diff --git a/13th Age Glorantha/13th_Age_Glorantha.css b/13th Age Glorantha/13th_Age_Glorantha.css index 7fec856d83..2fbfa34450 100644 --- a/13th Age Glorantha/13th_Age_Glorantha.css +++ b/13th Age Glorantha/13th_Age_Glorantha.css @@ -296,8 +296,8 @@ input[type="text"], input[type="number"] { border-style: none; } -input[type=number]:-webkit-outer-spin-button, -input[type=number]:-webkit-inner-spin-button { +input[type="number"]::-webkit-outer-spin-button, +input[type="number"]::-webkit-inner-spin-button { -webkit-appearance: none; margin: 0; } @@ -366,6 +366,7 @@ select { appearance: none; background-color: transparent; text-align: center; + text-align-last: center; border-style: solid; border-color: darkgray; border-width: 0px 0px 2px 0px; @@ -696,7 +697,7 @@ input.sheet-law { } input.sheet-law:before{ - content: "⛛"; + content: "▽"; display: block; } @@ -706,8 +707,7 @@ input.sheet-law:hover{ /* upsidedown symbol resembles 'law' rune when checked */ input.sheet-law:checked { - content: "⛛"; - transform: scaleY(-1) translate(0px, 1px); + transform: scaleY(-1) translate(0px, 0px); } input.sheet-bang { diff --git a/13th Age Glorantha/13th_Age_Glorantha.html b/13th Age Glorantha/13th_Age_Glorantha.html index 8f0d12dcf2..88e48db9d6 100644 --- a/13th Age Glorantha/13th_Age_Glorantha.html +++ b/13th Age Glorantha/13th_Age_Glorantha.html @@ -1276,10 +1276,10 @@ -
+ +
Wounds & Conditions
-
diff --git a/13th Age Glorantha/src/13th_Age_Glorantha.css b/13th Age Glorantha/src/13th_Age_Glorantha.css index 7fec856d83..2fbfa34450 100644 --- a/13th Age Glorantha/src/13th_Age_Glorantha.css +++ b/13th Age Glorantha/src/13th_Age_Glorantha.css @@ -296,8 +296,8 @@ input[type="text"], input[type="number"] { border-style: none; } -input[type=number]:-webkit-outer-spin-button, -input[type=number]:-webkit-inner-spin-button { +input[type="number"]::-webkit-outer-spin-button, +input[type="number"]::-webkit-inner-spin-button { -webkit-appearance: none; margin: 0; } @@ -366,6 +366,7 @@ select { appearance: none; background-color: transparent; text-align: center; + text-align-last: center; border-style: solid; border-color: darkgray; border-width: 0px 0px 2px 0px; @@ -696,7 +697,7 @@ input.sheet-law { } input.sheet-law:before{ - content: "⛛"; + content: "▽"; display: block; } @@ -706,8 +707,7 @@ input.sheet-law:hover{ /* upsidedown symbol resembles 'law' rune when checked */ input.sheet-law:checked { - content: "⛛"; - transform: scaleY(-1) translate(0px, 1px); + transform: scaleY(-1) translate(0px, 0px); } input.sheet-bang { diff --git a/13th Age Glorantha/src/13th_Age_Glorantha.html b/13th Age Glorantha/src/13th_Age_Glorantha.html index 8f0d12dcf2..88e48db9d6 100644 --- a/13th Age Glorantha/src/13th_Age_Glorantha.html +++ b/13th Age Glorantha/src/13th_Age_Glorantha.html @@ -1276,10 +1276,10 @@
-
+ +
Wounds & Conditions
-
diff --git a/3D&T_ALPHA/3D&T_ALPHA.html b/3D&T_ALPHA/3D&T_ALPHA.html index 9db7aaceb8..0df58c7307 100644 --- a/3D&T_ALPHA/3D&T_ALPHA.html +++ b/3D&T_ALPHA/3D&T_ALPHA.html @@ -22,23 +22,60 @@ -

Combate

-

-

-

- -

- Mod. -
+
+ +
+

Ataques

+
+
+FA +
+FA(PF) +
- Surpreso,**Foi Supreendido(a) Normal**[[ [[1d6 + (@{armadura} + @{ba})]]+@{bdf}]]** e Crítica**[[ [[6 + (2 * (@{armadura} + @{ba}))]]+@{bdf}]]| +
+
+ +
+ +
- Indefeso,**Pego Indefeso(a)**[[@{armadura}+@{ba}]]|}}}'> - +
+ + +
+

Defesas

+
+
+Norm. +
+Surp. +
+Ind. +
+ +
+
+ + +
+ + +
+ + +
+ +
+
- -
+
@@ -56,32 +93,32 @@
- -
-
+ +
+
- -
+ +

- -
+ +

- -
-
+ +
+
- -
+ +

@@ -114,7 +151,7 @@ Nome
-
+ Descrição @@ -331,18 +368,20 @@ -
+ Descrição
- +
Ficha baseada nas regras de 3D&T-Alpha da Editora Jâmbo,elaborada por Rafael "Calangus" Artur.
+
- + +
@@ -396,107 +435,6 @@
- - -
-
- -

{{name}}

- {{#ataque-pa}} -
- -
{{subtags}}
-
Dano: {{ataque-pa}}
- {{#dano}} - {{#^rollWasCrit() ataque-pa}} - {{#rollGreater() dano 0 }} -
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1
- {{/rollLess() dano 1 }} - {{/^rollWasCrit() ataque-pa}} - - {{#rollWasCrit() ataque-pa}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-pa}} - {{/dano}} - {{/ataque-pa}} - {{#ataque-dist}} -
- -
{{subtags}}
-
Dano: {{ataque-dist}}
- - {{#dano}} - {{#^rollWasCrit() ataque-dist}} - - {{#rollGreater() dano 0 }} -
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Dano Mínimo: 1 (mín.)
- {{/rollLess() dano 1 }} - - {{/^rollWasCrit() ataque-dist}} - {{#rollWasCrit() ataque-dist}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Dano crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Dano Mínimo: 1 (mín.)
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() ataque-dist}} - {{/dano}} - {{/ataque-dist}} - -
-
- - - -
-
- -

{{name}}

- {{#defesa-pa}} -
- -
{{subtags}}
-
Defendeu: {{defesa-pa}}
- {{#dano}} - {{#^rollWasCrit() defesa-pa}} - {{#rollGreater() dano 0 }} -
- {{/rollGreater() dano 0 }} - {{#rollLess() dano 1 }} -
Defesa Mínimo: 1
- {{/rollLess() dano 1 }} - {{/^rollWasCrit() defesa-pa}} - - {{#rollWasCrit() defesa-pa}} - Acerto crítico! - {{#rollGreater() danocrit 0 }} -
Defendeu crítico: {{danocrit}}
- {{/rollGreater() danocrit 0 }} - {{#rollLess() danocrit 1 }} -
Defesa Mínimo: 1
- {{/rollLess() danocrit 1 }} - {{/rollWasCrit() defesa-pa}} - {{/dano}} - {{/defesa-pa}} -
-
- - -
@@ -584,7 +522,7 @@ {{#rollWasCrit() defesa-pa}} Acerto crítico! {{#rollGreater() danocrit 0 }} -
Defentou crítico: {{danocrit}}
+
Defendeu crítico: {{danocrit}}
{{/rollGreater() danocrit 0 }} {{#rollLess() danocrit 1 }}
Defesa Mínimo: 1
@@ -597,3 +535,5 @@ + + diff --git a/Adventures in Middle Earth/translations/ja.json b/Adventures in Middle Earth/translations/ja.json index 80d447866d..40e001555b 100644 --- a/Adventures in Middle Earth/translations/ja.json +++ b/Adventures in Middle Earth/translations/ja.json @@ -4,13 +4,13 @@ "name-u": "名前", "npc-type-u": "NPCタイプ", "npc-type-place": "Medium fiend, any evil alignment", - "armor-class-u": "ARMOR CLASS", + "armor-class-u": "アーマー・クラス", "class-u": "クラス", "type-u": "種別", "npc-armor-place": "scale mail", "standard-of-living-u": "生活水準", "hit-points-u": "ヒットポイント", - "formula-u": "FORMULA", + "formula-u": "計算式", "speed-u": "速度", "npc-speed-place": "30フィート、飛行60フィート", "poor": "貧困", @@ -56,15 +56,15 @@ "npc-dmg-imm-place": "電撃、雷鳴", "cond-imm-u": "状態完全耐性", "npc-cond-imm-place": "charmed", - "senses-u": "SENSES", - "npc-senses-place": "darkvision 120ft., passive Perception 16", + "senses-u": "感覚", + "npc-senses-place": "暗視120フィート、受動〈知覚〉16", "langs-u": "言語", "lang-u": "言語", "npc-langs-place": "Abyssal, Common, Infernal", "challenge-u": "難易度", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "NPC呪文発動", + "spell-ability-u": "呪文発動能力値", "none-u": "NONE", "strength-u": "筋力", "strength-save-u": "筋力セーヴ", @@ -83,9 +83,9 @@ "charisma-save-u": "魅力セーヴ", "spell-dc-u": "呪文難易度", "spell-atk-bonus-u": "呪文攻撃ボーナス", - "has-reaction-u": "HAS REACTIONS", + "has-reaction-u": "リアクション有", "leg-actions:-u": "伝説的アクション:", - "gen-opts-u": "GENERAL OPTIONS", + "gen-opts-u": "一般オプション", "npc-u": "NPC", "roll-queries:-u": "ROLL QUERIES:", "always-adv": "Always Roll Advantage", @@ -96,7 +96,7 @@ "never-whisp": "Never Whisper Rolls", "query-whisp": "Query Whisper", "always-whisp": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", + "auto-dmg-roll:-u": "オートダメージロール:", "never-dmg": "Don't Auto Roll Damage", "always-dmg": "Auto Roll Damage & Crit", "ac": "アーマー・クラス", @@ -186,7 +186,7 @@ "spell-concentration": "C", "ruby-dust-place": "50gp以上の価値のあるルビー粉末", "concentration-u": "精神集中", - "concentration": "集中", + "concentration": "精神集中", "duration:-u": "持続時間:", "duration:": "持続時間:", "difficulty-class-abv": "難易度", @@ -231,7 +231,7 @@ "wizard": "ウィザード", "class-level-u": "クラス&レベル", "background-u": "背景", - "background": "背景色", + "background": "背景", "culture-u": "文化", "shadow-weakness-u": "闇の誘惑", "exp-pts-u": "経験点", @@ -298,7 +298,7 @@ "death-save-u": "死亡セーヴ", "death-saves-u": "死亡セーヴ", "atk-u": "攻撃", - "dmg-type-u": "DAMAGE/TYPE", + "dmg-type-u": "ダメージ/種別", "attack:-u": "ATTACK:", "proficient-u": "習熟", "range-place": "Self (60-foot cone)", @@ -346,9 +346,9 @@ "position-u": "POSITION", "shadow-u": "影", "exhaustion-u": "消耗状態", - "feats-traits-u": "FEATURES & TRAITS", - "age-u": "AGE", - "size-u": "SIZE", + "feats-traits-u": "特徴と特技", + "age-u": "年齢", + "size-u": "身長", "height-u": "身長", "weight-u": "体重", "eye-u": "目", @@ -357,7 +357,7 @@ "patrons-sanctuaries-u": "パトロン&聖域", "char-backstory-u": "キャラクターの経歴", "tale-of-years-u": "過去の経歴", - "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", + "add-feats-traits-u": "追加の特徴と特技", "feat-u": "美徳", "treasure-u": "財宝", "spell-save-dc-u": "呪文セーヴ難易度", @@ -368,13 +368,13 @@ "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", "half-dmg-place": "半分のダメージ", "hit-die:-u": "ヒット・ダイス:", - "initiative-mod:-u": "INITIATIVE MODIFIER:", + "initiative-mod:-u": "イニシアチブ修正値:", "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", + "glob-atk-mod:-u": "全体呪文攻撃修正値:", "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", "death-save-mod:-u": "死亡セーヴ修正値", - "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", + "magic-caster-lvl:-u": "呪文発動レベル:", "halfling-luck-u": "HALFLING LUCK", "arcane-warrior-u": "ARCANE FIGHTER", "arcane-rogue-u": "ARCANE ROGUE", @@ -413,7 +413,7 @@ "simple": "Simple", "encumbrance:-u": "ENCUMBRANCE:", "ammo-tracking:-u": "AMMO TRACKING:", - "general-opts-u": "GENERAL OPTIONS", + "general-opts-u": "一般オプション", "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", "transition-text-highlight": "Please make a copy of your game before you use this tool.", "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", @@ -423,7 +423,7 @@ "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", + "spell_dc_mod:-u": "呪文セーヴ難易度:", "custom_ac:-u": "CUSTOM AC:", "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", "npc-pc": "NPC/PC", @@ -471,7 +471,7 @@ "variant-phb": "Variant (PHB p176)", "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", "armor-class-tracking:-u": "アーマークラス目標値:", - "automatic": "Automatic", + "automatic": "自動", "cantrip-progression:-u": "CANTRIP PROGRESSION", "cantrip-dice-u": "CANTRIP DICE", "cantrip-beam-u": "CANTRIP BEAM", @@ -483,18 +483,18 @@ "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", "token_size-u": "TOKEN SIZE", "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u": "INITIATIVE STYLE:", + "initiative-style:-u": "イニシアチブスタイル:", "query-attr-u": "QUERY ATTRIBUTE", - "custom-skills-u": "CUSTOM SKILLS", + "custom-skills-u": "カスタム技能", "weapon-u": "武器", "armor-u": "鎧", "other-u": "その他", "source:-u": "参照:", "source-type:-u": "参照種別:", - "racial": "Cultural", - "cv": "Virtue", + "racial": "文化", + "cv": "美徳", "class": "クラス", - "feat": "Virtue", + "feat": "特技", "other": "その他", "partial": "Partial", "show_all": "すべて表示", @@ -524,7 +524,7 @@ "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", "are_you_sure": "Are you sure you want to turn this character into a ", - "yes": "有り", + "yes": "はい", "cancel": "取り消し", "choose": "選択", "innate:-u": "INNATE:" diff --git a/Agon Official/translations/pl.json b/Agon Official/translations/pl.json index 2b2cf25105..d67917fd0c 100644 --- a/Agon Official/translations/pl.json +++ b/Agon Official/translations/pl.json @@ -59,19 +59,19 @@ "honored_god": "Czczone bóstwo", "ingenuity": "Pomysłowość", "insight": "Intuicja", - "island": "Island", + "island": "Wyspa", "island_destinies": "Losy wysp", - "island_name": "Island Name", + "island_name": "Nazwa wyspy", "knowledge": "Wiedza", "lineage_pronouns": "Imię/Zaimek", "mythic": "Mityczna", "name": "Imię", "no": "Nie", "none": "Brak", - "notes": "Notes", + "notes": "Notatki", "passion": "Pasja", "pathos": "Patos", - "plus_strife_level": "Strife Level", + "plus_strife_level": "Poziom konfliktu", "poseidon": "Posejdon", "perilous": "Zabójcza", "precision": "Precyzja", @@ -84,7 +84,7 @@ "recite_your_deeds": "Opisz swoje czyny", "resolve_spirit": "Duch i stanowczość", "roll_prevails": "Pokonujesz swoje wyzwania i odnosisz zwycięstwo. Najlepszy heros dostaje punkty chwały równe stopniowi trudności, a pozostali którzy odnieśli sukces połowę tej wartości.", - "roll_strife": "Roll Strife", + "roll_strife": "Rzut na konflikt", "roll_suffers": "Każdy heros który poniósł porażkę otrzymuje tylko 1 punkt chwały", "sacred": "Niebiańskie", "scion_of": "Potomek", diff --git a/Aquelarre/aquelarre.html b/Aquelarre/aquelarre.html index 72e50505ae..c8364241db 100644 --- a/Aquelarre/aquelarre.html +++ b/Aquelarre/aquelarre.html @@ -264,7 +264,7 @@ 3 Brazo Izq.(1/2) - + @@ -362,7 +362,7 @@ - Conocimiento d Área (CUL): + Conocimiento de Área (CUL): @@ -863,7 +863,7 @@ Ingresos Mensuales - Ingresos Semanales + Gastos Semanales

