "crwdns64996:0crwdne64996:0", + "structure": "crwdns64997:0crwdne64997:0", + "sensors": "crwdns64998:0crwdne64998:0", + "communcation": "crwdns64999:0crwdne64999:0", + "breaches-s": "crwdns65000:0crwdne65000:0", + "breaches-st": "crwdns65001:0crwdne65001:0", + "breaches-se": "crwdns65002:0crwdne65002:0", + "scale": "crwdns65003:0crwdne65003:0", + "departments": "crwdns65004:0crwdne65004:0", + "command-s": "crwdns65005:0crwdne65005:0", + "security-s": "crwdns65006:0crwdne65006:0", + "science-s": "crwdns65007:0crwdne65007:0", + "conn-s": "crwdns65008:0crwdne65008:0", + "engineering-s": "crwdns65009:0crwdne65009:0", + "medicine-s": "crwdns65010:0crwdne65010:0", + "dice-roller-s": "crwdns65011:0crwdne65011:0", + "complication-range-s": "crwdns65012:0crwdne65012:0", + "task-roll-s": "crwdns65013:0crwdne65013:0", + "challenge-dice-s": "crwdns65014:0crwdne65014:0", + "one-s": "crwdns65015:0crwdne65015:0", + "two-s": "crwdns65016:0crwdne65016:0", + "three-s": "crwdns65017:0crwdne65017:0", + "four-s": "crwdns65018:0crwdne65018:0", + "five-s": "crwdns65019:0crwdne65019:0", + "one-sd": "crwdns65020:0crwdne65020:0", + "two-sd": "crwdns65021:0crwdne65021:0", + "three-sd": "crwdns65022:0crwdne65022:0", + "four-sd": "crwdns65023:0crwdne65023:0", + "five-sd": "crwdns65024:0crwdne65024:0", + "power": "crwdns65025:0crwdne65025:0", + "current": "crwdns65026:0crwdne65026:0", + "max-p": "crwdns65027:0crwdne65027:0", + "shields": "crwdns65028:0crwdne65028:0", + "launch-bay": "crwdns65029:0crwdne65029:0", + "crew-support": "crwdns65030:0crwdne65030:0", + "current-c": "crwdns65031:0crwdne65031:0", + "max-c": "crwdns65032:0crwdne65032:0", + "weapons-s": "crwdns65033:0crwdne65033:0", + "name-type-s": "crwdns65034:0crwdne65034:0", + "qualities-s": "crwdns65035:0crwdne65035:0", + "effects-s": "crwdns65036:0crwdne65036:0", + "energy": "crwdns65037:0crwdne65037:0", + "torpedo": "crwdns65038:0crwdne65038:0", + "sheet-settings": "crwdns65039:0crwdne65039:0", + "milestones": "crwdns65040:0crwdne65040:0", + "normal": "crwdns65041:0crwdne65041:0", + "spotlight": "crwdns65042:0crwdne65042:0", + "arc": "crwdns65043:0crwdne65043:0", + "sheet-type": "crwdns65044:0crwdne65044:0", + "reputation": "crwdns65045:0crwdne65045:0", + "reputation-r": "crwdns65046:0crwdne65046:0", + "privilege": "crwdns65047:0crwdne65047:0", + "responsibility": "crwdns65048:0crwdne65048:0", + "rank": "crwdns65049:0crwdne65049:0", + "stress-h": "crwdns65050:0crwdne65050:0", + "current-s": "crwdns65051:0crwdne65051:0", + "bonus-s": "crwdns65052:0crwdne65052:0", + "max-s": "crwdns65053:0crwdne65053:0", + "current-sh": "crwdns65054:0crwdne65054:0", + "bonus-sh": "crwdns65055:0crwdne65055:0", + "max-sh": "crwdns65056:0crwdne65056:0", + "power-h": "crwdns65057:0crwdne65057:0", + "bonus-po": "crwdns65058:0crwdne65058:0", + "max-po": "crwdns65059:0crwdne65059:0", + "bonus-cr": "crwdns65060:0crwdne65060:0", + "max-cr": "crwdns65061:0crwdne65061:0", + "notes": "crwdns65062:0crwdne65062:0", + "version": "crwdns65691:0crwdne65691:0" +} \ No newline at end of file diff --git a/Starcraft RPG/sheet.json b/Starcraft RPG/sheet.json new file mode 100644 index 0000000000..8b8a997e58 --- /dev/null +++ b/Starcraft RPG/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "starcraft.html", + "css": "starcraft.css", + "authors": "Jordan Weiler", + "roll20userid": "2510115", + "patreon": "https://www.patreon.com/leovauntgamedesign", + "preview": "starcraft.png", + "instructions": "Lines seperate each section. Roll buttons are located next to their associated stats. Find the game at the patreon page or at 'leovauntgamedesign.com'. Enjoy! **Blizzard Entertainment owns all rights to Starcraft.**" +} \ No newline at end of file diff --git a/Starcraft RPG/starcraft.css b/Starcraft RPG/starcraft.css new file mode 100644 index 0000000000..d7734702b3 --- /dev/null +++ b/Starcraft RPG/starcraft.css @@ -0,0 +1,10 @@ +hr +{ + display: block; + height: 1px; + border: 0; + border-top: 1px solid #ccc; + margin: 1em 0; + padding: 0; + border-color: black; +} \ No newline at end of file diff --git a/Starcraft RPG/starcraft.html b/Starcraft RPG/starcraft.html new file mode 100644 index 0000000000..6dad92d9b6 --- /dev/null +++ b/Starcraft RPG/starcraft.html @@ -0,0 +1,662 @@ +
+ +
+ +
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+

+ +

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CP Purchases

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Ability Scores

+ +
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Statistics

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+ + /
+ /
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+ +
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+ +

Weapons

+ +
+ +
+ +

Weapon

+ + + +
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Acc.

+ + +
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Dmg.

+ + +
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Strikes

+ + +
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Ammo

+ + +
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Range

+ + +
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Special Traits

+ + +
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Weapon

+ + + +
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Acc.

+ + +
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Dmg.

+ + +
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Strikes

+ + +
+ +
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Ammo

+ + +
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Range

+ + +
+ +

Special Traits

+ + +
+ + +
+ +
+ +

Crippling Wound Points

+ +
+ +
+ + Mobility (1-4): +
+ + + + + + + +
+ + Action (5-8): +
+ + + + + + + +
+ + Core (9-12): +
+ + + + + + + + + +
+ +
+ + Vital (13-16): +
+ + + + + + + +
+ + Critical (17-20): +
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Skills

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Max

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Bonus

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Misc

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Powers

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+ + (Enter Psi Boost)
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Vehicles

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Equipment

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+ + + + +
+ + + \ No newline at end of file diff --git a/Starcraft RPG/starcraft.png b/Starcraft RPG/starcraft.png new file mode 100644 index 0000000000..1cf7647ed3 Binary files /dev/null and b/Starcraft RPG/starcraft.png differ diff --git a/Starfinder (simple)/Starfinder (simple).html b/Starfinder (simple)/Starfinder (simple).html index e7b8e4fe80..04a311fe07 100644 --- a/Starfinder (simple)/Starfinder (simple).html +++ b/Starfinder (simple)/Starfinder (simple).html @@ -982,7 +982,7 @@
- @@ -991,11 +991,11 @@ - - + + / - - + + Show Description? @@ -1012,10 +1012,10 @@
-
Name
-
Attack Mods
+
Name
+
Attack Mods
- @@ -1023,13 +1023,13 @@
Attack Type
-
ATK
-
Dice
+
ATK
+
Dice
d -
Die
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+
Die
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- @@ -1040,23 +1040,23 @@
Damage Ability
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DMG
+
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+
Critical
+
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-
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Notes
+
Notes
Macro Text         @@ -1081,11 +1081,11 @@
- - - - - + + + + +
@@ -2149,21 +2149,21 @@
- - - + + / - - + + Show Description? - - + +
@@ -2177,10 +2177,10 @@
-
Name
-
Attack Mods
+
Name
+
Attack Mods
- @@ -2188,13 +2188,13 @@
Attack Type
-
ATK
-
Dice
+
ATK
+
Dice
d -
Die
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Damage Mods
+
Die
+
Damage Mods
- @@ -2205,28 +2205,28 @@
Damage Ability
-
DMG
+
DMG
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Critical
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Range
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+
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Range
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+
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Macro Text         - - + + @@ -2907,28 +2907,28 @@
-
Name
-
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-
ATK
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+
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+
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d -
Die
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Macro Text         - - + +
  @@ -2959,13 +2959,13 @@ @@ -76,13 +76,13 @@ @@ -93,13 +93,13 @@ @@ -110,13 +110,13 @@ @@ -127,13 +127,13 @@ @@ -144,13 +144,13 @@ @@ -161,13 +161,13 @@ @@ -178,13 +178,13 @@
TARGET ATT DMG
1: {{target}} {{result}}
2: {{target2}} - + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
@@ -245,7 +245,7 @@

