New translations translation.json (German)

This commit is contained in:
wing-it
2022-09-05 19:00:42 -04:00
parent 21d9e16ca2
commit 7b5c262c40
+57 -57
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@@ -54,7 +54,7 @@
"strength-u": "Stärke",
"stamina-u": "Ausdauer",
"make-roll-secret-u": "Geheimer Würfelwurf",
"secret-roll-u": "Secret",
"secret-roll-u": "Geheim",
"story-points-u": "Story-Punkte",
"radiation-u": "Strahlung",
"ranged-combat-u": "Fernkampf",
@@ -78,7 +78,7 @@
"empathy-u": "Empathie",
"medical-aid-u": "Medizinische Hilfe",
"gear-u": "Ausrüstung",
"item-place": "Item",
"item-place": "Gegenstand",
"item-1-place": "Gegenstand 1",
"item-2-place": "Gegenstand 2",
"item-3-place": "Gegenstand 3",
@@ -126,15 +126,15 @@
"water-u": "Wasser",
"building-betterworlds-u": "\"Erschaffe bessere Welten\"",
"template-bonus-u": "Bonus: ",
"template-dice-u": "Dice: ",
"template-dice-u": "Würfel:",
"template-damage-u": "Schaden: ",
"none-place": "Keiner",
"weight-u": "Weight",
"weight-u": "Gewicht",
"weight-u-abbr": "WT",
"pack-mule-u": "Pack mule",
"pack-mule-u": "Packesel",
"overencumbered-u": "Over-encumbered",
"overencumbered-title": "You can temporarily carry up to twice your normal encumbrance limit, i.e. STRENGTH x 4 items. If over-encumbered, you must make a MOBILITY roll when you want to run or crawl in a Round of combat (see page 89). If you fail, you must either drop what you are carrying, or stay put.",
"overloaded-u": "Overloaded",
"overloaded-u": "Überladen",
"overloaded-title": "If you carry more that twice your normal encumbrance limit, you are overloaded and cannot move. ",
"internal-modules-u": "INTERNE MODULE",
"ship-name-u": "Name",
@@ -155,7 +155,7 @@
"location": "Ort",
"size-u": "Größe",
"size-u-desc": "Größe",
"min-comp-dmg-u": "MINOR COMPONENT DAMAGE",
"min-comp-dmg-u": "KLEINER KOMPONENTENSCHADEN",
"effect-u": "EFFEKT",
"maj-comp-dmg-u": "SCHWERER KOMPONENTENSCHADEN",
"upgrades-u": "VERBESSERUNGEN",
@@ -166,16 +166,16 @@
"armament4-name-place": "Bewaffnung 4 Name",
"armament5-name-place": "Bewaffnung 5 Name",
"armament6-name-place": "Bewaffnung 6 Name",
"max-range-u": "Max Range",
"max-range-u": "Max. Reichweite",
"range-contact-u": "Kontakt",
"ranged-combat-abbr-u": "FK",
"countermeasure-abbr-u": "GM",
"use-countermeasure-title": "Gegenmaßnahme",
"gunner-ranged-u": "Bordschütze\nReichweite",
"gunner-stress-u": "Bordschütze\nStress",
"target-range-u": "Target Range",
"target-range-u": "Zielentfernung",
"gunner-comment-desc-notes-place": "Bordschütze / Kommentar / Beschreibung / Notizen...",
"template-success": "Success: ",
"template-success": "Erfolg:",
"template-stress": "Stress:",
"template-panic": "Panik",
"template-bonus": "Bonus",
@@ -189,48 +189,48 @@
"config-gearrepeatingonly-desc": "This will remove the static 1 - 8 rows in the Gear list, and only rely on the addition of dynamic rows. Enabling this will not delete or remove the data in the static rows. NB, the static list rows still count towards the encumbrance calculation! ",
"config-squareinput": "Use squarer input boxes",
"config-squareinput-desc": "Use squares with rounded corners instead of the circular input fields. Changing this has no effect on the data in the fields, it is only decorative.",
"config-spacebackground": "Use space background",
"config-spacebackground-desc": "If enabled will set the background to space with stars, disabled just black colour.",
"config-spacebackground": "Verwende den Weltraumhintergrund",
"config-spacebackground-desc": "Wenn aktiviert, erscheinen im Hintergrund Sterne, deaktiviert ist nur ein schwarzer Hintergrund.",
"config-initiativedice": "Dice to roll for initiative",
"config-initiativedice-desc": "When rolling for initiative as an alternative to drawing cards, you can select which size of dice to use.",
"dice-2d6": "2d6",
"dice-1d10": "1d10",
"dice-1d12": "1d12",
"dice-1d20": "1d20",
"config-panicdesc": "Include panic effect description in roll",
"config-panicdesc-desc": "When enabled, this will include the description of the panic effect of the specific roll.",
"config-panicdesc": "Fügt den Panikeffekt der Beschreibung vom Würfelwurf hinzu.",