diff --git a/Ars_Magica_5th/Ars_Magica_5th.css b/Ars_Magica_5th/Ars_Magica_5th.css index bc286c81e2..cbf3c37563 100644 --- a/Ars_Magica_5th/Ars_Magica_5th.css +++ b/Ars_Magica_5th/Ars_Magica_5th.css @@ -1875,10 +1875,10 @@ button.sheet-critical:hover, button.sheet-critical:active { /* Header formatting - title and subtitle */ .sheet-rolltemplate-custom .sheet-crt-header { - background-color: var(--header-bg-color); + background-color: var(--header-bg-color) ! important; /* change text-align to center to center the header text */ text-align: center; - color: var(--header-text-color); + color: var(--header-text-color) ! important; padding: 5px; } .sheet-rolltemplate-custom .sheet-crt-title { @@ -1888,28 +1888,28 @@ button.sheet-critical:hover, button.sheet-critical:active { font-size:.9em; } .sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult { - background-color: var(--roll-bg-color); - border-color: var(--roll-bg-color); - color: var(--roll-text-color); + background-color: var(--roll-bg-color) ! important; + border-color: var(--roll-bg-color) ! important; + color: var(--roll-text-color) ! important; } .sheet-rolltemplate-custom .sheet-crt-container a { - background-color: var(--button-bg-color); - color: var(--button-text-color); + background-color: var(--button-bg-color) ! important; + color: var(--button-text-color) ! important; } /* example colors */ .sheet-rolltemplate-custom .sheet-crt-container { /* this is the default color */ - --header-bg-color: rgba(112,32,130,1) ! important; - --header-text-color: #FFF ! important; + --header-bg-color: rgba(112,32,130,1); + --header-text-color: #FFF; } .sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult { - --roll-bg-color: #FEF68E ! important; - --roll-text-color: #000 ! important; + --roll-bg-color: #FEF68E; + --roll-text-color: #000; } .sheet-rolltemplate-custom .sheet-crt-container a { - --button-bg-color: #ce0f69 ! important; - --button-text-color: #FFF ! important; + --button-bg-color: #ce0f69; + --button-text-color: #FFF; } /* @@ -1930,7 +1930,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-aliceblue .inlinerollresult { --roll-bg-color: #f0f8ff; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-aliceblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-aliceblue a { --button-bg-color: #f0f8ff; --button-text-color: #000; } @@ -1941,7 +1941,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-antiquewhite .inlinerollresult { --roll-bg-color: #faebd7; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-antiquewhite a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-antiquewhite a { --button-bg-color: #faebd7; --button-text-color: #000; } @@ -1952,7 +1952,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-aqua .inlinerollresult { --roll-bg-color: #00ffff; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-aqua a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-aqua a { --button-bg-color: #00ffff; --button-text-color: #000; } @@ -1963,7 +1963,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-aquamarine .inlinerollresult { --roll-bg-color: #7fffd4; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-aquamarine a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-aquamarine a { --button-bg-color: #7fffd4; --button-text-color: #000; } @@ -1974,7 +1974,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-azure .inlinerollresult { --roll-bg-color: #f0ffff; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-azure a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-azure a { --button-bg-color: #f0ffff; --button-text-color: #000; } @@ -1985,7 +1985,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-beige .inlinerollresult { --roll-bg-color: #f5f5dc; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-beige a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-beige a { --button-bg-color: #f5f5dc; --button-text-color: #000; } @@ -1996,7 +1996,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-bisque .inlinerollresult { --roll-bg-color: #ffe4c4; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-bisque a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-bisque a { --button-bg-color: #ffe4c4; --button-text-color: #000; } @@ -2007,7 +2007,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #000000; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-black a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-black a { --button-bg-color: #000000; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blanchedalmond { @@ -2017,7 +2017,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-blanchedalmond .inlinerollresult { --roll-bg-color: #ffebcd; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-blanchedalmond a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-blanchedalmond a { --button-bg-color: #ffebcd; --button-text-color: #000; } @@ -2028,7 +2028,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #0000ff; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-blue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-blue a { --button-bg-color: #0000ff; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blueviolet { @@ -2038,7 +2038,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #8a2be2; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-blueviolet a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-blueviolet a { --button-bg-color: #8a2be2; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-brown { @@ -2048,7 +2048,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #a52a2a; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-brown a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-brown a { --button-bg-color: #a52a2a; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-burlywood { @@ -2058,7 +2058,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-burlywood .inlinerollresult { --roll-bg-color: #deb887; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-burlywood a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-burlywood a { --button-bg-color: #deb887; --button-text-color: #000; } @@ -2069,7 +2069,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cadetblue .inlinerollresult { --roll-bg-color: #5f9ea0; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cadetblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-cadetblue a { --button-bg-color: #5f9ea0; --button-text-color: #000; } @@ -2080,7 +2080,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-chartreuse .inlinerollresult { --roll-bg-color: #7fff00; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-chartreuse a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-chartreuse a { --button-bg-color: #7fff00; --button-text-color: #000; } @@ -2091,7 +2091,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #d2691e; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-chocolate a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-chocolate a { --button-bg-color: #d2691e; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-coral { @@ -2101,7 +2101,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-coral .inlinerollresult { --roll-bg-color: #ff7f50; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-coral a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-coral a { --button-bg-color: #ff7f50; --button-text-color: #000; } @@ -2112,7 +2112,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cornflowerblue .inlinerollresult { --roll-bg-color: #6495ed; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cornflowerblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-cornflowerblue a { --button-bg-color: #6495ed; --button-text-color: #000; } @@ -2123,7 +2123,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cornsilk .inlinerollresult { --roll-bg-color: #fff8dc; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cornsilk a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-cornsilk a { --button-bg-color: #fff8dc; --button-text-color: #000; } @@ -2134,7 +2134,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #dc143c; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-crimson a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-crimson a { --button-bg-color: #dc143c; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cyan { @@ -2144,7 +2144,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cyan .inlinerollresult { --roll-bg-color: #00ffff; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-cyan a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-cyan a { --button-bg-color: #00ffff; --button-text-color: #000; } @@ -2155,7 +2155,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #00008b; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkblue a { --button-bg-color: #00008b; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkcyan { @@ -2165,7 +2165,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #008b8b; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkcyan a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkcyan a { --button-bg-color: #008b8b; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgoldenrod { @@ -2175,7 +2175,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgoldenrod .inlinerollresult { --roll-bg-color: #b8860b; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgoldenrod a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkgoldenrod a { --button-bg-color: #b8860b; --button-text-color: #000; } @@ -2186,7 +2186,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgray .inlinerollresult { --roll-bg-color: #a9a9a9; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgray a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkgray a { --button-bg-color: #a9a9a9; --button-text-color: #000; } @@ -2197,7 +2197,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #006400; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkgreen a { --button-bg-color: #006400; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgrey { @@ -2207,7 +2207,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgrey .inlinerollresult { --roll-bg-color: #a9a9a9; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkgrey a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkgrey a { --button-bg-color: #a9a9a9; --button-text-color: #000; } @@ -2218,7 +2218,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkkhaki .inlinerollresult { --roll-bg-color: #bdb76b; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkkhaki a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkkhaki a { --button-bg-color: #bdb76b; --button-text-color: #000; } @@ -2229,7 +2229,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #8b008b; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkmagenta a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkmagenta a { --button-bg-color: #8b008b; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkolivegreen { @@ -2239,7 +2239,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #556b2f; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkolivegreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkolivegreen a { --button-bg-color: #556b2f; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkorange { @@ -2249,7 +2249,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkorange .inlinerollresult { --roll-bg-color: #ff8c00; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkorange a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkorange a { --button-bg-color: #ff8c00; --button-text-color: #000; } @@ -2260,7 +2260,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #9932cc; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkorchid a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkorchid a { --button-bg-color: #9932cc; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkred { @@ -2270,7 +2270,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #8b0000; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkred a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkred a { --button-bg-color: #8b0000; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darksalmon { @@ -2280,7 +2280,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darksalmon .inlinerollresult { --roll-bg-color: #e9967a; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darksalmon a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darksalmon a { --button-bg-color: #e9967a; --button-text-color: #000; } @@ -2291,7 +2291,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkseagreen .inlinerollresult { --roll-bg-color: #8fbc8f; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkseagreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkseagreen a { --button-bg-color: #8fbc8f; --button-text-color: #000; } @@ -2302,7 +2302,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #483d8b; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkslateblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkslateblue a { --button-bg-color: #483d8b; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslategray { @@ -2312,7 +2312,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #2f4f4f; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkslategray a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkslategray a { --button-bg-color: #2f4f4f; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslategrey { @@ -2322,7 +2322,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #2f4f4f; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkslategrey a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkslategrey a { --button-bg-color: #2f4f4f; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkturquoise { @@ -2332,7 +2332,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkturquoise .inlinerollresult { --roll-bg-color: #00ced1; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkturquoise a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkturquoise a { --button-bg-color: #00ced1; --button-text-color: #000; } @@ -2343,7 +2343,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #9400d3; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-darkviolet a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-darkviolet a { --button-bg-color: #9400d3; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-deeppink { @@ -2353,7 +2353,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #ff1493; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-deeppink a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-deeppink a { --button-bg-color: #ff1493; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-deepskyblue { @@ -2363,7 +2363,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-deepskyblue .inlinerollresult { --roll-bg-color: #00bfff; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-deepskyblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-deepskyblue a { --button-bg-color: #00bfff; --button-text-color: #000; } @@ -2374,7 +2374,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #696969; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-dimgray a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-dimgray a { --button-bg-color: #696969; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dimgrey { @@ -2384,7 +2384,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #696969; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-dimgrey a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-dimgrey a { --button-bg-color: #696969; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dodgerblue { @@ -2394,7 +2394,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-dodgerblue .inlinerollresult { --roll-bg-color: #1e90ff; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-dodgerblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-dodgerblue a { --button-bg-color: #1e90ff; --button-text-color: #000; } @@ -2405,7 +2405,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #b22222; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-firebrick a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-firebrick a { --button-bg-color: #b22222; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-floralwhite { @@ -2415,7 +2415,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-floralwhite .inlinerollresult { --roll-bg-color: #fffaf0; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-floralwhite a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-floralwhite a { --button-bg-color: #fffaf0; --button-text-color: #000; } @@ -2426,7 +2426,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #228b22; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-forestgreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-forestgreen a { --button-bg-color: #228b22; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-fuchsia { @@ -2436,7 +2436,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #ff00ff; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-fuchsia a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-fuchsia a { --button-bg-color: #ff00ff; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gainsboro { @@ -2446,7 +2446,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-gainsboro .inlinerollresult { --roll-bg-color: #dcdcdc; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-gainsboro a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-gainsboro a { --button-bg-color: #dcdcdc; --button-text-color: #000; } @@ -2457,7 +2457,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-ghostwhite .inlinerollresult { --roll-bg-color: #f8f8ff; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-ghostwhite a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-ghostwhite a { --button-bg-color: #f8f8ff; --button-text-color: #000; } @@ -2468,7 +2468,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-gold .inlinerollresult { --roll-bg-color: #ffd700; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-gold a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-gold a { --button-bg-color: #ffd700; --button-text-color: #000; } @@ -2479,7 +2479,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-goldenrod .inlinerollresult { --roll-bg-color: #daa520; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-goldenrod a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-goldenrod a { --button-bg-color: #daa520; --button-text-color: #000; } @@ -2490,7 +2490,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-gray .inlinerollresult { --roll-bg-color: #808080; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-gray a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-gray a { --button-bg-color: #808080; --button-text-color: #000; } @@ -2501,7 +2501,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #008000; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-green a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-green a { --button-bg-color: #008000; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-greenyellow { @@ -2511,7 +2511,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-greenyellow .inlinerollresult { --roll-bg-color: #adff2f; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-greenyellow a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-greenyellow a { --button-bg-color: #adff2f; --button-text-color: #000; } @@ -2522,7 +2522,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-grey .inlinerollresult { --roll-bg-color: #808080; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-grey a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-grey a { --button-bg-color: #808080; --button-text-color: #000; } @@ -2533,7 +2533,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-honeydew .inlinerollresult { --roll-bg-color: #f0fff0; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-honeydew a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-honeydew a { --button-bg-color: #f0fff0; --button-text-color: #000; } @@ -2544,7 +2544,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-hotpink .inlinerollresult { --roll-bg-color: #ff69b4; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-hotpink a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-hotpink a { --button-bg-color: #ff69b4; --button-text-color: #000; } @@ -2555,7 +2555,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #cd5c5c; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-indianred a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-indianred a { --button-bg-color: #cd5c5c; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-indigo { @@ -2565,7 +2565,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #4b0082; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-indigo a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-indigo a { --button-bg-color: #4b0082; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-ivory { @@ -2575,7 +2575,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-ivory .inlinerollresult { --roll-bg-color: #fffff0; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-ivory a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-ivory a { --button-bg-color: #fffff0; --button-text-color: #000; } @@ -2586,7 +2586,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-khaki .inlinerollresult { --roll-bg-color: #f0e68c; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-khaki a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-khaki a { --button-bg-color: #f0e68c; --button-text-color: #000; } @@ -2597,7 +2597,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lavender .inlinerollresult { --roll-bg-color: #e6e6fa; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lavender a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lavender a { --button-bg-color: #e6e6fa; --button-text-color: #000; } @@ -2608,7 +2608,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lavenderblush .inlinerollresult { --roll-bg-color: #fff0f5; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lavenderblush a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lavenderblush a { --button-bg-color: #fff0f5; --button-text-color: #000; } @@ -2619,7 +2619,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lawngreen .inlinerollresult { --roll-bg-color: #7cfc00; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lawngreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lawngreen a { --button-bg-color: #7cfc00; --button-text-color: #000; } @@ -2630,7 +2630,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lemonchiffon .inlinerollresult { --roll-bg-color: #fffacd; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lemonchiffon a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lemonchiffon a { --button-bg-color: #fffacd; --button-text-color: #000; } @@ -2641,7 +2641,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightblue .inlinerollresult { --roll-bg-color: #add8e6; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightblue a { --button-bg-color: #add8e6; --button-text-color: #000; } @@ -2652,7 +2652,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightcoral .inlinerollresult { --roll-bg-color: #f08080; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightcoral a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightcoral a { --button-bg-color: #f08080; --button-text-color: #000; } @@ -2663,7 +2663,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightcyan .inlinerollresult { --roll-bg-color: #e0ffff; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightcyan a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightcyan a { --button-bg-color: #e0ffff; --button-text-color: #000; } @@ -2674,7 +2674,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgoldenrodyellow .inlinerollresult { --roll-bg-color: #fafad2; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgoldenrodyellow a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightgoldenrodyellow a { --button-bg-color: #fafad2; --button-text-color: #000; } @@ -2685,7 +2685,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgray .inlinerollresult { --roll-bg-color: #d3d3d3; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgray a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightgray a { --button-bg-color: #d3d3d3; --button-text-color: #000; } @@ -2696,7 +2696,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgreen .inlinerollresult { --roll-bg-color: #90ee90; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightgreen a { --button-bg-color: #90ee90; --button-text-color: #000; } @@ -2707,7 +2707,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgrey .inlinerollresult { --roll-bg-color: #d3d3d3; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightgrey a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightgrey a { --button-bg-color: #d3d3d3; --button-text-color: #000; } @@ -2718,7 +2718,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightpink .inlinerollresult { --roll-bg-color: #ffb6c1; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightpink a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightpink a { --button-bg-color: #ffb6c1; --button-text-color: #000; } @@ -2729,7 +2729,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightsalmon .inlinerollresult { --roll-bg-color: #ffa07a; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightsalmon a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightsalmon a { --button-bg-color: #ffa07a; --button-text-color: #000; } @@ -2740,7 +2740,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightseagreen .inlinerollresult { --roll-bg-color: #20b2aa; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightseagreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightseagreen a { --button-bg-color: #20b2aa; --button-text-color: #000; } @@ -2751,7 +2751,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightskyblue .inlinerollresult { --roll-bg-color: #87cefa; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightskyblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightskyblue a { --button-bg-color: #87cefa; --button-text-color: #000; } @@ -2762,7 +2762,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightslategray .inlinerollresult { --roll-bg-color: #778899; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightslategray a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightslategray a { --button-bg-color: #778899; --button-text-color: #000; } @@ -2773,7 +2773,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightslategrey .inlinerollresult { --roll-bg-color: #778899; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightslategrey a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightslategrey a { --button-bg-color: #778899; --button-text-color: #000; } @@ -2784,7 +2784,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightsteelblue .inlinerollresult { --roll-bg-color: #b0c4de; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightsteelblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightsteelblue a { --button-bg-color: #b0c4de; --button-text-color: #000; } @@ -2795,7 +2795,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightyellow .inlinerollresult { --roll-bg-color: #ffffe0; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lightyellow a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lightyellow a { --button-bg-color: #ffffe0; --button-text-color: #000; } @@ -2806,7 +2806,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lime .inlinerollresult { --roll-bg-color: #00ff00; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-lime a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-lime a { --button-bg-color: #00ff00; --button-text-color: #000; } @@ -2817,7 +2817,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-limegreen .inlinerollresult { --roll-bg-color: #32cd32; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-limegreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-limegreen a { --button-bg-color: #32cd32; --button-text-color: #000; } @@ -2828,7 +2828,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-linen .inlinerollresult { --roll-bg-color: #faf0e6; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-linen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-linen a { --button-bg-color: #faf0e6; --button-text-color: #000; } @@ -2839,7 +2839,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #ff00ff; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-magenta a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-magenta a { --button-bg-color: #ff00ff; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-maroon { @@ -2849,7 +2849,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #800000; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-maroon a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-maroon a { --button-bg-color: #800000; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumaquamarine { @@ -2859,7 +2859,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumaquamarine .inlinerollresult { --roll-bg-color: #66cdaa; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumaquamarine a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumaquamarine a { --button-bg-color: #66cdaa; --button-text-color: #000; } @@ -2870,7 +2870,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #0000cd; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumblue a { --button-bg-color: #0000cd; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumorchid { @@ -2880,7 +2880,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #ba55d3; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumorchid a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumorchid a { --button-bg-color: #ba55d3; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumpurple { @@ -2890,7 +2890,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #9370db; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumpurple a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumpurple a { --button-bg-color: #9370db; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumseagreen { @@ -2900,7 +2900,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumseagreen .inlinerollresult { --roll-bg-color: #3cb371; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumseagreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumseagreen a { --button-bg-color: #3cb371; --button-text-color: #000; } @@ -2911,7 +2911,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #7b68ee; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumslateblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumslateblue a { --button-bg-color: #7b68ee; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumspringgreen { @@ -2921,7 +2921,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumspringgreen .inlinerollresult { --roll-bg-color: #00fa9a; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumspringgreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumspringgreen a { --button-bg-color: #00fa9a; --button-text-color: #000; } @@ -2932,7 +2932,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumturquoise .inlinerollresult { --roll-bg-color: #48d1cc; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumturquoise a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumturquoise a { --button-bg-color: #48d1cc; --button-text-color: #000; } @@ -2943,7 +2943,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #c71585; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mediumvioletred a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mediumvioletred a { --button-bg-color: #c71585; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-midnightblue { @@ -2953,7 +2953,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #191970; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-midnightblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-midnightblue a { --button-bg-color: #191970; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mintcream { @@ -2963,7 +2963,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mintcream .inlinerollresult { --roll-bg-color: #f5fffa; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mintcream a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mintcream a { --button-bg-color: #f5fffa; --button-text-color: #000; } @@ -2974,7 +2974,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mistyrose .inlinerollresult { --roll-bg-color: #ffe4e1; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-mistyrose a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-mistyrose a { --button-bg-color: #ffe4e1; --button-text-color: #000; } @@ -2985,7 +2985,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-moccasin .inlinerollresult { --roll-bg-color: #ffe4b5; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-moccasin a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-moccasin a { --button-bg-color: #ffe4b5; --button-text-color: #000; } @@ -2996,7 +2996,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-navajowhite .inlinerollresult { --roll-bg-color: #ffdead; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-navajowhite a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-navajowhite a { --button-bg-color: #ffdead; --button-text-color: #000; } @@ -3007,7 +3007,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #000080; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-navy a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-navy a { --button-bg-color: #000080; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-oldlace { @@ -3017,7 +3017,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-oldlace .inlinerollresult { --roll-bg-color: #fdf5e6; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-oldlace a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-oldlace a { --button-bg-color: #fdf5e6; --button-text-color: #000; } @@ -3028,7 +3028,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #808000; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-olive a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-olive a { --button-bg-color: #808000; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-olivedrab { @@ -3038,7 +3038,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #6b8e23; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-olivedrab a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-olivedrab a { --button-bg-color: #6b8e23; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orange { @@ -3048,7 +3048,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-orange .inlinerollresult { --roll-bg-color: #ffa500; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-orange a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-orange a { --button-bg-color: #ffa500; --button-text-color: #000; } @@ -3059,7 +3059,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #ff4500; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-orangered a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-orangered a { --button-bg-color: #ff4500; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orchid { @@ -3069,7 +3069,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-orchid .inlinerollresult { --roll-bg-color: #da70d6; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-orchid a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-orchid a { --button-bg-color: #da70d6; --button-text-color: #000; } @@ -3080,7 +3080,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-palegoldenrod .inlinerollresult { --roll-bg-color: #eee8aa; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-palegoldenrod a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-palegoldenrod a { --button-bg-color: #eee8aa; --button-text-color: #000; } @@ -3091,7 +3091,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-palegreen .inlinerollresult { --roll-bg-color: #98fb98; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-palegreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-palegreen a { --button-bg-color: #98fb98; --button-text-color: #000; } @@ -3102,7 +3102,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-paleturquoise .inlinerollresult { --roll-bg-color: #afeeee; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-paleturquoise a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-paleturquoise a { --button-bg-color: #afeeee; --button-text-color: #000; } @@ -3113,7 +3113,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-palevioletred .inlinerollresult { --roll-bg-color: #db7093; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-palevioletred a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-palevioletred a { --button-bg-color: #db7093; --button-text-color: #000; } @@ -3124,7 +3124,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-papayawhip .inlinerollresult { --roll-bg-color: #ffefd5; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-papayawhip a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-papayawhip a { --button-bg-color: #ffefd5; --button-text-color: #000; } @@ -3135,7 +3135,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-peachpuff .inlinerollresult { --roll-bg-color: #ffdab9; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-peachpuff a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-peachpuff a { --button-bg-color: #ffdab9; --button-text-color: #000; } @@ -3146,7 +3146,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-peru .inlinerollresult { --roll-bg-color: #cd853f; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-peru a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-peru a { --button-bg-color: #cd853f; --button-text-color: #000; } @@ -3157,7 +3157,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-pink .inlinerollresult { --roll-bg-color: #ffc0cb; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-pink a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-pink a { --button-bg-color: #ffc0cb; --button-text-color: #000; } @@ -3168,7 +3168,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-plum .inlinerollresult { --roll-bg-color: #dda0dd; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-plum a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-plum a { --button-bg-color: #dda0dd; --button-text-color: #000; } @@ -3179,7 +3179,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-powderblue .inlinerollresult { --roll-bg-color: #b0e0e6; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-powderblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-powderblue a { --button-bg-color: #b0e0e6; --button-text-color: #000; } @@ -3190,7 +3190,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #800080; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-purple a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-purple a { --button-bg-color: #800080; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red { @@ -3200,7 +3200,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #ff0000; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-red a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-red a { --button-bg-color: #ff0000; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-rosybrown { @@ -3210,7 +3210,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-rosybrown .inlinerollresult { --roll-bg-color: #bc8f8f; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-rosybrown a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-rosybrown a { --button-bg-color: #bc8f8f; --button-text-color: #000; } @@ -3221,7 +3221,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #4169e1; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-royalblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-royalblue a { --button-bg-color: #4169e1; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-saddlebrown { @@ -3231,7 +3231,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #8b4513; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-saddlebrown a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-saddlebrown a { --button-bg-color: #8b4513; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-salmon { @@ -3241,7 +3241,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-salmon .inlinerollresult { --roll-bg-color: #fa8072; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-salmon a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-salmon a { --button-bg-color: #fa8072; --button-text-color: #000; } @@ -3252,7 +3252,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-sandybrown .inlinerollresult { --roll-bg-color: #f4a460; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-sandybrown a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-sandybrown a { --button-bg-color: #f4a460; --button-text-color: #000; } @@ -3263,7 +3263,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #2e8b57; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-seagreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-seagreen a { --button-bg-color: #2e8b57; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-seashell { @@ -3273,7 +3273,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-seashell .inlinerollresult { --roll-bg-color: #fff5ee; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-seashell a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-seashell a { --button-bg-color: #fff5ee; --button-text-color: #000; } @@ -3284,7 +3284,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #a0522d; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-sienna a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-sienna a { --button-bg-color: #a0522d; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-silver { @@ -3294,7 +3294,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-silver .inlinerollresult { --roll-bg-color: #c0c0c0; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-silver a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-silver a { --button-bg-color: #c0c0c0; --button-text-color: #000; } @@ -3305,7 +3305,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-skyblue .inlinerollresult { --roll-bg-color: #87ceeb; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-skyblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-skyblue a { --button-bg-color: #87ceeb; --button-text-color: #000; } @@ -3316,7 +3316,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #6a5acd; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-slateblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-slateblue a { --button-bg-color: #6a5acd; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slategray { @@ -3326,7 +3326,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #708090; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-slategray a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-slategray a { --button-bg-color: #708090; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slategrey { @@ -3336,7 +3336,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #708090; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-slategrey a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-slategrey a { --button-bg-color: #708090; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-snow { @@ -3346,7 +3346,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-snow .inlinerollresult { --roll-bg-color: #fffafa; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-snow a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-snow a { --button-bg-color: #fffafa; --button-text-color: #000; } @@ -3357,7 +3357,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-springgreen .inlinerollresult { --roll-bg-color: #00ff7f; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-springgreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-springgreen a { --button-bg-color: #00ff7f; --button-text-color: #000; } @@ -3368,7 +3368,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #4682b4; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-steelblue a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-steelblue a { --button-bg-color: #4682b4; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-tan { @@ -3378,7 +3378,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-tan .inlinerollresult { --roll-bg-color: #d2b48c; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-tan a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-tan a { --button-bg-color: #d2b48c; --button-text-color: #000; } @@ -3389,7 +3389,7 @@ button.sheet-critical:hover, button.sheet-critical:active { --roll-bg-color: #008080; --roll-text-color: #FFF; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-teal a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-teal a { --button-bg-color: #008080; } .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-thistle { @@ -3399,7 +3399,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-thistle .inlinerollresult { --roll-bg-color: #d8bfd8; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-thistle a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-thistle a { --button-bg-color: #d8bfd8; --button-text-color: #000; } @@ -3410,7 +3410,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-tomato .inlinerollresult { --roll-bg-color: #ff6347; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-tomato a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-tomato a { --button-bg-color: #ff6347; --button-text-color: #000; } @@ -3421,7 +3421,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-turquoise .inlinerollresult { --roll-bg-color: #40e0d0; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-turquoise a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-turquoise a { --button-bg-color: #40e0d0; --button-text-color: #000; } @@ -3432,7 +3432,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-violet .inlinerollresult { --roll-bg-color: #ee82ee; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-violet a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-violet a { --button-bg-color: #ee82ee; --button-text-color: #000; } @@ -3443,7 +3443,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-wheat .inlinerollresult { --roll-bg-color: #f5deb3; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-wheat a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-wheat a { --button-bg-color: #f5deb3; --button-text-color: #000; } @@ -3454,7 +3454,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-white .inlinerollresult { --roll-bg-color: #ffffff; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-white a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-white a { --button-bg-color: #ffffff; --button-text-color: #000; } @@ -3465,7 +3465,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-whitesmoke .inlinerollresult { --roll-bg-color: #f5f5f5; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-whitesmoke a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-whitesmoke a { --button-bg-color: #f5f5f5; --button-text-color: #000; } @@ -3476,7 +3476,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-yellow .inlinerollresult { --roll-bg-color: #ffff00; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-yellow a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-yellow a { --button-bg-color: #ffff00; --button-text-color: #000; } @@ -3487,7 +3487,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-yellowgreen .inlinerollresult { --roll-bg-color: #9acd32; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-yellowgreen a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-yellowgreen a { --button-bg-color: #9acd32; --button-text-color: #000; } @@ -3497,7 +3497,7 @@ button.sheet-critical:hover, button.sheet-critical:active { .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-transparent .inlinerollresult { --roll-bg-color: transparent; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-transparent a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-transparent a { --button-bg-color: transparent; --button-text-color: #000; } @@ -3522,22 +3522,22 @@ button.sheet-critical:hover, button.sheet-critical:active { text-align: right; } /* custom alignements */ -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-key-lalign-left { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-left { text-align: left; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-key-lalign-center { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-center { text-align: center; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-key-lalign-right { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-right { text-align: right; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-value-ralign-left { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-left { text-align: left; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-value-ralign-center { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-center { text-align: center; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-value-ralign-right { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-right { text-align: right; } diff --git a/Ars_Magica_5th/Ars_Magica_5th.html b/Ars_Magica_5th/Ars_Magica_5th.html index 5a92b0f137..abf524917f 100644 --- a/Ars_Magica_5th/Ars_Magica_5th.html +++ b/Ars_Magica_5th/Ars_Magica_5th.html @@ -2303,11 +2303,11 @@ This file is automatically generated from a template. Any change will be overwri

  • The keys - lalign + left-align and - ralign + right-align can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right".
  • @@ -3239,10 +3239,10 @@ This file is automatically generated from a template. Any change will be overwri {{#subtitle}}
    {{subtitle}}
    {{/subtitle}}
    - {{#allprops() title subtitle desc color roll-color button-color lalign ralign}} -
    {{key}}
    -
    {{value}}
    - {{/allprops() title subtitle desc color roll-color button-color lalign ralign}} + {{#allprops() title subtitle desc color roll-color button-color left-align right-align}} +
    {{key}}
    +
    {{value}}
    + {{/allprops() title subtitle desc color roll-color button-color left-align right-align}} {{#desc}}
    {{desc}}
    {{/desc}}
    diff --git a/Ars_Magica_5th/arm5_py_integration/__init__.py b/Ars_Magica_5th/arm5_py_integration/__init__.py index 5a31f94bcf..58d276afa6 100644 --- a/Ars_Magica_5th/arm5_py_integration/__init__.py +++ b/Ars_Magica_5th/arm5_py_integration/__init__.py @@ -392,7 +392,7 @@ with open(Path(__file__).parent / "css_colors.csv", newline="") as f: f" --roll-bg-color: {color_def['hex']};", ] lines_buttons = [ - f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-{color_def['color']} a {{", + f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-{color_def['color']} a {{", f" --button-bg-color: {color_def['hex']};", ] diff --git a/Ars_Magica_5th/documentation.md b/Ars_Magica_5th/documentation.md index d2f9ee2077..14a48f2802 100644 --- a/Ars_Magica_5th/documentation.md +++ b/Ars_Magica_5th/documentation.md @@ -127,7 +127,7 @@ Those are omitted in the following list of rolltemplate names and supported valu + **`custom`**: + This is the improved default template created by Jakob. See `https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate` for details. All CSS v3 colors are supported by the `color` key (names must be all lowercase) + In addition, the rolltemplate supports the `roll-color` and `button-color` to change the background color of inline rolls and ability buttons, respectively, within the template. Both values support all CSS v3 colors, as `color` does. Those also support the `transparent` color. - + The keys `lalign` and `ralign` can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right". + + The keys `left-align` and `right-align` can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right". + **`spell`**: + `character` + `duration` diff --git a/Ars_Magica_5th/template.css b/Ars_Magica_5th/template.css index 62e1aa714b..c306347067 100644 --- a/Ars_Magica_5th/template.css +++ b/Ars_Magica_5th/template.css @@ -1844,10 +1844,10 @@ $$fatigue_level_css$$ /* Header formatting - title and subtitle */ .sheet-rolltemplate-custom .sheet-crt-header { - background-color: var(--header-bg-color); + background-color: var(--header-bg-color) ! important; /* change text-align to center to center the header text */ text-align: center; - color: var(--header-text-color); + color: var(--header-text-color) ! important; padding: 5px; } .sheet-rolltemplate-custom .sheet-crt-title { @@ -1857,28 +1857,28 @@ $$fatigue_level_css$$ font-size:.9em; } .sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult { - background-color: var(--roll-bg-color); - border-color: var(--roll-bg-color); - color: var(--roll-text-color); + background-color: var(--roll-bg-color) ! important; + border-color: var(--roll-bg-color) ! important; + color: var(--roll-text-color) ! important; } .sheet-rolltemplate-custom .sheet-crt-container a { - background-color: var(--button-bg-color); - color: var(--button-text-color); + background-color: var(--button-bg-color) ! important; + color: var(--button-text-color) ! important; } /* example colors */ .sheet-rolltemplate-custom .sheet-crt-container { /* this is the default color */ - --header-bg-color: rgba(112,32,130,1) ! important; - --header-text-color: #FFF ! important; + --header-bg-color: rgba(112,32,130,1); + --header-text-color: #FFF; } .sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult { - --roll-bg-color: #FEF68E ! important; - --roll-text-color: #000 ! important; + --roll-bg-color: #FEF68E; + --roll-text-color: #000; } .sheet-rolltemplate-custom .sheet-crt-container a { - --button-bg-color: #ce0f69 ! important; - --button-text-color: #FFF ! important; + --button-bg-color: #ce0f69; + --button-text-color: #FFF; } /* @@ -1899,7 +1899,7 @@ $$custom_rt_color_css$$ .sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-transparent .inlinerollresult { --roll-bg-color: transparent; } -.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-transparent a { +.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-transparent a { --button-bg-color: transparent; --button-text-color: #000; } @@ -1924,22 +1924,22 @@ $$custom_rt_color_css$$ text-align: right; } /* custom alignements */ -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-key-lalign-left { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-left { text-align: left; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-key-lalign-center { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-center { text-align: center; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-key-lalign-right { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-right { text-align: right; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-value-ralign-left { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-left { text-align: left; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-value-ralign-center { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-center { text-align: center; } -.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-value-ralign-right { +.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-right { text-align: right; } diff --git a/Ars_Magica_5th/template.html b/Ars_Magica_5th/template.html index 667f1a8b68..64ab33522e 100644 --- a/Ars_Magica_5th/template.html +++ b/Ars_Magica_5th/template.html @@ -1715,10 +1715,10 @@ $$alert( {{#subtitle}}
    {{subtitle}}
    {{/subtitle}}
    - {{#allprops() title subtitle desc color roll-color button-color lalign ralign}} -
    {{key}}
    -
    {{value}}
    - {{/allprops() title subtitle desc color roll-color button-color lalign ralign}} + {{#allprops() title subtitle desc color roll-color button-color left-align right-align}} +
    {{key}}
    +
    {{value}}
    + {{/allprops() title subtitle desc color roll-color button-color left-align right-align}} {{#desc}}
    {{desc}}
    {{/desc}}
    diff --git a/Beacon/beacon.css b/Beacon/beacon.css index ee47e7221d..fa54c213cc 100644 --- a/Beacon/beacon.css +++ b/Beacon/beacon.css @@ -1,9 +1,10 @@ /* Beacon: Tabbed Character Sheet CSS */ -/* Version 1 */ +/* Version 2 */ /* overall wrapper to fix moving width issues with overflow on hidden sections */ .charsheet .sheet-overall-wrapper { max-width: 832px; + min-width: 700px; } /* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ @@ -16,6 +17,25 @@ visibility: hidden; } +/* ALTER repeating section controls */ +.charsheet .repcontrol_add, +.charsheet .repcontrol_edit, +.charsheet .repcontrol_del { + font-size: 9px; + text-align: center; + text-transform: uppercase; + margin-bottom: 5px; + color:#ffffff; + background-color:#000000; + background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632100%); + background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + margin-top: 10px; + border-radius: 10px; +} + /* Fake tabs style1 (reskinned radio button; fixed to work properly in firefox */ div.sheet-maintab-content { @@ -44,7 +64,7 @@ input.sheet-maintab .charsheet input.sheet-maintab:checked + span.sheet-player, .charsheet input.sheet-maintab:checked + span.sheet-update { - background: #009e73; + background: #009e73; /*GREEN*/ color: white; border-radius: 4px; } @@ -55,7 +75,7 @@ span.sheet-maintab { width: 15%; height: 16px; font-size: 9px; - background: #ad1d31; + background: #ce0632; /*REDish*/ color: white; font-weight: bold; border-radius: 4px; @@ -64,7 +84,7 @@ span.sheet-maintab { div.sheet-maintab-content { - border: 1px solid #a8a8a8; + border: 1px solid #a8a8a8; /*GREY*/ border-top-color: #000; margin: 2px 0 0 5px; padding: 5px; @@ -87,8 +107,9 @@ label div .charsheet input.sheet-tab1:checked ~ div.sheet-section-core, .charsheet input.sheet-tab2:checked ~ div.sheet-section-combat, -.charsheet input.sheet-tab3:checked ~ div.sheet-section-magic, -.charsheet input.sheet-tab4:checked ~ div.sheet-section-inventory { +.charsheet input.sheet-tab3:checked ~ div.sheet-section-inventory, +.charsheet input.sheet-tab4:checked ~ div.sheet-section-notes, +.charsheet input.sheet-tab5:checked ~ div.sheet-section-magic { max-height: 999999px; visibility: visible; opacity: 1; @@ -116,7 +137,7 @@ label div text-align: center; display: inline-block; font-size: 13px; - background: #7d160f; + background: #ce0632; color: white; font-weight: bold; border-radius: 4px; @@ -131,6 +152,7 @@ label div .charsheet input.sheet-tab2:checked + span.sheet-tab2, .charsheet input.sheet-tab3:checked + span.sheet-tab3, .charsheet input.sheet-tab4:checked + span.sheet-tab4, +.charsheet input.sheet-tab5:checked + span.sheet-tab5, .charsheet input.sheet-tab99:checked + span.sheet-tab99 { background: #009e73; color: white; @@ -245,7 +267,7 @@ label div text-align: center; display: inline-block; font-size: 13px; - background: #7d160f; + background: #ce0632; color: white; font-weight: bold; border-radius: 4px; @@ -258,6 +280,24 @@ label div /* END Spell Page Settings */ /* Borders for spell page and class action repeating section rows */ +div[data-groupname^="repeating_items"] .repitem, +.sheet-zero-row { + border: 1px solid #000000; + border-radius: 12px; + margin-left: 1px; + margin-bottom: 5px; + background: #eee; +} + +div[data-groupname^="repeating_"] .repitem, +.sheet-zero-row { + border: 1px solid #000000; + border-radius: 12px; + margin-left: 1px; + margin-bottom: 5px; + background: #eee; +} + div[data-groupname^="repeating_spellbook"] .repitem, .sheet-zero-row { border: 1px solid #000000; @@ -335,69 +375,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, /* END Table settings */ -/* Inventory Page Settings */ -.charsheet div[class^="sheet-inventory-page"] { - visibility: hidden; - opacity: 0; - max-height:0; - overflow: hidden; -} - -.charsheet input.sheet-inventorytab1:checked ~ div.sheet-inventory-page1, -.charsheet input.sheet-inventorytab2:checked ~ div.sheet-inventory-page2, -.charsheet input.sheet-inventorytab3:checked ~ div.sheet-inventory-page3, -.charsheet input.sheet-inventorytab4:checked ~ div.sheet-inventory-page4 { - max-height: 999999px; - visibility: visible; - opacity: 1; - transition: opacity 0.5s linear 0s; -} - -.charsheet input.sheet-inventorytab99:checked ~ div[class^="sheet-inventory-page"]{ - max-height: 999999px; - visibility: visible; - opacity: 1; - transition: opacity 0.5s linear 0s; -} - -.charsheet input.sheet-inventorytab1:checked ~ span.sheet-inventorytab1, -.charsheet input.sheet-inventorytab2:checked ~ span.sheet-inventorytab2, -.charsheet input.sheet-inventorytab3:checked ~ span.sheet-inventorytab3, -.charsheet input.sheet-inventorytab4:checked ~ span.sheet-inventorytab4, -.charsheet input.sheet-inventorytab99:checked ~ span.sheet-inventorytab99 - { - background: rgb(0,158,115); - color: white; - border-radius: 4px; -} - -.charsheet input.sheet-inventorytab { - width: 155px; - height: 20px; - cursor: pointer; - position: relative; - opacity: 0; - z-index: 9999; -} - -.charsheet span.sheet-inventorytab { - text-align: center; - display: inline-block; - font-size: 13px; - background: rgb(86,180,233); - color: white; - font-weight: bold; - border-radius: 4px; - - width: 155px; - height: 20px; - cursor: pointer; - position: relative; - margin-left: -100px; -} - -/* END Inventory Page Settings */ - /* General sheet wide Styles */ .charsheet { @@ -436,7 +413,7 @@ div[data-groupname^="repeating_spellbook"] .repitem, } .charsheet .sheet-last-updated { - font-size: 85%!important; + font-size: 90%!important; font-style: italic; font-weight: bold; margin: 0; @@ -666,11 +643,11 @@ div[data-groupname^="repeating_spellbook"] .repitem, margin-bottom: 5px; color:#ffffff; background-color:#000000; - background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); - background-image: repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, ##ce0632 100%); + background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); + background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%); margin-top: 10px; border-radius: 12px; @@ -720,11 +697,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, font-size: 10px; } -.charsheet .sheet-small-text { - font-family: Arial; - font-size: 10px; -} - .charsheet select { font-size: 90%; } @@ -734,9 +706,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, color: #ff0000; } -.charsheet .sheet-grey-row { - background-color: #eee; -} .charsheet .sheet-sub-header { background-color: #cecece; @@ -790,13 +759,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, text-align: center; } -.charsheet .sheet-large-button { - padding: 5px; - height: 45px; - vertical-align: middle; -} - - /* Skills section */ .charsheet .sheet-skill-row { @@ -823,38 +785,6 @@ div[data-groupname^="repeating_spellbook"] .repitem, margin-bottom: 5px; } -.charsheet label.sheet-subtab { - width:24px; - height: 22px; - vertical-align: middle; - display: inline; - font-size: 1.1em; -} - -.charsheet .sheet-class-label { - background-color: #000000; - color: #ffffff; - font-size: 14px!important; - font-weight: bold; - text-transform: uppercase; - vertical-align: middle; - line-height: 20px; - text-align: center; - border-radius: 12px; - padding-left: 5px; - margin-bottom: 5px; -} - -.charsheet label.sheet-subtabSpell { - display: inline; - width: 40px; - height: 22px; - vertical-align: middle; - margin-right: auto; - margin-left: auto; - font-size: 1.4em; -} - /* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */ .sheet-row, .sheet-rolltemplate-DccTabbed .sheet-row { diff --git a/Beacon/beacon.html b/Beacon/beacon.html index 592e55962a..83bdc661f7 100644 --- a/Beacon/beacon.html +++ b/Beacon/beacon.html @@ -1,372 +1,445 @@ - - +
    -
    -
    Beacon Character Record Sheet

