From 6f85331215d22f194c0d4497d9b43bf180d4632b Mon Sep 17 00:00:00 2001 From: wing-it Date: Sun, 26 Feb 2023 12:07:46 -0500 Subject: [PATCH] New translations translation.json (German) --- Electric Bastionland/translations/de.json | 38 +++++++++++------------ 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/Electric Bastionland/translations/de.json b/Electric Bastionland/translations/de.json index 0b14607d47..f5b714b206 100644 --- a/Electric Bastionland/translations/de.json +++ b/Electric Bastionland/translations/de.json @@ -8,20 +8,20 @@ "arm_type": "Typ", "armour": "Panzer", "armour_description": "ARMOUR subtracts its score from the result of any DAMAGE rolls against the wearer. It can never be higher than 3.", - "arms": "Arms & Explosives", + "arms": "Waffen und Sprengkörper", "attacks_with": "attackiert mit", - "bastionland_title": "electric\r\nBastionlanD", + "bastionland_title": "Electric Bastionland", "blast": "Blast", "blast_description": "Affect all targets in the area, rolling separately for each.", "bonus dice": "Bonuswürfel", "bonus": "Bonus", "bulky": "Bulky", "bulky_description": "Items that need two hands. Anyone carrying more than two BULKY items is reduced to 0HP.", - "character sheet": "Character Sheet", - "character_name": "Character Name", + "character sheet": "Charakterbogen", + "character_name": "Charaktername", "charisma": "CHArisma", "charisma_description": "Charm and Confidence", - "cost": "Cost (£)", + "cost": "Kosten (£)", "crisis_rare": "Crisis/Rare", "crisis_rare_description": "Something that needs addressing immediately, usually bad.", "currency_symbol": "£", @@ -30,12 +30,12 @@ "current_hp": "Current HP", "current_strength": "Current STR", "damage": "Schaden", - "debtors": "The Whole Group is in Debt To...", + "debtors": "Die gesamte Gruppe ist verschuldet bei …", "deprived": "Deprived", "deprived_description": "Someone DEPRIVED of a crucial need (e.g. food, water or warmth) cannot benefit from RESTS.", - "dexterity": "DEXterity", + "dexterity": "GESchicklichkeit", "dexterity_description": "Quickness and Precision", - "dice_rolls": "Dice Rolls", + "dice_rolls": "Würfelwurf", "equipment": "Ausrüstung", "equipment_type_barrage_artillery": "Barrage Artillery", "equipment_type_crude_weapon": "Crude Weapon", @@ -47,7 +47,7 @@ "equipment_type_power_weapon": "Power Weapon", "equipment_type_prototype_weapon": "Prototype Weapon", "equipment_type_shock_gun": "Shock Gun", - "failed_career": "Failed Career", + "failed_career": "Gescheiterte Karriere", "failed_career_01_desc": "", "failed_career_01_name": "Gutter Minder", "failed_career_02_desc": "", @@ -267,12 +267,12 @@ "failed_career_99_desc": "", "failed_career_99_name": "Map Thief", "failed_career_number": "#", - "hit_protection": "Hit Protection & Armour", + "hit_protection": "Trefferpunkte & Rüstung", "hp_description": "This represents your ability to avoid being hit.", "impaired": "Impaired", "impaired_description": "Attacks that are IMPAIRED, such as firing through cover, or fighting in handcuffs, roll d4 DAMAGE only, and cannot receive BONUS DAMAGE.", "injuries": "Injuries", - "inventory": "Inventory", + "inventory": "Inventar", "inventory_type_animal": "Animal", "inventory_type_general": "General", "inventory_type_luxury": "Luxury", @@ -297,12 +297,12 @@ "max_strength": "Max STR", "melee": "Nahkampf", "name": "Name", - "new_pounds": "New Pounds (£)", + "new_pounds": "Neues Pfund (£)", "normal": "Normalerweise", "normal_description": "The outcome you would expect to be most likely, normally the least threatening.", "notes": "Notes on a Theme", "oddities": "Oddities", - "people_along_the_way": "Inhabitants of Bastionland", + "people_along_the_way": "Bewohner von Bastionland", "people_along_the_way_description": "Bastionland is nothing when it sits empty. \r\nThere are People, Mockeries, Aliens, Machines, Monstrosities, and things that sit between the boundaries.", "people_placeholder": "Who are they?", "people_edit": "Edit Person", @@ -321,16 +321,16 @@ "scar_damage_caused": "Damage Caused", "scar_edit": "Edit Scar", "scar_name": "Narbe", - "scars": "Scars", + "scars": "Narben und erlittener Schaden", "shared_debt": "Shared Debt", "shared_debt_description": "As a group, you share a debt. Debtholders pursue payment keenly.", - "special": "You are Special", - "special_from_hit_protection": "Special granted from rolled hit protection", - "special_from_loose_change": "Special granted from rolled new pounds", - "special_from_repeating": "Special...", + "special": "Du bist etwas Besonderes", + "special_from_hit_protection": "Besonderes gewährt durch gewürfelt Trefferpunkte", + "special_from_loose_change": "Besonderes gewährt durch gewürfelt neues Pfund", + "special_from_repeating": "Besonderes", "stat_separator": "/", "status_effects": "Status Effects", - "strength": "STRength", + "strength": "STÄrke", "strength_description": "Power and Toughness", "tag": "Tag", "prototype_tags": "Prototype Tags",