FOR

- + Arme de Contact @@ -300,7 +300,7 @@

DEX

- + Arme à Distance @@ -355,7 +355,7 @@

CON

- + Concentration @@ -410,7 +410,7 @@

INT

- + Archéologie & Langages @@ -517,7 +517,7 @@

PER

- + Odorat @@ -572,7 +572,7 @@

CHA

- + Bluff diff --git a/Tagmar/TagmarLogo130.jpg b/Tagmar/TagmarLogo130.jpg new file mode 100644 index 0000000000..24d74736ce Binary files /dev/null and b/Tagmar/TagmarLogo130.jpg differ diff --git a/Tagmar/TagmarLogo130.png b/Tagmar/TagmarLogo130.png deleted file mode 100644 index e228cdf59a..0000000000 Binary files a/Tagmar/TagmarLogo130.png and /dev/null differ diff --git a/Tagmar/sheet.json b/Tagmar/sheet.json index b48e75cdd1..8c805dfdef 100644 --- a/Tagmar/sheet.json +++ b/Tagmar/sheet.json @@ -4,5 +4,5 @@ "roll20userid": "187085", "authors": "Fábio Carvalho Magalhães", "preview": "tagmar.jpg", - "instructions": "Tagmar Sheet. Read me for further informations" -} \ No newline at end of file + "instructions": "Tagmar Sheet. The follow instructions are in portuguese, since all the rulebooks for this system are in this language. You can find then in www.tagmar.com.br. If you want further instructions in english, please contact me directly.\n----\n\nO template de ficha abaixo está pronto para ser utilizado para o sistema Tagmar 3a edição. No entanto, qualquer edição do sistema pode ser jogado utilizando a mesma ficha, uma vez que as tabelas estão todas incorporadas nos templates de rolagem.\n\nObserve que não há campos auto calculados, com exceção dos níveis total em habilidades e da coluna de testes de atributos. Contudo, elas irão falhar para colunas de teste abaixo de -7. Neste caso específico e incomum, faça a rolagem do dado utilizando os botões no topo da ficha, utilizando a coluna -7. Algumas instruções são fornecidas diretamente na ficha através de dicas ao sobrevoar com o mouse." +} diff --git a/Tagmar/tagmar.css b/Tagmar/tagmar.css index db371f7001..85b3810cf9 100644 --- a/Tagmar/tagmar.css +++ b/Tagmar/tagmar.css @@ -9,7 +9,6 @@ margin:auto; border-style:double; border-width:5px; - padding:5px; } .sheet-wrapper input[type="number"]::-webkit-outer-spin-button, @@ -25,15 +24,21 @@ input[type=number]::-webkit-inner-spin-button { width:30px; } -hr { - border: 0; +hr { + border: 0; height: 2px; background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); } .charsheet .inlinerollresult { - background-color:none; + background-color:transparent; text-decoration:none; + vertical-align:middle; +} + +.textchatcontainer span.inlinerollresult.fullfail { + border:none; + color:red; } ::-webkit-input-placeholder { font-style:oblique; font-size:10px; color:gray;} @@ -41,6 +46,21 @@ input::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} input[type="number"]::-moz-placeholder { font-style:oblique; font-size:7px; text-align:center; color:gray;} textarea::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} +/*Tooltip formatting*/ +.sheet-tooltip { + position:absolute; + background-color:white; + border:2px solid black; + border-radius:4px; + padding:3px; + font-size:9px; + text-align:center; + visibility:hidden; + color:black; + width:100px; + z-index:1; +} + /*header formatting*/ .sheet-logo { width:120px; @@ -128,51 +148,87 @@ input[type="checkbox"].sheet-ispcornpc:not(:checked) ~ .sheet-npccharsheet { display:block; } -.sheet-buttonforgenericroll { - width:50px; - height:50px; - position:relative; - margin-top:-15px; - bottom:13px; - float:right; - color:#805500; - font-size:35px; - background-color:transparent; -} - +.sheet-buttonforgenericroll, .sheet-buttonforresistanceroll { - width:50px; - height:50px; position:relative; - right:30px; - bottom:12px; + display:inline-block; + width:45px; + height:45px; + bottom:85px; + left:500px; + margin-bottom:-45px; +} + +.sheet-buttonforgenericroll button[type="roll"], +.sheet-buttonforresistanceroll button[type="roll"] { color:#805500; - font-size:35px; + height:40px; + width:40px; + font-size:33px; background-color:transparent; } -button[type=roll].sheet-buttonforgenericroll { - background-color:transparent; - position:relative; - width:50px; - height:50px; - padding-top:15px; +.sheet-buttonforgenericroll:hover .sheet-tooltip { + visibility:visible; + top:38px; + right:-33px; } -button[type=roll].sheet-buttonforresistanceroll::before, { +.sheet-buttonforgenericroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll:hover .sheet-tooltip { + visibility:visible; + left:-31px; + top:38px; +} + +.sheet-buttonforresistanceroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll button[type=roll]::before { content: 'T'; } -button[type=roll].sheet-buttonforgenericroll::before, { - content: '0'; +.sheet-buttonforgenericroll button[type=roll]::before { + content: 't'; } -.sheet-textforbigdices { - font-size:9px; - font-weight:900; +/*Initiative button formatting*/ +.sheet-buttonforinitiative { position:relative; - right:26.7px; - bottom:16px; + left:570px; + bottom:35px; + margin-bottom:-50px; + width:55px; + height:35px; + font-size:9px; +} + +.sheet-buttonforinitiativeroll { + width:55px; + height:35px; + border-radius:15px; +} + +button[type=roll].sheet-buttonforinitiativeroll::before { + content: ''; } /*tab selection formmating*/ @@ -195,7 +251,7 @@ button[type=roll].sheet-buttonforgenericroll::before, { } input[type="radio"].sheet-tab { /*hide checkbox*/ - opacity: 0; + opacity:0; -webkit-transform: scale(2); -moz-transform: scale(2); -ms-transform: scale(2); @@ -239,9 +295,8 @@ input.sheet-tab-basic:checked ~ div.sheet-tab-basic, input.sheet-tab-skills:checked ~ div.sheet-tab-skills, input.sheet-tab-combat:checked ~ div.sheet-tab-combat, input.sheet-tab-magic:checked ~ div.sheet-tab-magic, -input.sheet-tab-itens:checked ~ div.sheet-tab-itens { - display: block; - +input.sheet-tab-itens:checked ~ div.sheet-tab-itens { + display: block; } /*basic informations formatting*/ @@ -258,18 +313,31 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { border-bottom:1px solid black; } -.sheet-textalign { +.sheet-textalign, +.sheet-initiativealign { display:inline-block; - width:30%; } -.sheet-inputexp { +.sheet-textalign { + width:81px; +} + +.sheet-initiativealign { + font-size:9px; +} + +.sheet-inputexp, +.sheet-inputinitiative { border-bottom:1px solid black; margin-right:0px; font-size:16px; text-align:center; font-weight:bold; } + +.sheet-inputinitiative { + font-size:12px; +} /*Phase formatting*/ .sheet-estagioline { text-align:center; @@ -343,8 +411,8 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { width:30px; } -.sheet-row-button { - width:30px; +.sheet-row-button button[type="roll"] { + width:28px; } .sheet-blocksheader h3 { @@ -406,7 +474,7 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { .sheet-characterization-name, .sheet-characterizationcostbox { - display:inline-block; + display:inline-block; } .sheet-characterization-name { @@ -439,8 +507,30 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { .sheet-behave-block-internal label { text-align:center; -} +} /*Skills tab formatting start*/ +/*Skill basic information row*/ +.sheet-tabheader_left, +.sheet-tabheader_right { + display:inline-block; + width:305px; + margin-bottom:7px; +} + +.sheet-tabheader_left input[type='number'], +.sheet-tabheader_right input[type='number'] { + width:36px; + height:30px; + border:1px solid black; + text-align:center; + padding:0px; +} + +.sheet-tabheader_right { + margin-left:34px; +} + + /*Skill table formatting*/ .sheet-skillgroup { border:1px dashed black; @@ -495,6 +585,65 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { text-align:center; } +input[type='text'].sheet-skillespecialization { + position:relative; + bottom:3.5px; + height:22px; + width:300px; + margin-left:5px; + font-size:10px; + display:none; +} + +textarea.sheet-skillespecialization { + position:relative; + height:55px; + width:290px; + margin-left:5px; + font-size:10px; + display:none; +} + +input[type='checkbox'].sheet-skillname { + width:145px; + height:20px; + margin-right:-145px; + opacity:0; + z-index:1; +} + +.sheet-labeltoshowskill { + display:inline-block; + width:135px; + margin-left:5px; + margin-top:-20px; + font-size:12px; + letter-spacing:-0.75px; +} + + +input[type='checkbox']:checked.sheet-skillname + label::before{ + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox'].sheet-skillname + label::before { + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox']:checked.sheet-skillname + label.sheet-labeltoshowskill::before {content:'⇓';} + +input[type='checkbox'].sheet-skillname + label.sheet-labeltoshowskill::before {content:'•';} + + +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > input[type='text'].sheet-skillespecialization, +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > textarea.sheet-skillespecialization { + display:block; +} + .sheet-skillline2 { background-color:rgba(245,245,245,1); margin-top:1.5px; @@ -507,7 +656,11 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { margin-bottom:1.5px; } -/*Skill table formattin end*/ +.sheet-iconsdescription { + font-size:10px; +} + +/*Skill table formatting end*/ /*Language section formattin start*/ .sheet-languagestart { position:relative; @@ -598,23 +751,8 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { border-radius:2.6px; } /*End of skill page formatting*/ + /*Start of combat page formatting*/ -/*Combat header formatting*/ -.sheet-combatheader { - border-top:2px solid black; - border-bottom:2px solid black; - margin-bottom:10px; -} - -.sheet-combatheaderrow { - display:inline-block; - -} - -.sheet-textforcombatheader { - margin-left:40px; -} - /*weapon group formatting*/ .sheet-weapongroupleft { background-color:black; @@ -670,6 +808,25 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { bottom:7px; } +label.sheet-weapongroup:hover .sheet-tooltip { + visibility:visible; + z-index:1; + width:126px; + right:-53px; + bottom:25px; +} + +label.sheet-weapongroup .sheet-tooltip::after { + content: " "; + position: absolute; + top: 