diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index 45207bab26..52353b3996 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started",