    -
    -
     
    - - Play Mode - - Update Mode +
    +
     
    + + Play Mode + + Update Mode
    - Stats + Character Combat - Spellbook + Inventory - Inventory + Notes + + Spellbook Show All - + -
    -
    - -
    -

    Character Information

    -
    -

    Character Name
    -

    Title
    -
    -
     
    -
    -
    Race
    -
    Class
    -
    Experience Points
    -
    Level
    -
    -
     
    -
    -

    Gender
    -

    Age
    -

    Height
    -

    Weight
    -

    Can Carry
    -
    -
    -
     
    -
    -
    -
    Racial Abilities
    -
    -
    -
     
    -
    -
    - -
    -

    Combat Basics

    -
    -
    -
    -
     
    -

    .
    -
    -
    -
    -
    -
     
    -

    .
    -
    -
    -
    Damage
    -
    Spell Fatigue
    -
    -
    -
    Armor Class
    -
    Current Hit Points
    -
    -
     
    -
     
    -
    -
    Hit Die
    -
    Attack Bonus
    -
    Damage Bonus
    -
    # Attacks
    -
    Base Speed
    -
    -
    +
    +
    +
    +

    Character Information

    +
    + +
    - -
    -

    Stats

    -
    -
     
    -
    Base
    -
    Mod
    -
    Damage
    -
    Current
    -
    Bonus
    -
    -
    -
    Strength
    -
    -
    -
    -
    -
    -
    -
    -
    Dexterity
    -
    -
    -
    -
    -
    -
    -
    -
    Mind
    -
    -
    -
    -
    -
    -
    -
    -
    Charisma
    -
    -
    -
    -
    -
    -
    -
     
    -
    -
     
    -
    Conditions
    -
    -
    - -
    -

    Skills

    -
    -
     
    -
     
    -
    Base
    -
    Mod
    -
    Bonus
    -
    -
    -
    -
     
    -
    Physical
    -
    -
    -
    -
    -
    -
     
    -
    Subterfuge
    -
    -
    -
    -
    -
    -
     
    -
    Knowledge
    -
    -
    -
    -
    -
    -
     
    -
    Communication
    -
    -
    -
    -
    -
    -
     
    -
    Survival
    -
    -
    -
    -
    -
    -
     
    -
    Crafting
    -
    -
    -
    -
    -
     
    -
    +

    Character Name
    +

    Title
    +
    +
     
    +
    +
    Race
    +
    Class
    +
    Experience Points
    +
    Level
    +
    +
     
    +
    +

    Gender
    +

    Age
    +

    Height
    +

    Weight
    +

    Can Carry
    +
    +
    +
     
    +
    +
    +
    Racial Abilities
    +
    +
    +
     
    - -
    -

    Notes

    + +
    -
    -
    +
    +
    +
     
    +

    .
    +
    +
    +
    +
    +
     
    +

    .
    +
    +
    +
    Damage
    +
    Spell Fatigue
    +
    +
    +
    Armor Class
    +
    Current Hit Points
    +
    +
     
    +
    +
    Hit Die
    +
    Attack Bonus
    +
    Damage Bonus
    +
    # Attacks
    +
    Base Speed
    +
    Current Load
    +
    -
    - -
    -
     
    - -

    Melee Weapons

    -
    -
    Equipped?
    -
    Weapon
    -
    Type
    -
    Base Damage
    -
    Magic or Bonus
    -
    To Hit Bonus
    -
    Dmg Bonus
    -
    Durability
    -
    - -
    -
    -
    -
    -
    - -
    -
    -
    -
    - -
    -
    - -
    -
    -
    -

    Ranged Weapons

    -
    -
    Equipped?
    -
    Ammo
    -
    Missile or Thrown
    -
    Weapon
    -
    Size
    -
    Rng
    -
    max Range
    -
    Base Damage
    -
    Magic or Bonus
    -
    To Hit
    -
    Dmg Bonus
    -
    Durability
    -
    - -
    -
    -
    -
    -
    - -
    -
    -
    - -
    -
    -
    -
    -
    -
    -
    -
    - -
    -
    -
    - -
    -
    -

    Armor

    -

    Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells. -
    Use the checkboxes to indicate whether each row is is worn/equipped and update AC. If you have another feature that also modifies your AC then add that here too.

    + +
    +

    Stats

    +
    +
     
    +
    Base
    +
    Mods
    +
    Damage
    +
    Current
    +
    Bonus
    +
    +
    +
    Strength
    +
    +
    +
    +
    +
    +
    +
    +
    Dexterity
    +
    +
    +
    +
    +
    +
    +
    +
    Mind
    +
    +
    +
    +
    +
    +
    +
    +
    Charisma
    +
    +
    +
    +
    +
    +
    +
     
    +
    +
    Conditions
    +
    +
    +
    +
    +
    +
    +
    + +
    +

    Skills

    +
    +
     
    +
     
    +
    Base
    +
    Mods
    +
    Bonus
    +
    +
    +
    +
     
    +
    Physical
    +
    +
    +
    +
    +
    +
     
    +
    Subterfuge
    +
    +
    +
    +
    +
    +
     
    +
    Knowledge
    +
    +
    +
    +
    +
    +
     
    +
    Communication
    +
    +
    +
    +
    +
    +
     
    +
    Survival
    +
    +
    +
    +
    +
    +
     
    +
    Crafting
    +
    +
    +
    +
    +
     
    -
    -
     
    -

    AC (worn armor)
    - -
     
    -

    Dexerity Penalty
    -
     
    -

    Total Speed Reduction
    -
     
    -
    -
    -
    -
    -
    Worn?
    -
    Name
    -
    Type
    - -
    Speed Mod
    -
    Base AC
    -
    Magic or Bonus
    -
    Total AC Bonus
    -
    Durability
    +
    + +
    +

    Character Details

    +
    +
    Special Items and Abilities
    +
    Tasks, Deeds & Events
    +
    Appearance, Scars & Phobias
    +
    +
    +
    +
    +
    +
    +
    +
    + + +
    +

    Combat

    + +
    +
    +

    Armor

    +

    Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes Armor, shields and any magical items or spells. +
    Use the checkboxes to indicate whether each row is is worn/equipped and update AC. If you have another feature that also modifies your AC then add that here too.

    +
    +
     
    +

    AC (worn armor)
    + +
     
    +

    Dexerity Penalty
    +
     
    +

    Total Speed Reduction
    +
     
    + + + +

    Combat Load
    + +
    +
    +
    +
    +
    Carried?
    +
    Worn?
    +
    Name
    +
    Type
    +
    AC
    +
    + +
    +
    +
    +
    +
    +
    +
    +
    +
    + + +
    + + Details +
    +
    +
    Base AC
    +
    Modifier
    +
    Speed
    +
    Durability
    +
    Notes
    +
    +
    +
    +
    +
    +
    + +
    +
    +
    +
    +
    +
    +
    - -
    +
    +
    +
    + + +
    +
    +

    Melee Weapons

    +
    +
    +
    Carried?
    +
    Number
    +
    Weapon
    +
    To Hit Bonus
    +
    Base Damage
    +
    Dmg Bonus
    +
    + +
    +
    +
    -
    -
    -
    +
    +
    +
    +
    +
    + + Details +
    +
    +
    Atk Mod
    +
    Magic Mod
    +
    Dmg Mod
    +
    Type
    +
    Durability
    +
    Notes
    +
    +
    +
    +
    +
    +
    + +
    +
    + +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +

    Ranged Weapons

    +
    +
    +
    +
    Carried?
    +
    Ammo
    +
    Weapon
    +
    Range
    +
    Max Range
    +
    To Hit Bonus
    +
    Base Dmg
    +
    Dmg Bonus
    +
    + +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    + + Details +
    +
    +
    Atk Mod
    +
    Magic Mod
    +
    Dmg Mod
    +
    Type
    +
    Size
    +
    Durability
    +
    Notes
    +
    +
    +
    +
    +
    +
    + +
    +
    +
    - -
    -
    -
    -
    -
    - @@ -374,410 +447,536 @@
    +
    -
    +
    -
    -
    - -
    -
     
    -

    Magic Info.

    -

    Magic Attack = (level +MIND bonus) vs. target DC (usually 10).
    Spells that allow a save the target must match the Difficulty Class (DC) of 15 + Caster Level

    -
     
    -
    Spell Fatigue
    - -
    -

    Spell Book

    -

    Put in some text about spells here.

    - - Level 0 - - Level 1 - - Level 2 - - Level 3 - - Level 4 - - Level 5 - - Level 6 - - Show All - - - -
    -
    -
    Level 0
    + + +
    + + +
    +

    Inventory

    + +
    +
    +

    Packs, Bags and Large Items

    + +
    + +
    +
    Carried?
    +
    Item/Container
    +
    Load
    - -
    -
    +
    +
    +
    +
    + + Contents +
    -
    Spell name
    -
    Range
    -
    Duration
    -
    Cost
    +
    Contents
    +
    Notes
    - - -
    -
    -
    -
    - - Description -
    -
    -
    Spell Description and Notes
    -
    -
    -
    -
     
    -
    -
    +
    +
    - -
    -
    - - -
    -
    -
    Level 1
    - -
    -
    -
    -
    Spell name
    -
    Range
    -
    Duration
    -
    Cost
    -
    -
    - - -
    -
    -
    -
    - - Description -
    -
    -
    Spell Description and Notes
    -
    -
    -
    -
     
    -
    -
    -
    -
    - -
    + +
    +
    +

    Encumbrance

    +
    +
    Can Carry
    +
    Items
    +
    Combat
    +
    Coins
    +
    Total Load
    - - -
    -
    -
    Level 2
    -
    - -
    -
    -
    -
    Spell name
    -
    Range
    -
    Duration
    -
    Cost
    -
    -
    - - -
    -
    -
    -
    - - Description -
    -
    -
    Spell Description and Notes
    -
    -
    -
    -
     
    -
    -
    -
    -
    - -
    +
     
    +

    Consumables

    +
    +
    Water
    +
    Field Rations
    +
    Bulk Rations
    +
    Torches
    +
    - - -
    -
    -
    Level 3
    -
    - -
    -
    -
    -
    Spell name
    -
    Range
    -
    Duration
    -
    Cost
    -
    -
    - - -
    -
    -
    -
    - - Description -
    -
    -
    Spell Description and Notes
    -
    -
    -
    -
     
    -
    -
    -
    -
    - -
    -
    - - -
    -
    -
    Level 4
    -
    - -
    -
    -
    -
    Spell name
    -
    Range
    -
    Duration
    -
    Cost
    -
    -
    - - -
    -
    -
    -
    - - Description -
    -
    -
    Spell Description and Notes
    -
    -
    -
    -
     
    -
    -
    -
    -
    - -
    -
    - - -
    -
    -
    Level 5
    -
    - -
    -
    -
    -
    Spell name
    -
    Range
    -
    Duration
    -
    Cost
    -
    -
    - - -
    -
    -
    -
    - - Description -
    -
    -
    Spell Description and Notes
    -
    -
    -
    -
     
    -
    -
    -
    -
    - -
    -
    - - -
    -
    -
    Level 6
    -
    - -
    -
    -
    -
    Spell name
    -
    Range
    -
    Duration
    -
    Cost
    -
    -
    - - -
    -
    -
    -
    - - Description -
    -
    -
    Spell Description and Notes
    -
    -
    -
    -
     
    -
    -
    -
    -
    - -
    -
    - +
     
    +

    Money

    +
    +
    Copper
    +
    Silver
    +
    Gold
    +
    Platinum
    +
    Total Silver
    +
    - - -
    -
    -
    -

    Inventory

    -
     
    + +
     
    +
    +
    +

    Small and Miscellaneous Items

    +
    +
    +
    +
    +
    +
    -
    Water:
    -
    amount
    -
    Field Rations:
    -
    amount
    -
    Bulk Rations:
    -
    amount
    -
    Torches:
    -
    amount
    -
    -

    Can Carry
    -

    Current
    +
    Item
    +
    Amount
    +
    Location
    +
    Item
    +
    Amount
    +
    Location
    +
    Item
    +
    Amount
    +
    Location
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    -

    Consumable Items

    -
     
    -
    -
    -
    Item Name
    -
    Amount
    -
     
    -
    Item Name
    -
    Amount
    -
     
    -
    Item Name
    -
    Amount
    -
    -
    -
    -
    -
     
    -
    -
    -

    Coins Carried

    -
    -
    -
    -
    -
    -
    CP
    -
    SP
    -
    GP
    -
    PP
    -
    Total in GP
    -
    Weight
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -
    -

    Other Inventory

    -
    -
    -
    Backpack
    -
    Bag
    -
    Case/Bag/Sack
    -
    -
    -
    -
    -
    -
    -
    -
    -

    Stuff Not Carried

    -
    -
    -
    Equipment
    -
    Treasure
    -
    Other
    -
    -
    -
    -
    -
    -
    -
    +
    +
    -
    +
    + + +
    +
    +

    Notes

    +
    +
    +
    +
    +
    +
    + +
    +
    +

    Henchmen, Hirelings and Companions

    +
    +
    +
    +
    Dead?
    +
    Name
    +
    Max HP
    +
    Damage
    +
    AC
    +
    Attack Bonus
    +
    Attack Dmg
    +
    Ammo
    +
    + +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    + + Notes +
    +
    +
    Companion Notes
    +
    Companion Inventory
    +
    +
    +
    +
    +
    +
    Load
    +
    Silver Owed
    +
    +
    +
    +
    +
    +
    +
    Rations
    +
    Torches/Oil
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    +
    + +
    +
    +

    Other Inventory

    +
    +
    +
    +
    Equipment
    +
    Treasure
    +
    Other
    +
    +
    +
    +
    +
    +
    +

    Stuff Not Carried

    +
    +
    +
    Equipment
    +
    Treasure
    +
    Other
    +
    +
    +
    +
    +
    +
    +
    +
    + + +
    + +
    +

    Spell Book

    +

    Magic Attack = (level +MIND bonus) vs. target DC (usually 10).

    + + Level 0 + + Level 1 + + Level 2 + + Level 3 + + Level 4 + + Level 5 + + Level 6 + + Show All +
     
    +
    DC to Resist
    +
    Spell Fatigue
    + + + +
    +
    +
    Cantrips (Level 0)
    +
    + +
    +
    +
    +
    Spell name
    +
    Range
    +
    Duration
    +
    Cost
    +
    +
    + + +
    +
    +
    +
    + + Description +
    +
    +
    Description
    +
    Notes
    +
    +
    +
    +
    +
    +
    +
    +
    + +
    +
    + + +
    +
    +
    First Level
    +
    + +
    +
    +
    +
    Spell name
    +
    Range
    +
    Duration
    +
    Cost
    +
    +
    + + +
    +
    +
    +
    + + Description +
    +
    +
    Description
    +
    Notes
    +
    +
    +
    +
    +
    +
    +
    +
    + +
    +
    + + +
    +
    +
    Second Level
    +
    + +
    +
    +
    +
    Spell name
    +
    Range
    +
    Duration
    +
    Cost
    +
    +
    + + +
    +
    +
    +
    + + Description +
    +
    +
    Description
    +
    Notes
    +
    +
    +
    +
    +
    +
    +
    +
    + +
    +
    + + +
    +
    +
    Third Level
    +
    + +
    +
    +
    +
    Spell name
    +
    Range
    +
    Duration
    +
    Cost
    +
    +
    + + +
    +
    +
    +
    + + Description +
    +
    +
    Description
    +
    Notes
    +
    +
    +
    +
    +
    +
    +
    +
    + +
    +
    + + +
    +
    +
    Fourth Level
    +
    + +
    +
    +
    +
    Spell name
    +
    Range
    +
    Duration
    +
    Cost
    +
    +
    + + +
    +
    +
    +
    + + Description +
    +
    +
    Description
    +
    Notes
    +
    +
    +
    +
    +
    +
    +
    +
    + +
    +
    + + +
    +
    +
    Fifth Level
    +
    + +
    +
    +
    +
    Spell name
    +
    Range
    +
    Duration
    +
    Cost
    +
    +
    + + +
    +
    +
    +
    + + Description +
    +
    +
    Description
    +
    Notes
    +
    +
    +
    +
    +
    +
    +
    +
    + +
    +
    + + +
    +
    +
    Sixth Level
    +
    + +
    +
    +
    +
    Spell name
    +
    Range
    +
    Duration
    +
    Cost
    +
    +
    + + +
    +
    +
    +
    + + Description +
    +
    +
    Description
    +
    Notes
    +
    +
    +
    +
    +
    +
    +
    +
    + +
    +
    + +
    +
    + +
    +

    UPDATE MODE

    -
    -

    Update Level and HP

    +
    +

    Update Level and HP

    -
    Class
    -
    Race
    +
    Class
    +
    Race
    @@ -785,25 +984,27 @@
    -
    +
    +
    -
    +
    +
    @@ -821,11 +1022,11 @@
    -

    Modify Base Stats

    +

    Modify Base Stats

    -
    Stat
    -
    Base
    -
    Bonus
    +
    Stat
    +
    Base
    +
    Bonus
    Strength
    @@ -847,14 +1048,13 @@
    -
    - -
    -

    Modify Base Skills

    +
    +
    +

    Modify Base Skills

    -
     
    -
    Skill
    -
    Base
    +
     
    +
    Skill
    +
    Base
     
    @@ -888,34 +1088,32 @@
    -
     
    -
    Race Starting
    +
    Race Starting
    -
    Class Starting
    +
    Class Starting
    -
    Class Progression
    +
    Class Progression
    -
    +

