+ {{/rollLess() roll powertarget}}
+ {{#^rollLess() roll powertarget}}
+
Success
+ {{/^rollLess() roll powertarget}}
+
Challenge Rating
+
Power Level
+
Min
+
{{powertarget}}
+
{{powerlevel}}
+
Max
+
{{powertargetmax}}
+
{{powerlevelmax}}
+
+ {{/powertarget}}
+
+ {{#description}}
+
+
Description/Flavor Text
+
{{description}}
+
+ {{/description}}
+
+
+
+
\ No newline at end of file
diff --git a/Open Legend Basic by Great Moustache/Open Legend.html b/Open Legend Basic by Great Moustache/Open Legend.html
index e4ded9097a..6d47f5fb2f 100644
--- a/Open Legend Basic by Great Moustache/Open Legend.html
+++ b/Open Legend Basic by Great Moustache/Open Legend.html
@@ -1,4698 +1,4698 @@
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Re-Arranged Attributes to Match Website :: 2017.03.25 Version 1.7.91 y
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Character Info
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Goals & Beliefs
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Attributes
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Defenses
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Health & Speed
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Favored Actions
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Other Actions
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Feats
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Perks & Flaws
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Inventory
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Other Inv/Notes
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Character Name
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Player Name
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Archetype
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Size
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Level
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XP
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Legend Points
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Description
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Character's Goals, Beliefs, and Instincts
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Use this section to give you ideas to help drive your character's actions.
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Goals
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Include how you will know it has been accomplished.
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Beliefs
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What you believe AND what you will do about that!
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Instincts
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"If/Then", "Always", "Never" (usually tied to skills or gear)
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Attributes
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Total Points
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Points Spent
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PHYSICAL
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Click name to Roll
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Score
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Cost
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Dice
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y
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Dodge attacks, move with stealth, perform acrobatics, shoot a bow, pick a pocket
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION, select the substituted attribute instead of Agility.
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Resist poison, shrug off pain, exert yourself physically, wear heavy armor
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Shake off attacks, swing a maul, jump over a chasm, break down a door, wrestle a foe to submission
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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Substitution affects Max Heavy Carry
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION, select the substituted attribute instead of Might.
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MENTAL
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Click name to Roll
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Score
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Cost
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Dice
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y
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Recall facts about history, arcane magic, the natural world, etc.
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Solve riddles, decipher a code, improvise a tool, understand the enemy’s strategy, find a loophole
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Sense ulterior motives, track someone, catch a gut feeling, spot a hidden foe, find a secret door
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Maintain your resolve, overcome adversity, resist torture, stay awake on watch, stave off insanity
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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SOCIAL
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Click name to Roll
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Score
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Cost
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Dice
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Tell a lie, bluff at cards, disguise yourself, spread rumors, swindle a sucker
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Negotiate a deal, convince someone, haggle a good price, pry information
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Give a speech, sing a song, inspire an army, exert your force of personality, have luck smile upon you
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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EXTRAORDINARY
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Click name to Roll
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Score
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Cost
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Dice
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Change shape, alter molecular structures, transmute one material into another
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Channeling higher powers for healing, creation, resurrection, divine might, etc.
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Create and control the elements–fire, cold, electricity, etc.
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Disintegrate matter, kill with a word, create undead, sicken others
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Control the minds of others, speak telepathically, instill supernatural fear, create illusory figments, cloak with invisibility
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Teleport, fly, hasten, slow
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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See the future, read minds or auras, detect magic or evil, scry, communicate with extraplanar entities
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Protect from damage, break supernatural influence, dispel magic, bind demons
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+ {{/rollLess() roll powertarget}}
+ {{#^rollLess() roll powertarget}}
+
Success
+ {{/^rollLess() roll powertarget}}
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Challenge Rating
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Power Level
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Min
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{{powertarget}}
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{{powerlevel}}
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Max
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{{powertargetmax}}
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{{powerlevelmax}}
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+ {{/powertarget}}
+
+ {{#description}}
+
+
Description/Flavor Text
+
{{description}}
+
+ {{/description}}
+
+
+
+
\ No newline at end of file
diff --git a/Open Legend Basic by Great Moustache/ReadMe.md b/Open Legend Basic by Great Moustache/ReadMe.md
index ed6ffd77c3..bcb7f1a573 100644
--- a/Open Legend Basic by Great Moustache/ReadMe.md
+++ b/Open Legend Basic by Great Moustache/ReadMe.md
@@ -1,246 +1,246 @@
-# Open Legends RPG Basic Charactersheet by Great Moustache
-## www.openlegendrpg.com
-
-## Tell YOUR story
-
-### Changelog
-
-### 1.7.91 on 2017 March 25th
-* Re-arranged the attributes to match the website order
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-### 1.7.9 on 2017 March 10th
-* Added Goals, Beliefs, and Instincts section for characters to record each that might help them in roleplaying their characters better.
