From 79f5a63c19b379b07d26e377b9940d3992b64c04 Mon Sep 17 00:00:00 2001 From: Great Mustache Jonathan Date: Sat, 25 Mar 2017 14:52:39 -0600 Subject: [PATCH] Open Legend: Wrong files for Line Endings --- .../Open Legend Homebrew.html | 9380 ++++++++-------- .../Open Legend.html | 9394 ++++++++--------- .../ReadMe.md | 490 +- 3 files changed, 9632 insertions(+), 9632 deletions(-) diff --git a/Open Legend Basic by Great Moustache/Open Legend Homebrew.html b/Open Legend Basic by Great Moustache/Open Legend Homebrew.html index 3a3af5f50f..02ee077cad 100644 --- a/Open Legend Basic by Great Moustache/Open Legend Homebrew.html +++ b/Open Legend Basic by Great Moustache/Open Legend Homebrew.html @@ -1,4691 +1,4691 @@ - - - - -
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Re-Arranged Attributes to Match Website :: 2017.03.25 Version 1.7.91 y
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Character Info
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Goals & Beliefs
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Attributes
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Defenses
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Health & Speed
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Sanity
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Favored Actions
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Other Actions
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Feats
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Perks & Flaws
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Inventory
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Other Inv/Notes
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Character Name
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Player Name
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Archetype
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Size
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Level
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XP
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Legend Points
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Open Legend Open source roleplaying game
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Description
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Character's Goals, Beliefs, and Instincts
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Use this section to give you ideas to help drive your character's actions.
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Goals
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Include how you will know it has been accomplished.
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Beliefs
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What you believe AND what you will do about that!
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Instincts
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"If/Then", "Always", "Never" (usually tied to skills or gear)
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Attributes
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Total Points
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Points Spent
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PHYSICAL
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Click name to Roll
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Score
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Cost
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Dice
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y
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Dodge attacks, move with stealth, perform acrobatics, shoot a bow, pick a pocket
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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In the ACTIONS SECTION, select the substituted attribute instead of Agility.
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Resist poison, shrug off pain, exert yourself physically, wear heavy armor
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Shake off attacks, swing a maul, jump over a chasm, break down a door, wrestle a foe to submission
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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Substitution affects Max Heavy Carry
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION, select the substituted attribute instead of Might.
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MENTAL
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Click name to Roll
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Score
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Cost
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Dice
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y
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Recall facts about history, arcane magic, the natural world, etc.
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Solve riddles, decipher a code, improvise a tool, understand the enemy’s strategy, find a loophole
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Sense ulterior motives, track someone, catch a gut feeling, spot a hidden foe, find a secret door
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Maintain your resolve, overcome adversity, resist torture, stay awake on watch, stave off insanity
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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SOCIAL
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Click name to Roll
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Score
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Cost
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Dice
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y
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Tell a lie, bluff at cards, disguise yourself, spread rumors, swindle a sucker
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Negotiate a deal, convince someone, haggle a good price, pry information
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Give a speech, sing a song, inspire an army, exert your force of personality, have luck smile upon you
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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EXTRAORDINARY
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Click name to Roll
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Score
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Cost
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Dice
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Change shape, alter molecular structures, transmute one material into another
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Channeling higher powers for healing, creation, resurrection, divine might, etc.
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Create and control the elements–fire, cold, electricity, etc.
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Disintegrate matter, kill with a word, create undead, sicken others
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Control the minds of others, speak telepathically, instill supernatural fear, create illusory figments, cloak with invisibility
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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Teleport, fly, hasten, slow
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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See the future, read minds or auras, detect magic or evil, scry, communicate with extraplanar entities
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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Protect from damage, break supernatural influence, dispel magic, bind demons
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Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
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Your d20 (non-combat rolls):
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Attribute Substitution:
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For Tier II of Attribute Substituation
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In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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Agility
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Might
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Armor
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Fortitude
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Will
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Presence
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Will
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Hit Points
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Fortitude, Presence, & Will
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Current
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From Feats
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Sanity Points
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Suggested: 2x(Logic + Presence + Will) + 40
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This is Homebrew;
NOT officially Core Rules
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Click to roll Initiative
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Base
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Armor Penalty(ft)
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Armor Feat(ft)
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Lethal Damage
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Wealth Level
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Attacks, Boons, & Banes
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Settings
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Name (click to roll)
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Other Actions
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Attacks, Boons, & Banes
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Description/Special/Flavor Text
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Feats
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More/Descriptions
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More/Descriptions
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More/Descriptions
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Non-Essential Inventory or Notes
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Content/Description
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Success with Twist
or Failure
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Success
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Re-Arranged Attributes to Match Website :: 2017.03.25 Version 1.7.91 y
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Character Info
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Goals & Beliefs
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Attributes
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Defenses
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Health & Speed
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Sanity
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Favored Actions
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Other Actions
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Feats
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Perks & Flaws
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Inventory
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Other Inv/Notes
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Character Name
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Player Name
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Archetype
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Size
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Level
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XP
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Legend Points
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Open Legend Open source roleplaying game
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Description
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Character's Goals, Beliefs, and Instincts
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Use this section to give you ideas to help drive your character's actions.
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Goals
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Include how you will know it has been accomplished.
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+
+
+
+
Beliefs
+
What you believe AND what you will do about that!
+
+
+
+
+ +
+
+
+
+
+
+
Instincts
+
"If/Then", "Always", "Never" (usually tied to skills or gear)
+
+
+
+
+ +
+
+
+
+
+
+ +
+ + + +
+
+
+
Attributes
+
+
+
Total Points
+
+
Points Spent
+
+
+ +
PHYSICAL
+ +
+
Click name to Roll
+
+
Score
+
Cost
+
Dice
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Dodge attacks, move with stealth, perform acrobatics, shoot a bow, pick a pocket
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION, select the substituted attribute instead of Agility.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Resist poison, shrug off pain, exert yourself physically, wear heavy armor
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Shake off attacks, swing a maul, jump over a chasm, break down a door, wrestle a foe to submission
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
Substitution affects Max Heavy Carry
+
+
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION, select the substituted attribute instead of Might.
+
+
+ + +
MENTAL
+ +
+
Click name to Roll
+
+
Score
+
Cost
+
Dice
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Recall facts about history, arcane magic, the natural world, etc.
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Solve riddles, decipher a code, improvise a tool, understand the enemy’s strategy, find a loophole
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Sense ulterior motives, track someone, catch a gut feeling, spot a hidden foe, find a secret door
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Maintain your resolve, overcome adversity, resist torture, stay awake on watch, stave off insanity
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ + +
SOCIAL
+ +
+
Click name to Roll
+
+
Score
+
Cost
+
Dice
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Tell a lie, bluff at cards, disguise yourself, spread rumors, swindle a sucker
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Negotiate a deal, convince someone, haggle a good price, pry information
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Give a speech, sing a song, inspire an army, exert your force of personality, have luck smile upon you
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ + +
EXTRAORDINARY
+ +
+
Click name to Roll
+
+
Score
+
Cost
+
Dice
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Change shape, alter molecular structures, transmute one material into another
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Channeling higher powers for healing, creation, resurrection, divine might, etc.