    Rules available at: https://beacond20.blogspot.com/p/get-beacon.html

    -

    Sheet last updated Aug 2020

    +

    Sheet last updated Mar 2021

    - +//calc Container Encumbrance +on("sheet:opened remove:repeating_containers change:repeating_containers:containerEquip change:repeating_containers:containerWeight", function() { + getAttrs(["repeating_containers_containerWeight", "repeating_containers_containerEquip", "containerLoadTotal"], function(v) { + setAttrs({ + containerLoadTotal: parseInt(0) + }); + }); + + TAS.repeating("containers") + .attrs("containerLoadTotal") + .fields("containerEquip", "containerWeight") + .map(function(row, attrSet, id, rowSet) { + + var checkContainer = (row.containerEquip == 'on') ? true : false; + var contWeight = parseInt(row.containerWeight)||0; + + if ((checkContainer) == true) { + //console.log("1"); + attrSet.containerLoadTotal += contWeight; + //console.log("Container Weight Total="+ attrSet.containerloadTotal); + } + }) + .execute(); +}); + +//calc fields on ranged weapons +on("sheet:opened remove:repeating_rangedweapon change:repeating_rangedweapon:rangedEquip change:repeating_rangedweapon:rangedAtkMod change:repeating_rangedweapon:rangedDamMod change:repeating_rangedweapon:rangedWeaponsize change:repeating_rangedweapon:rangedDistance change:dexBonus change:repeating_rangedweapon:rangedWeaponType change:repeating_rangedweapon:rangedMagic change:strCurrent change:ATK change:DAM change:Class", function() { + getAttrs(["repeating_rangedweapon_rangedWeaponsize", "repeating_rangedweapon_rangedWeaponType", "repeating_rangedweapon_rangedAtkMod", "repeating_rangedweapon_rangedDamMod", "repeating_rangedweapon_rangedDistance", "strCurrent", "repeating_rangedweapon_rangedMagic", "strBonus", "dexBonus", "ATK", "DAM", "Class"], function(v) { + + var Dam = 3; + var DamBonus = parseInt(0); + var maxrange = parseInt(3); + var DEXBonus = parseInt(v.dexBonus)||0; + var AttackMod = parseInt(v.repeating_rangedweapon_rangedAtkMod)||0; + var DamageMod = parseInt(v.repeating_rangedweapon_rangedDamMod)||0; + var magicBonus = parseInt(v.repeating_rangedweapon_rangedMagic)||0; + var range = parseInt(v.repeating_rangedweapon_rangedDistance)||0; + var Attack = parseInt(v.ATK)||0; + var Damage = parseInt(v.DAM)||0; + + if (v.repeating_rangedweapon_rangedWeaponType == "missile") {maxrange=5*range;} + else {maxrange=3*range;} + + if (v.repeating_rangedweapon_rangedWeaponsize == "heavy") {Dam = 4;} + else {Dam = 3;} + + var calcHitbonus = Attack + DEXBonus + AttackMod + magicBonus; + var calcDambonus = Damage + DamBonus + DamageMod + magicBonus; + + setAttrs({ repeating_rangedweapon_rangedDam : Dam, + repeating_rangedweapon_rangedMax : maxrange, + repeating_rangedweapon_rangedToHit : calcHitbonus, + repeating_rangedweapon_rangedDamBonus : calcDambonus, + + }); + }); + getAttrs(["rangedLoadTotal"], function(v) { + setAttrs({ + rangedLoadTotal: parseInt(0) + }); + }); + TAS.repeating("rangedweapon") + .attrs("rangedLoadTotal") + .fields("rangedEquip", "rangedAmmo", "rangedWeaponsize", "rangedWeaponType") + .map(function(row, attrSet, id, rowSet) { + + var checkEquip = (row.rangedEquip == 'on') ? true : false; + var Ammo = parseInt(row.rangedAmmo)||0; + var Enc = 0; + var Num = 1; + + if (row.rangedWeaponType == "thrown") {Num = Ammo} + + if (row.rangedWeaponsize == "heavy") {Enc = 1*Num;} + else {Enc = 0.5*Num;} + + if ((checkEquip) == true) { + //console.log("1"); + attrSet.rangedLoadTotal += Enc; + //console.log("ranged Weight Total="+ attrSet.rangedLoadTotal); + } + }) + .execute(); + }); + +//calc fields on melee weapons +on("sheet:opened remove:repeating_meleeweapon change:repeating_meleeweapon:meleeEquip change:repeating_meleeweapon:meleeAtkMod change:repeating_meleeweapon:meleeCount change:repeating_meleeweapon:meleeDamMod change:repeating_meleeweapon:meleeWeaponsize change:repeating_meleeweapon:meleeMagic change:dexPenalty change:dexBonus change:strCurrent change:ATK change:DAM change:Class", function() { + getAttrs(["repeating_meleeweapon_meleeWeaponsize","repeating_meleeweapon_meleeMagic","repeating_meleeweapon_meleeAtkMod","repeating_meleeweapon_meleeDamMod","strCurrent","strBonus","dexBonus","ATK","DAM","Class"], function(v) { + + var Dam = 3; + //var DamBonus = parseInt(0); + var STRBonus = parseInt(v.strBonus)||0; + var DEXBonus = parseInt(v.dexBonus)||0; + var AttackMod = parseInt(v.repeating_meleeweapon_meleeAtkMod)||0; + var DamageMod = parseInt(v.repeating_meleeweapon_meleeDamMod)||0; + var magicBonus= parseInt(v.repeating_meleeweapon_meleeMagic)||0; + var Attack = parseInt(v.ATK)||0; + var Damage = parseInt(v.DAM)||0; + + if (v.repeating_meleeweapon_meleeWeaponsize == "light-rogue") {calcHitbonus = Attack + AttackMod + DEXBonus + magicBonus;} + else {calcHitbonus = Attack + STRBonus + AttackMod + magicBonus;} + + switch (v.repeating_meleeweapon_meleeWeaponsize) { + case "heavy-2hand" : Dam = 5; break; + case "heavy" : Dam = 4; break; + default: Dam = 3; + } + var calcDambonus = Damage + STRBonus + DamageMod + magicBonus; + + setAttrs({ repeating_meleeweapon_meleeDam : Dam, + repeating_meleeweapon_meleeToHit : calcHitbonus, + repeating_meleeweapon_meleeDamBonus : calcDambonus + }); + }); + getAttrs(["meleeLoadTotal"], function(v) { + setAttrs({ + meleeLoadTotal: parseInt(0) + }); + }); + TAS.repeating("meleeweapon") + .attrs("meleeLoadTotal") + .fields("meleeEquip", "meleeCount", "meleeWeaponsize") + .map(function(row, attrSet, id, rowSet) { + + var checkEquip = (row.meleeEquip == 'on') ? true : false; + var Num = parseInt(row.meleeCount)||1; + var Enc = 0; + + if (row.meleeWeaponsize == "heavy") {Enc = 1*Num;} + else {Enc = 0.5*Num;} +// } + + if ((checkEquip) == true) { + //console.log("1"); + attrSet.meleeLoadTotal += Enc; + //console.log("melee Weight Total="+ attrSet.meleeLoadTotal); + } + }) + .execute(); + }); + + \ No newline at end of file diff --git a/ButterflyAspect/ButterflyAspect.html b/ButterflyAspect/ButterflyAspect.html index 591060ded2..4f1ab87e5a 100644 --- a/ButterflyAspect/ButterflyAspect.html +++ b/ButterflyAspect/ButterflyAspect.html @@ -293,7 +293,7 @@
    Rein.
    Wissen
    Mysterien
    -
    Wied.
    +
    Wid.
    Roll
    @@ -353,7 +353,7 @@
    @@ -363,13 +363,13 @@ type="roll" class="sheet-norollmod" name="roll_spell" - value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill},{(@{spellskill} + 1) * 10}}kl1)]]}} {{wiederstand=[[@{spellwiederstand} + (?{Ziehlbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{ziehlbereich=[[?{Ziehlbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}" + value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill},{(@{spellskill} + 1) * 10}}kl1)]]}} {{widerstand=[[@{spellwiderstand} + (?{Zielbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{zielbereich=[[?{Zielbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}" >
    @@ -418,7 +418,7 @@
    y - +
    @@ -514,15 +514,15 @@ {{name}}
    -
    Egebnis:{{rolling}}
    +
    Ergebnis:{{rolling}}
    {{#damage}}
    Schaden:{{damage}}
    {{/damage}} - {{#wiederstand}} -
    Wiederstand:{{wiederstand}}
    -
    Ziehlbereich:{{ziehlbereich}}
    + {{#widerstand}} +
    Widerstand:{{widerstand}}
    +
    Zielbereich:{{zielbereich}}
    Zeit:{{zeit}}
    - {{/wiederstand}} + {{/widerstand}} {{#desc}}
    Effekt: diff --git a/Call_of_Cthulhu_7th_Ed/translations/ja.json b/Call_of_Cthulhu_7th_Ed/translations/ja.json index c776efa1cf..2f9a99cb79 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/ja.json +++ b/Call_of_Cthulhu_7th_Ed/translations/ja.json @@ -32,7 +32,7 @@ "HP-r-txt": "耐久力ロール", "current": "現在", "majorwound-u": "重傷", - "pulphp-u": "Pulp HP", + "pulphp-u": "パルプ耐久力", "luck-u": "幸運", "luck-r-txt": "幸運ロール", "damagebonus-u": "ダメージ・ボーナス", @@ -40,7 +40,7 @@ "build-u": "ビルド", "sanity-u": "正気度", "4/5-u": "4/5", - "pulp-z": "Pulp", + "pulp-z": "パルプ", "sanity-r-txt": "正気度ロール", "start": "スタート", "current-u": "現在", @@ -48,7 +48,7 @@ "tempinsane-u": "一時的狂気", "indefinsane-u": "不定の狂気", "bouts-of-madness-u": "狂気の発作", - "pulp-bouts-of-madness-u": "Pulp Bouts of Madness", + "pulp-bouts-of-madness-u": "パルプ狂気の発作", "bom-real-time": "リアルタイム", "bom-summary": "サマリー", "stable": "安定", @@ -63,8 +63,8 @@ "anthropology-u": "人類学(01%)", "anthropology-r-txt": "人類学ロール", "artandcraft-u": "芸術/製作(05%)", - "artandcraft1": "Art and Craft 1", - "artandcraft2": "Art and Craft 2", + "artandcraft1": "芸術/製作1", + "artandcraft2": "芸術/製作2", "appraise-u": "鑑定(05%)", "appraise-r-txt": "鑑定ロール", "appraise_et-u": "鑑定(10%)", @@ -76,7 +76,7 @@ "civics-u": "Civics(10%)", "climb-u": "登攀(20%)", "climb-r-txt": "登攀ロール", - "status-u": "Status", + "status-u": "能力値", "creditrating-u": "信用(00%)", "creditrating-r-txt": "信用ロール", "cthulhumythos-u": "クトゥルフ神話(00%)", @@ -89,9 +89,9 @@ "driveauto-u": "自動車(20%)", "driveauto-r-txt": "自動車ロール", "drive-u": "Drive(20%)", - "elecrepair-u": "Elec Repair(10%)", - "elecrepair-r-txt": "Elec Repair Roll", - "elecrepair_ow-u": "Elec. Repair(00%)", + "elecrepair-u": "電気修理(10%)", + "elecrepair-r-txt": "電気修理ロール", + "elecrepair_ow-u": "電気修理(10%)", "empire-u": "Empire(25%)", "fasttalk-u": "言いくるめ(05%)", "fasttalk-r-txt": "言いくるめロール", @@ -106,102 +106,102 @@ "firearms_hg-r-txt": "射撃(拳銃)ロール", "firearms(r/s)-u": "射撃(ライフル/ショットガン)(25%)", "firearms_rs-r-txt": "射撃(ライフル/ショットガン)ロール", - "firearms_s_m_g-u": "Firearms(SMG)(15%)", + "firearms_s_m_g-u": "射撃(サブマシンガン)(15%)", "firearms_other-u": "射撃(その他)", "firearms_electr-u": "Firearms(Electr.)(25%)", "firstaid-u": "応急手当(30%)", "firstaid-r-txt": "応急手当ロール", "gambling-u": "Gambling(10%)", - "history-u": "History(05%)", - "history-r-txt": "History Roll", + "history-u": "歴史(05%)", + "history-r-txt": "歴史ロール", "insight-da": "Insight(05%)", - "intimidate-u": "Intimidate(15%)", - "intimidate-r-txt": "Intimidate Roll", - "jump_da-u": "Jump(25%)", - "jump-u": "Jump(20%)", - "jump-r-txt": "Jump Roll", - "language(own)-u": "Language(Own)(EDU)", - "language_own-r-txt": "Language(Own) Roll", + "intimidate-u": "威圧(15%)", + "intimidate-r-txt": "威圧ロール", + "jump_da-u": "跳躍(25%)", + "jump-u": "跳躍(20%)", + "jump-r-txt": "跳躍ロール", + "language(own)-u": "言語(母国語)(EDU)", + "language_own-r-txt": "言語(母国語)ロール", "otherlanguage1": "言語(その他)(01%)", "otherlanguage2": "言語(その他)(01%)", - "law-u": "Law(05%)", - "law-r-txt": "Law Roll", - "libraryuse-u": "Library Use(20%)", - "libraryuse-r-txt": "Library Use Roll", - "libraryuse_da-u": "Library Use(05%)", - "listen_da-u": "Listen(25%)", - "listen-u": "Listen(20%)", - "listen-r-txt": "Listen Roll", - "listen_mdr-u": "Listen(25%)", - "locksmith-u": "Locksmith(01%)", - "locksmith-r-txt": "Locksmith Roll", - "mechrepair-u": "Mech Repair(10%)", - "mechrepair-r-txt": "Mech Repair Roll", - "medicine-u": "Medicine(01%)", - "medicine-r-txt": "Medicine Roll", - "naturalworld-u": "Natural World(10%)", - "naturalworld-r-txt": "Natural World Roll", - "naturalworld_da-u": "Natural World(20%)", - "naturalworld_et-u": "Natural World(20%)", - "navigate-u": "Navigate(10%)", - "navigate-r-txt": "Navigate Roll", - "occult-u": "Occult(05%)", - "occult-r-txt": "Occult Roll", - "ophvmachine-u": "Op Hv Machine(01%)", - "ophvmachine-r-txt": "Op Hv Machine Roll", + "law-u": "法律(05%)", + "law-r-txt": "法律ロール", + "libraryuse-u": "図書館(20%)", + "libraryuse-r-txt": "図書館ロール", + "libraryuse_da-u": "図書館(05%)", + "listen_da-u": "聞き耳(25%)", + "listen-u": "聞き耳(20%)", + "listen-r-txt": "聞き耳ロール", + "listen_mdr-u": "聞き耳(25%)", + "locksmith-u": "鍵開け(01%)", + "locksmith-r-txt": "鍵開けロール", + "mechrepair-u": "機械修理(10%)", + "mechrepair-r-txt": "機械修理ロール", + "medicine-u": "医学(1%)", + "medicine-r-txt": "医学ロール", + "naturalworld-u": "自然(10%)", + "naturalworld-r-txt": "自然ロール", + "naturalworld_da-u": "自然(20%)", + "naturalworld_et-u": "自然(20%)", + "navigate-u": "ナビゲート(10%)", + "navigate-r-txt": "ナビゲートロール", + "occult-u": "オカルト(05%)", + "occult-r-txt": "オカルトロール", + "ophvmachine-u": "重機械操作(01%)", + "ophvmachine-r-txt": "重機械操作ロール", "ownkingdom_da-u": "Own Kingdom(20%)", "otherkingdom1": "Other Kingdom 1", "otherkingdom2": "Other Kingdom 2", - "persuade-u": "Persuade(10%)", - "persuade-r-txt": "Persuade Roll", + "persuade-u": "説得(10%)", + "persuade-r-txt": "説得ロール", "pilotboat-u": "操縦(船)(01%)", - "psychology-u": "Psychology(10%)", - "psychology-r-txt": "Psychology Roll", - "psychoanalysis-u": "Psychoanalysis(01%)", - "psychoanalysis-r-txt": "Psychoanalysis Roll", + "psychology-u": "心理学(10%)", + "psychology-r-txt": "心理学ロール", + "psychoanalysis-u": "精神分析(01%)", + "psychoanalysis-r-txt": "精神分析ロール", "readandwritelang1": "Read and Write Language 1", "readandwritelang2": "Read and Write Language 2", "religion-u": "Religion(20%)", "repair/devise-u": "Repair/Devise(20%)", - "ride-u": "Ride(05%)", - "ride-r-txt": "Ride Roll", - "ride_ow-u": "Ride(15%)", + "ride-u": "乗馬(05%)", + "ride-r-txt": "乗馬ロール", + "ride_ow-u": "乗馬(15%)", "rope_use_ow-u": "Rope Use(05%)", "scavenge-u": "Scavenge(15%)", - "sleightofhand-u": "Sleight of Hand(10%)", - "sleightofhand-r-txt": "Sleight of Hand Roll", - "sleight_of_hand_da": "Sleight of Hand(25%)", - "spothidden-u": "Spot Hidden(25%)", - "spothidden-r-txt": "Spot Hidden Roll", - "stealth-u": "Stealth(20%)", - "stealth-r-txt": "Stealth Roll", - "swim_da-u": "Swim(25%)", - "swim-u": "Swim(20%)", - "swim-r-txt": "Swim Roll", + "sleightofhand-u": "手さばき(10%)", + "sleightofhand-r-txt": "手さばきロール", + "sleight_of_hand_da": "手さばき(25%)", + "spothidden-u": "目星(25%)", + "spothidden-r-txt": "目星ロール", + "stealth-u": "隠密(20%)", + "stealth-r-txt": "隠密ロール", + "swim_da-u": "水泳(25%)", + "swim-u": "水泳(20%)", + "swim-r-txt": "水泳ロール", "techrepair-u": "Tech. Repair(01%)", "throw-u": "投擲(20%)", "throw-r-txt": "投擲ロール", "throw_da-u": "投擲(25%)", - "track-u": "Track(10%)", - "track-r-txt": "Track Roll", + "track-u": "追跡(10%)", + "track-r-txt": "追跡ロール", "trap-u": "Trap(10%)", "otherskills-u": "その他の技能:", "animalhandling-u": "動物使い(05%)", "firearms(varies)-u": "Firearms(Varies)", "art/craft-u": "芸術/製作(05%)", - "hypnosis-u": "Hypnosis(01%)", + "hypnosis-u": "ヒプノーシス(01%)", "artillery-u": "砲(01%)", - "language(other)-u": "Language(Other)(01%)", + "language(other)-u": "言語(その他)(01%)", "computeruse-u": "コンピューター(05%)", "computermaint_ic-u": "Computer Maint.(05%)", - "pilot-u": "Pilot(01%)", - "demolitions-u": "Demolitions(01%)", - "demolitions-txt": "Demolitions Roll", - "readlips-u": "Read Lips(01%)", - "electronics-u": "Electronics(01%)", + "pilot-u": "操縦(01%)", + "demolitions-u": "爆破(01%)", + "demolitions-txt": "爆破ロール", + "readlips-u": "読唇術(01%)", + "electronics-u": "電子工学(01%)", "science-u": "科学 (01%)", "fighting(varies)-u": "Fighting(Varies)", - "survival-u": "Survival(10%)", + "survival-u": "サバイバル(10%)", "sysops-u": "SysOps(10%)", "zerog_ic-u": "Zero-G(05%)", "talents-u": "Talents", @@ -227,7 +227,7 @@ "malf-u": "故障", "Fighting(Brawl)": "近接戦闘(格闘)", "Firarms(HG)": "射撃(拳銃)", - "Firarms(SMG)": "Firearms(SMG)", + "Firarms(SMG)": "射撃(サブマシンガン)", "Firarms(R/S)": "射撃(ライフル/ショットガン)", "Fighting(Other)": "Fighting(Other)", "Firarms(Electr.)": "Firarms(Electr.)", @@ -253,14 +253,14 @@ "cargo-u": "Cargo", "passengers-u": "Passengers", "san-u": "正気度", - "HP-z": "HP", - "MP-z": "MP", + "HP-z": "耐久力", + "MP-z": "マジック・ポイント", "armor-z": "鎧", "db-z": "DB", "bdb-u": "B/DB", - "damage&db-z": "Dam+DB", - "dam-z": "Dam", - "MOV-u": "MOV", + "damage&db-z": "ダメージ+DB", + "dam-z": "ダメージ", + "MOV-u": "移動率", "skill1": "Skill 1", "skill2": "Skill 2", "skill3": "Skill 3", @@ -288,8 +288,8 @@ "Encounters with Strange Entities-z": "遭遇した超自然の存在", "majorwound-z": "重傷", "dying-z": "瀕死", - "pulphp-z": "Pulp HP", - "unarmed-z": "Unarmed", + "pulphp-z": "パルプ耐久力", + "unarmed-z": "素手", "dodge-z": "回避", "current-mental-condition": "現在精神状態", "body-hit-location": "Body Hit Location", @@ -302,7 +302,7 @@ "left-arm": "Left Arm", "head": "Head", "downtime-u": "Downtime", - "scenarioname-u": "Scenario Name", + "scenarioname-u": "シナリオ名", "scenarioinfo-u": "Conclusion & Info", "scenariorewards-u": "Rewards", "spellname-u": "Spell Name", @@ -311,26 +311,26 @@ "description-u": "Description", "bout-of-madness-u-time": "狂気の発作 - リアルタイム", "bout-of-madness-u-summary": "狂気の発作 - サマリー", - "amnesia": "Amnesia:", - "amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety. This lasts for 1D10 rounds.", - "psychosomatic-disability": "Psychosomatic disability:", - "psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.", - "violence": "Violence:", - "violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike for 1D10 rounds.", - "paranoia": "Paranoia:", - "paranoia-dec": "The investigator suffers severe paranoia for 1D10 rounds.", + "amnesia": "健忘症:", + "amnesia-dec": "探索者は、最後に安全な場所にいた時からあとに起こった出来事の記憶を持たない。例えば、朝食を食べていた次の瞬間には怪物と向かい合っている。これは1D10ラウンド続く。", + "psychosomatic-disability": "身体症状症:", + "psychosomatic-disability-dec": "探索者は1D10ラウンドの間、狂気によって視覚や聴覚に異常が生じたり、四肢の1つまたは複数が動かなくなる。", + "violence": "暴力衝動:", + "violence-dec": "赤い霧が探索者に降り、1D10ラウンドの間、抑えの利かない暴力と破壊を敵味方を問わず周囲に向かって爆発させる。", + "paranoia": "偏執病:", + "paranoia-dec": "探索者は1D10ラウンドの間、重い偏執症に襲われる。誰もが探索者に襲い掛かろうとしている。信用できる者はいない。監視されている。裏切ったやつがいる。これは罠だ。", "significant-person": "重要な人々:", "significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs. This lasts 1D10 rounds.", - "faint": "Faint:", - "faint-dec": "The investigator faints. They recover after 1D10 rounds.", - "flee-in-panic": "Flee in panic:", - "flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available. They travel for 1D10 rounds.", - "physical-hysterics-or-emotional-outburst": "Physical hysterics or emotional outburst:", - "physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc. for 1D10 rounds.", + "faint": "失神:", + "faint-dec": "探索者は失神する。1D10ラウンド後に回復する。", + "flee-in-panic": "パニックになって逃亡する:", + "flee-in-panic-dec": "探索者は利用できるあらゆる手段を使って、可能なかぎり遠くへ逃げ出さずにはいられない。それが唯一の車両を奪って仲間を置き去りにすることであっても。探索者は1D10ラウンドの間、逃げ続ける。", + "physical-hysterics-or-emotional-outburst": "身体的ヒステリーもしくは感情爆発:", + "physical-hysterics-or-emotional-outburst-dec": "探索者は1D10ラウンドの間、笑ったり、泣いたり、あるいは叫んだりし続け、行動できなくなる。", "phobia": "恐怖症:", - "phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there for the next 1D10 rounds.", + "phobia-dec": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100をロールするか、キーパーが恐怖症を1つ選ぶ。恐怖症の原因は存在しなくとも、その探索者は次の1D10ラウンドの間、それがそこにあると思い込む。", "mania": "マニア:", - "mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania for the next 1D10 rounds.", + "mania-dec": "探索者は新しいマニアに陥る。表10「マニアの例」で1D100をロールするか、キーパーがマニアを1つ選ぶ。その探索者は次の1D10ラウンドの間、自分の新しいマニアに没頭しようとする。\n", "amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.", "robbed": "Robbed:", "robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.", @@ -344,18 +344,18 @@ "institutionalized": "Institutionalized:", "institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.", "flee-in-panic-dec2": "When the investigator comes to their senses they are far away.", - "phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses 1D10 hours later, having taken every precaution to avoid their new phobia.", + "phobia-dec2": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100wをロールするか、キーパーが恐怖症を1つ選ぶ。探索者は1D10時間後に意識を取り戻し、この新たな恐怖症の対象を避けるためにあらゆる努力をする。", "mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.", "value": "結果:", - "critical": "Critical", + "critical": "クリティカル", "success": "成功", "hard": "ハード", "extreme": "イクストリーム", - "fumble": "Fumble", + "fumble": "ファンブル", "fail": "失敗", "malf": "故障:", - "result": "Result:", - "dam": "Dam:", + "result": "結果:", + "dam": "ダメージ:", "pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time", "crazy-pan": "Crazy Plan:", "rage": "Rage:", diff --git a/Chronicles of Darkness/translations/pl.json b/Chronicles of Darkness/translations/pl.json index 3b0ecc3f83..156b94314f 100644 --- a/Chronicles of Darkness/translations/pl.json +++ b/Chronicles of Darkness/translations/pl.json @@ -1,22 +1,22 @@ { - "settings": "Opcje", + "settings": "Ustawienia", "page-1": "Strona 1", "page-2": "Strona 2", "page-3": "Strona 3", "conditions": "Conditions", - "first-edition": "1st Edition,", - "chronicles-of-darkness": "Chronicles of Darkness", - "vampire-the-requiem": "Vampire the Requiem", - "werewolf-the-forsaken": "Werewolf the Forsaken", - "mage-the-awakening": "Mage the Awakening", + "first-edition": "Pierwsza Edycja", + "chronicles-of-darkness": "Kroniki Mroku", + "vampire-the-requiem": "Wampir Requiem", + "werewolf-the-forsaken": "Wilkołak Odrzuceni", + "mage-the-awakening": "Mag Przebudzenie", "promethean-the-create": "Promethean the Created", "changeling-the-lost": "Changeling the Lost", "hunter-the-vigil": "Hunter the Vigil", "geist-the-sin-eaters": "Geist the Sin Eaters", "mummy-the-curse": "Mummy the Curse", "homebrew": "Homebrew", - "second-edition": "2nd Edition", - "organization": "Organization", + "second-edition": "Druga Edycja", + "organization": "Organizacja", "geist": "Geist", "krewe": "Krewe", "demon-the-descent": "Demon the Descent", @@ -27,48 +27,48 @@ "age": "Age:", "faction": "Faction:", "group-name": "Group Name:", - "abilities": "Abilities", - "morality": "Morality", - "rank": "Rank", - "resource": "Resource", + "abilities": "Zdolności", + "morality": "Moralność", + "rank": "Ranga", + "resource": "Zasoby", "dark-eras-skills": "Dark Eras Skills", - "archery": "Archery", + "archery": "Łucznictwo", "removes": "removes", - "firearms": "Firearms", + "firearms": "Broń palna", "ride": "Ride", - "drive": "Drive", + "drive": "Prowadzenie", "enigmas": "Enigmas", - "computer": "Computer", - "custom-attribute-settings": "Customizable Attribute Settings", + "computer": "Informatyka", + "custom-attribute-settings": "Ustawienia Dostosowywanych Atrybutów", "defense-trait": "Defense Trait: ", - "defense-qm": "Defense?", - "lowest": "Lowest", - "highest": "Highest", - "wits": "Wits", - "dexterity": "Dexterity", - "lowest-plus-ath": "Lowest + Athletics", - "lowest-plus-brawl": "Lowest + Brawl", + "defense-qm": "Obrona?", + "lowest": "Najniższy", + "highest": "Najwyższy", + "wits": "Czujność", + "dexterity": "Zręczność", + "lowest-plus-ath": "Najniższy + Wysportowanie", + "lowest-plus-brawl": "Najniższy + Bijatyka", "lowest-plus-weapon": "Lowest + Weaponry", "base-size": "Base Size: ", "giant": " Giant", "small-framed": " Small Framed", - "bonus-health-levels": "Bonus Health Levels", - "bonus-willpower-point": "Bonus Willpower Points", + "bonus-health-levels": "Poziomy Dodatkowego Zdrowia", + "bonus-willpower-point": "Punkty Dodatkowej Siły Woli", "bonus-clarity-points": "Bonus Clarity Points:", "species-factor": "Species Factor", "fleet-of-foot": "Fleet of Foot", - "fast-reflexes": "Fast Reflexes", - "iron-stamina": "Iron Stamina", + "fast-reflexes": "Szybki Refleks", + "iron-stamina": "Żelazna Kondycja", "dice-roller-u": "DICE ROLLER", - "initiative": "Initiative", + "initiative": "Inicjatywa", "sheet-roll": "Sheet Roll", "attack-roll": "Rzut na atak", - "simple-roll": "Simple Roll", - "chance": "Chance", + "simple-roll": "Prosty Test", + "chance": "Rzut Szansy", "normal": "Normal", "9-again": "9-Again", "8-again": "8-Again", - "dont-reroll": "Don't Reroll 10s", + "dont-reroll": "Nie przerzucaj 10tek", "chance-rote": "Chance Rote", "rote": "Rote", "name": "Name:", @@ -85,7 +85,7 @@ "path": "Path:", "lineage": "Lineage:", "seeming": "Seeming:", - "archetype": "Archetype", + "archetype": "Archetyp", "decree": "Decree:", "incarnation": "Incarnation:", "family": "Family:", @@ -123,47 +123,47 @@ "judge": "Judge:", "catalyst": "Catalyst:", "horror": "Horror", - "attributes-u": "ATTRIBUTES", - "intelligence": "Intelligence", - "resolve": "Resolve", - "strength": "Strength", - "stamina": "Stamina", - "presence": "Presence", - "manipulation": "Manipulation", - "composure": "Composure", - "power": "Power", - "finesse": "Finesse", - "resistance": "Resistance", - "skills-u": "SKILLS", - "mental": "Mental", - "unskilled-min3": "(-3 unskilled)", - "academics": "Academics", - "crafts": "Crafts", - "investigation": "Investigation", - "medicine": "Medicine", - "occult": "Occult", - "politics": "Politics", - "science": "Science", - "physical": "Physical", - "unskilled-min1": "(-1 unskilled)", - "athletics": "Athletics", - "brawl": "Brawl", - "larceny": "Larceny", - "stealth": "Stealth", - "survival": "Survival", + "attributes-u": "ATRYBUTY", + "intelligence": "Inteligencja", + "resolve": "Determinacja", + "strength": "Siła", + "stamina": "Wytrzymałość", + "presence": "Prezencja", + "manipulation": "Manipulacja", + "composure": "Opanowanie", + "power": "Moc", + "finesse": "Finezja", + "resistance": "Odporność", + "skills-u": "UMIEJĘTNOŚCI", + "mental": "Umysłowe", + "unskilled-min3": "(-3 niewyszkolona)", + "academics": "Wykształcenie", + "crafts": "Rzemiosło", + "investigation": "Dedukcja", + "medicine": "Medycyna", + "occult": "Okultyzm", + "politics": "Polityka", + "science": "Nauka", + "physical": "Fizyczne", + "unskilled-min1": "(-1 niewyszkolona)", + "athletics": "Wysportowanie", + "brawl": "Bijatyka", + "larceny": "Złodziejstwo", + "stealth": "Skradanie się", + "survival": "Przetrwanie", "weaponry": "Weaponry", - "social": "Social", - "animalken": "Animal Ken", - "empathy": "Empathy", - "expression": "Expression", - "intimidation": "Intimidation", - "persuasion": "Persuasion", - "socialize": "Socialize", - "streetwise": "Streetwise", - "subterfuge": "Subterfuge", - "other-traits-u": "OTHER TRAITS", - "merits": "Merits", - "other": "Other", + "social": "Społeczne", + "animalken": "Zwierzęta", + "empathy": "Empatia", + "expression": "Ekspresja", + "intimidation": "Zastraszanie", + "persuasion": "Perswazja", + "socialize": "Obycie", + "streetwise": "Półświatek", + "subterfuge": "Oszustwo", + "other-traits-u": "Inne Cechy", + "merits": "Atuty", + "other": "Inne", "ceremonies": "Ceremonies", "gifts-rites": "Gifts/Rites", "transmutations": "Transmutations", @@ -174,11 +174,11 @@ "embeds-explo": "Embeds/Exploits", "nightmares-atavisms": "Nightmares/Atavisms", "endowments": "Endowments", - "disciplines": "Disciplines", - "animalism": "Animalism", + "disciplines": "Dyscypliny", + "animalism": "Animalizm", "auspex": "Auspex", "celerity": "Celerity", - "dominate": "Dominate", + "dominate": "Dominacja", "majesty": "Majesty", "nightmare": "Nightmare", "obfuscate": "Obfuscate", @@ -197,36 +197,36 @@ "spirit": "Spirit", "space": "Space", "time": "Time", - "weapon-attack": "Weapon/Attack", + "weapon-attack": "Broń/Atak", "type": "Typ", - "damage-short": "Dmg", - "range": "Range", + "damage-short": "Obr", + "range": "Zasięg", "magnitude-short": "Mag", "initiative-short": "Ini", - "strength-short": "Str", - "size-short": "Sz", - "melee": "Melee", + "strength-short": "Sił", + "size-short": "Roz", + "melee": "Wręcz", "gun": "Gun", - "thrown": "Thrown", + "thrown": "Rzucany", "brawl-fight-finesse": "Brawl* (Fighting Finesse)", "melee-fight-finesse": "Melee* (Fighting Finesse)", - "armor": "Armor", + "armor": "Pancerz", "rating": "Rating", - "defence-short": "Def", - "speed-short": "Spd", - "description-armor": "Description", + "defence-short": "Obrona", + "speed-short": "Szy", + "description-armor": "Opis", "remembrances": "Remembrances", "crisis-point-triggers": "Crisis Point Triggers", "hazy": "Hazy", "vague": "Vague", "specific": "Specific", - "health": "Health", + "health": "Punkty Zdrowia", "corpus": "Corpus", "membership": "Membership", "congregation": "Congregation", - "willpower": "Willpower", + "willpower": "Siła Woli", "integrity": "Integrity", - "humanity": "Humanity", + "humanity": "Człowieczeństwo", "pilgrimage": "Pilgrimage", "harmony": "Harmony", "wisdom": "Wisdom", @@ -253,29 +253,29 @@ "glamour": "Glamour", "plasm": "Plasm", "aether": "Aether", - "specializations": "Specializations", + "specializations": "Specjalizacja", "innate-key": "Innate Key", - "size": "Size", - "speed": "Speed", - "defense": "Defense", - "experience": "Experience", + "size": "Rozmiar", + "speed": "Szybkość", + "defense": "Obrona", + "experience": "Doświadczenie", "beats": "Beats", "members": "Members", "regalia": "Regalia", "roll": "Rzuć", - "action": "Action", + "action": "Akcja", "reflexive": "Reflexive", - "instant": "Instant", + "instant": "Natychmiastowy", "extended": "Extended", "contested": "Contested", "source": "Source", - "flaws": "Flaws", - "allies": "Allies", - "contacts": "Contacts", - "fame": "Fame", + "flaws": "Wady", + "allies": "Sprzymierzeńcy", + "contacts": "Kontakty", + "fame": "Sława", "gear-carried": "Gear(Carried)", - "vehicles": "Vehicles", - "herd": "Herd", + "vehicles": "Pojazdy", + "herd": "Trzoda", "rites-miracles": "Rites/Miracles", "fetishes": "Fetishes", "active-spells": "Active Spells", @@ -323,7 +323,7 @@ "enchanted-items": "Enchanted Items", "thrall": "Thrall", "disfigurements": "Disfigurements", - "language": "Language", + "language": "Język", "redeemed-boon": "Redeemed Boon", "residual-memory": "Residual Memory", "kith-ability": "Kith Ability", @@ -343,26 +343,26 @@ "add-conditions": "Try adding conditions with the \"+Add\" button.", "add-conditions-details": "You will be able to specify a title, a description, a resolution condition and a beat condition.", "delete-condition": "In order to delete a Condition:", - "delete-condition-step1": "please use \"Modify\" button;", - "delete-condition-step2": "press on the red \"trash\" icon;", - "delete-condition-step3": "press on the \"Done\" button.", + "delete-condition-step1": "Użyj przycisku \"Modyfikuj\"", + "delete-condition-step2": "Naciśnij ikonę czerwonego \"kosza\"", + "delete-condition-step3": "Naciśnij przycisk \"Zakończone\"", "resolution": "Resolution", "beat": "Beat", - "dice-pool": "Dicepool", - "modifiers": "Modifiers", - "unarmed": "Unarmed", + "dice-pool": "Pula Kości", + "modifiers": "Modyfikatory", + "unarmed": "Nieuzbrojony", "copyright": "©2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.", - "rolls": "rolls", + "rolls": "rzuca", "wound": "Wound", - "penalty": "Penalty", - "successes": "Successes", + "penalty": "Kara", + "successes": "Sukces", "dice-for": "dice for", "makes-a": "makes a", - "attack": "attack", - "weapon": "Weapon", - "and-misses-with": "and misses with", - "and-hits-for": "and hits for", - "damage": "Damage", + "attack": "atakuje", + "weapon": "Bronią", + "and-misses-with": "I pudłuje za pomocą", + "and-hits-for": "Trafia zadając", + "damage": "Obrażenia", "ghost": "Ghost", "influences": "Influences", "numina": "Numina", @@ -373,9 +373,9 @@ "visage": "Visage", "lore": "Lores", "demon-torment": "Torment:", - "temporary-torment": "Temporary", - "faith": "Faith", - "faith-temp": "Temporary Faith", + "temporary-torment": "Tymczasowy/-e", + "faith": "Wiara", + "faith-temp": "Tymczasowa Wiara", "house": "House:", "apocalyptic-form": "Apocalyptic Form", "followers": "Followers", diff --git a/CortexPrime-Hammerheads/CortexPrime-Hammerhead.css b/CortexPrime-Hammerheads/CortexPrime-Hammerhead.css index e82904e368..cae36aa690 100644 --- a/CortexPrime-Hammerheads/CortexPrime-Hammerhead.css +++ b/CortexPrime-Hammerheads/CortexPrime-Hammerhead.css @@ -13,8 +13,9 @@ /* Layout */ + sheet-template-container, .charsheet { - background-image: url(https://s3.amazonaws.com/files.d20.io/images/207169865/TXmvX8I6R1UvpLaLnwvvxg/original.png?161539797255); + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Hammerheads/assets/background.png); background-size: 8%; background-clip: content-box; background-color: #1b1a1a @@ -205,7 +206,8 @@ img[alt="d6"], img[alt="d8"], img[alt="d10"], - img[alt="d12"] { + img[alt="d12"], + img[alt="stressed"] { display: none; } @@ -231,7 +233,8 @@ .sheet-locked[value="6"] + span img[alt="d6"], .sheet-locked[value="8"] + span img[alt="d8"], .sheet-locked[value="10"] + span img[alt="d10"], - .sheet-locked[value="12"] + span img[alt="d12"] { + .sheet-locked[value="12"] + span img[alt="d12"], + .sheet-locked[value="14"] + span img[alt="stressed"] { display: block !important; } @@ -239,6 +242,11 @@ content: ''; } + .charsheet button[type="roll"].sheet-blank-roll-button + span { + visibility: hidden; + display: none; + } + .charsheet button[type="roll"].sheet-blank-roll-button { color: #444444 !important; border: 2px solid #444444 !important; @@ -251,7 +259,7 @@ /* halo layout */ - input[name="attr_Portrait"][value="PC06"] { + input[name="attr_Portrait"][value="PC0"] { border: 1px solid #cccc00; text-align: center; background-color: rgba(255, 128, 0, 0.05); @@ -397,4 +405,163 @@ input[name="attr_Edit"]:checked + div { .sheet-preload img { width: 40px; display: none; + } + +/* Roll Template */ + + .sheet-rolltemplate-Hammerheads * { + font-family: monospace; + font-size: 1em; + font-weight: 600; + color: #ffffff; + } + + .sheet-rolltemplate-Hammerheads { + background-color: #2a364e; + margin-left: -50px; + } + + .sheet-rolltemplate-container { + display: grid; + grid-template-columns: 35px 1fr; + align-items: start; + grid-gap: 1rem; + padding: 2ch; + } + + + + .sheet-rolltemplate-container div { + border-bottom: 1px solid #b6b473; + height: 45px; + } + + .sheet-rolltemplate-dice { + display: grid; + grid-template-columns: repeat(7, 35px); + align-items: start; + grid-gap: 1rem; + padding: 2ch; + } + + .sheet-rolltemplate-name { + } + + .sheet-rolltemplate-result { + background-clip: padding-box; + background-size: contain; + background-repeat: no-repeat; + height: 2em; + font-size: 1.2em; + } + + .sheet-rolltemplate-Hammerheads .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: none !important; + background-color: transparent !important; + color: #ffffff !important; + padding-top: 7px; + } + + .sheet-rolltemplate-Hammerheads .inlinerollresult.fullcrit { + + } + + .sheet-rolltemplate-Hammerheads .inlinerollresult.fullfail { + + } + + .sheet-rolltemplate-Hammerheads .inlinerollresult.importantroll { + + } + + + @media only screen and (max-width: 480px) { + + .sheet-wrapper { + min-width: 320px; + } + + .sheet-traits4 { + display: grid; + grid-template-columns: repeat(2, 1fr ); + align-items: start; + } + + .sheet-traits3 { + display: grid; + grid-template-columns: repeat(1, 1fr ); + align-items: start; + } + + .sheet-traits2 { + display: grid; + grid-template-columns: repeat(1, 1fr ); + align-items: start; + } + + .sheet-traits2 .sheet-traits2 { + display: grid; + grid-template-columns: repeat(2, 1fr ); + align-items: start; + } + + .sheet-traits1 { + display: grid; + grid-template-columns: repeat(1, 1fr ); + align-items: start; + } + + +/* halo layout */ + + .sheet-editPane { + width: 80%; + } + + input[name="attr_Portrait"][value="PC0"] { + border: 1px solid #cccc00; + text-align: center; + background-color: rgba(255, 128, 0, 0.05); + } + + h1.sheet-hide { + visibility: visible !important; + display: block; + } + + input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-physical { + position: static; + border: 1px dashed #ffcb2b; + border-top: 6px solid #ffcb2b; + padding: 5px; + } + + input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-mental { + position: static; + border: 1px dashed #ffcb2b; + border-top: 6px solid #ffcb2b; + padding: 5px; + } + + input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-social { + position: static; + border: 1px dashed #ffcb2b; + border-top: 6px solid #ffcb2b; + padding: 5px; + } + + + input[name="attr_Portrait"]:not([value="PC0"]) + .sheet-action { + display: block; + visibility: visible; + } + + .charsheet button[type="roll"].sheet-blank-roll-button + span { + display: block !important; + visibility: visible !important; + } + } \ No newline at end of file diff --git a/CortexPrime-Hammerheads/CortexPrime-Hammerhead.html b/CortexPrime-Hammerheads/CortexPrime-Hammerhead.html index d03604a175..685c02d41c 100644 --- a/CortexPrime-Hammerheads/CortexPrime-Hammerhead.html +++ b/CortexPrime-Hammerheads/CortexPrime-Hammerhead.html @@ -1,30 +1,31 @@
    - D4 - D6 - D8 - D10 - D12 - PP - PC01 - PC02 - PC03 - PC04 - PC05 - PC06 - PC07 - PC08 - PC09 - PC10 - PC11 - PC12 - PC13 - PC14 - PC15 - PC16 - PC17 - PC18 - PC19 - PC20 + D4 + D6 + D8 + D10 + D12 + stressed + PP + PC01 + PC02 + PC03 + PC04 + PC05 + PC06 + PC07 + PC08 + PC09 + PC10 + PC11 + PC12 + PC13 + PC14 + PC15 + PC16 + PC17 + PC18 + PC19 + PC20
    @@ -420,11 +423,11 @@

    - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12 Physical

    @@ -433,11 +436,11 @@

    - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12 Mental

    @@ -446,11 +449,11 @@

    - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12 Social

    @@ -470,11 +473,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -484,11 +487,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -498,11 +501,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -512,11 +515,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -526,11 +529,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -540,11 +543,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -554,11 +557,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -568,11 +571,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -582,11 +585,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -596,11 +599,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -610,11 +613,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -624,11 +627,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -638,11 +641,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -652,11 +655,11 @@ - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12
    @@ -664,36 +667,36 @@

    Distinctions

    -

    diceYour life before:

    +

    diceYour life before:

    - Spend a Plot Point to step up an attribute when you connect to your old life. + Spend a Plot Point to step up an attribute when you connect to your old life.
     
    - Add a D6 to the Crisis Pool to double your attribute dice when you connect to your old life. + Add a D6 to the Crisis Pool to double your attribute dice when you connect to your old life.
    -

    diceApproach/Attitude:

    +

    diceApproach/Attitude:

    - Spend a Plot Point to reroll your dice when you align with your true nature. + Spend a Plot Point to reroll your dice when you align with your true nature.
     
    - Add a D6 to the Crisis Pool to step up your training package die when you align with your true nature. + Add a D6 to the Crisis Pool to step up your training package die when you align with your true nature.
    -

    diceQuirk/Quality

    +

    diceQuirk/Quality

    - Spend a Plot Point to double your relationship die when your assistance embraces your quirk or quality. + Spend a Plot Point to double your relationship die when your assistance embraces your quirk or quality.
     
    - Add a D6 to the Crisis Pool to step up a relationship die you include in your pool when you embrace your quirk or quality. + Add a D6 to the Crisis Pool to step up a relationship die you include in your pool when you embrace your quirk or quality.
    - Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4 + Hinder: Gain a Plot Point when you switch out a distinction’s 8 for a4
    @@ -706,72 +709,86 @@ saved my life. - d4 - d6 - d8 + d4 + d6 + d8 + d10 + d12
    owes me big. - d4 - d6 - d8 + d4 + d6 + d8 + d10 + d12
    is a trouble maker. - d4 - d6 - d8 + d4 + d6 + d8 + d10 + d12
    knows their stuff. - d4 - d6 - d8 + d4 + d6 + d8 + d10 + d12
    is a liability. - d4 - d6 - d8 + d4 + d6 + d8 + d10 + d12
    is dependable. - d4 - d6 - d8 + d4 + d6 + d8
    is good for a laugh. - d4 - d6 - d8 + d4 + d6 + d8 + d10 + d12
    is a source of inspiration. - d4 - d6 - d8 + d4 + d6 + d8 + d10 + d12
    @@ -782,76 +799,40 @@

    - + - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12 + stressed Physical

    - + - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12 + stressed Mental

    - + - d4 - d6 - d8 - d10 - d12 - - Social

    -
    -
    -

    Trauma

    -
    -
    -

    - - - d4 - d6 - d8 - d10 - d12 - - Physical

    -
    -
    -

    - - - d4 - d6 - d8 - d10 - d12 - - Mental

    -
    -
    -

    - - - d4 - d6 - d8 - d10 - d12 + d4 + d6 + d8 + d10 + d12 + stressed Social

    @@ -865,4 +846,437 @@
    -
    \ No newline at end of file +
    + + +
    + + {{#rollTotal() trait_name 1}} +
    + {{physical}} +
    +
    + Physical
    + d{{physical_dice_size}} • Attribute +
    + {{/rollTotal() trait_name 1}} + {{#rollTotal() trait_name 2}} +
    + {{mental}} +
    +
    + Mental
    + d{{mental_dice_size}} • Attribute +
    + {{/rollTotal() trait_name 2}} + {{#rollTotal() trait_name 3}} +
    + {{social}} +
    +
    + Social
    + d{{social_dice_size}} • Attribute +
    + {{/rollTotal() trait_name 3}} + + {{#rollTotal() TrainingPackage 1}} +
    + {{CrowdControl}} +
    +
    + Crowd Control
    + d{{CrowdControl_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 1}} + {{#rollTotal() TrainingPackage 2}} +
    + {{EmergencyMedical}} +
    +
    + Emergency Medical
    + d{{EmergencyMedical_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 2}} + {{#rollTotal() TrainingPackage 3}} +
    + {{Firefighting}} +
    +
    + Firefighting
    + d{{Firefighting_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 3}} + {{#rollTotal() TrainingPackage 4}} +
    + {{HammerheadPilot}} +
    +
    + Hammerhead Pilot
    + d{{HammerheadPilot_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 4}} + {{#rollTotal() TrainingPackage 5}} +
    + {{Hazmat}} +
    +
    + Hazmat
    + d{{Hazmat_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 5}} + {{#rollTotal() TrainingPackage 6}} +
    + {{HighAltitudeRecovery}} +
    +
    + High Altitude Recovery
    + d{{HighAltitudeRecovery_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 6}} + {{#rollTotal() TrainingPackage 7}} +
    + {{LegalSpecialist}} +
    +
    + Legal Specialist
    + d{{LegalSpecialist_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 7}} + {{#rollTotal() TrainingPackage 8}} +
    + {{Logistics}} +
    +
    + Logistics
    + d{{Logistics_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 8}} + {{#rollTotal() TrainingPackage 9}} +
    + {{MarineRecovery}} +
    +
    + Marine Recovery
    + d{{MarineRecovery_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 9}} + {{#rollTotal() TrainingPackage 10}} +
    + {{NetworkSpecialist}} +
    +
    + Network Specialist
    + d{{NetworkSpecialist_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 10}} + {{#rollTotal() TrainingPackage 11}} +
    + {{Mechanic}} +
    +
    + Mechanic
    + d{{Mechanic_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 11}} + {{#rollTotal() TrainingPackage 12}} +
    + {{TacticalResponse}} +
    +
    + Tactical Response
    + d{{TacticalResponse_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 12}} + {{#rollTotal() TrainingPackage 13}} +
    + {{TechnicalAnalyst}} +
    +
    + Technical Analyst
    + d{{TechnicalAnalyst_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 13}} + {{#rollTotal() TrainingPackage 14}} +
    + {{UrbanRecovery}} +
    +
    + Urban Recovery
    + d{{UrbanRecovery_dice_size}} • Training Package +
    + {{/rollTotal() TrainingPackage 14}} + + {{#rollTotal() Distinction_Hinder 1}} +
    + {{Distinction}} +
    +
    + {{Distinction_Name}}
    + d8 • Distinction +
    + {{/rollTotal() Distinction_Hinder 1}} + {{#rollTotal() Distinction_Hinder 2}} +
    + {{Hinder}} +
    +
    + {{Distinction_Name}}
    + d4 • Distinction +
    + {{/rollTotal() Distinction_Hinder 2}} + + {{#rollTotal() MyStress 4}} +
    + {{Stress4}} +
    +
    + Remove stress, gain a Plot Point
    + d4 • Your Stress +
    + {{/rollTotal() MyStress 4}} + {{#rollTotal() TargetStress 6}} +
    + {{Stress6}} +
    +
    + Target's Stress
    + d6 • Target Stress +
    + {{/rollTotal() TargetStress 6}} + {{#rollTotal() TargetStress 8}} +
    + {{Stress8}} +
    +
    + Target's Stress
    + d8 • Target Stress +
    + {{/rollTotal() TargetStress 8}} + {{#rollTotal() TargetStress 10}} +
    + {{Stress10}} +
    +
    + Target's Stress
    + d10 • Target Stress +
    + {{/rollTotal() TargetStress 10}} + {{#rollTotal() TargetStress 12}} +
    + {{Stress12}} +
    +
    + Target's Stress
    + d12 • Target Stress +
    + {{/rollTotal() TargetStress 12}} + + {{#rollTotal() friendship 6}} +
    + {{friend6}} +
    +
    + A little help
    + d6 • Help +
    + {{/rollTotal() friendship 6}} + {{#rollTotal() friendship 8}} +
    + {{friend8}} +
    +
    + Some help
    + d8 • Help +
    + {{/rollTotal() friendship 8}} + {{#rollTotal() friendship 10}} +
    + {{friend10}} +
    +
    + Real help
    + d10 • Help +
    + {{/rollTotal() friendship 10}} + {{#rollTotal() friendship 12}} +
    + {{friend12}} +
    +
    + Incredible help
    + d12 • Help +
    + {{/rollTotal() friendship 12}} + +
    + + {{#rollLess() shaken 1}} +
    {{name}} can keep two dice in their result. And may spend a Plot Point to include another.
    + {{/rollLess() shaken 1}} + + {{#rollTotal() shaken 1}} +
    {{name}} is shaken.
    They can only keep one die in their result. But may spend a Plot Point to include another.
    + {{/rollTotal() shaken 1}} + + + {{#rollGreater() shaken 1}} +
    {{name}} is stricken and they should not have acted, they have been taken out of the scene.
    + {{/rollGreater() shaken 1}} + +
    + + {{#rollTotal() trait_name 1}} +
    + {{physical}} +
    + {{/rollTotal() trait_name 1}} + {{#rollTotal() trait_name 2}} +
    + {{mental}} +
    + {{/rollTotal() trait_name 2}} + {{#rollTotal() trait_name 3}} +
    + {{social}} +
    + {{/rollTotal() trait_name 3}} + + {{#rollTotal() TrainingPackage 1}} +
    + {{CrowdControl}} +
    + {{/rollTotal() TrainingPackage 1}} + {{#rollTotal() TrainingPackage 2}} +
    + {{EmergencyMedical}} +
    + {{/rollTotal() TrainingPackage 2}} + {{#rollTotal() TrainingPackage 3}} +
    + {{Firefighting}} +
    + {{/rollTotal() TrainingPackage 3}} + {{#rollTotal() TrainingPackage 4}} +
    + {{HammerheadPilot}} +
    + {{/rollTotal() TrainingPackage 4}} + {{#rollTotal() TrainingPackage 5}} +
    + {{Hazmat}} +
    + {{/rollTotal() TrainingPackage 5}} + {{#rollTotal() TrainingPackage 6}} +
    + {{HighAltitudeRecovery}} +
    + {{/rollTotal() TrainingPackage 6}} + {{#rollTotal() TrainingPackage 7}} +
    + {{LegalSpecialist}} +
    + {{/rollTotal() TrainingPackage 7}} + {{#rollTotal() TrainingPackage 8}} +
    + {{Logistics}} +
    + {{/rollTotal() TrainingPackage 8}} + {{#rollTotal() TrainingPackage 9}} +
    + {{MarineRecovery}} +
    + {{/rollTotal() TrainingPackage 9}} + {{#rollTotal() TrainingPackage 10}} +
    + {{NetworkSpecialist}} +
    + {{/rollTotal() TrainingPackage 10}} + {{#rollTotal() TrainingPackage 11}} +
    + {{Mechanic}} +
    + {{/rollTotal() TrainingPackage 11}} + {{#rollTotal() TrainingPackage 12}} +
    + {{TacticalResponse}} +
    + {{/rollTotal() TrainingPackage 12}} + {{#rollTotal() TrainingPackage 13}} +
    + {{TechnicalAnalyst}} +
    + {{/rollTotal() TrainingPackage 13}} + {{#rollTotal() TrainingPackage 14}} +
    + {{UrbanRecovery}} +
    + {{/rollTotal() TrainingPackage 14}} + + {{#rollTotal() Distinction_Hinder 1}} +
    + {{Distinction}} +
    + {{/rollTotal() Distinction_Hinder 1}} + {{#rollTotal() Distinction_Hinder 2}} +
    + {{Hinder}} +
    + {{/rollTotal() Distinction_Hinder 2}} + + + {{#rollTotal() MyStress 4}} +
    + {{Stress4}} +
    + {{/rollTotal() MyStress 4}} + {{#rollTotal() TargetStress 6}} +
    + {{Stress6}} +
    + {{/rollTotal() TargetStress 6}} + {{#rollTotal() TargetStress 8}} +
    + {{Stress8}} +
    + {{/rollTotal() TargetStress 8}} + {{#rollTotal() TargetStress 10}} +
    + {{Stress10}} +
    + {{/rollTotal() TargetStress 10}} + {{#rollTotal() TargetStress 12}} +
    + {{Stress12}} +
    + {{/rollTotal() TargetStress 12}} + + {{#rollTotal() friendship 6}} +
    + {{friend6}} +
    + {{/rollTotal() friendship 6}} + {{#rollTotal() friendship 8}} +
    + {{friend8}} +
    + {{/rollTotal() friendship 8}} + {{#rollTotal() friendship 10}} +
    + {{friend10}} +
    + {{/rollTotal() friendship 10}} + {{#rollTotal() friendship 12}} +
    + {{friend12}} +
    + {{/rollTotal() friendship 12}} +
    +
    + + + + \ No newline at end of file diff --git a/CortexPrime-Hammerheads/CortexPrime-Hammerhead.png b/CortexPrime-Hammerheads/CortexPrime-Hammerhead.png index 59937b9fd2..a6eef0b994 100644 Binary files a/CortexPrime-Hammerheads/CortexPrime-Hammerhead.png and b/CortexPrime-Hammerheads/CortexPrime-Hammerhead.png differ diff --git a/CortexPrime-Hammerheads/assets/background.png b/CortexPrime-Hammerheads/assets/background.png new file mode 100644 index 0000000000..6da5e5db44 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/background.png differ diff --git a/CortexPrime-Hammerheads/assets/d10-blank-280x280-hitch.png b/CortexPrime-Hammerheads/assets/d10-blank-280x280-hitch.png new file mode 100644 index 0000000000..0703dda596 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d10-blank-280x280-hitch.png differ diff --git a/CortexPrime-Hammerheads/assets/d10-blank-280x280.png b/CortexPrime-Hammerheads/assets/d10-blank-280x280.png new file mode 100644 index 0000000000..24f294abd8 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d10-blank-280x280.png differ diff --git a/CortexPrime-Hammerheads/assets/d12-blank-280x280-hitch.png b/CortexPrime-Hammerheads/assets/d12-blank-280x280-hitch.png new file mode 100644 index 0000000000..5e8f8bb4f8 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d12-blank-280x280-hitch.png differ diff --git a/CortexPrime-Hammerheads/assets/d12-blank-280x280.png b/CortexPrime-Hammerheads/assets/d12-blank-280x280.png new file mode 100644 index 0000000000..be8ebc2bc2 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d12-blank-280x280.png differ diff --git a/CortexPrime-Hammerheads/assets/d14-280x280.png b/CortexPrime-Hammerheads/assets/d14-280x280.png new file mode 100644 index 0000000000..cb0cb37b88 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d14-280x280.png differ diff --git a/CortexPrime-Hammerheads/assets/d4-blank-280x280-hitch.png b/CortexPrime-Hammerheads/assets/d4-blank-280x280-hitch.png new file mode 100644 index 0000000000..918346d7d2 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d4-blank-280x280-hitch.png differ diff --git a/CortexPrime-Hammerheads/assets/d4-blank-280x280.png b/CortexPrime-Hammerheads/assets/d4-blank-280x280.png new file mode 100644 index 0000000000..7f49136bc8 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d4-blank-280x280.png differ diff --git a/CortexPrime-Hammerheads/assets/d6-blank-280x280-hitch.png b/CortexPrime-Hammerheads/assets/d6-blank-280x280-hitch.png new file mode 100644 index 0000000000..ca7379b437 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d6-blank-280x280-hitch.png differ diff --git a/CortexPrime-Hammerheads/assets/d6-blank-280x280.png b/CortexPrime-Hammerheads/assets/d6-blank-280x280.png new file mode 100644 index 0000000000..329e77335a Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d6-blank-280x280.png differ diff --git a/CortexPrime-Hammerheads/assets/d8-blank-280x280-hitch.png b/CortexPrime-Hammerheads/assets/d8-blank-280x280-hitch.png new file mode 100644 index 0000000000..266b155512 Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d8-blank-280x280-hitch.png differ diff --git a/CortexPrime-Hammerheads/assets/d8-blank-280x280.png b/CortexPrime-Hammerheads/assets/d8-blank-280x280.png new file mode 100644 index 0000000000..0510befa8d Binary files /dev/null and b/CortexPrime-Hammerheads/assets/d8-blank-280x280.png differ diff --git a/CortexPrime-Hammerheads/readme.md b/CortexPrime-Hammerheads/readme.md index ae7c18da73..8383e932fd 100644 --- a/CortexPrime-Hammerheads/readme.md +++ b/CortexPrime-Hammerheads/readme.md @@ -11,16 +11,15 @@ Cortex Prime: Hammerhead Character Sheet - Untick the Edit check box to hide the editor - Enter the remaining details - Name, Description, Value statements, Relationship names, Distinctions title and description in the editable text fields. -##Dice Pool Builder +##Stress -The inbuilt Dice Pool Builder pulls from the character's attributes, rolls and keeps highest two dice in the pool by default. I refer to this as the suggested best result. +I have been using API macro's to adjust Stress values. But these are simply Attributes (PhysicalStress, MentalStress, SocialStress). -##Stress and Trauma +You can add these to the Attributes and Abilities tab manually, and assign values ranging from 2 to show the character has no stress - 4,6,8,10 or 12 corresponding to the dice value, or a value of 14 indicates the character has been stressed out. -I have been using API macro's to adjust Stress values. But these are simply Attributes (PhysicalStress, MentalStress, SocialStress and PhysicalTrauma, MentalTrauma, SocialTrauma ). -You can add these to the Attributes and Abilities tab manually, and assign values ranging from the 4,6,8,10 or 12 corresponding to the dice value. +###Diceroller -If you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct. +Using the 'Dice Pool Builder' button will ask the player which traits to include and roll in a dice pool. The output to the chat panel will also indicate if the character is shaken or stricken. Any feedback, or requests - I'm happy to hear. @@ -34,5 +33,24 @@ Character Portraits sourced from https://thispersondoesnotexist.com/ ##Changelog +### V1.2 2021-03-22 + +Added mobile layout support - which includes support for the beta release of the mobile app. +Currently the beta release of the mobile app does not support the dice pool builder macros. +Roll Template includes prompts when the character is shaken or stricken. +Stress can now go higher than 12, if set a value of 14 the icon shows as 12+ to indicate being stressed out. + + +### V1.2 2021-03-19 + +Added a Roll Template, to better display the roll results. +Added black dice icons and dark dice icons to use in roll template + +### V1.1 2021-03-17 + +Fixed broken images +Removed Trauma +Added d10 and d12 settings to relationships +Minor adjustments ### v.1.0 2021-03-13" \ No newline at end of file diff --git a/CortexPrime-Hammerheads/sheet.json b/CortexPrime-Hammerheads/sheet.json index 488c8b95cc..f51304ede6 100644 --- a/CortexPrime-Hammerheads/sheet.json +++ b/CortexPrime-Hammerheads/sheet.json @@ -5,5 +5,5 @@ "roll20userid": "73532", "preview": "CortexPrime-Hammerhead.png", "legacy": true, - "instructions": "Cortex Prime: Hammerhead Character Sheet\n\n##Set up\n\n- Open the Journal tab, and add a new Character.\n- Click on save changes.\n- Open the Character Sheet Tab\n- Tick the Edit Checkbox.\n- Select One of the Portraits, or select the dot next to the word Portrait to set no portrait.\n- Set the dice values for the Attributes, Training Packages, and Relationships using the drop downs.\n- Untick the Edit check box to hide the editor\n- Enter the remaining details - Name, Description, Value statements, Relationship names, Distinctions title and description in the editable text fields.\n\n##Dice Pool Builder\n\nThe inbuilt Dice Pool Builder pulls from the character's attributes, rolls and keeps highest two dice in the pool by default. I refer to this as the suggested best result.\n\n##Stress and Trauma\n\nI have been using API macro's to adjust Stress values. But these are simply Attributes (PhysicalStress, MentalStress, SocialStress and PhysicalTrauma, MentalTrauma, SocialTrauma ).\nYou can add these to the Attributes and Abilities tab manually, and assign values ranging from the 4,6,8,10 or 12 corresponding to the dice value.\n\nIf you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.\n\nAny feedback, or requests - I'm happy to hear.\n\n---\n\nHammerheads is a part of the Cortex Prime Game Handbook published by Fandom Inc, and was written, designed, and developed by Cam Banks.\nHammerheads uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.\nArtwork and graphics © and ™ Fandom Inc, illustrated by Ten Ten Studios Malaysia. All rights reserved.\nCharacter Portraits sourced from https://thispersondoesnotexist.com/\n\n\n##Changelog\n\n\n### v.1.0 2021-03-13" - } \ No newline at end of file + "instructions": "Cortex Prime: Hammerhead Character Sheet\n\n##Set up\n\n- Open the Journal tab, and add a new Character.\n- Click on save changes.\n- Open the Character Sheet Tab\n- Tick the Edit Checkbox.\n- Select One of the Portraits, or select the dot next to the word Portrait to set no portrait.\n- Set the dice values for the Attributes, Training Packages, and Relationships using the drop downs.\n- Untick the Edit check box to hide the editor\n- Enter the remaining details - Name, Description, Value statements, Relationship names, Distinctions title and description in the editable text fields.\n\n##Stress\n\nI have been using API macros to adjust Stress values. But these are simply Attributes (PhysicalStress, MentalStress, SocialStress).\nYou can add these to the Attributes and Abilities tab manually, and assign values ranging from 2 to show the character has no stress - 4,6,8,10 or 12 corresponding to the dice value, or a value of 14 indicates the character has been stressed out.\n\n###Diceroller\n\nUsing the Dice-Pool-Builder button will ask the player which traits to include and roll in a dice pool. The output to the chat panel will also indicate if the character is shaken or stricken. \n\nIf you have added a stress and its not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.\n\nAny feedback, or requests - Im happy to hear.\n\n---\n\nHammerheads is a part of the Cortex Prime Game Handbook published by Fandom Inc, and was written, designed, and developed by Cam Banks.\nHammerheads uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.\nArtwork and graphics © and ™ Fandom Inc, illustrated by Ten Ten Studios Malaysia. All rights reserved.\nCharacter Portraits sourced from https://thispersondoesnotexist.com/\n" +} \ No newline at end of file diff --git a/D&D_3-5/translations/pl.json b/D&D_3-5/translations/pl.json index 2c93a8fc41..252a7d3c90 100644 --- a/D&D_3-5/translations/pl.json +++ b/D&D_3-5/translations/pl.json @@ -1,14 +1,14 @@ { "pc": "PC ", - "npc": "NPC", + "npc": "BN", "header": "Header", - "character-name": "Character Name", - "player-name": "Player Name", - "experience-points": "Experience Points", + "character-name": "Imię bohatera", + "player-name": "Imię Gracza/Graczki", + "experience-points": "Punkty doświadczenia", "homeland": "Homeland", - "race": "Race", + "race": "Rasa", "type": "Typ", - "colossal": "Colossal", + "colossal": "Kolosalny", "gargantuan": "Gargantuan", "huge": "Huge", "large": "Duży", @@ -17,46 +17,46 @@ "tiny": "Tiny", "diminutive": "Diminutive", "fine": "Fine", - "size": "Size", - "gender": "Gender", + "size": "Rozmiar", + "gender": "Płeć", "alignment": "Alignment", "deity": "Deity", - "class": "Class", + "class": "Klasa", "level": "Poziom", "hit-dice-i": "HD", - "age": "Age", + "age": "Wiek", "height": "Wzrost", - "weight": "Weight", - "eyes": "Eyes", - "hair": "Hair", + "weight": "Waga", + "eyes": "Oczy", + "hair": "Włosy", "stats": "Stats", "weapons": "Weapons", - "armor-class-i": "AC", - "equipment": "Equipment", - "skills": "Skills", - "spells": "Spells", - "notes": "Notes", - "miscellaneous": "Misc", + "armor-class-i": "KP", + "equipment": "Ekwipunek", + "skills": "Umiejętności", + "spells": "Czary", + "notes": "Notatki", + "miscellaneous": "Inne", "all": "All", "abilities": "Abilities", "ability-scores": "Ability Scores", "ability": "Ability", "total": "Suma", - "modifier": "Mod", + "modifier": "Mod.", "base": "Bazowy", "temporary": "Temp", - "strength-i": "STR", + "strength-i": "Sił", "note": "Note", - "dexterity-i": "DEX", - "constitution-i": "CON", + "dexterity-i": "ZR", + "constitution-i": "Kon", "intelligence-i": "INT", - "wisdom-i": "WIS", - "charisma-i": "CHA", + "wisdom-i": "Mdr", + "charisma-i": "Cha", "show-ability-macros": "Show Ability Macros", - "hit-points-i": "HP", - "hit-points": "Hit Points", + "hit-points-i": "PW", + "hit-points": "Punkty Wytrzymałości", "current-hit-points": "Current HP", - "max": "Max", + "max": "Maks.", "nonlethal-damage": "Nonlethal Damage", "initiative-u": "INITIATIVE", "dexterity-modifier": "Dex Mod", @@ -87,9 +87,9 @@ "touch-u": "TOUCH", "flat-footed-u": "FLAT-FOOTED", "immobile": "Immobile", - "damage-reduction": "Damage Reduction", + "damage-reduction": "Redukcja Obrażeń", "saves-combat-notes": "Saves, Combat, Notes", - "saving-throws-s": "Saving
    Throws", + "saving-throws-s": "Rzuty Obronne", "base-save-s": "Base
    Save", "ability-modifier-s": "Ability
    Modifier", "epic-save-bonus-s": "Epic Save
    Bonus", @@ -99,19 +99,19 @@ "fortitude": "Fortitude", "constitution": "Constitution", "reflex": "Reflex", - "dexterity": "Dexterity", - "will": "Will", - "wisdom": "Wisdom", + "dexterity": "Zręczność", + "will": "Wola", + "wisdom": "Mądrość", "show-save-macros": "Show Save Macros", "spell-resistance": "Spell Resist", "arcane-spell-failure": "Arcane Spell Failure", "base-attack": "Base Attack", "grapple": "Grapple", "base-attack-bonus-epic-attack-bonus-i": "BAB+ EAB", - "strength-modifier-a": "Str Mod", + "strength-modifier-a": "Mod. z Siły", "base-attack-bonus-epic-attack-bonus-a": "Base AB
    + Epic AB", - "strength-modifier": "Strength
    Modifier", - "size-modifier": "Size
    Modifier", + "strength-modifier": "Modyfikator z Siły", + "size-modifier": "Modyfikator Rozmiaru", "miscellaneous-modifier": "Misc
    Modifier", "temporary-modifier": "Temp
    Modifier", "melee": "Melee", @@ -121,9 +121,9 @@ "epic-levels": "Epic Levels", "epic-save-bonus": "Epic Save Bonus", "epic-attack-bonus": "Epic Attack Bonus", - "languages": "Languages", - "racial-abilities": "Racial Abilities", - "class-abilities": "Class Abilities", + "languages": "Języki", + "racial-abilities": "Atuty Rasowe", + "class-abilities": "Atuty klasowe", "feats": "Feats", "other": "Other", "weapon": "Weapon", diff --git a/Daemon Exilia/Bug.txt b/Daemon Exilia/Bug.txt new file mode 100644 index 0000000000..9f7e1dcc83 --- /dev/null +++ b/Daemon Exilia/Bug.txt @@ -0,0 +1,11 @@ + + +A ficha de personagem Daemon Exilia apresenttou um problema na ultima semana, aparentemente ela não reconhece o css. +a ficha de personagem custon com a opição "Forces sheet to use the more limited legacy version of CSS and HTML sanitization" +funciona normalmente mas a vesão do roll20 esta bugada. + +tradutor goglee + +The character sheet Daemon Exilia had a problem in the last week, apparently she does not recognize the css. +the custon character sheet with the option "Force sheet to use the more limited legacy version of CSS and sanitization of HTML" +works normally but the roll20 version is buggy. \ No newline at end of file diff --git a/Daemon Exilia/sheet.json b/Daemon Exilia/sheet.json index 712dc38f30..4d26daf6fd 100644 --- a/Daemon Exilia/sheet.json +++ b/Daemon Exilia/sheet.json @@ -4,5 +4,6 @@ "author": "Luviants", "roll20userid": 1653262, "preview": "Exilia.png", - "instructions": "This is a new character sheet for custom Daemon system, a Brazilian OGL system." -} + "instructions": "This is a new character sheet for custom Daemon system, a Brazilian OGL system.", + "legacy": true +} \ No newline at end of file diff --git a/Deathwatch/translations/es.json b/Deathwatch/translations/es.json index 7a123548b3..68085fe94f 100644 --- a/Deathwatch/translations/es.json +++ b/Deathwatch/translations/es.json @@ -5,21 +5,21 @@ "Speciality": "Especialidad", "Rank": "Rango", "Fame": "Fama", - "PowerArmourHistory": "Historia de Servoarmadura", + "PowerArmourHistory": "Servoarmadura", "PlayerName": "Jugador", "Gender": "Género", "Age": "Edad", - "Build": "Const", + "Build": "Alto", "Complexion": "Complexión", "Hair": "Pelo", "PersonalDemeanour": "Actitud", - "PastEvent": "Evento Pasado", + "PastEvent": "Pasado", "Description": "Descripción", "Characteristics": "Características", - "WeaponSkill": "Hab. de Armas", + "WeaponSkill": "Hab. Armas", "WeaponSkill-abbr": "HA", "WeaponSkill-abbrP": "(HA)", - "BallisticSkill": "Hab. de Proyectiles", + "BallisticSkill": "Hab. Proy.", "BallisticSkill-abbr": "HP", "BallisticSkill-abbrP": "(HP)", "Strength": "Fuerza", @@ -51,7 +51,7 @@ "Expert25": "Experto (+25)", "Experience": "Experiencia", "XPtoSpend": "PX a Gastar", - "TotalXPSpent": "Total PX Gastados", + "TotalXPSpent": "Total PX", "FatePoints": "Puntos de Destino", "FPThreshold": "Umbral", "FPCurrent": "Actual", @@ -67,11 +67,11 @@ "Blather": "Charlatanería", "Carouse": "Aguante", "Charm": "Carisma", - "ChemUse": "Competencia Química", + "ChemUse": "Comp. Química", "Climb": "Trepar", "Command": "Mando", "Concealment": "Esconderse", - "Contortionist": "Contorsionismo", + "Contortionist": "Contorsion", "Deceive": "Engañar", "Demolition": "Demoliciones", "Disguise": "Disfraz", @@ -94,10 +94,10 @@ "SleightOfHand": "Trucos de manos", "Survival": "Supervivencia", "Swim": "Nadar", - "TechUse": "Comp Tecnológica", + "TechUse": "Comp. Tecno", "Tracking": "Rastrear", "Wrangling": "Trato Animal", - "OtherSkill": "Otra Habilidad", + "OtherSkill": "Otro", "Ciphers": "Cifrado", "Drive": "Conducir", "SpeakLanguage": "Hablar Idioma", @@ -126,7 +126,7 @@ "MWRelevantBonus": "Bono Relevante ", "Movement": "Movimiento", "HalfMove": "Mov. Parcial", - "FullMove": "Mov. Completo", + "FullMove": "Completo", "Charge": "Carga", "Run": "Correr", "Fatigue": "Fatiga", @@ -151,7 +151,7 @@ "RangedWeapons": "Armas a distancia", "WRange": "Alcance", "WRateOfFire": "CdF", - "WClip": "Cargador", + "WClip": "Balas", "WReload": "Recarga", "SignatureGear": "Equipo personal", "Requisition": "Solicitud", @@ -170,7 +170,7 @@ "CohesionTotal": "Total", "CohesionCurrent": "Actual", "SquadModeAbilities": "Habilidades Modo Escuadra", - "CharacteristicsnSkills": "Características y Habilidades", + "CharacteristicsnSkills": "Caracs. y Habilidades", "WeaponnTalents": "Armas y Talentos", "OtherSkillsTitle": "Otras Habilidades", "Abilities": "Habilidades", diff --git a/Demon Gate Scripted/Demon_Gate_Scripted.css b/Demon Gate Scripted/Demon_Gate_Scripted.css index fe839ce8db..cd03358816 100644 --- a/Demon Gate Scripted/Demon_Gate_Scripted.css +++ b/Demon Gate Scripted/Demon_Gate_Scripted.css @@ -1,257 +1,206 @@ -input[type=number] -{ - -moz-appearance: textfield; +input[type=number] { + -moz-appearance: textfield; } -.charsheet -{ - background: url("https://media.discordapp.net/attachments/657398293906718751/702758048615235635/old-2012064.jpg"); +.charsheet { + background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Demon%20Gate%20Scripted/Paper.jpg"); } -.charsheet td.sheet-imgbg -{ - background: url("https://media.discordapp.net/attachments/670160303626911764/723246241055506500/Circle.png"); - background-repeat: no-repeat; - background-size: contain; - background-position: center; -} - -.charsheet td.sheet-tabletitle -{ - font-size: 1.5em; - color: #ffffff; - text-align: center; - background-color: #948a54; -} - -.charsheet td.sheet-tabletitlesmall -{ - font-size: 1em; - font-weight: bold; - text-align: center; - background-color: #c4bc96; -} - -.charsheet td.sheet-attname -{ - font-weight: bold; +.charsheet td.sheet-attname { + font-weight: bold; text-align: left; background-color: #ddd9c3; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; padding-left: 8px; } -.charsheet td.sheet-skillname -{ - font-size: 0.7em; - font-weight: bold; - text-align: left; +.charsheet td.sheet-skillname { background-color: #ddd9c3; + font-size: 0.9em; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; padding-left: 8px; + padding-right: 8px; } -.charsheet td.sheet-smallname -{ - font-size: 0.7em; - font-weight: bold; +.charsheet td.sheet-smallname { + font-weight: bold; text-align: center; - background-color: #ffffff; - border-style: solid; - border-color: #948a54; - border-width: 1px; + border: 0; + border-radius: 0; } -.charsheet td.sheet-skillhead -{ - font-size: 0.7em; - font-weight: bold; +.charsheet td.sheet-skillhead { + font-size: 0.7em; + font-weight: bold; text-align: center; background-color: #ddd9c3; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; } -.charsheet td.sheet-skillstat -{ +.charsheet td.sheet-skillstat { text-align: center; - background-color: #ffffff; - border-style: solid; - border-color: #948a54; + border-style: solid; + border-color: #c4bc96; border-width: 1px; } -.charsheet select.sheet-skilldesc -{ - font-size: 0.7em; - width: 5em; - height: 2.2em; +.charsheet select.sheet-skilldesc { + font-size: 0.7em; + width: 5em; + height: 2.2em; } -.charsheet select.sheet-skilldesclong -{ - font-size: 0.7em; - width: 8em; - height: 2.2em; +.charsheet select.sheet-skilldesclong { + width: 6em; + margin: 0; + border: 0; + border-radius: 0; } -.charsheet select.sheet-skilldesclonger -{ - font-size: 0.7em; - width: 12em; - height: 2.2em; +.charsheet select.sheet-skilldesclonger { + font-size: 0.7em; + width: 12em; + height: 2.2em; } -.charsheet td.sheet-attstat -{ +.charsheet td.sheet-attstat { background-color: #ddd9c3; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; } -.charsheet td.sheet-attstatsmall -{ - font-size: 0.7em; - font-weight: bold; +.charsheet td.sheet-attstatsmall { + font-size: 0.7em; + font-weight: bold; background-color: #ddd9c3; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; } -.charsheet td.sheet-descname -{ +.charsheet td.sheet-descname { text-align: left; background-color: #ffffff; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; padding-left: 20px; } -.charsheet td.sheet-descstat -{ +.charsheet td.sheet-descstat, +.charsheet td.sheet-descstat-narrow { background-color: #ffffff; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; } -.charsheet td.sheet-descstatsmall -{ - font-size: 0.7em; +.charsheet td.sheet-descstatsmall { + font-size: 0.7em; background-color: #ffffff; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; } -.charsheet input.sheet-attfield -{ +.charsheet input.sheet-attfield { font-size: 1em; width: 2em; text-align: center; } -.charsheet input.sheet-skillfield -{ +.charsheet input.sheet-skillfield { width: 2em; text-align: center; } -.charsheet input.sheet-negfield -{ +.charsheet input[type="number"].sheet-desctotalfield { font-size: 1em; width: 2em; text-align: center; font-weight: bold; - background-color: #0f0f0f; - color: #ffffff; + font-size: 16px; + color: dimgray; + background-color: #e0e0e0; + border: 0; + border-radius: 0; } -.charsheet input.sheet-desctotalfield -{ - font-size: 1em; - width: 2em; +.charsheet input[type="number"].sheet-totalfield, +.charsheet input[type="text"].sheet-totalfield { text-align: center; font-weight: bold; - color: red; - background-color: #dddddd; + font-size: 16px; + height: 30px; + color: dimgray; + background-color: #e0e0e0; + border: 0; + border-radius: 0; + width: 100%; } -.charsheet input.sheet-skilltotalfield -{ - width: 2em; - text-align: center; - font-weight: bold; - color: red; - background-color: #dddddd; -} - -.charsheet input.sheet-attrankfield -{ +.charsheet input.sheet-attrankfield { font-size: 1em; width: 2em; text-align: center; font-weight: bold; color: blue; - background-color: #dddddd; + background-color: #e0e0e0; } -.charsheet input.sheet-longtext -{ +.charsheet input.sheet-longtext { width: 12em; text-align: center; } -.charsheet input.sheet-autofield -{ +.charsheet input.sheet-autofield, +.charsheet input.sheet-autofield-wide{ font-size: 1em; - width: 2em; text-align: center; font-weight: bold; - background-color: #dddddd; + background-color: #e0e0e0; } -.charsheet input.sheet-autofieldsmall -{ +.charsheet input.sheet-autofield { + width: 2em; +} + +.charsheet input.sheet-autofieldsmall { font-size: 0.7em; width: 2em; text-align: center; font-weight: bold; - background-color: #dddddd; + background-color: #e0e0e0; } -.charsheet textarea.sheet-smalltextarea -{ - font-size:0.7em; - width: 40em; - height: 2.5em; +.charsheet textarea.sheet-smalltextarea { + font-size: 0.7em; + width: 40em; + height: 2.5em; } -.charsheet td.sheet-descstat1 -{ +.charsheet td.sheet-descstat1 { background-color: #ffffff; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; } -.charsheet td.sheet-skillstat1 -{ +.charsheet td.sheet-skillstat1 { text-align: center; background-color: #ffffff; border-style: solid; - border-color: #948a54; + border-color: #c4bc96; border-width: 1px; } @@ -274,97 +223,71 @@ input[type=number] -.charsheet input.sheet-short -{ - font-size: 1.5em; +.charsheet input.sheet-short { + font-size: 1.5em; text-align: center; } -.charsheet input.sheet-long -{ +.charsheet input.sheet-long { width: 10em; text-align: center; } -.charsheet input.sheet-gpxpfield -{ +.charsheet input.sheet-gpxpfield { font-weight: bold; width: 6em; text-align: center; } -.charsheet input.sheet-atkfield -{ +.charsheet input.sheet-atkfield { font-size: 0.6em; text-align: center; } -.charsheet tr.sheet-blankrow -{ +.charsheet tr.sheet-blankrow { height: 20px !important; } -.charsheet tr.sheet-blankrowsmall -{ - height: 2px !important; -} - -.charsheet td.sheet-blankcol -{ +.charsheet td.sheet-blankcol { width: 20px !important; } -.charsheet td.sheet-blankcols -{ +.charsheet td.sheet-blankcols { width: 100px !important; } -.charsheet td.sheet-smaller -{ +.charsheet td.sheet-smaller { font-size: 0.8em; } -.charsheet td.sheet-shrink -{ +.charsheet td.sheet-shrink { font-size: 0.5em; text-align: center; } -.charsheet td.sheet-header -{ - font-size: 2em; - text-align: center; - font-weight: bold; -} - -.charsheet input.sheet-atktotalfield -{ +.charsheet input.sheet-atktotalfield { font-size: 0.6em; text-align: center; color: red } -.charsheet table.sheet-large -{ +.charsheet table.sheet-large { font-size: 1.5em; } -.charsheet table.sheet-adjfield -{ +.charsheet table.sheet-adjfield { font-size: 1em; font-weight: bold; text-align: center; } -.charsheet input.sheet-adjvalue -{ +.charsheet input.sheet-adjvalue { font-size: 1em; font-weight: bold; text-align: center; } -.charsheet input.sheet-adjvalueblue -{ +.charsheet input.sheet-adjvalueblue { font-size: 1em; font-weight: bold; text-align: center; @@ -372,116 +295,691 @@ input[type=number] background-color: gray; } -.charsheet input.sheet-redadjvalue -{ +.charsheet input.sheet-redadjvalue { font-size: 1em; font-weight: bold; text-align: center; color: red; } -.charsheet input.sheet-adjvaluetotal -{ +.charsheet input.sheet-adjvaluetotal { font-size: 1em; font-weight: bold; text-align: center; color: red; } -.charsheet textarea.sheet-knowdesc -{ - font-size:0.8em; - width: 50em; - height: 1.7em; +.charsheet textarea.sheet-knowdesc { + font-size: 0.8em; + width: 50em; + height: 1.7em; } -.charsheet textarea.sheet-skilldesc -{ - font-size:0.8em; - width: 25em; - height: 5em; +.charsheet textarea.sheet-skilldesc { + font-size: 0.8em; + width: 25em; + height: 5em; } -.charsheet textarea.sheet-spelldesc -{ - font-size:0.8em; - width: 30em; - height: 3em; +.charsheet textarea.sheet-spelldesc { + font-size: 0.8em; + width: 30em; + height: 3em; } -.charsheet button.sheet-valuebutton:before -{ - content: "" !important; +.charsheet button.sheet-valuebutton:before { + content: "" !important; } -.charsheet button.sheet-valuebutton -{ - border: none; - padding: 0px; - font-weight: bold; +.charsheet button.sheet-valuebutton { + border: none; + padding: 0px; + font-weight: bold; } .charsheet input[type=number]::-webkit-inner-spin-button, -.charsheet input[type=number]::-webkit-outer-spin-button -{ - -webkit-appearance: none; - margin: 0; +.charsheet input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; } -.charsheet div[class^="sheet-section"] -{ +.charsheet div[class^="sheet-section"] { display: none; } -.charsheet input.sheet-tab -{ - width: 100px; - height: 40px; - cursor: pointer; + + + +/* ************************************************************************************************************************************************ */ +/* Colours */ +/* ************************************************************************************************************************************************ */ +/* +#948a54 (mid brown) - table borders, headings of older parts of the sheet +#ddd9c3 (beige) - header cells, active tab button +#b6ad7c (darker beige) - inactive tab buttons +#f6f5ef (pale beige) - input control backgrounds +#e0e0e0 (light grey) - read-only cell background + +#c4bc96 (slightly darker beige) - tab button borders +*/ + + +/* ************************************************************************************************************************************************ */ +/* Headings */ +/* ************************************************************************************************************************************************ */ + +h1, h2, h3 { + width: 100%; + text-align: center; +} + +h2, h3 { + color: maroon; + background-color: #ddd9c3; + font-weight: normal; + font-size: 16px; + height: 28px; + line-height: 28px; +} + +h1 { + height: 40px; + line-height: 40px; + color: #ddd9c3; + background-color: #590902; + border: 2px solid #590902; + border-radius: 4px; + font-size: 20px; +} + +h2 { + padding-top: 2px; + padding-bottom: 2px; +} + +h3 { + text-align: left; +} + + +/* ************************************************************************************************************************************************ */ +/* Entry controls */ +/* ************************************************************************************************************************************************ */ +input, +select, +textarea, +.sheet-input-like, +.sheet-input-like-no-padding { + background-color: #f6f5ef; +} + +.sheet-input-like { + padding-left: 4px; +} + +.sheet-read-only-field, +td input:read-only { + color: lightslategray; + background-color: #e0e0e0; +} + +button.sheet-button, +button.btn { + border: 2px solid maroon; + border-radius: 4px; + color: maroon; + text-shadow: none; +} + +button.sheet-button { + background: transparent; +} + +button.btn { + background: #ddd9c3; +} + + +button.sheet-button[type=roll]:before { + content: ""; +} + +button.sheet-button-small { + height: 20px; +} + +button.sheet-button-small[type=roll] { + font-size: 11px; +} + +.sheet-tall-control, +input.sheet-tall-control { + height: 36px; + line-height: 36px; + font-size: 16px; +} + +/* ************************************************************************************************************************************************ */ +/* Expand/collapse (custom checkbox plus hiding a section)*/ +/* ************************************************************************************************************************************************ */ + +/* Hide the browser's default checkbox */ +input.sheet-expand-collapse-checkbox { + position: absolute; + opacity: 0; + cursor: pointer; + height: 18px; +} + +/* Show the checkmark when checked */ +input.sheet-expand-collapse-checkbox:checked~.sheet-expand-collapse-symbol:after { + display: block; + content: "⯆"; + font-size: 18px; +} + +/* Style the checkmark/indicator */ +input.sheet-expand-collapse-checkbox~.sheet-expand-collapse-symbol:after { + display: block; + content: "⯈"; + font-size: 18px; +} + +input[type="checkbox"].sheet-expand-collapse-checkbox~.sheet-collapsible { + display: none; +} + +input[type="checkbox"].sheet-expand-collapse-checkbox:checked~.sheet-collapsible { + display: block; +} + + +/* ************************************************************************************************************************************************ */ +/* Tab buttons */ +/* ************************************************************************************************************************************************ */ + +.charsheet input.sheet-tab { + width: 90px; + height: 40px; + cursor: pointer; position: relative; opacity: 0; z-index: 9999; } -.charsheet span.sheet-tab -{ +.charsheet span.sheet-tab { text-align: center; - display: inline-block; - font-size: 13px; - background: #c4bc96; - color: black; - font-weight: bold; + display: inline-block; + font-size: 14px; + line-height: 28px; + color: maroon; + border: 2px solid maroon; border-radius: 4px; - - width: 100px; - height: 20px; - cursor: pointer; + background: #b6ad7c; + width: 90px; + height: 28px; + cursor: pointer; position: relative; vertical-align: middle; - margin-left: -101px; + margin-left: -91px; } -.charsheet input.sheet-tab1:checked ~ div.sheet-section-core, -.charsheet input.sheet-tab2:checked ~ div.sheet-section-skills, -.charsheet input.sheet-tab3:checked ~ div.sheet-section-combat, -.charsheet input.sheet-tab4:checked ~ div.sheet-section-gear, -.charsheet input.sheet-tab5:checked ~ div.sheet-section-mystic, -.charsheet input.sheet-tab6:checked ~ div.sheet-section-abilities, -.charsheet input.sheet-tab7:checked ~ div.sheet-section-reputation, -{ +.charsheet input.sheet-tab1:checked~div.sheet-section-core, +.charsheet input.sheet-tab2:checked~div.sheet-section-skills, +.charsheet input.sheet-tab3:checked~div.sheet-section-combat, +.charsheet input.sheet-tab4:checked~div.sheet-section-gear, +.charsheet input.sheet-tab5:checked~div.sheet-section-mystic, +.charsheet input.sheet-tab6:checked~div.sheet-section-abilities, +.charsheet input.sheet-tab7:checked~div.sheet-section-reputation, +.charsheet input.sheet-tab8:checked~div.sheet-section-notes { display: block; } -.charsheet input.sheet-tab1:checked + span.sheet-tab1, -.charsheet input.sheet-tab2:checked + span.sheet-tab2, -.charsheet input.sheet-tab3:checked + span.sheet-tab3, -.charsheet input.sheet-tab4:checked + span.sheet-tab4, -.charsheet input.sheet-tab5:checked + span.sheet-tab5, -.charsheet input.sheet-tab6:checked + span.sheet-tab6, -.charsheet input.sheet-tab7:checked + span.sheet-tab7 +.charsheet input.sheet-tab:checked+span { + background: #ddd9c3; +} + + +/* ************************************************************************************************************************************************ */ +/* Flexbox columns */ +/* ************************************************************************************************************************************************ */ +.sheet-flex-section { + margin-top: 20px; + margin-left: -10px; + margin-right: -10px; + display: flex; + flex-wrap: wrap; + justify-content: space-between; +} + +.sheet-column-fixed { + flex-grow: 0; + margin: 10px; +} + +.sheet-column-grow { + flex-grow: 1; + margin: 10px; +} + +.sheet-column-prominent-stat { + flex-grow: 0; + width: 120px; + margin: 10px; +} + +.sheet-flex-form-container { + display: flex; + flex-wrap: nowrap; + justify-content: space-between; +} + +.sheet-flex-form-grow { + flex-grow: 1; +} + +.sheet-flex-form-fixed { + flex-grow: 0; + padding-left: 2px; + padding-right: 2px; +} + + +/* ************************************************************************************************************************************************ */ +/* Tables */ +/* ************************************************************************************************************************************************ */ + +table.sheet-wide-table, +table.sheet-wide-table-auto { + width: 100%; + border: 2px solid #948a54; + background-color: #ddd9c3; +} + +table.sheet-wide-table-auto { + table-layout: auto; +} + + + +/* ************************************************************************************************************************************************ */ +/* Top section of first sheet */ +/* ************************************************************************************************************************************************ */ +.sheet-demon-gate-logo { + height: 116px; +} + +.sheet-column-prominent-stat td input[type=number] { + width: 100%; + text-align: center; +} + +.sheet-wide-table th, +.sheet-wide-table-auto th { + padding-left: 10px; + padding-right: 10px; + max-width: max-content; + white-space: nowrap; + font-size: 11px; + font-weight: bold; + color: dimgray; + background-color: #ddd9c3; +} + +.sheet-wide-table th, +.sheet-wide-table td, +.sheet-wide-table-auto th, +.sheet-wide-table-auto td { + border: 1px solid #c4bc96; +} + +.sheet-wide-table-auto th, +.sheet-wide-table-auto td { + height: 28px; +} + +.sheet-wide-table input, +.sheet-wide-table select, +.sheet-wide-table-auto input, +.sheet-wide-table-auto select { + margin: 0; +} + +.sheet-input-wide { + min-width: 12em; +} + +.sheet-wide-table td input[type=number], +.sheet-wide-table td input[type=text], +.sheet-wide-table-auto td input[type=number], +.sheet-wide-table-auto td input[type=text], +.sheet-input-full { + width: 100%; + border: 0; + border-radius: 0; +} + +.sheet-wide-table-auto td input { + height: 28px; + line-height: 28px; +} + +.sheet-wide-table td input[type=number], +.sheet-wide-table-auto td input[type=number] { + min-width: 2.2em; + text-align: center; +} + +.sheet-empty-cell { + background-color: #ddd9c3; +} + +.sheet-input-narrow { + width: 5em; + min-width: 5em; + max-width: 5em; +} + +.sheet-input-like-no-padding input.sheet-input-narrow{ + max-width: 7.5em; +} + +.sheet-wide-table-auto td input.sheet-prominent-label, +.sheet-wide-table-auto td input.sheet-prominent-field { + height: 56px; +} + +td input[type=text].sheet-dice-field { - background: #948a54; - color: black; - border-radius: 4px; - height: 20px; + min-width: 12em; + text-align: center; +} + +td input[type=text].sheet-text-centred +{ + text-align: center; +} + +td input.sheet-prominent-field { + font-size: 20px; + text-align: center; +} + +.sheet-vertical-margin { + margin-top: 10px; + margin-bottom: 10px; +} + +.sheet-vertical-margin-moderate { + margin-top: 20px; + margin-bottom: 20px; +} + +.sheet-wide-table-auto td input.sheet-input-split { + width: 40%; + min-width: 1.1em; +} + +td .sheet-input-spacer { + min-width: 1.1em; + text-align: center; +} + + +/* ************************************************************************************************************************************************ */ +/* HP, Mana etc. */ +.sheet-flex-section-centre { + margin-left: -10px; + margin-right: -10px; + display: flex; + flex-wrap: wrap; + justify-content: space-around; +} + +.sheet-wide-table-auto td input.sheet-extra-prominent-field { + font-size: 36px; + height: 84px; + text-align: center; +} + +td.sheet-small-text { + font-size: 0.7em; + text-align: center; + background-color: #f6f5ef; +} + +th.sheet-small-text { + font-size: 0.8em; + font-weight: bold; + text-align: center; + background-color: #ddd9c3; +} + +td.sheet-cell-narrow { + max-width: 50px; +} + +/* ************************************************************************************************************************************************ */ +/** Gradient colours for physical and mental conditions */ + +tr td.sheet-physical-condition-0, +tr td.sheet-mental-condition-0 { + background-color: white; +} + +tr td.sheet-physical-condition-1 { + background-color: #ffcccc; +} + +tr td.sheet-physical-condition-2 { + background-color: #ff9999; +} + +tr td.sheet-physical-condition-3 { + background-color: #ff6666; +} + +tr td.sheet-physical-condition-4 { + background-color: #ff3333; +} + +tr td.sheet-physical-condition-5 { + background-color: #cc0000; +} + +tr td.sheet-physical-condition-6 { + background-color: #800000; +} + +tr td.sheet-mental-condition-1 { + background-color: #cce0ff; +} + +tr td.sheet-mental-condition-2 { + background-color: #80b3ff; +} + +tr td.sheet-mental-condition-3 { + background-color: #4d94ff; +} + +tr td.sheet-mental-condition-4 { + background-color: #0066ff; +} + +tr td.sheet-mental-condition-5 { + background-color: #0047b3; +} + +tr td.sheet-mental-condition-6 { + background-color: #003380; +} + +/* ************************************************************************************************************************************************ */ +/* Skills tab +/* ************************************************************************************************************************************************ */ + +.sheet-top-margin { + margin-top: 40px; +} + +/* Designed to spill over on to the expand/collapse element below */ +.sheet-table-header-collapse { + height: 5px; + line-height: 28px; + margin-top: 20px; + padding: 0; +} + +.sheet-collapsible table { + width: 100%; + border: 2px solid #948a54; +} + +th.sheet-skillhead { + height: auto; +} + +input.sheet-skillfield, +input.sheet-skillname-input { + border: 0; + border-radius: 0; +} + +td.sheet-descstat-narrow input[type=number] { + min-width: 1em; + width: 100%; +} + +td.sheet-descstat, +td.sheet-descstat-narrow, +input.sheet-skillname-input { + background-color: #f6f5ef; +} + +td.sheet-skillstat { + background-color: #e0e0e0; + color: gray; +} + +input.sheet-skillname-input { + width: 100%; + min-width: 10em; +} + +.charsheet select.sheet-skilldescshort { + width: 4.2em; + margin: 0; + border: 0; + border-radius: 0; +} + + +/* ************************************************************************************************************************************************ */ +/* Abilities and notes tabs +/* ************************************************************************************************************************************************ */ +.sheet-subsection-header, +.sheet-subsection-header-wide { + width: 100%; + height: 36px; + line-height: 36px; + color: dimgray; + background-color: #ddd9c3; + text-align: center; + font-size: 16px; +} + +.sheet-subsection-header-wide { + min-width: 15em; + border: 2px solid #c4c1b2; + margin-bottom: 5px; +} + +textarea.sheet-text-area-full, +textarea.sheet-text-area-large, +textarea.sheet-standalone-textarea { + box-sizing: border-box; + resize: none; + width: 100%; + margin-bottom: 0; + margin-left: 0; + margin-right: 0; +} + +textarea.sheet-text-area-full { + margin-left: 0; + margin-right: 0; + border-radius: 0; + height: 150px; +} + +textarea.sheet-text-area-large { + margin-top: 0; + border: 0; + border-radius: 0; + height: 300px; +} + +.sheet-repeating-section { + margin-top: 10px; + margin-bottom: 10px; + background-color: #f6f5ef; + border: 2px solid #948a54; +} + +/* This could probably be added to h2 (and maybe h1?) with a bit of reorg */ +.sheet-spacer-top-margin { + margin-top: 20px; +} + +h1.sheet-spacer-top-margin { + margin-top: 40px; +} + +.sheet-standalone-textarea { + margin-top: 20px; + border: 2px solid #948a54; + border-radius: 0; + height: 150px; +} + +/* TODO: This is a hack - sorting out heading spacing properly and removing it from flex sections should allow this to be removed */ +.sheet-remove-margin-bottom { + margin-bottom: -10px; +} + + + +/* ************************************************************************************************************************************************ */ +/* Mysic tab +/* ************************************************************************************************************************************************ */ + +.sheet-spiritual-influence-wrapper { + display: flex; + flex-flow: column nowrap; + align-items: center; +} + +.sheet-spiritual-influence-image { + background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Demon%20Gate%20Scripted/Circle.png"); + background-repeat: no-repeat; + background-size: contain; + background-position: center; + height: 271px; + width: 288px; + display: flex; + flex-flow: column nowrap; + align-items: center; + justify-content: center; +} + +.sheet-spiritual-influence-image input.sheet-spiritual-influence { + width: 2.2em; + font-size: 18px; + text-align: center; + border-radius: 20px; + height: 40px; + line-height: 40px; + padding: 0; + border: 2px solid maroon; } diff --git a/Demon Gate Scripted/Demon_Gate_Scripted.html b/Demon Gate Scripted/Demon_Gate_Scripted.html index 955d14db70..4abbc91be6 100644 --- a/Demon Gate Scripted/Demon_Gate_Scripted.html +++ b/Demon Gate Scripted/Demon_Gate_Scripted.html @@ -1,5 +1,4 @@ + +
    - - Attributes - - Skills - - Combat - - Gear - - Mystic - - Abilities - - Reputation - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Character Name: Class: - - Race: - -
    Title or Alias:
    Player Name: Saved Saga:
    Total Saga Points: Level: -
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    Hit PointsMana PoolChi PoolFrenzy
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    Physical Condition Monitor
    - - - - - - -
    0%-10%-25%-50%-75%-90%-100%
    RestedTiredWearyFatiguedExhaustedOver ExhaustedCritical
    No ModNo Mod-1 rolls-2 rolls-3 rolls-4 rolls-5 rolls
    Mental Condition Monitor
    - - - - - - -
    0%-10%-25%-50%-75%-90%-100%
    ContentAgitatedDistraughtIrrationalUnstableManiacalSenseless
    No ModNo Mod-1 rolls-2 rolls-3 rolls-4 rolls-5 rolls
    + + Attributes + + Skills + + Combat + + Gear + + Mystic + + Abilities + + Reputation + + Notes + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
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    AttributesBaseBonusTotalRankDice
    STRENGTH - - - -
    Damage Modifier: - - - -
    Weight Allowance: -
    DEXTERITY - - - -
    Defense Modifier: - - - -
    Initiative Modifier: - - - -
    Movement: - - - - - /
    BODY - - - -
    Toughness: - - - -
    Body Save: - - - -
    PERCEPTION - - - -
    Shot Damage Modifier: - - - -
    Range Modifier: - - - -
    INTELLIGENCE - - - -
    Spell Effect: - - - -
    Spell Time: - -
    Languages: -
    WILLPOWER - - - -
    Mental Defense: - - - - -
    Fortitude: - - - -
    CHARISMA - - - -
    Social Pool: - - -
    Reputation Bonus: -
    BEAUTY - - - -
    -
    - - - - - -
    - - - -
    Skills
    - - - - - - - - - - - - - - - - - -
    Combat Skills
    - +
    +
    - + + - - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    MeleeCharacter Name: + +
    NameCostRatingTitle or Alias: + +
    Unarmed*
    Alchemy*
    Axes*
    Flails*
    Grenades*
    Hammers*
    Javelins*
    Knives*
    Maces*
    Polearms*
    Shurikens*
    Staves*
    Swords*
    Whips*
    Blind Fighting2
    Dual Melee3
    Throwing1
    * = As Rating
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +
    Shooting
    NameCostRating
    Black Powder1
    --Lances*
    --Pistols*
    --Rifles*
    --Shotguns*
    Blind Shooting2
    Dual Shooting3
    Projectiles1
    --Blow Guns*
    --Bows*
    --Crossbows*
    --Hand Bows*
    --Slings*
    Siege Weapons1
    --Ballistae*
    --Cannons*
    --Catapults*
    --Trebuchets*Player Name: + +
    -
    - + + +
    +
    - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + - - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
    MagicClass: + +
    NameCostRating
    Black Magic*
    Blue Magic*
    Brown Magic*
    Gold Magic*
    Gray Magic*
    Green Magic*
    Red Magic*
    White Magic*
    Armor + +
    NameCostRatingRace: + +
    Light Armor2
    Medium Armor2
    Heavy Armor2
    Body Armor*
    Bracers*
    Greaves*
    Helmet*
    Pauldron*
    Shields3 + +
    -
    - - - - - - - -
    - + + +
    +
    - + + - - + + - + + -
    Combat SpecializationsSaved Saga Points: + +
    NameRatingTotal Saga Points: + +
    - - - -
    - -
    -
    Level: + +
    -
    - - +
    + + + +
    +
    + +
    +
    + + + + + + + + + + + +
    +