-* Added a "non-essential" inventory and notes section.
- - Players could potentially use this to add homebrew material for record keeping.
-
-### 1.7.8.5 on 2017 February 27th
-* Took out Sanity Points as this was not Core Rules.
- - Just committed out, so can access it via custom sheets
-* Took out Attribute dice calculation for Attribute 11, highest meant to be 10.
-
-### 1.7.8 on 2017 February 20th
-* Added for future compatibility: Attributes able to go to level 11 with new dice
- - This is mainly for Artifacts to be released soon
-* Added more sections to the sheet that can be soon or hidden:
- - Goals & Beliefs [in progress]
- - Sanity Points [complete]
- - Other Inventory & Notes [in progress]
- - Currently all three can be displayed, but nothing for the "in progress" ones but a place holder
-
-### 1.7.7.9 on 2017 February 19th
-* Fixed a missing call to output the Max power level for Other Actions
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-### 1.7.7.5 on 2017 February 6th
-* Added "Size" field to character information.
-
-### 1.7.7 on 2017 January 27th
-* Added Attribute Substitution for all Attributes
- - Fixed drop downs to have ALL attributes except for the current attribute being looked at
-* Updated all function calls to account for 1.7.6
- - Including calculations to display prorperly if attribute subsitution was being used
-
-### 1.7.6 on 2017 January 24th
-* Added new universal function for determining attribute substitution values
- - Reusable code so less lines of code
-* Updated drop down menus to reflect change of Evasion > Guard
-* Renames lines "Increase/Decrease Dice Size" to be "Attribute Dice Bonus/Penalty"
-
-### 1.7.5 on 2017 January 4th
-* Updated for new calculation of evasion, and evasion's name changed to Guard
- - Guard = 10 + Agility + Might + Armor + Other
-
-### 1.7.4 on 2016 December 29th
-* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value.
- - Only happened on pre-existing Actions, newly created ones would work fine.
-* Added Power Level Min & Max to Other actions.
-
-### 1.7.3 on 2016 December 23rd
-* Added an option under "Favored Actions" and "Other Actions" to allow modification of dice size for rolling
- - This is mainly for the "Martial Focus" feat, or anyothers that may come along (maybe even items).
-
-### 1.7.2 ON 2016 December 23rd
-* Changed refrences from Supernatural to Extraordinary where applicable
-
-### 1.7.1 on 2016 December 15th
-* Modified power level to have a min and max value to input
- - Success message in chat output based on min value, but tells you for both.
-* Mozilla Firefox UI issues should now be resolved.
-
-### 1.7.0 on 2016 December 13th
-* Added another actions section
- - Renamed Actions to "Favored Actions"
- - Created "Other Actions"
- - Allows players to better organize their actions, and with 1.6.8, hide so less cluttered
-* Added checkbox within actions if you need to specify a power level to roll at (for boons)
- - Roll templete now will tell if you were Successful, or Failed to reach the power level
-
-### 1.6.9 on 2016 December 12th
-* Added a graphical change (blue highlight) to show which Physical Attribute is using substitution
-
-### 1.6.8 on 2016 December 11th
-* Added "check boxes" to show/hide different areas of the sheet
- - Allows players to only see the information they want at a given time
-
-### 1.6.7 on 2016 December 10th
-* Fixed a strange error where Presence would add 20 at a time to HP
- - Caused by fortitude substitution not be forced into an integer type
-* Fixed Attribute Substitution not updating if the Primary Attribute is changed
- - Modified On Change to be function, and calling from calcAgility function as well
-* Added an indicator at top left of sheet to display current version of the sheet
- - More functionality later with the gear to add changing of default values for the sheet
-
-### 1.6.5 on 2016 December 1st
-* Fixed Actions to recalculate the roll string when any attribute is changed
- - Prior, you had to make a change to the action for the roll string to update if an attribute had been changed.