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Create and control the elements–fire, cold, electricity, etc.
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Disintegrate matter, kill with a word, create undead, sicken others
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Control the minds of others, speak telepathically, instill supernatural fear, create illusory figments, cloak with invisibility
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Teleport, fly, hasten, slow
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
See the future, read minds or auras, detect magic or evil, scry, communicate with extraplanar entities
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Protect from damage, break supernatural influence, dispel magic, bind demons
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+ +
+ + +
+ +
+
+
+
+ +
+
+
+
+
+
+ +
+
Agility
+ +
+
Might
+
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Armor
+ +
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Other
+
+
+
+
+ + +
+
+
+
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+
+
+
+
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Fortitude
+ +
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Will
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Other
+
+
+
+
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+
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+
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+
+
+
+
+ +
+
Presence
+
+
Will
+
+
Other
+
+
+
+
+ +
+ + +
+ + +
+
+
Hit Points
+
Fortitude, Presence, & Will
+
+
Current
+
Max
+
+
+
+
From Feats
+
+
+
+
From Other
+
+
+
+
+ + + +
+ +
+
+
Sanity Points
+
Suggested: 2x(Logic + Presence + Will) + 40
+
+
Current
+
Max
+
+
+
This is Homebrew;
NOT officially Core Rules
+
+
+ +
+ +
+
+
+ +
+
Click to roll Initiative
+
Base
+
+
Armor Penalty(ft)
+
Armor Feat(ft)
+
+
+
+
+
Lethal Damage
+
+
+
+
+
+ + +
Wealth Level
+
+
+
+
+ +
+ +
+ +
+
Favored Actions
+
Attacks, Boons, & Banes
+
+
+ +
Settings
+
Name (click to roll)
+ +
+
+
+
y
+
+ +
+
Name:
+
+
Attribute
+
vs
+
Target
+
+ +
+
vs
+
+ +
+ +
Attribute Dice Bonus/Penalty:
+
+
d20 for this action is:
+ +
+ +
+ + +
+
Minimum
+
Maximum
+
Use Power level
+
+
+
Description/Special/Flavor Text
+
+
+
+
+
+
+
+ +
+ +
+ +
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Other Actions
+
Attacks, Boons, & Banes
+
+
+ +
Settings
+
Name (click to roll)
+ +
+
+
+
y
+
+ +
+
Name:
+
+
Attribute
+
vs
+
Target
+
+ +
+
vs
+
+ +
+ +
Attribute Dice Bonus/Penalty:
+
+
d20 for this action is:
+ +
+ +
+ + +
+
Minimum
+
Maximum
+
Use Power level
+
+
+
Description/Special/Flavor Text
+
+
+
+
+
+
+
+ +
+ +
+ +
+
Feats
+ +
+
Total Points
+
+
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+
Points Used
+ + +
+
+
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+
+
+
y
+
+ +
+
Name
+
Cost
+
+
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Description
+
+
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+
+
y
+
+ +
+
Name
+
Cost
+
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Description
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+ +
+
+ +
+ +
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+ +
Perks
+
+
+
+
+
+
y
+
+ +
+
Name
+
+
Description
+
+
+
+
+
+
+
+
+
y
+
+ +
+
Name
+
+
Description
+
+
+
+
+
+ + +
Flaws
+
+
+
+
y
+
+ +
+
Name
+
+
Description
+
+
+
+
+
+
+
+
+
y
+
+ +
+
Name
+
+
Description
+
+
+
+
+
+ +
+
+ +
+
+ + + +
+
+
+
+ +
Item 1
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 6
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 11
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 16
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+
+ + +
+
+
+ +
+
Item 2
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 7
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 12
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 17
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+ + +
+
+
+ +
Item 3
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 8
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 13
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 18
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+
+ + +
+
+
+ +
+
Item 4
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 9
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 14
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 19
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+ + +
+
+
+ +
Item 5
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 10
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 15
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 20
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+
+
+ + + + +
+
Non-Essential Inventory or Notes
+ +
+
+
+ +
Title or Name
+
+
+
+ +
Content/Description
+
+
+
+
+
+ + +
+
+
+ +
Title or Name
+
+
+
+ +
Content/Description
+
+
+
+
+
+ + +
+
+
+ +
Title or Name
+
+
+
+ +
Content/Description
+
+
+
+
+
+ +
+ +
+ + + + +
+ +
+ +
+
{{title}}
+ + {{#subTitle}} +
{{subTitle}}{{#subTitleAdd}} • {{subTitleAdd}}{{/subTitleAdd}}
+ {{/subTitle}} + + {{#subTitle2}} +
{{subTitle2}}{{#subTitle2Add}} • {{subTitle2Add}}{{/subTitle2Add}}
+ {{/subTitle2}} + + {{#subTitle2}} +
{{subTitle2}}{{#subTitle2Add}} • {{subTitle2Add}}{{/subTitle2Add}}
+ {{/subTitle2}} +
+ + {{#emote}} +
+
{{emote}}
+
+ {{/emote}} + + {{#target}} +
+
{{roll}}
+
vs
+
{{target}}
+
+ {{/target}} + + {{^target}}{{#roll}} +
+
{{roll}}
+
Total Roll
+
+ {{/roll}}{{/target}} + + {{#powertarget}} +
+ {{#rollLess() roll powertarget}} +
Success with Twist
or Failure
+ {{/rollLess() roll powertarget}} + {{#^rollLess() roll powertarget}} +
Success
+ {{/^rollLess() roll powertarget}} +
Challenge Rating
+
Power Level
+
Min
+
{{powertarget}}
+
{{powerlevel}}
+
Max
+
{{powertargetmax}}
+
{{powerlevelmax}}
+
+ {{/powertarget}} + + {{#description}} +
+
Description/Flavor Text
+
{{description}}
+
+ {{/description}} +
+ +
+
\ No newline at end of file diff --git a/Open Legend Basic by Great Moustache/Open Legend.html b/Open Legend Basic by Great Moustache/Open Legend.html index e4ded9097a..6d47f5fb2f 100644 --- a/Open Legend Basic by Great Moustache/Open Legend.html +++ b/Open Legend Basic by Great Moustache/Open Legend.html @@ -1,4698 +1,4698 @@ - - - - -
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Character Info
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Goals & Beliefs
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Attributes
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Defenses
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Health & Speed
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Favored Actions
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Other Actions
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Feats
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Perks & Flaws
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Inventory
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Open Legend Open source roleplaying game
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Description
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Character's Goals, Beliefs, and Instincts
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Use this section to give you ideas to help drive your character's actions.