100%; + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: gray transparent transparent transparent; +} + /*tables from combat start*/ .sheet-weapongrouptable { background-color:white; @@ -699,27 +856,27 @@ input.sheet-tab-itens:checked ~ div.sheet-tab-itens { .sheet-weapontablerow8, .sheet-weapontablerow9, .sheet-weapontablerow10, -.sheet-weapontablerow11, -.sheet-weapontablerow12, -.sheet-weapontablerow13 { +.sheet-weapontablerow11 { display:inline-block; } .sheet-tablebody .sheet-weapontablerow1, -.sheet-tablebody input.sheet-weapontablerow1, { +.sheet-tablebody input.sheet-weapontablerow1 { width:202px; } select.sheet-weapontablerow2 { width:35px; + height:26px; -webkit-appearance:none; -moz-appearance:none; appearance:none; border:1px solid black; - margin:1px; text-align:center; font-size:9px; + margin:1px; margin-left:-1px; + padding:0px; } .sheet-weapontype { @@ -747,27 +904,42 @@ select.sheet-weapontablerow2 { width:30px; } -.sheet-tablebody .sheet-weapontablerow9, .sheet-tablebody input.sheet-weapontablerow9, -.sheet-tablebody .sheet-weapontablerow10, .sheet-tablebody input.sheet-weapontablerow10, -.sheet-tablebody .sheet-weapontablerow11, .sheet-tablebody input.sheet-weapontablerow11, -.sheet-tablebody .sheet-weapontablerow12, .sheet-tablebody input.sheet-weapontablerow12 { - width:35px; +.sheet-weapontablerow9 { + width:110px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + text-align:center; + font-size:9px; + margin-left:-1px; } -.sheet-tablebody .sheet-weapontablerow13, .sheet-tablebody input.sheet-weapontablerow13 { +select.sheet-weapontablerow9 { + position:relative; + top:1px; + border:1px solid black; + height:27px; + margin-top:2px; + padding:0px; +} + +.sheet-tablebody .sheet-weapontablerow10, .sheet-tablebody input.sheet-weapontablerow10 { + width:35px; +} + +.sheet-tablebody .sheet-weapontablerow11, .sheet-tablebody input.sheet-weapontablerow11 { width:25px; } -.repeating_weaponselection button[type="roll"] { - width: 25px; +button[type="roll"].sheet-weapontablerow11 { + width: 24px; background-color:default; } - .repcontainer[data-groupname="repeating_weaponselection"] > .repitem button[type="roll"] { - margin-left:0px; - margin-top:1px; - margin-right:-3px; + margin-left:-3px; + margin-top:-5px; + margin-right:-4px; } .sheet-selectedweapons { @@ -786,6 +958,145 @@ select.sheet-weapontablerow2 { .sheet-weapontablefirstline { background-color:black; } + +.sheet-weapontablerow1, +.sheet-weapontablerow2, +select.sheet-weapontablerow2, +.sheet-weapontablerow3, +.sheet-weapontablerow4, +.sheet-weapontablerow5, +.sheet-weapontablerow6, +.sheet-weapontablerow7, +.sheet-weapontablerow8, +.sheet-weapontablerow9, +.sheet-weapontablerow10, +.sheet-weapontablerow11 { + margin-top:-5px; +} + +label.sheet-weaponbonus:hover .sheet-tooltip, +label.sheet-weapontotal:hover .sheet-tooltip, +label.sheet-weaponL:hover .sheet-tooltip, +label.sheet-weaponM:hover .sheet-tooltip, +label.sheet-weaponP:hover .sheet-tooltip { + visibility:visible; + width:150px; + z-index:1; +} + + +label.sheet-damageandbonus:hover .sheet-tooltip, +label.sheet-damageandbonus:hover .sheet-tooltip { + visibility:visible; + width:150px; + z-index:1; + position:absolute; + top:25px; + left:55px; +} + +label.sheet-damageandbonus .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the top of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent gray transparent; +} + + /*show weapon damages*/ +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] { + opacity: 0; + width: 35px; + height: 16px; + position: relative; + margin-right: -33px; + cursor: pointer; + z-index: 1; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] + span::before { + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + content: "─"; + width: 35px; + height: 14px; + font-size: 12px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked + span::before { + font-family:pictos; + content: "`"; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem { + border:1px solid black; + border-radius:3px; + margin-bottom:4px; + padding-bottom:-5px; +} + +/*weapon damages block*/ +.sheet-weapontablelinehidden { + display:none; + margin-bottom:-4px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked ~ .sheet-weapontablelinehidden { + display:block; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow13, +.sheet-weapontablerow14, +.sheet-weapontablerow15, +.sheet-weapontablerow16, +.sheet-weapontablerow17, +.sheet-weapontablerow18, +.sheet-weapontablerow19, +.sheet-weapontablerow20, +.sheet-weapontablerow21, +.sheet-weapontablerow22, +.sheet-weapontablerow23, +.sheet-weapontablerow24, +.sheet-weapontablerow25, +.sheet-weapontablerow26 { + display:inline-block; + margin-top:-5px; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow21 { + height:26px; + border:1px solid black; + border-radius:3px; + position:relative; + top:-5px; +} + +input[type="number"].sheet-weapontablerow22 { + width:40px; +} + +input[type="number"].sheet-weapontablerow13, +input[type="number"].sheet-weapontablerow14, +input[type="number"].sheet-weapontablerow15, +input[type="number"].sheet-weapontablerow16, +input[type="number"].sheet-weapontablerow17, +input[type="number"].sheet-weapontablerow18, +input[type="number"].sheet-weapontablerow19, +input[type="number"].sheet-weapontablerow20, +input[type="number"].sheet-weapontablerow23, +input[type="number"].sheet-weapontablerow24, +input[type="number"].sheet-weapontablerow25, +input[type="number"].sheet-weapontablerow26 { + width:34px; +} + /*Weapon table end*/ /*Tec start*/ .sheet-combattecblock { @@ -825,17 +1136,17 @@ select.sheet-weapontablerow2 { width:45px; } -.sheet-tectablerow3, +.sheet-tectablerow3, .repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow3 { width:35px; } -.sheet-tectablerow4, +.sheet-tectablerow4, .repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow4 { width:37px; } -.sheet-tectablerow5, +.sheet-tectablerow5, .repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow5 { width:40px; } @@ -913,7 +1224,7 @@ select.sheet-tectablerow6.sheet-inputtecproperty { background-color:black; } -button[type=roll].sheet-showtecinformation::before { +button[type=roll].sheet-showtecinformation::before { font-family:pictos custom; content: 'y'; font-weight:bold; @@ -1110,7 +1421,7 @@ input[type="number"].sheet-igtablerow3{ position:relative; padding:3px; font-size:15px; - width:98.5%; + width:522px; margin-top:11px; } @@ -1379,6 +1690,7 @@ input.sheet-magiccolumnshortdescription { } /*Magic page end + Itens page beggining*/ .sheet-itensrow { display:inline-block; @@ -1424,7 +1736,7 @@ input[type="number"].sheet-objetcvalue { .sheet-objetcname { width:215px; - + } .sheet-objetcdescription { @@ -1444,9 +1756,44 @@ input[type="number"].sheet-objetcvalue { /*Formatting of the NPC Sheet - Begginning*/ +/*Buttons*/ +.sheet-buttonfornpc { + width:40px; + height:40px; + display:inline-block; + position:relative; + left:108px; + bottom:5px; +} + +button.sheet-buttonfornpcrfrm { + width:40px; + height:40px; + border-radius:7px; + +} + +button[type=roll].sheet-buttonfornpcrfrm::before { + content: '0'; + font-size:30px; + margin-right:-23px; + position:relative; + bottom:-5px; + color:gray; + z-index:0; +} + + +span.sheet-textfornpcbutton { + font-size:15px; + position:relative; + bottom:2px; + font-weight:bold; +} + /*Basic data*/ .sheet-npc_basicdatagroup { - margin-left:50px; + margin-left:11px; } .sheet-npc_basicdata { @@ -1470,6 +1817,7 @@ input[type="number"].sheet-objetcvalue { input.sheet-npc_basic { font-weight:bold; color:black; + width:30px; } .sheet-npc_name { @@ -1478,12 +1826,27 @@ input.sheet-npc_basic { position:relative; } -.sheet-npc_type { +.sheet-npc_type, +.sheet-npc_initiative { display:inline; margin-bottom:5px; position:relative; } +label.sheet-npc_initiative { + margin-left:25px; +} + +span.sheet-npc_initiative { + font-weight:bold; +} + +input[type="number"].sheet-npc_initiative { + border:1px solid black; + text-align:center; + font-weight:bold; +} + input.sheet-npc_name { border:1.5px solid black; border-radius:5px; @@ -1496,7 +1859,7 @@ input.sheet-npc_type { } /*NPC attack table*/ -.sheet-npc_attacktable { +.sheet-npc-attacktable { margin-bottom:10px; margin-top:5px; } @@ -1584,13 +1947,13 @@ button.sheet-npc_attacktableinput { font-weight:800; } -.sheet-npc_skillname { +.sheet-npc-skillname { display:inline-block; border:1.5px solid black; width:180px; } -.sheet-npc_skillnameinput { +.sheet-npc-skillname option { width:70px; border:2px solid black; border-radius:5px; @@ -1603,9 +1966,9 @@ button.sheet-npc_attacktableinput { bottom:5px; } -input.sheet-npc_skillname.sheet-npc_skilladjustline { text-align:center; } +input.sheet-npc-skillname.sheet-npc_skilladjustline { text-align:center; } -input.sheet-npc_skillname.sheet-npc_skilladjustline.sheet-npc_skillextra { width:380px; } +input.sheet-npc-skillname.sheet-npc_skilladjustline.sheet-npc_skillextra { width:380px; } /*NPCs powers formatting*/ .sheet-npc_powername { @@ -1616,32 +1979,35 @@ input.sheet-npc_skillname.sheet-npc_skilladjustline.sheet-npc_skillextra { width input.sheet-npc_powername { text-align:center; } -textarea.sheet-npc_powername.sheet-npc_powerextra { - width:370px; - height:55px; +textarea.sheet-npc_powername.sheet-npc_powerextra { + width:370px; + height:55px; } /*Início da formatação do Roll Template Cabeçalho*/ -.sheet-rolltemplate-tagmar_rolagem_completa .inlinerollresult { +.sheet-rolltemplate-tagmar_rolagem_completa .inlinerollresult, +.sheet-rolltemplate-tagmar_teste_de_resistencia .inlinerollresult { background-color:transparent; font-weight:normal; border:none; width:50px; } -.sheet-rolltemplate-tagmar_rolagem_completa table { +.sheet-rolltemplate-tagmar_rolagem_completa table, +.sheet-rolltemplate-tagmar_teste_de_resistencia table { border: 4px double black; background-color:GhostWhite; width:220px; margin-bottom:3px; } -.sheet-rolltemplate-tagmar_rolagem_completa th { +.sheet-rolltemplate-tagmar_rolagem_completa th, +.sheet-rolltemplate-tagmar_teste_de_resistencia