"config-panicdesc-desc": "Wenn aktiviert, enthält dies die Beschreibung des Panikeffektes des jeweiligen Wurfes.",
"tough-u": "Tough",
"config-healthcalculation": "Use automatically calculated Health",
"config-healthcalculation-desc": "The health is calculated automatically using the Strength attribute and the Tough talent (checkbox on sheet). Only the number of health bar boxes up to the calculated health is shown.",
"config-enable-apirolls": "Enable API rolls",
"config-enable-apirolls": "API Würfel aktivieren",
"config-enable-apirolls-desc": "When enabled, rolls will be using the API script for Alien RPG, allowing for in-chat pushing of rolls. The script needs to be added to the game, obviously. ",
"config-optionalspinners": "Use spinners in number fields (up and down arrows)",
"config-optionalspinners-desc": "When enabled up and down arrows (spinner) will appear when hovering over number fields, to make small increases or decreases easier (attributes excempted). ",
"config-permanentmods": "Enable permanent skill modifiers.",
"config-permanentmods-desc": "Gear and talents may provide permanent modifiers to skills, and some injuries will also afect skills over a period of time. By adding modifiers that are included in all skill rolls automatically, there would be no need to use the modifier popup every time. The permanent modifier config will appear on hover over the skill input field. If disabled and some modifiers still active, re-enable and set all to 0.",
"species-name": "Species Name",
"stage": "Stage",
"stealth": "Stealth",
"combat": "Combat",
"speed": "Speed",
"skills": "Skills",
"special-abilities": "Special Abilities",
"cont-and-term": "Containment & Termination",
"species-name": "Spezies Name",
"stage": "Stufe",
"stealth": "Schleichmodus",
"combat": "Kampf",
"speed": "Geschwindigkeit",
"skills": "Fähigkeiten",
"special-abilities": "Spezialfähigkeiten",
"cont-and-term": "Eindämmung & Terminierung",
"notes": "Notizen",
"signature-attacks": "Signature Attacks",
"signature-attacks": "Angriffe",
"signature-attack-desc": "Signature attacks now follow the Secret rolls button",
"random-signature-attack-desc": "Signature attacks now follow the Secret rolls button",
"armor-vs-fire": "Panzerung vs. Feuer",
"armor-vs": "Panzerung vs.",
"acid-splash": "Säurespritzer",
"dice": "Dice",
"dice": "Würfel",
"rolls": "Rolls",
"signature-attack": "Signature Attack",
"random-attack-u": "Random",
"expand-u-abbr": "EXP.",
"collapse-u-abbr": "COL.",
"expand-all": "Expand all",
"collapse-all": "Collapse all",
"signature-attack": "Angriff",
"random-attack-u": "Zufällig",
"expand-u-abbr": "MAX.",
"collapse-u-abbr": "MIN.",
"expand-all": "Alles maximieren",
"collapse-all": "Alles minimieren",
"template-base-damage": "Basisschaden",
"base-damage-desc": "Base damage. Additional damage can be achieved by rolling 6s (aka stunts).",
"extra-damage-desc": "Additional damage based on stunts (optional)",
@@ -243,25 +243,25 @@
"xeno-notes.place": "",
"maximum-u-abbr": "Max:",
"attribute-abbr": "Attr",
"skill-u": "Skill",
"skill-abbr": "Skill",
"supply-abbr": "Supply",
"supply-u": "Supply",
"skill-u": "Fertigkeiten",
"skill-abbr": "Fertigkeiten",
"supply-abbr": "Verbrauchsgut",
"supply-u": "Verbrauchsgut",
"modifier-abbr": "Mod",
"strength-abbr-u": "STR",
"agility-abbr-u": "AGI",
"wits-abbr-u": "WIT",
"empathy-abbr-u": "EMP",
"custom-roll": "Custom roll",
"roll": "Roll",
"radiation-damage": "Radiation Damage: Roll when after you receive additional radiation points. ",
"radiation-dmg": "Radiation damage: ",
"radiation-heal": "Radiation Heal: Roll when you recover from Radiation, one Rad point per shift. If it results in a facehugger your Rad becomes permanent.",
"rad-not-healed": "The Rad is not healed but instead becomes permanent.",
"rad-made-permanent": "Mark this by increasing your Permanent Rads on your character sheet.",
"rad-permanent-never-heal": "Permanent radiation can never be healed.",
"rad-healed": "The Rad is healed.",
"rad-removal": "Mark this by removing one Radiation point on your character sheet.",
"custom-roll": "Benutzerdefinierter Wurf",
"roll": "Würfel",
"radiation-damage": "Strahlungsschaden: Würfel wenn du einen Strahlungspunkt erhähltst.",
