diff --git a/Burning Wheel/Burning Wheel.css b/Burning Wheel/Burning Wheel.css index 7bec491a2b..e0cdb1e726 100644 --- a/Burning Wheel/Burning Wheel.css +++ b/Burning Wheel/Burning Wheel.css @@ -1,5 +1,6 @@ .charsheet { - font-family: "Roman"; + font-family: "Roman", "Hoefler Text", "Liberation Serif", Baskerville, "Nimbus Roman No9 L Regular", Times, "Times New Roman", serif; + color: black; } .sheet-container { @@ -11,6 +12,7 @@ .sheet-background { width: 100%; height: 100%; + display: inline-block; } .sheet-background::after { @@ -21,14 +23,16 @@ right: 0; position: absolute; z-index: -1; - background: url('http://i.imgur.com/lv6uDJB.png'); - background-size: 100% 100%; + background-image: url('https://raw.githubusercontent.com/Seraaron/roll20-character-sheets/161d128b08eee3e7a389ce92989ff4e2e68696c6/Burning%20Wheel/img/background_mid.png'); + background-size: 100%; + background-repeat: repeat; } .sheet-page1tab, .sheet-page2tab, .sheet-page3tab, -.sheet-page4tab { +.sheet-page4tab, +.sheet-page5tab { display: none; } @@ -61,8 +65,8 @@ input[type=checkbox]:checked { input[type=radio].sheet-page1:checked ~ div.sheet-page1tab, input[type=radio].sheet-page2:checked ~ div.sheet-page2tab, input[type=radio].sheet-page3:checked ~ div.sheet-page3tab, -input[type=radio].sheet-page4:checked ~ div.sheet-page4tab -{ +input[type=radio].sheet-page4:checked ~ div.sheet-page4tab, +input[type=radio].sheet-page5:checked ~ div.sheet-page5tab { display: block; } @@ -113,10 +117,42 @@ input[type=number] { font-weight: bold; } +.sheet-normal { + font-weight: normal !important; +} + .sheet-big { font-size: 1.2em; } +.sheet-small { + font-size: 0.8em; +} + +.sheet-right { + text-align: right !important; +} + +.sheet-left { + text-align: left !important; +} + +.sheet-center { + text-align: center !important; +} + +.sheet-top { + vertical-align: top !important; +} + +.sheet-mid { + vertical-align: middle !important; +} + +.sheet-bot { + vertical-align: bottom !important; +} + table.sheet-page1 { width: 100%; } @@ -142,6 +178,58 @@ textarea.sheet-page1, border: none; } +input.sheet-skill-group { + background: transparent; + width: 100%; + vertical-align: top; + text-align: center; + padding-bottom: 7px; padding-top: 6px; + padding-left: 50px; padding-right: 50px; + font-size: 1.6em; + font-weight: bold; + border: none; +} + +input[type=checkbox].sheet-group-switch { + position: absolute; + left: 725px; + top: 3px; + border: none; + height: 12px; + width: 12px; + color: gray; + font-size: 1.5em; +} + +input[type=checkbox].sheet-group-switch:hover:before { + content: "⌘"; +} + +input[type=checkbox].sheet-group-switch:checked { + /* color: transparent; */ + background: transparent; + /* removes X from the default checkbox */ +} + +.sheet-group-skill, +.sheet-group-switch:checked ~ .sheet-group-title { + display: block; +} + +.sheet-group-title, +.sheet-group-switch:checked ~ .sheet-group-skill { + display: none; +} + +.sheet-page3 textarea, +textarea.sheet-page3 { + resize: vertical; + height: 75px; + box-shadow: none; + border: none; + border-bottom: 1px solid black; +} + .sheet-page1 .sheet-trait { width: calc(100% - 20px); } @@ -160,6 +248,12 @@ textarea.sheet-page1, width:80%; } +div.sheet-box { + border: 1px solid black; + border-radius: 0px; + background-color: transparent; +} + input.sheet-box, table.sheet-weapons input[type=text].sheet-box, select.sheet-box, @@ -171,6 +265,7 @@ select.sheet-box, border-radius: 0px; text-align: center; font-weight: bold; + background-color: transparent; } select.sheet-box, @@ -187,11 +282,16 @@ select.sheet-box, font-weight: bold; font-size: 1.2em; line-height: 18px; - font-family: "Roman"; + font-family: "Roman", "Hoefler Text", "Liberation Serif", Baskerville, "Nimbus Roman No9 L Regular", Times, "Times New Roman", serif; -webkit-appearance: none; -moz-appearance: none; appearance: none; background: none; + background-color: transparent; +} + +td.underline { + border-bottom: 1px solid black; } input.sheet-underline, @@ -216,6 +316,22 @@ table.sheet-weapons input[type=text].sheet-underline { -moz-appearance:textfield; } +input.sheet-skillname { + padding-left: 5px; + border: none; + background: none; + box-shadow: none; + border-radius: 0px; + text-align: left; + font-weight: bold; + color: black; + -webkit-appearance: none; + appearance: none; + -moz-appearance:textfield; + font-weight: bold; + font-size: 1.3em; +} + textarea.sheet-box { box-sizing: border-box; border-bottom: 1px solid black; @@ -231,7 +347,21 @@ textarea.sheet-health { width: 100px; height: 50px; padding: 2px; - resize: horizontal; + resize: vertical; + -webkit-appearance: none; + -moz-appearance:textfield; + appearance: none; +} + +textarea.sheet-trsk { + overflow: auto; + width: 160px; + height: 50px; + padding: 2px; + resize: vertical; + box-shadow: none; + border: none; + border-bottom: 1px solid black; -webkit-appearance: none; -moz-appearance:textfield; appearance: none; @@ -274,7 +404,7 @@ input.sheet-long, table.sheet-weapons input[type=text].sheet-long { width: 75px; font-size: 1em; - font-family: "Roman"; + font-family: "Roman", "Hoefler Text", "Liberation Serif", Baskerville, "Nimbus Roman No9 L Regular", Times, "Times New Roman", serif; text-align: left; color: black; } @@ -283,7 +413,7 @@ input[type=text].sheet-full, table.sheet-weapons input[type=text].sheet-full { width: 100%; font-size: 1em; - font-family: "Roman"; + font-family: "Roman", "Hoefler Text", "Liberation