-
- Core Stats
-
- Background
-
- Class
-
- Weapons
-
- Spellbook
-
- Armor
-
- Inventory
-
- Show All
+
+ Core Stats
+
+ Background
+
+ Class
+
+ Weapons
+
+ Spellbook
+
+ Armor
+
+ Inventory
+
+ Show All
@@ -327,7 +327,7 @@
Strength
-
+
@@ -351,7 +351,7 @@
Agility
-
+
@@ -375,7 +375,7 @@
Stamina
-
+
@@ -399,7 +399,7 @@
Personality
-
+
@@ -423,7 +423,7 @@
Intelligence
-
+
@@ -447,7 +447,7 @@
Luck
-
+
@@ -629,7 +629,7 @@
Starting Luck
-
Lucky Roll Bonus
+
Lucky Roll Bonus
@@ -9096,7 +9096,7 @@
Strength
-
+
@@ -9120,7 +9120,7 @@
Agility
-
+
@@ -9144,7 +9144,7 @@
Stamina
-
+
@@ -9168,7 +9168,7 @@
Personality
-
+
@@ -9192,7 +9192,7 @@
Intelligence
-
+
@@ -9216,7 +9216,7 @@
Luck
-
+
@@ -9402,7 +9402,7 @@
Starting Luck
-
Lucky Roll Bonus
+
Lucky Roll Bonus
@@ -10384,7 +10384,7 @@
Strength
-
+
@@ -10408,7 +10408,7 @@
Agility
-
+
@@ -10432,7 +10432,7 @@
Stamina
-
+
@@ -10456,7 +10456,7 @@
Personality
-
+
@@ -10480,7 +10480,7 @@
Intelligence
-
+
@@ -10504,7 +10504,7 @@
Luck
-
+
@@ -11879,7 +11879,7 @@
Starting Luck
-
Lucky Roll Bonus
+
Lucky Roll Bonus
@@ -14793,7 +14793,7 @@ var TAS = TAS || (function(){
/* ---- END: TheAaronSheet.js ---- */
- var VERSION = '1.6.0'
+ var VERSION = '1.6.1'
var diceChain = [3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 30]
/**
@@ -14897,34 +14897,40 @@ on("change:str change:repeating_level0s:level0multi_str change:agi change:repeat
});
});
+calculateAbilityScore = function calculateAbilityScore(value) {
+ var mod;
+ if (value >= 24) {
+ mod = 6;
+ } else if (value >= 22 && value <= 23) {
+ mod = 5;
+ } else if (value >= 20 && value <= 21) {
+ mod = 4;
+ } else if (value >= 18 && value <= 19) {
+ mod = 3;
+ } else if (value >= 16 && value <= 17) {
+ mod = 2;
+ } else if (value >= 13 && value <= 15) {
+ mod = 1;
+ } else if (value >= 6 && value <= 8) {
+ mod = -1;
+ } else if (value >= 4 && value <= 5) {
+ mod = -2;
+ } else if (value <= 3) {
+ mod = -3;
+ } else {
+ mod = 0
+ }
+ return mod;
+};
+
calculateMod = function(attributes) {
+ // TODO optimise this to make one call to getAttrs/setAttrs
attributes.map(function(attr) {
getAttrs([attr], function(v) {
var attrModName = attr + 'Mod';
- var updatedVal = {};
-
- if (v[attr] >= 24) {
- updatedVal[attrModName] = 6;
- } else if (v[attr] >= 22 && v[attr] <= 23) {
- updatedVal[attrModName] = 5;
- } else if (v[attr] >= 20 && v[attr] <= 21) {
- updatedVal[attrModName] = 4;
- } else if (v[attr] >= 18 && v[attr] <= 19) {
- updatedVal[attrModName] = 3;
- } else if (v[attr] >= 16 && v[attr] <= 17) {
- updatedVal[attrModName] = 2;
- } else if (v[attr] >= 13 && v[attr] <= 15) {
- updatedVal[attrModName] = 1;
- } else if (v[attr] >= 6 && v[attr] <= 8) {
- updatedVal[attrModName] = -1;
- } else if (v[attr] >= 4 && v[attr] <= 5) {
- updatedVal[attrModName] = -2;
- } else if (v[attr] <= 3) {
- updatedVal[attrModName] = -3;
- } else {
- updatedVal[attrModName] = 0
- }
-
+ var updatedVal = {
+ [attrModName]: calculateAbilityScore(v[attr])
+ };
setAttrs(updatedVal);
});
});
diff --git a/DCC_Tabbed_Sheet/ReadMe b/DCC_Tabbed_Sheet/ReadMe
index d29c358936..ea87bf928a 100644
--- a/DCC_Tabbed_Sheet/ReadMe
+++ b/DCC_Tabbed_Sheet/ReadMe
@@ -11,10 +11,14 @@ You can follow development here: https://trello.com/b/jfLKA3e6/dcc-tabbed-sheet-
1: https://github.com/rgould/dcc_tabbed_sheet
## Current Version
-1.6.0
+1.6.1
### Changelog
+#### 1.6.1
+
+* Bug fix: Fixed issue where some level0 characters' rolls weren't being shown correctly (Thanks GrapeApe!)