    Hit Points

    +
    + +
    Max + +
    +
    + +
    + + + + + + + + + + + +
    +

    Mana Pool

    +
    + +
    Max + +
    +
    + +
    + + + + + + + + + + + +
    +

    Chi Pool

    +
    + +
    Max + +
    +
    + +
    + + + + + + + +
    +

    Frenzy

    +
    + +
    +
    +
    + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Fluent Languages +

    Physical Condition

    +
    - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + + + + + + + + + + + + + +
    0%-10%-25%-50%-75%-90%-100%
    RestedTiredWearyFatiguedExhaustedOver-ExhaustedCritical
    No ModNo Mod-1 rolls-2 rolls-3 rolls-4 rolls-5 rolls
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Mental Condition

    +
    + + + + + + + + + + + + + +
    0%-10%-25%-50%-75%-90%-100%
    ContentAgitatedDistraughtIrrationalUnstableManiacalSenseless
    No ModNo Mod-1 rolls-2 rolls-3 rolls-4 rolls-5 rolls
    + + + + + + + +
    +

    Attributes

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    AttributeBaseBonusTotalRankDice
    +

    Strength

    +
    + + + + + + + +
    Damage Modifier: + + + + + +
    Weight Allowance: + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    AttributeBaseBonusTotalRankDice
    +

    Dexterity

    +
    + + + + + + + +
    Defense Modifier: + + + + + +
    Initiative Modifier: + + + + + +
    Movement: + + + + + / + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    AttributeBaseBonusTotalRankDice
    +

    Body

    +
    + + + + + + + +
    Toughness: + + + + + +
    Body Save: + + + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    AttributeBaseBonusTotalRankDice
    +

    Perception

    +
    + + + + + + + +
    Shot Damage Modifier: + + + + + +
    Range Modifier: + + + + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    AttributeBaseBonusTotalRankDice
    +

    Intelligence

    +
    + + + + + + + +
    Spell Effect: + + + + + +
    Spell Time: + + + +
    Languages: + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    AttributeBaseBonusTotalRankDice
    +

    Willpower

    +
    + + + + + + + +
    Mental Defense: + + + + + + +
    Fortitude: + + + + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    AttributeBaseBonusTotalRankDice
    +

    Charisma

    +
    + + + + + + + +
    Social Pool: + + + + + +
    Reputation Bonus: + +
    + + + + + + + + + + + + + + + + + + + +
    AttributeBaseBonusTotalRankDice
    +

    Beauty

    +
    + + + + + + +
    +
    + + + + + + +
    + +
    + +
    +

    Combat Skills

    + +

    Melee

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostRating
    Unarmed*
    Alchemy*
    Axes*
    Flails*
    Grenades*
    Hammers*
    Javelins*
    Knives*
    Maces*
    Polearms*
    Shurikens*
    Staves*
    Swords*
    Whips*
    Blind Fighting2
    Dual Melee3
    Throwing1
    * = As Rating
    +
    +
    + +

    Shooting

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostRating
    Black Powder1
    --Lances*
    --Pistols*
    --Rifles*
    --Shotguns*
    Blind Shooting2
    Dual Shooting3
    Projectiles1
    --Blow Guns*
    --Bows*
    --Crossbows*
    --Hand Bows*
    --Slings*
    Siege Weapons1
    --Ballistae*
    --Cannons*
    --Catapults*
    --Trebuchets*
    +
    +
    + +