Serif", Baskerville, "Nimbus Roman No9 L Regular", Times, "Times New Roman", serif; text-align: left; color: black; } @@ -297,13 +427,32 @@ input[type=number].sheet-bubble { margin: 0px; border: 1px solid black; border-radius: 50px; + background-color: transparent; text-align: center; + vertical-align: middle; font-weight: bold; + z-index: 10; +} + +input.sheet-smallbubble, +input[type=text].sheet-smallbubble, +input[type=number].sheet-smallbubble { + width: 25px; + height: 25px; + padding: 0px; + margin: 0px; + border: 1px solid black; + border-radius: 50px; + background-color: transparent; + text-align: center; + vertical-align: middle; + font-weight: bold; + z-index: 10; } .sheet-statname { font-weight: bold; - font-size: 1.2em; + font-size: 1.3em; } input[type="radio"].sheet-normal { @@ -315,6 +464,23 @@ input[type="radio"].sheet-normal { margin-top: 5px; } +div.sheet-table { + display: table; + border-collapse: collapse; + width: 100%; +} + +div.sheet-row { + display: table-row; + vertical-align: bottom; + width: 100%; +} + +div.sheet-4col { + display: table-col; + width: 24%; +} + input[type="radio"].sheet-normal + span::before { border: solid 1px #000000; line-height: 11px; @@ -375,10 +541,40 @@ input.sheet-c4 + span::before content: "•" !important; } +.sheet-relative { + position:relative; +} + .sheet-spacer { height: 20px; } +.sheet-spacer-half { + height: 10px; +} + +.sheet-skill-spacer { + height: 5px; + background-color: inherit; +} + +select.sheet-stat-selection { + display: inline-block; + -webkit-appearance: none; + appearance: none; + -moz-appearance:none; + width:85px; + background: transparent; + border-top: none; border-right: none; border-left: none; + border-bottom: 1px solid black; + border-radius: 0px; + box-shadow: none; + font-weight: bold; + font-size: 1.1em; + color: black; + cursor: pointer !important; +} + table.sheet-page2, div.sheet-skills { vertical-align: top; @@ -415,12 +611,15 @@ input[type="checkbox"].sheet-showhide:checked + span ~ div.sheet-showhide{ } input.sheet-stockage{ display: none; + width: 100px; } select.sheet-age.sheet-stockage{ display: none; + width: 100px; } input.sheet-stockage:checked + select.sheet-age.sheet-stockage{ display: inline-block; + width: 100px; } .sheet-top{ vertical-align: top; @@ -449,9 +648,20 @@ div.sheet-apracticelog{ } div.sheet-askill{ display: inline-block; - width: 245px; - max-width: 245px; } + +.repcontainer[data-groupname=repeating_skill] .repitem:nth-child(even) { + background-color: #E8E8E8; + margin-top: 0px; + margin-bottom: 0px; +} + +.repcontainer[data-groupname=repeating_skill] .repitem:nth-child(odd) { + background-color: white; + margin-top: 0px; + margin-bottom: 0px; +} + div.sheet-alearned{ display: inline-block; width: 240px; @@ -483,7 +693,7 @@ div.sheet-alearned{ border-radius: 0px; text-align: center; font-weight: bold; - font-family: "Roman"; + font-family: "Roman", "Hoefler Text", "Liberation Serif", Baskerville, "Nimbus Roman No9 L Regular", Times, "Times New Roman", serif; -webkit-appearance: none; -moz-appearance: none; appearance: none; @@ -505,6 +715,17 @@ table.sheet-page3 td { text-align: center; } +input[type="text"]:disabled { + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + background: none; + box-shadow: none; + border: none; + border-radius: 0px; + background: transparent; +} + table.sheet-page3 select, table.sheet-weapons select, table.sheet-page2 select.sheet-underline, @@ -519,7 +740,7 @@ table.sheet-page2 select.sheet-underline, color: black; font-weight: bold; font-size: 1.2em; - font-family: "Roman"; + font-family: "Roman", "Hoefler Text", "Liberation Serif", Baskerville, "Nimbus Roman No9 L Regular", Times, "Times New Roman", serif; -webkit-appearance: none; -moz-appearance: none; appearance: none; @@ -611,8 +832,7 @@ button[type=roll].sheet-roll:hover { .sheet-opencontinaer { position: relative; display: inline-block; - margin-left: -5px; - width: 12px; + bottom: 20px; right: 15px; } input[type=radio].sheet-openended { @@ -620,6 +840,8 @@ input[type=radio].sheet-openended { margin: auto; position: absolute; top: 0; left: 0; bottom: 0; right: 0; + height: 20px; + width: 20px; } input[type=radio].sheet-openended + span { @@ -630,26 +852,19 @@ input[type=radio].sheet-openended ~ span::before { margin: auto; position: absolute; top: 0; left: 0; bottom: 0; right: 0; + border: none; content: ""; - width: 10px; - height: 10px; - border: solid 1px #000000; + font-size: 1.6em; + height: 20px; + width: 20px; +} + +input[type=radio].sheet-openended:hover + span::before { + content: "✧"; } input[type=radio].sheet-openended.sheet-checked:checked ~ span::before { - background: - linear-gradient(to top left, - rgba(0,0,0,0) 0%, - rgba(0,0,0,0) calc(50% - 0.8px), - rgba(0,0,0,1) 50%, - rgba(0,0,0,0) calc(50% + 0.8px), - rgba(0,0,0,0) 100%), - linear-gradient(to top right, - rgba(0,0,0,0) 0%, - rgba(0,0,0,0) calc(50% - 0.8px), - rgba(0,0,0,1) 50%, - rgba(0,0,0,0) calc(50% + 0.8px), - rgba(0,0,0,0) 100%); + content: "✦"; } input[type=radio].sheet-openended.sheet-checked { @@ -674,23 +889,26 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { color: #123; } +.sheet-rolltempalte-bwluck, .sheet-rolltempalte-bw { color: black; } +.sheet-rolltemplate-bwluck .sheet-background, .sheet-rolltemplate-bw .sheet-background { width: 195px; height: 100%; background: url(http://i.imgur.com/QgLe0ff.jpg) top left; background-size: 200px 100%; background-repeat: no-repeat; - font-family: "Roman"; + font-family: "Roman", "Hoefler Text", "Liberation Serif", Baskerville, "Nimbus Roman No9 L Regular", Times, "Times New Roman", serif; font-weight: bold; text-align: center; border-spacing: 0; border: 1px solid black; } +.sheet-rolltemplate-bwluck .sheet-header, .sheet-rolltemplate-bw .sheet-header { padding-top: 8px; font-size: 2em; @@ -698,21 +916,25 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { border-bottom: 1px solid black; } +.sheet-rolltemplate-bwluck .sheet-black, .sheet-rolltemplate-bw .sheet-black { background-color: black; color: white; } +.sheet-rolltemplate-bwluck .sheet-gray, .sheet-rolltemplate-bw .sheet-gray { background-color: gray; color: black; } +.sheet-rolltemplate-bwluck .sheet-white, .sheet-rolltemplate-bw .sheet-white { background-color: white; color: black; } +.sheet-rolltemplate-bwluck .sheet-column, .sheet-rolltemplate-bw .sheet-column { display: inline-block; vertical-align: top; @@ -720,69 +942,86 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { min-height: 34px; } +.sheet-rolltemplate-bwluck .sheet-left, .sheet-rolltemplate-bw .sheet-left { text-align: left; } +.sheet-rolltemplate-bwluck .sheet-right, .sheet-rolltemplate-bw .sheet-right { text-align: right; } +.sheet-rolltemplate-bwluck .sheet-attr, .sheet-rolltemplate-bw .sheet-attr { display: inline-block; width: 70px; } +.sheet-rolltemplate-bwluck .sheet-num, .sheet-rolltemplate-bw .sheet-num { display: inline-block; width: 15px; vertical-align: top; } +.sheet-rolltemplate-bwluck .sheet-padleft, .sheet-rolltemplate-bw .sheet-padleft { padding-left: 3px; } +.sheet-rolltemplate-bwluck .sheet-padright, .sheet-rolltemplate-bw .sheet-padright { padding-right: 3px; } +.sheet-rolltemplate-bwluck .sheet-difficulty, .sheet-rolltemplate-bw .sheet-difficulty { border-bottom: 1px solid black; color: black; } +.sheet-rolltemplate-bwluck .sheet-challenging, .sheet-rolltemplate-bw .sheet-challenging { background-color: #888888; } +.sheet-rolltemplate-bwluck .sheet-difficult, .sheet-rolltemplate-bw .sheet-difficult { background-color: #b8b8b8; } +.sheet-rolltemplate-bwluck .sheet-routine, .sheet-rolltemplate-bw .sheet-routine { background-color: #e0e0e0; } +.sheet-rolltemplate-bwluck .sheet-results, .sheet-rolltemplate-bw .sheet-results { display: inline-block; width: 87px; text-align: center; } +.sheet-rolltemplate-bwluck .sheet-vs, .sheet-rolltemplate-bw .sheet-vs { display: inline-block; width: 20px; text-align: center; } +.sheet-rolltemplate-bwluck .sheet-result, .sheet-rolltemplate-bw .sheet-result { font-size: 2em; } +.sheet-rolltemplate-bwluck .inlinerollresult, .sheet-rolltemplate-bw .inlinerollresult, +.sheet-rolltemplate-bwluck .inlinerollresult.fullcrit, .sheet-rolltemplate-bw .inlinerollresult.fullcrit, +.sheet-rolltemplate-bwluck .inlinerollresult.fullfail, .sheet-rolltemplate-bw .inlinerollresult.fullfail, +.sheet-rolltemplate-bwluck .inlinerollresult.importantroll, .sheet-rolltemplate-bw .inlinerollresult.importantroll { background-color: transparent; color: #000000; @@ -791,18 +1030,22 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { padding: 0px; } +.sheet-rolltemplate-bwluck .sheet-resultcontainer, .sheet-rolltemplate-bw .sheet-resultcontainer { border-top: 1px solid black; } +.sheet-rolltemplate-bwluck .sheet-red, .sheet-rolltemplate-bw .sheet-red { background-color: rgb(255, 102, 94); } +.sheet-rolltemplate-bwluck .sheet-green, .sheet-rolltemplate-bw .sheet-green { background-color: rgb(112, 224, 163); } +.sheet-rolltemplate-bwluck .sheet-openended, .sheet-rolltemplate-bw .sheet-openended { color: rgb(255, 232, 0) !important; } @@ -821,7 +1064,11 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } .sheet-lifepath td { - border: 1px solid black + border: 1px solid black; +} + +td.sheet-noborder { + border: none; } .sheet-lifepath input { @@ -864,8 +1111,9 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { } .sheet-lifepath .sheet-description { - width: 120px; + text-align: justify; text-wrap: normal; + padding: 5px; } .sheet-lifepath.attributes { @@ -883,3 +1131,33 @@ input.sheet-stat[value="1"] ~ .sheet-routineneeded { textarea, select, .uneditable-input { margin-bottom: 0px; } + +/* Copied and edited from user Vince: https://app.roll20.net/forum/post/882997/css-wizardry/?pageforid=2849556#post-2849556 */ +/* Overlay the +Add button with content text. */ +[data-groupname=repeating_class-ability] > button.btn.repcontrol_add:after { + content: "Add Another Class Ability for CPP"; + background-color: rgba(30, 20, 20, 0.3); + z-index: 9999; +} + +/* Overlay the Modify/Done button. Overlying text is static */ +[data-groupname=repeating_class-ability] > button.btn.repcontrol_edit:after { + content: "Adjust Class Abilities for CPP"; + background-color: rgba(30, 20, 20, 0.3); + z-index: 9999; +} + +/* this sets the formatting for all repcontrol buttons */ +.charsheet .repcontrol_add, +.charsheet .repcontrol_edit { + display: block; + height: 1.2em; + background-color: #E8E8E8; + border: none; + box-shadow: none; + border-radius: 2px; + font-family: "Roman", "Hoefler Text", "Liberation Serif", Baskerville, "Nimbus Roman No9 L Regular", Times, "Times New Roman", serif; + font-size: 1.2em; + font-weight: bold; + z-index: 9999; +} diff --git a/Burning Wheel/Burning Wheel.html b/Burning Wheel/Burning Wheel.html index b5755ad3a4..af362eefbd 100644 --- a/Burning Wheel/Burning Wheel.html +++ b/Burning Wheel/Burning Wheel.html @@ -1,85 +1,142 @@
-
- - - - - - - -