th { background-color:GhostWhite; height:30px; text-align:left; - border-bottom:; + /* border-bottom:; */ } .sheet-rolltemplate-title_1 { @@ -1659,7 +2025,7 @@ Cabeçalho*/ .sheet-rolltemplate-title_skill { color:black; - font-size:16px; + font-size:14px; font-weight:bold; padding-top:7px; padding-bottom:7px; @@ -1674,6 +2040,7 @@ Cabeçalho*/ padding-top:7px; padding-bottom:7px; font-variant: petite-caps; + letter-spacing:-1px; } .sheet-rolltemplate-title_pre_battle { @@ -1696,22 +2063,16 @@ Cabeçalho*/ .sheet-rolltemplate-subheader, .sheet-rolltemplate-subheadercharname { color:black; - font-size:11px; + font-size:12px; text-align:left; font-weight:bold; padding-bottom:5px; } - -.sheet-rolltemplate-subheadercharname { - font-size:14px; - font-style:italic; -} - .sheet-rolltemplate-rolltextformat { font-style:italic; + font-size:12px; margin-top:12px; margin-bottom:10px; - font-variant: small-caps; } .sheet-rolltemplate-columnoftest .inlinerollresult { @@ -1733,20 +2094,41 @@ Cabeçalho*/ .sheet-rolltemplate-rolltextformat, .sheet-rolltemplate-columnoftest, .sheet-rolltemplate-diceresultformatting { - display:inline; + display:inline-block; } -label .sheet-rolltemplate-diceresultformatting{ +label.sheet-rolltemplate-diceresultformatting{ width:25px; } -label .sheet-rolltemplate-columnoftest { +label.sheet-rolltemplate-columnoftest { width:25px; } -.sheet-rolltemplate-skillrow { - font-size:12px; +.sheet-rolltemplate-skillspecializationheader, +.sheet-rolltemplate-skillspecializationheader span { + font-size:10px; + height:30px; + vertical-align:bottom; +} + +.sheet-rolltemplate-skillspecialization, +.sheet-rolltemplate-skillspecialization span { font-weight:bold; + margin-left:15px; +} + +.sheet-rolltemplate-perfectskillheader, +.sheet-rolltemplate-perfectskillheader span { + font-size:11px; + font-weight:bold; +} + +.sheet-rolltemplate-perfectskilllist, +.sheet-rolltemplate-perfectskilllist span { + font-size:11px; + font-style:italic; + text-indent:5px; } .sheet-rolltemplate-color { @@ -1767,32 +2149,49 @@ label .sheet-rolltemplate-columnoftest { line-height:35px; } +.sheet-rolltemplate-danoausente, +.sheet-rolltemplate-dano00format, .sheet-rolltemplate-dano25format, .sheet-rolltemplate-dano50format, .sheet-rolltemplate-dano75format, -.sheet-rolltemplate-dano100format { +.sheet-rolltemplate-dano100format, +.sheet-rolltemplate-dano125format { text-align:center; font-weight:bold; } +.sheet-rolltemplate-danoausente { + color:gray; + font-weight:100; + font-style:italic; +} + +.sheet-rolltemplate-dano00format { + color:white; + text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; + font-weight:lighter; +} + .sheet-rolltemplate-dano25format { - color:yellow; - text-shadow: 0px 0px 3px black; + color:#CCCC00; + /*text-shadow: -0.5px 0 black, 0 0.5px black, 0.5px 0 black, 0 -0.5px black;*/ } .sheet-rolltemplate-dano50format { - color:orange; - text-shadow: 1px 1px 3px black; + color:#e67300; + /*text-shadow: -0.5px 0 #202020, 0 0.5px #202020, 0.5px 0 #202020, 0 -0.5px #202020;*/ } .sheet-rolltemplate-dano75format { color:red; - text-shadow: 0px 0px 1px gray; } .sheet-rolltemplate-dano100format { color:blue; - text-shadow: 0px 0px 2px white; +} + +.sheet-rolltemplate-dano125format { + color:darkblue; } .sheet-rolltemplate-green, @@ -1803,12 +2202,12 @@ label .sheet-rolltemplate-columnoftest { .sheet-rolltemplate-blue, .sheet-rolltemplate-darkblue, .sheet-rolltemplate-gray { - border:2px ridge #181818; + border:2px solid black; border-radius:10px; padding:8px; text-align:center; font-weight:bold; - box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1); + /*box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1);*/ } .sheet-rolltemplate-green { @@ -1851,7 +2250,7 @@ label .sheet-rolltemplate-columnoftest { .sheet-rolltemplate-subinformation { font-weight:900; font-size:12px; - text-decoration:underline; + /*text-decoration:underline;*/ margin:2px; } @@ -1922,4 +2321,55 @@ label .sheet-rolltemplate-columnoftest { padding:8px; border:2px double black; border-radius:7px; -} \ No newline at end of file +} + +/*Início da formatação do rolltemplate da iniciativa*/ +.sheet-rolltemplate-tagmar_iniciativa { + border-left:3px solid black; + border-bottom:2px dashed black; + border-top:2px dashed black; + border-right:1px dotted black; + border-radius:20px 0px 0px 20px; + background-color:whitesmoke; + width:220px; +} + +.sheet-rolltemplate-initiative_firstline { + background-color:white; + border-bottom:1px dashed gray; + font-size:16px; + font-weight:900; + text-align:left; + padding-top:7px; + padding-bottom:7px; + margin-left:15px; + margin-right:25px; +} + +.sheet-rolltemplate-initiative_secondline { + font-size:14px; + text-align:left; + margin-top:7px; + margin-bottom:7px; + margin-left:15px; +} + +.sheet-rolltemplate-initiative_thirdline { + font-size:18px; + font-weight:bold; + text-align:center; + margin-top:12px; + margin-bottom:12px; +} + +.sheet-rolltemplate-tagmar_iniciativa .inlinerollresult { + background-color:darkred; + color:white; + border:2px solid gray; + border-radius:50%; + display:block; + width:24px; + height:24px; + margin:auto; + padding:4px; +} diff --git a/Tagmar/tagmar.html b/Tagmar/tagmar.html index ffe5bff571..487fdb5b1d 100644 --- a/Tagmar/tagmar.html +++ b/Tagmar/tagmar.html @@ -1,7 +1,7 @@
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… Possui área de atuação ⊘ Não pode ser testada sem nível ✝ Restrita ◬ Penalidade de carga ◉ Penalidade de armadura ◓ Penalidade por elmo
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@@ -1251,28 +1314,28 @@ U {{title_1}} {{/title_1}} - + {{#title_skill}} »» {{title_skill}} {{/title_skill}} - + {{#title_battle}} [ {{title_battle}} {{/title_battle}} - + {{#title_magic}} g {{title_magic}} {{/title_magic}} - + {{#subtags}} @@ -1282,15 +1345,24 @@ {{subtags}} {{/subtags}} - + + + {{#subinformacao}} + + {{subinformacao}} + + {{/subinformacao}} + - {{#habilidade}} - - Nível: {{habilidade}} - Modificador: {{modificador}} + {{#ramo}} + + Ramo(s) ou área(s) de atuação: - {{/habilidade}} - + + {{ramo}} + + {{/ramo}} + {{#coluna}} @@ -1298,9 +1370,4277 @@ d20 = {{/coluna}} - - - {{#resistencia}} + + {{#rollBetween() coluna -7 20}} + {{#dano1}} + + 25% + 50% + 75% + 100% + + + {{dano1}} + {{dano2}} + {{dano3}} + {{dano4}} + + {{/dano1}} + {{/rollBetween() coluna -7 20}} + + {{#rollBetween() coluna 21 40}} + {{#dano1}} + + 25% + 50% + 75% + 100% + + + {{dano1}} + {{dano2}} + {{dano3}} + {{dano4}} + + + 125% + 150% + 175% + 200% + + + {{dano5}} + {{dano6}} + {{dano7}} + {{dano8}} + + {{/dano1}} + {{/rollBetween() coluna 21 40}} + + {{#rollBetween() coluna 41 60}} + {{#dano1}} + + 25% + 50% + 75% + 100% + + + {{dano1}} + {{dano2}} + {{dano3}} + {{dano4}} + + + 125% + 150% + 175% + 200% + + + {{dano5}} + {{dano6}} + {{dano7}} + {{dano8}} + + + 225% + 250% + 275% + 300% + + + {{dano9}} + {{dano10}} + {{dano11}} + {{dano12}} + + {{/dano1}} + {{/rollBetween() coluna 41 60}} + + + {{#descricao}} + + {{descricao}} + + {{/descricao}} + + + {{#rollTotal() coluna -7}} + {{#rollBetween() d20 1 6}} + + {{falha}} + + {{/rollBetween() d20 1 6}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollBetween() d20 7 14}} + + {{rotineiro}} + + {{/rollBetween() d20 7 14}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollBetween() d20 15 16}} + + {{facil}} + + {{/rollBetween() d20 15 16}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 17}} + + {{medio}} + + {{/rollTotal() d20 17}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 18}} + + {{dificil}} + + {{/rollTotal() d20 18}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 19}} + + {{muitodificil}} + + {{/rollTotal() d20 19}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 20}} + + {{critico}} + + {{/rollTotal() d20 20}} + {{/rollTotal() coluna -7}} + + + + {{#rollTotal() coluna -6}} + {{#rollBetween() d20 1 5}} + + {{falha}} + + {{/rollBetween() d20 1 5}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollBetween() d20 6 13}} + + {{rotineiro}} + + {{/rollBetween() d20 6 13}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollBetween() d20 14 16}} + + {{facil}} + + {{/rollBetween() d20 14 16}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 17}} + + {{medio}} + + {{/rollTotal() d20 17}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 18}} + + {{dificil}} + + {{/rollTotal() d20 18}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 19}} + + {{muitodificil}} + + {{/rollTotal() d20 19}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 20}} + + {{critico}} + + {{/rollTotal() d20 20}} + {{/rollTotal() coluna -6}} + + + + {{#rollTotal() coluna -5}} + {{#rollBetween() d20 1 4}} + + {{falha}} + + {{/rollBetween() d20 1 4}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollBetween() d20 5 12}} + + {{rotineiro}} + + {{/rollBetween() d20 5 12}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollBetween() d20 13 15}} + + {{facil}} + + {{/rollBetween() d20 13 15}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollBetween() d20 16 17}} + + {{medio}} + + {{/rollBetween() d20 16 17}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollTotal() d20 18}} + + {{dificil}} + + {{/rollTotal() d20 18}} + 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{{muitodificil++40}} + + {{/rollTotal() d20 19}} + {{/rollTotal() coluna 54}} + + {{#rollTotal() coluna 54}} + {{#rollWasCrit() d20}} + + {{critico+40}} + + {{/rollWasCrit() d20}} + {{/rollTotal() coluna 54}} + + + + {{#rollTotal() coluna 55}} + {{#rollWasFumble() d20}} + + {{falha+40}} + + {{/rollWasFumble() d20}} + {{/rollTotal() coluna 55}} + + {{#rollTotal() coluna 55}} + {{#rollBetween() d20 2 5}} + + {{facil+40}} + + {{/rollBetween() d20 2 5}} + {{/rollTotal() coluna 55}} + + {{#rollTotal() coluna 55}} + {{#rollBetween() d20 6 11}} + + {{medio+20}} + + {{/rollBetween() d20 6 11}} + {{/rollTotal() coluna 55}} + + {{#rollTotal() coluna 55}} + {{#rollBetween() d20 12 14}} + + {{dificil+40}} + + {{/rollBetween() d20 