"radiation-dmg": "Strahlungsschaden",
"radiation-heal": "Strahlungsheilung: Würfel, wenn du den verstrahlten Bereich verlassen hast, regenerierst du ein Strahlungskästchen pro Schicht. Bei einem Facehugger wird die Strahlung permanent",
"rad-not-healed": "Die Strahlung wurde nicht geheilt und wurde permanent.",
"rad-made-permanent": "Markiere dies, indem du deinen permanenten Strahlungsschaden auf deinem Charakterbogen erhöhst.",
"rad-permanent-never-heal": "Permanente Strahlungspunkte können niemals regeneriert oder geheilt werden.",
"rad-healed": "Die Strahlung ist geheilt.",
"rad-removal": "Markiere dies, indem du ein Strahlungspunkt von deinem Charakterbogen entfernst.",
"permanent-modifier-desc": "Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}",
"permanent-modifier-add-desc": "Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}",
"permanent-modifier-sub-desc": "Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}",
@@ -275,21 +275,21 @@
"stress-included": "Include Stress dice. The roll for the talent will also include the current Stress dice. This is the case for most rolls.",
"permanent": "Permanent",
"permanent-abbr": "Perm",
"steel-nerves": "Nerves of steel",
"activate-talent-roll": "Activate talent roll",
"steel-nerves": "Nerven aus Stahl",
"activate-talent-roll": "Aktiviere den Talentwürfel",
"skill-supply-switch": "Switch between talent rolls affecting skills or consumables, allowing different modifier behaviour for each. Consumables, or Supply rolls, adhere to the rules for e.g. Light Eater with -2 dice but minimum 1 die.",
"other": "Other",
"token-init-u": "Token Initiative",
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
"token-init-abbr-u": "Token Init.",
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
"panic-6": "ZUSAMMENREISSEN: Du schaffst es, deine Nerven im Griff zu behalten. Gerade so.",
"panic-7": "NERVÖSES ZUCKEN: Dein Stresslevel und der aller befreundeter SC in kurzer Entfernung zu dir steigt um 1.",
"panic-8": "ZITTERN: Du fängst an, unkontrolliert zu zittern. Alle Fertigkeitswürfel, die auf Geschicklichkeit basieren, erhalten einen Modifikator von -2, bis deine Panik aufhört.",
"panic-9": "GEGENSTAND FALLEN LASSEN: Ob durch Stress, Verwirrung oder die Einsicht, dass ihr ohnehin alle sterben werdet, lässt du deine Waffe oder einen anderen wichtigen Gegenstand fallen - die SL entscheidet, welchen. Dein Stresslevel steigt um 1.",
"panic-10": "STARRE: Du erstarrst vor Angst und verlierst deine nächste langsame Aktion. Dein Stresslevel und der aller befreundeter SC in kurzer Entfernung zu dir steigt um 1.",
"panic-11": "SCHUTZ SUCHEN: Du musst deine nächste Aktion dazu verwenden, dich vor der Gefahr wegzubewegen und, wenn möglich, einen sicheren Ort aufzusuchen. Du darfst einen Wurf auf Rückzug ablegen (siehe Seite 93), wenn sich ein Feind in Kontakt mit dir befindet. Dein Stresslevel sinkt um 1, aber der aller befreundete SC in kurzer Entfernung zu dir steigt um 1. Nach einer Runde kannst du wieder normal handeln.",
"panic-12": "SCHREIEN: Du schreist dir eine Runde lang die Lunge aus dem Leib und verlierst deine nächste langsame Aktion. Dein Stresslevel sinkt um 1, aber alle befreundete SC, die deinen Schrei hören, müssen sofort einen Panikwurf ablegen.",
"panic-13": "FLIEHEN: Du hältst das einfach nicht mehr aus. Du musst sofort an einen sicheren Ort fliehen und wirst dich weigern, ihn zu verlassen. Außerdem wirst du niemanden angreifen und nichts Gefährliches unternehmen. Du darfst keinen Wurf auf Rückzug ablegen, wenn sich ein Feind in Kontakt mit dir befindet. Dein Stresslevel sinkt um1, aber alle befreundeten Charaktere, die dich davonrennen sehen, müssen sofort einen Panikwurf ablegen.",
"panic-14": "BERSERKER: Du musst sofort die nächste Person oder Kreatur angreifen, ob Freund oder Feind. Du wirst nicht aufhören, bis du oder das Ziel außer Gefecht gesetzt ist. Jeder befreundete Charakter, der deinen Amoklauf mitbekommt, muss sofort einen Panikwurf ablegen.",
"panic-15": "KATATONIE: Du brichst völlig zusammen und kannst weder sprechen noch dich bewegen, sondern starrst nur noch ausdruckslos ins Nichts."
}