Artha

Fate Persona Deeds 
+
+
+
+
+

Artha

+
+
+

Fate

+ + +
+
+

Persona

+ +
+
+

Deeds

+ +
+
+
- Information + Information - Stats & Skills + Stats & Skills - Combat + PTGS & Gear - - Character Burner + + Magic + + + Character Burner
-

Character Index

-

Name

Stock

Age

Lifepaths

-
- AliasHomeland Features -
-
+

Character Index

+
+
+
+

Name

  + +
+
+

Stock

  + +
+
+

Age

  + +
+
+

Lifepaths

  + +
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+ Alias  + +
+
+ Homeland  + +
+
+ Culture  + +
+
+ +
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+
+
+ +
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+

Beliefs

- - + + - - + + - - + + - - + +
-
F:/P:/D:/
+
 F: P: D:
-
F:/P:/D:/
+
 F: P: D:
-
F:/P:/D:/
+
 F: P: D:
-
F:/P:/D:/
+
 F: P: D:
+

Instincts

- - + + - - + + - - + + - - + +
-
F:/P:/D:/
+
 F: P: D:
-
F:/P:/D:/
+
 F: P: D:
-
F:/P:/D:/
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 F: P: D:
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F:/P:/D:/
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 F: P: D:
-

Earning Artha

+

Earning Artha

@@ -95,42 +152,42 @@ - + - + - + - + - + - + - + - + @@ -150,6 +207,7 @@
Instinct 1 FatePlaying an Instinct makes life difficultPlaying an Instinct that makes the character's life more difficult
Trait 1 FateA Trait sends the story in a new directionPlaying a character Trait that sends the story in an interesting or unforeseen direction
Humor 1 FateAn in-character game-stopperFor an in-character game-stopper
Right Skill, Right time 1 FateHaving a skill to make the story goFor having a skill to make the story go
Embodiment 1 PersonaReally good or distinctive roleplayingFor really good or distinctive roleplaying
Moldbreaker 1 PersonaGoing beyond the bounds of the characterFor going beyond the bounds of the character
Workhorse 1 PersonaDoing all the work for a scenarioFor doing all the work in the scenario
MVP 1 PersonaBeing the crucial element of successFor being the crucial element of success
Personal Goals
+

Traits

@@ -157,15 +215,19 @@ @@ -174,14 +236,18 @@ @@ -191,20 +257,25 @@
 Character & Cosmetic Traits
- - -  F:/ - +   + +  F: + -  
- - - +   + + -  
- + +   - - + -  
+

