- Information
+ Information
- Stats & Skills
+ Stats & Skills
- Combat
+ PTGS & Gear
-
- Character Burner
+
+ Magic
+
+
+ Character Burner
-
Character Index
-
Name
Stock
Age
Lifepaths
-
- AliasHomelandFeatures
-
-
+
Character Index
+
+
+
+
Name
+
+
+
+
Stock
+
+
+
+
Age
+
+
+
+
Lifepaths
+
+
+
+
+
+ Alias
+
+
+
+ Homeland
+
+
+
+ Culture
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Beliefs
-
- F:/P:/D:/
-
+
+ F: P: D:
+
-
- F:/P:/D:/
-
+
+ F: P: D:
+
-
- F:/P:/D:/
-
+
+ F: P: D:
+
-
- F:/P:/D:/
-
+
+ F: P: D:
+
+
Instincts
-
- F:/P:/D:/
-
+
+ F: P: D:
+
-
- F:/P:/D:/
-
+
+ F: P: D:
+
-
- F:/P:/D:/
-
+
+ F: P: D:
+
-
- F:/P:/D:/
-
+
+ F: P: D:
+
-
Earning Artha
+
Earning Artha
@@ -95,42 +152,42 @@
Instinct
1 Fate
-
Playing an Instinct makes life difficult
+
Playing an Instinct that makes the character's life more difficult
Trait
1 Fate
-
A Trait sends the story in a new direction
+
Playing a character Trait that sends the story in an interesting or unforeseen direction
Humor
1 Fate
-
An in-character game-stopper
+
For an in-character game-stopper
Right Skill, Right time
1 Fate
-
Having a skill to make the story go
+
For having a skill to make the story go
Embodiment
1 Persona
-
Really good or distinctive roleplaying
+
For really good or distinctive roleplaying
Moldbreaker
1 Persona
-
Going beyond the bounds of the character
+
For going beyond the bounds of the character
Workhorse
1 Persona
-
Doing all the work for a scenario
+
For doing all the work in the scenario
MVP
1 Persona
-
Being the crucial element of success
+
For being the crucial element of success
Personal Goals
@@ -150,6 +207,7 @@
+
Traits
Character & Cosmetic Traits
@@ -157,15 +215,19 @@
@@ -174,14 +236,18 @@
@@ -191,20 +257,25 @@
+
Relationships
@@ -213,21 +284,31 @@
@@ -237,22 +318,18 @@
@@ -262,467 +339,635 @@
-
Gear, Possessions, and Property
-
-
Notes, Spells, and Other Miscallanea
-
+
+
+
+
Languages
+
+
+
Places Visited
+
+
+
Additional Notes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
Stats
-
-
-
Perception
-
-
-
-
+
Stats
+
+
+
+
+
+
+
Perception
+
+
+
+
-
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Will
-
-
-
-
-
-
-
-
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
Sustained Spells:
-
-
-
-
-
-
-
-
-
-
-
Power
-
-
-
-
-
-
-
-
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Forte
-
-
-
-
-
-
-
-
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
Current Tax:
-
-
-
-
-
-
Agility
-
-
-
-
-
-
-
-
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Speed
-
-
-
-
-
-
-
-
-
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Stride: Mounted Stride:
-
-
-
Attributes
-
-
-
Health
-
-
-
-
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
Steel
-
-
-
-
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
-
-
-
Circles
-
-
-
-
-
-
-
+
+
+
+
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
+
+
+
+
+
Power
+
+
+
+
+
+
+
+
+
+
+
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
+
+
+
+
+
+
Agility
+
+
+
+
+
+
+
+
+
+
+
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
+
+
+
+
+
+
+
+
+
Will
+
+
+
+
+
+
+
+
+
+
+
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
+
Spells Sustained
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Forte
+
+
+
+
+
+
+
+
+
+
+
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
+
Current Tax
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Speed
+
+
+
+
+
+
+
+
+
+
+
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
+
+
+
+
+
+ Stride
+
+
+ Mounted
+
+
+
+
+ Swimming
+
+