-
-### 1.6.2 on 2016 November 30th
-* Quick Patch to fix a random mess up in Prescience Worker Script
- - Was not executing the call to update values.
-
-### 1.6.1 on 2016 November 29th
-* Added the ability to add roll buttons to macro quick bar
- - Actions can be dragged to the marcro quick bar
- - "Speed" aka Initiative can be dragged to macro quick bar
- - "Evasion", "Toughness", and/or "Resolve" aka Resist Bane can be dragged to macro quick bar (all are the same as each other)
- - Currently Attributes, Feats, Flaws, and Perks can NOT be added to the macro quick bar (nor are plans to implement at this time)
-
-### 1.6.0 on 2016 November 28th
-* Added graphics for the roll/chat window
- - Updated buttons for rolling to use the new template "openLegend"
-
-### 1.5.1 on 2016 November 25th
-* Changed the code for Toughness
- - Uncommented the relvent code, and deleted the old
- - Toughness = 10 + Forititude + Will (used to be presence)
-
-### 1.5.0 on 2016 November 21st
-* Added the character's name to be displayed on chat window on rolls
-* Updated the Actions section to calculate the roll string like the attributes
- - Needed to seperate it from just reading Attribute roll, as Advantage/Disadvantage for d20 in non-combat situations
-* Added additional calculations for the extra sections on Physical attributes
- - For all 3, drop down to select Attribute Substitution (Agility for Evasion, Fortitude for Toughness & Hit Points)
- - For might, a checkbox, checked means the Attribute Substitution applies to max heavy carry
-* Updated Javascript to reflect attribute substitution possibilities
-* Updated calculations to Speed to change to 0 for certain cases
- - If over max heavy carry
- - If over 2 bulky items
-* NOTE: Players will have to reselect attributes to use for Actions do to the drop down menu being updated with different values.
-
-### 1.4.0 on 2016 November 21st
-* Added gear/settings tab next to all 18 attributes
- - Click expands further information about each attribute
- - Options to Increase/Decrease both the dice size and cost of the attribute due to feats
- - Option to give Advantage/Disadvantage to the d20 part of the attribute roll due to feats and possibly boons/banes
- - Further development needed for Physical Attributes to include an "Attribute Substitution" drop down menu, to be implimented next.
-
-### 1.1.5 on 2016 November 20th
-* Made "Evasion", "Toughness", & "Resolve" clickable buttons that roll d20 for resisting banes (after watching HyperRPG mini-series)
-* Put in commented out code for possible change to Toughness calculation
- - Presence might bet switching to Will for Toughness
-
-### 1.1.0 on 2016 November 19th
-* Fixed CSS to look correctly in Mozilla Firefox
-* Added fields under Hit Points
- - From Feats & From Others so you can increase your total Hit Points
-* Added an example area (place holder) that can be shown/hidden beneath Prescience Attribute
- - For further development to include changes that feats may have to Attribute Scores/Dice and Other
- -Place holder for now, will be expanded upon for each Attribute
-
-### 1.0.0
-* SHEET READY for mass consumption
-* Equipment section graphically fixed
-* Small tweaks to size (pixel) of a few other areas
-* Repositioning of Armor Penalty and Armor Training (changed to Feat) to be with Speed section
-* Hid the values for Heavy & Bulky in relation to speed
-
-### 0.9.0
-* GUI update
- - Background images for all but inventory
- - Gear for settings to expand for more information in Actions, Feats, Perks, Flaws
- - Optional variations for inventory shown (options 2 & 3 do not calc for heavy/bulky, just for show)
- - pixel widths for 1/3 set to 275 (3 columns on sheet, total 825 pixel across design)
- + Still needs minor fixes for full flowing when width adjusted down, but 1 step closer
-* Auto calculation for Feat points spent
-
-### 0.8.1
-* Fixed reaching max Heavy items carried = 1/2 speed
- - Was suppose to be Might + 1, was only at Might that this triggered
-
-### 0.8.0
-* Rule update: Toughness changed to be Fortitude + Presence + 10 + Other
- - No longer uses armor or shield, added in Presence.