Relationships

@@ -213,21 +284,31 @@ @@ -237,22 +318,18 @@ @@ -262,467 +339,635 @@
- - -   Not family -   Immediate family -   Other family -   - Forbidden -   - Hateful -   - Romantic +
+
+ + +
+
+ +   Not family +   Close family +   Distant family +     + + Forbidden +   + Hateful +   + Romantic +   + Spiritual +
+
- - Relationship Aptitude: - - - - - - - - - - - - - - Aptitude can be modified positively or negatively by an appropriate reputation +
+
+ + +
+
+ Aptitude: + + + (relationship Aptitude can be modified positively or negatively by actions and reputations) +
+
- - Relationship Aptitude: - - - - - - - - - - - - - - Aptitude can be modified positively or negatively by an appropriate reputation +
+
+ + +
+
+ Aptitude: + + (relationship Aptitude can be modified positively or negatively by actions and reputations) +
+
-

Gear, Possessions, and Property

- -

Notes, Spells, and Other Miscallanea

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Languages

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Places Visited

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Additional Notes

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Stats

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Perception - - -
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Stats

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Perception + + +
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Difficult: - -
Challenge: - -
Will - - -
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Difficult: - -
Challenge: - -
Sustained Spells: 
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- - - - - - - - - - - - - - - - - - - - - - - - - - -
Power - - -
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Difficult: - -
Challenge: - -
Forte - - -
- - - -
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Difficult: - -
Challenge: - -
Current Tax: 
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Agility - - -
- - - -
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Difficult: - -
Challenge: - -
Speed - - -
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Difficult: - -
Challenge: - -
Stride: Mounted Stride:
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Attributes

- - - - - - - - - - - - - - - - - - - - - - - - - - -
Health - - -
- - - -
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Routine: - -
Difficult: - -
Challenge: - -
Steel - - -
- - - -
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Routine: - -
Difficult: - -
Challenge: - -
- - - - - - + + + + + + + +
Circles - - -
- - - +
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Difficult: + +
Challenge: + +
-
Routine: - -
Difficult: - +
+ + + + + + + + + + + + +
Power + + +
+ + + +
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Difficult: + +
Challenge: + +
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+ + + + + + + + + + + + +
Agility + + +
+ + + +
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Difficult: + +
Challenge: + +
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+ +
+
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+ + + + + + + + + + + + + + + + + + +
Will + + +
+ + + +
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Difficult: + +
Challenge: + +
Spells Sustained 
+
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+ + +
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+ + + + + + + + + + + + + + + + + + +
Forte + + +
+ + + +
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Difficult: + +
Challenge: + +
Current Tax 
+
+
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+ + +
+
+
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+
+ + + + + + + + + + + + + + + + +
Speed + + +
+ + + +
+
Difficult: + +
Challenge: + +
+
+
+
+ Stride  +
+
+ Mounted  +
+
+
+
+ Swimming  +
+
+ Flying  +
+
+
+
+
+
+ +

Attributes

+
+
+
+ + + + + + - + - - - - - + + + + +
Health + + +
+ + + +
+
Challenge: - - Routine: +
Resources - - +
Difficult: + +
Challenge: + +
+
+
+ + + + + - - - - - - - - - - - - - - -
Circles + +
- - - -
-
Routine: - -
Difficult: - -
Challenge: - -
Current Tax: 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - -
- - + + -
-
Routine: - -
Difficult: - -
Challenge: - -
- - -
- - -
-
Routine: - -
Difficult: - -
Challenge: - -
Current Tax: 
-
- - - - - - - - - - - - - - - - - - - - - - -
Hesitation/
Reflexes - -
 Bonus: 
Mortal Wound  - -
 Tough Trait:  -
- - - - - - - + + + + + + + + + +
Reputations
+
Routine: + +
Difficult: + +
Challenge: + +
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+ + + + + + + + + + + + + + +
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Routine: + +
Difficult: + +
Challenge: + +
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+ + + + + + + + + + + + + + +
Steel + + +
+ + + +
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Routine: + +
Difficult: + +
Challenge: + +
+

Passive Tests

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ObExamples
Ob 1 News of a realtive dying; observing weird, low-grade, supernatual effects
Ob 2 Witnessing violence; being in the presence of a character with the 'Dreaded' trait; a heated sports event; witnessing childbirth
Ob 3 Witnessing real bloodshed and gore; getting beaten up; being in a brawl or fist fight, or a riot; bearing a child
Ob 4 Fighting in a duel to the death; participating in a joust; getting stabbed; shooting at someone; witnessing a friend or relative getting killed; surviving a natural disaster; encountering strange anthropomorphic creatures
Ob 5 Participating in a pitched battle; getting shot at; stabbing someone to death; murder in cold blood; witnessing or participating in spirit activity or a summoning
Ob 6 Getting mortally wounded (and surviving); living through starvation conditions
Ob 7 Encountering intelligent / sapient non-humanoid monsters
Ob 8 Sustained artillery barrages; encountering the living dead
Ob 9 Being in the presence of angelic or demonic beings; witnessing or suffering under sorcerous, cataclysmic, destruction
Ob 10 Being in the presence of the divine
+
+
+
+ + + + + + + + + + + + + + + + + + + +
Resources + + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Current Tax 
+
+
+ + + + + + + + + + + + + + + + + + +
+ + +
+ + + +
+
Routine: + +
Difficult: + +
Challenge: + +
Current Tax 
+
+
+
+
+ + + + + + + + + + + + + + + + + + + + + +
Hesitation Base 
Mortal Wound  +   +
 Stature  + +
Reflexes +   +
 Bonus 
+
+ Tools +
+
+
+ + +
+
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+ + + + + + - - - - - - - + + + + + + + - -
Reputations
- - - +
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Affiliations
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Affiliations
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Funds
Property
Loans
Debt
Cash
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Property
Funds
Loans
Debt
Cash
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Spending Artha

