diff --git a/Star Wars 30th Anniversary Edition/README.md b/Star Wars 30th Anniversary Edition/README.md new file mode 100644 index 0000000000..453cba9e6b --- /dev/null +++ b/Star Wars 30th Anniversary Edition/README.md @@ -0,0 +1,24 @@ +# Star Wars 30th Anniversary Edition + +A character sheet for the 1st edition of the D6 Star Wars Role Playing Game. + +## Dice Codes +Dice codes must be written as xD or xD+y. For example, 2D and 2D+2 are valid. +Damage codes for weapons can use str (Strength) and ctrl (Control for lightsabers), e.g. str+2D. + +Important! For a dice code to update you need to tab away from the field before you press a roll button. +This is due to that the roll buttons use hidden input fields where D is replaced +with d6. + +## Armor Codes +Armor code must be either a value with a plus sign, for example +1; or a normal dice code like 1D. + +## Wound Status +The dropdown has the following values: +- H = Healthy +- S = Stunned +- W = Wounded +- I = Incapacitated +- M = Mortally Wounded + +W, I and M will reduce all dice codes with 1D. H and S will revert back to normal dice codes. diff --git a/Star Wars 30th Anniversary Edition/StarWars30thAnniversaryEdition.css b/Star Wars 30th Anniversary Edition/StarWars30thAnniversaryEdition.css index d6dee36be7..17b8b78b9c 100644 --- a/Star Wars 30th Anniversary Edition/StarWars30thAnniversaryEdition.css +++ b/Star Wars 30th Anniversary Edition/StarWars30thAnniversaryEdition.css @@ -178,6 +178,7 @@ label { .sheet-skills-section input { padding: 0 2px; text-align: center; + height: 22px; } .sheet-content button[type="roll"] { @@ -201,7 +202,7 @@ label { .sheet-skills-section table tr, th, td { padding: 1px !important; text-align: left; - vertical-align: middle; + vertical-align: bottom; width: auto; } @@ -317,13 +318,39 @@ label { } .sheet-circle-section input[type="text"] { + width: 46px; + height: 46px; + border-radius: 46px; + background: transparent; + text-align: center; + vertical-align: middle; + font-size: 16px; +} + +.sheet-circle-section select { + width: 39px; + height: 40px; + border-radius: 40px; + background: transparent; + outline: none; + border: none; + text-align: center; + vertical-align: middle; + font-size: 16px; + margin: 0; + margin-left: 3px; + margin-top: 2px; +} + +.sheet-circle-section div.sheet-circle { + margin: auto; + line-height: 41px; border-radius: 50px; width: 50px !important; height: 50px; border: 2px solid #000 !important; text-align: center; - font-size: 16px; - margin-bottom: 4px; + vertical-align: middle; } .sheet-rolltemplate-general .sheet-roll-line { diff --git a/Star Wars 30th Anniversary Edition/StarWars30thAnniversaryEdition.html b/Star Wars 30th Anniversary Edition/StarWars30thAnniversaryEdition.html index 73b738a337..cfef281ea6 100644 --- a/Star Wars 30th Anniversary Edition/StarWars30thAnniversaryEdition.html +++ b/Star Wars 30th Anniversary Edition/StarWars30thAnniversaryEdition.html @@ -16,19 +16,21 @@ Damage codes for weapons can use str (Strength) and ctrl (Control for lightsabers), for example str+2D.

+ Important! For a dice code to update you need to tab away from the field before you press a roll button.
+
Armor Codes
Armor code must be either a value with a plus sign, for example +1; or a normal dice code, example 1D.

Wound Status
- Write one or two letters:
+ The dropdown has the following values:
- W will reduce all dice codes with 1D and all other will revert back to normal dice codes. + W, I and M will reduce all dice codes with 1D. H and S will revert back to normal dice codes. @@ -398,10 +400,32 @@
- - - - + + + + @@ -575,80 +599,80 @@
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Force
Points