- - forceful attacks used to go after toughness, now all weapon attacks go after evasion.
-* Made all cost fields for Attributes disabled to user changes
-* Moved "legend points" to be next to "level" and "xp" at the top of the sheet
-* Added "Lethal Damage" section where "legend points" used to be
- - Any changes to lethal damage auto subtract from "hit points" maximum
-* Took away selection menu for "speed" and replaced with a "base speed" option
- - Speed is calculated using base speed, armor penalties and/or training, and the amount of heavy and bulky gear
-* Made Armor and Shield slots next to Evasion and Toughness disabled to user changes, and read from armor and shield in equipment section
-* Added "Equipment" section to sheet
- - 20 items used in Open Legend with checkmarks next to each if the item is bulky or heavy
- - Heavy Result & Bulky Result, showing new max speeds
- - base speed halved if # of heavy items = might score
- - base speed changed to 5' if 2 bulky items
-* Added "Armor & Expanded Equipment" section to sheet
- - Armor and Shield section moved to here
- - Armor penalty in feet based on armor type
- - Armor training for feats that may reduce armor penalty
- - Repeating field section for any special items that may be gear packs, or ____ of holdings
-
-### 0.5.6
-* Updated calls to Attributes for updating the total Cost Spent
- - Found error in updating before the cost value was set, so it was displaying the previous Total instead of the current.
-
-### 0.5.5
-* Updated worker scripts to be more function based, and "onload" to run all calculations
- - To help with future changes, so sheets will update values
-* Changed Roll buttons so the "value" field is figured out in Javascript
- - To help with the strange case of Attribute 0 with Advantage & Disadvantage
-
-### 0.5.0
-* Initial Release
-
-### Plans & Info
-
-## Plans
-* Fix Top info section of sheet to compress when page is shrunk
-* [done] Make Action rolls calculate their own string for Rolls
- +[no longer planned due to complexity of roll string] Have a spot for advantage/disadvantage that is permanent to that action roll
-* [done] Make a settings section for each Attribute
- + [done] For the physical: drop down menu for attribute subsitution
- + [done] For might, checkbox on whether attribute subsitution affects heavy carry
- + [done] For all, an option to increase or decrease dice size above/below what the attribute score would normally allow
- + [done] Option to Keep Highest/Lowest of d20 (based on certain feats)
-* [done 2016 Nov 19] Have fields for adjusting the Hit Point total for feats and other
- [done 2016 Nov 19] + Have "Fortitude, Presence, & Will" listed below Hit Points so people know which attributes affect Hit Points
-* [done] Make Inventory Section
-* [done] Include more fields for Feats, Perks, & Flaws
- +[done] Plus ability to click to roll them so all can see info about
-* [done] Include Inventory into speed (how it affects)
-* [done] Creation of a "fancy (advanced)" version of the sheet
- + [done] More optimization for web (and potentially mobile)
- + [done] Sections that disappear with a click
-* A settings section where you could modify certain values
- + For "homebrew" and if changes come up before final release of product
-* [done] A rolltemplete that isn't using the default
- + [in progress] Adding in a pop-up for target CR to caculate and do the math if you hit & damage
-* Clean up the CSS code
- - Currently includes a lot from a previous sheet I was using, some code doesn't apply
-
-## Info
-* Javascript is employed to auto calculate nearly every field
- + Dice are determined based on Attribute values
- - Needs to be fixed if values higher than 9 are entered
- + Hit Points are auto calculated
- + Total points spent on Attributes calculate
- + Evasion, Toughness, & Resolve auot calculated
- + Feat & Attribute points auto calculated based on XP
- + Level determined based on XP
- - Needs to have something to indicate max value for Attributes based on level
-
-* This basic version was designed to aesthetically look like the Charactersheet provided by Open Legends
- + Certain design designed are done based on this, only planning to add a few things like inventory
- + The Advanced version (in developement) will have more robust use to it
- + Created this because notes indicate the Roll20 Charactersheet is in the "icebox" by developers at the moment.