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Goals
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Include how you will know it has been accomplished.
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Beliefs
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What you believe AND what you will do about that!
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Instincts
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"If/Then", "Always", "Never" (usually tied to skills or gear)
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Attributes
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Total Points
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Points Spent
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PHYSICAL
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Click name to Roll
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Score
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Cost
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Dice
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y
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- -
-
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-
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-
- -
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Dodge attacks, move with stealth, perform acrobatics, shoot a bow, pick a pocket
-
Attribute Dice Bonus/Penalty:
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Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
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For Tier II of Attribute Substituation
-
In the ACTIONS SECTION, select the substituted attribute instead of Agility.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Resist poison, shrug off pain, exert yourself physically, wear heavy armor
-
Attribute Dice Bonus/Penalty:
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-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
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For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
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y
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- -
-
Shake off attacks, swing a maul, jump over a chasm, break down a door, wrestle a foe to submission
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
Substitution affects Max Heavy Carry
-
-
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION, select the substituted attribute instead of Might.
-
-
- - -
MENTAL
- -
-
Click name to Roll
-
-
Score
-
Cost
-
Dice
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Recall facts about history, arcane magic, the natural world, etc.
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Solve riddles, decipher a code, improvise a tool, understand the enemy’s strategy, find a loophole
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Sense ulterior motives, track someone, catch a gut feeling, spot a hidden foe, find a secret door
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Maintain your resolve, overcome adversity, resist torture, stay awake on watch, stave off insanity
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- - -
SOCIAL
- -
-
Click name to Roll
-
-
Score
-
Cost
-
Dice
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Tell a lie, bluff at cards, disguise yourself, spread rumors, swindle a sucker
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Negotiate a deal, convince someone, haggle a good price, pry information
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Give a speech, sing a song, inspire an army, exert your force of personality, have luck smile upon you
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- - -
EXTRAORDINARY
- -
-
Click name to Roll
-
-
Score
-
Cost
-
Dice
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Change shape, alter molecular structures, transmute one material into another
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Channeling higher powers for healing, creation, resurrection, divine might, etc.
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Create and control the elements–fire, cold, electricity, etc.
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Disintegrate matter, kill with a word, create undead, sicken others
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Control the minds of others, speak telepathically, instill supernatural fear, create illusory figments, cloak with invisibility
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Teleport, fly, hasten, slow
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
See the future, read minds or auras, detect magic or evil, scry, communicate with extraplanar entities
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
-
y
- -
- -
-
-
-
- -
-
- -
-
Protect from damage, break supernatural influence, dispel magic, bind demons
-
Attribute Dice Bonus/Penalty:
-
-
Increase/Decrease cost in levels:
-
-
Your d20 (non-combat rolls):
-
- -
-
Attribute Substitution:
-
- -
- -
For Tier II of Attribute Substituation
-
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
-
-
- -
- -
- - -
- -
-
-
-
- -
-
-
-
-
-
- -
-
Agility
- -
-
Might
-
-
Armor
- -
-
Other
-
-
-
-
- - -
-
-
-
- -
-
-
-
-
- -
-
Fortitude
- -
-
Will
-
-
Other
-
-
-
-
- - -
-
-
-
- -
-
-
-
-
- -
-
Presence
-
-
Will
-
-
Other
-
-
-
-
- -
- - -
- - -
-
-
Hit Points
-
Fortitude, Presence, & Will
-
-
Current
-
Max
-
-
-
-
From Feats
-
-
-
-
From Other
-
-
-
-
- - - - - - -
-
-
- -
-
Click to roll Initiative
-
Base
-
-
Armor Penalty(ft)
-
Armor Feat(ft)
-
-
-
-
-
Lethal Damage
-
-
-
-
-
- - -
Wealth Level
-
-
-
-
- -
- -
- -
-
Favored Actions
-
Attacks, Boons, & Banes
-
-
- -
Settings
-
Name (click to roll)
- -
-
-
-
y
-
- -
-
Name:
-
-
Attribute
-
vs
-
Target
-
- -
-
vs
-
- -
- -
Attribute Dice Bonus/Penalty:
-
-
d20 for this action is:
- -
- -
- - -
-
Minimum
-
Maximum
-
Use Power level
-
-
-
Description/Special/Flavor Text
-
-
-
-
-
-
-
- -
- -
- -
-
Other Actions
-
Attacks, Boons, & Banes
-
-
- -
Settings
-
Name (click to roll)
- -
-
-
-
y
-
- -
-
Name:
-
-
Attribute
-
vs
-
Target
-
- -
-
vs
-
- -
- -
Attribute Dice Bonus/Penalty:
-
-
d20 for this action is:
- -
- -
- - -
-
Minimum
-
Maximum
-
Use Power level
-
-
-
Description/Special/Flavor Text
-
-
-
-
-
-
-
- -
- -
- -
-
Feats
- -
-
Total Points
-
-
-
-
Points Used
- - -
-
-
-
-
-
-
-
y
-
- -
-
Name
-
Cost
-
-
-
Description
-
-
-
-
-
-
-
-
-
y
-
- -
-
Name
-
Cost
-
-
-
Description
-
-
-
-
-
- -
-
- -
- -
- -
- -
Perks
-
-
-
-
-
-
y
-
- -
-
Name
-
-
Description
-
-
-
-
-
-
-
-
-
y
-
- -
-
Name
-
-
Description
-
-
-
-
-
- - -
Flaws
-
-
-
-
y
-
- -
-
Name
-
-
Description
-
-
-
-
-
-
-
-
-
y
-
- -
-
Name
-
-
Description
-
-
-
-
-
- -
-
- -
-
- - - -
-
-
-
- -
Item 1
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
- -
-
Item 6
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
- -
Item 11