@@ -735,227 +980,231 @@ Luck 1 Fate - Open-end 6s + Open-end all 6s — or re-roll one traitor if the dice are already open-ended Shrug it Off 1 Fate - Temporarily negate a Superficial Wound penalty + Temporarily remove a +1 Ob wound penalty Boon 1 Persona - +1D to stat or skill test, max +3D + +1D to a stat or skill test — up to a max +3D per test (counts as Artha dice) Focus 1 Persona - Counter a time complication + Counteract a time-based failure complication while working carefully Grit Your Teeth 1 Persona - Temporarily negate -1D of wound penalty, max once per wound + Temporarily remove -1D from a wound penalty (max once per wound) - Complication - 1 Persona - Negate a failed roll with a consequence + Will to Live + 1 Persona + Allows player to test Health to recover from a Mortal Wound - Will to Live + Complication (Optional) 1 Persona - Test Health to recover from a Mortal Wound + Cheat death, or alter the consequences of a severely failed test Divine Inspiration 1 Deeds - Double the exponent of a single stat, skill, or attribute for one test + Double the base dice of an ability before a test (counts as Artha dice) Saving Grace 1 Deeds - Re-roll all failed dice from one test + Re-roll all traitors for one test (may also be used on equipment dice and DoF) - Minor Epiphany - 5F,3P,1D - Temporarily shade-shift a skill/stat for one scene + Aristeia + 5F +3P +1D + Remove all wounds and negative die penalties while acomplishing a singular goal - Divine Aura - 5F,3P,1D - Ignore all wound or subtracted die penalties while accomplishing one simple goal + Minor Epiphany + 5F +3P +1D + Temporarily shade-shift an ability for one scene — a fight, a goal, an argument, etc. - Epiphany - 20F,10P,3D - Permanently shade-shift a skill/stat + Major Epiphany + 20F +10P +3D + Permanently shade-shift the ability after accumulating this much Artha in it
- -
-

Skills

+ +

Skills

+
-

Test Difficulty

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Total Dice (Minus Artha)RoutineDifficultChallenging
1DOb 1*Ob 1*Ob 2+
2DOb 1Ob 2Ob 3+
3DOb 1-2Ob 3Ob 4+
4DOb 1-2Ob 3-4Ob 5+
5DOb 1-3Ob 4-5Ob 6+
6DOb 1-4Ob 5-6Ob 7+
7DOb 1-4Ob 5-7Ob 8+
8DOb 1-5Ob 6-8Ob 9+
9DOb 1-6Ob 7-9Ob 10+
10DOb 1-7Ob 8-10Ob 11+
11DOb 1-8Ob 9-11Ob 12+
12DOb 1-9Ob 10-12Ob 13+
13DOb 1-10Ob 11-13Ob 14+
14DOb 1-11Ob 12-14Ob 15+
15DOb 1-12Ob 13-15Ob 16+
16DOb 1-13Ob 14-16Ob 17+
17DOb 1-14Ob 15-17Ob 18+
18DOb 1-15Ob 16-18Ob 19+
- *For an Ob 1 test on one die, the player may choose whether the test is routine or difficult. + +
+ +
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Difficult: - -
Challenge: - -
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+
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Test Difficulty

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Dice (w/o Artha)RoutineDifficultChallenging Dice1-3D4-6D≥ 7D
1DOb 1*Ob 1*Ob 2+ Ob > DCCC
2DOb 1Ob 2Ob 3+ Ob = DDDD
3DOb 1-2Ob 3Ob 4+ Ob+1 = DRDD
4DOb 1-2Ob 3-4Ob 5+ Ob+2 = DRRD
5DOb 1-3Ob 4-5Ob 6+ Ob+3 ≤ DRRR
6DOb 1-4Ob 5-6Ob 7+
7DOb 1-4Ob 5-7Ob 8+
8DOb 1-5Ob 6-8Ob 9+
9DOb 1-6Ob 7-9Ob 10+
10DOb 1-7Ob 8-10Ob 11+
+
+ *For an Ob 1 test on one die, the player may choose whether the test is routine or difficult. +
+

Being Learned

@@ -964,25 +1213,25 @@ - +
- +   - + - + Aptitude:  @@ -992,189 +1241,6 @@
 

Practice Log

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Practice Times

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Skill/Stat/AttributeCycleRoutineDifficultChallenging
Academic6 months2 hours4 hours8 hours
Artisan1 year4 hours8 hours12 hours
Artist6 months3 hours6 hours12 hours
Craftsman1 year3 hours8 hours12 hours
Forester6 months3 hours6 hours12 hours
Martial1 month2 hours4 hours8 hours
Medicinal1 year4 hours8 hours12 hours
Military6 months2 hours4 hours8 hours
Musical1 month2 hours4 hours8 hours
Peasant3 months1 hour4 hours12 hours
Physical1 month2 hours4 hours8 hours
School of Thought6 months3 hours6 hours12 hours
Seafaring3 months2 hours4 hours8 hours
Social1 month2 hours4 hours8 hours
Sorcerous1 year5 hours10 hours15 hours
Special/Misc.3 months3 hours6 hours12 hours
Will1 year4 hours8 hours16 hours
Perception6 months3 hours6 hours12 hours
Agility3 months2 hours4 hours8 hours
Speed3 months3 hours6 hours9 hours
Power1 month2 hours4 hours8 hours
Forte2 months4 hours8 hours16 hours
Faith1 year5 hours10 hours20 hours
Steel2 months1 hour3 hours9 hours
-
-
-
@@ -1194,7 +1260,7 @@ - + @@ -1214,38 +1280,191 @@ Current:
- -
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Spells

