From 994377834afe54435ea25eaaeee149c5c3a8c86b Mon Sep 17 00:00:00 2001 From: Alex Hart Date: Wed, 19 Apr 2017 23:56:36 +0200 Subject: [PATCH 1/2] removed useless entries on roll template cleaned up toll templates, decreasing size of sheet --- Call_of_Cthulhu_7th_Ed/coc_7th_ed.html | 828 +------------------------ Call_of_Cthulhu_7th_Ed/sheet.json | 2 +- 2 files changed, 3 insertions(+), 827 deletions(-) diff --git a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html index 6e7542f5c4..9d273bcb00 100644 --- a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html +++ b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html @@ -837,7 +837,6 @@ - @@ -850,11 +849,7 @@ - - - {{#rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} + {{#rollTotal() roll1 1}} @@ -902,414 +897,7 @@ {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollTotal() roll1 roll1}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll1}} - {{/rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollTotal() roll1 roll1}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll1}} - {{/rollLess() roll1 roll1}} - - {{#rollTotal() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollTotal() roll1 roll1}} - - {{#rollTotal() roll1 1}} - - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll1}} - {{/rollTotal() roll1 roll1}} +
{{name}}
{{roll1}}
Success:Success: CriticalCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFailCriticalSuccessHardExtremeFumbleFailFumbleFail
@@ -1324,10 +912,6 @@ Rolled:{{roll1}} Success: - - {{#rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} {{#rollTotal() roll1 1}} Critical @@ -1375,414 +959,6 @@ {{/rollLess() roll1 96}} {{/rollLess() success 50}} {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - Critical - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - Success - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - Hard - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - Extreme - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - Fumble - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - Fail - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - Fumble - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - Fail - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollTotal() roll1 roll1}} - - {{#rollTotal() roll1 1}} - Critical - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - Success - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - Hard - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - Extreme - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - Fumble - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - Fail - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - Fumble - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - Fail - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll1}} - {{/rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - Critical - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - Success - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - Hard - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - Extreme - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - Fumble - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - Fail - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - Fumble - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - Fail - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - Critical - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - Success - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - Hard - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - Extreme - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - Fumble - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - Fail - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - Fumble - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - Fail - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollTotal() roll1 roll1}} - - {{#rollTotal() roll1 1}} - Critical - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - Success - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - Hard - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - Extreme - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - Fumble - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - Fail - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - Fumble - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - Fail - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll1}} - {{/rollLess() roll1 roll1}} - - {{#rollTotal() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - Critical - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - Success - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - Hard - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - Extreme - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - Fumble - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - Fail - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - Fumble - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - Fail - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollLess() roll1 roll1}} - - {{#rollTotal() roll1 1}} - Critical - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - Success - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - Hard - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - Extreme - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - Fumble - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - Fail - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - Fumble - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - Fail - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollLess() roll1 roll1}} - - {{#rollTotal() roll1 roll1}} - - {{#rollTotal() roll1 1}} - Critical - {{/rollTotal() roll1 1}} - - {{#rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 hard}} - Success - {{/rollGreater() roll1 hard}} - - {{#rollBetween() roll1 2 hard}} - - {{#rollGreater() roll1 extreme}} - Hard - {{/rollGreater() roll1 extreme}} - - {{#rollBetween() roll1 2 extreme}} - Extreme - {{/rollBetween() roll1 2 extreme}} - {{/rollBetween() roll1 2 hard}} - {{/rollBetween() roll1 2 success}} - - {{#rollGreater() roll1 success}} - - {{#rollGreater() success 49}} - - {{#rollTotal() roll1 100}} - Fumble - {{/rollTotal() roll1 100}} - - {{#rollLess() roll1 100}} - Fail - {{/rollLess() roll1 100}} - {{/rollGreater() success 49}} - - {{#rollLess() success 50}} - - {{#rollGreater() roll1 95}} - Fumble - {{/rollGreater() roll1 95}} - - {{#rollLess() roll1 96}} - Fail - {{/rollLess() roll1 96}} - {{/rollLess() success 50}} - {{/rollGreater() roll1 success}} - {{/rollTotal() roll1 roll1}} - {{/rollTotal() roll1 roll1}} Dam:{{damage}} diff --git a/Call_of_Cthulhu_7th_Ed/sheet.json b/Call_of_Cthulhu_7th_Ed/sheet.json index b8007d5517..6fcbf013dc 100644 --- a/Call_of_Cthulhu_7th_Ed/sheet.json +++ b/Call_of_Cthulhu_7th_Ed/sheet.json @@ -4,5 +4,5 @@ "authors": "Aqua Alex, Matthew Carpenter, Roric", "roll20userid": "1048758, 1466905", "preview": "coc_7th_ed.png", - "instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your damage bonus in the damage roll or not.\n\n In support of Pulp Cthulhu a checkbox in the Hit Points section allows for the Pulp Cthulhu rules variant of doubling hit points. \n\n Aqua Alex: (1)removed the js file and created a Workerscript to enable autocalculation of Damage Bonus and Build even for people without a Pro DM.\n\n (2) Severely reduced logic around attribute and skill rolls but need to improve the rolltemplates further. (3) Got rid of Roll2 and Roll3 as only one roll is needed for comparison. (4) added derived value for dodge and own Language (5) added calculation of move" + "instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your damage bonus in the damage roll or not.\n\n In support of Pulp Cthulhu a checkbox in the Hit Points section allows for the Pulp Cthulhu rules variant of doubling hit points. \n\n Aqua Alex: (1)removed the need for the js file and created a Workerscript to enable autocalculation of Damage Bonus and Build even for people without a Pro account.\n (2) Severely reduced logic around attack, attribute and skill rolls.\n (3) Got rid of Roll2 and Roll3 as only one roll is needed for comparison.\n (4) added derived value for dodge and own Language\n (5) added calculation of move\n (6) Still need to come up with sensible solution to the BONUS/PENALTY Dice rolls" } From 0ea92dd7aafdab79645cd64578a90cc196ab3168 Mon Sep 17 00:00:00 2001 From: Alex Hart Date: Tue, 25 Apr 2017 02:08:56 +0200 Subject: [PATCH 2/2] added new template Added template to allow for inverse checks. like surprise check equal or less than target number is fail --- AD&D_2E/2ESheet.html | 31 +++++++++++++++++++++++++++++-- AD&D_2E/2EStyle.css | 25 ++++++++++++++++++++----- AD&D_2E/sheet.json | 2 +- 3 files changed, 50 insertions(+), 8 deletions(-) diff --git a/AD&D_2E/2ESheet.html b/AD&D_2E/2ESheet.html index 2c7cc36e36..da103f9a31 100644 --- a/AD&D_2E/2ESheet.html +++ b/AD&D_2E/2ESheet.html @@ -2,9 +2,10 @@ Announcements