+# Open Legends RPG Basic Charactersheet by Great Moustache
+## www.openlegendrpg.com
+
+## Tell YOUR story
+
+### Changelog
+
+### 1.7.91 on 2017 March 25th
+* Re-arranged the attributes to match the website order
+
+### 1.7.9 on 2017 March 10th
+* Added Goals, Beliefs, and Instincts section for characters to record each that might help them in roleplaying their characters better.
+* Added a "non-essential" inventory and notes section.
+ - Players could potentially use this to add homebrew material for record keeping.
+
+### 1.7.8.5 on 2017 February 27th
+* Took out Sanity Points as this was not Core Rules.
+ - Just committed out, so can access it via custom sheets
+* Took out Attribute dice calculation for Attribute 11, highest meant to be 10.
+
+### 1.7.8 on 2017 February 20th
+* Added for future compatibility: Attributes able to go to level 11 with new dice
+ - This is mainly for Artifacts to be released soon
+* Added more sections to the sheet that can be soon or hidden:
+ - Goals & Beliefs [in progress]
+ - Sanity Points [complete]
+ - Other Inventory & Notes [in progress]
+ - Currently all three can be displayed, but nothing for the "in progress" ones but a place holder
+
+### 1.7.7.9 on 2017 February 19th
+* Fixed a missing call to output the Max power level for Other Actions
+
+### 1.7.7.5 on 2017 February 6th
+* Added "Size" field to character information.
+
+### 1.7.7 on 2017 January 27th
+* Added Attribute Substitution for all Attributes
+ - Fixed drop downs to have ALL attributes except for the current attribute being looked at
+* Updated all function calls to account for 1.7.6
+ - Including calculations to display prorperly if attribute subsitution was being used
+
+### 1.7.6 on 2017 January 24th
+* Added new universal function for determining attribute substitution values
+ - Reusable code so less lines of code
+* Updated drop down menus to reflect change of Evasion > Guard
+* Renames lines "Increase/Decrease Dice Size" to be "Attribute Dice Bonus/Penalty"
+
+### 1.7.5 on 2017 January 4th
+* Updated for new calculation of evasion, and evasion's name changed to Guard
+ - Guard = 10 + Agility + Might + Armor + Other
+
+### 1.7.4 on 2016 December 29th
+* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value.
+ - Only happened on pre-existing Actions, newly created ones would work fine.
+* Added Power Level Min & Max to Other actions.
+
+### 1.7.3 on 2016 December 23rd
+* Added an option under "Favored Actions" and "Other Actions" to allow modification of dice size for rolling
+ - This is mainly for the "Martial Focus" feat, or anyothers that may come along (maybe even items).
+
+### 1.7.2 ON 2016 December 23rd
+* Changed refrences from Supernatural to Extraordinary where applicable
+
+### 1.7.1 on 2016 December 15th
+* Modified power level to have a min and max value to input
+ - Success message in chat output based on min value, but tells you for both.
+* Mozilla Firefox UI issues should now be resolved.
+
+### 1.7.0 on 2016 December 13th
+* Added another actions section
+ - Renamed Actions to "Favored Actions"
+ - Created "Other Actions"
+ - Allows players to better organize their actions, and with 1.6.8, hide so less cluttered
+* Added checkbox within actions if you need to specify a power level to roll at (for boons)
+ - Roll templete now will tell if you were Successful, or Failed to reach the power level
+
+### 1.6.9 on 2016 December 12th
+* Added a graphical change (blue highlight) to show which Physical Attribute is using substitution
+
+### 1.6.8 on 2016 December 11th
+* Added "check boxes" to show/hide different areas of the sheet
+ - Allows players to only see the information they want at a given time
+
+### 1.6.7 on 2016 December 10th
+* Fixed a strange error where Presence would add 20 at a time to HP
+ - Caused by fortitude substitution not be forced into an integer type
+* Fixed Attribute Substitution not updating if the Primary Attribute is changed
+ - Modified On Change to be function, and calling from calcAgility function as well
+* Added an indicator at top left of sheet to display current version of the sheet
+ - More functionality later with the gear to add changing of default values for the sheet
+
+### 1.6.5 on 2016 December 1st
+* Fixed Actions to recalculate the roll string when any attribute is changed
+ - Prior, you had to make a change to the action for the roll string to update if an attribute had been changed.