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ObActions
Orgin:Area of Effect:
Element:Impetus:
Duration:Resource:
-
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Practice Times

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Skill/Stat/AttributeCycleRoutineDifficultChallenging
Academic6 months2 hours4 hours8 hours
Artisan1 year4 hours8 hours12 hours
Artist6 months3 hours6 hours12 hours
Craftsman1 year3 hours8 hours12 hours
Forester6 months3 hours6 hours12 hours
Martial1 month2 hours4 hours8 hours
Medicinal1 year4 hours8 hours12 hours
Military6 months2 hours4 hours8 hours
Musical1 month2 hours4 hours8 hours
Peasant3 months1 hour4 hours12 hours
Physical1 month2 hours4 hours8 hours
School of Thought6 months3 hours6 hours12 hours
Seafaring3 months2 hours4 hours8 hours
Social1 month2 hours4 hours8 hours
Sorcerous1 year5 hours10 hours15 hours
Special / Wise3 months3 hours6 hours12 hours
Will1 year4 hours8 hours16 hours
Perception6 months3 hours6 hours12 hours
Agility3 months2 hours4 hours8 hours
Speed3 months3 hours6 hours9 hours
Power1 month2 hours4 hours8 hours
Forte2 months4 hours8 hours16 hours
Faith1 year5 hours10 hours20 hours
Steel2 months1 hour3 hours9 hours
+ +
+
+
@@ -1312,45 +1531,98 @@
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
WoundPenaltyObstacle PenaltiesWound DiceInjury RecoveryComplicationsMisc. Penalty
Bruised— -
-
-
Superficial+1 Ob*
Light-1D
Midi-2D
Severe-3D
Traumatic-4D
- * Note: The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty. -
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + +
WoundPenalty
Bruised—
Superficial+1 Ob*
Light-1D
Midi-2D
Severe-3D
Traumatic-4D
+
+
+   +
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+ + + + + + + + + + + +
Obstacle PenaltiesWound DiceInjury RecoveryComplicationsMisc. Penalty
+ + + + + +
+
+ +
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+ +
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+ * Note:  + The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty. +
+
+
+ + +

Shrugging it Off

+ +
+ + + + + + + + + + + + + + + + + +
Clear the CobwebsGrit your Teeth
Ob 2 Health Test and takes 2 actions in a Fight,Ob 4 Health Test and takes 4 actions in a Fight,
(or) Costs 1 Fate but only takes 1 action.(or) Costs 1 Persona but only takes 2 actions.
Removes a +1 Ob wound peanlty for the scene.Reduces a wound penalty by 1D for the scene.
+
+
- + - + - - - + + + + + + + - + - + + + + + - + - + + + + + - + - + + + + + - + - + + + + + - + - + + + + + - + - + + + + + -
ArmorArmor
DiceLocationTypeDamageDiceLocationTypeDamage EquippedClumsy WeightPenalty
@@ -1362,13 +1634,13 @@ Head - -   - - Head: Perception & Observation:
@@ -1380,13 +1652,15 @@ TorsoTorso: - -   - +  Health & Forte (Fatigue):
@@ -1397,13 +1671,15 @@ Right ArmArms (R): - -   - +  Agility:
@@ -1415,13 +1691,15 @@ Left ArmArms (L): - -   - +  Throwing & Shooting:
@@ -1433,13 +1711,15 @@ Right LegLegs (R): - -   - +  Speed:
@@ -1451,13 +1731,15 @@ Left LegLegs (L): - -   - +  Climbing / Swimming:/ 
@@ -1469,161 +1751,157 @@ ShieldShield: - -   - +  Positioning:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Clumsy Weight
Agility:
Speed:
Climbing:
Health/Forte for Fatigue:
Throwing/Shooting:
Stealthy:
Swimming:
Perception/Observation:
All Other Tests:
Additional Note:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapons
MeleeIMSPowAddVAWSLength
- - + + + + + + + + + + + + + +
Training Skills
+ + + + Extra: + +  Stealthy:
      All Other Tests:
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Weapons
MeleeIMSPowAddVAWSLength
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Training Skills
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MissileIMSVAAmmo. TypeRange (pcs)Range Dice:
Optimal / Extreme
DoF Ranges:
I / M / S
RangedIMSVAAmmo. TypeRange (pcs)Range Dice:
Optimal / Extreme
DoF Ranges:
I / M / S
@@ -1670,1444 +1948,2000 @@ //
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Additional Gear

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Character Burner Worksheet

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- 1. Character Concept: Recommended # LPs: Stock: + +
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Edit Layout

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Character Burner Worksheet

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+ 1. Character Concept: +
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+ Recommended # LPs: +
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+ Stock: +
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
2. LifepathsTimeLeadResStatsSkillGenTrait
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
Totals:MP
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3. Age
Time + LeadsDisplay Age
+
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4. Stats
Consult the Age Chart
Filter by Stock + +
Mental Age + + + + + + + + + + + + + + + + + + + + + + +
Physical Age + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Divide Mental Pool
M Pool Bonus 
WillPerception
Divide Physical Pool
P Pool Bonus 
PowerForte
AgilitySpeed
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5. Skills/ptsRootReq.OpenShade*Adv.Exp.
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* Mark if one of the following: Training Skill, Dwarven Magical Skill, Elven Spell or Skill
Song, Wolf Song
+
+ +
+   +
+
+

