From 7254430fadf3f680669f9581fda048fc677e47fa Mon Sep 17 00:00:00 2001 From: hoyer555 Date: Thu, 16 Mar 2023 00:42:44 +0100 Subject: [PATCH] [D&D 3.5] Change Action tab description --- D&D_3-5/charsheet_3-5.html | 16 +++++++++------- D&D_3-5/translation.json | 2 +- 2 files changed, 10 insertions(+), 8 deletions(-) diff --git a/D&D_3-5/charsheet_3-5.html b/D&D_3-5/charsheet_3-5.html index 5ddf7a94ec..082e2b9850 100644 --- a/D&D_3-5/charsheet_3-5.html +++ b/D&D_3-5/charsheet_3-5.html @@ -11024,23 +11024,25 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh Action Tab Description

- The main purpose of this section is to collect in a single place all information used during a combat scene, and give the possibility to regiter all temporary modifiers in a simple way. + The Action sub-tab’s main purpose is to collect in a single place all information used during combat, and to account for as many combat modifiers as possible in a simple way.
- This section is divided in two parts: + This sub-tab is divided into several parts:

Modifiers

- In this section you can register all modifiers that influence the combat scene, to activate a specific bonus/malus you must check the related checkbox and the checkbox of the category, i.e.: if you fight with two weapons you must check the checkbox of the category "Two Weapons/Multiattack" and the checkbox of the two weapon fight near "Primary Hand". + All other modifiers that influence combat are found here. To activate a specific bonus or penalty, check the related checkbox and the checkbox of its category. (Both must be checked or the modifier won’t activate.) For example, if your character fights using two weapons, check the checkbox to the left of category “Two Weapons/Multiattack”, then expand that category and mark the checkbox to the left of “Primary Hand”.
- It's important define the Type and the Heand of the weapon because some bonus/malus can be applied only in a particular condition, i.e.: if you activate the modifier "Power Attack", ad you use a two-hand weapon the damage bonus is doubled, but if you use a 1-hand weapon the damage bonus is equals to the attack malus. + Several buttons in this sub-tab will reset some or all of the modifiers.
- There a particuar flag: "Autocalculate Full Attack Macro", if it's cheched the internal macro of the sheet calculate automatically the number of attacks made with a full attack action, it considers the value of "Base Attack", if you use the Flurry of Blows or the feat Rapid Shot/Manyshot + If “Autocalculate Full Attack Macro” is checked, the sheet automatically computes all attacks made with the full attack action based on the character’s BAB (Base Attack Bonus), It considers BAB if you use Flurry of Blows or the feats Rapid Shot or Manyshot.

diff --git a/D&D_3-5/translation.json b/D&D_3-5/translation.json index 2edfed3ff5..16a214a5b4 100644 --- a/D&D_3-5/translation.json +++ b/D&D_3-5/translation.json @@ -401,7 +401,7 @@ "ability-drained": "Ability Drained", "blinded": "Blinded", "blown-away": "Blown Away", - "checked": "checked", + "checked": "Checked", "confused": "Confused", "cowering": "Cowering", "dazed": "Dazed",