12 14}} + {{/rollTotal() coluna 55}} + + {{#rollTotal() coluna 55}} + {{#rollBetween() d20 15 17}} + + {{muitodificil+40}} + + {{/rollBetween() d20 15 17}} + {{/rollTotal() coluna 55}} + + {{#rollTotal() coluna 55}} + {{#rollBetween() d20 18 19}} + + {{muitodificil++40}} + + {{/rollBetween() d20 18 19}} + {{/rollTotal() coluna 55}} + + {{#rollTotal() coluna 55}} + {{#rollWasCrit() d20}} + + {{critico+40}} + + {{/rollWasCrit() d20}} + {{/rollTotal() coluna 55}} + + + + {{#rollTotal() coluna 56}} + {{#rollWasFumble() d20}} + + {{falha+40}} + + {{/rollWasFumble() d20}} + {{/rollTotal() coluna 56}} + + {{#rollTotal() coluna 56}} + {{#rollBetween() d20 2 5}} + + {{facil+40}} + + {{/rollBetween() d20 2 5}} + {{/rollTotal() coluna 56}} + + {{#rollTotal() coluna 56}} + {{#rollBetween() d20 6 10}} + + {{medio+20}} + + {{/rollBetween() d20 6 10}} + {{/rollTotal() coluna 56}} + + {{#rollTotal() coluna 56}} + {{#rollBetween() d20 11 14}} + + {{dificil+40}} + + {{/rollBetween() d20 11 14}} + {{/rollTotal() coluna 56}} + + {{#rollTotal() coluna 56}} + {{#rollBetween() d20 15 17}} + + {{muitodificil+40}} + + {{/rollBetween() d20 15 17}} + {{/rollTotal() coluna 56}} + + {{#rollTotal() coluna 56}} + {{#rollBetween() d20 18 19}} + + {{muitodificil++40}} + + {{/rollBetween() d20 18 19}} + {{/rollTotal() coluna 56}} + + {{#rollTotal() coluna 56}} + {{#rollWasCrit() d20}} + + {{critico+40}} + + {{/rollWasCrit() d20}} + {{/rollTotal() coluna 56}} + + + + {{#rollTotal() coluna 57}} + {{#rollWasFumble() d20}} + + {{falha+40}} + + {{/rollWasFumble() d20}} + {{/rollTotal() coluna 57}} + + {{#rollTotal() coluna 57}} + {{#rollBetween() d20 2 4}} + + {{facil+40}} + + {{/rollBetween() d20 2 4}} + {{/rollTotal() coluna 57}} + + {{#rollTotal() coluna 57}} + {{#rollBetween() d20 5 10}} + + {{medio+20}} + + {{/rollBetween() d20 5 10}} + {{/rollTotal() coluna 57}} + + {{#rollTotal() coluna 57}} + {{#rollBetween() d20 11 14}} + + {{dificil+40}} + + {{/rollBetween() d20 11 14}} + {{/rollTotal() coluna 57}} + + {{#rollTotal() coluna 57}} + {{#rollBetween() d20 15 17}} + + {{muitodificil+40}} + + {{/rollBetween() d20 15 17}} + {{/rollTotal() coluna 57}} + + {{#rollTotal() coluna 57}} + {{#rollBetween() d20 18 19}} + + {{muitodificil++40}} + + {{/rollBetween() d20 18 19}} + {{/rollTotal() coluna 57}} + + {{#rollTotal() coluna 57}} + {{#rollWasCrit() d20}} + + {{critico+40}} + + {{/rollWasCrit() d20}} + {{/rollTotal() coluna 57}} + + + + {{#rollTotal() coluna 58}} + {{#rollWasFumble() d20}} + + {{falha+40}} + + {{/rollWasFumble() d20}} + {{/rollTotal() coluna 58}} + + {{#rollTotal() coluna 58}} + {{#rollBetween() d20 2 4}} + + {{facil+40}} + + {{/rollBetween() d20 2 4}} + {{/rollTotal() coluna 58}} + + {{#rollTotal() coluna 58}} + {{#rollBetween() d20 5 9}} + + {{medio+20}} + + {{/rollBetween() d20 5 9}} + {{/rollTotal() coluna 58}} + + {{#rollTotal() coluna 58}} + {{#rollBetween() d20 10 13}} + + {{dificil+40}} + + {{/rollBetween() d20 10 13}} + {{/rollTotal() coluna 58}} + + {{#rollTotal() coluna 58}} + {{#rollBetween() d20 14 17}} + + {{muitodificil+40}} + + {{/rollBetween() d20 14 17}} + {{/rollTotal() coluna 58}} + + {{#rollTotal() coluna 58}} + {{#rollBetween() d20 18 19}} + + {{muitodificil++40}} + + {{/rollBetween() d20 18 19}} + {{/rollTotal() coluna 58}} + + {{#rollTotal() coluna 58}} + {{#rollWasCrit() d20}} + + {{critico+40}} + + {{/rollWasCrit() d20}} + {{/rollTotal() coluna 58}} + + + + {{#rollTotal() coluna 59}} + {{#rollWasFumble() d20}} + + {{falha+40}} + + {{/rollWasFumble() d20}} + {{/rollTotal() coluna 59}} + + {{#rollTotal() coluna 59}} + {{#rollBetween() d20 2 3}} + + {{facil+40}} + + {{/rollBetween() d20 2 3}} + {{/rollTotal() coluna 59}} + + {{#rollTotal() coluna 59}} + {{#rollBetween() d20 4 9}} + + {{medio+20}} + + {{/rollBetween() d20 4 9}} + {{/rollTotal() coluna 59}} + + {{#rollTotal() coluna 59}} + {{#rollBetween() d20 10 13}} + + {{dificil+40}} + + {{/rollBetween() d20 10 13}} + {{/rollTotal() coluna 59}} + + {{#rollTotal() coluna 59}} + {{#rollBetween() d20 14 16}} + + {{muitodificil+40}} + + {{/rollBetween() d20 14 16}} + {{/rollTotal() coluna 59}} + + {{#rollTotal() coluna 59}} + {{#rollBetween() d20 17 19}} + + {{muitodificil++40}} + + {{/rollBetween() d20 17 19}} + {{/rollTotal() coluna 59}} + + {{#rollTotal() coluna 59}} + {{#rollWasCrit() d20}} + + {{critico+40}} + + {{/rollWasCrit() d20}} + {{/rollTotal() coluna 59}} + + + + {{#rollTotal() coluna 60}} + {{#rollWasFumble() d20}} + + {{falha+40}} + + {{/rollWasFumble() d20}} + {{/rollTotal() coluna 60}} + + {{#rollTotal() coluna 60}} + {{#rollTotal() d20 2}} + + {{facil+40}} + + {{/rollTotal() d20 2}} + {{/rollTotal() coluna 60}} + + {{#rollTotal() coluna 60}} + {{#rollBetween() d20 3 9}} + + {{medio+20}} + + {{/rollBetween() d20 3 9}} + {{/rollTotal() coluna 60}} + + {{#rollTotal() coluna 60}} + {{#rollBetween() d20 10 12}} + + {{dificil+40}} + + {{/rollBetween() d20 10 12}} + {{/rollTotal() coluna 60}} + + {{#rollTotal() coluna 60}} + {{#rollBetween() d20 13 16}} + + {{muitodificil+40}} + + {{/rollBetween() d20 13 16}} + {{/rollTotal() coluna 60}} + + {{#rollTotal() coluna 60}} + {{#rollBetween() d20 17 19}} + + {{muitodificil++40}} + + {{/rollBetween() d20 17 19}} + {{/rollTotal() coluna 60}} + + {{#rollTotal() coluna 60}} + {{#rollWasCrit() d20}} + + {{critico+40}} + + {{/rollWasCrit() d20}} + {{/rollTotal() coluna 60}} + + + + {{#rollBetween() coluna 21 60}} + + {{#coluna+20}} + + Coluna = + 2º d20 = + + {{/coluna+20}} + + {{#rollWasFumble() d20+20}} + + {{falha}} + + {{/rollWasFumble() d20+20}} + {{#rollTotal() d20+20 2}} + + {{facil}} + + {{/rollTotal() d20+20 2}} + {{#rollBetween() d20+20 3 9}} + + {{medio}} + + {{/rollBetween() d20+20 3 9}} + {{#rollBetween() d20+20 10 12}} + + {{dificil}} + + {{/rollBetween() d20+20 10 12}} + {{#rollBetween() d20+20 13 16}} + + {{muitodificil}} + + {{/rollBetween() d20+20 13 16}} + {{#rollBetween() d20+20 17 19}} + + {{muitodificil+}} + + {{/rollBetween() d20+20 17 19}} + {{#rollWasCrit() d20+20}} + + {{critico}} + + {{/rollWasCrit() d20+20}} + + + {{Alerta1}} + + {{/rollBetween() coluna 21 60}} + + {{#rollBetween() coluna 41 60}} + + {{#coluna+40}} + + Coluna = + 3º d20 = + + {{/coluna+40}} + + {{#rollWasFumble() d20+40}} + + {{falha}} + + {{/rollWasFumble() d20+40}} + {{#rollTotal() d20+40 2}} + + {{facil}} + + {{/rollTotal() d20+40 2}} + {{#rollBetween() d20+40 3 9}} + + {{medio}} + + {{/rollBetween() d20+40 3 9}} + {{#rollBetween() d20+40 10 12}} + + {{dificil}} + + {{/rollBetween() d20+40 10 12}} + {{#rollBetween() d20+40 13 16}} + + {{muitodificil}} + + {{/rollBetween() d20+40 13 16}} + {{#rollBetween() d20+40 17 19}} + + {{muitodificil+}} + + {{/rollBetween() d20+40 17 19}} + {{#rollWasCrit() d20+40}} + + {{critico}} + + {{/rollWasCrit() d20+40}} + + + {{Alerta2}} + + {{/rollBetween() coluna 41 60}} + + {{#rollBetween() coluna 61 80}} + + {{Alerta3}} + + {{/rollBetween() coluna 61 80}} + + + + {{#tarefas_aperfeicoadas}} + + Tarefas aperfeiçoadas + + + {{tarefas_aperfeicoadas}} + + {{/tarefas_aperfeicoadas}} + + + + + + + + + + + + {{#subtags}} + + + + + + + {{/subtags}} @@ -1311,1714 +5651,8 @@ - {{/resistencia}} - - - {{#dano1}} - - - - - - - - - - - - - {{/dano1}} - - {{#subinformacao}} - - - - {{/subinformacao}} - - - {{#descricao}} - - - - {{/descricao}} - - - {{#rollTotal() coluna -7}} - {{#rollBetween() d20 1 6}} - - - - {{/rollBetween() d20 1 6}} - {{/rollTotal() coluna -7}} - - {{#rollTotal() coluna -7}} - {{#rollBetween() d20 7 14}} - - - - {{/rollBetween() d20 7 14}} - {{/rollTotal() coluna -7}} - - {{#rollTotal() coluna -7}} - {{#rollBetween() d20 15 16}} - - - - {{/rollBetween() d20 15 16}} - {{/rollTotal() coluna -7}} - - {{#rollTotal() coluna -7}} - {{#rollTotal() d20 17}} - - - - {{/rollTotal() d20 17}} - {{/rollTotal() coluna -7}} - - {{#rollTotal() coluna -7}} - {{#rollTotal() d20 18}} - - - - {{/rollTotal() d20 18}} - {{/rollTotal() coluna -7}} - - {{#rollTotal() coluna -7}} - {{#rollTotal() d20 19}} - - - - {{/rollTotal() d20 19}} - {{/rollTotal() coluna -7}} - - {{#rollTotal() coluna -7}} - {{#rollTotal() d20 20}} - - - - {{/rollTotal() d20 20}} - {{/rollTotal() coluna -7}} - - - - {{#rollTotal() coluna -6}} - {{#rollBetween() d20 1 5}} - - - - {{/rollBetween() d20 1 5}} - {{/rollTotal() coluna -6}} - - {{#rollTotal() coluna -6}} - {{#rollBetween() d20 6 13}} - - - - {{/rollBetween() d20 6 13}} - {{/rollTotal() coluna -6}} - - {{#rollTotal() coluna -6}} - {{#rollBetween() d20 14 16}} - - - - {{/rollBetween() d20 14 16}} - {{/rollTotal() coluna -6}} - - {{#rollTotal() coluna -6}} - {{#rollTotal() d20 17}} - - - - {{/rollTotal() d20 17}} - {{/rollTotal() coluna -6}} - - {{#rollTotal() coluna -6}} - {{#rollTotal() d20 18}} - - - - {{/rollTotal() d20 18}} - {{/rollTotal() coluna -6}} - - {{#rollTotal() coluna -6}} - {{#rollTotal() d20 19}} - - - - {{/rollTotal() d20 19}} - {{/rollTotal() coluna -6}} - - {{#rollTotal() coluna -6}} - {{#rollTotal() d20 20}} - - - - {{/rollTotal() d20 20}} - {{/rollTotal() coluna -6}} - - - - {{#rollTotal() coluna -5}} - {{#rollBetween() d20 1 4}} - - - - {{/rollBetween() d20 1 4}} - {{/rollTotal() coluna -5}} - - {{#rollTotal() coluna -5}} - {{#rollBetween() d20 5 12}} - - - - {{/rollBetween() d20 5 12}} - {{/rollTotal() coluna -5}} - - {{#rollTotal() coluna -5}} - {{#rollBetween() d20 13 15}} - - - - {{/rollBetween() d20 13 15}} - {{/rollTotal() coluna -5}} - - {{#rollTotal() coluna -5}} - {{#rollBetween() d20 16 17}} - - - - {{/rollBetween() d20 16 17}} - {{/rollTotal() coluna -5}} - - {{#rollTotal() coluna -5}} - {{#rollTotal() d20 18}} - - - - {{/rollTotal() d20 18}} - {{/rollTotal() coluna -5}} - - {{#rollTotal() coluna -5}} - {{#rollTotal() d20 19}} - - - - {{/rollTotal() d20 19}} - {{/rollTotal() coluna -5}} - - {{#rollTotal() coluna -5}} - {{#rollTotal() d20 20}} - - - - {{/rollTotal() d20 20}} - {{/rollTotal() coluna -5}} - - - - {{#rollTotal() coluna -4}} - {{#rollBetween() d20 1 3}} - - - - {{/rollBetween() d20 1 3}} - {{/rollTotal() coluna -4}} - - {{#rollTotal() coluna -4}} - {{#rollBetween() d20 4 11}} - - - - {{/rollBetween() d20 4 11}} - {{/rollTotal() coluna -4}} - - {{#rollTotal() coluna -4}} - {{#rollBetween() d20 12 15}} - - - - {{/rollBetween() d20 12 15}} - {{/rollTotal() coluna -4}} - - {{#rollTotal() coluna -4}} - {{#rollBetween() d20 16 17}} - - - - {{/rollBetween() d20 16 17}} - {{/rollTotal() coluna -4}} - - {{#rollTotal() coluna -4}} - {{#rollTotal() d20 18}} - - - - {{/rollTotal() d20 18}} - {{/rollTotal() coluna -4}} - - {{#rollTotal() coluna -4}} - {{#rollTotal() d20 19}} - - - - {{/rollTotal() d20 19}} - {{/rollTotal() coluna -4}} - - {{#rollTotal() coluna -4}} - {{#rollTotal() d20 20}} - - - - {{/rollTotal() d20 20}} - {{/rollTotal() coluna -4}} - - - - {{#rollTotal() coluna -3}} - {{#rollBetween() d20 1 3}} - - - - {{/rollBetween() d20 1 3}} - {{/rollTotal() coluna -3}} - - {{#rollTotal() coluna -3}} - {{#rollBetween() d20 4 10}} - - - - {{/rollBetween() d20 4 10}} - {{/rollTotal() coluna -3}} - - {{#rollTotal() coluna -3}} - {{#rollBetween() d20 11 14}} - - - - {{/rollBetween() d20 11 14}} - {{/rollTotal() coluna -3}} - - {{#rollTotal() coluna -3}} - {{#rollBetween() d20 15 17}} - - - - {{/rollBetween() d20 15 17}} - {{/rollTotal() coluna -3}} - - {{#rollTotal() coluna -3}} - {{#rollTotal() d20 18}} - - - - {{/rollTotal() d20 18}} - {{/rollTotal() coluna -3}} - - {{#rollTotal() coluna -3}} - {{#rollTotal() d20 19}} - - - - {{/rollTotal() d20 19}} - {{/rollTotal() coluna -3}} - - {{#rollTotal() coluna -3}} - {{#rollTotal() d20 20}} - - - - {{/rollTotal() d20 20}} - {{/rollTotal() coluna -3}} - - - - {{#rollTotal() coluna -2}} - {{#rollBetween() d20 1 3}} - - - - {{/rollBetween() d20 1 3}} - {{/rollTotal() coluna -2}} - - {{#rollTotal() coluna -2}} - {{#rollBetween() d20 4 10}} - - - - {{/rollBetween() d20 4 10}} - {{/rollTotal() coluna -2}} - - {{#rollTotal() coluna -2}} - {{#rollBetween() d20 11 14}} - - - - {{/rollBetween() d20 11 14}} - {{/rollTotal() coluna -2}} - - {{#rollTotal() coluna -2}} - {{#rollBetween() d20 15 16}} - - - - {{/rollBetween() d20 15 16}} - {{/rollTotal() coluna -2}} - - {{#rollTotal() coluna -2}} - {{#rollBetween() d20 17 18}} - - - - {{/rollBetween() d20 17 18}} - {{/rollTotal() coluna -2}} - - {{#rollTotal() coluna -2}} - {{#rollTotal() d20 19}} - - - - {{/rollTotal() d20 19}} - {{/rollTotal() coluna -2}} - - {{#rollTotal() coluna -2}} - {{#rollTotal() d20 20}} - - - - {{/rollTotal() d20 20}} - {{/rollTotal() coluna -2}} - - - - {{#rollTotal() coluna -1}} - {{#rollBetween() d20 1 2}} - - - - {{/rollBetween() d20 1 2}} - {{/rollTotal() coluna -1}} - - {{#rollTotal() coluna -1}} - {{#rollBetween() d20 3 9}} - - - - {{/rollBetween() d20 3 9}} - {{/rollTotal() coluna -1}} - - {{#rollTotal() coluna -1}} - {{#rollBetween() d20 10 13}} - - - - {{/rollBetween() d20 10 13}} - {{/rollTotal() coluna -1}} - - {{#rollTotal() coluna -1}} - {{#rollBetween() d20 14 16}} - - - - {{/rollBetween() d20 14 16}} - {{/rollTotal() coluna -1}} - - {{#rollTotal() coluna -1}} - {{#rollBetween() d20 17 18}} - - - - {{/rollBetween() d20 17 18}} - {{/rollTotal() coluna -1}} - - {{#rollTotal() coluna -1}} - {{#rollTotal() d20 19}} - - - - {{/rollTotal() d20 19}} - {{/rollTotal() coluna -1}} - - {{#rollTotal() coluna -1}} - {{#rollTotal() d20 20}} - - - - {{/rollTotal() d20 20}} - {{/rollTotal() coluna -1}} - - - - {{#rollTotal() coluna 0}} - {{#rollBetween() d20 1 2}} - - - - {{/rollBetween() d20 1 2}} - {{/rollTotal() coluna 0}} - - {{#rollTotal() coluna 0}} - {{#rollBetween() d20 3 9}} - - - - {{/rollBetween() d20 3 9}} - {{/rollTotal() coluna 0}} - - {{#rollTotal() coluna 0}} - {{#rollBetween() d20 10 13}} - - - - {{/rollBetween() d20 10 13}} - {{/rollTotal() coluna 0}} - - {{#rollTotal() coluna 0}} - {{#rollBetween() d20 14 15}} - - - - {{/rollBetween() d20 14 15}} - {{/rollTotal() coluna 0}} - - {{#rollTotal() coluna 0}} - {{#rollBetween() d20 16 18}} - - - - {{/rollBetween() d20 16 18}} - {{/rollTotal() coluna 0}} - - {{#rollTotal() coluna 0}} - {{#rollTotal() d20 19}} - - - - {{/rollTotal() d20 19}} - {{/rollTotal() coluna 0}} - - {{#rollTotal() coluna 0}} - {{#rollTotal() d20 20}} - - - - {{/rollTotal() d20 20}} - {{/rollTotal() coluna 0}} - - - - {{#rollTotal() coluna 1}} - {{#rollWasFumble() d20}} - - - - {{/rollWasFumble() d20}} - {{/rollTotal() coluna 1}} - - {{#rollTotal() coluna 1}} - {{#rollBetween() d20 2 8}} - - - - {{/rollBetween() d20 2 8}} - {{/rollTotal() coluna 1}} - - {{#rollTotal() coluna 1}} - {{#rollBetween() d20 9 12}} - - - - {{/rollBetween() d20 9 12}} - {{/rollTotal() coluna 1}} - - {{#rollTotal() coluna 1}} - {{#rollBetween() d20 13 15}} - - - - {{/rollBetween() d20 13 15}} - {{/rollTotal() coluna 1}} - - {{#rollTotal() coluna 1}} - {{#rollBetween() d20 16 18}} - - - - {{/rollBetween() d20 16 18}} - {{/rollTotal() coluna 1}} - - {{#rollTotal() coluna 1}} - {{#rollTotal() d20 19}} - - - - {{/rollTotal() d20 19}} - {{/rollTotal() coluna 1}} - - {{#rollTotal() coluna 1}} - {{#rollWasCrit() d20}} - - - - {{/rollWasCrit() d20}} - {{/rollTotal() coluna 1}} - - - - {{#rollTotal() coluna 2}} - {{#rollWasFumble() d20}} - - - - {{/rollWasFumble() d20}} - {{/rollTotal() coluna 2}} - - {{#rollTotal() coluna 2}} - {{#rollBetween() d20 2 8}} - - - - {{/rollBetween() d20 2 8}} - {{/rollTotal() coluna 2}} - - {{#rollTotal() coluna 2}} - {{#rollBetween() d20 9 12}} - - - - {{/rollBetween() d20 9 12}} - {{/rollTotal() coluna 2}} - - {{#rollTotal() coluna 2}} - {{#rollBetween() d20 13 15}} - - - - {{/rollBetween() d20 13 15}} - {{/rollTotal() coluna 2}} - - {{#rollTotal() coluna 2}} - {{#rollBetween() d20 16 17}} - - - - {{/rollBetween() d20 16 17}} - {{/rollTotal() coluna 2}} - - {{#rollTotal() coluna 2}} - {{#rollBetween() d20 18 19}} - - - - {{/rollBetween() d20 18 19}} - {{/rollTotal() coluna 2}} - - {{#rollTotal() coluna 2}} - {{#rollWasCrit() d20}} - - - - {{/rollWasCrit() d20}} - {{/rollTotal() coluna 2}} - - - - {{#rollTotal() coluna 3}} - {{#rollWasFumble() d20}} - - - - {{/rollWasFumble() d20}} - {{/rollTotal() coluna 3}} - - {{#rollTotal() coluna 3}} - {{#rollBetween() d20 2 7}} - - - - {{/rollBetween() d20 2 7}} - {{/rollTotal() coluna 3}} - - {{#rollTotal() coluna 3}} - 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{{#rollWasFumble() d20}} - - - - {{/rollWasFumble() d20}} - {{/rollTotal() coluna 20}} - - {{#rollTotal() coluna 20}} - {{#rollTotal() d20 2}} - - - - {{/rollTotal() d20 2}} - {{/rollTotal() coluna 20}} - - {{#rollTotal() coluna 20}} - {{#rollBetween() d20 3 9}} - - - - {{/rollBetween() d20 3 9}} - {{/rollTotal() coluna 20}} - - {{#rollTotal() coluna 20}} - {{#rollBetween() d20 10 12}} - - - - {{/rollBetween() d20 10 12}} - {{/rollTotal() coluna 20}} - - {{#rollTotal() coluna 20}} - {{#rollBetween() d20 13 16}} - - - - {{/rollBetween() d20 13 16}} - {{/rollTotal() coluna 20}} - - {{#rollTotal() coluna 20}} - {{#rollBetween() d20 17 19}} - - - - {{/rollBetween() d20 17 19}} - {{/rollTotal() coluna 20}} - - {{#rollTotal() coluna 20}} - {{#rollWasCrit() d20}} - - - - {{/rollWasCrit() d20}} - {{/rollTotal() coluna 20}} - - - - {{#rollBetween() coluna 21 40}} - - - - {{/rollBetween() coluna 21 40}} - - {{#rollBetween() coluna 41 60}} - - - - {{/rollBetween() coluna 41 60}} - - {{#rollBetween() coluna 61 80}} - - - - {{/rollBetween() coluna 61 80}} - - - + + {{#rollGreater() resistencia 13}} {{#rollTotal() d20r 1}} @@ -3031,7 +5665,7 @@ {{/rollGreater() d20r 1}} {{/rollGreater() resistencia 13}} - + {{#rollBetween() resistencia 12 13}} {{#rollLess() d20r 3}} @@ -3044,8 +5678,8 @@ {{/rollGreater() d20r 2}} {{/rollBetween() resistencia 12 13}} - - + + {{#rollBetween() resistencia 10 11}} {{#rollLess() d20r 4}} @@ -3058,8 +5692,8 @@ {{/rollGreater() d20r 3}} {{/rollBetween() resistencia 10 11}} - - + + {{#rollBetween() resistencia 8 9}} {{#rollLess() d20r 5}} @@ -3072,8 +5706,8 @@ {{/rollGreater() d20r 4}} {{/rollBetween() resistencia 8 9}} - - + + {{#rollBetween() resistencia 6 7}} {{#rollLess() d20r 6}} @@ -3086,8 +5720,8 @@ {{/rollGreater() d20r 5}} {{/rollBetween() resistencia 6 7}} - - + + {{#rollBetween() resistencia 4 5}} {{#rollLess() d20r 7}} @@ -3100,8 +5734,8 @@ {{/rollGreater() d20r 6}} {{/rollBetween() resistencia 4 5}} - - + + {{#rollTotal() resistencia 3}} {{#rollLess() d20r 8}} @@ -3114,8 +5748,8 @@ {{/rollGreater() d20r 7}} {{/rollTotal() resistencia 3}} - - + + {{#rollTotal() resistencia 2}} {{#rollLess() d20r 9}} @@ -3128,8 +5762,8 @@ {{/rollGreater() d20r 8}} {{/rollTotal() resistencia 2}} - - + + {{#rollTotal() resistencia 1}} {{#rollLess() d20r 10}} @@ -3156,8 +5790,8 @@ {{/rollGreater() d20r 10}} {{/rollTotal() resistencia 0}} - - + + {{#rollTotal() resistencia -1}} {{#rollLess() d20r 12}} @@ -3170,8 +5804,8 @@ {{/rollGreater() d20r 11}} {{/rollTotal() resistencia -1}} - - + + {{#rollTotal() resistencia -2}} {{#rollLess() d20r 13}} @@ -3268,8 +5902,8 @@ {{/rollGreater() d20r 18}} {{/rollBetween() resistencia -13 -12}} - - + + {{#rollLess() resistencia -13}} {{#rollLess() d20r 20}} @@ -3286,14 +5920,8 @@
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{{iniciativa}}
+
diff --git a/Tagmar/tagmar.jpg b/Tagmar/tagmar.jpg index 20e7fdb270..6c1199dbe0 100644 Binary files a/Tagmar/tagmar.jpg and b/Tagmar/tagmar.jpg differ diff --git a/The Strange/The Strange.css b/The Strange/The Strange.css index 34009a7b0b..863d6f32bd 100644 --- a/The Strange/The Strange.css +++ b/The Strange/The Strange.css @@ -162,7 +162,7 @@ } .charsheet .sheet-attackbox { - width: 30%; + width: 40%; } .charsheet .sheet-attackboxsmall { diff --git a/The Strange/The Strange.html b/The Strange/The Strange.html index 68bf7b26b4..cb11aab3c5 100644 --- a/The Strange/The Strange.html +++ b/The Strange/The Strange.html @@ -1,305 +1,336 @@
- -
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- + +
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TIEREFFORTXP
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- - - - - - - - - - - - - -
TIEREFFORTXP
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IS A

