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Hunter Stats Combat Skills Weapons Items Levels Feats Traits @@ -13,352 +13,136 @@
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Welcome Vault Hunter. Below you will begin your journey. Pick your Archetype, Class and Background. All hunters start at level 1 in both Level and BadAss Rank. Your class will tell you what your melee die which will also be your health die as you level up. *NOTE* Use the boxes in the uper left to hide and show sections as preferred!

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Welcome Vault Hunter. Below you will begin your journey. Pick your Archetype, Class and Background. All hunters start at level 1 in both Level and BadAss Rank. Your class will tell you what your melee die which will also be your health die as you level up. *NOTE* Use the boxes in the upper left to hide and show sections as preferred!

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Stats and Checks

Be sure and apply your Archetype and Class base stats to the DMG,ACC,MST,SPD as well as any background or trait modifiers where they are needed.

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Combat

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When in combat your shield takes damage first. If you go a round without damage it will recharge based on its recharge rate each round without taking damage.

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Move: 3 + SPD Mod

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Attack: Ranged or Melee

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Activate Class Action Skill

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Throw: an item or grenade

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Drink Potion

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Reload: Skip attack and reload

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Extra Movement: 3 + SPD Mod

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Extra Attack: Ranged or Melee

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Swap Guns

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Attempt a Check: Failed check results in 2 mayhem points

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Handoff Item

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Reload: A reload is required after a crit fail

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Class Action

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Choose the action for your class. Note how many times used per day.

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Skills

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When choosing a skill please add the number to your "Used" box above. Some skills can be gained multiple times (3 is max). Use the S/L to fill in how many times you have bought this skill and apply the skill level to any call out in the text for S/L -
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Weapons

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When using weapons, roll you 1d20 and add your ACC Mod for hit and DMG Mod for damage only if it is favored. When rolling damage roll the guns DMG Die for every Hit correlating to your Atk roll, Roll 1d12 for every crit, and add an additional 1d12 for a natural 20, and add your DMG Mod to the final value if favored. Don't forget to review the details of the gun for special effects or bonuses.

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Weapons

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When using weapons, roll you 1d20 and add your ACC Mod for hit and DMG Mod for damage only if it is favored. When rolling damage roll the guns DMG Die for every Hit correlating to your Atk roll, Roll 1d12 for every crit, and add an additional 1d12 for a natural 20, and add your DMG Mod to the final value if favored. Don't forget to review the details of the gun for special effects or bonuses.

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Skills

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When choosing a skill please add the number to your "Used" box above. Some skills can be gained multiple times (3 is max). Use the S/L to fill in how many times you have bought this skill and apply the skill level to any call out in the text for S/L +
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Feats

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Gain your Archetype Feats here when a level notes "+ Archetype Feat". *Note* Some Feats have level or other requirements. Look for these in the description.

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Items

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Levels

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Feats

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Gain your Archetype Feats here when a level notes "+ Archetype Feat". *Note* Some Feats have level or other requirements. Look for these in the description.

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Character Traits

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