    Magic

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostRating
    Black Magic*
    Blue Magic*
    Brown Magic*
    Gold Magic*
    Gray Magic*
    Green Magic*
    Red Magic*
    White Magic*
    +
    +
    + +

    Armor

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostRating
    Light Armor2
    Medium Armor2
    Heavy Armor2
    Body Armor*
    Bracers*
    Greaves*
    Helmet*
    Pauldron*
    Shields3
    +
    +
    + +

    Combat Specializations

    +
    + + +
    + + + + + + + + +
    NameRating
    +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +
    +
    + +
    +

    Languages

    + +

    Fluent Languages

    +
    + + +
    +
    +
    + + + + +
    + +
    +
    +
    +
    +
    + +

    Non-Fluent Languages

    +
    + + +
    + + + + + + + + + + + + + + + -
    NameCostAttrRatingBonusTotalDiceRoll
    + + 1Int -
    -
    + + + + + + +
    + + 1Int + + + + + + + + +
    + + 1Int + + + + + + + + +
    +
    +
    + +

    Character Skills

    + +

    Creative

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    Acting1Chr + + + + + + + + +
    Art1Per + + + + + + + + +
    Gem Cutting1Per + + + + + + + + +
    Glass Blowing1Per + + + + + + + + +
    Impersonation1Chr + + + + + + + + +
    Mapping1Per + + + + + + + + +
    Music1Per + + + + + + + + +
    Pottery1Per + + + + + + + + +
    Sewing1Per + + + + + + + + +
    Singing1Chr + + + + + + + + +
    Story Telling1Chr + + + + + + + + +
    Weaving1Per + + + + + + + + +
    +
    +
    + +

    Diplomatic

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    Animal Kinship1Chr + + + + + + + + +
    Bartering1Chr + + + + + + + + +
    Deception1Chr + + + + + + + + +
    Detect Lies1Per + + + + + + + + +
    Interrogation1Chr + + + + + + + + +
    Leadership1Chr + + + + + + + + +
    Seduction1Chr + + + + + + + + +
    Speech1Chr + + + + + + + + +
    Streetwise1Chr + + + + + + + + +
    +
    +
    + +

    Magical

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    Alchemy2Int + + + + + + + + +
    Astrology1Int + + + + + + + + +
    Battle Chant1Wil + + + + + + + + +
    Blood Magic1Wil + + + + + + + + +
    Circle Magic1Int + + + + + + + + +
    Conjuring2Wil + + + + + + + + +
    Crystal Lore1Int + + + + + + + + +
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    Meditation1Wil + + + + + + + + +
    Necromancy1Wil + + + + + + + + +
    Spell Craft3Int + + + + + + + + +
    Thaumaturgy1Int + + + + + + + + +
    +
    +
    + +

    Medical

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    Healing1Int + + + + + + + + +
    Medicine1Int + + + + + + + + +
    Plant Lore1Int + + + + + + + + +
    Poisons1Int + + + + + + + + +
    +
    +
    + +

    Physical

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
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    Climbing1Dex + + + + + + + + +
    Dancing1Dex + + + + + + + + +
    Drinking1Bod + + + + + + + + +
    Drug Tolerance1Bod + + + + + + + + +
    Endurance1Bod + + + + + + + + +
    Flying1Dex + + + + + + + + +
    Juggling1Dex + + + + + + + + +
    Jumping1Dex + + + + + + + + +
    Lifting1Str + + + + + + + + +
    Lip Reading1Per + + + + + + + + +
    Listening1Per + + + + + + + + +
    Observation1Per + + + + + + + + +
    Running1Dex + + + + + + + + +
    Swimming1Dex + + + + + + + + +
    +
    +
    + + +
    +

    Character Skills

    + +

    Subterfuge

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    Appraisal1Int + + + + + + + + +
    Begging1Chr + + + + + + + + +
    Concealment1Per + + + + + + + + +
    Disguise1Per + + + + + + + + +
    Escape Artistry1Dex + + + + + + + + +
    Forgery1Per + + + + + + + + +
    Gambling1Per + + + + + + + + +
    Lock Picking1Dex + + + + + + + + +
    Looting1Per + + + + + + + + +
    Stealing1Dex + + + + + + + + +
    Stealth1Dex + + + + + + + + +
    Trailing1Per + + + + + + + + +
    +
    +
    + +

    Scholarly

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    Astronomy1Per + + + + + + + + +
    Creature Lore1Int + + + + + + + + +
    Decipher1Int + + + + + + + + +
    Demon Lore1Int + + + + + + + + +
    Heraldry1Int + + + + + + + + +
    History1Int + + + + + + + + +
    Law1Int + + + + + + + + +
    Linguistics1Int + + + + + + + + +
    Philosophy1Chr + + + + + + + + +
    Read & Write1Int + + + + + + + + +
    Research1Int + + + + + + + + +
    Teaching1Int + + + + + + + + +
    Theology1Int + + + + + + + + +
    +
    +
    + +

    Survival

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    Cooking1Per + + + + + + + + +
    Fishing1Per + + + + + + + + +
    Foraging1Per + + + + + + + + +
    Hunting1Per + + + + + + + + +
    Street Survival1Int + + + + + + + + +
    Tracking1Per + + + + + + + + +
    Traps1Per + + + + + + + + +
    Weather Sense1Per + + + + + + + + +
    Wilderness Survival1Int + + + + + + + + +
    +
    +
    + +

    Trade

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    Armorer1Int + + + + + + + + +
    Blacksmith1Int + + + + + + + + +
    Bowyer & Fletcher1Int + + + + + + + + +
    Brewing1Int + + + + + + + + +
    Carpentry1Int + + + + + + + + +
    Farming1Int + + + + + + + + +
    Leather Working1Int + + + + + + + + +
    Locksmith1Int + + + + + + + + +
    Masonry1Int + + + + + + + + +
    Mining1Int + + + + + + + + +
    Siege Craft1Int + + + + + + + + +
    Tinker1Int + + + + + + + + +
    Weaponsmith1Int + + + + + + + + +
    +
    +
    + +

    Travel

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    Navigation1Per + + + + + + + + +
    Riding1Dex + + + + + + + + +
    Seafaring1Int + + + + + + + + +
    Skyfaring1Int + + + + + + + + +
    Teamster1Dex + + + + + + + + +
    +
    +
    + +

    Additional Skills

    +
    + + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + +
    NameCostAttrRatingBonusTotalTierDiceRoll
    + + + + + + + + + + + + + + + + + + +
    +
    +
    + + +
    + +
    + + + + + + +
    + + +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Attack & Damage

    +
    NameAttackDamage
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Non-Fluent Languages
    NameCostAttrRatingBonusTotalDiceRoll
    - 1Int - - - -
    - 1Int - - - -
    - 1Int - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Character Skills
    Creative
    NameCostAttrRatingBonusTotalTierDiceRoll
    Acting1Chr - - - -
    Art1Per - - - -
    Gem Cutting1Per - - - -
    Glass Blowing1Per - - - -
    Impersonation1Chr - - - -
    Mapping1Per - - - -
    Music1Per - - - -
    Pottery1Per - - - -
    Sewing1Per - - - -
    Singing1Chr - - - -
    Story Telling1Chr - - - -
    Weaving1Per - - - -
    Diplomatic
    NameCostAttrRatingBonusTotalTierDiceRoll
    Animal Kinship1Chr - - - -
    Bartering1Chr - - - -
    Deception1Chr - - - -
    Detect Lies1Per - - - -
    Interrogation1Chr - - - -
    Leadership1Chr - - - -
    Seduction1Chr - - - -
    Speech1Chr - - - -
    Streetwise1Chr - - - -
    Magical
    NameCostAttrRatingBonusTotalTierDiceRoll
    Alchemy2Int - - - -
    Astrology1Int - - - -
    Battle Chant1Wil - - - -
    Blood Magic1Wil - - - -
    Circle Magic1Int - - - -
    Conjuring2Wil - - - -
    Crystal Lore1Int - - - -
    Exorcism1Wil - - - -
    Meditation1Wil - - - -
    Necromancy1Wil - - - -
    Spell Craft3Int - - - -
    Thaumaturgy1Int - - - -
    Medical
    NameCostAttrRatingBonusTotalTierDiceRoll
    Healing1Int - - - -
    Medicine1Int - - - -
    Plant Lore1Int - - - -
    Poisons1Int - - - -
    Physical
    NameCostAttrRatingBonusTotalTierDiceRoll
    Acrobatics1Dex - - - -
    Climbing1Dex - - - -
    Dancing1Dex - - - -
    Drinking1Bod - - - -
    Drug Tolerance1Bod - - - -
    Endurance1Bod - - - -
    Flying1Dex - - - -
    Juggling1Dex - - - -
    Jumping1Dex - - - -
    Lifting1Str - - - -
    Lip Reading1Per - - - -
    Listening1Per - - - -
    Observation1Per - - - -
    Running1Dex - - - -
    Swimming1Dex - - - -
    Roguish
    NameCostAttrRatingBonusTotalTierDiceRoll
    Appraisal1Int - - - -
    Begging1Chr - - - -
    Concealment1Per - - - -
    Disguise1Per - - - -
    Escape Artistry1Dex - - - -
    Forgery1Per - - - -
    Gambling1Per - - - -
    Lock Picking1Dex - - - -
    Looting1Per - - - -
    Stealing1Dex - - - -
    Stealth1Dex - - - -
    Trailing1Per - - - -
    Scholarly
    NameCostAttrRatingBonusTotalTierDiceRoll
    Astronomy1Per - - - -
    Creature Lore1Int - - - -
    Decipher1Int - - - -
    Demon Lore1Int - - - -
    Heraldry1Int - - - -
    History1Int - - - -
    Law1Int - - - -
    Linguistics1Int - - - -
    Philosophy1Chr - - - -
    Read & Write1Int - - - -
    Research1Int - - - -
    Teaching1Int - - - -
    Theology1Int - - - -
    Survival
    NameCostAttrRatingBonusTotalTierDiceRoll
    Cooking1Per - - - -
    Fishing1Per - - - -
    Foraging1Per - - - -
    Hunting1Per - - - -
    Street Survival1Int - - - -
    Tracking1Per - - - -
    Traps1Per - - - -
    Weather Sense1Per - - - -
    Wilderness Survival1Int - - - -
    Trade
    NameCostAttrRatingBonusTotalTierDiceRoll
    Armorer1Int - - - -
    Blacksmith1Int - - - -
    Bowyer & Fletcher1Int - - - -
    Brewing1Int - - - -
    Carpentry1Int - - - -
    Farming1Int - - - -
    Leather Working1Int - - - -
    Locksmith1Int - - - -
    Masonry1Int - - - -
    Mining1Int - - - -
    Siege Craft1Int - - - -
    Tinker1Int - - - -
    Weaponsmith1Int - - - -
    Travel
    NameCostAttrRatingBonusTotalTierDiceRoll
    Navigation1Per - - - -
    Riding1Dex - - - -
    Seafaring1Int - - - -
    Skyfaring1Int - - - -
    Teamster1Dex - - - -
    -
    +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Spells

    +
    NameAttackDamage
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    + + + + + +
    +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Actions

    +
    TypeAmt
    Unarmed + +
    Melee + +
    Projectile + +
    Magic + +
    +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Defense

    +
    TypeBonusRoll
    Dodge + + + +
    Parry + + + +
    Block w/ Melee + + + +
    Block w/ Shield + + + +
    Mental Defense + + + +
    +
    + +
    + + + + + + + + +
    +

    Initiative

    +
    Initiative + +
    +
    + +
    + + + + + + + + + + + + + + + + +
    +

    Soak

    +
    Total Armor Rating + +
    Toughness + +
    Fortitude + +
    +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Resistances

    +
    Fire + +
    Cold + +
    Toxic + +
    Electrical + +
    Sonic + +
    +
    +
    +
    + +
    + +
    + +
    + +

    Weapons

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Unarmed

    +
    NameHit BonusSpecializationHit
    Basic Unarmed + + + + + +
    AccessoryBonus DmgDamageDmg
    + + + + + + + + + +
    NameHit BonusSpecializationHit
    + + + + + + + +
    AccessoryBonus DmgDamageDmg
    + + + + + + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Primary Weapon

    +
    NameHit BonusSpecializationHit
    + + + + + + + +
    Bonus DmgDamageDmg
    Damage: + + + + + +
    Accessory: + +
    Type:
    Durability: + +
    Weight: + +
    Ammo: + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Secondary Weapon

    +
    NameHit BonusSpecializationHit
    + + + + + + + +
    Bonus DmgDamageDmg
    Damage: + + + + + +
    Accessory: + +
    Type:
    Durability: + +
    Weight: + +
    Ammo: + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Third Weapon

    +
    NameHit BonusSpecializationHit
    + + + + + + + +
    Bonus DmgDamageDmg
    Damage: + + + + + +
    Accessory: + +
    Type:
    Durability: + +
    Weight: + +
    Ammo: + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Fourth Weapon

    +
    NameHit BonusSpecializationHit
    + + + + + + + +
    Bonus DmgDamageDmg
    Damage: + + + + + +
    Accessory: + +
    Type:
    Durability: + +
    Weight: + +
    Ammo: + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Fifth Weapon

    +
    NameHit BonusSpecializationHit
    + + + + + + + +
    Bonus DmgDamageDmg
    Damage: + + + + + +
    Accessory: + +
    Type:
    Durability: + +
    Weight: + +
    Ammo: + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Sixth Weapon

    +
    NameHit BonusSpecializationHit
    + + + + + + + +
    Bonus DmgDamageDmg
    Damage: + + + + + +
    Accessory: + +
    Type:
    Durability: + +
    Weight: + +
    Ammo: + +
    +
    + +
    +

    Armor

    + + + + + + + + + + + + + + + + + +
    +

    Shield

    +
    SlotNameSHPCover
    Shield + + + + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Armor

    +
    SlotNameDurabilityArmor Rating
    Helmet + + + + + +
    Amulet + + + + + +
    Cloak + + + + + +
    Pauldrons + + + + + +
    Clothing + + + + + +
    Torso + + + + + +
    Bracers + + + + + +
    Gloves + + + + + +
    Belt + + + + + +
    Greaves + + + + + +
    Boots + + + + + +
    Ring + + + + + +
    Ring + + + + + +
    Other + + + + + +
    Other + + + + + +
    + +

    Valuables

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Money

    +
    TypeAmount
    Mertacullum + +
    Gold Talons + +
    Silver (shillings) + +
    Copper (crets) + +
    Bones (bits) + +
    + + +
    + +
    +

    Equipment

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +

    Equipment (Belt)

    +
    NameAmount
    + + + +
    + + + +
    + + + +
    + + + +
    + + + +
    + + + +
    + + + +
    + + + +
    + + + +
    + + + +
    - -
    - - -
    Combat
    - - - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Attack & Damage
    NameAttackDamage
    - - -
    - - -
    - - -
    - - -
    - - -
    - - -
    - - -
    - - -
    Spells
    NameAttackDamage
    - - -
    - - -
    - - -
    - - -
    - - -
    - - -
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Actions
    TypeAmt
    Unarmed -
    Melee -
    Projectile -
    Magic -
    Defense
    TypeBonusRoll
    Dodge - -
    Parry - -
    Block w/ Melee - -
    Block w/ Shield - -
    Mental Defense - -
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Initiative
    Initiative -
    Soak
    Total Armor Rating -
    Toughness -
    Fortitude -
    Resistances
    Fire -
    Cold -
    Toxic -
    Electrical -
    Sonic -
    -
    -
    +

    Equipment (Backpack)

    - - - - - -
    - - -
    Gear
    - - - - - - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Weapons
    NameHit BonusSpecializationHit
    Basic Unarmed - - -
    AccessoryBonus DmgDamageDmg
    - - - - - -
    NameHit BonusSpecializationHit
    - - - -
    AccessoryBonus DmgDamageDmg
    - - - -
    Primary Weapon
    NameHit BonusSpecializationHit
    - - - -
    Bonus DmgDamageDmg
    Damage: - - -
    Accessory: -
    Type:
    Durability: -
    Weight: -
    Ammo: -
    Secondary Weapon
    NameHit BonusSpecializationHit
    - - - -
    Bonus DmgDamageDmg
    Damage: - - -
    Accessory: -
    Type:
    Durability: -
    Weight: -
    Ammo: -
    Third Weapon
    NameHit BonusSpecializationHit
    - - - -
    Bonus DmgDamageDmg
    Damage: - - -
    Accessory: -
    Type:
    Durability: -
    Weight: -
    Ammo: -
    Fourth Weapon
    NameHit BonusSpecializationHit
    - - - -
    Bonus DmgDamageDmg
    Damage: - - -
    Accessory: -
    Type:
    Durability: -
    Weight: -
    Ammo: -
    Fifth Weapon
    NameHit BonusSpecializationHit
    - - - -
    Bonus DmgDamageDmg
    Damage: - - -
    Accessory: -
    Type:
    Durability: -
    Weight: -
    Ammo: -
    Sixth Weapon
    NameHit BonusSpecializationHit
    - - - -
    Bonus DmgDamageDmg
    Damage: - - -
    Accessory: -
    Type:
    Durability: -
    Weight: -
    Ammo: -
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Armor
    SlotNameSHPCover
    Shield - - -
    SlotNameDurabilityArmor Rating
    Helmet - - -
    Amulet - - -
    Cloak - - -
    Pauldrons - - -
    Clothing - - -
    Torso - - -
    Bracers - - -
    Gloves - - -
    Belt - - -
    Greaves - - -
    Boots - - -
    Ring - - -
    Ring - - -
    Other - - -
    Other - - -
    Money
    TypeAmount
    Mertacullum -
    Gold Talons -
    Silver (shillings) -
    Copper (crets) -
    Bones (bits) -
    Misc / Other -
    Equipment (Belt)
    NameAmount
    - -
    - -
    - -
    - -
    - -
    - -
    - -
    - -
    - -
    - -
    Equipment (Backpack)
    - +
    +
    @@ -7764,25 +9330,33 @@ + + + + -
    Name Amount
    - - -
    + + + +
    + + +
    Notes -
    -
    Transportation
    - + + + + + +

    Transportation

    + +
    +
    @@ -7790,28 +9364,33 @@ + + + + + + + + -
    Type Name
    - - -
    Accessories
    -
    -
    Hideouts
    - +
    +
    + +

    Other

    + +

    Hideouts

    + +
    + @@ -7819,678 +9398,1166 @@ + + + + + + + + + +
    Name Income
    - - -
    Notes
    -
    +
    + + + + + + + + +
    + +

    Religion

    + +
    + +
    +

    Details

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Soul Points + +
    Path + +
    Gods + +
    + +
    + +
    Spirit Animal + +
    Astrological Sign + +
    Fate Power + +
    +
    + +
    +

    Spiritual Influence

    + +
    +
    + + +
    + + +
    +
    +
    + + +

    Spells

    + +

    Attack Spells

    +
    + + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    +
    +
    + +

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    +
    + + +
    + +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -
    NameAreaDurationProtectionActionsDescription
    + + + + + + + + + + + +
    Drain+ To HitAttackEffectRoll
    + + + + + + + + + +
    -
    -
    -
    - - - - - - -
    - - -
    Mystic
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Religion
    Soul Points -
    Path - - Spiritual Influence - -
    Gods - - - - -
    - -
    - -
    Spirit Animal - -
    Astrological Sign - -
    Fate Power - -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Spells
    Attack Spells
    NameAreaDurationProtectionActionsDescription
    - - - - - -
    Drain+ To HitAttackEffectRoll
    - - - - -
    NameAreaDurationProtectionActionsDescription
    - - - - - -
    Drain+ To HitAttackEffectRoll
    - - - - -
    NameAreaDurationProtectionActionsDescription
    - - - - - -
    Drain+ To HitAttackEffectRoll
    - - - - -
    NameAreaDurationProtectionActionsDescription
    - - - - - -
    Drain+ To HitAttackEffectRoll
    - - - - -
    NameAreaDurationProtectionActionsDescription
    - - - - - -
    Drain+ To HitAttackEffectRoll
    - - - - -
    NameAreaDurationProtectionActionsDescription
    - - - - - -
    Drain+ To HitAttackEffectRoll
    - - - - -
    Additional Spells
    -
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    NameAreaDurationProtectionActionsDescription
    - - - - - -
    Drain+ To HitAttackEffectRoll
    - - - - -
    -
    - - - - - - - - - - - - -
    Chi Abilities
    NameRatingDrainDescription
    - - - - - - - -
    - - - -
    -
    - - - - - - - - - - - -
    Alchemical Formulae
    ItemIngredients NecessaryUnits Harvested
    - - - - - - -
    - - -
    -
    -
    - - - - - - -
    - - - - - - - -
    Abilities
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    NameDescription
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    NameDescription
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    - -
    -
    -
    - - - - - - - - - - - - - - - - - - - - - - - - -
    Racial Abilities
    NameDescription
    Vision -
    - - - - - -
    - -
    -
    Class Abilities
    NameDescription
    - - - - - -
    - -
    -
    -
    -
    + +
    +
    + +

    Chi Abilities

    + +

    Abilities

    +
    + + +
    + + + + + + + + + + + +
    NameRatingDrainDescription
    +
    + + + + + + + +
    + + + + + + + +
    +
    +
    +
    +
    + + +

    Alchemical Formulae

    + +

    Formulae

    +
    + + +
    + + + + + + + + + + +
    ItemIngredients NecessaryUnits Harvested
    +
    + + + + + + +
    + + + + + +
    +
    +
    +
    +
    + +
    + + + + +
    +
    +
    +

    Traits

    + +
    +
    +
    +
    + +
    +
    + +
    +
    +
    + + + +
    +
    +
    +
    + +
    +

    Racial Abilities

    + +
    +
    +
    +
    Vision
    +
    +
    + +
    +
    +
    + + + +
    +
    + +
    +
    +
    +
    + +
    +
    + +
    +
    +
    + + + +
    +
    +
    +
    + +
    +

    Talents

    +
    +
    +
    +
    + +
    +
    + +
    +
    +
    + + + +
    +
    +
    +
    + +
    +

    Class Abilities

    + +
    +
    +
    +
    + +
    +
    + +
    +
    +
    + + + +
    +
    +
    +
    +
    + +
    - -
    - - - - - - - - - - - - - - -
    Reputation
    ReputationKnown Characters
    - - - - - - - - - - - - - - - - - - -
    Total Rep Pts -
    Honor -
    LocationAmt
    - + + +
    + +
    +
    +

    Reputation

    + +
    +
    +
    - + + +
    - Total Rep Pts -
    -
    -
    - - - - - - - - - - - - - - - - - - - -
    Glory - %
    Corruption -
    LocationAmt
    - + +
    - + + + + + + + + + + +
    - Honor + +
    LocationAmt
    +
    +
    + + + + + +
    + + + +
    +
    +
    +
    + + +
    + + + + % +
    Glory -
    -
    -
    - - - - - - - - - -
    NameRank
    - + +
    - - + + + + + + + + +
    - - Corruption + +
    LocationAmt
    +
    +
    + + + + + +
    + + + +
    +
    +
    +
    -
    -
    +
    + + + +
    +

    Known Characters

    + + + + + + + + + +
    NameRank
    +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    + + + + + + + + + +
    +
    + +
    +

    Notes

    +
    +
    +
    + +
    +
    + + + +
    +
    +
    +
    + +
    +

    Notes

    +
    +
    +
    + +
    +
    + + + +
    +
    +
    +
    +
    +
    \ No newline at end of file diff --git a/DnD_Original_DnD/translations/pl.json b/DnD_Original_DnD/translations/pl.json index 834fdab67b..10856291a0 100644 --- a/DnD_Original_DnD/translations/pl.json +++ b/DnD_Original_DnD/translations/pl.json @@ -1,47 +1,47 @@ { "name-u": "Nazwa", "player-u": "Gracz", - "race-u": "Race", - "class-u": "Class", + "race-u": "Rasa", + "class-u": "Klasa", "levelTitle-u": "(level title)", "alignment-u": "Alignment", "score-u": "Score", - "bounusesAndPenalties-u": "Bonuses and Penalties", - "ac-u": "AC", + "bounusesAndPenalties-u": "Premie i Kary", + "ac-u": "KP", "level-u": "Poziom", - "str-u": "Str.", - "hp-u": "HP", - "maxhp-u": "Max HP", - "xp-u": "XP", + "str-u": "Sił.", + "hp-u": "PW", + "maxhp-u": "Max PW", + "xp-u": "PD", "int-u": "Int.", "hd-u": "HD", "xpBonus-u": "XP +/-", - "wis-u": "Wis.", + "wis-u": "Mdr.", "fightingCapability-u": "Fighting Capability", - "con-u": "Con.", - "dex-u": "Dex.", + "con-u": "Kon.", + "dex-u": "Zr.", "findSecretPassage-u": "Find Secret Passage", - "chr-u": "Chr.", + "chr-u": "Cha.", "openDoor-u": "Open Door", - "listen-u": "Listen", + "listen-u": "Nasłuchiwanie", "lowScoreAverageHigh-u": "(Low score is 3–8, Average is 9–12, High is 13–18)", - "languages-u": "Languages", - "saves-u": "Saves:", + "languages-u": "Języki", + "saves-u": "Rzuty obronne:", "rayPoison-u": "Ray/Poison", - "wand-u": "Wand", + "wand-u": "Różdżka", "stone-u": "Stone", "breath-u": "Breath", "stavesSpells-u": "Staves/Spells", "toHitAC-u": "To Hit AC:", "misc-u": "Misc.:", - "equipment-u": "Equipment", + "equipment-u": "Ekwipunek", "treasure-u": "Treasure", "spellsMagic-u": "Spells/Magic", "coin-u": "Coin", - "platinum-u": "Platinum", + "platinum-u": "Platyna", "gold-u": "Gold", - "silver-u": "Silver", - "copper-u": "Copper", + "silver-u": "Złoto", + "copper-u": "Miedź", "electrum-u": "Electrum", "encumberanceMovement-u": "Encumbrance/Movement", "relative-u": "Relative" diff --git a/GURPS/gurps.html b/GURPS/gurps.html index b2ade3ea5d..c823145e85 100644 --- a/GURPS/gurps.html +++ b/GURPS/gurps.html @@ -4364,11 +4364,9 @@ GURPS Character Sheet Version: - + @@ -13192,6 +13190,14 @@ visualize what it will look like in chat.

    Pull Request:

    + + +

    Version: 2.6.5

    + +

    Pull Request: 3/15/2021

    +