+ Flying
+
+
+
+
+
+
+
+
+
+
Attributes
+
+
+
+
+
+
+
Health
+
+
+
+
+
+
+
+
+
+
-
Challenge:
-
-
+
Routine:
+
-
-
-
-
Resources
-
-
-
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
+
+
+
+
+
+
Circles
+
+
+
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
-
Challenge:
-
-
-
-
-
-
Current Tax:
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
Challenge:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Routine:
-
-
-
-
Difficult:
-
-
-
-
-
Challenge:
-
-
-
-
-
Current Tax:
-
-
-
-
-
-
-
Hesitation
-
/
-
-
-
-
Reflexes
-
-
-
-
-
-
Bonus:
-
-
-
-
Mortal Wound
-
-
-
-
-
-
Tough Trait:
-
-
-
-
-
-
-
Reputations
-
-
-
+
+
+
+
+
Routine:
+
+
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Routine:
+
+
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
+
+
+
+
+
+
+
+
+
Steel
+
+
+
+
+
+
+
+
+
+
+
+
+
Routine:
+
+
+
+
Difficult:
+
+
+
+
Challenge:
+
+
+
+
+
Passive Tests
+
+
+
+
Ob
+
Examples
+
+
+
Ob 1
+
News of a realtive dying; observing weird, low-grade, supernatual effects
+
+
+
Ob 2
+
Witnessing violence; being in the presence of a character with the 'Dreaded' trait; a heated sports event; witnessing childbirth
+
+
+
Ob 3
+
Witnessing real bloodshed and gore; getting beaten up; being in a brawl or fist fight, or a riot; bearing a child
+
+
+
Ob 4
+
Fighting in a duel to the death; participating in a joust; getting stabbed; shooting at someone; witnessing a friend or relative getting killed; surviving a natural disaster; encountering strange anthropomorphic creatures
+
+
+
Ob 5
+
Participating in a pitched battle; getting shot at; stabbing someone to death; murder in cold blood; witnessing or participating in spirit activity or a summoning
+
+
+
Ob 6
+
Getting mortally wounded (and surviving); living through starvation conditions
- * Note: The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty.
-
+
+
+
+
+
+
Wound
Penalty
+
+
+
Bruised
—
+
+
+
Superficial
+1 Ob*
+
+
+
Light
-1D
+
+
+
Midi
-2D
+
+
+
Severe
-3D
+
+
+
Traumatic
-4D
+
+
+
+
+
+
+
+
+
+
Obstacle Penalties
Wound Dice
Injury Recovery
Complications
Misc. Penalty
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ * Note:
+ The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty.
+
+
+
+
+
+
Shrugging it Off
+
+
+
+
+
Clear the Cobwebs
+
Grit your Teeth
+
+
+
Ob 2 Health Test and takes 2 actions in a Fight,
+
Ob 4 Health Test and takes 4 actions in a Fight,
+
+
+
(or) Costs 1 Fate but only takes 1 action.
+
(or) Costs 1 Persona but only takes 2 actions.
+
+
+
Removes a +1 Ob wound peanlty for the scene.
+
Reduces a wound penalty by 1D for the scene.
+
+
+
+
-
Armor
+
Armor
-
Dice
Location
Type
Damage
+
Dice
Location
Type
Damage
Equipped
Clumsy Weight
Penalty
@@ -1362,13 +1634,13 @@
-
Head
-
-
-
-
-
-
+
Head:
+
+
+
+
+
Perception & Observation:
+
@@ -1380,13 +1652,15 @@
-
Torso
+
Torso:
-
-
-
-
+
+
+
+
+
Health & Forte (Fatigue):
+
@@ -1397,13 +1671,15 @@
-
Right Arm
+
Arms (R):
-
-
-
-
+
+
+
+
+
Agility:
+
@@ -1415,13 +1691,15 @@
-
Left Arm
+
Arms (L):
-
-
-
-
+
+
+
+
+
Throwing & Shooting:
+
@@ -1433,13 +1711,15 @@
-
Right Leg
+
Legs (R):
-
-
-
-
+
+
+
+
+
Speed:
+
@@ -1451,13 +1731,15 @@
-
Left Leg
+
Legs (L):
-
-
-
-
+
+
+
+
+
Climbing / Swimming:
+
/
@@ -1469,161 +1751,157 @@
-
Shield
+
Shield:
-
-
-
-
+
+
+
+
+
Positioning:
+
-
-
-
-
Clumsy Weight
-
-
-
Agility:
-
-
-
-
Speed:
-
-
-
-
Climbing:
-
-
-
-
Health/Forte for Fatigue:
-
-
-
-
Throwing/Shooting:
-
-
-
-
Stealthy:
-
-
-
-
Swimming:
-
-
-
-
Perception/Observation:
-
-
-
-
All Other Tests:
-
-
-
-
Additional Note:
-
-
-
-
-
-
Weapons
-
-
-
Melee
I
M
S
Pow
Add
VA
WS
Length
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Training Skills
+
+
+
+
+
Extra:
+
+
+
+
+
+
+
Stealthy:
+
+
+
+
+
All Other Tests:
+
+
+
+
+
+
+
+
+
+
Weapons
+
+
+
Melee
I
M
S
Pow
Add
VA
WS
Length
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Training Skills
+
+
-
-
-
+
+
+
+
+
+
+
-
-
-
+
+
+
+
+
+
+
-
Missile
I
M
S
VA
Ammo. Type
Range (pcs)
Range Dice: Optimal / Extreme
DoF Ranges: I / M / S
+
Ranged
I
M
S
VA
Ammo. Type
Range (pcs)
Range Dice: Optimal / Extreme
DoF Ranges: I / M / S
@@ -1670,1444 +1948,2000 @@
//
+
+
Additional Gear
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
-
Character Burner Worksheet
-
- 1. Character Concept: Recommended # LPs: Stock:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Edit Layout
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Character Burner Worksheet
+
+
+
+ 1. Character Concept:
+
+
+ Recommended # LPs:
+
+
+ Stock:
+
+
+
+
+
+
+
+
+
2. Lifepaths
Time
Lead
Res
Stats
Skill
Gen
Trait
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
MP
+
+
+
+
+
+
Totals:
+
+
+
+
MP
+
+
+
+
+
+
+
+
+
+
3. Age
+
+
+
Time + Leads
+
+
Display Age
+
+
+
+
+
+
+
4. Stats
+
+
+
Consult the Age Chart
+
+
+
Filter by Stock
+
+
+
+
+
+
+
Mental Age
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Physical Age
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Divide Mental Pool
+
+
+
M Pool
+
Bonus
+
+
+
Will
+
+
Perception
+
+
+
+
Divide Physical Pool
+
+
+
P Pool
+
Bonus
+
+
+
Power
+
+
Forte
+
+
+
+
Agility
+
+
Speed
+
+
+
+
+
+
+
+
+
+
+
+
+
5. Skills/
+
pts
+
Root
+
Req.
+
Open
+
Shade
+
*
+
Adv.
+
Exp.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
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+
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+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
* Mark if one of the following: Training Skill, Dwarven Magical Skill, Elven Spell or Skill Song, Wolf Song
+
+
+
+
+
+
+
Final Skills
+
+ Create your finalized skill list here and it will copy over to the main sheet. Also, look for the hidden 'mod ⌘ symbol' on the right to create a skill group separator; while the hidden 'star ✧ symbol' makes the skill naturally open-ended.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
6. Traits/
+
pts
+
Req.
+
Cost
+
Type
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
Final Traits
+
+
Character & Cosmetic Traits
+
+
+
+
+
+
+
+
+
+
+
+
Die Traits
+
+
+
+
+
+
+
+
+
+
+
Call-On Traits
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
7. Attributes
+
+
+
Health
+
Health starts at the average of Will and Forte (). Health is then raised or lowered by answering the questions found on pg. 91 of BWG.
+
+
Faith, Greed, Grief, and Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each attribute are varied. See the appropriate chapters for the details of each.
+
+
+
Steel
+ Hesitation:
+
Steel starts at a base of 3 and is then raised or lowered by answering the questions found on pg. 91 of BWG. 5 "yes" answers may be spent for a Gray shade.
+
+
Some Emotional Attributes, such as Corruption, have taxable mechanics. Use this slot to account for them.
+
+
+
+ Reflex
+ + Bonus:
+
+
Reflex is the average of Perception, Agility, and Speed rounded down. (Use the 'bonus' to account for mixed shade averages or special traits).
+
+ MW
+ Tough Trait:
+
+
Mortal Wound is the average of Power and Forte rounded down plus a base of (based on Stature).