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
- -
-
Item 16
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
-
-
-
- - -
-
-
- -
-
Item 2
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
- -
Item 7
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
- -
-
Item 12
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
- -
Item 17
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
-
-
- - -
-
-
- -
Item 3
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
- -
-
Item 8
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
- -
Item 13
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
- -
-
Item 18
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
-
-
-
- - -
-
-
- -
-
Item 4
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
- -
Item 9
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
- -
-
Item 14
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
- -
Item 19
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
-
-
- - -
-
-
- -
Item 5
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
- -
-
Item 10
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
- -
Item 15
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
- -
-
Item 20
-
-
Heavy
-
-
Bulky
-
-
More/Descriptions
-
-
-
-
-
-
-
-
-
-
- - - - -
-
Non-Essential Inventory or Notes
- -
-
-
- -
Title or Name
-
-
-
- -
Content/Description
-
-
-
-
-
- - -
-
-
- -
Title or Name
-
-
-
- -
Content/Description
-
-
-
-
-
- - -
-
-
- -
Title or Name
-
-
-
- -
Content/Description
-
-
-
-
-
- -
- -
- - - - -
- -
- -
-
{{title}}
- - {{#subTitle}} -
{{subTitle}}{{#subTitleAdd}} • {{subTitleAdd}}{{/subTitleAdd}}
- {{/subTitle}} - - {{#subTitle2}} -
{{subTitle2}}{{#subTitle2Add}} • {{subTitle2Add}}{{/subTitle2Add}}
- {{/subTitle2}} - - {{#subTitle2}} -
{{subTitle2}}{{#subTitle2Add}} • {{subTitle2Add}}{{/subTitle2Add}}
- {{/subTitle2}} -
- - {{#emote}} -
-
{{emote}}
-
- {{/emote}} - - {{#target}} -
-
{{roll}}
-
vs
-
{{target}}
-
- {{/target}} - - {{^target}}{{#roll}} -
-
{{roll}}
-
Total Roll
-
- {{/roll}}{{/target}} - - {{#powertarget}} -
- {{#rollLess() roll powertarget}} -
Success with Twist
or Failure
- {{/rollLess() roll powertarget}} - {{#^rollLess() roll powertarget}} -
Success
- {{/^rollLess() roll powertarget}} -
Challenge Rating
-
Power Level
-
Min
-
{{powertarget}}
-
{{powerlevel}}
-
Max
-
{{powertargetmax}}
-
{{powerlevelmax}}
-
- {{/powertarget}} - - {{#description}} -
-
Description/Flavor Text
-
{{description}}
-
- {{/description}} -
- -
-
+ + + + +
+
+
Re-Arranged Attributes to Match Website :: 2017.03.25 Version 1.7.91 y
+
+
+
Character Info
+
Goals & Beliefs
+
Attributes
+
Defenses
+
Health & Speed
+ +
Favored Actions
+
Other Actions
+
Feats
+
Perks & Flaws
+
Inventory
+
Other Inv/Notes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
Character Name
+
+
Player Name
+
+
+
+
Archetype
+
+
Size
+
+
Level
+
XP
+
+
Legend Points
+
+
+
+
+
+
+
+
+
Open Legend Open source roleplaying game
+
+
+
Description
+
+
+
+
+
+ + + +
+
Character's Goals, Beliefs, and Instincts
+
Use this section to give you ideas to help drive your character's actions.
+ +
+
+
+
Goals
+
Include how you will know it has been accomplished.
+
+
+
+
+ +
+
+
+
+
+
+
Beliefs
+
What you believe AND what you will do about that!
+
+
+
+
+ +
+
+
+
+
+
+
Instincts
+
"If/Then", "Always", "Never" (usually tied to skills or gear)
+
+
+
+
+ +
+
+
+
+
+
+ +
+ + + +
+
+
+
Attributes
+
+
+
Total Points
+
+
Points Spent
+
+
+ +
PHYSICAL
+ +
+
Click name to Roll
+
+
Score
+
Cost
+
Dice
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Dodge attacks, move with stealth, perform acrobatics, shoot a bow, pick a pocket
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION, select the substituted attribute instead of Agility.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Resist poison, shrug off pain, exert yourself physically, wear heavy armor
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Shake off attacks, swing a maul, jump over a chasm, break down a door, wrestle a foe to submission
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
Substitution affects Max Heavy Carry
+
+
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION, select the substituted attribute instead of Might.
+
+
+ + +
MENTAL
+ +
+
Click name to Roll
+
+
Score
+
Cost
+
Dice
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Recall facts about history, arcane magic, the natural world, etc.
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Solve riddles, decipher a code, improvise a tool, understand the enemy’s strategy, find a loophole
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Sense ulterior motives, track someone, catch a gut feeling, spot a hidden foe, find a secret door
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Maintain your resolve, overcome adversity, resist torture, stay awake on watch, stave off insanity
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ + +
SOCIAL
+ +
+
Click name to Roll
+
+
Score
+
Cost
+
Dice
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Tell a lie, bluff at cards, disguise yourself, spread rumors, swindle a sucker
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Negotiate a deal, convince someone, haggle a good price, pry information
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Give a speech, sing a song, inspire an army, exert your force of personality, have luck smile upon you
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ + +
EXTRAORDINARY
+ +
+
Click name to Roll
+
+
Score
+
Cost
+
Dice
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Change shape, alter molecular structures, transmute one material into another
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Channeling higher powers for healing, creation, resurrection, divine might, etc.
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Create and control the elements–fire, cold, electricity, etc.
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Disintegrate matter, kill with a word, create undead, sicken others
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Control the minds of others, speak telepathically, instill supernatural fear, create illusory figments, cloak with invisibility
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Teleport, fly, hasten, slow
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
See the future, read minds or auras, detect magic or evil, scry, communicate with extraplanar entities
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+
y
+ +
+ +
+
+
+
+ +
+
+ +
+
Protect from damage, break supernatural influence, dispel magic, bind demons
+
Attribute Dice Bonus/Penalty:
+
+
Increase/Decrease cost in levels:
+
+
Your d20 (non-combat rolls):
+
+ +
+
Attribute Substitution:
+
+ +
+ +
For Tier II of Attribute Substituation
+
In the ACTIONS SECTION(s), select the substituted attribute instead of Fortitude.