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WHO



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ON

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IS A

+ + +

WHO



+ +

ON

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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
•ROLL VS A DIFFICULTY•
SimpleInitmidating
StandardFormidable
DemandingHeroic
DifficultImmortal
ChallengingImpossible
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
•ROLL VS A DIFFICULTY•
SimpleInitmidating
StandardFormidable
DemandingHeroic
DifficultImmortal
ChallengingImpossible
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+
-
+
- - - - - - - - - - - - - - - - - - - - - -
•MIGHT••SPEED••INTELLECT•
- - - - - - - - - - -
•SKILLS•
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T

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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
•ATTACKS••SPECIAL ABILITIES•
- - - - - - - - - -
•EQUIPMENT•
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ARMOR

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MONEY

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-
+ + + + + + + + + + + + + + + + + + + + + +
•MIGHT••SPEED••INTELLECT•
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
•SKILLS•
T
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T
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S
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
•ATTACKS••SPECIAL ABILITIES•
+ + + + + + + + + +
•EQUIPMENT•
+
+

ARMOR

+

MONEY

+
+
- - - - - - - - - -
•CYPHERS•
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LIMIT

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•RECOVERY ROLLS•
1 ACTION10 MINS1 HOUR10 HOURS
- - - - - - - - - - - - - - - - - - - - -
•DAMAGE TRACK•
+1 EFFORT PER LEVEL
IGNORE MINOR & MAJOR EFFECT RESULTS
COMBAT ROLLS OF 17-20 ONLY DEAL +1DAMAGE
IMPAIRED
CAN ONLY MOVE AN IMMEDIATE DISTANCE
IF SPEED POOL IS ZERO YOU CANNOT MOVE
DEBILITATED
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
•ADVANCEMENT•
(You must have four of these to advance in Tier. Cost = 4XP each.
INCREASE CAPABILITIESMOVE TOWARDS PERFECTIONEXTRA EFFORTSKILL TRAININGOTHER
+4 points into stat Pools+1 point into the Edge of your choice+1 point into EffortTrain in a skill or SpecializeRefer to corebook
+ + + + + + + + + +
•CYPHERS•
+
+

LIMIT

+
+
+ + + + + + + + + + + + + + + + + + + + +
•RECOVERY ROLLS•
1 ACTION10 MINS1 HOUR10 HOURS
+ + + + + + + + + + + + + + + + + + + + +
•DAMAGE TRACK•
+1 EFFORT PER LEVEL
IGNORE MINOR & MAJOR EFFECT RESULTS
COMBAT ROLLS OF 17-20 ONLY DEAL +1DAMAGE
IMPAIRED
CAN ONLY MOVE AN IMMEDIATE DISTANCE
IF SPEED POOL IS ZERO YOU CANNOT MOVE
DEBILITATED
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
•ADVANCEMENT•
(You must have four of these to advance in Tier. Cost = 4XP each.
INCREASE CAPABILITIESMOVE TOWARDS PERFECTIONEXTRA EFFORTSKILL TRAININGOTHER
+4 points into stat Pools+1 point into the Edge of your choice+1 point into EffortTrain in a skill or SpecializeRefer to corebook
-
+
\ No newline at end of file +
diff --git a/TormentaRPG-PDF_Based/fichaTormenta.css b/TormentaRPG-PDF_Based/fichaTormenta.css index 3ae1ec4e34..e2875a2c1f 100644 --- a/TormentaRPG-PDF_Based/fichaTormenta.css +++ b/TormentaRPG-PDF_Based/fichaTormenta.css @@ -174,6 +174,8 @@ body { .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column input[type=text] { text-align: left; padding: 3px 7px 0; } + .sheet-tormenta_charsheet .sheet-classes .sheet-class_hidden { + display: none; } .sheet-tormenta_charsheet .sheet-middle { padding-top: 40px; } .sheet-tormenta_charsheet .sheet-middle .sheet-attributes { @@ -841,27 +843,39 @@ body { font-size: 9px; color: #222; text-align: center; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .repcontrol .btn { + display: block; + height: 30px; + margin: 0; + padding: 0 5px; + background: #222; + border: 0; + border-radius: 0; + line-height: 30px; + font-size: 12px; + color: #FFF; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .repcontrol .btn:hover { + background: #c15353; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item:last-of-type .sheet-weapon_macro { padding-bottom: 0; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col { display: inline-block; vertical-align: bottom; } - .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(1) { + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(2) { width: 255px; } - .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(1) .sheet-weapons_item { + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(2) .sheet-weapons_item { width: calc(100% - 40px); margin-left: 10px; } - .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(2) { - width: 80px; - margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(3) { - width: 150px; + width: 80px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(4) { width: 150px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(5) { - width: 80px; + width: 150px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(6) { width: 80px; @@ -870,9 +884,12 @@ body { width: 80px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(8) { - width: 95px; + width: 80px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(9) { + width: 95px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(10) { width: 80px; margin-left: 10px; } .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col .sheet-weapons_title { diff --git a/TormentaRPG-PDF_Based/fichaTormenta.jpg b/TormentaRPG-PDF_Based/fichaTormenta.jpg index 0189dae776..4f51c3c666 100644 Binary files a/TormentaRPG-PDF_Based/fichaTormenta.jpg and b/TormentaRPG-PDF_Based/fichaTormenta.jpg differ diff --git a/TormentaRPG-PDF_Based/fichaTormentaHtml.html b/TormentaRPG-PDF_Based/fichaTormentaHtml.html index 4c2fb857fa..c4dec5c769 100644 --- a/TormentaRPG-PDF_Based/fichaTormentaHtml.html +++ b/TormentaRPG-PDF_Based/fichaTormentaHtml.html @@ -208,9 +208,13 @@ - - - +
+ + + + + +
@@ -396,7 +400,7 @@
=
@@ -439,7 +443,7 @@
+
@@ -499,7 +503,7 @@

Totais
- +
@@ -810,12 +814,12 @@
@@ -865,12 +869,12 @@
@@ -1151,12 +1155,12 @@
@@ -1197,12 +1201,12 @@
@@ -1243,12 +1247,12 @@
@@ -1290,12 +1294,12 @@
@@ -1337,12 +1341,12 @@
@@ -1383,12 +1387,12 @@
@@ -1430,12 +1434,12 @@
@@ -1477,12 +1481,12 @@
@@ -1523,12 +1527,12 @@
@@ -1569,12 +1573,12 @@
@@ -1615,12 +1619,12 @@
@@ -1661,12 +1665,12 @@
@@ -1707,12 +1711,12 @@
@@ -1753,12 +1757,12 @@
@@ -1799,12 +1803,12 @@
@@ -1845,12 +1849,12 @@
@@ -1891,12 +1895,12 @@
@@ -1937,12 +1941,12 @@
@@ -1983,12 +1987,12 @@
@@ -2029,12 +2033,12 @@
@@ -2076,12 +2080,12 @@
@@ -2123,12 +2127,12 @@
@@ -2169,12 +2173,12 @@
@@ -2215,12 +2219,12 @@
@@ -2472,8 +2476,8 @@
-
    -
  • +
    +
    Armas / Ataques
    @@ -2509,12 +2513,12 @@

    Munição
    -
  • +
-
  • -
    +
    +
    - +
    @@ -2570,9 +2574,9 @@
    -
    -
  • - +
    +
    +
    diff --git a/Uncharted Worlds/Images/Forlorn.png b/Uncharted Worlds/Images/Forlorn.png index ae9c1e32ee..6765828778 100644 Binary files a/Uncharted Worlds/Images/Forlorn.png and b/Uncharted Worlds/Images/Forlorn.png differ diff --git a/Uncharted Worlds/Images/Occult.png b/Uncharted Worlds/Images/Occult.png index 849b5989dd..fd0eb7299b 100644 Binary files a/Uncharted Worlds/Images/Occult.png and b/Uncharted Worlds/Images/Occult.png differ diff --git a/Uncharted Worlds/Images/Primal.png b/Uncharted Worlds/Images/Primal.png index 599dafca68..821ca46c94 100644 Binary files a/Uncharted Worlds/Images/Primal.png and b/Uncharted Worlds/Images/Primal.png differ diff --git a/Uncharted Worlds/Images/Spiritual.png b/Uncharted Worlds/Images/Spiritual.png index fe3b28f22f..4c48304060 100644 Binary files a/Uncharted Worlds/Images/Spiritual.png and b/Uncharted Worlds/Images/Spiritual.png differ diff --git a/Unisystem-Buffy or Angel/Buffy_or_Angel.html b/Unisystem-Buffy or Angel/Buffy_or_Angel.html index 37337aff6f..999669dc8c 100644 --- a/Unisystem-Buffy or Angel/Buffy_or_Angel.html +++ b/Unisystem-Buffy or Angel/Buffy_or_Angel.html @@ -1,5 +1,5 @@ - + @@ -19,8 +19,8 @@

    - - + Character Type:         
    + Character Archetype: 

    @@ -552,61 +552,61 @@ - + - + - + - + - + - + - + - + - + - + @@ -624,62 +624,62 @@ - + - + - + - + - + - + - + - + - + - + @@ -690,6 +690,7 @@ +

    Combat


    @@ -721,7 +722,7 @@
    - + @@ -729,13 +730,13 @@ - + - + @@ -743,13 +744,13 @@ - + - + @@ -772,13 +773,13 @@ - + - + @@ -786,7 +787,7 @@ - + @@ -814,13 +815,13 @@ - + - + @@ -828,13 +829,13 @@ - + - + @@ -856,13 +857,13 @@ - + - + @@ -875,7 +876,7 @@ - + @@ -883,7 +884,7 @@ - + @@ -891,127 +892,161 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -1033,7 +1068,7 @@ - + @@ -1045,12 +1080,12 @@ - + - + - + @@ -1059,15 +1094,18 @@ + + + + - + - + - + @@ -1076,15 +1114,18 @@ + + + + - + - + - + @@ -1093,15 +1134,18 @@ + + + + - + - + - + @@ -1110,7 +1154,10 @@ + + + +
       Punch
       Kick    Jump Kick
       Spin Kick    Sweep Kick
       Break Neck (Grapple)    Choke (Grapple)
       Toss (Grapple)
       Takedown    Slam-Tackle
       Knockdown    Head Butt
    Button
    Weapon
    Skill
    Rating
    Maneuver
    Rating
    Base
    Damage
    Multiplier Type Button
    Weapon
    Skill
    Rating
    Maneuver
    Rating
    Base
    Damage
    Multiplier Type
       Stake    Stake thru Heart + + +
    + + + + + + + + + +
    + + + + + + + + + +
    + + + + + + + + + +
    + + + + + + + + + +
    Button
    Medieval Ranged Weapon
    Number of AttacksSkill
    Rating
    Maneuver
    Rating
    Base
    Damage
    Multiplier Point
    Blank
    Type

    @@ -1130,7 +1177,7 @@ Button
    Modern Ranged Weapon
    Number of Attacks - Skill
    Rating + Maneuver
    Rating Base
    Damage Multiplier Point
    Blank @@ -1142,12 +1189,12 @@ Type - + - + - + @@ -1156,15 +1203,15 @@ + - + - + - + @@ -1173,15 +1220,15 @@ + - + - + - + @@ -1190,15 +1237,15 @@ + - + - + - + @@ -1207,15 +1254,15 @@ + - + - + - + @@ -1224,7 +1271,7 @@ +
    @@ -1317,6 +1364,7 @@
    +