+
+
+
+
+
+
+
+
+
+
+
8. Resource Points/ rps
+
+
+
Gear, relationships, spells, etc.
+
Cost
+
Property, reputations, affiliations, etc.
+
Cost
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
Total A:
+
+
+
Total B:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
9. Resources and Circles Abilities
+
+
+
Resources
+ Base:
+
+
Your Base Resources exponent is calculated by taking the Total B — the sum of all resource points spent on the character's property, reputations, and affiliations (not relationships, spells, or gear) — and dividing by 15 (rounded downed). 5 Exp points may be spent for a Gray shade with the GM's permission.
+ Note: Property is specifically designated in the resource list (on pg. 205 for Humans).
+
+
+
Circles
+
Starting Circles is half the Will exponent rounded down (minimum 1). Increase by 1 Exp if 50 or more resource points were spent on property and relationships. The starting shade is the same as the Will shade.
+
+
+
+
+
+
+
+
+
+
+
+
10. Physical Tolerances
+
+
+
The first Superficial slot is placed at half your Forte rounded down plus 1 (). Mortal Wound is factored as an attribute in step 7. Place the other wound slots between these two poles with at most steps (half Forte, rounded up) from each previous tolerance. Mark these on the PTGS tab.
+
+
+
+
+
+
+
11. Beliefs & Instincts
+
+
+
This is the last major stage for character burning. Before you start playing, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. It is even recommend to discuss them with the whole group. Go to the Information tab to write them down.
+
+
+
+
+
+
+
12. Name!
+
+
+
Name the character and you’re finished.
+
+
+
+
+
+
-
-
-
2. Lifepaths
Time
Lead
Res
Stat
Skill
Gen
Trait
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MP
-
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MP
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MP
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MP
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MP
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MP
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MP
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MP
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MP
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MP
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-
Totals:
-
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MP
-
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-
3. Age
-
-
-
Time + Leads =
-
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-
4. Stats
-
-
-
Consult the Age Chart
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Filter by Stock
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Mental Age
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Physical Age
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Divide Mental Pool
-
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Mental Pool
-
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Will
-
Perception
-
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Divide Physical Pool
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Physical Pool
-
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Power
-
Forte
-
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-
Agility
-
Speed
-
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5. SkillRemaining
Root
Req
Open
Shade
*
Adv
Final
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* Mark if one of the following: Training Skill, Dwarven Magical Skill, Elven Spell or Skill Song, Wolf Song
-
-
-
-
-
6. TraitsRemaining
Req
Cost
Type
-
-
-
-
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7. Attributes
-
-
-
Health
-
Health starts at the avg. of Will and Forte = . Health is then raised or lowered by answering the questions found on pg. 91 of BWG.
-
-
-
Steel
-
Steel starts at a base of 3 and is then raised or lowered by answering the questions found on pg. 91 of BWG. 5 "yes" answers may be spent for a Gray shade.
-
-
-
- Reflex
- Bonus:
-
-
Reflex is the average of Perception, Agility, and Speed rounded down. (Use the 'bonus' to account for shades or traits).
-
-
-
- MW
- Tough Trait:
-
-
Mortal Wound is the average of Power and Forte rounded down plus a base of six.
-
-
-
-
Faith, Greed, Grief, and Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each attribute are varied. See the appropriate chapters for the details of each.
-
-
-
-
Some Emotional Attributes, such as Corruption, have taxable mechanics. Use this slot to account for them.
-
-
-
-
-
-
-
-
8. Resource PointsRemaining
-
-
-
Item (gear, relationship, aff, etc.)
Cost
Notes
-
-
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9. Resources and Circles Abilities
-
-
-
Resources
-
Total the resource points spent on the character's property, reputations, and affiliations—not relationships, spells, or gear. Property is specifically designated in the resource list. Divide by 15 and round down. 5 exponent points may be spent for a Gray shade with the GM's permission.
-
-
-
Circles
-
Starting Circles is half the Will exponent rounded down (minimum 1). Increase by +1D if 50 or more resource points were spent on property and relationships. The starting shade is the same as the Will shade.
-
-
-
-
-
10. Physical Tolerances
-
-
-
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
-
-
-
-
-
11. Beliefs and Instincts
-
-
-
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!