+
+
+ +
+ +
+ + +
+ +
+
+
+
+ +
+
+
+
+
+
+ +
+
Agility
+ +
+
Might
+
+
Armor
+ +
+
Other
+
+
+
+
+ + +
+
+
+
+ +
+
+
+
+
+ +
+
Fortitude
+ +
+
Will
+
+
Other
+
+
+
+
+ + +
+
+
+
+ +
+
+
+
+
+ +
+
Presence
+
+
Will
+
+
Other
+
+
+
+
+ +
+ + +
+ + +
+
+
Hit Points
+
Fortitude, Presence, & Will
+
+
Current
+
Max
+
+
+
+
From Feats
+
+
+
+
From Other
+
+
+
+
+ + + + + + +
+
+
+ +
+
Click to roll Initiative
+
Base
+
+
Armor Penalty(ft)
+
Armor Feat(ft)
+
+
+
+
+
Lethal Damage
+
+
+
+
+
+ + +
Wealth Level
+
+
+
+
+ +
+ +
+ +
+
Favored Actions
+
Attacks, Boons, & Banes
+
+
+ +
Settings
+
Name (click to roll)
+ +
+
+
+
y
+
+ +
+
Name:
+
+
Attribute
+
vs
+
Target
+
+ +
+
vs
+
+ +
+ +
Attribute Dice Bonus/Penalty:
+
+
d20 for this action is:
+ +
+ +
+ + +
+
Minimum
+
Maximum
+
Use Power level
+
+
+
Description/Special/Flavor Text
+
+
+
+
+
+
+
+ +
+ +
+ +
+
Other Actions
+
Attacks, Boons, & Banes
+
+
+ +
Settings
+
Name (click to roll)
+ +
+
+
+
y
+
+ +
+
Name:
+
+
Attribute
+
vs
+
Target
+
+ +
+
vs
+
+ +
+ +
Attribute Dice Bonus/Penalty:
+
+
d20 for this action is:
+ +
+ +
+ + +
+
Minimum
+
Maximum
+
Use Power level
+
+
+
Description/Special/Flavor Text
+
+
+
+
+
+
+
+ +
+ +
+ +
+
Feats
+ +
+
Total Points
+
+
+
+
Points Used
+ + +
+
+
+
+
+
+
+
y
+
+ +
+
Name
+
Cost
+
+
+
Description
+
+
+
+
+
+
+
+
+
y
+
+ +
+
Name
+
Cost
+
+
+
Description
+
+
+
+
+
+ +
+
+ +
+ +
+ +
+ +
Perks
+
+
+
+
+
+
y
+
+ +
+
Name
+
+
Description
+
+
+
+
+
+
+
+
+
y
+
+ +
+
Name
+
+
Description
+
+
+
+
+
+ + +
Flaws
+
+
+
+
y
+
+ +
+
Name
+
+
Description
+
+
+
+
+
+
+
+
+
y
+
+ +
+
Name
+
+
Description
+
+
+
+
+
+ +
+
+ +
+
+ + + +
+
+
+
+ +
Item 1
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 6
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 11
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 16
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+
+ + +
+
+
+ +
+
Item 2
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 7
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 12
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 17
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+ + +
+
+
+ +
Item 3
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 8
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 13
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 18
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+
+ + +
+
+
+ +
+
Item 4
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 9
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 14
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 19
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+ + +
+
+
+ +
Item 5
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 10
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+ +
Item 15
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+ +
+
Item 20
+
+
Heavy
+
+
Bulky
+
+
More/Descriptions
+
+
+
+
+
+
+
+
+
+
+ + + + +
+
Non-Essential Inventory or Notes
+ +
+
+
+ +
Title or Name
+
+
+
+ +
Content/Description
+
+
+
+
+
+ + +
+
+
+ +
Title or Name
+
+
+
+ +
Content/Description
+
+
+
+
+
+ + +
+
+
+ +
Title or Name
+
+
+
+ +
Content/Description
+
+
+
+
+
+ +
+ +
+ + + + +
+ +
+ +
+
{{title}}
+ + {{#subTitle}} +
{{subTitle}}{{#subTitleAdd}} • {{subTitleAdd}}{{/subTitleAdd}}
+ {{/subTitle}} + + {{#subTitle2}} +
{{subTitle2}}{{#subTitle2Add}} • {{subTitle2Add}}{{/subTitle2Add}}
+ {{/subTitle2}} + + {{#subTitle2}} +
{{subTitle2}}{{#subTitle2Add}} • {{subTitle2Add}}{{/subTitle2Add}}
+ {{/subTitle2}} +
+ + {{#emote}} +
+
{{emote}}
+
+ {{/emote}} + + {{#target}} +
+
{{roll}}
+
vs
+
{{target}}
+
+ {{/target}} + + {{^target}}{{#roll}} +
+
{{roll}}
+
Total Roll
+
+ {{/roll}}{{/target}} + + {{#powertarget}} +
+ {{#rollLess() roll powertarget}} +
Success with Twist
or Failure
+ {{/rollLess() roll powertarget}} + {{#^rollLess() roll powertarget}} +
Success
+ {{/^rollLess() roll powertarget}} +
Challenge Rating
+
Power Level
+
Min
+
{{powertarget}}
+
{{powerlevel}}
+
Max
+
{{powertargetmax}}
+
{{powerlevelmax}}
+
+ {{/powertarget}} + + {{#description}} +
+
Description/Flavor Text
+
{{description}}
+
+ {{/description}} +
+ +
+
\ No newline at end of file diff --git a/Open Legend Basic by Great Moustache/ReadMe.md b/Open Legend Basic by Great Moustache/ReadMe.md index ed6ffd77c3..bcb7f1a573 100644 --- a/Open Legend Basic by Great Moustache/ReadMe.md +++ b/Open Legend Basic by Great Moustache/ReadMe.md @@ -1,246 +1,246 @@ -# Open Legends RPG Basic Charactersheet by Great Moustache -## www.openlegendrpg.com - -## Tell YOUR story - -### Changelog - -### 1.7.91 on 2017 March 25th -* Re-arranged the attributes to match the website order - -### 1.7.9 on 2017 March 10th -* Added Goals, Beliefs, and Instincts section for characters to record each that might help them in roleplaying their characters better. -* Added a "non-essential" inventory and notes section. - - Players could potentially use this to add homebrew material for record keeping. - -### 1.7.8.5 on 2017 February 27th -* Took out Sanity Points as this was not Core Rules. - - Just committed out, so can access it via custom sheets -* Took out Attribute dice calculation for Attribute 11, highest meant to be 10. - -### 1.7.8 on 2017 February 20th -* Added for future compatibility: Attributes able to go to level 11 with new dice - - This is mainly for Artifacts to be released soon -* Added more sections to the sheet that can be soon or hidden: - - Goals & Beliefs [in progress] - - Sanity Points [complete] - - Other Inventory & Notes [in progress] - - Currently all three can be displayed, but nothing for the "in progress" ones but a place holder - -### 1.7.7.9 on 2017 February 19th -* Fixed a missing call to output the Max power level for Other Actions - -### 1.7.7.5 on 2017 February 6th -* Added "Size" field to character information. - -### 1.7.7 on 2017 January 27th -* Added Attribute Substitution for all Attributes - - Fixed drop downs to have ALL attributes except for the current attribute being looked at -* Updated all function calls to account for 1.7.6 - - Including calculations to display prorperly if attribute subsitution was being used - -### 1.7.6 on 2017 January 24th -* Added new universal function for determining attribute substitution values - - Reusable code so less lines of code -* Updated drop down menus to reflect change of Evasion > Guard -* Renames lines "Increase/Decrease Dice Size" to be "Attribute Dice Bonus/Penalty" - -### 1.7.5 on 2017 January 4th -* Updated for new calculation of evasion, and evasion's name changed to Guard - - Guard = 10 + Agility + Might + Armor + Other - -### 1.7.4 on 2016 December 29th -* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value. - - Only happened on pre-existing Actions, newly created ones would work fine. -* Added Power Level Min & Max to Other actions. - -### 1.7.3 on 2016 December 23rd -* Added an option under "Favored Actions" and "Other Actions" to allow modification of dice size for rolling - - This is mainly for the "Martial Focus" feat, or anyothers that may come along (maybe even items). - -### 1.7.2 ON 2016 December 23rd -* Changed refrences from Supernatural to Extraordinary where applicable - -### 1.7.1 on 2016 December 15th -* Modified power level to have a min and max value to input - - Success message in chat output based on min value, but tells you for both. -* Mozilla Firefox UI issues should now be resolved. - -### 1.7.0 on 2016 December 13th -* Added another actions section - - Renamed Actions to "Favored Actions" - - Created "Other Actions" - - Allows players to better organize their actions, and with 1.6.8, hide so less cluttered -* Added checkbox within actions if you