    Gear

    @@ -1329,6 +1377,7 @@
    +
    diff --git a/Unisystem-Buffy or Angel/ReadMe.mdown b/Unisystem-Buffy or Angel/ReadMe.mdown index 5572c2e86b..b2ee59cfa7 100644 --- a/Unisystem-Buffy or Angel/ReadMe.mdown +++ b/Unisystem-Buffy or Angel/ReadMe.mdown @@ -3,7 +3,7 @@ This is a character sheet for the Buffy the Vampire Slayer RPG/Angel RPG/Cinematic Unisystem RPG. It features 5 separate tabs for Character Attributes and Secondary Attributes, Skills & Spells, Combat, Possession, and Notes. ## Current Version -1.01 +1.03 ### Changelog @@ -16,6 +16,15 @@ This is a character sheet for the Buffy the Vampire Slayer RPG/Angel RPG/Cinemat #### 1.01 * Added NPC Sheet in Tab 5 and moved Notes to Tab 4 with Gear/Possessions. +#### 1.02 +* Added note "(add Damage Multiplier x Success Levels)" to damage rolls. +* Modified Stake through the Heart Damage Multiplier dropdown options for x4 (vs. Humans) and x5 (vs. Vampires). + +#### 1.03 +* Updated Character Type and Character Archetype options on Character Tab. +* Added note "(Compare Success Levels of Roll to Power Level of Spell)" to spell rolls on Skills & Spells Tab. +* Corrected/Added Combat Damage Type dropdown choices (Bash, Slash/Stab, Thru Heart, Vampire Heart, Decapitation, Bullet, Non-Bullet) that fills in (1, 2, 4, 5, 5, 2, 1) values into Damage Modifier fields for Medieval Melee Weapon table, Medieval Ranged Weapon table and Modern Ranged Weapon table on Combat Tab. +* Auto-populated Maneuver Rating for Medieval Ranged Weapon table and Modern Ranged Weapon table Combat Tab. ### Credit Where Credit is Due The CSS of this sheet is from the All Flesh Must Be Eaten character sheet. diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json index 89fec2e542..9ff8516d6d 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Hechizo Fallido", "test-result": "Resultado Total", "characteristic": "Característica" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json index 47e39a325a..491149e711 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json @@ -79,7 +79,7 @@ "gossip": "Commérage", "haggle": "Marchandage", "intimidate": "Intimidation", - "outdoor-survival": "Survie en nature", + "outdoor-survival": "Survie", "preception": "Perception", "ride": "Équitation", "row": "Canotage", @@ -121,7 +121,7 @@ "skin": "Peau", "hair": "Cheveux", "history": "Histoire", - "miscellaneous-notes": "Notes Diverses", + "miscellaneous-notes": "Notes diverses", "starting-career": "Carrière de départ", "career-name": "Carrière", "career-main-profile": "Profil Principal de la Carrière", @@ -186,7 +186,7 @@ "arcane": "Occulte", "divine": "Divine", "runes": "Runes", - "perform-chanelling": "Prendre une demis action pour la Focalisation", + "perform-chanelling": "Prendre une demi action pour la Focalisation", "spell-name": "Nom du Sort", "casting-number": "Difficulté", "casting-time": "Temps d'incantation", @@ -283,4 +283,4 @@ "spellcasting-fails": "Sort raté", "test-result": "Résultat du test", "characteristic": "Caracteristique" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json index d1ee4e1464..83faee35e3 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json index ece3a6bacc..2523ec5990 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json index 404c68018c..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json @@ -283,4 +283,4 @@ "spellcasting-fails": "Spellcasting fails", "test-result": "Test Result", "characteristic": "Characteristic" -} +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json index 100e45f03a..a034f8406e 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json @@ -115,7 +115,7 @@ "gender": "crwdns37217:0crwdne37217:0", "build": "crwdns37218:0crwdne37218:0", "age": "crwdns37219:0crwdne37219:0", - "attr-height": "crwdns37220:0crwdne37220:0", + "attr-height": "crwdns64888:0crwdne64888:0", "weight": "crwdns37221:0crwdne37221:0", "eyes": "crwdns37222:0crwdne37222:0", "skin": "crwdns37223:0crwdne37223:0", @@ -283,4 +283,4 @@ "spellcasting-fails": "crwdns57200:0crwdne57200:0", "test-result": "crwdns57201:0crwdne57201:0", "characteristic": "crwdns57202:0crwdne57202:0" -} +} \ No newline at end of file diff --git a/Weaverdice/Weaverdice.html b/Weaverdice/Weaverdice.html index 490149f4c8..7b796d01b4 100644 --- a/Weaverdice/Weaverdice.html +++ b/Weaverdice/Weaverdice.html @@ -262,7 +262,7 @@

     

    @@ -274,7 +274,7 @@

     

    @@ -286,7 +286,7 @@

     

    @@ -298,7 +298,7 @@

     

    @@ -310,7 +310,7 @@

     

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    +
    INFO
    +
    + + +
    + +
    + +
    +
    + + + + + +
    +
    +
    +
    SKILL CHECKS
    +
    -

    +

    -

    +

    -

    +

    -

    +

    -

    +

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameTrained?StatTotal
    Athletics (Str)00
    Arcana (Mag)00
    History (Mag)00
    Invest. (Mag)00
    Nature (Mag)00
    Religion (Mag)00
    Deception (Skl)00
    Intimid. (Skl)00
    Performance (Skl)00
    Persuasion (Skl)00
    Acrobatics (Spd)00
    Sl. of Hand (Spd)00
    Stealth (Spd)00
    An. Handling (Res)00
    Insight (Res)00
    Medicine (Res)00
    Perception (Res)00
    Survival (Res)00
    +
    + +
    +
    + + + + + + + + + + + + + + + +
    HPHitCritAvoDdg
    / 000
    +
    +
    + +
    +
    ATTRIBUTES
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    StatsGrowths
    StatsClassPersonalBuff/DebuffTotal RacialClassPersonalTotal
    HP00 00 0
    Str00 000
    Mag00 000
    Skl00 000
    Spd00 000
    Lck00 000
    Def00 000
    Res00 000
    Mov00 --------
    +
    +
    +
    WEAPON RANKS
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Weap. TypeEXPRank
    Swords/Katanas
    Lances/Naginata
    Axes/Clubs
    Bows/Yumi
    Daggers/Shuriken
    Firearms/Tanegashima
    Anima Tomes/Scrolls
    Light Tomes/Scrolls
    Dark Tomes/Scrolls
    Stones/Other
    Staves/Rods
    +
    +
    +
    INVENTORY
    + + + + + + + + + + + + + + + + + +
    NameUses
    +
    + +
    +
    WEAPONS
    +
    + + + + + + + + + +
    Weapon NameType
    + +
    + + + + + + + + + + + +
    RankWeightUses
    + +
    + + + + + + + + + + + + + +
    MightHitCritRange
    + +
    +
    + + + + + + + + diff --git a/Xeohelios' Fire Emblem Tabletop/preview.png b/Xeohelios' Fire Emblem Tabletop/preview.png new file mode 100644 index 0000000000..e0df70fe35 Binary files /dev/null and b/Xeohelios' Fire Emblem Tabletop/preview.png differ diff --git a/Xeohelios' Fire Emblem Tabletop/sheet.json b/Xeohelios' Fire Emblem Tabletop/sheet.json new file mode 100644 index 0000000000..3bdad2e9ac --- /dev/null +++ b/Xeohelios' Fire Emblem Tabletop/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "FE_TTRPG.html", + "css": "FE_TTRPG.css", + "authors": "Missing-q", + "roll20userid": "1537217", + "preview": "preview.png", + "instructions": "**This is the character sheet for Xeohelios' Fire Emblem Tabletop system!** Various beta builds and variants of this character sheet, as well as the accompanying API scripts, can be found [here.](https://github.com/missing-q/emblem20). As for the system's game guide, it can be found [here](https://www.dropbox.com/sh/fvib0sh0o4fqt8d/AACJ66fUDtxL5atM5-ZcE8Ypa?dl=0)" +} diff --git a/approved.yaml b/approved.yaml index 587f8bfa30..a8ec462ee1 100644 --- a/approved.yaml +++ b/approved.yaml @@ -313,7 +313,6 @@ darkheresy2e: herogames6e: - "Hero Games 6e" - "Hero Games: 6th Edition" -- "Fuzion" serenity: - "Serenity" @@ -392,7 +391,7 @@ torg: cyberpunk2020: - "Cyberpunk 2020" - "Cyberpunk 2020" -- "Fuzion" +- "Cyberpunk 2020" portesmonstrestresors: - "PortesMonstresTresors" @@ -434,6 +433,7 @@ fatefreeport: eclipsephase: - "Eclipse Phase" - "Eclipse Phase" +- "hidden" 13thageadvanced: - "13th_Age-neovatar" @@ -2084,7 +2084,7 @@ hawkmoonmongoose: cyberpunk2k20: - "Cyberpunk 2k20" - "Cyberpunk 2k20" -- "Fuzion" +- "Cyberpunk 2020" acpd: - "ACPD" @@ -2214,4 +2214,75 @@ runequestglorantha: overtheedge2e: - Over the Edge 2e -- Over the Edge (2e) \ No newline at end of file +- Over the Edge (2e) + +lyceennes: +- Lyceennes +- Lyceennes + +startrekofficial: +- Star Trek Adventures Official +- Star Trek Adventures (Official) +- 2d20 + +changeling20: +- CWOD-C20 +- Changeling (20th Anniversary) +- Storytelling System + +eclipsephasenew: +- Eclipse Phase Alternate +- Eclipse Phase +- Eclipse Phase + +eclipsephasev2: +- Eclipse Phase V2 +- Eclipse Phase V2 +- Eclipse Phase + +capharnaum: +- Capharnaum +- Capharnaum + +fireemblemtt: +- Xeohelios' Fire Emblem Tabletop +- Fire Emblem Tabletop (by Xeohelios) + +agon: +- Agon +- Agon + +alasfortheawfulsea: +- Alas For The Awful Sea +- Alas For The Awful Sea + +ladyblackbird: +- Lady Blackbird +- Lady Blackbird + +cwod: +- CWorldofDarkness +- Classic World of Darkness +- Storytelling System + +legacylifeamongruins: +- Legacy - Life Among the Ruins +- Legacy - Life Among the Ruins +- "Apocalypse World Engine" + +elitedangerous: +- Elite Dangerous Role Playing Game +- Elite Dangerous RPG + +gammaworld2e: +- "GammaWorld2e" +- "Gamma World: 2nd Edition" +- Gamma World + +starcraftrpg: +- Starcraft RPG +- Starcraft RPG + +barebonesfantasy: +- Barebones Fantasy RPG (00lite) +- Barebones Fantasy RPG \ No newline at end of file diff --git a/revolutiond100/RD100sheet.html b/revolutiond100/RD100sheet.html index 243e7f6023..93584d253c 100644 --- a/revolutiond100/RD100sheet.html +++ b/revolutiond100/RD100sheet.html @@ -77,13 +77,13 @@ Melee SR - + Exertion Points - + @@ -95,13 +95,13 @@ Move - + Toughness - + @@ -264,7 +264,7 @@ Pilot - + INT+DEX @@ -282,7 +282,7 @@ Ride - + DEX+WIL @@ -313,13 +313,17 @@

    - - - +   - + +   +   + +  +  + - + @@ -400,7 +404,7 @@

    Weapons
    -         Weapon/Type +         Weapon/Type                Op SR        SR Atk/Def        Damage       @@ -446,4 +450,6 @@ Toughness
    Notes
    -

    Revolution D100 logo Copyright © Alephtar Games 2016, graphic elaboration by Daniel Comerci and Mirko Pellicioni.

    \ No newline at end of file +

    Revolution D100 logo Copyright © Alephtar Games 2016, graphic elaboration by Daniel Comerci and Mirko Pellicioni.

    + +