From 1bc8000bcd5f4b920b5828868da317a1ea697895 Mon Sep 17 00:00:00 2001 From: amandasearle Date: Tue, 25 Jul 2017 22:38:32 -0500 Subject: [PATCH 1/4] Fixed bug with old variable still being present in Core "To Hit" bonus Removed the old variable and the "To Hit" bonus should now show and the roll template should work correctly again --- DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html | 6 +++--- DCC_Tabbed_Sheet/ReadMe | 5 ++++- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html index 0ac5137d98..d2188e2296 100644 --- a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html +++ b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html @@ -1,5 +1,5 @@ - +
@@ -16,7 +16,7 @@

Character Name

Race
 
-

Sheet last updated
13 July 2017

+

Sheet last updated
25 July 2017

@@ -4831,7 +4831,7 @@
-
+
diff --git a/DCC_Tabbed_Sheet/ReadMe b/DCC_Tabbed_Sheet/ReadMe index 290e4b1ac7..d8978f9c7f 100644 --- a/DCC_Tabbed_Sheet/ReadMe +++ b/DCC_Tabbed_Sheet/ReadMe @@ -3,10 +3,13 @@ This is a DCC sheet that uses tabs and Roll Templates. It also includes a 0-level sheet, and a Monster sheet. It is the same style sheet as the Mutant Crawl Classics (MCC) sheet. ## Current Version -1.1 +1.2 ### Changelog +#### 1.2 +* Fixed bug where Core to hit bonus' wasn't showing up due to an old variable still being present + #### 1.1 * Fixed bug where 0-level to hit and damage bonus' weren't showing up due to a misnamed variable From 9bdc2eae3f903005b2cfe484ef16e7a53f71a5fe Mon Sep 17 00:00:00 2001 From: amandasearle Date: Tue, 25 Jul 2017 22:50:48 -0500 Subject: [PATCH 2/4] Added in some better spacing --- DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html index d2188e2296..b84ffe4712 100644 --- a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html +++ b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html @@ -4844,6 +4844,7 @@ +
 
@@ -4938,7 +4939,7 @@ -
 
+
 
@@ -7773,6 +7774,7 @@ +
 
@@ -7852,7 +7854,7 @@ -
 
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From 8957ecbb9b6c3b18df0607f3bf337c37759ac772 Mon Sep 17 00:00:00 2001 From: amandasearle Date: Thu, 27 Jul 2017 12:12:31 -0500 Subject: [PATCH 3/4] Updated json with new version number --- DCC_Tabbed_Sheet/sheet.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/DCC_Tabbed_Sheet/sheet.json b/DCC_Tabbed_Sheet/sheet.json index e066033fc5..7214ffac4b 100644 --- a/DCC_Tabbed_Sheet/sheet.json +++ b/DCC_Tabbed_Sheet/sheet.json @@ -4,5 +4,5 @@ "authors": "Amanda the Amazon", "roll20userid": "565956", "preview": "DCC_Tabbed_Sheet.png", - "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes. Will eventually include a custom class area.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 1.1" + "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\r This sheet has a pared down 0-level Player sheet, a Level 1+ Player sheet and a Monster Sheet for the GM that are switchable via a tab at the top left of the sheet.\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. The same variables were used whenever possible, but repeating sections data will not transfer at this time (I hope to add this feature).\r\r## Player Sheets\r\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes. Will eventually include a custom class area.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r\r## Current Version: 1.2" } \ No newline at end of file From d7be7580b52fb15ecf97886a12dc9bd7f0de363c Mon Sep 17 00:00:00 2001 From: amandasearle Date: Sun, 30 Jul 2017 23:16:33 -0500 Subject: [PATCH 4/4] Fix errant d in Crit Range roll that broke it for d30 dice --- DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html index b84ffe4712..c2bb45aff8 100644 --- a/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html +++ b/DCC_Tabbed_Sheet/DCC_Tabbed_Sheet.html @@ -4815,7 +4815,7 @@
- + @@ -7833,7 +7833,7 @@
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