diff --git a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html index 0ac5137d98..c2bb45aff8 100644 --- a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html +++ b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html @@ -1,5 +1,5 @@ - +
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Character Name

Race
 
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Sheet last updated
13 July 2017

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Sheet last updated
25 July 2017

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- + diff --git a/DCC_Tabbed_Sheet/ReadMe b/DCC_Tabbed_Sheet/ReadMe index 290e4b1ac7..d8978f9c7f 100644 --- a/DCC_Tabbed_Sheet/ReadMe +++ b/DCC_Tabbed_Sheet/ReadMe @@ -3,10 +3,13 @@ This is a DCC sheet that uses tabs and Roll Templates. It also includes a 0-level sheet, and a Monster sheet. It is the same style sheet as the Mutant Crawl Classics (MCC) sheet. ## Current Version -1.1 +1.2 ### Changelog +#### 1.2 +* Fixed bug where Core to hit bonus' wasn't showing up due to an old variable still being present + #### 1.1 * Fixed bug where 0-level to hit and damage bonus' weren't showing up due to a misnamed variable diff --git a/DCC_Tabbed_Sheet/sheet.json b/DCC_Tabbed_Sheet/sheet.json index e066033fc5..7214ffac4b 100644 --- a/DCC_Tabbed_Sheet/sheet.json +++ b/DCC_Tabbed_Sheet/sheet.json @@ -4,5 +4,5 @@ "authors": "Amanda the Amazon", "roll20userid": "565956", "preview": "DCC_Tabbed_Sheet.png", - "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes. Will eventually include a custom class area.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 1.1" + "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes. Will eventually include a custom class area.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 1.2" } \ No newline at end of file