+
+### 1.6.2 on 2016 November 30th
+* Quick Patch to fix a random mess up in Prescience Worker Script
+ - Was not executing the call to update values.
+
+### 1.6.1 on 2016 November 29th
+* Added the ability to add roll buttons to macro quick bar
+ - Actions can be dragged to the marcro quick bar
+ - "Speed" aka Initiative can be dragged to macro quick bar
+ - "Evasion", "Toughness", and/or "Resolve" aka Resist Bane can be dragged to macro quick bar (all are the same as each other)
+ - Currently Attributes, Feats, Flaws, and Perks can NOT be added to the macro quick bar (nor are plans to implement at this time)
+
+### 1.6.0 on 2016 November 28th
+* Added graphics for the roll/chat window
+ - Updated buttons for rolling to use the new template "openLegend"
+
+### 1.5.1 on 2016 November 25th
+* Changed the code for Toughness
+ - Uncommented the relvent code, and deleted the old
+ - Toughness = 10 + Forititude + Will (used to be presence)
+
+### 1.5.0 on 2016 November 21st
+* Added the character's name to be displayed on chat window on rolls
+* Updated the Actions section to calculate the roll string like the attributes
+ - Needed to seperate it from just reading Attribute roll, as Advantage/Disadvantage for d20 in non-combat situations
+* Added additional calculations for the extra sections on Physical attributes
+ - For all 3, drop down to select Attribute Substitution (Agility for Evasion, Fortitude for Toughness & Hit Points)
+ - For might, a checkbox, checked means the Attribute Substitution applies to max heavy carry
+* Updated Javascript to reflect attribute substitution possibilities
+* Updated calculations to Speed to change to 0 for certain cases
+ - If over max heavy carry
+ - If over 2 bulky items
+* NOTE: Players will have to reselect attributes to use for Actions do to the drop down menu being updated with different values.
+
+### 1.4.0 on 2016 November 21st
+* Added gear/settings tab next to all 18 attributes
+ - Click expands further information about each attribute
+ - Options to Increase/Decrease both the dice size and cost of the attribute due to feats
+ - Option to give Advantage/Disadvantage to the d20 part of the attribute roll due to feats and possibly boons/banes
+ - Further development needed for Physical Attributes to include an "Attribute Substitution" drop down menu, to be implimented next.
+
+### 1.1.5 on 2016 November 20th
+* Made "Evasion", "Toughness", & "Resolve" clickable buttons that roll d20 for resisting banes (after watching HyperRPG mini-series)
+* Put in commented out code for possible change to Toughness calculation
+ - Presence might bet switching to Will for Toughness
+
+### 1.1.0 on 2016 November 19th
+* Fixed CSS to look correctly in Mozilla Firefox
+* Added fields under Hit Points
+ - From Feats & From Others so you can increase your total Hit Points
+* Added an example area (place holder) that can be shown/hidden beneath Prescience Attribute
+ - For further development to include changes that feats may have to Attribute Scores/Dice and Other
+ -Place holder for now, will be expanded upon for each Attribute
+
+### 1.0.0
+* SHEET READY for mass consumption
+* Equipment section graphically fixed
+* Small tweaks to size (pixel) of a few other areas
+* Repositioning of Armor Penalty and Armor Training (changed to Feat) to be with Speed section
+* Hid the values for Heavy & Bulky in relation to speed
+
+### 0.9.0
+* GUI update
+ - Background images for all but inventory
+ - Gear for settings to expand for more information in Actions, Feats, Perks, Flaws
+ - Optional variations for inventory shown (options 2 & 3 do not calc for heavy/bulky, just for show)
+ - pixel widths for 1/3 set to 275 (3 columns on sheet, total 825 pixel across design)
+ + Still needs minor fixes for full flowing when width adjusted down, but 1 step closer
+* Auto calculation for Feat points spent
+
+### 0.8.1
+* Fixed reaching max Heavy items carried = 1/2 speed
+ - Was suppose to be Might + 1, was only at Might that this triggered
+
+### 0.8.0
+* Rule update: Toughness changed to be Fortitude + Presence + 10 + Other
+ - No longer uses armor or shield, added in Presence.