need to specify a power level to roll at (for boons) - - Roll templete now will tell if you were Successful, or Failed to reach the power level - -### 1.6.9 on 2016 December 12th -* Added a graphical change (blue highlight) to show which Physical Attribute is using substitution - -### 1.6.8 on 2016 December 11th -* Added "check boxes" to show/hide different areas of the sheet - - Allows players to only see the information they want at a given time - -### 1.6.7 on 2016 December 10th -* Fixed a strange error where Presence would add 20 at a time to HP - - Caused by fortitude substitution not be forced into an integer type -* Fixed Attribute Substitution not updating if the Primary Attribute is changed - - Modified On Change to be function, and calling from calcAgility function as well -* Added an indicator at top left of sheet to display current version of the sheet - - More functionality later with the gear to add changing of default values for the sheet - -### 1.6.5 on 2016 December 1st -* Fixed Actions to recalculate the roll string when any attribute is changed - - Prior, you had to make a change to the action for the roll string to update if an attribute had been changed. - -### 1.6.2 on 2016 November 30th -* Quick Patch to fix a random mess up in Prescience Worker Script - - Was not executing the call to update values. - -### 1.6.1 on 2016 November 29th -* Added the ability to add roll buttons to macro quick bar - - Actions can be dragged to the marcro quick bar - - "Speed" aka Initiative can be dragged to macro quick bar - - "Evasion", "Toughness", and/or "Resolve" aka Resist Bane can be dragged to macro quick bar (all are the same as each other) - - Currently Attributes, Feats, Flaws, and Perks can NOT be added to the macro quick bar (nor are plans to implement at this time) - -### 1.6.0 on 2016 November 28th -* Added graphics for the roll/chat window - - Updated buttons for rolling to use the new template "openLegend" - -### 1.5.1 on 2016 November 25th -* Changed the code for Toughness - - Uncommented the relvent code, and deleted the old - - Toughness = 10 + Forititude + Will (used to be presence) - -### 1.5.0 on 2016 November 21st -* Added the character's name to be displayed on chat window on rolls -* Updated the Actions section to calculate the roll string like the attributes - - Needed to seperate it from just reading Attribute roll, as Advantage/Disadvantage for d20 in non-combat situations -* Added additional calculations for the extra sections on Physical attributes - - For all 3, drop down to select Attribute Substitution (Agility for Evasion, Fortitude for Toughness & Hit Points) - - For might, a checkbox, checked means the Attribute Substitution applies to max heavy carry -* Updated Javascript to reflect attribute substitution possibilities -* Updated calculations to Speed to change to 0 for certain cases - - If over max heavy carry - - If over 2 bulky items -* NOTE: Players will have to reselect attributes to use for Actions do to the drop down menu being updated with different values. - -### 1.4.0 on 2016 November 21st -* Added gear/settings tab next to all 18 attributes - - Click expands further information about each attribute - - Options to Increase/Decrease both the dice size and cost of the attribute due to feats - - Option to give Advantage/Disadvantage to the d20 part of the attribute roll due to feats and possibly boons/banes - - Further development needed for Physical Attributes to include an "Attribute Substitution" drop down menu, to be implimented next. - -### 1.1.5 on 2016 November 20th -* Made "Evasion", "Toughness", & "Resolve" clickable buttons that roll d20 for resisting banes (after watching HyperRPG mini-series) -* Put in commented out code for possible change to Toughness calculation - - Presence might bet switching to Will for Toughness - -### 1.1.0 on 2016 November 19th -* Fixed CSS to look correctly in Mozilla Firefox -* Added fields under Hit Points - - From Feats & From Others so you can increase your total Hit Points -* Added an example area (place holder) that can be shown/hidden beneath Prescience Attribute - - For further development to include changes that feats may have to Attribute Scores/Dice and Other - -Place holder for now, will be expanded upon for each Attribute - -### 1.0.0 -* SHEET READY for mass consumption -* Equipment section graphically fixed -* Small tweaks to size (pixel) of a few other areas -* Repositioning of Armor Penalty and Armor Training (changed to Feat) to be with Speed section -* Hid the values for Heavy & Bulky in relation to speed - -### 0.9.0 -* GUI update - - Background images for all but inventory - - Gear for settings to expand for more information in Actions, Feats, Perks, Flaws - - Optional variations for inventory shown (options 2 & 3 do not calc for heavy/bulky, just for show) - - pixel widths for 1/3 set to 275 (3 columns on sheet, total 825 pixel across design) - + Still needs minor fixes for full flowing when width adjusted down, but 1 step closer -* Auto calculation for Feat points spent - -### 0.8.1 -* Fixed reaching max Heavy items carried = 1/2 speed - - Was suppose to be Might + 1, was only at Might that this triggered - -### 0.8.0 -* Rule update: Toughness changed to be Fortitude + Presence + 10 + Other - - No longer uses armor or shield, added in Presence. - - forceful attacks used to go after toughness, now all weapon attacks go after evasion. -* Made all cost fields for Attributes disabled to user changes -* Moved "legend points" to be next to "level" and "xp" at the top of the sheet -* Added "Lethal Damage" section where "legend points" used to be - - Any changes to lethal damage auto subtract from "hit points" maximum -* Took away selection menu for "speed" and replaced with a "base speed" option - - Speed is calculated using base speed, armor penalties and/or training, and the amount of heavy and bulky gear -* Made Armor and Shield slots next to Evasion and Toughness disabled to user changes, and read from armor and shield in equipment section -* Added "Equipment" section to sheet - - 20 items used in Open Legend with checkmarks next to each if the item is bulky or heavy - - Heavy Result & Bulky Result, showing new max speeds - - base speed halved if # of heavy items = might score - - base speed changed to 5' if 2 bulky items -* Added "Armor & Expanded Equipment" section to sheet - - Armor and Shield section moved to here - - Armor penalty in feet based on armor type - - Armor training for feats that may reduce armor penalty - - Repeating field section for any special items that may be gear packs, or ____ of holdings - -### 0.5.6 -* Updated calls to Attributes for updating the total Cost Spent - - Found error in updating before the cost value was set, so it was displaying the previous Total instead of the current. - -### 0.5.5 -* Updated worker scripts to be more function based, and "onload" to run all calculations - - To help with future changes, so sheets will update values -* Changed Roll buttons so the "value" field is figured out in Javascript - - To help with the strange case of Attribute 0 with Advantage & Disadvantage - -### 0.5.0 -* Initial Release - -### Plans & Info - -## Plans -* Fix Top info section of sheet to compress when page is shrunk -* [done] Make Action rolls calculate their own string for Rolls - +[no longer planned due to complexity of roll string] Have a spot for advantage/disadvantage that is permanent to that action roll -* [done] Make a settings section for each Attribute - + [done] For the physical: drop down menu for attribute subsitution - + [done] For might, checkbox on