Final Skills

+
+ Create your finalized skill list here and it will copy over to the main sheet. Also, look for the hidden 'mod ⌘ symbol' on the right to create a skill group separator; while the hidden 'star ✧ symbol' makes the skill naturally open-ended. +
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6. Traits/ptsReq.CostType
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Final Traits

+ + + + + + + + + + + + +
 Character & Cosmetic Traits
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+ +   + + + +
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 Die Traits
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 Call-On Traits
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7. Attributes
 Health Health starts at the average of Will and Forte  (). Health is then raised or lowered by answering the questions found on pg. 91 of BWG.  Faith, Greed, Grief, and Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each attribute are varied. See the appropriate chapters for the details of each.
 Steel +
 Hesitation:
Steel starts at a base of 3 and is then raised or lowered by answering the questions found on pg. 91 of BWG. 5 "yes" answers may be spent for a Gray shade.  Some Emotional Attributes, such as Corruption, have taxable mechanics. Use this slot to account for them.
+  Reflex +
 + Bonus:  +
Reflex is the average of Perception, Agility, and Speed rounded down. (Use the 'bonus' to account for mixed shade averages or special traits). +  MW +
 Tough Trait:  +
Mortal Wound is the average of Power and Forte rounded down plus a base of  (based on Stature).
+
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8. Resource Points/ rps
 Gear, relationships, spells, etc.Cost Property, reputations, affiliations, etc.Cost
Total A:  + Total B:  +
+
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+ + + + + + + + + + + + +
9. Resources and Circles Abilities
 Resources +
 Base:  +
Your Base Resources exponent is calculated by taking the Total B — the sum of all resource points spent on the character's property, reputations, and affiliations (not relationships, spells, or gear) — and dividing by 15 (rounded downed). 5 Exp points may be spent for a Gray shade with the GM's permission. +
Note: Property is specifically designated in the resource list (on pg. 205 for Humans).
 Circles Starting Circles is half the Will exponent rounded down (minimum 1). Increase by 1 Exp if 50 or more resource points were spent on property and relationships. The starting shade is the same as the Will shade.
+
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10. Physical Tolerances
The first Superficial slot is placed at half your Forte rounded down plus 1   (). Mortal Wound is factored as an attribute in step 7. Place the other wound slots between these two poles with at most steps (half Forte, rounded up) from each previous tolerance. Mark these on the PTGS tab.
+
+
+ + + + + + + +
11. Beliefs & Instincts
This is the last major stage for character burning. Before you start playing, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. It is even recommend to discuss them with the whole group. Go to the Information tab to write them down.
+
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12. Name!
Name the character and you’re finished.
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2. LifepathsTimeLeadResStatSkillGenTrait
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MP
Totals:MP
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3. Age
Time + Leads =
4. Stats
Consult the Age Chart
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Physical Age - - - - - - - - - - - - - - - - -
Divide Mental Pool
Mental Pool
Will Perception
Divide Physical Pool
Physical Pool
Power Forte
Agility Speed
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5. SkillRemainingRootReqOpenShade*AdvFinal
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* Mark if one of the following: Training Skill, Dwarven Magical Skill, Elven Spell or Skill Song, Wolf Song
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6. TraitsRemainingReqCostType
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7. Attributes
Health Health starts at the avg. of Will and Forte = . Health is then raised or lowered by answering the questions found on pg. 91 of BWG.
Steel Steel starts at a base of 3 and is then raised or lowered by answering the questions found on pg. 91 of BWG. 5 "yes" answers may be spent for a Gray shade.
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Bonus:  -
Reflex is the average of Perception, Agility, and Speed rounded down. (Use the 'bonus' to account for shades or traits).
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Mortal Wound is the average of Power and Forte rounded down plus a base of six.
Faith, Greed, Grief, and Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each attribute are varied. See the appropriate chapters for the details of each.
Some Emotional Attributes, such as Corruption, have taxable mechanics. Use this slot to account for them.
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8. Resource PointsRemaining
Item (gear, relationship, aff, etc.)CostNotes
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9. Resources and Circles Abilities
Resources Total the resource points spent on the character's property, reputations, and affiliations—not relationships, spells, or gear. Property is specifically designated in the resource list. Divide by 15 and round down. 5 exponent points may be spent for a Gray shade with the GM's permission.
Circles Starting Circles is half the Will exponent rounded down (minimum 1). Increase by +1D if 50 or more resource points were spent on property and relationships. The starting shade is the same as the Will shade.
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10. Physical Tolerances
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
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11. Beliefs and Instincts
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
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12. Name!
Name your character and you’re finished.
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{{#rollTotal() shade 4}} @@ -3206,7 +4040,7 @@ {{/beinglearned}}
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{{stat_name}}
+{{stat}}
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{{stat_name}}
{{stat}}
{{#rollGreater() mod 0}}
Modifiers
+{{mod}}
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Sust. Spells
-{{sustspells}}
{{/rollGreater() sustspells 0}}
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+{{ob}}
Base Ob
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{{ob}}
Base Ob
{{#rollGreater() obpen 0}}
+{{obpen}}
Ob Wound
@@ -3274,6 +4108,46 @@ {{/rollGreater() stat wounddice}}
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+ {{#rollTotal() shade 4}} +
Luck
+ {{/rollTotal() shade 4}} + {{#rollTotal() shade 3}} +
Luck
+ {{/rollTotal() shade 3}} + {{#rollTotal() shade 2}} +
Luck
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Fate
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Ob Left
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Successes
Obstacle
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{{successes}}
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{{successes}}
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