+ - forceful attacks used to go after toughness, now all weapon attacks go after evasion.
+* Made all cost fields for Attributes disabled to user changes
+* Moved "legend points" to be next to "level" and "xp" at the top of the sheet
+* Added "Lethal Damage" section where "legend points" used to be
+ - Any changes to lethal damage auto subtract from "hit points" maximum
+* Took away selection menu for "speed" and replaced with a "base speed" option
+ - Speed is calculated using base speed, armor penalties and/or training, and the amount of heavy and bulky gear
+* Made Armor and Shield slots next to Evasion and Toughness disabled to user changes, and read from armor and shield in equipment section
+* Added "Equipment" section to sheet
+ - 20 items used in Open Legend with checkmarks next to each if the item is bulky or heavy
+ - Heavy Result & Bulky Result, showing new max speeds
+ - base speed halved if # of heavy items = might score
+ - base speed changed to 5' if 2 bulky items
+* Added "Armor & Expanded Equipment" section to sheet
+ - Armor and Shield section moved to here
+ - Armor penalty in feet based on armor type
+ - Armor training for feats that may reduce armor penalty
+ - Repeating field section for any special items that may be gear packs, or ____ of holdings
+
+### 0.5.6
+* Updated calls to Attributes for updating the total Cost Spent
+ - Found error in updating before the cost value was set, so it was displaying the previous Total instead of the current.
+
+### 0.5.5
+* Updated worker scripts to be more function based, and "onload" to run all calculations
+ - To help with future changes, so sheets will update values
+* Changed Roll buttons so the "value" field is figured out in Javascript
+ - To help with the strange case of Attribute 0 with Advantage & Disadvantage
+
+### 0.5.0
+* Initial Release
+
+### Plans & Info
+
+## Plans
+* Fix Top info section of sheet to compress when page is shrunk
+* [done] Make Action rolls calculate their own string for Rolls
+ +[no longer planned due to complexity of roll string] Have a spot for advantage/disadvantage that is permanent to that action roll
+* [done] Make a settings section for each Attribute
+ + [done] For the physical: drop down menu for attribute subsitution
+ + [done] For might, checkbox on whether attribute subsitution affects heavy carry
+ + [done] For all, an option to increase or decrease dice size above/below what the attribute score would normally allow
+ + [done] Option to Keep Highest/Lowest of d20 (based on certain feats)
+* [done 2016 Nov 19] Have fields for adjusting the Hit Point total for feats and other
+ [done 2016 Nov 19] + Have "Fortitude, Presence, & Will" listed below Hit Points so people know which attributes affect Hit Points
+* [done] Make Inventory Section
+* [done] Include more fields for Feats, Perks, & Flaws
+ +[done] Plus ability to click to roll them so all can see info about
+* [done] Include Inventory into speed (how it affects)
+* [done] Creation of a "fancy (advanced)" version of the sheet
+ + [done] More optimization for web (and potentially mobile)
+ + [done] Sections that disappear with a click
+* A settings section where you could modify certain values
+ + For "homebrew" and if changes come up before final release of product
+* [done] A rolltemplete that isn't using the default
+ + [in progress] Adding in a pop-up for target CR to caculate and do the math if you hit & damage
+* Clean up the CSS code
+ - Currently includes a lot from a previous sheet I was using, some code doesn't apply
+
+## Info
+* Javascript is employed to auto calculate nearly every field
+ + Dice are determined based on Attribute values
+ - Needs to be fixed if values higher than 9 are entered
+ + Hit Points are auto calculated
+ + Total points spent on Attributes calculate
+ + Evasion, Toughness, & Resolve auot calculated
+ + Feat & Attribute points auto calculated based on XP
+ + Level determined based on XP
+ - Needs to have something to indicate max value for Attributes based on level
+
+* This basic version was designed to aesthetically look like the Charactersheet provided by Open Legends
+ + Certain design designed are done based on this, only planning to add a few things like inventory
+ + The Advanced version (in developement) will have more robust use to it
+ + Created this because notes indicate the Roll20 Charactersheet is in the "icebox" by developers at the moment.
- If they put out one, may stop working on this and use theirs, or just focus on advanced version.
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