Recent Changes


-

Sheet version: 1.0.4a

+

Sheet version: 1.0.4b

-

made small mod to script to determine if single/multi class warrior (check for the word paladin, warrior, ranger or fighter in class field then calculate CON HP Bonus correctly
+

added new template 2Einversecheck - less and equal is FAIL else SUCCESS
+ made small mod to script to determine if single/multi class warrior (check for the word paladin, warrior, ranger or fighter in class field then calculate CON HP Bonus correctly
Added WorkerScript to add additional info for each Ability Score when changing an ability all the related fields are completed, also works Con correctly for fighters. Script also update thief skills based on dex (Aqua Alex)
added new checkbox for weapon strdambonus which is used to calculate damage for a weapon, existing sheet damage was broken when a DEX based weapon was used that gets STR bonus to damage, this tickbox fixes this. Tick it for all Melee Weapons and for thrown weapons and Bows, but not for X-Bows or Firearms, etc. (Aqua Alex)

@@ -1152,6 +1153,32 @@ Current weight: +
+
+ + + +
Check vs. {{checkvs}}
for {{character}}
+
+
+ + + + {{#rollTotal() checkroll checktarget}} + + {{/rollTotal() checkroll checktarget}} + {{#rollLess() checkroll checktarget}} + + {{/rollLess() checkroll checktarget}} + {{#rollGreater() checkroll checktarget}} + + {{/rollGreater() checkroll checktarget}} +
Check Roll:{{checkroll}}
Check Target:{{checktarget}}
Fail!
Fail!
Success!
+
+
+ +