+
#### 1.6.0
* Feature: Multiple level 0 characters in one sheet
diff --git a/DCC_Tabbed_Sheet/sheet.json b/DCC_Tabbed_Sheet/sheet.json
index 9cb7cc5932..0781410c66 100644
--- a/DCC_Tabbed_Sheet/sheet.json
+++ b/DCC_Tabbed_Sheet/sheet.json
@@ -4,6 +4,6 @@
"authors": "Amanda the Amazon, Richard Gould",
"roll20userid": "565956, 375203",
"preview": "DCC_Tabbed_Sheet.png",
- "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\rThis sheet has a pared down 0-level player sheet, a sheet for multiple Level 0s, a Level 1+ player sheet and a monster sheet for the Judge that are switchable via a tab at the top left of the sheet.\r\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. You can then press the import button on the options section to import the data from the original sheet.\r\r## Player Sheets\r\r* **NEW**: Supports multiple level 0 characters in one sheet\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Discord\r We have a discord server for using DCC RPG on Roll20. [Join us on Discord!](https://discord.gg/eGtnAGqGzj) Joining will help motivate us to continue working on the sheet :)\r\r## Bug Reports/Feature Requests\rBug reports and feature requests are welcome. For best results send an email to rgould@u2622.ca, or join our discord server. Contributions are always welcome!\r## Known Issues\r* Two characters with same name not supported as wrong attributes are used. (Roll20 issue, reported on 2022-01-08. Thanks GrapeApe!)\r\r## Roadmap\r\rThe following major features are planned for version 2.0.0:\r\r * Multiple level 0 characters in one sheet (**DONE!**)\r * Lankhmar support\r * Translations / i18n (into French, German, etc)\r * Importing generated characters from Purple Sorcerer\r * Upgrade character sheet from legacy to CSE (new version)\r\r## Current Version: 1.6.0",
+ "instructions": "# Dungeon Crawl Classics (DCC) Tabbed Character Sheet\rThis sheet has a pared down 0-level player sheet, a sheet for multiple Level 0s, a Level 1+ player sheet and a monster sheet for the Judge that are switchable via a tab at the top left of the sheet.\r\r* If you are currently using the original DCC sheet, it is recommended to make a copy of the campaign before switching to the new sheet. You can then press the import button on the options section to import the data from the original sheet.\r\r## Player Sheets\r\r* **NEW**: Supports multiple level 0 characters in one sheet\r* Most rolls should have Roll Templates.\r* Includes Core, Crawl and Crawling Under a Broken Moon classes.\r* For Thieves, you can use the old Beta % based rolls (per Claytonian JP's request)\r* Lucky rolls are included within rolls automatically whenever possible.\r* Roll Template Backgrounds based on the kind of rolls you are making.\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Monster Sheet\r\r* Monster Rolls have Roll Templates.\r* Certain rolls only go to GM\r* Melee and Ranged Attacks include Special attack ability\r* Criticals and Fumbles are rolled automatically based on the d20 roll.\r\r## Discord\r We have a discord server for using DCC RPG on Roll20. [Join us on Discord!](https://discord.gg/eGtnAGqGzj) Joining will help motivate us to continue working on the sheet :)\r\r## Bug Reports/Feature Requests\rBug reports and feature requests are welcome. For best results send an email to rgould@u2622.ca, or join our discord server. Contributions are always welcome!\r## Known Issues\r* Two characters with same name not supported as wrong attributes are used. (Roll20 issue, reported on 2022-01-08. Thanks GrapeApe!)\r\r## Roadmap\r\rThe following major features are planned for version 2.0.0:\r\r * Multiple level 0 characters in one sheet (**DONE!**)\r * Lankhmar support\r * Translations / i18n (into French, German, etc)\r * Importing generated characters from Purple Sorcerer\r * Upgrade character sheet from legacy to CSE (new version)\r\r## Current Version: 1.6.1",
"legacy": true
}