whether attribute subsitution affects heavy carry - + [done] For all, an option to increase or decrease dice size above/below what the attribute score would normally allow - + [done] Option to Keep Highest/Lowest of d20 (based on certain feats) -* [done 2016 Nov 19] Have fields for adjusting the Hit Point total for feats and other - [done 2016 Nov 19] + Have "Fortitude, Presence, & Will" listed below Hit Points so people know which attributes affect Hit Points -* [done] Make Inventory Section -* [done] Include more fields for Feats, Perks, & Flaws - +[done] Plus ability to click to roll them so all can see info about -* [done] Include Inventory into speed (how it affects) -* [done] Creation of a "fancy (advanced)" version of the sheet - + [done] More optimization for web (and potentially mobile) - + [done] Sections that disappear with a click -* A settings section where you could modify certain values - + For "homebrew" and if changes come up before final release of product -* [done] A rolltemplete that isn't using the default - + [in progress] Adding in a pop-up for target CR to caculate and do the math if you hit & damage -* Clean up the CSS code - - Currently includes a lot from a previous sheet I was using, some code doesn't apply - -## Info -* Javascript is employed to auto calculate nearly every field - + Dice are determined based on Attribute values - - Needs to be fixed if values higher than 9 are entered - + Hit Points are auto calculated - + Total points spent on Attributes calculate - + Evasion, Toughness, & Resolve auot calculated - + Feat & Attribute points auto calculated based on XP - + Level determined based on XP - - Needs to have something to indicate max value for Attributes based on level - -* This basic version was designed to aesthetically look like the Charactersheet provided by Open Legends - + Certain design designed are done based on this, only planning to add a few things like inventory - + The Advanced version (in developement) will have more robust use to it - + Created this because notes indicate the Roll20 Charactersheet is in the "icebox" by developers at the moment. +# Open Legends RPG Basic Charactersheet by Great Moustache +## www.openlegendrpg.com + +## Tell YOUR story + +### Changelog + +### 1.7.91 on 2017 March 25th +* Re-arranged the attributes to match the website order + +### 1.7.9 on 2017 March 10th +* Added Goals, Beliefs, and Instincts section for characters to record each that might help them in roleplaying their characters better. +* Added a "non-essential" inventory and notes section. + - Players could potentially use this to add homebrew material for record keeping. + +### 1.7.8.5 on 2017 February 27th +* Took out Sanity Points as this was not Core Rules. + - Just committed out, so can access it via custom sheets +* Took out Attribute dice calculation for Attribute 11, highest meant to be 10. + +### 1.7.8 on 2017 February 20th +* Added for future compatibility: Attributes able to go to level 11 with new dice + - This is mainly for Artifacts to be released soon +* Added more sections to the sheet that can be soon or hidden: + - Goals & Beliefs [in progress] + - Sanity Points [complete] + - Other Inventory & Notes [in progress] + - Currently all three can be displayed, but nothing for the "in progress" ones but a place holder + +### 1.7.7.9 on 2017 February 19th +* Fixed a missing call to output the Max power level for Other Actions + +### 1.7.7.5 on 2017 February 6th +* Added "Size" field to character information. + +### 1.7.7 on 2017 January 27th +* Added Attribute Substitution for all Attributes + - Fixed drop downs to have ALL attributes except for the current attribute being looked at +* Updated all function calls to account for 1.7.6 + - Including calculations to display prorperly if attribute subsitution was being used + +### 1.7.6 on 2017 January 24th +* Added new universal function for determining attribute substitution values + - Reusable code so less lines of code +* Updated drop down menus to reflect change of Evasion > Guard +* Renames lines "Increase/Decrease Dice Size" to be "Attribute Dice Bonus/Penalty" + +### 1.7.5 on 2017 January 4th +* Updated for new calculation of evasion, and evasion's name changed to Guard + - Guard = 10 + Agility + Might + Armor + Other + +### 1.7.4 on 2016 December 29th +* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value. + - Only happened on pre-existing Actions, newly created ones would work fine. +* Added Power Level Min & Max to Other actions. + +### 1.7.3 on 2016 December 23rd +* Added an option under "Favored Actions" and "Other Actions" to allow modification of dice size for rolling + - This is mainly for the "Martial Focus" feat, or anyothers that may come along (maybe even items). + +### 1.7.2 ON 2016 December 23rd +* Changed refrences from Supernatural to Extraordinary where applicable + +### 1.7.1 on 2016 December 15th +* Modified power level to have a min and max value to input + - Success message in chat output based on min value, but tells you for both. +* Mozilla Firefox UI issues should now be resolved. + +### 1.7.0 on 2016 December 13th +* Added another actions section + - Renamed Actions to "Favored Actions" + - Created "Other Actions" + - Allows players to better organize their actions, and with 1.6.8, hide so less cluttered +* Added checkbox within actions if you need to specify a power level to roll at (for boons) + - Roll templete now will tell if you were Successful, or Failed to reach the power level + +### 1.6.9 on 2016 December 12th +* Added a graphical change (blue highlight) to show which Physical Attribute is using substitution + +### 1.6.8 on 2016 December 11th +* Added "check boxes" to show/hide different areas of the sheet + - Allows players to only see the information they want at a given time + +### 1.6.7 on 2016 December 10th +* Fixed a strange error where Presence would add 20 at a time to HP + - Caused by fortitude substitution not be forced into an integer type +* Fixed Attribute Substitution not updating if the Primary Attribute is changed + - Modified On Change to be function, and calling from calcAgility function as well +* Added an indicator at top left of sheet to display current version of the sheet + - More functionality later with the gear to add changing of default values for the sheet + +### 1.6.5 on 2016 December 1st +* Fixed Actions to recalculate the roll string when any attribute is changed + - Prior, you had to make a change to the action for the roll string to update if an attribute had been changed. + +### 1.6.2 on 2016 November 30th +* Quick Patch to fix a random mess up in Prescience Worker Script + - Was not executing the call to update values. + +### 1.6.1 on 2016 November 29th +* Added the ability to add roll buttons to macro quick bar + - Actions can be dragged to the marcro quick bar + - "Speed" aka Initiative can be dragged to macro quick bar + - "Evasion", "Toughness", and/or "Resolve" aka Resist Bane can be dragged to macro quick bar (all are the same as each other) + - Currently Attributes, Feats, Flaws, and Perks can NOT be added to the macro quick bar (nor are plans to implement at this time) + +### 1.6.0 on 2016 November 28th +* Added graphics for the roll/chat window + - Updated buttons for rolling to use the new template "openLegend" + +### 1.5.1 on 2016 November 25th +* Changed the code for Toughness + - Uncommented the relvent code, and deleted the old + - Toughness = 10 + Forititude + Will (used to be presence) + +### 1.5.0 on 2016 November 21st +* Added the character's name to be displayed on chat window on rolls +* Updated the Actions section to calculate the roll string like the attributes + - Needed to seperate it from just reading Attribute roll, as Advantage/Disadvantage for d20 in non-combat situations +* Added additional calculations for the extra sections on Physical attributes + - For all 3, drop down to select Attribute Substitution (Agility for Evasion, Fortitude for Toughness & Hit Points) + - For might, a checkbox, checked means the Attribute Substitution applies to max heavy carry +* Updated Javascript to reflect attribute substitution possibilities +* Updated calculations to Speed to change to 0 for certain cases + - If over max heavy carry + - If over 2 bulky items +* NOTE: Players will have to reselect attributes to use for Actions do to the drop down menu being updated with different values. + +### 1.4.0 on 2016 November 21st +* Added gear/settings tab next to all 18 attributes + - Click expands further information about each attribute + - Options to Increase/Decrease both the dice size and cost of the attribute due to feats + - Option to give Advantage/Disadvantage to the d20 part of the attribute roll due to feats and possibly boons/banes + - Further development needed for Physical Attributes to include an "Attribute Substitution" drop down menu, to be implimented next. + +### 1.1.5 on 2016 November 20th +* Made "Evasion", "Toughness", & "Resolve" clickable buttons that roll d20 for resisting banes (after watching HyperRPG mini-series) +* Put in commented out code for possible change to Toughness calculation + - Presence might bet switching to Will for Toughness + +### 1.1.0 on 2016 November 19th +* Fixed CSS to look correctly in Mozilla Firefox +* Added fields under Hit Points + - From Feats & From Others so you can increase your total Hit Points +* Added an example area (place holder) that can be shown/hidden beneath Prescience Attribute + - For further development to include changes that feats may have to Attribute Scores/Dice and Other + -Place holder for now, will be expanded upon for each Attribute + +### 1.0.0 +* SHEET READY for mass consumption +* Equipment section graphically fixed +* Small tweaks to size (pixel) of a few other areas +* Repositioning of Armor Penalty and Armor Training (changed to Feat) to be with Speed section +* Hid the values for Heavy & Bulky in relation to speed + +### 0.9.0 +* GUI update + - Background images for all but inventory + - Gear for settings to expand for more information in Actions, Feats, Perks, Flaws + - Optional variations for inventory shown (options 2 & 3 do not calc for heavy/bulky, just for show) + - pixel widths for 1/3 set to 275 (3 columns on sheet, total 825 pixel across design) + + Still needs minor fixes for full flowing when width adjusted down, but 1 step closer +* Auto calculation for Feat points spent + +### 0.8.1 +* Fixed reaching max Heavy items carried = 1/2 speed + - Was suppose to be Might + 1, was only at Might that this triggered + +### 0.8.0 +* Rule update: Toughness changed to be Fortitude + Presence + 10 + Other + - No longer uses armor or shield, added in Presence. + - forceful attacks used to go after toughness, now all weapon attacks go after evasion. +* Made all cost fields for Attributes disabled to user changes +* Moved "legend points" to be next to "level" and "xp" at the top of the sheet +* Added "Lethal Damage" section where "legend points" used to be + - Any changes to lethal damage auto subtract from "hit points" maximum +* Took away selection menu for "speed" and replaced with a "base speed" option + - Speed is calculated using base speed, armor penalties and/or training, and the amount of heavy and bulky gear +* Made Armor and Shield slots next to Evasion and Toughness disabled to user changes, and read from armor and shield in equipment section +* Added "Equipment" section to sheet + - 20 items used in Open Legend with checkmarks next to each if the item is bulky or heavy + - Heavy Result & Bulky Result, showing new max speeds + - base speed halved if # of heavy items = might score + - base speed changed to 5' if 2 bulky items +* Added "Armor & Expanded Equipment" section to sheet + - Armor and Shield section moved to here + - Armor penalty in feet based on armor type + - Armor training for feats that may reduce armor penalty + - Repeating field section for any special items that may be gear packs, or ____ of holdings + +### 0.5.6 +* Updated calls to Attributes for updating the total Cost Spent + - Found error in updating before the cost value was set, so it was displaying the previous Total instead of the current. + +### 0.5.5 +* Updated worker scripts to be more function based, and "onload" to run all calculations + - To help with future changes, so sheets will update values +* Changed Roll buttons so the "value" field is figured out in Javascript + - To help with the strange case of Attribute 0 with Advantage & Disadvantage + +### 0.5.0 +* Initial Release + +### Plans & Info + +## Plans +* Fix Top info section of sheet to compress when page is shrunk +* [done] Make Action rolls calculate their own string for Rolls + +[no longer planned due to complexity of roll string] Have a spot for advantage/disadvantage that is permanent to that action roll +* [done] Make a settings section for each Attribute + + [done] For the physical: drop down menu for attribute subsitution + + [done] For might, checkbox on whether attribute subsitution affects heavy carry + + [done] For all, an option to increase or decrease dice size above/below what the attribute score would normally allow + + [done] Option to Keep Highest/Lowest of d20 (based on certain feats) +* [done 2016 Nov 19] Have fields for adjusting the Hit Point total for feats and other + [done 2016 Nov 19] + Have "Fortitude, Presence, & Will" listed below Hit Points so people know which attributes affect Hit Points +* [done] Make Inventory Section +* [done] Include more fields for Feats, Perks, & Flaws + +[done] Plus ability to click to roll them so all can see info about +* [done] Include Inventory into speed (how it affects) +* [done] Creation of a "fancy (advanced)" version of the sheet + + [done] More optimization for web (and potentially mobile) + + [done] Sections that disappear with a click +* A settings section where you could modify certain values + + For "homebrew" and if changes come up before final release of product +* [done] A rolltemplete that isn't using the default + + [in progress] Adding in a pop-up for target CR to caculate and do the math if you hit & damage +* Clean up the CSS code + - Currently includes a lot from a previous sheet I was using, some code doesn't apply + +## Info +* Javascript is employed to auto calculate nearly every field + + Dice are determined based on Attribute values + - Needs to be fixed if values higher than 9 are entered + + Hit Points are auto calculated + + Total points spent on Attributes calculate + + Evasion, Toughness, & Resolve auot calculated + + Feat & Attribute points auto calculated based on XP + + Level determined based on XP + - Needs to have something to indicate max value for Attributes based on level + +* This basic version was designed to aesthetically look like the Charactersheet provided by Open Legends + + Certain design designed are done based on this, only planning to add a few things like inventory + + The Advanced version (in developement) will have more robust use to it + + Created this because notes indicate the Roll20 Charactersheet is in the "icebox" by developers at the moment. - If they put out one, may stop working on this and use theirs, or just focus on advanced version. \ No newline at end of file